Update app.py
Browse files
app.py
CHANGED
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import gradio as gr
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import time
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import io
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import base64
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# Game
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def __init__(self):
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self.
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self.
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self.
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self.
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#
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self.
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}
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self.bullets = []
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self.enemies = []
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self.last_enemy_spawn = time.time()
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self.enemy_spawn_rate = 1.5 # seconds
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self.last_shot = 0
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self.shoot_cooldown = 0.3 # seconds
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def spawn_enemy(self, current_time):
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if current_time - self.last_enemy_spawn > self.enemy_spawn_rate:
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size = np.random.uniform(20, 40)
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self.enemies.append({
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"x": np.random.uniform(size/2, self.width - size/2),
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"y": 0,
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"width": size,
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"height": size,
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"speed": np.random.uniform(1, 3)
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})
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self.last_enemy_spawn = current_time
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def shoot(self, current_time):
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if current_time - self.last_shot > self.shoot_cooldown:
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self.bullets.append({
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"x": self.player["x"],
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"y": self.player["y"] - self.player["height"]/2,
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"width": 4,
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"height": 15,
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"speed": 10
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})
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self.last_shot = current_time
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def update(self):
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current_time = time.time()
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#
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#
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self.
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status_output.value = f"Score: {game.score} | Lives: {game.lives}"
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# Event handlers
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left_btn.click(move_player, inputs=gr.State(value="left"), outputs=[game_output, status_output])
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right_btn.click(move_player, inputs=gr.State(value="right"), outputs=[game_output, status_output])
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shoot_btn.click(move_player, inputs=gr.State(value="shoot"), outputs=[game_output, status_output])
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reset_btn.click(reset_game, inputs=None, outputs=[game_output, status_output])
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demo.launch()
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import gradio as gr
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import random
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import time
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import base64 # For audio encoding
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# --- Game Logic (Adapted from your HTML/JS) ---
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class Bird:
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def __init__(self):
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self.x = -50
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self.y = 100 + random.random() * 300
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self.speed = 2 + random.random() * 3
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self.size = 30 + random.random() * 20
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self.color = self.random_color()
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self.wing_angle = 0 # Initial wing angle
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self.last_wing_update = time.time()
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def random_color(self):
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colors = ["#FF5733", "#33FF57", "#3357FF", "#F3FF33", "#FF33F3", "#33FFF3"]
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return random.choice(colors)
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def update(self):
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self.x += self.speed
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# Animate wings (simplified for Gradio, update every 0.1 seconds)
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current_time = time.time()
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if current_time - self.last_wing_update > 0.1:
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self.wing_angle = 15 * (1 if (int(current_time * 10) % 2 == 0) else -1) # simpler flapping
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self.last_wing_update = current_time
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if self.x > 850:
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return False # Bird left the screen
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return True
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def check_hit(self, click_x, click_y):
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distance = ((self.x - click_x) ** 2 + (self.y - click_y) ** 2) ** 0.5
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return distance < self.size
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def to_svg(self):
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# Bird body (ellipse)
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body = f'<ellipse cx="{self.x}" cy="{self.y}" rx="{self.size / 2}" ry="{self.size / 3}" fill="{self.color}" />'
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# Bird head (circle)
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head = f'<circle cx="{self.x + self.size / 2}" cy="{self.y - self.size / 6}" r="{self.size / 4}" fill="{self.color}" />'
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# Bird eye (circle)
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eye = f'<circle cx="{self.x + self.size / 2 + self.size / 8}" cy="{self.y - self.size / 6 - self.size / 8}" r="{self.size / 10}" fill="black" />'
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# Bird beak (polygon)
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beak = f'<polygon points="{self.x + self.size / 2 + self.size / 4},{self.y - self.size / 6} {self.x + self.size},{self.y} {self.x + self.size / 2 + self.size / 4},{self.y + self.size / 10}" fill="orange" />'
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# Bird wing (ellipse with rotation)
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wing = f'<ellipse cx="{self.x}" cy="{self.y + self.size/4}" rx="{self.size / 3}" ry="{self.size / 6}" fill="{self.color}" transform="rotate({self.wing_angle} {self.x} {self.y + self.size/4})" />'
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return f'<g>{body}{head}{eye}{beak}{wing}</g>'
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class Explosion:
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def __init__(self, x, y, size):
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self.x = x
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self.y = y
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self.size = size
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self.frame = 0
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self.max_frames = 20
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self.sound_played = False # Prevent sound repetition
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def update(self):
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self.frame += 1
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if self.frame >= self.max_frames:
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return False
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return True
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def to_svg(self):
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group = f'<g transform="translate({self.x}, {self.y})">'
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colors = ["#FF0000", "#FF7700", "#FFFF00"]
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particle_count = 12
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for i in range(particle_count):
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angle = (i / particle_count) * 2 * 3.14159 # Use a close approximation of PI
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distance = (self.size / 3) + (self.frame * 2)
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x = (self.size/3 + self.frame *2) * (1 if i%2 == 0 else -1)
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y = (self.size/3 + self.frame*2) * (1 if i%3 ==0 else -1)
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radius = self.size / 8 * (1 - self.frame / self.max_frames)
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opacity = 1 - (self.frame / self.max_frames)
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particle = f'<circle cx="{x}" cy="{y}" r="{radius}" fill="{random.choice(colors)}" opacity="{opacity}" />'
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group += particle
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center_radius = (self.size / 2) * (1 + self.frame / 5)
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center_opacity = 1 - (self.frame / self.max_frames)
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center = f'<circle cx="0" cy="0" r="{center_radius}" fill="#FF0000" opacity="{center_opacity}" />'
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group += center + '</g>'
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return group
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def create_clouds():
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clouds_svg = ""
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cloud_count = 5
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for _ in range(cloud_count):
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cx = random.random() * 800
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cy = 50 + random.random() * 100
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rx = 50 + random.random() * 50
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ry = 20 + random.random() * 20
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clouds_svg += f'<ellipse cx="{cx}" cy="{cy}" rx="{rx}" ry="{ry}" fill="white" opacity="0.8" />'
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# Smaller ellipse
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cloud_part_cx = cx + 30
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cloud_part_cy = cy - 5
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clouds_svg += f'<ellipse cx="{cloud_part_cx}" cy="{cloud_part_cy}" rx="30" ry="15" fill="white" opacity="0.8" />'
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return clouds_svg
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# --- Gradio App ---
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def play_game(click_data, game_state):
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if game_state is None: # Initialize game state
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game_state = {"score": 0, "birds": [], "explosions": [], "game_running": True}
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score = game_state["score"]
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birds = game_state["birds"]
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explosions = game_state["explosions"]
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game_running = game_state["game_running"]
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# Sounds (Base64 encoded for embedding)
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explosion_sound = "data:audio/wav;base64,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"
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miss_sound = "data:audio/wav;base64,UklGRiQDAABXQVZFZm10IBAAAAABAAEAESsAABErAAABAAgAZGF0YQADAABkAGQAZABkAGQAfACEAJwAsAC8AMgA1ADsAOQA7ADkANQA0AC8AKgAnACMAHQAX
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