# !/usr/bin/bash # ------------------------------------ # stage | Minimum Memory Support # ------------------------------------ # text_to_image | ~14G # ------------------------------------ # image_to_views | lite ~8G # image_to_views | std ~16G # ------------------------------------ # views_to_mesh | ~10G (90000 faces) # ------------------------------------ # Usage: # bash scripts/image_to_3d_lite_separately.sh ./demos/example_000.png ./outputs/test # # need Memory > 10G rgb_path=$1 save_folder=$2 # init use_lite=true do_texture_mapping=true max_faces_num=90000 mkdir -p $save_folder python infer/removebg.py \ --rgb_path $rgb_path \ --output_rgba_path $save_folder/img_nobg.png \ && \ python infer/image_to_views.py \ --rgba_path $save_folder/img_nobg.png \ --output_views_path $save_folder/views.jpg \ --output_cond_path $save_folder/cond.jpg \ --seed 0 \ --steps 50 \ --device "cuda:0" \ --use_lite $use_lite \ && \ python infer/views_to_mesh.py \ --views_path $save_folder/views.jpg \ --cond_path $save_folder/cond.jpg \ --save_folder $save_folder \ --max_faces_num $max_faces_num \ --mv23d_cfg_path ./svrm/configs/svrm.yaml \ --mv23d_ckt_path ./weights/svrm/svrm.safetensors \ --device "cuda:0" \ --use_lite $use_lite \ --do_texture_mapping $do_texture_mapping \ && \ python infer/gif_render.py \ --mesh_path $save_folder/mesh.obj \ --output_gif_path $save_folder/output.gif