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//======================================================================== | |
// | |
// SplashPattern.h | |
// | |
//======================================================================== | |
//======================================================================== | |
// | |
// Modified under the Poppler project - http://poppler.freedesktop.org | |
// | |
// All changes made under the Poppler project to this file are licensed | |
// under GPL version 2 or later | |
// | |
// Copyright (C) 2010, 2011, 2014 Thomas Freitag <[email protected]> | |
// Copyright (C) 2018, 2020, 2021 Albert Astals Cid <[email protected]> | |
// | |
// To see a description of the changes please see the Changelog file that | |
// came with your tarball or type make ChangeLog if you are building from git | |
// | |
//======================================================================== | |
class SplashScreen; | |
//------------------------------------------------------------------------ | |
// SplashPattern | |
//------------------------------------------------------------------------ | |
class POPPLER_PRIVATE_EXPORT SplashPattern | |
{ | |
public: | |
SplashPattern(); | |
virtual SplashPattern *copy() const = 0; | |
virtual ~SplashPattern(); | |
SplashPattern(const SplashPattern &) = delete; | |
SplashPattern &operator=(const SplashPattern &) = delete; | |
// Return the color value for a specific pixel. | |
virtual bool getColor(int x, int y, SplashColorPtr c) = 0; | |
// Test if x,y-position is inside pattern. | |
virtual bool testPosition(int x, int y) = 0; | |
// Returns true if this pattern object will return the same color | |
// value for all pixels. | |
virtual bool isStatic() = 0; | |
// Returns true if this pattern colorspace is CMYK. | |
virtual bool isCMYK() = 0; | |
private: | |
}; | |
//------------------------------------------------------------------------ | |
// SplashSolidColor | |
//------------------------------------------------------------------------ | |
class POPPLER_PRIVATE_EXPORT SplashSolidColor : public SplashPattern | |
{ | |
public: | |
explicit SplashSolidColor(SplashColorConstPtr colorA); | |
SplashPattern *copy() const override { return new SplashSolidColor(color); } | |
~SplashSolidColor() override; | |
bool getColor(int x, int y, SplashColorPtr c) override; | |
bool testPosition(int x, int y) override { return false; } | |
bool isStatic() override { return true; } | |
bool isCMYK() override { return false; } | |
private: | |
SplashColor color; | |
}; | |
//------------------------------------------------------------------------ | |
// SplashGouraudColor (needed for gouraudTriangleShadedFill) | |
//------------------------------------------------------------------------ | |
class SplashGouraudColor : public SplashPattern | |
{ | |
public: | |
~SplashGouraudColor() override; | |
virtual bool isParameterized() = 0; | |
virtual int getNTriangles() = 0; | |
virtual void getParametrizedTriangle(int i, double *x0, double *y0, double *color0, double *x1, double *y1, double *color1, double *x2, double *y2, double *color2) = 0; | |
virtual void getNonParametrizedTriangle(int i, SplashColorMode mode, double *x0, double *y0, SplashColorPtr color0, double *x1, double *y1, SplashColorPtr color1, double *x2, double *y2, SplashColorPtr color2) = 0; | |
virtual void getParameterizedColor(double t, SplashColorMode mode, SplashColorPtr c) = 0; | |
}; | |