import bpy from .materials import floor_mat def plot_floor(data, big_plane=True): # Create a floor minx, miny, _ = data.min(axis=(0, 1)) maxx, maxy, _ = data.max(axis=(0, 1)) location = ((maxx + minx)/2, (maxy + miny)/2, 0) # a little bit bigger scale = (1.08*(maxx - minx)/2, 1.08*(maxy - miny)/2, 1) bpy.ops.mesh.primitive_plane_add(size=2, enter_editmode=False, align='WORLD', location=location, scale=(1, 1, 1)) bpy.ops.transform.resize(value=scale, orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) obj = bpy.data.objects["Plane"] obj.name = "SmallPlane" obj.data.name = "SmallPlane" if not big_plane: obj.active_material = floor_mat(color=(0.2, 0.2, 0.2, 1)) else: obj.active_material = floor_mat(color=(0.1, 0.1, 0.1, 1)) if big_plane: location = ((maxx + minx)/2, (maxy + miny)/2, -0.01) bpy.ops.mesh.primitive_plane_add(size=2, enter_editmode=False, align='WORLD', location=location, scale=(1, 1, 1)) bpy.ops.transform.resize(value=[2*x for x in scale], orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) obj = bpy.data.objects["Plane"] obj.name = "BigPlane" obj.data.name = "BigPlane" obj.active_material = floor_mat(color=(0.2, 0.2, 0.2, 1)) def show_trajectory(coords): for i, coord in enumerate(coords): import matplotlib cmap = matplotlib.cm.get_cmap('Greens') begin = 0.45 end = 1.0 frac = i / len(coords) rgb_color = cmap(begin + (end - begin) * frac) x, y, z = coord bpy.ops.mesh.primitive_uv_sphere_add(radius=0.04, location=(x, y, z)) obj = bpy.context.active_object mat = bpy.data.materials.new(name="SphereMaterial") obj.data.materials.append(mat) mat.use_nodes = True bsdf = mat.node_tree.nodes["Principled BSDF"] bsdf.inputs['Base Color'].default_value = rgb_color bpy.ops.object.mode_set(mode='OBJECT')