pose / static /js /holistic.js
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import DeviceDetector from "https://cdn.skypack.dev/[email protected]";
// 用法: testSupport({client?: string, os?: string}[])
// Client 和 os 是正则表达式。
// 参见: https://cdn.jsdelivr.net/npm/[email protected]/README.md
// 了解 client 和 os 的合法值
testSupport([
{ client: 'Chrome' },
]);
function testSupport(supportedDevices) {
const deviceDetector = new DeviceDetector();
const detectedDevice = deviceDetector.parse(navigator.userAgent);
let isSupported = false;
for (const device of supportedDevices) {
if (device.client !== undefined) {
const re = new RegExp(`^${device.client}$`);
if (!re.test(detectedDevice.client.name)) {
continue;
}
}
if (device.os !== undefined) {
const re = new RegExp(`^${device.os}$`);
if (!re.test(detectedDevice.os.name)) {
continue;
}
}
isSupported = true;
break;
}
if (!isSupported) {
alert(`此演示在 ${detectedDevice.client.name}/${detectedDevice.os.name} 上运行时 ` +
`目前不能很好地支持,继续使用需自担风险。`);
}
}
const controls = window;
const mpHolistic = window;
const drawingUtils = window;
const config = { locateFile: (file) => {
return `https://cdn.jsdelivr.net/npm/@mediapipe/holistic@` +
`${mpHolistic.VERSION}/${file}`;
} };
// 我们的输入帧将来自这里。
const videoElement = document.getElementsByClassName('input_video')[0];
const canvasElement = document.getElementsByClassName('output_canvas')[0];
const controlsElement = document.getElementsByClassName('control-panel')[0];
const canvasCtx = canvasElement.getContext('2d');
// 我们稍后会将这个添加到控制面板中,但我们会在这里保存它,
// 以便每次图形运行时都可以调用 tick()。
const fpsControl = new controls.FPS();
// 优化:在隐藏动画完成后关闭动画旋转器。
const spinner = document.querySelector('.loading');
spinner.ontransitionend = () => {
spinner.style.display = 'none';
};
function removeElements(landmarks, elements) {
for (const element of elements) {
delete landmarks[element];
}
}
function removeLandmarks(results) {
if (results.poseLandmarks) {
removeElements(results.poseLandmarks, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 16, 17, 18, 19, 20, 21, 22]);
}
}
function connect(ctx, connectors) {
const canvas = ctx.canvas;
for (const connector of connectors) {
const from = connector[0];
const to = connector[1];
if (from && to) {
if (from.visibility && to.visibility &&
(from.visibility < 0.1 || to.visibility < 0.1)) {
continue;
}
ctx.beginPath();
ctx.moveTo(from.x * canvas.width, from.y * canvas.height);
ctx.lineTo(to.x * canvas.width, to.y * canvas.height);
ctx.stroke();
}
}
}
let activeEffect = 'mask';
function onResults(results) {
// 隐藏旋转器。
document.body.classList.add('loaded');
// 移除我们不想绘制的关键点。
removeLandmarks(results);
// 更新帧率。
fpsControl.tick();
// 绘制叠加层。
canvasCtx.save();
canvasCtx.clearRect(0, 0, canvasElement.width, canvasElement.height);
if (results.segmentationMask) {
canvasCtx.drawImage(results.segmentationMask, 0, 0, canvasElement.width, canvasElement.height);
// 仅覆盖现有像素。
if (activeEffect === 'mask' || activeEffect === 'both') {
canvasCtx.globalCompositeOperation = 'source-in';
// 这可以是颜色、纹理或其他...
canvasCtx.fillStyle = '#00FF007F';
canvasCtx.fillRect(0, 0, canvasElement.width, canvasElement.height);
}
else {
canvasCtx.globalCompositeOperation = 'source-out';
canvasCtx.fillStyle = '#0000FF7F';
canvasCtx.fillRect(0, 0, canvasElement.width, canvasElement.height);
}
// 仅覆盖缺失的像素。
canvasCtx.globalCompositeOperation = 'destination-atop';
canvasCtx.drawImage(results.image, 0, 0, canvasElement.width, canvasElement.height);
canvasCtx.globalCompositeOperation = 'source-over';
}
else {
canvasCtx.drawImage(results.image, 0, 0, canvasElement.width, canvasElement.height);
}
// 连接肘部到手部。首先做这个,这样其他图形将绘制在这些标记之上。
canvasCtx.lineWidth = 5;
if (results.poseLandmarks) {
if (results.rightHandLandmarks) {
canvasCtx.strokeStyle = 'white';
connect(canvasCtx, [[
results.poseLandmarks[mpHolistic.POSE_LANDMARKS.RIGHT_ELBOW],
results.rightHandLandmarks[0]
]]);
}
if (results.leftHandLandmarks) {
canvasCtx.strokeStyle = 'white';
connect(canvasCtx, [[
results.poseLandmarks[mpHolistic.POSE_LANDMARKS.LEFT_ELBOW],
results.leftHandLandmarks[0]
]]);
}
}
// 姿势...
drawingUtils.drawConnectors(canvasCtx, results.poseLandmarks, mpHolistic.POSE_CONNECTIONS, { color: 'white' });
drawingUtils.drawLandmarks(canvasCtx, Object.values(mpHolistic.POSE_LANDMARKS_LEFT)
.map(index => results.poseLandmarks[index]), { visibilityMin: 0.65, color: 'white', fillColor: 'rgb(255,138,0)' });
drawingUtils.drawLandmarks(canvasCtx, Object.values(mpHolistic.POSE_LANDMARKS_RIGHT)
.map(index => results.poseLandmarks[index]), { visibilityMin: 0.65, color: 'white', fillColor: 'rgb(0,217,231)' });
// 手...
drawingUtils.drawConnectors(canvasCtx, results.rightHandLandmarks, mpHolistic.HAND_CONNECTIONS, { color: 'white' });
drawingUtils.drawLandmarks(canvasCtx, results.rightHandLandmarks, {
color: 'white',
fillColor: 'rgb(0,217,231)',
lineWidth: 2,
radius: (data) => {
return drawingUtils.lerp(data.from.z, -0.15, .1, 10, 1);
}
});
drawingUtils.drawConnectors(canvasCtx, results.leftHandLandmarks, mpHolistic.HAND_CONNECTIONS, { color: 'white' });
drawingUtils.drawLandmarks(canvasCtx, results.leftHandLandmarks, {
color: 'white',
fillColor: 'rgb(255,138,0)',
lineWidth: 2,
radius: (data) => {
return drawingUtils.lerp(data.from.z, -0.15, .1, 10, 1);
}
});
// 面部...
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_TESSELATION, { color: '#C0C0C070', lineWidth: 1 });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_RIGHT_EYE, { color: 'rgb(0,217,231)' });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_RIGHT_EYEBROW, { color: 'rgb(0,217,231)' });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_LEFT_EYE, { color: 'rgb(255,138,0)' });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_LEFT_EYEBROW, { color: 'rgb(255,138,0)' });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_FACE_OVAL, { color: '#E0E0E0', lineWidth: 5 });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_LIPS, { color: '#E0E0E0', lineWidth: 5 });
canvasCtx.restore();
}
const holistic = new mpHolistic.Holistic(config);
holistic.onResults(onResults);
// 呈现一个控制面板,用户可以通过它操作解决方案选项。
new controls
.ControlPanel(controlsElement, {
selfieMode: true,
modelComplexity: 1,
smoothLandmarks: true,
enableSegmentation: false,
smoothSegmentation: true,
minDetectionConfidence: 0.5,
minTrackingConfidence: 0.5,
effect: 'background',
})
.add([
new controls.StaticText({ title: 'MediaPipe 全身姿态检测' }),
fpsControl,
new controls.Toggle({ title: '自拍模式', field: 'selfieMode' }),
new controls.SourcePicker({
onSourceChanged: () => {
// 重置,因为在源更改之间重置时,姿势会给出更好的结果。
holistic.reset();
},
onFrame: async (input, size) => {
const aspect = size.height / size.width;
let width, height;
if (window.innerWidth > window.innerHeight) {
height = window.innerHeight;
width = height / aspect;
}
else {
width = window.innerWidth;
height = width * aspect;
}
canvasElement.width = width;
canvasElement.height = height;
await holistic.send({ image: input });
},
}),
new controls.Slider({
title: '模型复杂度',
field: 'modelComplexity',
discrete: ['轻量', '完整', '重度'],
}),
new controls.Toggle({ title: '平滑关键点', field: 'smoothLandmarks' }),
new controls.Toggle({ title: '启用分割', field: 'enableSegmentation' }),
new controls.Toggle({ title: '平滑分割', field: 'smoothSegmentation' }),
new controls.Slider({
title: '最小检测置信度',
field: 'minDetectionConfidence',
range: [0, 1],
step: 0.01
}),
new controls.Slider({
title: '最小跟踪置信度',
field: 'minTrackingConfidence',
range: [0, 1],
step: 0.01
}),
new controls.Slider({
title: '效果',
field: 'effect',
discrete: { 'background': '背景', 'mask': '前景' },
}),
])
.on(x => {
const options = x;
videoElement.classList.toggle('selfie', options.selfieMode);
activeEffect = x['effect'];
holistic.setOptions(options);
});
// 添加窗口大小调整事件监听器,以确保画布大小随窗口变化而调整
window.addEventListener('resize', () => {
const aspect = videoElement.videoHeight / videoElement.videoWidth;
let width, height;
if (window.innerWidth > window.innerHeight) {
height = window.innerHeight;
width = height / aspect;
}
else {
width = window.innerWidth;
height = width * aspect;
}
canvasElement.width = width;
canvasElement.height = height;
});