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using NUnit.Framework; |
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using Unity.MLAgents.Sensors; |
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namespace Unity.MLAgents.Tests |
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{ |
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public static class SensorTestHelper |
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{ |
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public static void CompareObservation(ISensor sensor, float[] expected) |
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{ |
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string errorMessage; |
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bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage); |
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Assert.IsTrue(isOK, errorMessage); |
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} |
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public static void CompareObservation(ISensor sensor, float[,,] expected) |
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{ |
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string errorMessage; |
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bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage); |
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Assert.IsTrue(isOK, errorMessage); |
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} |
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} |
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} |
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