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Running
on
Zero
import torch | |
import numpy as np | |
# NOTE: from PyTorch3D | |
def axis_angle_to_quaternion(axis_angle: torch.Tensor) -> torch.Tensor: | |
""" | |
Convert rotations given as axis/angle to quaternions. | |
Args: | |
axis_angle: Rotations given as a vector in axis angle form, | |
as a tensor of shape (..., 3), where the magnitude is | |
the angle turned anticlockwise in radians around the | |
vector's direction. | |
Returns: | |
quaternions with real part first, as tensor of shape (..., 4). | |
""" | |
angles = torch.norm(axis_angle, p=2, dim=-1, keepdim=True) | |
half_angles = angles * 0.5 | |
eps = 1e-6 | |
small_angles = angles.abs() < eps | |
sin_half_angles_over_angles = torch.empty_like(angles) | |
sin_half_angles_over_angles[~small_angles] = ( | |
torch.sin(half_angles[~small_angles]) / angles[~small_angles] | |
) | |
# for x small, sin(x/2) is about x/2 - (x/2)^3/6 | |
# so sin(x/2)/x is about 1/2 - (x*x)/48 | |
sin_half_angles_over_angles[small_angles] = ( | |
0.5 - (angles[small_angles] * angles[small_angles]) / 48 | |
) | |
quaternions = torch.cat( | |
[torch.cos(half_angles), axis_angle * sin_half_angles_over_angles], dim=-1 | |
) | |
return quaternions | |
# NOTE: from PyTorch3D | |
def quaternion_to_matrix(quaternions: torch.Tensor) -> torch.Tensor: | |
""" | |
Convert rotations given as quaternions to rotation matrices. | |
Args: | |
quaternions: quaternions with real part first, | |
as tensor of shape (..., 4). | |
Returns: | |
Rotation matrices as tensor of shape (..., 3, 3). | |
""" | |
r, i, j, k = torch.unbind(quaternions, -1) | |
# pyre-fixme[58]: `/` is not supported for operand types `float` and `Tensor`. | |
two_s = 2.0 / (quaternions * quaternions).sum(-1) | |
o = torch.stack( | |
( | |
1 - two_s * (j * j + k * k), | |
two_s * (i * j - k * r), | |
two_s * (i * k + j * r), | |
two_s * (i * j + k * r), | |
1 - two_s * (i * i + k * k), | |
two_s * (j * k - i * r), | |
two_s * (i * k - j * r), | |
two_s * (j * k + i * r), | |
1 - two_s * (i * i + j * j), | |
), | |
-1, | |
) | |
return o.reshape(quaternions.shape[:-1] + (3, 3)) | |
# NOTE: from PyTorch3D | |
def axis_angle_to_matrix(axis_angle: torch.Tensor) -> torch.Tensor: | |
""" | |
Convert rotations given as axis/angle to rotation matrices. | |
Args: | |
axis_angle: Rotations given as a vector in axis angle form, | |
as a tensor of shape (..., 3), where the magnitude is | |
the angle turned anticlockwise in radians around the | |
vector's direction. | |
Returns: | |
Rotation matrices as tensor of shape (..., 3, 3). | |
""" | |
return quaternion_to_matrix(axis_angle_to_quaternion(axis_angle)) | |