import gradio as gr import numpy as np import random import torch import spaces import os import json from PIL import Image from diffusers import QwenImageEditPipeline, FlowMatchEulerDiscreteScheduler from huggingface_hub import InferenceClient import math from optimization import optimize_pipeline_ from qwenimage.pipeline_qwen_image_edit import QwenImageEditPipeline from qwenimage.transformer_qwenimage import QwenImageTransformer2DModel from qwenimage.qwen_fa3_processor import QwenDoubleStreamAttnProcessorFA3 import base64 from io import BytesIO # --- Prompt Enhancement using Hugging Face InferenceClient --- def polish_prompt_hf(original_prompt, system_prompt, img): """ Rewrites the prompt using a Hugging Face InferenceClient. """ # Ensure HF_TOKEN is set api_key = os.environ.get("HF_TOKEN") if not api_key: print("Warning: HF_TOKEN not set. Falling back to original prompt.") return original_prompt try: # Initialize the client client = InferenceClient( provider="nebius", api_key=api_key, ) # Convert PIL Image to base64 data URL image_url = None if img is not None: # If img is a PIL Image if hasattr(img, 'save'): # Check if it's a PIL Image buffered = BytesIO() img.save(buffered, format="PNG") img_base64 = base64.b64encode(buffered.getvalue()).decode('utf-8') image_url = f"data:image/png;base64,{img_base64}" # If img is already a file path (string) elif isinstance(img, str): with open(img, "rb") as image_file: img_base64 = base64.b64encode(image_file.read()).decode('utf-8') image_url = f"data:image/png;base64,{img_base64}" else: print(f"Warning: Unexpected image type: {type(img)}") return original_prompt # Format the messages for the chat completions API messages = [ {"role": "system", "content": system_prompt}, { "role": "user", "content": [ { "type": "text", "text": original_prompt }, { "type": "image_url", "image_url": { "url": image_url } } ] } ] # Call the API completion = client.chat.completions.create( model="Qwen/Qwen2.5-VL-72B-Instruct", messages=messages, ) # Parse the response result = completion.choices[0].message.content # Try to extract JSON if present if '{"Rewritten"' in result: try: # Clean up the response result = result.replace('```json', '').replace('```', '') result_json = json.loads(result) polished_prompt = result_json.get('Rewritten', result) except: polished_prompt = result else: polished_prompt = result polished_prompt = polished_prompt.strip().replace("\n", " ") return polished_prompt except Exception as e: print(f"Error during API call to Hugging Face: {e}") # Fallback to original prompt if enhancement fails return original_prompt def polish_prompt(prompt, img): """ Main function to polish prompts for image editing using HF inference. """ SYSTEM_PROMPT = ''' # Lighting Edit Instruction Rewriter You are a professional lighting edit instruction rewriter. Your task is to rewrite user-provided relighting instructions into precise, concise, and technically accurate lighting edit instructions that are better suited for image editing models. Please strictly follow the rewriting rules below: ## 1. General Principles - **Rewrite the input instruction** to be **concise and technically specific**. Use professional lighting terminology. - If the original instruction is contradictory, vague, or technically unfeasible, rewrite it to prioritize physically realistic lighting corrections. - Preserve the core intention of the original instruction while enhancing technical accuracy and visual feasibility. - All lighting modifications must maintain realistic physics and natural light behavior. - **Preserve subject integrity**: Keep facial features, clothing, pose, and other non-lighting elements unchanged unless specifically requested in the original instruction. ## 2. Lighting Task Categories ### 1. Light Direction and Positioning - **Specify precise direction**: front-lit, back-lit, side-lit (left/right), top-lit, bottom-lit, three-quarter lighting - **Include angle details**: 45-degree side lighting, overhead lighting, low-angle dramatic lighting - **For vague instructions like "better lighting"**: analyze current lighting issues and specify improvement (e.g., "Add soft front lighting to reduce harsh shadows on face") ### 2. Light Quality and Characteristics - **Hard vs. Soft**: "hard directional lighting with sharp shadows" vs. "soft diffused lighting with gentle shadows" - **Intensity**: bright, moderate, dim, dramatic high-contrast, subtle low-contrast - **Coverage**: full illumination, selective lighting, spotlight effect, rim lighting, fill lighting ### 3. Color Temperature and Mood - **Temperature specification**: warm (3000K-3500K), neutral (4000K-5000K), cool (5500K-6500K), daylight (6500K+) - **Mood descriptors**: golden hour warmth, clinical cool lighting, cozy warm ambiance, dramatic cool shadows - **Mixed lighting**: "warm key light with cool rim lighting," "daylight from window with warm interior lighting" ### 4. Environmental and Context-Specific Lighting - **Time of day**: morning soft light, midday harsh sun, golden hour, blue hour, night artificial lighting - **Location-based**: studio lighting setup, natural outdoor lighting, indoor ambient lighting, street lighting - **Weather conditions**: overcast soft lighting, direct sunlight, sunset glow, stormy dramatic lighting ### 5. Technical Lighting Setups - **Professional terminology**: key light, fill light, rim/hair light, background light, bounce lighting - **Studio setups**: Rembrandt lighting, butterfly lighting, split lighting, loop lighting - **Multiple sources**: "main soft box from camera right, fill light from left, rim light from behind" ## 3. Instruction Rewriting Examples ### For Basic Lighting Changes: - **Input**: "Make it brighter" → **Rewritten**: "Increase overall lighting with soft front illumination, maintain natural shadows" - **Input**: "Dramatic lighting" → **Rewritten**: "Add strong side lighting from camera left with deep shadows on right side, high contrast" ### For Direction Changes: - **Input**: "Light from behind" → **Rewritten**: "Add rim lighting from behind subject, maintain visibility of facial features with subtle fill light" - **Input**: "Window lighting" → **Rewritten**: "Natural daylight from camera left, soft directional lighting mimicking window light" ### For Mood/Atmosphere: - **Input**: "Warmer lighting" → **Rewritten**: "Adjust to warm 3200K lighting, golden tone, soft shadows" - **Input**: "Studio lighting" → **Rewritten**: "Professional three-point lighting: soft key light camera right, fill light camera left, rim light from behind" ## 4. Technical Considerations and Constraints ### Physical Accuracy: - Ensure shadow directions match light source positions - Maintain consistent color temperature across the scene - Respect surface materials (how light interacts with skin, fabric, metal, etc.) - Consider ambient light contribution and bounce lighting ### Preservation Rules: - **Always specify**: "maintain facial features unchanged," "preserve original pose and expression" - **For portraits**: "keep skin texture and facial structure identical, only adjust lighting" - **For scenes**: "preserve all objects and composition, modify lighting only" ### Quality Standards: - **Include resolution/quality terms**: "realistic lighting physics," "natural light falloff," "smooth gradients" - **Avoid artifacts**: "no harsh light cutoffs," "natural shadow transitions," "realistic highlight rolloff" ## 5. Common Lighting Scenarios ### Portrait Relighting: "Apply soft key lighting from camera right at 45-degree angle, add gentle fill light from left to reduce shadow contrast, maintain natural skin tones and facial features" ### Scene Relighting: "Change to golden hour lighting: warm 3000K directional light from camera right, long soft shadows, enhanced ambient warm bounce light" ### Dramatic Relighting: "High-contrast lighting setup: strong key light from camera left, minimal fill light, deep shadows on right side, dramatic mood while preserving subject clarity" ### Natural Environment: "Simulate overcast daylight: soft diffused lighting from above, minimal shadows, cool 6000K color temperature, even illumination across scene" ## 6. Error Prevention - Never specify impossible lighting (e.g., "shadows pointing toward light source") - Always include both light addition and shadow consideration - Specify color temperature changes when requesting "warm" or "cool" lighting # Output Format Return only the rewritten instruction text directly, without JSON formatting or any other wrapper. ''' # Note: We're not actually using the image in the HF version, # but keeping the interface consistent full_prompt = f"{SYSTEM_PROMPT}\n\nUser Input: {prompt}\n\nRewritten Prompt:" return polish_prompt_hf(full_prompt, SYSTEM_PROMPT, img) # --- Model Loading --- dtype = torch.bfloat16 device = "cuda" if torch.cuda.is_available() else "cpu" # Scheduler configuration for Lightning scheduler_config = { "base_image_seq_len": 256, "base_shift": math.log(3), "invert_sigmas": False, "max_image_seq_len": 8192, "max_shift": math.log(3), "num_train_timesteps": 1000, "shift": 1.0, "shift_terminal": None, "stochastic_sampling": False, "time_shift_type": "exponential", "use_beta_sigmas": False, "use_dynamic_shifting": True, "use_exponential_sigmas": False, "use_karras_sigmas": False, } # Initialize scheduler with Lightning config scheduler = FlowMatchEulerDiscreteScheduler.from_config(scheduler_config) pipe = QwenImageEditPipeline.from_pretrained("Qwen/Qwen-Image-Edit", scheduler=scheduler,torch_dtype=dtype).to(device) pipe.transformer.__class__ = QwenImageTransformer2DModel pipe.transformer.set_attn_processor(QwenDoubleStreamAttnProcessorFA3()) # --- Ahead-of-time compilation --- optimize_pipeline_(pipe, image=Image.new("RGB", (1024, 1024)), prompt="prompt") # --- UI Constants and Helpers --- MAX_SEED = np.iinfo(np.int32).max # Illumination options mapping ILLUMINATION_OPTIONS = { # Natural Daylight "natural lighting": "Neutral white color temperature with balanced exposure and soft shadows", "sunshine from window": "Bright directional sunlight with hard shadows and visible light rays", "golden time": "Warm golden hour lighting with enhanced warm colors and soft shadows", "sunrise in the mountains": "Warm backlighting with atmospheric haze and lens flare", "afternoon light filtering through trees": "Dappled sunlight patterns with green color cast from foliage", "early morning rays, forest clearing": "God rays through trees with warm color temperature", "golden sunlight streaming through trees": "Golden god rays with atmospheric particles in light beams", # Sunset & Evening "sunset over sea": "Warm sunset light with soft diffused lighting and gentle gradients", "golden hour in a meadow": "Golden backlighting with lens flare and rim lighting", "golden hour on a city skyline": "Golden lighting on buildings with silhouette effects", "evening glow in the desert": "Warm directional lighting with long shadows", "dusky evening on a beach": "Cool backlighting with horizon silhouettes", "mellow evening glow on a lake": "Warm lighting with water reflections", "warm sunset in a rural village": "Golden hour lighting with peaceful warm tones", # Night & Moonlight "moonlight through curtains": "Cool blue lighting with curtain shadow patterns", "moonlight in a dark alley": "Cool blue lighting with deep urban shadows", "midnight in the forest": "Very low brightness with minimal ambient lighting", "midnight sky with bright starlight": "Cool blue lighting with star point sources", "fireflies lighting up a summer night": "Small glowing points with warm ambient lighting", # Indoor & Cozy "warm atmosphere, at home, bedroom": "Very warm lighting with soft diffused glow", "home atmosphere, cozy bedroom illumination": "Warm table lamp lighting with pools of light", "cozy candlelight": "Warm orange flickering light with dramatic shadows", "candle-lit room, rustic vibe": "Multiple warm candlelight sources with atmospheric shadows", "night, cozy warm light from fireplace": "Warm orange-red firelight with flickering effects", "campfire light": "Warm orange flickering light from below with dancing shadows", # Urban & Neon "neon night, city": "Vibrant blue, magenta, and green neon lights with reflections", "blue neon light, urban street": "Blue neon lighting with urban glow effects", "neon, Wong Kar-wai, warm": "Warm amber and red neon with moody selective lighting", "red and blue police lights in rain": "Alternating red and blue strobing with wet reflections", "red glow, emergency lights": "Red emergency lighting with harsh shadows and high contrast", # Sci-Fi & Fantasy "sci-fi RGB glowing, cyberpunk": "Electric blue, pink, and green RGB lighting with glowing effects", "rainbow reflections, neon": "Chromatic rainbow patterns with prismatic reflections", "magic lit": "Colored rim lighting in purple and blue with soft ethereal glow", "mystical glow, enchanted forest": "Supernatural green and blue glowing with floating particles", "ethereal glow, magical forest": "Supernatural lighting with blue-green rim lighting", "underwater glow, deep sea": "Blue-green lighting with caustic patterns and particles", "underwater luminescence": "Blue-green bioluminescent glow with caustic light patterns", "aurora borealis glow, arctic landscape": "Green and purple dancing sky lighting", "crystal reflections in a cave": "Sparkle effects with prismatic light dispersion", # Weather & Atmosphere "foggy forest at dawn": "Volumetric fog with cool god rays through trees", "foggy morning, muted light": "Soft fog effects with reduced contrast throughout", "soft, diffused foggy glow": "Heavy fog with soft lighting and no harsh shadows", "stormy sky lighting": "Dramatic lighting with high contrast and rim lighting", "lightning flash in storm": "Brief intense white light with stark shadows", "rain-soaked reflections in city lights": "Wet surface reflections with streaking light effects", "gentle snowfall at dusk": "Cool blue lighting with snowflake particle effects", "hazy light of a winter morning": "Neutral lighting with atmospheric haze", "mysterious twilight, heavy mist": "Heavy fog with cool lighting and atmospheric depth", # Seasonal & Nature "vibrant autumn lighting in a forest": "Enhanced warm autumn colors with dappled sunlight", "purple and pink hues at twilight": "Warm lighting with soft purple and pink color grading", "desert sunset with mirage-like glow": "Warm orange lighting with heat distortion effects", "sunrise through foggy mountains": "Warm lighting through mist with atmospheric perspective", # Professional & Studio "soft studio lighting": "Multiple diffused sources with even illumination and minimal shadows", "harsh, industrial lighting": "Bright fluorescent lighting with hard shadows", "fluorescent office lighting": "Cool white overhead lighting with slight green tint", "harsh spotlight in dark room": "Single intense directional light with dramatic shadows", # Special Effects & Drama "light and shadow": "Maximum contrast with sharp shadow boundaries", "shadow from window": "Window frame shadow patterns with geometric shapes", "apocalyptic, smoky atmosphere": "Orange-red fire tint with smoke effects", "evil, gothic, in a cave": "Low brightness with cool lighting and deep shadows", "flickering light in a haunted house": "Unstable flickering with cool and warm mixed lighting", "golden beams piercing through storm clouds": "Dramatic god rays with high contrast", "dim candlelight in a gothic castle": "Warm orange candlelight with stone texture enhancement", # Festival & Celebration "colorful lantern light at festival": "Multiple colored lantern sources with bokeh effects", "golden glow at a fairground": "Warm carnival lighting with colorful bulb effects", "soft glow through stained glass": "Colored light filtering with rainbow surface patterns", "glowing embers from a forge": "Orange-red glowing particles with intense heat effects" } # Lighting direction options DIRECTION_OPTIONS = { "auto": "", "left side": "Position the light source from the left side of the frame, creating shadows falling to the right.", "right side": "Position the light source from the right side of the frame, creating shadows falling to the left.", "top": "Position the light source from directly above, creating downward shadows.", "top left": "Position the light source from the top left corner, creating diagonal shadows falling down and to the right.", "top right": "Position the light source from the top right corner, creating diagonal shadows falling down and to the left.", "bottom": "Position the light source from below, creating upward shadows and dramatic under-lighting.", "front": "Position the light source from the front, minimizing shadows and creating even illumination.", "back": "Position the light source from behind the subject, creating silhouette effects and rim lighting." } # --- Main Inference Function --- @spaces.GPU(duration=60) def infer( image, prompt, illumination_dropdown, direction_dropdown, seed=42, randomize_seed=True, true_guidance_scale=1.0, num_inference_steps=8, # Default to 8 steps for fast inference rewrite_prompt=True, progress=gr.Progress(track_tqdm=True), ): """ Generates an edited image using the Qwen-Image-Edit pipeline with Lightning acceleration. """ # Hardcode the negative prompt as in the original negative_prompt = " " if randomize_seed: seed = random.randint(0, MAX_SEED) # Set up the generator for reproducibility generator = torch.Generator(device=device).manual_seed(seed) print(f"Original prompt: '{prompt}'") print(f"Negative Prompt: '{negative_prompt}'") print(f"Seed: {seed}, Steps: {num_inference_steps}, Guidance: {true_guidance_scale}") #If the dropdown isn't custom, and the user didn't specify a prompt, fill the prompt with the correct one from the illumination options if illumination_dropdown != "custom" and (prompt == "" or prompt == ILLUMINATION_OPTIONS[illumination_dropdown]): prompt = f"change the lighting. add {ILLUMINATION_OPTIONS[illumination_dropdown]}" # If direction isn't auto, add the direction suffix if direction_dropdown != "auto": prompt_with_template = prompt+ f" coming from the {direction_dropdown}" else: prompt_with_template= prompt if rewrite_prompt: final_prompt = polish_prompt(prompt_with_template, image) else: final_prompt = prompt_with_template print(f"Calling pipeline with prompt: '{final_prompt}'") # Generate the edited image - always generate just 1 image try: images = pipe( image, prompt=final_prompt, negative_prompt=negative_prompt, num_inference_steps=num_inference_steps, generator=generator, true_cfg_scale=true_guidance_scale, num_images_per_prompt=1 # Always generate only 1 image ).images # Return the first (and only) image return [image,images[0]], seed, final_prompt except Exception as e: print(f"Error during inference: {e}") raise e def update_prompt_from_dropdown(illumination_option): """Update the prompt textbox based on dropdown selection""" if illumination_option == "custom": return "" # Clear the prompt for custom input else: return ILLUMINATION_OPTIONS[illumination_option] # --- Examples and UI Layout --- examples = [ # You can add example pairs of [image_path, prompt] here # ["path/to/image1.jpg", "Replace the background with a beach scene"], # ["path/to/image2.jpg", "Add a red hat to the person"], ] css = """ #col-container { margin: 0 auto; max-width: 1024px; } #logo-title { text-align: center; } #logo-title img { width: 400px; } #edit_text{margin-top: -62px !important} """ with gr.Blocks(css=css) as demo: with gr.Column(elem_id="col-container"): gr.HTML("""