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math.randomseed(math.floor(Time.UnixMilli() % 100000)) |
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|
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Modules = { |
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gigax = "github.com/GigaxGames/integrations/cubzh:9a71b9f", |
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pathfinding = "github.com/caillef/cubzh-library/pathfinding:5f9c6bd", |
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floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5", |
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easy_onboarding = "github.com/caillef/cubzh-library/easy_onboarding:77728ee", |
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} |
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Config = { |
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Items = { "pratamacam.squirrel" }, |
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} |
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|
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function spawnSquirrelAbovePlayer(player) |
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local squirrel = Shape(Items.pratamacam.squirrel) |
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squirrel:SetParent(World) |
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squirrel.Position = player.Position + Number3(0, 20, 0) |
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|
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squirrel.LocalScale = 0.5 |
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squirrel.Physics = PhysicsMode.Dynamic |
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squirrel.Rotation = { 0, math.pi * 0.5, 0 } |
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|
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World:AddChild(squirrel) |
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return squirrel |
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end |
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local SIMULATION_NAME = "Code Island Adventure" .. tostring(math.random()) |
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local SIMULATION_DESCRIPTION = "An interactive coding adventure on floating islands." |
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|
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local skills = { |
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{ |
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name = "TEACH_LOOP", |
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description = "Teach the concept of looping in programming", |
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parameter_types = {}, |
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callback = function(client, action) |
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local npc = client:getNpc(action.character_id) |
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if not npc then print("Can't find npc") return end |
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|
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dialog:create("Let's learn about loops! They help us repeat actions easily.", npc.avatar.Head) |
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Timer(3, function() |
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dialog:create("Imagine you want to print 'Hello' 5 times. Instead of writing it 5 times, we use a loop!", npc.avatar.Head) |
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end) |
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Timer(6, function() |
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dialog:create("It looks like this: for i = 1, 5 do print('Hello') end", npc.avatar.Head) |
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end) |
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end, |
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action_format_str = "{protagonist_name} taught about loops in programming." |
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}, |
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{ |
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name = "DEMONSTRATE_LOOP", |
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description = "Demonstrate a loop visually", |
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parameter_types = {}, |
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callback = function(client, action) |
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local npc = client:getNpc(action.character_id) |
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if not npc then print("Can't find npc") return end |
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|
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dialog:create("Watch this loop in action!", npc.avatar.Head) |
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for i = 1, 5 do |
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Timer(i, function() |
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local cube = Shape(Items.pratamacam.squirrel) |
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cube.LocalScale = 0.3 |
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cube.Position = npc.object.Position + Number3(i*2, 5, 0) |
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World:AddChild(cube) |
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dialog:create("Created cube " .. i .. "!", npc.avatar.Head) |
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end) |
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end |
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end, |
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action_format_str = "{protagonist_name} demonstrated a loop by creating cubes." |
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}, |
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{ |
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name = "EXPLAIN_LOOP_PARTS", |
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description = "Explain the different parts of a loop", |
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parameter_types = {}, |
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callback = function(client, action) |
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local npc = client:getNpc(action.character_id) |
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if not npc then print("Can't find npc") return end |
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|
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dialog:create("Let's break down the parts of a loop:", npc.avatar.Head) |
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Timer(3, function() |
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dialog:create("1. 'for' keyword: Starts the loop", npc.avatar.Head) |
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end) |
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Timer(6, function() |
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dialog:create("2. 'i = 1': Initialize the loop variable", npc.avatar.Head) |
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end) |
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Timer(9, function() |
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dialog:create("3. '5': The end condition", npc.avatar.Head) |
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end) |
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Timer(12, function() |
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dialog:create("4. 'do': Begins the loop body", npc.avatar.Head) |
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end) |
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Timer(15, function() |
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dialog:create("5. 'end': Ends the loop", npc.avatar.Head) |
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end) |
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end, |
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action_format_str = "{protagonist_name} explained the parts of a loop." |
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} |
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} |
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|
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local locations = { |
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{ |
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name = "Scientist Island", |
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description = "A small island with a scientist and its pet chilling.", |
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}, |
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{ |
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name = "Baker Island", |
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description = "A small bakery on a floating island in the sky.", |
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}, |
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{ |
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name = "Pirate Island", |
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description = "A small floating island in the sky with a pirate and its ship.", |
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}, |
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{ |
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name = "Center", |
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description = "Center point between the three islands.", |
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}, |
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} |
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|
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local NPCs = { |
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{ |
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name = "npcteacher", |
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gameName = "Professor Loop", |
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physicalDescription = "Friendly-looking teacher with glasses and a digital tablet", |
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psychologicalProfile = "Patient and enthusiastic about teaching programming concepts", |
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currentLocationName = "Center", |
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initialReflections = { |
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"Welcome to Loop Island! I'm Professor Loop, and I'm here to teach you about loops in programming.", |
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"Loops are a fundamental concept in coding. They help us repeat actions without writing the same code over and over.", |
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"Are you ready to learn about loops through some fun visual demonstrations?", |
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}, |
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} |
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} |
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|
|
local gigaxWorldConfig = { |
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simulationName = "Loop Learning Adventure", |
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simulationDescription = "An interactive coding lesson teaching the concept of loops.", |
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startingLocationName = "Center", |
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skills = skills, |
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locations = locations, |
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NPCs = NPCs, |
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} |
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|
|
findLocationByName = function(targetName, config) |
|
for _, node in ipairs(config.locations) do |
|
if string.lower(node.name) == string.lower(targetName) then |
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return node.position |
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end |
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end |
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end |
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|
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Client.OnWorldObjectLoad = function(obj) |
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if obj.Name == "pirate_ship" then |
|
obj.Scale = 1 |
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end |
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|
|
local locationsIndexByName = {} |
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for k, v in ipairs(gigaxWorldConfig.locations) do |
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locationsIndexByName[v.name] = k |
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end |
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local npcIndexByName = { |
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NPC_scientist = 1, |
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NPC_baker = 2, |
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NPC_pirate = 3, |
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} |
|
|
|
local index = npcIndexByName[obj.Name] |
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if index then |
|
local pos = obj.Position:Copy() |
|
gigaxWorldConfig.NPCs[index].position = pos |
|
gigaxWorldConfig.NPCs[index].rotation = obj.Rotation:Copy() |
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|
|
local locationName = gigaxWorldConfig.NPCs[index].currentLocationName |
|
local locationIndex = locationsIndexByName[locationName] |
|
gigaxWorldConfig.locations[locationIndex].position = pos |
|
obj:RemoveFromParent() |
|
end |
|
end |
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|
|
Client.OnStart = function() |
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easy_onboarding:startOnboarding(onboardingConfig) |
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|
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require("object_skills").addStepClimbing(Player, { |
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mapScale = MAP_SCALE, |
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collisionGroups = Map.CollisionGroups, |
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}) |
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|
|
gigaxWorldConfig.locations[4].position = Number3(Map.Width * 0.5, Map.Height - 2, Map.Depth * 0.5) * Map.Scale |
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|
|
floating_island_generator:generateIslands({ |
|
nbIslands = 20, |
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minSize = 4, |
|
maxSize = 7, |
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safearea = 200, |
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dist = 750, |
|
}) |
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|
|
local ambience = require("ambience") |
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ambience:set(ambience.dusk) |
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|
|
sfx = require("sfx") |
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Player.Head:AddChild(AudioListener) |
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|
|
dropPlayer = function() |
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Player.Position = Number3(Map.Width * 0.5, Map.Height + 10, Map.Depth * 0.5) * Map.Scale |
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Player.Rotation = { 0, 0, 0 } |
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Player.Velocity = { 0, 0, 0 } |
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end |
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World:AddChild(Player) |
|
dropPlayer() |
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|
|
dialog = require("dialog") |
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dialog:setMaxWidth(400) |
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|
|
pathfinding:createPathfindingMap() |
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|
|
gigax:setConfig(gigaxWorldConfig) |
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|
|
local randomNames = { "aduermael", "soliton", "gdevillele", "caillef", "voxels", "petroglyph" } |
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Player.Avatar:load({ usernameOrId = randomNames[math.random(#randomNames)] }) |
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end |
|
|
|
Client.Action1 = function() |
|
if Player.IsOnGround then |
|
sfx("hurtscream_1", { Position = Player.Position, Volume = 0.4 }) |
|
Player.Velocity.Y = 100 |
|
if Player.Motion.X == 0 and Player.Motion.Z == 0 then |
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|
|
gigax:action({ |
|
name = "JUMP", |
|
description = "Jump in the air", |
|
parameter_types = {}, |
|
action_format_str = "{protagonist_name} jumped up in the air for a moment.", |
|
}) |
|
end |
|
end |
|
end |
|
|
|
Client.Tick = function(dt) |
|
if Player.Position.Y < -500 then |
|
dropPlayer() |
|
end |
|
end |
|
|
|
Client.OnChat = function(payload) |
|
local msg = payload.message |
|
|
|
Player:TextBubble(msg, 3, true) |
|
sfx("waterdrop_2", { Position = Player.Position, Pitch = 1.1 + math.random() * 0.5 }) |
|
|
|
gigax:action({ |
|
name = "SAY", |
|
description = "Say smthg out loud", |
|
parameter_types = { "character", "content" }, |
|
action_format_str = "{protagonist_name} said '{content}' to {target_name}", |
|
content = msg, |
|
}) |
|
|
|
print("User: " .. payload.message) |
|
return true |
|
end |
|
|
|
onboardingConfig = { |
|
steps = { |
|
{ |
|
start = function(onboarding) |
|
local data = {} |
|
data.ui = onboarding:createTextStep("1/3 - Hold click and drag to move the camera.") |
|
data.listener = LocalEvent:Listen(LocalEvent.Name.PointerDrag, function() |
|
Timer(1, function() |
|
onboarding:next() |
|
end) |
|
data.listener:Remove() |
|
end) |
|
return data |
|
end, |
|
stop = function(_, data) |
|
data.ui:remove() |
|
end, |
|
}, |
|
{ |
|
start = function(onboarding) |
|
local data = {} |
|
data.ui = onboarding:createTextStep("2/3 - Use WASD/ZQSD to move.") |
|
data.listener = LocalEvent:Listen(LocalEvent.Name.KeyboardInput, function() |
|
Timer(1, function() |
|
onboarding:next() |
|
end) |
|
data.listener:Remove() |
|
end) |
|
|
|
return data |
|
end, |
|
stop = function(_, data) |
|
data.ui:remove() |
|
end, |
|
}, |
|
{ |
|
start = function(onboarding) |
|
local data = {} |
|
data.ui = onboarding:createTextStep("3/3 - Press Enter in front of the Pirate to chat.") |
|
Timer(10, function() |
|
onboarding:next() |
|
end) |
|
return data |
|
end, |
|
stop = function(_, data) |
|
data.ui:remove() |
|
end, |
|
}, |
|
}, |
|
} |
|
|