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README.md
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@@ -23,6 +23,10 @@ To run the demo, use this notebook on Colab:
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https://colab.research.google.com/github/wdcqc/WaveFunctionDiffusion/blob/remaster/colab/WaveFunctionDiffusion_Demo.ipynb
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In addition to Dreambooth, a custom VAE model (`AutoencoderTile`) is trained to encode and decode the latents to/from tileset probabilities ("waves") and then generated as Starcraft maps.
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A WFC Guidance, inspired by the Wave Function Collapse algorithm, is also added to the pipeline. For more information about guidance please see this page: [Fine-Tuning, Guidance and Conditioning](https://github.com/huggingface/diffusion-models-class/tree/main/unit2)
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https://colab.research.google.com/github/wdcqc/WaveFunctionDiffusion/blob/remaster/colab/WaveFunctionDiffusion_Demo.ipynb
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Alternatively run it on Huggingface Spaces: (but it is slow, so it's recommended to run on Colab)
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https://huggingface.co/spaces/wdcqc/wfd
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In addition to Dreambooth, a custom VAE model (`AutoencoderTile`) is trained to encode and decode the latents to/from tileset probabilities ("waves") and then generated as Starcraft maps.
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A WFC Guidance, inspired by the Wave Function Collapse algorithm, is also added to the pipeline. For more information about guidance please see this page: [Fine-Tuning, Guidance and Conditioning](https://github.com/huggingface/diffusion-models-class/tree/main/unit2)
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