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using UnityEngine; |
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using Unity.MLAgents; |
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using Unity.MLAgents.Actuators; |
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using Unity.MLAgentsExamples; |
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using Unity.MLAgents.Sensors; |
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[RequireComponent(typeof(JointDriveController))] |
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public class WormAgent : Agent |
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{ |
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const float m_MaxWalkingSpeed = 10; |
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[Header("Target Prefabs")] public Transform TargetPrefab; |
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private Transform m_Target; |
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[Header("Body Parts")] public Transform bodySegment0; |
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public Transform bodySegment1; |
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public Transform bodySegment2; |
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public Transform bodySegment3; |
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OrientationCubeController m_OrientationCube; |
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DirectionIndicator m_DirectionIndicator; |
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JointDriveController m_JdController; |
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private Vector3 m_StartingPos; |
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public override void Initialize() |
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{ |
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SpawnTarget(TargetPrefab, transform.position); |
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m_StartingPos = bodySegment0.position; |
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m_OrientationCube = GetComponentInChildren<OrientationCubeController>(); |
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m_DirectionIndicator = GetComponentInChildren<DirectionIndicator>(); |
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m_JdController = GetComponent<JointDriveController>(); |
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UpdateOrientationObjects(); |
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m_JdController.SetupBodyPart(bodySegment0); |
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m_JdController.SetupBodyPart(bodySegment1); |
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m_JdController.SetupBodyPart(bodySegment2); |
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m_JdController.SetupBodyPart(bodySegment3); |
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} |
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void SpawnTarget(Transform prefab, Vector3 pos) |
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{ |
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m_Target = Instantiate(prefab, pos, Quaternion.identity, transform.parent); |
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} |
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public override void OnEpisodeBegin() |
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{ |
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foreach (var bodyPart in m_JdController.bodyPartsList) |
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{ |
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bodyPart.Reset(bodyPart); |
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} |
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bodySegment0.rotation = Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0); |
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UpdateOrientationObjects(); |
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} |
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public void CollectObservationBodyPart(BodyPart bp, VectorSensor sensor) |
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{ |
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sensor.AddObservation(bp.groundContact.touchingGround ? 1 : 0); |
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sensor.AddObservation(m_OrientationCube.transform.InverseTransformDirection(bp.rb.velocity)); |
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sensor.AddObservation(m_OrientationCube.transform.InverseTransformDirection(bp.rb.angularVelocity)); |
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if (bp.rb.transform != bodySegment0) |
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{ |
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sensor.AddObservation( |
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m_OrientationCube.transform.InverseTransformDirection(bp.rb.position - bodySegment0.position)); |
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sensor.AddObservation(bp.rb.transform.localRotation); |
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} |
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if (bp.joint) |
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sensor.AddObservation(bp.currentStrength / m_JdController.maxJointForceLimit); |
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} |
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public override void CollectObservations(VectorSensor sensor) |
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{ |
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RaycastHit hit; |
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float maxDist = 10; |
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if (Physics.Raycast(bodySegment0.position, Vector3.down, out hit, maxDist)) |
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{ |
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sensor.AddObservation(hit.distance / maxDist); |
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} |
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else |
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sensor.AddObservation(1); |
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var cubeForward = m_OrientationCube.transform.forward; |
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var velGoal = cubeForward * m_MaxWalkingSpeed; |
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sensor.AddObservation(m_OrientationCube.transform.InverseTransformDirection(velGoal)); |
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sensor.AddObservation(Quaternion.Angle(m_OrientationCube.transform.rotation, |
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m_JdController.bodyPartsDict[bodySegment0].rb.rotation) / 180); |
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sensor.AddObservation(Quaternion.FromToRotation(bodySegment0.forward, cubeForward)); |
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sensor.AddObservation(m_OrientationCube.transform.InverseTransformPoint(m_Target.transform.position)); |
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foreach (var bodyPart in m_JdController.bodyPartsList) |
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{ |
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CollectObservationBodyPart(bodyPart, sensor); |
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} |
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} |
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public void TouchedTarget() |
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{ |
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AddReward(1f); |
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} |
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public override void OnActionReceived(ActionBuffers actionBuffers) |
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{ |
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var bpDict = m_JdController.bodyPartsDict; |
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var i = -1; |
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var continuousActions = actionBuffers.ContinuousActions; |
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bpDict[bodySegment0].SetJointTargetRotation(continuousActions[++i], continuousActions[++i], 0); |
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bpDict[bodySegment1].SetJointTargetRotation(continuousActions[++i], continuousActions[++i], 0); |
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bpDict[bodySegment2].SetJointTargetRotation(continuousActions[++i], continuousActions[++i], 0); |
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bpDict[bodySegment0].SetJointStrength(continuousActions[++i]); |
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bpDict[bodySegment1].SetJointStrength(continuousActions[++i]); |
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bpDict[bodySegment2].SetJointStrength(continuousActions[++i]); |
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if (bodySegment0.position.y < m_StartingPos.y - 2) |
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{ |
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EndEpisode(); |
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} |
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} |
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void FixedUpdate() |
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{ |
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UpdateOrientationObjects(); |
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var velReward = |
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GetMatchingVelocityReward(m_OrientationCube.transform.forward * m_MaxWalkingSpeed, |
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m_JdController.bodyPartsDict[bodySegment0].rb.velocity); |
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var rotAngle = Quaternion.Angle(m_OrientationCube.transform.rotation, |
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m_JdController.bodyPartsDict[bodySegment0].rb.rotation); |
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var facingRew = 0f; |
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if (rotAngle < 30) |
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{ |
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facingRew = 1 - (rotAngle / 180); |
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} |
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AddReward(velReward * facingRew); |
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} |
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public float GetMatchingVelocityReward(Vector3 velocityGoal, Vector3 actualVelocity) |
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{ |
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var velDeltaMagnitude = Mathf.Clamp(Vector3.Distance(actualVelocity, velocityGoal), 0, m_MaxWalkingSpeed); |
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return Mathf.Pow(1 - Mathf.Pow(velDeltaMagnitude / m_MaxWalkingSpeed, 2), 2); |
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} |
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void UpdateOrientationObjects() |
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{ |
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m_OrientationCube.UpdateOrientation(bodySegment0, m_Target); |
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if (m_DirectionIndicator) |
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{ |
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m_DirectionIndicator.MatchOrientation(m_OrientationCube.transform); |
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} |
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} |
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} |
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