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metadata
inference: false
license: llama2
model_creator: Meta
model_link: https://ai.meta.com/resources/models-and-libraries/llama-downloads
model_name: CodeLlama 7B Instruct
model_type: llama
quantized_by: TheBloke
tags:
  - llama-2
  - codellama
TheBlokeAI

TheBloke's LLM work is generously supported by a grant from andreessen horowitz (a16z)


CodeLlama 7B Instruct - GGUF

Description

This repo contains GGUF format model files for Meta's CodeLlama 7B Instruct.

About GGUF

GGUF is a new format introduced by the llama.cpp team on August 21st 2023. It is a replacement for GGML, which is no longer supported by llama.cpp.

The key benefit of GGUF is that it is a extensible, future-proof format which stores more information about the model as metadata. It also includes significantly improved tokenization code, including for the first time full support for special tokens. This should improve performance, especially with models that use new special tokens and implement custom prompt templates.

As of August 24th 2023, llama.cpp and KoboldCpp support GGUF. Other third-party clients and libraries are expected to add support very soon.

Here is a list of clients and libraries that are known to support GGUF:

Here is a list of clients and libraries, along with their expected timeline for GGUF support. Where possible a link to the relevant issue or PR is provided:

Repositories available

Prompt template: TBC

Info on prompt template will be added shortly.

Compatibility

These quantised GGUF files are compatible with llama.cpp from August 21st 2023 onwards, as of commit 6381d4e110bd0ec02843a60bbeb8b6fc37a9ace9

As of August 24th 2023 they are now compatible with KoboldCpp, release 1.41 and later.

They are are not yet compatible with any other third-party UIS, libraries or utilities but this is expected to change very soon.

Explanation of quantisation methods

Click to see details

The new methods available are:

  • GGML_TYPE_Q2_K - "type-1" 2-bit quantization in super-blocks containing 16 blocks, each block having 16 weight. Block scales and mins are quantized with 4 bits. This ends up effectively using 2.5625 bits per weight (bpw)
  • GGML_TYPE_Q3_K - "type-0" 3-bit quantization in super-blocks containing 16 blocks, each block having 16 weights. Scales are quantized with 6 bits. This end up using 3.4375 bpw.
  • GGML_TYPE_Q4_K - "type-1" 4-bit quantization in super-blocks containing 8 blocks, each block having 32 weights. Scales and mins are quantized with 6 bits. This ends up using 4.5 bpw.
  • GGML_TYPE_Q5_K - "type-1" 5-bit quantization. Same super-block structure as GGML_TYPE_Q4_K resulting in 5.5 bpw
  • GGML_TYPE_Q6_K - "type-0" 6-bit quantization. Super-blocks with 16 blocks, each block having 16 weights. Scales are quantized with 8 bits. This ends up using 6.5625 bpw

Refer to the Provided Files table below to see what files use which methods, and how.

Provided files

Name Quant method Bits Size Max RAM required Use case
codellama-7b-instruct.Q2_K.gguf Q2_K 2 3.01 GB 5.51 GB smallest, significant quality loss - not recommended for most purposes
codellama-7b-instruct.Q3_K_S.gguf Q3_K_S 3 3.12 GB 5.62 GB very small, high quality loss
codellama-7b-instruct.Q3_K_M.gguf Q3_K_M 3 3.47 GB 5.97 GB very small, high quality loss
codellama-7b-instruct.Q3_K_L.gguf Q3_K_L 3 3.77 GB 6.27 GB small, substantial quality loss
codellama-7b-instruct.Q4_K_S.gguf Q4_K_S 4 4.01 GB 6.51 GB small, greater quality loss
codellama-7b-instruct.Q4_K_M.gguf Q4_K_M 4 4.24 GB 6.74 GB medium, balanced quality - recommended
codellama-7b-instruct.Q5_K_S.gguf Q5_K_S 5 4.79 GB 7.29 GB large, low quality loss - recommended
codellama-7b-instruct.Q5_K_M.gguf Q5_K_M 5 4.92 GB 7.42 GB large, very low quality loss - recommended
codellama-7b-instruct.Q6_K.gguf Q6_K 6 5.65 GB 8.15 GB very large, extremely low quality loss
codellama-7b-instruct.Q8_0.gguf Q8_0 8 7.16 GB 9.66 GB very large, extremely low quality loss - not recommended

Note: the above RAM figures assume no GPU offloading. If layers are offloaded to the GPU, this will reduce RAM usage and use VRAM instead.

How to run in llama.cpp

Make sure you are using llama.cpp from commit 6381d4e110bd0ec02843a60bbeb8b6fc37a9ace9 or later.

For compatibility with older versions of llama.cpp, or for use with third-party clients and libaries, please use GGML files instead.

./main -t 10 -ngl 32 -m codellama-7b-instruct.q4_K_M.gguf --color -c 2048 --temp 0.7 --repeat_penalty 1.1 -n -1 -p "### Instruction: Write a story about llamas\n### Response:"

Change -t 10 to the number of physical CPU cores you have. For example if your system has 8 cores/16 threads, use -t 8.

Change -ngl 32 to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration.

Change -c 4096 to the desired sequence length for this model. For extended sequence models - eg 8K, 16K, 32K - the necessary RoPE scaling parameters should be set by llama.cpp automatically. If they are not, or if you need to change them manually, you can use --rope-freq-base 10000 --rope-freq-scale 0.5 for doubled context, or --rope-freq-base 10000 --rope-freq-scale 0.25 for 4x context.

If you want to have a chat-style conversation, replace the -p <PROMPT> argument with -i -ins

For other parameters and how to use them, please refer to the llama.cpp documentation

How to run in text-generation-webui

Further instructions here: text-generation-webui/docs/llama.cpp.md.

Discord

For further support, and discussions on these models and AI in general, join us at:

TheBloke AI's Discord server

Thanks, and how to contribute.

Thanks to the chirper.ai team!

I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.

If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.

Donaters will get priority support on any and all AI/LLM/model questions and requests, access to a private Discord room, plus other benefits.

Special thanks to: Aemon Algiz.

Patreon special mentions: Sam, theTransient, Jonathan Leane, Steven Wood, webtim, Johann-Peter Hartmann, Geoffrey Montalvo, Gabriel Tamborski, Willem Michiel, John Villwock, Derek Yates, Mesiah Bishop, Eugene Pentland, Pieter, Chadd, Stephen Murray, Daniel P. Andersen, terasurfer, Brandon Frisco, Thomas Belote, Sid, Nathan LeClaire, Magnesian, Alps Aficionado, Stanislav Ovsiannikov, Alex, Joseph William Delisle, Nikolai Manek, Michael Davis, Junyu Yang, K, J, Spencer Kim, Stefan Sabev, Olusegun Samson, transmissions 11, Michael Levine, Cory Kujawski, Rainer Wilmers, zynix, Kalila, Luke @flexchar, Ajan Kanaga, Mandus, vamX, Ai Maven, Mano Prime, Matthew Berman, subjectnull, Vitor Caleffi, Clay Pascal, biorpg, alfie_i, 阿明, Jeffrey Morgan, ya boyyy, Raymond Fosdick, knownsqashed, Olakabola, Leonard Tan, ReadyPlayerEmma, Enrico Ros, Dave, Talal Aujan, Illia Dulskyi, Sean Connelly, senxiiz, Artur Olbinski, Elle, Raven Klaugh, Fen Risland, Deep Realms, Imad Khwaja, Fred von Graf, Will Dee, usrbinkat, SuperWojo, Alexandros Triantafyllidis, Swaroop Kallakuri, Dan Guido, John Detwiler, Pedro Madruga, Iucharbius, Viktor Bowallius, Asp the Wyvern, Edmond Seymore, Trenton Dambrowitz, Space Cruiser, Spiking Neurons AB, Pyrater, LangChain4j, Tony Hughes, Kacper Wikieł, Rishabh Srivastava, David Ziegler, Luke Pendergrass, Andrey, Gabriel Puliatti, Lone Striker, Sebastain Graf, Pierre Kircher, Randy H, NimbleBox.ai, Vadim, danny, Deo Leter

Thank you to all my generous patrons and donaters!

And thank you again to a16z for their generous grant.

Original model card: Meta's CodeLlama 7B Instruct

TheBlokeAI

TheBloke's LLM work is generously supported by a grant from andreessen horowitz (a16z)


CodeLlama 7B-Instruct fp16

  • Model creator: Meta

Description

This is Transformers/HF format fp16 weights for CodeLlama 7B-Instruct. It is the result of downloading CodeLlama 7B-Instruct from Meta and converting to HF using convert_llama_weights_to_hf.py.

Quantisations will be coming shortly.

Prompt template: TBC

Discord

For further support, and discussions on these models and AI in general, join us at:

TheBloke AI's Discord server

Thanks, and how to contribute.

Thanks to the chirper.ai team!

I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.

If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.

Donaters will get priority support on any and all AI/LLM/model questions and requests, access to a private Discord room, plus other benefits.

Special thanks to: Aemon Algiz.

Patreon special mentions: Sam, theTransient, Jonathan Leane, Steven Wood, webtim, Johann-Peter Hartmann, Geoffrey Montalvo, Gabriel Tamborski, Willem Michiel, John Villwock, Derek Yates, Mesiah Bishop, Eugene Pentland, Pieter, Chadd, Stephen Murray, Daniel P. Andersen, terasurfer, Brandon Frisco, Thomas Belote, Sid, Nathan LeClaire, Magnesian, Alps Aficionado, Stanislav Ovsiannikov, Alex, Joseph William Delisle, Nikolai Manek, Michael Davis, Junyu Yang, K, J, Spencer Kim, Stefan Sabev, Olusegun Samson, transmissions 11, Michael Levine, Cory Kujawski, Rainer Wilmers, zynix, Kalila, Luke @flexchar, Ajan Kanaga, Mandus, vamX, Ai Maven, Mano Prime, Matthew Berman, subjectnull, Vitor Caleffi, Clay Pascal, biorpg, alfie_i, 阿明, Jeffrey Morgan, ya boyyy, Raymond Fosdick, knownsqashed, Olakabola, Leonard Tan, ReadyPlayerEmma, Enrico Ros, Dave, Talal Aujan, Illia Dulskyi, Sean Connelly, senxiiz, Artur Olbinski, Elle, Raven Klaugh, Fen Risland, Deep Realms, Imad Khwaja, Fred von Graf, Will Dee, usrbinkat, SuperWojo, Alexandros Triantafyllidis, Swaroop Kallakuri, Dan Guido, John Detwiler, Pedro Madruga, Iucharbius, Viktor Bowallius, Asp the Wyvern, Edmond Seymore, Trenton Dambrowitz, Space Cruiser, Spiking Neurons AB, Pyrater, LangChain4j, Tony Hughes, Kacper Wikieł, Rishabh Srivastava, David Ziegler, Luke Pendergrass, Andrey, Gabriel Puliatti, Lone Striker, Sebastain Graf, Pierre Kircher, Randy H, NimbleBox.ai, Vadim, danny, Deo Leter

Thank you to all my generous patrons and donaters!

And thank you again to a16z for their generous grant.

Original model card

Code Llama

Model Details

Model Developers Meta AI

Variations Code Llama comes in three model sizes, and three variants:

  1. Code Llama: our base models designed for general code synthesis and understanding
  2. Code Llama - Python: designed specifically for Python
  3. Code Llama - Instruct: for instruction following and safer deployment

All variants are available in sizes of 7B, 13B and 34B parameters.

Input Models input text only.

Output Models output text only.

Model Architecture Code Llama and its variants are autoregressive language models using optimized transformer architectures. Code Llama 7B and 13B additionally support infilling text generation. All models were fine-tuned with up to 16K tokens, and support up to 100K tokens at inference time.

Model Dates Code Llama and its variants have been trained between January 2023 and July 2023.

Status This is a static model trained on an offline dataset. Future versions of Code Llama - Instruct will be released as we improve model safety with community feedback.

Licence A custom commercial license is available at: https://ai.meta.com/resources/models-and-libraries/llama-downloads/.

Research Paper More information can be found in the paper "Code Llama: Open Foundation Models for Code".

Where to send comments Instructions on how to provide feedback or comments on the model can be found in the model README, or by opening an issue in the GitHub repository (https://github.com/facebookresearch/codellama/).

Intended Use

Intended Use Cases Code Llama and its variants is intended for commercial and research use in English and relevant programming languages. The base model Code Llama can be adapted for a variety of code synthesis and understanding tasks, Code Llama - Python is designed specifically to handle the Python programming language, and Code Llama - Instruct is intended to be safer to use for code assistant and generation applications.

Out-of-Scope Uses Use in any manner that violates applicable laws or regulations (including trade compliance laws). Use in languages other than English. Use in any other way that is prohibited by the Acceptable Use Policy and Licensing Agreement for Code Llama and its variants.

Hardware and Software

Training Factors We used custom training libraries. The training and fine-tuning of the released models have been performed Meta’s Research Super Cluster.

Carbon Footprint In aggregate, training all 9 Code Llama models required 400K GPU hours of computation on hardware of type A100-80GB (TDP of 350-400W). Estimated total emissions were 65.3 tCO2eq, 100% of which were offset by Meta’s sustainability program.

Training data All experiments reported here and the released models have been trained and fine-tuned using the same data as Llama 2 with different weights (see Section 2 and Table 1 in the research paper for details). Code Llama - Instruct uses additional instruction fine-tuning data.

Evaluation Results See evaluations for the main models and detailed ablations in Section 3 and safety evaluations in Section 4 of the research paper.

Ethical Considerations and Limitations

Code Llama and its variants are a new technology that carries risks with use. Testing conducted to date has been in English, and has not covered, nor could it cover all scenarios. For these reasons, as with all LLMs, Code Llama’s potential outputs cannot be predicted in advance, and the model may in some instances produce inaccurate or objectionable responses to user prompts. Therefore, before deploying any applications of Code Llama, developers should perform safety testing and tuning tailored to their specific applications of the model.

Please see the Responsible Use Guide available available at https://ai.meta.com/llama/responsible-user-guide.