Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +1008 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: deejay-space
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,1008 @@
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<!
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<html>
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1 |
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<!DOCTYPE html>
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2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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6 |
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<title>Galaxy Explorer - Space Adventure Game</title>
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7 |
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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8 |
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<style>
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9 |
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&family=Orbitron:wght@400;700&display=swap');
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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background-color: #0f0f1a;
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overflow: hidden;
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20 |
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font-family: 'Orbitron', sans-serif;
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color: white;
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22 |
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height: 100vh;
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}
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25 |
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#game-container {
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26 |
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position: relative;
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width: 100%;
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28 |
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height: 100%;
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29 |
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background: radial-gradient(ellipse at bottom, #1B2735 0%, #090A0F 100%);
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30 |
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}
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31 |
+
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#start-screen {
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33 |
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position: absolute;
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34 |
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top: 0;
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35 |
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left: 0;
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36 |
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width: 100%;
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37 |
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height: 100%;
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38 |
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display: flex;
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39 |
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flex-direction: column;
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40 |
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justify-content: center;
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41 |
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align-items: center;
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42 |
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background: rgba(0, 0, 0, 0.6);
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43 |
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z-index: 10;
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44 |
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}
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45 |
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46 |
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#game-screen {
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47 |
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display: none;
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48 |
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width: 100%;
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49 |
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height: 100%;
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50 |
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}
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51 |
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52 |
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#game-over-screen {
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53 |
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position: absolute;
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54 |
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top: 0;
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55 |
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left: 0;
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56 |
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width: 100%;
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57 |
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height: 100%;
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58 |
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display: none;
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59 |
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flex-direction: column;
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60 |
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justify-content: center;
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61 |
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align-items: center;
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62 |
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background: rgba(0, 0, 0, 0.8);
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63 |
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z-index: 10;
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}
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66 |
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.title {
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67 |
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font-family: 'Press Start 2P', cursive;
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68 |
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font-size: 3rem;
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margin-bottom: 2rem;
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70 |
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text-align: center;
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71 |
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color: transparent;
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72 |
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background: linear-gradient(45deg, #ff00cc, #3333ff, #00ccff, #ffcc00);
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73 |
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-webkit-background-clip: text;
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74 |
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background-clip: text;
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75 |
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animation: rainbow 5s linear infinite;
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76 |
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text-shadow: 0 0 10px rgba(255, 255, 255, 0.3);
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}
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78 |
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79 |
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@keyframes rainbow {
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80 |
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0% { background-position: 0% 50%; }
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81 |
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100% { background-position: 100% 50%; }
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82 |
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}
|
83 |
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84 |
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.subtitle {
|
85 |
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font-size: 1.2rem;
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86 |
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margin-bottom: 2rem;
|
87 |
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color: #a9a9ff;
|
88 |
+
text-align: center;
|
89 |
+
}
|
90 |
+
|
91 |
+
.score {
|
92 |
+
font-size: 1.5rem;
|
93 |
+
margin: 1rem 0;
|
94 |
+
color: #00ffcc;
|
95 |
+
}
|
96 |
+
|
97 |
+
.high-score {
|
98 |
+
font-size: 1.3rem;
|
99 |
+
margin-bottom: 2rem;
|
100 |
+
color: #ffcc00;
|
101 |
+
}
|
102 |
+
|
103 |
+
button {
|
104 |
+
background: linear-gradient(45deg, #00ccff, #9933ff);
|
105 |
+
border: none;
|
106 |
+
color: white;
|
107 |
+
padding: 15px 30px;
|
108 |
+
font-size: 1.2rem;
|
109 |
+
font-family: 'Orbitron', sans-serif;
|
110 |
+
border-radius: 50px;
|
111 |
+
cursor: pointer;
|
112 |
+
margin: 10px;
|
113 |
+
box-shadow: 0 0 15px rgba(0, 204, 255, 0.5);
|
114 |
+
transition: all 0.3s ease;
|
115 |
+
}
|
116 |
+
|
117 |
+
button:hover {
|
118 |
+
transform: scale(1.05);
|
119 |
+
box-shadow: 0 0 20px rgba(0, 204, 255, 0.8);
|
120 |
+
}
|
121 |
+
|
122 |
+
#player {
|
123 |
+
position: absolute;
|
124 |
+
width: 50px;
|
125 |
+
height: 50px;
|
126 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48"><path fill="%2300ccff" d="M24,4 L36,20 L30,20 L30,44 L18,44 L18,20 L12,20 Z"/><path fill="%239933ff" d="M24,4 L12,20 L18,20 L18,44 L30,44 L30,20 L36,20 Z"/><circle cx="24" cy="15" r="5" fill="%23ffcc00"/></svg>') no-repeat center center;
|
127 |
+
background-size: contain;
|
128 |
+
z-index: 5;
|
129 |
+
}
|
130 |
+
|
131 |
+
.asteroid {
|
132 |
+
position: absolute;
|
133 |
+
width: 40px;
|
134 |
+
height: 40px;
|
135 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48"><path fill="%23ff5555" d="M24,2 C32,5 42,8 46,16 C50,24 48,34 42,40 C36,46 26,48 18,44 C10,40 2,32 2,24 C2,16 10,10 16,6 C18,4 22,2 24,2 Z"/></svg>') no-repeat center center;
|
136 |
+
background-size: contain;
|
137 |
+
z-index: 4;
|
138 |
+
}
|
139 |
+
|
140 |
+
.star {
|
141 |
+
position: absolute;
|
142 |
+
width: 30px;
|
143 |
+
height: 30px;
|
144 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48"><path fill="%23ffcc00" d="M24,2 L30,18 L46,18 L34,28 L40,44 L24,34 L8,44 L14,28 L2,18 L18,18 Z"/></svg>') no-repeat center center;
|
145 |
+
background-size: contain;
|
146 |
+
z-index: 3;
|
147 |
+
animation: pulse 1.5s infinite alternate;
|
148 |
+
}
|
149 |
+
|
150 |
+
@keyframes pulse {
|
151 |
+
from { transform: scale(1); opacity: 0.8; }
|
152 |
+
to { transform: scale(1.2); opacity: 1; }
|
153 |
+
}
|
154 |
+
|
155 |
+
.particle {
|
156 |
+
position: absolute;
|
157 |
+
width: 5px;
|
158 |
+
height: 5px;
|
159 |
+
background-color: rgba(255, 255, 255, 0.7);
|
160 |
+
border-radius: 50%;
|
161 |
+
z-index: 2;
|
162 |
+
}
|
163 |
+
|
164 |
+
#hud {
|
165 |
+
position: absolute;
|
166 |
+
top: 20px;
|
167 |
+
left: 20px;
|
168 |
+
font-size: 1.2rem;
|
169 |
+
color: #00ffcc;
|
170 |
+
z-index: 6;
|
171 |
+
display: flex;
|
172 |
+
align-items: center;
|
173 |
+
text-shadow: 0 0 5px rgba(0, 0, 0, 0.8);
|
174 |
+
}
|
175 |
+
|
176 |
+
#hud span {
|
177 |
+
margin-right: 20px;
|
178 |
+
}
|
179 |
+
|
180 |
+
#hud i {
|
181 |
+
margin-right: 5px;
|
182 |
+
color: #ffcc00;
|
183 |
+
}
|
184 |
+
|
185 |
+
#controls {
|
186 |
+
position: absolute;
|
187 |
+
bottom: 20px;
|
188 |
+
left: 0;
|
189 |
+
right: 0;
|
190 |
+
display: flex;
|
191 |
+
justify-content: center;
|
192 |
+
z-index: 6;
|
193 |
+
color: #a9a9ff;
|
194 |
+
font-size: 0.9rem;
|
195 |
+
}
|
196 |
+
|
197 |
+
#controls div {
|
198 |
+
margin: 0 15px;
|
199 |
+
display: flex;
|
200 |
+
align-items: center;
|
201 |
+
}
|
202 |
+
|
203 |
+
#controls i {
|
204 |
+
margin-right: 5px;
|
205 |
+
font-size: 1.2rem;
|
206 |
+
}
|
207 |
+
|
208 |
+
.explosion {
|
209 |
+
position: absolute;
|
210 |
+
width: 60px;
|
211 |
+
height: 60px;
|
212 |
+
background: radial-gradient(circle, rgba(255, 100, 100, 0.8) 0%, rgba(255, 200, 100, 0.5) 70%, transparent 100%);
|
213 |
+
border-radius: 50%;
|
214 |
+
z-index: 7;
|
215 |
+
animation: explode 0.5s ease-out;
|
216 |
+
}
|
217 |
+
|
218 |
+
@keyframes explode {
|
219 |
+
0% { transform: scale(0); opacity: 1; }
|
220 |
+
100% { transform: scale(2); opacity: 0; }
|
221 |
+
}
|
222 |
+
|
223 |
+
#stars-bg {
|
224 |
+
position: absolute;
|
225 |
+
top: 0;
|
226 |
+
left: 0;
|
227 |
+
width: 100%;
|
228 |
+
height: 100%;
|
229 |
+
z-index: 1;
|
230 |
+
}
|
231 |
+
|
232 |
+
.moving-stars {
|
233 |
+
position: absolute;
|
234 |
+
width: 2px;
|
235 |
+
height: 2px;
|
236 |
+
background-color: white;
|
237 |
+
border-radius: 50%;
|
238 |
+
z-index: 1;
|
239 |
+
animation: starMove linear infinite;
|
240 |
+
}
|
241 |
+
|
242 |
+
@keyframes starMove {
|
243 |
+
0% { transform: translateY(0); opacity: 0; }
|
244 |
+
10% { opacity: 1; }
|
245 |
+
90% { opacity: 1; }
|
246 |
+
100% { transform: translateY(100vh); opacity: 0; }
|
247 |
+
}
|
248 |
+
|
249 |
+
.power-up {
|
250 |
+
position: absolute;
|
251 |
+
width: 30px;
|
252 |
+
height: 30px;
|
253 |
+
border-radius: 50%;
|
254 |
+
background: radial-gradient(circle, #00ffcc, #00aaff);
|
255 |
+
box-shadow: 0 0 10px #00ffcc;
|
256 |
+
z-index: 4;
|
257 |
+
animation: float 3s ease-in-out infinite;
|
258 |
+
}
|
259 |
+
|
260 |
+
@keyframes float {
|
261 |
+
0% { transform: translateY(0); }
|
262 |
+
50% { transform: translateY(-10px); }
|
263 |
+
100% { transform: translateY(0); }
|
264 |
+
}
|
265 |
+
|
266 |
+
#shield {
|
267 |
+
position: absolute;
|
268 |
+
width: 70px;
|
269 |
+
height: 70px;
|
270 |
+
border-radius: 50%;
|
271 |
+
border: 3px dashed rgba(0, 255, 255, 0.5);
|
272 |
+
z-index: 4;
|
273 |
+
pointer-events: none;
|
274 |
+
display: none;
|
275 |
+
}
|
276 |
+
|
277 |
+
.instructions {
|
278 |
+
background: rgba(0, 0, 0, 0.7);
|
279 |
+
padding: 20px;
|
280 |
+
border-radius: 10px;
|
281 |
+
margin-top: 20px;
|
282 |
+
max-width: 500px;
|
283 |
+
}
|
284 |
+
|
285 |
+
.instructions p {
|
286 |
+
margin-bottom: 10px;
|
287 |
+
color: #a9a9ff;
|
288 |
+
}
|
289 |
+
|
290 |
+
.instructions ul {
|
291 |
+
margin-left: 20px;
|
292 |
+
margin-bottom: 15px;
|
293 |
+
}
|
294 |
+
|
295 |
+
.instructions li {
|
296 |
+
margin-bottom: 5px;
|
297 |
+
color: #a9a9ff;
|
298 |
+
}
|
299 |
+
</style>
|
300 |
+
</head>
|
301 |
+
<body>
|
302 |
+
<div id="game-container">
|
303 |
+
<div id="stars-bg"></div>
|
304 |
+
|
305 |
+
<div id="start-screen">
|
306 |
+
<h1 class="title">GALAXY EXPLORER</h1>
|
307 |
+
<p class="subtitle">Navigate through space, collect stars, and avoid asteroids!</p>
|
308 |
+
<button id="start-button">START ADVENTURE</button>
|
309 |
+
|
310 |
+
<div class="instructions">
|
311 |
+
<p><i class="fas fa-info-circle"></i> How to play:</p>
|
312 |
+
<ul>
|
313 |
+
<li>Use arrow keys or WASD to move your spaceship</li>
|
314 |
+
<li>Collect stars (★) to increase your score</li>
|
315 |
+
<li>Avoid asteroids (●) - they reduce your health</li>
|
316 |
+
<li>Collect power-ups (⦿) for special abilities</li>
|
317 |
+
<li>Survive as long as you can!</li>
|
318 |
+
</ul>
|
319 |
+
<p>Good luck, space explorer!</p>
|
320 |
+
</div>
|
321 |
+
</div>
|
322 |
+
|
323 |
+
<div id="game-screen">
|
324 |
+
<div id="player"></div>
|
325 |
+
<div id="shield"></div>
|
326 |
+
<div id="hud">
|
327 |
+
<span><i class="fas fa-heart"></i> <span id="health">100</span>%</span>
|
328 |
+
<span><i class="fas fa-star"></i> <span id="score">0</span></span>
|
329 |
+
<span><i class="fas fa-shield-alt"></i> <span id="shield-time">0</span>s</span>
|
330 |
+
</div>
|
331 |
+
</div>
|
332 |
+
|
333 |
+
<div id="game-over-screen">
|
334 |
+
<h1 class="title">GAME OVER</h1>
|
335 |
+
<p class="subtitle">Your spaceship couldn't survive the asteroid field!</p>
|
336 |
+
<p class="score">FINAL SCORE: <span id="final-score">0</span></p>
|
337 |
+
<p class="high-score">HIGH SCORE: <span id="high-score">0</span></p>
|
338 |
+
<button id="restart-button"><i class="fas fa-redo"></i> TRY AGAIN</button>
|
339 |
+
</div>
|
340 |
+
|
341 |
+
<div id="controls">
|
342 |
+
<div><i class="fas fa-arrow-up"></i> Move Up</div>
|
343 |
+
<div><i class="fas fa-arrow-left"></i> Move Left</div>
|
344 |
+
<div><i class="fas fa-arrow-right"></i> Move Right</div>
|
345 |
+
<div><i class="fas fa-arrow-down"></i> Move Down</div>
|
346 |
+
</div>
|
347 |
+
</div>
|
348 |
+
|
349 |
+
<script>
|
350 |
+
// Game variables
|
351 |
+
let gameActive = false;
|
352 |
+
let score = 0;
|
353 |
+
let health = 100;
|
354 |
+
let highScore = localStorage.getItem('galaxyExplorerHighScore') || 0;
|
355 |
+
let shieldActive = false;
|
356 |
+
let shieldTime = 0;
|
357 |
+
let starsCollected = 0;
|
358 |
+
|
359 |
+
// DOM elements
|
360 |
+
const gameContainer = document.getElementById('game-container');
|
361 |
+
const startScreen = document.getElementById('start-screen');
|
362 |
+
const gameScreen = document.getElementById('game-screen');
|
363 |
+
const gameOverScreen = document.getElementById('game-over-screen');
|
364 |
+
const player = document.getElementById('player');
|
365 |
+
const shield = document.getElementById('shield');
|
366 |
+
const healthDisplay = document.getElementById('health');
|
367 |
+
const scoreDisplay = document.getElementById('score');
|
368 |
+
const shieldTimeDisplay = document.getElementById('shield-time');
|
369 |
+
const finalScoreDisplay = document.getElementById('final-score');
|
370 |
+
const highScoreDisplay = document.getElementById('high-score');
|
371 |
+
const startButton = document.getElementById('start-button');
|
372 |
+
const restartButton = document.getElementById('restart-button');
|
373 |
+
const starsBg = document.getElementById('stars-bg');
|
374 |
+
const controls = document.getElementById('controls');
|
375 |
+
|
376 |
+
// Player properties
|
377 |
+
let playerX = 0;
|
378 |
+
let playerY = 0;
|
379 |
+
const playerSpeed = 5;
|
380 |
+
const playerWidth = 50;
|
381 |
+
const playerHeight = 50;
|
382 |
+
|
383 |
+
// Game objects
|
384 |
+
let asteroids = [];
|
385 |
+
let stars = [];
|
386 |
+
let particles = [];
|
387 |
+
let powerUps = [];
|
388 |
+
|
389 |
+
// Key states
|
390 |
+
const keys = {
|
391 |
+
ArrowUp: false,
|
392 |
+
ArrowDown: false,
|
393 |
+
ArrowLeft: false,
|
394 |
+
ArrowRight: false,
|
395 |
+
w: false,
|
396 |
+
a: false,
|
397 |
+
s: false,
|
398 |
+
d: false
|
399 |
+
};
|
400 |
+
|
401 |
+
// Create background stars
|
402 |
+
function createBackgroundStars() {
|
403 |
+
for (let i = 0; i < 100; i++) {
|
404 |
+
const star = document.createElement('div');
|
405 |
+
star.className = 'moving-stars';
|
406 |
+
star.style.left = `${Math.random() * 100}%`;
|
407 |
+
star.style.top = `${Math.random() * 100}%`;
|
408 |
+
star.style.width = `${Math.random() * 3 + 1}px`;
|
409 |
+
star.style.height = star.style.width;
|
410 |
+
star.style.animationDuration = `${Math.random() * 5 + 3}s`;
|
411 |
+
star.style.animationDelay = `${Math.random() * 5}s`;
|
412 |
+
starsBg.appendChild(star);
|
413 |
+
}
|
414 |
+
}
|
415 |
+
|
416 |
+
// Initialize game
|
417 |
+
function initGame() {
|
418 |
+
// Reset values
|
419 |
+
score = 0;
|
420 |
+
health = 100;
|
421 |
+
shieldActive = false;
|
422 |
+
shieldTime = 0;
|
423 |
+
starsCollected = 0;
|
424 |
+
|
425 |
+
// Clear game objects
|
426 |
+
asteroids.forEach(asteroid => asteroid.element.remove());
|
427 |
+
stars.forEach(star => star.element.remove());
|
428 |
+
particles.forEach(particle => particle.element.remove());
|
429 |
+
powerUps.forEach(powerUp => powerUp.element.remove());
|
430 |
+
|
431 |
+
asteroids = [];
|
432 |
+
stars = [];
|
433 |
+
particles = [];
|
434 |
+
powerUps = [];
|
435 |
+
|
436 |
+
// Position player
|
437 |
+
playerX = gameContainer.clientWidth / 2 - playerWidth / 2;
|
438 |
+
playerY = gameContainer.clientHeight - playerHeight - 20;
|
439 |
+
player.style.left = `${playerX}px`;
|
440 |
+
player.style.top = `${playerY}px`;
|
441 |
+
|
442 |
+
// Hide shield
|
443 |
+
shield.style.display = 'none';
|
444 |
+
|
445 |
+
// Update HUD
|
446 |
+
updateHUD();
|
447 |
+
|
448 |
+
// Show controls for 5 seconds
|
449 |
+
controls.style.opacity = 1;
|
450 |
+
setTimeout(() => {
|
451 |
+
animateControlsOut();
|
452 |
+
}, 5000);
|
453 |
+
}
|
454 |
+
|
455 |
+
function animateControlsOut() {
|
456 |
+
let opacity = 1;
|
457 |
+
const fadeOutInterval = setInterval(() => {
|
458 |
+
opacity -= 0.05;
|
459 |
+
controls.style.opacity = opacity;
|
460 |
+
if (opacity <= 0) {
|
461 |
+
clearInterval(fadeOutInterval);
|
462 |
+
controls.style.display = 'none';
|
463 |
+
}
|
464 |
+
}, 50);
|
465 |
+
}
|
466 |
+
|
467 |
+
// Start game
|
468 |
+
function startGame() {
|
469 |
+
gameActive = true;
|
470 |
+
startScreen.style.display = 'none';
|
471 |
+
gameOverScreen.style.display = 'none';
|
472 |
+
gameScreen.style.display = 'block';
|
473 |
+
|
474 |
+
initGame();
|
475 |
+
|
476 |
+
// Game loop
|
477 |
+
gameLoop();
|
478 |
+
|
479 |
+
// Spawn objects
|
480 |
+
setInterval(spawnAsteroid, 1500);
|
481 |
+
setInterval(spawnStar, 2000);
|
482 |
+
setInterval(spawnPowerUp, 10000);
|
483 |
+
|
484 |
+
// Shield timer
|
485 |
+
setInterval(updateShield, 1000);
|
486 |
+
}
|
487 |
+
|
488 |
+
// Game over
|
489 |
+
function endGame() {
|
490 |
+
gameActive = false;
|
491 |
+
gameOverScreen.style.display = 'flex';
|
492 |
+
finalScoreDisplay.textContent = score;
|
493 |
+
highScoreDisplay.textContent = highScore;
|
494 |
+
}
|
495 |
+
|
496 |
+
// Game loop
|
497 |
+
function gameLoop() {
|
498 |
+
if (!gameActive) return;
|
499 |
+
|
500 |
+
updatePlayer();
|
501 |
+
updateAsteroids();
|
502 |
+
updateStars();
|
503 |
+
updatePowerUps();
|
504 |
+
updateParticles();
|
505 |
+
|
506 |
+
checkCollisions();
|
507 |
+
|
508 |
+
requestAnimationFrame(gameLoop);
|
509 |
+
}
|
510 |
+
|
511 |
+
// Update player position
|
512 |
+
function updatePlayer() {
|
513 |
+
// Movement
|
514 |
+
if (keys.ArrowUp || keys.w) playerY -= playerSpeed;
|
515 |
+
if (keys.ArrowDown || keys.s) playerY += playerSpeed;
|
516 |
+
if (keys.ArrowLeft || keys.a) playerX -= playerSpeed;
|
517 |
+
if (keys.ArrowRight || keys.d) playerX += playerSpeed;
|
518 |
+
|
519 |
+
// Boundary checking
|
520 |
+
playerX = Math.max(0, Math.min(gameContainer.clientWidth - playerWidth, playerX));
|
521 |
+
playerY = Math.max(0, Math.min(gameContainer.clientHeight - playerHeight, playerY));
|
522 |
+
|
523 |
+
// Update position
|
524 |
+
player.style.left = `${playerX}px`;
|
525 |
+
player.style.top = `${playerY}px`;
|
526 |
+
|
527 |
+
// Update shield position
|
528 |
+
if (shieldActive) {
|
529 |
+
shield.style.left = `${playerX - 10}px`;
|
530 |
+
shield.style.top = `${playerY - 10}px`;
|
531 |
+
}
|
532 |
+
}
|
533 |
+
|
534 |
+
// Spawn asteroid
|
535 |
+
function spawnAsteroid() {
|
536 |
+
if (!gameActive) return;
|
537 |
+
|
538 |
+
const asteroid = document.createElement('div');
|
539 |
+
asteroid.className = 'asteroid';
|
540 |
+
|
541 |
+
// Random position at top of screen
|
542 |
+
const x = Math.random() * (gameContainer.clientWidth - 40);
|
543 |
+
const y = -40;
|
544 |
+
|
545 |
+
asteroid.style.left = `${x}px`;
|
546 |
+
asteroid.style.top = `${y}px`;
|
547 |
+
|
548 |
+
gameScreen.appendChild(asteroid);
|
549 |
+
|
550 |
+
// Random speed and rotation
|
551 |
+
const speed = Math.random() * 3 + 2;
|
552 |
+
const rotationSpeed = (Math.random() - 0.5) * 5;
|
553 |
+
let rotation = 0;
|
554 |
+
|
555 |
+
asteroids.push({
|
556 |
+
element: asteroid,
|
557 |
+
x, y,
|
558 |
+
speed,
|
559 |
+
rotationSpeed,
|
560 |
+
rotation,
|
561 |
+
width: 40,
|
562 |
+
height: 40
|
563 |
+
});
|
564 |
+
}
|
565 |
+
|
566 |
+
// Update asteroids
|
567 |
+
function updateAsteroids() {
|
568 |
+
asteroids.forEach(asteroid => {
|
569 |
+
asteroid.y += asteroid.speed;
|
570 |
+
asteroid.rotation += asteroid.rotationSpeed;
|
571 |
+
|
572 |
+
asteroid.element.style.top = `${asteroid.y}px`;
|
573 |
+
asteroid.element.style.transform = `rotate(${asteroid.rotation}deg)`;
|
574 |
+
|
575 |
+
// Remove if off screen
|
576 |
+
if (asteroid.y > gameContainer.clientHeight) {
|
577 |
+
asteroid.element.remove();
|
578 |
+
asteroids = asteroids.filter(a => a !== asteroid);
|
579 |
+
}
|
580 |
+
});
|
581 |
+
}
|
582 |
+
|
583 |
+
// Spawn star
|
584 |
+
function spawnStar() {
|
585 |
+
if (!gameActive || stars.length > 5) return;
|
586 |
+
|
587 |
+
const star = document.createElement('div');
|
588 |
+
star.className = 'star';
|
589 |
+
|
590 |
+
const x = Math.random() * (gameContainer.clientWidth - 30);
|
591 |
+
const y = Math.random() * (gameContainer.clientHeight - 100);
|
592 |
+
|
593 |
+
star.style.left = `${x}px`;
|
594 |
+
star.style.top = `${y}px`;
|
595 |
+
|
596 |
+
gameScreen.appendChild(star);
|
597 |
+
|
598 |
+
stars.push({
|
599 |
+
element: star,
|
600 |
+
x, y,
|
601 |
+
width: 30,
|
602 |
+
height: 30
|
603 |
+
});
|
604 |
+
}
|
605 |
+
|
606 |
+
// Update stars
|
607 |
+
function updateStars() {
|
608 |
+
stars.forEach(star => {
|
609 |
+
// Stars can move slowly
|
610 |
+
star.y += 0.2;
|
611 |
+
star.x += (Math.random() - 0.5) * 0.5;
|
612 |
+
|
613 |
+
star.element.style.top = `${star.y}px`;
|
614 |
+
star.element.style.left = `${star.x}px`;
|
615 |
+
|
616 |
+
// Wrap around screen
|
617 |
+
if (star.y > gameContainer.clientHeight) {
|
618 |
+
star.y = -30;
|
619 |
+
}
|
620 |
+
if (star.x > gameContainer.clientWidth) {
|
621 |
+
star.x = -30;
|
622 |
+
} else if (star.x < -30) {
|
623 |
+
star.x = gameContainer.clientWidth;
|
624 |
+
}
|
625 |
+
});
|
626 |
+
}
|
627 |
+
|
628 |
+
// Spawn power-up
|
629 |
+
function spawnPowerUp() {
|
630 |
+
if (!gameActive || powerUps.length > 0) return;
|
631 |
+
|
632 |
+
const powerUp = document.createElement('div');
|
633 |
+
powerUp.className = 'power-up';
|
634 |
+
|
635 |
+
// Add icon inside power-up
|
636 |
+
const powerUpTypes = ['shield', 'health', 'double-points'];
|
637 |
+
const type = powerUpTypes[Math.floor(Math.random() * powerUpTypes.length)];
|
638 |
+
|
639 |
+
const icon = document.createElement('i');
|
640 |
+
if (type === 'shield') {
|
641 |
+
icon.className = 'fas fa-shield-alt';
|
642 |
+
icon.style.color = '#00ffff';
|
643 |
+
} else if (type === 'health') {
|
644 |
+
icon.className = 'fas fa-heart';
|
645 |
+
icon.style.color = '#ff5555';
|
646 |
+
} else {
|
647 |
+
icon.className = 'fas fa-star';
|
648 |
+
icon.style.color = '#ffcc00';
|
649 |
+
}
|
650 |
+
|
651 |
+
powerUp.appendChild(icon);
|
652 |
+
|
653 |
+
const x = Math.random() * (gameContainer.clientWidth - 30);
|
654 |
+
const y = -30;
|
655 |
+
|
656 |
+
powerUp.style.left = `${x}px`;
|
657 |
+
powerUp.style.top = `${y}px`;
|
658 |
+
|
659 |
+
gameScreen.appendChild(powerUp);
|
660 |
+
|
661 |
+
powerUps.push({
|
662 |
+
element: powerUp,
|
663 |
+
x, y,
|
664 |
+
width: 30,
|
665 |
+
height: 30,
|
666 |
+
type
|
667 |
+
});
|
668 |
+
}
|
669 |
+
|
670 |
+
// Update power-ups
|
671 |
+
function updatePowerUps() {
|
672 |
+
powerUps.forEach(powerUp => {
|
673 |
+
powerUp.y += 2;
|
674 |
+
powerUp.element.style.top = `${powerUp.y}px`;
|
675 |
+
|
676 |
+
// Remove if off screen
|
677 |
+
if (powerUp.y > gameContainer.clientHeight) {
|
678 |
+
powerUp.element.remove();
|
679 |
+
powerUps = powerUps.filter(p => p !== powerUp);
|
680 |
+
}
|
681 |
+
});
|
682 |
+
}
|
683 |
+
|
684 |
+
// Check collisions
|
685 |
+
function checkCollisions() {
|
686 |
+
// Player with stars
|
687 |
+
stars.forEach(star => {
|
688 |
+
if (checkCollision(playerX, playerY, playerWidth, playerHeight,
|
689 |
+
star.x, star.y, star.width, star.height)) {
|
690 |
+
// Collect star
|
691 |
+
score += 10;
|
692 |
+
starsCollected++;
|
693 |
+
star.element.remove();
|
694 |
+
stars = stars.filter(s => s !== star);
|
695 |
+
|
696 |
+
// Create particles
|
697 |
+
createParticles(star.x + star.width/2, star.y + star.height/2, 10, '#ffcc00');
|
698 |
+
|
699 |
+
// Update HUD
|
700 |
+
updateHUD();
|
701 |
+
}
|
702 |
+
});
|
703 |
+
|
704 |
+
// Player with asteroids
|
705 |
+
asteroids.forEach(asteroid => {
|
706 |
+
if (checkCollision(playerX, playerY, playerWidth, playerHeight,
|
707 |
+
asteroid.x, asteroid.y, asteroid.width, asteroid.height)) {
|
708 |
+
if (shieldActive) {
|
709 |
+
// Shield protects from damage
|
710 |
+
asteroid.element.remove();
|
711 |
+
asteroids = asteroids.filter(a => a !== asteroid);
|
712 |
+
|
713 |
+
// Create explosion
|
714 |
+
createExplosion(asteroid.x + asteroid.width/2, asteroid.y + asteroid.height/2);
|
715 |
+
} else {
|
716 |
+
// Take damage
|
717 |
+
health -= 10;
|
718 |
+
|
719 |
+
// Create explosion
|
720 |
+
createExplosion(asteroid.x + asteroid.width/2, asteroid.y + asteroid.height/2);
|
721 |
+
|
722 |
+
// Remove asteroid
|
723 |
+
asteroid.element.remove();
|
724 |
+
asteroids = asteroids.filter(a => a !== asteroid);
|
725 |
+
|
726 |
+
// Shake player
|
727 |
+
player.style.transform = 'translateX(-5px)';
|
728 |
+
setTimeout(() => {
|
729 |
+
player.style.transform = 'translateX(5px)';
|
730 |
+
setTimeout(() => {
|
731 |
+
player.style.transform = 'translateX(0)';
|
732 |
+
}, 50);
|
733 |
+
}, 50);
|
734 |
+
|
735 |
+
// Check if game over
|
736 |
+
if (health <= 0) {
|
737 |
+
health = 0;
|
738 |
+
createExplosion(playerX + playerWidth/2, playerY + playerHeight/2, true);
|
739 |
+
setTimeout(endGame, 500);
|
740 |
+
}
|
741 |
+
}
|
742 |
+
|
743 |
+
// Update HUD
|
744 |
+
updateHUD();
|
745 |
+
}
|
746 |
+
});
|
747 |
+
|
748 |
+
// Player with power-ups
|
749 |
+
powerUps.forEach(powerUp => {
|
750 |
+
if (checkCollision(playerX, playerY, playerWidth, playerHeight,
|
751 |
+
powerUp.x, powerUp.y, powerUp.width, powerUp.height)) {
|
752 |
+
// Apply power-up effect
|
753 |
+
if (powerUp.type === 'shield') {
|
754 |
+
activateShield(15); // 15 seconds
|
755 |
+
} else if (powerUp.type === 'health') {
|
756 |
+
health = Math.min(100, health + 30);
|
757 |
+
} else {
|
758 |
+
score += 50;
|
759 |
+
}
|
760 |
+
|
761 |
+
// Create particles
|
762 |
+
createParticles(powerUp.x + powerUp.width/2, powerUp.y + powerUp.height/2, 15, '#00ffcc');
|
763 |
+
|
764 |
+
// Remove power-up
|
765 |
+
powerUp.element.remove();
|
766 |
+
powerUps = powerUps.filter(p => p !== powerUp);
|
767 |
+
|
768 |
+
// Update HUD
|
769 |
+
updateHUD();
|
770 |
+
}
|
771 |
+
});
|
772 |
+
}
|
773 |
+
|
774 |
+
// Check collision between two rectangles
|
775 |
+
function checkCollision(x1, y1, w1, h1, x2, y2, w2, h2) {
|
776 |
+
return x1 < x2 + w2 &&
|
777 |
+
x1 + w1 > x2 &&
|
778 |
+
y1 < y2 + h2 &&
|
779 |
+
y1 + h1 > y2;
|
780 |
+
}
|
781 |
+
|
782 |
+
// Create explosion effect
|
783 |
+
function createExplosion(x, y, isPlayer = false) {
|
784 |
+
const explosion = document.createElement('div');
|
785 |
+
explosion.className = 'explosion';
|
786 |
+
explosion.style.left = `${x - 30}px`;
|
787 |
+
explosion.style.top = `${y - 30}px`;
|
788 |
+
|
789 |
+
gameScreen.appendChild(explosion);
|
790 |
+
|
791 |
+
// Remove after animation
|
792 |
+
setTimeout(() => {
|
793 |
+
explosion.remove();
|
794 |
+
}, 500);
|
795 |
+
|
796 |
+
// Create particles for explosion
|
797 |
+
const particleCount = isPlayer ? 30 : 15;
|
798 |
+
const colors = isPlayer ? ['#ff5555', '#ffcc00', '#ffffff'] : ['#ff5555', '#ff9955'];
|
799 |
+
createParticles(x, y, particleCount, colors);
|
800 |
+
}
|
801 |
+
|
802 |
+
// Create particles
|
803 |
+
function createParticles(x, y, count, colors) {
|
804 |
+
// Convert single color to array if needed
|
805 |
+
if (typeof colors === 'string') {
|
806 |
+
colors = [colors];
|
807 |
+
}
|
808 |
+
|
809 |
+
for (let i = 0; i < count; i++) {
|
810 |
+
const particle = document.createElement('div');
|
811 |
+
particle.className = 'particle';
|
812 |
+
|
813 |
+
// Random color from options
|
814 |
+
const color = colors[Math.floor(Math.random() * colors.length)];
|
815 |
+
particle.style.backgroundColor = color;
|
816 |
+
|
817 |
+
// Random size
|
818 |
+
const size = Math.random() * 5 + 2;
|
819 |
+
particle.style.width = `${size}px`;
|
820 |
+
particle.style.height = `${size}px`;
|
821 |
+
|
822 |
+
// Random position around center
|
823 |
+
const angle = Math.random() * Math.PI * 2;
|
824 |
+
const distance = Math.random() * 30;
|
825 |
+
|
826 |
+
const particleX = x + Math.cos(angle) * distance;
|
827 |
+
const particleY = y + Math.sin(angle) * distance;
|
828 |
+
|
829 |
+
particle.style.left = `${particleX}px`;
|
830 |
+
particle.style.top = `${particleY}px`;
|
831 |
+
|
832 |
+
// Random velocity
|
833 |
+
const vx = (Math.random() - 0.5) * 5;
|
834 |
+
const vy = (Math.random() - 0.5) * 5 - 3;
|
835 |
+
|
836 |
+
gameScreen.appendChild(particle);
|
837 |
+
|
838 |
+
particles.push({
|
839 |
+
element: particle,
|
840 |
+
x: particleX,
|
841 |
+
y: particleY,
|
842 |
+
vx,
|
843 |
+
vy,
|
844 |
+
life: 100,
|
845 |
+
decay: Math.random() * 3 + 1
|
846 |
+
});
|
847 |
+
}
|
848 |
+
}
|
849 |
+
|
850 |
+
// Update particles
|
851 |
+
function updateParticles() {
|
852 |
+
particles.forEach(particle => {
|
853 |
+
particle.x += particle.vx;
|
854 |
+
particle.y += particle.vy;
|
855 |
+
particle.vy += 0.1; // Gravity
|
856 |
+
particle.life -= particle.decay;
|
857 |
+
|
858 |
+
particle.element.style.left = `${particle.x}px`;
|
859 |
+
particle.element.style.top = `${particle.y}px`;
|
860 |
+
particle.element.style.opacity = particle.life / 100;
|
861 |
+
|
862 |
+
// Remove if dead
|
863 |
+
if (particle.life <= 0) {
|
864 |
+
particle.element.remove();
|
865 |
+
particles = particles.filter(p => p !== particle);
|
866 |
+
}
|
867 |
+
});
|
868 |
+
}
|
869 |
+
|
870 |
+
// Activate shield
|
871 |
+
function activateShield(duration) {
|
872 |
+
shieldActive = true;
|
873 |
+
shieldTime = duration;
|
874 |
+
shield.style.display = 'block';
|
875 |
+
|
876 |
+
// Shield pulse effect
|
877 |
+
let pulseSize = 1;
|
878 |
+
const pulseInterval = setInterval(() => {
|
879 |
+
pulseSize = pulseSize === 1 ? 0.9 : 1;
|
880 |
+
shield.style.transform = `scale(${pulseSize})`;
|
881 |
+
}, 300);
|
882 |
+
|
883 |
+
// End shield when time is up
|
884 |
+
setTimeout(() => {
|
885 |
+
clearInterval(pulseInterval);
|
886 |
+
shieldActive = false;
|
887 |
+
shield.style.display = 'none';
|
888 |
+
}, duration * 1000);
|
889 |
+
}
|
890 |
+
|
891 |
+
// Update shield timer
|
892 |
+
function updateShield() {
|
893 |
+
if (shieldActive) {
|
894 |
+
shieldTime--;
|
895 |
+
if (shieldTime <= 0) {
|
896 |
+
shieldActive = false;
|
897 |
+
shield.style.display = 'none';
|
898 |
+
}
|
899 |
+
}
|
900 |
+
shieldTimeDisplay.textContent = shieldTime;
|
901 |
+
}
|
902 |
+
|
903 |
+
// Update HUD
|
904 |
+
function updateHUD() {
|
905 |
+
healthDisplay.textContent = health;
|
906 |
+
scoreDisplay.textContent = score;
|
907 |
+
shieldTimeDisplay.textContent = shieldTime;
|
908 |
+
|
909 |
+
// Update high score if needed
|
910 |
+
if (score > highScore) {
|
911 |
+
highScore = score;
|
912 |
+
localStorage.setItem('galaxyExplorerHighScore', highScore);
|
913 |
+
}
|
914 |
+
}
|
915 |
+
|
916 |
+
// Event listeners
|
917 |
+
startButton.addEventListener('click', startGame);
|
918 |
+
restartButton.addEventListener('click', startGame);
|
919 |
+
|
920 |
+
// Keyboard controls
|
921 |
+
document.addEventListener('keydown', (e) => {
|
922 |
+
if (keys.hasOwnProperty(e.key)) {
|
923 |
+
keys[e.key] = true;
|
924 |
+
|
925 |
+
// Show controls again if pressed
|
926 |
+
if (controls.style.display === 'none') {
|
927 |
+
controls.style.display = 'flex';
|
928 |
+
controls.style.opacity = 1;
|
929 |
+
setTimeout(() => {
|
930 |
+
animateControlsOut();
|
931 |
+
}, 3000);
|
932 |
+
}
|
933 |
+
}
|
934 |
+
});
|
935 |
+
|
936 |
+
document.addEventListener('keyup', (e) => {
|
937 |
+
if (keys.hasOwnProperty(e.key)) {
|
938 |
+
keys[e.key] = false;
|
939 |
+
}
|
940 |
+
});
|
941 |
+
|
942 |
+
// Touch controls for mobile
|
943 |
+
let touchStartX = 0;
|
944 |
+
let touchStartY = 0;
|
945 |
+
|
946 |
+
gameContainer.addEventListener('touchstart', (e) => {
|
947 |
+
touchStartX = e.touches[0].clientX;
|
948 |
+
touchStartY = e.touches[0].clientY;
|
949 |
+
|
950 |
+
// Show controls
|
951 |
+
controls.style.display = 'flex';
|
952 |
+
controls.style.opacity = 1;
|
953 |
+
setTimeout(() => {
|
954 |
+
animateControlsOut();
|
955 |
+
}, 3000);
|
956 |
+
}, false);
|
957 |
+
|
958 |
+
gameContainer.addEventListener('touchmove', (e) => {
|
959 |
+
if (!touchStartX || !touchStartY) return;
|
960 |
+
|
961 |
+
const touchEndX = e.touches[0].clientX;
|
962 |
+
const touchEndY = e.touches[0].clientY;
|
963 |
+
|
964 |
+
const dx = touchEndX - touchStartX;
|
965 |
+
const dy = touchEndY - touchStartY;
|
966 |
+
|
967 |
+
// Determine direction
|
968 |
+
if (Math.abs(dx) > Math.abs(dy)) {
|
969 |
+
// Horizontal movement
|
970 |
+
if (dx > 0) {
|
971 |
+
keys.ArrowRight = true;
|
972 |
+
keys.ArrowLeft = false;
|
973 |
+
} else {
|
974 |
+
keys.ArrowLeft = true;
|
975 |
+
keys.ArrowRight = false;
|
976 |
+
}
|
977 |
+
keys.ArrowUp = false;
|
978 |
+
keys.ArrowDown = false;
|
979 |
+
} else {
|
980 |
+
// Vertical movement
|
981 |
+
if (dy > 0) {
|
982 |
+
keys.ArrowDown = true;
|
983 |
+
keys.ArrowUp = false;
|
984 |
+
} else {
|
985 |
+
keys.ArrowUp = true;
|
986 |
+
keys.ArrowDown = false;
|
987 |
+
}
|
988 |
+
keys.ArrowLeft = false;
|
989 |
+
keys.ArrowRight = false;
|
990 |
+
}
|
991 |
+
|
992 |
+
e.preventDefault();
|
993 |
+
}, false);
|
994 |
+
|
995 |
+
gameContainer.addEventListener('touchend', () => {
|
996 |
+
keys.ArrowUp = false;
|
997 |
+
keys.ArrowDown = false;
|
998 |
+
keys.ArrowLeft = false;
|
999 |
+
keys.ArrowRight = false;
|
1000 |
+
touchStartX = 0;
|
1001 |
+
touchStartY = 0;
|
1002 |
+
}, false);
|
1003 |
+
|
1004 |
+
// Initialize background stars
|
1005 |
+
createBackgroundStars();
|
1006 |
+
</script>
|
1007 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: absolute; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">This website has been generated by <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
1008 |
+
</html>
|