import os import streamlit as st import anthropic from dotenv import load_dotenv # Load environment variables from .env file load_dotenv() # Retrieve the API key from environment variables api_key = os.getenv("Claude_api_key") # Initialize the Anthropic client with the API key client = anthropic.Anthropic(api_key=api_key) # Define the functions to generate content def generate_game_environment(environment_description): message = client.messages.create( model="claude-3-5-sonnet-20240620", max_tokens=400, temperature=0.7, system="You are an expert in world-building. Generate a detailed description of a game environment based on the input.", messages=[ { "role": "user", "content": [ { "type": "text", "text": f"Create a detailed description of a game environment based on this input: {environment_description}" } ] } ] ) return message.content[0].text def generate_protagonist(protagonist_description): message = client.messages.create( model="claude-3-5-sonnet-20240620", max_tokens=400, temperature=0.7, system="You are an expert in character creation. Generate a detailed description of a game protagonist based on the input.", messages=[ { "role": "user", "content": [ { "type": "text", "text": f"Create a detailed description of a game protagonist based on this input: {protagonist_description}" } ] } ] ) return message.content[0].text def generate_antagonist(antagonist_description): message = client.messages.create( model="claude-3-5-sonnet-20240620", max_tokens=400, temperature=0.7, system="You are an expert in villain creation. Generate a detailed description of a game antagonist based on the input.", messages=[ { "role": "user", "content": [ { "type": "text", "text": f"Create a detailed description of a game antagonist based on this input: {antagonist_description}" } ] } ] ) return message.content[0].text def generate_game_story(environment, protagonist, antagonist): story_prompt = (f"Create a detailed game story based on the following inputs:\n" f"Game Environment: {environment}\n" f"Protagonist: {protagonist}\n" f"Antagonist: {antagonist}") message = client.messages.create( model="claude-3-5-sonnet-20240620", max_tokens=400, temperature=0.7, system="You are a master storyteller. Generate a detailed game story based on the inputs provided.", messages=[ { "role": "user", "content": [ { "type": "text", "text": story_prompt } ] } ] ) return message.content[0].text # App Title st.title("Story Fabricator 🛠️") # App Description st.write("Story Fabricator helps game developers generate comprehensive Game Design Documents. Input details about your game environment, protagonist, and antagonist to create a structured design document.") # Sidebar Inputs with st.sidebar: st.header("📝 Game Details") # Game Environment Input st.subheader("🌍 Game Environment") st.write("Set the foundation for the game world by providing a detailed and imaginative description of the overall theme, setting, and gameplay elements.") game_environment = st.text_area("Game Environment", "Describe the setting of your game", height=150) # Protagonist Input st.subheader("🦸 Protagonist") st.write("Introduce the main character of the game. Describe their appearance, personality, strengths, and weaknesses. What makes them unique and interesting?") protagonist = st.text_area("Protagonist", "Describe the main character", height=150) # Antagonist Input st.subheader("👹 Antagonist") st.write("Describe the primary antagonist or enemy in the game. What are their motivations, abilities, and characteristics? How do they pose a challenge to the protagonist?") antagonist = st.text_area("Antagonist", "Describe the main villain or opposing force", height=150) if st.button("Generate Document 🖨️"): # Generate content based on user input env_description = generate_game_environment(game_environment) protagonist_description = generate_protagonist(protagonist) antagonist_description = generate_antagonist(antagonist) game_story = generate_game_story(game_environment, protagonist, antagonist) # Store results in session state st.session_state.env_description = env_description st.session_state.protagonist_description = protagonist_description st.session_state.antagonist_description = antagonist_description st.session_state.game_story = game_story # Layout with two columns col1, col2 = st.columns(2) with col1: st.header("🌍 Game Environment") if 'env_description' in st.session_state: st.write(st.session_state.env_description) else: st.write(game_environment) with col2: st.header("📖 Game Story") if 'game_story' in st.session_state: st.write(st.session_state.game_story) else: st.write("Your game story will be generated based on the inputs provided.") with col1: st.header("🦸 Protagonist") if 'protagonist_description' in st.session_state: st.write(st.session_state.protagonist_description) else: st.write(protagonist) with col2: st.header("👹 Antagonist") if 'antagonist_description' in st.session_state: st.write(st.session_state.antagonist_description) else: st.write(antagonist) # Footer st.write("**Developed by Salman Maqbool❤️**")