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Mono path[0] = '/home/fork/ml-agents/trained-envs-executables/Linux/Worm/Worm_Data/Managed' |
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Mono config path = '/home/fork/ml-agents/trained-envs-executables/Linux/Worm/Worm_Data/MonoBleedingEdge/etc' |
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Found 1 interfaces on host : 0) 192.168.41.40 |
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Multi-casting "[IP] 192.168.41.40 [Port] 55266 [Flags] 2 [Guid] 2398336529 [EditorId] 588871222 [Version] 1048832 [Id] LinuxPlayer(13,192.168.41.40) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]... |
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Preloaded 'lib_burst_generated.so' |
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Preloaded 'libgrpc_csharp_ext.x64.so' |
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Display 0 '0': 1920x1080 (primary device). |
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Desktop is 1920 x 1080 @ 120 Hz |
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Invalid initial resolution 84 x 84 - forcing to 100 x 100 |
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Initialize engine version: 2021.3.5f1 (40eb3a945986) |
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[Subsystems] Discovering subsystems at path /home/fork/ml-agents/trained-envs-executables/Linux/Worm/Worm_Data/UnitySubsystems |
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GfxDevice: creating device client; threaded=1; jobified=0 |
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Renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 |
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Vendor: NVIDIA Corporation |
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Version: 4.5.0 NVIDIA 470.129.06 |
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GLES: 0 |
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GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G |
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V_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum |
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 31135032 |
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Begin MonoManager ReloadAssembly |
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- Completed reload, in 0.093 seconds |
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Default vsync count 1 |
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requesting resize 84 x 84 |
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resizing window to 84 x 84 |
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Desktop is 1920 x 1080 @ 120 Hz |
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UnloadTime: 0.656127 ms |
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Setting up 4 worker threads for Enlighten. |
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requesting resize 84 x 84 |
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resizing window to 84 x 84 |
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Desktop is 1920 x 1080 @ 120 Hz |
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PlayerConnection::CleanupMemory Statistics: |
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[ALLOC_TEMP_TLS] TLS Allocator |
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StackAllocators : |
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[ALLOC_TYPETREE_MAIN] |
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Peak usage frame count: [0-1.0 KB]: 198951 frames |
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Requested Block Size 2.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 1.0 KB |
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Peak Large allocation bytes 0 B |
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[ALLOC_TYPETREE_THREAD] |
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Peak usage frame count: [4.0 KB-8.0 KB]: 198950 frames, [8.0 KB-16.0 KB]: 1 frames |
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Requested Block Size 2.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 9.3 KB |
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Peak Large allocation bytes 0 B |
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[ALLOC_PROFILER] |
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Peak usage frame count: [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 198950 frames |
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Requested Block Size 16.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 34.4 KB |
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Peak Large allocation bytes 0 B |
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[ALLOC_PROFILER_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 300 B |
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