Flux.1-Fill-dev / app.py
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import os
import torch
import spaces
import gradio as gr
from diffusers import FluxFillPipeline
import random
import numpy as np
from huggingface_hub import hf_hub_download
from PIL import Image, ImageOps
CSS = """
h1 {
margin-top: 10px
}
"""
os.environ["HF_HUB_ENABLE_HF_TRANSFER"] = "1"
MAX_SEED = np.iinfo(np.int32).max
repo_id = "black-forest-labs/FLUX.1-Fill-dev"
if torch.cuda.is_available():
pipe = FluxFillPipeline.from_pretrained(repo_id, torch_dtype=torch.bfloat16).to("cuda")
def create_mask_image(mask_array):
# Convert the mask to a numpy array if it's not already
if not isinstance(mask_array, np.ndarray):
mask_array = np.array(mask_array)
# Create a new array with the same shape as the mask, but only for RGB channels
processed_mask = np.zeros((mask_array.shape[0], mask_array.shape[1], 3), dtype=np.uint8)
# Set transparent parts (alpha=0) to black (0, 0, 0)
transparent_mask = mask_array[:, :, 3] == 0
processed_mask[transparent_mask] = [0, 0, 0]
# Set black parts (RGB=0, 0, 0 and alpha=255) to white (255, 255, 255)
black_mask = (mask_array[:, :, :3] == [0, 0, 0]).all(axis=2) & (mask_array[:, :, 3] == 255)
processed_mask[black_mask] = [255, 255, 255]
return Image.fromarray(processed_mask)
@spaces.GPU()
def inpaintGen(
imgMask,
inpaint_prompt: str,
guidance: float,
num_steps: int,
seed: int,
randomize_seed: bool,
progress=gr.Progress(track_tqdm=True)):
source_path = imgMask["background"]
mask_path = imgMask["layers"][0]
print(f'source_path: {source_path}')
print(f'mask_path: {mask_path}')
if not source_path:
raise gr.Error("Please upload an image.")
if not mask_path:
raise gr.Error("Please draw a mask on the image.")
source_img = Image.open(source_path).convert("RGB")
mask_img = Image.open(mask_path)
if mask_img.mode != 'L':
mask_img = mask_img.convert('L')
mask_img = ImageOps.invert(mask_img)
#mask_img = create_mask_image(mask_img)
width, height = source_img.size
if randomize_seed:
seed = random.randint(0, MAX_SEED)
generator = torch.Generator("cpu").manual_seed(seed)
result = pipe(
prompt=inpaint_prompt,
image=source_img,
mask_image=mask_img,
width=width,
height=height,
num_inference_steps=num_steps,
generator=generator,
guidance_scale=guidance,
max_sequence_length=512,
).images[0]
return result, seed
with gr.Blocks(theme="ocean", title="Flux.1 Fill dev", css=CSS) as demo:
gr.HTML("<h1><center>Flux.1 Fill dev</center></h1>")
gr.HTML("""
<p>
<center>
A partial redraw of the image based on your prompt words and occluded parts.
</center>
</p>
""")
with gr.Row():
with gr.Column():
imgMask = gr.ImageMask(type="filepath", label="Image", layers=False, height=800)
inpaint_prompt = gr.Textbox(label='Prompts ✏️', placeholder="A hat...")
with gr.Row():
Inpaint_sendBtn = gr.Button(value="Submit", variant='primary')
Inpaint_clearBtn = gr.ClearButton([imgMask, inpaint_prompt], value="Clear")
image_out = gr.Image(type="pil", label="Output", height=960)
with gr.Accordion("Advanced ⚙️", open=False):
guidance = gr.Slider(label="Guidance scale", minimum=1, maximum=50, value=30.0, step=0.1)
num_steps = gr.Slider(label="Steps", minimum=1, maximum=50, value=20, step=1)
seed = gr.Number(label="Seed", value=42, precision=0)
randomize_seed = gr.Checkbox(label="Randomize seed", value=True)
gr.on(
triggers = [
inpaint_prompt.submit,
Inpaint_sendBtn.click,
],
fn = inpaintGen,
inputs = [
imgMask,
inpaint_prompt,
guidance,
num_steps,
seed,
randomize_seed
],
outputs = [image_out, seed]
)
if __name__ == "__main__":
demo.queue(api_open=False).launch(show_api=False, share=False)