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import numpy as np
class Lerp:
@classmethod
def INPUT_TYPES(s):
return {"required": {"num_Images": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01}),
"current_frame": ("INT", {"default": 1.0, "min": 0.0, "max": 9999, "step": 1.0}),
}}
RETURN_TYPES = ("FLOAT", "INT",)
FUNCTION = "lerp"
CATEGORY = "FizzNodes πŸ“…πŸ…•πŸ…/WaveNodes"
def lerp(self, num_Images, strength, current_frame):
step = strength/num_Images
output = strength - (step * current_frame)
return (output, int(output),)
class SinWave:
@classmethod
def INPUT_TYPES(s):
return {"required": {"phase": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"amplitude": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.1}),
"x_translation": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"y_translation": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.05}),
"current_frame": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
}}
RETURN_TYPES = ("FLOAT","INT",)
FUNCTION = "Wave"
CATEGORY = "FizzNodes πŸ“…πŸ…•πŸ…/WaveNodes"
def Wave(self, phase, amplitude, x_translation, y_translation, current_frame):
output = (y_translation+(amplitude*(np.sin((2*np.pi*current_frame/phase-x_translation)))))
print(output)
return (output, int(output),)
class InvSinWave:
@classmethod
def INPUT_TYPES(s):
return {"required": {"phase": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"amplitude": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.1}),
"x_translation": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"y_translation": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.05}),
"current_frame": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
}}
RETURN_TYPES = ("FLOAT", "INT")
FUNCTION = "Wave"
CATEGORY = "FizzNodes πŸ“…πŸ…•πŸ…/WaveNodes"
def Wave(self, phase, amplitude, x_translation, y_translation, current_frame):
output = (y_translation+(amplitude*-(np.sin(-1*(2*np.pi*current_frame/phase-x_translation)))))
print(output)
return (output, int(output),)
class CosWave:
@classmethod
def INPUT_TYPES(s):
return {"required": {"phase": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"amplitude": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.1}),
"x_translation": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"y_translation": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.05}),
"current_frame": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
}}
RETURN_TYPES = ("FLOAT", "INT", )
FUNCTION = "Wave"
CATEGORY = "FizzNodes πŸ“…πŸ…•πŸ…/WaveNodes"
def Wave(self, phase, amplitude, x_translation, y_translation, current_frame):
output = (y_translation+(amplitude*(np.cos((2*np.pi*current_frame/phase-x_translation)))))
print(output)
return (output, int(output),)
class InvCosWave:
@classmethod
def INPUT_TYPES(s):
return {"required": {"phase": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"amplitude": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.1}),
"x_translation": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"y_translation": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.05}),
"current_frame": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
}}
RETURN_TYPES = ("FLOAT", "INT", )
FUNCTION = "Wave"
CATEGORY = "FizzNodes πŸ“…πŸ…•πŸ…/WaveNodes"
def Wave(self, phase, amplitude, x_translation, y_translation, current_frame):
output = (y_translation+(amplitude*-(np.cos(-1*(2*np.pi*current_frame/phase-x_translation)))))
print(output)
return (output, int(output),)
class SquareWave:
@classmethod
def INPUT_TYPES(s):
return {"required": {"phase": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"amplitude": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.1}),
"x_translation": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"y_translation": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.05}),
"current_frame": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
}}
RETURN_TYPES = ("FLOAT", "INT",)
FUNCTION = "Wave"
CATEGORY = "FizzNodes πŸ“…πŸ…•πŸ…/WaveNodes"
def Wave(self, phase, amplitude, x_translation, y_translation, current_frame):
output = (y_translation+(amplitude*0**0**(0-np.sin((np.pi*current_frame/phase-x_translation)))))
print(output)
return (output, int(output),)
class SawtoothWave:
@classmethod
def INPUT_TYPES(s):
return {"required": {"phase": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"step_increment": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.1}),
"x_translation": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"start_value": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.05}),
"current_frame": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
}}
RETURN_TYPES = ("FLOAT", "INT", )
FUNCTION = "Wave"
CATEGORY = "FizzNodes πŸ“…πŸ…•πŸ…/WaveNodes"
def Wave(self, phase, step_increment, x_translation, start_value, current_frame):
output = (start_value+(step_increment*(current_frame%phase)-x_translation))
print(output)
return (output, int(output),)
class TriangleWave:
@classmethod
def INPUT_TYPES(s):
return {"required": {"phase": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"amplitude": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.1}),
"x_translation": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"y_translation": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.05}),
"current_frame": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
}}
RETURN_TYPES = ("FLOAT", "INT",)
FUNCTION = "Wave"
CATEGORY = "FizzNodes πŸ“…πŸ…•πŸ…/WaveNodes"
def Wave(self, phase, amplitude, x_translation, y_translation, current_frame):
output = (y_translation+amplitude/np.pi*(np.arcsin(np.sin(2*np.pi/phase*current_frame-x_translation))))
print(output)
return (output, int(output),)
class AbsCosWave:
@classmethod
def INPUT_TYPES(s):
return {"required": {"phase": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"amplitude": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.1}),
"x_translation": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"max_value": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.05}),
"current_frame": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
}}
RETURN_TYPES = ("FLOAT", "INT")
FUNCTION = "Wave"
CATEGORY = "FizzNodes πŸ“…πŸ…•πŸ…/WaveNodes"
def Wave(self, phase, amplitude, x_translation, max_value, current_frame):
output = (max_value-(np.abs(np.cos(current_frame/phase))*amplitude))
print(output)
return (output, int(output),)
class AbsSinWave:
@classmethod
def INPUT_TYPES(s):
return {"required": {"phase": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"amplitude": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.1}),
"x_translation": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
"max_value": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 9999.0, "step": 0.05}),
"current_frame": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0}),
}}
RETURN_TYPES = ("FLOAT", "INT")
FUNCTION = "Wave"
CATEGORY = "FizzNodes πŸ“…πŸ…•πŸ…/WaveNodes"
def Wave(self, phase, amplitude, x_translation, max_value, current_frame):
output = (max_value-(np.abs(np.sin(current_frame/phase))*amplitude))
print(output)
return (output, int(output),)