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//======================================================================== | |
// | |
// SplashMath.h | |
// | |
//======================================================================== | |
//======================================================================== | |
// | |
// Modified under the Poppler project - http://poppler.freedesktop.org | |
// | |
// All changes made under the Poppler project to this file are licensed | |
// under GPL version 2 or later | |
// | |
// Copyright (C) 2009-2011 Albert Astals Cid <[email protected]> | |
// Copyright (C) 2017 Adrian Johnson <[email protected]> | |
// Copyright (C) 2020 Jean Ghali <[email protected]> | |
// | |
// To see a description of the changes please see the Changelog file that | |
// came with your tarball or type make ChangeLog if you are building from git | |
// | |
//======================================================================== | |
static inline SplashCoord splashAbs(SplashCoord x) | |
{ | |
return fabsf(x); | |
return fabs(x); | |
} | |
static inline int splashFloor(SplashCoord x) | |
{ | |
return (int)floorf(x); | |
// floor() and (int)() are implemented separately, which results | |
// in changing the FPCW multiple times - so we optimize it with | |
// some inline assembly | |
unsigned short oldCW, newCW, t; | |
int result; | |
__asm__ volatile("fldl %4\n" | |
"fnstcw %0\n" | |
"movw %0, %3\n" | |
"andw $0xf3ff, %3\n" | |
"orw $0x0400, %3\n" | |
"movw %3, %1\n" // round down | |
"fldcw %1\n" | |
"fistpl %2\n" | |
"fldcw %0\n" | |
: "=m"(oldCW), "=m"(newCW), "=m"(result), "=r"(t) | |
: "m"(x)); | |
return result; | |
// floor() and (int)() are implemented separately, which results | |
// in changing the FPCW multiple times - so we optimize it with | |
// some inline assembly | |
unsigned short oldCW, newCW; | |
int result; | |
__asm fld QWORD PTR x; | |
__asm fnstcw WORD PTR oldCW; | |
__asm mov ax, WORD PTR oldCW; | |
__asm and ax, 0xf3ff; | |
__asm or ax, 0x0400; | |
__asm mov WORD PTR newCW, ax; // round down | |
__asm fldcw WORD PTR newCW; | |
__asm fistp DWORD PTR result; | |
__asm fldcw WORD PTR oldCW; | |
return result; | |
if (x > 0) { | |
return (int)x; | |
} else { | |
return (int)floor(x); | |
} | |
} | |
static inline int splashCeil(SplashCoord x) | |
{ | |
return (int)ceilf(x); | |
// ceil() and (int)() are implemented separately, which results | |
// in changing the FPCW multiple times - so we optimize it with | |
// some inline assembly | |
unsigned short oldCW, newCW, t; | |
int result; | |
__asm__ volatile("fldl %4\n" | |
"fnstcw %0\n" | |
"movw %0, %3\n" | |
"andw $0xf3ff, %3\n" | |
"orw $0x0800, %3\n" | |
"movw %3, %1\n" // round up | |
"fldcw %1\n" | |
"fistpl %2\n" | |
"fldcw %0\n" | |
: "=m"(oldCW), "=m"(newCW), "=m"(result), "=r"(t) | |
: "m"(x)); | |
return result; | |
// ceil() and (int)() are implemented separately, which results | |
// in changing the FPCW multiple times - so we optimize it with | |
// some inline assembly | |
unsigned short oldCW, newCW; | |
int result; | |
__asm fld QWORD PTR x; | |
__asm fnstcw WORD PTR oldCW; | |
__asm mov ax, WORD PTR oldCW; | |
__asm and ax, 0xf3ff; | |
__asm or ax, 0x0800; | |
__asm mov WORD PTR newCW, ax; // round up | |
__asm fldcw WORD PTR newCW; | |
__asm fistp DWORD PTR result; | |
__asm fldcw WORD PTR oldCW; | |
return result; | |
return (int)ceil(x); | |
} | |
static inline int splashRound(SplashCoord x) | |
{ | |
// this could use round-to-nearest mode and avoid the "+0.5", | |
// but that produces slightly different results (because i+0.5 | |
// sometimes rounds up and sometimes down using the even rule) | |
unsigned short oldCW, newCW, t; | |
int result; | |
x += 0.5; | |
__asm__ volatile("fldl %4\n" | |
"fnstcw %0\n" | |
"movw %0, %3\n" | |
"andw $0xf3ff, %3\n" | |
"orw $0x0400, %3\n" | |
"movw %3, %1\n" // round down | |
"fldcw %1\n" | |
"fistpl %2\n" | |
"fldcw %0\n" | |
: "=m"(oldCW), "=m"(newCW), "=m"(result), "=r"(t) | |
: "m"(x)); | |
return result; | |
// this could use round-to-nearest mode and avoid the "+0.5", | |
// but that produces slightly different results (because i+0.5 | |
// sometimes rounds up and sometimes down using the even rule) | |
unsigned short oldCW, newCW; | |
int result; | |
x += 0.5; | |
__asm fld QWORD PTR x; | |
__asm fnstcw WORD PTR oldCW; | |
__asm mov ax, WORD PTR oldCW; | |
__asm and ax, 0xf3ff; | |
__asm or ax, 0x0400; | |
__asm mov WORD PTR newCW, ax; // round down | |
__asm fldcw WORD PTR newCW; | |
__asm fistp DWORD PTR result; | |
__asm fldcw WORD PTR oldCW; | |
return result; | |
return (int)splashFloor(x + 0.5); | |
} | |
static inline SplashCoord splashAvg(SplashCoord x, SplashCoord y) | |
{ | |
return 0.5 * (x + y); | |
} | |
static inline SplashCoord splashSqrt(SplashCoord x) | |
{ | |
return sqrtf(x); | |
return sqrt(x); | |
} | |
static inline SplashCoord splashPow(SplashCoord x, SplashCoord y) | |
{ | |
return powf(x, y); | |
return pow(x, y); | |
} | |
static inline SplashCoord splashDist(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1) | |
{ | |
SplashCoord dx, dy; | |
dx = x1 - x0; | |
dy = y1 - y0; | |
return splashSqrt(dx * dx + dy * dy); | |
} | |
static inline bool splashCheckDet(SplashCoord m11, SplashCoord m12, SplashCoord m21, SplashCoord m22, SplashCoord epsilon) | |
{ | |
return fabs(m11 * m22 - m12 * m21) >= epsilon; | |
} | |