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//========================================================================
//
// SplashGlyphBitmap.h
//
//========================================================================
#ifndef SPLASHGLYPHBITMAP_H
#define SPLASHGLYPHBITMAP_H
//------------------------------------------------------------------------
// SplashGlyphBitmap
//------------------------------------------------------------------------
struct SplashGlyphBitmap
{
int x, y, w, h; // offset and size of glyph
bool aa; // anti-aliased: true means 8-bit alpha
// bitmap; false means 1-bit
unsigned char *data; // bitmap data
bool freeData; // true if data memory should be freed
};
#endif