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Create app.py
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app.py
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import numpy as np
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import gradio as gr
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class TicTacToeAI:
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def __init__(self):
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self.board = np.full((3, 3), "", dtype=str)
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self.human = "X"
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self.ai = "O"
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def is_winner(self, board, player):
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return any([
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np.all(row == player) for row in board
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]) or any([
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np.all(board[:, i] == player) for i in range(3)
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]) or np.all(np.diag(board) == player) or np.all(np.diag(np.fliplr(board)) == player)
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def is_draw(self, board):
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return "" not in board and not self.is_winner(board, self.human) and not self.is_winner(board, self.ai)
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def available_moves(self, board):
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return [(r, c) for r in range(3) for c in range(3) if board[r, c] == ""]
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def minimax(self, board, depth, is_maximizing):
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if self.is_winner(board, self.ai):
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return 10 - depth
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if self.is_winner(board, self.human):
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return depth - 10
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if self.is_draw(board):
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return 0
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if is_maximizing:
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best_score = -np.inf
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for (r, c) in self.available_moves(board):
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board[r, c] = self.ai
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score = self.minimax(board, depth + 1, False)
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board[r, c] = ""
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best_score = max(best_score, score)
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return best_score
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else:
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best_score = np.inf
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for (r, c) in self.available_moves(board):
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board[r, c] = self.human
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score = self.minimax(board, depth + 1, True)
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board[r, c] = ""
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best_score = min(best_score, score)
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return best_score
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def best_move(self):
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best_score = -np.inf
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move = None
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for (r, c) in self.available_moves(self.board):
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self.board[r, c] = self.ai
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score = self.minimax(self.board, 0, False)
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self.board[r, c] = ""
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if score > best_score:
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best_score = score
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move = (r, c)
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return move
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game = TicTacToeAI()
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status = "Your Turn (X)"
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def play(row, col):
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global status, game
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if game.board[row, col] != "":
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return game.board.tolist(), status, "Invalid move."
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game.board[row, col] = game.human
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if game.is_winner(game.board, game.human):
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status = "You Win! ๐"
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return game.board.tolist(), status, "Try again?"
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elif game.is_draw(game.board):
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status = "Draw! ๐ค"
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return game.board.tolist(), status, "Try again?"
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ai_r, ai_c = game.best_move()
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if ai_r is not None:
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game.board[ai_r, ai_c] = game.ai
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if game.is_winner(game.board, game.ai):
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status = "AI Wins! ๐ค"
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return game.board.tolist(), status, "Try again?"
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elif game.is_draw(game.board):
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status = "Draw! ๐ค"
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return game.board.tolist(), status, "Try again?"
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status = "Your Turn (X)"
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return game.board.tolist(), status, ""
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def reset():
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global game, status
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game = TicTacToeAI()
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status = "Your Turn (X)"
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return game.board.tolist(), status, ""
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with gr.Blocks() as demo:
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gr.Markdown("## ๐ฎ Smart Tic-Tac-Toe vs AI")
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gr.Markdown("Click a cell to make your move. You are X, AI is O.")
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board = gr.Dataframe(value=game.board.tolist(), row_count=3, col_count=3, interactive=False)
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status_text = gr.Textbox(value=status, interactive=False, label="Game Status")
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tips = gr.Textbox(label="Tip", interactive=False)
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with gr.Row():
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for r in range(3):
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for c in range(3):
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gr.Button(f"{r},{c}").click(
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play, inputs=[gr.Number(value=r), gr.Number(value=c)],
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outputs=[board, status_text, tips]
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)
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gr.Button("Reset Game ๐").click(reset, outputs=[board, status_text, tips])
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demo.launch()
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