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Update readme

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@@ -44,6 +44,10 @@ A: Use Png. Jpeg's compression algorithm is terrible for pixel art.
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  Q: Why is this needed? Can't I use a post-processor to downscale the image?
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  A: From my experience SD has a hard time creating genuine pixel art (even with dedicated base models and loras), where it has a mismatch of logical pixel sizes, smooth curves, etc. What appears to be a straight line at a glance, might bend around. This can cause post-processors to create artifacts based on quantization rounding a pixel to a position one pixel off in some direction. This model is intended to help fix that.
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  Q: Should I use this model with a post-processor?
 
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  Q: Why is this needed? Can't I use a post-processor to downscale the image?
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+ Q: Is there special A1111 user-interface integration?
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+ A: Yes... but not yet merged into the standard ControlNet extension's code. See https://github.com/thomaseding/sd-webui-controlnet/tree/teding/feat/pixelnet if you want to integrate the changes yourself in the meantime.
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  A: From my experience SD has a hard time creating genuine pixel art (even with dedicated base models and loras), where it has a mismatch of logical pixel sizes, smooth curves, etc. What appears to be a straight line at a glance, might bend around. This can cause post-processors to create artifacts based on quantization rounding a pixel to a position one pixel off in some direction. This model is intended to help fix that.
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  Q: Should I use this model with a post-processor?