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GaussianAnything-AIGC3D
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/glm
/glm
/geometric.hpp
/// @ref core | |
/// @file glm/geometric.hpp | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | |
/// | |
/// @defgroup core_func_geometric Geometric functions | |
/// @ingroup core | |
/// | |
/// These operate on vectors as vectors, not component-wise. | |
/// | |
/// Include <glm/geometric.hpp> to use these core features. | |
namespace glm | |
{ | |
/// @addtogroup core_func_geometric | |
/// @{ | |
/// Returns the length of x, i.e., sqrt(x * x). | |
/// | |
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. | |
/// @tparam T Floating-point scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | |
template<length_t L, typename T, qualifier Q> | |
GLM_FUNC_DECL T length(vec<L, T, Q> const& x); | |
/// Returns the distance between p0 and p1, i.e., length(p0 - p1). | |
/// | |
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. | |
/// @tparam T Floating-point scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | |
template<length_t L, typename T, qualifier Q> | |
GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1); | |
/// Returns the dot product of x and y, i.e., result = x * y. | |
/// | |
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. | |
/// @tparam T Floating-point scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | |
template<length_t L, typename T, qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y); | |
/// Returns the cross product of x and y. | |
/// | |
/// @tparam T Floating-point scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | |
template<typename T, qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y); | |
/// Returns a vector in the same direction as x but with length of 1. | |
/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. | |
/// | |
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. | |
/// @tparam T Floating-point scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | |
template<length_t L, typename T, qualifier Q> | |
GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x); | |
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N. | |
/// | |
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. | |
/// @tparam T Floating-point scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | |
template<length_t L, typename T, qualifier Q> | |
GLM_FUNC_DECL vec<L, T, Q> faceforward( | |
vec<L, T, Q> const& N, | |
vec<L, T, Q> const& I, | |
vec<L, T, Q> const& Nref); | |
/// For the incident vector I and surface orientation N, | |
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. | |
/// | |
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. | |
/// @tparam T Floating-point scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | |
template<length_t L, typename T, qualifier Q> | |
GLM_FUNC_DECL vec<L, T, Q> reflect( | |
vec<L, T, Q> const& I, | |
vec<L, T, Q> const& N); | |
/// For the incident vector I and surface normal N, | |
/// and the ratio of indices of refraction eta, | |
/// return the refraction vector. | |
/// | |
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. | |
/// @tparam T Floating-point scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | |
template<length_t L, typename T, qualifier Q> | |
GLM_FUNC_DECL vec<L, T, Q> refract( | |
vec<L, T, Q> const& I, | |
vec<L, T, Q> const& N, | |
T eta); | |
/// @} | |
}//namespace glm | |