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import gradio as gr
from typing import List

DESCRIPTION = '''
<div>
<h1 style="text-align: center;">Tic Tac Toe</h1>
<h2>Simple Tic Tac Toe game with a computer opponent.</h2>
'''

LICENSE = """
---
Built with ❤️ by [Gradio](https://gradio.app)
"""

boardTemplate = """
<center>
    <table>
        <tr>
            <td>{0}</td>
            <td>{1}</td>
            <td>{2}</td>
        </tr>
        <tr>
            <td>{3}</td>
            <td>{4}</td>
            <td>{5}</td>
        </tr>
        <tr>
            <td>{6}</td>
            <td>{7}</td>
            <td>{8}</td>
        </tr>
    </table>
</center>
"""

css = """
table {
    border-collapse: collapse;
}

td {
    border: 1px solid gray;
    width: 50px;
    height: 50px;
    text-align: center;
}
"""

winConditions = [
    [0, 1, 2],
    [3, 4, 5],
    [6, 7, 8],
    [0, 3, 6],
    [1, 4, 7],
    [2, 5, 8],
    [0, 4, 8],
    [2, 4, 6],
]

squares: List[str] = ["   " for i in range(9)]


def botPlayer(squares: List[str]) -> int:
    print("Bot's turn")
    if squares[4] == "   ":
        return 4
    lockable_moves: List[int] = []

    for condition in winConditions:
        for vacantPosition in range(3):
            if (
                    squares[condition[vacantPosition]] == "   "
                    and squares[condition[(vacantPosition + 1) % 3]] == " X "
                    and squares[condition[(vacantPosition + 2) % 3]] == " X "
            ):
                lockable_moves.append(condition[vacantPosition])
    if not lockable_moves:
        for square in squares:
            if square == "   ":
                return squares.index(square)
    return lockable_moves[0]


def checkWin(current_player: bool, squares: List[str]):
    player_mark: str = " X " if current_player else " O "
    for condition in winConditions:
        if (
                squares[condition[0]] == player_mark
                and squares[condition[1]] == player_mark
                and squares[condition[2]] == player_mark
        ):
            return True
    return False


def is_empty(squares: List[str], index: int) -> bool:
    return squares[index] == "   "


def reset_squares():
    global squares
    squares = ["   " for i in range(9)]


def is_square_empty():
    for square in squares:
        if square == "   ":
            return True
    return False


def on_submit(number):
    if not is_square_empty():
        reset_squares()

    if is_empty(squares, number):
        squares[number] = " X "
        if checkWin(True, squares):
            gr.Info("You win!")
            return "<h3>You win!</h3>"
    else:
        gr.Info("Move already made!")
        return boardTemplate.format(*squares)

    bot_move = botPlayer(squares)
    if is_empty(squares, bot_move):
        squares[bot_move] = " O "
        if checkWin(False, squares):
            gr.Info("You lose!")
            return "<h3>You lose!</h3>"

    if not is_square_empty():
        gr.Info("It's a tie!")
        return "<h3>It's a tie!</h3>"

    return boardTemplate.format(*squares)


with (gr.Blocks(css=css) as demo):
    gr.Markdown(DESCRIPTION)

    with gr.Row():
        with gr.Column():
            board = gr.HTML(
                boardTemplate.format(*squares),
            )

        with gr.Column():
            num = gr.Number(
                0,
                label="Player X move",
                minimum=0,
                maximum=8,
                step=1,
            )
            num.submit(on_submit, inputs=[num], outputs=[board])

    gr.Markdown(LICENSE)

if __name__ == "__main__":
    demo.launch()