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using System.Collections.Generic;
using UnityEngine;
using Unity.Sentis;
using System.IO;
using System.Text;

/*
 *              Tiny Stories Inference Code
 *              ===========================
 *  
 *  Put this script on the Main Camera
 *  
 *  In Assets/StreamingAssets put:
 *  
 *  MiniLMv6.sentis
 *  vocab.txt
 * 
 *  Install package com.unity.sentis
 * 
 */


public class MiniLM : MonoBehaviour
{
    const BackendType backend = BackendType.GPUCompute;

    string string1 = "That is a happy person";          // similarity = 1

    //Choose a string to comapre string1  to:
    string string2 = "That is a happy dog";             // similarity = 0.695
    //string string2 = "That is a very happy person";   // similarity = 0.943
    //string string2 = "Today is a sunny day";          // similarity = 0.257

    //Special tokens
    const int START_TOKEN = 101; 
    const int END_TOKEN = 102; 

    Ops ops;
    ITensorAllocator allocator;

    //Store the vocabulary
    string[] tokens;

    IWorker engine;

    void Start()
    {
        allocator = new TensorCachingAllocator();
        ops = WorkerFactory.CreateOps(backend, allocator);

        tokens = File.ReadAllLines(Application.streamingAssetsPath + "/vocab.txt");

        Model model = ModelLoader.Load(Application.streamingAssetsPath + "/MiniLMv6.sentis");

        engine = WorkerFactory.CreateWorker(backend, model);

        var tokens1 = GetTokens(string1);
        var tokens2 = GetTokens(string2);

        TensorFloat embedding1 = GetEmbedding(tokens1);
        TensorFloat embedding2 = GetEmbedding(tokens2);

        Debug.Log("Similarity Score: " + DotScore(embedding1, embedding2));
    }

    float DotScore(TensorFloat embedding1, TensorFloat embedding2)
    {
        using var prod = ops.Mul(embedding1, embedding2);
        using var dot = ops.ReduceSum(prod, new int[] { 1 }, false);
        dot.MakeReadable();
        return dot[0];
    }

    TensorFloat GetEmbedding(List<int> tokens)
    {
        int N = tokens.Count;
        using var input_ids = new TensorInt(new TensorShape(1, N), tokens.ToArray());
        using var token_type_ids = new TensorInt(new TensorShape(1, N), new int[N]);
        int[] mask = new int[N];
        for (int i = 0; i < mask.Length; i++)
        {
            mask[i] = 1;
        }
        using var attention_mask = new TensorInt(new TensorShape(1, N), mask);

        var inputs = new Dictionary<string, Tensor>
        {
            {"input_ids",input_ids },
            {"token_type_ids",  token_type_ids},
            {"attention_mask", attention_mask }
        };

        engine.Execute(inputs);

        var tokenEmbeddings = engine.PeekOutput("output") as TensorFloat;

        return MeanPooling(tokenEmbeddings, attention_mask);
    }

    //Get average of token embeddings taking into account the attention mask
    TensorFloat MeanPooling(TensorFloat tokenEmbeddings, TensorInt attentonMask)
    {
        using var mask0 = attentonMask.ShallowReshape(attentonMask.shape.Unsqueeze(-1)) as TensorInt;
        using var maskExpanded = ops.Expand(mask0, tokenEmbeddings.shape);
        using var maskExpandedF = ops.Cast(maskExpanded, DataType.Float) as TensorFloat;
        using var D = ops.Mul(tokenEmbeddings, maskExpandedF);
        using var A = ops.ReduceSum(D, new[] { 1 }, false);
        using var C = ops.ReduceSum(maskExpandedF, new[] { 1 }, false);
        using var B = ops.Clip(C, 1e-9f, float.MaxValue);
        using var E = ops.Div(A, B);
        using var F = ops.ReduceL2(E, new[] { 1 }, true);
        return ops.Div(E, F);
    }

    List<int> GetTokens(string text)
    {
        //split over whitespace
        string[] words = text.ToLower().Split(null);

        var ids = new List<int>
        {
            START_TOKEN
        };

        string s = "";

        foreach (var word in words)
        {
            int start = 0;
            for(int i = word.Length; i >= 0;i--)
            {
                string subword = start == 0 ? word.Substring(start, i) : "##" + word.Substring(start, i-start);
                int index = System.Array.IndexOf(tokens, subword);
                if (index >= 0)
                {
                    ids.Add(index);
                    s += subword + " ";
                    if (i == word.Length) break;
                    start = i;
                    i = word.Length + 1;
                }
            }
        }

        ids.Add(END_TOKEN);

        Debug.Log("Tokenized sentece = " + s);

        return ids;
    }

    private void OnDestroy()
    {
        engine?.Dispose();
        ops?.Dispose();
        allocator?.Dispose();
    }
}