Sasha Rush commited on
Commit
2fbf6bb
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unverified ·
1 Parent(s): 69d831c

Delete prompt.py

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Files changed (1) hide show
  1. prompt.py +0 -160
prompt.py DELETED
@@ -1,160 +0,0 @@
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- import io
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- from contextlib import redirect_stdout
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- tab = " "
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-
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- def animate(board, actions, show=False):
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- print(tab + "p = ", board.player_pos )
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- for i, action in enumerate(actions):
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- #print(tab + "# Illegal next actions:", ",".join([m.value + " " + str(add(board.player_pos, Board.change(m))) for m, msg in board.illegal_moves()]))
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- for m, msg in board.illegal_moves():
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- #if msg is not None:
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- # print(tab + msg)
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- pass
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- new_board, msg = board.move(action)
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- print(tab + f"# {action.value} {Board.change(action)} Next? {new_board.player_pos} Wall? {new_board.player_pos in new_board.wall_pos}")
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- print(tab + "p = move(b, \"" + action.value + "\", p)", f"# {new_board.player_pos} Next Goal:", new_board.key_pos if new_board.key_pos else new_board.flag_pos)
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- #print(tab + "assert pos ==", new_board.player_pos)
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- #print("\t# Active walls (only illegal positions):", ",".join(map(str, new_board.wall_pos)))
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- #print("\t# Boundary is:", add(new_board.flag_pos, (1 , 1)))
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- #print("\tpos = ", str(new_board.player_pos))
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- #print("\tassert pos not in board.walls")
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-
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- # print("\tassert pos[0] < 5")
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- # print("\tassert pos[1] < 5")
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- # if (i + 1) % 3 == 0:
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- # print("Board after actions")
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- # print()
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- if show:
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- print(new_board)
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- # print()
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- #print(f'\nActions ({every} total):')
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- board = new_board
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- return board
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-
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- f = io.StringIO()
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- with redirect_stdout(f):
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- print("# Consider a game on a hexagonal grid. Your objective is make legal action to get pickup a key and to reach a goal position. Here are the moves.")
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-
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- #board = Board.create_empty_board((5, 5)).create_wall((4, 4)).move(Actions.DOWN).move(Actions.RIGHT)
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- comment = "change = {"
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- for action in Actions:
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- comment += f"{tab}\"{action.value}\" : {Board.change(action)}, \n"
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- comment += "}"
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- out = f"""
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- {comment}
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- def move(board, action, old_pos):
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- # ACTIONS (must be legal)
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- offet = change[action]
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- board.move(action)
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- pos = (old_pos[0] + offset[0], old_pos[1] + offset[1])
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- assert 0 <= pos[0] < board.boundary[0]
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- assert 0 <= pos[1] < board.boundary[1]
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- assert pos not in board.walls
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- if action == "PU":
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- assert pos == board.key
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- return pos
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- """
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- print(out)
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- # print("\tupdate(board, ", Board.change(action) , ")")
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- # print("\tpos = board.player_pos")
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- # print("\tassert 0 <= pos[0] < 5")
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- # print("\tassert 0 <= pos[1] < 5")
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- # print("\tassert pos not in board.walls")
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- # print("\treturn pos")
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- print()
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-
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- print("# Pickup can only be called on the Key position. These are the only valid actions.")
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-
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-
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- # print()
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- # print(board.player_pos)
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- # print('\nActions (1 total):')
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- # print(action)
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- # new_board = board.move(action)
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- # print()
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- # print("Board after actions")
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- # print()
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- # print(new_board.player_pos)
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- # print()
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- ex = 0
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- print("# Here is an example: ")
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- def example(board, actions, show=False):
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- global ex
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- ex += 1
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- print("#-------------")
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- print("# EXAMPLE:")
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- print(f"def example{ex}():")
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- print(f"{tab}b = GameBoard(", board.board_state2(), ")")
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- board = animate(board,
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- actions, show)
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- print(f"{tab}return b")
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- print(f"#--------------")
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-
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- board = Board.create_empty_board((5, 5), (0, 2), (4, 4), (0, 0) ).create_wall((2, 2))
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- actions = [Actions.RIGHT, Actions.PICKUP, Actions.DOWNLEFT, Actions.DOWNLEFT, Actions.DOWNRIGHT, Actions.RIGHT, Actions.DOWNRIGHT]
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- example(board, actions)
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-
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-
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- board = Board.create_empty_board((5, 5), (4, 0), (0, 0), (4, 4)).create_wall((2, 0)).create_wall((2, 4))
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- actions = [Actions.LEFT, Actions.LEFT, Actions.PICKUP, Actions.UPRIGHT, Actions.UPRIGHT, Actions.UPLEFT, Actions.UPLEFT]
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- example(board, actions)
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-
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- board = Board.create_empty_board((5, 5), (2, 0), (4, 4), (0, 0)).create_wall((2,2)).create_wall((3,1))
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- actions = [Actions.DOWNRIGHT, Actions.DOWNLEFT, Actions.PICKUP, Actions.UPRIGHT, Actions.RIGHT, Actions.DOWNRIGHT, Actions.DOWNLEFT, Actions.DOWNRIGHT]
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- example(board, actions)
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-
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- #print("# This example shows a failure that is fails because of an assertion.")
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- #board = Board.create_empty_board((5, 5), (2, 0), (4, 4), (0, 0)).create_wall((0,2))
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- # actions = [Actions.RIGHT]
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- # example(board, actions)
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-
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- # board = Board.create_empty_board((4, 4)).create_wall((0, 1))
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- # actions = [Actions.DOWN, Actions.DOWN, Actions.DOWN, Actions.RIGHT, Actions.RIGHT, Actions.RIGHT]
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- # example(board, actions)
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-
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-
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- # board = Board.create_empty_board((4, 4)).create_wall((1, 0)).create_wall((3, 3))
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- # actions = [Actions.DOWN, Actions.RIGHT, Actions.DOWN, Actions.DOWN, Actions.DOWN, Actions.RIGHT, Actions.RIGHT]
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- # example(board, actions)
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- # print()
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- # print(board)
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- print("""
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- # ----
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- # Retry EXAMPLE:
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- def example4():
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- b = GameBoard( init=(0, 0), flag=(4, 4), walls= [(1, 1), (3, 1)], boundary= (5, 5), key= (2, 0) )
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- p = (0, 0)
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- # DR (1, 1) Next? (1, 1) Wall? True (trying again)
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- # R (0, 2) Next? (2, 0) Wall? False
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- p = move(b, "R", p)
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- ...
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- #---
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- """)
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-
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- print("# It is illegal to take actions that move you to any position with: active walls in the example, less than 0, or strictly outside the boundary.")
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- print("# Do not move to these position or you will fail. To pick-up the key you must first move to its position. It is legal to be on the same position as the key." )
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- print("# You will likely need to go back to the same positions that you have been in before after picking up the key, that is allowed." )
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-
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- print("# List the illegal action in a truthful manner. Every action is legal if it is in bounds and is not a wall. Walls are always illegal.")
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-
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-
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- board = Board.create_empty_board((8, 15), (3, 1), (7, 13), (0, 0)).create_wall((2, 2)).create_wall((1, 1)).create_wall((5, 3)).create_wall((1, 11)).create_wall((5, 5)).create_wall((6, 6)).create_wall((6, 10)).create_wall((2, 6)).create_wall((4, 12))
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- print()
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- print()
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- print("# Contraints for this example:", board.board_state())
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-
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- #print("# The following comments shows the action that are used in order")
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- #print("# ")
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- print()
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- print("")
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- print(f"# The following function shows the actions that are used to move from position 0,0 to the end goal without hitting a wall.")
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-
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- # print("def example():")
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- # #print("\n" + tab + "# Start:")
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- # print(tab + "# Contraints for this example:", board.board_state())
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- # print(f"{tab}b = GameBoard(", board.board_state2(), ")")
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- #print("# Contraints for this example:", board.board_state())
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- #print(f"board = GameBoard(", board.board_state2(), ")")
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- #print(f"# The following codes shows the actions that are used to move from position 0,0 to the end goal without hitting a wall.")
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- out = f.getvalue()
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- print(out)