wdcqc commited on
Commit
b686c0d
1 Parent(s): 3cb5eef

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +4 -0
README.md CHANGED
@@ -23,6 +23,10 @@ To run the demo, use this notebook on Colab:
23
 
24
  https://colab.research.google.com/github/wdcqc/WaveFunctionDiffusion/blob/remaster/colab/WaveFunctionDiffusion_Demo.ipynb
25
 
 
 
 
 
26
  In addition to Dreambooth, a custom VAE model (`AutoencoderTile`) is trained to encode and decode the latents to/from tileset probabilities ("waves") and then generated as Starcraft maps.
27
 
28
  A WFC Guidance, inspired by the Wave Function Collapse algorithm, is also added to the pipeline. For more information about guidance please see this page: [Fine-Tuning, Guidance and Conditioning](https://github.com/huggingface/diffusion-models-class/tree/main/unit2)
 
23
 
24
  https://colab.research.google.com/github/wdcqc/WaveFunctionDiffusion/blob/remaster/colab/WaveFunctionDiffusion_Demo.ipynb
25
 
26
+ Alternatively run it on Huggingface Spaces: (but it is slow, so it's recommended to run on Colab)
27
+
28
+ https://huggingface.co/spaces/wdcqc/wfd
29
+
30
  In addition to Dreambooth, a custom VAE model (`AutoencoderTile`) is trained to encode and decode the latents to/from tileset probabilities ("waves") and then generated as Starcraft maps.
31
 
32
  A WFC Guidance, inspired by the Wave Function Collapse algorithm, is also added to the pipeline. For more information about guidance please see this page: [Fine-Tuning, Guidance and Conditioning](https://github.com/huggingface/diffusion-models-class/tree/main/unit2)