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Upload gradio_app.py
Browse files- gradio_app.py +4 -2
gradio_app.py
CHANGED
@@ -152,6 +152,8 @@ def prepare_ds_renderer(
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gr.Info("Preparing for Rendering...")
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mesh_renderer = MeshRendererPyTorch3D(mesh, DEVICE, config=None)
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extension = f"lesion_{num_lesion}"
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nevi_exists = os.path.exists(bodytex.annotation_filepath(mesh_name.split("_")[0]))
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gen2d = Generate2DHelper(
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mesh_filename=mesh_filename,
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@@ -175,7 +177,7 @@ def prepare_ds_renderer(
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device=DEVICE,
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dir_blended_textures=dir_blended_textures,
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dir_anatomy=dir_anatomy,
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-
extension=extension
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)
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normal_texture = load_texture_map(
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mesh, mesh_name, "No Lesion", 0, device
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@@ -249,7 +251,7 @@ def prepare_ds_renderer(
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gr.Info("Rasterization in progress...")
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gen2d.mesh_renderer.compute_fragments()
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gr.Info("Successfully rasterized.")
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-
paste_img, target = gen2d.render_image_and_target(paste_lesion=
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if paste_img is None:
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gr.Info(
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"***Not enough skin or unable to paste lesion. Skipping and Retrying."
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gr.Info("Preparing for Rendering...")
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mesh_renderer = MeshRendererPyTorch3D(mesh, DEVICE, config=None)
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extension = f"lesion_{num_lesion}"
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# if texture_name != "No Lesion":
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# extension = f"{texture_name.lower().split(' ')[0]}_lesion_{num_lesion}"
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nevi_exists = os.path.exists(bodytex.annotation_filepath(mesh_name.split("_")[0]))
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gen2d = Generate2DHelper(
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mesh_filename=mesh_filename,
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device=DEVICE,
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dir_blended_textures=dir_blended_textures,
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dir_anatomy=dir_anatomy,
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+
extension=extension ,
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)
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normal_texture = load_texture_map(
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mesh, mesh_name, "No Lesion", 0, device
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gr.Info("Rasterization in progress...")
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gen2d.mesh_renderer.compute_fragments()
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gr.Info("Successfully rasterized.")
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+
paste_img, target = gen2d.render_image_and_target(paste_lesion=False)
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if paste_img is None:
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gr.Info(
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"***Not enough skin or unable to paste lesion. Skipping and Retrying."
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