Upload 9 files
Browse files- .gitattributes +1 -0
- README.md +78 -12
- SpeechManager.js +361 -0
- assets/Stan.gltf +0 -0
- assets/siteOGImage.jpg +3 -0
- audioManager.js +85 -0
- game.js +0 -0
- index.html +56 -18
- main.js +12 -0
- styles.css +44 -0
.gitattributes
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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assets/siteOGImage.jpg filter=lfs diff=lfs merge=lfs -text
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README.md
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@@ -1,12 +1,78 @@
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# 3D Model Playground
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Control 3D models using hand gestures and voice commands in real-time.
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An interactive web app built with threejs, mediapipe computer vision, web speech API, and rosebud AI.
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- Say "drag", "rotate", "scale", or "animate" to change the interaction mode
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- Pinch fingers to control the 3D model
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- Drag/drop a new 3D model onto the page to import it (GLB/GLTF format)
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[Video](https://youtu.be/_I1E44Fp1Es?si=lR2otqR_-ZGdIGXT) | [Live Demo](https://collidingscopes.github.io/3d-model-playground/)
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## Requirements
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- Modern web browser with WebGL support
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- Camera / microphone access
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## Technologies
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- **Three.js** for 3D rendering
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- **MediaPipe** for hand tracking and gesture recognition
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- **Web Speech API** for speech recognition
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- **HTML5 Canvas** for visual feedback
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- **JavaScript** for real-time interaction
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## Setup for Development
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```bash
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# Clone this repository
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git clone https://github.com/collidingScopes/3d-model-playground
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# Navigate to the project directory
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cd 3d-model-playground
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# Serve with your preferred method (example using Python)
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python -m http.server
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```
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Then navigate to `http://localhost:8000` in your browser.
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## License
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MIT License
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## Credits
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- Three.js - https://threejs.org/
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- MediaPipe - https://mediapipe.dev/
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- Rosebud AI - https://rosebud.ai/
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- Quaternius 3D models - https://quaternius.com/
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## Related Projects
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I've released several computer vision projects (with code + tutorials) here:
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[Fun With Computer Vision](https://www.funwithcomputervision.com/)
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You can purchase lifetime access and receive the full project files and tutorials. I'm adding more content regularly :)
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You might also like some of my other open source projects:
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- [Particular Drift](https://collidingScopes.github.io/particular-drift) - Turn photos into flowing particle animations
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- [Liquid Logo](https://collidingScopes.github.io/liquid-logo) - Transform logos and icons into liquid metal animations
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- [Video-to-ASCII](https://collidingScopes.github.io/ascii) - Convert videos into ASCII pixel art
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## Contact
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- Instagram: [@stereo.drift](https://www.instagram.com/stereo.drift/)
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- Twitter/X: [@measure_plan](https://x.com/measure_plan)
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- Email: [[email protected]](mailto:[email protected])
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- GitHub: [collidingScopes](https://github.com/collidingScopes)
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## Donations
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If you enjoyed this, feel free to buy me a coffee.
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My name is Alan, and I enjoy building open source software for computer vision, games, and more. This would be much appreciated during late-night coding sessions!
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[](https://www.buymeacoffee.com/stereoDrift)
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SpeechManager.js
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1 |
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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try {
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var info = gen[key](arg);
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4 |
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var value = info.value;
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5 |
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} catch (error) {
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6 |
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reject(error);
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7 |
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return;
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8 |
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}
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9 |
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if (info.done) {
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resolve(value);
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} else {
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Promise.resolve(value).then(_next, _throw);
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}
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}
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function _async_to_generator(fn) {
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return function() {
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var self = this, args = arguments;
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return new Promise(function(resolve, reject) {
|
19 |
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var gen = fn.apply(self, args);
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function _next(value) {
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asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
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}
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function _throw(err) {
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asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
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25 |
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}
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_next(undefined);
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});
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};
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}
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function _class_call_check(instance, Constructor) {
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if (!(instance instanceof Constructor)) {
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throw new TypeError("Cannot call a class as a function");
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33 |
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}
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}
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35 |
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function _defineProperties(target, props) {
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for(var i = 0; i < props.length; i++){
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var descriptor = props[i];
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38 |
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descriptor.enumerable = descriptor.enumerable || false;
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39 |
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descriptor.configurable = true;
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40 |
+
if ("value" in descriptor) descriptor.writable = true;
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41 |
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Object.defineProperty(target, descriptor.key, descriptor);
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42 |
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}
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}
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function _create_class(Constructor, protoProps, staticProps) {
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45 |
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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46 |
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if (staticProps) _defineProperties(Constructor, staticProps);
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47 |
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return Constructor;
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48 |
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}
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49 |
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function _ts_generator(thisArg, body) {
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50 |
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var f, y, t, g, _ = {
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51 |
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label: 0,
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52 |
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sent: function() {
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53 |
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if (t[0] & 1) throw t[1];
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return t[1];
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},
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trys: [],
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57 |
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ops: []
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58 |
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};
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59 |
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return g = {
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60 |
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next: verb(0),
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61 |
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"throw": verb(1),
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62 |
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"return": verb(2)
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63 |
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}, typeof Symbol === "function" && (g[Symbol.iterator] = function() {
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64 |
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return this;
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65 |
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}), g;
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66 |
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function verb(n) {
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67 |
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return function(v) {
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68 |
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return step([
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69 |
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n,
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70 |
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v
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71 |
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]);
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72 |
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};
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73 |
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}
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74 |
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function step(op) {
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75 |
+
if (f) throw new TypeError("Generator is already executing.");
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76 |
+
while(_)try {
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77 |
+
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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78 |
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if (y = 0, t) op = [
|
79 |
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op[0] & 2,
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80 |
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t.value
|
81 |
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];
|
82 |
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switch(op[0]){
|
83 |
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case 0:
|
84 |
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case 1:
|
85 |
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t = op;
|
86 |
+
break;
|
87 |
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case 4:
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88 |
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_.label++;
|
89 |
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return {
|
90 |
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value: op[1],
|
91 |
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done: false
|
92 |
+
};
|
93 |
+
case 5:
|
94 |
+
_.label++;
|
95 |
+
y = op[1];
|
96 |
+
op = [
|
97 |
+
0
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98 |
+
];
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99 |
+
continue;
|
100 |
+
case 7:
|
101 |
+
op = _.ops.pop();
|
102 |
+
_.trys.pop();
|
103 |
+
continue;
|
104 |
+
default:
|
105 |
+
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
|
106 |
+
_ = 0;
|
107 |
+
continue;
|
108 |
+
}
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109 |
+
if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
|
110 |
+
_.label = op[1];
|
111 |
+
break;
|
112 |
+
}
|
113 |
+
if (op[0] === 6 && _.label < t[1]) {
|
114 |
+
_.label = t[1];
|
115 |
+
t = op;
|
116 |
+
break;
|
117 |
+
}
|
118 |
+
if (t && _.label < t[2]) {
|
119 |
+
_.label = t[2];
|
120 |
+
_.ops.push(op);
|
121 |
+
break;
|
122 |
+
}
|
123 |
+
if (t[2]) _.ops.pop();
|
124 |
+
_.trys.pop();
|
125 |
+
continue;
|
126 |
+
}
|
127 |
+
op = body.call(thisArg, _);
|
128 |
+
} catch (e) {
|
129 |
+
op = [
|
130 |
+
6,
|
131 |
+
e
|
132 |
+
];
|
133 |
+
y = 0;
|
134 |
+
} finally{
|
135 |
+
f = t = 0;
|
136 |
+
}
|
137 |
+
if (op[0] & 5) throw op[1];
|
138 |
+
return {
|
139 |
+
value: op[0] ? op[1] : void 0,
|
140 |
+
done: true
|
141 |
+
};
|
142 |
+
}
|
143 |
+
}
|
144 |
+
export var SpeechManager = /*#__PURE__*/ function() {
|
145 |
+
"use strict";
|
146 |
+
function SpeechManager(onTranscript, onRecognitionActive, onCommandRecognized) {
|
147 |
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var _this = this;
|
148 |
+
_class_call_check(this, SpeechManager);
|
149 |
+
this.onTranscript = onTranscript;
|
150 |
+
this.onRecognitionActive = onRecognitionActive; // Callback for recognition state
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151 |
+
this.onCommandRecognized = onCommandRecognized; // Callback for recognized commands
|
152 |
+
this.recognition = null;
|
153 |
+
this.isRecognizing = false;
|
154 |
+
this.finalTranscript = '';
|
155 |
+
this.interimTranscript = '';
|
156 |
+
var SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition;
|
157 |
+
if (SpeechRecognition) {
|
158 |
+
this.recognition = new SpeechRecognition();
|
159 |
+
this.recognition.continuous = true; // Keep listening even after a pause
|
160 |
+
this.recognition.interimResults = true; // Get results while speaking
|
161 |
+
this.recognition.onstart = function() {
|
162 |
+
_this.isRecognizing = true;
|
163 |
+
console.log('Speech recognition started.');
|
164 |
+
if (_this.onRecognitionActive) _this.onRecognitionActive(true);
|
165 |
+
};
|
166 |
+
this.recognition.onresult = function(event) {
|
167 |
+
_this.interimTranscript = '';
|
168 |
+
for(var i = event.resultIndex; i < event.results.length; ++i){
|
169 |
+
if (event.results[i].isFinal) {
|
170 |
+
// Append to finalTranscript and then clear it for the next utterance
|
171 |
+
// This way, `finalTranscript` holds the *current complete* utterance.
|
172 |
+
var currentFinalTranscript = event.results[i][0].transcript.trim().toLowerCase();
|
173 |
+
_this.finalTranscript += currentFinalTranscript; // Append to potentially longer session transcript if needed, though we process per utterance
|
174 |
+
if (_this.onTranscript) {
|
175 |
+
// Display the raw transcript before processing as command
|
176 |
+
_this.onTranscript(event.results[i][0].transcript, ''); // Send final, clear interim
|
177 |
+
}
|
178 |
+
// Check for commands
|
179 |
+
var commandMap = {
|
180 |
+
'drag': 'drag',
|
181 |
+
'rotate': 'rotate',
|
182 |
+
'rotation': 'rotate',
|
183 |
+
'scale': 'scale',
|
184 |
+
'size': 'scale',
|
185 |
+
'zoom': 'scale',
|
186 |
+
'animate': 'animate',
|
187 |
+
'anime': 'animate',
|
188 |
+
'animation': 'animate' // Alias for animate
|
189 |
+
};
|
190 |
+
var spokenCommands = Object.keys(commandMap);
|
191 |
+
var _iteratorNormalCompletion = true, _didIteratorError = false, _iteratorError = undefined;
|
192 |
+
try {
|
193 |
+
for(var _iterator = spokenCommands[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true){
|
194 |
+
var spokenCmd = _step.value;
|
195 |
+
if (currentFinalTranscript.includes(spokenCmd)) {
|
196 |
+
var actualCommand = commandMap[spokenCmd];
|
197 |
+
if (_this.onCommandRecognized) {
|
198 |
+
_this.onCommandRecognized(actualCommand);
|
199 |
+
}
|
200 |
+
break; // Process the first command found (and its alias)
|
201 |
+
}
|
202 |
+
}
|
203 |
+
} catch (err) {
|
204 |
+
_didIteratorError = true;
|
205 |
+
_iteratorError = err;
|
206 |
+
} finally{
|
207 |
+
try {
|
208 |
+
if (!_iteratorNormalCompletion && _iterator.return != null) {
|
209 |
+
_iterator.return();
|
210 |
+
}
|
211 |
+
} finally{
|
212 |
+
if (_didIteratorError) {
|
213 |
+
throw _iteratorError;
|
214 |
+
}
|
215 |
+
}
|
216 |
+
}
|
217 |
+
// Reset finalTranscript for the next full utterance if you are processing utterance by utterance
|
218 |
+
// If you want to accumulate, then don't reset here.
|
219 |
+
// For command processing, resetting per utterance is usually best.
|
220 |
+
_this.finalTranscript = '';
|
221 |
+
} else {
|
222 |
+
_this.interimTranscript += event.results[i][0].transcript;
|
223 |
+
if (_this.onTranscript) {
|
224 |
+
_this.onTranscript(null, _this.interimTranscript);
|
225 |
+
}
|
226 |
+
}
|
227 |
+
}
|
228 |
+
// If only interim results were processed in this event batch, ensure onTranscript is called
|
229 |
+
if (_this.interimTranscript && !event.results[event.results.length - 1].isFinal) {
|
230 |
+
if (_this.onTranscript) {
|
231 |
+
_this.onTranscript(null, _this.interimTranscript);
|
232 |
+
}
|
233 |
+
}
|
234 |
+
};
|
235 |
+
this.recognition.onerror = function(event) {
|
236 |
+
console.error('Speech recognition error:', event.error);
|
237 |
+
var oldIsRecognizing = _this.isRecognizing;
|
238 |
+
_this.isRecognizing = false;
|
239 |
+
_this.finalTranscript = ''; // Clear transcript on error
|
240 |
+
_this.interimTranscript = '';
|
241 |
+
if (_this.onTranscript) _this.onTranscript('', ''); // Clear display
|
242 |
+
if (oldIsRecognizing && _this.onRecognitionActive) _this.onRecognitionActive(false);
|
243 |
+
// Automatically restart if it's an 'aborted' or 'no-speech' error
|
244 |
+
if (event.error === 'aborted' || event.error === 'no-speech') {
|
245 |
+
console.log('Restarting speech recognition due to inactivity or abort.');
|
246 |
+
// Don't call startRecognition directly, let onend handle it if continuous
|
247 |
+
}
|
248 |
+
};
|
249 |
+
this.recognition.onend = function() {
|
250 |
+
var oldIsRecognizing = _this.isRecognizing;
|
251 |
+
_this.isRecognizing = false;
|
252 |
+
console.log('Speech recognition ended.');
|
253 |
+
_this.finalTranscript = ''; // Clear transcript on end
|
254 |
+
_this.interimTranscript = '';
|
255 |
+
if (_this.onTranscript) _this.onTranscript('', ''); // Clear display
|
256 |
+
if (oldIsRecognizing && _this.onRecognitionActive) _this.onRecognitionActive(false);
|
257 |
+
// If it ended and continuous is true, restart it.
|
258 |
+
// This handles cases where the browser might stop it.
|
259 |
+
if (_this.recognition.continuous) {
|
260 |
+
console.log('Continuous mode: Restarting speech recognition.');
|
261 |
+
_this.startRecognition(); // startRecognition already resets transcripts
|
262 |
+
}
|
263 |
+
};
|
264 |
+
} else {
|
265 |
+
console.warn('Web Speech API is not supported in this browser.');
|
266 |
+
}
|
267 |
+
}
|
268 |
+
_create_class(SpeechManager, [
|
269 |
+
{
|
270 |
+
key: "startRecognition",
|
271 |
+
value: function startRecognition() {
|
272 |
+
var _this = this;
|
273 |
+
if (this.recognition && !this.isRecognizing) {
|
274 |
+
try {
|
275 |
+
this.finalTranscript = ''; // Reset transcript
|
276 |
+
this.interimTranscript = '';
|
277 |
+
this.recognition.start();
|
278 |
+
} catch (e) {
|
279 |
+
console.error("Error starting speech recognition:", e);
|
280 |
+
// This can happen if it's already started or due to permissions
|
281 |
+
if (e.name === 'InvalidStateError' && this.isRecognizing) {
|
282 |
+
// Already started, do nothing
|
283 |
+
} else {
|
284 |
+
// Attempt to restart if it fails for other reasons (e.g. after an error)
|
285 |
+
setTimeout(function() {
|
286 |
+
return _this.startRecognition();
|
287 |
+
}, 500);
|
288 |
+
}
|
289 |
+
}
|
290 |
+
}
|
291 |
+
}
|
292 |
+
},
|
293 |
+
{
|
294 |
+
key: "stopRecognition",
|
295 |
+
value: function stopRecognition() {
|
296 |
+
if (this.recognition && this.isRecognizing) {
|
297 |
+
this.recognition.stop();
|
298 |
+
}
|
299 |
+
}
|
300 |
+
},
|
301 |
+
{
|
302 |
+
key: "requestPermissionAndStart",
|
303 |
+
value: // Call this on user interaction to request microphone permission
|
304 |
+
function requestPermissionAndStart() {
|
305 |
+
var _this = this;
|
306 |
+
return _async_to_generator(function() {
|
307 |
+
var err;
|
308 |
+
return _ts_generator(this, function(_state) {
|
309 |
+
switch(_state.label){
|
310 |
+
case 0:
|
311 |
+
if (!_this.recognition) {
|
312 |
+
console.log("Speech recognition not supported.");
|
313 |
+
return [
|
314 |
+
2
|
315 |
+
];
|
316 |
+
}
|
317 |
+
_state.label = 1;
|
318 |
+
case 1:
|
319 |
+
_state.trys.push([
|
320 |
+
1,
|
321 |
+
3,
|
322 |
+
,
|
323 |
+
4
|
324 |
+
]);
|
325 |
+
// Attempt to get microphone access (this might prompt the user)
|
326 |
+
return [
|
327 |
+
4,
|
328 |
+
navigator.mediaDevices.getUserMedia({
|
329 |
+
audio: true
|
330 |
+
})
|
331 |
+
];
|
332 |
+
case 2:
|
333 |
+
_state.sent();
|
334 |
+
console.log("Microphone permission granted.");
|
335 |
+
_this.startRecognition();
|
336 |
+
return [
|
337 |
+
3,
|
338 |
+
4
|
339 |
+
];
|
340 |
+
case 3:
|
341 |
+
err = _state.sent();
|
342 |
+
console.error("Microphone permission denied or error:", err);
|
343 |
+
if (_this.onTranscript) {
|
344 |
+
_this.onTranscript("Microphone access denied. Please allow microphone access in your browser settings.", "");
|
345 |
+
}
|
346 |
+
return [
|
347 |
+
3,
|
348 |
+
4
|
349 |
+
];
|
350 |
+
case 4:
|
351 |
+
return [
|
352 |
+
2
|
353 |
+
];
|
354 |
+
}
|
355 |
+
});
|
356 |
+
})();
|
357 |
+
}
|
358 |
+
}
|
359 |
+
]);
|
360 |
+
return SpeechManager;
|
361 |
+
}();
|
assets/Stan.gltf
ADDED
The diff for this file is too large to render.
See raw diff
|
|
assets/siteOGImage.jpg
ADDED
![]() |
Git LFS Details
|
audioManager.js
ADDED
@@ -0,0 +1,85 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Basic Web Audio API Sound Manager
|
2 |
+
function _class_call_check(instance, Constructor) {
|
3 |
+
if (!(instance instanceof Constructor)) {
|
4 |
+
throw new TypeError("Cannot call a class as a function");
|
5 |
+
}
|
6 |
+
}
|
7 |
+
function _defineProperties(target, props) {
|
8 |
+
for(var i = 0; i < props.length; i++){
|
9 |
+
var descriptor = props[i];
|
10 |
+
descriptor.enumerable = descriptor.enumerable || false;
|
11 |
+
descriptor.configurable = true;
|
12 |
+
if ("value" in descriptor) descriptor.writable = true;
|
13 |
+
Object.defineProperty(target, descriptor.key, descriptor);
|
14 |
+
}
|
15 |
+
}
|
16 |
+
function _create_class(Constructor, protoProps, staticProps) {
|
17 |
+
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
|
18 |
+
if (staticProps) _defineProperties(Constructor, staticProps);
|
19 |
+
return Constructor;
|
20 |
+
}
|
21 |
+
export var AudioManager = /*#__PURE__*/ function() {
|
22 |
+
"use strict";
|
23 |
+
function AudioManager() {
|
24 |
+
_class_call_check(this, AudioManager);
|
25 |
+
// Use '||' for broader browser compatibility, though 'webkit' is largely legacy
|
26 |
+
var AudioContext = window.AudioContext || window.webkitAudioContext;
|
27 |
+
this.audioCtx = null;
|
28 |
+
this.isInitialized = false;
|
29 |
+
this.lastClickTime = 0;
|
30 |
+
this.clickInterval = 200; // Milliseconds between clicks for rhythm
|
31 |
+
if (AudioContext) {
|
32 |
+
try {
|
33 |
+
this.audioCtx = new AudioContext();
|
34 |
+
this.isInitialized = true;
|
35 |
+
console.log("AudioContext created successfully.");
|
36 |
+
} catch (e) {
|
37 |
+
console.error("Error creating AudioContext:", e);
|
38 |
+
}
|
39 |
+
} else {
|
40 |
+
console.warn("Web Audio API is not supported in this browser.");
|
41 |
+
}
|
42 |
+
}
|
43 |
+
_create_class(AudioManager, [
|
44 |
+
{
|
45 |
+
// Resume audio context after user interaction (required by many browsers)
|
46 |
+
key: "resumeContext",
|
47 |
+
value: function resumeContext() {
|
48 |
+
if (this.audioCtx && this.audioCtx.state === 'suspended') {
|
49 |
+
this.audioCtx.resume().then(function() {
|
50 |
+
console.log("AudioContext resumed successfully.");
|
51 |
+
}).catch(function(e) {
|
52 |
+
return console.error("Error resuming AudioContext:", e);
|
53 |
+
});
|
54 |
+
}
|
55 |
+
}
|
56 |
+
},
|
57 |
+
{
|
58 |
+
key: "playInteractionClickSound",
|
59 |
+
value: function playInteractionClickSound() {
|
60 |
+
if (!this.isInitialized || !this.audioCtx || this.audioCtx.state !== 'running') return;
|
61 |
+
var internalCurrentTime = this.audioCtx.currentTime;
|
62 |
+
// Check if enough time has passed since the last click
|
63 |
+
if (internalCurrentTime - this.lastClickTime < this.clickInterval / 1000) {
|
64 |
+
return; // Too soon for the next click
|
65 |
+
}
|
66 |
+
this.lastClickTime = internalCurrentTime;
|
67 |
+
var oscillator = this.audioCtx.createOscillator();
|
68 |
+
var gainNode = this.audioCtx.createGain();
|
69 |
+
oscillator.connect(gainNode);
|
70 |
+
gainNode.connect(this.audioCtx.destination);
|
71 |
+
oscillator.type = 'sine'; // Softer waveform for a 'tic'
|
72 |
+
oscillator.frequency.setValueAtTime(1200, this.audioCtx.currentTime); // Lowered base pitch
|
73 |
+
// A very quick pitch drop can make it sound more 'clicky'
|
74 |
+
oscillator.frequency.exponentialRampToValueAtTime(600, this.audioCtx.currentTime + 0.01); // Lowered pitch drop target
|
75 |
+
var clickVolume = 0.08; // Increased volume slightly
|
76 |
+
gainNode.gain.setValueAtTime(0, this.audioCtx.currentTime); // Start silent for a clean attack
|
77 |
+
gainNode.gain.linearRampToValueAtTime(clickVolume, this.audioCtx.currentTime + 0.003); // Very fast attack
|
78 |
+
gainNode.gain.exponentialRampToValueAtTime(0.0001, this.audioCtx.currentTime + 0.005); // Keep decay short for 'tic'
|
79 |
+
oscillator.start(this.audioCtx.currentTime);
|
80 |
+
oscillator.stop(this.audioCtx.currentTime + 0.005); // Match decay duration
|
81 |
+
}
|
82 |
+
}
|
83 |
+
]);
|
84 |
+
return AudioManager;
|
85 |
+
}();
|
game.js
ADDED
The diff for this file is too large to render.
See raw diff
|
|
index.html
CHANGED
@@ -1,19 +1,57 @@
|
|
1 |
-
<!
|
2 |
-
<html>
|
3 |
-
|
4 |
-
|
5 |
-
|
6 |
-
|
7 |
-
|
8 |
-
|
9 |
-
|
10 |
-
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
|
15 |
-
|
16 |
-
|
17 |
-
|
18 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
19 |
</html>
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>3D Model Playground</title>
|
7 |
+
<link rel="stylesheet" href="styles.css">
|
8 |
+
|
9 |
+
<!-- Primary Meta Tags -->
|
10 |
+
<meta name="title" content="3D Model Playground">
|
11 |
+
<meta name="description" content="Control 3D models with hand gestures & voice commands">
|
12 |
+
|
13 |
+
<!-- Open Graph / Facebook -->
|
14 |
+
<meta property="og:type" content="website">
|
15 |
+
<meta property="og:url" content="https://collidingscopes.github.io/3d-model-playground/">
|
16 |
+
<meta property="og:title" content="3D Model Playground">
|
17 |
+
<meta property="og:description" content="Control 3D models with hand gestures & voice commands">
|
18 |
+
<meta property="og:image" content="https://raw.githubusercontent.com/collidingScopes/3d-model-playground/main/assets/siteOGImage.jpg">
|
19 |
+
|
20 |
+
<!-- Twitter -->
|
21 |
+
<meta property="twitter:card" content="summary_large_image">
|
22 |
+
<meta property="twitter:url" content="https://collidingscopes.github.io/3d-model-playground/">
|
23 |
+
<meta property="twitter:title" content="3D Model Playground">
|
24 |
+
<meta property="twitter:description" content="Control 3D models with hand gestures & voice commands">
|
25 |
+
<meta property="twitter:image" content="https://raw.githubusercontent.com/collidingScopes/3d-model-playground/main/assets/siteOGImage.jpg">
|
26 |
+
|
27 |
+
<script defer src="https://cloud.umami.is/script.js" data-website-id="eb59c81c-27cb-4e1d-9e8c-bfbe70c48cd9"></script>
|
28 |
+
<script type="importmap">
|
29 |
+
{
|
30 |
+
"imports": {
|
31 |
+
"three": "https://unpkg.com/[email protected]/build/three.module.js",
|
32 |
+
"three/examples/": "https://unpkg.com/[email protected]/examples/jsm/",
|
33 |
+
"three/loaders/": "https://unpkg.com/[email protected]/examples/jsm/loaders/"
|
34 |
+
}
|
35 |
+
}
|
36 |
+
</script>
|
37 |
+
</head>
|
38 |
+
<body style="width: 100%; height: 100%; overflow: hidden; margin: 0;">
|
39 |
+
<div id="renderDiv" style="width: 100%; height: 100%; margin: 0;">
|
40 |
+
<div id="instruction-text" class="text-box"></div>
|
41 |
+
<div id="video-link" class="text-box">
|
42 |
+
<a href="https://youtu.be/_I1E44Fp1Es?si=lR2otqR_-ZGdIGXT" target="_blank">Video Demo</a>
|
43 |
+
</div>
|
44 |
+
<div id="social-links" class="text-box">
|
45 |
+
<a href="https://www.x.com/measure_plan/" target="_blank">Twitter</a><br>
|
46 |
+
<a href="https://www.instagram.com/stereo.drift/" target="_blank">Instagram</a><br>
|
47 |
+
<a href="https://www.youtube.com/@funwithcomputervision" target="_blank">Youtube</a>
|
48 |
+
</div>
|
49 |
+
<div id="coffee-link" class="text-box">
|
50 |
+
<span id="logo">🪬</span><br>
|
51 |
+
<a href="https://www.funwithcomputervision.com/" target="_blank">code & tutorials here</a>
|
52 |
+
</div>
|
53 |
+
</div>
|
54 |
+
<script type="module" src="main.js"></script>
|
55 |
+
|
56 |
+
</body>
|
57 |
</html>
|
main.js
ADDED
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { Game } from './game.js';
|
2 |
+
// Get the render target div
|
3 |
+
var renderDiv = document.getElementById('renderDiv');
|
4 |
+
// Check if renderDiv exists
|
5 |
+
if (!renderDiv) {
|
6 |
+
console.error('Fatal Error: renderDiv element not found.');
|
7 |
+
} else {
|
8 |
+
// Initialize the game with the render target
|
9 |
+
var game = new Game(renderDiv);
|
10 |
+
// Start the game
|
11 |
+
game.start(); // The actual setup happens async within the Game class constructor
|
12 |
+
}
|
styles.css
ADDED
@@ -0,0 +1,44 @@
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|
1 |
+
.text-box {
|
2 |
+
padding: 8px 15px;
|
3 |
+
background-color: rgba(255, 255, 255, 0.9);
|
4 |
+
color: black;
|
5 |
+
border-radius: 4px;
|
6 |
+
font-family: "Arial", "Helvetica Neue", Helvetica, sans-serif;
|
7 |
+
border: 2px solid black;
|
8 |
+
box-shadow: 3px 3px 0px black;
|
9 |
+
font-size: clamp(13px, 2vw, 15px);
|
10 |
+
text-align: center;
|
11 |
+
z-index: 200;
|
12 |
+
opacity: 1;
|
13 |
+
transition: opacity 0.3s ease-in-out, bottom 0.3s ease-in-out, box-shadow 0.2s ease;
|
14 |
+
}
|
15 |
+
|
16 |
+
#instruction-text {
|
17 |
+
position: absolute;
|
18 |
+
bottom: 10px;
|
19 |
+
left: 50%;
|
20 |
+
transform: translateX(-50%);
|
21 |
+
pointer-events: none;
|
22 |
+
}
|
23 |
+
|
24 |
+
#social-links {
|
25 |
+
position: absolute;
|
26 |
+
bottom: 10px;
|
27 |
+
left: 10px;
|
28 |
+
}
|
29 |
+
|
30 |
+
#coffee-link {
|
31 |
+
position: absolute;
|
32 |
+
bottom: 10px;
|
33 |
+
right: 10px;
|
34 |
+
}
|
35 |
+
|
36 |
+
#video-link {
|
37 |
+
position: absolute;
|
38 |
+
top: 10px;
|
39 |
+
left: 10px;
|
40 |
+
}
|
41 |
+
|
42 |
+
#logo {
|
43 |
+
font-size: 2em;
|
44 |
+
}
|