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import torch
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from . import Camera
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import numpy as np
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def projection(fovy, n=1.0, f=50.0, near_plane=None):
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focal = np.tan(fovy / 180.0 * np.pi * 0.5)
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if near_plane is None:
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near_plane = n
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return np.array(
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[[n / focal, 0, 0, 0],
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[0, n / -focal, 0, 0],
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[0, 0, -(f + near_plane) / (f - near_plane), -(2 * f * near_plane) / (f - near_plane)],
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[0, 0, -1, 0]]).astype(np.float32)
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def projection_2(opt):
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zfar= opt.zfar
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znear= opt.znear
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tan_half_fov = np.tan(0.5 * np.deg2rad(opt.fovy))
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proj_matrix = torch.zeros(4, 4, dtype=torch.float32)
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proj_matrix[0, 0] = 1 / tan_half_fov
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proj_matrix[1, 1] = 1 / tan_half_fov
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proj_matrix[2, 2] = (zfar + znear) / (zfar - znear)
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proj_matrix[3, 2] = - (zfar * znear) / (zfar - znear)
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proj_matrix[2, 3] = 1
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return proj_matrix
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class PerspectiveCamera(Camera):
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def __init__(self, opt, device='cuda'):
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super(PerspectiveCamera, self).__init__()
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self.device = device
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self.proj_mtx = torch.from_numpy(projection(opt.fovy, f=1000.0, n=1.0, near_plane=0.1)).to(self.device).unsqueeze(dim=0)
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def project(self, points_bxnx4):
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out = torch.matmul(
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points_bxnx4,
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torch.transpose(self.proj_mtx, 1, 2))
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return out
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