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"""gr.Slider() component."""
from __future__ import annotations
import math
import random
from collections.abc import Callable, Sequence
from typing import TYPE_CHECKING, Any
from gradio_client.documentation import document
from gradio.components.base import Component, FormComponent
from gradio.events import Events
if TYPE_CHECKING:
from gradio.components import Timer
@document()
class Slider(FormComponent):
"""
Creates a slider that ranges from {minimum} to {maximum} with a step size of {step}.
Demos: sentence_builder, slider_release, interface_random_slider, blocks_random_slider
Guides: create-your-own-friends-with-a-gan
"""
EVENTS = [Events.change, Events.input, Events.release]
def __init__(
self,
minimum: float = 0,
maximum: float = 100,
value: float | Callable | None = None,
*,
step: float | None = None,
label: str | None = None,
info: str | None = None,
every: Timer | float | None = None,
inputs: Component | Sequence[Component] | set[Component] | None = None,
show_label: bool | None = None,
container: bool = True,
scale: int | None = None,
min_width: int = 160,
interactive: bool | None = None,
visible: bool = True,
elem_id: str | None = None,
elem_classes: list[str] | str | None = None,
render: bool = True,
key: int | str | None = None,
randomize: bool = False,
):
"""
Parameters:
minimum: minimum value for slider.
maximum: maximum value for slider.
value: default value. If callable, the function will be called whenever the app loads to set the initial value of the component. Ignored if randomized=True.
step: increment between slider values.
label: the label for this component, displayed above the component if `show_label` is `True` and is also used as the header if there are a table of examples for this component. If None and used in a `gr.Interface`, the label will be the name of the parameter this component corresponds to.
info: additional component description, appears below the label in smaller font. Supports markdown / HTML syntax.
every: Continously calls `value` to recalculate it if `value` is a function (has no effect otherwise). Can provide a Timer whose tick resets `value`, or a float that provides the regular interval for the reset Timer.
inputs: Components that are used as inputs to calculate `value` if `value` is a function (has no effect otherwise). `value` is recalculated any time the inputs change.
show_label: if True, will display label.
container: If True, will place the component in a container - providing some extra padding around the border.
scale: relative size compared to adjacent Components. For example if Components A and B are in a Row, and A has scale=2, and B has scale=1, A will be twice as wide as B. Should be an integer. scale applies in Rows, and to top-level Components in Blocks where fill_height=True.
min_width: minimum pixel width, will wrap if not sufficient screen space to satisfy this value. If a certain scale value results in this Component being narrower than min_width, the min_width parameter will be respected first.
interactive: if True, slider will be adjustable; if False, adjusting will be disabled. If not provided, this is inferred based on whether the component is used as an input or output.
visible: If False, component will be hidden.
elem_id: An optional string that is assigned as the id of this component in the HTML DOM. Can be used for targeting CSS styles.
elem_classes: An optional list of strings that are assigned as the classes of this component in the HTML DOM. Can be used for targeting CSS styles.
render: If False, component will not render be rendered in the Blocks context. Should be used if the intention is to assign event listeners now but render the component later.
key: if assigned, will be used to assume identity across a re-render. Components that have the same key across a re-render will have their value preserved.
randomize: If True, the value of the slider when the app loads is taken uniformly at random from the range given by the minimum and maximum.
"""
self.minimum = minimum
self.maximum = maximum
if step is None:
difference = maximum - minimum
power = math.floor(math.log10(difference) - 2)
self.step = 10**power
else:
self.step = step
if randomize:
value = self.get_random_value
super().__init__(
label=label,
info=info,
every=every,
inputs=inputs,
show_label=show_label,
container=container,
scale=scale,
min_width=min_width,
interactive=interactive,
visible=visible,
elem_id=elem_id,
elem_classes=elem_classes,
render=render,
key=key,
value=value,
)
def api_info(self) -> dict[str, Any]:
return {
"type": "number",
"description": f"numeric value between {self.minimum} and {self.maximum}",
}
def example_payload(self) -> Any:
return self.minimum
def example_value(self) -> Any:
return self.minimum
def get_random_value(self):
n_steps = int((self.maximum - self.minimum) / self.step)
step = random.randint(0, n_steps)
value = self.minimum + step * self.step
# Round to number of decimals in step so that UI doesn't display long decimals
n_decimals = max(str(self.step)[::-1].find("."), 0)
if n_decimals:
value = round(value, n_decimals)
return value
def postprocess(self, value: float | None) -> float:
"""
Parameters:
value: Expects an {int} or {float} returned from function and sets slider value to it as long as it is within range (otherwise, sets to minimum value).
Returns:
The value of the slider within the range.
"""
return self.minimum if value is None else value
def preprocess(self, payload: float) -> float:
"""
Parameters:
payload: slider value
Returns:
Passes slider value as a {float} into the function.
"""
return payload