# Prepare the rendering data ## Environment The rendering codes are mainly based on [BlenderProc](https://github.com/DLR-RM/BlenderProc). Thanks for the great tool. BlenderProc uses blender Cycle engine to render the images by default, which may meet long-time hanging problem in some specific GPUs (like A800, tested already) ` cd ./render_codes pip install -r requirements.txt ` ## How to use the code Here we provide two rendering scripts `blenderProc_ortho.py` and `blenderProc_persp.py`, which use **orthogonal** camera and **perspective** camera to render the objects respectively. ### Use `blenderProc_ortho.py` to render images of a single object ` blenderproc run --blender-install-path /mnt/pfs/users/longxiaoxiao/workplace/blender blenderProc_ortho.py --object_path /mnt/pfs/data/objaverse_lvis_glbs/c7/c70e8817b5a945aca8bb37e02ddbc6f9.glb --view 0 --output_folder ./out_renderings/ --object_uid c70e8817b5a945aca8bb37e02ddbc6f9 --ortho_scale 1.35 --resolution 512 --random_pose ` Here `--view` denotes a tag for the rendering images, since you may render an object multiple times, `--ortho_scale` decides the scaling of rendered object in the image, `--random_pose` will randomly rotate the object before rendering. ### Use `blenderProc_persp.py` to render images of a single object ` blenderproc run --blender-install-path /mnt/pfs/users/longxiaoxiao/workplace/blender blenderProc_persp.py --object_path ${the object path} --view 0 --output_folder ${your save path} --object_uid ${object_uid} --radius 2.0 --random_pose ` Here `--radius` denotes the distance of between the camera and the object origin. ### Render objects in distributed mode see `render_batch_ortho.sh` and `render_batch_persp.sh` for commands.