Spaces:
Running
Running
File size: 13,650 Bytes
c86bbfa d3e9649 c86bbfa a334a38 c86bbfa d3e9649 c86bbfa fd01e53 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa a334a38 c86bbfa fd01e53 c86bbfa fd01e53 c86bbfa fd01e53 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 c86bbfa d3e9649 a334a38 d3e9649 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 |
import io
import random
import chess
import chess.pgn
import chess.svg
import streamlit as st
from datasets import load_dataset
st.set_page_config(page_title="Chess Openings", page_icon="♖")
# Load external CSS
with open("style.css") as f:
st.markdown(f"<style>{f.read()}</style>", unsafe_allow_html=True)
@st.cache_data
def load_data():
ds = load_dataset("Lichess/chess-openings", split="train")
df = ds.to_pandas()
print(f"Total openings: {len(df)}")
print(df["pgn"].head())
return df
# Initialize session state variables
if "move_index" not in st.session_state:
st.session_state.move_index = 0
if "user_move" not in st.session_state:
st.session_state.user_move = ""
if "current_opening" not in st.session_state:
st.session_state.current_opening = None
if "board" not in st.session_state:
st.session_state.board = chess.Board()
if "moves" not in st.session_state:
st.session_state.moves = []
if "final_move_completed" not in st.session_state:
st.session_state.final_move_completed = False
if "random_opening" not in st.session_state:
st.session_state.random_opening = None
if "completed_openings" not in st.session_state:
st.session_state.completed_openings = set()
if "score" not in st.session_state:
st.session_state.score = 0
data = load_data()
if data.empty:
st.error("No data available. Failed to load from Hugging Face dataset.")
st.stop()
def update_score():
# Note: keeping it as a function to be able to try different scores
st.session_state.score += 1
# score = 0
# for opening in st.session_state.completed_openings:
# opening_data = data[data["name"] == opening].iloc[0]
# moves_count = opening_data["pgn"].count(".")
# score += moves_count
# return score
# App layout
# st.markdown(
# "<h1 style='text-align: center; font-size: 32px; margin-bottom: 10px; margin-top: -25px; padding-top: 0; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);'>Practice Chess Openings</h1>",
# unsafe_allow_html=True,
# )
with st.sidebar:
st.header("Settings")
# Move range slider
min_moves, max_moves = st.slider(
"Select range of moves:", min_value=1, max_value=18, value=(1, 18), step=1
)
print(f"{min_moves=}, {max_moves=}")
# Hide next moves checkbox
hide_next_moves = st.checkbox("Hide next moves", value=True)
# Filter the data based on the min and max number of moves
filtered_data = data[
(data["pgn"].str.count("\.") >= min_moves)
& (data["pgn"].str.count("\.") <= max_moves)
]
print(f"Total openings after filtering: {len(filtered_data)}")
if filtered_data.empty:
st.error(
"No openings found with the specified number of moves. Please adjust your selection."
)
st.stop()
# Random Opening button with custom styling
random_button = st.button(
"Random Opening",
key="random_opening_button",
use_container_width=True,
help="Select a random opening",
type="primary", # This will give it a filled style
)
# Remove the previous CSS styling attempt
# The CSS is now loaded from the external file
if random_button:
available_openings = [
opening
for opening in filtered_data["name"].unique()
if opening not in st.session_state.completed_openings
]
if available_openings:
st.session_state.random_opening = random.choice(available_openings)
else:
st.warning(
"You've completed all available openings! Resetting completed list."
)
st.session_state.completed_openings.clear()
st.session_state.random_opening = random.choice(
list(filtered_data["name"].unique())
)
st.rerun()
# Check if the random_opening is still in the filtered data
unique_openings = list(filtered_data["name"].unique())
if st.session_state.random_opening not in unique_openings:
st.session_state.random_opening = None
opening = st.selectbox(
label="Select an opening",
options=unique_openings,
index=unique_openings.index(st.session_state.random_opening)
if st.session_state.random_opening
else 0,
key="opening_selector",
placeholder="Select an opening",
)
if opening and opening != st.session_state.current_opening:
st.session_state.current_opening = opening
st.session_state.move_index = 0
st.session_state.user_move = ""
st.session_state.board = chess.Board()
st.session_state.final_move_completed = False
if "success_message" in st.session_state:
del st.session_state.success_message
# Get PGN for the selected opening and parse it
selected_opening = filtered_data[filtered_data["name"] == opening].iloc[0]
pgn = selected_opening["pgn"]
game = chess.pgn.read_game(io.StringIO(pgn))
st.session_state.moves = list(game.mainline_moves())
with st.expander("Instructions"):
st.write("This app lets you practice ~3500 chess openings.")
st.write("Entering moves:")
st.write("Use standard algebraic notation (SAN)")
st.write("Examples: e4, Nf3, O-O (castling), exd5 (pawn capture)")
st.write("Specify the piece (except for pawns) + destination square")
st.write("Use 'x' for captures, '+' for check, '#' for checkmate")
st.write("\nPiece symbols:")
col1, col2, col3 = st.columns(3)
with col1:
st.write("♔ King (K)")
st.write("♕ Queen (Q)")
with col2:
st.write("♖ Rook (R)")
st.write("♗ Bishop (B)")
with col3:
st.write("♘ Knight (N)")
st.write("♙ Pawn (no letter)")
st.write(
"See full notation [here](https://en.wikipedia.org/wiki/Algebraic_notation_(chess))"
)
st.write("---")
st.write(
"This app is using the [Lichess](https://lichess.org/) openings dataset via [HuggingFace](https://huggingface.co/datasets/Lichess/chess-openings)"
)
st.write(
"This is just a toy app. Go to [Lichess](https://lichess.org/) \
or [Chess.com](https://chess.com) for serious chess practice \
(although I think this functionality isn't available there)"
)
def update_board():
st.session_state.board = chess.Board()
for move in st.session_state.moves[: st.session_state.move_index]:
st.session_state.board.push(move)
def update_next_move():
if st.session_state.move_index < len(st.session_state.moves):
st.session_state.move_index += 1
update_board()
def update_prev_move():
if st.session_state.move_index > 0:
st.session_state.move_index -= 1
st.session_state.final_move_completed = False
if "success_message" in st.session_state:
del st.session_state.success_message
update_board()
# Create two columns: one for the board and buttons, one for the move list
col1, col2 = st.columns([3, 1])
with col1:
if st.session_state.current_opening:
st.markdown(
f"""
<div style='width: 360px; margin-bottom: 10px;'>
<h3 style='
background: linear-gradient(90deg, #0077be, #00a86b);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
display: inline-block;
font-weight: bold;
'>
{st.session_state.current_opening}
</h3>
</div>
""",
unsafe_allow_html=True,
)
col_prev, col_next, right_col = st.columns([5, 2, 2])
with col_prev:
st.button(
"⬅️ Previous",
disabled=st.session_state.move_index == 0,
on_click=update_prev_move,
)
with col_next:
st.button(
"Next ➡️",
disabled=(st.session_state.move_index >= len(st.session_state.moves))
or (
not hide_next_moves
and st.session_state.move_index == len(st.session_state.moves)
),
on_click=update_next_move,
)
board_container = st.empty()
board_container.image(chess.svg.board(board=st.session_state.board, size=400))
# User input for next move
if hide_next_moves and st.session_state.move_index < len(
st.session_state.moves
):
col_input, col_submit, col_right = st.columns([3, 1, 1])
def submit_move():
if st.session_state.user_move.strip() == "":
return
user_move = st.session_state.user_move
try:
user_chess_move = st.session_state.board.parse_san(user_move)
correct_move = st.session_state.moves[st.session_state.move_index]
if user_chess_move == correct_move:
update_score()
st.session_state.move_index += 1
if st.session_state.move_index == len(st.session_state.moves):
st.session_state.success_message = "🎉 Well done!"
st.session_state.final_move_completed = True
st.session_state.completed_openings.add(
st.session_state.current_opening
)
else:
st.session_state.success_message = (
"✅ Correct! Moving to the next one"
)
st.session_state.user_move = ""
update_board()
else:
st.session_state.error_message = "😭 Incorrect move. Try again!"
except ValueError as e:
error_message = str(e).lower()
if (
"invalid san" in error_message
or "unexpected" in error_message
or "unterminated" in error_message
):
st.session_state.error_message = "🚫 Invalid format. Please use standard SAN notation (e.g., e4 or Nf3)."
else:
st.session_state.error_message = "⛔ Invalid move. This move is not allowed in the current position."
with col_input:
user_move = st.text_input(
label="Enter your move",
placeholder="Enter your move (e.g., e4 or Nf3)",
key="user_move",
value=st.session_state.user_move,
label_visibility="hidden",
on_change=submit_move,
)
if "error_message" in st.session_state:
st.error(st.session_state.error_message)
del st.session_state.error_message
elif "success_message" in st.session_state:
st.success(st.session_state.success_message)
if not st.session_state.final_move_completed:
del st.session_state.success_message
with col_submit:
st.markdown("<br>", unsafe_allow_html=True)
submit_button = st.button(
"Submit",
on_click=submit_move,
)
if st.session_state.final_move_completed:
col_success, col_empty = st.columns([1, 2])
with col_success:
st.success("🎉 Well done!")
else:
st.info("Please select an opening from the sidebar to begin.")
with col2:
if st.session_state.current_opening:
st.subheader("Moves", divider="green")
move_text = ""
current_node = chess.pgn.Game()
for i, move in enumerate(st.session_state.moves):
if i % 2 == 0:
move_number = i // 2 + 1
move_text += f"{move_number}. "
san_move = current_node.board().san(move)
if i < st.session_state.move_index:
move_text += f"**{san_move}** "
elif hide_next_moves:
move_text += "... "
else:
move_text += f"{san_move} "
if i % 2 == 1 or i == len(st.session_state.moves) - 1:
move_text += "\n"
current_node = current_node.add_variation(move)
st.markdown(move_text)
with st.sidebar:
st.markdown("---")
# score = update_score()
st.metric(
label="Score",
value=st.session_state.score,
help="1 point per correct move",
)
col1, col2 = st.columns([2, 1])
with col1:
st.subheader("Completed Openings")
with col2:
if st.button("Reset", key="reset_completed", help="Reset completed openings"):
st.session_state.completed_openings.clear()
st.rerun()
with st.expander("View Completed Openings"):
if st.session_state.completed_openings:
for completed_opening in st.session_state.completed_openings:
st.markdown(f"- {completed_opening}")
else:
st.markdown("No openings completed yet.")
|