zero-gpu-slot-machine / app_backup2.py
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rearrange imports
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import gradio as gr
from musiclang_predict import MusicLangPredictor
import random
import subprocess
import os
import torchaudio
import torch
import numpy as np
from audiocraft.models import MusicGen
from audiocraft.data.audio import audio_write
from pydub import AudioSegment
import spaces
import tempfile
# Check if CUDA is available
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
# Utility Functions
def peak_normalize(y, target_peak=0.97):
return target_peak * (y / np.max(np.abs(y)))
def rms_normalize(y, target_rms=0.05):
return y * (target_rms / np.sqrt(np.mean(y**2)))
def preprocess_audio(waveform):
waveform_np = waveform.cpu().squeeze().numpy() # Move to CPU before converting to NumPy
# processed_waveform_np = rms_normalize(peak_normalize(waveform_np))
return torch.from_numpy(waveform_np).unsqueeze(0).to(device)
def create_slices(song, sr, slice_duration, bpm, num_slices=5):
song_length = song.shape[-1] / sr
slices = []
# Ensure the first slice is from the beginning of the song
first_slice_waveform = song[..., :int(slice_duration * sr)]
slices.append(first_slice_waveform)
for i in range(1, num_slices):
possible_start_indices = list(range(int(slice_duration * sr), int(song_length * sr), int(4 * 60 / bpm * sr)))
if not possible_start_indices:
# If there are no valid start indices, duplicate the first slice
slices.append(first_slice_waveform)
continue
random_start = random.choice(possible_start_indices)
slice_end = random_start + int(slice_duration * sr)
if slice_end > song_length * sr:
# Wrap around to the beginning of the song
remaining_samples = int(slice_end - song_length * sr)
slice_waveform = torch.cat([song[..., random_start:], song[..., :remaining_samples]], dim=-1)
else:
slice_waveform = song[..., random_start:slice_end]
if len(slice_waveform.squeeze()) < int(slice_duration * sr):
additional_samples_needed = int(slice_duration * sr) - len(slice_waveform.squeeze())
slice_waveform = torch.cat([slice_waveform, song[..., :additional_samples_needed]], dim=-1)
slices.append(slice_waveform)
return slices
def calculate_duration(bpm, min_duration=29, max_duration=30):
single_bar_duration = 4 * 60 / bpm
bars = max(min_duration // single_bar_duration, 1)
while single_bar_duration * bars < min_duration:
bars += 1
duration = single_bar_duration * bars
while duration > max_duration and bars > 1:
bars -= 1
duration = single_bar_duration * bars
return duration
@spaces.GPU(duration=60)
def generate_midi(seed, use_chords, chord_progression, bpm):
if seed == "":
seed = random.randint(1, 10000)
ml = MusicLangPredictor('musiclang/musiclang-v2')
try:
seed = int(seed)
except ValueError:
seed = random.randint(1, 10000)
nb_tokens = 1024
temperature = 0.9
top_p = 1.0
if use_chords and chord_progression.strip():
score = ml.predict_chords(
chord_progression,
time_signature=(4, 4),
temperature=temperature,
topp=top_p,
rng_seed=seed
)
else:
score = ml.predict(
nb_tokens=nb_tokens,
temperature=temperature,
topp=top_p,
rng_seed=seed
)
midi_filename = f"output_{seed}.mid"
wav_filename = midi_filename.replace(".mid", ".wav")
score.to_midi(midi_filename, tempo=bpm, time_signature=(4, 4))
subprocess.run(["fluidsynth", "-ni", "font.sf2", midi_filename, "-F", wav_filename, "-r", "44100"])
# Clean up temporary MIDI file
os.remove(midi_filename)
sample_rate = 44100 # Assuming fixed sample rate from fluidsynth command
return wav_filename
@spaces.GPU(duration=120)
def generate_music(wav_filename, prompt_duration, musicgen_model, num_iterations, bpm):
# Load the audio from the passed file path
song, sr = torchaudio.load(wav_filename)
song = song.to(device)
# Use the user-provided BPM value for duration calculation
duration = calculate_duration(bpm)
# Create slices from the song using the user-provided BPM value
slices = create_slices(song, sr, 35, bpm, num_slices=5)
# Load the model
model_name = musicgen_model.split(" ")[0]
model_continue = MusicGen.get_pretrained(model_name)
# Setting generation parameters
model_continue.set_generation_params(
use_sampling=True,
top_k=250,
top_p=0.0,
temperature=1.0,
duration=duration,
cfg_coef=3
)
all_audio_files = []
for i in range(num_iterations):
slice_idx = i % len(slices)
print(f"Running iteration {i + 1} using slice {slice_idx}...")
prompt_waveform = slices[slice_idx][..., :int(prompt_duration * sr)]
prompt_waveform = preprocess_audio(prompt_waveform)
output = model_continue.generate_continuation(prompt_waveform, prompt_sample_rate=sr, progress=True)
output = output.cpu() # Move the output tensor back to CPU
# Make sure the output tensor has at most 2 dimensions
if len(output.size()) > 2:
output = output.squeeze()
filename_without_extension = f'continue_{i}'
filename_with_extension = f'{filename_without_extension}.wav'
audio_write(filename_with_extension, output, model_continue.sample_rate, strategy="loudness", loudness_compressor=True)
all_audio_files.append(f'{filename_without_extension}.wav.wav') # Assuming the library appends an extra .wav
# Combine all audio files
combined_audio = AudioSegment.empty()
for filename in all_audio_files:
combined_audio += AudioSegment.from_wav(filename)
combined_audio_filename = f"combined_audio_{random.randint(1, 10000)}.mp3"
combined_audio.export(combined_audio_filename, format="mp3")
# Clean up temporary files
for filename in all_audio_files:
os.remove(filename)
return combined_audio_filename
# Define the expandable sections
musiclang_blurb = """
## musiclang
musiclang is a controllable ai midi model. it can generate midi sequences based on user-provided parameters, or unconditionally.
[<img src="https://github.githubassets.com/images/modules/logos_page/GitHub-Mark.png" alt="GitHub" width="20" style="vertical-align:middle"> musiclang github](https://github.com/MusicLang/musiclang_predict)
[<img src="https://huggingface.co/front/assets/huggingface_logo-noborder.svg" alt="Hugging Face" width="20" style="vertical-align:middle"> musiclang huggingface space](https://huggingface.co/spaces/musiclang/musiclang-predict)
"""
musicgen_blurb = """
## musicgen
musicgen is a transformer-based music model that generates audio. It can also do something called a continuation, which was initially meant to extend musicgen outputs beyond 30 seconds. it can be used with any input audio to produce surprising results.
[<img src="https://github.githubassets.com/images/modules/logos_page/GitHub-Mark.png" alt="GitHub" width="20" style="vertical-align:middle"> audiocraft github](https://github.com/facebookresearch/audiocraft)
visit https://thecollabagepatch.com/infinitepolo.mp3 or https://thecollabagepatch.com/audiocraft.mp3 to hear continuations in action.
see also https://youtube.com/@thecollabagepatch
"""
finetunes_blurb = """
## fine-tuned models
the fine-tunes hosted on the huggingface hub are provided collectively by the musicgen discord community. thanks to vanya, mj, hoenn, septicDNB and of course, lyra.
[<img src="https://cdn.iconscout.com/icon/free/png-256/discord-3691244-3073764.png" alt="Discord" width="20" style="vertical-align:middle"> musicgen discord](https://discord.gg/93kX8rGZ)
[<img src="https://colab.research.google.com/assets/colab-badge.svg" alt="Open In Colab" style="vertical-align:middle"> fine-tuning colab notebook by lyra](https://colab.research.google.com/drive/13tbcC3A42KlaUZ21qvUXd25SFLu8WIvb)
"""
# Create the Gradio interface
with gr.Blocks() as iface:
gr.Markdown("# the-slot-machine")
gr.Markdown("two ai's jamming. warning: outputs will be very strange, likely stupid, and possibly rad.")
gr.Markdown("this is a musical slot machine. using musiclang, we get a midi output. then, we let a musicgen model continue, semi-randomly, from different sections of the midi track. the slot machine combines em all at the end into something very bizarre. pick a number for the seed between 1 and 10k, or leave it blank to unlock the full rnjesus powers. if you wanna be lame, you can control the chord progression, prompt duration, musicgen model, number of iterations, and BPM.")
with gr.Accordion("more info", open=False):
gr.Markdown(musiclang_blurb)
gr.Markdown(musicgen_blurb)
gr.Markdown(finetunes_blurb)
with gr.Row():
with gr.Column():
seed = gr.Textbox(label="Seed (leave blank for random)", value="")
use_chords = gr.Checkbox(label="Control Chord Progression", value=False)
chord_progression = gr.Textbox(label="Chord Progression (e.g., Am CM Dm E7 Am)", visible=True)
bpm = gr.Slider(label="BPM", minimum=60, maximum=200, step=1, value=120)
generate_midi_button = gr.Button("Generate MIDI")
midi_audio = gr.Audio(label="Generated MIDI Audio", type="filepath") # Ensure this is set to handle file paths
with gr.Column():
prompt_duration = gr.Dropdown(label="Prompt Duration (seconds)", choices=list(range(1, 11)), value=5)
musicgen_model = gr.Dropdown(label="MusicGen Model", choices=[
"thepatch/vanya_ai_dnb_0.1 (small)",
"thepatch/budots_remix (small)",
"thepatch/PhonkV2 (small)",
"thepatch/bleeps-medium (medium)",
"thepatch/hoenn_lofi (large)"
], value="thepatch/vanya_ai_dnb_0.1 (small)")
num_iterations = gr.Slider(label="Number of Iterations", minimum=1, maximum=3, step=1, value=3)
generate_music_button = gr.Button("Generate Music")
output_audio = gr.Audio(label="Generated Music")
# Connecting the components
generate_midi_button.click(generate_midi, inputs=[seed, use_chords, chord_progression, bpm], outputs=[midi_audio])
generate_music_button.click(generate_music, inputs=[midi_audio, prompt_duration, musicgen_model, num_iterations, bpm], outputs=[output_audio])
iface.launch()