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cl-openal.asd
johncorn271828_X_Orrery/dists/quicklisp/software/cl-openal-20150302-git/cl-openal.asd
(asdf:defsystem cl-openal :version "1.0" :description "CFFI bindings for OpenAL sound system." :maintainer "Kat Marchán <[email protected]>" :author "Kat Marchán <[email protected]>" :licence "public domain" :depends-on (cffi) :components ((:module al :components ((:file "packages") (:file "bindings" :depends-on ("packages")) (:file "al" :depends-on ("packages" "bindings"))))))
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johncorn271828/X_Orrery
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cl-alut.asd
johncorn271828_X_Orrery/dists/quicklisp/software/cl-openal-20150302-git/cl-alut.asd
(asdf:defsystem cl-alut :version "1.0" :description "CFFI bindings for OpenAL's ALUT API." :maintainer "Kat Marchán <[email protected]>" :author "Kat Marchán <[email protected]>" :licence "public domain" :depends-on (cffi cl-openal) :components ((:module alut :components ((:file "packages") (:file "bindings" :depends-on ("packages")) (:file "alut" :depends-on ("packages" "bindings"))))))
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cl-openal-examples.asd
johncorn271828_X_Orrery/dists/quicklisp/software/cl-openal-20150302-git/cl-openal-examples.asd
;;; -*- Mode: Lisp; indent-tabs-mode: nil -*- ;;; ;;; cl-openal-examples.asd --- ASDF system definition for various examples ;;; (defsystem cl-openal-examples :description "Examples using cl-openal." :depends-on (cffi cl-openal cl-alc cl-alut) :components ((:module "examples" :serial t :components ((:file "packages") (:file "alut-hello-world") (:file "getting-started") (:file "lesson2")))))
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cl-opengl.asd
johncorn271828_X_Orrery/dists/quicklisp/software/cl-opengl-20150923-git/cl-opengl.asd
;;; -*- Mode: Lisp; indent-tabs-mode: nil -*- ;;; ;;; Copyright (c) 2004, Oliver Markovic <[email protected]> ;;; All rights reserved. ;;; ;;; Redistribution and use in source and binary forms, with or without ;;; modification, are permitted provided that the following conditions are met: ;;; ;;; o Redistributions of source code must retain the above copyright notice, ;;; this list of conditions and the following disclaimer. ;;; o Redistributions in binary form must reproduce the above copyright ;;; notice, this list of conditions and the following disclaimer in the ;;; documentation and/or other materials provided with the distribution. ;;; o Neither the name of the author nor the names of the contributors may be ;;; used to endorse or promote products derived from this software without ;;; specific prior written permission. ;;; ;;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ;;; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ;;; IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ;;; ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ;;; LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ;;; CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ;;; SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ;;; INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ;;; CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ;;; ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE ;;; POSSIBILITY OF SUCH DAMAGE. (defsystem cl-opengl :description "Common Lisp bindings to OpenGL." :depends-on (cffi alexandria) :components ((:module "gl" :serial t :components ((:file "bindings-package") (:file "constants") (:file "library") (:file "bindings") (:file "types") (:file "funcs-gl-glcore-gles1-gles2") (:file "funcs-gl-glcore-gles2") (:file "funcs-gl-glcore") (:file "funcs-gl-gles1-gles2") (:file "funcs-gl-gles1") (:file "funcs-gl-gles2") (:file "funcs-gl") (:file "funcs-gles1-gles2") (:file "funcs-gles1") (:file "funcs-gles2") ;; Lispifications. (:file "package") (:file "util") (:file "opengl") (:file "rasterization") (:file "framebuffer") (:file "special") (:file "state") (:file "extensions")))))
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johncorn271828/X_Orrery
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a792244902896128715389b3d625dc75f9e935826cd933d2e8a1aac77b788ab1
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cl-glut-examples.asd
johncorn271828_X_Orrery/dists/quicklisp/software/cl-opengl-20150923-git/cl-glut-examples.asd
;;; -*- Mode: Lisp; indent-tabs-mode: nil -*- ;;; ;;; cl-glut-examples.asd --- ASDF system definition for various examples. ;;; ;;; Copyright (c) 2006-2007, Luis Oliveira <[email protected]> ;;; All rights reserved. ;;; ;;; Redistribution and use in source and binary forms, with or without ;;; modification, are permitted provided that the following conditions ;;; are met: ;;; ;;; o Redistributions of source code must retain the above copyright ;;; notice, this list of conditions and the following disclaimer. ;;; o Redistributions in binary form must reproduce the above copyright ;;; notice, this list of conditions and the following disclaimer in the ;;; documentation and/or other materials provided with the distribution. ;;; o Neither the name of the author nor the names of the contributors may ;;; be used to endorse or promote products derived from this software ;;; without specific prior written permission. ;;; ;;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ;;; "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ;;; LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ;;; A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ;;; OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ;;; SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ;;; LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ;;; DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ;;; THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;;; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ;;; OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. (defsystem cl-glut-examples :description "Examples using cl-opengl, cl-glu and cl-glut." :depends-on (cffi cl-opengl cl-glu cl-glut) :components ((:module "examples" :components ((:file "examples") (:module "redbook" :depends-on ("examples") :components ((:file "hello") (:file "double") (:file "lines") (:file "polys") (:file "cube") (:file "model") (:file "clip") (:file "planet") (:file "robot") (:file "list") (:file "stroke") (:file "smooth") (:file "movelight") (:file "tess") (:file "tess-wind") (:file "quadric") (:file "bezcurve"))) (:module "mesademos" :depends-on ("examples") :components ((:file "gears-raw") #+nil(:file "bounce") #+nil(:file "gamma") (:file "gears") #+nil(:file "offset") #+nil(:file "reflect") #+nil(:file "spin") #+nil(:file "tess-demo") #+nil(:file "texobj") #+nil(:file "trdemo"))) (:module "misc" :depends-on ("examples") :components ((:file "glut-teapot") (:file "render-to-texture") (:file "opengl-array") (:file "shader-vao") (:file "molview") (:file "gl-info"))))))) ;;; vim: ft=lisp et
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cl-glut.asd
johncorn271828_X_Orrery/dists/quicklisp/software/cl-opengl-20150923-git/cl-glut.asd
;;; -*- Mode: Lisp; indent-tabs-mode: nil -*- ;;; ;;; cl-glut.asd --- ASDF system definition for cl-glut. ;;; ;;; Copyright (C) 2006, Luis Oliveira <[email protected]> ;;; All rights reserved. ;;; ;;; Redistribution and use in source and binary forms, with or without ;;; modification, are permitted provided that the following conditions ;;; are met: ;;; ;;; o Redistributions of source code must retain the above copyright ;;; notice, this list of conditions and the following disclaimer. ;;; o Redistributions in binary form must reproduce the above copyright ;;; notice, this list of conditions and the following disclaimer in the ;;; documentation and/or other materials provided with the distribution. ;;; o Neither the name of the author nor the names of the contributors may ;;; be used to endorse or promote products derived from this software ;;; without specific prior written permission. ;;; ;;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ;;; "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ;;; LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ;;; A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ;;; OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ;;; SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ;;; LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ;;; DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ;;; THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;;; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ;;; OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. (defsystem cl-glut :description "Common Lisp bindings to Freeglut." :author "Luis Oliveira <[email protected]>" :version "0.1.0" :licence "BSD" :depends-on (alexandria cffi cl-opengl) :components ((:module "glut" :components ((:file "package") (:file "library" :depends-on ("package")) (:file "state" :depends-on ("library")) (:file "init" :depends-on ("library" "state")) (:file "main" :depends-on ("library" "init")) (:file "window" :depends-on ("library")) (:file "overlay" :depends-on ("library")) (:file "menu" :depends-on ("library")) (:file "callbacks" :depends-on ("library")) (:file "misc" :depends-on ("library")) (:file "fonts" :depends-on ("library")) (:file "geometry" :depends-on ("library")) (:file "interface" :depends-on ("init" "main" "window" "library" "callbacks")))))) ;; vim: ft=lisp et
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cl-glu.asd
johncorn271828_X_Orrery/dists/quicklisp/software/cl-opengl-20150923-git/cl-glu.asd
;;; -*- Mode: Lisp; indent-tabs-mode: nil -*- ;;; ;;; cl-glu.asd --- ASDF system definition for cl-glu. ;;; ;;; Copyright (C) 2006, Luis Oliveira <[email protected]> ;;; All rights reserved. ;;; ;;; Redistribution and use in source and binary forms, with or without ;;; modification, are permitted provided that the following conditions ;;; are met: ;;; ;;; o Redistributions of source code must retain the above copyright ;;; notice, this list of conditions and the following disclaimer. ;;; o Redistributions in binary form must reproduce the above copyright ;;; notice, this list of conditions and the following disclaimer in the ;;; documentation and/or other materials provided with the distribution. ;;; o Neither the name of the author nor the names of the contributors may ;;; be used to endorse or promote products derived from this software ;;; without specific prior written permission. ;;; ;;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ;;; "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ;;; LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ;;; A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ;;; OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ;;; SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ;;; LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ;;; DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ;;; THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;;; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ;;; OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. (defsystem cl-glu :description "Common Lisp bindings to the GLU API v1.3" :author "Luis Oliveira <[email protected]>" :version "0.1.0" :licence "BSD" :depends-on (cffi cl-opengl) :components ((:module "glu" :serial t :components ((:file "package") (:file "library") (:file "glu") (:file "interface"))))) ;; vim: ft=lisp et
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johncorn271828/X_Orrery
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johncorn271828_X_Orrery/dists/quicklisp/software/babel-20150608-git/babel.asd
;;;; -*- Mode: lisp; indent-tabs-mode: nil -*- ;;; ;;; babel.asd --- ASDF system definition for Babel. ;;; ;;; Copyright (C) 2007, Luis Oliveira <[email protected]> ;;; ;;; Permission is hereby granted, free of charge, to any person ;;; obtaining a copy of this software and associated documentation ;;; files (the "Software"), to deal in the Software without ;;; restriction, including without limitation the rights to use, copy, ;;; modify, merge, publish, distribute, sublicense, and/or sell copies ;;; of the Software, and to permit persons to whom the Software is ;;; furnished to do so, subject to the following conditions: ;;; ;;; The above copyright notice and this permission notice shall be ;;; included in all copies or substantial portions of the Software. ;;; ;;; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ;;; EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ;;; MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND ;;; NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT ;;; HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, ;;; WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, ;;; OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER ;;; DEALINGS IN THE SOFTWARE. (defsystem babel :description "Babel, a charset conversion library." :author "Luis Oliveira <[email protected]>" :licence "MIT" :depends-on (trivial-features alexandria) :components ((:module src :serial t :components ((:file "packages") (:file "encodings") (:file "enc-ascii") (:file "enc-ebcdic") (:file "enc-ebcdic-int") (:file "enc-iso-8859") (:file "enc-unicode") (:file "enc-cp1251") (:file "enc-cp1252") (:file "jpn-table") (:file "enc-jpn") (:file "enc-gbk") (:file "enc-koi8") (:file "external-format") (:file "strings") (:file "gbk-map") (:file "sharp-backslash"))))) (defmethod perform ((o test-op) (c (eql (find-system :babel)))) (operate 'load-op :babel-tests) (operate 'test-op :babel-tests)) (defmethod operation-done-p ((o test-op) (c (eql (find-system :babel)))) nil)
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johncorn271828_X_Orrery/dists/quicklisp/software/bordeaux-threads-0.8.3/bordeaux-threads.asd
;;;; -*- Mode: Lisp; indent-tabs-mode: nil -*- #| Copyright 2006,2007 Greg Pfeil Distributed under the MIT license (see LICENSE file) |# (eval-when (:compile-toplevel :load-toplevel :execute) #+allegro (require :smputil) #+corman (require :threads)) (eval-when (:compile-toplevel :load-toplevel :execute) #+(or armedbear (and allegro multiprocessing) (and clisp mt) (and openmcl openmcl-native-threads) (and cmu mp) corman (and ecl threads) mkcl lispworks (and digitool ccl-5.1) (and sbcl sb-thread) scl) (pushnew :thread-support *features*)) (asdf:defsystem :bordeaux-threads :author "Greg Pfeil <[email protected]>" :licence "MIT" :description "Bordeaux Threads makes writing portable multi-threaded apps simple" :version #.(with-open-file (vers (merge-pathnames "version.lisp-expr" *load-truename*)) (read vers)) :depends-on (:alexandria) :components ((:module "src" :serial t :components ((:file "pkgdcl") (:file "bordeaux-threads") (:file #+(and thread-support armedbear) "impl-abcl" #+(and thread-support allegro) "impl-allegro" #+(and thread-support clisp) "impl-clisp" #+(and thread-support openmcl) "impl-clozure" #+(and thread-support cmu) "impl-cmucl" #+(and thread-support corman) "impl-corman" #+(and thread-support ecl) "impl-ecl" #+(and thread-support mkcl) "impl-mkcl" #+(and thread-support lispworks) "impl-lispworks" #+(and thread-support digitool) "impl-mcl" #+(and thread-support sbcl) "impl-sbcl" #+(and thread-support scl) "impl-scl" #-thread-support "impl-null") #+(and thread-support lispworks (not lispworks6)) (:file "impl-lispworks-condition-variables") #+(and thread-support digitool) (:file "condition-variables") (:file "default-implementations")))) :in-order-to ((asdf:test-op (asdf:load-op bordeaux-threads-test))) :perform (asdf:test-op :after (op c) (asdf:oos 'asdf:test-op :bordeaux-threads-test)))
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johncorn271828_X_Orrery/dists/quicklisp/software/bordeaux-threads-0.8.3/bordeaux-threads-test.asd
#| Copyright 2006,2007 Greg Pfeil Distributed under the MIT license (see LICENSE file) |# (asdf:defsystem :bordeaux-threads-test :depends-on (:bordeaux-threads :fiveam) :version #.(with-open-file (vers (merge-pathnames "version.lisp-expr" *load-truename*)) (read vers)) :components ((:module "test" :components ((:file "bordeaux-threads-test")))) :in-order-to ((asdf:test-op (asdf:load-op bordeaux-threads-test))) :perform (asdf:test-op :after (op c) (describe (funcall (intern (string '#:run!) :fiveam) :bordeaux-threads))))
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johncorn271828_X_Orrery/dists/quicklisp/software/alexandria-20150505-git/alexandria.asd
(defsystem :alexandria :version "0.0.0" :licence "Public Domain / 0-clause MIT" :description "Alexandria is a collection of portable public domain utilities." :long-description "Alexandria is a project and a library. As a project Alexandria's goal is to reduce duplication of effort and improve portability of Common Lisp code according to its own idiosyncratic and rather conservative aesthetic. What this actually means is open to debate, but each project member has a veto on all project activities, so a degree of conservativism is inevitable. As a library Alexandria is one of the means by which the project strives for its goals. Alexandria is a collection of portable public domain utilities that meet the following constraints: * Utilities, not extensions: Alexandria will not contain conceptual extensions to Common Lisp, instead limiting itself to tools and utilities that fit well within the framework of standard ANSI Common Lisp. Test-frameworks, system definitions, logging facilities, serialization layers, etc. are all outside the scope of Alexandria as a library, though well within the scope of Alexandria as a project. * Conservative: Alexandria limits itself to what project members consider conservative utilities. Alexandria does not and will not include anaphoric constructs, loop-like binding macros, etc. * Portable: Alexandria limits itself to portable parts of Common Lisp. Even apparently conservative and useful functions remain outside the scope of Alexandria if they cannot be implemented portably. Portability is here defined as portable within a conforming implementation: implementation bugs are not considered portability issues. * Team player: Alexandria will not (initially, at least) subsume or provide functionality for which good-quality special-purpose packages exist, like split-sequence. Instead, third party packages such as that may be \"blessed\"." :components ((:static-file "LICENCE") (:static-file "tests.lisp") (:file "package") (:file "definitions" :depends-on ("package")) (:file "binding" :depends-on ("package")) (:file "strings" :depends-on ("package")) (:file "conditions" :depends-on ("package")) (:file "io" :depends-on ("package" "macros" "lists" "types")) (:file "macros" :depends-on ("package" "strings" "symbols")) (:file "hash-tables" :depends-on ("package" "macros")) (:file "control-flow" :depends-on ("package" "definitions" "macros")) (:file "symbols" :depends-on ("package")) (:file "functions" :depends-on ("package" "symbols" "macros")) (:file "lists" :depends-on ("package" "functions")) (:file "types" :depends-on ("package" "symbols" "lists")) (:file "arrays" :depends-on ("package" "types")) (:file "sequences" :depends-on ("package" "lists" "types")) (:file "numbers" :depends-on ("package" "sequences")) (:file "features" :depends-on ("package" "control-flow")))) (defmethod operation-done-p ((o test-op) (c (eql (find-system :alexandria)))) nil) (defmethod perform ((o test-op) (c (eql (find-system :alexandria)))) (operate 'load-op :alexandria-tests) (operate 'test-op :alexandria-tests))
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johncorn271828_X_Orrery/client-info.sexp
(:version "2015-09-24" :client-info-format "1" :subscription-url "http://beta.quicklisp.org/client/quicklisp.sexp" :canonical-client-info-url "http://beta.quicklisp.org/client/2015-09-24/client-info.sexp" :client-tar (:url "http://beta.quicklisp.org/client/2015-09-24/quicklisp.tar" :size 245760 :md5 "e6c4dd0871587917c8bb248fcb39564c" :sha256 "d25a9c6d4d644e880716663c823a24c11328d1ffe3ef636e5b38fa7190b16526") :setup (:url "http://beta.quicklisp.org/client/2015-09-24/setup.lisp" :size 5054 :md5 "bc380ac2e8296a67caba954802998bd4" :sha256 "2a7fbb8dbda22bb932ad12898f2ad3ebf1e770a4d0992cf4a2debe5739e35801") :asdf (:url "http://beta.quicklisp.org/asdf/2.26/asdf.lisp" :size 198729 :md5 "6c2702561f5b8f02acd40d08c5429c96" :sha256 "def6bac208961aedf7e9593c3106adb3474241370f84ad1438a5f1d6632d4a7f"))
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player.obj
johncorn271828_X_Orrery/meshes/player.obj
# Blender v2.74 (sub 0) OBJ File: 'Tiny_SpaceShip_by_CoyHot.blend' # www.blender.org mtllib Tiny_SpaceShip_by_CoyHot.mtl o Mesh.002_Vaisseau.002 v 0.656855 3.577178 2.612015 v 0.807097 4.145515 0.433945 v 0.537580 4.345385 0.338011 v 0.576039 3.630601 2.584473 v -0.000000 4.397352 0.360818 v -0.537580 4.345385 0.338011 v -0.576039 3.630601 2.584473 v -0.000000 3.696332 2.609268 v 0.804476 4.341067 -0.856029 v 0.526463 4.509983 -0.687438 v -0.000000 4.504534 -0.738389 v -0.526463 4.509983 -0.687438 v 1.102506 3.400682 1.156498 v 0.894619 4.016158 0.497640 v 0.741496 3.501425 2.537354 v 0.825010 3.313438 2.325517 v -0.741496 3.501425 2.537354 v -0.894619 4.016158 0.497640 v -1.102506 3.400682 1.156498 v -0.825010 3.313438 2.325517 v -0.656855 3.577178 2.612015 v -0.807097 4.145515 0.433945 v 1.178188 3.690212 -0.691861 v 1.001183 4.206930 -0.970680 v -1.001183 4.206930 -0.970680 v -1.178188 3.690212 -0.691861 v -0.804476 4.341067 -0.856029 v -0.483392 2.099887 -5.322367 v 0.483392 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f 673/1438/1896 672/1437/1897 154/1066/1378 152/1063/1373 f 634/1410/1858 674/1439/1898 671/1437/1895 153/1066/1376 f 672/1437/1897 675/1439/1899 635/1410/1860 154/1066/1378 f 636/1411/1859 676/1440/1900 674/1439/1898 634/1410/1858 f 675/1439/1899 677/1440/1901 637/1411/1861 635/1410/1860 f 149/1065/1375 669/1436/1893 676/1440/1900 636/1411/1859 f 677/1440/1901 670/1436/1894 150/1065/1377 637/1411/1861 #o Plane #v 29.587652 0.000000 -36.034584 #v 29.587652 0.000000 36.034584 #v -29.587658 0.000000 36.034580 #v -29.587643 0.000000 -36.034599 #vn 0.000000 1.000000 0.000000 #usemtl None #s off #f 1902//1902 1905//1902 1904//1902 1903//1902
250,928
Common Lisp
.l
7,151
34.089917
66
0.768912
johncorn271828/X_Orrery
0
0
0
GPL-3.0
9/19/2024, 11:39:23 AM (Europe/Amsterdam)
3d27276195cb62dd5059c4daeebe1fb74951f7cc18724693017bd7d186e8b52c
30,764
[ -1 ]
30,765
releases.txt
johncorn271828_X_Orrery/dists/quicklisp/releases.txt
# project url size file-md5 content-sha1 prefix [system-file1..system-fileN] 1am http://beta.quicklisp.org/archive/1am/2014-11-06/1am-20141106-git.tgz 3490 c5e83c329157518e3ebfeef63e4ac269 83dfee1159cc630cc2453681a7caaf745f987d41 1am-20141106-git 1am.asd 3b-swf http://beta.quicklisp.org/archive/3b-swf/2012-01-07/3b-swf-20120107-git.tgz 75453 c130b35b44de03caa7cdf043d9d27dee 2dc75635c4d6a641618a63e61a9aa98252bbd2b7 3b-swf-20120107-git 3b-swf-swc.asd 3b-swf.asd 3bmd http://beta.quicklisp.org/archive/3bmd/2015-04-07/3bmd-20150407-git.tgz 19475 0378d7fb2aeb3c047ee1850c7e3ec58e 25905c3bc5850222a936099c2790e79572a33562 3bmd-20150407-git 3bmd-ext-code-blocks.asd 3bmd-ext-definition-lists.asd 3bmd-ext-tables.asd 3bmd-ext-wiki-links.asd 3bmd.asd 3d-vectors http://beta.quicklisp.org/archive/3d-vectors/2015-10-31/3d-vectors-20151031-git.tgz 9783 b90dda45aefd1f20ff71784566a476fd 57330631c46734c1956e33357fd33cbff3c7bd65 3d-vectors-20151031-git 3d-vectors.asd able http://beta.quicklisp.org/archive/able/2012-09-09/able-20120909-git.tgz 30337 8fd9b891fdcdd77898cb2a150663911b be8e13411b82eff2af79720964b2e025171eb5c2 able-20120909-git able.asd access http://beta.quicklisp.org/archive/access/2015-09-23/access-20150923-git.tgz 14801 c551549778b749648b215cf9c1e04865 fc32e9aabe18b1f883dc0b35f3541b9549d69e85 access-20150923-git access.asd advanced-readtable http://beta.quicklisp.org/archive/advanced-readtable/2013-07-20/advanced-readtable-20130720-git.tgz 10570 bcb3c8a4757047bf7a41117265b74a3f 163baeafd28c4f4cb0c3fb42529df5ee75a711cc advanced-readtable-20130720-git advanced-readtable.asd adw-charting http://beta.quicklisp.org/archive/adw-charting/2012-09-09/adw-charting-20120909-http.tgz 291857 932a2a8f87a6a26b8aece05240850451 7a7e66124521f356ff6b6b9653f8b190b827b7e1 adw-charting-20120909-http adw-charting-google.asd adw-charting-vecto.asd adw-charting.asd alexandria http://beta.quicklisp.org/archive/alexandria/2015-05-05/alexandria-20150505-git.tgz 49955 164acc9d9e43d2eb604c9cdea780b27a 047961dab4e6178eb77908a08a60523f1379f61c alexandria-20150505-git alexandria-tests.asd alexandria.asd algebraic-data-library http://beta.quicklisp.org/archive/algebraic-data-library/2013-10-03/algebraic-data-library-20131003-hg.tgz 2589 06f663d720c6d8502af442accf7148ce 9a975552f334af3134ba42e02b4928482e65091a algebraic-data-library-20131003-hg algebraic-data-library.asd amazon-ecs http://beta.quicklisp.org/archive/amazon-ecs/2011-04-18/amazon-ecs-20110418-git.tgz 18915 6fdd5ad095bd4a492e0d5cd07b7fae98 f8aa169d0a8e927a8357b210570f72d0198d630d amazon-ecs-20110418-git amazon-ecs.asd anaphora http://beta.quicklisp.org/archive/anaphora/2011-06-19/anaphora-0.9.4.tgz 5136 2e781e7bfd4f1005516174a96b93271d ded3e975e66fc8453df6e23f6b7e0c82d65961b0 anaphora-0.9.4 anaphora.asd anaphoric-variants http://beta.quicklisp.org/archive/anaphoric-variants/2012-10-13/anaphoric-variants-1.0.1.tgz 3961 1958c6eed506b8dd7f7ebf4fb85142ed 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johncorn271828/X_Orrery
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GPL-3.0
9/19/2024, 11:39:23 AM (Europe/Amsterdam)
0a12a570302dfdf5497ea8514c2a6f28db4c9a1d75ce9ee78b5a565b13fa22d6
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.travis.yml
johncorn271828_X_Orrery/dists/quicklisp/software/trivial-features-20150923-git/.travis.yml
language: lisp env: matrix: # - LISP=abcl # - LISP=allegro - LISP=sbcl - LISP=sbcl32 - LISP=ccl - LISP=ccl32 - LISP=clisp - LISP=clisp32 # - LISP=cmucl - LISP=ecl matrix: allow_failures: - env: LISP=ecl install: - curl -L https://github.com/luismbo/cl-travis/raw/master/install.sh | sh - if [ "${LISP:(-2)}" = "32" ]; then sudo apt-get install libc6-dev-i386; fi script: - cl -e '(ql:quickload :cffi-grovel) (ql:quickload :trivial-features-tests) (unless (trivial-features-tests:run) (uiop:quit 1))'
603
Common Lisp
.l
26
18.230769
75
0.598604
johncorn271828/X_Orrery
0
0
0
GPL-3.0
9/19/2024, 11:39:23 AM (Europe/Amsterdam)
205b901c4ed4559165374298e2a5a1b5ebb82683290e973b648afcd0d3dae84b
30,768
[ -1 ]
30,793
.travis.yml
johncorn271828_X_Orrery/dists/quicklisp/software/cffi_0.16.1/.travis.yml
branches: only: - master language: lisp env: matrix: #- LISP=abcl #- LISP=allegro - LISP=sbcl - LISP=sbcl32 - LISP=ccl - LISP=ccl32 #- LISP=clisp #- LISP=clisp32 #- LISP=cmucl #- LISP=ecl matrix: allow_failures: - env: LISP=ccl32 install: - curl -L https://github.com/luismbo/cl-travis/raw/master/install.sh | sh - if [ "${LISP:(-2)}" = "32" ]; then sudo apt-get install libc6-dev-i386 libffi-dev:i386; fi - git clone --depth=1 git://github.com/trivial-features/trivial-features.git ~/lisp/trivial-features - git clone https://gitlab.common-lisp.net/alexandria/alexandria.git ~/lisp/alexandria - git clone --depth=1 git://github.com/cl-babel/babel.git ~/lisp/babel script: - cl -e '(ql:quickload :cffi-tests) (when (cffi-tests:run-all-cffi-tests) (uiop:quit 1))'
868
Common Lisp
.l
31
23.612903
102
0.649038
johncorn271828/X_Orrery
0
0
0
GPL-3.0
9/19/2024, 11:39:23 AM (Europe/Amsterdam)
e708108fb557cad2590c34ebd5d0273280d49bc971853cc386c9c10e55c48d3f
30,793
[ -1 ]
30,841
cffi-manual.texinfo
johncorn271828_X_Orrery/dists/quicklisp/software/cffi_0.16.1/doc/cffi-manual.texinfo
\input texinfo @c -*- Mode: Texinfo; Mode: auto-fill -*- @c %**start of header @setfilename cffi.info @settitle CFFI User Manual @exampleindent 2 @c @documentencoding utf-8 @c Style notes: @c @c * The reference section names and "See Also" list are roman, not @c @code. This is to follow the format of CLHS. @c @c * How it looks in HTML is the priority. @c ============================= Macros ============================= @c The following macros are used throughout this manual. @macro Function {args} @defun \args\ @end defun @end macro @macro Macro {args} @defmac \args\ @end defmac @end macro @macro Accessor {args} @deffn {Accessor} \args\ @end deffn @end macro @macro GenericFunction {args} @deffn {Generic Function} \args\ @end deffn @end macro @macro ForeignType {args} @deftp {Foreign Type} \args\ @end deftp @end macro @macro Variable {args} @defvr {Special Variable} \args\ @end defvr @end macro @macro Condition {args} @deftp {Condition Type} \args\ @end deftp @end macro @macro cffi @acronym{CFFI} @end macro @macro impnote {text} @quotation @strong{Implementor's note:} @emph{\text\} @end quotation @end macro @c Info "requires" that x-refs end in a period or comma, or ) in the @c case of @pxref. So the following implements that requirement for @c the "See also" subheadings that permeate this manual, but only in @c Info mode. @ifinfo @macro seealso {name} @ref{\name\}. @end macro @end ifinfo @ifnotinfo @alias seealso = ref @end ifnotinfo @c Typeset comments in roman font for the TeX output. @iftex @alias lispcmt = r @end iftex @ifnottex @alias lispcmt = asis @end ifnottex @alias res = result @c ============================= Macros ============================= @c Show types, functions, and concepts in the same index. @syncodeindex tp cp @syncodeindex fn cp @copying Copyright @copyright{} 2005 James Bielman <jamesjb at jamesjb.com> @* Copyright @copyright{} 2005-2015 Lu@'{@dotless{i}}s Oliveira <loliveira at common-lisp.net> @* Copyright @copyright{} 2005-2006 Dan Knapp <danka at accela.net> @* Copyright @copyright{} 2005-2006 Emily Backes <lucca at accela.net> @* Copyright @copyright{} 2006 Stephen Compall <s11 at member.fsf.org> @quotation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ``Software''), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. @sc{The software is provided ``as is'', without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.} @end quotation @end copying @c %**end of header @dircategory Software development @direntry * CFFI Manual: (cffi-manual). CFFI Manual. @end direntry @titlepage @title CFFI User Manual @c @subtitle Version X.X @c @author James Bielman @page @vskip 0pt plus 1filll @insertcopying @end titlepage @contents @ifnottex @node Top, Introduction, (dir), (dir) @top cffi @insertcopying @end ifnottex @menu * Introduction:: What is CFFI? * Installation:: * Implementation Support:: * Tutorial:: Interactive intro to using CFFI. * Wrapper generators:: CFFI forms from munging C source code. * Foreign Types:: * Pointers:: * Strings:: * Variables:: * Functions:: * Libraries:: * Callbacks:: * The Groveller:: * Limitations:: * Platform-specific features:: Details about the underlying system. * Glossary:: List of CFFI-specific terms and meanings. * Comprehensive Index:: @detailmenu --- Dictionary --- Foreign Types * convert-from-foreign:: Outside interface to backward type translator. * convert-to-foreign:: Outside interface to forward type translator. * defbitfield:: Defines a bitfield. * defcstruct:: Defines a C structure type. * defcunion:: Defines a C union type. * defctype:: Defines a foreign typedef. * defcenum:: Defines a C enumeration. * define-foreign-type:: Defines a foreign type specifier. * define-parse-method:: Specifies how a type should be parsed. @c * explain-foreign-slot-value:: <unimplemented> * foreign-bitfield-symbols:: Returns a list of symbols for a bitfield type. * foreign-bitfield-value:: Calculates a value for a bitfield type. * foreign-enum-keyword:: Finds a keyword in an enum type. * foreign-enum-value:: Finds a value in an enum type. * foreign-slot-names:: Returns a list of slot names in a foreign struct. * foreign-slot-offset:: Returns the offset of a slot in a foreign struct. * foreign-slot-pointer:: Returns a pointer to a slot in a foreign struct. * foreign-slot-value:: Returns the value of a slot in a foreign struct. * foreign-type-alignment:: Returns the alignment of a foreign type. * foreign-type-size:: Returns the size of a foreign type. * free-converted-object:: Outside interface to typed object deallocators. * free-translated-object:: Defines how to free a oreign object. * translate-from-foreign:: Defines a foreign-to-Lisp object translation. * translate-to-foreign:: Defines a Lisp-to-foreign object translation. * with-foreign-object:: Allocates a foreign object with dynamic extent. * with-foreign-objects:: Plural form of @code{with-foreign-object}. * with-foreign-slots:: Accesses the slots of a foreign structure. Pointers * foreign-free:: Deallocates memory. * foreign-alloc:: Allocates memory. * foreign-symbol-pointer:: Returns a pointer to a foreign symbol. * inc-pointer:: Increments the address held by a pointer. * incf-pointer:: Increments the pointer address in a place. * make-pointer:: Returns a pointer to a given address. * mem-aptr:: The pointer to an element of an array. * mem-aref:: Accesses the value of an index in an array. * mem-ref:: Dereferences a pointer. * null-pointer:: Returns a NULL pointer. * null-pointer-p:: Tests a pointer for NULL value. * pointerp:: Tests whether an object is a pointer or not. * pointer-address:: Returns the address pointed to by a pointer. * pointer-eq:: Tests if two pointers point to the same address. * with-foreign-pointer:: Allocates memory with dynamic extent. Strings * *default-foreign-encoding*:: Default encoding for the string types. * foreign-string-alloc:: Converts a Lisp string to a foreign string. * foreign-string-free:: Deallocates memory used by a foreign string. * foreign-string-to-lisp:: Converts a foreign string to a Lisp string. * lisp-string-to-foreign:: Copies a Lisp string into a foreign string. * with-foreign-string:: Allocates a foreign string with dynamic extent. * with-foreign-strings:: Plural form of @code{with-foreign-string}. * with-foreign-pointer-as-string:: Similar to CL's with-output-to-string. Variables * defcvar:: Defines a C global variable. * get-var-pointer:: Returns a pointer to a defined global variable. Functions * defcfun:: Defines a foreign function. * foreign-funcall:: Performs a call to a foreign function. * foreign-funcall-pointer:: Performs a call through a foreign pointer. * translate-camelcase-name:: Converts a camelCase foreign name to/from a Lisp name. * translate-name-from-foreign:: Converts a foreign name to a Lisp name. * translate-name-to-foreign:: Converts a Lisp name to a foreign name. * translate-underscore-separated-name:: Converts an underscore_separated foreign name to/from a Lisp name. Libraries * close-foreign-library:: Closes a foreign library. * *darwin-framework-directories*:: Search path for Darwin frameworks. * define-foreign-library:: Explain how to load a foreign library. * *foreign-library-directories*:: Search path for shared libraries. * load-foreign-library:: Load a foreign library. * load-foreign-library-error:: Signalled on failure of its namesake. @c * reload-foreign-libraries:: Reload foreign libraries. * use-foreign-library:: Load a foreign library when needed. Callbacks * callback:: Returns a pointer to a defined callback. * defcallback:: Defines a Lisp callback. * get-callback:: Returns a pointer to a defined callback. @end detailmenu @end menu @c =================================================================== @c CHAPTER: Introduction @node Introduction, Installation, Top, Top @chapter Introduction @cffi{} is the Common Foreign Function Interface for @acronym{ANSI} Common Lisp systems. By @dfn{foreign function} we mean a function written in another programming language and having different data and calling conventions than Common Lisp, namely, C. @cffi{} allows you to call foreign functions and access foreign variables, all without leaving the Lisp image. We consider this manual ever a work in progress. If you have difficulty with anything @cffi{}-specific presented in the manual, please contact @email{cffi-devel@@common-lisp.net,the developers} with details. @heading Motivation @xref{Tutorial-Comparison,, What makes Lisp different}, for an argument in favor of @acronym{FFI} in general. @cffi{}'s primary role in any image is to mediate between Lisp developers and the widely varying @acronym{FFI}s present in the various Lisp implementations it supports. With @cffi{}, you can define foreign function interfaces while still maintaining portability between implementations. It is not the first Common Lisp package with this objective; however, it is meant to be a more malleable framework than similar packages. @heading Design Philosophy @itemize @item Pointers do not carry around type information. Instead, type information is supplied when pointers are dereferenced. @item A type safe pointer interface can be developed on top of an untyped one. It is difficult to do the opposite. @item Functions are better than macros. When a macro could be used for performance, use a compiler-macro instead. @end itemize @c =================================================================== @c CHAPTER: Installation @node Installation, Implementation Support, Introduction, Top @chapter Installation @cffi{} can be obtained through one of the following means available through its @uref{http://common-lisp.net/project/cffi/,,website}: @itemize @item @uref{http://common-lisp.net/project/cffi/releases/?M=D,,official release tarballs} @item @uref{http://common-lisp.net/gitweb?p=projects/cffi/cffi.git,,git repository} @c snapshots have been disabled as of @c @item @c @uref{http://common-lisp.net/project/cffi/tarballs/?M=D,,nightly-generated @c snapshots} @end itemize In addition, you will need to obtain and install the following dependencies: @itemize @item @uref{http://common-lisp.net/project/babel/,,Babel}, a charset encoding/decoding library. @item @uref{http://common-lisp.net/project/alexandria/,,Alexandria}, a collection of portable public-domain utilities. @item @uref{http://www.cliki.net/trivial-features,,trivial-features}, a portability layer that ensures consistent @code{*features*} across multiple Common Lisp implementations. @end itemize Furthermore, if you wish to run the testsuite, @uref{http://www.cliki.net/rt,,RT} is required. You may find mechanisms such as @uref{http://common-lisp.net/project/clbuild/,,clbuild} (recommended) or @uref{http://www.cliki.net/ASDF-Install,,ASDF-Install} (not as recommendable) helpful in getting and managing @cffi{} and its dependencies. @c =================================================================== @c CHAPTER: Implementation Support @node Implementation Support, Tutorial, Installation, Top @chapter Implementation Support @cffi{} supports various free and commercial Lisp implementations: Allegro CL, Corman CL, @sc{clisp}, @acronym{CMUCL}, @acronym{ECL}, LispWorks, Clozure CL, @acronym{SBCL} and the Scieneer CL. In general, you should work with the latest versions of each implementation since those will usually be tested against recent versions of CFFI more often and might include necessary features or bug fixes. Reasonable patches for compatibility with earlier versions are welcome nevertheless. @section Limitations Some features are not supported in all implementations. @c TODO: describe these features here. @c flat-namespace too @subheading Allegro CL @itemize @item Does not support the @code{:long-long} type natively. @item Unicode support is limited to the Basic Multilingual Plane (16-bit code points). @end itemize @subheading CMUCL @itemize @item No Unicode support. (8-bit code points) @end itemize @subheading Corman CL @itemize @item Does not support @code{foreign-funcall}. @end itemize @subheading @acronym{ECL} @itemize @item On platforms where ECL's dynamic FFI is not supported (ie. when @code{:dffi} is not present in @code{*features*}), @code{cffi:load-foreign-library} does not work and you must use ECL's own @code{ffi:load-foreign-library} with a constant string argument. @item Does not support the @code{:long-long} type natively. @item Unicode support is not enabled by default. @end itemize @subheading Lispworks @itemize @item Does not completely support the @code{:long-long} type natively in 32-bit platforms. @item Unicode support is limited to the Basic Multilingual Plane (16-bit code points). @end itemize @subheading @acronym{SBCL} @itemize @item Not all platforms support callbacks. @end itemize @c =================================================================== @c CHAPTER: An Introduction to Foreign Interfaces and CFFI @c This macro is merely a marker that I don't think I'll use after @c all. @macro tutorialsource {text} @c \text\ @end macro @c because I don't want to type this over and over @macro clikicffi http://www.cliki.net/CFFI @end macro @c TeX puts spurious newlines in when you use the above macro @c in @examples &c. So it is expanded below in some places. @node Tutorial, Wrapper generators, Implementation Support, Top @chapter An Introduction to Foreign Interfaces and @acronym{CFFI} @c Above, I don't use the cffi macro because it breaks TeX. @cindex tutorial, @cffi{} Users of many popular languages bearing semantic similarity to Lisp, such as Perl and Python, are accustomed to having access to popular C libraries, such as @acronym{GTK}, by way of ``bindings''. In Lisp, we do something similar, but take a fundamentally different approach. This tutorial first explains this difference, then explains how you can use @cffi{}, a powerful system for calling out to C and C++ and access C data from many Common Lisp implementations. @cindex foreign functions and data The concept can be generalized to other languages; at the time of writing, only @cffi{}'s C support is fairly complete. Therefore, we will interchangeably refer to @dfn{foreign functions} and @dfn{foreign data}, and ``C functions'' and ``C data''. At no time will the word ``foreign'' carry its usual, non-programming meaning. This tutorial expects you to have a working understanding of both Common Lisp and C, including the Common Lisp macro system. @menu * Tutorial-Comparison:: Why FFI? * Tutorial-Getting a URL:: An FFI use case. * Tutorial-Loading:: Load libcurl.so. * Tutorial-Initializing:: Call a function in libcurl.so. * Tutorial-easy_setopt:: An advanced libcurl function. * Tutorial-Abstraction:: Why breaking it is necessary. * Tutorial-Lisp easy_setopt:: Semi-Lispy option interface. * Tutorial-Memory:: In C, you collect the garbage. * Tutorial-Callbacks:: Make useful C function pointers. * Tutorial-Completion:: Minimal get-url functionality. * Tutorial-Types:: Defining new foreign types. * Tutorial-Conclusion:: What's next? @end menu @node Tutorial-Comparison, Tutorial-Getting a URL, Tutorial, Tutorial @section What makes Lisp different The following sums up how bindings to foreign libraries are usually implemented in other languages, then in Common Lisp: @table @asis @item Perl, Python, Java, other one-implementation languages @cindex @acronym{SWIG} @cindex Perl @cindex Python Bindings are implemented as shared objects written in C. In some cases, the C code is generated by a tool, such as @acronym{SWIG}, but the result is the same: a new C library that manually translates between the language implementation's objects, such as @code{PyObject} in Python, and whatever C object is called for, often using C functions provided by the implementation. It also translates between the calling conventions of the language and C. @item Common Lisp @cindex @acronym{SLIME} Bindings are written in Lisp. They can be created at-will by Lisp programs. Lisp programmers can write new bindings and add them to the image, using a listener such as @acronym{SLIME}, as easily as with regular Lisp definitions. The only foreign library to load is the one being wrapped---the one with the pure C interface; no C or other non-Lisp compilation is required. @end table @cindex advantages of @acronym{FFI} @cindex benefits of @acronym{FFI} We believe the advantages of the Common Lisp approach far outweigh any disadvantages. Incremental development with a listener can be as productive for C binding development as it is with other Lisp development. Keeping it ``in the [Lisp] family'', as it were, makes it much easier for you and other Lisp programmers to load and use the bindings. Common Lisp implementations such as @acronym{CMUCL}, freed from having to provide a C interface to their own objects, are thus freed to be implemented in another language (as @acronym{CMUCL} is) while still allowing programmers to call foreign functions. @cindex minimal bindings Perhaps the greatest advantage is that using an @acronym{FFI} doesn't obligate you to become a professional binding developer. Writers of bindings for other languages usually end up maintaining or failing to maintain complete bindings to the foreign library. Using an @acronym{FFI}, however, means if you only need one or two functions, you can write bindings for only those functions, and be assured that you can just as easily add to the bindings if need be. @cindex C abstractions @cindex abstractions in C The removal of the C compiler, or C interpretation of any kind, creates the main disadvantage: some of C's ``abstractions'' are not available, violating information encapsulation. For example, @code{struct}s that must be passed on the stack, or used as return values, without corresponding functional abstractions to create and manage the @code{struct}s, must be declared explicitly in Lisp. This is fine for structs whose contents are ``public'', but is not so pleasant when a struct is supposed to be ``opaque'' by convention, even though it is not so defined.@footnote{Admittedly, this is an advanced issue, and we encourage you to leave this text until you are more familiar with how @cffi{} works.} Without an abstraction to create the struct, Lisp needs to be able to lay out the struct in memory, so must know its internal details. @cindex workaround for C In these cases, you can create a minimal C library to provide the missing abstractions, without destroying all the advantages of the Common Lisp approach discussed above. In the case of @code{struct}s, you can write simple, pure C functions that tell you how many bytes a struct requires or allocate new structs, read and write fields of the struct, or whatever operations are supposed to be public.@footnote{This does not apply to structs whose contents are intended to be part of the public library interface. In those cases, a pure Lisp struct definition is always preferred. In fact, many prefer to stay in Lisp and break the encapsulation anyway, placing the burden of correct library interface definition on the library.} @ref{The Groveller} automates this and other processes. Another disadvantage appears when you would rather use the foreign language than Lisp. However, someone who prefers C to Lisp is not a likely candidate for developing a Lisp interface to a C library. @node Tutorial-Getting a URL, Tutorial-Loading, Tutorial-Comparison, Tutorial @section Getting a @acronym{URL} @cindex c@acronym{URL} The widely available @code{libcurl} is a library for downloading files over protocols like @acronym{HTTP}. We will use @code{libcurl} with @cffi{} to download a web page. Please note that there are many other ways to download files from the web, not least the @sc{cl-curl} project to provide bindings to @code{libcurl} via a similar @acronym{FFI}.@footnote{Specifically, @acronym{UFFI}, an older @acronym{FFI} that takes a somewhat different approach compared to @cffi{}. I believe that these days (December 2005) @cffi{} is more portable and actively developed, though not as mature yet. Consensus in the free @sc{unix} Common Lisp community seems to be that @cffi{} is preferred for new development, though @acronym{UFFI} will likely go on for quite some time as many projects already use it. @cffi{} includes the @code{UFFI-COMPAT} package for complete compatibility with @acronym{UFFI}.} @uref{http://curl.haxx.se/libcurl/c/libcurl-tutorial.html,,libcurl-tutorial(3)} is a tutorial for @code{libcurl} programming in C. We will follow that to develop a binding to download a file. We will also use @file{curl.h}, @file{easy.h}, and the @command{man} pages for the @code{libcurl} function, all available in the @samp{curl-dev} package or equivalent for your system, or in the c@acronym{URL} source code package. If you have the development package, the headers should be installed in @file{/usr/include/curl/}, and the @command{man} pages may be accessed through your favorite @command{man} facility. @node Tutorial-Loading, Tutorial-Initializing, Tutorial-Getting a URL, Tutorial @section Loading foreign libraries @cindex loading @cffi{} @cindex requiring @cffi{} First of all, we will create a package to work in. You can save these forms in a file, or just send them to the listener as they are. If creating bindings for an @acronym{ASDF} package of yours, you will want to add @code{:cffi} to the @code{:depends-on} list in your @file{.asd} file. Otherwise, just use the @code{asdf:oos} function to load @cffi{}. @tutorialsource{Initialization} @lisp (asdf:oos 'asdf:load-op :cffi) ;;; @lispcmt{Nothing special about the "CFFI-USER" package. We're just} ;;; @lispcmt{using it as a substitute for your own CL package.} (defpackage :cffi-user (:use :common-lisp :cffi)) (in-package :cffi-user) (define-foreign-library libcurl (:darwin (:or "libcurl.3.dylib" "libcurl.dylib")) (:unix (:or "libcurl.so.3" "libcurl.so")) (t (:default "libcurl"))) (use-foreign-library libcurl) @end lisp @cindex foreign library load @cindex library, foreign Using @code{define-foreign-library} and @code{use-foreign-library}, we have loaded @code{libcurl} into Lisp, much as the linker does when you start a C program, or @code{common-lisp:load} does with a Lisp source file or @acronym{FASL} file. We special-cased for @sc{unix} machines to always load a particular version, the one this tutorial was tested with; for those who don't care, the @code{define-foreign-library} clause @code{(t (:default "libcurl"))} should be satisfactory, and will adapt to various operating systems. @node Tutorial-Initializing, Tutorial-easy_setopt, Tutorial-Loading, Tutorial @section Initializing @code{libcurl} @cindex function definition After the introductory matter, the tutorial goes on to present the first function you should use. @example CURLcode curl_global_init(long flags); @end example @noindent Let's pick this apart into appropriate Lisp code: @tutorialsource{First CURLcode} @lisp ;;; @lispcmt{A CURLcode is the universal error code. curl/curl.h says} ;;; @lispcmt{no return code will ever be removed, and new ones will be} ;;; @lispcmt{added to the end.} (defctype curl-code :int) ;;; @lispcmt{Initialize libcurl with FLAGS.} (defcfun "curl_global_init" curl-code (flags :long)) @end lisp @impnote{By default, CFFI assumes the UNIX viewpoint that there is one C symbol namespace, containing all symbols in all loaded objects. This is not so on Windows and Darwin, but we emulate UNIX's behaviour there. @ref{defcfun} for more details.} Note the parallels with the original C declaration. We've defined @code{curl-code} as a wrapping type for @code{:int}; right now, it only marks it as special, but later we will do something more interesting with it. The point is that we don't have to do it yet. @cindex calling foreign functions Looking at @file{curl.h}, @code{CURL_GLOBAL_NOTHING}, a possible value for @code{flags} above, is defined as @samp{0}. So we can now call the function: @example @sc{cffi-user>} (curl-global-init 0) @result{} 0 @end example @cindex looks like it worked Looking at @file{curl.h} again, @code{0} means @code{CURLE_OK}, so it looks like the call succeeded. Note that @cffi{} converted the function name to a Lisp-friendly name. You can specify your own name if you want; use @code{("curl_global_init" @var{your-name-here})} as the @var{name} argument to @code{defcfun}. The tutorial goes on to have us allocate a handle. For good measure, we should also include the deallocator. Let's look at these functions: @example CURL *curl_easy_init( ); void curl_easy_cleanup(CURL *handle); @end example Advanced users may want to define special pointer types; we will explore this possibility later. For now, just treat every pointer as the same: @tutorialsource{curl_easy handles} @lisp (defcfun "curl_easy_init" :pointer) (defcfun "curl_easy_cleanup" :void (easy-handle :pointer)) @end lisp Now we can continue with the tutorial: @example @sc{cffi-user>} (defparameter *easy-handle* (curl-easy-init)) @result{} *EASY-HANDLE* @sc{cffi-user>} *easy-handle* @result{} #<FOREIGN-ADDRESS #x09844EE0> @end example @cindex pointers in Lisp Note the print representation of a pointer. It changes depending on what Lisp you are using, but that doesn't make any difference to @cffi{}. @node Tutorial-easy_setopt, Tutorial-Abstraction, Tutorial-Initializing, Tutorial @section Setting download options The @code{libcurl} tutorial says we'll want to set many options before performing any download actions. This is done through @code{curl_easy_setopt}: @c That is literally ..., not an ellipsis. @example CURLcode curl_easy_setopt(CURL *curl, CURLoption option, ...); @end example @cindex varargs @cindex foreign arguments We've introduced a new twist: variable arguments. There is no obvious translation to the @code{defcfun} form, particularly as there are four possible argument types. Because of the way C works, we could define four wrappers around @code{curl_easy_setopt}, one for each type; in this case, however, we'll use the general-purpose macro @code{foreign-funcall} to call this function. @cindex enumeration, C To make things easier on ourselves, we'll create an enumeration of the kinds of options we want to set. The @code{enum CURLoption} isn't the most straightforward, but reading the @code{CINIT} C macro definition should be enlightening. @tutorialsource{CURLoption enumeration} @lisp (defmacro define-curl-options (name type-offsets &rest enum-args) "As with CFFI:DEFCENUM, except each of ENUM-ARGS is as follows: (NAME TYPE NUMBER) Where the arguments are as they are with the CINIT macro defined in curl.h, except NAME is a keyword. TYPE-OFFSETS is a plist of TYPEs to their integer offsets, as defined by the CURLOPTTYPE_LONG et al constants in curl.h." (flet ((enumerated-value (type offset) (+ (getf type-offsets type) offset))) `(progn (defcenum ,name ,@@(loop for (name type number) in enum-args collect (list name (enumerated-value type number)))) ',name))) ;@lispcmt{for REPL users' sanity} (define-curl-options curl-option (long 0 objectpoint 10000 functionpoint 20000 off-t 30000) (:noprogress long 43) (:nosignal long 99) (:errorbuffer objectpoint 10) (:url objectpoint 2)) @end lisp With some well-placed Emacs @code{query-replace-regexp}s, you could probably similarly define the entire @code{CURLoption} enumeration. I have selected to transcribe a few that we will use in this tutorial. If you're having trouble following the macrology, just macroexpand the @code{curl-option} definition, or see the following macroexpansion, conveniently downcased and reformatted: @tutorialsource{DEFINE-CURL-OPTIONS macroexpansion} @lisp (progn (defcenum curl-option (:noprogress 43) (:nosignal 99) (:errorbuffer 10010) (:url 10002)) 'curl-option) @end lisp @noindent That seems more than reasonable. You may notice that we only use the @var{type} to compute the real enumeration offset; we will also need the type information later. First, however, let's make sure a simple call to the foreign function works: @example @sc{cffi-user>} (foreign-funcall "curl_easy_setopt" :pointer *easy-handle* curl-option :nosignal :long 1 curl-code) @result{} 0 @end example @code{foreign-funcall}, despite its surface simplicity, can be used to call any C function. Its first argument is a string, naming the function to be called. Next, for each argument, we pass the name of the C type, which is the same as in @code{defcfun}, followed by a Lisp object representing the data to be passed as the argument. The final argument is the return type, for which we use the @code{curl-code} type defined earlier. @code{defcfun} just puts a convenient fa@,cade on @code{foreign-funcall}.@footnote{This isn't entirely true; some Lisps don't support @code{foreign-funcall}, so @code{defcfun} is implemented without it. @code{defcfun} may also perform optimizations that @code{foreign-funcall} cannot.} Our earlier call to @code{curl-global-init} could have been written as follows: @example @sc{cffi-user>} (foreign-funcall "curl_global_init" :long 0 curl-code) @result{} 0 @end example Before we continue, we will take a look at what @cffi{} can and can't do, and why this is so. @node Tutorial-Abstraction, Tutorial-Lisp easy_setopt, Tutorial-easy_setopt, Tutorial @section Breaking the abstraction @cindex breaking the abstraction @cindex abstraction breaking In @ref{Tutorial-Comparison,, What makes Lisp different}, we mentioned that writing an @acronym{FFI} sometimes requires depending on information not provided as part of the interface. The easy option @code{CURLOPT_WRITEDATA}, which we will not provide as part of the Lisp interface, illustrates this issue. Strictly speaking, the @code{curl-option} enumeration is not necessary; we could have used @code{:int 99} instead of @code{curl-option :nosignal} in our call to @code{curl_easy_setopt} above. We defined it anyway, in part to hide the fact that we are breaking the abstraction that the C @code{enum} provides. If the c@acronym{URL} developers decide to change those numbers later, we must change the Lisp enumeration, because enumeration values are not provided in the compiled C library, @code{libcurl.so.3}. @cffi{} works because the most useful things in C libraries --- non-static functions and non-static variables --- are included accessibly in @code{libcurl.so.3}. A C compiler that violated this would be considered a worthless compiler. The other thing @code{define-curl-options} does is give the ``type'' of the third argument passed to @code{curl_easy_setopt}. Using this information, we can tell that the @code{:nosignal} option should accept a long integer argument. We can implicitly assume @code{t} @equiv{} 1 and @code{nil} @equiv{} 0, as it is in C, which takes care of the fact that @code{CURLOPT_NOSIGNAL} is really asking for a boolean. The ``type'' of @code{CURLOPT_WRITEDATA} is @code{objectpoint}. However, it is really looking for a @code{FILE*}. @code{CURLOPT_ERRORBUFFER} is looking for a @code{char*}, so there is no obvious @cffi{} type but @code{:pointer}. The first thing to note is that nowhere in the C interface includes this information; it can only be found in the manual. We could disjoin these clearly different types ourselves, by splitting @code{objectpoint} into @code{filepoint} and @code{charpoint}, but we are still breaking the abstraction, because we have to augment the entire enumeration form with this additional information.@footnote{Another possibility is to allow the caller to specify the desired C type of the third argument. This is essentially what happens in a call to the function written in C.} @cindex streams and C @cindex @sc{file}* and streams The second is that the @code{CURLOPT_WRITEDATA} argument is completely incompatible with the desired Lisp data, a stream.@footnote{@xref{Other Kinds of Streams,,, libc, GNU C Library Reference}, for a @acronym{GNU}-only way to extend the @code{FILE*} type. You could use this to convert Lisp streams to the needed C data. This would be quite involved and far outside the scope of this tutorial.} It is probably acceptable if we are controlling every file we might want to use as this argument, in which case we can just call the foreign function @code{fopen}. Regardless, though, we can't write to arbitrary streams, which is exactly what we want to do for this application. Finally, note that the @code{curl_easy_setopt} interface itself is a hack, intended to work around some of the drawbacks of C. The definition of @code{Curl_setopt}, while long, is far less cluttered than the equivalent disjoint-function set would be; in addition, setting a new option in an old @code{libcurl} can generate a run-time error rather than breaking the compile. Lisp can just as concisely generate functions as compare values, and the ``undefined function'' error is just as useful as any explicit error we could define here might be. @node Tutorial-Lisp easy_setopt, Tutorial-Memory, Tutorial-Abstraction, Tutorial @section Option functions in Lisp We could use @code{foreign-funcall} directly every time we wanted to call @code{curl_easy_setopt}. However, we can encapsulate some of the necessary information with the following. @lisp ;;; @lispcmt{We will use this type later in a more creative way. For} ;;; @lispcmt{now, just consider it a marker that this isn't just any} ;;; @lispcmt{pointer.} (defctype easy-handle :pointer) (defmacro curl-easy-setopt (easy-handle enumerated-name value-type new-value) "Call `curl_easy_setopt' on EASY-HANDLE, using ENUMERATED-NAME as the OPTION. VALUE-TYPE is the CFFI foreign type of the third argument, and NEW-VALUE is the Lisp data to be translated to the third argument. VALUE-TYPE is not evaluated." `(foreign-funcall "curl_easy_setopt" easy-handle ,easy-handle curl-option ,enumerated-name ,value-type ,new-value curl-code)) @end lisp Now we define a function for each kind of argument that encodes the correct @code{value-type} in the above. This can be done reasonably in the @code{define-curl-options} macroexpansion; after all, that is where the different options are listed! @cindex Lispy C functions We could make @code{cl:defun} forms in the expansion that simply call @code{curl-easy-setopt}; however, it is probably easier and clearer to use @code{defcfun}. @code{define-curl-options} was becoming unwieldy, so I defined some helpers in this new definition. @smalllisp (defun curry-curl-option-setter (function-name option-keyword) "Wrap the function named by FUNCTION-NAME with a version that curries the second argument as OPTION-KEYWORD. This function is intended for use in DEFINE-CURL-OPTION-SETTER." (setf (symbol-function function-name) (let ((c-function (symbol-function function-name))) (lambda (easy-handle new-value) (funcall c-function easy-handle option-keyword new-value))))) (defmacro define-curl-option-setter (name option-type option-value foreign-type) "Define (with DEFCFUN) a function NAME that calls curl_easy_setopt. OPTION-TYPE and OPTION-VALUE are the CFFI foreign type and value to be passed as the second argument to easy_setopt, and FOREIGN-TYPE is the CFFI foreign type to be used for the resultant function's third argument. This macro is intended for use in DEFINE-CURL-OPTIONS." `(progn (defcfun ("curl_easy_setopt" ,name) curl-code (easy-handle easy-handle) (option ,option-type) (new-value ,foreign-type)) (curry-curl-option-setter ',name ',option-value))) (defmacro define-curl-options (type-name type-offsets &rest enum-args) "As with CFFI:DEFCENUM, except each of ENUM-ARGS is as follows: (NAME TYPE NUMBER) Where the arguments are as they are with the CINIT macro defined in curl.h, except NAME is a keyword. TYPE-OFFSETS is a plist of TYPEs to their integer offsets, as defined by the CURLOPTTYPE_LONG et al constants in curl.h. Also, define functions for each option named set-`TYPE-NAME'-`OPTION-NAME', where OPTION-NAME is the NAME from the above destructuring." (flet ((enumerated-value (type offset) (+ (getf type-offsets type) offset)) ;; @lispcmt{map PROCEDURE, destructuring each of ENUM-ARGS} (map-enum-args (procedure) (mapcar (lambda (arg) (apply procedure arg)) enum-args)) ;; @lispcmt{build a name like SET-CURL-OPTION-NOSIGNAL} (make-setter-name (option-name) (intern (concatenate 'string "SET-" (symbol-name type-name) "-" (symbol-name option-name))))) `(progn (defcenum ,type-name ,@@(map-enum-args (lambda (name type number) (list name (enumerated-value type number))))) ,@@(map-enum-args (lambda (name type number) (declare (ignore number)) `(define-curl-option-setter ,(make-setter-name name) ,type-name ,name ,(ecase type (long :long) (objectpoint :pointer) (functionpoint :pointer) (off-t :long))))) ',type-name))) @end smalllisp @noindent Macroexpanding our @code{define-curl-options} form once more, we see something different: @lisp (progn (defcenum curl-option (:noprogress 43) (:nosignal 99) (:errorbuffer 10010) (:url 10002)) (define-curl-option-setter set-curl-option-noprogress curl-option :noprogress :long) (define-curl-option-setter set-curl-option-nosignal curl-option :nosignal :long) (define-curl-option-setter set-curl-option-errorbuffer curl-option :errorbuffer :pointer) (define-curl-option-setter set-curl-option-url curl-option :url :pointer) 'curl-option) @end lisp @noindent Macroexpanding one of the new @code{define-curl-option-setter} forms yields the following: @lisp (progn (defcfun ("curl_easy_setopt" set-curl-option-nosignal) curl-code (easy-handle easy-handle) (option curl-option) (new-value :long)) (curry-curl-option-setter 'set-curl-option-nosignal ':nosignal)) @end lisp @noindent Finally, let's try this out: @example @sc{cffi-user>} (set-curl-option-nosignal *easy-handle* 1) @result{} 0 @end example @noindent Looks like it works just as well. This interface is now reasonably high-level to wash out some of the ugliness of the thinnest possible @code{curl_easy_setopt} @acronym{FFI}, without obscuring the remaining C bookkeeping details we will explore. @node Tutorial-Memory, Tutorial-Callbacks, Tutorial-Lisp easy_setopt, Tutorial @section Memory management According to the documentation for @code{curl_easy_setopt}, the type of the third argument when @var{option} is @code{CURLOPT_ERRORBUFFER} is @code{char*}. Above, we've defined @code{set-curl-option-errorbuffer} to accept a @code{:pointer} as the new option value. However, there is a @cffi{} type @code{:string}, which translates Lisp strings to C strings when passed as arguments to foreign function calls. Why not, then, use @code{:string} as the @cffi{} type of the third argument? There are two reasons, both related to the necessity of breaking abstraction described in @ref{Tutorial-Abstraction,, Breaking the abstraction}. The first reason also applies to @code{CURLOPT_URL}, which we will use to illustrate the point. Assuming we have changed the type of the third argument underlying @code{set-curl-option-url} to @code{:string}, look at these two equivalent forms. @lisp (set-curl-option-url *easy-handle* "http://www.cliki.net/CFFI") @equiv{} (with-foreign-string (url "http://www.cliki.net/CFFI") (foreign-funcall "curl_easy_setopt" easy-handle *easy-handle* curl-option :url :pointer url curl-code)) @end lisp @noindent The latter, in fact, is mostly equivalent to what a foreign function call's macroexpansion actually does. As you can see, the Lisp string @code{"@clikicffi{}"} is copied into a @code{char} array and null-terminated; the pointer to beginning of this array, now a C string, is passed as a @cffi{} @code{:pointer} to the foreign function. @cindex dynamic extent @cindex foreign values with dynamic extent Unfortunately, the C abstraction has failed us, and we must break it. While @code{:string} works well for many @code{char*} arguments, it does not for cases like this. As the @code{curl_easy_setopt} documentation explains, ``The string must remain present until curl no longer needs it, as it doesn't copy the string.'' The C string created by @code{with-foreign-string}, however, only has dynamic extent: it is ``deallocated'' when the body (above containing the @code{foreign-funcall} form) exits. @cindex premature deallocation If we are supposed to keep the C string around, but it goes away, what happens when some @code{libcurl} function tries to access the @acronym{URL} string? We have reentered the dreaded world of C ``undefined behavior''. In some Lisps, it will probably get a chunk of the Lisp/C stack. You may segfault. You may get some random piece of other data from the heap. Maybe, in a world where ``dynamic extent'' is defined to be ``infinite extent'', everything will turn out fine. Regardless, results are likely to be almost universally unpleasant.@footnote{``@i{But I thought Lisp was supposed to protect me from all that buggy C crap!}'' Before asking a question like that, remember that you are a stranger in a foreign land, whose residents have a completely different set of values.} Returning to the current @code{set-curl-option-url} interface, here is what we must do: @lisp (let (easy-handle) (unwind-protect (with-foreign-string (url "http://www.cliki.net/CFFI") (setf easy-handle (curl-easy-init)) (set-curl-option-url easy-handle url) #|@lispcmt{do more with the easy-handle, like actually get the URL}|#) (when easy-handle (curl-easy-cleanup easy-handle)))) @end lisp @c old comment to luis: I go on to say that this isn't obviously @c extensible to new option settings that require C strings to stick @c around, as it would involve re-evaluating the unwind-protect form @c with more dynamic memory allocation. So I plan to show how to @c write something similar to ObjC's NSAutoreleasePool, to be managed @c with a simple unwind-protect form. @noindent That is fine for the single string defined here, but for every string option we want to pass, we have to surround the body of @code{with-foreign-string} with another @code{with-foreign-string} wrapper, or else do some extremely error-prone pointer manipulation and size calculation in advance. We could alleviate some of the pain with a recursively expanding macro, but this would not remove the need to modify the block every time we want to add an option, anathema as it is to a modular interface. Before modifying the code to account for this case, consider the other reason we can't simply use @code{:string} as the foreign type. In C, a @code{char *} is a @code{char *}, not necessarily a string. The option @code{CURLOPT_ERRORBUFFER} accepts a @code{char *}, but does not expect anything about the data there. However, it does expect that some @code{libcurl} function we call later can write a C string of up to 255 characters there. We, the callers of the function, are expected to read the C string at a later time, exactly the opposite of what @code{:string} implies. With the semantics for an input string in mind --- namely, that the string should be kept around until we @code{curl_easy_cleanup} the easy handle --- we are ready to extend the Lisp interface: @lisp (defvar *easy-handle-cstrings* (make-hash-table) "Hashtable of easy handles to lists of C strings that may be safely freed after the handle is freed.") (defun make-easy-handle () "Answer a new CURL easy interface handle, to which the lifetime of C strings may be tied. See `add-curl-handle-cstring'." (let ((easy-handle (curl-easy-init))) (setf (gethash easy-handle *easy-handle-cstrings*) '()) easy-handle)) (defun free-easy-handle (handle) "Free CURL easy interface HANDLE and any C strings created to be its options." (curl-easy-cleanup handle) (mapc #'foreign-string-free (gethash handle *easy-handle-cstrings*)) (remhash handle *easy-handle-cstrings*)) (defun add-curl-handle-cstring (handle cstring) "Add CSTRING to be freed when HANDLE is, answering CSTRING." (car (push cstring (gethash handle *easy-handle-cstrings*)))) @end lisp @noindent Here we have redefined the interface to create and free handles, to associate a list of allocated C strings with each handle while it exists. The strategy of using different function names to wrap around simple foreign functions is more common than the solution implemented earlier with @code{curry-curl-option-setter}, which was to modify the function name's function slot.@footnote{There are advantages and disadvantages to each approach; I chose to @code{(setf symbol-function)} earlier because it entailed generating fewer magic function names.} Incidentally, the next step is to redefine @code{curry-curl-option-setter} to allocate C strings for the appropriate length of time, given a Lisp string as the @code{new-value} argument: @lisp (defun curry-curl-option-setter (function-name option-keyword) "Wrap the function named by FUNCTION-NAME with a version that curries the second argument as OPTION-KEYWORD. This function is intended for use in DEFINE-CURL-OPTION-SETTER." (setf (symbol-function function-name) (let ((c-function (symbol-function function-name))) (lambda (easy-handle new-value) (funcall c-function easy-handle option-keyword (if (stringp new-value) (add-curl-handle-cstring easy-handle (foreign-string-alloc new-value)) new-value)))))) @end lisp @noindent A quick analysis of the code shows that you need only reevaluate the @code{curl-option} enumeration definition to take advantage of these new semantics. Now, for good measure, let's reallocate the handle with the new functions we just defined, and set its @acronym{URL}: @example @sc{cffi-user>} (curl-easy-cleanup *easy-handle*) @result{} NIL @sc{cffi-user>} (setf *easy-handle* (make-easy-handle)) @result{} #<FOREIGN-ADDRESS #x09844EE0> @sc{cffi-user>} (set-curl-option-nosignal *easy-handle* 1) @result{} 0 @sc{cffi-user>} (set-curl-option-url *easy-handle* "http://www.cliki.net/CFFI") @result{} 0 @end example @cindex strings For fun, let's inspect the Lisp value of the C string that was created to hold @code{"@clikicffi{}"}. By virtue of the implementation of @code{add-curl-handle-cstring}, it should be accessible through the hash table defined: @example @sc{cffi-user>} (foreign-string-to-lisp (car (gethash *easy-handle* *easy-handle-cstrings*))) @result{} "http://www.cliki.net/CFFI" @end example @noindent Looks like that worked, and @code{libcurl} now knows what @acronym{URL} we want to retrieve. Finally, we turn back to the @code{:errorbuffer} option mentioned at the beginning of this section. Whereas the abstraction added to support string inputs works fine for cases like @code{CURLOPT_URL}, it hides the detail of keeping the C string; for @code{:errorbuffer}, however, we need that C string. In a moment, we'll define something slightly cleaner, but for now, remember that you can always hack around anything. We're modifying handle creation, so make sure you free the old handle before redefining @code{free-easy-handle}. @smalllisp (defvar *easy-handle-errorbuffers* (make-hash-table) "Hashtable of easy handles to C strings serving as error writeback buffers.") ;;; @lispcmt{An extra byte is very little to pay for peace of mind.} (defparameter *curl-error-size* 257 "Minimum char[] size used by cURL to report errors.") (defun make-easy-handle () "Answer a new CURL easy interface handle, to which the lifetime of C strings may be tied. See `add-curl-handle-cstring'." (let ((easy-handle (curl-easy-init))) (setf (gethash easy-handle *easy-handle-cstrings*) '()) (setf (gethash easy-handle *easy-handle-errorbuffers*) (foreign-alloc :char :count *curl-error-size* :initial-element 0)) easy-handle)) (defun free-easy-handle (handle) "Free CURL easy interface HANDLE and any C strings created to be its options." (curl-easy-cleanup handle) (foreign-free (gethash handle *easy-handle-errorbuffers*)) (remhash handle *easy-handle-errorbuffers*) (mapc #'foreign-string-free (gethash handle *easy-handle-cstrings*)) (remhash handle *easy-handle-cstrings*)) (defun get-easy-handle-error (handle) "Answer a string containing HANDLE's current error message." (foreign-string-to-lisp (gethash handle *easy-handle-errorbuffers*))) @end smalllisp Be sure to once again set the options we've set thus far. You may wish to define yet another wrapper function to do this. @node Tutorial-Callbacks, Tutorial-Completion, Tutorial-Memory, Tutorial @section Calling Lisp from C If you have been reading @uref{http://curl.haxx.se/libcurl/c/curl_easy_setopt.html,, @code{curl_easy_setopt(3)}}, you should have noticed that some options accept a function pointer. In particular, we need one function pointer to set as @code{CURLOPT_WRITEFUNCTION}, to be called by @code{libcurl} rather than the reverse, in order to receive data as it is downloaded. A binding writer without the aid of @acronym{FFI} usually approaches this problem by writing a C function that accepts C data, converts to the language's internal objects, and calls the callback provided by the user, again in a reverse of usual practices. The @cffi{} approach to callbacks precisely mirrors its differences with the non-@acronym{FFI} approach on the ``calling C from Lisp'' side, which we have dealt with exclusively up to now. That is, you define a callback function in Lisp using @code{defcallback}, and @cffi{} effectively creates a C function to be passed as a function pointer. @impnote{This is much trickier than calling C functions from Lisp, as it literally involves somehow generating a new C function that is as good as any created by the compiler. Therefore, not all Lisps support them. @xref{Implementation Support}, for information about @cffi{} support issues in this and other areas. You may want to consider changing to a Lisp that supports callbacks in order to continue with this tutorial.} @cindex callback definition @cindex defining callbacks Defining a callback is very similar to defining a callout; the main difference is that we must provide some Lisp forms to be evaluated as part of the callback. Here is the signature for the function the @code{:writefunction} option takes: @example size_t @var{function}(void *ptr, size_t size, size_t nmemb, void *stream); @end example @impnote{size_t is almost always an unsigned int. You can get this and many other types using feature tests for your system by using cffi-grovel.} The above signature trivially translates into a @cffi{} @code{defcallback} form, as follows. @lisp ;;; @lispcmt{Alias in case size_t changes.} (defctype size :unsigned-int) ;;; @lispcmt{To be set as the CURLOPT_WRITEFUNCTION of every easy handle.} (defcallback easy-write size ((ptr :pointer) (size size) (nmemb size) (stream :pointer)) (let ((data-size (* size nmemb))) (handler-case ;; @lispcmt{We use the dynamically-bound *easy-write-procedure* to} ;; @lispcmt{call a closure with useful lexical context.} (progn (funcall (symbol-value '*easy-write-procedure*) (foreign-string-to-lisp ptr :count data-size)) data-size) ;@lispcmt{indicates success} ;; @lispcmt{The WRITEFUNCTION should return something other than the} ;; @lispcmt{#bytes available to signal an error.} (error () (if (zerop data-size) 1 0))))) @end lisp First, note the correlation of the first few forms, used to declare the C function's signature, with the signature in C syntax. We provide a Lisp name for the function, its return type, and a name and type for each argument. In the body, we call the dynamically-bound @code{*easy-write-procedure*} with a ``finished'' translation, of pulling together the raw data and size into a Lisp string, rather than deal with the data directly. As part of calling @code{curl_easy_perform} later, we'll bind that variable to a closure with more useful lexical bindings than the top-level @code{defcallback} form. Finally, we make a halfhearted effort to prevent non-local exits from unwinding the C stack, covering the most likely case with an @code{error} handler, which is usually triggered unexpectedly.@footnote{Unfortunately, we can't protect against @emph{all} non-local exits, such as @code{return}s and @code{throw}s, because @code{unwind-protect} cannot be used to ``short-circuit'' a non-local exit in Common Lisp, due to proposal @code{minimal} in @uref{http://www.lisp.org/HyperSpec/Issues/iss152-writeup.html, @acronym{ANSI} issue @sc{Exit-Extent}}. Furthermore, binding an @code{error} handler prevents higher-up code from invoking restarts that may be provided under the callback's dynamic context. Such is the way of compromise.} The reason is that most C code is written to understand its own idiosyncratic error condition, implemented above in the case of @code{curl_easy_perform}, and more ``undefined behavior'' can result if we just wipe C stack frames without allowing them to execute whatever cleanup actions as they like. Using the @code{CURLoption} enumeration in @file{curl.h} once more, we can describe the new option by modifying and reevaluating @code{define-curl-options}. @lisp (define-curl-options curl-option (long 0 objectpoint 10000 functionpoint 20000 off-t 30000) (:noprogress long 43) (:nosignal long 99) (:errorbuffer objectpoint 10) (:url objectpoint 2) (:writefunction functionpoint 11)) ;@lispcmt{new item here} @end lisp Finally, we can use the defined callback and the new @code{set-curl-option-writefunction} to finish configuring the easy handle, using the @code{callback} macro to retrieve a @cffi{} @code{:pointer}, which works like a function pointer in C code. @example @sc{cffi-user>} (set-curl-option-writefunction *easy-handle* (callback easy-write)) @result{} 0 @end example @node Tutorial-Completion, Tutorial-Types, Tutorial-Callbacks, Tutorial @section A complete @acronym{FFI}? @c TeX goes insane on @uref{@clikicffi{}} With all options finally set and a medium-level interface developed, we can finish the definition and retrieve @uref{http://www.cliki.net/CFFI}, as is done in the tutorial. @lisp (defcfun "curl_easy_perform" curl-code (handle easy-handle)) @end lisp @example @sc{cffi-user>} (with-output-to-string (contents) (let ((*easy-write-procedure* (lambda (string) (write-string string contents)))) (declare (special *easy-write-procedure*)) (curl-easy-perform *easy-handle*))) @result{} "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01//EN\" @enddots{} Now fear, comprehensively</P> " @end example Of course, that itself is slightly unwieldy, so you may want to define a function around it that simply retrieves a @acronym{URL}. I will leave synthesis of all the relevant @acronym{REPL} forms presented thus far into a single function as an exercise for the reader. The remaining sections of this tutorial explore some advanced features of @cffi{}; the definition of new types will receive special attention. Some of these features are essential for particular foreign function calls; some are very helpful when trying to develop a Lispy interface to C. @node Tutorial-Types, Tutorial-Conclusion, Tutorial-Completion, Tutorial @section Defining new types We've occasionally used the @code{defctype} macro in previous sections as a kind of documentation, much what you'd use @code{typedef} for in C. We also tried one special kind of type definition, the @code{defcenum} type. @xref{defcstruct}, for a definition macro that may come in handy if you need to use C @code{struct}s as data. @cindex type definition @cindex data in Lisp and C @cindex translating types However, all of these are mostly sugar for the powerful underlying foreign type interface called @dfn{type translators}. You can easily define new translators for any simple named foreign type. Since we've defined the new type @code{curl-code} to use as the return type for various @code{libcurl} functions, we can use that to directly convert c@acronym{URL} errors to Lisp errors. @code{defctype}'s purpose is to define simple @code{typedef}-like aliases. In order to use @dfn{type translators} we must use the @code{define-foreign-type} macro. So let's redefine @code{curl-code} using it. @lisp (define-foreign-type curl-code-type () () (:actual-type :int) (:simple-parser curl-code)) @end lisp @code{define-foreign-type} is a thin wrapper around @code{defclass}. For now, all you need to know in the context of this example is that it does what @code{(defctype curl-code :int)} would do and, additionally, defines a new class @code{curl-code-type} which we will take advantage of shortly. The @code{CURLcode} enumeration seems to follow the typical error code convention of @samp{0} meaning all is well, and each non-zero integer indicating a different kind of error. We can apply that trivially to differentiate between normal exits and error exits. @lisp (define-condition curl-code-error (error) (($code :initarg :curl-code :reader curl-error-code)) (:report (lambda (c stream) (format stream "libcurl function returned error ~A" (curl-error-code c)))) (:documentation "Signalled when a libcurl function answers a code other than CURLE_OK.")) (defmethod translate-from-foreign (value (type curl-code-type)) "Raise a CURL-CODE-ERROR if VALUE, a curl-code, is non-zero." (if (zerop value) :curle-ok (error 'curl-code-error :curl-code value))) @end lisp @noindent The heart of this translator is new method @code{translate-from-foreign}. By specializing the @var{type} parameter on @code{curl-code-type}, we immediately modify the behavior of every function that returns a @code{curl-code} to pass the result through this new method. To see the translator in action, try invoking a function that returns a @code{curl-code}. You need to reevaluate the respective @code{defcfun} form so that it picks up the new @code{curl-code} definition. @example @sc{cffi-user>} (set-curl-option-nosignal *easy-handle* 1) @result{} :CURLE-OK @end example @noindent As the result was @samp{0}, the new method returned @code{:curle-ok}, just as specified.@footnote{It might be better to return @code{(values)} than @code{:curle-ok} in real code, but this is good for illustration.} I will leave disjoining the separate @code{CURLcode}s into condition types and improving the @code{:report} function as an exercise for you. The creation of @code{*easy-handle-cstrings*} and @code{*easy-handle-errorbuffers*} as properties of @code{easy-handle}s is a kluge. What we really want is a Lisp structure that stores these properties along with the C pointer. Unfortunately, @code{easy-handle} is currently just a fancy name for the foreign type @code{:pointer}; the actual pointer object varies from Common Lisp implementation to implementation, needing only to satisfy @code{pointerp} and be returned from @code{make-pointer} and friends. One solution that would allow us to define a new Lisp structure to represent @code{easy-handle}s would be to write a wrapper around every function that currently takes an @code{easy-handle}; the wrapper would extract the pointer and pass it to the foreign function. However, we can use type translators to more elegantly integrate this ``translation'' into the foreign function calling framework, using @code{translate-to-foreign}. @smalllisp (defclass easy-handle () ((pointer :initform (curl-easy-init) :documentation "Foreign pointer from curl_easy_init") (error-buffer :initform (foreign-alloc :char :count *curl-error-size* :initial-element 0) :documentation "C string describing last error") (c-strings :initform '() :documentation "C strings set as options")) (:documentation "I am a parameterization you may pass to curl-easy-perform to perform a cURL network protocol request.")) (defmethod initialize-instance :after ((self easy-handle) &key) (set-curl-option-errorbuffer self (slot-value self 'error-buffer))) (defun add-curl-handle-cstring (handle cstring) "Add CSTRING to be freed when HANDLE is, answering CSTRING." (car (push cstring (slot-value handle 'c-strings)))) (defun get-easy-handle-error (handle) "Answer a string containing HANDLE's current error message." (foreign-string-to-lisp (slot-value handle 'error-buffer))) (defun free-easy-handle (handle) "Free CURL easy interface HANDLE and any C strings created to be its options." (with-slots (pointer error-buffer c-strings) handle (curl-easy-cleanup pointer) (foreign-free error-buffer) (mapc #'foreign-string-free c-strings))) (define-foreign-type easy-handle-type () () (:actual-type :pointer) (:simple-parser easy-handle)) (defmethod translate-to-foreign (handle (type easy-handle-type)) "Extract the pointer from an easy-HANDLE." (slot-value handle 'pointer)) @end smalllisp While we changed some of the Lisp functions defined earlier to use @acronym{CLOS} slots rather than hash tables, the foreign functions work just as well as they did before. @cindex limitations of type translators The greatest strength, and the greatest limitation, of the type translator comes from its generalized interface. As stated previously, we could define all foreign function calls in terms of the primitive foreign types provided by @cffi{}. The type translator interface allows us to cleanly specify the relationship between Lisp and C data, independent of where it appears in a function call. This independence comes at a price; for example, it cannot be used to modify translation semantics based on other arguments to a function call. In these cases, you should rely on other features of Lisp, rather than the powerful, yet domain-specific, type translator interface. @node Tutorial-Conclusion, , Tutorial-Types, Tutorial @section What's next? @cffi{} provides a rich and powerful foundation for communicating with foreign libraries; as we have seen, it is up to you to make that experience a pleasantly Lispy one. This tutorial does not cover all the features of @cffi{}; please see the rest of the manual for details. In particular, if something seems obviously missing, it is likely that either code or a good reason for lack of code is already present. @impnote{There are some other things in @cffi{} that might deserve tutorial sections, such as free-translated-object, or structs. Let us know which ones you care about.} @c =================================================================== @c CHAPTER: Wrapper generators @node Wrapper generators, Foreign Types, Tutorial, Top @chapter Wrapper generators @cffi{}'s interface is designed for human programmers, being aimed at aesthetic as well as technical sophistication. However, there are a few programs aimed at translating C and C++ header files, or approximations thereof, into @cffi{} forms constituting a foreign interface to the symbols in those files. These wrapper generators are known to support output of @cffi{} forms. @table @asis @item @uref{http://www.cliki.net/Verrazano,Verrazano} Designed specifically for Common Lisp. Uses @acronym{GCC}'s parser output in @acronym{XML} format to discover functions, variables, and other header file data. This means you need @acronym{GCC} to generate forms; on the other hand, the parser employed is mostly compliant with @acronym{ANSI} C. @item @uref{http://www.cliki.net/SWIG,SWIG} A foreign interface generator originally designed to generate Python bindings, it has been ported to many other systems, including @cffi{} in version 1.3.28. Includes its own C declaration munger, not intended to be fully-compliant with @acronym{ANSI} C. @end table First, this manual does not describe use of these other programs; they have documentation of their own. If you have problems using a generated interface, please look at the output @cffi{} forms and verify that they are a correct @cffi{} interface to the library in question; if they are correct, contact @cffi{} developers with details, keeping in mind that they communicate in terms of those forms rather than any particular wrapper generator. Otherwise, contact the maintainers of the wrapper generator you are using, provided you can reasonably expect more accuracy from the generator. When is more accuracy an unreasonable expectation? As described in the tutorial (@pxref{Tutorial-Abstraction,, Breaking the abstraction}), the information in C declarations is insufficient to completely describe every interface. In fact, it is quite common to run into an interface that cannot be handled automatically, and generators should be excused from generating a complete interface in these cases. As further described in the tutorial, the thinnest Lisp interface to a C function is not always the most pleasant one. In many cases, you will want to manually write a Lispier interface to the C functions that interest you. Wrapper generators should be treated as time-savers, not complete automation of the full foreign interface writing job. Reports of the amount of work done by generators vary from 30% to 90%. The incremental development style enabled by @cffi{} generally reduces this proportion below that for languages like Python. @c Where I got the above 30-90% figures: @c 30%: lemonodor's post about SWIG @c 90%: Balooga on #lisp. He said 99%, but that's probably an @c exaggeration (leave it to me to pass judgement :) @c -stephen @c =================================================================== @c CHAPTER: Foreign Types @node Foreign Types, Pointers, Wrapper generators, Top @chapter Foreign Types Foreign types describe how data is translated back and forth between C and Lisp. @cffi{} provides various built-in types and allows the user to define new types. @menu * Built-In Types:: * Other Types:: * Defining Foreign Types:: * Foreign Type Translators:: * Optimizing Type Translators:: * Foreign Structure Types:: * Allocating Foreign Objects:: Dictionary * convert-from-foreign:: * convert-to-foreign:: * defbitfield:: * defcstruct:: * defcunion:: * defctype:: * defcenum:: @c * define-type-spec-parser:: * define-foreign-type:: * define-parse-method:: @c * explain-foreign-slot-value: * foreign-bitfield-symbols:: * foreign-bitfield-value:: * foreign-enum-keyword:: * foreign-enum-value:: * foreign-slot-names:: * foreign-slot-offset:: * foreign-slot-pointer:: * foreign-slot-value:: * foreign-type-alignment:: * foreign-type-size:: * free-converted-object:: * free-translated-object:: * translate-from-foreign:: * translate-to-foreign:: * translate-into-foreign-memory:: * with-foreign-slots:: @end menu @node Built-In Types, Other Types, Foreign Types, Foreign Types @section Built-In Types @ForeignType{:char} @ForeignType{:unsigned-char} @ForeignType{:short} @ForeignType{:unsigned-short} @ForeignType{:int} @ForeignType{:unsigned-int} @ForeignType{:long} @ForeignType{:unsigned-long} @ForeignType{:long-long} @ForeignType{:unsigned-long-long} These types correspond to the native C integer types according to the @acronym{ABI} of the Lisp implementation's host system. @code{:long-long} and @code{:unsigned-long-long} are not supported natively on all implementations. However, they are emulated by @code{mem-ref} and @code{mem-set}. When those types are @strong{not} available, the symbol @code{cffi-sys::no-long-long} is pushed into @code{*features*}. @ForeignType{:uchar} @ForeignType{:ushort} @ForeignType{:uint} @ForeignType{:ulong} @ForeignType{:llong} @ForeignType{:ullong} For convenience, the above types are provided as shortcuts for @code{unsigned-char}, @code{unsigned-short}, @code{unsigned-int}, @code{unsigned-long}, @code{long-long} and @code{unsigned-long-long}, respectively. @ForeignType{:int8} @ForeignType{:uint8} @ForeignType{:int16} @ForeignType{:uint16} @ForeignType{:int32} @ForeignType{:uint32} @ForeignType{:int64} @ForeignType{:uint64} Foreign integer types of specific sizes, corresponding to the C types defined in @code{stdint.h}. @c @ForeignType{:size} @c @ForeignType{:ssize} @c @ForeignType{:ptrdiff} @c @ForeignType{:time} @c Foreign integer types corresponding to the standard C types (without @c the @code{_t} suffix). @c @impnote{These are not implemented yet. --luis} @c @impnote{I'm sure there are more of these that could be useful, let's @c add any types that can't be defined portably to this list as @c necessary. --james} @ForeignType{:float} @ForeignType{:double} On all systems, the @code{:float} and @code{:double} types represent a C @code{float} and @code{double}, respectively. On most but not all systems, @code{:float} and @code{:double} represent a Lisp @code{single-float} and @code{double-float}, respectively. It is not so useful to consider the relationship between Lisp types and C types as isomorphic, as simply to recognize the relationship, and relative precision, among each respective category. @ForeignType{:long-double} This type is only supported on SCL. @ForeignType{:pointer &optional type} A foreign pointer to an object of any type, corresponding to @code{void *}. You can optionally specify type of pointer (e.g. @code{(:pointer :char)}). Although @cffi{} won't do anything with that information yet, it is useful for documentation purposes. @ForeignType{:void} No type at all. Only valid as the return type of a function. @node Other Types, Defining Foreign Types, Built-In Types, Foreign Types @section Other Types @cffi{} also provides a few useful types that aren't built-in C types. @ForeignType{:string} The @code{:string} type performs automatic conversion between Lisp and C strings. Note that, in the case of functions the converted C string will have dynamic extent (i.e.@: it will be automatically freed after the foreign function returns). In addition to Lisp strings, this type will accept foreign pointers and pass them unmodified. A method for @ref{free-translated-object} is specialized for this type. So, for example, foreign strings allocated by this type and passed to a foreign function will be freed after the function returns. @lisp CFFI> (foreign-funcall "getenv" :string "SHELL" :string) @result{} "/bin/bash" CFFI> (with-foreign-string (str "abcdef") (foreign-funcall "strlen" :string str :int)) @result{} 6 @end lisp @ForeignType{:string+ptr} Like @code{:string} but returns a list with two values when convert from C to Lisp: a Lisp string and the C string's foreign pointer. @lisp CFFI> (foreign-funcall "getenv" :string "SHELL" :string+ptr) @result{} ("/bin/bash" #.(SB-SYS:INT-SAP #XBFFFFC6F)) @end lisp @ForeignType{:boolean &optional (base-type :int)} The @code{:boolean} type converts between a Lisp boolean and a C boolean. It canonicalizes to @var{base-type} which is @code{:int} by default. @lisp (convert-to-foreign nil :boolean) @result{} 0 (convert-to-foreign t :boolean) @result{} 1 (convert-from-foreign 0 :boolean) @result{} nil (convert-from-foreign 1 :boolean) @result{} t @end lisp @ForeignType{:bool} The @code{:bool} type represents the C99 @code{_Bool} or C++ @code{bool}. Its size is usually 1 byte except on OSX where it's an @code{int}. @ForeignType{:wrapper base-type &key to-c from-c} The @code{:wrapper} type stores two symbols passed to the @var{to-c} and @var{from-c} arguments. When a value is being translated to or from C, this type @code{funcall}s the respective symbol. @code{:wrapper} types will be typedefs for @var{base-type} and will inherit its translators, if any. Here's an example of how the @code{:boolean} type could be defined in terms of @code{:wrapper}. @lisp (defun bool-c-to-lisp (value) (not (zerop value))) (defun bool-lisp-to-c (value) (if value 1 0)) (defctype my-bool (:wrapper :int :from-c bool-c-to-lisp :to-c bool-lisp-to-c)) (convert-to-foreign nil 'my-bool) @result{} 0 (convert-from-foreign 1 'my-bool) @result{} t @end lisp @node Defining Foreign Types, Foreign Type Translators, Other Types, Foreign Types @section Defining Foreign Types You can define simple C-like @code{typedef}s through the @code{defctype} macro. Defining a typedef is as simple as giving @code{defctype} a new name and the name of the type to be wrapped. @lisp ;;; @lispcmt{Define MY-INT as an alias for the built-in type :INT.} (defctype my-int :int) @end lisp With this type definition, one can, for instance, declare arguments to foreign functions as having the type @code{my-int}, and they will be passed as integers. @subheading More complex types @cffi{} offers another way to define types through @code{define-foreign-type}, a thin wrapper macro around @code{defclass}. As an example, let's go through the steps needed to define a @code{(my-string &key encoding)} type. First, we need to define our type class: @lisp (define-foreign-type my-string-type () ((encoding :reader string-type-encoding :initarg :encoding)) (:actual-type :pointer)) @end lisp The @code{:actual-type} class option tells CFFI that this type will ultimately be passed to and received from foreign code as a @code{:pointer}. Now you need to tell CFFI how to parse a type specification such as @code{(my-string :encoding :utf8)} into an instance of @code{my-string-type}. We do that with @code{define-parse-method}: @lisp (define-parse-method my-string (&key (encoding :utf-8)) (make-instance 'my-string-type :encoding encoding)) @end lisp The next section describes how make this type actually translate between C and Lisp strings. @node Foreign Type Translators, Optimizing Type Translators, Defining Foreign Types, Foreign Types @section Foreign Type Translators Type translators are used to automatically convert Lisp values to or from foreign values. For example, using type translators, one can take the @code{my-string} type defined in the previous section and specify that it should: @itemize @item convert C strings to Lisp strings; @item convert Lisp strings to newly allocated C strings; @item free said C strings when they are no longer needed. @end itemize In order to tell @cffi{} how to automatically convert Lisp values to foreign values, define a specialized method for the @code{translate-to-foreign} generic function: @lisp ;;; @lispcmt{Define a method that converts Lisp strings to C strings.} (defmethod translate-to-foreign (string (type my-string-type)) (foreign-string-alloc string :encoding (string-type-encoding type))) @end lisp @noindent From now on, whenever an object is passed as a @code{my-string} to a foreign function, this method will be invoked to convert the Lisp value. To perform the inverse operation, which is needed for functions that return a @code{my-string}, specialize the @code{translate-from-foreign} generic function in the same manner: @lisp ;;; @lispcmt{Define a method that converts C strings to Lisp strings.} (defmethod translate-from-foreign (pointer (type my-string-type)) (foreign-string-to-lisp pointer :encoding (string-type-encoding type))) @end lisp @noindent When a @code{translate-to-foreign} method requires allocation of foreign memory, you must also define a @code{free-translated-object} method to free the memory once the foreign object is no longer needed, otherwise you'll be faced with memory leaks. This generic function is called automatically by @cffi{} when passing objects to foreign functions. Let's do that: @lisp ;;; @lispcmt{Free strings allocated by translate-to-foreign.} (defmethod free-translated-object (pointer (type my-string-type) param) (declare (ignore param)) (foreign-string-free pointer)) @end lisp @noindent In this specific example, we don't need the @var{param} argument, so we ignore it. See @ref{free-translated-object}, for an explanation of its purpose and how you can use it. A type translator does not necessarily need to convert the value. For example, one could define a typedef for @code{:pointer} that ensures, in the @code{translate-to-foreign} method, that the value is not a null pointer, signalling an error if a null pointer is passed. This would prevent some pointer errors when calling foreign functions that cannot handle null pointers. @strong{Please note:} these methods are meant as extensible hooks only, and you should not call them directly. Use @code{convert-to-foreign}, @code{convert-from-foreign} and @code{free-converted-object} instead. @xref{Tutorial-Types,, Defining new types}, for another example of type translators. @node Optimizing Type Translators, Foreign Structure Types, Foreign Type Translators, Foreign Types @section Optimizing Type Translators @cindex type translators, optimizing @cindex compiler macros for type translation @cindex defining type-translation compiler macros Being based on generic functions, the type translation mechanism described above can add a bit of overhead. This is usually not significant, but we nevertheless provide a way of getting rid of the overhead for the cases where it matters. A good way to understand this issue is to look at the code generated by @code{defcfun}. Consider the following example using the previously defined @code{my-string} type: @lisp CFFI> (macroexpand-1 '(defcfun foo my-string (x my-string))) ;; @lispcmt{(simplified, downcased, etc...)} (defun foo (x) (multiple-value-bind (#:G2019 #:PARAM3149) (translate-to-foreign x #<MY-STRING-TYPE @{11ED5A79@}>) (unwind-protect (translate-from-foreign (foreign-funcall "foo" :pointer #:G2019 :pointer) #<MY-STRING-TYPE @{11ED5659@}>) (free-translated-object #:G2019 #<MY-STRING-TYPE @{11ED51A79@}> #:PARAM3149)))) @end lisp @noindent In order to get rid of those generic function calls, @cffi{} has another set of extensible generic functions that provide functionality similar to @acronym{CL}'s compiler macros: @code{expand-to-foreign-dyn}, @code{expand-to-foreign} and @code{expand-from-foreign}. Here's how one could define a @code{my-boolean} with them: @lisp (define-foreign-type my-boolean-type () () (:actual-type :int) (:simple-parser my-boolean)) (defmethod expand-to-foreign (value (type my-boolean-type)) `(if ,value 1 0)) (defmethod expand-from-foreign (value (type my-boolean-type)) `(not (zerop ,value))) @end lisp @noindent And here's what the macroexpansion of a function using this type would look like: @lisp CFFI> (macroexpand-1 '(defcfun bar my-boolean (x my-boolean))) ;; @lispcmt{(simplified, downcased, etc...)} (defun bar (x) (let ((#:g3182 (if x 1 0))) (not (zerop (foreign-funcall "bar" :int #:g3182 :int))))) @end lisp @noindent No generic function overhead. Let's go back to our @code{my-string} type. The expansion interface has no equivalent of @code{free-translated-object}; you must instead define a method on @code{expand-to-foreign-dyn}, the third generic function in this interface. This is especially useful when you can allocate something much more efficiently if you know the object has dynamic extent, as is the case with function calls that don't save the relevant allocated arguments. This exactly what we need for the @code{my-string} type: @lisp (defmethod expand-from-foreign (form (type my-string-type)) `(foreign-string-to-lisp ,form)) (defmethod expand-to-foreign-dyn (value var body (type my-string-type)) (let ((encoding (string-type-encoding type))) `(with-foreign-string (,var ,value :encoding ',encoding) ,@@body))) @end lisp @noindent So let's look at the macro expansion: @lisp CFFI> (macroexpand-1 '(defcfun foo my-string (x my-string))) ;; @lispcmt{(simplified, downcased, etc...)} (defun foo (x) (with-foreign-string (#:G2021 X :encoding ':utf-8) (foreign-string-to-lisp (foreign-funcall "foo" :pointer #:g2021 :pointer)))) @end lisp @noindent Again, no generic function overhead. @subheading Other details To short-circuit expansion and use the @code{translate-*} functions instead, simply call the next method. Return its result in cases where your method cannot generate an appropriate replacement for it. This analogous to the @code{&whole form} mechanism compiler macros provide. The @code{expand-*} methods have precedence over their @code{translate-*} counterparts and are guaranteed to be used in @code{defcfun}, @code{foreign-funcall}, @code{defcvar} and @code{defcallback}. If you define a method on each of the @code{expand-*} generic functions, you are guaranteed to have full control over the expressions generated for type translation in these macros. They may or may not be used in other @cffi{} operators that need to translate between Lisp and C data; you may only assume that @code{expand-*} methods will probably only be called during Lisp compilation. @code{expand-to-foreign-dyn} has precedence over @code{expand-to-foreign} and is only used in @code{defcfun} and @code{foreign-funcall}, only making sense in those contexts. @strong{Important note:} this set of generic functions is called at macroexpansion time. Methods are defined when loaded or evaluated, not compiled. You are responsible for ensuring that your @code{expand-*} methods are defined when the @code{foreign-funcall} or other forms that use them are compiled. One way to do this is to put the method definitions earlier in the file and inside an appropriate @code{eval-when} form; another way is to always load a separate Lisp or @acronym{FASL} file containing your @code{expand-*} definitions before compiling files with forms that ought to use them. Otherwise, they will not be found and the runtime translators will be used instead. @node Foreign Structure Types, Allocating Foreign Objects, Optimizing Type Translators, Foreign Types @section Foreign Structure Types For more involved C types than simple aliases to built-in types, such as you can make with @code{defctype}, @cffi{} allows declaration of structures and unions with @code{defcstruct} and @code{defcunion}. For example, consider this fictional C structure declaration holding some personal information: @example struct person @{ int number; char* reason; @}; @end example @noindent The equivalent @code{defcstruct} form follows: @lisp (defcstruct person (number :int) (reason :string)) @end lisp @c LMH structure translation By default, @ref{convert-from-foreign} (and also @ref{mem-ref}) will make a plist with slot names as keys, and @ref{convert-to-foreign} will translate such a plist to a foreign structure. A user wishing to define other translations should use the @code{:class} argument to @ref{defcstruct}, and then define methods for @ref{translate-from-foreign} and @ref{translate-into-foreign-memory} that specialize on this class, possibly calling @code{call-next-method} to translate from and to the plists rather than provide a direct interface to the foreign object. The macro @code{translation-forms-for-class} will generate the forms necessary to translate a Lisp class into a foreign structure and vice versa. @c Write separate function doc section for translation-forms-for-class? @c Examples, perhaps taken from the tests? Please note that this interface is only for those that must know about the values contained in a relevant struct. If the library you are interfacing returns an opaque pointer that needs only be passed to other C library functions, by all means just use @code{:pointer} or a type-safe definition munged together with @code{defctype} and type translation. To pass or return a structure by value to a function, load the cffi-libffi system and specify the structure as @code{(:struct @var{structure-name})}. To pass or return the pointer, you can use either @code{:pointer} or @code{(:pointer (:struct @var{structure-name}))}. @emph{Compatibility note:} Previous versions of CFFI accepted the ``bare'' @var{structure-name} as a type specification, which was interpreted as a pointer to the structure. This is deprecated and produces a style warning. Using this deprecated form means that @ref{mem-aref} retains its prior meaning and returns a pointer. Using the @code{(:struct @var{structure-name})} form for the type, @ref{mem-aref} provides a Lisp object translated from the structure (by default a plist). Thus the semantics are consistent with all types in returning the object as represented in Lisp, and not a pointer, with the exception of the ``bare'' structure compatibility retained. In order to obtain the pointer, you should use the function @ref{mem-aptr}. See @ref{defcstruct} for more details. @node Allocating Foreign Objects, convert-from-foreign, Foreign Structure Types, Foreign Types @section Allocating Foreign Objects @c I moved this because I moved with-foreign-object to the Pointers @c chapter, where foreign-alloc is. @xref{Allocating Foreign Memory}. @c =================================================================== @c CONVERT-FROM-FOREIGN @page @node convert-from-foreign, convert-to-foreign, Allocating Foreign Objects, Foreign Types @heading convert-from-foreign @subheading Syntax @Function{convert-from-foreign foreign-value type @res{} value} @subheading Arguments and Values @table @var @item foreign-value The primitive C value as returned from a primitive foreign function or from @code{convert-to-foreign}. @item type A @cffi{} type specifier. @item value The Lisp value translated from @var{foreign-value}. @end table @subheading Description This is an external interface to the type translation facility. In the implementation, all foreign functions are ultimately defined as type translation wrappers around primitive foreign function invocations. This function is available mostly for inspection of the type translation process, and possibly optimization of special cases of your foreign function calls. Its behavior is better described under @code{translate-from-foreign}'s documentation. @subheading Examples @lisp CFFI-USER> (convert-to-foreign "a boat" :string) @result{} #<FOREIGN-ADDRESS #x097ACDC0> @result{} T CFFI-USER> (convert-from-foreign * :string) @result{} "a boat" @end lisp @subheading See Also @seealso{convert-to-foreign} @* @seealso{free-converted-object} @* @seealso{translate-from-foreign} @c =================================================================== @c CONVERT-TO-FOREIGN @page @node convert-to-foreign, defbitfield, convert-from-foreign, Foreign Types @heading convert-to-foreign @subheading Syntax @Function{convert-to-foreign value type @res{} foreign-value, alloc-params} @subheading Arguments and Values @table @var @item value The Lisp object to be translated to a foreign object. @item type A @cffi{} type specifier. @item foreign-value The primitive C value, ready to be passed to a primitive foreign function. @item alloc-params Something of a translation state; you must pass it to @code{free-converted-object} along with the foreign value for that to work. @end table @subheading Description This is an external interface to the type translation facility. In the implementation, all foreign functions are ultimately defined as type translation wrappers around primitive foreign function invocations. This function is available mostly for inspection of the type translation process, and possibly optimization of special cases of your foreign function calls. Its behavior is better described under @code{translate-to-foreign}'s documentation. @subheading Examples @lisp CFFI-USER> (convert-to-foreign t :boolean) @result{} 1 @result{} NIL CFFI-USER> (convert-to-foreign "hello, world" :string) @result{} #<FOREIGN-ADDRESS #x097C5F80> @result{} T CFFI-USER> (code-char (mem-aref * :char 5)) @result{} #\, @end lisp @subheading See Also @seealso{convert-from-foreign} @* @seealso{free-converted-object} @* @seealso{translate-to-foreign} @c =================================================================== @c DEFBITFIELD @page @node defbitfield, defcstruct, convert-to-foreign, Foreign Types @heading defbitfield @subheading Syntax @Macro{defbitfield name-and-options &body masks} masks ::= [docstring] @{ (symbol value) @}* @* name-and-options ::= name | (name &optional (base-type :int)) @subheading Arguments and Values @table @var @item name The name of the new bitfield type. @item docstring A documentation string, ignored. @item base-type A symbol denoting a foreign type. @item symbol A Lisp symbol. @item value An integer representing a bitmask. @end table @subheading Description The @code{defbitfield} macro is used to define foreign types that map lists of symbols to integer values. If @var{value} is omitted, it will be computed as follows: find the greatest @var{value} previously used, including those so computed, with only a single 1-bit in its binary representation (that is, powers of two), and left-shift it by one. This rule guarantees that a computed @var{value} cannot clash with previous values, but may clash with future explicitly specified values. Symbol lists will be automatically converted to values and vice versa when being passed as arguments to or returned from foreign functions, respectively. The same applies to any other situations where an object of a bitfield type is expected. Types defined with @code{defbitfield} canonicalize to @var{base-type} which is @code{:int} by default. @subheading Examples @lisp (defbitfield open-flags (:rdonly #x0000) :wronly ;@lispcmt{#x0001} :rdwr ;@lispcmt{@dots{}} :nonblock :append (:creat #x0200)) ;; @lispcmt{etc@dots{}} CFFI> (foreign-bitfield-symbols 'open-flags #b1101) @result{} (:RDONLY :WRONLY :NONBLOCK :APPEND) CFFI> (foreign-bitfield-value 'open-flags '(:rdwr :creat)) @result{} 514 ; #x0202 (defcfun ("open" unix-open) :int (path :string) (flags open-flags) (mode :uint16)) ; unportable CFFI> (unix-open "/tmp/foo" '(:wronly :creat) #o644) @result{} #<an fd> ;;; @lispcmt{Consider also the following lispier wrapper around open()} (defun lispier-open (path mode &rest flags) (unix-open path flags mode)) @end lisp @subheading See Also @seealso{foreign-bitfield-value} @* @seealso{foreign-bitfield-symbols} @c =================================================================== @c DEFCSTRUCT @page @node defcstruct, defcunion, defbitfield, Foreign Types @heading defcstruct @subheading Syntax @Macro{defcstruct name-and-options &body doc-and-slots @res{} name} name-and-options ::= structure-name | (structure-name &key size) doc-and-slots ::= [docstring] @{ (slot-name slot-type &key count offset) @}* @subheading Arguments and Values @table @var @item structure-name The name of new structure type. @item docstring A documentation string, ignored. @item slot-name A symbol naming the slot. It must be unique among slot names in this structure. @item size Use this option to override the size (in bytes) of the struct. @item slot-type The type specifier for the slot. @item count Used to declare an array of size @var{count} inside the structure. Defaults to @code{1} as such an array and a single element are semantically equivalent. @item offset Overrides the slot's offset. The next slot's offset is calculated based on this one. @end table @subheading Description This defines a new @cffi{} aggregate type akin to C @code{struct}s. In other words, it specifies that foreign objects of the type @var{structure-name} are groups of different pieces of data, or ``slots'', of the @var{slot-type}s, distinguished from each other by the @var{slot-name}s. Each structure is located in memory at a position, and the slots are allocated sequentially beginning at that point in memory (with some padding allowances as defined by the C @acronym{ABI}, unless otherwise requested by specifying an @var{offset} from the beginning of the structure (offset 0). In other words, it is isomorphic to the C @code{struct}, giving several extra features. There are two kinds of slots, for the two kinds of @cffi{} types: @table @dfn @item Simple Contain a single instance of a type that canonicalizes to a built-in type, such as @code{:long} or @code{:pointer}. Used for simple @cffi{} types. @item Aggregate Contain an embedded structure or union, or an array of objects. Used for aggregate @cffi{} types. @end table The use of @acronym{CLOS} terminology for the structure-related features is intentional; structure definitions are very much like classes with (far) fewer features. @subheading Examples @lisp (defcstruct point "Point structure." (x :int) (y :int)) CFFI> (with-foreign-object (ptr 'point) ;; @lispcmt{Initialize the slots} (setf (foreign-slot-value ptr 'point 'x) 42 (foreign-slot-value ptr 'point 'y) 42) ;; @lispcmt{Return a list with the coordinates} (with-foreign-slots ((x y) ptr point) (list x y))) @result{} (42 42) @end lisp @lisp ;; @lispcmt{Using the :size and :offset options to define a partial structure.} ;; @lispcmt{(this is useful when you are interested in only a few slots} ;; @lispcmt{of a big foreign structure)} (defcstruct (foo :size 32) "Some struct with 32 bytes." ; @lispcmt{<16 bytes we don't care about>} (x :int :offset 16) ; @lispcmt{an int at offset 16} (y :int) ; @lispcmt{another int at offset 16+sizeof(int)} ; @lispcmt{<a couple more bytes we don't care about>} (z :char :offset 24)) ; @lispcmt{a char at offset 24} ; @lispcmt{<7 more bytes ignored (since size is 32)>} CFFI> (foreign-type-size 'foo) @result{} 32 @end lisp @lisp ;;; @lispcmt{Using :count to define arrays inside of a struct.} (defcstruct video_tuner (name :char :count 32)) @end lisp @subheading See Also @seealso{foreign-slot-pointer} @* @seealso{foreign-slot-value} @* @seealso{with-foreign-slots} @c =================================================================== @c DEFCUNION @page @node defcunion, defctype, defcstruct, Foreign Types @heading defcunion @subheading Syntax @Macro{defcunion name &body doc-and-slots @res{} name} doc-and-slots ::= [docstring] @{ (slot-name slot-type &key count) @}* @subheading Arguments and Values @table @var @item name The name of new union type. @item docstring A documentation string, ignored. @item slot-name A symbol naming the slot. @item slot-type The type specifier for the slot. @item count Used to declare an array of size @var{count} inside the structure. @end table @subheading Description A union is a structure in which all slots have an offset of zero. It is isomorphic to the C @code{union}. Therefore, you should use the usual foreign structure operations for accessing a union's slots. @subheading Examples @lisp (defcunion uint32-bytes (int-value :unsigned-int) (bytes :unsigned-char :count 4)) @end lisp @subheading See Also @seealso{foreign-slot-pointer} @* @seealso{foreign-slot-value} @c =================================================================== @c DEFCTYPE @page @node defctype, defcenum, defcunion, Foreign Types @heading defctype @subheading Syntax @Macro{defctype name base-type &optional documentation} @subheading Arguments and Values @table @var @item name The name of the new foreign type. @item base-type A symbol or a list defining the new type. @item documentation A documentation string, currently ignored. @end table @subheading Description The @code{defctype} macro provides a mechanism similar to C's @code{typedef} to define new types. The new type inherits @var{base-type}'s translators, if any. There is no way to define translations for types defined with @code{defctype}. For that, you should use @ref{define-foreign-type}. @subheading Examples @lisp (defctype my-string :string "My own string type.") (defctype long-bools (:boolean :long) "Booleans that map to C longs.") @end lisp @subheading See Also @seealso{define-foreign-type} @c =================================================================== @c DEFCENUM @page @node defcenum, define-foreign-type, defctype, Foreign Types @heading defcenum @subheading Syntax @Macro{defcenum name-and-options &body enum-list} enum-list ::= [docstring] @{ keyword | (keyword value) @}* name-and-options ::= name | (name &optional (base-type :int)) @subheading Arguments and Values @table @var @item name The name of the new enum type. @item docstring A documentation string, ignored. @item base-type A symbol denoting a foreign type. @item keyword A keyword symbol. @item value An index value for a keyword. @end table @subheading Description The @code{defcenum} macro is used to define foreign types that map keyword symbols to integer values, similar to the C @code{enum} type. If @var{value} is omitted its value will either be 0, if it's the first entry, or it it will continue the progression from the last specified value. Keywords will be automatically converted to values and vice-versa when being passed as arguments to or returned from foreign functions, respectively. The same applies to any other situations where an object of an @code{enum} type is expected. Types defined with @code{defcenum} canonicalize to @var{base-type} which is @code{:int} by default. @subheading Examples @lisp (defcenum boolean :no :yes) CFFI> (foreign-enum-value 'boolean :no) @result{} 0 @end lisp @lisp (defcenum numbers (:one 1) :two (:four 4)) CFFI> (foreign-enum-keyword 'numbers 2) @result{} :TWO @end lisp @subheading See Also @seealso{foreign-enum-value} @* @seealso{foreign-enum-keyword} @c =================================================================== @c DEFINE-FOREIGN-TYPE @page @node define-foreign-type, define-parse-method, defcenum, Foreign Types @heading define-foreign-type @subheading Syntax @Macro{define-foreign-type class-name supers slots &rest options @res{} class-name} options ::= (@code{:actual-type} @var{type}) | @ (@code{:simple-parser} @var{symbol}) | @ @emph{regular defclass option} @subheading Arguments and Values @table @var @item class-name A symbol naming the new foreign type class. @item supers A list of symbols naming the super classes. @item slots A list of slot definitions, passed to @code{defclass}. @end table @subheading Description @c TODO rewrite The macro @code{define-foreign-type} defines a new class @var{class-name}. It is a thin wrapper around @code{defclass}. Among other things, it ensures that @var{class-name} becomes a subclass of @var{foreign-type}, what you need to know about that is that there's an initarg @code{:actual-type} which serves the same purpose as @code{defctype}'s @var{base-type} argument. @c TODO mention the type translators here @c FIX FIX @subheading Examples Taken from @cffi{}'s @code{:boolean} type definition: @lisp (define-foreign-type :boolean (&optional (base-type :int)) "Boolean type. Maps to an :int by default. Only accepts integer types." (ecase base-type ((:char :unsigned-char :int :unsigned-int :long :unsigned-long) base-type))) CFFI> (canonicalize-foreign-type :boolean) @result{} :INT CFFI> (canonicalize-foreign-type '(:boolean :long)) @result{} :LONG CFFI> (canonicalize-foreign-type '(:boolean :float)) ;; @lispcmt{@error{} signalled by ECASE.} @end lisp @subheading See Also @seealso{defctype} @* @seealso{define-parse-method} @c =================================================================== @c DEFINE-PARSE-METHOD @page @node define-parse-method, foreign-bitfield-symbols, define-foreign-type, Foreign Types @heading define-parse-method @subheading Syntax @Macro{define-parse-method name lambda-list &body body @res{} name} @subheading Arguments and Values @table @var @item type-name A symbol naming the new foreign type. @item lambda-list A lambda list which is the argument list of the new foreign type. @item body One or more forms that provide a definition of the new foreign type. @end table @subheading Description @c TODO: update example. The boolean type is probably a good choice. @subheading Examples Taken from @cffi{}'s @code{:boolean} type definition: @lisp (define-foreign-type :boolean (&optional (base-type :int)) "Boolean type. Maps to an :int by default. Only accepts integer types." (ecase base-type ((:char :unsigned-char :int :unsigned-int :long :unsigned-long) base-type))) CFFI> (canonicalize-foreign-type :boolean) @result{} :INT CFFI> (canonicalize-foreign-type '(:boolean :long)) @result{} :LONG CFFI> (canonicalize-foreign-type '(:boolean :float)) ;; @lispcmt{@error{} signalled by ECASE.} @end lisp @subheading See Also @seealso{define-foreign-type} @c =================================================================== @c EXPLAIN-FOREIGN-SLOT-VALUE @c @node explain-foreign-slot-value @c @heading explain-foreign-slot-value @c @subheading Syntax @c @Macro{explain-foreign-slot-value ptr type &rest slot-names} @c @subheading Arguments and Values @c @table @var @c @item ptr @c ... @c @item type @c ... @c @item slot-names @c ... @c @end table @c @subheading Description @c This macro translates the slot access that would occur by calling @c @code{foreign-slot-value} with the same arguments into an equivalent @c expression in C and prints it to @code{*standard-output*}. @c @emph{Note: this is not implemented yet.} @c @subheading Examples @c @lisp @c CFFI> (explain-foreign-slot-value ptr 'timeval 'tv-secs) @c @result{} ptr->tv_secs @c CFFI> (explain-foreign-slot-value emp 'employee 'hire-date 'tv-usecs) @c @result{} emp->hire_date.tv_usecs @c @end lisp @c @subheading See Also @c =================================================================== @c FOREIGN-BITFIELD-SYMBOLS @page @node foreign-bitfield-symbols, foreign-bitfield-value, define-parse-method, Foreign Types @heading foreign-bitfield-symbols @subheading Syntax @Function{foreign-bitfield-symbols type value @res{} symbols} @subheading Arguments and Values @table @var @item type A bitfield type. @item value An integer. @item symbols A potentially shared list of symbols. @code{nil}. @end table @subheading Description The function @code{foreign-bitfield-symbols} returns a possibly shared list of symbols that correspond to @var{value} in @var{type}. @subheading Examples @lisp (defbitfield flags (flag-a 1) (flag-b 2) (flag-c 4)) CFFI> (foreign-bitfield-symbols 'boolean #b101) @result{} (FLAG-A FLAG-C) @end lisp @subheading See Also @seealso{defbitfield} @* @seealso{foreign-bitfield-value} @c =================================================================== @c FOREIGN-BITFIELD-VALUE @page @node foreign-bitfield-value, foreign-enum-keyword, foreign-bitfield-symbols, Foreign Types @heading foreign-bitfield-value @subheading Syntax @Function{foreign-bitfield-value type symbols @res{} value} @subheading Arguments and Values @table @var @item type A @code{bitfield} type. @item symbol A Lisp symbol. @item value An integer. @end table @subheading Description The function @code{foreign-bitfield-value} returns the @var{value} that corresponds to the symbols in the @var{symbols} list. @subheading Examples @lisp (defbitfield flags (flag-a 1) (flag-b 2) (flag-c 4)) CFFI> (foreign-bitfield-value 'flags '(flag-a flag-c)) @result{} 5 ; #b101 @end lisp @subheading See Also @seealso{defbitfield} @* @seealso{foreign-bitfield-symbols} @c =================================================================== @c FOREIGN-ENUM-KEYWORD @page @node foreign-enum-keyword, foreign-enum-value, foreign-bitfield-value, Foreign Types @heading foreign-enum-keyword @subheading Syntax @Function{foreign-enum-keyword type value &key errorp @res{} keyword} @subheading Arguments and Values @table @var @item type An @code{enum} type. @item value An integer. @item errorp If true (the default), signal an error if @var{value} is not defined in @var{type}. If false, @code{foreign-enum-keyword} returns @code{nil}. @item keyword A keyword symbol. @end table @subheading Description The function @code{foreign-enum-keyword} returns the keyword symbol that corresponds to @var{value} in @var{type}. An error is signaled if @var{type} doesn't contain such @var{value} and @var{errorp} is true. @subheading Examples @lisp (defcenum boolean :no :yes) CFFI> (foreign-enum-keyword 'boolean 1) @result{} :YES @end lisp @subheading See Also @seealso{defcenum} @* @seealso{foreign-enum-value} @c =================================================================== @c FOREIGN-ENUM-VALUE @page @node foreign-enum-value, foreign-slot-names, foreign-enum-keyword, Foreign Types @heading foreign-enum-value @subheading Syntax @Function{foreign-enum-value type keyword &key errorp @res{} value} @subheading Arguments and Values @table @var @item type An @code{enum} type. @item keyword A keyword symbol. @item errorp If true (the default), signal an error if @var{keyword} is not defined in @var{type}. If false, @code{foreign-enum-value} returns @code{nil}. @item value An integer. @end table @subheading Description The function @code{foreign-enum-value} returns the @var{value} that corresponds to @var{keyword} in @var{type}. An error is signaled if @var{type} doesn't contain such @var{keyword}, and @var{errorp} is true. @subheading Examples @lisp (defcenum boolean :no :yes) CFFI> (foreign-enum-value 'boolean :yes) @result{} 1 @end lisp @subheading See Also @seealso{defcenum} @* @seealso{foreign-enum-keyword} @c =================================================================== @c FOREIGN-SLOT-NAMES @page @node foreign-slot-names, foreign-slot-offset, foreign-enum-value, Foreign Types @heading foreign-slot-names @subheading Syntax @Function{foreign-slot-names type @res{} names} @subheading Arguments and Values @table @var @item type A foreign struct type. @item names A list. @end table @subheading Description The function @code{foreign-slot-names} returns a potentially shared list of slot @var{names} for the given structure @var{type}. This list has no particular order. @subheading Examples @lisp (defcstruct timeval (tv-secs :long) (tv-usecs :long)) CFFI> (foreign-slot-names '(:struct timeval)) @result{} (TV-SECS TV-USECS) @end lisp @subheading See Also @seealso{defcstruct} @* @seealso{foreign-slot-offset} @* @seealso{foreign-slot-value} @* @seealso{foreign-slot-pointer} @c =================================================================== @c FOREIGN-SLOT-OFFSET @page @node foreign-slot-offset, foreign-slot-pointer, foreign-slot-names, Foreign Types @heading foreign-slot-offset @subheading Syntax @Function{foreign-slot-offset type slot-name @res{} offset} @subheading Arguments and Values @table @var @item type A foreign struct type. @item slot-name A symbol. @item offset An integer. @end table @subheading Description The function @code{foreign-slot-offset} returns the @var{offset} in bytes of a slot in a foreign struct type. @subheading Examples @lisp (defcstruct timeval (tv-secs :long) (tv-usecs :long)) CFFI> (foreign-slot-offset '(:struct timeval) 'tv-secs) @result{} 0 CFFI> (foreign-slot-offset '(:struct timeval) 'tv-usecs) @result{} 4 @end lisp @subheading See Also @seealso{defcstruct} @* @seealso{foreign-slot-names} @* @seealso{foreign-slot-pointer} @* @seealso{foreign-slot-value} @c =================================================================== @c FOREIGN-SLOT-POINTER @page @node foreign-slot-pointer, foreign-slot-value, foreign-slot-offset, Foreign Types @heading foreign-slot-pointer @subheading Syntax @Function{foreign-slot-pointer ptr type slot-name @res{} pointer} @subheading Arguments and Values @table @var @item ptr A pointer to a structure. @item type A foreign structure type. @item slot-names A slot name in the @var{type}. @item pointer A pointer to the slot @var{slot-name}. @end table @subheading Description Returns a pointer to the location of the slot @var{slot-name} in a foreign object of type @var{type} at @var{ptr}. The returned pointer points inside the structure. Both the pointer and the memory it points to have the same extent as @var{ptr}. For aggregate slots, this is the same value returned by @code{foreign-slot-value}. @subheading Examples @lisp (defcstruct point "Pointer structure." (x :int) (y :int)) CFFI> (with-foreign-object (ptr '(:struct point)) (foreign-slot-pointer ptr '(:struct point) 'x)) @result{} #<FOREIGN-ADDRESS #xBFFF6E60> ;; @lispcmt{Note: the exact pointer representation varies from lisp to lisp.} @end lisp @subheading See Also @seealso{defcstruct} @* @seealso{foreign-slot-value} @* @seealso{foreign-slot-names} @* @seealso{foreign-slot-offset} @c =================================================================== @c FOREIGN-SLOT-VALUE @page @node foreign-slot-value, foreign-type-alignment, foreign-slot-pointer, Foreign Types @heading foreign-slot-value @subheading Syntax @Accessor{foreign-slot-value ptr type slot-name @res{} object} @subheading Arguments and Values @table @var @item ptr A pointer to a structure. @item type A foreign structure type. @item slot-name A symbol naming a slot in the structure type. @item object The object contained in the slot specified by @var{slot-name}. @end table @subheading Description For simple slots, @code{foreign-slot-value} returns the value of the object, such as a Lisp integer or pointer. In C, this would be expressed as @code{ptr->slot}. For aggregate slots, a pointer inside the structure to the beginning of the slot's data is returned. In C, this would be expressed as @code{&ptr->slot}. This pointer and the memory it points to have the same extent as @var{ptr}. There are compiler macros for @code{foreign-slot-value} and its @code{setf} expansion that open code the memory access when @var{type} and @var{slot-names} are constant at compile-time. @subheading Examples @lisp (defcstruct point "Pointer structure." (x :int) (y :int)) CFFI> (with-foreign-object (ptr '(:struct point)) ;; @lispcmt{Initialize the slots} (setf (foreign-slot-value ptr '(:struct point) 'x) 42 (foreign-slot-value ptr '(:struct point) 'y) 42) ;; @lispcmt{Return a list with the coordinates} (with-foreign-slots ((x y) ptr (:struct point)) (list x y))) @result{} (42 42) @end lisp @subheading See Also @seealso{defcstruct} @* @seealso{foreign-slot-names} @* @seealso{foreign-slot-offset} @* @seealso{foreign-slot-pointer} @* @seealso{with-foreign-slots} @c =================================================================== @c FOREIGN-TYPE-ALIGNMENT @page @node foreign-type-alignment, foreign-type-size, foreign-slot-value, Foreign Types @heading foreign-type-alignment @subheading Syntax @c XXX: This is actually a generic function. @Function{foreign-type-alignment type @res{} alignment} @subheading Arguments and Values @table @var @item type A foreign type. @item alignment An integer. @end table @subheading Description The function @code{foreign-type-alignment} returns the @var{alignment} of @var{type} in bytes. @subheading Examples @lisp CFFI> (foreign-type-alignment :char) @result{} 1 CFFI> (foreign-type-alignment :short) @result{} 2 CFFI> (foreign-type-alignment :int) @result{} 4 @end lisp @lisp (defcstruct foo (a :char)) CFFI> (foreign-type-alignment '(:struct foo)) @result{} 1 @end lisp @subheading See Also @seealso{foreign-type-size} @c =================================================================== @c FOREIGN-TYPE-SIZE @page @node foreign-type-size, free-converted-object, foreign-type-alignment, Foreign Types @heading foreign-type-size @subheading Syntax @c XXX: this is actually a generic function. @Function{foreign-type-size type @res{} size} @subheading Arguments and Values @table @var @item type A foreign type. @item size An integer. @end table @subheading Description The function @code{foreign-type-size} return the @var{size} of @var{type} in bytes. This includes any padding within and following the in-memory representation as needed to create an array of @var{type} objects. @subheading Examples @lisp (defcstruct foo (a :double) (c :char)) CFFI> (foreign-type-size :double) @result{} 8 CFFI> (foreign-type-size :char) @result{} 1 CFFI> (foreign-type-size '(:struct foo)) @result{} 16 @end lisp @subheading See Also @seealso{foreign-type-alignment} @c =================================================================== @c FREE-CONVERTED-OBJECT @page @node free-converted-object, free-translated-object, foreign-type-size, Foreign Types @heading free-converted-object @subheading Syntax @Function{free-converted-object foreign-value type params} @subheading Arguments and Values @table @var @item foreign-value The C object to be freed. @item type A @cffi{} type specifier. @item params The state returned as the second value from @code{convert-to-foreign}; used to implement the third argument to @code{free-translated-object}. @end table @subheading Description The return value is unspecified. This is an external interface to the type translation facility. In the implementation, all foreign functions are ultimately defined as type translation wrappers around primitive foreign function invocations. This function is available mostly for inspection of the type translation process, and possibly optimization of special cases of your foreign function calls. Its behavior is better described under @code{free-translated-object}'s documentation. @subheading Examples @lisp CFFI-USER> (convert-to-foreign "a boat" :string) @result{} #<FOREIGN-ADDRESS #x097ACDC0> @result{} T CFFI-USER> (free-converted-object * :string t) @result{} NIL @end lisp @subheading See Also @seealso{convert-from-foreign} @* @seealso{convert-to-foreign} @* @seealso{free-translated-object} @c =================================================================== @c FREE-TRANSLATED-OBJECT @c TODO: update @page @node free-translated-object, translate-from-foreign, free-converted-object, Foreign Types @heading free-translated-object @subheading Syntax @GenericFunction{free-translated-object value type-name param} @subheading Arguments and Values @table @var @item pointer The foreign value returned by @code{translate-to-foreign}. @item type-name A symbol naming a foreign type defined by @code{defctype}. @item param The second value, if any, returned by @code{translate-to-foreign}. @end table @subheading Description This generic function may be specialized by user code to perform automatic deallocation of foreign objects as they are passed to C functions. Any methods defined on this generic function must EQL-specialize the @var{type-name} parameter on a symbol defined as a foreign type by the @code{defctype} macro. @subheading See Also @seealso{Foreign Type Translators} @* @seealso{translate-to-foreign} @c =================================================================== @c TRANSLATE-FROM-FOREIGN @c TODO: update @page @node translate-from-foreign, translate-to-foreign, free-translated-object, Foreign Types @heading translate-from-foreign @subheading Syntax @GenericFunction{translate-from-foreign foreign-value type-name @ @res{} lisp-value} @subheading Arguments and Values @table @var @item foreign-value The foreign value to convert to a Lisp object. @item type-name A symbol naming a foreign type defined by @code{defctype}. @item lisp-value The lisp value to pass in place of @code{foreign-value} to Lisp code. @end table @subheading Description This generic function is invoked by @cffi{} to convert a foreign value to a Lisp value, such as when returning from a foreign function, passing arguments to a callback function, or accessing a foreign variable. To extend the @cffi{} type system by performing custom translations, this method may be specialized by @sc{eql}-specializing @code{type-name} on a symbol naming a foreign type defined with @code{defctype}. This method should return the appropriate Lisp value to use in place of the foreign value. The results are undefined if the @code{type-name} parameter is specialized in any way except an @sc{eql} specializer on a foreign type defined with @code{defctype}. Specifically, translations may not be defined for built-in types. @subheading See Also @seealso{Foreign Type Translators} @* @seealso{translate-to-foreign} @* @seealso{free-translated-object} @c =================================================================== @c TRANSLATE-TO-FOREIGN @c TODO: update @page @node translate-to-foreign, translate-into-foreign-memory, translate-from-foreign, Foreign Types @heading translate-to-foreign @subheading Syntax @GenericFunction{translate-to-foreign lisp-value type-name @ @res{} foreign-value, alloc-param} @subheading Arguments and Values @table @var @item lisp-value The Lisp value to convert to foreign representation. @item type-name A symbol naming a foreign type defined by @code{defctype}. @item foreign-value The foreign value to pass in place of @code{lisp-value} to foreign code. @item alloc-param If present, this value will be passed to @code{free-translated-object}. @end table @subheading Description This generic function is invoked by @cffi{} to convert a Lisp value to a foreign value, such as when passing arguments to a foreign function, returning a value from a callback, or setting a foreign variable. A ``foreign value'' is one appropriate for passing to the next-lowest translator, including the low-level translators that are ultimately invoked invisibly with @cffi{}. To extend the @cffi{} type system by performing custom translations, this method may be specialized by @sc{eql}-specializing @code{type-name} on a symbol naming a foreign type defined with @code{defctype}. This method should return the appropriate foreign value to use in place of the Lisp value. In cases where @cffi{} can determine the lifetime of the foreign object returned by this method, it will invoke @code{free-translated-object} on the foreign object at the appropriate time. If @code{translate-to-foreign} returns a second value, it will be passed as the @code{param} argument to @code{free-translated-object}. This can be used to establish communication between the allocation and deallocation methods. The results are undefined if the @code{type-name} parameter is specialized in any way except an @sc{eql} specializer on a foreign type defined with @code{defctype}. Specifically, translations may not be defined for built-in types. @subheading See Also @seealso{Foreign Type Translators} @* @seealso{translate-from-foreign} @* @seealso{free-translated-object} @c =================================================================== @c TRANSLATE-INTO-FOREIGN-MEMORY @page @node translate-into-foreign-memory, with-foreign-slots, translate-to-foreign, Foreign Types @heading translate-into-foreign-memory @subheading Syntax @GenericFunction{translate-into-foreign-memory lisp-value type-name pointer} @subheading Arguments and Values @table @var @item lisp-value The Lisp value to convert to foreign representation. @item type-name A symbol or list @code{(:struct @var{structure-name})} naming a foreign type defined by @code{defctype}. @item pointer The foreign pointer where the translated object should be stored. @end table @subheading Description Translate the Lisp value into the foreign memory location given by pointer. The return value is not used. @c =================================================================== @c WITH-FOREIGN-SLOTS @page @node with-foreign-slots, , translate-into-foreign-memory, Foreign Types @heading with-foreign-slots @subheading Syntax @Macro{with-foreign-slots (vars ptr type) &body body} @subheading Arguments and Values @table @var @item vars A list with each element a symbol, or list of length two with the first element @code{:pointer} and the second a symbol. @item ptr A foreign pointer to a structure. @item type A structure type. @item body A list of forms to be executed. @end table @subheading Description The @code{with-foreign-slots} macro creates local symbol macros for each var in @var{vars} to reference foreign slots in @var{ptr} of @var{type}. If the var is a list starting with @code{:pointer}, it will bind the pointer to the slot (rather than the value). It is similar to Common Lisp's @code{with-slots} macro. @subheading Examples @lisp (defcstruct tm (sec :int) (min :int) (hour :int) (mday :int) (mon :int) (year :int) (wday :int) (yday :int) (isdst :boolean) (zone :string) (gmtoff :long)) CFFI> (with-foreign-object (time :int) (setf (mem-ref time :int) (foreign-funcall "time" :pointer (null-pointer) :int)) (foreign-funcall "gmtime" :pointer time (:pointer (:struct tm)))) @result{} #<A Mac Pointer #x102A30> CFFI> (with-foreign-slots ((sec min hour mday mon year) * (:struct tm)) (format nil "~A:~A:~A, ~A/~A/~A" hour min sec (+ 1900 year) mon mday)) @result{} "7:22:47, 2005/8/2" @end lisp @subheading See Also @seealso{defcstruct} @* @seealso{defcunion} @* @seealso{foreign-slot-value} @c =================================================================== @c CHAPTER: Pointers @node Pointers, Strings, Foreign Types, Top @chapter Pointers All C data in @cffi{} is referenced through pointers. This includes defined C variables that hold immediate values, and integers. To see why this is, consider the case of the C integer. It is not only an arbitrary representation for an integer, congruent to Lisp's fixnums; the C integer has a specific bit pattern in memory defined by the C @acronym{ABI}. Lisp has no such constraint on its fixnums; therefore, it only makes sense to think of fixnums as C integers if you assume that @cffi{} converts them when necessary, such as when storing one for use in a C function call, or as the value of a C variable. This requires defining an area of memory@footnote{The definition of @dfn{memory} includes the @acronym{CPU} registers.}, represented through an effective address, and storing it there. Due to this compartmentalization, it only makes sense to manipulate raw C data in Lisp through pointers to it. For example, while there may be a Lisp representation of a @code{struct} that is converted to C at store time, you may only manipulate its raw data through a pointer. The C compiler does this also, albeit informally. @menu * Basic Pointer Operations:: * Allocating Foreign Memory:: * Accessing Foreign Memory:: Dictionary * foreign-free:: * foreign-alloc:: * foreign-symbol-pointer:: * inc-pointer:: * incf-pointer:: * make-pointer:: * mem-aptr:: * mem-aref:: * mem-ref:: * null-pointer:: * null-pointer-p:: * pointerp:: * pointer-address:: * pointer-eq:: * with-foreign-object:: * with-foreign-objects:: * with-foreign-pointer:: @end menu @node Basic Pointer Operations, Allocating Foreign Memory, Pointers, Pointers @section Basic Pointer Operations Manipulating pointers proper can be accomplished through most of the other operations defined in the Pointers dictionary, such as @code{make-pointer}, @code{pointer-address}, and @code{pointer-eq}. When using them, keep in mind that they merely manipulate the Lisp representation of pointers, not the values they point to. @deftp {Lisp Type} foreign-pointer The pointers' representations differ from implementation to implementation and have different types. @code{foreign-pointer} provides a portable type alias to each of these types. @end deftp @node Allocating Foreign Memory, Accessing Foreign Memory, Basic Pointer Operations, Pointers @section Allocating Foreign Memory @cffi{} provides support for stack and heap C memory allocation. Stack allocation, done with @code{with-foreign-object}, is sometimes called ``dynamic'' allocation in Lisp, because memory allocated as such has dynamic extent, much as with @code{let} bindings of special variables. This should not be confused with what C calls ``dynamic'' allocation, or that done with @code{malloc} and friends. This sort of heap allocation is done with @code{foreign-alloc}, creating objects that exist until freed with @code{foreign-free}. @node Accessing Foreign Memory, foreign-free, Allocating Foreign Memory, Pointers @section Accessing Foreign Memory When manipulating raw C data, consider that all pointers are pointing to an array. When you only want one C value, such as a single @code{struct}, this array only has one such value. It is worthwhile to remember that everything is an array, though, because this is also the semantic that C imposes natively. C values are accessed as the @code{setf}-able places defined by @code{mem-aref} and @code{mem-ref}. Given a pointer and a @cffi{} type (@pxref{Foreign Types}), either of these will dereference the pointer, translate the C data there back to Lisp, and return the result of said translation, performing the reverse operation when @code{setf}-ing. To decide which one to use, consider whether you would use the array index operator @code{[@var{n}]} or the pointer dereference @code{*} in C; use @code{mem-aref} for array indexing and @code{mem-ref} for pointer dereferencing. @c =================================================================== @c FOREIGN-FREE @page @node foreign-free, foreign-alloc, Accessing Foreign Memory, Pointers @heading foreign-free @subheading Syntax @Function{foreign-free ptr @res{} undefined} @subheading Arguments and Values @table @var @item ptr A foreign pointer. @end table @subheading Description The @code{foreign-free} function frees a @code{ptr} previously allocated by @code{foreign-alloc}. The consequences of freeing a given pointer twice are undefined. @subheading Examples @lisp CFFI> (foreign-alloc :int) @result{} #<A Mac Pointer #x1022E0> CFFI> (foreign-free *) @result{} NIL @end lisp @subheading See Also @seealso{foreign-alloc} @* @seealso{with-foreign-pointer} @c =================================================================== @c FOREIGN-ALLOC @page @node foreign-alloc, foreign-symbol-pointer, foreign-free, Pointers @heading foreign-alloc @subheading Syntax @Function{foreign-alloc type &key initial-element initial-contents (count 1) @ null-terminated-p @res{} pointer} @subheading Arguments and Values @table @var @item type A foreign type. @item initial-element A Lisp object. @item initial-contents A sequence. @item count An integer. Defaults to 1 or the length of @var{initial-contents} if supplied. @item null-terminated-p A boolean, false by default. @item pointer A foreign pointer to the newly allocated memory. @end table @subheading Description The @code{foreign-alloc} function allocates enough memory to hold @var{count} objects of type @var{type} and returns a @var{pointer}. This memory must be explicitly freed using @code{foreign-free} once it is no longer needed. If @var{initial-element} is supplied, it is used to initialize the @var{count} objects the newly allocated memory holds. If an @var{initial-contents} sequence is supplied, it must have a length less than or equal to @var{count} and each of its elements will be used to initialize the contents of the newly allocated memory. If @var{count} is omitted and @var{initial-contents} is specified, it will default to @code{(length @var{initial-contents})}. @var{initial-element} and @var{initial-contents} are mutually exclusive. When @var{null-terminated-p} is true, @code{(1+ (max @var{count} (length @var{initial-contents})))} elements are allocated and the last one is set to @code{NULL}. Note that in this case @var{type} must be a pointer type (ie. a type that canonicalizes to @code{:pointer}), otherwise an error is signaled. @subheading Examples @lisp CFFI> (foreign-alloc :char) @result{} #<A Mac Pointer #x102D80> ; @lispcmt{A pointer to 1 byte of memory.} CFFI> (foreign-alloc :char :count 20) @result{} #<A Mac Pointer #x1024A0> ; @lispcmt{A pointer to 20 bytes of memory.} CFFI> (foreign-alloc :int :initial-element 12) @result{} #<A Mac Pointer #x1028B0> CFFI> (mem-ref * :int) @result{} 12 CFFI> (foreign-alloc :int :initial-contents '(1 2 3)) @result{} #<A Mac Pointer #x102950> CFFI> (loop for i from 0 below 3 collect (mem-aref * :int i)) @result{} (1 2 3) CFFI> (foreign-alloc :int :initial-contents #(1 2 3)) @result{} #<A Mac Pointer #x102960> CFFI> (loop for i from 0 below 3 collect (mem-aref * :int i)) @result{} (1 2 3) ;;; @lispcmt{Allocate a char** pointer that points to newly allocated memory} ;;; @lispcmt{by the :string type translator for the string "foo".} CFFI> (foreign-alloc :string :initial-element "foo") @result{} #<A Mac Pointer #x102C40> @end lisp @lisp ;;; @lispcmt{Allocate a null-terminated array of strings.} ;;; @lispcmt{(Note: FOREIGN-STRING-TO-LISP returns NIL when passed a null pointer)} CFFI> (foreign-alloc :string :initial-contents '("foo" "bar" "baz") :null-terminated-p t) @result{} #<A Mac Pointer #x102D20> CFFI> (loop for i from 0 below 4 collect (mem-aref * :string i)) @result{} ("foo" "bar" "baz" NIL) CFFI> (progn (dotimes (i 3) (foreign-free (mem-aref ** :pointer i))) (foreign-free **)) @result{} nil @end lisp @subheading See Also @seealso{foreign-free} @* @seealso{with-foreign-object} @* @seealso{with-foreign-pointer} @c =================================================================== @c FOREIGN-SYMBOL-POINTER @page @node foreign-symbol-pointer, inc-pointer, foreign-alloc, Pointers @heading foreign-symbol-pointer @subheading Syntax @Function{foreign-symbol-pointer foreign-name &key library @res{} pointer} @subheading Arguments and Values @table @var @item foreign-name A string. @item pointer A foreign pointer, or @code{nil}. @item library A Lisp symbol or an instance of @code{foreign-library}. @end table @subheading Description The function @code{foreign-symbol-pointer} will return a foreign pointer corresponding to the foreign symbol denoted by the string @var{foreign-name}. If a foreign symbol named @var{foreign-name} doesn't exist, @code{nil} is returned. ABI name manglings will be performed on @var{foreign-name} by @code{foreign-symbol-pointer} if necessary. (eg: adding a leading underscore on darwin/ppc) @var{library} should name a foreign library as defined by @code{define-foreign-library}, @code{:default} (which is the default) or an instance of @code{foreign-library} as returned by @code{load-foreign-library}. @strong{Important note:} do not keep these pointers across saved Lisp cores as the foreign-library may move across sessions. @subheading Examples @lisp CFFI> (foreign-symbol-pointer "errno") @result{} #<A Mac Pointer #xA0008130> CFFI> (foreign-symbol-pointer "strerror") @result{} #<A Mac Pointer #x9002D0F8> CFFI> (foreign-funcall-pointer * () :int (mem-ref ** :int) :string) @result{} "No such file or directory" CFFI> (foreign-symbol-pointer "inexistent symbol") @result{} NIL @end lisp @subheading See Also @seealso{defcvar} @c =================================================================== @c INC-POINTER @page @node inc-pointer, incf-pointer, foreign-symbol-pointer, Pointers @heading inc-pointer @subheading Syntax @Function{inc-pointer pointer offset @res{} new-pointer} @subheading Arguments and Values @table @var @item pointer @itemx new-pointer A foreign pointer. @item offset An integer. @end table @subheading Description The function @code{inc-pointer} will return a @var{new-pointer} pointing @var{offset} bytes past @var{pointer}. @subheading Examples @lisp CFFI> (foreign-string-alloc "Common Lisp") @result{} #<A Mac Pointer #x102EA0> CFFI> (inc-pointer * 7) @result{} #<A Mac Pointer #x102EA7> CFFI> (foreign-string-to-lisp *) @result{} "Lisp" @end lisp @subheading See Also @seealso{incf-pointer} @* @seealso{make-pointer} @* @seealso{pointerp} @* @seealso{null-pointer} @* @seealso{null-pointer-p} @c =================================================================== @c INCF-POINTER @page @node incf-pointer, make-pointer, inc-pointer, Pointers @heading incf-pointer @subheading Syntax @Macro{incf-pointer place &optional (offset 1) @res{} new-pointer} @subheading Arguments and Values @table @var @item place A @code{setf} place. @item new-pointer A foreign pointer. @item offset An integer. @end table @subheading Description The @code{incf-pointer} macro takes the foreign pointer from @var{place} and creates a @var{new-pointer} incremented by @var{offset} bytes and which is stored in @var{place}. @subheading Examples @lisp CFFI> (defparameter *two-words* (foreign-string-alloc "Common Lisp")) @result{} *TWO-WORDS* CFFI> (defparameter *one-word* *two-words*) @result{} *ONE-WORD* CFFI> (incf-pointer *one-word* 7) @result{} #.(SB-SYS:INT-SAP #X00600457) CFFI> (foreign-string-to-lisp *one-word*) @result{} "Lisp" CFFI> (foreign-string-to-lisp *two-words*) @result{} "Common Lisp" @end lisp @subheading See Also @seealso{inc-pointer} @* @seealso{make-pointer} @* @seealso{pointerp} @* @seealso{null-pointer} @* @seealso{null-pointer-p} @c =================================================================== @c MAKE-POINTER @page @node make-pointer, mem-aptr, incf-pointer, Pointers @heading make-pointer @subheading Syntax @Function{make-pointer address @res{} ptr} @subheading Arguments and Values @table @var @item address An integer. @item ptr A foreign pointer. @end table @subheading Description The function @code{make-pointer} will return a foreign pointer pointing to @var{address}. @subheading Examples @lisp CFFI> (make-pointer 42) @result{} #<FOREIGN-ADDRESS #x0000002A> CFFI> (pointerp *) @result{} T CFFI> (pointer-address **) @result{} 42 CFFI> (inc-pointer *** -42) @result{} #<FOREIGN-ADDRESS #x00000000> CFFI> (null-pointer-p *) @result{} T CFFI> (typep ** 'foreign-pointer) @result{} T @end lisp @subheading See Also @seealso{inc-pointer} @* @seealso{null-pointer} @* @seealso{null-pointer-p} @* @seealso{pointerp} @* @seealso{pointer-address} @* @seealso{pointer-eq} @* @seealso{mem-ref} @c =================================================================== @c MEM-APTR @page @node mem-aptr, mem-aref, make-pointer, Pointers @heading mem-aptr @subheading Syntax @Accessor{mem-aptr ptr type &optional (index 0)} @subheading Arguments and Values @table @var @item ptr A foreign pointer. @item type A foreign type. @item index An integer. @item new-value A Lisp value compatible with @var{type}. @end table @subheading Description The @code{mem-aptr} function finds the pointer to an element of the array. @lisp (mem-aptr ptr type n) ;; @lispcmt{is identical to:} (inc-pointer ptr (* n (foreign-type-size type))) @end lisp @subheading Examples @lisp CFFI> (with-foreign-string (str "Hello, foreign world!") (mem-aptr str :char 6)) @result{} #.(SB-SYS:INT-SAP #X0063D4B6) @end lisp @c =================================================================== @c MEM-AREF @page @node mem-aref, mem-ref, mem-aptr, Pointers @heading mem-aref @subheading Syntax @Accessor{mem-aref ptr type &optional (index 0)} (setf (@strong{mem-aref} @emph{ptr type &optional (index 0)) new-value}) @subheading Arguments and Values @table @var @item ptr A foreign pointer. @item type A foreign type. @item index An integer. @item new-value A Lisp value compatible with @var{type}. @end table @subheading Description The @code{mem-aref} function is similar to @code{mem-ref} but will automatically calculate the offset from an @var{index}. @lisp (mem-aref ptr type n) ;; @lispcmt{is identical to:} (mem-ref ptr type (* n (foreign-type-size type))) @end lisp @subheading Examples @lisp CFFI> (with-foreign-string (str "Hello, foreign world!") (mem-aref str :char 6)) @result{} 32 CFFI> (code-char *) @result{} #\Space CFFI> (with-foreign-object (array :int 10) (loop for i below 10 do (setf (mem-aref array :int i) (random 100))) (loop for i below 10 collect (mem-aref array :int i))) @result{} (22 7 22 52 69 1 46 93 90 65) @end lisp @subheading Compatibility Note For compatibility with older versions of CFFI, @ref{mem-aref} will produce a pointer for the deprecated bare structure specification, but it is consistent with other types for the current specification form @code{(:struct @var{structure-name})} and provides a Lisp object translated from the structure (by default a plist). In order to obtain the pointer, you should use the new function @ref{mem-aptr}. @subheading See Also @seealso{mem-ref} @* @seealso{mem-aptr} @c =================================================================== @c MEM-REF @page @node mem-ref, null-pointer, mem-aref, Pointers @heading mem-ref @subheading Syntax @Accessor{mem-ref ptr type &optional offset @res{} object} @subheading Arguments and Values @table @var @item ptr A pointer. @item type A foreign type. @item offset An integer (in byte units). @item object The value @var{ptr} points to. @end table @subheading Description @subheading Examples @lisp CFFI> (with-foreign-string (ptr "Saluton") (setf (mem-ref ptr :char 3) (char-code #\a)) (loop for i from 0 below 8 collect (code-char (mem-ref ptr :char i)))) @result{} (#\S #\a #\l #\a #\t #\o #\n #\Null) CFFI> (setq ptr-to-int (foreign-alloc :int)) @result{} #<A Mac Pointer #x1047D0> CFFI> (mem-ref ptr-to-int :int) @result{} 1054619 CFFI> (setf (mem-ref ptr-to-int :int) 1984) @result{} 1984 CFFI> (mem-ref ptr-to-int :int) @result{} 1984 @end lisp @subheading See Also @seealso{mem-aref} @c =================================================================== @c NULL-POINTER @page @node null-pointer, null-pointer-p, mem-ref, Pointers @heading null-pointer @subheading Syntax @Function{null-pointer @res{} pointer} @subheading Arguments and Values @table @var @item pointer A @code{NULL} pointer. @end table @subheading Description The function @code{null-pointer} returns a null pointer. @subheading Examples @lisp CFFI> (null-pointer) @result{} #<A Null Mac Pointer> CFFI> (pointerp *) @result{} T @end lisp @subheading See Also @seealso{null-pointer-p} @* @seealso{make-pointer} @c =================================================================== @c NULL-POINTER-P @page @node null-pointer-p, pointerp, null-pointer, Pointers @heading null-pointer-p @subheading Syntax @Function{null-pointer-p ptr @res{} boolean} @subheading Arguments and Values @table @var @item ptr A foreign pointer that may be a null pointer. @item boolean @code{T} or @code{NIL}. @end table @subheading Description The function @code{null-pointer-p} returns true if @var{ptr} is a null pointer and false otherwise. @subheading Examples @lisp CFFI> (null-pointer-p (null-pointer)) @result{} T @end lisp @lisp (defun contains-str-p (big little) (not (null-pointer-p (foreign-funcall "strstr" :string big :string little :pointer)))) CFFI> (contains-str-p "Popcorns" "corn") @result{} T CFFI> (contains-str-p "Popcorns" "salt") @result{} NIL @end lisp @subheading See Also @seealso{null-pointer} @* @seealso{pointerp} @c =================================================================== @c POINTERP @page @node pointerp, pointer-address, null-pointer-p, Pointers @heading pointerp @subheading Syntax @Function{pointerp ptr @res{} boolean} @subheading Arguments and Values @table @var @item ptr An object that may be a foreign pointer. @item boolean @code{T} or @code{NIL}. @end table @subheading Description The function @code{pointerp} returns true if @var{ptr} is a foreign pointer and false otherwise. @subheading Implementation-specific Notes In Allegro CL, foreign pointers are integers thus in this implementation @code{pointerp} will return true for any ordinary integer. @subheading Examples @lisp CFFI> (foreign-alloc 32) @result{} #<A Mac Pointer #x102D20> CFFI> (pointerp *) @result{} T CFFI> (pointerp "this is not a pointer") @result{} NIL @end lisp @subheading See Also @seealso{make-pointer} @seealso{null-pointer-p} @c =================================================================== @c POINTER-ADDRESS @page @node pointer-address, pointer-eq, pointerp, Pointers @heading pointer-address @subheading Syntax @Function{pointer-address ptr @res{} address} @subheading Arguments and Values @table @var @item ptr A foreign pointer. @item address An integer. @end table @subheading Description The function @code{pointer-address} will return the @var{address} of a foreign pointer @var{ptr}. @subheading Examples @lisp CFFI> (pointer-address (null-pointer)) @result{} 0 CFFI> (pointer-address (make-pointer 123)) @result{} 123 @end lisp @subheading See Also @seealso{make-pointer} @* @seealso{inc-pointer} @* @seealso{null-pointer} @* @seealso{null-pointer-p} @* @seealso{pointerp} @* @seealso{pointer-eq} @* @seealso{mem-ref} @c =================================================================== @c POINTER-EQ @page @node pointer-eq, with-foreign-object, pointer-address, Pointers @heading pointer-eq @subheading Syntax @Function{pointer-eq ptr1 ptr2 @res{} boolean} @subheading Arguments and Values @table @var @item ptr1 @itemx ptr2 A foreign pointer. @item boolean @code{T} or @code{NIL}. @end table @subheading Description The function @code{pointer-eq} returns true if @var{ptr1} and @var{ptr2} point to the same memory address and false otherwise. @subheading Implementation-specific Notes The representation of foreign pointers varies across the various Lisp implementations as does the behaviour of the built-in Common Lisp equality predicates. Comparing two pointers that point to the same address with @code{EQ} Lisps will return true on some Lisps, others require more general predicates like @code{EQL} or @code{EQUALP} and finally some will return false using any of these predicates. Therefore, for portability, you should use @code{POINTER-EQ}. @subheading Examples This is an example using @acronym{SBCL}, see the implementation-specific notes above. @lisp CFFI> (eql (null-pointer) (null-pointer)) @result{} NIL CFFI> (pointer-eq (null-pointer) (null-pointer)) @result{} T @end lisp @subheading See Also @seealso{inc-pointer} @c =================================================================== @c WITH-FOREIGN-OBJECT @page @node with-foreign-object, with-foreign-pointer, pointer-eq, Pointers @heading with-foreign-object, with-foreign-objects @subheading Syntax @Macro{with-foreign-object (var type &optional count) &body body} @anchor{with-foreign-objects} @Macro{with-foreign-objects (bindings) &body body} bindings ::= @{(var type &optional count)@}* @subheading Arguments and Values @table @var @item var A symbol. @item type A foreign type, evaluated. @item count An integer. @end table @subheading Description The macros @code{with-foreign-object} and @code{with-foreign-objects} bind @var{var} to a pointer to @var{count} newly allocated objects of type @var{type} during @var{body}. The buffer has dynamic extent and may be stack allocated if supported by the host Lisp. @subheading Examples @lisp CFFI> (with-foreign-object (array :int 10) (dotimes (i 10) (setf (mem-aref array :int i) (random 100))) (loop for i below 10 collect (mem-aref array :int i))) @result{} (22 7 22 52 69 1 46 93 90 65) @end lisp @subheading See Also @seealso{foreign-alloc} @c =================================================================== @c WITH-FOREIGN-POINTER @page @node with-foreign-pointer, , with-foreign-object, Pointers @heading with-foreign-pointer @subheading Syntax @Macro{with-foreign-pointer (var size &optional size-var) &body body} @subheading Arguments and Values @table @var @item var @itemx size-var A symbol. @item size An integer. @item body A list of forms to be executed. @end table @subheading Description The @code{with-foreign-pointer} macro, binds @var{var} to @var{size} bytes of foreign memory during @var{body}. The pointer in @var{var} is invalid beyond the dynamic extend of @var{body} and may be stack-allocated if supported by the implementation. If @var{size-var} is supplied, it will be bound to @var{size} during @var{body}. @subheading Examples @lisp CFFI> (with-foreign-pointer (string 4 size) (setf (mem-ref string :char (1- size)) 0) (lisp-string-to-foreign "Popcorns" string size) (loop for i from 0 below size collect (code-char (mem-ref string :char i)))) @result{} (#\P #\o #\p #\Null) @end lisp @subheading See Also @seealso{foreign-alloc} @* @seealso{foreign-free} @c =================================================================== @c CHAPTER: Strings @node Strings, Variables, Pointers, Top @chapter Strings As with many languages, Lisp and C have special support for logical arrays of characters, going so far as to give them a special name, ``strings''. In that spirit, @cffi{} provides special support for translating between Lisp and C strings. The @code{:string} type and the symbols related below also serve as an example of what you can do portably with @cffi{}; were it not included, you could write an equally functional @file{strings.lisp} without referring to any implementation-specific symbols. @menu Dictionary * *default-foreign-encoding*:: * foreign-string-alloc:: * foreign-string-free:: * foreign-string-to-lisp:: * lisp-string-to-foreign:: * with-foreign-string:: * with-foreign-strings:: * with-foreign-pointer-as-string:: @end menu @c =================================================================== @c *DEFAULT-FOREIGN-ENCODING* @page @node *default-foreign-encoding*, foreign-string-alloc, Strings, Strings @heading *default-foreign-encoding* @subheading Syntax @Variable{*default-foreign-encoding*} @subheading Value type A keyword. @subheading Initial value @code{:utf-8} @subheading Description This special variable holds the default foreign encoding. @subheading Examples @lisp CFFI> *default-foreign-encoding* :utf-8 CFFI> (foreign-funcall "strdup" (:string :encoding :utf-16) "foo" :string) "f" CFFI> (let ((*default-foreign-encoding* :utf-16)) (foreign-funcall "strdup" (:string :encoding :utf-16) "foo" :string)) "foo" @end lisp @subheading See also @seealso{Other Types} (@code{:string} type) @* @seealso{foreign-string-alloc} @* @seealso{foreign-string-to-lisp} @* @seealso{lisp-string-to-foreign} @* @seealso{with-foreign-string} @* @seealso{with-foreign-pointer-as-string} @c =================================================================== @c FOREIGN-STRING-ALLOC @page @node foreign-string-alloc, foreign-string-free, *default-foreign-encoding*, Strings @heading foreign-string-alloc @subheading Syntax @Function{foreign-string-alloc string &key encoding null-terminated-p @ start end @res{} pointer} @subheading Arguments and Values @table @emph @item @var{string} A Lisp string. @item @var{encoding} Foreign encoding. Defaults to @code{*default-foreign-encoding*}. @item @var{null-terminated-p} Boolean, defaults to true. @item @var{start}, @var{end} Bounding index designators of @var{string}. 0 and @code{nil}, by default. @item @var{pointer} A pointer to the newly allocated foreign string. @end table @subheading Description The @code{foreign-string-alloc} function allocates foreign memory holding a copy of @var{string} converted using the specified @var{encoding}. @var{Start} specifies an offset into @var{string} and @var{end} marks the position following the last element of the foreign string. This string must be freed with @code{foreign-string-free}. If @var{null-terminated-p} is false, the string will not be null-terminated. @subheading Examples @lisp CFFI> (defparameter *str* (foreign-string-alloc "Hello, foreign world!")) @result{} #<FOREIGN-ADDRESS #x00400560> CFFI> (foreign-funcall "strlen" :pointer *str* :int) @result{} 21 @end lisp @subheading See Also @seealso{foreign-string-free} @* @seealso{with-foreign-string} @c @seealso{:string} @c =================================================================== @c FOREIGN-STRING-FREE @page @node foreign-string-free, foreign-string-to-lisp, foreign-string-alloc, Strings @heading foreign-string-free @subheading Syntax @Function{foreign-string-free pointer} @subheading Arguments and Values @table @var @item pointer A pointer to a string allocated by @code{foreign-string-alloc}. @end table @subheading Description The @code{foreign-string-free} function frees a foreign string allocated by @code{foreign-string-alloc}. @subheading Examples @subheading See Also @seealso{foreign-string-alloc} @c =================================================================== @c FOREIGN-STRING-TO-LISP @page @node foreign-string-to-lisp, lisp-string-to-foreign, foreign-string-free, Strings @heading foreign-string-to-lisp @subheading Syntax @Function{foreign-string-to-lisp ptr &key offset count max-chars @ encoding @res{} string} @subheading Arguments and Values @table @var @item ptr A pointer. @item offset An integer greater than or equal to 0. Defauls to 0. @item count Either @code{nil} (the default), or an integer greater than or equal to 0. @item max-chars An integer greater than or equal to 0. @code{(1- array-total-size-limit)}, by default. @item encoding Foreign encoding. Defaults to @code{*default-foreign-encoding*}. @item string A Lisp string. @end table @subheading Description The @code{foreign-string-to-lisp} function converts at most @var{count} octets from @var{ptr} into a Lisp string, using the defined @var{encoding}. If @var{count} is @code{nil} (the default), characters are copied until @var{max-chars} is reached or a @code{NULL} character is found. If @var{ptr} is a null pointer, returns @code{nil}. Note that the @code{:string} type will automatically convert between Lisp strings and foreign strings. @subheading Examples @lisp CFFI> (foreign-funcall "getenv" :string "HOME" :pointer) @result{} #<FOREIGN-ADDRESS #xBFFFFFD5> CFFI> (foreign-string-to-lisp *) @result{} "/Users/luis" @end lisp @subheading See Also @seealso{lisp-string-to-foreign} @* @seealso{foreign-string-alloc} @c @seealso{:string} @c =================================================================== @c LISP-STRING-TO-FOREIGN @page @node lisp-string-to-foreign, with-foreign-string, foreign-string-to-lisp, Strings @heading lisp-string-to-foreign @subheading Syntax @Function{lisp-string-to-foreign string buffer bufsize &key start @ end offset encoding @res{} buffer} @subheading Arguments and Values @table @emph @item @var{string} A Lisp string. @item @var{buffer} A foreign pointer. @item @var{bufsize} An integer. @item @var{start}, @var{end} Bounding index designators of @var{string}. 0 and @code{nil}, by default. @item @var{offset} An integer greater than or equal to 0. Defauls to 0. @item @var{encoding} Foreign encoding. Defaults to @code{*default-foreign-encoding*}. @end table @subheading Description The @code{lisp-string-to-foreign} function copies at most @var{bufsize}-1 octets from a Lisp @var{string} using the specified @var{encoding} into @var{buffer}+@var{offset}. The foreign string will be null-terminated. @var{Start} specifies an offset into @var{string} and @var{end} marks the position following the last element of the foreign string. @subheading Examples @lisp CFFI> (with-foreign-pointer-as-string (str 255) (lisp-string-to-foreign "Hello, foreign world!" str 6)) @result{} "Hello" @end lisp @subheading See Also @seealso{foreign-string-alloc} @* @seealso{foreign-string-to-lisp} @* @seealso{with-foreign-pointer-as-string} @c =================================================================== @c WITH-FOREIGN-STRING @page @node with-foreign-string, with-foreign-pointer-as-string, lisp-string-to-foreign, Strings @heading with-foreign-string, with-foreign-strings @subheading Syntax @Macro{with-foreign-string (var-or-vars string &rest args) &body body} @anchor{with-foreign-strings} @Macro{with-foreign-strings (bindings) &body body} var-or-vars ::= var | (var &optional octet-size-var) bindings ::= @{(var-or-vars string &rest args)@}* @subheading Arguments and Values @table @emph @item @var{var}, @var{byte-size-var} A symbol. @item @var{string} A Lisp string. @item @var{body} A list of forms to be executed. @end table @subheading Description The @code{with-foreign-string} macro will bind @var{var} to a newly allocated foreign string containing @var{string}. @var{Args} is passed to the underlying @code{foreign-string-alloc} call. If @var{octet-size-var} is provided, it will be bound the length of foreign string in octets including the null terminator. @subheading Examples @lisp CFFI> (with-foreign-string (foo "12345") (foreign-funcall "strlen" :pointer foo :int)) @result{} 5 CFFI> (let ((array (coerce #(84 117 114 97 110 103 97) '(array (unsigned-byte 8))))) (with-foreign-string (foreign-string array) (foreign-string-to-lisp foreign-string))) @result{} "Turanga" @end lisp @subheading See Also @seealso{foreign-string-alloc} @* @seealso{with-foreign-pointer-as-string} @c =================================================================== @c WITH-FOREIGN-POINTER-AS-STRING @page @node with-foreign-pointer-as-string, , with-foreign-string, Strings @heading with-foreign-pointer-as-string @subheading Syntax @Macro{with-foreign-pointer-as-string (var size &optional size-var @ &rest args) &body body @res{} string} @subheading Arguments and Values @table @var @item var A symbol. @item string A Lisp string. @item body List of forms to be executed. @end table @subheading Description The @code{with-foreign-pointer-as-string} macro is similar to @code{with-foreign-pointer} except that @var{var} is used as the returned value of an implicit @code{progn} around @var{body}, after being converted to a Lisp string using the provided @var{args}. @subheading Examples @lisp CFFI> (with-foreign-pointer-as-string (str 6 str-size :encoding :ascii) (lisp-string-to-foreign "Hello, foreign world!" str str-size)) @result{} "Hello" @end lisp @subheading See Also @seealso{foreign-string-alloc} @* @seealso{with-foreign-string} @c =================================================================== @c CHAPTER: Variables @node Variables, Functions, Strings, Top @chapter Variables @menu Dictionary * defcvar:: * get-var-pointer:: @end menu @c =================================================================== @c DEFCVAR @page @node defcvar, get-var-pointer, Variables, Variables @heading defcvar @subheading Syntax @Macro{defcvar name-and-options type &optional documentation @res{} lisp-name} @var{name-and-options} ::= name | (name &key read-only (library :default)) @* @var{name} ::= lisp-name [foreign-name] | foreign-name [lisp-name] @subheading Arguments and Values @table @var @item foreign-name A string denoting a foreign function. @item lisp-name A symbol naming the Lisp function to be created. @item type A foreign type. @item read-only A boolean. @item documentation A Lisp string; not evaluated. @end table @subheading Description The @code{defcvar} macro defines a symbol macro @var{lisp-name} that looks up @var{foreign-name} and dereferences it acording to @var{type}. It can also be @code{setf}ed, unless @var{read-only} is true, in which case an error will be signaled. When one of @var{lisp-name} or @var{foreign-name} is omitted, the other is automatically derived using the following rules: @itemize @item Foreign names are converted to Lisp names by uppercasing, replacing underscores with hyphens, and wrapping around asterisks. @item Lisp names are converted to foreign names by lowercasing, replacing hyphens with underscores, and removing asterisks, if any. @end itemize @subheading Examples @lisp CFFI> (defcvar "errno" :int) @result{} *ERRNO* CFFI> (foreign-funcall "strerror" :int *errno* :string) @result{} "Inappropriate ioctl for device" CFFI> (setf *errno* 1) @result{} 1 CFFI> (foreign-funcall "strerror" :int *errno* :string) @result{} "Operation not permitted" @end lisp Trying to modify a read-only foreign variable: @lisp CFFI> (defcvar ("errno" +error-number+ :read-only t) :int) @result{} +ERROR-NUMBER+ CFFI> (setf +error-number+ 12) ;; @lispcmt{@error{} Trying to modify read-only foreign var: +ERROR-NUMBER+.} @end lisp @emph{Note that accessing @code{errno} this way won't work with every implementation of the C standard library.} @subheading See Also @seealso{get-var-pointer} @c =================================================================== @c GET-VAR-POINTER @page @node get-var-pointer, , defcvar, Variables @heading get-var-pointer @subheading Syntax @Function{get-var-pointer symbol @res{} pointer} @subheading Arguments and Values @table @var @item symbol A symbol denoting a foreign variable defined with @code{defcvar}. @item pointer A foreign pointer. @end table @subheading Description The function @code{get-var-pointer} will return a @var{pointer} to the foreign global variable @var{symbol} previously defined with @code{defcvar}. @subheading Examples @lisp CFFI> (defcvar "errno" :int :read-only t) @result{} *ERRNO* CFFI> *errno* @result{} 25 CFFI> (get-var-pointer '*errno*) @result{} #<A Mac Pointer #xA0008130> CFFI> (mem-ref * :int) @result{} 25 @end lisp @subheading See Also @seealso{defcvar} @c =================================================================== @c CHAPTER: Functions @node Functions, Libraries, Variables, Top @chapter Functions @menu @c * Defining Foreign Functions:: @c * Calling Foreign Functions:: Dictionary * defcfun:: * foreign-funcall:: * foreign-funcall-pointer:: * translate-camelcase-name:: * translate-name-from-foreign:: * translate-name-to-foreign:: * translate-underscore-separated-name:: @end menu @c @node Calling Foreign Functions @c @section Calling Foreign Functions @c @node Defining Foreign Functions @c @section Defining Foreign Functions @c =================================================================== @c DEFCFUN @page @node defcfun, foreign-funcall, Functions, Functions @heading defcfun @subheading Syntax @Macro{defcfun name-and-options return-type &body [docstring] arguments [&rest] @ @res{} lisp-name} @var{name-and-options} ::= name | (name &key library convention) @* @var{name} ::= @var{lisp-name} [@var{foreign-name}] | @var{foreign-name} [@var{lisp-name}] @* @var{arguments} ::= @{ (arg-name arg-type) @}* @* @subheading Arguments and Values @table @var @item foreign-name A string denoting a foreign function. @item lisp-name A symbol naming the Lisp function to be created. @item arg-name A symbol. @item return-type @itemx arg-type A foreign type. @item convention One of @code{:cdecl} (default) or @code{:stdcall}. @item library A symbol designating a foreign library. @item docstring A documentation string. @end table @subheading Description The @code{defcfun} macro provides a declarative interface for defining Lisp functions that call foreign functions. When one of @var{lisp-name} or @var{foreign-name} is omitted, the other is automatically derived using the following rules: @itemize @item Foreign names are converted to Lisp names by uppercasing and replacing underscores with hyphens. @item Lisp names are converted to foreign names by lowercasing and replacing hyphens with underscores. @end itemize If you place the symbol @code{&rest} in the end of the argument list after the fixed arguments, @code{defcfun} will treat the foreign function as a @strong{variadic function}. The variadic arguments should be passed in a way similar to what @code{foreign-funcall} would expect. Unlike @code{foreign-funcall} though, @code{defcfun} will take care of doing argument promotion. Note that in this case @code{defcfun} will generate a Lisp @emph{macro} instead of a function and will only work for Lisps that support @code{foreign-funcall.} If a foreign structure is to be passed or returned by value (that is, the type is of the form @code{(:struct ...)}), then the cffi-libffi system must be loaded, which in turn depends on @uref{http://sourceware.org/libffi/,libffi}, including the header files. Failure to load that system will result in an error. Variadic functions cannot at present accept or return structures by value. @subheading Examples @lisp (defcfun "strlen" :int "Calculate the length of a string." (n :string)) CFFI> (strlen "123") @result{} 3 @end lisp @lisp (defcfun ("abs" c-abs) :int (n :int)) CFFI> (c-abs -42) @result{} 42 @end lisp Function without arguments: @lisp (defcfun "rand" :int) CFFI> (rand) @result{} 1804289383 @end lisp Variadic function example: @lisp (defcfun "sprintf" :int (str :pointer) (control :string) &rest) CFFI> (with-foreign-pointer-as-string (s 100) (sprintf s "%c %d %.2f %s" :char 90 :short 42 :float pi :string "super-locrian")) @result{} "A 42 3.14 super-locrian" @end lisp @subheading See Also @seealso{foreign-funcall} @* @seealso{foreign-funcall-pointer} @c =================================================================== @c FOREIGN-FUNCALL @page @node foreign-funcall, foreign-funcall-pointer, defcfun, Functions @heading foreign-funcall @subheading Syntax @Macro{foreign-funcall name-and-options &rest arguments @res{} return-value} arguments ::= @{ arg-type arg @}* [return-type] name-and-options ::= name | ( name &key library convention) @subheading Arguments and Values @table @var @item name A Lisp string. @item arg-type A foreign type. @item arg An argument of type @var{arg-type}. @item return-type A foreign type, @code{:void} by default. @item return-value A lisp object. @item library A lisp symbol; not evaluated. @item convention One of @code{:cdecl} (default) or @code{:stdcall}. @end table @subheading Description The @code{foreign-funcall} macro is the main primitive for calling foreign functions. If a foreign structure is to be passed or returned by value (that is, the type is of the form @code{(:struct ...)}), then the cffi-libffi system must be loaded, which in turn depends on @uref{http://sourceware.org/libffi/,libffi}, including the header files. Failure to load that system will result in an error. Variadic functions cannot at present accept or return structures by value. @emph{Note: The return value of foreign-funcall on functions with a :void return type is still undefined.} @subheading Implementation-specific Notes @itemize @item Corman Lisp does not support @code{foreign-funcall}. On implementations that @strong{don't} support @code{foreign-funcall} @code{cffi-sys::no-foreign-funcall} will be present in @code{*features*}. Note: in these Lisps you can still use the @code{defcfun} interface. @end itemize @subheading Examples @lisp CFFI> (foreign-funcall "strlen" :string "foo" :int) @result{} 3 @end lisp Given the C code: @example void print_number(int n) @{ printf("N: %d\n", n); @} @end example @lisp CFFI> (foreign-funcall "print_number" :int 123456) @print{} N: 123456 @result{} NIL @end lisp @noindent Or, equivalently: @lisp CFFI> (foreign-funcall "print_number" :int 123456 :void) @print{} N: 123456 @result{} NIL @end lisp @lisp CFFI> (foreign-funcall "printf" :string (format nil "%s: %d.~%") :string "So long and thanks for all the fish" :int 42 :int) @print{} So long and thanks for all the fish: 42. @result{} 41 @end lisp @subheading See Also @seealso{defcfun} @* @seealso{foreign-funcall-pointer} @c =================================================================== @c FOREIGN-FUNCALL-POINTER @page @node foreign-funcall-pointer, translate-camelcase-name, foreign-funcall, Functions @heading foreign-funcall-pointer @subheading Syntax @Macro{foreign-funcall-pointer pointer options &rest arguments @res{} return-value} arguments ::= @{ arg-type arg @}* [return-type] options ::= ( &key convention ) @subheading Arguments and Values @table @var @item pointer A foreign pointer. @item arg-type A foreign type. @item arg An argument of type @var{arg-type}. @item return-type A foreign type, @code{:void} by default. @item return-value A lisp object. @item convention One of @code{:cdecl} (default) or @code{:stdcall}. @end table @subheading Description The @code{foreign-funcall} macro is the main primitive for calling foreign functions. @emph{Note: The return value of foreign-funcall on functions with a :void return type is still undefined.} @subheading Implementation-specific Notes @itemize @item Corman Lisp does not support @code{foreign-funcall}. On implementations that @strong{don't} support @code{foreign-funcall} @code{cffi-sys::no-foreign-funcall} will be present in @code{*features*}. Note: in these Lisps you can still use the @code{defcfun} interface. @end itemize @subheading Examples @lisp CFFI> (foreign-funcall-pointer (foreign-symbol-pointer "abs") () :int -42 :int) @result{} 42 @end lisp @subheading See Also @seealso{defcfun} @* @seealso{foreign-funcall} @c =================================================================== @c TRANSLATE-CAMELCASE-NAME @page @node translate-camelcase-name, translate-name-from-foreign, foreign-funcall-pointer, Functions @heading translate-camelcase-name @subheading Syntax @Function{translate-camelcase-name name &key upper-initial-p special-words @res{} return-value} @subheading Arguments and Values @table @var @item name Either a symbol or a string. @item upper-initial-p A generalized boolean. @item special words A list of strings. @item return-value If @var{name} is a symbol, this is a string, and vice versa. @end table @subheading Description @code{translate-camelcase-name} is a helper function for specializations of @code{translate-name-from-foreign} and @code{translate-name-to-foreign}. It handles the common case of converting between foreign camelCase names and lisp names. @var{upper-initial-p} indicates whether the first letter of the foreign name should be uppercase. @var{special-words} is a list of strings that should be treated atomically in translation. This list is case-sensitive. @subheading Examples @lisp CFFI> (translate-camelcase-name some-xml-function) @result{} "someXmlFunction" CFFI> (translate-camelcase-name some-xml-function :upper-initial-p t) @result{} "SomeXmlFunction" CFFI> (translate-camelcase-name some-xml-function :special-words '("XML")) @result{} "someXMLFunction" CFFI> (translate-camelcase-name "someXMLFunction") @result{} SOME-X-M-L-FUNCTION CFFI> (translate-camelcase-name "someXMLFunction" :special-words '("XML")) @result{} SOME-XML-FUNCTION @end lisp @subheading See Also @seealso{translate-name-from-foreign} @* @seealso{translate-name-to-foreign} @* @seealso{translate-underscore-separated-name} @c =================================================================== @c TRANSLATE-NAME-FROM-FOREIGN @page @node translate-name-from-foreign, translate-name-to-foreign, translate-camelcase-name, Functions @heading translate-name-from-foreign @subheading Syntax @Function{translate-name-from-foreign foreign-name package &optional varp @res{} symbol} @subheading Arguments and Values @table @var @item foreign-name A string denoting a foreign function. @item package A Lisp package @item varp A generalized boolean. @item symbol The Lisp symbol to be used a function name. @end table @subheading Description @code{translate-name-from-foreign} is used by @ref{defcfun} to handle the conversion of foreign names to lisp names. By default, it translates using @ref{translate-underscore-separated-name}. However, you can create specialized methods on this function to make translating more closely match the foreign library's naming conventions. Specialize @var{package} on some package. This allows other packages to load libraries with different naming conventions. @subheading Examples @lisp CFFI> (defcfun "someXmlFunction" ...) @result{} SOMEXMLFUNCTION CFFI> (defmethod translate-name-from-foreign ((spec string) (package (eql *package*)) &optional varp) (let ((name (translate-camelcase-name spec))) (if varp (intern (format nil "*~a*" name)) name))) @result{} #<STANDARD-METHOD TRANSLATE-NAME-FROM-FOREIGN (STRING (EQL #<Package "SOME-PACKAGE">))> CFFI> (defcfun "someXmlFunction" ...) @result{} SOME-XML-FUNCTION @end lisp @subheading See Also @seealso{defcfun} @* @seealso{translate-camelcase-name} @* @seealso{translate-name-to-foreign} @* @seealso{translate-underscore-separated-name} @c =================================================================== @c TRANSLATE-NAME-TO-FOREIGN @page @node translate-name-to-foreign, translate-underscore-separated-name, translate-name-from-foreign, Functions @heading translate-name-to-foreign @subheading Syntax @Function{translate-name-to-foreign lisp-name package &optional varp @res{} string} @subheading Arguments and Values @table @var @item lisp-name A symbol naming the Lisp function to be created. @item package A Lisp package @item varp A generalized boolean. @item string The string representing the foreign function name. @end table @subheading Description @code{translate-name-to-foreign} is used by @ref{defcfun} to handle the conversion of lisp names to foreign names. By default, it translates using @ref{translate-underscore-separated-name}. However, you can create specialized methods on this function to make translating more closely match the foreign library's naming conventions. Specialize @var{package} on some package. This allows other packages to load libraries with different naming conventions. @subheading Examples @lisp CFFI> (defcfun some-xml-function ...) @result{} "some_xml_function" CFFI> (defmethod translate-name-to-foreign ((spec symbol) (package (eql *package*)) &optional varp) (let ((name (translate-camelcase-name spec))) (if varp (subseq name 1 (1- (length name))) name))) @result{} #<STANDARD-METHOD TRANSLATE-NAME-TO-FOREIGN (STRING (EQL #<Package "SOME-PACKAGE">))> CFFI> (defcfun some-xml-function ...) @result{} "someXmlFunction" @end lisp @subheading See Also @seealso{defcfun} @* @seealso{translate-camelcase-name} @* @seealso{translate-name-from-foreign} @* @seealso{translate-underscore-separated-name} @c =================================================================== @c TRANSLATE-UNDERSCORE-SEPARATED-NAME @page @node translate-underscore-separated-name, , translate-name-to-foreign, Functions @heading translate-underscore-separated-name @subheading Syntax @Function{translate-underscore-separated-name name @res{} return-value} @subheading Arguments and Values @table @var @item name Either a symbol or a string. @item return-value If @var{name} is a symbol, this is a string, and vice versa. @end table @subheading Description @code{translate-underscore-separated-name} is a helper function for specializations of @ref{translate-name-from-foreign} and @ref{translate-name-to-foreign}. It handles the common case of converting between foreign underscore_separated names and lisp names. @subheading Examples @lisp CFFI> (translate-underscore-separated-name some-xml-function) @result{} "some_xml_function" CFFI> (translate-camelcase-name "some_xml_function") @result{} SOME-XML-FUNCTION @end lisp @subheading See Also @seealso{translate-name-from-foreign} @* @seealso{translate-name-to-foreign} @* @seealso{translate-camelcase-name} @c =================================================================== @c CHAPTER: Libraries @node Libraries, Callbacks, Functions, Top @chapter Libraries @menu * Defining a library:: * Library definition style:: Dictionary * close-foreign-library:: Close a foreign library. * *darwin-framework-directories*:: Search path for Darwin frameworks. * define-foreign-library:: Explain how to load a foreign library. * *foreign-library-directories*:: Search path for shared libraries. * load-foreign-library:: Load a foreign library. * load-foreign-library-error:: Signalled on failure of its namesake. * use-foreign-library:: Load a foreign library when needed. @end menu @node Defining a library, Library definition style, Libraries, Libraries @section Defining a library Almost all foreign code you might want to access exists in some kind of shared library. The meaning of @dfn{shared library} varies among platforms, but for our purposes, we will consider it to include @file{.so} files on @sc{unix}, frameworks on Darwin (and derivatives like Mac @acronym{OS X}), and @file{.dll} files on Windows. Bringing one of these libraries into the Lisp image is normally a two-step process. @enumerate @item Describe to @cffi{} how to load the library at some future point, depending on platform and other factors, with a @code{define-foreign-library} top-level form. @item Load the library so defined with either a top-level @code{use-foreign-library} form or by calling the function @code{load-foreign-library}. @end enumerate @xref{Tutorial-Loading,, Loading foreign libraries}, for a working example of the above two steps. @node Library definition style, close-foreign-library, Defining a library, Libraries @section Library definition style Looking at the @code{libcurl} library definition presented earlier, you may ask why we did not simply do this: @lisp (define-foreign-library libcurl (t (:default "libcurl"))) @end lisp @noindent Indeed, this would work just as well on the computer on which I tested the tutorial. There are a couple of good reasons to provide the @file{.so}'s current version number, however. Namely, the versionless @file{.so} is not packaged on most @sc{unix} systems along with the actual, fully-versioned library; instead, it is included in the ``development'' package along with C headers and static @file{.a} libraries. The reason @cffi{} does not try to account for this lies in the meaning of the version numbers. A full treatment of shared library versions is beyond this manual's scope; see @ref{Versioning,, Library interface versions, libtool, @acronym{GNU} Libtool}, for helpful information for the unfamiliar. For our purposes, consider that a mismatch between the library version with which you tested and the installed library version may cause undefined behavior.@footnote{Windows programmers may chafe at adding a @sc{unix}-specific clause to @code{define-foreign-library}. Instead, ask why the Windows solution to library incompatibility is ``include your own version of every library you use with every program''.} @impnote{Maybe some notes should go here about OS X, which I know little about. --stephen} @c =================================================================== @c CLOSE-FOREIGN-LIBRARY @page @node close-foreign-library, *darwin-framework-directories*, Library definition style, Libraries @heading close-foreign-library @subheading Syntax @Function{close-foreign-library library @res{} success} @subheading Arguments and Values @table @var @item library A symbol or an instance of @code{foreign-library}. @item success A Lisp boolean. @end table @subheading Description Closes @var{library} which can be a symbol designating a library define through @code{define-foreign-library} or an instance of @code{foreign-library} as returned by @code{load-foreign-library}. @c @subheading Examples @c @xref{Tutorial-Loading,, Loading foreign libraries}. @subheading See Also @seealso{define-foreign-library} @* @seealso{load-foreign-library} @* @seealso{use-foreign-library} @c =================================================================== @c *DARWIN-FRAMEWORK-DIRECTORIES* @page @node *darwin-framework-directories*, define-foreign-library, close-foreign-library, Libraries @heading *darwin-framework-directories* @subheading Syntax @Variable{*darwin-framework-directories*} @subheading Value type A list, in which each element is a string, a pathname, or a simple Lisp expression. @subheading Initial value A list containing the following, in order: an expression corresponding to Darwin path @file{~/Library/Frameworks/}, @code{#P"/Library/Frameworks/"}, and @code{#P"/System/Library/Frameworks/"}. @subheading Description The meaning of ``simple Lisp expression'' is explained in @ref{*foreign-library-directories*}. In contrast to that variable, this is not a fallback search path; the default value described above is intended to be a reasonably complete search path on Darwin systems. @subheading Examples @lisp CFFI> (let ((lib (load-foreign-library '(:framework "OpenGL")))) (foreign-library-pathname lib)) @result{} #P"/System/Library/Frameworks/OpenGL.framework/OpenGL" @end lisp @subheading See also @seealso{*foreign-library-directories*} @* @seealso{define-foreign-library} @c =================================================================== @c DEFINE-FOREIGN-LIBRARY @page @node define-foreign-library, *foreign-library-directories*, *darwin-framework-directories*, Libraries @heading define-foreign-library @subheading Syntax @Macro{define-foreign-library name-and-options @{ load-clause @}* @res{} name} name-and-options ::= name | (name &key convention search-path) load-clause ::= (feature library &key convention search-path) @subheading Arguments and Values @table @var @item name A symbol. @item feature A feature expression. @item library A library designator. @item convention One of @code{:cdecl} (default) or @code{:stdcall} @item search-path A path or list of paths where the library will be searched if not found in system-global directories. Paths specified in a load clause take priority over paths specified as library option, with *foreign-library-directories* having lowest priority. @end table @subheading Description Creates a new library designator called @var{name}. The @var{load-clause}s describe how to load that designator when passed to @code{load-foreign-library} or @code{use-foreign-library}. When trying to load the library @var{name}, the relevant function searches the @var{load-clause}s in order for the first one where @var{feature} evaluates to true. That happens for any of the following situations: @enumerate 1 @item If @var{feature} is a symbol present in @code{common-lisp:*features*}. @item If @var{feature} is a list, depending on @code{(first @var{feature})}, a keyword: @table @code @item :and All of the feature expressions in @code{(rest @var{feature})} are true. @item :or At least one of the feature expressions in @code{(rest @var{feature})} is true. @item :not The feature expression @code{(second @var{feature})} is not true. @end table @item Finally, if @var{feature} is @code{t}, this @var{load-clause} is picked unconditionally. @end enumerate Upon finding the first true @var{feature}, the library loader then loads the @var{library}. The meaning of ``library designator'' is described in @ref{load-foreign-library}. Functions associated to a library defined by @code{define-foreign-library} (e.g. through @code{defcfun}'s @code{:library} option, will inherit the library's options. The precedence is as follows: @enumerate 1 @item @code{defcfun}/@code{foreign-funcall} specific options; @item @var{load-clause} options; @item global library options (the @var{name-and-options} argument) @end enumerate @subheading Examples @xref{Tutorial-Loading,, Loading foreign libraries}. @subheading See Also @seealso{close-foreign-library} @* @seealso{load-foreign-library} @c =================================================================== @c *FOREIGN-LIBRARY-DIRECTORIES* @page @node *foreign-library-directories*, load-foreign-library, define-foreign-library, Libraries @heading *foreign-library-directories* @subheading Syntax @Variable{*foreign-library-directories*} @subheading Value type A list, in which each element is a string, a pathname, or a simple Lisp expression. @subheading Initial value The empty list. @subheading Description You should not have to use this variable. Most, if not all, Lisps supported by @cffi{} have a reasonable default search algorithm for foreign libraries. For example, Lisps for @sc{unix} usually call @uref{http://www.opengroup.org/onlinepubs/009695399/functions/dlopen.html,, @code{dlopen(3)}}, which in turn looks in the system library directories. Only if that fails does @cffi{} look for the named library file in these directories, and load it from there if found. Thus, this is intended to be a @cffi{}-only fallback to the library search configuration provided by your operating system. For example, if you distribute a foreign library with your Lisp package, you can add the library's containing directory to this list and portably expect @cffi{} to find it. A @dfn{simple Lisp expression} is intended to provide functionality commonly used in search paths such as @acronym{ASDF}'s@footnote{@xref{Using asdf to load systems,,, asdf, asdf: another system definition facility}, for information on @code{asdf:*central-registry*}.}, and is defined recursively as follows:@footnote{See @code{mini-eval} in @file{libraries.lisp} for the source of this definition. As is always the case with a Lisp @code{eval}, it's easier to understand the Lisp definition than the english.} @enumerate @item A list, whose @samp{first} is a function designator, and whose @samp{rest} is a list of simple Lisp expressions to be evaluated and passed to the so-designated function. The result is the result of the function call. @item A symbol, whose result is its symbol value. @item Anything else evaluates to itself. @end enumerate The result of evaluating the @dfn{simple Lisp expression} should yield a @emph{designator} for a @emph{list} of @emph{pathname designators}. @strong{Note}: in Common Lisp, @code{#p"/foo/bar"} designates the @emph{bar} file within the @emph{/foo} directory whereas @code{#p"/foo/bar/"} designates the @emph{/foo/bar} directory. Keep that in mind when customising the value of @code{*foreign-library-directories*}. @subheading Examples @example $ ls @print{} liblibli.so libli.lisp @end example @noindent In @file{libli.lisp}: @lisp (pushnew #P"/home/sirian/lisp/libli/" *foreign-library-directories* :test #'equal) (load-foreign-library '(:default "liblibli")) @end lisp @noindent The following example would achieve the same effect: @lisp (pushnew '(merge-pathnames #p"lisp/libli/" (user-homedir-pathname)) *foreign-library-directories* :test #'equal) @result{} ((MERGE-PATHNAMES #P"lisp/libli/" (USER-HOMEDIR-PATHNAME))) (load-foreign-library '(:default "liblibli")) @end lisp @subheading See also @seealso{*darwin-framework-directories*} @* @seealso{define-foreign-library} @c =================================================================== @c LOAD-FOREIGN-LIBRARY @page @node load-foreign-library, load-foreign-library-error, *foreign-library-directories*, Libraries @heading load-foreign-library @subheading Syntax @Function{load-foreign-library library-designator @res{} library} @subheading Arguments and Values @table @var @item library-designator A library designator. @item library-designator An instance of @code{foreign-library}. @end table @subheading Description Load the library indicated by @var{library-designator}. A @dfn{library designator} is defined as follows: @enumerate @item If a symbol, is considered a name previously defined with @code{define-foreign-library}. @item If a string or pathname, passed as a namestring directly to the implementation's foreign library loader. If that fails, search the directories in @code{*foreign-library-directories*} with @code{cl:probe-file}; if found, the absolute path is passed to the implementation's loader. @item If a list, the meaning depends on @code{(first @var{library})}: @table @code @item :framework The second list element is taken to be a Darwin framework name, which is then searched in @code{*darwin-framework-directories*}, and loaded when found. @item :or Each remaining list element, itself a library designator, is loaded in order, until one succeeds. @item :default The name is transformed according to the platform's naming convention to shared libraries, and the resultant string is loaded as a library designator. For example, on @sc{unix}, the name is suffixed with @file{.so}. @end table @end enumerate If the load fails, signal a @code{load-foreign-library-error}. @strong{Please note:} For system libraries, you should not need to specify the directory containing the library. Each operating system has its own idea of a default search path, and you should rely on it when it is reasonable. @subheading Implementation-specific Notes On ECL platforms where its dynamic FFI is not supported (ie. when @code{:dffi} is not present in @code{*features*}), @code{cffi:load-foreign-library} does not work and you must use ECL's own @code{ffi:load-foreign-library} with a constant string argument. @subheading Examples @xref{Tutorial-Loading,, Loading foreign libraries}. @subheading See Also @seealso{close-foreign-library} @* @seealso{*darwin-framework-directories*} @* @seealso{define-foreign-library} @* @seealso{*foreign-library-directories*} @* @seealso{load-foreign-library-error} @* @seealso{use-foreign-library} @c =================================================================== @c LOAD-FOREIGN-LIBRARY-ERROR @page @node load-foreign-library-error, use-foreign-library, load-foreign-library, Libraries @heading load-foreign-library-error @subheading Syntax @Condition{load-foreign-library-error} @subheading Class precedence list @code{load-foreign-library-error}, @code{error}, @code{serious-condition}, @code{condition}, @code{t} @subheading Description Signalled when a foreign library load completely fails. The exact meaning of this varies depending on the real conditions at work, but almost universally, the implementation's error message is useless. However, @cffi{} does provide the useful restarts @code{retry} and @code{use-value}; invoke the @code{retry} restart to try loading the foreign library again, or the @code{use-value} restart to try loading a different foreign library designator. @subheading See also @seealso{load-foreign-library} @c =================================================================== @c USE-FOREIGN-LIBRARY @page @node use-foreign-library, , load-foreign-library-error, Libraries @heading use-foreign-library @subheading Syntax @Macro{use-foreign-library name} @subheading Arguments and values @table @var @item name A library designator; unevaluated. @end table @subheading Description @xref{load-foreign-library}, for the meaning of ``library designator''. This is intended to be the top-level form used idiomatically after a @code{define-foreign-library} form to go ahead and load the library. @c ; it also sets the ``current foreign library''. Finally, on implementations where the regular evaluation rule is insufficient for foreign library loading, it loads it at the required time.@footnote{Namely, @acronym{CMUCL}. See @code{use-foreign-library} in @file{libraries.lisp} for details.} @c current foreign library is a concept created a few hours ago as of @c this writing. It is not actually used yet, but probably will be. @subheading Examples @xref{Tutorial-Loading,, Loading foreign libraries}. @subheading See also @seealso{load-foreign-library} @c =================================================================== @c CHAPTER: Callbacks @node Callbacks, The Groveller, Libraries, Top @chapter Callbacks @menu Dictionary * callback:: * defcallback:: * get-callback:: @end menu @c =================================================================== @c CALLBACK @page @node callback, defcallback, Callbacks, Callbacks @heading callback @subheading Syntax @Macro{callback symbol @res{} pointer} @subheading Arguments and Values @table @var @item symbol A symbol denoting a callback. @item pointer @itemx new-value A pointer. @end table @subheading Description The @code{callback} macro is analogous to the standard CL special operator @code{function} and will return a pointer to the callback denoted by the symbol @var{name}. @subheading Examples @lisp CFFI> (defcallback sum :int ((a :int) (b :int)) (+ a b)) @result{} SUM CFFI> (callback sum) @result{} #<A Mac Pointer #x102350> @end lisp @subheading See Also @seealso{get-callback} @* @seealso{defcallback} @c =================================================================== @c DEFCALLBACK @page @node defcallback, get-callback, callback, Callbacks @heading defcallback @subheading Syntax @Macro{defcallback name-and-options return-type arguments &body body @res{} name} name-and-options ::= name | (name &key convention) arguments ::= (@{ (arg-name arg-type) @}*) @subheading Arguments and Values @table @var @item name A symbol naming the callback created. @item return-type The foreign type for the callback's return value. @item arg-name A symbol. @item arg-type A foreign type. @item convention One of @code{:cdecl} (default) or @code{:stdcall}. @end table @subheading Description The @code{defcallback} macro defines a Lisp function that can be called from C. The arguments passed to this function will be converted to the appropriate Lisp representation and its return value will be converted to its C representation. This Lisp function can be accessed by the @code{callback} macro or the @code{get-callback} function. @strong{Portability note:} @code{defcallback} will not work correctly on some Lisps if it's not a top-level form. @subheading Examples @lisp (defcfun "qsort" :void (base :pointer) (nmemb :int) (size :int) (fun-compar :pointer)) (defcallback < :int ((a :pointer) (b :pointer)) (let ((x (mem-ref a :int)) (y (mem-ref b :int))) (cond ((> x y) 1) ((< x y) -1) (t 0)))) CFFI> (with-foreign-object (array :int 10) ;; @lispcmt{Initialize array.} (loop for i from 0 and n in '(7 2 10 4 3 5 1 6 9 8) do (setf (mem-aref array :int i) n)) ;; @lispcmt{Sort it.} (qsort array 10 (foreign-type-size :int) (callback <)) ;; @lispcmt{Return it as a list.} (loop for i from 0 below 10 collect (mem-aref array :int i))) @result{} (1 2 3 4 5 6 7 8 9 10) @end lisp @subheading See Also @seealso{callback} @* @seealso{get-callback} @c =================================================================== @c GET-CALLBACK @page @node get-callback, , defcallback, Callbacks @heading get-callback @subheading Syntax @Accessor{get-callback symbol @res{} pointer} @subheading Arguments and Values @table @var @item symbol A symbol denoting a callback. @item pointer A pointer. @end table @subheading Description This is the functional version of the @code{callback} macro. It returns a pointer to the callback named by @var{symbol} suitable, for example, to pass as arguments to foreign functions. @subheading Examples @lisp CFFI> (defcallback sum :int ((a :int) (b :int)) (+ a b)) @result{} SUM CFFI> (get-callback 'sum) @result{} #<A Mac Pointer #x102350> @end lisp @subheading See Also @seealso{callback} @* @seealso{defcallback} @c =================================================================== @c CHAPTER: The Groveller @node The Groveller, Limitations, Callbacks, Top @chapter The Groveller @cffi{}-Grovel is a tool which makes it easier to write @cffi{} declarations for libraries that are implemented in C. That is, it grovels through the system headers, getting information about types and structures, so you don't have to. This is especially important for libraries which are implemented in different ways by different vendors, such as the @sc{unix}/@sc{posix} functions. The @cffi{} declarations are usually quite different from platform to platform, but the information you give to @cffi{}-Grovel is the same. Hence, much less work is required! If you use @acronym{ASDF}, @cffi{}-Grovel is integrated, so that it will run automatically when your system is building. This feature was inspired by SB-Grovel, a similar @acronym{SBCL}-specific project. @cffi{}-Grovel can also be used without @acronym{ASDF}. @section Building FFIs with CFFI-Grovel @cffi{}-Grovel uses a specification file (*.lisp) describing the features that need groveling. The C compiler is used to retrieve this data and write a Lisp file (*.cffi.lisp) which contains the necessary @cffi{} definitions to access the variables, structures, constants, and enums mentioned in the specification. @c This is most similar to the SB-Grovel package, upon which it is @c based. Unlike SB-Grovel, we do not currently support defining @c regular foreign functions in the specification file; those are best @c defined in normal Lisp code. @cffi{}-Grovel provides an @acronym{ASDF} component for handling the necessary calls to the C compiler and resulting file management. @c See the included CFFI-Unix package for an example of how to @c integrate a specification file with ASDF-built packages. @menu * Groveller Syntax:: How grovel files should look like. * Groveller ASDF Integration:: ASDF components for grovel files. * Groveller Implementation Notes:: Implementation notes. @end menu @node Groveller Syntax, Groveller ASDF Integration, The Groveller, The Groveller @section Specification File Syntax The specification files are read by the normal Lisp reader, so they have syntax very similar to normal Lisp code. In particular, semicolon-comments and reader-macros will work as expected. There are several forms recognized by @cffi{}-Grovel: @deffn {Grovel Form} progn &rest forms Processes a list of forms. Useful for conditionalizing several forms. For example: @end deffn @lisp #+freebsd (progn (constant (ev-enable "EV_ENABLE")) (constant (ev-disable "EV_DISABLE"))) @end lisp @deffn {Grovel Form} include &rest files Include the specified files (specified as strings) in the generated C source code. @end deffn @deffn {Grovel Form} in-package symbol Set the package to be used for the final Lisp output. @end deffn @deffn {Grovel Form} ctype lisp-name size-designator Define a @cffi{} foreign type for the string in @var{size-designator}, e.g. @code{(ctype :pid "pid_t")}. @end deffn @deffn {Grovel Form} constant (lisp-name &rest c-names) &key type documentation optional Search for the constant named by the first @var{c-name} string found to be known to the C preprocessor and define it as @var{lisp-name}. The @var{type} keyword argument specifies how to grovel the constant: either @code{integer} (the default) or @code{double-float}. If @var{optional} is true, no error will be raised if all the @var{c-names} are unknown. If @var{lisp-name} is a keyword, the actual constant will be a symbol of the same name interned in the current package. @end deffn @deffn {Grovel Form} define name &optional value Defines an additional C preprocessor symbol, which is useful for altering the behavior of included system headers. @end deffn @deffn {Grovel Form} cc-flags &rest flags Adds @var{cc-flags} to the command line arguments used for the C compiler invocation. @end deffn @deffn {Grovel Form} pkg-config-cflags pkg &key optional Adds @var{pkg} to the command line arguments for the external program @code{pkg-config} and runs it to retrieve the relevant include flags used for the C compiler invocation. This syntax can be used instead of hard-coding paths using @code{cc-flags}, and ensures that include flags are added correctly on the build system. Assumes @code{pkg-config} is installed and working. @var{pkg} is a string that identifies an installed @code{pkg-config} package. See the pkg-config manual for more information. If @var{optional} is true, failure to execute @code{pkg-config} does @emph{not} abort compilation. @end deffn @deffn {Grovel Form} cstruct lisp-name c-name slots Define a @cffi{} foreign struct with the slot data specfied. Slots are of the form @code{(lisp-name c-name &key type count (signed t))}. @end deffn @deffn {Grovel Form} cunion lisp-name c-name slots Identical to @code{cstruct}, but defines a @cffi{} foreign union. @end deffn @deffn {Grovel Form} cstruct-and-class c-name slots Defines a @cffi{} foreign struct, as with @code{cstruct} and defines a @acronym{CLOS} class to be used with it. This is useful for mapping foreign structures to application-layer code that shouldn't need to worry about memory allocation issues. @end deffn @deffn {Grovel Form} cvar namespec type &key read-only Defines a foreign variable of the specified type, even if that variable is potentially a C preprocessor pseudo-variable. e.g. @code{(cvar ("errno" errno) errno-values)}, assuming that errno-values is an enum or equivalent to type @code{:int}. The @var{namespec} is similar to the one used in @ref{defcvar}. @end deffn @deffn {Grovel Form} cenum name-and-opts &rest elements Defines a true C enum, with elements specified as @code{((lisp-name &rest c-names) &key optional documentation)}. @var{name-and-opts} can be either a symbol as name, or a list @code{(name &key base-type define-constants)}. If @var{define-constants} is non-null, a Lisp constant will be defined for each enum member. @end deffn @deffn {Grovel Form} constantenum name-and-opts &rest elements Defines an enumeration of pre-processor constants, with elements specified as @code{((lisp-name &rest c-names) &key optional documentation)}. @var{name-and-opts} can be either a symbol as name, or a list @code{(name &key base-type define-constants)}. If @var{define-constants} is non-null, a Lisp constant will be defined for each enum member. This example defines @code{:af-inet} to represent the value held by @code{AF_INET} or @code{PF_INET}, whichever the pre-processor finds first. Similarly for @code{:af-packet}, but no error will be signalled if the platform supports neither @code{AF_PACKET} nor @code{PF_PACKET}. @end deffn @lisp (constantenum address-family ((:af-inet "AF_INET" "PF_INET") :documentation "IPv4 Protocol family") ((:af-local "AF_UNIX" "AF_LOCAL" "PF_UNIX" "PF_LOCAL") :documentation "File domain sockets") ((:af-inet6 "AF_INET6" "PF_INET6") :documentation "IPv6 Protocol family") ((:af-packet "AF_PACKET" "PF_PACKET") :documentation "Raw packet access" :optional t)) @end lisp @deffn {Grovel Form} bitfield name-and-opts &rest elements Defines a bitfield, with elements specified as @code{((lisp-name &rest c-names) &key optional documentation)}. @var{name-and-opts} can be either a symbol as name, or a list @code{(name &key base-type)}. For example: @end deffn @lisp (bitfield flags-ctype ((:flag-a "FLAG_A") :documentation "DOCU_A") ((:flag-b "FLAG_B" "FLAG_B_ALT") :documentation "DOCU_B") ((:flag-c "FLAG_C") :documentation "DOCU_C" :optional t)) @end lisp @c =================================================================== @c SECTION: Groveller ASDF Integration @node Groveller ASDF Integration, Groveller Implementation Notes, Groveller Syntax, The Groveller @section ASDF Integration An example software project might contain four files; an @acronym{ASDF} file, a package definition file, an implementation file, and a @cffi{}-Grovel specification file. The @acronym{ASDF} file defines the system and its dependencies. Notice the use of @code{eval-when} to ensure @cffi{}-Grovel is present and the use of @code{(cffi-grovel:grovel-file name &key cc-flags)} instead of @code{(:file name)}. @lisp ;;; @lispcmt{CFFI-Grovel is needed for processing grovel-file components} (cl:eval-when (:load-toplevel :execute) (asdf:operate 'asdf:load-op 'cffi-grovel)) (asdf:defsystem example-software :depends-on (cffi) :serial t :components ((:file "package") (cffi-grovel:grovel-file "example-grovelling") (:file "example"))) @end lisp The ``package.lisp'' file would contain several @code{defpackage} forms, to remove circular dependencies and make building the project easier. Note that you may or may not want to @code{:use} your internal package. @impnote{Mention that it's a not a good idea to :USE when names may clash with, say, CL symbols.} @lisp (defpackage #:example-internal (:use) (:nicknames #:exampleint)) (defpackage #:example-software (:export ...) (:use #:cl #:cffi #:exampleint)) @end lisp The internal package is created by Lisp code output from the C program written by @cffi{}-Grovel; if your specification file is exampleint.lisp, the exampleint.cffi.lisp file will contain the @cffi{} definitions needed by the rest of your project. @xref{Groveller Syntax}. @node Groveller Implementation Notes, , Groveller ASDF Integration, The Groveller @section Implementation Notes @impnote{This info might not be up-to-date.} For @code{foo-internal.lisp}, the resulting @code{foo-internal.c}, @code{foo-internal}, and @code{foo-internal.cffi.lisp} are all platform-specific, either because of possible reader-macros in foo-internal.lisp, or because of varying C environments on the host system. For this reason, it is not helpful to distribute any of those files; end users building @cffi{}-Grovel based software will need @code{cffi}-Grovel anyway. If you build with multiple architectures in the same directory (e.g. with NFS/AFS home directories), it is critical to remove these generated files or the resulting constants will be very incorrect. @impnote{Maybe we should tag the generated names with something host or OS-specific?} @impnote{For now, after some experimentation with @sc{clisp} having no long-long, it seems appropriate to assert that the generated @code{.c} files are architecture and operating-system dependent, but lisp-implementation independent. This way the same @code{.c} file (and so the same @code{.grovel-tmp.lisp} file) will be shareable between the implementations running on a given system.} @c TODO: document the new wrapper stuff. @c =================================================================== @c CHAPTER: Limitations @node Limitations, Platform-specific features, The Groveller, Top @chapter Limitations These are @cffi{}'s limitations across all platforms; for information on the warts on particular Lisp implementations, see @ref{Implementation Support}. @itemize @bullet @item The tutorial includes a treatment of the primary, intractable limitation of @cffi{}, or any @acronym{FFI}: that the abstractions commonly used by C are insufficiently expressive. @xref{Tutorial-Abstraction,, Breaking the abstraction}, for more details. @item C @code{struct}s cannot be passed by value. @end itemize @node Platform-specific features, Glossary, Limitations, Top @appendix Platform-specific features Whenever a backend doesn't support one of @cffi{}'s features, a specific symbol is pushed onto @code{common-lisp:*features*}. The meanings of these symbols follow. @table @var @item cffi-sys::flat-namespace This Lisp has a flat namespace for foreign symbols meaning that you won't be able to load two different libraries with homograph functions and successfully differentiate them through the @code{:library} option to @code{defcfun}, @code{defcvar}, etc@dots{} @item cffi-sys::no-foreign-funcall The macro @code{foreign-funcall} is @strong{not} available. On such platforms, the only way to call a foreign function is through @code{defcfun}. @xref{foreign-funcall}, and @ref{defcfun}. @item cffi-sys::no-long-long The C @code{long long} type is @strong{not} available as a foreign type. However, on such platforms @cffi{} provides its own implementation of the @code{long long} type for all of operations in chapters @ref{Foreign Types}, @ref{Pointers} and @ref{Variables}. The functionality described in @ref{Functions} and @ref{Callbacks} will not be available. 32-bit Lispworks 5.0+ is an exception. In addition to the @cffi{} implementation described above, Lispworks itself implements the @code{long long} type for @ref{Functions}. @ref{Callbacks} are still missing @code{long long} support, though. @item cffi-sys::no-stdcall This Lisp doesn't support the @code{stdcall} calling convention. Note that it only makes sense to support @code{stdcall} on (32-bit) x86 platforms. @end table @node Glossary, Comprehensive Index, Platform-specific features, Top @appendix Glossary @table @dfn @item aggregate type A @cffi{} type for C data defined as an organization of data of simple type; in structures and unions, which are themselves aggregate types, they are represented by value. @item foreign value This has two meanings; in any context, only one makes sense. When using type translators, the foreign value is the lower-level Lisp value derived from the object passed to @code{translate-to-foreign} (@pxref{translate-to-foreign}). This value should be a Lisp number or a pointer (satisfies @code{pointerp}), and it can be treated like any general Lisp object; it only completes the transformation to a true foreign value when passed through low-level code in the Lisp implementation, such as the foreign function caller or indirect memory addressing combined with a data move. In other contexts, this refers to a value accessible by C, but which may only be accessed through @cffi{} functions. The closest you can get to such a foreign value is through a pointer Lisp object, which itself counts as a foreign value in only the previous sense. @item simple type A @cffi{} type that is ultimately represented as a builtin type; @cffi{} only provides extra semantics for Lisp that are invisible to C code or data. @end table @node Comprehensive Index, , Glossary, Top @unnumbered Index @printindex cp @bye
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# -*- Mode: Makefile; tab-width: 3; indent-tabs-mode: t -*- # # Makefile --- Make targets for generating the documentation. # # Copyright (C) 2005-2007, Luis Oliveira <[email protected]> # # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation # files (the "Software"), to deal in the Software without # restriction, including without limitation the rights to use, copy, # modify, merge, publish, distribute, sublicense, and/or sell copies # of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT # HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, # WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # export LC_ALL=C all: manual spec manual: cffi-manual.texinfo style.css sh gendocs.sh -o manual --html "--css-include=style.css" cffi-manual "CFFI User Manual" spec: cffi-sys-spec.texinfo style.css sh gendocs.sh -o spec --html "--css-include=style.css" cffi-sys-spec "CFFI-SYS Interface Specification" clean: find . \( -name "*.info" -o -name "*.aux" -o -name "*.cp" -o -name "*.fn" -o -name "*.fns" -o -name "*.ky" -o -name "*.log" -o -name "*.pg" -o -name "*.toc" -o -name "*.tp" -o -name "*.vr" -o -name "*.dvi" -o -name "*.cps" -o -name "*.vrs" \) -exec rm {} \; rm -rf manual spec dir upload-docs: manual spec rsync -av --delete -e ssh manual spec common-lisp.net:/project/cffi/public_html/ # scp -r manual spec common-lisp.net:/project/cffi/public_html/ # vim: ft=make ts=3 noet
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# -*- Mode: Makefile; tab-width: 3; indent-tabs-mode: t -*- note: @echo "This Makefile is only for rebuilding the low-level bindings from the" @echo "official .spec file, it isn't needed for normal use. See tools/README.md" @echo "for instructions for updating bindings." # allow overriding location of sbcl, for example # CL="~/lisp/clbuild/clbuild --implementation sbcl lisp" make funcs CL ?= sbcl --noinform --disable-debugger bindings: @$(CL) --no-userinit --script "tools/generate-bindings.lisp" # fixme: probably should grab xml file with svn instead of wget? specs: cd spec && wget -N https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml cd spec && svn info --xml https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/ > svn-info.xml clean: find . -name ".fasls" | xargs rm -rf find . \( -name "*.dfsl" -o -name "*.fasl" -o -name "*.fas" -o -name "*.lib" -o -name "*.x86f" -o -name "*.ppcf" -o -name "*.nfasl" -o -name "*.fsl" \) -exec rm {} \; .PHONY: bindings specs clean note # vim: ft=make ts=3 noet
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<?xml version="1.0" encoding="UTF-8"?> <info> <entry revision="31887" kind="dir" path="api"> <url>https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api</url> <relative-url>^/ogl/trunk/doc/registry/public/api</relative-url> <repository> <root>https://cvs.khronos.org/svn/repos</root> <uuid>e7fa87d3-cd2b-0410-9028-fcbf551c1848</uuid> </repository> <commit revision="31811"> <author>oddhack</author> <date>2015-08-10T07:01:11.860488Z</date> </commit> <lock> <created>1970-01-01T00:00:00.000000Z</created> </lock> </entry> </info>
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johncorn271828_X_Orrery/dists/quicklisp/software/cl-opengl-20150923-git/spec/gl.xml
<?xml version="1.0" encoding="UTF-8"?> <registry> <comment> Copyright (c) 2013-2015 The Khronos Group Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Materials. THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. ------------------------------------------------------------------------ This file, gl.xml, is the OpenGL and OpenGL API Registry. The older ".spec" file format has been retired and will no longer be updated with new extensions and API versions. The canonical version of the registry, together with documentation, schema, and Python generator scripts used to generate C header files for OpenGL and OpenGL ES, can always be found in the Khronos Registry at http://www.opengl.org/registry/ </comment> <!-- SECTION: GL type definitions. --> <types> <!-- These are dependencies GL types require to be declared legally --> <type name="stddef">#include &lt;stddef.h&gt;</type> <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type> <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) &amp;&amp; __STDC_VERSION__ &gt;= 199901L #include &lt;inttypes.h&gt; #elif defined(__sun__) || defined(__digital__) #include &lt;inttypes.h&gt; #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include &lt;inttypes.h&gt; #elif defined(__SCO__) || defined(__USLC__) #include &lt;stdint.h&gt; #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) &amp;&amp; defined(__GNUC__) #include &lt;stdint.h&gt; #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include &lt;inttypes.h&gt; #endif #endif</type> <!-- These are actual GL types --> <type>typedef unsigned int <name>GLenum</name>;</type> <type>typedef unsigned char <name>GLboolean</name>;</type> <type>typedef unsigned int <name>GLbitfield</name>;</type> <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type> <type>typedef signed char <name>GLbyte</name>;</type> <type>typedef short <name>GLshort</name>;</type> <type>typedef int <name>GLint</name>;</type> <type>typedef int <name>GLclampx</name>;</type> <type>typedef unsigned char <name>GLubyte</name>;</type> <type>typedef unsigned short <name>GLushort</name>;</type> <type>typedef unsigned int <name>GLuint</name>;</type> <type>typedef int <name>GLsizei</name>;</type> <type>typedef float <name>GLfloat</name>;</type> <type>typedef float <name>GLclampf</name>;</type> <type>typedef double <name>GLdouble</name>;</type> <type>typedef double <name>GLclampd</name>;</type> <type>typedef void *<name>GLeglImageOES</name>;</type> <type>typedef char <name>GLchar</name>;</type> <type>typedef char <name>GLcharARB</name>;</type> <type name="GLhandleARB">#ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif</type> <type>typedef unsigned short <name>GLhalfARB</name>;</type> <type>typedef unsigned short <name>GLhalf</name>;</type> <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type> <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type> <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type> <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type> <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type> <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type> <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type> <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type> <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type> <type>typedef struct __GLsync *<name>GLsync</name>;</type> <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type> <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type> <type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type> <type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type> <type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type> <!-- GLES 1 types --> <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type> <!-- GLES 1/2 types (tagged for GLES 1) --> <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type> <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type> <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type> <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type> <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type> <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type> <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type> <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type> <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type> <!-- GLES 1/2 types (tagged for GLES 2 - attribute syntax is limited) --> <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type> <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type> <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type> <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type> <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type> <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type> <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type> <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type> <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type> <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type> <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type> <!-- GLES 2 types (none currently) --> <!-- Vendor extension types --> <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type> <type>typedef unsigned short <name>GLhalfNV</name>;</type> <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type> </types> <!-- SECTION: GL parameter class type definitions. --> <groups> <group name="AccumOp"> <enum name="GL_ACCUM"/> <enum name="GL_LOAD"/> <enum name="GL_RETURN"/> <enum name="GL_MULT"/> <enum name="GL_ADD"/> </group> <group name="AttribMask"> <enum name="GL_ACCUM_BUFFER_BIT"/> <enum name="GL_ALL_ATTRIB_BITS"/> <enum name="GL_COLOR_BUFFER_BIT"/> <enum name="GL_CURRENT_BIT"/> <enum name="GL_DEPTH_BUFFER_BIT"/> <enum name="GL_ENABLE_BIT"/> <enum name="GL_EVAL_BIT"/> <enum name="GL_FOG_BIT"/> <enum name="GL_HINT_BIT"/> <enum name="GL_LIGHTING_BIT"/> <enum name="GL_LINE_BIT"/> <enum name="GL_LIST_BIT"/> <enum name="GL_MULTISAMPLE_BIT"/> <enum name="GL_MULTISAMPLE_BIT_3DFX"/> <enum name="GL_MULTISAMPLE_BIT_ARB"/> <enum name="GL_MULTISAMPLE_BIT_EXT"/> <enum name="GL_PIXEL_MODE_BIT"/> <enum name="GL_POINT_BIT"/> <enum name="GL_POLYGON_BIT"/> <enum name="GL_POLYGON_STIPPLE_BIT"/> <enum name="GL_SCISSOR_BIT"/> <enum name="GL_STENCIL_BUFFER_BIT"/> <enum name="GL_TEXTURE_BIT"/> <enum name="GL_TRANSFORM_BIT"/> <enum name="GL_VIEWPORT_BIT"/> </group> <group name="AlphaFunction"> <enum name="GL_ALWAYS"/> <enum name="GL_EQUAL"/> <enum name="GL_GEQUAL"/> <enum name="GL_GREATER"/> <enum name="GL_LEQUAL"/> <enum name="GL_LESS"/> <enum name="GL_NEVER"/> <enum name="GL_NOTEQUAL"/> </group> <group name="BlendEquationModeEXT"> <enum name="GL_ALPHA_MAX_SGIX"/> <enum name="GL_ALPHA_MIN_SGIX"/> <enum name="GL_FUNC_ADD_EXT"/> <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/> <enum name="GL_FUNC_SUBTRACT_EXT"/> <enum name="GL_LOGIC_OP"/> <enum name="GL_MAX_EXT"/> <enum name="GL_MIN_EXT"/> </group> <group name="BlendingFactorDest"> <enum name="GL_CONSTANT_ALPHA_EXT"/> <enum name="GL_CONSTANT_COLOR_EXT"/> <enum name="GL_DST_ALPHA"/> <enum name="GL_ONE"/> <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/> <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/> <enum name="GL_ONE_MINUS_DST_ALPHA"/> <enum name="GL_ONE_MINUS_SRC_ALPHA"/> <enum name="GL_ONE_MINUS_SRC_COLOR"/> <enum name="GL_SRC_ALPHA"/> <enum name="GL_SRC_COLOR"/> <enum name="GL_ZERO"/> </group> <group name="BlendingFactorSrc"> <enum name="GL_CONSTANT_ALPHA_EXT"/> <enum name="GL_CONSTANT_COLOR_EXT"/> <enum name="GL_DST_ALPHA"/> <enum name="GL_DST_COLOR"/> <enum name="GL_ONE"/> <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/> <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/> <enum name="GL_ONE_MINUS_DST_ALPHA"/> <enum name="GL_ONE_MINUS_DST_COLOR"/> <enum name="GL_ONE_MINUS_SRC_ALPHA"/> <enum name="GL_SRC_ALPHA"/> <enum name="GL_SRC_ALPHA_SATURATE"/> <enum name="GL_ZERO"/> </group> <group name="Boolean"> <enum name="GL_FALSE"/> <enum name="GL_TRUE"/> </group> <group name="ClearBufferMask"> <enum name="GL_ACCUM_BUFFER_BIT"/> <enum name="GL_COLOR_BUFFER_BIT"/> <enum name="GL_COVERAGE_BUFFER_BIT_NV"/> <enum name="GL_DEPTH_BUFFER_BIT"/> <enum name="GL_STENCIL_BUFFER_BIT"/> </group> <group name="ClientAttribMask"> <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/> <enum name="GL_CLIENT_PIXEL_STORE_BIT"/> <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/> </group> <group name="ClipPlaneName"> <enum name="GL_CLIP_DISTANCE0"/> <enum name="GL_CLIP_DISTANCE1"/> <enum name="GL_CLIP_DISTANCE2"/> <enum name="GL_CLIP_DISTANCE3"/> <enum name="GL_CLIP_DISTANCE4"/> <enum name="GL_CLIP_DISTANCE5"/> <enum name="GL_CLIP_DISTANCE6"/> <enum name="GL_CLIP_DISTANCE7"/> <enum name="GL_CLIP_PLANE0"/> <enum name="GL_CLIP_PLANE1"/> <enum name="GL_CLIP_PLANE2"/> <enum name="GL_CLIP_PLANE3"/> <enum name="GL_CLIP_PLANE4"/> <enum name="GL_CLIP_PLANE5"/> </group> <group name="ColorMaterialFace"> <enum name="GL_BACK"/> <enum name="GL_FRONT"/> <enum name="GL_FRONT_AND_BACK"/> </group> <group name="ColorMaterialParameter"> <enum name="GL_AMBIENT"/> <enum name="GL_AMBIENT_AND_DIFFUSE"/> <enum name="GL_DIFFUSE"/> <enum name="GL_EMISSION"/> <enum name="GL_SPECULAR"/> </group> <group name="ColorPointerType"> <enum name="GL_BYTE"/> <enum name="GL_DOUBLE"/> <enum name="GL_FLOAT"/> <enum name="GL_INT"/> <enum name="GL_SHORT"/> <enum name="GL_UNSIGNED_BYTE"/> <enum name="GL_UNSIGNED_INT"/> <enum name="GL_UNSIGNED_SHORT"/> </group> <group name="ColorTableParameterPNameSGI"> <enum name="GL_COLOR_TABLE_BIAS"/> <enum name="GL_COLOR_TABLE_BIAS_SGI"/> <enum name="GL_COLOR_TABLE_SCALE"/> <enum name="GL_COLOR_TABLE_SCALE_SGI"/> </group> <group name="ColorTableTargetSGI"> <enum name="GL_COLOR_TABLE"/> <enum name="GL_COLOR_TABLE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/> <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/> <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/> <enum name="GL_PROXY_COLOR_TABLE"/> <enum name="GL_PROXY_COLOR_TABLE_SGI"/> <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/> <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/> <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/> <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/> <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/> </group> <group name="ContextFlagMask"> <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/> <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/> <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/> <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/> </group> <group name="ContextProfileMask"> <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/> <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/> </group> <group name="ConvolutionBorderModeEXT"> <enum name="GL_REDUCE"/> <enum name="GL_REDUCE_EXT"/> </group> <group name="ConvolutionParameterEXT"> <enum name="GL_CONVOLUTION_BORDER_MODE"/> <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/> <enum name="GL_CONVOLUTION_FILTER_BIAS"/> <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/> <enum name="GL_CONVOLUTION_FILTER_SCALE"/> <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/> </group> <group name="ConvolutionTargetEXT"> <enum name="GL_CONVOLUTION_1D"/> <enum name="GL_CONVOLUTION_1D_EXT"/> <enum name="GL_CONVOLUTION_2D"/> <enum name="GL_CONVOLUTION_2D_EXT"/> </group> <group name="CullFaceMode"> <enum name="GL_BACK"/> <enum name="GL_FRONT"/> <enum name="GL_FRONT_AND_BACK"/> </group> <group name="DataType" comment="See enums block below"/> <group name="DepthFunction"> <enum name="GL_ALWAYS"/> <enum name="GL_EQUAL"/> <enum name="GL_GEQUAL"/> <enum name="GL_GREATER"/> <enum name="GL_LEQUAL"/> <enum name="GL_LESS"/> <enum name="GL_NEVER"/> <enum name="GL_NOTEQUAL"/> </group> <group name="DrawBufferMode"> <enum name="GL_AUX0"/> <enum name="GL_AUX1"/> <enum name="GL_AUX2"/> <enum name="GL_AUX3"/> <enum name="GL_BACK"/> <enum name="GL_BACK_LEFT"/> <enum name="GL_BACK_RIGHT"/> <enum name="GL_FRONT"/> <enum name="GL_FRONT_AND_BACK"/> <enum name="GL_FRONT_LEFT"/> <enum name="GL_FRONT_RIGHT"/> <enum name="GL_LEFT"/> <enum name="GL_NONE"/> <enum name="GL_NONE_OES"/> <enum name="GL_RIGHT"/> </group> <group name="EnableCap"> <enum name="GL_ALPHA_TEST"/> <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/> <enum name="GL_ASYNC_HISTOGRAM_SGIX"/> <enum name="GL_ASYNC_READ_PIXELS_SGIX"/> <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/> <enum name="GL_AUTO_NORMAL"/> <enum name="GL_BLEND"/> <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/> <enum name="GL_CLIP_PLANE0"/> <enum name="GL_CLIP_PLANE1"/> <enum name="GL_CLIP_PLANE2"/> <enum name="GL_CLIP_PLANE3"/> <enum name="GL_CLIP_PLANE4"/> <enum name="GL_CLIP_PLANE5"/> <enum name="GL_COLOR_ARRAY"/> <enum name="GL_COLOR_LOGIC_OP"/> <enum name="GL_COLOR_MATERIAL"/> <enum name="GL_COLOR_TABLE_SGI"/> <enum name="GL_CONVOLUTION_1D_EXT"/> <enum name="GL_CONVOLUTION_2D_EXT"/> <enum name="GL_CULL_FACE"/> <enum name="GL_DEPTH_TEST"/> <enum name="GL_DITHER"/> <enum name="GL_EDGE_FLAG_ARRAY"/> <enum name="GL_FOG"/> <enum name="GL_FOG_OFFSET_SGIX"/> <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/> <enum name="GL_FRAGMENT_LIGHT0_SGIX"/> <enum name="GL_FRAGMENT_LIGHT1_SGIX"/> <enum name="GL_FRAGMENT_LIGHT2_SGIX"/> <enum name="GL_FRAGMENT_LIGHT3_SGIX"/> <enum name="GL_FRAGMENT_LIGHT4_SGIX"/> <enum name="GL_FRAGMENT_LIGHT5_SGIX"/> <enum name="GL_FRAGMENT_LIGHT6_SGIX"/> <enum name="GL_FRAGMENT_LIGHT7_SGIX"/> <enum name="GL_FRAGMENT_LIGHTING_SGIX"/> <enum name="GL_FRAMEZOOM_SGIX"/> <enum name="GL_HISTOGRAM_EXT"/> <enum name="GL_INDEX_ARRAY"/> <enum name="GL_INDEX_LOGIC_OP"/> <enum name="GL_INTERLACE_SGIX"/> <enum name="GL_IR_INSTRUMENT1_SGIX"/> <enum name="GL_LIGHT0"/> <enum name="GL_LIGHT1"/> <enum name="GL_LIGHT2"/> <enum name="GL_LIGHT3"/> <enum name="GL_LIGHT4"/> <enum name="GL_LIGHT5"/> <enum name="GL_LIGHT6"/> <enum name="GL_LIGHT7"/> <enum name="GL_LIGHTING"/> <enum name="GL_LINE_SMOOTH"/> <enum name="GL_LINE_STIPPLE"/> <enum name="GL_MAP1_COLOR_4"/> <enum name="GL_MAP1_INDEX"/> <enum name="GL_MAP1_NORMAL"/> <enum name="GL_MAP1_TEXTURE_COORD_1"/> <enum name="GL_MAP1_TEXTURE_COORD_2"/> <enum name="GL_MAP1_TEXTURE_COORD_3"/> <enum name="GL_MAP1_TEXTURE_COORD_4"/> <enum name="GL_MAP1_VERTEX_3"/> <enum name="GL_MAP1_VERTEX_4"/> <enum name="GL_MAP2_COLOR_4"/> <enum name="GL_MAP2_INDEX"/> <enum name="GL_MAP2_NORMAL"/> <enum name="GL_MAP2_TEXTURE_COORD_1"/> <enum name="GL_MAP2_TEXTURE_COORD_2"/> <enum name="GL_MAP2_TEXTURE_COORD_3"/> <enum name="GL_MAP2_TEXTURE_COORD_4"/> <enum name="GL_MAP2_VERTEX_3"/> <enum name="GL_MAP2_VERTEX_4"/> <enum name="GL_MINMAX_EXT"/> <enum name="GL_MULTISAMPLE_SGIS"/> <enum name="GL_NORMALIZE"/> <enum name="GL_NORMAL_ARRAY"/> <enum name="GL_PIXEL_TEXTURE_SGIS"/> <enum name="GL_PIXEL_TEX_GEN_SGIX"/> <enum name="GL_POINT_SMOOTH"/> <enum name="GL_POLYGON_OFFSET_FILL"/> <enum name="GL_POLYGON_OFFSET_LINE"/> <enum name="GL_POLYGON_OFFSET_POINT"/> <enum name="GL_POLYGON_SMOOTH"/> <enum name="GL_POLYGON_STIPPLE"/> <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/> <enum name="GL_REFERENCE_PLANE_SGIX"/> <enum name="GL_RESCALE_NORMAL_EXT"/> <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/> <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/> <enum name="GL_SAMPLE_MASK_SGIS"/> <enum name="GL_SCISSOR_TEST"/> <enum name="GL_SEPARABLE_2D_EXT"/> <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/> <enum name="GL_SPRITE_SGIX"/> <enum name="GL_STENCIL_TEST"/> <enum name="GL_TEXTURE_1D"/> <enum name="GL_TEXTURE_2D"/> <enum name="GL_TEXTURE_3D_EXT"/> <enum name="GL_TEXTURE_4D_SGIS"/> <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/> <enum name="GL_TEXTURE_COORD_ARRAY"/> <enum name="GL_TEXTURE_GEN_Q"/> <enum name="GL_TEXTURE_GEN_R"/> <enum name="GL_TEXTURE_GEN_S"/> <enum name="GL_TEXTURE_GEN_T"/> <enum name="GL_VERTEX_ARRAY"/> </group> <group name="ErrorCode"> <enum name="GL_INVALID_ENUM"/> <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/> <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/> <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/> <enum name="GL_INVALID_OPERATION"/> <enum name="GL_INVALID_VALUE"/> <enum name="GL_NO_ERROR"/> <enum name="GL_OUT_OF_MEMORY"/> <enum name="GL_STACK_OVERFLOW"/> <enum name="GL_STACK_UNDERFLOW"/> <enum name="GL_TABLE_TOO_LARGE"/> <enum name="GL_TABLE_TOO_LARGE_EXT"/> <enum name="GL_TEXTURE_TOO_LARGE_EXT"/> </group> <group name="FeedbackType"> <enum name="GL_2D"/> <enum name="GL_3D"/> <enum name="GL_3D_COLOR"/> <enum name="GL_3D_COLOR_TEXTURE"/> <enum name="GL_4D_COLOR_TEXTURE"/> </group> <group name="FeedBackToken"> <enum name="GL_BITMAP_TOKEN"/> <enum name="GL_COPY_PIXEL_TOKEN"/> <enum name="GL_DRAW_PIXEL_TOKEN"/> <enum name="GL_LINE_RESET_TOKEN"/> <enum name="GL_LINE_TOKEN"/> <enum name="GL_PASS_THROUGH_TOKEN"/> <enum name="GL_POINT_TOKEN"/> <enum name="GL_POLYGON_TOKEN"/> </group> <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/> <group name="FfdTargetSGIX"> <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/> <enum name="GL_TEXTURE_DEFORMATION_SGIX"/> </group> <group name="FogCoordinatePointerType"> <enum name="GL_FLOAT"/> <enum name="GL_DOUBLE"/> </group> <group name="FogMode"> <enum name="GL_EXP"/> <enum name="GL_EXP2"/> <enum name="GL_FOG_FUNC_SGIS"/> <enum name="GL_LINEAR"/> </group> <group name="FogParameter"> <enum name="GL_FOG_COLOR"/> <enum name="GL_FOG_DENSITY"/> <enum name="GL_FOG_END"/> <enum name="GL_FOG_INDEX"/> <enum name="GL_FOG_MODE"/> <enum name="GL_FOG_OFFSET_VALUE_SGIX"/> <enum name="GL_FOG_START"/> </group> <group name="FogPointerTypeEXT"> <enum name="GL_FLOAT"/> <enum name="GL_DOUBLE"/> </group> <group name="FogPointerTypeIBM"> <enum name="GL_FLOAT"/> <enum name="GL_DOUBLE"/> </group> <group name="FragmentLightModelParameterSGIX"> <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/> </group> <group name="FrontFaceDirection"> <enum name="GL_CCW"/> <enum name="GL_CW"/> </group> <group name="GetColorTableParameterPNameSGI"> <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_BIAS_SGI"/> <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_FORMAT_SGI"/> <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_SCALE_SGI"/> <enum name="GL_COLOR_TABLE_WIDTH_SGI"/> </group> <group name="GetConvolutionParameter"> <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/> <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/> <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/> <enum name="GL_CONVOLUTION_FORMAT_EXT"/> <enum name="GL_CONVOLUTION_HEIGHT_EXT"/> <enum name="GL_CONVOLUTION_WIDTH_EXT"/> <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/> <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/> </group> <group name="GetHistogramParameterPNameEXT"> <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/> <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/> <enum name="GL_HISTOGRAM_FORMAT_EXT"/> <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/> <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/> <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/> <enum name="GL_HISTOGRAM_SINK_EXT"/> <enum name="GL_HISTOGRAM_WIDTH_EXT"/> </group> <group name="GetMapQuery"> <enum name="GL_COEFF"/> <enum name="GL_DOMAIN"/> <enum name="GL_ORDER"/> </group> <group name="GetMinmaxParameterPNameEXT"> <enum name="GL_MINMAX_FORMAT"/> <enum name="GL_MINMAX_FORMAT_EXT"/> <enum name="GL_MINMAX_SINK"/> <enum name="GL_MINMAX_SINK_EXT"/> </group> <group name="GetPixelMap"> <enum name="GL_PIXEL_MAP_A_TO_A"/> <enum name="GL_PIXEL_MAP_B_TO_B"/> <enum name="GL_PIXEL_MAP_G_TO_G"/> <enum name="GL_PIXEL_MAP_I_TO_A"/> <enum name="GL_PIXEL_MAP_I_TO_B"/> <enum name="GL_PIXEL_MAP_I_TO_G"/> <enum name="GL_PIXEL_MAP_I_TO_I"/> <enum name="GL_PIXEL_MAP_I_TO_R"/> <enum name="GL_PIXEL_MAP_R_TO_R"/> <enum name="GL_PIXEL_MAP_S_TO_S"/> </group> <group name="GetPName"> <enum name="GL_ACCUM_ALPHA_BITS"/> <enum name="GL_ACCUM_BLUE_BITS"/> <enum name="GL_ACCUM_CLEAR_VALUE"/> <enum name="GL_ACCUM_GREEN_BITS"/> <enum name="GL_ACCUM_RED_BITS"/> <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/> <enum name="GL_ALIASED_POINT_SIZE_RANGE"/> <enum name="GL_ALPHA_BIAS"/> <enum name="GL_ALPHA_BITS"/> <enum name="GL_ALPHA_SCALE"/> <enum name="GL_ALPHA_TEST"/> <enum name="GL_ALPHA_TEST_FUNC"/> <enum name="GL_ALPHA_TEST_FUNC_QCOM"/> <enum name="GL_ALPHA_TEST_QCOM"/> <enum name="GL_ALPHA_TEST_REF"/> <enum name="GL_ALPHA_TEST_REF_QCOM"/> <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/> <enum name="GL_ASYNC_HISTOGRAM_SGIX"/> <enum name="GL_ASYNC_MARKER_SGIX"/> <enum name="GL_ASYNC_READ_PIXELS_SGIX"/> <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/> <enum name="GL_ATTRIB_STACK_DEPTH"/> <enum name="GL_AUTO_NORMAL"/> <enum name="GL_AUX_BUFFERS"/> <enum name="GL_BLEND"/> <enum name="GL_BLEND_COLOR_EXT"/> <enum name="GL_BLEND_DST"/> <enum name="GL_BLEND_EQUATION_EXT"/> <enum name="GL_BLEND_SRC"/> <enum name="GL_BLUE_BIAS"/> <enum name="GL_BLUE_BITS"/> <enum name="GL_BLUE_SCALE"/> <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/> <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/> <enum name="GL_CLIP_PLANE0"/> <enum name="GL_CLIP_PLANE1"/> <enum name="GL_CLIP_PLANE2"/> <enum name="GL_CLIP_PLANE3"/> <enum name="GL_CLIP_PLANE4"/> <enum name="GL_CLIP_PLANE5"/> <enum name="GL_COLOR_ARRAY"/> <enum name="GL_COLOR_ARRAY_COUNT_EXT"/> <enum name="GL_COLOR_ARRAY_SIZE"/> <enum name="GL_COLOR_ARRAY_STRIDE"/> <enum name="GL_COLOR_ARRAY_TYPE"/> <enum name="GL_COLOR_CLEAR_VALUE"/> <enum name="GL_COLOR_LOGIC_OP"/> <enum name="GL_COLOR_MATERIAL"/> <enum name="GL_COLOR_MATERIAL_FACE"/> <enum name="GL_COLOR_MATERIAL_PARAMETER"/> <enum name="GL_COLOR_MATRIX_SGI"/> <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/> <enum name="GL_COLOR_TABLE_SGI"/> <enum name="GL_COLOR_WRITEMASK"/> <enum name="GL_CONVOLUTION_1D_EXT"/> <enum name="GL_CONVOLUTION_2D_EXT"/> <enum name="GL_CONVOLUTION_HINT_SGIX"/> <enum name="GL_CULL_FACE"/> <enum name="GL_CULL_FACE_MODE"/> <enum name="GL_CURRENT_COLOR"/> <enum name="GL_CURRENT_INDEX"/> <enum name="GL_CURRENT_NORMAL"/> <enum name="GL_CURRENT_RASTER_COLOR"/> <enum name="GL_CURRENT_RASTER_DISTANCE"/> <enum name="GL_CURRENT_RASTER_INDEX"/> <enum name="GL_CURRENT_RASTER_POSITION"/> <enum name="GL_CURRENT_RASTER_POSITION_VALID"/> <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/> <enum name="GL_CURRENT_TEXTURE_COORDS"/> <enum name="GL_DEFORMATIONS_MASK_SGIX"/> <enum name="GL_DEPTH_BIAS"/> <enum name="GL_DEPTH_BITS"/> <enum name="GL_DEPTH_CLEAR_VALUE"/> <enum name="GL_DEPTH_FUNC"/> <enum name="GL_DEPTH_RANGE"/> <enum name="GL_DEPTH_SCALE"/> <enum name="GL_DEPTH_TEST"/> <enum name="GL_DEPTH_WRITEMASK"/> <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/> <enum name="GL_DISTANCE_ATTENUATION_SGIS"/> <enum name="GL_DITHER"/> <enum name="GL_DOUBLEBUFFER"/> <enum name="GL_DRAW_BUFFER"/> <enum name="GL_DRAW_BUFFER_EXT"/> <enum name="GL_EDGE_FLAG"/> <enum name="GL_EDGE_FLAG_ARRAY"/> <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/> <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/> <enum name="GL_FEEDBACK_BUFFER_SIZE"/> <enum name="GL_FEEDBACK_BUFFER_TYPE"/> <enum name="GL_FOG"/> <enum name="GL_FOG_COLOR"/> <enum name="GL_FOG_DENSITY"/> <enum name="GL_FOG_END"/> <enum name="GL_FOG_FUNC_POINTS_SGIS"/> <enum name="GL_FOG_HINT"/> <enum name="GL_FOG_INDEX"/> <enum name="GL_FOG_MODE"/> <enum name="GL_FOG_OFFSET_SGIX"/> <enum name="GL_FOG_OFFSET_VALUE_SGIX"/> <enum name="GL_FOG_START"/> <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/> <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/> <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/> <enum name="GL_FRAGMENT_LIGHT0_SGIX"/> <enum name="GL_FRAGMENT_LIGHTING_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/> <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/> <enum name="GL_FRAMEZOOM_SGIX"/> <enum name="GL_FRONT_FACE"/> <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/> <enum name="GL_GREEN_BIAS"/> <enum name="GL_GREEN_BITS"/> <enum name="GL_GREEN_SCALE"/> <enum name="GL_HISTOGRAM_EXT"/> <enum name="GL_INDEX_ARRAY"/> <enum name="GL_INDEX_ARRAY_COUNT_EXT"/> <enum name="GL_INDEX_ARRAY_STRIDE"/> <enum name="GL_INDEX_ARRAY_TYPE"/> <enum name="GL_INDEX_BITS"/> <enum name="GL_INDEX_CLEAR_VALUE"/> <enum name="GL_INDEX_LOGIC_OP"/> <enum name="GL_INDEX_MODE"/> <enum name="GL_INDEX_OFFSET"/> <enum name="GL_INDEX_SHIFT"/> <enum name="GL_INDEX_WRITEMASK"/> <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/> <enum name="GL_INTERLACE_SGIX"/> <enum name="GL_IR_INSTRUMENT1_SGIX"/> <enum name="GL_LIGHT0"/> <enum name="GL_LIGHT1"/> <enum name="GL_LIGHT2"/> <enum name="GL_LIGHT3"/> <enum name="GL_LIGHT4"/> <enum name="GL_LIGHT5"/> <enum name="GL_LIGHT6"/> <enum name="GL_LIGHT7"/> <enum name="GL_LIGHTING"/> <enum name="GL_LIGHT_ENV_MODE_SGIX"/> <enum name="GL_LIGHT_MODEL_AMBIENT"/> <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/> <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/> <enum name="GL_LIGHT_MODEL_TWO_SIDE"/> <enum name="GL_LINE_SMOOTH"/> <enum name="GL_LINE_SMOOTH_HINT"/> <enum name="GL_LINE_STIPPLE"/> <enum name="GL_LINE_STIPPLE_PATTERN"/> <enum name="GL_LINE_STIPPLE_REPEAT"/> <enum name="GL_LINE_WIDTH"/> <enum name="GL_LINE_WIDTH_GRANULARITY"/> <enum name="GL_LINE_WIDTH_RANGE"/> <enum name="GL_LIST_BASE"/> <enum name="GL_LIST_INDEX"/> <enum name="GL_LIST_MODE"/> <enum name="GL_LOGIC_OP"/> <enum name="GL_LOGIC_OP_MODE"/> <enum name="GL_MAP1_COLOR_4"/> <enum name="GL_MAP1_GRID_DOMAIN"/> <enum name="GL_MAP1_GRID_SEGMENTS"/> <enum name="GL_MAP1_INDEX"/> <enum name="GL_MAP1_NORMAL"/> <enum name="GL_MAP1_TEXTURE_COORD_1"/> <enum name="GL_MAP1_TEXTURE_COORD_2"/> <enum name="GL_MAP1_TEXTURE_COORD_3"/> <enum name="GL_MAP1_TEXTURE_COORD_4"/> <enum name="GL_MAP1_VERTEX_3"/> <enum name="GL_MAP1_VERTEX_4"/> <enum name="GL_MAP2_COLOR_4"/> <enum name="GL_MAP2_GRID_DOMAIN"/> <enum name="GL_MAP2_GRID_SEGMENTS"/> <enum name="GL_MAP2_INDEX"/> <enum name="GL_MAP2_NORMAL"/> <enum name="GL_MAP2_TEXTURE_COORD_1"/> <enum name="GL_MAP2_TEXTURE_COORD_2"/> <enum name="GL_MAP2_TEXTURE_COORD_3"/> <enum name="GL_MAP2_TEXTURE_COORD_4"/> <enum name="GL_MAP2_VERTEX_3"/> <enum name="GL_MAP2_VERTEX_4"/> <enum name="GL_MAP_COLOR"/> <enum name="GL_MAP_STENCIL"/> <enum name="GL_MATRIX_MODE"/> <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/> <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/> <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/> <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/> <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/> <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/> <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/> <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/> <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/> <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/> <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> <enum name="GL_MAX_CLIP_DISTANCES"/> <enum name="GL_MAX_CLIP_PLANES"/> <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/> <enum name="GL_MAX_EVAL_ORDER"/> <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/> <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/> <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/> <enum name="GL_MAX_LIGHTS"/> <enum name="GL_MAX_LIST_NESTING"/> <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/> <enum name="GL_MAX_NAME_STACK_DEPTH"/> <enum name="GL_MAX_PIXEL_MAP_TABLE"/> <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/> <enum name="GL_MAX_TEXTURE_SIZE"/> <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/> <enum name="GL_MAX_VIEWPORT_DIMS"/> <enum name="GL_MINMAX_EXT"/> <enum name="GL_MODELVIEW0_MATRIX_EXT"/> <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/> <enum name="GL_MODELVIEW_MATRIX"/> <enum name="GL_MODELVIEW_STACK_DEPTH"/> <enum name="GL_MULTISAMPLE_SGIS"/> <enum name="GL_NAME_STACK_DEPTH"/> <enum name="GL_NORMALIZE"/> <enum name="GL_NORMAL_ARRAY"/> <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/> <enum name="GL_NORMAL_ARRAY_STRIDE"/> <enum name="GL_NORMAL_ARRAY_TYPE"/> <enum name="GL_PACK_ALIGNMENT"/> <enum name="GL_PACK_CMYK_HINT_EXT"/> <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/> <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/> <enum name="GL_PACK_LSB_FIRST"/> <enum name="GL_PACK_RESAMPLE_SGIX"/> <enum name="GL_PACK_ROW_LENGTH"/> <enum name="GL_PACK_SKIP_IMAGES_EXT"/> <enum name="GL_PACK_SKIP_PIXELS"/> <enum name="GL_PACK_SKIP_ROWS"/> <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/> <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/> <enum name="GL_PACK_SWAP_BYTES"/> <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/> <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/> <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/> <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/> <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/> <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/> <enum name="GL_PIXEL_TEXTURE_SGIS"/> <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/> <enum name="GL_PIXEL_TEX_GEN_SGIX"/> <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/> <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/> <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/> <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/> <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/> <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/> <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/> <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/> <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/> <enum name="GL_POINT_SIZE"/> <enum name="GL_POINT_SIZE_GRANULARITY"/> <enum name="GL_POINT_SIZE_MAX_SGIS"/> <enum name="GL_POINT_SIZE_MIN_SGIS"/> <enum name="GL_POINT_SIZE_RANGE"/> <enum name="GL_POINT_SMOOTH"/> <enum name="GL_POINT_SMOOTH_HINT"/> <enum name="GL_POLYGON_MODE"/> <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/> <enum name="GL_POLYGON_OFFSET_FACTOR"/> <enum name="GL_POLYGON_OFFSET_FILL"/> <enum name="GL_POLYGON_OFFSET_LINE"/> <enum name="GL_POLYGON_OFFSET_POINT"/> <enum name="GL_POLYGON_OFFSET_UNITS"/> <enum name="GL_POLYGON_SMOOTH"/> <enum name="GL_POLYGON_SMOOTH_HINT"/> <enum name="GL_POLYGON_STIPPLE"/> <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/> <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/> <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/> <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/> <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/> <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/> <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/> <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/> <enum name="GL_PROJECTION_MATRIX"/> <enum name="GL_PROJECTION_STACK_DEPTH"/> <enum name="GL_READ_BUFFER"/> <enum name="GL_READ_BUFFER_EXT"/> <enum name="GL_READ_BUFFER_NV"/> <enum name="GL_RED_BIAS"/> <enum name="GL_RED_BITS"/> <enum name="GL_RED_SCALE"/> <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/> <enum name="GL_REFERENCE_PLANE_SGIX"/> <enum name="GL_RENDER_MODE"/> <enum name="GL_RESCALE_NORMAL_EXT"/> <enum name="GL_RGBA_MODE"/> <enum name="GL_SAMPLES_SGIS"/> <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/> <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/> <enum name="GL_SAMPLE_BUFFERS_SGIS"/> <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/> <enum name="GL_SAMPLE_MASK_SGIS"/> <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/> <enum name="GL_SAMPLE_PATTERN_SGIS"/> <enum name="GL_SCISSOR_BOX"/> <enum name="GL_SCISSOR_TEST"/> <enum name="GL_SELECTION_BUFFER_SIZE"/> <enum name="GL_SEPARABLE_2D_EXT"/> <enum name="GL_SHADE_MODEL"/> <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/> <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/> <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/> <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/> <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/> <enum name="GL_SPRITE_AXIS_SGIX"/> <enum name="GL_SPRITE_MODE_SGIX"/> <enum name="GL_SPRITE_SGIX"/> <enum name="GL_SPRITE_TRANSLATION_SGIX"/> <enum name="GL_STENCIL_BITS"/> <enum name="GL_STENCIL_CLEAR_VALUE"/> <enum name="GL_STENCIL_FAIL"/> <enum name="GL_STENCIL_FUNC"/> <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/> <enum name="GL_STENCIL_PASS_DEPTH_PASS"/> <enum name="GL_STENCIL_REF"/> <enum name="GL_STENCIL_TEST"/> <enum name="GL_STENCIL_VALUE_MASK"/> <enum name="GL_STENCIL_WRITEMASK"/> <enum name="GL_STEREO"/> <enum name="GL_SUBPIXEL_BITS"/> <enum name="GL_TEXTURE_1D"/> <enum name="GL_TEXTURE_2D"/> <enum name="GL_TEXTURE_3D_BINDING_EXT"/> <enum name="GL_TEXTURE_3D_EXT"/> <enum name="GL_TEXTURE_4D_BINDING_SGIS"/> <enum name="GL_TEXTURE_4D_SGIS"/> <enum name="GL_TEXTURE_BINDING_1D"/> <enum name="GL_TEXTURE_BINDING_2D"/> <enum name="GL_TEXTURE_BINDING_3D"/> <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/> <enum name="GL_TEXTURE_COORD_ARRAY"/> <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/> <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/> <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/> <enum name="GL_TEXTURE_GEN_Q"/> <enum name="GL_TEXTURE_GEN_R"/> <enum name="GL_TEXTURE_GEN_S"/> <enum name="GL_TEXTURE_GEN_T"/> <enum name="GL_TEXTURE_MATRIX"/> <enum name="GL_TEXTURE_STACK_DEPTH"/> <enum name="GL_UNPACK_ALIGNMENT"/> <enum name="GL_UNPACK_CMYK_HINT_EXT"/> <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/> <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/> <enum name="GL_UNPACK_LSB_FIRST"/> <enum name="GL_UNPACK_RESAMPLE_SGIX"/> <enum name="GL_UNPACK_ROW_LENGTH"/> <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/> <enum name="GL_UNPACK_SKIP_PIXELS"/> <enum name="GL_UNPACK_SKIP_ROWS"/> <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/> <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/> <enum name="GL_UNPACK_SWAP_BYTES"/> <enum name="GL_VERTEX_ARRAY"/> <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/> <enum name="GL_VERTEX_ARRAY_SIZE"/> <enum name="GL_VERTEX_ARRAY_STRIDE"/> <enum name="GL_VERTEX_ARRAY_TYPE"/> <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/> <enum name="GL_VERTEX_PRECLIP_SGIX"/> <enum name="GL_VIEWPORT"/> <enum name="GL_ZOOM_X"/> <enum name="GL_ZOOM_Y"/> </group> <group name="GetPointervPName"> <enum name="GL_COLOR_ARRAY_POINTER"/> <enum name="GL_COLOR_ARRAY_POINTER_EXT"/> <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/> <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/> <enum name="GL_FEEDBACK_BUFFER_POINTER"/> <enum name="GL_INDEX_ARRAY_POINTER"/> <enum name="GL_INDEX_ARRAY_POINTER_EXT"/> <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/> <enum name="GL_NORMAL_ARRAY_POINTER"/> <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/> <enum name="GL_SELECTION_BUFFER_POINTER"/> <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/> <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/> <enum name="GL_VERTEX_ARRAY_POINTER"/> <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/> </group> <group name="GetTextureParameter"> <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/> <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/> <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/> <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/> <enum name="GL_GENERATE_MIPMAP_SGIS"/> <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/> <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/> <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/> <enum name="GL_SHADOW_AMBIENT_SGIX"/> <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/> <enum name="GL_TEXTURE_4DSIZE_SGIS"/> <enum name="GL_TEXTURE_ALPHA_SIZE"/> <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/> <enum name="GL_TEXTURE_BLUE_SIZE"/> <enum name="GL_TEXTURE_BORDER"/> <enum name="GL_TEXTURE_BORDER_COLOR"/> <enum name="GL_TEXTURE_BORDER_COLOR_NV"/> <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/> <enum name="GL_TEXTURE_COMPARE_SGIX"/> <enum name="GL_TEXTURE_COMPONENTS"/> <enum name="GL_TEXTURE_DEPTH_EXT"/> <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/> <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/> <enum name="GL_TEXTURE_GREEN_SIZE"/> <enum name="GL_TEXTURE_HEIGHT"/> <enum name="GL_TEXTURE_INTENSITY_SIZE"/> <enum name="GL_TEXTURE_INTERNAL_FORMAT"/> <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/> <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/> <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/> <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/> <enum name="GL_TEXTURE_LUMINANCE_SIZE"/> <enum name="GL_TEXTURE_MAG_FILTER"/> <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/> <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/> <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/> <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/> <enum name="GL_TEXTURE_MAX_LOD_SGIS"/> <enum name="GL_TEXTURE_MIN_FILTER"/> <enum name="GL_TEXTURE_MIN_LOD_SGIS"/> <enum name="GL_TEXTURE_PRIORITY"/> <enum name="GL_TEXTURE_RED_SIZE"/> <enum name="GL_TEXTURE_RESIDENT"/> <enum name="GL_TEXTURE_WIDTH"/> <enum name="GL_TEXTURE_WRAP_Q_SGIS"/> <enum name="GL_TEXTURE_WRAP_R_EXT"/> <enum name="GL_TEXTURE_WRAP_S"/> <enum name="GL_TEXTURE_WRAP_T"/> </group> <group name="HintMode"> <enum name="GL_DONT_CARE"/> <enum name="GL_FASTEST"/> <enum name="GL_NICEST"/> </group> <group name="HintTarget"> <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/> <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/> <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/> <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/> <enum name="GL_ALWAYS_FAST_HINT_PGI"/> <enum name="GL_ALWAYS_SOFT_HINT_PGI"/> <enum name="GL_BACK_NORMALS_HINT_PGI"/> <enum name="GL_BINNING_CONTROL_HINT_QCOM"/> <enum name="GL_CLIP_FAR_HINT_PGI"/> <enum name="GL_CLIP_NEAR_HINT_PGI"/> <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/> <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/> <enum name="GL_CONVOLUTION_HINT_SGIX"/> <enum name="GL_FOG_HINT"/> <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/> <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/> <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> <enum name="GL_FULL_STIPPLE_HINT_PGI"/> <enum name="GL_GENERATE_MIPMAP_HINT"/> <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/> <enum name="GL_LINE_QUALITY_HINT_SGIX"/> <enum name="GL_LINE_SMOOTH_HINT"/> <enum name="GL_MATERIAL_SIDE_HINT_PGI"/> <enum name="GL_MAX_VERTEX_HINT_PGI"/> <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/> <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/> <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/> <enum name="GL_PACK_CMYK_HINT_EXT"/> <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/> <enum name="GL_PHONG_HINT_WIN"/> <enum name="GL_POINT_SMOOTH_HINT"/> <enum name="GL_POLYGON_SMOOTH_HINT"/> <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/> <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/> <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/> <enum name="GL_SCALEBIAS_HINT_SGIX"/> <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/> <enum name="GL_STRICT_LIGHTING_HINT_PGI"/> <enum name="GL_STRICT_SCISSOR_HINT_PGI"/> <enum name="GL_TEXTURE_COMPRESSION_HINT"/> <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/> <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/> <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/> <enum name="GL_TRANSFORM_HINT_APPLE"/> <enum name="GL_UNPACK_CMYK_HINT_EXT"/> <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/> <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/> <enum name="GL_VERTEX_DATA_HINT_PGI"/> <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/> <enum name="GL_VERTEX_PRECLIP_SGIX"/> <enum name="GL_WIDE_LINE_HINT_PGI"/> </group> <group name="HistogramTargetEXT"> <enum name="GL_HISTOGRAM"/> <enum name="GL_HISTOGRAM_EXT"/> <enum name="GL_PROXY_HISTOGRAM"/> <enum name="GL_PROXY_HISTOGRAM_EXT"/> </group> <group name="IndexPointerType"> <enum name="GL_DOUBLE"/> <enum name="GL_FLOAT"/> <enum name="GL_INT"/> <enum name="GL_SHORT"/> </group> <group name="InterleavedArrayFormat"> <enum name="GL_C3F_V3F"/> <enum name="GL_C4F_N3F_V3F"/> <enum name="GL_C4UB_V2F"/> <enum name="GL_C4UB_V3F"/> <enum name="GL_N3F_V3F"/> <enum name="GL_T2F_C3F_V3F"/> <enum name="GL_T2F_C4F_N3F_V3F"/> <enum name="GL_T2F_C4UB_V3F"/> <enum name="GL_T2F_N3F_V3F"/> <enum name="GL_T2F_V3F"/> <enum name="GL_T4F_C4F_N3F_V4F"/> <enum name="GL_T4F_V4F"/> <enum name="GL_V2F"/> <enum name="GL_V3F"/> </group> <group name="LightEnvModeSGIX"> <enum name="GL_ADD"/> <enum name="GL_MODULATE"/> <enum name="GL_REPLACE"/> </group> <group name="LightEnvParameterSGIX"> <enum name="GL_LIGHT_ENV_MODE_SGIX"/> </group> <group name="LightModelColorControl"> <enum name="GL_SEPARATE_SPECULAR_COLOR"/> <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/> <enum name="GL_SINGLE_COLOR"/> <enum name="GL_SINGLE_COLOR_EXT"/> </group> <group name="LightModelParameter"> <enum name="GL_LIGHT_MODEL_AMBIENT"/> <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/> <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/> <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/> <enum name="GL_LIGHT_MODEL_TWO_SIDE"/> </group> <group name="LightName"> <enum name="GL_FRAGMENT_LIGHT0_SGIX"/> <enum name="GL_FRAGMENT_LIGHT1_SGIX"/> <enum name="GL_FRAGMENT_LIGHT2_SGIX"/> <enum name="GL_FRAGMENT_LIGHT3_SGIX"/> <enum name="GL_FRAGMENT_LIGHT4_SGIX"/> <enum name="GL_FRAGMENT_LIGHT5_SGIX"/> <enum name="GL_FRAGMENT_LIGHT6_SGIX"/> <enum name="GL_FRAGMENT_LIGHT7_SGIX"/> <enum name="GL_LIGHT0"/> <enum name="GL_LIGHT1"/> <enum name="GL_LIGHT2"/> <enum name="GL_LIGHT3"/> <enum name="GL_LIGHT4"/> <enum name="GL_LIGHT5"/> <enum name="GL_LIGHT6"/> <enum name="GL_LIGHT7"/> </group> <group name="LightParameter"> <enum name="GL_AMBIENT"/> <enum name="GL_CONSTANT_ATTENUATION"/> <enum name="GL_DIFFUSE"/> <enum name="GL_LINEAR_ATTENUATION"/> <enum name="GL_POSITION"/> <enum name="GL_QUADRATIC_ATTENUATION"/> <enum name="GL_SPECULAR"/> <enum name="GL_SPOT_CUTOFF"/> <enum name="GL_SPOT_DIRECTION"/> <enum name="GL_SPOT_EXPONENT"/> </group> <group name="ListMode"> <enum name="GL_COMPILE"/> <enum name="GL_COMPILE_AND_EXECUTE"/> </group> <group name="ListNameType"> <enum name="GL_2_BYTES"/> <enum name="GL_3_BYTES"/> <enum name="GL_4_BYTES"/> <enum name="GL_BYTE"/> <enum name="GL_FLOAT"/> <enum name="GL_INT"/> <enum name="GL_SHORT"/> <enum name="GL_UNSIGNED_BYTE"/> <enum name="GL_UNSIGNED_INT"/> <enum name="GL_UNSIGNED_SHORT"/> </group> <group name="ListParameterName"> <enum name="GL_LIST_PRIORITY_SGIX"/> </group> <group name="LogicOp"> <enum name="GL_AND"/> <enum name="GL_AND_INVERTED"/> <enum name="GL_AND_REVERSE"/> <enum name="GL_CLEAR"/> <enum name="GL_COPY"/> <enum name="GL_COPY_INVERTED"/> <enum name="GL_EQUIV"/> <enum name="GL_INVERT"/> <enum name="GL_NAND"/> <enum name="GL_NOOP"/> <enum name="GL_NOR"/> <enum name="GL_OR"/> <enum name="GL_OR_INVERTED"/> <enum name="GL_OR_REVERSE"/> <enum name="GL_SET"/> <enum name="GL_XOR"/> </group> <group name="MapBufferUsageMask"> <enum name="GL_CLIENT_STORAGE_BIT"/> <enum name="GL_DYNAMIC_STORAGE_BIT"/> <enum name="GL_MAP_COHERENT_BIT"/> <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/> <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/> <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/> <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/> <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/> <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/> <enum name="GL_MAP_PERSISTENT_BIT"/> <enum name="GL_MAP_READ_BIT"/> <enum name="GL_MAP_READ_BIT_EXT"/> <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/> <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/> <enum name="GL_MAP_WRITE_BIT"/> <enum name="GL_MAP_WRITE_BIT_EXT"/> </group> <group name="MapTarget"> <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/> <enum name="GL_MAP1_COLOR_4"/> <enum name="GL_MAP1_INDEX"/> <enum name="GL_MAP1_NORMAL"/> <enum name="GL_MAP1_TEXTURE_COORD_1"/> <enum name="GL_MAP1_TEXTURE_COORD_2"/> <enum name="GL_MAP1_TEXTURE_COORD_3"/> <enum name="GL_MAP1_TEXTURE_COORD_4"/> <enum name="GL_MAP1_VERTEX_3"/> <enum name="GL_MAP1_VERTEX_4"/> <enum name="GL_MAP2_COLOR_4"/> <enum name="GL_MAP2_INDEX"/> <enum name="GL_MAP2_NORMAL"/> <enum name="GL_MAP2_TEXTURE_COORD_1"/> <enum name="GL_MAP2_TEXTURE_COORD_2"/> <enum name="GL_MAP2_TEXTURE_COORD_3"/> <enum name="GL_MAP2_TEXTURE_COORD_4"/> <enum name="GL_MAP2_VERTEX_3"/> <enum name="GL_MAP2_VERTEX_4"/> <enum name="GL_TEXTURE_DEFORMATION_SGIX"/> </group> <group name="MapTextureFormatINTEL"> <enum name="GL_LAYOUT_DEFAULT_INTEL"/> <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/> <enum name="GL_LAYOUT_LINEAR_INTEL"/> </group> <group name="MaterialFace"> <enum name="GL_BACK"/> <enum name="GL_FRONT"/> <enum name="GL_FRONT_AND_BACK"/> </group> <group name="MaterialParameter"> <enum name="GL_AMBIENT"/> <enum name="GL_AMBIENT_AND_DIFFUSE"/> <enum name="GL_COLOR_INDEXES"/> <enum name="GL_DIFFUSE"/> <enum name="GL_EMISSION"/> <enum name="GL_SHININESS"/> <enum name="GL_SPECULAR"/> </group> <group name="MatrixMode"> <enum name="GL_MODELVIEW"/> <enum name="GL_MODELVIEW0_EXT"/> <enum name="GL_PROJECTION"/> <enum name="GL_TEXTURE"/> </group> <group name="MemoryBarrierMask"> <enum name="GL_ALL_BARRIER_BITS"/> <enum name="GL_ALL_BARRIER_BITS_EXT"/> <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/> <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/> <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/> <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/> <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/> <enum name="GL_COMMAND_BARRIER_BIT"/> <enum name="GL_COMMAND_BARRIER_BIT_EXT"/> <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/> <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/> <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/> <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/> <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/> <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/> <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/> <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/> <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/> <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/> <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/> <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/> <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/> <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/> <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/> <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/> <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/> <enum name="GL_UNIFORM_BARRIER_BIT"/> <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/> </group> <group name="MeshMode1"> <enum name="GL_LINE"/> <enum name="GL_POINT"/> </group> <group name="MeshMode2"> <enum name="GL_FILL"/> <enum name="GL_LINE"/> <enum name="GL_POINT"/> </group> <group name="MinmaxTargetEXT"> <enum name="GL_MINMAX"/> <enum name="GL_MINMAX_EXT"/> </group> <group name="NormalPointerType"> <enum name="GL_BYTE"/> <enum name="GL_DOUBLE"/> <enum name="GL_FLOAT"/> <enum name="GL_INT"/> <enum name="GL_SHORT"/> </group> <group name="PixelCopyType"> <enum name="GL_COLOR"/> <enum name="GL_COLOR_EXT"/> <enum name="GL_DEPTH"/> <enum name="GL_DEPTH_EXT"/> <enum name="GL_STENCIL"/> <enum name="GL_STENCIL_EXT"/> </group> <group name="PixelFormat"> <enum name="GL_ABGR_EXT"/> <enum name="GL_ALPHA"/> <enum name="GL_BLUE"/> <enum name="GL_CMYKA_EXT"/> <enum name="GL_CMYK_EXT"/> <enum name="GL_COLOR_INDEX"/> <enum name="GL_DEPTH_COMPONENT"/> <enum name="GL_GREEN"/> <enum name="GL_LUMINANCE"/> <enum name="GL_LUMINANCE_ALPHA"/> <enum name="GL_RED"/> <enum name="GL_RED_EXT"/> <enum name="GL_RGB"/> <enum name="GL_RGBA"/> <enum name="GL_STENCIL_INDEX"/> <enum name="GL_UNSIGNED_INT"/> <enum name="GL_UNSIGNED_SHORT"/> <enum name="GL_YCRCB_422_SGIX"/> <enum name="GL_YCRCB_444_SGIX"/> </group> <group name="InternalFormat" comment="Was PixelInternalFormat"> <enum name="GL_ALPHA12"/> <enum name="GL_ALPHA16"/> <enum name="GL_ALPHA16_ICC_SGIX"/> <enum name="GL_ALPHA4"/> <enum name="GL_ALPHA8"/> <enum name="GL_ALPHA_ICC_SGIX"/> <enum name="GL_DEPTH_COMPONENT16_SGIX"/> <enum name="GL_DEPTH_COMPONENT24_SGIX"/> <enum name="GL_DEPTH_COMPONENT32_SGIX"/> <enum name="GL_DUAL_ALPHA12_SGIS"/> <enum name="GL_DUAL_ALPHA16_SGIS"/> <enum name="GL_DUAL_ALPHA4_SGIS"/> <enum name="GL_DUAL_ALPHA8_SGIS"/> <enum name="GL_DUAL_INTENSITY12_SGIS"/> <enum name="GL_DUAL_INTENSITY16_SGIS"/> <enum name="GL_DUAL_INTENSITY4_SGIS"/> <enum name="GL_DUAL_INTENSITY8_SGIS"/> <enum name="GL_DUAL_LUMINANCE12_SGIS"/> <enum name="GL_DUAL_LUMINANCE16_SGIS"/> <enum name="GL_DUAL_LUMINANCE4_SGIS"/> <enum name="GL_DUAL_LUMINANCE8_SGIS"/> <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/> <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/> <enum name="GL_INTENSITY"/> <enum name="GL_INTENSITY12"/> <enum name="GL_INTENSITY16"/> <enum name="GL_INTENSITY16_ICC_SGIX"/> <enum name="GL_INTENSITY4"/> <enum name="GL_INTENSITY8"/> <enum name="GL_INTENSITY_ICC_SGIX"/> <enum name="GL_LUMINANCE12"/> <enum name="GL_LUMINANCE12_ALPHA12"/> <enum name="GL_LUMINANCE12_ALPHA4"/> <enum name="GL_LUMINANCE16"/> <enum name="GL_LUMINANCE16_ALPHA16"/> <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> <enum name="GL_LUMINANCE16_ICC_SGIX"/> <enum name="GL_LUMINANCE4"/> <enum name="GL_LUMINANCE4_ALPHA4"/> <enum name="GL_LUMINANCE6_ALPHA2"/> <enum name="GL_LUMINANCE8"/> <enum name="GL_LUMINANCE8_ALPHA8"/> <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> <enum name="GL_LUMINANCE_ICC_SGIX"/> <enum name="GL_QUAD_ALPHA4_SGIS"/> <enum name="GL_QUAD_ALPHA8_SGIS"/> <enum name="GL_QUAD_INTENSITY4_SGIS"/> <enum name="GL_QUAD_INTENSITY8_SGIS"/> <enum name="GL_QUAD_LUMINANCE4_SGIS"/> <enum name="GL_QUAD_LUMINANCE8_SGIS"/> <enum name="GL_R3_G3_B2"/> <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/> <enum name="GL_R5_G6_B5_ICC_SGIX"/> <enum name="GL_RGB10"/> <enum name="GL_RGB10_A2"/> <enum name="GL_RGB12"/> <enum name="GL_RGB16"/> <enum name="GL_RGB2_EXT"/> <enum name="GL_RGB4"/> <enum name="GL_RGB5"/> <enum name="GL_RGB5_A1"/> <enum name="GL_RGB8"/> <enum name="GL_RGBA12"/> <enum name="GL_RGBA16"/> <enum name="GL_RGBA2"/> <enum name="GL_RGBA4"/> <enum name="GL_RGBA8"/> <enum name="GL_RGBA_ICC_SGIX"/> <enum name="GL_RGB_ICC_SGIX"/> </group> <group name="PixelMap"> <enum name="GL_PIXEL_MAP_A_TO_A"/> <enum name="GL_PIXEL_MAP_B_TO_B"/> <enum name="GL_PIXEL_MAP_G_TO_G"/> <enum name="GL_PIXEL_MAP_I_TO_A"/> <enum name="GL_PIXEL_MAP_I_TO_B"/> <enum name="GL_PIXEL_MAP_I_TO_G"/> <enum name="GL_PIXEL_MAP_I_TO_I"/> <enum name="GL_PIXEL_MAP_I_TO_R"/> <enum name="GL_PIXEL_MAP_R_TO_R"/> <enum name="GL_PIXEL_MAP_S_TO_S"/> </group> <group name="PixelStoreParameter"> <enum name="GL_PACK_ALIGNMENT"/> <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/> <enum name="GL_PACK_IMAGE_HEIGHT"/> <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/> <enum name="GL_PACK_LSB_FIRST"/> <enum name="GL_PACK_RESAMPLE_OML"/> <enum name="GL_PACK_RESAMPLE_SGIX"/> <enum name="GL_PACK_ROW_LENGTH"/> <enum name="GL_PACK_SKIP_IMAGES"/> <enum name="GL_PACK_SKIP_IMAGES_EXT"/> <enum name="GL_PACK_SKIP_PIXELS"/> <enum name="GL_PACK_SKIP_ROWS"/> <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/> <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/> <enum name="GL_PACK_SWAP_BYTES"/> <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/> <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/> <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/> <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/> <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/> <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/> <enum name="GL_UNPACK_ALIGNMENT"/> <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/> <enum name="GL_UNPACK_IMAGE_HEIGHT"/> <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/> <enum name="GL_UNPACK_LSB_FIRST"/> <enum name="GL_UNPACK_RESAMPLE_OML"/> <enum name="GL_UNPACK_RESAMPLE_SGIX"/> <enum name="GL_UNPACK_ROW_LENGTH"/> <enum name="GL_UNPACK_ROW_LENGTH_EXT"/> <enum name="GL_UNPACK_SKIP_IMAGES"/> <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/> <enum name="GL_UNPACK_SKIP_PIXELS"/> <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/> <enum name="GL_UNPACK_SKIP_ROWS"/> <enum name="GL_UNPACK_SKIP_ROWS_EXT"/> <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/> <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/> <enum name="GL_UNPACK_SWAP_BYTES"/> </group> <group name="PixelStoreResampleMode"> <enum name="GL_RESAMPLE_DECIMATE_SGIX"/> <enum name="GL_RESAMPLE_REPLICATE_SGIX"/> <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/> </group> <group name="PixelStoreSubsampleRate"> <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/> <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/> <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/> </group> <group name="PixelTexGenMode"> <enum name="GL_LUMINANCE"/> <enum name="GL_LUMINANCE_ALPHA"/> <enum name="GL_NONE"/> <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/> <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/> <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/> <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/> <enum name="GL_RGB"/> <enum name="GL_RGBA"/> </group> <group name="PixelTexGenParameterNameSGIS"> <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/> <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/> </group> <group name="PixelTransferParameter"> <enum name="GL_ALPHA_BIAS"/> <enum name="GL_ALPHA_SCALE"/> <enum name="GL_BLUE_BIAS"/> <enum name="GL_BLUE_SCALE"/> <enum name="GL_DEPTH_BIAS"/> <enum name="GL_DEPTH_SCALE"/> <enum name="GL_GREEN_BIAS"/> <enum name="GL_GREEN_SCALE"/> <enum name="GL_INDEX_OFFSET"/> <enum name="GL_INDEX_SHIFT"/> <enum name="GL_MAP_COLOR"/> <enum name="GL_MAP_STENCIL"/> <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/> <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/> <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/> <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/> <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/> <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/> <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/> <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/> <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/> <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/> <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/> <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/> <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/> <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/> <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/> <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/> <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/> <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/> <enum name="GL_POST_CONVOLUTION_RED_BIAS"/> <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_RED_SCALE"/> <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/> <enum name="GL_RED_BIAS"/> <enum name="GL_RED_SCALE"/> </group> <group name="PixelType"> <enum name="GL_BITMAP"/> <enum name="GL_BYTE"/> <enum name="GL_FLOAT"/> <enum name="GL_INT"/> <enum name="GL_SHORT"/> <enum name="GL_UNSIGNED_BYTE"/> <enum name="GL_UNSIGNED_BYTE_3_3_2"/> <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/> <enum name="GL_UNSIGNED_INT"/> <enum name="GL_UNSIGNED_INT_10_10_10_2"/> <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/> <enum name="GL_UNSIGNED_INT_8_8_8_8"/> <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/> <enum name="GL_UNSIGNED_SHORT"/> <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/> <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/> <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/> <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/> </group> <group name="PointParameterNameSGIS"> <enum name="GL_DISTANCE_ATTENUATION_EXT"/> <enum name="GL_DISTANCE_ATTENUATION_SGIS"/> <enum name="GL_POINT_DISTANCE_ATTENUATION"/> <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/> <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/> <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/> <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/> <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/> <enum name="GL_POINT_SIZE_MAX"/> <enum name="GL_POINT_SIZE_MAX_ARB"/> <enum name="GL_POINT_SIZE_MAX_EXT"/> <enum name="GL_POINT_SIZE_MAX_SGIS"/> <enum name="GL_POINT_SIZE_MIN"/> <enum name="GL_POINT_SIZE_MIN_ARB"/> <enum name="GL_POINT_SIZE_MIN_EXT"/> <enum name="GL_POINT_SIZE_MIN_SGIS"/> </group> <group name="PolygonMode"> <enum name="GL_FILL"/> <enum name="GL_LINE"/> <enum name="GL_POINT"/> </group> <group name="PrimitiveType"> <enum name="GL_LINES"/> <enum name="GL_LINES_ADJACENCY"/> <enum name="GL_LINES_ADJACENCY_ARB"/> <enum name="GL_LINES_ADJACENCY_EXT"/> <enum name="GL_LINE_LOOP"/> <enum name="GL_LINE_STRIP"/> <enum name="GL_LINE_STRIP_ADJACENCY"/> <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/> <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/> <enum name="GL_PATCHES"/> <enum name="GL_PATCHES_EXT"/> <enum name="GL_POINTS"/> <enum name="GL_POLYGON"/> <enum name="GL_QUADS"/> <enum name="GL_QUADS_EXT"/> <enum name="GL_QUAD_STRIP"/> <enum name="GL_TRIANGLES"/> <enum name="GL_TRIANGLES_ADJACENCY"/> <enum name="GL_TRIANGLES_ADJACENCY_ARB"/> <enum name="GL_TRIANGLES_ADJACENCY_EXT"/> <enum name="GL_TRIANGLE_FAN"/> <enum name="GL_TRIANGLE_STRIP"/> <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/> <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/> <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/> </group> <group name="OcclusionQueryEventMaskAMD"> <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/> <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/> <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/> <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/> <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/> </group> <group name="ReadBufferMode"> <enum name="GL_AUX0"/> <enum name="GL_AUX1"/> <enum name="GL_AUX2"/> <enum name="GL_AUX3"/> <enum name="GL_BACK"/> <enum name="GL_BACK_LEFT"/> <enum name="GL_BACK_RIGHT"/> <enum name="GL_FRONT"/> <enum name="GL_FRONT_LEFT"/> <enum name="GL_FRONT_RIGHT"/> <enum name="GL_LEFT"/> <enum name="GL_RIGHT"/> </group> <group name="RenderingMode"> <enum name="GL_FEEDBACK"/> <enum name="GL_RENDER"/> <enum name="GL_SELECT"/> </group> <group name="SamplePatternSGIS"> <enum name="GL_1PASS_EXT"/> <enum name="GL_1PASS_SGIS"/> <enum name="GL_2PASS_0_EXT"/> <enum name="GL_2PASS_0_SGIS"/> <enum name="GL_2PASS_1_EXT"/> <enum name="GL_2PASS_1_SGIS"/> <enum name="GL_4PASS_0_EXT"/> <enum name="GL_4PASS_0_SGIS"/> <enum name="GL_4PASS_1_EXT"/> <enum name="GL_4PASS_1_SGIS"/> <enum name="GL_4PASS_2_EXT"/> <enum name="GL_4PASS_2_SGIS"/> <enum name="GL_4PASS_3_EXT"/> <enum name="GL_4PASS_3_SGIS"/> </group> <group name="SeparableTargetEXT"> <enum name="GL_SEPARABLE_2D"/> <enum name="GL_SEPARABLE_2D_EXT"/> </group> <group name="ShadingModel"> <enum name="GL_FLAT"/> <enum name="GL_SMOOTH"/> </group> <group name="StencilFunction"> <enum name="GL_ALWAYS"/> <enum name="GL_EQUAL"/> <enum name="GL_GEQUAL"/> <enum name="GL_GREATER"/> <enum name="GL_LEQUAL"/> <enum name="GL_LESS"/> <enum name="GL_NEVER"/> <enum name="GL_NOTEQUAL"/> </group> <group name="StencilOp"> <enum name="GL_DECR"/> <enum name="GL_INCR"/> <enum name="GL_INVERT"/> <enum name="GL_KEEP"/> <enum name="GL_REPLACE"/> <enum name="GL_ZERO"/> </group> <group name="StringName"> <enum name="GL_EXTENSIONS"/> <enum name="GL_RENDERER"/> <enum name="GL_VENDOR"/> <enum name="GL_VERSION"/> </group> <group name="TexCoordPointerType"> <enum name="GL_DOUBLE"/> <enum name="GL_FLOAT"/> <enum name="GL_INT"/> <enum name="GL_SHORT"/> </group> <group name="TextureCoordName"> <enum name="GL_S"/> <enum name="GL_T"/> <enum name="GL_R"/> <enum name="GL_Q"/> </group> <group name="TextureEnvMode"> <enum name="GL_ADD"/> <enum name="GL_BLEND"/> <enum name="GL_DECAL"/> <enum name="GL_MODULATE"/> <enum name="GL_REPLACE_EXT"/> <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/> </group> <group name="TextureEnvParameter"> <enum name="GL_TEXTURE_ENV_COLOR"/> <enum name="GL_TEXTURE_ENV_MODE"/> </group> <group name="TextureEnvTarget"> <enum name="GL_TEXTURE_ENV"/> </group> <group name="TextureFilterFuncSGIS"> <enum name="GL_FILTER4_SGIS"/> </group> <group name="TextureGenMode"> <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/> <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/> <enum name="GL_EYE_LINEAR"/> <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/> <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/> <enum name="GL_OBJECT_LINEAR"/> <enum name="GL_SPHERE_MAP"/> </group> <group name="TextureGenParameter"> <enum name="GL_EYE_LINE_SGIS"/> <enum name="GL_EYE_PLANE"/> <enum name="GL_EYE_POINT_SGIS"/> <enum name="GL_OBJECT_LINE_SGIS"/> <enum name="GL_OBJECT_PLANE"/> <enum name="GL_OBJECT_POINT_SGIS"/> <enum name="GL_TEXTURE_GEN_MODE"/> </group> <group name="TextureMagFilter"> <enum name="GL_FILTER4_SGIS"/> <enum name="GL_LINEAR"/> <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/> <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/> <enum name="GL_LINEAR_DETAIL_SGIS"/> <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/> <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/> <enum name="GL_LINEAR_SHARPEN_SGIS"/> <enum name="GL_NEAREST"/> <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/> <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/> <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/> </group> <group name="TextureMinFilter"> <enum name="GL_FILTER4_SGIS"/> <enum name="GL_LINEAR"/> <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/> <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/> <enum name="GL_LINEAR_MIPMAP_LINEAR"/> <enum name="GL_LINEAR_MIPMAP_NEAREST"/> <enum name="GL_NEAREST"/> <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/> <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/> <enum name="GL_NEAREST_MIPMAP_LINEAR"/> <enum name="GL_NEAREST_MIPMAP_NEAREST"/> <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/> <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/> <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/> </group> <group name="TextureParameterName"> <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/> <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/> <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/> <enum name="GL_GENERATE_MIPMAP"/> <enum name="GL_GENERATE_MIPMAP_SGIS"/> <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/> <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/> <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/> <enum name="GL_SHADOW_AMBIENT_SGIX"/> <enum name="GL_TEXTURE_BORDER_COLOR"/> <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> <enum name="GL_TEXTURE_COMPARE_SGIX"/> <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/> <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/> <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/> <enum name="GL_TEXTURE_MAG_FILTER"/> <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/> <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/> <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/> <enum name="GL_TEXTURE_MIN_FILTER"/> <enum name="GL_TEXTURE_PRIORITY"/> <enum name="GL_TEXTURE_PRIORITY_EXT"/> <enum name="GL_TEXTURE_WRAP_Q_SGIS"/> <enum name="GL_TEXTURE_WRAP_R"/> <enum name="GL_TEXTURE_WRAP_R_EXT"/> <enum name="GL_TEXTURE_WRAP_R_OES"/> <enum name="GL_TEXTURE_WRAP_S"/> <enum name="GL_TEXTURE_WRAP_T"/> </group> <group name="TextureTarget"> <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/> <enum name="GL_PROXY_TEXTURE_1D"/> <enum name="GL_PROXY_TEXTURE_1D_EXT"/> <enum name="GL_PROXY_TEXTURE_2D"/> <enum name="GL_PROXY_TEXTURE_2D_EXT"/> <enum name="GL_PROXY_TEXTURE_3D"/> <enum name="GL_PROXY_TEXTURE_3D_EXT"/> <enum name="GL_PROXY_TEXTURE_4D_SGIS"/> <enum name="GL_TEXTURE_1D"/> <enum name="GL_TEXTURE_2D"/> <enum name="GL_TEXTURE_3D"/> <enum name="GL_TEXTURE_3D_EXT"/> <enum name="GL_TEXTURE_3D_OES"/> <enum name="GL_TEXTURE_4D_SGIS"/> <enum name="GL_TEXTURE_BASE_LEVEL"/> <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/> <enum name="GL_TEXTURE_MAX_LEVEL"/> <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/> <enum name="GL_TEXTURE_MAX_LOD"/> <enum name="GL_TEXTURE_MAX_LOD_SGIS"/> <enum name="GL_TEXTURE_MIN_LOD"/> <enum name="GL_TEXTURE_MIN_LOD_SGIS"/> </group> <group name="TextureWrapMode"> <enum name="GL_CLAMP"/> <enum name="GL_CLAMP_TO_BORDER"/> <enum name="GL_CLAMP_TO_BORDER_ARB"/> <enum name="GL_CLAMP_TO_BORDER_NV"/> <enum name="GL_CLAMP_TO_BORDER_SGIS"/> <enum name="GL_CLAMP_TO_EDGE"/> <enum name="GL_CLAMP_TO_EDGE_SGIS"/> <enum name="GL_REPEAT"/> </group> <group name="UseProgramStageMask"> <enum name="GL_VERTEX_SHADER_BIT"/> <enum name="GL_VERTEX_SHADER_BIT_EXT"/> <enum name="GL_FRAGMENT_SHADER_BIT"/> <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/> <enum name="GL_GEOMETRY_SHADER_BIT"/> <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/> <enum name="GL_TESS_CONTROL_SHADER_BIT"/> <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/> <enum name="GL_TESS_EVALUATION_SHADER_BIT"/> <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/> <enum name="GL_COMPUTE_SHADER_BIT"/> <enum name="GL_ALL_SHADER_BITS"/> <enum name="GL_ALL_SHADER_BITS_EXT"/> </group> <group name="VertexPointerType"> <enum name="GL_DOUBLE"/> <enum name="GL_FLOAT"/> <enum name="GL_INT"/> <enum name="GL_SHORT"/> </group> </groups> <!-- SECTION: GL enumerant (token) definitions. --> <!-- Bitmasks each have their own namespace, although bits are sometimes reused for other purposes --> <enums namespace="GL" group="AttribMask" type="bitmask"> <enum value="0x00000001" name="GL_CURRENT_BIT"/> <enum value="0x00000002" name="GL_POINT_BIT"/> <enum value="0x00000004" name="GL_LINE_BIT"/> <enum value="0x00000008" name="GL_POLYGON_BIT"/> <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/> <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/> <enum value="0x00000040" name="GL_LIGHTING_BIT"/> <enum value="0x00000080" name="GL_FOG_BIT"/> <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/> <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/> <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/> <enum value="0x00000800" name="GL_VIEWPORT_BIT"/> <enum value="0x00001000" name="GL_TRANSFORM_BIT"/> <enum value="0x00002000" name="GL_ENABLE_BIT"/> <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/> <enum value="0x00008000" name="GL_HINT_BIT"/> <enum value="0x00010000" name="GL_EVAL_BIT"/> <enum value="0x00020000" name="GL_LIST_BIT"/> <enum value="0x00040000" name="GL_TEXTURE_BIT"/> <enum value="0x00080000" name="GL_SCISSOR_BIT"/> <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/> <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/> <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/> <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/> <enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/> </enums> <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace"> <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/> <!-- Also used: 0x00004700 for bits reused from AttribMask above --> </enums> <enums namespace="GL" group="ClientAttribMask" type="bitmask"> <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/> <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/> <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/> </enums> <enums namespace="GL" group="ContextFlagMask" type="bitmask" comment="Should be shared with WGL/GLX, but aren't since the FORWARD_COMPATIBLE and DEBUG values are swapped vs. WGL/GLX."> <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/> <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/> <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/> <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/> <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/> <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/> </enums> <enums namespace="GL" group="ContextProfileMask" type="bitmask"> <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/> <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/> </enums> <enums namespace="GL" group="MapBufferUsageMask" type="bitmask"> <enum value="0x0001" name="GL_MAP_READ_BIT"/> <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/> <enum value="0x0002" name="GL_MAP_WRITE_BIT"/> <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/> <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/> <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/> <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/> <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/> <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/> <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/> <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/> <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/> <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/> <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/> <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/> <enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/> <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/> <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/> <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/> <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/> <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/> </enums> <enums namespace="GL" group="MemoryBarrierMask" type="bitmask"> <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/> <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/> <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/> <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/> <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/> <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/> <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/> <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/> <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/> <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/> <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/> <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/> <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/> <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/> <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/> <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/> <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/> <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/> <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/> <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/> <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/> <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/> <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/> <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/> <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/> <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/> <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/> <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/> <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/> <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/> <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/> </enums> <enums namespace="OcclusionQueryEventMaskAMD"> <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/> <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/> <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/> <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/> <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/> </enums> <enums namespace="GL" group="SyncObjectMask" type="bitmask"> <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/> <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/> </enums> <enums namespace="GL" group="UseProgramStageMask" type="bitmask"> <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/> <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/> <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/> <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/> <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/> <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/> <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_OES"/> <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/> <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/> <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_OES"/> <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/> <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/> <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_OES"/> <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/> <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/> <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/> </enums> <!-- Bitmasks defined by vendor extensions --> <enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask"> <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/> </enums> <enums namespace="GL" group="FragmentShaderDestMaskATI" type="bitmask"> <enum value="0x00000001" name="GL_RED_BIT_ATI"/> <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/> <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/> </enums> <enums namespace="GL" group="FragmentShaderDestModMaskATI" type="bitmask"> <enum value="0x00000001" name="GL_2X_BIT_ATI"/> <enum value="0x00000002" name="GL_4X_BIT_ATI"/> <enum value="0x00000004" name="GL_8X_BIT_ATI"/> <enum value="0x00000008" name="GL_HALF_BIT_ATI"/> <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/> <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/> <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/> </enums> <enums namespace="GL" group="FragmentShaderColorModMaskATI" type="bitmask"> <!-- Also used: 0x00000001 for GL_2X_BIT_ATI reused from FragmentShaderDestModMaskAT above --> <enum value="0x00000002" name="GL_COMP_BIT_ATI"/> <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/> <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/> </enums> <enums namespace="GL" group="TraceMaskMESA" type="bitmask"> <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/> <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/> <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/> <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/> <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/> <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/> <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/> </enums> <enums namespace="GL" group="PathRenderingMaskNV" type="bitmask"> <enum value="0x01" name="GL_BOLD_BIT_NV"/> <enum value="0x02" name="GL_ITALIC_BIT_NV"/> <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/> <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/> <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/> <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/> <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/> <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/> <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/> <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/> <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/> <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/> <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/> <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/> <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/> <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/> <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/> <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/> <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/> <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/> <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/> <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/> <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/> <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/> <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/> </enums> <enums namespace="GL" group="PerformanceQueryCapsMaskINTEL" type="bitmask"> <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/> <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/> </enums> <enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask"> <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/> <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/> <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/> <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/> <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/> <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/> <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/> <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/> <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/> <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/> <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/> <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/> <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/> <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/> <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/> <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/> <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/> <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/> </enums> <enums namespace="GL" group="BufferBitQCOM" type="bitmask"> <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/> <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/> <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/> <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/> <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/> <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/> <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/> <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/> <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/> <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/> <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/> <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/> <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/> <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/> <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/> <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/> <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/> <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/> <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/> <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/> <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/> <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/> <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/> <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/> <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/> <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/> <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/> <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/> <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/> <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/> <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/> <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/> </enums> <enums namespace="GL" group="FfdMaskSGIX" type="bitmask"> <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/> <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/> </enums> <!-- Non-bitmask enums with their own namespace. Generally small numbers used for indexed access. --> <enums namespace="GL" group="CommandOpcodesNV" vendor="NV" comment="For NV_command_list."> <enum value="0x0000" name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/> <enum value="0x0001" name="GL_NOP_COMMAND_NV"/> <enum value="0x0002" name="GL_DRAW_ELEMENTS_COMMAND_NV"/> <enum value="0x0003" name="GL_DRAW_ARRAYS_COMMAND_NV"/> <enum value="0x0004" name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/> <enum value="0x0005" name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/> <enum value="0x0006" name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/> <enum value="0x0007" name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/> <enum value="0x0008" name="GL_ELEMENT_ADDRESS_COMMAND_NV"/> <enum value="0x0009" name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/> <enum value="0x000A" name="GL_UNIFORM_ADDRESS_COMMAND_NV"/> <enum value="0x000B" name="GL_BLEND_COLOR_COMMAND_NV"/> <enum value="0x000C" name="GL_STENCIL_REF_COMMAND_NV"/> <enum value="0x000D" name="GL_LINE_WIDTH_COMMAND_NV"/> <enum value="0x000E" name="GL_POLYGON_OFFSET_COMMAND_NV"/> <enum value="0x000F" name="GL_ALPHA_REF_COMMAND_NV"/> <enum value="0x0010" name="GL_VIEWPORT_COMMAND_NV"/> <enum value="0x0011" name="GL_SCISSOR_COMMAND_NV"/> <enum value="0x0012" name="GL_FRONT_FACE_COMMAND_NV"/> </enums> <enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture"> <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/> <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/> <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/> </enums> <enums namespace="GL" group="PathRenderingTokenNV" vendor="NV"> <enum value="0x00" name="GL_CLOSE_PATH_NV"/> <enum value="0x02" name="GL_MOVE_TO_NV"/> <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/> <enum value="0x04" name="GL_LINE_TO_NV"/> <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/> <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/> <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/> <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/> <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/> <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/> <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/> <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/> <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/> <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/> <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/> <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/> <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/> <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/> <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/> <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/> <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/> <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/> <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/> <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/> <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/> <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/> <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/> <unused start="0x1C" end="0xBF" comment="Unused for PathRenderingTokenNV"/> <enum value="0xC0" name="GL_SHARED_EDGE_NV"/> <unused start="0xC1" end="0xE7" comment="Unused for PathRenderingTokenNV"/> <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/> <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/> <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/> <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/> <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/> <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/> <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/> <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/> <enum value="0xF0" name="GL_RESTART_PATH_NV"/> <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/> <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/> <enum value="0xF6" name="GL_RECT_NV"/> <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/> <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/> <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/> <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/> <enum value="0xFE" name="GL_ARC_TO_NV"/> <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/> </enums> <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used"> <enum value="-2" name="GL_NEXT_BUFFER_NV"/> <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/> <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/> <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/> <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/> </enums> <enums namespace="GL" group="TriangleListSUN" vendor="SUN"> <enum value="0x0001" name="GL_RESTART_SUN"/> <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/> <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/> </enums> <!-- The default ("API") enum namespace starts here. While some assigned values may overlap, and different parts of the namespace are reserved for different purposes, it is a single namespace. The "class" attribute indicates some of the reserved purposes but is by no means complete (and cannot be, since many tokens are reused for different purposes in different extensions and API versions). --> <enums namespace="GL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful"> <enum value="0" name="GL_FALSE"/> <enum value="0" name="GL_NO_ERROR"/> <enum value="0" name="GL_ZERO"/> <enum value="0" name="GL_NONE"/> <enum value="0" name="GL_NONE_OES"/> <enum value="1" name="GL_TRUE"/> <enum value="1" name="GL_ONE"/> <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/> <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/> <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/> <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/> <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/> <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/> </enums> <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused."> <enum value="0x0000" name="GL_POINTS"/> <enum value="0x0001" name="GL_LINES"/> <enum value="0x0002" name="GL_LINE_LOOP"/> <enum value="0x0003" name="GL_LINE_STRIP"/> <enum value="0x0004" name="GL_TRIANGLES"/> <enum value="0x0005" name="GL_TRIANGLE_STRIP"/> <enum value="0x0006" name="GL_TRIANGLE_FAN"/> <enum value="0x0007" name="GL_QUADS"/> <enum value="0x0007" name="GL_QUADS_EXT"/> <enum value="0x0007" name="GL_QUADS_OES"/> <enum value="0x0008" name="GL_QUAD_STRIP"/> <enum value="0x0009" name="GL_POLYGON"/> <enum value="0x000A" name="GL_LINES_ADJACENCY"/> <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/> <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/> <enum value="0x000A" name="GL_LINES_ADJACENCY_OES"/> <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/> <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/> <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/> <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_OES"/> <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/> <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/> <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/> <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_OES"/> <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/> <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/> <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/> <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/> <enum value="0x000E" name="GL_PATCHES"/> <enum value="0x000E" name="GL_PATCHES_EXT"/> <enum value="0x000E" name="GL_PATCHES_OES"/> <unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/> <enum value="0x0100" name="GL_ACCUM"/> <enum value="0x0101" name="GL_LOAD"/> <enum value="0x0102" name="GL_RETURN"/> <enum value="0x0103" name="GL_MULT"/> <enum value="0x0104" name="GL_ADD"/> <unused start="0x0105" end="0x01FF" comment="Unused for AccumOp"/> <enum value="0x0200" name="GL_NEVER"/> <enum value="0x0201" name="GL_LESS"/> <enum value="0x0202" name="GL_EQUAL"/> <enum value="0x0203" name="GL_LEQUAL"/> <enum value="0x0204" name="GL_GREATER"/> <enum value="0x0205" name="GL_NOTEQUAL"/> <enum value="0x0206" name="GL_GEQUAL"/> <enum value="0x0207" name="GL_ALWAYS"/> <unused start="0x0208" end="0x02FF" comment="Unused for AlphaFunction"/> <enum value="0x0300" name="GL_SRC_COLOR"/> <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/> <enum value="0x0302" name="GL_SRC_ALPHA"/> <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/> <enum value="0x0304" name="GL_DST_ALPHA"/> <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/> <enum value="0x0306" name="GL_DST_COLOR"/> <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/> <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/> <unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/> <enum value="0x0400" name="GL_FRONT_LEFT"/> <enum value="0x0401" name="GL_FRONT_RIGHT"/> <enum value="0x0402" name="GL_BACK_LEFT"/> <enum value="0x0403" name="GL_BACK_RIGHT"/> <enum value="0x0404" name="GL_FRONT"/> <enum value="0x0405" name="GL_BACK"/> <enum value="0x0406" name="GL_LEFT"/> <enum value="0x0407" name="GL_RIGHT"/> <enum value="0x0408" name="GL_FRONT_AND_BACK"/> <enum value="0x0409" name="GL_AUX0"/> <enum value="0x040A" name="GL_AUX1"/> <enum value="0x040B" name="GL_AUX2"/> <enum value="0x040C" name="GL_AUX3"/> <unused start="0x040D" end="0x04FF" comment="Unused for DrawBufferMode"/> <enum value="0x0500" name="GL_INVALID_ENUM"/> <enum value="0x0501" name="GL_INVALID_VALUE"/> <enum value="0x0502" name="GL_INVALID_OPERATION"/> <enum value="0x0503" name="GL_STACK_OVERFLOW"/> <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/> <enum value="0x0504" name="GL_STACK_UNDERFLOW"/> <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/> <enum value="0x0505" name="GL_OUT_OF_MEMORY"/> <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/> <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/> <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/> <enum value="0x0507" name="GL_CONTEXT_LOST"/> <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/> <unused start="0x0508" end="0x05FF" comment="Unused for ErrorCode"/> <enum value="0x0600" name="GL_2D"/> <enum value="0x0601" name="GL_3D"/> <enum value="0x0602" name="GL_3D_COLOR"/> <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/> <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/> <unused start="0x0605" end="0x06FF" comment="Unused for FeedbackType"/> <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/> <enum value="0x0701" name="GL_POINT_TOKEN"/> <enum value="0x0702" name="GL_LINE_TOKEN"/> <enum value="0x0703" name="GL_POLYGON_TOKEN"/> <enum value="0x0704" name="GL_BITMAP_TOKEN"/> <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/> <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/> <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/> <unused start="0x0708" end="0x07FF" comment="Unused for FeedbackToken"/> <enum value="0x0800" name="GL_EXP"/> <enum value="0x0801" name="GL_EXP2"/> <unused start="0x0802" end="0x08FF" comment="Unused for FogMode"/> <enum value="0x0900" name="GL_CW"/> <enum value="0x0901" name="GL_CCW"/> <unused start="0x0902" end="0x09FF" comment="Unused for FrontFaceDirection"/> <enum value="0x0A00" name="GL_COEFF"/> <enum value="0x0A01" name="GL_ORDER"/> <enum value="0x0A02" name="GL_DOMAIN"/> <unused start="0x0A03" end="0x0AFF" comment="Unused for GetMapQuery"/> <enum value="0x0B00" name="GL_CURRENT_COLOR"/> <enum value="0x0B01" name="GL_CURRENT_INDEX"/> <enum value="0x0B02" name="GL_CURRENT_NORMAL"/> <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/> <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/> <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/> <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/> <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/> <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/> <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/> <enum value="0x0B10" name="GL_POINT_SMOOTH"/> <enum value="0x0B11" name="GL_POINT_SIZE"/> <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/> <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/> <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/> <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/> <enum value="0x0B20" name="GL_LINE_SMOOTH"/> <enum value="0x0B21" name="GL_LINE_WIDTH"/> <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/> <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/> <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/> <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/> <enum value="0x0B24" name="GL_LINE_STIPPLE"/> <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/> <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/> <enum value="0x0B30" name="GL_LIST_MODE"/> <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/> <enum value="0x0B32" name="GL_LIST_BASE"/> <enum value="0x0B33" name="GL_LIST_INDEX"/> <enum value="0x0B40" name="GL_POLYGON_MODE"/> <enum value="0x0B40" name="GL_POLYGON_MODE_NV"/> <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/> <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/> <enum value="0x0B43" name="GL_EDGE_FLAG"/> <enum value="0x0B44" name="GL_CULL_FACE"/> <enum value="0x0B45" name="GL_CULL_FACE_MODE"/> <enum value="0x0B46" name="GL_FRONT_FACE"/> <enum value="0x0B50" name="GL_LIGHTING"/> <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/> <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/> <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/> <enum value="0x0B54" name="GL_SHADE_MODEL"/> <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/> <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/> <enum value="0x0B57" name="GL_COLOR_MATERIAL"/> <enum value="0x0B60" name="GL_FOG"/> <enum value="0x0B61" name="GL_FOG_INDEX"/> <enum value="0x0B62" name="GL_FOG_DENSITY"/> <enum value="0x0B63" name="GL_FOG_START"/> <enum value="0x0B64" name="GL_FOG_END"/> <enum value="0x0B65" name="GL_FOG_MODE"/> <enum value="0x0B66" name="GL_FOG_COLOR"/> <enum value="0x0B70" name="GL_DEPTH_RANGE"/> <enum value="0x0B71" name="GL_DEPTH_TEST"/> <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/> <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/> <enum value="0x0B74" name="GL_DEPTH_FUNC"/> <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/> <enum value="0x0B90" name="GL_STENCIL_TEST"/> <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/> <enum value="0x0B92" name="GL_STENCIL_FUNC"/> <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/> <enum value="0x0B94" name="GL_STENCIL_FAIL"/> <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/> <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/> <enum value="0x0B97" name="GL_STENCIL_REF"/> <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/> <enum value="0x0BA0" name="GL_MATRIX_MODE"/> <enum value="0x0BA1" name="GL_NORMALIZE"/> <enum value="0x0BA2" name="GL_VIEWPORT"/> <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/> <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/> <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/> <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/> <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/> <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/> <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/> <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/> <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/> <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/> <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/> <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/> <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/> <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/> <enum value="0x0BC0" name="GL_ALPHA_TEST"/> <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/> <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/> <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/> <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/> <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/> <enum value="0x0BD0" name="GL_DITHER"/> <enum value="0x0BE0" name="GL_BLEND_DST"/> <enum value="0x0BE1" name="GL_BLEND_SRC"/> <enum value="0x0BE2" name="GL_BLEND"/> <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/> <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/> <enum value="0x0BF1" name="GL_LOGIC_OP"/> <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/> <enum value="0x0C00" name="GL_AUX_BUFFERS"/> <enum value="0x0C01" name="GL_DRAW_BUFFER"/> <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/> <enum value="0x0C02" name="GL_READ_BUFFER"/> <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/> <enum value="0x0C02" name="GL_READ_BUFFER_NV"/> <enum value="0x0C10" name="GL_SCISSOR_BOX"/> <enum value="0x0C11" name="GL_SCISSOR_TEST"/> <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/> <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/> <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/> <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/> <enum value="0x0C30" name="GL_INDEX_MODE"/> <enum value="0x0C31" name="GL_RGBA_MODE"/> <enum value="0x0C32" name="GL_DOUBLEBUFFER"/> <enum value="0x0C33" name="GL_STEREO"/> <enum value="0x0C40" name="GL_RENDER_MODE"/> <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/> <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/> <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/> <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/> <enum value="0x0C54" name="GL_FOG_HINT"/> <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/> <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/> <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/> <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/> <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/> <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/> <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/> <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/> <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/> <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/> <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/> <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/> <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/> <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/> <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/> <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/> <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/> <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/> <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/> <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/> <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/> <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/> <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/> <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/> <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/> <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/> <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/> <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/> <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/> <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/> <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/> <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/> <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/> <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/> <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/> <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/> <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/> <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/> <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/> <enum value="0x0D10" name="GL_MAP_COLOR"/> <enum value="0x0D11" name="GL_MAP_STENCIL"/> <enum value="0x0D12" name="GL_INDEX_SHIFT"/> <enum value="0x0D13" name="GL_INDEX_OFFSET"/> <enum value="0x0D14" name="GL_RED_SCALE"/> <enum value="0x0D15" name="GL_RED_BIAS"/> <enum value="0x0D16" name="GL_ZOOM_X"/> <enum value="0x0D17" name="GL_ZOOM_Y"/> <enum value="0x0D18" name="GL_GREEN_SCALE"/> <enum value="0x0D19" name="GL_GREEN_BIAS"/> <enum value="0x0D1A" name="GL_BLUE_SCALE"/> <enum value="0x0D1B" name="GL_BLUE_BIAS"/> <enum value="0x0D1C" name="GL_ALPHA_SCALE"/> <enum value="0x0D1D" name="GL_ALPHA_BIAS"/> <enum value="0x0D1E" name="GL_DEPTH_SCALE"/> <enum value="0x0D1F" name="GL_DEPTH_BIAS"/> <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/> <enum value="0x0D31" name="GL_MAX_LIGHTS"/> <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/> <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/> <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/> <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/> <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/> <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/> <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/> <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/> <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/> <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/> <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/> <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/> <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/> <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/> <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/> <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/> <enum value="0x0D51" name="GL_INDEX_BITS"/> <enum value="0x0D52" name="GL_RED_BITS"/> <enum value="0x0D53" name="GL_GREEN_BITS"/> <enum value="0x0D54" name="GL_BLUE_BITS"/> <enum value="0x0D55" name="GL_ALPHA_BITS"/> <enum value="0x0D56" name="GL_DEPTH_BITS"/> <enum value="0x0D57" name="GL_STENCIL_BITS"/> <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/> <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/> <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/> <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/> <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/> <enum value="0x0D80" name="GL_AUTO_NORMAL"/> <enum value="0x0D90" name="GL_MAP1_COLOR_4"/> <enum value="0x0D91" name="GL_MAP1_INDEX"/> <enum value="0x0D92" name="GL_MAP1_NORMAL"/> <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/> <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/> <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/> <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/> <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/> <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/> <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/> <enum value="0x0DB1" name="GL_MAP2_INDEX"/> <enum value="0x0DB2" name="GL_MAP2_NORMAL"/> <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/> <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/> <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/> <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/> <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/> <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/> <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/> <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/> <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/> <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/> <enum value="0x0DE0" name="GL_TEXTURE_1D"/> <enum value="0x0DE1" name="GL_TEXTURE_2D"/> <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/> <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/> <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/> <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/> <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/> <unused start="0x0DF5" end="0xFFFF" comment="Unused for GetPName"/> <enum value="0x1000" name="GL_TEXTURE_WIDTH"/> <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/> <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/> <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/> <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/> <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/> <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/> <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_OES"/> <enum value="0x1005" name="GL_TEXTURE_BORDER"/> <enum value="0x1006" name="GL_TEXTURE_TARGET"/> <unused start="0x1007" end="0x10FF" comment="Unused for GetTextureParameter"/> <enum value="0x1100" name="GL_DONT_CARE"/> <enum value="0x1101" name="GL_FASTEST"/> <enum value="0x1102" name="GL_NICEST"/> <unused start="0x1103" end="0x11FF" comment="Unused for HintMode"/> <enum value="0x1200" name="GL_AMBIENT"/> <enum value="0x1201" name="GL_DIFFUSE"/> <enum value="0x1202" name="GL_SPECULAR"/> <enum value="0x1203" name="GL_POSITION"/> <enum value="0x1204" name="GL_SPOT_DIRECTION"/> <enum value="0x1205" name="GL_SPOT_EXPONENT"/> <enum value="0x1206" name="GL_SPOT_CUTOFF"/> <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/> <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/> <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/> <unused start="0x1210" end="0x12FF" comment="Unused for LightParameter"/> <enum value="0x1300" name="GL_COMPILE"/> <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/> <unused start="0x1302" end="0x13FF" comment="Unused for ListMode"/> <enum value="0x1400" name="GL_BYTE"/> <enum value="0x1401" name="GL_UNSIGNED_BYTE"/> <enum value="0x1402" name="GL_SHORT"/> <enum value="0x1403" name="GL_UNSIGNED_SHORT"/> <enum value="0x1404" name="GL_INT"/> <enum value="0x1405" name="GL_UNSIGNED_INT"/> <enum value="0x1406" name="GL_FLOAT"/> <enum value="0x1407" name="GL_2_BYTES"/> <enum value="0x1407" name="GL_2_BYTES_NV"/> <enum value="0x1408" name="GL_3_BYTES"/> <enum value="0x1408" name="GL_3_BYTES_NV"/> <enum value="0x1409" name="GL_4_BYTES"/> <enum value="0x1409" name="GL_4_BYTES_NV"/> <enum value="0x140A" name="GL_DOUBLE"/> <enum value="0x140A" name="GL_DOUBLE_EXT"/> <enum value="0x140B" name="GL_HALF_FLOAT"/> <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/> <enum value="0x140B" name="GL_HALF_FLOAT_NV"/> <enum value="0x140B" name="GL_HALF_APPLE"/> <enum value="0x140C" name="GL_FIXED"/> <enum value="0x140C" name="GL_FIXED_OES"/> <unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/> <enum value="0x140E" name="GL_INT64_ARB"/> <enum value="0x140E" name="GL_INT64_NV"/> <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/> <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/> <unused start="0x1410" end="0x14FF" comment="Unused for DataType"/> <enum value="0x1500" name="GL_CLEAR"/> <enum value="0x1501" name="GL_AND"/> <enum value="0x1502" name="GL_AND_REVERSE"/> <enum value="0x1503" name="GL_COPY"/> <enum value="0x1504" name="GL_AND_INVERTED"/> <enum value="0x1505" name="GL_NOOP"/> <enum value="0x1506" name="GL_XOR"/> <enum value="0x1506" name="GL_XOR_NV"/> <enum value="0x1507" name="GL_OR"/> <enum value="0x1508" name="GL_NOR"/> <enum value="0x1509" name="GL_EQUIV"/> <enum value="0x150A" name="GL_INVERT"/> <enum value="0x150B" name="GL_OR_REVERSE"/> <enum value="0x150C" name="GL_COPY_INVERTED"/> <enum value="0x150D" name="GL_OR_INVERTED"/> <enum value="0x150E" name="GL_NAND"/> <enum value="0x150F" name="GL_SET"/> <unused start="0x1510" end="0x15FF" comment="Unused for LogicOp"/> <enum value="0x1600" name="GL_EMISSION"/> <enum value="0x1601" name="GL_SHININESS"/> <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/> <enum value="0x1603" name="GL_COLOR_INDEXES"/> <unused start="0x1604" end="0x16FF" comment="Unused for MaterialParameter"/> <enum value="0x1700" name="GL_MODELVIEW"/> <enum value="0x1700" name="GL_MODELVIEW0_ARB"/> <enum value="0x1700" name="GL_MODELVIEW0_EXT"/> <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/> <enum value="0x1701" name="GL_PROJECTION"/> <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/> <enum value="0x1702" name="GL_TEXTURE"/> <unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/> <enum value="0x1800" name="GL_COLOR"/> <enum value="0x1800" name="GL_COLOR_EXT"/> <enum value="0x1801" name="GL_DEPTH"/> <enum value="0x1801" name="GL_DEPTH_EXT"/> <enum value="0x1802" name="GL_STENCIL"/> <enum value="0x1802" name="GL_STENCIL_EXT"/> <unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/> <enum value="0x1900" name="GL_COLOR_INDEX"/> <enum value="0x1901" name="GL_STENCIL_INDEX"/> <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/> <enum value="0x1902" name="GL_DEPTH_COMPONENT"/> <enum value="0x1903" name="GL_RED"/> <enum value="0x1903" name="GL_RED_EXT"/> <enum value="0x1903" name="GL_RED_NV"/> <enum value="0x1904" name="GL_GREEN"/> <enum value="0x1904" name="GL_GREEN_NV"/> <enum value="0x1905" name="GL_BLUE"/> <enum value="0x1905" name="GL_BLUE_NV"/> <enum value="0x1906" name="GL_ALPHA"/> <enum value="0x1907" name="GL_RGB"/> <enum value="0x1908" name="GL_RGBA"/> <enum value="0x1909" name="GL_LUMINANCE"/> <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/> <unused start="0x1910" end="0x19FF" comment="Unused for PixelFormat"/> <enum value="0x1A00" name="GL_BITMAP"/> <unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/> <enum value="0x1B00" name="GL_POINT"/> <enum value="0x1B00" name="GL_POINT_NV"/> <enum value="0x1B01" name="GL_LINE"/> <enum value="0x1B01" name="GL_LINE_NV"/> <enum value="0x1B02" name="GL_FILL"/> <enum value="0x1B02" name="GL_FILL_NV"/> <unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/> <enum value="0x1C00" name="GL_RENDER"/> <enum value="0x1C01" name="GL_FEEDBACK"/> <enum value="0x1C02" name="GL_SELECT"/> <unused start="0x1C03" end="0x1CFF" comment="Unused for RenderingMode"/> <enum value="0x1D00" name="GL_FLAT"/> <enum value="0x1D01" name="GL_SMOOTH"/> <unused start="0x1D02" end="0x1DFF" comment="Unused for ShadingModel"/> <enum value="0x1E00" name="GL_KEEP"/> <enum value="0x1E01" name="GL_REPLACE"/> <enum value="0x1E02" name="GL_INCR"/> <enum value="0x1E03" name="GL_DECR"/> <unused start="0x1E04" end="0x1EFF" comment="Unused for StencilOp"/> <enum value="0x1F00" name="GL_VENDOR"/> <enum value="0x1F01" name="GL_RENDERER"/> <enum value="0x1F02" name="GL_VERSION"/> <enum value="0x1F03" name="GL_EXTENSIONS"/> <unused start="0x1F04" end="0x1FFF" comment="Unused for StringName"/> <enum value="0x2000" name="GL_S"/> <enum value="0x2001" name="GL_T"/> <enum value="0x2002" name="GL_R"/> <enum value="0x2003" name="GL_Q"/> <unused start="0x2004" end="0x20FF" comment="Unused for TextureCoordName"/> <enum value="0x2100" name="GL_MODULATE"/> <enum value="0x2101" name="GL_DECAL"/> <unused start="0x2102" end="0x21FF" comment="Unused for TextureEnvMode"/> <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/> <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/> <unused start="0x2202" end="0x22FF" comment="Unused for TextureEnvParameter"/> <enum value="0x2300" name="GL_TEXTURE_ENV"/> <unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/> <enum value="0x2400" name="GL_EYE_LINEAR"/> <enum value="0x2400" name="GL_EYE_LINEAR_NV"/> <enum value="0x2401" name="GL_OBJECT_LINEAR"/> <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/> <enum value="0x2402" name="GL_SPHERE_MAP"/> <unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/> <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/> <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/> <enum value="0x2501" name="GL_OBJECT_PLANE"/> <enum value="0x2502" name="GL_EYE_PLANE"/> <unused start="0x2503" end="0x25FF" comment="Unused for TextureGenParameter"/> <enum value="0x2600" name="GL_NEAREST"/> <enum value="0x2601" name="GL_LINEAR"/> <unused start="0x2602" end="0x26FF" comment="Unused for TextureMagFilter"/> <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/> <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/> <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/> <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/> <unused start="0x2704" end="0x27FF" comment="Unused for TextureMinFilter"/> <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/> <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/> <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/> <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/> <unused start="0x2804" end="0x28FF" comment="Unused for TextureParameterName"/> <enum value="0x2900" name="GL_CLAMP"/> <enum value="0x2901" name="GL_REPEAT"/> <unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/> <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/> <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/> <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT_NV"/> <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/> <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_NV"/> <unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/> <enum value="0x2A10" name="GL_R3_G3_B2"/> <unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/> <enum value="0x2A20" name="GL_V2F"/> <enum value="0x2A21" name="GL_V3F"/> <enum value="0x2A22" name="GL_C4UB_V2F"/> <enum value="0x2A23" name="GL_C4UB_V3F"/> <enum value="0x2A24" name="GL_C3F_V3F"/> <enum value="0x2A25" name="GL_N3F_V3F"/> <enum value="0x2A26" name="GL_C4F_N3F_V3F"/> <enum value="0x2A27" name="GL_T2F_V3F"/> <enum value="0x2A28" name="GL_T4F_V4F"/> <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/> <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/> <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/> <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/> <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/> <unused start="0x2A2E" end="0x2FFF" comment="Unused for InterleavedArrayFormat"/> <enum value="0x3000" name="GL_CLIP_PLANE0"/> <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/> <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/> <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/> <enum value="0x3001" name="GL_CLIP_PLANE1"/> <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/> <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/> <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/> <enum value="0x3002" name="GL_CLIP_PLANE2"/> <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/> <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/> <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/> <enum value="0x3003" name="GL_CLIP_PLANE3"/> <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/> <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/> <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/> <enum value="0x3004" name="GL_CLIP_PLANE4"/> <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/> <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/> <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/> <enum value="0x3005" name="GL_CLIP_PLANE5"/> <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/> <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/> <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/> <enum value="0x3006" name="GL_CLIP_DISTANCE6"/> <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/> <enum value="0x3007" name="GL_CLIP_DISTANCE7"/> <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/> <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/> <enum value="0x4000" name="GL_LIGHT0"/> <enum value="0x4001" name="GL_LIGHT1"/> <enum value="0x4002" name="GL_LIGHT2"/> <enum value="0x4003" name="GL_LIGHT3"/> <enum value="0x4004" name="GL_LIGHT4"/> <enum value="0x4005" name="GL_LIGHT5"/> <enum value="0x4006" name="GL_LIGHT6"/> <enum value="0x4007" name="GL_LIGHT7"/> <unused start="0x4008" end="0x4FFF" comment="Unused for LightName"/> <unused start="0x5000" end="0x5FFF" comment="Unused. Do not use."/> <unused start="0x6000" end="0x6FFF" comment="Experimental (internal/test only) range. DO NOT SHIP VALUES IN THIS RANGE."/> <unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/> </enums> <enums namespace="GL" start="0x8000" end="0x80BF" vendor="ARB" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific"> <enum value="0x8000" name="GL_ABGR_EXT"/> <enum value="0x8001" name="GL_CONSTANT_COLOR"/> <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/> <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/> <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/> <enum value="0x8003" name="GL_CONSTANT_ALPHA"/> <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/> <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/> <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/> <enum value="0x8005" name="GL_BLEND_COLOR"/> <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/> <enum value="0x8006" name="GL_FUNC_ADD"/> <enum value="0x8006" name="GL_FUNC_ADD_EXT"/> <enum value="0x8006" name="GL_FUNC_ADD_OES"/> <enum value="0x8007" name="GL_MIN"/> <enum value="0x8007" name="GL_MIN_EXT"/> <enum value="0x8008" name="GL_MAX"/> <enum value="0x8008" name="GL_MAX_EXT"/> <enum value="0x8009" name="GL_BLEND_EQUATION"/> <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/> <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/> <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/> <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/> <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/> <enum value="0x800A" name="GL_FUNC_SUBTRACT"/> <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/> <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/> <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/> <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/> <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/> <enum value="0x800C" name="GL_CMYK_EXT"/> <enum value="0x800D" name="GL_CMYKA_EXT"/> <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/> <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/> <enum value="0x8010" name="GL_CONVOLUTION_1D"/> <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/> <enum value="0x8011" name="GL_CONVOLUTION_2D"/> <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/> <enum value="0x8012" name="GL_SEPARABLE_2D"/> <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/> <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/> <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/> <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/> <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/> <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/> <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/> <enum value="0x8016" name="GL_REDUCE"/> <enum value="0x8016" name="GL_REDUCE_EXT"/> <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/> <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/> <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/> <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/> <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/> <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/> <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/> <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/> <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/> <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/> <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/> <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/> <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/> <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/> <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/> <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/> <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/> <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/> <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/> <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/> <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/> <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/> <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/> <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/> <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/> <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/> <enum value="0x8024" name="GL_HISTOGRAM"/> <enum value="0x8024" name="GL_HISTOGRAM_EXT"/> <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/> <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/> <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/> <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/> <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/> <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/> <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/> <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/> <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/> <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/> <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/> <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/> <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/> <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/> <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/> <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/> <enum value="0x802D" name="GL_HISTOGRAM_SINK"/> <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/> <enum value="0x802E" name="GL_MINMAX"/> <enum value="0x802E" name="GL_MINMAX_EXT"/> <enum value="0x802F" name="GL_MINMAX_FORMAT"/> <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/> <enum value="0x8030" name="GL_MINMAX_SINK"/> <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/> <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/> <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/> <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/> <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/> <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/> <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/> <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/> <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/> <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/> <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/> <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/> <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/> <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/> <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/> <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/> <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/> <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/> <enum value="0x803A" name="GL_RESCALE_NORMAL"/> <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/> <enum value="0x803B" name="GL_ALPHA4"/> <enum value="0x803B" name="GL_ALPHA4_EXT"/> <enum value="0x803C" name="GL_ALPHA8"/> <enum value="0x803C" name="GL_ALPHA8_EXT"/> <enum value="0x803C" name="GL_ALPHA8_OES"/> <enum value="0x803D" name="GL_ALPHA12"/> <enum value="0x803D" name="GL_ALPHA12_EXT"/> <enum value="0x803E" name="GL_ALPHA16"/> <enum value="0x803E" name="GL_ALPHA16_EXT"/> <enum value="0x803F" name="GL_LUMINANCE4"/> <enum value="0x803F" name="GL_LUMINANCE4_EXT"/> <enum value="0x8040" name="GL_LUMINANCE8"/> <enum value="0x8040" name="GL_LUMINANCE8_EXT"/> <enum value="0x8040" name="GL_LUMINANCE8_OES"/> <enum value="0x8041" name="GL_LUMINANCE12"/> <enum value="0x8041" name="GL_LUMINANCE12_EXT"/> <enum value="0x8042" name="GL_LUMINANCE16"/> <enum value="0x8042" name="GL_LUMINANCE16_EXT"/> <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/> <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/> <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/> <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/> <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/> <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/> <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/> <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/> <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/> <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/> <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/> <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/> <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/> <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/> <enum value="0x8049" name="GL_INTENSITY"/> <enum value="0x8049" name="GL_INTENSITY_EXT"/> <enum value="0x804A" name="GL_INTENSITY4"/> <enum value="0x804A" name="GL_INTENSITY4_EXT"/> <enum value="0x804B" name="GL_INTENSITY8"/> <enum value="0x804B" name="GL_INTENSITY8_EXT"/> <enum value="0x804C" name="GL_INTENSITY12"/> <enum value="0x804C" name="GL_INTENSITY12_EXT"/> <enum value="0x804D" name="GL_INTENSITY16"/> <enum value="0x804D" name="GL_INTENSITY16_EXT"/> <enum value="0x804E" name="GL_RGB2_EXT"/> <enum value="0x804F" name="GL_RGB4"/> <enum value="0x804F" name="GL_RGB4_EXT"/> <enum value="0x8050" name="GL_RGB5"/> <enum value="0x8050" name="GL_RGB5_EXT"/> <enum value="0x8051" name="GL_RGB8"/> <enum value="0x8051" name="GL_RGB8_EXT"/> <enum value="0x8051" name="GL_RGB8_OES"/> <enum value="0x8052" name="GL_RGB10"/> <enum value="0x8052" name="GL_RGB10_EXT"/> <enum value="0x8053" name="GL_RGB12"/> <enum value="0x8053" name="GL_RGB12_EXT"/> <enum value="0x8054" name="GL_RGB16"/> <enum value="0x8054" name="GL_RGB16_EXT"/> <enum value="0x8055" name="GL_RGBA2"/> <enum value="0x8055" name="GL_RGBA2_EXT"/> <enum value="0x8056" name="GL_RGBA4"/> <enum value="0x8056" name="GL_RGBA4_EXT"/> <enum value="0x8056" name="GL_RGBA4_OES"/> <enum value="0x8057" name="GL_RGB5_A1"/> <enum value="0x8057" name="GL_RGB5_A1_EXT"/> <enum value="0x8057" name="GL_RGB5_A1_OES"/> <enum value="0x8058" name="GL_RGBA8"/> <enum value="0x8058" name="GL_RGBA8_EXT"/> <enum value="0x8058" name="GL_RGBA8_OES"/> <enum value="0x8059" name="GL_RGB10_A2"/> <enum value="0x8059" name="GL_RGB10_A2_EXT"/> <enum value="0x805A" name="GL_RGBA12"/> <enum value="0x805A" name="GL_RGBA12_EXT"/> <enum value="0x805B" name="GL_RGBA16"/> <enum value="0x805B" name="GL_RGBA16_EXT"/> <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/> <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/> <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/> <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/> <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/> <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/> <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/> <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/> <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/> <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/> <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/> <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/> <enum value="0x8062" name="GL_REPLACE_EXT"/> <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/> <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/> <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/> <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/> <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/> <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/> <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/> <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/> <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/> <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/> <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/> <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/> <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/> <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/> <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/> <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/> <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/> <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/> <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/> <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/> <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/> <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/> <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/> <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/> <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/> <enum value="0x806F" name="GL_TEXTURE_3D"/> <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/> <enum value="0x806F" name="GL_TEXTURE_3D_OES"/> <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/> <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/> <enum value="0x8071" name="GL_TEXTURE_DEPTH"/> <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/> <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/> <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/> <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/> <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/> <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/> <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/> <enum value="0x8074" name="GL_VERTEX_ARRAY"/> <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/> <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/> <enum value="0x8075" name="GL_NORMAL_ARRAY"/> <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/> <enum value="0x8076" name="GL_COLOR_ARRAY"/> <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/> <enum value="0x8077" name="GL_INDEX_ARRAY"/> <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/> <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/> <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/> <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/> <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/> <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/> <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/> <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/> <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/> <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/> <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/> <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/> <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/> <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/> <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/> <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/> <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/> <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/> <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/> <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/> <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/> <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/> <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/> <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/> <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/> <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/> <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/> <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/> <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/> <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/> <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/> <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/> <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/> <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/> <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/> <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/> <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/> <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/> <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/> <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/> <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/> <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/> <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/> <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/> <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/> <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/> <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/> <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/> <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/> <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/> <enum value="0x8094" name="GL_INTERLACE_SGIX"/> <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/> <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/> <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/> <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/> <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/> <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/> <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/> <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/> <enum value="0x809D" name="GL_MULTISAMPLE"/> <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/> <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/> <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/> <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/> <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/> <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/> <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/> <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/> <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/> <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/> <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/> <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/> <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/> <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/> <enum value="0x80A1" name="GL_1PASS_EXT"/> <enum value="0x80A1" name="GL_1PASS_SGIS"/> <enum value="0x80A2" name="GL_2PASS_0_EXT"/> <enum value="0x80A2" name="GL_2PASS_0_SGIS"/> <enum value="0x80A3" name="GL_2PASS_1_EXT"/> <enum value="0x80A3" name="GL_2PASS_1_SGIS"/> <enum value="0x80A4" name="GL_4PASS_0_EXT"/> <enum value="0x80A4" name="GL_4PASS_0_SGIS"/> <enum value="0x80A5" name="GL_4PASS_1_EXT"/> <enum value="0x80A5" name="GL_4PASS_1_SGIS"/> <enum value="0x80A6" name="GL_4PASS_2_EXT"/> <enum value="0x80A6" name="GL_4PASS_2_SGIS"/> <enum value="0x80A7" name="GL_4PASS_3_EXT"/> <enum value="0x80A7" name="GL_4PASS_3_SGIS"/> <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/> <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/> <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/> <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/> <enum value="0x80A9" name="GL_SAMPLES"/> <enum value="0x80A9" name="GL_SAMPLES_ARB"/> <enum value="0x80A9" name="GL_SAMPLES_EXT"/> <enum value="0x80A9" name="GL_SAMPLES_SGIS"/> <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/> <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/> <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/> <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/> <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/> <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/> <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/> <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/> <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/> <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/> <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/> <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/> <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/> <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/> <enum value="0x80B1" name="GL_COLOR_MATRIX"/> <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/> <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/> <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/> <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/> <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/> <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/> <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/> <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/> <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/> <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/> <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/> <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/> <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/> <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/> <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/> <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/> <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/> <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/> <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/> <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/> <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/> <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/> <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/> <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/> <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/> <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/> </enums> <enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs"> <unused start="0x80C0" end="0x80C7" vendor="ZiiLabs"/> <enum value="0x80C8" name="GL_BLEND_DST_RGB"/> <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/> <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/> <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/> <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/> <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/> <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/> <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/> <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/> <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/> <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/> <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/> <enum value="0x80CC" name="GL_422_EXT"/> <enum value="0x80CD" name="GL_422_REV_EXT"/> <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/> <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/> </enums> <enums namespace="GL" start="0x80D0" end="0x80DF" vendor="SGI"> <enum value="0x80D0" name="GL_COLOR_TABLE"/> <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/> <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/> <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/> <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/> <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/> <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/> <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/> <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/> <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/> <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/> <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/> <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/> <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/> <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/> <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/> <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/> <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/> <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/> <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/> <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/> <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/> <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/> <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/> <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/> <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/> <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/> <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/> <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/> <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/> </enums> <enums namespace="GL" start="0x80E0" end="0x810F" vendor="MS"> <enum value="0x80E0" name="GL_BGR"/> <enum value="0x80E0" name="GL_BGR_EXT"/> <enum value="0x80E1" name="GL_BGRA"/> <enum value="0x80E1" name="GL_BGRA_EXT"/> <enum value="0x80E1" name="GL_BGRA_IMG"/> <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/> <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/> <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/> <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/> <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/> <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/> <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/> <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/> <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/> <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/> <enum value="0x80EA" name="GL_PHONG_WIN"/> <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/> <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/> <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/> <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB"/> <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB"/> <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/> <unused start="0x80F1" end="0x810F" vendor="MS"/> </enums> <enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI"> <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/> <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/> <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/> <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/> <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/> <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/> <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/> <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/> <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/> <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/> <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/> <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/> <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/> <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/> <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/> <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/> <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/> <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/> <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/> <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/> <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/> <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/> <enum value="0x8126" name="GL_POINT_SIZE_MIN"/> <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/> <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/> <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/> <enum value="0x8127" name="GL_POINT_SIZE_MAX"/> <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/> <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/> <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/> <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/> <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/> <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/> <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/> <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/> <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/> <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/> <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/> <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/> <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/> <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/> <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/> <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/> <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/> <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/> <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/> <enum value="0x812D" name="GL_CLAMP_TO_BORDER_OES"/> <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/> <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/> <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/> <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/> <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/> <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/> <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/> <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/> <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/> <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/> <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/> <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/> <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/> <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/> <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/> <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/> <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/> <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/> <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/> <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/> <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/> <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/> <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/> <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/> <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/> <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/> <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/> <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/> <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/> <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/> <enum value="0x8146" name="GL_FILTER4_SGIS"/> <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/> <enum value="0x8148" name="GL_SPRITE_SGIX"/> <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/> <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/> <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/> <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/> <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/> <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/> <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/> </enums> <enums namespace="GL" start="0x8150" end="0x816F" vendor="HP"> <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/> <enum value="0x8151" name="GL_CONSTANT_BORDER"/> <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/> <unused start="0x8152" vendor="HP" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/> <enum value="0x8153" name="GL_REPLICATE_BORDER"/> <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/> <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/> <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/> <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/> <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/> <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/> <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/> <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/> <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/> <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/> <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/> <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/> <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/> <enum value="0x815F" name="GL_CUBIC_HP"/> <enum value="0x8160" name="GL_AVERAGE_HP"/> <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/> <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/> <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/> <unused start="0x8164" vendor="HP"/> <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/> <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/> <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/> <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/> <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/> <unused start="0x816A" end="0x816F" vendor="HP"/> </enums> <enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI"> <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/> <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/> <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/> <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/> <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/> <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/> <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/> <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/> <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/> <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/> <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/> <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/> <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/> <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/> <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/> <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/> <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/> <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/> <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/> <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/> <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/> <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/> <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/> <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/> <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/> <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/> <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/> <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/> <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/> <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/> <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/> <enum value="0x8191" name="GL_GENERATE_MIPMAP"/> <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/> <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/> <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/> <unused start="0x8193" end="0x8193" comment="Incomplete extension SGIX_spotlight_cutoff"/> <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> --> <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/> <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/> <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/> <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/> <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/> <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/> <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/> <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/> <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/> <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/> <unused start="0x819E" end="0x81A4" comment="Private (internal) extension SGIX_igloo_interface"/> <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> --> <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> --> <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> --> <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> --> <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> --> <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> --> <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> --> <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/> <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/> <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/> <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/> <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/> <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/> <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/> <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/> <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/> <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/> <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/> <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/> <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/> <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/> <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/> <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/> <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/> <enum value="0x81AD" name="GL_IUI_V2F_EXT"/> <enum value="0x81AE" name="GL_IUI_V3F_EXT"/> <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/> <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/> <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/> <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/> <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/> <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/> <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/> <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/> <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/> <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/> <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/> <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/> <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/> <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/> <unused start="0x81BD" end="0x81C3" comment="Incomplete extension SGI_complex_type"/> <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> --> <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> --> <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> --> <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> --> <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> --> <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> --> <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> --> <unused start="0x81C4" end="0x81CA" comment="Incomplete extension SGI_fft"/> <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> --> <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> --> <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> --> <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> --> <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> --> <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> --> <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> --> <unused start="0x81CB" end="0x81CF" comment="Incomplete extension SGIX_nurbs_eval"/> <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> --> <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> --> <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> --> <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> --> <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> --> </enums> <enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN"> <unused start="0x81D0" end="0x81D1" vendor="SUN"/> <unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/> <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> --> <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> --> <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/> <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/> <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/> <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/> <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/> <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/> <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/> <unused start="0x81DB" end="0x81DF" vendor="SUN"/> </enums> <enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI"> <unused start="0x81E0" end="0x81EE" comment="Incomplete extension SGIX_nurbs_eval"/> <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> --> <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> --> <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> --> <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> --> <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> --> <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> --> <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> --> <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> --> <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> --> <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> --> <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> --> <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> --> <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> --> <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> --> <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> --> <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/> <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/> <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/> <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/> <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/> <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/> <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/> <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/> <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/> <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/> <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/> <enum value="0x81F9" name="GL_SINGLE_COLOR"/> <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/> <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/> <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/> <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/> <unused start="0x81FC" end="0x81FD" comment="Incomplete extension SGIX_fog_scale"/> <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> --> <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> --> <unused start="0x81FE" end="0x81FF" comment="Incomplete extension SGIX_fog_blend"/> <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> --> <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> --> </enums> <enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16"> <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/> <unused start="0x8201" end="0x820F" vendor="AMD"/> </enums> <enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB"> <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/> <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/> <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/> <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/> <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/> <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/> <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/> <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/> <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/> <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/> <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/> <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/> <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/> <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/> <enum value="0x821B" name="GL_MAJOR_VERSION"/> <enum value="0x821C" name="GL_MINOR_VERSION"/> <enum value="0x821D" name="GL_NUM_EXTENSIONS"/> <enum value="0x821E" name="GL_CONTEXT_FLAGS"/> <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/> <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/> <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/> <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS_EXT"/> <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/> <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/> <enum value="0x8222" name="GL_INDEX"/> <unused start="0x8223" vendor="ARB" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/> <unused start="0x8224" vendor="ARB" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/> <enum value="0x8225" name="GL_COMPRESSED_RED"/> <enum value="0x8226" name="GL_COMPRESSED_RG"/> <enum value="0x8227" name="GL_RG"/> <enum value="0x8227" name="GL_RG_EXT"/> <enum value="0x8228" name="GL_RG_INTEGER"/> <enum value="0x8229" name="GL_R8"/> <enum value="0x8229" name="GL_R8_EXT"/> <enum value="0x822A" name="GL_R16"/> <enum value="0x822A" name="GL_R16_EXT"/> <enum value="0x822B" name="GL_RG8"/> <enum value="0x822B" name="GL_RG8_EXT"/> <enum value="0x822C" name="GL_RG16"/> <enum value="0x822C" name="GL_RG16_EXT"/> <enum value="0x822D" name="GL_R16F"/> <enum value="0x822D" name="GL_R16F_EXT"/> <enum value="0x822E" name="GL_R32F"/> <enum value="0x822E" name="GL_R32F_EXT"/> <enum value="0x822F" name="GL_RG16F"/> <enum value="0x822F" name="GL_RG16F_EXT"/> <enum value="0x8230" name="GL_RG32F"/> <enum value="0x8230" name="GL_RG32F_EXT"/> <enum value="0x8231" name="GL_R8I"/> <enum value="0x8232" name="GL_R8UI"/> <enum value="0x8233" name="GL_R16I"/> <enum value="0x8234" name="GL_R16UI"/> <enum value="0x8235" name="GL_R32I"/> <enum value="0x8236" name="GL_R32UI"/> <enum value="0x8237" name="GL_RG8I"/> <enum value="0x8238" name="GL_RG8UI"/> <enum value="0x8239" name="GL_RG16I"/> <enum value="0x823A" name="GL_RG16UI"/> <enum value="0x823B" name="GL_RG32I"/> <enum value="0x823C" name="GL_RG32UI"/> <unused start="0x823D" end="0x823F" vendor="ARB"/> </enums> <enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16"> <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/> <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/> <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/> <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/> <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/> <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/> <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/> <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/> <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/> <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/> <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/> <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/> <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/> <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/> <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/> <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/> <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/> <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/> <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/> <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/> <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/> <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/> <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/> <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/> <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/> <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/> <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/> <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/> <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/> <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/> <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/> <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/> <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/> <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/> <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/> <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/> <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/> <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/> <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/> <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/> <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/> <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/> <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/> <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/> <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/> <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/> <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/> <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/> <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/> <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/> <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/> <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/> <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/> <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/> <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/> <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/> <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/> <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/> <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/> <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/> <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/> <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/> <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/> <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/> <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/> <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/> <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/> <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/> <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/> <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/> <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/> <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/> <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/> <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/> <enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version of EXT_separate_shader_objects"/> <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/> <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/> <enum value="0x825B" name="GL_MAX_VIEWPORTS"/> <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/> <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/> <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/> <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/> <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/> <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/> <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/> <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/> <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/> <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/> <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/> <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/> <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/> <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/> <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/> <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/> <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/> <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/> <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/> <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/> <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/> <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/> <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/> <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/> <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/> <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/> <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/> <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/> <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/> <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/> <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/> <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/> <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/> <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/> <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/> <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/> <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/> <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/> <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/> <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/> <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/> <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/> <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/> <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/> <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/> <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/> <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/> <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/> <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/> <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/> <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/> <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/> <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/> <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/> <enum value="0x827E" name="GL_MAX_WIDTH"/> <enum value="0x827F" name="GL_MAX_HEIGHT"/> <enum value="0x8280" name="GL_MAX_DEPTH"/> <enum value="0x8281" name="GL_MAX_LAYERS"/> <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/> <enum value="0x8283" name="GL_COLOR_COMPONENTS"/> <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/> <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/> <enum value="0x8286" name="GL_COLOR_RENDERABLE"/> <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/> <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/> <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/> <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/> <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/> <enum value="0x828C" name="GL_READ_PIXELS"/> <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/> <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/> <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/> <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/> <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/> <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/> <enum value="0x8293" name="GL_MIPMAP"/> <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/> <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/> <enum value="0x8296" name="GL_COLOR_ENCODING"/> <enum value="0x8297" name="GL_SRGB_READ"/> <enum value="0x8298" name="GL_SRGB_WRITE"/> <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/> <enum value="0x829A" name="GL_FILTER"/> <enum value="0x829B" name="GL_VERTEX_TEXTURE"/> <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/> <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/> <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/> <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/> <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/> <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/> <enum value="0x82A2" name="GL_TEXTURE_GATHER"/> <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/> <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/> <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/> <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/> <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/> <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/> <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/> <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/> <unused start="0x82AB" vendor="ARB"/> <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/> <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/> <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/> <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/> </enums> <enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10"> <unused start="0x82B0" vendor="ARB"/> <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/> <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/> <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/> <enum value="0x82B4" name="GL_CLEAR_BUFFER"/> <enum value="0x82B5" name="GL_TEXTURE_VIEW"/> <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/> <enum value="0x82B7" name="GL_FULL_SUPPORT"/> <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/> <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/> <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/> <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/> <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/> <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/> <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/> <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/> <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/> <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/> <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/> <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/> <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/> <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/> <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/> <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/> <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/> <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/> <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/> <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/> <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/> <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/> <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/> <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/> <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/> <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/> <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/> <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/> <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/> <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/> <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/> <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/> <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/> <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/> <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/> <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/> <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/> <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/> <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/> <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/> <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/> <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/> <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/> <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/> <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/> <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/> <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/> <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/> <enum value="0x82E0" name="GL_BUFFER"/> <enum value="0x82E0" name="GL_BUFFER_KHR"/> <enum value="0x82E1" name="GL_SHADER"/> <enum value="0x82E1" name="GL_SHADER_KHR"/> <enum value="0x82E2" name="GL_PROGRAM"/> <enum value="0x82E2" name="GL_PROGRAM_KHR"/> <enum value="0x82E3" name="GL_QUERY"/> <enum value="0x82E3" name="GL_QUERY_KHR"/> <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/> <enum value="0x82E4" name="GL_PROGRAM_PIPELINE_KHR"/> <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/> <enum value="0x82E6" name="GL_SAMPLER"/> <enum value="0x82E6" name="GL_SAMPLER_KHR"/> <enum value="0x82E7" name="GL_DISPLAY_LIST"/> <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/> <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/> <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/> <enum value="0x82EA" name="GL_QUERY_TARGET"/> <!-- 0x82EB = GL_TEXTURE_BINDING was removed in GL 4.5 and ARB_direct_state_access in February 2015 after determining it was not well defined or implementable. --> <unused start="0x82EB" vendor="ARB" comment="Reserved. Formerly used for GL_TEXTURE_BINDING."/> <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/> <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/> <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB"/> <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB"/> <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/> <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/> <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/> <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/> <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/> <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/> <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/> <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/> <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/> <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/> <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/> <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/> <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/> <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/> <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/> <unused start="0x82FD" end="0x830F" vendor="ARB"/> </enums> <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI"> <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/> <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/> <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/> <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/> <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/> <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/> <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/> <unused start="0x8317" comment="Incomplete extension SGIX_color_matrix_accuracy"/> <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> --> <enum value="0x8318" name="GL_YCRCB_SGIX"/> <enum value="0x8319" name="GL_YCRCBA_SGIX"/> <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/> <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/> <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/> <enum value="0x831D" name="GL_SLIM8U_SGIX"/> <enum value="0x831E" name="GL_SLIM10U_SGIX"/> <enum value="0x831F" name="GL_SLIM12S_SGIX"/> <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/> <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/> <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/> <unused start="0x8323" end="0x8328" comment="Incomplete extension SGIX_fog_layers"/> <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> --> <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> --> <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> --> <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> --> <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> --> <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> --> <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/> <unused start="0x832A" comment="Incomplete extension SGIX_texture_phase"/> <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> --> <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/> <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/> <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/> <unused start="0x832E" end="0x832F" comment="Incomplete extension SGIX_texture_mipmap_anisotropic"/> <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> --> <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> --> </enums> <enums namespace="GL" start="0x8330" end="0x833F" vendor="SUN"> <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/> <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/> <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/> <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/> <enum value="0x8334" name="GL_CUBIC_EXT"/> <enum value="0x8335" name="GL_AVERAGE_EXT"/> <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/> <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/> <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/> <unused start="0x8339" end="0x833F" vendor="SUN"/> </enums> <enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI"> <unused start="0x8340" end="0x8348" comment="Incomplete extension SGIX_cube_map"/> <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> --> <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> --> <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> --> <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> --> <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> --> <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> --> <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> --> <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> --> <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> --> <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/> <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/> <!-- Unfortunately, there was a collision promoting to EXT from SGIX. Use fog_coord's value of 0x8452 instead of the old assigned FRAGMENT_DEPTH_EXT (0x834B). --> <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/> <enum value="0x834D" name="GL_ATTENUATION_EXT"/> <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/> <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/> <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/> <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/> <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/> <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/> <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/> <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/> <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/> <unused start="0x8357" end="0x8359" comment="Incomplete extension SGIX_pixel_texture_bits"/> <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> --> <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> --> <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> --> <unused start="0x835A" comment="Incomplete extension SGIX_pixel_texture_lod"/> <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> --> <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/> <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/> <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/> <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/> <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/> <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/> <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/> <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/> <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/> <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/> <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/> <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/> <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/> <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/> <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/> <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/> <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/> <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/> <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/> <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/> <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/> <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/> <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/> <unused start="0x836C" end="0x836E" comment="Incomplete extension SGIX_fog_texture"/> <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> --> <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> --> <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> --> <unused start="0x836F" comment="Incomplete extension SGIX_fog_factor_to_alpha"/> <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> --> </enums> <enums namespace="GL" start="0x8370" end="0x837F" vendor="HP"> <!-- NOTE: IBM is using values in this range, because of a bobble when an employee left DEC for IBM at the same time as they were assigned the range. their registry became inconsistent. It's unknown whether HP has any conflicts. They have never reported using any values in this range. Lesson: assigned ranges belong to vendors, not engineers! --> <enum value="0x8370" name="GL_MIRRORED_REPEAT"/> <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/> <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/> <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/> <unused start="0x8371" end="0x837F" vendor="HP"/> </enums> <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM"> <unused start="0x8380" end="0x839F" vendor="IBM"/> </enums> <enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3"> <enum value="0x83A0" name="GL_RGB_S3TC"/> <enum value="0x83A1" name="GL_RGB4_S3TC"/> <enum value="0x83A2" name="GL_RGBA_S3TC"/> <enum value="0x83A3" name="GL_RGBA4_S3TC"/> <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/> <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/> <unused start="0x83A6" end="0x83BF" vendor="S3"/> </enums> <enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed"> <unused start="0x83C0" end="0x83CA" comment="Withdrawn extension SGIS_multitexture"/> <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> --> <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> --> <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> --> <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> --> <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> --> <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> --> <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> --> <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> --> <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> --> <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> --> <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> --> <unused start="0x83CB" end="0x83E5" vendor="SGI"/> <unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/> <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> --> <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> --> <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> --> <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> --> <unused start="0x83EA" end="0x83EC" comment="Incomplete extension SGIX_bali_r_instruments"/> <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> --> <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> --> <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> --> <unused start="0x83ED" comment="Incomplete extension SGIX_occlusion_instrument"/> <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> --> <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/> <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/> </enums> <enums namespace="GL" start="0x83F0" end="0x83FF" vendor="INTEL"> <!-- This block was reclaimed from NTP, who never shipped it, and reassigned to Intel. --> <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/> <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/> <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/> <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/> <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/> <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/> <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/> <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/> <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/> <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/> <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/> <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/> <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/> <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/> <unused start="0x83FC" end="0x83FE" vendor="INTEL"/> <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/> </enums> <enums namespace="GL" start="0x8400" end="0x846F" vendor="SGI"> <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/> <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/> <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/> <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/> <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/> <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/> <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/> <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/> <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/> <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/> <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/> <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/> <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/> <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/> <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/> <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/> <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/> <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/> <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/> <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/> <unused start="0x8414" end="0x842D" vendor="SGI"/> <enum value="0x842E" name="GL_PACK_RESAMPLE_SGIX" comment="Formerly 0x842C in SGI specfile"/> <enum value="0x842F" name="GL_UNPACK_RESAMPLE_SGIX" comment="Formerly 0x842D in SGI specfile"/> <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX" comment="Formerly 0x8430 in SGI specfile"/> <unused start="0x8431" end="0x8432" vendor="SGI"/> <enum value="0x8433" name="GL_RESAMPLE_REPLICATE_SGIX" comment="Formerly 0x842E in SGI specfile"/> <enum value="0x8434" name="GL_RESAMPLE_ZERO_FILL_SGIX" comment="Formerly 0x842F in SGI specfile"/> <unused start="0x8435" vendor="SGI"/> <!-- Incomplete extension SGIX_fragment_lighting --> <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> --> <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> --> <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> --> <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> --> <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> --> <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> --> <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> --> <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> --> <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> --> <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> --> <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> --> <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> --> <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> --> <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> --> <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> --> <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> --> <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> --> <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> --> <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> --> <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> --> <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/> <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/> <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/> <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/> <unused start="0x844D" vendor="SGI"/> <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/> <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/> <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/> <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/> <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/> <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/> <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/> <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/> <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/> <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/> <unused start="0x8448" end="0x8449" comment="Incomplete extension SGIX_fragment_lighting"/> <unused start="0x844A" end="0x844C" comment="Incomplete extension SGIX_bali_timer_instruments"/> <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> --> <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> --> <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> --> <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/> <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/> <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/> <!-- 0x8450-0x845F range brokered for Id Software --> <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/> <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/> <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/> <enum value="0x8451" name="GL_FOG_COORDINATE"/> <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/> <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/> <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/> <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/> <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/> <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/> <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/> <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/> <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/> <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/> <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/> <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/> <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/> <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/> <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/> <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/> <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/> <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/> <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/> <enum value="0x8458" name="GL_COLOR_SUM"/> <enum value="0x8458" name="GL_COLOR_SUM_ARB"/> <enum value="0x8458" name="GL_COLOR_SUM_EXT"/> <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/> <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/> <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/> <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/> <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/> <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/> <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/> <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/> <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/> <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/> <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/> <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/> <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/> <unused start="0x8460" end="0x846B" comment="Incomplete extension SGIX_icc_texture"/> <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> --> <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> --> <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> --> <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> --> <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> --> <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> --> <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> --> <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> --> <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> --> <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> --> <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> --> <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> --> <unused start="0x846C" vendor="SGI"/> <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/> <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/> <unused start="0x846F" vendor="SGI"/> </enums> <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD"> <unused start="0x8470" end="0x848F" vendor="AMD"/> </enums> <enums namespace="GL" start="0x8490" end="0x849F" vendor="REND"> <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/> <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/> <unused start="0x8492" end="0x849F" vendor="REND"/> </enums> <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD"> <unused start="0x84A0" end="0x84BF" vendor="AMD"/> </enums> <enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB"> <enum value="0x84C0" name="GL_TEXTURE0"/> <enum value="0x84C0" name="GL_TEXTURE0_ARB"/> <enum value="0x84C1" name="GL_TEXTURE1"/> <enum value="0x84C1" name="GL_TEXTURE1_ARB"/> <enum value="0x84C2" name="GL_TEXTURE2"/> <enum value="0x84C2" name="GL_TEXTURE2_ARB"/> <enum value="0x84C3" name="GL_TEXTURE3"/> <enum value="0x84C3" name="GL_TEXTURE3_ARB"/> <enum value="0x84C4" name="GL_TEXTURE4"/> <enum value="0x84C4" name="GL_TEXTURE4_ARB"/> <enum value="0x84C5" name="GL_TEXTURE5"/> <enum value="0x84C5" name="GL_TEXTURE5_ARB"/> <enum value="0x84C6" name="GL_TEXTURE6"/> <enum value="0x84C6" name="GL_TEXTURE6_ARB"/> <enum value="0x84C7" name="GL_TEXTURE7"/> <enum value="0x84C7" name="GL_TEXTURE7_ARB"/> <enum value="0x84C8" name="GL_TEXTURE8"/> <enum value="0x84C8" name="GL_TEXTURE8_ARB"/> <enum value="0x84C9" name="GL_TEXTURE9"/> <enum value="0x84C9" name="GL_TEXTURE9_ARB"/> <enum value="0x84CA" name="GL_TEXTURE10"/> <enum value="0x84CA" name="GL_TEXTURE10_ARB"/> <enum value="0x84CB" name="GL_TEXTURE11"/> <enum value="0x84CB" name="GL_TEXTURE11_ARB"/> <enum value="0x84CC" name="GL_TEXTURE12"/> <enum value="0x84CC" name="GL_TEXTURE12_ARB"/> <enum value="0x84CD" name="GL_TEXTURE13"/> <enum value="0x84CD" name="GL_TEXTURE13_ARB"/> <enum value="0x84CE" name="GL_TEXTURE14"/> <enum value="0x84CE" name="GL_TEXTURE14_ARB"/> <enum value="0x84CF" name="GL_TEXTURE15"/> <enum value="0x84CF" name="GL_TEXTURE15_ARB"/> <enum value="0x84D0" name="GL_TEXTURE16"/> <enum value="0x84D0" name="GL_TEXTURE16_ARB"/> <enum value="0x84D1" name="GL_TEXTURE17"/> <enum value="0x84D1" name="GL_TEXTURE17_ARB"/> <enum value="0x84D2" name="GL_TEXTURE18"/> <enum value="0x84D2" name="GL_TEXTURE18_ARB"/> <enum value="0x84D3" name="GL_TEXTURE19"/> <enum value="0x84D3" name="GL_TEXTURE19_ARB"/> <enum value="0x84D4" name="GL_TEXTURE20"/> <enum value="0x84D4" name="GL_TEXTURE20_ARB"/> <enum value="0x84D5" name="GL_TEXTURE21"/> <enum value="0x84D5" name="GL_TEXTURE21_ARB"/> <enum value="0x84D6" name="GL_TEXTURE22"/> <enum value="0x84D6" name="GL_TEXTURE22_ARB"/> <enum value="0x84D7" name="GL_TEXTURE23"/> <enum value="0x84D7" name="GL_TEXTURE23_ARB"/> <enum value="0x84D8" name="GL_TEXTURE24"/> <enum value="0x84D8" name="GL_TEXTURE24_ARB"/> <enum value="0x84D9" name="GL_TEXTURE25"/> <enum value="0x84D9" name="GL_TEXTURE25_ARB"/> <enum value="0x84DA" name="GL_TEXTURE26"/> <enum value="0x84DA" name="GL_TEXTURE26_ARB"/> <enum value="0x84DB" name="GL_TEXTURE27"/> <enum value="0x84DB" name="GL_TEXTURE27_ARB"/> <enum value="0x84DC" name="GL_TEXTURE28"/> <enum value="0x84DC" name="GL_TEXTURE28_ARB"/> <enum value="0x84DD" name="GL_TEXTURE29"/> <enum value="0x84DD" name="GL_TEXTURE29_ARB"/> <enum value="0x84DE" name="GL_TEXTURE30"/> <enum value="0x84DE" name="GL_TEXTURE30_ARB"/> <enum value="0x84DF" name="GL_TEXTURE31"/> <enum value="0x84DF" name="GL_TEXTURE31_ARB"/> <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/> <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/> <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/> <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/> <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/> <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/> <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/> <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/> <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/> <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/> <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/> <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/> <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/> <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/> <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/> <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/> <enum value="0x84E7" name="GL_SUBTRACT"/> <enum value="0x84E7" name="GL_SUBTRACT_ARB"/> <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/> <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/> <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/> <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/> <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/> <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/> <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/> <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/> <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/> <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/> <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/> <enum value="0x84ED" name="GL_COMPRESSED_RGB"/> <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/> <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/> <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/> <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/> <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/> </enums> <enums namespace="GL" start="0x84F0" end="0x855F" vendor="NV"> <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/> <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/> <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/> <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/> <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/> <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/> <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/> <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/> <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/> <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/> <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/> <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/> <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/> <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/> <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/> <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/> <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/> <enum value="0x84F9" name="GL_DEPTH_STENCIL"/> <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/> <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/> <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/> <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/> <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/> <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/> <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/> <unused start="0x84FB" end="0x84FC" vendor="NV"/> <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/> <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/> <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/> <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/> <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/> <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/> <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/> <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/> <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/> <enum value="0x8503" name="GL_COMBINE4_NV"/> <enum value="0x8504" name="GL_MAX_SHININESS_NV"/> <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/> <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/> <enum value="0x8507" name="GL_INCR_WRAP"/> <enum value="0x8507" name="GL_INCR_WRAP_EXT"/> <enum value="0x8507" name="GL_INCR_WRAP_OES"/> <enum value="0x8508" name="GL_DECR_WRAP"/> <enum value="0x8508" name="GL_DECR_WRAP_EXT"/> <enum value="0x8508" name="GL_DECR_WRAP_OES"/> <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/> <enum value="0x850A" name="GL_MODELVIEW1_ARB"/> <enum value="0x850A" name="GL_MODELVIEW1_EXT"/> <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/> <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/> <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/> <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/> <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/> <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/> <enum value="0x8511" name="GL_NORMAL_MAP"/> <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/> <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/> <enum value="0x8511" name="GL_NORMAL_MAP_NV"/> <enum value="0x8511" name="GL_NORMAL_MAP_OES"/> <enum value="0x8512" name="GL_REFLECTION_MAP"/> <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/> <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/> <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/> <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/> <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/> <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/> <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/> <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/> <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/> <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/> <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/> <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/> <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/> <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/> <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/> <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/> <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/> <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/> <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/> <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/> <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/> <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/> <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/> <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/> <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/> <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/> <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/> <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/> <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/> <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/> <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/> <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/> <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/> <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/> <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/> <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/> <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/> <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/> <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/> <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/> <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/> <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/> <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/> <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/> <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/> <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/> <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/> <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/> <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/> <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/> <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/> <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/> <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/> <enum value="0x8523" name="GL_VARIABLE_A_NV"/> <enum value="0x8524" name="GL_VARIABLE_B_NV"/> <enum value="0x8525" name="GL_VARIABLE_C_NV"/> <enum value="0x8526" name="GL_VARIABLE_D_NV"/> <enum value="0x8527" name="GL_VARIABLE_E_NV"/> <enum value="0x8528" name="GL_VARIABLE_F_NV"/> <enum value="0x8529" name="GL_VARIABLE_G_NV"/> <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/> <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/> <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/> <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/> <enum value="0x852E" name="GL_SPARE0_NV"/> <enum value="0x852F" name="GL_SPARE1_NV"/> <enum value="0x8530" name="GL_DISCARD_NV"/> <enum value="0x8531" name="GL_E_TIMES_F_NV"/> <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/> <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/> <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/> <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/> <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/> <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/> <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/> <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/> <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/> <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/> <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/> <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/> <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/> <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/> <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/> <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/> <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/> <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/> <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/> <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/> <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/> <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/> <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/> <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/> <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/> <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/> <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/> <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/> <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/> <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/> <enum value="0x8550" name="GL_COMBINER0_NV"/> <enum value="0x8551" name="GL_COMBINER1_NV"/> <enum value="0x8552" name="GL_COMBINER2_NV"/> <enum value="0x8553" name="GL_COMBINER3_NV"/> <enum value="0x8554" name="GL_COMBINER4_NV"/> <enum value="0x8555" name="GL_COMBINER5_NV"/> <enum value="0x8556" name="GL_COMBINER6_NV"/> <enum value="0x8557" name="GL_COMBINER7_NV"/> <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/> <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/> <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/> <enum value="0x855B" name="GL_EYE_RADIAL_NV"/> <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/> <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/> <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/> <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/> </enums> <enums namespace="GL" start="0x8560" end="0x856F" vendor="ZiiLabs"> <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/> <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/> <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/> <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/> <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/> <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/> <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/> <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/> <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/> <unused start="0x8569" end="0x856F" vendor="ZiiLabs"/> </enums> <enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV"> <enum value="0x8570" name="GL_COMBINE"/> <enum value="0x8570" name="GL_COMBINE_ARB"/> <enum value="0x8570" name="GL_COMBINE_EXT"/> <enum value="0x8571" name="GL_COMBINE_RGB"/> <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/> <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/> <enum value="0x8572" name="GL_COMBINE_ALPHA"/> <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/> <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/> <enum value="0x8573" name="GL_RGB_SCALE"/> <enum value="0x8573" name="GL_RGB_SCALE_ARB"/> <enum value="0x8573" name="GL_RGB_SCALE_EXT"/> <enum value="0x8574" name="GL_ADD_SIGNED"/> <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/> <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/> <enum value="0x8575" name="GL_INTERPOLATE"/> <enum value="0x8575" name="GL_INTERPOLATE_ARB"/> <enum value="0x8575" name="GL_INTERPOLATE_EXT"/> <enum value="0x8576" name="GL_CONSTANT"/> <enum value="0x8576" name="GL_CONSTANT_ARB"/> <enum value="0x8576" name="GL_CONSTANT_EXT"/> <enum value="0x8576" name="GL_CONSTANT_NV"/> <enum value="0x8577" name="GL_PRIMARY_COLOR"/> <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/> <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/> <enum value="0x8578" name="GL_PREVIOUS"/> <enum value="0x8578" name="GL_PREVIOUS_ARB"/> <enum value="0x8578" name="GL_PREVIOUS_EXT"/> <unused start="0x8579" end="0x857F" comment="Additional combiner enums only"/> <enum value="0x8580" name="GL_SOURCE0_RGB"/> <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/> <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/> <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/> <enum value="0x8581" name="GL_SOURCE1_RGB"/> <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/> <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/> <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/> <enum value="0x8582" name="GL_SOURCE2_RGB"/> <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/> <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/> <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/> <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/> <unused start="0x8584" end="0x8587" comment="Additional combiner enums only"/> <enum value="0x8588" name="GL_SOURCE0_ALPHA"/> <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/> <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/> <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/> <enum value="0x8589" name="GL_SOURCE1_ALPHA"/> <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/> <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/> <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/> <enum value="0x858A" name="GL_SOURCE2_ALPHA"/> <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/> <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/> <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/> <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/> <unused start="0x858C" end="0x858F" comment="Additional combiner enums only"/> <enum value="0x8590" name="GL_OPERAND0_RGB"/> <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/> <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/> <enum value="0x8591" name="GL_OPERAND1_RGB"/> <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/> <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/> <enum value="0x8592" name="GL_OPERAND2_RGB"/> <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/> <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/> <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/> <unused start="0x8594" end="0x8597" comment="Additional combiner enums only"/> <enum value="0x8598" name="GL_OPERAND0_ALPHA"/> <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/> <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/> <enum value="0x8599" name="GL_OPERAND1_ALPHA"/> <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/> <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/> <enum value="0x859A" name="GL_OPERAND2_ALPHA"/> <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/> <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/> <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/> <unused start="0x859C" end="0x859F" comment="Additional combiner enums only"/> </enums> <enums namespace="GL" start="0x85A0" end="0x85AF" vendor="SGI"> <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/> <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/> <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/> <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/> <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/> <unused start="0x85A5" end="0x85AD" comment="Incomplete extension SGIS_color_range"/> <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> --> <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> --> <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> --> <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> --> <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> --> <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> --> <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> --> <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> --> <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> --> <enum value="0x85AE" name="GL_PERTURB_EXT"/> <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/> </enums> <enums namespace="GL" start="0x85B0" end="0x85BF" vendor="APPLE"> <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/> <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/> <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/> <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/> <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/> <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/> <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/> <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/> <unused start="0x85B6" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/> <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> --> <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/> <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/> <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/> <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/> <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/> <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/> <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/> <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/> <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/> <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/> <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/> </enums> <enums namespace="GL" start="0x85C0" end="0x85CF" vendor="SUN"> <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/> <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/> <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/> <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/> <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/> <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/> <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/> <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/> <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/> <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/> <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/> <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/> <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/> <unused start="0x85CD" end="0x85CF" vendor="SUN"/> </enums> <enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk"> <unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/> <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> --> <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> --> <unused start="0x85D2" end="0x85DF" vendor="ZiiLabs"/> </enums> <enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI"> <unused start="0x85E0" end="0x85FB" comment="Incomplete extension SGIX_texture_range"/> <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> --> <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> --> <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> --> <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> --> <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> --> <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> --> <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> --> <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> --> <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> --> <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> --> <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> --> <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> --> <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> --> <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> --> <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> --> <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> --> <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> --> <unused start="0x85FC" end="0x85FF" vendor="SGI"/> </enums> <enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN"> <unused start="0x8600" end="0x8613" vendor="SUN"/> <enum value="0x8614" name="GL_QUAD_MESH_SUN"/> <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/> <unused start="0x8614" end="0x861F" vendor="SUN"/> </enums> <enums namespace="GL" start="0x8620" end="0x867F" vendor="NV"> <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/> <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/> <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/> <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/> <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/> <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/> <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/> <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/> <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/> <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/> <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/> <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/> <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/> <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/> <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/> <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/> <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/> <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/> <enum value="0x862A" name="GL_IDENTITY_NV"/> <enum value="0x862B" name="GL_INVERSE_NV"/> <enum value="0x862C" name="GL_TRANSPOSE_NV"/> <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/> <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/> <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/> <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/> <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/> <enum value="0x8630" name="GL_MATRIX0_NV"/> <enum value="0x8631" name="GL_MATRIX1_NV"/> <enum value="0x8632" name="GL_MATRIX2_NV"/> <enum value="0x8633" name="GL_MATRIX3_NV"/> <enum value="0x8634" name="GL_MATRIX4_NV"/> <enum value="0x8635" name="GL_MATRIX5_NV"/> <enum value="0x8636" name="GL_MATRIX6_NV"/> <enum value="0x8637" name="GL_MATRIX7_NV"/> <unused start="0x8638" end="0x863F" comment="Reserved for MATRIX{8-15}_NV"/> <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> --> <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> --> <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> --> <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> --> <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> --> <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> --> <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> --> <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> --> <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/> <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/> <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/> <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/> <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/> <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/> <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/> <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/> <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/> <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/> <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/> <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/> <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/> <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/> <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/> <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/> <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/> <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/> <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/> <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/> <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/> <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/> <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/> <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/> <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/> <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/> <enum value="0x864F" name="GL_DEPTH_CLAMP"/> <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/> <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/> <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/> <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/> <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/> <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/> <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/> <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/> <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/> <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/> <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/> <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/> <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/> <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/> <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/> <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/> <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/> <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/> <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/> <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/> <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/> <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/> <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/> <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/> <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/> <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/> <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/> <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/> <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/> <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/> <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/> <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/> <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/> <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/> <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/> <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/> <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/> <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/> <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/> <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/> <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/> <enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_MAP2_VERTEX_ATTRIB7_4_NV"/> <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/> <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/> <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/> <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/> <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/> <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/> <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/> <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/> </enums> <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion"> <unused start="0x8680" end="0x869F" vendor="Pixelfusion"/> </enums> <enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB"> <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/> <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/> <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/> <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/> <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/> <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/> <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/> <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/> <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/> <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/> <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/> <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/> <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/> <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/> <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/> <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/> <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/> <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/> <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/> <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/> <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/> <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/> <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/> <enum value="0x86AE" name="GL_DOT3_RGB"/> <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/> <enum value="0x86AF" name="GL_DOT3_RGBA"/> <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/> <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/> </enums> <enums namespace="GL" start="0x86B0" end="0x86BF" vendor="3DFX"> <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/> <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/> <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/> <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/> <enum value="0x86B4" name="GL_SAMPLES_3DFX"/> <unused start="0x86B5" end="0x86BF" vendor="3DFX"/> </enums> <enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV"> <enum value="0x86C0" name="GL_EVAL_2D_NV"/> <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/> <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/> <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/> <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/> <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/> <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/> <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/> <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/> <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/> <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/> <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/> <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/> <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/> <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/> <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/> <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/> <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/> <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/> <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/> <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/> <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/> <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/> <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/> <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/> <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/> <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/> <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/> <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/> <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/> <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/> <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/> <enum value="0x86E0" name="GL_CULL_MODES_NV"/> <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/> <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/> <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/> <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/> <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/> <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/> <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/> <enum value="0x86E5" name="GL_CONST_EYE_NV"/> <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/> <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/> <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/> <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/> <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/> <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/> <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/> <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/> <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/> <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/> <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/> <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/> <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/> <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/> <enum value="0x86F4" name="GL_HILO_NV"/> <enum value="0x86F5" name="GL_DSDT_NV"/> <enum value="0x86F6" name="GL_DSDT_MAG_NV"/> <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/> <enum value="0x86F8" name="GL_HILO16_NV"/> <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/> <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/> <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/> <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/> <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/> <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/> <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/> <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/> <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/> <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/> <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/> <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/> <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/> <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/> <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/> <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/> <enum value="0x8709" name="GL_DSDT8_NV"/> <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/> <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/> <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/> <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/> <enum value="0x870E" name="GL_HI_SCALE_NV"/> <enum value="0x870F" name="GL_LO_SCALE_NV"/> <enum value="0x8710" name="GL_DS_SCALE_NV"/> <enum value="0x8711" name="GL_DT_SCALE_NV"/> <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/> <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/> <enum value="0x8714" name="GL_HI_BIAS_NV"/> <enum value="0x8715" name="GL_LO_BIAS_NV"/> <enum value="0x8716" name="GL_DS_BIAS_NV"/> <enum value="0x8717" name="GL_DT_BIAS_NV"/> <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/> <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/> <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/> <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/> <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/> <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/> <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/> <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/> </enums> <enums namespace="GL" start="0x8720" end="0x873F" vendor="ARB"> <unused start="0x8720" end="0x8721" comment="MODELVIEW0/1 already exist"/> <enum value="0x8722" name="GL_MODELVIEW2_ARB"/> <enum value="0x8723" name="GL_MODELVIEW3_ARB"/> <enum value="0x8724" name="GL_MODELVIEW4_ARB"/> <enum value="0x8725" name="GL_MODELVIEW5_ARB"/> <enum value="0x8726" name="GL_MODELVIEW6_ARB"/> <enum value="0x8727" name="GL_MODELVIEW7_ARB"/> <enum value="0x8728" name="GL_MODELVIEW8_ARB"/> <enum value="0x8729" name="GL_MODELVIEW9_ARB"/> <enum value="0x872A" name="GL_MODELVIEW10_ARB"/> <enum value="0x872B" name="GL_MODELVIEW11_ARB"/> <enum value="0x872C" name="GL_MODELVIEW12_ARB"/> <enum value="0x872D" name="GL_MODELVIEW13_ARB"/> <enum value="0x872E" name="GL_MODELVIEW14_ARB"/> <enum value="0x872F" name="GL_MODELVIEW15_ARB"/> <enum value="0x8730" name="GL_MODELVIEW16_ARB"/> <enum value="0x8731" name="GL_MODELVIEW17_ARB"/> <enum value="0x8732" name="GL_MODELVIEW18_ARB"/> <enum value="0x8733" name="GL_MODELVIEW19_ARB"/> <enum value="0x8734" name="GL_MODELVIEW20_ARB"/> <enum value="0x8735" name="GL_MODELVIEW21_ARB"/> <enum value="0x8736" name="GL_MODELVIEW22_ARB"/> <enum value="0x8737" name="GL_MODELVIEW23_ARB"/> <enum value="0x8738" name="GL_MODELVIEW24_ARB"/> <enum value="0x8739" name="GL_MODELVIEW25_ARB"/> <enum value="0x873A" name="GL_MODELVIEW26_ARB"/> <enum value="0x873B" name="GL_MODELVIEW27_ARB"/> <enum value="0x873C" name="GL_MODELVIEW28_ARB"/> <enum value="0x873D" name="GL_MODELVIEW29_ARB"/> <enum value="0x873E" name="GL_MODELVIEW30_ARB"/> <enum value="0x873F" name="GL_MODELVIEW31_ARB"/> </enums> <enums namespace="GL" start="0x8740" end="0x874F" vendor="AMD"> <enum value="0x8740" name="GL_DOT3_RGB_EXT"/> <enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_RGB_EXT"/> <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/> <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse of GL_DOT3_RGBA_EXT"/> <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/> <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/> <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/> <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/> <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/> <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/> <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/> <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/> <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/> <unused start="0x8747" end="0x8749" vendor="AMD"/> <enum value="0x874A" name="GL_SET_AMD"/> <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/> <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/> <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/> <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/> <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/> </enums> <enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA"> <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/> <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/> <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/> <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/> <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/> <enum value="0x8755" name="GL_TRACE_MASK_MESA"/> <enum value="0x8756" name="GL_TRACE_NAME_MESA"/> <enum value="0x8757" name="GL_YCBCR_MESA"/> <enum value="0x8758" name="GL_PACK_INVERT_MESA"/> <enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_1D_STACK_MESAX"/> <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/> <enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_2D_STACK_MESAX"/> <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/> <enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PROXY_TEXTURE_1D_STACK_MESAX"/> <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/> <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/> <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/> <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/> <unused start="0x875F" vendor="MESA"/> </enums> <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD"> <enum value="0x8760" name="GL_STATIC_ATI"/> <enum value="0x8761" name="GL_DYNAMIC_ATI"/> <enum value="0x8762" name="GL_PRESERVE_ATI"/> <enum value="0x8763" name="GL_DISCARD_ATI"/> <enum value="0x8764" name="GL_BUFFER_SIZE"/> <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/> <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/> <enum value="0x8765" name="GL_BUFFER_USAGE"/> <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/> <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/> <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/> <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/> <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/> <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/> <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/> <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/> <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/> <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/> <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/> <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/> <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/> <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/> <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/> <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/> <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/> <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/> <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/> <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/> <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/> <enum value="0x8779" name="GL_DUDV_ATI"/> <enum value="0x877A" name="GL_DU8DV8_ATI"/> <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/> <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/> <unused start="0x877D" end="0x877F" vendor="AMD"/> <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/> <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/> <enum value="0x8782" name="GL_OP_INDEX_EXT"/> <enum value="0x8783" name="GL_OP_NEGATE_EXT"/> <enum value="0x8784" name="GL_OP_DOT3_EXT"/> <enum value="0x8785" name="GL_OP_DOT4_EXT"/> <enum value="0x8786" name="GL_OP_MUL_EXT"/> <enum value="0x8787" name="GL_OP_ADD_EXT"/> <enum value="0x8788" name="GL_OP_MADD_EXT"/> <enum value="0x8789" name="GL_OP_FRAC_EXT"/> <enum value="0x878A" name="GL_OP_MAX_EXT"/> <enum value="0x878B" name="GL_OP_MIN_EXT"/> <enum value="0x878C" name="GL_OP_SET_GE_EXT"/> <enum value="0x878D" name="GL_OP_SET_LT_EXT"/> <enum value="0x878E" name="GL_OP_CLAMP_EXT"/> <enum value="0x878F" name="GL_OP_FLOOR_EXT"/> <enum value="0x8790" name="GL_OP_ROUND_EXT"/> <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/> <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/> <enum value="0x8793" name="GL_OP_POWER_EXT"/> <enum value="0x8794" name="GL_OP_RECIP_EXT"/> <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/> <enum value="0x8796" name="GL_OP_SUB_EXT"/> <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/> <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/> <enum value="0x8799" name="GL_OP_MOV_EXT"/> <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/> <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/> <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/> <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/> <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/> <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/> <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/> <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/> <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/> <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/> <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/> <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/> <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/> <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/> <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/> <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/> <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/> <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/> <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/> <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/> <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/> <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/> <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/> <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/> <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/> <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/> <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/> <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/> <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/> <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/> <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/> <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/> <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/> <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/> <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/> <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/> <enum value="0x87BE" name="GL_SCALAR_EXT"/> <enum value="0x87BF" name="GL_VECTOR_EXT"/> <enum value="0x87C0" name="GL_MATRIX_EXT"/> <enum value="0x87C1" name="GL_VARIANT_EXT"/> <enum value="0x87C2" name="GL_INVARIANT_EXT"/> <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/> <enum value="0x87C4" name="GL_LOCAL_EXT"/> <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/> <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/> <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/> <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/> <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/> <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/> <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/> <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/> <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/> <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/> <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/> <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/> <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/> <enum value="0x87D5" name="GL_X_EXT"/> <enum value="0x87D6" name="GL_Y_EXT"/> <enum value="0x87D7" name="GL_Z_EXT"/> <enum value="0x87D8" name="GL_W_EXT"/> <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/> <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/> <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/> <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/> <enum value="0x87DD" name="GL_ZERO_EXT"/> <enum value="0x87DE" name="GL_ONE_EXT"/> <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/> <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/> <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/> <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/> <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/> <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/> <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/> <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/> <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/> <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/> <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/> <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/> <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/> <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/> <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/> <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/> <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/> <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/> <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/> <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/> <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/> <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/> <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/> <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/> <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/> <enum value="0x87F9" name="GL_3DC_X_AMD"/> <enum value="0x87FA" name="GL_3DC_XY_AMD"/> <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/> <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/> <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/> <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/> <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/> <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/> <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/> <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/> <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/> <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/> <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/> <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/> <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/> <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/> <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/> <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/> <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/> <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/> <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/> <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/> <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/> <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/> <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/> <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/> <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/> <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/> <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/> <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/> <unused start="0x8811" end="0x8813" vendor="AMD"/> <enum value="0x8814" name="GL_RGBA32F"/> <enum value="0x8814" name="GL_RGBA32F_ARB"/> <enum value="0x8814" name="GL_RGBA32F_EXT"/> <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/> <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/> <enum value="0x8815" name="GL_RGB32F"/> <enum value="0x8815" name="GL_RGB32F_ARB"/> <enum value="0x8815" name="GL_RGB32F_EXT"/> <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/> <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/> <enum value="0x8816" name="GL_ALPHA32F_ARB"/> <enum value="0x8816" name="GL_ALPHA32F_EXT"/> <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/> <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/> <enum value="0x8817" name="GL_INTENSITY32F_ARB"/> <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/> <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/> <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/> <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/> <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/> <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/> <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/> <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/> <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/> <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/> <enum value="0x881A" name="GL_RGBA16F"/> <enum value="0x881A" name="GL_RGBA16F_ARB"/> <enum value="0x881A" name="GL_RGBA16F_EXT"/> <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/> <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/> <enum value="0x881B" name="GL_RGB16F"/> <enum value="0x881B" name="GL_RGB16F_ARB"/> <enum value="0x881B" name="GL_RGB16F_EXT"/> <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/> <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/> <enum value="0x881C" name="GL_ALPHA16F_ARB"/> <enum value="0x881C" name="GL_ALPHA16F_EXT"/> <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/> <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/> <enum value="0x881D" name="GL_INTENSITY16F_ARB"/> <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/> <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/> <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/> <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/> <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/> <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/> <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/> <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/> <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/> <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/> <!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI --> <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/> <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/> <unused start="0x8821" end="0x8822" vendor="AMD"/> <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/> <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/> <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/> <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/> <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/> <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/> <enum value="0x8825" name="GL_DRAW_BUFFER0"/> <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/> <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/> <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/> <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/> <enum value="0x8826" name="GL_DRAW_BUFFER1"/> <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/> <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/> <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/> <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/> <enum value="0x8827" name="GL_DRAW_BUFFER2"/> <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/> <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/> <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/> <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/> <enum value="0x8828" name="GL_DRAW_BUFFER3"/> <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/> <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/> <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/> <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/> <enum value="0x8829" name="GL_DRAW_BUFFER4"/> <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/> <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/> <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/> <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/> <enum value="0x882A" name="GL_DRAW_BUFFER5"/> <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/> <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/> <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/> <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/> <enum value="0x882B" name="GL_DRAW_BUFFER6"/> <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/> <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/> <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/> <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/> <enum value="0x882C" name="GL_DRAW_BUFFER7"/> <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/> <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/> <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/> <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/> <enum value="0x882D" name="GL_DRAW_BUFFER8"/> <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/> <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/> <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/> <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/> <enum value="0x882E" name="GL_DRAW_BUFFER9"/> <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/> <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/> <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/> <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/> <enum value="0x882F" name="GL_DRAW_BUFFER10"/> <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/> <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/> <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/> <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/> <enum value="0x8830" name="GL_DRAW_BUFFER11"/> <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/> <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/> <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/> <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/> <enum value="0x8831" name="GL_DRAW_BUFFER12"/> <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/> <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/> <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/> <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/> <enum value="0x8832" name="GL_DRAW_BUFFER13"/> <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/> <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/> <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/> <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/> <enum value="0x8833" name="GL_DRAW_BUFFER14"/> <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/> <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/> <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/> <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/> <enum value="0x8834" name="GL_DRAW_BUFFER15"/> <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/> <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/> <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/> <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/> <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/> <unused start="0x8836" vendor="AMD"/> <enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not ATI"/> <unused start="0x8838" end="0x883C" vendor="AMD"/> <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/> <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/> <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/> <unused start="0x883E" vendor="AMD"/> <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/> </enums> <enums namespace="GL" start="0x8840" end="0x884F" vendor="ARB"> <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/> <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/> <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/> <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/> <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/> <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/> <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/> <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/> <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/> <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/> <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/> <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/> <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/> <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/> <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/> <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/> <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/> <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/> <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/> <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/> <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/> <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/> <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/> <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/> <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/> <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/> <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/> <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/> <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/> <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/> <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/> <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/> <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/> <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/> </enums> <enums namespace="GL" start="0x8850" end="0x891F" vendor="NV"> <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/> <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/> <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/> <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/> <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/> <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/> <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/> <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/> <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/> <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/> <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/> <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/> <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/> <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/> <enum value="0x885E" name="GL_HILO8_NV"/> <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/> <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/> <enum value="0x8861" name="GL_POINT_SPRITE"/> <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/> <enum value="0x8861" name="GL_POINT_SPRITE_NV"/> <enum value="0x8861" name="GL_POINT_SPRITE_OES"/> <enum value="0x8862" name="GL_COORD_REPLACE"/> <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/> <enum value="0x8862" name="GL_COORD_REPLACE_NV"/> <enum value="0x8862" name="GL_COORD_REPLACE_OES"/> <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/> <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/> <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/> <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/> <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/> <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/> <enum value="0x8865" name="GL_CURRENT_QUERY"/> <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/> <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/> <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/> <enum value="0x8866" name="GL_QUERY_RESULT"/> <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/> <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/> <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/> <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/> <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/> <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/> <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/> <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/> <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/> <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/> <unused start="0x886B" vendor="NV"/> <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/> <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/> <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/> <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/> <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/> <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/> <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/> <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/> <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/> <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/> <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/> <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/> <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/> <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/> <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/> <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/> <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/> <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/> <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/> <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/> <unused start="0x8877" vendor="NV" comment="Should have been assigned to PROGRAM_BINDING_ARB"/> <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/> <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/> <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/> <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/> <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/> <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/> <unused start="0x887E" vendor="NV"/> <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/> <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/> <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/> <enum value="0x8880" name="GL_FLOAT_R_NV"/> <enum value="0x8881" name="GL_FLOAT_RG_NV"/> <enum value="0x8882" name="GL_FLOAT_RGB_NV"/> <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/> <enum value="0x8884" name="GL_FLOAT_R16_NV"/> <enum value="0x8885" name="GL_FLOAT_R32_NV"/> <enum value="0x8886" name="GL_FLOAT_RG16_NV"/> <enum value="0x8887" name="GL_FLOAT_RG32_NV"/> <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/> <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/> <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/> <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/> <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/> <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/> <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/> <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/> <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/> <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/> <enum value="0x8892" name="GL_ARRAY_BUFFER"/> <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/> <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/> <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/> <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/> <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/> <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/> <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/> <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/> <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/> <enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/> <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/> <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/> <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/> <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/> <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/> <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/> <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/> <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/> <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/> <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/> <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/> <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/> <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/> <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/> <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/> <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/> <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/> <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/> <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/> <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/> <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/> <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/> <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/> <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/> <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/> <enum value="0x88B8" name="GL_READ_ONLY"/> <enum value="0x88B8" name="GL_READ_ONLY_ARB"/> <enum value="0x88B9" name="GL_WRITE_ONLY"/> <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/> <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/> <enum value="0x88BA" name="GL_READ_WRITE"/> <enum value="0x88BA" name="GL_READ_WRITE_ARB"/> <enum value="0x88BB" name="GL_BUFFER_ACCESS"/> <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/> <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/> <enum value="0x88BC" name="GL_BUFFER_MAPPED"/> <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/> <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/> <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/> <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/> <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/> <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/> <enum value="0x88BF" name="GL_TIME_ELAPSED"/> <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/> <enum value="0x88C0" name="GL_MATRIX0_ARB"/> <enum value="0x88C1" name="GL_MATRIX1_ARB"/> <enum value="0x88C2" name="GL_MATRIX2_ARB"/> <enum value="0x88C3" name="GL_MATRIX3_ARB"/> <enum value="0x88C4" name="GL_MATRIX4_ARB"/> <enum value="0x88C5" name="GL_MATRIX5_ARB"/> <enum value="0x88C6" name="GL_MATRIX6_ARB"/> <enum value="0x88C7" name="GL_MATRIX7_ARB"/> <enum value="0x88C8" name="GL_MATRIX8_ARB"/> <enum value="0x88C9" name="GL_MATRIX9_ARB"/> <enum value="0x88CA" name="GL_MATRIX10_ARB"/> <enum value="0x88CB" name="GL_MATRIX11_ARB"/> <enum value="0x88CC" name="GL_MATRIX12_ARB"/> <enum value="0x88CD" name="GL_MATRIX13_ARB"/> <enum value="0x88CE" name="GL_MATRIX14_ARB"/> <enum value="0x88CF" name="GL_MATRIX15_ARB"/> <enum value="0x88D0" name="GL_MATRIX16_ARB"/> <enum value="0x88D1" name="GL_MATRIX17_ARB"/> <enum value="0x88D2" name="GL_MATRIX18_ARB"/> <enum value="0x88D3" name="GL_MATRIX19_ARB"/> <enum value="0x88D4" name="GL_MATRIX20_ARB"/> <enum value="0x88D5" name="GL_MATRIX21_ARB"/> <enum value="0x88D6" name="GL_MATRIX22_ARB"/> <enum value="0x88D7" name="GL_MATRIX23_ARB"/> <enum value="0x88D8" name="GL_MATRIX24_ARB"/> <enum value="0x88D9" name="GL_MATRIX25_ARB"/> <enum value="0x88DA" name="GL_MATRIX26_ARB"/> <enum value="0x88DB" name="GL_MATRIX27_ARB"/> <enum value="0x88DC" name="GL_MATRIX28_ARB"/> <enum value="0x88DD" name="GL_MATRIX29_ARB"/> <enum value="0x88DE" name="GL_MATRIX30_ARB"/> <enum value="0x88DF" name="GL_MATRIX31_ARB"/> <enum value="0x88E0" name="GL_STREAM_DRAW"/> <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/> <enum value="0x88E1" name="GL_STREAM_READ"/> <enum value="0x88E1" name="GL_STREAM_READ_ARB"/> <enum value="0x88E2" name="GL_STREAM_COPY"/> <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/> <unused start="0x88E3" vendor="NV" comment="To extend ARB_vbo"/> <enum value="0x88E4" name="GL_STATIC_DRAW"/> <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/> <enum value="0x88E5" name="GL_STATIC_READ"/> <enum value="0x88E5" name="GL_STATIC_READ_ARB"/> <enum value="0x88E6" name="GL_STATIC_COPY"/> <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/> <unused start="0x88E7" vendor="NV" comment="To extend ARB_vbo"/> <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/> <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/> <enum value="0x88E9" name="GL_DYNAMIC_READ"/> <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/> <enum value="0x88EA" name="GL_DYNAMIC_COPY"/> <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/> <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/> <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/> <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/> <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/> <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/> <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/> <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/> <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/> <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/> <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/> <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/> <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/> <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/> <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/> <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/> <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/> <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/> <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/> <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/> <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/> <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/> <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/> <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/> <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/> <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/> <enum value="0x88F9" name="GL_SRC1_COLOR"/> <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/> <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/> <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/> <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/> <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/> <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/> <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/> <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/> <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/> <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/> <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/> <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/> <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/> <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/> <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/> <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/> <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/> <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/> <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/> <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/> <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/> <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/> <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/> <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/> <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/> <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/> <unused start="0x8913" vendor="NV"/> <enum value="0x8914" name="GL_SAMPLES_PASSED"/> <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/> <unused start="0x8915" vendor="NV"/> <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/> <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/> <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/> <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/> <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/> <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/> <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/> <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/> <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/> <enum value="0x8919" name="GL_SAMPLER_BINDING"/> <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/> <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/> <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/> <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/> <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/> <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/> <enum value="0x891D" name="GL_FIXED_ONLY"/> <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/> <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/> <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/> </enums> <enums namespace="GL" start="0x8920" end="0x897F" vendor="AMD"> <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/> <enum value="0x8921" name="GL_REG_0_ATI"/> <enum value="0x8922" name="GL_REG_1_ATI"/> <enum value="0x8923" name="GL_REG_2_ATI"/> <enum value="0x8924" name="GL_REG_3_ATI"/> <enum value="0x8925" name="GL_REG_4_ATI"/> <enum value="0x8926" name="GL_REG_5_ATI"/> <enum value="0x8927" name="GL_REG_6_ATI"/> <enum value="0x8928" name="GL_REG_7_ATI"/> <enum value="0x8929" name="GL_REG_8_ATI"/> <enum value="0x892A" name="GL_REG_9_ATI"/> <enum value="0x892B" name="GL_REG_10_ATI"/> <enum value="0x892C" name="GL_REG_11_ATI"/> <enum value="0x892D" name="GL_REG_12_ATI"/> <enum value="0x892E" name="GL_REG_13_ATI"/> <enum value="0x892F" name="GL_REG_14_ATI"/> <enum value="0x8930" name="GL_REG_15_ATI"/> <enum value="0x8931" name="GL_REG_16_ATI"/> <enum value="0x8932" name="GL_REG_17_ATI"/> <enum value="0x8933" name="GL_REG_18_ATI"/> <enum value="0x8934" name="GL_REG_19_ATI"/> <enum value="0x8935" name="GL_REG_20_ATI"/> <enum value="0x8936" name="GL_REG_21_ATI"/> <enum value="0x8937" name="GL_REG_22_ATI"/> <enum value="0x8938" name="GL_REG_23_ATI"/> <enum value="0x8939" name="GL_REG_24_ATI"/> <enum value="0x893A" name="GL_REG_25_ATI"/> <enum value="0x893B" name="GL_REG_26_ATI"/> <enum value="0x893C" name="GL_REG_27_ATI"/> <enum value="0x893D" name="GL_REG_28_ATI"/> <enum value="0x893E" name="GL_REG_29_ATI"/> <enum value="0x893F" name="GL_REG_30_ATI"/> <enum value="0x8940" name="GL_REG_31_ATI"/> <enum value="0x8941" name="GL_CON_0_ATI"/> <enum value="0x8942" name="GL_CON_1_ATI"/> <enum value="0x8943" name="GL_CON_2_ATI"/> <enum value="0x8944" name="GL_CON_3_ATI"/> <enum value="0x8945" name="GL_CON_4_ATI"/> <enum value="0x8946" name="GL_CON_5_ATI"/> <enum value="0x8947" name="GL_CON_6_ATI"/> <enum value="0x8948" name="GL_CON_7_ATI"/> <enum value="0x8949" name="GL_CON_8_ATI"/> <enum value="0x894A" name="GL_CON_9_ATI"/> <enum value="0x894B" name="GL_CON_10_ATI"/> <enum value="0x894C" name="GL_CON_11_ATI"/> <enum value="0x894D" name="GL_CON_12_ATI"/> <enum value="0x894E" name="GL_CON_13_ATI"/> <enum value="0x894F" name="GL_CON_14_ATI"/> <enum value="0x8950" name="GL_CON_15_ATI"/> <enum value="0x8951" name="GL_CON_16_ATI"/> <enum value="0x8952" name="GL_CON_17_ATI"/> <enum value="0x8953" name="GL_CON_18_ATI"/> 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value="0x896C" name="GL_DOT2_ADD_ATI"/> <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/> <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/> <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/> <enum value="0x8970" name="GL_NUM_PASSES_ATI"/> <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/> <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/> <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/> <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/> <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/> <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/> <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/> <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/> <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/> <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/> <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/> <unused start="0x897C" end="0x897F" vendor="AMD"/> </enums> <enums namespace="GL" start="0x8980" end="0x898F" 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name="GL_UNDEFINED_APPLE"/> <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/> <unused start="0x8A1E" vendor="APPLE"/> <enum value="0x8A1F" name="GL_RGB_422_APPLE"/> <unused start="0x8A20" end="0x8A27" vendor="APPLE"/> <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/> <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/> <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/> <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/> <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/> <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/> <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/> <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/> <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/> <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/> <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/> <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/> <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/> <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/> <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/> <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/> <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/> <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/> <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/> <enum value="0x8A37" name="GL_UNIFORM_TYPE"/> <enum value="0x8A38" name="GL_UNIFORM_SIZE"/> <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/> <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/> <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/> <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/> <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/> <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/> <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/> <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/> <enum 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<enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/> <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/> <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/> <unused start="0x8A58" end="0x8A7F" vendor="APPLE"/> </enums> <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox"> <unused start="0x8A80" end="0x8AEF" vendor="Matrox"/> </enums> <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul"> <unused start="0x8AF0" end="0x8B2F" vendor="Chromium"/> </enums> <enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB"> <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/> <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/> <enum value="0x8B31" name="GL_VERTEX_SHADER"/> <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/> <unused start="0x8B32" end="0x8B3F" comment="For shader types"/> </enums> <enums namespace="GL" start="0x8B40" end="0x8B47" group="ContainerType" 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name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/> <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/> <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/> <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/> <enum value="0x8B4F" name="GL_SHADER_TYPE"/> <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/> </enums> <enums namespace="GL" start="0x8B50" end="0x8B7F" group="AttributeType" vendor="ARB"> <enum value="0x8B50" name="GL_FLOAT_VEC2"/> <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/> <enum value="0x8B51" name="GL_FLOAT_VEC3"/> <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/> <enum value="0x8B52" name="GL_FLOAT_VEC4"/> <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/> <enum value="0x8B53" name="GL_INT_VEC2"/> <enum value="0x8B53" name="GL_INT_VEC2_ARB"/> <enum value="0x8B54" name="GL_INT_VEC3"/> <enum value="0x8B54" name="GL_INT_VEC3_ARB"/> <enum value="0x8B55" name="GL_INT_VEC4"/> <enum value="0x8B55" name="GL_INT_VEC4_ARB"/> <enum value="0x8B56" name="GL_BOOL"/> <enum value="0x8B56" name="GL_BOOL_ARB"/> <enum value="0x8B57" name="GL_BOOL_VEC2"/> <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/> <enum value="0x8B58" name="GL_BOOL_VEC3"/> <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/> <enum value="0x8B59" name="GL_BOOL_VEC4"/> <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/> <enum value="0x8B5A" name="GL_FLOAT_MAT2"/> <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/> <enum value="0x8B5B" name="GL_FLOAT_MAT3"/> <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/> <enum value="0x8B5C" name="GL_FLOAT_MAT4"/> <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/> <enum value="0x8B5D" name="GL_SAMPLER_1D"/> <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/> <enum value="0x8B5E" name="GL_SAMPLER_2D"/> <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/> <enum value="0x8B5F" name="GL_SAMPLER_3D"/> <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/> <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/> <enum value="0x8B60" name="GL_SAMPLER_CUBE"/> <enum value="0x8B60" 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name="GL_POINT_SIZE_ARRAY_OES"/> <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/> <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/> <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/> </enums> <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed"> <unused start="0x8BA0" end="0x8BAF" vendor="Seaweed"/> </enums> <enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA"> <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/> <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/> <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/> <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/> <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/> <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/> <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/> <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/> </enums> <enums namespace="GL" 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<enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/> <enum value="0x8BDC" name="GL_STATE_RESTORE"/> <unused start="0x8BDD" end="0x8BE6" vendor="QCOM"/> <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/> <unused start="0x8BE8" end="0x8BFF" vendor="QCOM"/> </enums> <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG"> <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/> <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/> <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/> <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/> <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/> <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/> <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/> <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/> <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/> <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/> <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/> <unused start="0x8C0B" end="0x8C0F" vendor="IMG"/> </enums> <enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown"> <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/> <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/> <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/> <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/> <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/> <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/> <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/> <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/> <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/> <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/> <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/> <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/> <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/> <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/> <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/> <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/> <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/> <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/> <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/> <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/> <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/> <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/> <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/> <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/> <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/> <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/> <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/> <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/> <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/> <unused start="0x8C1E" end="0x8C25" vendor="NV"/> <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/> <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/> <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/> <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/> <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/> <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/> <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/> <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/> <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/> <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/> <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_OES"/> <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB query, but named more consistently"/> <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/> <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_OES"/> <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/> <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/> <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/> <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/> <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/> <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/> <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/> <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_OES"/> <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/> <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/> <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/> <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/> <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/> <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/> <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/> <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/> <unused start="0x8C30" end="0x8C35" vendor="NV"/> <enum value="0x8C36" name="GL_SAMPLE_SHADING"/> <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/> <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/> <enum 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name="GL_TEXTURE_SHARED_SIZE"/> <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/> <enum value="0x8C40" name="GL_SRGB"/> <enum value="0x8C40" name="GL_SRGB_EXT"/> <enum value="0x8C41" name="GL_SRGB8"/> <enum value="0x8C41" name="GL_SRGB8_EXT"/> <enum value="0x8C41" name="GL_SRGB8_NV"/> <enum value="0x8C42" name="GL_SRGB_ALPHA"/> <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/> <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/> <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/> <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/> <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/> <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/> <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/> <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/> <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/> <enum value="0x8C46" name="GL_SLUMINANCE"/> <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/> <enum value="0x8C46" name="GL_SLUMINANCE_NV"/> <enum value="0x8C47" name="GL_SLUMINANCE8"/> <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/> <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/> <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/> <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/> <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/> <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/> <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/> <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/> <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/> <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/> <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/> <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/> <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/> <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/> <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/> <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/> <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/> <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/> <unused start="0x8C50" end="0x8C6F" vendor="NV"/> <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/> <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/> <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/> <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/> <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/> <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/> <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/> <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/> <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/> <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/> <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/> <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/> <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/> <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/> <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/> <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/> <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/> <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/> <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/> <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/> <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/> <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/> <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/> <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/> <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/> <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/> <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/> <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/> <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/> <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/> <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/> <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/> <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/> <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/> <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/> <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/> <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/> <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_OES"/> <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/> <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/> <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/> <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/> <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/> <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/> <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/> <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/> <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/> <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/> <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/> <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/> <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/> <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/> <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/> <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/> <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/> <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/> <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/> <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/> <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/> <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/> <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/> <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/> </enums> <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi. 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<enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/> <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/> <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/> <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/> <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/> <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/> <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/> <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/> <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/> <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/> <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/> <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/> <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/> <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/> <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/> <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/> <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/> <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/> <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/> <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/> <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/> <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/> <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/> <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/> <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/> <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/> <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/> <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/> <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/> <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/> <unused start="0x8CAE" end="0x8CAF" vendor="ARB"/> </enums> <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1"> <unused start="0x8CB0" end="0x8CCF" vendor="ZiiLabs"/> </enums> <enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom"> <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/> <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/> <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/> <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/> <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/> <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/> <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/> <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/> <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/> <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/> <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/> <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/> <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/> <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/> <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/> <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/> <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/> <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/> <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/> <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/> <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/> <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/> <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/> <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/> <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/> <unused start="0x8CD8" vendor="ARB" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/> <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> --> <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/> <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/> <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/> <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/> <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/> <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/> <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/> <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/> <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/> <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/> <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/> <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/> <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/> <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/> <unused start="0x8CDE" vendor="ARB" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/> <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> --> <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/> <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/> <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/> <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/> <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/> <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/> <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/> <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/> <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/> <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/> <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/> <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/> <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/> <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/> <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/> <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/> <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/> <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/> <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/> <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/> <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/> <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/> <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/> <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/> <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/> <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/> <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/> <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/> <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/> <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/> <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/> <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/> <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/> <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/> <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/> <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/> <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/> <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/> <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/> <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/> <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/> <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/> <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/> <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/> <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/> <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/> <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/> <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/> <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/> <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/> <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/> <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/> <enum value="0x8CF0" name="GL_COLOR_ATTACHMENT16"/> <enum value="0x8CF1" name="GL_COLOR_ATTACHMENT17"/> <enum value="0x8CF2" name="GL_COLOR_ATTACHMENT18"/> <enum value="0x8CF3" name="GL_COLOR_ATTACHMENT19"/> <enum value="0x8CF4" name="GL_COLOR_ATTACHMENT20"/> <enum value="0x8CF5" name="GL_COLOR_ATTACHMENT21"/> <enum value="0x8CF6" name="GL_COLOR_ATTACHMENT22"/> <enum value="0x8CF7" name="GL_COLOR_ATTACHMENT23"/> <enum value="0x8CF8" name="GL_COLOR_ATTACHMENT24"/> <enum value="0x8CF9" name="GL_COLOR_ATTACHMENT25"/> <enum value="0x8CFA" name="GL_COLOR_ATTACHMENT26"/> <enum value="0x8CFB" name="GL_COLOR_ATTACHMENT27"/> <enum value="0x8CFC" name="GL_COLOR_ATTACHMENT28"/> <enum value="0x8CFD" name="GL_COLOR_ATTACHMENT29"/> <enum value="0x8CFE" name="GL_COLOR_ATTACHMENT30"/> <enum value="0x8CFF" name="GL_COLOR_ATTACHMENT31"/> <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/> <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/> <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/> <unused start="0x8D01" end="0x8D1F" vendor="ARB" comment="For depth attachments 16-31"/> <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/> <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/> <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/> <unused start="0x8D21" end="0x8D3F" vendor="ARB" comment="For stencil attachments 16-31"/> <enum value="0x8D40" name="GL_FRAMEBUFFER"/> <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/> <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/> <enum value="0x8D41" name="GL_RENDERBUFFER"/> <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/> <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/> <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/> <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/> <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/> <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/> <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/> <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/> <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/> <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> <unused start="0x8D45" vendor="ARB" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/> <enum value="0x8D46" name="GL_STENCIL_INDEX1"/> <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/> <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/> <enum value="0x8D47" name="GL_STENCIL_INDEX4"/> <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/> <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/> <enum value="0x8D48" name="GL_STENCIL_INDEX8"/> <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/> <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/> <enum value="0x8D49" name="GL_STENCIL_INDEX16"/> <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/> <unused start="0x8D4A" end="0x8D4F" vendor="ARB" comment="For additional stencil formats"/> <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/> <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/> <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/> <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/> <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/> <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/> <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/> <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/> <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/> <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/> <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/> <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/> <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/> <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/> <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/> <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/> <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/> <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/> <enum value="0x8D57" name="GL_MAX_SAMPLES"/> <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/> <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/> <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/> <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/> <unused start="0x8D58" end="0x8D5F" vendor="ARB"/> </enums> <enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES"> <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/> <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/> <enum value="0x8D62" name="GL_RGB565_OES"/> <enum value="0x8D62" name="GL_RGB565"/> <unused start="0x8D63" vendor="OES" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/> <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/> <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/> <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/> <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/> <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/> <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/> <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/> <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/> <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/> <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/> <unused start="0x8D6D" end="0x8D6F" vendor="OES"/> </enums> <enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13"> <enum value="0x8D70" name="GL_RGBA32UI"/> <enum value="0x8D70" name="GL_RGBA32UI_EXT"/> <enum value="0x8D71" name="GL_RGB32UI"/> <enum value="0x8D71" name="GL_RGB32UI_EXT"/> <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/> <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/> <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/> <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/> <enum value="0x8D76" name="GL_RGBA16UI"/> <enum value="0x8D76" name="GL_RGBA16UI_EXT"/> <enum value="0x8D77" name="GL_RGB16UI"/> <enum value="0x8D77" name="GL_RGB16UI_EXT"/> <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/> <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/> <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/> <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/> <enum value="0x8D7C" name="GL_RGBA8UI"/> <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/> <enum value="0x8D7D" name="GL_RGB8UI"/> <enum value="0x8D7D" name="GL_RGB8UI_EXT"/> <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/> <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/> <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/> <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/> <enum value="0x8D82" name="GL_RGBA32I"/> <enum value="0x8D82" name="GL_RGBA32I_EXT"/> <enum value="0x8D83" name="GL_RGB32I"/> <enum value="0x8D83" name="GL_RGB32I_EXT"/> <enum value="0x8D84" name="GL_ALPHA32I_EXT"/> <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/> <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/> <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/> <enum value="0x8D88" name="GL_RGBA16I"/> <enum value="0x8D88" name="GL_RGBA16I_EXT"/> <enum value="0x8D89" name="GL_RGB16I"/> <enum value="0x8D89" name="GL_RGB16I_EXT"/> <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/> <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/> <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/> <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/> <enum value="0x8D8E" name="GL_RGBA8I"/> <enum value="0x8D8E" name="GL_RGBA8I_EXT"/> <enum value="0x8D8F" name="GL_RGB8I"/> <enum value="0x8D8F" name="GL_RGB8I_EXT"/> <enum value="0x8D90" name="GL_ALPHA8I_EXT"/> <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/> <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/> <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/> <enum value="0x8D94" name="GL_RED_INTEGER"/> <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/> <enum value="0x8D95" name="GL_GREEN_INTEGER"/> <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/> <enum value="0x8D96" name="GL_BLUE_INTEGER"/> <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/> <enum value="0x8D97" name="GL_ALPHA_INTEGER"/> <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/> <enum value="0x8D98" name="GL_RGB_INTEGER"/> <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/> <enum value="0x8D99" name="GL_RGBA_INTEGER"/> <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/> <enum value="0x8D9A" name="GL_BGR_INTEGER"/> <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/> <enum value="0x8D9B" name="GL_BGRA_INTEGER"/> <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/> <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/> <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/> <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/> <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/> <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/> <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/> <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/> <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/> <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/> <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/> <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/> <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/> <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/> <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/> <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/> <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/> <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/> <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/> <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/> <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/> <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/> <!-- Also see the odd namespace "NVTransformFeedbackToken" above --> <enum value="0x8DAA" name="GL_LAYER_NV"/> <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/> <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/> <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/> <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/> <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/> <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/> <unused start="0x8DB0" end="0x8DB8" vendor="NV"/> <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/> <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/> <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/> <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/> <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/> <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/> <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/> <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/> <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/> <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/> <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/> <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/> <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/> <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/> <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/> <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/> <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/> <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_OES"/> <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/> <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/> <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/> <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/> <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/> <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/> <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/> <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/> <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/> <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/> <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/> <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/> <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/> <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/> <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/> <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/> <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/> <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/> <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/> <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/> <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/> <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/> <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/> <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/> <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/> <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/> <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/> <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/> <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/> <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/> <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_OES"/> <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/> <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/> <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/> <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/> <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/> <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/> <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/> <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/> <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/> <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/> <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/> <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/> <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/> <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/> <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/> <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/> <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/> <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/> <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/> <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/> <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_OES"/> <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/> <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/> <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/> <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/> <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/> <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/> <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/> <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/> <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/> <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/> <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/> <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/> <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/> <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/> <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/> <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/> <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/> <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/> <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/> <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/> <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/> <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/> <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/> <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/> <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/> <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/> <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/> <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/> <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/> <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/> <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/> <unused start="0x8DEB" end="0x8DEC" vendor="NV"/> <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/> <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/> <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/> </enums> <enums namespace="GL" start="0x8DF0" end="0x8E0F" vendor="OES"> <enum value="0x8DF0" name="GL_LOW_FLOAT"/> <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/> <enum value="0x8DF2" name="GL_HIGH_FLOAT"/> <enum value="0x8DF3" name="GL_LOW_INT"/> <enum value="0x8DF4" name="GL_MEDIUM_INT"/> <enum value="0x8DF5" name="GL_HIGH_INT"/> <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/> <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/> <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/> <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/> <enum value="0x8DFA" name="GL_SHADER_COMPILER"/> <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/> <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/> <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/> <unused start="0x8DFE" end="0x8E0F" vendor="OES"/> </enums> <enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07"> <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/> <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/> <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/> <enum value="0x8E13" name="GL_QUERY_WAIT"/> <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/> <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/> <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/> <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/> <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/> <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/> <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/> <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/> <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/> <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/> <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/> <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT"/> <unused start="0x8E1C" end="0x8E1D" vendor="NV"/> <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/> <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/> <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/> <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/> <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/> <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/> <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/> <unused start="0x8E21" vendor="NV"/> <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/> <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/> <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/> <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/> <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/> <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/> <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/> <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/> <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/> <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/> <enum value="0x8E26" name="GL_FRAME_NV"/> <enum value="0x8E27" name="GL_FIELDS_NV"/> <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/> <enum value="0x8E28" name="GL_TIMESTAMP"/> <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/> <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/> <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/> <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/> <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/> <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/> <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/> <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/> <unused start="0x8E30" end="0x8E41" vendor="NV"/> <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/> <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/> <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/> <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/> <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/> <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/> <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/> <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/> <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/> <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/> <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/> <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/> <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/> <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/> <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/> <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/> <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/> <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/> <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/> <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_OES"/> <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/> <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/> <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_OES"/> <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/> <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/> <enum value="0x8E50" name="GL_SAMPLE_POSITION"/> <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/> <enum value="0x8E50" name="GL_SAMPLE_LOCATION_ARB" alias="GL_SAMPLE_POSITION"/> <enum value="0x8E50" name="GL_SAMPLE_LOCATION_NV" alias="GL_SAMPLE_POSITION_NV"/> <enum value="0x8E51" name="GL_SAMPLE_MASK"/> <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/> <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/> <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/> <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/> <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/> <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/> <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/> <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/> <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/> <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/> <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/> <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/> <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/> <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/> <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/> <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/> <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/> <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/> <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/> <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/> <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/> <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/> <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/> <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/> <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/> <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/> <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/> <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/> <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/> <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/> <unused start="0x8E60" end="0x8E6F" vendor="NV"/> <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/> <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/> <enum value="0x8E72" name="GL_PATCH_VERTICES"/> <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/> <enum value="0x8E72" name="GL_PATCH_VERTICES_OES"/> <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/> <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/> <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/> <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/> <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/> <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/> <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/> <enum value="0x8E76" name="GL_TESS_GEN_MODE"/> <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/> <enum value="0x8E76" name="GL_TESS_GEN_MODE_OES"/> <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/> <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/> <enum value="0x8E77" name="GL_TESS_GEN_SPACING_OES"/> <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/> <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/> <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_OES"/> <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/> <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/> <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_OES"/> <enum value="0x8E7A" name="GL_ISOLINES"/> <enum value="0x8E7A" name="GL_ISOLINES_EXT"/> <enum value="0x8E7A" name="GL_ISOLINES_OES"/> <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/> <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/> <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_OES"/> <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/> <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/> <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_OES"/> <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/> <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/> <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_OES"/> <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/> <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/> <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_OES"/> <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/> <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/> <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/> <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/> <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/> <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/> <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/> <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/> <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/> <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/> <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/> <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/> <enum 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name="GL_TESS_EVALUATION_SHADER_OES"/> <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/> <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/> <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_OES"/> <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/> <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/> <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/> <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/> <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/> <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/> <unused start="0x8E8B" vendor="NV"/> <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/> <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/> <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/> <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/> <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/> <enum 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name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/> <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/> <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/> <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/> <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/> <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/> <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/> <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/> <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/> <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/> <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/> <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/> <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/> <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/> <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/> <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/> <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/> <enum 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</enums> <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526"> <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/> </enums> <enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935"> <enum value="0x8FE0" name="GL_INT8_NV"/> <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/> <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/> <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/> <enum value="0x8FE4" name="GL_INT16_NV"/> <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/> <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/> <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/> <enum value="0x8FE9" name="GL_INT64_VEC2_ARB"/> <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/> <enum value="0x8FEA" name="GL_INT64_VEC3_ARB"/> <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/> <enum value="0x8FEB" name="GL_INT64_VEC4_ARB"/> <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/> <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/> <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/> <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/> <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/> <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/> <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/> <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/> <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/> <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_ARB"/> <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/> <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_ARB"/> <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/> <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_ARB"/> <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/> <enum value="0x8FF8" name="GL_FLOAT16_NV"/> <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/> <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/> <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/> <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/> <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/> <enum 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name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/> <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/> <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/> <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/> <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/> <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/> <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/> <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/> <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/> <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/> <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/> <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/> <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/> <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/> <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/> <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/> <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/> <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/> <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/> <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/> <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/> <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/> <enum value="0x9010" name="GL_ALPHA_SNORM"/> <enum value="0x9011" name="GL_LUMINANCE_SNORM"/> <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/> <enum value="0x9013" name="GL_INTENSITY_SNORM"/> <enum value="0x9014" name="GL_ALPHA8_SNORM"/> <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/> <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/> <enum value="0x9017" name="GL_INTENSITY8_SNORM"/> <enum value="0x9018" name="GL_ALPHA16_SNORM"/> <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/> <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/> <enum value="0x901B" name="GL_INTENSITY16_SNORM"/> <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/> <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/> <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/> <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/> </enums> <enums namespace="GL" start="0x9020" end="0x90FF" vendor="NV" comment="For Pat Brown, bug 4935"> <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/> <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/> <enum value="0x9022" name="GL_FIELD_UPPER_NV"/> <enum value="0x9023" name="GL_FIELD_LOWER_NV"/> <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/> <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/> <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/> <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/> <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/> <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/> <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/> <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/> <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/> <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/> <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/> <enum value="0x902F" name="GL_SUCCESS_NV"/> <enum value="0x9030" name="GL_FAILURE_NV"/> <enum value="0x9031" name="GL_YCBYCR8_422_NV"/> <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/> <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/> <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/> <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/> <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/> <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/> <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/> <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/> <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/> <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/> <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/> <unused start="0x903D" end="0x9044" vendor="NV"/> <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/> <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/> <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/> <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/> <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/> <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/> <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/> <enum value="0x904C" name="GL_IMAGE_1D"/> <enum value="0x904C" name="GL_IMAGE_1D_EXT"/> <enum value="0x904D" name="GL_IMAGE_2D"/> <enum value="0x904D" name="GL_IMAGE_2D_EXT"/> <enum value="0x904E" name="GL_IMAGE_3D"/> <enum value="0x904E" name="GL_IMAGE_3D_EXT"/> <enum value="0x904F" name="GL_IMAGE_2D_RECT"/> <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/> <enum value="0x9050" name="GL_IMAGE_CUBE"/> <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/> <enum value="0x9051" name="GL_IMAGE_BUFFER"/> <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/> <enum value="0x9051" name="GL_IMAGE_BUFFER_OES"/> <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/> <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/> <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/> <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/> <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/> <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/> <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/> <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/> <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/> <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/> <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> <enum value="0x9057" name="GL_INT_IMAGE_1D"/> <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/> <enum value="0x9058" name="GL_INT_IMAGE_2D"/> <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/> <enum value="0x9059" name="GL_INT_IMAGE_3D"/> <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/> <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/> <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/> <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/> <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/> <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/> <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/> <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_OES"/> <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/> <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/> <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/> <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/> <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/> <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/> <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/> <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/> <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/> <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/> <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/> <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/> <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/> <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/> <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/> <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/> <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/> <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/> <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/> <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/> <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/> <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/> <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/> <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/> <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/> <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/> <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/> <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/> <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/> <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/> <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/> <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/> <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/> <enum value="0x906F" name="GL_RGB10_A2UI"/> <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/> <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/> <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/> <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/> <enum value="0x9074" name="GL_FILE_NAME_NV"/> <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/> <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/> <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/> <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/> <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/> <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/> <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/> <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/> <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/> <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/> <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/> <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/> <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/> <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/> <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/> <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/> <!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extension"/> --> <!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> --> <!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extension"/> --> <enum value="0x9088" name="GL_COUNT_UP_NV"/> <enum value="0x9089" name="GL_COUNT_DOWN_NV"/> <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/> <enum value="0x908B" name="GL_CONVEX_HULL_NV"/> <!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extension"/> --> <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/> <enum value="0x908E" name="GL_TRANSLATE_X_NV"/> <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/> <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/> <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/> <enum value="0x9092" name="GL_AFFINE_2D_NV"/> <!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extension"/> --> <enum value="0x9094" name="GL_AFFINE_3D_NV"/> <!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extension"/> --> <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/> <!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extension"/> --> <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/> <!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extension"/> --> <enum value="0x909A" name="GL_UTF8_NV"/> <enum value="0x909B" name="GL_UTF16_NV"/> <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/> <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/> <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/> <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/> <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/> <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/> <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/> <enum value="0x90A3" name="GL_SQUARE_NV"/> <enum value="0x90A4" name="GL_ROUND_NV"/> <enum value="0x90A5" name="GL_TRIANGULAR_NV"/> <enum value="0x90A6" name="GL_BEVEL_NV"/> <enum value="0x90A7" name="GL_MITER_REVERT_NV"/> <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/> <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/> <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/> <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/> <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/> <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/> <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/> <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/> <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/> <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/> <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/> <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/> <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/> <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/> <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/> <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/> <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/> <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/> <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/> <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/> <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/> <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/> <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/> <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/> <unused start="0x90C0" end="0x90C6" vendor="NV"/> <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/> <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/> <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/> <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/> <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/> <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/> <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/> <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/> <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/> <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/> <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/> <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/> <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/> <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/> <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/> <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/> <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/> <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/> <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/> <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/> <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/> <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/> <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/> <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/> <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/> <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/> <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/> <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/> <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/> <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/> <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/> <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/> <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/> <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/> <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/> <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/> <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/> <unused start="0x90E0" vendor="NV"/> <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/> <unused start="0x90E2" end="0x90E9" vendor="NV"/> <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/> <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/> <enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/> <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/> <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/> <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/> <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/> <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/> <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/> <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/> <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/> <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/> <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/> <unused start="0x90F4" end="0x90FA" vendor="NV"/> <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/> <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/> <unused start="0x90FD" end="0x90FF" vendor="NV"/> </enums> <enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB"> <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/> <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/> <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/> <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/> <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/> <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/> <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/> <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/> <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/> <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/> <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/> <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/> <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/> <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/> <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/> <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/> <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/> <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/> <enum value="0x9112" name="GL_OBJECT_TYPE"/> <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/> <enum value="0x9113" name="GL_SYNC_CONDITION"/> <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/> <enum value="0x9114" name="GL_SYNC_STATUS"/> <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/> <enum value="0x9115" name="GL_SYNC_FLAGS"/> <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/> <enum value="0x9116" name="GL_SYNC_FENCE"/> <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/> <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/> <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/> <enum value="0x9118" name="GL_UNSIGNALED"/> <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/> <enum value="0x9119" name="GL_SIGNALED"/> <enum value="0x9119" name="GL_SIGNALED_APPLE"/> <enum value="0x911A" name="GL_ALREADY_SIGNALED"/> <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/> <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/> <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/> <enum value="0x911C" name="GL_CONDITION_SATISFIED"/> <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/> <enum value="0x911D" name="GL_WAIT_FAILED"/> <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/> <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/> <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/> <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/> <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/> <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/> <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/> <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/> <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/> <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/> <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/> <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/> <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/> <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/> <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/> <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/> <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/> <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/> <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/> <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/> <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/> <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/> <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/> </enums> <enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882"> <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/> <unused start="0x9131" end="0x9132" vendor="IMG"/> <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/> <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/> <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/> <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/> <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/> <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/> <unused start="0x9139" end="0x913F" vendor="IMG"/> </enums> <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004"> <unused start="0x9140" end="0x9142" vendor="AMD"/> <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/> <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/> <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/> <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/> <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/> <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/> <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/> <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/> <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/> <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/> <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/> <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/> <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/> <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/> <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/> <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/> <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/> <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/> <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/> <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/> <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/> <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/> <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/> <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/> <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/> <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/> <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/> <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/> <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/> <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/> <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/> <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/> <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/> <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/> <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/> <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/> <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/> <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/> <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/> <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/> <unused start="0x9156" end="0x915F" vendor="AMD"/> <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/> <unused start="0x9161" vendor="AMD"/> <enum value="0x9192" name="GL_QUERY_BUFFER"/> <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/> <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/> <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/> <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/> <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/> <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/> <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/> <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/> <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/> <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/> <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/> <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/> <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/> <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/> <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/> <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/> <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/> <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/> <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/> <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/> <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/> <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/> <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/> <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/> <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/> <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/> <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/> <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_OES"/> <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/> <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/> <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_OES"/> <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/> <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/> <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/> <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/> <unused start="0x91A1" end="0x91A3" vendor="AMD"/> <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/> <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/> <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/> <enum value="0x91A6" name="GL_TEXTURE_SPARSE_EXT"/> <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/> <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/> <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/> <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/> <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/> <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/> <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/> <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/> <unused start="0x91AB" end="0x91AF" vendor="AMD"/> <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/> <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB"/> <unused start="0x91B2" end="0x91B8" vendor="AMD"/> <enum value="0x91B9" name="GL_COMPUTE_SHADER"/> <unused start="0x91BA" vendor="AMD"/> <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/> <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/> <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/> <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/> <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/> <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/> <unused start="0x91C0" end="0x923F" vendor="AMD"/> </enums> <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884"> <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/> <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/> <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/> <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/> <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/> <unused start="0x9245" end="0x924F" vendor="WEBGL"/> </enums> <enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email"> <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/> <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/> <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/> <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/> <unused start="0x9254" end="0x925F" vendor="DMP"/> </enums> <enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486"> <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/> <unused start="0x9261" end="0x926F" vendor="FJ"/> </enums> <enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625"> <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/> <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/> <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/> <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/> <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/> <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/> <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/> <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/> <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/> <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/> <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/> <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/> <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/> <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/> <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/> <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/> <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/> <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/> <unused start="0x927A" end="0x927F" vendor="OES"/> </enums> <enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658"> <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/> <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/> <enum value="0x9282" name="GL_UNCORRELATED_NV"/> <enum value="0x9283" name="GL_DISJOINT_NV"/> <enum value="0x9284" name="GL_CONJOINT_NV"/> <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/> <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/> <enum value="0x9286" name="GL_SRC_NV"/> <enum value="0x9287" name="GL_DST_NV"/> <enum value="0x9288" name="GL_SRC_OVER_NV"/> <enum value="0x9289" name="GL_DST_OVER_NV"/> <enum value="0x928A" name="GL_SRC_IN_NV"/> <enum value="0x928B" name="GL_DST_IN_NV"/> <enum value="0x928C" name="GL_SRC_OUT_NV"/> <enum value="0x928D" name="GL_DST_OUT_NV"/> <enum value="0x928E" name="GL_SRC_ATOP_NV"/> <enum value="0x928F" name="GL_DST_ATOP_NV"/> <unused start="0x9290" vendor="NV"/> <enum value="0x9291" name="GL_PLUS_NV"/> <enum value="0x9292" name="GL_PLUS_DARKER_NV"/> <unused start="0x9293" vendor="NV"/> <enum value="0x9294" name="GL_MULTIPLY"/> <enum value="0x9294" name="GL_MULTIPLY_KHR"/> <enum value="0x9294" name="GL_MULTIPLY_NV"/> <enum value="0x9295" name="GL_SCREEN"/> <enum value="0x9295" name="GL_SCREEN_KHR"/> <enum value="0x9295" name="GL_SCREEN_NV"/> <enum value="0x9296" name="GL_OVERLAY"/> <enum value="0x9296" name="GL_OVERLAY_KHR"/> <enum value="0x9296" name="GL_OVERLAY_NV"/> <enum value="0x9297" name="GL_DARKEN"/> <enum value="0x9297" name="GL_DARKEN_KHR"/> <enum value="0x9297" name="GL_DARKEN_NV"/> <enum value="0x9298" name="GL_LIGHTEN"/> <enum value="0x9298" name="GL_LIGHTEN_KHR"/> <enum value="0x9298" name="GL_LIGHTEN_NV"/> <enum value="0x9299" name="GL_COLORDODGE"/> <enum value="0x9299" name="GL_COLORDODGE_KHR"/> <enum value="0x9299" name="GL_COLORDODGE_NV"/> <enum value="0x929A" name="GL_COLORBURN"/> <enum value="0x929A" name="GL_COLORBURN_KHR"/> <enum value="0x929A" name="GL_COLORBURN_NV"/> <enum value="0x929B" name="GL_HARDLIGHT"/> <enum value="0x929B" name="GL_HARDLIGHT_KHR"/> <enum value="0x929B" name="GL_HARDLIGHT_NV"/> <enum value="0x929C" name="GL_SOFTLIGHT"/> <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/> <enum value="0x929C" name="GL_SOFTLIGHT_NV"/> <unused start="0x929D" vendor="NV"/> <enum value="0x929E" name="GL_DIFFERENCE"/> <enum value="0x929E" name="GL_DIFFERENCE_KHR"/> <enum value="0x929E" name="GL_DIFFERENCE_NV"/> <enum value="0x929F" name="GL_MINUS_NV"/> <enum value="0x92A0" name="GL_EXCLUSION"/> <enum value="0x92A0" name="GL_EXCLUSION_KHR"/> <enum value="0x92A0" name="GL_EXCLUSION_NV"/> <enum value="0x92A1" name="GL_CONTRAST_NV"/> <unused start="0x92A2" vendor="NV"/> <enum value="0x92A3" name="GL_INVERT_RGB_NV"/> <enum value="0x92A4" name="GL_LINEARDODGE_NV"/> <enum value="0x92A5" name="GL_LINEARBURN_NV"/> <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/> <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/> <enum value="0x92A8" name="GL_PINLIGHT_NV"/> <enum value="0x92A9" name="GL_HARDMIX_NV"/> <unused start="0x92AA" end="0x92AC" vendor="NV"/> <enum value="0x92AD" name="GL_HSL_HUE"/> <enum value="0x92AD" name="GL_HSL_HUE_KHR"/> <enum value="0x92AD" name="GL_HSL_HUE_NV"/> <enum value="0x92AE" name="GL_HSL_SATURATION"/> <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/> <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/> <enum value="0x92AF" name="GL_HSL_COLOR"/> <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/> <enum value="0x92AF" name="GL_HSL_COLOR_NV"/> <enum value="0x92B0" name="GL_HSL_LUMINOSITY"/> <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/> <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/> <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/> <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/> <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/> <enum value="0x92B4" name="GL_INVERT_OVG_NV"/> <unused start="0x92B5" end="0x92BD" vendor="NV"/> <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/> <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/> <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/> <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/> <unused start="0x92BF" vendor="NV"/> <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/> <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/> <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/> <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/> <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/> <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/> <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/> <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/> <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/> <enum value="0x92C9" 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name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/> <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/> <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/> <unused start="0x93CA" end="0x93CF" vendor="OES"/> <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/> <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/> <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/> <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/> <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/> <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/> <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/> <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/> <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/> <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/> <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/> <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/> <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/> <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/> <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/> <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/> <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/> <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/> <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/> <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/> <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/> <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/> <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/> <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/> <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/> <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/> <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/> <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/> <unused start="0x93DE" end="0x93DF" vendor="OES"/> <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/> <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/> <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/> <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/> <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/> <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/> <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/> <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/> <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/> <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/> <unused start="0x93EA" end="0x93EF" vendor="OES"/> </enums> <enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233"> <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/> <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/> <unused start="0x93F2" end="0x94EF" vendor="APPLE"/> </enums> <enums namespace="GL" start="0x94F0" end="0x950F" vendor="INTEL" comment="Khronos bug 11345"> <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/> <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/> <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/> <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/> <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/> <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/> <unused start="0x94F6" end="0x94F7" vendor="INTEL"/> <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/> <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/> <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/> <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/> <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/> <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/> <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/> <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/> <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/> <unused start="0x9501" end="0x950F" vendor="INTEL"/> </enums> <enums namespace="GL" start="0x9510" end="0x952F" vendor="Broadcom" comment="Khronos bug 12203"> <unused start="0x9510" end="0x952F" vendor="Broadcom"/> </enums> <enums namespace="GL" start="0x9530" end="0x962F" vendor="NV" comment="Khronos bug 12977"> <unused start="0x9530" end="0x962F" vendor="NV"/> </enums> <enums namespace="GL" start="0x9630" end="0x963F" vendor="Oculus" comment="Email from Cass Everitt"> <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/> <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/> <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/> <unused start="0x9633" end="0x963F" vendor="Oculus"/> </enums> <enums namespace="GL" start="0x9640" end="0x964F" vendor="Mediatek" comment="Khronos bug 14294"> <enum value="0x9640" name="GL_GS_SHADER_BINARY_MTK"/> <enum value="0x9641" name="GL_GS_PROGRAM_BINARY_MTK"/> <unused start="0x9642" end="0x964F" vendor="Mediatek"/> </enums> <!-- Enums reservable for future use. To reserve a new range, allocate one or more multiples of 16 starting at the lowest available point in this block and note it in a new <enums> block immediately above. Please remember that new enumerant allocations must be obtained by request to the Khronos API registrar (see comments at the top of this file) File requests in the Khronos Bugzilla, OpenGL project, Registry component. --> <enums namespace="GL" start="0x9650" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS"> <unused start="0x9650" end="99999" comment="RESERVED"/> </enums> <!-- Historical large block allocations, all unused except (in older days) by IBM --> <enums namespace="GL" start="100000" end="100999" vendor="ARB" comment="GLU enums"/> <enums namespace="GL" start="101000" end="101999" vendor="ARB" comment="Conformance test enums"/> <enums namespace="GL" start="102000" end="102999" vendor="ARB" comment="Unused, unlikely to ever be used"/> <enums namespace="GL" start="103000" end="103999" vendor="IBM" comment="IBM is out of the graphics hardware business. Most of this range will remain unused."> <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/> <enum value="103050" name="GL_CULL_VERTEX_IBM"/> <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/> <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/> <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/> <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/> <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/> <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/> <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/> <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/> <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/> <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/> <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/> <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/> <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/> <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/> <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/> <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/> <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/> <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/> </enums> <enums namespace="GL" start="104000" end="104999" vendor="NEC" comment="NEC may be out of the graphics hardware business?"/> <enums namespace="GL" start="105000" end="105999" vendor="Compaq" comment="Compaq was acquired by HP"/> <enums namespace="GL" start="106000" end="106999" vendor="KPC" comment="Kubota Pacific is out of business"/> <enums namespace="GL" start="107000" end="107999" vendor="PGI" comment="Portland Graphics was acquired by Template Graphics, which is out of business"> <!-- lots of <unused> areas here which won't be computed yet --> <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/> <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/> <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/> <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/> <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/> <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/> <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/> <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/> <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/> <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/> <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/> <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/> <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/> <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/> <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/> <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/> <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/> <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/> <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/> <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/> <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/> <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/> <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/> <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/> </enums> <enums namespace="GL" start="108000" end="108999" vendor="ES" comment="Evans and Sutherland is out of the graphics hardware business"/> <!-- SECTION: GL command definitions. --> <commands namespace="GL"> <command> <proto>void <name>glAccum</name></proto> <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param> <glx type="render" opcode="137"/> </command> <command> <proto>void <name>glAccumxOES</name></proto> <param><ptype>GLenum</ptype> <name>op</name></param> <param><ptype>GLfixed</ptype> <name>value</name></param> </command> <command> <proto>void <name>glActiveProgramEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> </command> <command> <proto>void <name>glActiveShaderProgram</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> <param><ptype>GLuint</ptype> <name>program</name></param> </command> <command> <proto>void <name>glActiveShaderProgramEXT</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> <param><ptype>GLuint</ptype> <name>program</name></param> </command> <command> <proto>void <name>glActiveStencilFaceEXT</name></proto> <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> <glx type="render" opcode="4220"/> </command> <command> <proto>void <name>glActiveTexture</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param> <glx type="render" opcode="197"/> </command> <command> <proto>void <name>glActiveTextureARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param> <alias name="glActiveTexture"/> <glx type="render" opcode="197"/> </command> <command> <proto>void <name>glActiveVaryingNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glAlphaFragmentOp1ATI</name></proto> <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> <param><ptype>GLuint</ptype> <name>dst</name></param> <param><ptype>GLuint</ptype> <name>dstMod</name></param> <param><ptype>GLuint</ptype> <name>arg1</name></param> <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> </command> <command> <proto>void <name>glAlphaFragmentOp2ATI</name></proto> <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> <param><ptype>GLuint</ptype> <name>dst</name></param> <param><ptype>GLuint</ptype> <name>dstMod</name></param> <param><ptype>GLuint</ptype> <name>arg1</name></param> <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> <param><ptype>GLuint</ptype> <name>arg2</name></param> <param><ptype>GLuint</ptype> <name>arg2Rep</name></param> <param><ptype>GLuint</ptype> <name>arg2Mod</name></param> </command> <command> <proto>void <name>glAlphaFragmentOp3ATI</name></proto> <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> <param><ptype>GLuint</ptype> <name>dst</name></param> <param><ptype>GLuint</ptype> <name>dstMod</name></param> <param><ptype>GLuint</ptype> <name>arg1</name></param> <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> <param><ptype>GLuint</ptype> <name>arg2</name></param> <param><ptype>GLuint</ptype> <name>arg2Rep</name></param> <param><ptype>GLuint</ptype> <name>arg2Mod</name></param> <param><ptype>GLuint</ptype> <name>arg3</name></param> <param><ptype>GLuint</ptype> <name>arg3Rep</name></param> <param><ptype>GLuint</ptype> <name>arg3Mod</name></param> </command> <command> <proto>void <name>glAlphaFunc</name></proto> <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param> <param><ptype>GLfloat</ptype> <name>ref</name></param> <glx type="render" opcode="159"/> </command> <command> <proto>void <name>glAlphaFuncQCOM</name></proto> <param><ptype>GLenum</ptype> <name>func</name></param> <param><ptype>GLclampf</ptype> <name>ref</name></param> </command> <command> <proto>void <name>glAlphaFuncx</name></proto> <param><ptype>GLenum</ptype> <name>func</name></param> <param><ptype>GLfixed</ptype> <name>ref</name></param> </command> <command> <proto>void <name>glAlphaFuncxOES</name></proto> <param><ptype>GLenum</ptype> <name>func</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param> </command> <command> <proto>void <name>glApplyFramebufferAttachmentCMAAINTEL</name></proto> </command> <command> <proto>void <name>glApplyTextureEXT</name></proto> <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param> <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param> <glx type="vendor" opcode="1293"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param> <glx type="single" opcode="143"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param> <glx type="vendor" opcode="11"/> </command> <command> <proto>void <name>glArrayElement</name></proto> <param><ptype>GLint</ptype> <name>i</name></param> </command> <command> <proto>void <name>glArrayElementEXT</name></proto> <param><ptype>GLint</ptype> <name>i</name></param> <alias name="glArrayElement"/> </command> <command> <proto>void <name>glArrayObjectATI</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLuint</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glAsyncMarkerSGIX</name></proto> <param><ptype>GLuint</ptype> <name>marker</name></param> </command> <command> <proto>void <name>glAttachObjectARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> <alias name="glAttachShader"/> </command> <command> <proto>void <name>glAttachShader</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>shader</name></param> </command> <command> <proto>void <name>glBegin</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="render" opcode="4"/> </command> <command> <proto>void <name>glBeginConditionalRender</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glBeginConditionalRenderNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param> <alias name="glBeginConditionalRender"/> <glx type="render" opcode="348"/> </command> <command> <proto>void <name>glBeginConditionalRenderNVX</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glBeginFragmentShaderATI</name></proto> </command> <command> <proto>void <name>glBeginOcclusionQueryNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glBeginPerfMonitorAMD</name></proto> <param><ptype>GLuint</ptype> <name>monitor</name></param> </command> <command> <proto>void <name>glBeginPerfQueryINTEL</name></proto> <param><ptype>GLuint</ptype> <name>queryHandle</name></param> </command> <command> <proto>void <name>glBeginQuery</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <glx type="render" opcode="231"/> </command> <command> <proto>void <name>glBeginQueryARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <alias name="glBeginQuery"/> </command> <command> <proto>void <name>glBeginQueryEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glBeginQueryIndexed</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glBeginTransformFeedback</name></proto> <param><ptype>GLenum</ptype> <name>primitiveMode</name></param> </command> <command> <proto>void <name>glBeginTransformFeedbackEXT</name></proto> <param><ptype>GLenum</ptype> <name>primitiveMode</name></param> <alias name="glBeginTransformFeedback"/> </command> <command> <proto>void <name>glBeginTransformFeedbackNV</name></proto> <param><ptype>GLenum</ptype> <name>primitiveMode</name></param> <alias name="glBeginTransformFeedback"/> </command> <command> <proto>void <name>glBeginVertexShaderEXT</name></proto> </command> <command> <proto>void <name>glBeginVideoCaptureNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> </command> <command> <proto>void <name>glBindAttribLocation</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param>const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glBindAttribLocationARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param>const <ptype>GLcharARB</ptype> *<name>name</name></param> <alias name="glBindAttribLocation"/> </command> <command> <proto>void <name>glBindBuffer</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glBindBufferARB</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <alias name="glBindBuffer"/> </command> <command> <proto>void <name>glBindBufferBase</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glBindBufferBaseEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <alias name="glBindBufferBase"/> </command> <command> <proto>void <name>glBindBufferBaseNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <alias name="glBindBufferBase"/> </command> <command> <proto>void <name>glBindBufferOffsetEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glBindBufferOffsetNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <alias name="glBindBufferOffsetEXT"/> </command> <command> <proto>void <name>glBindBufferRange</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> </command> <command> <proto>void <name>glBindBufferRangeEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <alias name="glBindBufferRange"/> </command> <command> <proto>void <name>glBindBufferRangeNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <alias name="glBindBufferRange"/> </command> <command> <proto>void <name>glBindBuffersBase</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param> </command> <command> <proto>void <name>glBindBuffersRange</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param> <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param> <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param> </command> <command> <proto>void <name>glBindFragDataLocation</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>color</name></param> <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glBindFragDataLocationEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>color</name></param> <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> <alias name="glBindFragDataLocation"/> </command> <command> <proto>void <name>glBindFragDataLocationIndexed</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>colorNumber</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param>const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glBindFragmentShaderATI</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glBindFramebuffer</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <glx type="render" opcode="236"/> </command> <command> <proto>void <name>glBindFramebufferEXT</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <glx type="render" opcode="4319"/> </command> <command> <proto>void <name>glBindFramebufferOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> </command> <command> <proto>void <name>glBindImageTexture</name></proto> <param><ptype>GLuint</ptype> <name>unit</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param> <param><ptype>GLint</ptype> <name>layer</name></param> <param><ptype>GLenum</ptype> <name>access</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> </command> <command> <proto>void <name>glBindImageTextureEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param> <param><ptype>GLint</ptype> <name>layer</name></param> <param><ptype>GLenum</ptype> <name>access</name></param> <param><ptype>GLint</ptype> <name>format</name></param> </command> <command> <proto>void <name>glBindImageTextures</name></proto> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto> <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param> </command> <command> <proto>void <name>glBindMultiTextureEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto> <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param> </command> <command> <proto>void <name>glBindProgramARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>program</name></param> <glx type="render" opcode="4180"/> </command> <command> <proto>void <name>glBindProgramNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <alias name="glBindProgramARB"/> <glx type="render" opcode="4180"/> </command> <command> <proto>void <name>glBindProgramPipeline</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> </command> <command> <proto>void <name>glBindProgramPipelineEXT</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> </command> <command> <proto>void <name>glBindRenderbuffer</name></proto> <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> <glx type="render" opcode="235"/> </command> <command> <proto>void <name>glBindRenderbufferEXT</name></proto> <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> <glx type="render" opcode="4316"/> </command> <command> <proto>void <name>glBindRenderbufferOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> </command> <command> <proto>void <name>glBindSampler</name></proto> <param><ptype>GLuint</ptype> <name>unit</name></param> <param><ptype>GLuint</ptype> <name>sampler</name></param> </command> <command> <proto>void <name>glBindSamplers</name></proto> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param> </command> <command> <proto>void <name>glBindTexture</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <glx type="render" opcode="4117"/> </command> <command> <proto>void <name>glBindTextureEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <alias name="glBindTexture"/> <glx type="render" opcode="4117"/> </command> <command> <proto>void <name>glBindTextureUnit</name></proto> <param><ptype>GLuint</ptype> <name>unit</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param> <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param> </command> <command> <proto>void <name>glBindTextures</name></proto> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param> </command> <command> <proto>void <name>glBindTransformFeedback</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glBindTransformFeedbackNV</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glBindVertexArray</name></proto> <param><ptype>GLuint</ptype> <name>array</name></param> <glx type="render" opcode="350"/> </command> <command> <proto>void <name>glBindVertexArrayAPPLE</name></proto> <param><ptype>GLuint</ptype> <name>array</name></param> </command> <command> <proto>void <name>glBindVertexArrayOES</name></proto> <param><ptype>GLuint</ptype> <name>array</name></param> <alias name="glBindVertexArray"/> </command> <command> <proto>void <name>glBindVertexBuffer</name></proto> <param><ptype>GLuint</ptype> <name>bindingindex</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glBindVertexBuffers</name></proto> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param> <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param> <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param> </command> <command> <proto>void <name>glBindVertexShaderEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> <param><ptype>GLuint</ptype> <name>stream</name></param> <param><ptype>GLenum</ptype> <name>frame_region</name></param> <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> <param><ptype>GLuint</ptype> <name>stream</name></param> <param><ptype>GLenum</ptype> <name>frame_region</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> </command> <command> <proto>void <name>glBinormal3bEXT</name></proto> <param><ptype>GLbyte</ptype> <name>bx</name></param> <param><ptype>GLbyte</ptype> <name>by</name></param> <param><ptype>GLbyte</ptype> <name>bz</name></param> <vecequiv name="glBinormal3bvEXT"/> </command> <command> <proto>void <name>glBinormal3bvEXT</name></proto> <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glBinormal3dEXT</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param> <vecequiv name="glBinormal3dvEXT"/> </command> <command> <proto>void <name>glBinormal3dvEXT</name></proto> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glBinormal3fEXT</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param> <vecequiv name="glBinormal3fvEXT"/> </command> <command> <proto>void <name>glBinormal3fvEXT</name></proto> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glBinormal3iEXT</name></proto> <param><ptype>GLint</ptype> <name>bx</name></param> <param><ptype>GLint</ptype> <name>by</name></param> <param><ptype>GLint</ptype> <name>bz</name></param> <vecequiv name="glBinormal3ivEXT"/> </command> <command> <proto>void <name>glBinormal3ivEXT</name></proto> <param len="3">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glBinormal3sEXT</name></proto> <param><ptype>GLshort</ptype> <name>bx</name></param> <param><ptype>GLshort</ptype> <name>by</name></param> <param><ptype>GLshort</ptype> <name>bz</name></param> <vecequiv name="glBinormal3svEXT"/> </command> <command> <proto>void <name>glBinormal3svEXT</name></proto> <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glBinormalPointerEXT</name></proto> <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glBitmap</name></proto> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param> <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param> <glx type="render" opcode="5"/> <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glBitmapxOES</name></proto> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLfixed</ptype> <name>xorig</name></param> <param><ptype>GLfixed</ptype> <name>yorig</name></param> <param><ptype>GLfixed</ptype> <name>xmove</name></param> <param><ptype>GLfixed</ptype> <name>ymove</name></param> <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param> </command> <command> <proto>void <name>glBlendBarrier</name></proto> </command> <command> <proto>void <name>glBlendBarrierKHR</name></proto> <alias name="glBlendBarrier"/> </command> <command> <proto>void <name>glBlendBarrierNV</name></proto> <alias name="glBlendBarrier"/> </command> <command> <proto>void <name>glBlendColor</name></proto> <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param> <glx type="render" opcode="4096"/> </command> <command> <proto>void <name>glBlendColorEXT</name></proto> <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param> <alias name="glBlendColor"/> <glx type="render" opcode="4096"/> </command> <command> <proto>void <name>glBlendColorxOES</name></proto> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param> </command> <command> <proto>void <name>glBlendEquation</name></proto> <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="render" opcode="4097"/> </command> <command> <proto>void <name>glBlendEquationEXT</name></proto> <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param> <alias name="glBlendEquation"/> <glx type="render" opcode="4097"/> </command> <command> <proto>void <name>glBlendEquationIndexedAMD</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>mode</name></param> <alias name="glBlendEquationi"/> </command> <command> <proto>void <name>glBlendEquationOES</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glBlendEquationSeparate</name></proto> <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param> <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param> <glx type="render" opcode="4228"/> </command> <command> <proto>void <name>glBlendEquationSeparateEXT</name></proto> <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param> <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param> <alias name="glBlendEquationSeparate"/> <glx type="render" opcode="4228"/> </command> <command> <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>modeRGB</name></param> <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> <alias name="glBlendEquationSeparatei"/> </command> <command> <proto>void <name>glBlendEquationSeparateOES</name></proto> <param><ptype>GLenum</ptype> <name>modeRGB</name></param> <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> </command> <command> <proto>void <name>glBlendEquationSeparatei</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>modeRGB</name></param> <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> </command> <command> <proto>void <name>glBlendEquationSeparateiARB</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>modeRGB</name></param> <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> <alias name="glBlendEquationSeparatei"/> </command> <command> <proto>void <name>glBlendEquationSeparateiEXT</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>modeRGB</name></param> <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> <alias name="glBlendEquationSeparatei"/> </command> <command> <proto>void <name>glBlendEquationSeparateiOES</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>modeRGB</name></param> <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> <alias name="glBlendEquationSeparatei"/> </command> <command> <proto>void <name>glBlendEquationi</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glBlendEquationiARB</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>mode</name></param> <alias name="glBlendEquationi"/> </command> <command> <proto>void <name>glBlendEquationiEXT</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>mode</name></param> <alias name="glBlendEquationi"/> </command> <command> <proto>void <name>glBlendEquationiOES</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>mode</name></param> <alias name="glBlendEquationi"/> </command> <command> <proto>void <name>glBlendFunc</name></proto> <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param> <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param> <glx type="render" opcode="160"/> </command> <command> <proto>void <name>glBlendFuncIndexedAMD</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>src</name></param> <param><ptype>GLenum</ptype> <name>dst</name></param> <alias name="glBlendFunci"/> </command> <command> <proto>void <name>glBlendFuncSeparate</name></proto> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param> <glx type="render" opcode="4134"/> </command> <command> <proto>void <name>glBlendFuncSeparateEXT</name></proto> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param> <alias name="glBlendFuncSeparate"/> <glx type="render" opcode="4134"/> </command> <command> <proto>void <name>glBlendFuncSeparateINGR</name></proto> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param> <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param> <alias name="glBlendFuncSeparate"/> <glx type="render" opcode="4134"/> </command> <command> <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>srcRGB</name></param> <param><ptype>GLenum</ptype> <name>dstRGB</name></param> <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> <alias name="glBlendFuncSeparatei"/> </command> <command> <proto>void <name>glBlendFuncSeparateOES</name></proto> <param><ptype>GLenum</ptype> <name>srcRGB</name></param> <param><ptype>GLenum</ptype> <name>dstRGB</name></param> <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> </command> <command> <proto>void <name>glBlendFuncSeparatei</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>srcRGB</name></param> <param><ptype>GLenum</ptype> <name>dstRGB</name></param> <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> </command> <command> <proto>void <name>glBlendFuncSeparateiARB</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>srcRGB</name></param> <param><ptype>GLenum</ptype> <name>dstRGB</name></param> <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> <alias name="glBlendFuncSeparatei"/> </command> <command> <proto>void <name>glBlendFuncSeparateiEXT</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>srcRGB</name></param> <param><ptype>GLenum</ptype> <name>dstRGB</name></param> <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> <alias name="glBlendFuncSeparatei"/> </command> <command> <proto>void <name>glBlendFuncSeparateiOES</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>srcRGB</name></param> <param><ptype>GLenum</ptype> <name>dstRGB</name></param> <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> <alias name="glBlendFuncSeparatei"/> </command> <command> <proto>void <name>glBlendFunci</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>src</name></param> <param><ptype>GLenum</ptype> <name>dst</name></param> </command> <command> <proto>void <name>glBlendFunciARB</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>src</name></param> <param><ptype>GLenum</ptype> <name>dst</name></param> <alias name="glBlendFunci"/> </command> <command> <proto>void <name>glBlendFunciEXT</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>src</name></param> <param><ptype>GLenum</ptype> <name>dst</name></param> <alias name="glBlendFunci"/> </command> <command> <proto>void <name>glBlendFunciOES</name></proto> <param><ptype>GLuint</ptype> <name>buf</name></param> <param><ptype>GLenum</ptype> <name>src</name></param> <param><ptype>GLenum</ptype> <name>dst</name></param> <alias name="glBlendFunci"/> </command> <command> <proto>void <name>glBlendParameteriNV</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glBlitFramebuffer</name></proto> <param><ptype>GLint</ptype> <name>srcX0</name></param> <param><ptype>GLint</ptype> <name>srcY0</name></param> <param><ptype>GLint</ptype> <name>srcX1</name></param> <param><ptype>GLint</ptype> <name>srcY1</name></param> <param><ptype>GLint</ptype> <name>dstX0</name></param> <param><ptype>GLint</ptype> <name>dstY0</name></param> <param><ptype>GLint</ptype> <name>dstX1</name></param> <param><ptype>GLint</ptype> <name>dstY1</name></param> <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param> <param><ptype>GLenum</ptype> <name>filter</name></param> <glx type="render" opcode="4330"/> </command> <command> <proto>void <name>glBlitFramebufferANGLE</name></proto> <param><ptype>GLint</ptype> <name>srcX0</name></param> <param><ptype>GLint</ptype> <name>srcY0</name></param> <param><ptype>GLint</ptype> <name>srcX1</name></param> <param><ptype>GLint</ptype> <name>srcY1</name></param> <param><ptype>GLint</ptype> <name>dstX0</name></param> <param><ptype>GLint</ptype> <name>dstY0</name></param> <param><ptype>GLint</ptype> <name>dstX1</name></param> <param><ptype>GLint</ptype> <name>dstY1</name></param> <param><ptype>GLbitfield</ptype> <name>mask</name></param> <param><ptype>GLenum</ptype> <name>filter</name></param> </command> <command> <proto>void <name>glBlitFramebufferEXT</name></proto> <param><ptype>GLint</ptype> <name>srcX0</name></param> <param><ptype>GLint</ptype> <name>srcY0</name></param> <param><ptype>GLint</ptype> <name>srcX1</name></param> <param><ptype>GLint</ptype> <name>srcY1</name></param> <param><ptype>GLint</ptype> <name>dstX0</name></param> <param><ptype>GLint</ptype> <name>dstY0</name></param> <param><ptype>GLint</ptype> <name>dstX1</name></param> <param><ptype>GLint</ptype> <name>dstY1</name></param> <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param> <param><ptype>GLenum</ptype> <name>filter</name></param> <alias name="glBlitFramebuffer"/> <glx type="render" opcode="4330"/> </command> <command> <proto>void <name>glBlitFramebufferNV</name></proto> <param><ptype>GLint</ptype> <name>srcX0</name></param> <param><ptype>GLint</ptype> <name>srcY0</name></param> <param><ptype>GLint</ptype> <name>srcX1</name></param> <param><ptype>GLint</ptype> <name>srcY1</name></param> <param><ptype>GLint</ptype> <name>dstX0</name></param> <param><ptype>GLint</ptype> <name>dstY0</name></param> <param><ptype>GLint</ptype> <name>dstX1</name></param> <param><ptype>GLint</ptype> <name>dstY1</name></param> <param><ptype>GLbitfield</ptype> <name>mask</name></param> <param><ptype>GLenum</ptype> <name>filter</name></param> <alias name="glBlitFramebuffer"/> </command> <command> <proto>void <name>glBlitNamedFramebuffer</name></proto> <param><ptype>GLuint</ptype> <name>readFramebuffer</name></param> <param><ptype>GLuint</ptype> <name>drawFramebuffer</name></param> <param><ptype>GLint</ptype> <name>srcX0</name></param> <param><ptype>GLint</ptype> <name>srcY0</name></param> <param><ptype>GLint</ptype> <name>srcX1</name></param> <param><ptype>GLint</ptype> <name>srcY1</name></param> <param><ptype>GLint</ptype> <name>dstX0</name></param> <param><ptype>GLint</ptype> <name>dstY0</name></param> <param><ptype>GLint</ptype> <name>dstX1</name></param> <param><ptype>GLint</ptype> <name>dstY1</name></param> <param><ptype>GLbitfield</ptype> <name>mask</name></param> <param><ptype>GLenum</ptype> <name>filter</name></param> </command> <command> <proto>void <name>glBufferAddressRangeNV</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint64EXT</ptype> <name>address</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param> </command> <command> <proto>void <name>glBufferData</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="size">const void *<name>data</name></param> <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param> </command> <command> <proto>void <name>glBufferDataARB</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param> <param len="size">const void *<name>data</name></param> <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param> <alias name="glBufferData"/> </command> <command> <proto>void <name>glBufferPageCommitmentARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizeiptr</ptype> <name>size</name></param> <param><ptype>GLboolean</ptype> <name>commit</name></param> </command> <command> <proto>void <name>glBufferParameteriAPPLE</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glBufferStorage</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="size">const void *<name>data</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> </command> <command> <proto>void <name>glBufferStorageEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="size">const void *<name>data</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> <alias name="glBufferStorage"/> </command> <command> <proto>void <name>glBufferSubData</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="size">const void *<name>data</name></param> </command> <command> <proto>void <name>glBufferSubDataARB</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param> <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param> <param len="size">const void *<name>data</name></param> <alias name="glBufferSubData"/> </command> <command> <proto>void <name>glCallCommandListNV</name></proto> <param><ptype>GLuint</ptype> <name>list</name></param> </command> <command> <proto>void <name>glCallList</name></proto> <param group="List"><ptype>GLuint</ptype> <name>list</name></param> <glx type="render" opcode="1"/> </command> <command> <proto>void <name>glCallLists</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(n,type)">const void *<name>lists</name></param> <glx type="render" opcode="2"/> </command> <command> <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <glx type="vendor" opcode="1427"/> </command> <command> <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <alias name="glCheckFramebufferStatus"/> <glx type="vendor" opcode="1427"/> </command> <command> <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto>void <name>glClampColor</name></proto> <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param> <glx type="render" opcode="234"/> </command> <command> <proto>void <name>glClampColorARB</name></proto> <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param> <alias name="glClampColor"/> <glx type="render" opcode="234"/> </command> <command> <proto>void <name>glClear</name></proto> <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param> <glx type="render" opcode="127"/> </command> <command> <proto>void <name>glClearAccum</name></proto> <param><ptype>GLfloat</ptype> <name>red</name></param> <param><ptype>GLfloat</ptype> <name>green</name></param> <param><ptype>GLfloat</ptype> <name>blue</name></param> <param><ptype>GLfloat</ptype> <name>alpha</name></param> <glx type="render" opcode="128"/> </command> <command> <proto>void <name>glClearAccumxOES</name></proto> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param> </command> <command> <proto>void <name>glClearBufferData</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type)">const void *<name>data</name></param> </command> <command> <proto>void <name>glClearBufferSubData</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type)">const void *<name>data</name></param> </command> <command> <proto>void <name>glClearBufferfi</name></proto> <param><ptype>GLenum</ptype> <name>buffer</name></param> <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param> <param><ptype>GLfloat</ptype> <name>depth</name></param> <param><ptype>GLint</ptype> <name>stencil</name></param> </command> <command> <proto>void <name>glClearBufferfv</name></proto> <param><ptype>GLenum</ptype> <name>buffer</name></param> <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param> <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glClearBufferiv</name></proto> <param><ptype>GLenum</ptype> <name>buffer</name></param> <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param> <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glClearBufferuiv</name></proto> <param><ptype>GLenum</ptype> <name>buffer</name></param> <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param> <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glClearColor</name></proto> <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param> <glx type="render" opcode="130"/> </command> <command> <proto>void <name>glClearColorIiEXT</name></proto> <param><ptype>GLint</ptype> <name>red</name></param> <param><ptype>GLint</ptype> <name>green</name></param> <param><ptype>GLint</ptype> <name>blue</name></param> <param><ptype>GLint</ptype> <name>alpha</name></param> <glx type="render" opcode="4292"/> </command> <command> <proto>void <name>glClearColorIuiEXT</name></proto> <param><ptype>GLuint</ptype> <name>red</name></param> <param><ptype>GLuint</ptype> <name>green</name></param> <param><ptype>GLuint</ptype> <name>blue</name></param> <param><ptype>GLuint</ptype> <name>alpha</name></param> <glx type="render" opcode="4293"/> </command> <command> <proto>void <name>glClearColorx</name></proto> <param><ptype>GLfixed</ptype> <name>red</name></param> <param><ptype>GLfixed</ptype> <name>green</name></param> <param><ptype>GLfixed</ptype> <name>blue</name></param> <param><ptype>GLfixed</ptype> <name>alpha</name></param> </command> <command> <proto>void <name>glClearColorxOES</name></proto> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param> </command> <command> <proto>void <name>glClearDepth</name></proto> <param><ptype>GLdouble</ptype> <name>depth</name></param> <glx type="render" opcode="132"/> </command> <command> <proto>void <name>glClearDepthdNV</name></proto> <param><ptype>GLdouble</ptype> <name>depth</name></param> <glx type="render" opcode="4284"/> </command> <command> <proto>void <name>glClearDepthf</name></proto> <param><ptype>GLfloat</ptype> <name>d</name></param> </command> <command> <proto>void <name>glClearDepthfOES</name></proto> <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param> <glx type="render" opcode="4308"/> <alias name="glClearDepthf"/> </command> <command> <proto>void <name>glClearDepthx</name></proto> <param><ptype>GLfixed</ptype> <name>depth</name></param> </command> <command> <proto>void <name>glClearDepthxOES</name></proto> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param> </command> <command> <proto>void <name>glClearIndex</name></proto> <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param> <glx type="render" opcode="129"/> </command> <command> <proto>void <name>glClearNamedBufferData</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param>const void *<name>data</name></param> </command> <command> <proto>void <name>glClearNamedBufferDataEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type)">const void *<name>data</name></param> </command> <command> <proto>void <name>glClearNamedBufferSubData</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param>const void *<name>data</name></param> </command> <command> <proto>void <name>glClearNamedBufferSubDataEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type)">const void *<name>data</name></param> </command> <command> <proto>void <name>glClearNamedFramebufferfi</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>buffer</name></param> <param>const <ptype>GLfloat</ptype> <name>depth</name></param> <param><ptype>GLint</ptype> <name>stencil</name></param> </command> <command> <proto>void <name>glClearNamedFramebufferfv</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>buffer</name></param> <param><ptype>GLint</ptype> <name>drawbuffer</name></param> <param>const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glClearNamedFramebufferiv</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>buffer</name></param> <param><ptype>GLint</ptype> <name>drawbuffer</name></param> <param>const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glClearNamedFramebufferuiv</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>buffer</name></param> <param><ptype>GLint</ptype> <name>drawbuffer</name></param> <param>const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glClearStencil</name></proto> <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param> <glx type="render" opcode="131"/> </command> <command> <proto>void <name>glClearTexImage</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type)">const void *<name>data</name></param> </command> <command> <proto>void <name>glClearTexSubImage</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type)">const void *<name>data</name></param> </command> <command> <proto>void <name>glClientActiveTexture</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param> </command> <command> <proto>void <name>glClientActiveTextureARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param> <alias name="glClientActiveTexture"/> </command> <command> <proto>void <name>glClientActiveVertexStreamATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> </command> <command> <proto>void <name>glClientAttribDefaultEXT</name></proto> <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param> </command> <command> <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto> <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> <param><ptype>GLuint64</ptype> <name>timeout</name></param> </command> <command> <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto> <param><ptype>GLsync</ptype> <name>sync</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> <param><ptype>GLuint64</ptype> <name>timeout</name></param> <alias name="glClientWaitSync"/> </command> <command> <proto>void <name>glClipControl</name></proto> <param><ptype>GLenum</ptype> <name>origin</name></param> <param><ptype>GLenum</ptype> <name>depth</name></param> </command> <command> <proto>void <name>glClipPlane</name></proto> <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param> <glx type="render" opcode="77"/> </command> <command> <proto>void <name>glClipPlanef</name></proto> <param><ptype>GLenum</ptype> <name>p</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param> </command> <command> <proto>void <name>glClipPlanefIMG</name></proto> <param><ptype>GLenum</ptype> <name>p</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param> </command> <command> <proto>void <name>glClipPlanefOES</name></proto> <param><ptype>GLenum</ptype> <name>plane</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param> <glx type="render" opcode="4312"/> </command> <command> <proto>void <name>glClipPlanex</name></proto> <param><ptype>GLenum</ptype> <name>plane</name></param> <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param> </command> <command> <proto>void <name>glClipPlanexIMG</name></proto> <param><ptype>GLenum</ptype> <name>p</name></param> <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param> </command> <command> <proto>void <name>glClipPlanexOES</name></proto> <param><ptype>GLenum</ptype> <name>plane</name></param> <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param> </command> <command> <proto>void <name>glColor3b</name></proto> <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param> <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param> <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param> <vecequiv name="glColor3bv"/> </command> <command> <proto>void <name>glColor3bv</name></proto> <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> <glx type="render" opcode="6"/> </command> <command> <proto>void <name>glColor3d</name></proto> <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param> <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param> <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param> <vecequiv name="glColor3dv"/> </command> <command> <proto>void <name>glColor3dv</name></proto> <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="7"/> </command> <command> <proto>void <name>glColor3f</name></proto> <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> <vecequiv name="glColor3fv"/> </command> <command> <proto>void <name>glColor3fVertex3fSUN</name></proto> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>g</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glColor3fVertex3fvSUN</name></proto> <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glColor3fv</name></proto> <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="8"/> </command> <command> <proto>void <name>glColor3hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param> <vecequiv name="glColor3hvNV"/> </command> <command> <proto>void <name>glColor3hvNV</name></proto> <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4244"/> </command> <command> <proto>void <name>glColor3i</name></proto> <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param> <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param> <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param> <vecequiv name="glColor3iv"/> </command> <command> <proto>void <name>glColor3iv</name></proto> <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="9"/> </command> <command> <proto>void <name>glColor3s</name></proto> <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param> <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param> <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param> <vecequiv name="glColor3sv"/> </command> <command> <proto>void <name>glColor3sv</name></proto> <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="10"/> </command> <command> <proto>void <name>glColor3ub</name></proto> <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param> <vecequiv name="glColor3ubv"/> </command> <command> <proto>void <name>glColor3ubv</name></proto> <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param> <glx type="render" opcode="11"/> </command> <command> <proto>void <name>glColor3ui</name></proto> <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param> <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param> <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param> <vecequiv name="glColor3uiv"/> </command> <command> <proto>void <name>glColor3uiv</name></proto> <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param> <glx type="render" opcode="12"/> </command> <command> <proto>void <name>glColor3us</name></proto> <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param> <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param> <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param> <vecequiv name="glColor3usv"/> </command> <command> <proto>void <name>glColor3usv</name></proto> <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param> <glx type="render" opcode="13"/> </command> <command> <proto>void <name>glColor3xOES</name></proto> <param><ptype>GLfixed</ptype> <name>red</name></param> <param><ptype>GLfixed</ptype> <name>green</name></param> <param><ptype>GLfixed</ptype> <name>blue</name></param> </command> <command> <proto>void <name>glColor3xvOES</name></proto> <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param> </command> <command> <proto>void <name>glColor4b</name></proto> <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param> <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param> <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param> <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param> <vecequiv name="glColor4bv"/> </command> <command> <proto>void <name>glColor4bv</name></proto> <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> <glx type="render" opcode="14"/> </command> <command> <proto>void <name>glColor4d</name></proto> <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param> <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param> <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param> <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param> <vecequiv name="glColor4dv"/> </command> <command> <proto>void <name>glColor4dv</name></proto> <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="15"/> </command> <command> <proto>void <name>glColor4f</name></proto> <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param> <vecequiv name="glColor4fv"/> </command> <command> <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>g</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>a</name></param> <param><ptype>GLfloat</ptype> <name>nx</name></param> <param><ptype>GLfloat</ptype> <name>ny</name></param> <param><ptype>GLfloat</ptype> <name>nz</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto> <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glColor4fv</name></proto> <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="16"/> </command> <command> <proto>void <name>glColor4hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param> <vecequiv name="glColor4hvNV"/> </command> <command> <proto>void <name>glColor4hvNV</name></proto> <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4245"/> </command> <command> <proto>void <name>glColor4i</name></proto> <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param> <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param> <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param> <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param> <vecequiv name="glColor4iv"/> </command> <command> <proto>void <name>glColor4iv</name></proto> <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="17"/> </command> <command> <proto>void <name>glColor4s</name></proto> <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param> <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param> <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param> <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param> <vecequiv name="glColor4sv"/> </command> <command> <proto>void <name>glColor4sv</name></proto> <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="18"/> </command> <command> <proto>void <name>glColor4ub</name></proto> <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param> <vecequiv name="glColor4ubv"/> </command> <command> <proto>void <name>glColor4ubVertex2fSUN</name></proto> <param><ptype>GLubyte</ptype> <name>r</name></param> <param><ptype>GLubyte</ptype> <name>g</name></param> <param><ptype>GLubyte</ptype> <name>b</name></param> <param><ptype>GLubyte</ptype> <name>a</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> </command> <command> <proto>void <name>glColor4ubVertex2fvSUN</name></proto> <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glColor4ubVertex3fSUN</name></proto> <param><ptype>GLubyte</ptype> <name>r</name></param> <param><ptype>GLubyte</ptype> <name>g</name></param> <param><ptype>GLubyte</ptype> <name>b</name></param> <param><ptype>GLubyte</ptype> <name>a</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glColor4ubVertex3fvSUN</name></proto> <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glColor4ubv</name></proto> <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> <glx type="render" opcode="19"/> </command> <command> <proto>void <name>glColor4ui</name></proto> <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param> <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param> <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param> <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param> <vecequiv name="glColor4uiv"/> </command> <command> <proto>void <name>glColor4uiv</name></proto> <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param> <glx type="render" opcode="20"/> </command> <command> <proto>void <name>glColor4us</name></proto> <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param> <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param> <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param> <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param> <vecequiv name="glColor4usv"/> </command> <command> <proto>void <name>glColor4usv</name></proto> <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param> <glx type="render" opcode="21"/> </command> <command> <proto>void <name>glColor4x</name></proto> <param><ptype>GLfixed</ptype> <name>red</name></param> <param><ptype>GLfixed</ptype> <name>green</name></param> <param><ptype>GLfixed</ptype> <name>blue</name></param> <param><ptype>GLfixed</ptype> <name>alpha</name></param> </command> <command> <proto>void <name>glColor4xOES</name></proto> <param><ptype>GLfixed</ptype> <name>red</name></param> <param><ptype>GLfixed</ptype> <name>green</name></param> <param><ptype>GLfixed</ptype> <name>blue</name></param> <param><ptype>GLfixed</ptype> <name>alpha</name></param> </command> <command> <proto>void <name>glColor4xvOES</name></proto> <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param> </command> <command> <proto>void <name>glColorFormatNV</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glColorFragmentOp1ATI</name></proto> <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> <param><ptype>GLuint</ptype> <name>dst</name></param> <param><ptype>GLuint</ptype> <name>dstMask</name></param> <param><ptype>GLuint</ptype> <name>dstMod</name></param> <param><ptype>GLuint</ptype> <name>arg1</name></param> <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> </command> <command> <proto>void <name>glColorFragmentOp2ATI</name></proto> <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> <param><ptype>GLuint</ptype> <name>dst</name></param> <param><ptype>GLuint</ptype> <name>dstMask</name></param> <param><ptype>GLuint</ptype> <name>dstMod</name></param> <param><ptype>GLuint</ptype> <name>arg1</name></param> <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> <param><ptype>GLuint</ptype> <name>arg2</name></param> <param><ptype>GLuint</ptype> <name>arg2Rep</name></param> <param><ptype>GLuint</ptype> <name>arg2Mod</name></param> </command> <command> <proto>void <name>glColorFragmentOp3ATI</name></proto> <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> <param><ptype>GLuint</ptype> <name>dst</name></param> <param><ptype>GLuint</ptype> <name>dstMask</name></param> <param><ptype>GLuint</ptype> <name>dstMod</name></param> <param><ptype>GLuint</ptype> <name>arg1</name></param> <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> <param><ptype>GLuint</ptype> <name>arg2</name></param> <param><ptype>GLuint</ptype> <name>arg2Rep</name></param> <param><ptype>GLuint</ptype> <name>arg2Mod</name></param> <param><ptype>GLuint</ptype> <name>arg3</name></param> <param><ptype>GLuint</ptype> <name>arg3Rep</name></param> <param><ptype>GLuint</ptype> <name>arg3Mod</name></param> </command> <command> <proto>void <name>glColorMask</name></proto> <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param> <glx type="render" opcode="134"/> </command> <command> <proto>void <name>glColorMaskIndexedEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param> <alias name="glColorMaski"/> </command> <command> <proto>void <name>glColorMaski</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param> </command> <command> <proto>void <name>glColorMaskiEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param> <alias name="glColorMaski"/> </command> <command> <proto>void <name>glColorMaskiOES</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param> <alias name="glColorMaski"/> </command> <command> <proto>void <name>glColorMaterial</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="render" opcode="78"/> </command> <command> <proto>void <name>glColorP3ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>color</name></param> </command> <command> <proto>void <name>glColorP3uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param> </command> <command> <proto>void <name>glColorP4ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>color</name></param> </command> <command> <proto>void <name>glColorP4uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param> </command> <command> <proto>void <name>glColorPointer</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glColorPointerEXT</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glColorPointerListIBM</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param> <param><ptype>GLint</ptype> <name>ptrstride</name></param> </command> <command> <proto>void <name>glColorPointervINTEL</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param len="4">const void **<name>pointer</name></param> </command> <command> <proto>void <name>glColorSubTable</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>start</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param> <glx type="render" opcode="195"/> <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glColorSubTableEXT</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>start</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param> <alias name="glColorSubTable"/> </command> <command> <proto>void <name>glColorTable</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param> <glx type="render" opcode="2053"/> <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glColorTableEXT</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param> <alias name="glColorTable"/> </command> <command> <proto>void <name>glColorTableParameterfv</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="2054"/> </command> <command> <proto>void <name>glColorTableParameterfvSGI</name></proto> <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glColorTableParameterfv"/> <glx type="render" opcode="2054"/> </command> <command> <proto>void <name>glColorTableParameteriv</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="2055"/> </command> <command> <proto>void <name>glColorTableParameterivSGI</name></proto> <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <alias name="glColorTableParameteriv"/> <glx type="render" opcode="2055"/> </command> <command> <proto>void <name>glColorTableSGI</name></proto> <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param> <alias name="glColorTable"/> <glx type="render" opcode="2053"/> </command> <command> <proto>void <name>glCombinerInputNV</name></proto> <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param> <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param> <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param> <glx type="render" opcode="4140"/> </command> <command> <proto>void <name>glCombinerOutputNV</name></proto> <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param> <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param> <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param> <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param> <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param> <glx type="render" opcode="4141"/> </command> <command> <proto>void <name>glCombinerParameterfNV</name></proto> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="4136"/> </command> <command> <proto>void <name>glCombinerParameterfvNV</name></proto> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="4137"/> </command> <command> <proto>void <name>glCombinerParameteriNV</name></proto> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="4138"/> </command> <command> <proto>void <name>glCombinerParameterivNV</name></proto> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="4139"/> </command> <command> <proto>void <name>glCombinerStageParameterfvNV</name></proto> <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glCommandListSegmentsNV</name></proto> <param><ptype>GLuint</ptype> <name>list</name></param> <param><ptype>GLuint</ptype> <name>segments</name></param> </command> <command> <proto>void <name>glCompileCommandListNV</name></proto> <param><ptype>GLuint</ptype> <name>list</name></param> </command> <command> <proto>void <name>glCompileShader</name></proto> <param><ptype>GLuint</ptype> <name>shader</name></param> </command> <command> <proto>void <name>glCompileShaderARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param> <alias name="glCompileShader"/> </command> <command> <proto>void <name>glCompileShaderIncludeARB</name></proto> <param><ptype>GLuint</ptype> <name>shader</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param> <param len="count">const <ptype>GLint</ptype> *<name>length</name></param> </command> <command> <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedTexImage1D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <glx type="render" opcode="214"/> <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glCompressedTexImage1DARB</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <alias name="glCompressedTexImage1D"/> <glx type="render" opcode="214"/> </command> <command> <proto>void <name>glCompressedTexImage2D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <glx type="render" opcode="215"/> <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glCompressedTexImage2DARB</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <alias name="glCompressedTexImage2D"/> <glx type="render" opcode="215"/> </command> <command> <proto>void <name>glCompressedTexImage3D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <glx type="render" opcode="216"/> <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glCompressedTexImage3DARB</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <alias name="glCompressedTexImage3D"/> <glx type="render" opcode="216"/> </command> <command> <proto>void <name>glCompressedTexImage3DOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>data</name></param> <alias name="glCompressedTexImage3D"/> </command> <command> <proto>void <name>glCompressedTexSubImage1D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <glx type="render" opcode="217"/> <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glCompressedTexSubImage1DARB</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <alias name="glCompressedTexSubImage1D"/> <glx type="render" opcode="217"/> </command> <command> <proto>void <name>glCompressedTexSubImage2D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <glx type="render" opcode="218"/> <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glCompressedTexSubImage2DARB</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <alias name="glCompressedTexSubImage2D"/> <glx type="render" opcode="218"/> </command> <command> <proto>void <name>glCompressedTexSubImage3D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <glx type="render" opcode="219"/> <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glCompressedTexSubImage3DARB</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> <alias name="glCompressedTexSubImage3D"/> <glx type="render" opcode="219"/> </command> <command> <proto>void <name>glCompressedTexSubImage3DOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>data</name></param> <alias name="glCompressedTexSubImage3D"/> </command> <command> <proto>void <name>glCompressedTextureImage1DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedTextureImage2DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedTextureImage3DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedTextureSubImage1D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param>const void *<name>data</name></param> </command> <command> <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedTextureSubImage2D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param>const void *<name>data</name></param> </command> <command> <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glCompressedTextureSubImage3D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param>const void *<name>data</name></param> </command> <command> <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>bits</name></param> </command> <command> <proto>void <name>glConservativeRasterParameterfNV</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>value</name></param> </command> <command> <proto>void <name>glConvolutionFilter1D</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param> <glx type="render" opcode="4101"/> <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glConvolutionFilter1DEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param> <alias name="glConvolutionFilter1D"/> <glx type="render" opcode="4101"/> </command> <command> <proto>void <name>glConvolutionFilter2D</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param> <glx type="render" opcode="4102"/> <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glConvolutionFilter2DEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param> <alias name="glConvolutionFilter2D"/> <glx type="render" opcode="4102"/> </command> <command> <proto>void <name>glConvolutionParameterf</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param> <glx type="render" opcode="4103"/> </command> <command> <proto>void <name>glConvolutionParameterfEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param> <alias name="glConvolutionParameterf"/> <glx type="render" opcode="4103"/> </command> <command> <proto>void <name>glConvolutionParameterfv</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="4104"/> </command> <command> <proto>void <name>glConvolutionParameterfvEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glConvolutionParameterfv"/> <glx type="render" opcode="4104"/> </command> <command> <proto>void <name>glConvolutionParameteri</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param> <glx type="render" opcode="4105"/> </command> <command> <proto>void <name>glConvolutionParameteriEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param> <alias name="glConvolutionParameteri"/> <glx type="render" opcode="4105"/> </command> <command> <proto>void <name>glConvolutionParameteriv</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="4106"/> </command> <command> <proto>void <name>glConvolutionParameterivEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <alias name="glConvolutionParameteriv"/> <glx type="render" opcode="4106"/> </command> <command> <proto>void <name>glConvolutionParameterxOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glConvolutionParameterxvOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glCopyBufferSubData</name></proto> <param><ptype>GLenum</ptype> <name>readTarget</name></param> <param><ptype>GLenum</ptype> <name>writeTarget</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> </command> <command> <proto>void <name>glCopyBufferSubDataNV</name></proto> <param><ptype>GLenum</ptype> <name>readTarget</name></param> <param><ptype>GLenum</ptype> <name>writeTarget</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <alias name="glCopyBufferSubData"/> </command> <command> <proto>void <name>glCopyColorSubTable</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>start</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <glx type="render" opcode="196"/> </command> <command> <proto>void <name>glCopyColorSubTableEXT</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>start</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <alias name="glCopyColorSubTable"/> </command> <command> <proto>void <name>glCopyColorTable</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <glx type="render" opcode="2056"/> </command> <command> <proto>void <name>glCopyColorTableSGI</name></proto> <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <alias name="glCopyColorTable"/> <glx type="render" opcode="2056"/> </command> <command> <proto>void <name>glCopyConvolutionFilter1D</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <glx type="render" opcode="4107"/> </command> <command> <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <alias name="glCopyConvolutionFilter1D"/> <glx type="render" opcode="4107"/> </command> <command> <proto>void <name>glCopyConvolutionFilter2D</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <glx type="render" opcode="4108"/> </command> <command> <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <alias name="glCopyConvolutionFilter2D"/> <glx type="render" opcode="4108"/> </command> <command> <proto>void <name>glCopyImageSubData</name></proto> <param><ptype>GLuint</ptype> <name>srcName</name></param> <param><ptype>GLenum</ptype> <name>srcTarget</name></param> <param><ptype>GLint</ptype> <name>srcLevel</name></param> <param><ptype>GLint</ptype> <name>srcX</name></param> <param><ptype>GLint</ptype> <name>srcY</name></param> <param><ptype>GLint</ptype> <name>srcZ</name></param> <param><ptype>GLuint</ptype> <name>dstName</name></param> <param><ptype>GLenum</ptype> <name>dstTarget</name></param> <param><ptype>GLint</ptype> <name>dstLevel</name></param> <param><ptype>GLint</ptype> <name>dstX</name></param> <param><ptype>GLint</ptype> <name>dstY</name></param> <param><ptype>GLint</ptype> <name>dstZ</name></param> <param><ptype>GLsizei</ptype> <name>srcWidth</name></param> <param><ptype>GLsizei</ptype> <name>srcHeight</name></param> <param><ptype>GLsizei</ptype> <name>srcDepth</name></param> </command> <command> <proto>void <name>glCopyImageSubDataEXT</name></proto> <param><ptype>GLuint</ptype> <name>srcName</name></param> <param><ptype>GLenum</ptype> <name>srcTarget</name></param> <param><ptype>GLint</ptype> <name>srcLevel</name></param> <param><ptype>GLint</ptype> <name>srcX</name></param> <param><ptype>GLint</ptype> <name>srcY</name></param> <param><ptype>GLint</ptype> <name>srcZ</name></param> <param><ptype>GLuint</ptype> <name>dstName</name></param> <param><ptype>GLenum</ptype> <name>dstTarget</name></param> <param><ptype>GLint</ptype> <name>dstLevel</name></param> <param><ptype>GLint</ptype> <name>dstX</name></param> <param><ptype>GLint</ptype> <name>dstY</name></param> <param><ptype>GLint</ptype> <name>dstZ</name></param> <param><ptype>GLsizei</ptype> <name>srcWidth</name></param> <param><ptype>GLsizei</ptype> <name>srcHeight</name></param> <param><ptype>GLsizei</ptype> <name>srcDepth</name></param> <alias name="glCopyImageSubData"/> </command> <command> <proto>void <name>glCopyImageSubDataNV</name></proto> <param><ptype>GLuint</ptype> <name>srcName</name></param> <param><ptype>GLenum</ptype> <name>srcTarget</name></param> <param><ptype>GLint</ptype> <name>srcLevel</name></param> <param><ptype>GLint</ptype> <name>srcX</name></param> <param><ptype>GLint</ptype> <name>srcY</name></param> <param><ptype>GLint</ptype> <name>srcZ</name></param> <param><ptype>GLuint</ptype> <name>dstName</name></param> <param><ptype>GLenum</ptype> <name>dstTarget</name></param> <param><ptype>GLint</ptype> <name>dstLevel</name></param> <param><ptype>GLint</ptype> <name>dstX</name></param> <param><ptype>GLint</ptype> <name>dstY</name></param> <param><ptype>GLint</ptype> <name>dstZ</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <glx type="render" opcode="4291"/> </command> <command> <proto>void <name>glCopyImageSubDataOES</name></proto> <param><ptype>GLuint</ptype> <name>srcName</name></param> <param><ptype>GLenum</ptype> <name>srcTarget</name></param> <param><ptype>GLint</ptype> <name>srcLevel</name></param> <param><ptype>GLint</ptype> <name>srcX</name></param> <param><ptype>GLint</ptype> <name>srcY</name></param> <param><ptype>GLint</ptype> <name>srcZ</name></param> <param><ptype>GLuint</ptype> <name>dstName</name></param> <param><ptype>GLenum</ptype> <name>dstTarget</name></param> <param><ptype>GLint</ptype> <name>dstLevel</name></param> <param><ptype>GLint</ptype> <name>dstX</name></param> <param><ptype>GLint</ptype> <name>dstY</name></param> <param><ptype>GLint</ptype> <name>dstZ</name></param> <param><ptype>GLsizei</ptype> <name>srcWidth</name></param> <param><ptype>GLsizei</ptype> <name>srcHeight</name></param> <param><ptype>GLsizei</ptype> <name>srcDepth</name></param> <alias name="glCopyImageSubData"/> </command> <command> <proto>void <name>glCopyMultiTexImage1DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> </command> <command> <proto>void <name>glCopyMultiTexImage2DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> </command> <command> <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> </command> <command> <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glCopyNamedBufferSubData</name></proto> <param><ptype>GLuint</ptype> <name>readBuffer</name></param> <param><ptype>GLuint</ptype> <name>writeBuffer</name></param> <param><ptype>GLintptr</ptype> <name>readOffset</name></param> <param><ptype>GLintptr</ptype> <name>writeOffset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> </command> <command> <proto>void <name>glCopyPathNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param> <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param> </command> <command> <proto>void <name>glCopyPixels</name></proto> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param> <glx type="render" opcode="172"/> </command> <command> <proto>void <name>glCopyTexImage1D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <glx type="render" opcode="4119"/> </command> <command> <proto>void <name>glCopyTexImage1DEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <alias name="glCopyTexImage1D"/> <glx type="render" opcode="4119"/> </command> <command> <proto>void <name>glCopyTexImage2D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <glx type="render" opcode="4120"/> </command> <command> <proto>void <name>glCopyTexImage2DEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <alias name="glCopyTexImage2D"/> <glx type="render" opcode="4120"/> </command> <command> <proto>void <name>glCopyTexSubImage1D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <glx type="render" opcode="4121"/> </command> <command> <proto>void <name>glCopyTexSubImage1DEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <alias name="glCopyTexSubImage1D"/> <glx type="render" opcode="4121"/> </command> <command> <proto>void <name>glCopyTexSubImage2D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <glx type="render" opcode="4122"/> </command> <command> <proto>void <name>glCopyTexSubImage2DEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <alias name="glCopyTexSubImage2D"/> <glx type="render" opcode="4122"/> </command> <command> <proto>void <name>glCopyTexSubImage3D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <glx type="render" opcode="4123"/> </command> <command> <proto>void <name>glCopyTexSubImage3DEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <alias name="glCopyTexSubImage3D"/> <glx type="render" opcode="4123"/> </command> <command> <proto>void <name>glCopyTexSubImage3DOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <alias name="glCopyTexSubImage3D"/> </command> <command> <proto>void <name>glCopyTextureImage1DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> </command> <command> <proto>void <name>glCopyTextureImage2DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> </command> <command> <proto>void <name>glCopyTextureLevelsAPPLE</name></proto> <param><ptype>GLuint</ptype> <name>destinationTexture</name></param> <param><ptype>GLuint</ptype> <name>sourceTexture</name></param> <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param> <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param> </command> <command> <proto>void <name>glCopyTextureSubImage1D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> </command> <command> <proto>void <name>glCopyTextureSubImage1DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> </command> <command> <proto>void <name>glCopyTextureSubImage2D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glCopyTextureSubImage2DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glCopyTextureSubImage3D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glCopyTextureSubImage3DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glCoverFillPathInstancedNV</name></proto> <param><ptype>GLsizei</ptype> <name>numPaths</name></param> <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param> <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param> </command> <command> <proto>void <name>glCoverFillPathNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param> </command> <command> <proto>void <name>glCoverStrokePathInstancedNV</name></proto> <param><ptype>GLsizei</ptype> <name>numPaths</name></param> <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param> <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param> </command> <command> <proto>void <name>glCoverStrokePathNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param> </command> <command> <proto>void <name>glCoverageMaskNV</name></proto> <param><ptype>GLboolean</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glCoverageModulationNV</name></proto> <param><ptype>GLenum</ptype> <name>components</name></param> </command> <command> <proto>void <name>glCoverageModulationTableNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param>const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glCoverageOperationNV</name></proto> <param><ptype>GLenum</ptype> <name>operation</name></param> </command> <command> <proto>void <name>glCreateBuffers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>buffers</name></param> </command> <command> <proto>void <name>glCreateCommandListsNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>lists</name></param> </command> <command> <proto>void <name>glCreateFramebuffers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>framebuffers</name></param> </command> <command> <proto>void <name>glCreatePerfQueryINTEL</name></proto> <param><ptype>GLuint</ptype> <name>queryId</name></param> <param><ptype>GLuint</ptype> *<name>queryHandle</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto> </command> <command> <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto> <alias name="glCreateProgram"/> </command> <command> <proto>void <name>glCreateProgramPipelines</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>pipelines</name></param> </command> <command> <proto>void <name>glCreateQueries</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>ids</name></param> </command> <command> <proto>void <name>glCreateRenderbuffers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param> </command> <command> <proto>void <name>glCreateSamplers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>samplers</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> </command> <command> <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto> <param><ptype>GLenum</ptype> <name>shaderType</name></param> <alias name="glCreateShader"/> </command> <command> <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param>const <ptype>GLchar</ptype> *<name>string</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param> </command> <command> <proto>void <name>glCreateStatesNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>states</name></param> </command> <command> <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto> <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param> <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> </command> <command> <proto>void <name>glCreateTextures</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>textures</name></param> </command> <command> <proto>void <name>glCreateTransformFeedbacks</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>ids</name></param> </command> <command> <proto>void <name>glCreateVertexArrays</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLuint</ptype> *<name>arrays</name></param> </command> <command> <proto>void <name>glCullFace</name></proto> <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="render" opcode="79"/> </command> <command> <proto>void <name>glCullParameterdvEXT</name></proto> <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glCullParameterfvEXT</name></proto> <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glCurrentPaletteMatrixARB</name></proto> <param><ptype>GLint</ptype> <name>index</name></param> <glx type="render" opcode="4329"/> </command> <command> <proto>void <name>glCurrentPaletteMatrixOES</name></proto> <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param> </command> <command> <proto>void <name>glDebugMessageCallback</name></proto> <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param> <param>const void *<name>userParam</name></param> </command> <command> <proto>void <name>glDebugMessageCallbackAMD</name></proto> <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param> <param>void *<name>userParam</name></param> </command> <command> <proto>void <name>glDebugMessageCallbackARB</name></proto> <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param> <param len="COMPSIZE(callback)">const void *<name>userParam</name></param> <alias name="glDebugMessageCallback"/> </command> <command> <proto>void <name>glDebugMessageCallbackKHR</name></proto> <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param> <param>const void *<name>userParam</name></param> <alias name="glDebugMessageCallback"/> </command> <command> <proto>void <name>glDebugMessageControl</name></proto> <param><ptype>GLenum</ptype> <name>source</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLenum</ptype> <name>severity</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param> </command> <command> <proto>void <name>glDebugMessageControlARB</name></proto> <param><ptype>GLenum</ptype> <name>source</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLenum</ptype> <name>severity</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param> <alias name="glDebugMessageControl"/> </command> <command> <proto>void <name>glDebugMessageControlKHR</name></proto> <param><ptype>GLenum</ptype> <name>source</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLenum</ptype> <name>severity</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param>const <ptype>GLuint</ptype> *<name>ids</name></param> <param><ptype>GLboolean</ptype> <name>enabled</name></param> <alias name="glDebugMessageControl"/> </command> <command> <proto>void <name>glDebugMessageEnableAMD</name></proto> <param><ptype>GLenum</ptype> <name>category</name></param> <param><ptype>GLenum</ptype> <name>severity</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param> </command> <command> <proto>void <name>glDebugMessageInsert</name></proto> <param><ptype>GLenum</ptype> <name>source</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>severity</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param> </command> <command> <proto>void <name>glDebugMessageInsertAMD</name></proto> <param><ptype>GLenum</ptype> <name>category</name></param> <param><ptype>GLenum</ptype> <name>severity</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param> </command> <command> <proto>void <name>glDebugMessageInsertARB</name></proto> <param><ptype>GLenum</ptype> <name>source</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>severity</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param> <alias name="glDebugMessageInsert"/> </command> <command> <proto>void <name>glDebugMessageInsertKHR</name></proto> <param><ptype>GLenum</ptype> <name>source</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>severity</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param>const <ptype>GLchar</ptype> *<name>buf</name></param> <alias name="glDebugMessageInsert"/> </command> <command> <proto>void <name>glDeformSGIX</name></proto> <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param> <glx type="render" opcode="2075"/> </command> <command> <proto>void <name>glDeformationMap3dSGIX</name></proto> <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>ustride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>vstride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param> <param><ptype>GLint</ptype> <name>wstride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param> <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param> <glx type="render" opcode="2073"/> </command> <command> <proto>void <name>glDeformationMap3fSGIX</name></proto> <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>ustride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>vstride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param> <param><ptype>GLint</ptype> <name>wstride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param> <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param> <glx type="render" opcode="2074"/> </command> <command> <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto> <param><ptype>GLuint</ptype> <name>marker</name></param> <param><ptype>GLsizei</ptype> <name>range</name></param> </command> <command> <proto>void <name>glDeleteBuffers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param> </command> <command> <proto>void <name>glDeleteBuffersARB</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param> <alias name="glDeleteBuffers"/> </command> <command> <proto>void <name>glDeleteCommandListsNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param>const <ptype>GLuint</ptype> *<name>lists</name></param> </command> <command> <proto>void <name>glDeleteFencesAPPLE</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param> </command> <command> <proto>void <name>glDeleteFencesNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param> <glx type="vendor" opcode="1276"/> </command> <command> <proto>void <name>glDeleteFragmentShaderATI</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glDeleteFramebuffers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param> <glx type="render" opcode="4320"/> </command> <command> <proto>void <name>glDeleteFramebuffersEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param> <alias name="glDeleteFramebuffers"/> <glx type="render" opcode="4320"/> </command> <command> <proto>void <name>glDeleteFramebuffersOES</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param> </command> <command> <proto>void <name>glDeleteLists</name></proto> <param group="List"><ptype>GLuint</ptype> <name>list</name></param> <param><ptype>GLsizei</ptype> <name>range</name></param> <glx type="single" opcode="103"/> </command> <command> <proto>void <name>glDeleteNamedStringARB</name></proto> <param><ptype>GLint</ptype> <name>namelen</name></param> <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glDeleteNamesAMD</name></proto> <param><ptype>GLenum</ptype> <name>identifier</name></param> <param><ptype>GLuint</ptype> <name>num</name></param> <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param> </command> <command> <proto>void <name>glDeleteObjectARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> </command> <command> <proto>void <name>glDeleteOcclusionQueriesNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> </command> <command> <proto>void <name>glDeletePathsNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLsizei</ptype> <name>range</name></param> </command> <command> <proto>void <name>glDeletePerfMonitorsAMD</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param> </command> <command> <proto>void <name>glDeletePerfQueryINTEL</name></proto> <param><ptype>GLuint</ptype> <name>queryHandle</name></param> </command> <command> <proto>void <name>glDeleteProgram</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <glx type="single" opcode="202"/> </command> <command> <proto>void <name>glDeleteProgramPipelines</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param> </command> <command> <proto>void <name>glDeleteProgramPipelinesEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param> </command> <command> <proto>void <name>glDeleteProgramsARB</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param> <glx type="vendor" opcode="1294"/> </command> <command> <proto>void <name>glDeleteProgramsNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param> <alias name="glDeleteProgramsARB"/> <glx type="vendor" opcode="1294"/> </command> <command> <proto>void <name>glDeleteQueries</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> <glx type="single" opcode="161"/> </command> <command> <proto>void <name>glDeleteQueriesARB</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> <alias name="glDeleteQueries"/> </command> <command> <proto>void <name>glDeleteQueriesEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> </command> <command> <proto>void <name>glDeleteRenderbuffers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param> <glx type="render" opcode="4317"/> </command> <command> <proto>void <name>glDeleteRenderbuffersEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param> <alias name="glDeleteRenderbuffers"/> <glx type="render" opcode="4317"/> </command> <command> <proto>void <name>glDeleteRenderbuffersOES</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param> </command> <command> <proto>void <name>glDeleteSamplers</name></proto> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param> </command> <command> <proto>void <name>glDeleteShader</name></proto> <param><ptype>GLuint</ptype> <name>shader</name></param> <glx type="single" opcode="195"/> </command> <command> <proto>void <name>glDeleteStatesNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param>const <ptype>GLuint</ptype> *<name>states</name></param> </command> <command> <proto>void <name>glDeleteSync</name></proto> <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param> </command> <command> <proto>void <name>glDeleteSyncAPPLE</name></proto> <param><ptype>GLsync</ptype> <name>sync</name></param> <alias name="glDeleteSync"/> </command> <command> <proto>void <name>glDeleteTextures</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> <glx type="single" opcode="144"/> </command> <command> <proto>void <name>glDeleteTexturesEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> <glx type="vendor" opcode="12"/> </command> <command> <proto>void <name>glDeleteTransformFeedbacks</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> </command> <command> <proto>void <name>glDeleteTransformFeedbacksNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> <alias name="glDeleteTransformFeedbacks"/> </command> <command> <proto>void <name>glDeleteVertexArrays</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param> <glx type="render" opcode="351"/> </command> <command> <proto>void <name>glDeleteVertexArraysAPPLE</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param> <alias name="glDeleteVertexArrays"/> </command> <command> <proto>void <name>glDeleteVertexArraysOES</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param> <alias name="glDeleteVertexArrays"/> </command> <command> <proto>void <name>glDeleteVertexShaderEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glDepthBoundsEXT</name></proto> <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param> <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param> <glx type="render" opcode="4229"/> </command> <command> <proto>void <name>glDepthBoundsdNV</name></proto> <param><ptype>GLdouble</ptype> <name>zmin</name></param> <param><ptype>GLdouble</ptype> <name>zmax</name></param> <glx type="render" opcode="4285"/> </command> <command> <proto>void <name>glDepthFunc</name></proto> <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param> <glx type="render" opcode="164"/> </command> <command> <proto>void <name>glDepthMask</name></proto> <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param> <glx type="render" opcode="135"/> </command> <command> <proto>void <name>glDepthRange</name></proto> <param><ptype>GLdouble</ptype> <name>near</name></param> <param><ptype>GLdouble</ptype> <name>far</name></param> <glx type="render" opcode="174"/> </command> <command> <proto>void <name>glDepthRangeArrayfvNV</name></proto> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param>const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glDepthRangeArrayv</name></proto> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glDepthRangeIndexed</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>n</name></param> <param><ptype>GLdouble</ptype> <name>f</name></param> </command> <command> <proto>void <name>glDepthRangeIndexedfNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>n</name></param> <param><ptype>GLfloat</ptype> <name>f</name></param> </command> <command> <proto>void <name>glDepthRangedNV</name></proto> <param><ptype>GLdouble</ptype> <name>zNear</name></param> <param><ptype>GLdouble</ptype> <name>zFar</name></param> <glx type="render" opcode="4283"/> </command> <command> <proto>void <name>glDepthRangef</name></proto> <param><ptype>GLfloat</ptype> <name>n</name></param> <param><ptype>GLfloat</ptype> <name>f</name></param> </command> <command> <proto>void <name>glDepthRangefOES</name></proto> <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param> <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param> <glx type="render" opcode="4309"/> <alias name="glDepthRangef"/> </command> <command> <proto>void <name>glDepthRangex</name></proto> <param><ptype>GLfixed</ptype> <name>n</name></param> <param><ptype>GLfixed</ptype> <name>f</name></param> </command> <command> <proto>void <name>glDepthRangexOES</name></proto> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param> <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param> </command> <command> <proto>void <name>glDetachObjectARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param> <alias name="glDetachShader"/> </command> <command> <proto>void <name>glDetachShader</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>shader</name></param> </command> <command> <proto>void <name>glDetailTexFuncSGIS</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param> <glx type="render" opcode="2051"/> </command> <command> <proto>void <name>glDisable</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param> <glx type="render" opcode="138"/> </command> <command> <proto>void <name>glDisableClientState</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> </command> <command> <proto>void <name>glDisableClientStateIndexedEXT</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glDisableClientStateiEXT</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glDisableDriverControlQCOM</name></proto> <param><ptype>GLuint</ptype> <name>driverControl</name></param> </command> <command> <proto>void <name>glDisableIndexedEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glDisablei"/> </command> <command> <proto>void <name>glDisableVariantClientStateEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glDisableVertexArrayAttrib</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glDisableVertexArrayAttribEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glDisableVertexArrayEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> </command> <command> <proto>void <name>glDisableVertexAttribAPPLE</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> </command> <command> <proto>void <name>glDisableVertexAttribArray</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glDisableVertexAttribArrayARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glDisableVertexAttribArray"/> </command> <command> <proto>void <name>glDisablei</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glDisableiEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glDisablei"/> </command> <command> <proto>void <name>glDisableiNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glDisablei"/> </command> <command> <proto>void <name>glDisableiOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glDisablei"/> </command> <command> <proto>void <name>glDiscardFramebufferEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>numAttachments</name></param> <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param> </command> <command> <proto>void <name>glDispatchCompute</name></proto> <param><ptype>GLuint</ptype> <name>num_groups_x</name></param> <param><ptype>GLuint</ptype> <name>num_groups_y</name></param> <param><ptype>GLuint</ptype> <name>num_groups_z</name></param> </command> <command> <proto>void <name>glDispatchComputeGroupSizeARB</name></proto> <param><ptype>GLuint</ptype> <name>num_groups_x</name></param> <param><ptype>GLuint</ptype> <name>num_groups_y</name></param> <param><ptype>GLuint</ptype> <name>num_groups_z</name></param> <param><ptype>GLuint</ptype> <name>group_size_x</name></param> <param><ptype>GLuint</ptype> <name>group_size_y</name></param> <param><ptype>GLuint</ptype> <name>group_size_z</name></param> </command> <command> <proto>void <name>glDispatchComputeIndirect</name></proto> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param> </command> <command> <proto>void <name>glDrawArrays</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <glx type="render" opcode="193"/> </command> <command> <proto>void <name>glDrawArraysEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <alias name="glDrawArrays"/> <glx type="render" opcode="4116"/> </command> <command> <proto>void <name>glDrawArraysIndirect</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param>const void *<name>indirect</name></param> </command> <command> <proto>void <name>glDrawArraysInstanced</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> </command> <command> <proto>void <name>glDrawArraysInstancedANGLE</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <alias name="glDrawArraysInstanced"/> </command> <command> <proto>void <name>glDrawArraysInstancedARB</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <alias name="glDrawArraysInstanced"/> </command> <command> <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> <param><ptype>GLuint</ptype> <name>baseinstance</name></param> </command> <command> <proto>void <name>glDrawArraysInstancedBaseInstanceEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> <param><ptype>GLuint</ptype> <name>baseinstance</name></param> <alias name="glDrawArraysInstancedBaseInstance"/> </command> <command comment="primcount should be renamed to instanceCount for OpenGL ES"> <proto>void <name>glDrawArraysInstancedEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>start</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <alias name="glDrawArraysInstanced"/> </command> <command> <proto>void <name>glDrawArraysInstancedNV</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <alias name="glDrawArraysInstanced"/> </command> <command> <proto>void <name>glDrawBuffer</name></proto> <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>buf</name></param> <glx type="render" opcode="126"/> </command> <command> <proto>void <name>glDrawBuffers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param> <glx type="render" opcode="233"/> </command> <command> <proto>void <name>glDrawBuffersARB</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param> <alias name="glDrawBuffers"/> </command> <command> <proto>void <name>glDrawBuffersATI</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param> <alias name="glDrawBuffers"/> <glx type="render" opcode="233"/> </command> <command> <proto>void <name>glDrawBuffersEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param>const <ptype>GLenum</ptype> *<name>bufs</name></param> <alias name="glDrawBuffers"/> </command> <command> <proto>void <name>glDrawBuffersIndexedEXT</name></proto> <param><ptype>GLint</ptype> <name>n</name></param> <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param> <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param> </command> <command> <proto>void <name>glDrawBuffersNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param> </command> <command> <proto>void <name>glDrawCommandsAddressNV</name></proto> <param><ptype>GLenum</ptype> <name>primitiveMode</name></param> <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param> <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param> <param><ptype>GLuint</ptype> <name>count</name></param> </command> <command> <proto>void <name>glDrawCommandsNV</name></proto> <param><ptype>GLenum</ptype> <name>primitiveMode</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param> <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param> <param><ptype>GLuint</ptype> <name>count</name></param> </command> <command> <proto>void <name>glDrawCommandsStatesAddressNV</name></proto> <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param> <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param> <param>const <ptype>GLuint</ptype> *<name>states</name></param> <param>const <ptype>GLuint</ptype> *<name>fbos</name></param> <param><ptype>GLuint</ptype> <name>count</name></param> </command> <command> <proto>void <name>glDrawCommandsStatesNV</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param> <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param> <param>const <ptype>GLuint</ptype> *<name>states</name></param> <param>const <ptype>GLuint</ptype> *<name>fbos</name></param> <param><ptype>GLuint</ptype> <name>count</name></param> </command> <command> <proto>void <name>glDrawElementArrayAPPLE</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> </command> <command> <proto>void <name>glDrawElementArrayATI</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> </command> <command> <proto>void <name>glDrawElements</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> </command> <command> <proto>void <name>glDrawElementsBaseVertex</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> </command> <command> <proto>void <name>glDrawElementsBaseVertexEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> <alias name="glDrawElementsBaseVertex"/> </command> <command> <proto>void <name>glDrawElementsBaseVertexOES</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> <alias name="glDrawElementsBaseVertex"/> </command> <command> <proto>void <name>glDrawElementsIndirect</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param>const void *<name>indirect</name></param> </command> <command> <proto>void <name>glDrawElementsInstanced</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> </command> <command> <proto>void <name>glDrawElementsInstancedANGLE</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <alias name="glDrawElementsInstanced"/> </command> <command> <proto>void <name>glDrawElementsInstancedARB</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <alias name="glDrawElementsInstanced"/> </command> <command> <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="count">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> <param><ptype>GLuint</ptype> <name>baseinstance</name></param> </command> <command> <proto>void <name>glDrawElementsInstancedBaseInstanceEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="count">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> <param><ptype>GLuint</ptype> <name>baseinstance</name></param> <alias name="glDrawElementsInstancedBaseInstance"/> </command> <command> <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> </command> <command> <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="count">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> <param><ptype>GLuint</ptype> <name>baseinstance</name></param> </command> <command> <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="count">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> <param><ptype>GLuint</ptype> <name>baseinstance</name></param> <alias name="glDrawElementsInstancedBaseVertexBaseInstance"/> </command> <command> <proto>void <name>glDrawElementsInstancedBaseVertexEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> <alias name="glDrawElementsInstancedBaseVertex"/> </command> <command> <proto>void <name>glDrawElementsInstancedBaseVertexOES</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> <alias name="glDrawElementsInstancedBaseVertex"/> </command> <command comment="primcount should be renamed to instanceCount for OpenGL ES"> <proto>void <name>glDrawElementsInstancedEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <alias name="glDrawElementsInstanced"/> </command> <command> <proto>void <name>glDrawElementsInstancedNV</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <alias name="glDrawElementsInstanced"/> </command> <command> <proto>void <name>glDrawMeshArraysSUN</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> </command> <command> <proto>void <name>glDrawPixels</name></proto> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> <glx type="render" opcode="173"/> <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLuint</ptype> <name>end</name></param> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> </command> <command> <proto>void <name>glDrawRangeElementArrayATI</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLuint</ptype> <name>end</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> </command> <command> <proto>void <name>glDrawRangeElements</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLuint</ptype> <name>end</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> </command> <command> <proto>void <name>glDrawRangeElementsBaseVertex</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLuint</ptype> <name>end</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> </command> <command> <proto>void <name>glDrawRangeElementsBaseVertexEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLuint</ptype> <name>end</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> <alias name="glDrawRangeElementsBaseVertex"/> </command> <command> <proto>void <name>glDrawRangeElementsBaseVertexOES</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLuint</ptype> <name>end</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <param><ptype>GLint</ptype> <name>basevertex</name></param> <alias name="glDrawRangeElementsBaseVertex"/> </command> <command> <proto>void <name>glDrawRangeElementsEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLuint</ptype> <name>end</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> <alias name="glDrawRangeElements"/> </command> <command> <proto>void <name>glDrawTexfOES</name></proto> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>width</name></param> <param><ptype>GLfloat</ptype> <name>height</name></param> </command> <command> <proto>void <name>glDrawTexfvOES</name></proto> <param>const <ptype>GLfloat</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glDrawTexiOES</name></proto> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLint</ptype> <name>z</name></param> <param><ptype>GLint</ptype> <name>width</name></param> <param><ptype>GLint</ptype> <name>height</name></param> </command> <command> <proto>void <name>glDrawTexivOES</name></proto> <param>const <ptype>GLint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glDrawTexsOES</name></proto> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <param><ptype>GLshort</ptype> <name>z</name></param> <param><ptype>GLshort</ptype> <name>width</name></param> <param><ptype>GLshort</ptype> <name>height</name></param> </command> <command> <proto>void <name>glDrawTexsvOES</name></proto> <param>const <ptype>GLshort</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glDrawTextureNV</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLfloat</ptype> <name>x0</name></param> <param><ptype>GLfloat</ptype> <name>y0</name></param> <param><ptype>GLfloat</ptype> <name>x1</name></param> <param><ptype>GLfloat</ptype> <name>y1</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>s0</name></param> <param><ptype>GLfloat</ptype> <name>t0</name></param> <param><ptype>GLfloat</ptype> <name>s1</name></param> <param><ptype>GLfloat</ptype> <name>t1</name></param> </command> <command> <proto>void <name>glDrawTexxOES</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> <param><ptype>GLfixed</ptype> <name>z</name></param> <param><ptype>GLfixed</ptype> <name>width</name></param> <param><ptype>GLfixed</ptype> <name>height</name></param> </command> <command> <proto>void <name>glDrawTexxvOES</name></proto> <param>const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glDrawTransformFeedback</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glDrawTransformFeedbackInstanced</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> </command> <command> <proto>void <name>glDrawTransformFeedbackNV</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <alias name="glDrawTransformFeedback"/> </command> <command> <proto>void <name>glDrawTransformFeedbackStream</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLuint</ptype> <name>stream</name></param> </command> <command> <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLuint</ptype> <name>stream</name></param> <param><ptype>GLsizei</ptype> <name>instancecount</name></param> </command> <command> <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLeglImageOES</ptype> <name>image</name></param> </command> <command> <proto>void <name>glEGLImageTargetTexture2DOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLeglImageOES</ptype> <name>image</name></param> </command> <command> <proto>void <name>glEdgeFlag</name></proto> <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param> <vecequiv name="glEdgeFlagv"/> </command> <command> <proto>void <name>glEdgeFlagFormatNV</name></proto> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glEdgeFlagPointer</name></proto> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glEdgeFlagPointerEXT</name></proto> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param> </command> <command> <proto>void <name>glEdgeFlagPointerListIBM</name></proto> <param><ptype>GLint</ptype> <name>stride</name></param> <param group="BooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param> <param><ptype>GLint</ptype> <name>ptrstride</name></param> </command> <command> <proto>void <name>glEdgeFlagv</name></proto> <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param> <glx type="render" opcode="22"/> </command> <command> <proto>void <name>glElementPointerAPPLE</name></proto> <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(type)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glElementPointerATI</name></proto> <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(type)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glEnable</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param> <glx type="render" opcode="139"/> </command> <command> <proto>void <name>glEnableClientState</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> </command> <command> <proto>void <name>glEnableClientStateIndexedEXT</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glEnableClientStateiEXT</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glEnableDriverControlQCOM</name></proto> <param><ptype>GLuint</ptype> <name>driverControl</name></param> </command> <command> <proto>void <name>glEnableIndexedEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glEnablei"/> </command> <command> <proto>void <name>glEnableVariantClientStateEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto>void <name>glEnableVertexArrayAttrib</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glEnableVertexArrayAttribEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glEnableVertexArrayEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> </command> <command> <proto>void <name>glEnableVertexAttribAPPLE</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> </command> <command> <proto>void <name>glEnableVertexAttribArray</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glEnableVertexAttribArrayARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glEnableVertexAttribArray"/> </command> <command> <proto>void <name>glEnablei</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glEnableiEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glEnablei"/> </command> <command> <proto>void <name>glEnableiNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glEnablei"/> </command> <command> <proto>void <name>glEnableiOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glEnablei"/> </command> <command> <proto>void <name>glEnd</name></proto> <glx type="render" opcode="23"/> </command> <command> <proto>void <name>glEndConditionalRender</name></proto> <glx type="render" opcode="349"/> </command> <command> <proto>void <name>glEndConditionalRenderNV</name></proto> <alias name="glEndConditionalRender"/> </command> <command> <proto>void <name>glEndConditionalRenderNVX</name></proto> <alias name="glEndConditionalRender"/> </command> <command> <proto>void <name>glEndFragmentShaderATI</name></proto> </command> <command> <proto>void <name>glEndList</name></proto> <glx type="single" opcode="102"/> </command> <command> <proto>void <name>glEndOcclusionQueryNV</name></proto> </command> <command> <proto>void <name>glEndPerfMonitorAMD</name></proto> <param><ptype>GLuint</ptype> <name>monitor</name></param> </command> <command> <proto>void <name>glEndPerfQueryINTEL</name></proto> <param><ptype>GLuint</ptype> <name>queryHandle</name></param> </command> <command> <proto>void <name>glEndQuery</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <glx type="render" opcode="232"/> </command> <command> <proto>void <name>glEndQueryARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <alias name="glEndQuery"/> </command> <command> <proto>void <name>glEndQueryEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto>void <name>glEndQueryIndexed</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glEndTilingQCOM</name></proto> <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param> </command> <command> <proto>void <name>glEndTransformFeedback</name></proto> </command> <command> <proto>void <name>glEndTransformFeedbackEXT</name></proto> <alias name="glEndTransformFeedback"/> </command> <command> <proto>void <name>glEndTransformFeedbackNV</name></proto> <alias name="glEndTransformFeedback"/> </command> <command> <proto>void <name>glEndVertexShaderEXT</name></proto> </command> <command> <proto>void <name>glEndVideoCaptureNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> </command> <command> <proto>void <name>glEvalCoord1d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param> <vecequiv name="glEvalCoord1dv"/> </command> <command> <proto>void <name>glEvalCoord1dv</name></proto> <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param> <glx type="render" opcode="151"/> </command> <command> <proto>void <name>glEvalCoord1f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param> <vecequiv name="glEvalCoord1fv"/> </command> <command> <proto>void <name>glEvalCoord1fv</name></proto> <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param> <glx type="render" opcode="152"/> </command> <command> <proto>void <name>glEvalCoord1xOES</name></proto> <param><ptype>GLfixed</ptype> <name>u</name></param> </command> <command> <proto>void <name>glEvalCoord1xvOES</name></proto> <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glEvalCoord2d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param> <vecequiv name="glEvalCoord2dv"/> </command> <command> <proto>void <name>glEvalCoord2dv</name></proto> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param> <glx type="render" opcode="153"/> </command> <command> <proto>void <name>glEvalCoord2f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param> <vecequiv name="glEvalCoord2fv"/> </command> <command> <proto>void <name>glEvalCoord2fv</name></proto> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param> <glx type="render" opcode="154"/> </command> <command> <proto>void <name>glEvalCoord2xOES</name></proto> <param><ptype>GLfixed</ptype> <name>u</name></param> <param><ptype>GLfixed</ptype> <name>v</name></param> </command> <command> <proto>void <name>glEvalCoord2xvOES</name></proto> <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glEvalMapsNV</name></proto> <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glEvalMesh1</name></proto> <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param> <glx type="render" opcode="155"/> </command> <command> <proto>void <name>glEvalMesh2</name></proto> <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param> <glx type="render" opcode="157"/> </command> <command> <proto>void <name>glEvalPoint1</name></proto> <param><ptype>GLint</ptype> <name>i</name></param> <glx type="render" opcode="156"/> </command> <command> <proto>void <name>glEvalPoint2</name></proto> <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param> <glx type="render" opcode="158"/> </command> <command> <proto>void <name>glEvaluateDepthValuesARB</name></proto> </command> <command> <proto>void <name>glExecuteProgramNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="4181"/> </command> <command> <proto>void <name>glExtGetBufferPointervQCOM</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param>void **<name>params</name></param> </command> <command> <proto>void <name>glExtGetBuffersQCOM</name></proto> <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param> <param><ptype>GLint</ptype> <name>maxBuffers</name></param> <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param> </command> <command> <proto>void <name>glExtGetFramebuffersQCOM</name></proto> <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param> <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param> <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param> </command> <command> <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param><ptype>GLchar</ptype> *<name>source</name></param> <param><ptype>GLint</ptype> *<name>length</name></param> </command> <command> <proto>void <name>glExtGetProgramsQCOM</name></proto> <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param> <param><ptype>GLint</ptype> <name>maxPrograms</name></param> <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param> </command> <command> <proto>void <name>glExtGetRenderbuffersQCOM</name></proto> <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param> <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param> <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param> </command> <command> <proto>void <name>glExtGetShadersQCOM</name></proto> <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param> <param><ptype>GLint</ptype> <name>maxShaders</name></param> <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param> </command> <command> <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>face</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glExtGetTexSubImageQCOM</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param>void *<name>texels</name></param> </command> <command> <proto>void <name>glExtGetTexturesQCOM</name></proto> <param><ptype>GLuint</ptype> *<name>textures</name></param> <param><ptype>GLint</ptype> <name>maxTextures</name></param> <param><ptype>GLint</ptype> *<name>numTextures</name></param> </command> <command> <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> </command> <command> <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glExtractComponentEXT</name></proto> <param><ptype>GLuint</ptype> <name>res</name></param> <param><ptype>GLuint</ptype> <name>src</name></param> <param><ptype>GLuint</ptype> <name>num</name></param> </command> <command> <proto>void <name>glFeedbackBuffer</name></proto> <param><ptype>GLsizei</ptype> <name>size</name></param> <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param> <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param> <glx type="single" opcode="105"/> </command> <command> <proto>void <name>glFeedbackBufferxOES</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param> </command> <command> <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto> <param><ptype>GLenum</ptype> <name>condition</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> </command> <command> <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto> <param><ptype>GLenum</ptype> <name>condition</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> <alias name="glFenceSync"/> </command> <command> <proto>void <name>glFinalCombinerInputNV</name></proto> <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param> <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param> <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param> <glx type="render" opcode="4142"/> </command> <command> <proto>void <name>glFinish</name></proto> <glx type="single" opcode="108"/> </command> <command> <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto> <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param> </command> <command> <proto>void <name>glFinishFenceAPPLE</name></proto> <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> </command> <command> <proto>void <name>glFinishFenceNV</name></proto> <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> <glx type="vendor" opcode="1312"/> </command> <command> <proto>void <name>glFinishObjectAPPLE</name></proto> <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param> <param><ptype>GLint</ptype> <name>name</name></param> </command> <command> <proto>void <name>glFinishTextureSUNX</name></proto> </command> <command> <proto>void <name>glFlush</name></proto> <glx type="single" opcode="142"/> </command> <command> <proto>void <name>glFlushMappedBufferRange</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param> </command> <command> <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <alias name="glFlushMappedBufferRange"/> </command> <command> <proto>void <name>glFlushMappedBufferRangeEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizeiptr</ptype> <name>length</name></param> <alias name="glFlushMappedBufferRange"/> </command> <command> <proto>void <name>glFlushMappedNamedBufferRange</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param> </command> <command> <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizeiptr</ptype> <name>length</name></param> </command> <command> <proto>void <name>glFlushPixelDataRangeNV</name></proto> <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto>void <name>glFlushRasterSGIX</name></proto> <glx type="vendor" opcode="4105"/> </command> <command> <proto>void <name>glFlushStaticDataIBM</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="length">void *<name>pointer</name></param> </command> <command> <proto>void <name>glFlushVertexArrayRangeNV</name></proto> </command> <command> <proto>void <name>glFogCoordFormatNV</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glFogCoordPointer</name></proto> <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glFogCoordPointerEXT</name></proto> <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> <alias name="glFogCoordPointer"/> </command> <command> <proto>void <name>glFogCoordPointerListIBM</name></proto> <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param> <param><ptype>GLint</ptype> <name>ptrstride</name></param> </command> <command> <proto>void <name>glFogCoordd</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param> <vecequiv name="glFogCoorddv"/> </command> <command> <proto>void <name>glFogCoorddEXT</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param> <alias name="glFogCoordd"/> <vecequiv name="glFogCoorddvEXT"/> </command> <command> <proto>void <name>glFogCoorddv</name></proto> <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param> <glx type="render" opcode="4125"/> </command> <command> <proto>void <name>glFogCoorddvEXT</name></proto> <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param> <alias name="glFogCoorddv"/> <glx type="render" opcode="4125"/> </command> <command> <proto>void <name>glFogCoordf</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param> <vecequiv name="glFogCoordfv"/> </command> <command> <proto>void <name>glFogCoordfEXT</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param> <alias name="glFogCoordf"/> <vecequiv name="glFogCoordfvEXT"/> </command> <command> <proto>void <name>glFogCoordfv</name></proto> <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param> <glx type="render" opcode="4124"/> </command> <command> <proto>void <name>glFogCoordfvEXT</name></proto> <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param> <alias name="glFogCoordfv"/> <glx type="render" opcode="4124"/> </command> <command> <proto>void <name>glFogCoordhNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param> <vecequiv name="glFogCoordhvNV"/> </command> <command> <proto>void <name>glFogCoordhvNV</name></proto> <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param> <glx type="render" opcode="4254"/> </command> <command> <proto>void <name>glFogFuncSGIS</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param> <glx type="render" opcode="2067"/> </command> <command> <proto>void <name>glFogf</name></proto> <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="80"/> </command> <command> <proto>void <name>glFogfv</name></proto> <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="81"/> </command> <command> <proto>void <name>glFogi</name></proto> <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="82"/> </command> <command> <proto>void <name>glFogiv</name></proto> <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="83"/> </command> <command> <proto>void <name>glFogx</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glFogxOES</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glFogxv</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glFogxvOES</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glFragmentColorMaterialSGIX</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glFragmentCoverageColorNV</name></proto> <param><ptype>GLuint</ptype> <name>color</name></param> </command> <command> <proto>void <name>glFragmentLightModelfSGIX</name></proto> <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> </command> <command> <proto>void <name>glFragmentLightModelfvSGIX</name></proto> <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glFragmentLightModeliSGIX</name></proto> <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glFragmentLightModelivSGIX</name></proto> <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glFragmentLightfSGIX</name></proto> <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> </command> <command> <proto>void <name>glFragmentLightfvSGIX</name></proto> <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glFragmentLightiSGIX</name></proto> <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glFragmentLightivSGIX</name></proto> <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glFragmentMaterialfSGIX</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> </command> <command> <proto>void <name>glFragmentMaterialfvSGIX</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glFragmentMaterialiSGIX</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glFragmentMaterialivSGIX</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glFrameTerminatorGREMEDY</name></proto> </command> <command> <proto>void <name>glFrameZoomSGIX</name></proto> <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param> <glx type="render" opcode="2072"/> </command> <command> <proto>void <name>glFramebufferDrawBufferEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glFramebufferDrawBuffersEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param> </command> <command> <proto>void <name>glFramebufferParameteri</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glFramebufferReadBufferEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glFramebufferRenderbuffer</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> <glx type="render" opcode="4324"/> </command> <command> <proto>void <name>glFramebufferRenderbufferEXT</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> <alias name="glFramebufferRenderbuffer"/> <glx type="render" opcode="4324"/> </command> <command> <proto>void <name>glFramebufferRenderbufferOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> </command> <command> <proto>void <name>glFramebufferSampleLocationsfvARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param>const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glFramebufferSampleLocationsfvNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param>const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glFramebufferTexture</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> </command> <command> <proto>void <name>glFramebufferTexture1D</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>textarget</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <glx type="render" opcode="4321"/> </command> <command> <proto>void <name>glFramebufferTexture1DEXT</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>textarget</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <alias name="glFramebufferTexture1D"/> <glx type="render" opcode="4321"/> </command> <command> <proto>void <name>glFramebufferTexture2D</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>textarget</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <glx type="render" opcode="4322"/> </command> <command> <proto>void <name>glFramebufferTexture2DEXT</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>textarget</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <alias name="glFramebufferTexture2D"/> <glx type="render" opcode="4322"/> </command> <command> <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>textarget</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> </command> <command> <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>textarget</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> </command> <command> <proto>void <name>glFramebufferTexture2DOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>textarget</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> </command> <command> <proto>void <name>glFramebufferTexture3D</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>textarget</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <glx type="render" opcode="4323"/> </command> <command> <proto>void <name>glFramebufferTexture3DEXT</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>textarget</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <alias name="glFramebufferTexture3D"/> <glx type="render" opcode="4323"/> </command> <command> <proto>void <name>glFramebufferTexture3DOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>textarget</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <alias name="glFramebufferTexture3D"/> </command> <command> <proto>void <name>glFramebufferTextureARB</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <alias name="glFramebufferTexture"/> </command> <command> <proto>void <name>glFramebufferTextureEXT</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <alias name="glFramebufferTexture"/> </command> <command> <proto>void <name>glFramebufferTextureFaceARB</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param> </command> <command> <proto>void <name>glFramebufferTextureFaceEXT</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param> <alias name="glFramebufferTextureFaceARB"/> </command> <command> <proto>void <name>glFramebufferTextureLayer</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param> <glx type="render" opcode="237"/> </command> <command> <proto>void <name>glFramebufferTextureLayerARB</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param> <alias name="glFramebufferTextureLayer"/> </command> <command> <proto>void <name>glFramebufferTextureLayerEXT</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param> <alias name="glFramebufferTextureLayer"/> </command> <command> <proto>void <name>glFramebufferTextureMultiviewOVR</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>baseViewIndex</name></param> <param><ptype>GLsizei</ptype> <name>numViews</name></param> </command> <command> <proto>void <name>glFramebufferTextureOES</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <alias name="glFramebufferTexture"/> </command> <command> <proto>void <name>glFreeObjectBufferATI</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glFrontFace</name></proto> <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="render" opcode="84"/> </command> <command> <proto>void <name>glFrustum</name></proto> <param><ptype>GLdouble</ptype> <name>left</name></param> <param><ptype>GLdouble</ptype> <name>right</name></param> <param><ptype>GLdouble</ptype> <name>bottom</name></param> <param><ptype>GLdouble</ptype> <name>top</name></param> <param><ptype>GLdouble</ptype> <name>zNear</name></param> <param><ptype>GLdouble</ptype> <name>zFar</name></param> <glx type="render" opcode="175"/> </command> <command> <proto>void <name>glFrustumf</name></proto> <param><ptype>GLfloat</ptype> <name>l</name></param> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>n</name></param> <param><ptype>GLfloat</ptype> <name>f</name></param> </command> <command> <proto>void <name>glFrustumfOES</name></proto> <param><ptype>GLfloat</ptype> <name>l</name></param> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>n</name></param> <param><ptype>GLfloat</ptype> <name>f</name></param> <glx type="render" opcode="4310"/> </command> <command> <proto>void <name>glFrustumx</name></proto> <param><ptype>GLfixed</ptype> <name>l</name></param> <param><ptype>GLfixed</ptype> <name>r</name></param> <param><ptype>GLfixed</ptype> <name>b</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> <param><ptype>GLfixed</ptype> <name>n</name></param> <param><ptype>GLfixed</ptype> <name>f</name></param> </command> <command> <proto>void <name>glFrustumxOES</name></proto> <param><ptype>GLfixed</ptype> <name>l</name></param> <param><ptype>GLfixed</ptype> <name>r</name></param> <param><ptype>GLfixed</ptype> <name>b</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> <param><ptype>GLfixed</ptype> <name>n</name></param> <param><ptype>GLfixed</ptype> <name>f</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto> <param><ptype>GLsizei</ptype> <name>range</name></param> </command> <command> <proto>void <name>glGenBuffers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param> </command> <command> <proto>void <name>glGenBuffersARB</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param> <alias name="glGenBuffers"/> </command> <command> <proto>void <name>glGenFencesAPPLE</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param> </command> <command> <proto>void <name>glGenFencesNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param> <glx type="vendor" opcode="1277"/> </command> <command> <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto> <param><ptype>GLuint</ptype> <name>range</name></param> </command> <command> <proto>void <name>glGenFramebuffers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param> <glx type="vendor" opcode="1426"/> </command> <command> <proto>void <name>glGenFramebuffersEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param> <alias name="glGenFramebuffers"/> <glx type="vendor" opcode="1426"/> </command> <command> <proto>void <name>glGenFramebuffersOES</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param> </command> <command> <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto> <param><ptype>GLsizei</ptype> <name>range</name></param> <glx type="single" opcode="104"/> </command> <command> <proto>void <name>glGenNamesAMD</name></proto> <param><ptype>GLenum</ptype> <name>identifier</name></param> <param><ptype>GLuint</ptype> <name>num</name></param> <param len="num"><ptype>GLuint</ptype> *<name>names</name></param> </command> <command> <proto>void <name>glGenOcclusionQueriesNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> </command> <command> <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto> <param><ptype>GLsizei</ptype> <name>range</name></param> </command> <command> <proto>void <name>glGenPerfMonitorsAMD</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param> </command> <command> <proto>void <name>glGenProgramPipelines</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param> </command> <command> <proto>void <name>glGenProgramPipelinesEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param> </command> <command> <proto>void <name>glGenProgramsARB</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param> <glx type="vendor" opcode="1295"/> </command> <command> <proto>void <name>glGenProgramsNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param> <alias name="glGenProgramsARB"/> <glx type="vendor" opcode="1295"/> </command> <command> <proto>void <name>glGenQueries</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> <glx type="single" opcode="162"/> </command> <command> <proto>void <name>glGenQueriesARB</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> <alias name="glGenQueries"/> </command> <command> <proto>void <name>glGenQueriesEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> </command> <command> <proto>void <name>glGenRenderbuffers</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param> <glx type="vendor" opcode="1423"/> </command> <command> <proto>void <name>glGenRenderbuffersEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param> <alias name="glGenRenderbuffers"/> <glx type="vendor" opcode="1423"/> </command> <command> <proto>void <name>glGenRenderbuffersOES</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param> </command> <command> <proto>void <name>glGenSamplers</name></proto> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto> <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param> <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param> <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param> <param><ptype>GLuint</ptype> <name>components</name></param> </command> <command> <proto>void <name>glGenTextures</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param> <glx type="single" opcode="145"/> </command> <command> <proto>void <name>glGenTexturesEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param> <glx type="vendor" opcode="13"/> </command> <command> <proto>void <name>glGenTransformFeedbacks</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> </command> <command> <proto>void <name>glGenTransformFeedbacksNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> <alias name="glGenTransformFeedbacks"/> </command> <command> <proto>void <name>glGenVertexArrays</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param> <glx type="single" opcode="206"/> </command> <command> <proto>void <name>glGenVertexArraysAPPLE</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param> <alias name="glGenVertexArrays"/> </command> <command> <proto>void <name>glGenVertexArraysOES</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param> <alias name="glGenVertexArrays"/> </command> <command> <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto> <param><ptype>GLuint</ptype> <name>range</name></param> </command> <command> <proto>void <name>glGenerateMipmap</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <glx type="render" opcode="4325"/> </command> <command> <proto>void <name>glGenerateMipmapEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <alias name="glGenerateMipmap"/> <glx type="render" opcode="4325"/> </command> <command> <proto>void <name>glGenerateMipmapOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto>void <name>glGenerateTextureMipmap</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> </command> <command> <proto>void <name>glGenerateTextureMipmapEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>bufferIndex</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetActiveAttrib</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="1"><ptype>GLint</ptype> *<name>size</name></param> <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glGetActiveAttribARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>maxLength</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="1"><ptype>GLint</ptype> *<name>size</name></param> <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param> <alias name="glGetActiveAttrib"/> </command> <command> <proto>void <name>glGetActiveSubroutineName</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>bufsize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glGetActiveSubroutineUniformName</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>bufsize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glGetActiveSubroutineUniformiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glGetActiveUniform</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="1"><ptype>GLint</ptype> *<name>size</name></param> <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glGetActiveUniformARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>maxLength</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="1"><ptype>GLint</ptype> *<name>size</name></param> <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param> <alias name="glGetActiveUniform"/> </command> <command> <proto>void <name>glGetActiveUniformBlockName</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param> </command> <command> <proto>void <name>glGetActiveUniformBlockiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(program,uniformBlockIndex,pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetActiveUniformName</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>uniformIndex</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param> </command> <command> <proto>void <name>glGetActiveUniformsiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLsizei</ptype> <name>uniformCount</name></param> <param len="uniformCount">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(uniformCount,pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetActiveVaryingNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param> <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glGetArrayObjectfvATI</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetArrayObjectivATI</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLint</ptype> *<name>params</name></param> </command> <command comment="Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X"> <proto>void <name>glGetAttachedObjectsARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param> <param><ptype>GLsizei</ptype> <name>maxCount</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param> <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param> </command> <command> <proto>void <name>glGetAttachedShaders</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLsizei</ptype> <name>maxCount</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param> <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param>const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> <param>const <ptype>GLcharARB</ptype> *<name>name</name></param> <alias name="glGetAttribLocation"/> </command> <command> <proto>void <name>glGetBooleanIndexedvEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param> <alias name="glGetBooleani_v"/> </command> <command> <proto>void <name>glGetBooleani_v</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetBooleanv</name></proto> <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param> <glx type="single" opcode="112"/> </command> <command> <proto>void <name>glGetBufferParameteri64v</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetBufferParameteriv</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetBufferParameterivARB</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetBufferParameteriv"/> </command> <command> <proto>void <name>glGetBufferParameterui64vNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetBufferPointerv</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">void **<name>params</name></param> </command> <command> <proto>void <name>glGetBufferPointervARB</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">void **<name>params</name></param> <alias name="glGetBufferPointerv"/> </command> <command> <proto>void <name>glGetBufferPointervOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param>void **<name>params</name></param> <alias name="glGetBufferPointerv"/> </command> <command> <proto>void <name>glGetBufferSubData</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="size">void *<name>data</name></param> </command> <command> <proto>void <name>glGetBufferSubDataARB</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param> <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param> <param len="size">void *<name>data</name></param> <alias name="glGetBufferSubData"/> </command> <command> <proto>void <name>glGetClipPlane</name></proto> <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param> <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param> <glx type="single" opcode="113"/> </command> <command> <proto>void <name>glGetClipPlanef</name></proto> <param><ptype>GLenum</ptype> <name>plane</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param> </command> <command> <proto>void <name>glGetClipPlanefOES</name></proto> <param><ptype>GLenum</ptype> <name>plane</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param> <glx type="vendor" opcode="1421"/> </command> <command> <proto>void <name>glGetClipPlanex</name></proto> <param><ptype>GLenum</ptype> <name>plane</name></param> <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param> </command> <command> <proto>void <name>glGetClipPlanexOES</name></proto> <param><ptype>GLenum</ptype> <name>plane</name></param> <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param> </command> <command> <proto>void <name>glGetColorTable</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>table</name></param> <glx type="single" opcode="147"/> <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetColorTableEXT</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>data</name></param> <alias name="glGetColorTable"/> </command> <command> <proto>void <name>glGetColorTableParameterfv</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="single" opcode="148"/> </command> <command> <proto>void <name>glGetColorTableParameterfvEXT</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glGetColorTableParameterfv"/> </command> <command> <proto>void <name>glGetColorTableParameterfvSGI</name></proto> <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="4099"/> </command> <command> <proto>void <name>glGetColorTableParameteriv</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="149"/> </command> <command> <proto>void <name>glGetColorTableParameterivEXT</name></proto> <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetColorTableParameteriv"/> </command> <command> <proto>void <name>glGetColorTableParameterivSGI</name></proto> <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="4100"/> </command> <command> <proto>void <name>glGetColorTableSGI</name></proto> <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>table</name></param> <glx type="vendor" opcode="4098"/> </command> <command> <proto>void <name>glGetCombinerInputParameterfvNV</name></proto> <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="1270"/> </command> <command> <proto>void <name>glGetCombinerInputParameterivNV</name></proto> <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="1271"/> </command> <command> <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto> <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="1272"/> </command> <command> <proto>void <name>glGetCombinerOutputParameterivNV</name></proto> <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="1273"/> </command> <command> <proto>void <name>glGetCombinerStageParameterfvNV</name></proto> <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glGetCommandHeaderNV</name></proto> <param><ptype>GLenum</ptype> <name>tokenID</name></param> <param><ptype>GLuint</ptype> <name>size</name></param> </command> <command> <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param> <param len="COMPSIZE(target,lod)">void *<name>img</name></param> </command> <command> <proto>void <name>glGetCompressedTexImage</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param> <glx type="single" opcode="160"/> <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetCompressedTexImageARB</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param> <alias name="glGetCompressedTexImage"/> <glx type="single" opcode="160"/> </command> <command> <proto>void <name>glGetCompressedTextureImage</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>pixels</name></param> </command> <command> <proto>void <name>glGetCompressedTextureImageEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param> <param len="COMPSIZE(target,lod)">void *<name>img</name></param> </command> <command> <proto>void <name>glGetCompressedTextureSubImage</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>pixels</name></param> </command> <command> <proto>void <name>glGetConvolutionFilter</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>image</name></param> <glx type="single" opcode="150"/> <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetConvolutionFilterEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>image</name></param> <glx type="vendor" opcode="1"/> </command> <command> <proto>void <name>glGetConvolutionParameterfv</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="single" opcode="151"/> </command> <command> <proto>void <name>glGetConvolutionParameterfvEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="2"/> </command> <command> <proto>void <name>glGetConvolutionParameteriv</name></proto> <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="152"/> </command> <command> <proto>void <name>glGetConvolutionParameterivEXT</name></proto> <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="3"/> </command> <command> <proto>void <name>glGetConvolutionParameterxvOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetCoverageModulationTableNV</name></proto> <param><ptype>GLsizei</ptype> <name>bufsize</name></param> <param><ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto> <param><ptype>GLuint</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param> <param len="count"><ptype>GLenum</ptype> *<name>types</name></param> <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param> <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param> <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto> <param><ptype>GLuint</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>bufsize</name></param> <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param> <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param> <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param> <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param> <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto> <param><ptype>GLuint</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param> <param len="count"><ptype>GLenum</ptype> *<name>types</name></param> <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param> <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param> <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param> <alias name="glGetDebugMessageLog"/> </command> <command> <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto> <param><ptype>GLuint</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param> <param len="count"><ptype>GLenum</ptype> *<name>types</name></param> <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param> <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param> <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param> <alias name="glGetDebugMessageLog"/> </command> <command> <proto>void <name>glGetDetailTexFuncSGIS</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param> <glx type="vendor" opcode="4096"/> </command> <command> <proto>void <name>glGetDoubleIndexedvEXT</name></proto> <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param> <alias name="glGetDoublei_v"/> </command> <command> <proto>void <name>glGetDoublei_v</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetDoublei_vEXT</name></proto> <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> <alias name="glGetDoublei_v"/> </command> <command> <proto>void <name>glGetDoublev</name></proto> <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param> <glx type="single" opcode="114"/> </command> <command> <proto>void <name>glGetDriverControlStringQCOM</name></proto> <param><ptype>GLuint</ptype> <name>driverControl</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>driverControlString</name></param> </command> <command> <proto>void <name>glGetDriverControlsQCOM</name></proto> <param><ptype>GLint</ptype> *<name>num</name></param> <param><ptype>GLsizei</ptype> <name>size</name></param> <param len="size"><ptype>GLuint</ptype> *<name>driverControls</name></param> </command> <command> <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto> <glx type="single" opcode="115"/> </command> <command> <proto>void <name>glGetFenceivNV</name></proto> <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="1280"/> </command> <command> <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto> <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="1274"/> </command> <command> <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto> <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="1275"/> </command> <command> <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto> <param><ptype>GLuint</ptype> *<name>queryId</name></param> </command> <command> <proto>void <name>glGetFixedv</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetFixedvOES</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetFloatIndexedvEXT</name></proto> <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param> <alias name="glGetFloati_v"/> </command> <command> <proto>void <name>glGetFloati_v</name></proto> <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetFloati_vEXT</name></proto> <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glGetFloati_v"/> </command> <command> <proto>void <name>glGetFloati_vNV</name></proto> <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param> <alias name="glGetFloati_v"/> </command> <command> <proto>void <name>glGetFloatv</name></proto> <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param> <glx type="single" opcode="116"/> </command> <command> <proto>void <name>glGetFogFuncSGIS</name></proto> <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param>const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> <alias name="glGetFragDataLocation"/> </command> <command> <proto>void <name>glGetFragmentLightfvSGIX</name></proto> <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetFragmentLightivSGIX</name></proto> <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetFragmentMaterialivSGIX</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="1428"/> </command> <command> <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto> <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetFramebufferAttachmentParameteriv"/> <glx type="vendor" opcode="1428"/> </command> <command> <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetFramebufferParameteriv</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetFramebufferParameterivEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto> </command> <command> <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto> </command> <command> <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto> </command> <command> <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto> <alias name="glGetGraphicsResetStatus"/> </command> <command> <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> </command> <command> <proto>void <name>glGetHistogram</name></proto> <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>values</name></param> <glx type="single" opcode="154"/> <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetHistogramEXT</name></proto> <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>values</name></param> <glx type="vendor" opcode="5"/> </command> <command> <proto>void <name>glGetHistogramParameterfv</name></proto> <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="single" opcode="155"/> </command> <command> <proto>void <name>glGetHistogramParameterfvEXT</name></proto> <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="6"/> </command> <command> <proto>void <name>glGetHistogramParameteriv</name></proto> <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="156"/> </command> <command> <proto>void <name>glGetHistogramParameterivEXT</name></proto> <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="7"/> </command> <command> <proto>void <name>glGetHistogramParameterxvOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto><ptype>GLuint64</ptype> <name>glGetImageHandleARB</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLboolean</ptype> <name>layered</name></param> <param><ptype>GLint</ptype> <name>layer</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> </command> <command> <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param> <param><ptype>GLint</ptype> <name>layer</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> </command> <command> <proto>void <name>glGetImageTransformParameterfvHP</name></proto> <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetImageTransformParameterivHP</name></proto> <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetInfoLogARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> <param><ptype>GLsizei</ptype> <name>maxLength</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="maxLength"><ptype>GLcharARB</ptype> *<name>infoLog</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto> <glx type="vendor" opcode="4102"/> </command> <command> <proto>void <name>glGetInteger64i_v</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetInteger64v</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetInteger64vAPPLE</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint64</ptype> *<name>params</name></param> <alias name="glGetInteger64v"/> </command> <command> <proto>void <name>glGetIntegerIndexedvEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param> <alias name="glGetIntegeri_v"/> </command> <command> <proto>void <name>glGetIntegeri_v</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetIntegeri_vEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetIntegerui64i_vNV</name></proto> <param><ptype>GLenum</ptype> <name>value</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param> </command> <command> <proto>void <name>glGetIntegerui64vNV</name></proto> <param><ptype>GLenum</ptype> <name>value</name></param> <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param> </command> <command> <proto>void <name>glGetIntegerv</name></proto> <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param> <glx type="single" opcode="117"/> </command> <command> <proto>void <name>glGetInternalformatSampleivNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetInternalformati64v</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetInternalformativ</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetInvariantBooleanvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetInvariantFloatvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetInvariantIntegervEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetLightfv</name></proto> <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="single" opcode="118"/> </command> <command> <proto>void <name>glGetLightiv</name></proto> <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="119"/> </command> <command> <proto>void <name>glGetLightxOES</name></proto> <param><ptype>GLenum</ptype> <name>light</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetLightxv</name></proto> <param><ptype>GLenum</ptype> <name>light</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetLightxvOES</name></proto> <param><ptype>GLenum</ptype> <name>light</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetListParameterfvSGIX</name></proto> <param group="List"><ptype>GLuint</ptype> <name>list</name></param> <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetListParameterivSGIX</name></proto> <param group="List"><ptype>GLuint</ptype> <name>list</name></param> <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetLocalConstantFloatvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetLocalConstantIntegervEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetMapAttribParameterfvNV</name></proto> <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMapAttribParameterivNV</name></proto> <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMapControlPointsNV</name></proto> <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>ustride</name></param> <param><ptype>GLsizei</ptype> <name>vstride</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param> <param len="COMPSIZE(target)">void *<name>points</name></param> </command> <command> <proto>void <name>glGetMapParameterfvNV</name></proto> <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMapParameterivNV</name></proto> <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMapdv</name></proto> <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param> <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param> <glx type="single" opcode="120"/> </command> <command> <proto>void <name>glGetMapfv</name></proto> <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param> <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param> <glx type="single" opcode="121"/> </command> <command> <proto>void <name>glGetMapiv</name></proto> <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param> <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param> <glx type="single" opcode="122"/> </command> <command> <proto>void <name>glGetMapxvOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>query</name></param> <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glGetMaterialfv</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="single" opcode="123"/> </command> <command> <proto>void <name>glGetMaterialiv</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="124"/> </command> <command> <proto>void <name>glGetMaterialxOES</name></proto> <param><ptype>GLenum</ptype> <name>face</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glGetMaterialxv</name></proto> <param><ptype>GLenum</ptype> <name>face</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMaterialxvOES</name></proto> <param><ptype>GLenum</ptype> <name>face</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMinmax</name></proto> <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>values</name></param> <glx type="single" opcode="157"/> <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetMinmaxEXT</name></proto> <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>values</name></param> <glx type="vendor" opcode="8"/> </command> <command> <proto>void <name>glGetMinmaxParameterfv</name></proto> <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="single" opcode="158"/> </command> <command> <proto>void <name>glGetMinmaxParameterfvEXT</name></proto> <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="9"/> </command> <command> <proto>void <name>glGetMinmaxParameteriv</name></proto> <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="159"/> </command> <command> <proto>void <name>glGetMinmaxParameterivEXT</name></proto> <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="10"/> </command> <command> <proto>void <name>glGetMultiTexEnvfvEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultiTexEnvivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultiTexGendvEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultiTexGenfvEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultiTexGenivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultiTexImageEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param> </command> <command> <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultiTexParameterIivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultiTexParameterfvEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultiTexParameterivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetMultisamplefv</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param> </command> <command> <proto>void <name>glGetMultisamplefvNV</name></proto> <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param> <alias name="glGetMultisamplefv"/> </command> <command> <proto>void <name>glGetNamedBufferParameteri64v</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint64</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedBufferParameteriv</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedBufferParameterivEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedBufferPointerv</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param>void **<name>params</name></param> </command> <command> <proto>void <name>glGetNamedBufferPointervEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">void **<name>params</name></param> </command> <command> <proto>void <name>glGetNamedBufferSubData</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param>void *<name>data</name></param> </command> <command> <proto>void <name>glGetNamedBufferSubDataEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="COMPSIZE(size)">void *<name>data</name></param> </command> <command> <proto>void <name>glGetNamedFramebufferAttachmentParameteriv</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedFramebufferParameteriv</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedProgramStringEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(program,pname)">void *<name>string</name></param> </command> <command> <proto>void <name>glGetNamedProgramivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedRenderbufferParameteriv</name></proto> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto> <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param> <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNamedStringARB</name></proto> <param><ptype>GLint</ptype> <name>namelen</name></param> <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param> </command> <command> <proto>void <name>glGetNamedStringivARB</name></proto> <param><ptype>GLint</ptype> <name>namelen</name></param> <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto> <param><ptype>GLuint</ptype> <name>queryId</name></param> <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param> </command> <command> <proto>void <name>glGetObjectBufferfvATI</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetObjectBufferivATI</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetObjectLabel</name></proto> <param><ptype>GLenum</ptype> <name>identifier</name></param> <param><ptype>GLuint</ptype> <name>name</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param> </command> <command> <proto>void <name>glGetObjectLabelEXT</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>object</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param> </command> <command> <proto>void <name>glGetObjectLabelKHR</name></proto> <param><ptype>GLenum</ptype> <name>identifier</name></param> <param><ptype>GLuint</ptype> <name>name</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param> <alias name="glGetObjectLabel"/> </command> <command> <proto>void <name>glGetObjectParameterfvARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetObjectParameterivAPPLE</name></proto> <param><ptype>GLenum</ptype> <name>objectType</name></param> <param><ptype>GLuint</ptype> <name>name</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetObjectParameterivARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetObjectPtrLabel</name></proto> <param>const void *<name>ptr</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param> </command> <command> <proto>void <name>glGetObjectPtrLabelKHR</name></proto> <param>const void *<name>ptr</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param> <alias name="glGetObjectPtrLabel"/> </command> <command> <proto>void <name>glGetOcclusionQueryivNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetOcclusionQueryuivNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetPathColorGenfvNV</name></proto> <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param> <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glGetPathColorGenivNV</name></proto> <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param> <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glGetPathCommandsNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param> </command> <command> <proto>void <name>glGetPathCoordsNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glGetPathDashArrayNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param> </command> <command> <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLsizei</ptype> <name>startSegment</name></param> <param><ptype>GLsizei</ptype> <name>numSegments</name></param> </command> <command> <proto>void <name>glGetPathMetricRangeNV</name></proto> <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param> <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param> <param><ptype>GLsizei</ptype> <name>numPaths</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param> </command> <command> <proto>void <name>glGetPathMetricsNV</name></proto> <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param> <param><ptype>GLsizei</ptype> <name>numPaths</name></param> <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param> </command> <command> <proto>void <name>glGetPathParameterfvNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glGetPathParameterivNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glGetPathSpacingNV</name></proto> <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param> <param><ptype>GLsizei</ptype> <name>numPaths</name></param> <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> <param><ptype>GLfloat</ptype> <name>advanceScale</name></param> <param><ptype>GLfloat</ptype> <name>kerningScale</name></param> <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> <param len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param> </command> <command> <proto>void <name>glGetPathTexGenfvNV</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param> <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glGetPathTexGenivNV</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param> <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glGetPerfCounterInfoINTEL</name></proto> <param><ptype>GLuint</ptype> <name>queryId</name></param> <param><ptype>GLuint</ptype> <name>counterId</name></param> <param><ptype>GLuint</ptype> <name>counterNameLength</name></param> <param><ptype>GLchar</ptype> *<name>counterName</name></param> <param><ptype>GLuint</ptype> <name>counterDescLength</name></param> <param><ptype>GLchar</ptype> *<name>counterDesc</name></param> <param><ptype>GLuint</ptype> *<name>counterOffset</name></param> <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param> <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param> <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param> <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param> </command> <command> <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto> <param><ptype>GLuint</ptype> <name>monitor</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLsizei</ptype> <name>dataSize</name></param> <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param> <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param> </command> <command> <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto> <param><ptype>GLuint</ptype> <name>group</name></param> <param><ptype>GLuint</ptype> <name>counter</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">void *<name>data</name></param> </command> <command> <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto> <param><ptype>GLuint</ptype> <name>group</name></param> <param><ptype>GLuint</ptype> <name>counter</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param> </command> <command> <proto>void <name>glGetPerfMonitorCountersAMD</name></proto> <param><ptype>GLuint</ptype> <name>group</name></param> <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param> <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param> <param><ptype>GLsizei</ptype> <name>counterSize</name></param> <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param> </command> <command> <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto> <param><ptype>GLuint</ptype> <name>group</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param> </command> <command> <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto> <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param> <param><ptype>GLsizei</ptype> <name>groupsSize</name></param> <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param> </command> <command> <proto>void <name>glGetPerfQueryDataINTEL</name></proto> <param><ptype>GLuint</ptype> <name>queryHandle</name></param> <param><ptype>GLuint</ptype> <name>flags</name></param> <param><ptype>GLsizei</ptype> <name>dataSize</name></param> <param><ptype>GLvoid</ptype> *<name>data</name></param> <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param> </command> <command> <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto> <param><ptype>GLchar</ptype> *<name>queryName</name></param> <param><ptype>GLuint</ptype> *<name>queryId</name></param> </command> <command> <proto>void <name>glGetPerfQueryInfoINTEL</name></proto> <param><ptype>GLuint</ptype> <name>queryId</name></param> <param><ptype>GLuint</ptype> <name>queryNameLength</name></param> <param><ptype>GLchar</ptype> *<name>queryName</name></param> <param><ptype>GLuint</ptype> *<name>dataSize</name></param> <param><ptype>GLuint</ptype> *<name>noCounters</name></param> <param><ptype>GLuint</ptype> *<name>noInstances</name></param> <param><ptype>GLuint</ptype> *<name>capsMask</name></param> </command> <command> <proto>void <name>glGetPixelMapfv</name></proto> <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param> <glx type="single" opcode="125"/> <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetPixelMapuiv</name></proto> <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param> <glx type="single" opcode="126"/> <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetPixelMapusv</name></proto> <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param> <glx type="single" opcode="127"/> <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetPixelMapxv</name></proto> <param><ptype>GLenum</ptype> <name>map</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto> <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto> <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="2051"/> </command> <command> <proto>void <name>glGetPixelTransformParameterivEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="2052"/> </command> <command> <proto>void <name>glGetPointerIndexedvEXT</name></proto> <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">void **<name>data</name></param> </command> <command> <proto>void <name>glGetPointeri_vEXT</name></proto> <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">void **<name>params</name></param> </command> <command> <proto>void <name>glGetPointerv</name></proto> <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">void **<name>params</name></param> <glx type="single" opcode="208"/> </command> <command> <proto>void <name>glGetPointervEXT</name></proto> <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">void **<name>params</name></param> <alias name="glGetPointerv"/> </command> <command> <proto>void <name>glGetPointervKHR</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param>void **<name>params</name></param> <alias name="glGetPointerv"/> </command> <command> <proto>void <name>glGetPolygonStipple</name></proto> <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param> <glx type="single" opcode="128"/> <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetProgramBinary</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param> <param len="bufSize">void *<name>binary</name></param> </command> <command> <proto>void <name>glGetProgramBinaryOES</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param> <param len="bufSize">void *<name>binary</name></param> <alias name="glGetProgramBinary"/> </command> <command> <proto>void <name>glGetProgramEnvParameterIivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramEnvParameterdvARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramEnvParameterfvARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramInfoLog</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param> <glx type="single" opcode="201"/> </command> <command> <proto>void <name>glGetProgramInterfaceiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>programInterface</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramLocalParameterIivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramLocalParameterdvARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramLocalParameterfvARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramNamedParameterdvNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>len</name></param> <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> <glx type="vendor" opcode="1311"/> </command> <command> <proto>void <name>glGetProgramNamedParameterfvNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>len</name></param> <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="1310"/> </command> <command> <proto>void <name>glGetProgramParameterdvNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> <glx type="vendor" opcode="1297"/> </command> <command> <proto>void <name>glGetProgramParameterfvNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="1296"/> </command> <command> <proto>void <name>glGetProgramPipelineInfoLog</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param> </command> <command> <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param> </command> <command> <proto>void <name>glGetProgramPipelineiv</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramPipelineivEXT</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>programInterface</name></param> <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>programInterface</name></param> <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>programInterface</name></param> <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glGetProgramResourceName</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>programInterface</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glGetProgramResourcefvNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>programInterface</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>propCount</name></param> <param>const <ptype>GLenum</ptype> *<name>props</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLsizei</ptype> *<name>length</name></param> <param><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramResourceiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>programInterface</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>propCount</name></param> <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramStageiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLint</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glGetProgramStringARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(target,pname)">void *<name>string</name></param> </command> <command> <proto>void <name>glGetProgramStringNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> <param group="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param> <glx type="vendor" opcode="1299"/> </command> <command> <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetProgramiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="199"/> </command> <command> <proto>void <name>glGetProgramivARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetProgramivNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="1298"/> </command> <command> <proto>void <name>glGetQueryBufferObjecti64v</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glGetQueryBufferObjectiv</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glGetQueryBufferObjectui64v</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glGetQueryBufferObjectuiv</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glGetQueryIndexediv</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetQueryObjecti64v</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetQueryObjecti64vEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param> <glx type="vendor" opcode="1328"/> <alias name="glGetQueryObjecti64v"/> </command> <command> <proto>void <name>glGetQueryObjectiv</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="165"/> </command> <command> <proto>void <name>glGetQueryObjectivARB</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetQueryObjectiv"/> </command> <command> <proto>void <name>glGetQueryObjectivEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetQueryObjectiv"/> </command> <command> <proto>void <name>glGetQueryObjectui64v</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetQueryObjectui64vEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param> <glx type="vendor" opcode="1329"/> <alias name="glGetQueryObjectui64v"/> </command> <command> <proto>void <name>glGetQueryObjectuiv</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> <glx type="single" opcode="166"/> </command> <command> <proto>void <name>glGetQueryObjectuivARB</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> <alias name="glGetQueryObjectuiv"/> </command> <command> <proto>void <name>glGetQueryObjectuivEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetQueryiv</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="164"/> </command> <command> <proto>void <name>glGetQueryivARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetQueryiv"/> </command> <command> <proto>void <name>glGetQueryivEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetRenderbufferParameteriv</name></proto> <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="1424"/> </command> <command> <proto>void <name>glGetRenderbufferParameterivEXT</name></proto> <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetRenderbufferParameteriv"/> <glx type="vendor" opcode="1424"/> </command> <command> <proto>void <name>glGetRenderbufferParameterivOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetSamplerParameterIiv</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetSamplerParameterIivEXT</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetSamplerParameterIiv"/> </command> <command> <proto>void <name>glGetSamplerParameterIivOES</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetSamplerParameterIiv"/> </command> <command> <proto>void <name>glGetSamplerParameterIuiv</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetSamplerParameterIuivEXT</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> <alias name="glGetSamplerParameterIuiv"/> </command> <command> <proto>void <name>glGetSamplerParameterIuivOES</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> <alias name="glGetSamplerParameterIuiv"/> </command> <command> <proto>void <name>glGetSamplerParameterfv</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetSamplerParameteriv</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetSeparableFilter</name></proto> <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>row</name></param> <param len="COMPSIZE(target,format,type)">void *<name>column</name></param> <param len="COMPSIZE(target,format,type)">void *<name>span</name></param> <glx type="single" opcode="153"/> <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetSeparableFilterEXT</name></proto> <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type)">void *<name>row</name></param> <param len="COMPSIZE(target,format,type)">void *<name>column</name></param> <param len="COMPSIZE(target,format,type)">void *<name>span</name></param> <glx type="vendor" opcode="4"/> </command> <command> <proto>void <name>glGetShaderInfoLog</name></proto> <param><ptype>GLuint</ptype> <name>shader</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param> <glx type="single" opcode="200"/> </command> <command> <proto>void <name>glGetShaderPrecisionFormat</name></proto> <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param><ptype>GLenum</ptype> <name>precisiontype</name></param> <param len="2"><ptype>GLint</ptype> *<name>range</name></param> <param len="2"><ptype>GLint</ptype> *<name>precision</name></param> </command> <command> <proto>void <name>glGetShaderSource</name></proto> <param><ptype>GLuint</ptype> <name>shader</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>source</name></param> </command> <command> <proto>void <name>glGetShaderSourceARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> <param><ptype>GLsizei</ptype> <name>maxLength</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="maxLength"><ptype>GLcharARB</ptype> *<name>source</name></param> <alias name="glGetShaderSource"/> </command> <command> <proto>void <name>glGetShaderiv</name></proto> <param><ptype>GLuint</ptype> <name>shader</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="198"/> </command> <command> <proto>void <name>glGetSharpenTexFuncSGIS</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param> <glx type="vendor" opcode="4097"/> </command> <command> <proto><ptype>GLushort</ptype> <name>glGetStageIndexNV</name></proto> <param><ptype>GLenum</ptype> <name>shadertype</name></param> </command> <command> <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto> <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param> <glx type="single" opcode="129"/> </command> <command> <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto> <param><ptype>GLenum</ptype> <name>name</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param>const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param>const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glGetSynciv</name></proto> <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glGetSyncivAPPLE</name></proto> <param><ptype>GLsync</ptype> <name>sync</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param> <alias name="glGetSynciv"/> </command> <command> <proto>void <name>glGetTexBumpParameterfvATI</name></proto> <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetTexBumpParameterivATI</name></proto> <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetTexEnvfv</name></proto> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="single" opcode="130"/> </command> <command> <proto>void <name>glGetTexEnviv</name></proto> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="131"/> </command> <command> <proto>void <name>glGetTexEnvxv</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTexEnvxvOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTexFilterFuncSGIS</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param> <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param> <glx type="vendor" opcode="4101"/> </command> <command> <proto>void <name>glGetTexGendv</name></proto> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> <glx type="single" opcode="132"/> </command> <command> <proto>void <name>glGetTexGenfv</name></proto> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="single" opcode="133"/> </command> <command> <proto>void <name>glGetTexGenfvOES</name></proto> <param><ptype>GLenum</ptype> <name>coord</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTexGeniv</name></proto> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="134"/> </command> <command> <proto>void <name>glGetTexGenivOES</name></proto> <param><ptype>GLenum</ptype> <name>coord</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTexGenxvOES</name></proto> <param><ptype>GLenum</ptype> <name>coord</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTexImage</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param> <glx type="single" opcode="135"/> <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glGetTexLevelParameterfv</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="single" opcode="138"/> </command> <command> <proto>void <name>glGetTexLevelParameteriv</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="139"/> </command> <command> <proto>void <name>glGetTexLevelParameterxvOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTexParameterIiv</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="203"/> </command> <command> <proto>void <name>glGetTexParameterIivEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetTexParameterIiv"/> </command> <command> <proto>void <name>glGetTexParameterIivOES</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetTexParameterIiv"/> </command> <command> <proto>void <name>glGetTexParameterIuiv</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> <glx type="single" opcode="204"/> </command> <command> <proto>void <name>glGetTexParameterIuivEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> <alias name="glGetTexParameterIuiv"/> </command> <command> <proto>void <name>glGetTexParameterIuivOES</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> <alias name="glGetTexParameterIuiv"/> </command> <command> <proto>void <name>glGetTexParameterPointervAPPLE</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">void **<name>params</name></param> </command> <command> <proto>void <name>glGetTexParameterfv</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="single" opcode="136"/> </command> <command> <proto>void <name>glGetTexParameteriv</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> <glx type="single" opcode="137"/> </command> <command> <proto>void <name>glGetTexParameterxv</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTexParameterxvOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> </command> <command> <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> </command> <command> <proto>void <name>glGetTextureImage</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>pixels</name></param> </command> <command> <proto>void <name>glGetTextureImageEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param> </command> <command> <proto>void <name>glGetTextureLevelParameterfv</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureLevelParameteriv</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureLevelParameterivEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureParameterIiv</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureParameterIivEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureParameterIuiv</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureParameterIuivEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureParameterfv</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureParameterfvEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureParameteriv</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetTextureParameterivEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleARB</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLuint</ptype> <name>sampler</name></param> </command> <command> <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLuint</ptype> <name>sampler</name></param> </command> <command> <proto>void <name>glGetTextureSubImage</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>pixels</name></param> </command> <command> <proto>void <name>glGetTrackMatrixivNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>address</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="1300"/> </command> <command> <proto>void <name>glGetTransformFeedbackVarying</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param> <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param> <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param> <alias name="glGetTransformFeedbackVarying"/> </command> <command> <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1"><ptype>GLint</ptype> *<name>location</name></param> </command> <command> <proto>void <name>glGetTransformFeedbacki64_v</name></proto> <param><ptype>GLuint</ptype> <name>xfb</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint64</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetTransformFeedbacki_v</name></proto> <param><ptype>GLuint</ptype> <name>xfb</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetTransformFeedbackiv</name></proto> <param><ptype>GLuint</ptype> <name>xfb</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto> <param><ptype>GLuint</ptype> <name>shader</name></param> <param><ptype>GLsizei</ptype> <name>bufsize</name></param> <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> <param><ptype>GLchar</ptype> *<name>source</name></param> </command> <command> <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> </command> <command> <proto>void <name>glGetUniformIndices</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLsizei</ptype> <name>uniformCount</name></param> <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param> <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param>const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> <param>const <ptype>GLcharARB</ptype> *<name>name</name></param> <alias name="glGetUniformLocation"/> </command> <command> <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> </command> <command> <proto>void <name>glGetUniformSubroutineuiv</name></proto> <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="1"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetUniformdv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(program,location)"><ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetUniformfv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(program,location)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetUniformfvARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(programObj,location)"><ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glGetUniformfv"/> </command> <command> <proto>void <name>glGetUniformi64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(program,location)"><ptype>GLint64</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetUniformi64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(program,location)"><ptype>GLint64EXT</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetUniformiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(program,location)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetUniformivARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(programObj,location)"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetUniformiv"/> </command> <command> <proto>void <name>glGetUniformui64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(program,location)"><ptype>GLuint64</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetUniformui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetUniformuiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetUniformuivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param> <alias name="glGetUniformuiv"/> </command> <command> <proto>void <name>glGetVariantArrayObjectfvATI</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVariantArrayObjectivATI</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVariantBooleanvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetVariantFloatvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetVariantIntegervEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param> </command> <command> <proto>void <name>glGetVariantPointervEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> <param len="COMPSIZE(id)">void **<name>data</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto>void <name>glGetVertexArrayIndexed64iv</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint64</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetVertexArrayIndexediv</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetVertexArrayIntegervEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param>void **<name>param</name></param> </command> <command> <proto>void <name>glGetVertexArrayPointervEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">void **<name>param</name></param> </command> <command> <proto>void <name>glGetVertexArrayiv</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVertexAttribIiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVertexAttribIivEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetVertexAttribIiv"/> </command> <command> <proto>void <name>glGetVertexAttribIuiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVertexAttribIuivEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLuint</ptype> *<name>params</name></param> <alias name="glGetVertexAttribIuiv"/> </command> <command> <proto>void <name>glGetVertexAttribLdv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVertexAttribLdvEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> <alias name="glGetVertexAttribLdv"/> </command> <command> <proto>void <name>glGetVertexAttribLi64vNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVertexAttribLui64vARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint64EXT</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVertexAttribLui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVertexAttribPointerv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">void **<name>pointer</name></param> <glx type="single" opcode="209"/> </command> <command> <proto>void <name>glGetVertexAttribPointervARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">void **<name>pointer</name></param> <alias name="glGetVertexAttribPointerv"/> </command> <command> <proto>void <name>glGetVertexAttribPointervNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">void **<name>pointer</name></param> <alias name="glGetVertexAttribPointerv"/> </command> <command> <proto>void <name>glGetVertexAttribdv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> <glx type="vendor" opcode="1301"/> </command> <command> <proto>void <name>glGetVertexAttribdvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> <alias name="glGetVertexAttribdv"/> <glx type="vendor" opcode="1301"/> </command> <command> <proto>void <name>glGetVertexAttribdvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param> <alias name="glGetVertexAttribdv"/> <glx type="vendor" opcode="1301"/> </command> <command> <proto>void <name>glGetVertexAttribfv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> <glx type="vendor" opcode="1302"/> </command> <command> <proto>void <name>glGetVertexAttribfvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glGetVertexAttribfv"/> <glx type="vendor" opcode="1302"/> </command> <command> <proto>void <name>glGetVertexAttribfvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glGetVertexAttribfv"/> <glx type="vendor" opcode="1302"/> </command> <command> <proto>void <name>glGetVertexAttribiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLint</ptype> *<name>params</name></param> <glx type="vendor" opcode="1303"/> </command> <command> <proto>void <name>glGetVertexAttribivARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="4"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetVertexAttribiv"/> <glx type="vendor" opcode="1303"/> </command> <command> <proto>void <name>glGetVertexAttribivNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1"><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetVertexAttribiv"/> <glx type="vendor" opcode="1303"/> </command> <command> <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> <param><ptype>GLuint</ptype> <name>stream</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> <param><ptype>GLuint</ptype> <name>stream</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVideoCaptureStreamivNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> <param><ptype>GLuint</ptype> <name>stream</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVideoCaptureivNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVideoi64vNV</name></proto> <param><ptype>GLuint</ptype> <name>video_slot</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVideoivNV</name></proto> <param><ptype>GLuint</ptype> <name>video_slot</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVideoui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>video_slot</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetVideouivNV</name></proto> <param><ptype>GLuint</ptype> <name>video_slot</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnColorTable</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>table</name></param> </command> <command> <proto>void <name>glGetnColorTableARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize">void *<name>table</name></param> </command> <command> <proto>void <name>glGetnCompressedTexImage</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>lod</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>pixels</name></param> </command> <command> <proto>void <name>glGetnCompressedTexImageARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>lod</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize">void *<name>img</name></param> </command> <command> <proto>void <name>glGetnConvolutionFilter</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>image</name></param> </command> <command> <proto>void <name>glGetnConvolutionFilterARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize">void *<name>image</name></param> </command> <command> <proto>void <name>glGetnHistogram</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLboolean</ptype> <name>reset</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>values</name></param> </command> <command> <proto>void <name>glGetnHistogramARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize">void *<name>values</name></param> </command> <command> <proto>void <name>glGetnMapdv</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>query</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLdouble</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glGetnMapdvARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>query</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glGetnMapfv</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>query</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glGetnMapfvARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>query</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glGetnMapiv</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>query</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glGetnMapivARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>query</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glGetnMinmax</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLboolean</ptype> <name>reset</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>values</name></param> </command> <command> <proto>void <name>glGetnMinmaxARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize">void *<name>values</name></param> </command> <command> <proto>void <name>glGetnPixelMapfv</name></proto> <param><ptype>GLenum</ptype> <name>map</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLfloat</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glGetnPixelMapfvARB</name></proto> <param><ptype>GLenum</ptype> <name>map</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glGetnPixelMapuiv</name></proto> <param><ptype>GLenum</ptype> <name>map</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLuint</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glGetnPixelMapuivARB</name></proto> <param><ptype>GLenum</ptype> <name>map</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glGetnPixelMapusv</name></proto> <param><ptype>GLenum</ptype> <name>map</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLushort</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glGetnPixelMapusvARB</name></proto> <param><ptype>GLenum</ptype> <name>map</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glGetnPolygonStipple</name></proto> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLubyte</ptype> *<name>pattern</name></param> </command> <command> <proto>void <name>glGetnPolygonStippleARB</name></proto> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param> </command> <command> <proto>void <name>glGetnSeparableFilter</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param> <param>void *<name>row</name></param> <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param> <param>void *<name>column</name></param> <param>void *<name>span</name></param> </command> <command> <proto>void <name>glGetnSeparableFilterARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param> <param len="rowBufSize">void *<name>row</name></param> <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param> <param len="columnBufSize">void *<name>column</name></param> <param len="0">void *<name>span</name></param> </command> <command> <proto>void <name>glGetnTexImage</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>pixels</name></param> </command> <command> <proto>void <name>glGetnTexImageARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize">void *<name>img</name></param> </command> <command> <proto>void <name>glGetnUniformdv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformdvARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformfv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformfvARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformfvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformfvKHR</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glGetnUniformfv"/> </command> <command> <proto>void <name>glGetnUniformi64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLint64</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformivARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformivKHR</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLint</ptype> *<name>params</name></param> <alias name="glGetnUniformiv"/> </command> <command> <proto>void <name>glGetnUniformui64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLuint64</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformuiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformuivARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glGetnUniformuivKHR</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLuint</ptype> *<name>params</name></param> <alias name="glGetnUniformuiv"/> </command> <command> <proto>void <name>glGlobalAlphaFactorbSUN</name></proto> <param><ptype>GLbyte</ptype> <name>factor</name></param> </command> <command> <proto>void <name>glGlobalAlphaFactordSUN</name></proto> <param><ptype>GLdouble</ptype> <name>factor</name></param> </command> <command> <proto>void <name>glGlobalAlphaFactorfSUN</name></proto> <param><ptype>GLfloat</ptype> <name>factor</name></param> </command> <command> <proto>void <name>glGlobalAlphaFactoriSUN</name></proto> <param><ptype>GLint</ptype> <name>factor</name></param> </command> <command> <proto>void <name>glGlobalAlphaFactorsSUN</name></proto> <param><ptype>GLshort</ptype> <name>factor</name></param> </command> <command> <proto>void <name>glGlobalAlphaFactorubSUN</name></proto> <param><ptype>GLubyte</ptype> <name>factor</name></param> </command> <command> <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto> <param><ptype>GLuint</ptype> <name>factor</name></param> </command> <command> <proto>void <name>glGlobalAlphaFactorusSUN</name></proto> <param><ptype>GLushort</ptype> <name>factor</name></param> </command> <command> <proto>void <name>glHint</name></proto> <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="render" opcode="85"/> </command> <command> <proto>void <name>glHintPGI</name></proto> <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glHistogram</name></proto> <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param> <glx type="render" opcode="4110"/> </command> <command> <proto>void <name>glHistogramEXT</name></proto> <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param> <alias name="glHistogram"/> <glx type="render" opcode="4110"/> </command> <command> <proto>void <name>glIglooInterfaceSGIX</name></proto> <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param> <glx type="render" opcode="200"/> </command> <command> <proto>void <name>glImageTransformParameterfHP</name></proto> <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>param</name></param> </command> <command> <proto>void <name>glImageTransformParameterfvHP</name></proto> <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glImageTransformParameteriHP</name></proto> <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glImageTransformParameterivHP</name></proto> <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto> <param><ptype>GLenum</ptype> <name>external_sync_type</name></param> <param><ptype>GLintptr</ptype> <name>external_sync</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> </command> <command> <proto>void <name>glIndexFormatNV</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glIndexFuncEXT</name></proto> <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param> <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param> </command> <command> <proto>void <name>glIndexMask</name></proto> <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param> <glx type="render" opcode="136"/> </command> <command> <proto>void <name>glIndexMaterialEXT</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glIndexPointer</name></proto> <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glIndexPointerEXT</name></proto> <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glIndexPointerListIBM</name></proto> <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param> <param><ptype>GLint</ptype> <name>ptrstride</name></param> </command> <command> <proto>void <name>glIndexd</name></proto> <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param> <vecequiv name="glIndexdv"/> </command> <command> <proto>void <name>glIndexdv</name></proto> <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param> <glx type="render" opcode="24"/> </command> <command> <proto>void <name>glIndexf</name></proto> <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param> <vecequiv name="glIndexfv"/> </command> <command> <proto>void <name>glIndexfv</name></proto> <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param> <glx type="render" opcode="25"/> </command> <command> <proto>void <name>glIndexi</name></proto> <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param> <vecequiv name="glIndexiv"/> </command> <command> <proto>void <name>glIndexiv</name></proto> <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param> <glx type="render" opcode="26"/> </command> <command> <proto>void <name>glIndexs</name></proto> <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param> <vecequiv name="glIndexsv"/> </command> <command> <proto>void <name>glIndexsv</name></proto> <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param> <glx type="render" opcode="27"/> </command> <command> <proto>void <name>glIndexub</name></proto> <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param> <vecequiv name="glIndexubv"/> </command> <command> <proto>void <name>glIndexubv</name></proto> <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param> <glx type="render" opcode="194"/> </command> <command> <proto>void <name>glIndexxOES</name></proto> <param><ptype>GLfixed</ptype> <name>component</name></param> </command> <command> <proto>void <name>glIndexxvOES</name></proto> <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param> </command> <command> <proto>void <name>glInitNames</name></proto> <glx type="render" opcode="121"/> </command> <command> <proto>void <name>glInsertComponentEXT</name></proto> <param><ptype>GLuint</ptype> <name>res</name></param> <param><ptype>GLuint</ptype> <name>src</name></param> <param><ptype>GLuint</ptype> <name>num</name></param> </command> <command> <proto>void <name>glInsertEventMarkerEXT</name></proto> <param><ptype>GLsizei</ptype> <name>length</name></param> <param>const <ptype>GLchar</ptype> *<name>marker</name></param> </command> <command> <proto>void <name>glInstrumentsBufferSGIX</name></proto> <param><ptype>GLsizei</ptype> <name>size</name></param> <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param> <glx type="vendor" opcode="4103"/> </command> <command> <proto>void <name>glInterleavedArrays</name></proto> <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glInterpolatePathsNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param> <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param> <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param> <param><ptype>GLfloat</ptype> <name>weight</name></param> </command> <command> <proto>void <name>glInvalidateBufferData</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glInvalidateBufferSubData</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param> </command> <command> <proto>void <name>glInvalidateFramebuffer</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>numAttachments</name></param> <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param> </command> <command> <proto>void <name>glInvalidateNamedFramebufferData</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLsizei</ptype> <name>numAttachments</name></param> <param>const <ptype>GLenum</ptype> *<name>attachments</name></param> </command> <command> <proto>void <name>glInvalidateNamedFramebufferSubData</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLsizei</ptype> <name>numAttachments</name></param> <param>const <ptype>GLenum</ptype> *<name>attachments</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glInvalidateSubFramebuffer</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>numAttachments</name></param> <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glInvalidateTexImage</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> </command> <command> <proto>void <name>glInvalidateTexSubImage</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto> <param><ptype>GLuint</ptype> <name>marker</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <alias name="glIsBuffer"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto><ptype>GLboolean</ptype> <name>glIsCommandListNV</name></proto> <param><ptype>GLuint</ptype> <name>list</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto> <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param> <glx type="single" opcode="140"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glIsEnabledi"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glIsEnabledi"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glIsEnabledi"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <alias name="glIsEnabledi"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto> <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto> <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> <glx type="vendor" opcode="1278"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <glx type="vendor" opcode="1425"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <alias name="glIsFramebuffer"/> <glx type="vendor" opcode="1425"/> </command> <command> <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> </command> <command> <proto><ptype>GLboolean</ptype> <name>glIsImageHandleResidentARB</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto> <param group="List"><ptype>GLuint</ptype> <name>list</name></param> <glx type="single" opcode="141"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto> <param><ptype>GLenum</ptype> <name>identifier</name></param> <param><ptype>GLuint</ptype> <name>name</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto> <param><ptype>GLint</ptype> <name>namelen</name></param> <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <glx type="single" opcode="197"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <glx type="vendor" opcode="1304"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <alias name="glIsProgramARB"/> <glx type="vendor" opcode="1304"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> </command> <command> <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <glx type="single" opcode="163"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <alias name="glIsQuery"/> </command> <command> <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> <glx type="vendor" opcode="1422"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> <alias name="glIsRenderbuffer"/> <glx type="vendor" opcode="1422"/> </command> <command> <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto> <param><ptype>GLuint</ptype> <name>shader</name></param> <glx type="single" opcode="196"/> </command> <command> <proto><ptype>GLboolean</ptype> <name>glIsStateNV</name></proto> <param><ptype>GLuint</ptype> <name>state</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto> <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param> </command> <command> <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto> <param><ptype>GLsync</ptype> <name>sync</name></param> <alias name="glIsSync"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <glx type="single" opcode="146"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <glx type="vendor" opcode="14"/> </command> <command> <proto><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentARB</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <alias name="glIsTransformFeedback"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto> <param><ptype>GLuint</ptype> <name>array</name></param> <glx type="single" opcode="207"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto> <param><ptype>GLuint</ptype> <name>array</name></param> <alias name="glIsVertexArray"/> </command> <command> <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto> <param><ptype>GLuint</ptype> <name>array</name></param> <alias name="glIsVertexArray"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> </command> <command> <proto>void <name>glLabelObjectEXT</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>object</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param>const <ptype>GLchar</ptype> *<name>label</name></param> </command> <command> <proto>void <name>glLightEnviSGIX</name></proto> <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glLightModelf</name></proto> <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="90"/> </command> <command> <proto>void <name>glLightModelfv</name></proto> <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="91"/> </command> <command> <proto>void <name>glLightModeli</name></proto> <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="92"/> </command> <command> <proto>void <name>glLightModeliv</name></proto> <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="93"/> </command> <command> <proto>void <name>glLightModelx</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glLightModelxOES</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glLightModelxv</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glLightModelxvOES</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glLightf</name></proto> <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="86"/> </command> <command> <proto>void <name>glLightfv</name></proto> <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="87"/> </command> <command> <proto>void <name>glLighti</name></proto> <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="88"/> </command> <command> <proto>void <name>glLightiv</name></proto> <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="89"/> </command> <command> <proto>void <name>glLightx</name></proto> <param><ptype>GLenum</ptype> <name>light</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glLightxOES</name></proto> <param><ptype>GLenum</ptype> <name>light</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glLightxv</name></proto> <param><ptype>GLenum</ptype> <name>light</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glLightxvOES</name></proto> <param><ptype>GLenum</ptype> <name>light</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glLineStipple</name></proto> <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param> <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param> <glx type="render" opcode="94"/> </command> <command> <proto>void <name>glLineWidth</name></proto> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param> <glx type="render" opcode="95"/> </command> <command> <proto>void <name>glLineWidthx</name></proto> <param><ptype>GLfixed</ptype> <name>width</name></param> </command> <command> <proto>void <name>glLineWidthxOES</name></proto> <param><ptype>GLfixed</ptype> <name>width</name></param> </command> <command> <proto>void <name>glLinkProgram</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> </command> <command> <proto>void <name>glLinkProgramARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> <alias name="glLinkProgram"/> </command> <command> <proto>void <name>glListBase</name></proto> <param group="List"><ptype>GLuint</ptype> <name>base</name></param> <glx type="render" opcode="3"/> </command> <command> <proto>void <name>glListDrawCommandsStatesClientNV</name></proto> <param><ptype>GLuint</ptype> <name>list</name></param> <param><ptype>GLuint</ptype> <name>segment</name></param> <param>const void **<name>indirects</name></param> <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param> <param>const <ptype>GLuint</ptype> *<name>states</name></param> <param>const <ptype>GLuint</ptype> *<name>fbos</name></param> <param><ptype>GLuint</ptype> <name>count</name></param> </command> <command> <proto>void <name>glListParameterfSGIX</name></proto> <param group="List"><ptype>GLuint</ptype> <name>list</name></param> <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="2078"/> </command> <command> <proto>void <name>glListParameterfvSGIX</name></proto> <param group="List"><ptype>GLuint</ptype> <name>list</name></param> <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="2079"/> </command> <command> <proto>void <name>glListParameteriSGIX</name></proto> <param group="List"><ptype>GLuint</ptype> <name>list</name></param> <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="2080"/> </command> <command> <proto>void <name>glListParameterivSGIX</name></proto> <param group="List"><ptype>GLuint</ptype> <name>list</name></param> <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="2081"/> </command> <command> <proto>void <name>glLoadIdentity</name></proto> <glx type="render" opcode="176"/> </command> <command> <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto> <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param> <glx type="render" opcode="2076"/> </command> <command> <proto>void <name>glLoadMatrixd</name></proto> <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> <glx type="render" opcode="178"/> </command> <command> <proto>void <name>glLoadMatrixf</name></proto> <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> <glx type="render" opcode="177"/> </command> <command> <proto>void <name>glLoadMatrixx</name></proto> <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glLoadMatrixxOES</name></proto> <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glLoadName</name></proto> <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param> <glx type="render" opcode="122"/> </command> <command> <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto> </command> <command> <proto>void <name>glLoadProgramNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>len</name></param> <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param> <glx type="render" opcode="4183"/> </command> <command> <proto>void <name>glLoadTransposeMatrixd</name></proto> <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glLoadTransposeMatrixdARB</name></proto> <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> <alias name="glLoadTransposeMatrixd"/> </command> <command> <proto>void <name>glLoadTransposeMatrixf</name></proto> <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glLoadTransposeMatrixfARB</name></proto> <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> <alias name="glLoadTransposeMatrixf"/> </command> <command> <proto>void <name>glLoadTransposeMatrixxOES</name></proto> <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glLockArraysEXT</name></proto> <param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> </command> <command> <proto>void <name>glLogicOp</name></proto> <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param> <glx type="render" opcode="161"/> </command> <command> <proto>void <name>glMakeBufferNonResidentNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto>void <name>glMakeBufferResidentNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>access</name></param> </command> <command> <proto>void <name>glMakeImageHandleNonResidentARB</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> </command> <command> <proto>void <name>glMakeImageHandleNonResidentNV</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> </command> <command> <proto>void <name>glMakeImageHandleResidentARB</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> <param><ptype>GLenum</ptype> <name>access</name></param> </command> <command> <proto>void <name>glMakeImageHandleResidentNV</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> <param><ptype>GLenum</ptype> <name>access</name></param> </command> <command> <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glMakeNamedBufferResidentNV</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>access</name></param> </command> <command> <proto>void <name>glMakeTextureHandleNonResidentARB</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> </command> <command> <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> </command> <command> <proto>void <name>glMakeTextureHandleResidentARB</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> </command> <command> <proto>void <name>glMakeTextureHandleResidentNV</name></proto> <param><ptype>GLuint64</ptype> <name>handle</name></param> </command> <command> <proto>void <name>glMap1d</name></proto> <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param> <param group="CoordD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param> <glx type="render" opcode="143"/> </command> <command> <proto>void <name>glMap1f</name></proto> <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param> <param group="CoordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param> <glx type="render" opcode="144"/> </command> <command> <proto>void <name>glMap1xOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLfixed</ptype> <name>u1</name></param> <param><ptype>GLfixed</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param><ptype>GLint</ptype> <name>order</name></param> <param><ptype>GLfixed</ptype> <name>points</name></param> </command> <command> <proto>void <name>glMap2d</name></proto> <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>ustride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>vstride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param> <glx type="render" opcode="145"/> </command> <command> <proto>void <name>glMap2f</name></proto> <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>ustride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>vstride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param> <glx type="render" opcode="146"/> </command> <command> <proto>void <name>glMap2xOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLfixed</ptype> <name>u1</name></param> <param><ptype>GLfixed</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>ustride</name></param> <param><ptype>GLint</ptype> <name>uorder</name></param> <param><ptype>GLfixed</ptype> <name>v1</name></param> <param><ptype>GLfixed</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>vstride</name></param> <param><ptype>GLint</ptype> <name>vorder</name></param> <param><ptype>GLfixed</ptype> <name>points</name></param> </command> <command> <proto>void *<name>glMapBuffer</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param> </command> <command> <proto>void *<name>glMapBufferARB</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param> <alias name="glMapBuffer"/> </command> <command> <proto>void *<name>glMapBufferOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>access</name></param> <alias name="glMapBuffer"/> </command> <command> <proto>void *<name>glMapBufferRange</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param> <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param> <glx type="single" opcode="205"/> </command> <command> <proto>void *<name>glMapBufferRangeEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizeiptr</ptype> <name>length</name></param> <param><ptype>GLbitfield</ptype> <name>access</name></param> <alias name="glMapBufferRange"/> </command> <command> <proto>void <name>glMapControlPointsNV</name></proto> <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>ustride</name></param> <param><ptype>GLsizei</ptype> <name>vstride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param> <param len="COMPSIZE(target,uorder,vorder)">const void *<name>points</name></param> </command> <command> <proto>void <name>glMapGrid1d</name></proto> <param><ptype>GLint</ptype> <name>un</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> <glx type="render" opcode="147"/> </command> <command> <proto>void <name>glMapGrid1f</name></proto> <param><ptype>GLint</ptype> <name>un</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> <glx type="render" opcode="148"/> </command> <command> <proto>void <name>glMapGrid1xOES</name></proto> <param><ptype>GLint</ptype> <name>n</name></param> <param><ptype>GLfixed</ptype> <name>u1</name></param> <param><ptype>GLfixed</ptype> <name>u2</name></param> </command> <command> <proto>void <name>glMapGrid2d</name></proto> <param><ptype>GLint</ptype> <name>un</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>vn</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param> <glx type="render" opcode="149"/> </command> <command> <proto>void <name>glMapGrid2f</name></proto> <param><ptype>GLint</ptype> <name>un</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>vn</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param> <glx type="render" opcode="150"/> </command> <command> <proto>void <name>glMapGrid2xOES</name></proto> <param><ptype>GLint</ptype> <name>n</name></param> <param><ptype>GLfixed</ptype> <name>u1</name></param> <param><ptype>GLfixed</ptype> <name>u2</name></param> <param><ptype>GLfixed</ptype> <name>v1</name></param> <param><ptype>GLfixed</ptype> <name>v2</name></param> </command> <command> <proto>void *<name>glMapNamedBuffer</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>access</name></param> </command> <command> <proto>void *<name>glMapNamedBufferEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param> </command> <command> <proto>void *<name>glMapNamedBufferRange</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param> <param><ptype>GLbitfield</ptype> <name>access</name></param> </command> <command> <proto>void *<name>glMapNamedBufferRangeEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizeiptr</ptype> <name>length</name></param> <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param> </command> <command> <proto>void *<name>glMapObjectBufferATI</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glMapParameterfvNV</name></proto> <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glMapParameterivNV</name></proto> <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void *<name>glMapTexture2DINTEL</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLbitfield</ptype> <name>access</name></param> <param len="1"><ptype>GLint</ptype> *<name>stride</name></param> <param len="1"><ptype>GLenum</ptype> *<name>layout</name></param> </command> <command> <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>size</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param> <param group="CoordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param> </command> <command> <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>size</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param> <param group="CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param> </command> <command> <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>size</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>ustride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>vstride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> <param group="CoordD" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param> </command> <command> <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>size</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> <param><ptype>GLint</ptype> <name>ustride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>vstride</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> <param group="CoordF" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param> </command> <command> <proto>void <name>glMaterialf</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="96"/> </command> <command> <proto>void <name>glMaterialfv</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="97"/> </command> <command> <proto>void <name>glMateriali</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="98"/> </command> <command> <proto>void <name>glMaterialiv</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="99"/> </command> <command> <proto>void <name>glMaterialx</name></proto> <param><ptype>GLenum</ptype> <name>face</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glMaterialxOES</name></proto> <param><ptype>GLenum</ptype> <name>face</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glMaterialxv</name></proto> <param><ptype>GLenum</ptype> <name>face</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glMaterialxvOES</name></proto> <param><ptype>GLenum</ptype> <name>face</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glMatrixFrustumEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLdouble</ptype> <name>left</name></param> <param><ptype>GLdouble</ptype> <name>right</name></param> <param><ptype>GLdouble</ptype> <name>bottom</name></param> <param><ptype>GLdouble</ptype> <name>top</name></param> <param><ptype>GLdouble</ptype> <name>zNear</name></param> <param><ptype>GLdouble</ptype> <name>zFar</name></param> </command> <command> <proto>void <name>glMatrixIndexPointerARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glMatrixIndexPointerOES</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glMatrixIndexubvARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param> <glx type="render" opcode="4326"/> </command> <command> <proto>void <name>glMatrixIndexuivARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param> <glx type="render" opcode="4328"/> </command> <command> <proto>void <name>glMatrixIndexusvARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param> <glx type="render" opcode="4327"/> </command> <command> <proto>void <name>glMatrixLoad3x2fNV</name></proto> <param><ptype>GLenum</ptype> <name>matrixMode</name></param> <param>const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixLoad3x3fNV</name></proto> <param><ptype>GLenum</ptype> <name>matrixMode</name></param> <param>const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixLoadIdentityEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glMatrixLoadTranspose3x3fNV</name></proto> <param><ptype>GLenum</ptype> <name>matrixMode</name></param> <param>const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixLoadTransposedEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixLoadTransposefEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixLoaddEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixLoadfEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixMode</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="render" opcode="179"/> </command> <command> <proto>void <name>glMatrixMult3x2fNV</name></proto> <param><ptype>GLenum</ptype> <name>matrixMode</name></param> <param>const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixMult3x3fNV</name></proto> <param><ptype>GLenum</ptype> <name>matrixMode</name></param> <param>const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixMultTranspose3x3fNV</name></proto> <param><ptype>GLenum</ptype> <name>matrixMode</name></param> <param>const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixMultTransposedEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixMultTransposefEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixMultdEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixMultfEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMatrixOrthoEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLdouble</ptype> <name>left</name></param> <param><ptype>GLdouble</ptype> <name>right</name></param> <param><ptype>GLdouble</ptype> <name>bottom</name></param> <param><ptype>GLdouble</ptype> <name>top</name></param> <param><ptype>GLdouble</ptype> <name>zNear</name></param> <param><ptype>GLdouble</ptype> <name>zFar</name></param> </command> <command> <proto>void <name>glMatrixPopEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glMatrixPushEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glMatrixRotatedEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLdouble</ptype> <name>angle</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> </command> <command> <proto>void <name>glMatrixRotatefEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLfloat</ptype> <name>angle</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glMatrixScaledEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> </command> <command> <proto>void <name>glMatrixScalefEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glMatrixTranslatedEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> </command> <command> <proto>void <name>glMatrixTranslatefEXT</name></proto> <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glMaxShaderCompilerThreadsARB</name></proto> <param><ptype>GLuint</ptype> <name>count</name></param> </command> <command> <proto>void <name>glMemoryBarrier</name></proto> <param><ptype>GLbitfield</ptype> <name>barriers</name></param> </command> <command> <proto>void <name>glMemoryBarrierByRegion</name></proto> <param><ptype>GLbitfield</ptype> <name>barriers</name></param> </command> <command> <proto>void <name>glMemoryBarrierEXT</name></proto> <param><ptype>GLbitfield</ptype> <name>barriers</name></param> <alias name="glMemoryBarrier"/> </command> <command> <proto>void <name>glMinSampleShading</name></proto> <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param> </command> <command> <proto>void <name>glMinSampleShadingARB</name></proto> <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param> <alias name="glMinSampleShading"/> </command> <command> <proto>void <name>glMinSampleShadingOES</name></proto> <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param> <alias name="glMinSampleShading"/> </command> <command> <proto>void <name>glMinmax</name></proto> <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param> <glx type="render" opcode="4111"/> </command> <command> <proto>void <name>glMinmaxEXT</name></proto> <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param> <alias name="glMinmax"/> <glx type="render" opcode="4111"/> </command> <command> <proto>void <name>glMultMatrixd</name></proto> <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> <glx type="render" opcode="181"/> </command> <command> <proto>void <name>glMultMatrixf</name></proto> <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> <glx type="render" opcode="180"/> </command> <command> <proto>void <name>glMultMatrixx</name></proto> <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMultMatrixxOES</name></proto> <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMultTransposeMatrixd</name></proto> <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMultTransposeMatrixdARB</name></proto> <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> <alias name="glMultTransposeMatrixd"/> </command> <command> <proto>void <name>glMultTransposeMatrixf</name></proto> <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMultTransposeMatrixfARB</name></proto> <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> <alias name="glMultTransposeMatrixf"/> </command> <command> <proto>void <name>glMultTransposeMatrixxOES</name></proto> <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> </command> <command> <proto>void <name>glMultiDrawArrays</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param> <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> <param><ptype>GLsizei</ptype> <name>drawcount</name></param> </command> <command> <proto>void <name>glMultiDrawArraysEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param> <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <alias name="glMultiDrawArrays"/> </command> <command> <proto>void <name>glMultiDrawArraysIndirect</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param> <param><ptype>GLsizei</ptype> <name>drawcount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param>const void *<name>indirect</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <alias name="glMultiDrawArraysIndirect"/> </command> <command> <proto>void <name>glMultiDrawArraysIndirectBindlessCountNV</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param>const void *<name>indirect</name></param> <param><ptype>GLsizei</ptype> <name>drawCount</name></param> <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param> </command> <command> <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param>const void *<name>indirect</name></param> <param><ptype>GLsizei</ptype> <name>drawCount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param> </command> <command> <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLintptr</ptype> <name>indirect</name></param> <param><ptype>GLintptr</ptype> <name>drawcount</name></param> <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glMultiDrawArraysIndirectEXT</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param> <param><ptype>GLsizei</ptype> <name>drawcount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <alias name="glMultiDrawArraysIndirect"/> </command> <command> <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param> <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> </command> <command> <proto>void <name>glMultiDrawElements</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>drawcount</name></param> </command> <command> <proto>void <name>glMultiDrawElementsBaseVertex</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>drawcount</name></param> <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param> </command> <command> <proto>void <name>glMultiDrawElementsBaseVertexEXT</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param> <alias name="glMultiDrawElementsBaseVertex"/> </command> <command> <proto>void <name>glMultiDrawElementsBaseVertexOES</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param> <alias name="glMultiDrawElementsBaseVertex"/> </command> <command> <proto>void <name>glMultiDrawElementsEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <alias name="glMultiDrawElements"/> </command> <command> <proto>void <name>glMultiDrawElementsIndirect</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param> <param><ptype>GLsizei</ptype> <name>drawcount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param>const void *<name>indirect</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <alias name="glMultiDrawElementsIndirect"/> </command> <command> <proto>void <name>glMultiDrawElementsIndirectBindlessCountNV</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param>const void *<name>indirect</name></param> <param><ptype>GLsizei</ptype> <name>drawCount</name></param> <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param> </command> <command> <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param>const void *<name>indirect</name></param> <param><ptype>GLsizei</ptype> <name>drawCount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param> </command> <command> <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLintptr</ptype> <name>indirect</name></param> <param><ptype>GLintptr</ptype> <name>drawcount</name></param> <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glMultiDrawElementsIndirectEXT</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param> <param><ptype>GLsizei</ptype> <name>drawcount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <alias name="glMultiDrawElementsIndirect"/> </command> <command> <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLuint</ptype> <name>end</name></param> <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param> <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> </command> <command> <proto>void <name>glMultiModeDrawArraysIBM</name></proto> <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param> <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param> <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <param><ptype>GLint</ptype> <name>modestride</name></param> </command> <command> <proto>void <name>glMultiModeDrawElementsIBM</name></proto> <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param> <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param> <param><ptype>GLint</ptype> <name>modestride</name></param> </command> <command> <proto>void <name>glMultiTexBufferEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glMultiTexCoord1bOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLbyte</ptype> <name>s</name></param> </command> <command> <proto>void <name>glMultiTexCoord1bvOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoord1d</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <vecequiv name="glMultiTexCoord1dv"/> </command> <command> <proto>void <name>glMultiTexCoord1dARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <vecequiv name="glMultiTexCoord1dv"/> <alias name="glMultiTexCoord1d"/> </command> <command> <proto>void <name>glMultiTexCoord1dv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="198"/> </command> <command> <proto>void <name>glMultiTexCoord1dvARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glMultiTexCoord1dv"/> <glx type="render" opcode="198"/> </command> <command> <proto>void <name>glMultiTexCoord1f</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <vecequiv name="glMultiTexCoord1fv"/> </command> <command> <proto>void <name>glMultiTexCoord1fARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <vecequiv name="glMultiTexCoord1fv"/> <alias name="glMultiTexCoord1f"/> </command> <command> <proto>void <name>glMultiTexCoord1fv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="199"/> </command> <command> <proto>void <name>glMultiTexCoord1fvARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glMultiTexCoord1fv"/> <glx type="render" opcode="199"/> </command> <command> <proto>void <name>glMultiTexCoord1hNV</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> <vecequiv name="glMultiTexCoord1hvNV"/> </command> <command> <proto>void <name>glMultiTexCoord1hvNV</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4250"/> </command> <command> <proto>void <name>glMultiTexCoord1i</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <vecequiv name="glMultiTexCoord1iv"/> </command> <command> <proto>void <name>glMultiTexCoord1iARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <vecequiv name="glMultiTexCoord1iv"/> <alias name="glMultiTexCoord1i"/> </command> <command> <proto>void <name>glMultiTexCoord1iv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="200"/> </command> <command> <proto>void <name>glMultiTexCoord1ivARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glMultiTexCoord1iv"/> <glx type="render" opcode="200"/> </command> <command> <proto>void <name>glMultiTexCoord1s</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <vecequiv name="glMultiTexCoord1sv"/> </command> <command> <proto>void <name>glMultiTexCoord1sARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <vecequiv name="glMultiTexCoord1sv"/> <alias name="glMultiTexCoord1s"/> </command> <command> <proto>void <name>glMultiTexCoord1sv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="201"/> </command> <command> <proto>void <name>glMultiTexCoord1svARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glMultiTexCoord1sv"/> <glx type="render" opcode="201"/> </command> <command> <proto>void <name>glMultiTexCoord1xOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLfixed</ptype> <name>s</name></param> </command> <command> <proto>void <name>glMultiTexCoord1xvOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoord2bOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLbyte</ptype> <name>s</name></param> <param><ptype>GLbyte</ptype> <name>t</name></param> </command> <command> <proto>void <name>glMultiTexCoord2bvOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoord2d</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> <vecequiv name="glMultiTexCoord2dv"/> </command> <command> <proto>void <name>glMultiTexCoord2dARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> <vecequiv name="glMultiTexCoord2dv"/> <alias name="glMultiTexCoord2d"/> </command> <command> <proto>void <name>glMultiTexCoord2dv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="202"/> </command> <command> <proto>void <name>glMultiTexCoord2dvARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glMultiTexCoord2dv"/> <glx type="render" opcode="202"/> </command> <command> <proto>void <name>glMultiTexCoord2f</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> <vecequiv name="glMultiTexCoord2fv"/> </command> <command> <proto>void <name>glMultiTexCoord2fARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> <vecequiv name="glMultiTexCoord2fv"/> <alias name="glMultiTexCoord2f"/> </command> <command> <proto>void <name>glMultiTexCoord2fv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="203"/> </command> <command> <proto>void <name>glMultiTexCoord2fvARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glMultiTexCoord2fv"/> <glx type="render" opcode="203"/> </command> <command> <proto>void <name>glMultiTexCoord2hNV</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> <vecequiv name="glMultiTexCoord2hvNV"/> </command> <command> <proto>void <name>glMultiTexCoord2hvNV</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4251"/> </command> <command> <proto>void <name>glMultiTexCoord2i</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> <vecequiv name="glMultiTexCoord2iv"/> </command> <command> <proto>void <name>glMultiTexCoord2iARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> <vecequiv name="glMultiTexCoord2iv"/> <alias name="glMultiTexCoord2i"/> </command> <command> <proto>void <name>glMultiTexCoord2iv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="204"/> </command> <command> <proto>void <name>glMultiTexCoord2ivARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glMultiTexCoord2iv"/> <glx type="render" opcode="204"/> </command> <command> <proto>void <name>glMultiTexCoord2s</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> <vecequiv name="glMultiTexCoord2sv"/> </command> <command> <proto>void <name>glMultiTexCoord2sARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> <vecequiv name="glMultiTexCoord2sv"/> <alias name="glMultiTexCoord2s"/> </command> <command> <proto>void <name>glMultiTexCoord2sv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="205"/> </command> <command> <proto>void <name>glMultiTexCoord2svARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glMultiTexCoord2sv"/> <glx type="render" opcode="205"/> </command> <command> <proto>void <name>glMultiTexCoord2xOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLfixed</ptype> <name>s</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> </command> <command> <proto>void <name>glMultiTexCoord2xvOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoord3bOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLbyte</ptype> <name>s</name></param> <param><ptype>GLbyte</ptype> <name>t</name></param> <param><ptype>GLbyte</ptype> <name>r</name></param> </command> <command> <proto>void <name>glMultiTexCoord3bvOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoord3d</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> <vecequiv name="glMultiTexCoord3dv"/> </command> <command> <proto>void <name>glMultiTexCoord3dARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> <vecequiv name="glMultiTexCoord3dv"/> <alias name="glMultiTexCoord3d"/> </command> <command> <proto>void <name>glMultiTexCoord3dv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="206"/> </command> <command> <proto>void <name>glMultiTexCoord3dvARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glMultiTexCoord3dv"/> <glx type="render" opcode="206"/> </command> <command> <proto>void <name>glMultiTexCoord3f</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> <vecequiv name="glMultiTexCoord3fv"/> </command> <command> <proto>void <name>glMultiTexCoord3fARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> <vecequiv name="glMultiTexCoord3fv"/> <alias name="glMultiTexCoord3f"/> </command> <command> <proto>void <name>glMultiTexCoord3fv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="207"/> </command> <command> <proto>void <name>glMultiTexCoord3fvARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glMultiTexCoord3fv"/> <glx type="render" opcode="207"/> </command> <command> <proto>void <name>glMultiTexCoord3hNV</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param> <vecequiv name="glMultiTexCoord3hvNV"/> </command> <command> <proto>void <name>glMultiTexCoord3hvNV</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4252"/> </command> <command> <proto>void <name>glMultiTexCoord3i</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> <vecequiv name="glMultiTexCoord3iv"/> </command> <command> <proto>void <name>glMultiTexCoord3iARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> <vecequiv name="glMultiTexCoord3iv"/> <alias name="glMultiTexCoord3i"/> </command> <command> <proto>void <name>glMultiTexCoord3iv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="208"/> </command> <command> <proto>void <name>glMultiTexCoord3ivARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glMultiTexCoord3iv"/> <glx type="render" opcode="208"/> </command> <command> <proto>void <name>glMultiTexCoord3s</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> <vecequiv name="glMultiTexCoord3sv"/> </command> <command> <proto>void <name>glMultiTexCoord3sARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> <vecequiv name="glMultiTexCoord3sv"/> <alias name="glMultiTexCoord3s"/> </command> <command> <proto>void <name>glMultiTexCoord3sv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="209"/> </command> <command> <proto>void <name>glMultiTexCoord3svARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glMultiTexCoord3sv"/> <glx type="render" opcode="209"/> </command> <command> <proto>void <name>glMultiTexCoord3xOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLfixed</ptype> <name>s</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> <param><ptype>GLfixed</ptype> <name>r</name></param> </command> <command> <proto>void <name>glMultiTexCoord3xvOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoord4bOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLbyte</ptype> <name>s</name></param> <param><ptype>GLbyte</ptype> <name>t</name></param> <param><ptype>GLbyte</ptype> <name>r</name></param> <param><ptype>GLbyte</ptype> <name>q</name></param> </command> <command> <proto>void <name>glMultiTexCoord4bvOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoord4d</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param> <vecequiv name="glMultiTexCoord4dv"/> </command> <command> <proto>void <name>glMultiTexCoord4dARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param> <vecequiv name="glMultiTexCoord4dv"/> <alias name="glMultiTexCoord4d"/> </command> <command> <proto>void <name>glMultiTexCoord4dv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="210"/> </command> <command> <proto>void <name>glMultiTexCoord4dvARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glMultiTexCoord4dv"/> <glx type="render" opcode="210"/> </command> <command> <proto>void <name>glMultiTexCoord4f</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param> <vecequiv name="glMultiTexCoord4fv"/> </command> <command> <proto>void <name>glMultiTexCoord4fARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param> <vecequiv name="glMultiTexCoord4fv"/> <alias name="glMultiTexCoord4f"/> </command> <command> <proto>void <name>glMultiTexCoord4fv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="211"/> </command> <command> <proto>void <name>glMultiTexCoord4fvARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glMultiTexCoord4fv"/> <glx type="render" opcode="211"/> </command> <command> <proto>void <name>glMultiTexCoord4hNV</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param> <vecequiv name="glMultiTexCoord4hvNV"/> </command> <command> <proto>void <name>glMultiTexCoord4hvNV</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4253"/> </command> <command> <proto>void <name>glMultiTexCoord4i</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param> <vecequiv name="glMultiTexCoord4iv"/> </command> <command> <proto>void <name>glMultiTexCoord4iARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param> <vecequiv name="glMultiTexCoord4iv"/> <alias name="glMultiTexCoord4i"/> </command> <command> <proto>void <name>glMultiTexCoord4iv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="212"/> </command> <command> <proto>void <name>glMultiTexCoord4ivARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glMultiTexCoord4iv"/> <glx type="render" opcode="212"/> </command> <command> <proto>void <name>glMultiTexCoord4s</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param> <vecequiv name="glMultiTexCoord4sv"/> </command> <command> <proto>void <name>glMultiTexCoord4sARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param> <vecequiv name="glMultiTexCoord4sv"/> <alias name="glMultiTexCoord4s"/> </command> <command> <proto>void <name>glMultiTexCoord4sv</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="213"/> </command> <command> <proto>void <name>glMultiTexCoord4svARB</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glMultiTexCoord4sv"/> <glx type="render" opcode="213"/> </command> <command> <proto>void <name>glMultiTexCoord4x</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLfixed</ptype> <name>s</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> <param><ptype>GLfixed</ptype> <name>r</name></param> <param><ptype>GLfixed</ptype> <name>q</name></param> </command> <command> <proto>void <name>glMultiTexCoord4xOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLfixed</ptype> <name>s</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> <param><ptype>GLfixed</ptype> <name>r</name></param> <param><ptype>GLfixed</ptype> <name>q</name></param> </command> <command> <proto>void <name>glMultiTexCoord4xvOES</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoordP1ui</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoordP1uiv</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoordP2ui</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoordP2uiv</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoordP3ui</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoordP3uiv</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoordP4ui</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoordP4uiv</name></proto> <param><ptype>GLenum</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glMultiTexCoordPointerEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glMultiTexEnvfEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <vecequiv name="glMultiTexEnvfvEXT"/> </command> <command> <proto>void <name>glMultiTexEnvfvEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glMultiTexEnviEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <vecequiv name="glMultiTexEnvivEXT"/> </command> <command> <proto>void <name>glMultiTexEnvivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glMultiTexGendEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLdouble</ptype> <name>param</name></param> <vecequiv name="glMultiTexGendvEXT"/> </command> <command> <proto>void <name>glMultiTexGendvEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glMultiTexGenfEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <vecequiv name="glMultiTexGenfvEXT"/> </command> <command> <proto>void <name>glMultiTexGenfvEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glMultiTexGeniEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <vecequiv name="glMultiTexGenivEXT"/> </command> <command> <proto>void <name>glMultiTexGenivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glMultiTexImage1DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glMultiTexImage2DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glMultiTexImage3DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glMultiTexParameterIivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glMultiTexParameterIuivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glMultiTexParameterfEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <vecequiv name="glMultiTexParameterfvEXT"/> </command> <command> <proto>void <name>glMultiTexParameterfvEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glMultiTexParameteriEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <vecequiv name="glMultiTexParameterivEXT"/> </command> <command> <proto>void <name>glMultiTexParameterivEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glMultiTexRenderbufferEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> </command> <command> <proto>void <name>glMultiTexSubImage1DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glMultiTexSubImage2DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glMultiTexSubImage3DEXT</name></proto> <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glNamedBufferData</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param>const void *<name>data</name></param> <param><ptype>GLenum</ptype> <name>usage</name></param> </command> <command> <proto>void <name>glNamedBufferDataEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="COMPSIZE(size)">const void *<name>data</name></param> <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param> </command> <command> <proto>void <name>glNamedBufferPageCommitmentARB</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizeiptr</ptype> <name>size</name></param> <param><ptype>GLboolean</ptype> <name>commit</name></param> </command> <command> <proto>void <name>glNamedBufferPageCommitmentEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizeiptr</ptype> <name>size</name></param> <param><ptype>GLboolean</ptype> <name>commit</name></param> </command> <command> <proto>void <name>glNamedBufferStorage</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="size">const void *<name>data</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> </command> <command> <proto>void <name>glNamedBufferStorageEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="size">const void *<name>data</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> <alias name="glNamedBufferStorage"/> </command> <command> <proto>void <name>glNamedBufferSubData</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="COMPSIZE(size)">const void *<name>data</name></param> </command> <command> <proto>void <name>glNamedBufferSubDataEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <param len="COMPSIZE(size)">const void *<name>data</name></param> <alias name="glNamedBufferSubData"/> </command> <command> <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto> <param><ptype>GLuint</ptype> <name>readBuffer</name></param> <param><ptype>GLuint</ptype> <name>writeBuffer</name></param> <param><ptype>GLintptr</ptype> <name>readOffset</name></param> <param><ptype>GLintptr</ptype> <name>writeOffset</name></param> <param><ptype>GLsizeiptr</ptype> <name>size</name></param> </command> <command> <proto>void <name>glNamedFramebufferDrawBuffer</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>buf</name></param> </command> <command> <proto>void <name>glNamedFramebufferDrawBuffers</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param>const <ptype>GLenum</ptype> *<name>bufs</name></param> </command> <command> <proto>void <name>glNamedFramebufferParameteri</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glNamedFramebufferParameteriEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glNamedFramebufferReadBuffer</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>src</name></param> </command> <command> <proto>void <name>glNamedFramebufferRenderbuffer</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> </command> <command> <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param> <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param> </command> <command> <proto>void <name>glNamedFramebufferSampleLocationsfvARB</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param>const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glNamedFramebufferSampleLocationsfvNV</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLuint</ptype> <name>start</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param>const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glNamedFramebufferTexture</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> </command> <command> <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> </command> <command> <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> </command> <command> <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> </command> <command> <proto>void <name>glNamedFramebufferTextureEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> </command> <command> <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param> </command> <command> <proto>void <name>glNamedFramebufferTextureLayer</name></proto> <param><ptype>GLuint</ptype> <name>framebuffer</name></param> <param><ptype>GLenum</ptype> <name>attachment</name></param> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>layer</name></param> </command> <command> <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto> <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param> </command> <command> <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> <vecequiv name="glNamedProgramLocalParameter4dvEXT"/> </command> <command> <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> <vecequiv name="glNamedProgramLocalParameter4fvEXT"/> </command> <command> <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLint</ptype> <name>z</name></param> <param><ptype>GLint</ptype> <name>w</name></param> <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/> </command> <command> <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <param><ptype>GLuint</ptype> <name>y</name></param> <param><ptype>GLuint</ptype> <name>z</name></param> <param><ptype>GLuint</ptype> <name>w</name></param> <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/> </command> <command> <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glNamedProgramStringEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>len</name></param> <param len="len">const void *<name>string</name></param> </command> <command> <proto>void <name>glNamedRenderbufferStorage</name></proto> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glNamedRenderbufferStorageEXT</name></proto> <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glNamedRenderbufferStorageMultisample</name></proto> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto> <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param> <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto> <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glNamedStringARB</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLint</ptype> <name>namelen</name></param> <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param> <param><ptype>GLint</ptype> <name>stringlen</name></param> <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param> </command> <command> <proto>void <name>glNewList</name></proto> <param group="List"><ptype>GLuint</ptype> <name>list</name></param> <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="single" opcode="101"/> </command> <command> <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto> <param><ptype>GLsizei</ptype> <name>size</name></param> <param len="size">const void *<name>pointer</name></param> <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param> </command> <command> <proto>void <name>glNormal3b</name></proto> <param><ptype>GLbyte</ptype> <name>nx</name></param> <param><ptype>GLbyte</ptype> <name>ny</name></param> <param><ptype>GLbyte</ptype> <name>nz</name></param> <vecequiv name="glNormal3bv"/> </command> <command> <proto>void <name>glNormal3bv</name></proto> <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> <glx type="render" opcode="28"/> </command> <command> <proto>void <name>glNormal3d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param> <vecequiv name="glNormal3dv"/> </command> <command> <proto>void <name>glNormal3dv</name></proto> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="29"/> </command> <command> <proto>void <name>glNormal3f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param> <vecequiv name="glNormal3fv"/> </command> <command> <proto>void <name>glNormal3fVertex3fSUN</name></proto> <param><ptype>GLfloat</ptype> <name>nx</name></param> <param><ptype>GLfloat</ptype> <name>ny</name></param> <param><ptype>GLfloat</ptype> <name>nz</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glNormal3fVertex3fvSUN</name></proto> <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glNormal3fv</name></proto> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="30"/> </command> <command> <proto>void <name>glNormal3hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param> <vecequiv name="glNormal3hvNV"/> </command> <command> <proto>void <name>glNormal3hvNV</name></proto> <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4243"/> </command> <command> <proto>void <name>glNormal3i</name></proto> <param><ptype>GLint</ptype> <name>nx</name></param> <param><ptype>GLint</ptype> <name>ny</name></param> <param><ptype>GLint</ptype> <name>nz</name></param> <vecequiv name="glNormal3iv"/> </command> <command> <proto>void <name>glNormal3iv</name></proto> <param len="3">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="31"/> </command> <command> <proto>void <name>glNormal3s</name></proto> <param><ptype>GLshort</ptype> <name>nx</name></param> <param><ptype>GLshort</ptype> <name>ny</name></param> <param><ptype>GLshort</ptype> <name>nz</name></param> <vecequiv name="glNormal3sv"/> </command> <command> <proto>void <name>glNormal3sv</name></proto> <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="32"/> </command> <command> <proto>void <name>glNormal3x</name></proto> <param><ptype>GLfixed</ptype> <name>nx</name></param> <param><ptype>GLfixed</ptype> <name>ny</name></param> <param><ptype>GLfixed</ptype> <name>nz</name></param> </command> <command> <proto>void <name>glNormal3xOES</name></proto> <param><ptype>GLfixed</ptype> <name>nx</name></param> <param><ptype>GLfixed</ptype> <name>ny</name></param> <param><ptype>GLfixed</ptype> <name>nz</name></param> </command> <command> <proto>void <name>glNormal3xvOES</name></proto> <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glNormalFormatNV</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glNormalP3ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>coords</name></param> </command> <command> <proto>void <name>glNormalP3uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glNormalPointer</name></proto> <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glNormalPointerEXT</name></proto> <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glNormalPointerListIBM</name></proto> <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param> <param><ptype>GLint</ptype> <name>ptrstride</name></param> </command> <command> <proto>void <name>glNormalPointervINTEL</name></proto> <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param len="4">const void **<name>pointer</name></param> </command> <command> <proto>void <name>glNormalStream3bATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLbyte</ptype> <name>nx</name></param> <param><ptype>GLbyte</ptype> <name>ny</name></param> <param><ptype>GLbyte</ptype> <name>nz</name></param> </command> <command> <proto>void <name>glNormalStream3bvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glNormalStream3dATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLdouble</ptype> <name>nx</name></param> <param><ptype>GLdouble</ptype> <name>ny</name></param> <param><ptype>GLdouble</ptype> <name>nz</name></param> </command> <command> <proto>void <name>glNormalStream3dvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glNormalStream3fATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLfloat</ptype> <name>nx</name></param> <param><ptype>GLfloat</ptype> <name>ny</name></param> <param><ptype>GLfloat</ptype> <name>nz</name></param> </command> <command> <proto>void <name>glNormalStream3fvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glNormalStream3iATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLint</ptype> <name>nx</name></param> <param><ptype>GLint</ptype> <name>ny</name></param> <param><ptype>GLint</ptype> <name>nz</name></param> </command> <command> <proto>void <name>glNormalStream3ivATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glNormalStream3sATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLshort</ptype> <name>nx</name></param> <param><ptype>GLshort</ptype> <name>ny</name></param> <param><ptype>GLshort</ptype> <name>nz</name></param> </command> <command> <proto>void <name>glNormalStream3svATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glObjectLabel</name></proto> <param><ptype>GLenum</ptype> <name>identifier</name></param> <param><ptype>GLuint</ptype> <name>name</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param> </command> <command> <proto>void <name>glObjectLabelKHR</name></proto> <param><ptype>GLenum</ptype> <name>identifier</name></param> <param><ptype>GLuint</ptype> <name>name</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param>const <ptype>GLchar</ptype> *<name>label</name></param> <alias name="glObjectLabel"/> </command> <command> <proto>void <name>glObjectPtrLabel</name></proto> <param>const void *<name>ptr</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param> </command> <command> <proto>void <name>glObjectPtrLabelKHR</name></proto> <param>const void *<name>ptr</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param>const <ptype>GLchar</ptype> *<name>label</name></param> <alias name="glObjectPtrLabel"/> </command> <command> <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto> <param><ptype>GLenum</ptype> <name>objectType</name></param> <param><ptype>GLuint</ptype> <name>name</name></param> <param><ptype>GLenum</ptype> <name>option</name></param> </command> <command> <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto> <param><ptype>GLenum</ptype> <name>objectType</name></param> <param><ptype>GLuint</ptype> <name>name</name></param> <param><ptype>GLenum</ptype> <name>option</name></param> </command> <command> <proto>void <name>glOrtho</name></proto> <param><ptype>GLdouble</ptype> <name>left</name></param> <param><ptype>GLdouble</ptype> <name>right</name></param> <param><ptype>GLdouble</ptype> <name>bottom</name></param> <param><ptype>GLdouble</ptype> <name>top</name></param> <param><ptype>GLdouble</ptype> <name>zNear</name></param> <param><ptype>GLdouble</ptype> <name>zFar</name></param> <glx type="render" opcode="182"/> </command> <command> <proto>void <name>glOrthof</name></proto> <param><ptype>GLfloat</ptype> <name>l</name></param> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>n</name></param> <param><ptype>GLfloat</ptype> <name>f</name></param> </command> <command> <proto>void <name>glOrthofOES</name></proto> <param><ptype>GLfloat</ptype> <name>l</name></param> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>n</name></param> <param><ptype>GLfloat</ptype> <name>f</name></param> <glx type="render" opcode="4311"/> </command> <command> <proto>void <name>glOrthox</name></proto> <param><ptype>GLfixed</ptype> <name>l</name></param> <param><ptype>GLfixed</ptype> <name>r</name></param> <param><ptype>GLfixed</ptype> <name>b</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> <param><ptype>GLfixed</ptype> <name>n</name></param> <param><ptype>GLfixed</ptype> <name>f</name></param> </command> <command> <proto>void <name>glOrthoxOES</name></proto> <param><ptype>GLfixed</ptype> <name>l</name></param> <param><ptype>GLfixed</ptype> <name>r</name></param> <param><ptype>GLfixed</ptype> <name>b</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> <param><ptype>GLfixed</ptype> <name>n</name></param> <param><ptype>GLfixed</ptype> <name>f</name></param> </command> <command> <proto>void <name>glPNTrianglesfATI</name></proto> <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>param</name></param> </command> <command> <proto>void <name>glPNTrianglesiATI</name></proto> <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glPassTexCoordATI</name></proto> <param><ptype>GLuint</ptype> <name>dst</name></param> <param><ptype>GLuint</ptype> <name>coord</name></param> <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param> </command> <command> <proto>void <name>glPassThrough</name></proto> <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param> <glx type="render" opcode="123"/> </command> <command> <proto>void <name>glPassThroughxOES</name></proto> <param><ptype>GLfixed</ptype> <name>token</name></param> </command> <command> <proto>void <name>glPatchParameterfv</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glPatchParameteri</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glPatchParameteriEXT</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>value</name></param> <alias name="glPatchParameteri"/> </command> <command> <proto>void <name>glPatchParameteriOES</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>value</name></param> <alias name="glPatchParameteri"/> </command> <command> <proto>void <name>glPathColorGenNV</name></proto> <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param> <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param> <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param> <param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param> </command> <command> <proto>void <name>glPathCommandsNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLsizei</ptype> <name>numCommands</name></param> <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param> <param><ptype>GLsizei</ptype> <name>numCoords</name></param> <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param> <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param> </command> <command> <proto>void <name>glPathCoordsNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLsizei</ptype> <name>numCoords</name></param> <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param> <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param> </command> <command> <proto>void <name>glPathCoverDepthFuncNV</name></proto> <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param> </command> <command> <proto>void <name>glPathDashArrayNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLsizei</ptype> <name>dashCount</name></param> <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param> </command> <command> <proto>void <name>glPathFogGenNV</name></proto> <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param> </command> <command> <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexArrayNV</name></proto> <param><ptype>GLuint</ptype> <name>firstPathName</name></param> <param><ptype>GLenum</ptype> <name>fontTarget</name></param> <param>const void *<name>fontName</name></param> <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param> <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param> <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param> <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param> <param><ptype>GLfloat</ptype> <name>emScale</name></param> </command> <command> <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexRangeNV</name></proto> <param><ptype>GLenum</ptype> <name>fontTarget</name></param> <param>const void *<name>fontName</name></param> <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param> <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param> <param><ptype>GLfloat</ptype> <name>emScale</name></param> <param><ptype>GLuint</ptype> <name>baseAndCount</name>[2]</param> </command> <command> <proto>void <name>glPathGlyphRangeNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param> <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param> <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param> <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param> <param><ptype>GLuint</ptype> <name>firstGlyph</name></param> <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param> <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param> <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param> <param><ptype>GLfloat</ptype> <name>emScale</name></param> </command> <command> <proto>void <name>glPathGlyphsNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param> <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param> <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param> <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param> <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param> <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(numGlyphs,type,charcodes)">const void *<name>charcodes</name></param> <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param> <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param> <param><ptype>GLfloat</ptype> <name>emScale</name></param> </command> <command> <proto><ptype>GLenum</ptype> <name>glPathMemoryGlyphIndexArrayNV</name></proto> <param><ptype>GLuint</ptype> <name>firstPathName</name></param> <param><ptype>GLenum</ptype> <name>fontTarget</name></param> <param><ptype>GLsizeiptr</ptype> <name>fontSize</name></param> <param>const void *<name>fontData</name></param> <param><ptype>GLsizei</ptype> <name>faceIndex</name></param> <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param> <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param> <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param> <param><ptype>GLfloat</ptype> <name>emScale</name></param> </command> <command> <proto>void <name>glPathParameterfNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>value</name></param> </command> <command> <proto>void <name>glPathParameterfvNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glPathParameteriNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glPathParameterivNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glPathStencilDepthOffsetNV</name></proto> <param><ptype>GLfloat</ptype> <name>factor</name></param> <param><ptype>GLfloat</ptype> <name>units</name></param> </command> <command> <proto>void <name>glPathStencilFuncNV</name></proto> <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param> <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glPathStringNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="length">const void *<name>pathString</name></param> </command> <command> <proto>void <name>glPathSubCommandsNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLsizei</ptype> <name>commandStart</name></param> <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param> <param><ptype>GLsizei</ptype> <name>numCommands</name></param> <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param> <param><ptype>GLsizei</ptype> <name>numCoords</name></param> <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param> <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param> </command> <command> <proto>void <name>glPathSubCoordsNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLsizei</ptype> <name>coordStart</name></param> <param><ptype>GLsizei</ptype> <name>numCoords</name></param> <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param> <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param> </command> <command> <proto>void <name>glPathTexGenNV</name></proto> <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param> <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param> <param><ptype>GLint</ptype> <name>components</name></param> <param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param> </command> <command> <proto>void <name>glPauseTransformFeedback</name></proto> </command> <command> <proto>void <name>glPauseTransformFeedbackNV</name></proto> <alias name="glPauseTransformFeedback"/> </command> <command> <proto>void <name>glPixelDataRangeNV</name></proto> <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="length">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glPixelMapfv</name></proto> <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param> <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param> <glx type="render" opcode="168"/> <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glPixelMapuiv</name></proto> <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param> <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param> <glx type="render" opcode="169"/> <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glPixelMapusv</name></proto> <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param> <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param> <glx type="render" opcode="170"/> <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glPixelMapx</name></proto> <param><ptype>GLenum</ptype> <name>map</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glPixelStoref</name></proto> <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="single" opcode="109"/> </command> <command> <proto>void <name>glPixelStorei</name></proto> <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <glx type="single" opcode="110"/> </command> <command> <proto>void <name>glPixelStorex</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glPixelTexGenParameterfSGIS</name></proto> <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> </command> <command> <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto> <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glPixelTexGenParameteriSGIS</name></proto> <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glPixelTexGenParameterivSGIS</name></proto> <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glPixelTexGenSGIX</name></proto> <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="render" opcode="2059"/> </command> <command> <proto>void <name>glPixelTransferf</name></proto> <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="166"/> </command> <command> <proto>void <name>glPixelTransferi</name></proto> <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="167"/> </command> <command> <proto>void <name>glPixelTransferxOES</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glPixelTransformParameterfEXT</name></proto> <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="16385"/> </command> <command> <proto>void <name>glPixelTransformParameterfvEXT</name></proto> <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glPixelTransformParameteriEXT</name></proto> <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="16386"/> </command> <command> <proto>void <name>glPixelTransformParameterivEXT</name></proto> <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> <param len="1">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glPixelZoom</name></proto> <param><ptype>GLfloat</ptype> <name>xfactor</name></param> <param><ptype>GLfloat</ptype> <name>yfactor</name></param> <glx type="render" opcode="165"/> </command> <command> <proto>void <name>glPixelZoomxOES</name></proto> <param><ptype>GLfixed</ptype> <name>xfactor</name></param> <param><ptype>GLfixed</ptype> <name>yfactor</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLsizei</ptype> <name>startSegment</name></param> <param><ptype>GLsizei</ptype> <name>numSegments</name></param> <param><ptype>GLfloat</ptype> <name>distance</name></param> <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param> <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param> <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param> <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param> </command> <command> <proto>void <name>glPointParameterf</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="2065"/> </command> <command> <proto>void <name>glPointParameterfARB</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <alias name="glPointParameterf"/> <glx type="render" opcode="2065"/> </command> <command> <proto>void <name>glPointParameterfEXT</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <alias name="glPointParameterf"/> </command> <command> <proto>void <name>glPointParameterfSGIS</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <alias name="glPointParameterf"/> </command> <command> <proto>void <name>glPointParameterfv</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="2066"/> </command> <command> <proto>void <name>glPointParameterfvARB</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glPointParameterfv"/> <glx type="render" opcode="2066"/> </command> <command> <proto>void <name>glPointParameterfvEXT</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glPointParameterfv"/> </command> <command> <proto>void <name>glPointParameterfvSGIS</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <alias name="glPointParameterfv"/> </command> <command> <proto>void <name>glPointParameteri</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="4221"/> </command> <command> <proto>void <name>glPointParameteriNV</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> <alias name="glPointParameteri"/> <glx type="render" opcode="4221"/> </command> <command> <proto>void <name>glPointParameteriv</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="4222"/> </command> <command> <proto>void <name>glPointParameterivNV</name></proto> <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <alias name="glPointParameteriv"/> <glx type="render" opcode="4222"/> </command> <command> <proto>void <name>glPointParameterx</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glPointParameterxOES</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glPointParameterxv</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glPointParameterxvOES</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glPointSize</name></proto> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param> <glx type="render" opcode="100"/> </command> <command> <proto>void <name>glPointSizePointerOES</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glPointSizex</name></proto> <param><ptype>GLfixed</ptype> <name>size</name></param> </command> <command> <proto>void <name>glPointSizexOES</name></proto> <param><ptype>GLfixed</ptype> <name>size</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto> <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param> </command> <command> <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto> <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param> <glx type="vendor" opcode="4104"/> </command> <command> <proto>void <name>glPolygonMode</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="render" opcode="101"/> </command> <command> <proto>void <name>glPolygonModeNV</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param> <alias name="glPolygonMode"/> </command> <command> <proto>void <name>glPolygonOffset</name></proto> <param><ptype>GLfloat</ptype> <name>factor</name></param> <param><ptype>GLfloat</ptype> <name>units</name></param> <glx type="render" opcode="192"/> </command> <command> <proto>void <name>glPolygonOffsetClampEXT</name></proto> <param><ptype>GLfloat</ptype> <name>factor</name></param> <param><ptype>GLfloat</ptype> <name>units</name></param> <param><ptype>GLfloat</ptype> <name>clamp</name></param> <glx type="render" opcode="4225"/> </command> <command> <proto>void <name>glPolygonOffsetEXT</name></proto> <param><ptype>GLfloat</ptype> <name>factor</name></param> <param><ptype>GLfloat</ptype> <name>bias</name></param> <glx type="render" opcode="4098"/> </command> <command> <proto>void <name>glPolygonOffsetx</name></proto> <param><ptype>GLfixed</ptype> <name>factor</name></param> <param><ptype>GLfixed</ptype> <name>units</name></param> </command> <command> <proto>void <name>glPolygonOffsetxOES</name></proto> <param><ptype>GLfixed</ptype> <name>factor</name></param> <param><ptype>GLfixed</ptype> <name>units</name></param> </command> <command> <proto>void <name>glPolygonStipple</name></proto> <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param> <glx type="render" opcode="102"/> <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glPopAttrib</name></proto> <glx type="render" opcode="141"/> </command> <command> <proto>void <name>glPopClientAttrib</name></proto> </command> <command> <proto>void <name>glPopDebugGroup</name></proto> </command> <command> <proto>void <name>glPopDebugGroupKHR</name></proto> <alias name="glPopDebugGroup"/> </command> <command> <proto>void <name>glPopGroupMarkerEXT</name></proto> </command> <command> <proto>void <name>glPopMatrix</name></proto> <glx type="render" opcode="183"/> </command> <command> <proto>void <name>glPopName</name></proto> <glx type="render" opcode="124"/> </command> <command> <proto>void <name>glPresentFrameDualFillNV</name></proto> <param><ptype>GLuint</ptype> <name>video_slot</name></param> <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param> <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param> <param><ptype>GLuint</ptype> <name>presentDurationId</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLenum</ptype> <name>target0</name></param> <param><ptype>GLuint</ptype> <name>fill0</name></param> <param><ptype>GLenum</ptype> <name>target1</name></param> <param><ptype>GLuint</ptype> <name>fill1</name></param> <param><ptype>GLenum</ptype> <name>target2</name></param> <param><ptype>GLuint</ptype> <name>fill2</name></param> <param><ptype>GLenum</ptype> <name>target3</name></param> <param><ptype>GLuint</ptype> <name>fill3</name></param> </command> <command> <proto>void <name>glPresentFrameKeyedNV</name></proto> <param><ptype>GLuint</ptype> <name>video_slot</name></param> <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param> <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param> <param><ptype>GLuint</ptype> <name>presentDurationId</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLenum</ptype> <name>target0</name></param> <param><ptype>GLuint</ptype> <name>fill0</name></param> <param><ptype>GLuint</ptype> <name>key0</name></param> <param><ptype>GLenum</ptype> <name>target1</name></param> <param><ptype>GLuint</ptype> <name>fill1</name></param> <param><ptype>GLuint</ptype> <name>key1</name></param> </command> <command> <proto>void <name>glPrimitiveBoundingBox</name></proto> <param><ptype>GLfloat</ptype> <name>minX</name></param> <param><ptype>GLfloat</ptype> <name>minY</name></param> <param><ptype>GLfloat</ptype> <name>minZ</name></param> <param><ptype>GLfloat</ptype> <name>minW</name></param> <param><ptype>GLfloat</ptype> <name>maxX</name></param> <param><ptype>GLfloat</ptype> <name>maxY</name></param> <param><ptype>GLfloat</ptype> <name>maxZ</name></param> <param><ptype>GLfloat</ptype> <name>maxW</name></param> </command> <command> <proto>void <name>glPrimitiveBoundingBoxARB</name></proto> <param><ptype>GLfloat</ptype> <name>minX</name></param> <param><ptype>GLfloat</ptype> <name>minY</name></param> <param><ptype>GLfloat</ptype> <name>minZ</name></param> <param><ptype>GLfloat</ptype> <name>minW</name></param> <param><ptype>GLfloat</ptype> <name>maxX</name></param> <param><ptype>GLfloat</ptype> <name>maxY</name></param> <param><ptype>GLfloat</ptype> <name>maxZ</name></param> <param><ptype>GLfloat</ptype> <name>maxW</name></param> <alias name="glPrimitiveBoundingBox"/> </command> <command> <proto>void <name>glPrimitiveBoundingBoxEXT</name></proto> <param><ptype>GLfloat</ptype> <name>minX</name></param> <param><ptype>GLfloat</ptype> <name>minY</name></param> <param><ptype>GLfloat</ptype> <name>minZ</name></param> <param><ptype>GLfloat</ptype> <name>minW</name></param> <param><ptype>GLfloat</ptype> <name>maxX</name></param> <param><ptype>GLfloat</ptype> <name>maxY</name></param> <param><ptype>GLfloat</ptype> <name>maxZ</name></param> <param><ptype>GLfloat</ptype> <name>maxW</name></param> <alias name="glPrimitiveBoundingBox"/> </command> <command> <proto>void <name>glPrimitiveBoundingBoxOES</name></proto> <param><ptype>GLfloat</ptype> <name>minX</name></param> <param><ptype>GLfloat</ptype> <name>minY</name></param> <param><ptype>GLfloat</ptype> <name>minZ</name></param> <param><ptype>GLfloat</ptype> <name>minW</name></param> <param><ptype>GLfloat</ptype> <name>maxX</name></param> <param><ptype>GLfloat</ptype> <name>maxY</name></param> <param><ptype>GLfloat</ptype> <name>maxZ</name></param> <param><ptype>GLfloat</ptype> <name>maxW</name></param> <alias name="glPrimitiveBoundingBox"/> </command> <command> <proto>void <name>glPrimitiveRestartIndex</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glPrimitiveRestartIndexNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glPrimitiveRestartNV</name></proto> </command> <command> <proto>void <name>glPrioritizeTextures</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param> <glx type="render" opcode="4118"/> </command> <command> <proto>void <name>glPrioritizeTexturesEXT</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> <param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param> <alias name="glPrioritizeTextures"/> <glx type="render" opcode="4118"/> </command> <command> <proto>void <name>glPrioritizeTexturesxOES</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param> </command> <command> <proto>void <name>glProgramBinary</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>binaryFormat</name></param> <param len="length">const void *<name>binary</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> </command> <command> <proto>void <name>glProgramBinaryOES</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLenum</ptype> <name>binaryFormat</name></param> <param len="length">const void *<name>binary</name></param> <param><ptype>GLint</ptype> <name>length</name></param> <alias name="glProgramBinary"/> </command> <command> <proto>void <name>glProgramBufferParametersIivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>bindingIndex</name></param> <param><ptype>GLuint</ptype> <name>wordIndex</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramBufferParametersIuivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>bindingIndex</name></param> <param><ptype>GLuint</ptype> <name>wordIndex</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramBufferParametersfvNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>bindingIndex</name></param> <param><ptype>GLuint</ptype> <name>wordIndex</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramEnvParameter4dARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> <vecequiv name="glProgramEnvParameter4dvARB"/> </command> <command> <proto>void <name>glProgramEnvParameter4dvARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramEnvParameter4fARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> <vecequiv name="glProgramEnvParameter4fvARB"/> </command> <command> <proto>void <name>glProgramEnvParameter4fvARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramEnvParameterI4iNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLint</ptype> <name>z</name></param> <param><ptype>GLint</ptype> <name>w</name></param> <vecequiv name="glProgramEnvParameterI4ivNV"/> </command> <command> <proto>void <name>glProgramEnvParameterI4ivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramEnvParameterI4uiNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <param><ptype>GLuint</ptype> <name>y</name></param> <param><ptype>GLuint</ptype> <name>z</name></param> <param><ptype>GLuint</ptype> <name>w</name></param> <vecequiv name="glProgramEnvParameterI4uivNV"/> </command> <command> <proto>void <name>glProgramEnvParameterI4uivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramEnvParameters4fvEXT</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="4281"/> </command> <command> <proto>void <name>glProgramEnvParametersI4ivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramEnvParametersI4uivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramLocalParameter4dARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> <vecequiv name="glProgramLocalParameter4dvARB"/> </command> <command> <proto>void <name>glProgramLocalParameter4dvARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramLocalParameter4fARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> <vecequiv name="glProgramLocalParameter4fvARB"/> </command> <command> <proto>void <name>glProgramLocalParameter4fvARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramLocalParameterI4iNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLint</ptype> <name>z</name></param> <param><ptype>GLint</ptype> <name>w</name></param> <vecequiv name="glProgramLocalParameterI4ivNV"/> </command> <command> <proto>void <name>glProgramLocalParameterI4ivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramLocalParameterI4uiNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <param><ptype>GLuint</ptype> <name>y</name></param> <param><ptype>GLuint</ptype> <name>z</name></param> <param><ptype>GLuint</ptype> <name>w</name></param> <vecequiv name="glProgramLocalParameterI4uivNV"/> </command> <command> <proto>void <name>glProgramLocalParameterI4uivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramLocalParameters4fvEXT</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="4282"/> </command> <command> <proto>void <name>glProgramLocalParametersI4ivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramLocalParametersI4uivNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramNamedParameter4dNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>len</name></param> <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> <vecequiv name="glProgramNamedParameter4dvNV"/> </command> <command> <proto>void <name>glProgramNamedParameter4dvNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>len</name></param> <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4219"/> </command> <command> <proto>void <name>glProgramNamedParameter4fNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>len</name></param> <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> <vecequiv name="glProgramNamedParameter4fvNV"/> </command> <command> <proto>void <name>glProgramNamedParameter4fvNV</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>len</name></param> <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4218"/> </command> <command> <proto>void <name>glProgramParameter4dNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> <vecequiv name="glProgramParameter4dvNV"/> </command> <command> <proto>void <name>glProgramParameter4dvNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4185"/> </command> <command> <proto>void <name>glProgramParameter4fNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> <vecequiv name="glProgramParameter4fvNV"/> </command> <command> <proto>void <name>glProgramParameter4fvNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4184"/> </command> <command> <proto>void <name>glProgramParameteri</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glProgramParameteriARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>value</name></param> <alias name="glProgramParameteri"/> </command> <command> <proto>void <name>glProgramParameteriEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>value</name></param> <alias name="glProgramParameteri"/> </command> <command> <proto>void <name>glProgramParameters4dvNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4187"/> </command> <command> <proto>void <name>glProgramParameters4fvNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4186"/> </command> <command> <proto>void <name>glProgramPathFragmentInputGenNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLenum</ptype> <name>genMode</name></param> <param><ptype>GLint</ptype> <name>components</name></param> <param>const <ptype>GLfloat</ptype> *<name>coeffs</name></param> </command> <command> <proto>void <name>glProgramStringARB</name></proto> <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>len</name></param> <param len="len">const void *<name>string</name></param> </command> <command> <proto>void <name>glProgramSubroutineParametersuivNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glProgramUniform1d</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>v0</name></param> </command> <command> <proto>void <name>glProgramUniform1dEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> </command> <command> <proto>void <name>glProgramUniform1dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="1">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform1dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform1f</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> </command> <command> <proto>void <name>glProgramUniform1fEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <alias name="glProgramUniform1f"/> </command> <command> <proto>void <name>glProgramUniform1fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="1">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform1fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniform1fv"/> </command> <command> <proto>void <name>glProgramUniform1i</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> </command> <command> <proto>void <name>glProgramUniform1i64ARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64</ptype> <name>x</name></param> </command> <command> <proto>void <name>glProgramUniform1i64NV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> </command> <command> <proto>void <name>glProgramUniform1i64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform1i64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform1iEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <alias name="glProgramUniform1i"/> </command> <command> <proto>void <name>glProgramUniform1iv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="1">const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform1ivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLint</ptype> *<name>value</name></param> <alias name="glProgramUniform1iv"/> </command> <command> <proto>void <name>glProgramUniform1ui</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> </command> <command> <proto>void <name>glProgramUniform1ui64ARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>x</name></param> </command> <command> <proto>void <name>glProgramUniform1ui64NV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> </command> <command> <proto>void <name>glProgramUniform1ui64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform1ui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform1uiEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <alias name="glProgramUniform1ui"/> </command> <command> <proto>void <name>glProgramUniform1uiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform1uivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param> <alias name="glProgramUniform1uiv"/> </command> <command> <proto>void <name>glProgramUniform2d</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>v0</name></param> <param><ptype>GLdouble</ptype> <name>v1</name></param> </command> <command> <proto>void <name>glProgramUniform2dEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> </command> <command> <proto>void <name>glProgramUniform2dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform2dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform2f</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> </command> <command> <proto>void <name>glProgramUniform2fEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> <alias name="glProgramUniform2f"/> </command> <command> <proto>void <name>glProgramUniform2fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform2fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniform2fv"/> </command> <command> <proto>void <name>glProgramUniform2i</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> </command> <command> <proto>void <name>glProgramUniform2i64ARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64</ptype> <name>x</name></param> <param><ptype>GLint64</ptype> <name>y</name></param> </command> <command> <proto>void <name>glProgramUniform2i64NV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> <param><ptype>GLint64EXT</ptype> <name>y</name></param> </command> <command> <proto>void <name>glProgramUniform2i64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform2i64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform2iEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> <alias name="glProgramUniform2i"/> </command> <command> <proto>void <name>glProgramUniform2iv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="2">const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform2ivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param> <alias name="glProgramUniform2iv"/> </command> <command> <proto>void <name>glProgramUniform2ui</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> </command> <command> <proto>void <name>glProgramUniform2ui64ARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>x</name></param> <param><ptype>GLuint64</ptype> <name>y</name></param> </command> <command> <proto>void <name>glProgramUniform2ui64NV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> <param><ptype>GLuint64EXT</ptype> <name>y</name></param> </command> <command> <proto>void <name>glProgramUniform2ui64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform2ui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform2uiEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> <alias name="glProgramUniform2ui"/> </command> <command> <proto>void <name>glProgramUniform2uiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="2">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform2uivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param> <alias name="glProgramUniform2uiv"/> </command> <command> <proto>void <name>glProgramUniform3d</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>v0</name></param> <param><ptype>GLdouble</ptype> <name>v1</name></param> <param><ptype>GLdouble</ptype> <name>v2</name></param> </command> <command> <proto>void <name>glProgramUniform3dEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> </command> <command> <proto>void <name>glProgramUniform3dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform3dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform3f</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> <param><ptype>GLfloat</ptype> <name>v2</name></param> </command> <command> <proto>void <name>glProgramUniform3fEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> <param><ptype>GLfloat</ptype> <name>v2</name></param> <alias name="glProgramUniform3f"/> </command> <command> <proto>void <name>glProgramUniform3fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform3fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniform3fv"/> </command> <command> <proto>void <name>glProgramUniform3i</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> <param><ptype>GLint</ptype> <name>v2</name></param> </command> <command> <proto>void <name>glProgramUniform3i64ARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64</ptype> <name>x</name></param> <param><ptype>GLint64</ptype> <name>y</name></param> <param><ptype>GLint64</ptype> <name>z</name></param> </command> <command> <proto>void <name>glProgramUniform3i64NV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> <param><ptype>GLint64EXT</ptype> <name>y</name></param> <param><ptype>GLint64EXT</ptype> <name>z</name></param> </command> <command> <proto>void <name>glProgramUniform3i64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform3i64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform3iEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> <param><ptype>GLint</ptype> <name>v2</name></param> <alias name="glProgramUniform3i"/> </command> <command> <proto>void <name>glProgramUniform3iv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="3">const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform3ivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param> <alias name="glProgramUniform3iv"/> </command> <command> <proto>void <name>glProgramUniform3ui</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> <param><ptype>GLuint</ptype> <name>v2</name></param> </command> <command> <proto>void <name>glProgramUniform3ui64ARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>x</name></param> <param><ptype>GLuint64</ptype> <name>y</name></param> <param><ptype>GLuint64</ptype> <name>z</name></param> </command> <command> <proto>void <name>glProgramUniform3ui64NV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> <param><ptype>GLuint64EXT</ptype> <name>y</name></param> <param><ptype>GLuint64EXT</ptype> <name>z</name></param> </command> <command> <proto>void <name>glProgramUniform3ui64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform3ui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform3uiEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> <param><ptype>GLuint</ptype> <name>v2</name></param> <alias name="glProgramUniform3ui"/> </command> <command> <proto>void <name>glProgramUniform3uiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="3">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform3uivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param> <alias name="glProgramUniform3uiv"/> </command> <command> <proto>void <name>glProgramUniform4d</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>v0</name></param> <param><ptype>GLdouble</ptype> <name>v1</name></param> <param><ptype>GLdouble</ptype> <name>v2</name></param> <param><ptype>GLdouble</ptype> <name>v3</name></param> </command> <command> <proto>void <name>glProgramUniform4dEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> </command> <command> <proto>void <name>glProgramUniform4dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform4dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform4f</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> <param><ptype>GLfloat</ptype> <name>v2</name></param> <param><ptype>GLfloat</ptype> <name>v3</name></param> </command> <command> <proto>void <name>glProgramUniform4fEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> <param><ptype>GLfloat</ptype> <name>v2</name></param> <param><ptype>GLfloat</ptype> <name>v3</name></param> <alias name="glProgramUniform4f"/> </command> <command> <proto>void <name>glProgramUniform4fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform4fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniform4fv"/> </command> <command> <proto>void <name>glProgramUniform4i</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> <param><ptype>GLint</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>v3</name></param> </command> <command> <proto>void <name>glProgramUniform4i64ARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64</ptype> <name>x</name></param> <param><ptype>GLint64</ptype> <name>y</name></param> <param><ptype>GLint64</ptype> <name>z</name></param> <param><ptype>GLint64</ptype> <name>w</name></param> </command> <command> <proto>void <name>glProgramUniform4i64NV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> <param><ptype>GLint64EXT</ptype> <name>y</name></param> <param><ptype>GLint64EXT</ptype> <name>z</name></param> <param><ptype>GLint64EXT</ptype> <name>w</name></param> </command> <command> <proto>void <name>glProgramUniform4i64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform4i64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform4iEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> <param><ptype>GLint</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>v3</name></param> <alias name="glProgramUniform4i"/> </command> <command> <proto>void <name>glProgramUniform4iv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="4">const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform4ivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param> <alias name="glProgramUniform4iv"/> </command> <command> <proto>void <name>glProgramUniform4ui</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> <param><ptype>GLuint</ptype> <name>v2</name></param> <param><ptype>GLuint</ptype> <name>v3</name></param> </command> <command> <proto>void <name>glProgramUniform4ui64ARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>x</name></param> <param><ptype>GLuint64</ptype> <name>y</name></param> <param><ptype>GLuint64</ptype> <name>z</name></param> <param><ptype>GLuint64</ptype> <name>w</name></param> </command> <command> <proto>void <name>glProgramUniform4ui64NV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> <param><ptype>GLuint64EXT</ptype> <name>y</name></param> <param><ptype>GLuint64EXT</ptype> <name>z</name></param> <param><ptype>GLuint64EXT</ptype> <name>w</name></param> </command> <command> <proto>void <name>glProgramUniform4ui64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform4ui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform4uiEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> <param><ptype>GLuint</ptype> <name>v2</name></param> <param><ptype>GLuint</ptype> <name>v3</name></param> <alias name="glProgramUniform4ui"/> </command> <command> <proto>void <name>glProgramUniform4uiv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniform4uivEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param> <alias name="glProgramUniform4uiv"/> </command> <command> <proto>void <name>glProgramUniformHandleui64ARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>value</name></param> </command> <command> <proto>void <name>glProgramUniformHandleui64NV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>value</name></param> </command> <command> <proto>void <name>glProgramUniformHandleui64vARB</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glProgramUniformHandleui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix2dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix2fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniformMatrix2fv"/> </command> <command> <proto>void <name>glProgramUniformMatrix2x3dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix2x3fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniformMatrix2x3fv"/> </command> <command> <proto>void <name>glProgramUniformMatrix2x4dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix2x4fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniformMatrix2x4fv"/> </command> <command> <proto>void <name>glProgramUniformMatrix3dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix3fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniformMatrix3fv"/> </command> <command> <proto>void <name>glProgramUniformMatrix3x2dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix3x2fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniformMatrix3x2fv"/> </command> <command> <proto>void <name>glProgramUniformMatrix3x4dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix3x4fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniformMatrix3x4fv"/> </command> <command> <proto>void <name>glProgramUniformMatrix4dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix4fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniformMatrix4fv"/> </command> <command> <proto>void <name>glProgramUniformMatrix4x2dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix4x2fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniformMatrix4x2fv"/> </command> <command> <proto>void <name>glProgramUniformMatrix4x3dv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix4x3fv</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glProgramUniformMatrix4x3fv"/> </command> <command> <proto>void <name>glProgramUniformui64NV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64EXT</ptype> <name>value</name></param> </command> <command> <proto>void <name>glProgramUniformui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glProgramVertexLimitNV</name></proto> <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>limit</name></param> </command> <command> <proto>void <name>glProvokingVertex</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glProvokingVertexEXT</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> <alias name="glProvokingVertex"/> </command> <command> <proto>void <name>glPushAttrib</name></proto> <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param> <glx type="render" opcode="142"/> </command> <command> <proto>void <name>glPushClientAttrib</name></proto> <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glPushClientAttribDefaultEXT</name></proto> <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glPushDebugGroup</name></proto> <param><ptype>GLenum</ptype> <name>source</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param> </command> <command> <proto>void <name>glPushDebugGroupKHR</name></proto> <param><ptype>GLenum</ptype> <name>source</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param>const <ptype>GLchar</ptype> *<name>message</name></param> <alias name="glPushDebugGroup"/> </command> <command> <proto>void <name>glPushGroupMarkerEXT</name></proto> <param><ptype>GLsizei</ptype> <name>length</name></param> <param>const <ptype>GLchar</ptype> *<name>marker</name></param> </command> <command> <proto>void <name>glPushMatrix</name></proto> <glx type="render" opcode="184"/> </command> <command> <proto>void <name>glPushName</name></proto> <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param> <glx type="render" opcode="125"/> </command> <command> <proto>void <name>glQueryCounter</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto>void <name>glQueryCounterEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <alias name="glQueryCounter"/> </command> <command> <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto> <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param> <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param> </command> <command> <proto>void <name>glQueryObjectParameteruiAMD</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>id</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glRasterPos2d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <vecequiv name="glRasterPos2dv"/> </command> <command> <proto>void <name>glRasterPos2dv</name></proto> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="33"/> </command> <command> <proto>void <name>glRasterPos2f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <vecequiv name="glRasterPos2fv"/> </command> <command> <proto>void <name>glRasterPos2fv</name></proto> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="34"/> </command> <command> <proto>void <name>glRasterPos2i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <vecequiv name="glRasterPos2iv"/> </command> <command> <proto>void <name>glRasterPos2iv</name></proto> <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="35"/> </command> <command> <proto>void <name>glRasterPos2s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <vecequiv name="glRasterPos2sv"/> </command> <command> <proto>void <name>glRasterPos2sv</name></proto> <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="36"/> </command> <command> <proto>void <name>glRasterPos2xOES</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> </command> <command> <proto>void <name>glRasterPos2xvOES</name></proto> <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glRasterPos3d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> <vecequiv name="glRasterPos3dv"/> </command> <command> <proto>void <name>glRasterPos3dv</name></proto> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="37"/> </command> <command> <proto>void <name>glRasterPos3f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> <vecequiv name="glRasterPos3fv"/> </command> <command> <proto>void <name>glRasterPos3fv</name></proto> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="38"/> </command> <command> <proto>void <name>glRasterPos3i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> <vecequiv name="glRasterPos3iv"/> </command> <command> <proto>void <name>glRasterPos3iv</name></proto> <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="39"/> </command> <command> <proto>void <name>glRasterPos3s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> <vecequiv name="glRasterPos3sv"/> </command> <command> <proto>void <name>glRasterPos3sv</name></proto> <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="40"/> </command> <command> <proto>void <name>glRasterPos3xOES</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> <param><ptype>GLfixed</ptype> <name>z</name></param> </command> <command> <proto>void <name>glRasterPos3xvOES</name></proto> <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glRasterPos4d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param> <vecequiv name="glRasterPos4dv"/> </command> <command> <proto>void <name>glRasterPos4dv</name></proto> <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="41"/> </command> <command> <proto>void <name>glRasterPos4f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param> <vecequiv name="glRasterPos4fv"/> </command> <command> <proto>void <name>glRasterPos4fv</name></proto> <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="42"/> </command> <command> <proto>void <name>glRasterPos4i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param> <vecequiv name="glRasterPos4iv"/> </command> <command> <proto>void <name>glRasterPos4iv</name></proto> <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="43"/> </command> <command> <proto>void <name>glRasterPos4s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param> <vecequiv name="glRasterPos4sv"/> </command> <command> <proto>void <name>glRasterPos4sv</name></proto> <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="44"/> </command> <command> <proto>void <name>glRasterPos4xOES</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> <param><ptype>GLfixed</ptype> <name>z</name></param> <param><ptype>GLfixed</ptype> <name>w</name></param> </command> <command> <proto>void <name>glRasterPos4xvOES</name></proto> <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glRasterSamplesEXT</name></proto> <param><ptype>GLuint</ptype> <name>samples</name></param> <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> </command> <command> <proto>void <name>glReadBuffer</name></proto> <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param> <glx type="render" opcode="171"/> </command> <command> <proto>void <name>glReadBufferIndexedEXT</name></proto> <param><ptype>GLenum</ptype> <name>src</name></param> <param><ptype>GLint</ptype> <name>index</name></param> </command> <command> <proto>void <name>glReadBufferNV</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glReadInstrumentsSGIX</name></proto> <param><ptype>GLint</ptype> <name>marker</name></param> <glx type="render" opcode="2077"/> </command> <command> <proto>void <name>glReadPixels</name></proto> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">void *<name>pixels</name></param> <glx type="single" opcode="111"/> <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glReadnPixels</name></proto> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param>void *<name>data</name></param> </command> <command> <proto>void <name>glReadnPixelsARB</name></proto> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize">void *<name>data</name></param> <alias name="glReadnPixels"/> </command> <command> <proto>void <name>glReadnPixelsEXT</name></proto> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize">void *<name>data</name></param> <alias name="glReadnPixels"/> </command> <command> <proto>void <name>glReadnPixelsKHR</name></proto> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param len="bufSize">void *<name>data</name></param> <alias name="glReadnPixels"/> </command> <command> <proto>void <name>glRectd</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param> <vecequiv name="glRectdv"/> </command> <command> <proto>void <name>glRectdv</name></proto> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param> <glx type="render" opcode="45"/> </command> <command> <proto>void <name>glRectf</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param> <vecequiv name="glRectfv"/> </command> <command> <proto>void <name>glRectfv</name></proto> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param> <glx type="render" opcode="46"/> </command> <command> <proto>void <name>glRecti</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param> <vecequiv name="glRectiv"/> </command> <command> <proto>void <name>glRectiv</name></proto> <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param> <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param> <glx type="render" opcode="47"/> </command> <command> <proto>void <name>glRects</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param> <vecequiv name="glRectsv"/> </command> <command> <proto>void <name>glRectsv</name></proto> <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param> <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param> <glx type="render" opcode="48"/> </command> <command> <proto>void <name>glRectxOES</name></proto> <param><ptype>GLfixed</ptype> <name>x1</name></param> <param><ptype>GLfixed</ptype> <name>y1</name></param> <param><ptype>GLfixed</ptype> <name>x2</name></param> <param><ptype>GLfixed</ptype> <name>y2</name></param> </command> <command> <proto>void <name>glRectxvOES</name></proto> <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param> <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param> </command> <command> <proto>void <name>glReferencePlaneSGIX</name></proto> <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param> <glx type="render" opcode="2071"/> </command> <command> <proto>void <name>glReleaseShaderCompiler</name></proto> </command> <command> <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto> <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="single" opcode="107"/> </command> <command> <proto>void <name>glRenderbufferStorage</name></proto> <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <glx type="render" opcode="4318"/> </command> <command> <proto>void <name>glRenderbufferStorageEXT</name></proto> <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <alias name="glRenderbufferStorage"/> <glx type="render" opcode="4318"/> </command> <command> <proto>void <name>glRenderbufferStorageMultisample</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <glx type="render" opcode="4331"/> </command> <command> <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto> <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <alias name="glRenderbufferStorageMultisample"/> <glx type="render" opcode="4331"/> </command> <command> <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <alias name="glRenderbufferStorageMultisample"/> </command> <command> <proto>void <name>glRenderbufferStorageOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glReplacementCodePointerSUN</name></proto> <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param> </command> <command> <proto>void <name>glReplacementCodeubSUN</name></proto> <param><ptype>GLubyte</ptype> <name>code</name></param> </command> <command> <proto>void <name>glReplacementCodeubvSUN</name></proto> <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param> </command> <command> <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto> <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>g</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto> <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto> <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>g</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>a</name></param> <param><ptype>GLfloat</ptype> <name>nx</name></param> <param><ptype>GLfloat</ptype> <name>ny</name></param> <param><ptype>GLfloat</ptype> <name>nz</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto> <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto> <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> <param><ptype>GLubyte</ptype> <name>r</name></param> <param><ptype>GLubyte</ptype> <name>g</name></param> <param><ptype>GLubyte</ptype> <name>b</name></param> <param><ptype>GLubyte</ptype> <name>a</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto> <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto> <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> <param><ptype>GLfloat</ptype> <name>nx</name></param> <param><ptype>GLfloat</ptype> <name>ny</name></param> <param><ptype>GLfloat</ptype> <name>nz</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto> <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glReplacementCodeuiSUN</name></proto> <param><ptype>GLuint</ptype> <name>code</name></param> </command> <command> <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto> <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> <param><ptype>GLfloat</ptype> <name>s</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>g</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>a</name></param> <param><ptype>GLfloat</ptype> <name>nx</name></param> <param><ptype>GLfloat</ptype> <name>ny</name></param> <param><ptype>GLfloat</ptype> <name>nz</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto> <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto> <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> <param><ptype>GLfloat</ptype> <name>s</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>nx</name></param> <param><ptype>GLfloat</ptype> <name>ny</name></param> <param><ptype>GLfloat</ptype> <name>nz</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto> <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto> <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> <param><ptype>GLfloat</ptype> <name>s</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto> <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto> <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto> <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glReplacementCodeuivSUN</name></proto> <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param> </command> <command> <proto>void <name>glReplacementCodeusSUN</name></proto> <param><ptype>GLushort</ptype> <name>code</name></param> </command> <command> <proto>void <name>glReplacementCodeusvSUN</name></proto> <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param> </command> <command> <proto>void <name>glRequestResidentProgramsNV</name></proto> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param> <glx type="render" opcode="4182"/> </command> <command> <proto>void <name>glResetHistogram</name></proto> <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param> <glx type="render" opcode="4112"/> </command> <command> <proto>void <name>glResetHistogramEXT</name></proto> <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <alias name="glResetHistogram"/> <glx type="render" opcode="4112"/> </command> <command> <proto>void <name>glResetMinmax</name></proto> <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param> <glx type="render" opcode="4113"/> </command> <command> <proto>void <name>glResetMinmaxEXT</name></proto> <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <alias name="glResetMinmax"/> <glx type="render" opcode="4113"/> </command> <command> <proto>void <name>glResizeBuffersMESA</name></proto> </command> <command> <proto>void <name>glResolveDepthValuesNV</name></proto> </command> <command> <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto> </command> <command> <proto>void <name>glResumeTransformFeedback</name></proto> </command> <command> <proto>void <name>glResumeTransformFeedbackNV</name></proto> <alias name="glResumeTransformFeedback"/> </command> <command> <proto>void <name>glRotated</name></proto> <param><ptype>GLdouble</ptype> <name>angle</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <glx type="render" opcode="185"/> </command> <command> <proto>void <name>glRotatef</name></proto> <param><ptype>GLfloat</ptype> <name>angle</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <glx type="render" opcode="186"/> </command> <command> <proto>void <name>glRotatex</name></proto> <param><ptype>GLfixed</ptype> <name>angle</name></param> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> <param><ptype>GLfixed</ptype> <name>z</name></param> </command> <command> <proto>void <name>glRotatexOES</name></proto> <param><ptype>GLfixed</ptype> <name>angle</name></param> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> <param><ptype>GLfixed</ptype> <name>z</name></param> </command> <command> <proto>void <name>glSampleCoverage</name></proto> <param><ptype>GLfloat</ptype> <name>value</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param> <glx type="render" opcode="229"/> </command> <command> <proto>void <name>glSampleCoverageARB</name></proto> <param><ptype>GLfloat</ptype> <name>value</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param> <alias name="glSampleCoverage"/> </command> <command> <proto>void <name>glSampleCoveragex</name></proto> <param><ptype>GLclampx</ptype> <name>value</name></param> <param><ptype>GLboolean</ptype> <name>invert</name></param> </command> <command> <proto>void <name>glSampleCoveragexOES</name></proto> <param><ptype>GLclampx</ptype> <name>value</name></param> <param><ptype>GLboolean</ptype> <name>invert</name></param> </command> <command> <proto>void <name>glSampleMapATI</name></proto> <param><ptype>GLuint</ptype> <name>dst</name></param> <param><ptype>GLuint</ptype> <name>interp</name></param> <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param> </command> <command> <proto>void <name>glSampleMaskEXT</name></proto> <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param> </command> <command> <proto>void <name>glSampleMaskIndexedNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glSampleMaskSGIS</name></proto> <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param> <alias name="glSampleMaskEXT"/> <glx type="render" opcode="2048"/> </command> <command> <proto>void <name>glSampleMaski</name></proto> <param><ptype>GLuint</ptype> <name>maskNumber</name></param> <param><ptype>GLbitfield</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glSamplePatternEXT</name></proto> <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param> </command> <command> <proto>void <name>glSamplePatternSGIS</name></proto> <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param> <alias name="glSamplePatternEXT"/> <glx type="render" opcode="2049"/> </command> <command> <proto>void <name>glSamplerParameterIiv</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glSamplerParameterIivEXT</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param> <alias name="glSamplerParameterIiv"/> </command> <command> <proto>void <name>glSamplerParameterIivOES</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param> <alias name="glSamplerParameterIiv"/> </command> <command> <proto>void <name>glSamplerParameterIuiv</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glSamplerParameterIuivEXT</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param> <alias name="glSamplerParameterIuiv"/> </command> <command> <proto>void <name>glSamplerParameterIuivOES</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param> <alias name="glSamplerParameterIuiv"/> </command> <command> <proto>void <name>glSamplerParameterf</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>param</name></param> </command> <command> <proto>void <name>glSamplerParameterfv</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glSamplerParameteri</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glSamplerParameteriv</name></proto> <param><ptype>GLuint</ptype> <name>sampler</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glScaled</name></proto> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <glx type="render" opcode="187"/> </command> <command> <proto>void <name>glScalef</name></proto> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <glx type="render" opcode="188"/> </command> <command> <proto>void <name>glScalex</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> <param><ptype>GLfixed</ptype> <name>z</name></param> </command> <command> <proto>void <name>glScalexOES</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> <param><ptype>GLfixed</ptype> <name>z</name></param> </command> <command> <proto>void <name>glScissor</name></proto> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <glx type="render" opcode="103"/> </command> <command> <proto>void <name>glScissorArrayv</name></proto> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glScissorArrayvNV</name></proto> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glScissorArrayv"/> </command> <command> <proto>void <name>glScissorIndexed</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>left</name></param> <param><ptype>GLint</ptype> <name>bottom</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glScissorIndexedNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>left</name></param> <param><ptype>GLint</ptype> <name>bottom</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <alias name="glScissorIndexed"/> </command> <command> <proto>void <name>glScissorIndexedv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glScissorIndexedvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glScissorIndexedv"/> </command> <command> <proto>void <name>glSecondaryColor3b</name></proto> <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param> <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param> <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param> <vecequiv name="glSecondaryColor3bv"/> </command> <command> <proto>void <name>glSecondaryColor3bEXT</name></proto> <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param> <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param> <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param> <alias name="glSecondaryColor3b"/> <vecequiv name="glSecondaryColor3bvEXT"/> </command> <command> <proto>void <name>glSecondaryColor3bv</name></proto> <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> <glx type="render" opcode="4126"/> </command> <command> <proto>void <name>glSecondaryColor3bvEXT</name></proto> <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> <alias name="glSecondaryColor3bv"/> <glx type="render" opcode="4126"/> </command> <command> <proto>void <name>glSecondaryColor3d</name></proto> <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param> <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param> <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param> <vecequiv name="glSecondaryColor3dv"/> </command> <command> <proto>void <name>glSecondaryColor3dEXT</name></proto> <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param> <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param> <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param> <alias name="glSecondaryColor3d"/> <vecequiv name="glSecondaryColor3dvEXT"/> </command> <command> <proto>void <name>glSecondaryColor3dv</name></proto> <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4130"/> </command> <command> <proto>void <name>glSecondaryColor3dvEXT</name></proto> <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glSecondaryColor3dv"/> <glx type="render" opcode="4130"/> </command> <command> <proto>void <name>glSecondaryColor3f</name></proto> <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> <vecequiv name="glSecondaryColor3fv"/> </command> <command> <proto>void <name>glSecondaryColor3fEXT</name></proto> <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> <alias name="glSecondaryColor3f"/> <vecequiv name="glSecondaryColor3fvEXT"/> </command> <command> <proto>void <name>glSecondaryColor3fv</name></proto> <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4129"/> </command> <command> <proto>void <name>glSecondaryColor3fvEXT</name></proto> <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glSecondaryColor3fv"/> <glx type="render" opcode="4129"/> </command> <command> <proto>void <name>glSecondaryColor3hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param> <vecequiv name="glSecondaryColor3hvNV"/> </command> <command> <proto>void <name>glSecondaryColor3hvNV</name></proto> <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4255"/> </command> <command> <proto>void <name>glSecondaryColor3i</name></proto> <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param> <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param> <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param> <vecequiv name="glSecondaryColor3iv"/> </command> <command> <proto>void <name>glSecondaryColor3iEXT</name></proto> <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param> <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param> <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param> <alias name="glSecondaryColor3i"/> <vecequiv name="glSecondaryColor3ivEXT"/> </command> <command> <proto>void <name>glSecondaryColor3iv</name></proto> <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="4128"/> </command> <command> <proto>void <name>glSecondaryColor3ivEXT</name></proto> <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glSecondaryColor3iv"/> <glx type="render" opcode="4128"/> </command> <command> <proto>void <name>glSecondaryColor3s</name></proto> <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param> <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param> <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param> <vecequiv name="glSecondaryColor3sv"/> </command> <command> <proto>void <name>glSecondaryColor3sEXT</name></proto> <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param> <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param> <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param> <alias name="glSecondaryColor3s"/> <vecequiv name="glSecondaryColor3svEXT"/> </command> <command> <proto>void <name>glSecondaryColor3sv</name></proto> <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="4127"/> </command> <command> <proto>void <name>glSecondaryColor3svEXT</name></proto> <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glSecondaryColor3sv"/> <glx type="render" opcode="4127"/> </command> <command> <proto>void <name>glSecondaryColor3ub</name></proto> <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param> <vecequiv name="glSecondaryColor3ubv"/> </command> <command> <proto>void <name>glSecondaryColor3ubEXT</name></proto> <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param> <alias name="glSecondaryColor3ub"/> <vecequiv name="glSecondaryColor3ubvEXT"/> </command> <command> <proto>void <name>glSecondaryColor3ubv</name></proto> <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param> <glx type="render" opcode="4131"/> </command> <command> <proto>void <name>glSecondaryColor3ubvEXT</name></proto> <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param> <alias name="glSecondaryColor3ubv"/> <glx type="render" opcode="4131"/> </command> <command> <proto>void <name>glSecondaryColor3ui</name></proto> <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param> <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param> <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param> <vecequiv name="glSecondaryColor3uiv"/> </command> <command> <proto>void <name>glSecondaryColor3uiEXT</name></proto> <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param> <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param> <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param> <alias name="glSecondaryColor3ui"/> <vecequiv name="glSecondaryColor3uivEXT"/> </command> <command> <proto>void <name>glSecondaryColor3uiv</name></proto> <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param> <glx type="render" opcode="4133"/> </command> <command> <proto>void <name>glSecondaryColor3uivEXT</name></proto> <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param> <alias name="glSecondaryColor3uiv"/> <glx type="render" opcode="4133"/> </command> <command> <proto>void <name>glSecondaryColor3us</name></proto> <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param> <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param> <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param> <vecequiv name="glSecondaryColor3usv"/> </command> <command> <proto>void <name>glSecondaryColor3usEXT</name></proto> <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param> <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param> <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param> <alias name="glSecondaryColor3us"/> <vecequiv name="glSecondaryColor3usvEXT"/> </command> <command> <proto>void <name>glSecondaryColor3usv</name></proto> <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param> <glx type="render" opcode="4132"/> </command> <command> <proto>void <name>glSecondaryColor3usvEXT</name></proto> <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param> <alias name="glSecondaryColor3usv"/> <glx type="render" opcode="4132"/> </command> <command> <proto>void <name>glSecondaryColorFormatNV</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glSecondaryColorP3ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>color</name></param> </command> <command> <proto>void <name>glSecondaryColorP3uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param> </command> <command> <proto>void <name>glSecondaryColorPointer</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glSecondaryColorPointerEXT</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> <alias name="glSecondaryColorPointer"/> </command> <command> <proto>void <name>glSecondaryColorPointerListIBM</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param> <param><ptype>GLint</ptype> <name>ptrstride</name></param> </command> <command> <proto>void <name>glSelectBuffer</name></proto> <param><ptype>GLsizei</ptype> <name>size</name></param> <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param> <glx type="single" opcode="106"/> </command> <command> <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto> <param><ptype>GLuint</ptype> <name>monitor</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param> <param><ptype>GLuint</ptype> <name>group</name></param> <param><ptype>GLint</ptype> <name>numCounters</name></param> <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param> </command> <command> <proto>void <name>glSeparableFilter2D</name></proto> <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param> <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param> <glx type="render" opcode="4109"/> <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glSeparableFilter2DEXT</name></proto> <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param> <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param> <alias name="glSeparableFilter2D"/> <glx type="render" opcode="4109"/> </command> <command> <proto>void <name>glSetFenceAPPLE</name></proto> <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> </command> <command> <proto>void <name>glSetFenceNV</name></proto> <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param> </command> <command> <proto>void <name>glSetFragmentShaderConstantATI</name></proto> <param><ptype>GLuint</ptype> <name>dst</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glSetInvariantEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(id,type)">const void *<name>addr</name></param> </command> <command> <proto>void <name>glSetLocalConstantEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(id,type)">const void *<name>addr</name></param> </command> <command> <proto>void <name>glSetMultisamplefvAMD</name></proto> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param> </command> <command> <proto>void <name>glShadeModel</name></proto> <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param> <glx type="render" opcode="104"/> </command> <command> <proto>void <name>glShaderBinary</name></proto> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param> <param><ptype>GLenum</ptype> <name>binaryformat</name></param> <param len="length">const void *<name>binary</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> </command> <command> <proto>void <name>glShaderOp1EXT</name></proto> <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param> <param><ptype>GLuint</ptype> <name>res</name></param> <param><ptype>GLuint</ptype> <name>arg1</name></param> </command> <command> <proto>void <name>glShaderOp2EXT</name></proto> <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param> <param><ptype>GLuint</ptype> <name>res</name></param> <param><ptype>GLuint</ptype> <name>arg1</name></param> <param><ptype>GLuint</ptype> <name>arg2</name></param> </command> <command> <proto>void <name>glShaderOp3EXT</name></proto> <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param> <param><ptype>GLuint</ptype> <name>res</name></param> <param><ptype>GLuint</ptype> <name>arg1</name></param> <param><ptype>GLuint</ptype> <name>arg2</name></param> <param><ptype>GLuint</ptype> <name>arg3</name></param> </command> <command> <proto>void <name>glShaderSource</name></proto> <param><ptype>GLuint</ptype> <name>shader</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param> <param len="count">const <ptype>GLint</ptype> *<name>length</name></param> </command> <command> <proto>void <name>glShaderSourceARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param> <param len="count">const <ptype>GLint</ptype> *<name>length</name></param> <alias name="glShaderSource"/> </command> <command> <proto>void <name>glShaderStorageBlockBinding</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param> <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param> </command> <command> <proto>void <name>glSharpenTexFuncSGIS</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param> <glx type="render" opcode="2052"/> </command> <command> <proto>void <name>glSpriteParameterfSGIX</name></proto> <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="2060"/> </command> <command> <proto>void <name>glSpriteParameterfvSGIX</name></proto> <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="2061"/> </command> <command> <proto>void <name>glSpriteParameteriSGIX</name></proto> <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="2062"/> </command> <command> <proto>void <name>glSpriteParameterivSGIX</name></proto> <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="2063"/> </command> <command> <proto>void <name>glStartInstrumentsSGIX</name></proto> <glx type="render" opcode="2069"/> </command> <command> <proto>void <name>glStartTilingQCOM</name></proto> <param><ptype>GLuint</ptype> <name>x</name></param> <param><ptype>GLuint</ptype> <name>y</name></param> <param><ptype>GLuint</ptype> <name>width</name></param> <param><ptype>GLuint</ptype> <name>height</name></param> <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param> </command> <command> <proto>void <name>glStateCaptureNV</name></proto> <param><ptype>GLuint</ptype> <name>state</name></param> <param><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glStencilClearTagEXT</name></proto> <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param> <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param> <glx type="render" opcode="4223"/> </command> <command> <proto>void <name>glStencilFillPathInstancedNV</name></proto> <param><ptype>GLsizei</ptype> <name>numPaths</name></param> <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param> </command> <command> <proto>void <name>glStencilFillPathNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glStencilFunc</name></proto> <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param> <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> <glx type="render" opcode="162"/> </command> <command> <proto>void <name>glStencilFuncSeparate</name></proto> <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param> <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glStencilFuncSeparateATI</name></proto> <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param> <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param> <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glStencilMask</name></proto> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> <glx type="render" opcode="133"/> </command> <command> <proto>void <name>glStencilMaskSeparate</name></proto> <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glStencilOp</name></proto> <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param> <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param> <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param> <glx type="render" opcode="163"/> </command> <command> <proto>void <name>glStencilOpSeparate</name></proto> <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param> <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param> <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param> </command> <command> <proto>void <name>glStencilOpSeparateATI</name></proto> <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param> <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param> <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param> <alias name="glStencilOpSeparate"/> </command> <command> <proto>void <name>glStencilOpValueAMD</name></proto> <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> <param><ptype>GLuint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glStencilStrokePathInstancedNV</name></proto> <param><ptype>GLsizei</ptype> <name>numPaths</name></param> <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param> </command> <command> <proto>void <name>glStencilStrokePathNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param> <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glStencilThenCoverFillPathInstancedNV</name></proto> <param><ptype>GLsizei</ptype> <name>numPaths</name></param> <param><ptype>GLenum</ptype> <name>pathNameType</name></param> <param>const void *<name>paths</name></param> <param><ptype>GLuint</ptype> <name>pathBase</name></param> <param><ptype>GLenum</ptype> <name>fillMode</name></param> <param><ptype>GLuint</ptype> <name>mask</name></param> <param><ptype>GLenum</ptype> <name>coverMode</name></param> <param><ptype>GLenum</ptype> <name>transformType</name></param> <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param> </command> <command> <proto>void <name>glStencilThenCoverFillPathNV</name></proto> <param><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLenum</ptype> <name>fillMode</name></param> <param><ptype>GLuint</ptype> <name>mask</name></param> <param><ptype>GLenum</ptype> <name>coverMode</name></param> </command> <command> <proto>void <name>glStencilThenCoverStrokePathInstancedNV</name></proto> <param><ptype>GLsizei</ptype> <name>numPaths</name></param> <param><ptype>GLenum</ptype> <name>pathNameType</name></param> <param>const void *<name>paths</name></param> <param><ptype>GLuint</ptype> <name>pathBase</name></param> <param><ptype>GLint</ptype> <name>reference</name></param> <param><ptype>GLuint</ptype> <name>mask</name></param> <param><ptype>GLenum</ptype> <name>coverMode</name></param> <param><ptype>GLenum</ptype> <name>transformType</name></param> <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param> </command> <command> <proto>void <name>glStencilThenCoverStrokePathNV</name></proto> <param><ptype>GLuint</ptype> <name>path</name></param> <param><ptype>GLint</ptype> <name>reference</name></param> <param><ptype>GLuint</ptype> <name>mask</name></param> <param><ptype>GLenum</ptype> <name>coverMode</name></param> </command> <command> <proto>void <name>glStopInstrumentsSGIX</name></proto> <param><ptype>GLint</ptype> <name>marker</name></param> <glx type="render" opcode="2070"/> </command> <command> <proto>void <name>glStringMarkerGREMEDY</name></proto> <param><ptype>GLsizei</ptype> <name>len</name></param> <param len="len">const void *<name>string</name></param> </command> <command> <proto>void <name>glSubpixelPrecisionBiasNV</name></proto> <param><ptype>GLuint</ptype> <name>xbits</name></param> <param><ptype>GLuint</ptype> <name>ybits</name></param> </command> <command> <proto>void <name>glSwizzleEXT</name></proto> <param><ptype>GLuint</ptype> <name>res</name></param> <param><ptype>GLuint</ptype> <name>in</name></param> <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param> <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param> <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param> <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param> </command> <command> <proto>void <name>glSyncTextureINTEL</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> </command> <command> <proto>void <name>glTagSampleBufferSGIX</name></proto> <glx type="render" opcode="2050"/> </command> <command> <proto>void <name>glTangent3bEXT</name></proto> <param><ptype>GLbyte</ptype> <name>tx</name></param> <param><ptype>GLbyte</ptype> <name>ty</name></param> <param><ptype>GLbyte</ptype> <name>tz</name></param> <vecequiv name="glTangent3bvEXT"/> </command> <command> <proto>void <name>glTangent3bvEXT</name></proto> <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTangent3dEXT</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param> <vecequiv name="glTangent3dvEXT"/> </command> <command> <proto>void <name>glTangent3dvEXT</name></proto> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTangent3fEXT</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param> <vecequiv name="glTangent3fvEXT"/> </command> <command> <proto>void <name>glTangent3fvEXT</name></proto> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTangent3iEXT</name></proto> <param><ptype>GLint</ptype> <name>tx</name></param> <param><ptype>GLint</ptype> <name>ty</name></param> <param><ptype>GLint</ptype> <name>tz</name></param> <vecequiv name="glTangent3ivEXT"/> </command> <command> <proto>void <name>glTangent3ivEXT</name></proto> <param len="3">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTangent3sEXT</name></proto> <param><ptype>GLshort</ptype> <name>tx</name></param> <param><ptype>GLshort</ptype> <name>ty</name></param> <param><ptype>GLshort</ptype> <name>tz</name></param> <vecequiv name="glTangent3svEXT"/> </command> <command> <proto>void <name>glTangent3svEXT</name></proto> <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTangentPointerEXT</name></proto> <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glTbufferMask3DFX</name></proto> <param><ptype>GLuint</ptype> <name>mask</name></param> </command> <command> <proto>void <name>glTessellationFactorAMD</name></proto> <param><ptype>GLfloat</ptype> <name>factor</name></param> </command> <command> <proto>void <name>glTessellationModeAMD</name></proto> <param><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto> <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto> <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> <glx type="vendor" opcode="1279"/> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto> <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param> <param><ptype>GLuint</ptype> <name>name</name></param> </command> <command> <proto>void <name>glTexBuffer</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glTexBufferARB</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <alias name="glTexBuffer"/> </command> <command> <proto>void <name>glTexBufferEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <alias name="glTexBuffer"/> </command> <command> <proto>void <name>glTexBufferOES</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <alias name="glTexBuffer"/> </command> <command> <proto>void <name>glTexBufferRange</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> </command> <command> <proto>void <name>glTexBufferRangeEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <alias name="glTexBufferRange"/> </command> <command> <proto>void <name>glTexBufferRangeOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> <alias name="glTexBufferRange"/> </command> <command> <proto>void <name>glTexBumpParameterfvATI</name></proto> <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glTexBumpParameterivATI</name></proto> <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glTexCoord1bOES</name></proto> <param><ptype>GLbyte</ptype> <name>s</name></param> </command> <command> <proto>void <name>glTexCoord1bvOES</name></proto> <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoord1d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <vecequiv name="glTexCoord1dv"/> </command> <command> <proto>void <name>glTexCoord1dv</name></proto> <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="49"/> </command> <command> <proto>void <name>glTexCoord1f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <vecequiv name="glTexCoord1fv"/> </command> <command> <proto>void <name>glTexCoord1fv</name></proto> <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="50"/> </command> <command> <proto>void <name>glTexCoord1hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> <vecequiv name="glTexCoord1hvNV"/> </command> <command> <proto>void <name>glTexCoord1hvNV</name></proto> <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4246"/> </command> <command> <proto>void <name>glTexCoord1i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <vecequiv name="glTexCoord1iv"/> </command> <command> <proto>void <name>glTexCoord1iv</name></proto> <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="51"/> </command> <command> <proto>void <name>glTexCoord1s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <vecequiv name="glTexCoord1sv"/> </command> <command> <proto>void <name>glTexCoord1sv</name></proto> <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="52"/> </command> <command> <proto>void <name>glTexCoord1xOES</name></proto> <param><ptype>GLfixed</ptype> <name>s</name></param> </command> <command> <proto>void <name>glTexCoord1xvOES</name></proto> <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoord2bOES</name></proto> <param><ptype>GLbyte</ptype> <name>s</name></param> <param><ptype>GLbyte</ptype> <name>t</name></param> </command> <command> <proto>void <name>glTexCoord2bvOES</name></proto> <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoord2d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> <vecequiv name="glTexCoord2dv"/> </command> <command> <proto>void <name>glTexCoord2dv</name></proto> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="53"/> </command> <command> <proto>void <name>glTexCoord2f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> <vecequiv name="glTexCoord2fv"/> </command> <command> <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto> <param><ptype>GLfloat</ptype> <name>s</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>g</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto> <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto> <param><ptype>GLfloat</ptype> <name>s</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>g</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>a</name></param> <param><ptype>GLfloat</ptype> <name>nx</name></param> <param><ptype>GLfloat</ptype> <name>ny</name></param> <param><ptype>GLfloat</ptype> <name>nz</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto> <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto> <param><ptype>GLfloat</ptype> <name>s</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLubyte</ptype> <name>r</name></param> <param><ptype>GLubyte</ptype> <name>g</name></param> <param><ptype>GLubyte</ptype> <name>b</name></param> <param><ptype>GLubyte</ptype> <name>a</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto> <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto> <param><ptype>GLfloat</ptype> <name>s</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>nx</name></param> <param><ptype>GLfloat</ptype> <name>ny</name></param> <param><ptype>GLfloat</ptype> <name>nz</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto> <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTexCoord2fVertex3fSUN</name></proto> <param><ptype>GLfloat</ptype> <name>s</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto> <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTexCoord2fv</name></proto> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="54"/> </command> <command> <proto>void <name>glTexCoord2hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> <vecequiv name="glTexCoord2hvNV"/> </command> <command> <proto>void <name>glTexCoord2hvNV</name></proto> <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4247"/> </command> <command> <proto>void <name>glTexCoord2i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> <vecequiv name="glTexCoord2iv"/> </command> <command> <proto>void <name>glTexCoord2iv</name></proto> <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="55"/> </command> <command> <proto>void <name>glTexCoord2s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> <vecequiv name="glTexCoord2sv"/> </command> <command> <proto>void <name>glTexCoord2sv</name></proto> <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="56"/> </command> <command> <proto>void <name>glTexCoord2xOES</name></proto> <param><ptype>GLfixed</ptype> <name>s</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> </command> <command> <proto>void <name>glTexCoord2xvOES</name></proto> <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoord3bOES</name></proto> <param><ptype>GLbyte</ptype> <name>s</name></param> <param><ptype>GLbyte</ptype> <name>t</name></param> <param><ptype>GLbyte</ptype> <name>r</name></param> </command> <command> <proto>void <name>glTexCoord3bvOES</name></proto> <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoord3d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> <vecequiv name="glTexCoord3dv"/> </command> <command> <proto>void <name>glTexCoord3dv</name></proto> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="57"/> </command> <command> <proto>void <name>glTexCoord3f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> <vecequiv name="glTexCoord3fv"/> </command> <command> <proto>void <name>glTexCoord3fv</name></proto> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="58"/> </command> <command> <proto>void <name>glTexCoord3hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param> <vecequiv name="glTexCoord3hvNV"/> </command> <command> <proto>void <name>glTexCoord3hvNV</name></proto> <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4248"/> </command> <command> <proto>void <name>glTexCoord3i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> <vecequiv name="glTexCoord3iv"/> </command> <command> <proto>void <name>glTexCoord3iv</name></proto> <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="59"/> </command> <command> <proto>void <name>glTexCoord3s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> <vecequiv name="glTexCoord3sv"/> </command> <command> <proto>void <name>glTexCoord3sv</name></proto> <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="60"/> </command> <command> <proto>void <name>glTexCoord3xOES</name></proto> <param><ptype>GLfixed</ptype> <name>s</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> <param><ptype>GLfixed</ptype> <name>r</name></param> </command> <command> <proto>void <name>glTexCoord3xvOES</name></proto> <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoord4bOES</name></proto> <param><ptype>GLbyte</ptype> <name>s</name></param> <param><ptype>GLbyte</ptype> <name>t</name></param> <param><ptype>GLbyte</ptype> <name>r</name></param> <param><ptype>GLbyte</ptype> <name>q</name></param> </command> <command> <proto>void <name>glTexCoord4bvOES</name></proto> <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoord4d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param> <vecequiv name="glTexCoord4dv"/> </command> <command> <proto>void <name>glTexCoord4dv</name></proto> <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="61"/> </command> <command> <proto>void <name>glTexCoord4f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param> <vecequiv name="glTexCoord4fv"/> </command> <command> <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto> <param><ptype>GLfloat</ptype> <name>s</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>p</name></param> <param><ptype>GLfloat</ptype> <name>q</name></param> <param><ptype>GLfloat</ptype> <name>r</name></param> <param><ptype>GLfloat</ptype> <name>g</name></param> <param><ptype>GLfloat</ptype> <name>b</name></param> <param><ptype>GLfloat</ptype> <name>a</name></param> <param><ptype>GLfloat</ptype> <name>nx</name></param> <param><ptype>GLfloat</ptype> <name>ny</name></param> <param><ptype>GLfloat</ptype> <name>nz</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> </command> <command> <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto> <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTexCoord4fVertex4fSUN</name></proto> <param><ptype>GLfloat</ptype> <name>s</name></param> <param><ptype>GLfloat</ptype> <name>t</name></param> <param><ptype>GLfloat</ptype> <name>p</name></param> <param><ptype>GLfloat</ptype> <name>q</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> </command> <command> <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto> <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glTexCoord4fv</name></proto> <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="62"/> </command> <command> <proto>void <name>glTexCoord4hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param> <vecequiv name="glTexCoord4hvNV"/> </command> <command> <proto>void <name>glTexCoord4hvNV</name></proto> <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4249"/> </command> <command> <proto>void <name>glTexCoord4i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param> <vecequiv name="glTexCoord4iv"/> </command> <command> <proto>void <name>glTexCoord4iv</name></proto> <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="63"/> </command> <command> <proto>void <name>glTexCoord4s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param> <vecequiv name="glTexCoord4sv"/> </command> <command> <proto>void <name>glTexCoord4sv</name></proto> <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="64"/> </command> <command> <proto>void <name>glTexCoord4xOES</name></proto> <param><ptype>GLfixed</ptype> <name>s</name></param> <param><ptype>GLfixed</ptype> <name>t</name></param> <param><ptype>GLfixed</ptype> <name>r</name></param> <param><ptype>GLfixed</ptype> <name>q</name></param> </command> <command> <proto>void <name>glTexCoord4xvOES</name></proto> <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoordFormatNV</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glTexCoordP1ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>coords</name></param> </command> <command> <proto>void <name>glTexCoordP1uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoordP2ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>coords</name></param> </command> <command> <proto>void <name>glTexCoordP2uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoordP3ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>coords</name></param> </command> <command> <proto>void <name>glTexCoordP3uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoordP4ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>coords</name></param> </command> <command> <proto>void <name>glTexCoordP4uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glTexCoordPointer</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glTexCoordPointerEXT</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glTexCoordPointerListIBM</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param> <param><ptype>GLint</ptype> <name>ptrstride</name></param> </command> <command> <proto>void <name>glTexCoordPointervINTEL</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param len="4">const void **<name>pointer</name></param> </command> <command> <proto>void <name>glTexEnvf</name></proto> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="111"/> </command> <command> <proto>void <name>glTexEnvfv</name></proto> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="112"/> </command> <command> <proto>void <name>glTexEnvi</name></proto> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="113"/> </command> <command> <proto>void <name>glTexEnviv</name></proto> <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="114"/> </command> <command> <proto>void <name>glTexEnvx</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glTexEnvxOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glTexEnvxv</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTexEnvxvOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTexFilterFuncSGIS</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param> <glx type="render" opcode="2064"/> </command> <command> <proto>void <name>glTexGend</name></proto> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLdouble</ptype> <name>param</name></param> <glx type="render" opcode="115"/> </command> <command> <proto>void <name>glTexGendv</name></proto> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param> <glx type="render" opcode="116"/> </command> <command> <proto>void <name>glTexGenf</name></proto> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="117"/> </command> <command> <proto>void <name>glTexGenfOES</name></proto> <param><ptype>GLenum</ptype> <name>coord</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>param</name></param> </command> <command> <proto>void <name>glTexGenfv</name></proto> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="118"/> </command> <command> <proto>void <name>glTexGenfvOES</name></proto> <param><ptype>GLenum</ptype> <name>coord</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTexGeni</name></proto> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="119"/> </command> <command> <proto>void <name>glTexGeniOES</name></proto> <param><ptype>GLenum</ptype> <name>coord</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glTexGeniv</name></proto> <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="120"/> </command> <command> <proto>void <name>glTexGenivOES</name></proto> <param><ptype>GLenum</ptype> <name>coord</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTexGenxOES</name></proto> <param><ptype>GLenum</ptype> <name>coord</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glTexGenxvOES</name></proto> <param><ptype>GLenum</ptype> <name>coord</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTexImage1D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> <glx type="render" opcode="109"/> <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glTexImage2D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> <glx type="render" opcode="110"/> <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glTexImage2DMultisample</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> </command> <command> <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> <param><ptype>GLint</ptype> <name>internalFormat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> </command> <command> <proto>void <name>glTexImage3D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> <glx type="render" opcode="4114"/> <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glTexImage3DEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> <alias name="glTexImage3D"/> <glx type="render" opcode="4114"/> </command> <command> <proto>void <name>glTexImage3DMultisample</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> </command> <command> <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> <param><ptype>GLint</ptype> <name>internalFormat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> </command> <command> <proto>void <name>glTexImage3DOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> <alias name="glTexImage3D"/> </command> <command> <proto>void <name>glTexImage4DSGIS</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLsizei</ptype> <name>size4d</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param> <glx type="render" opcode="2057"/> </command> <command> <proto>void <name>glTexPageCommitmentARB</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLboolean</ptype> <name>commit</name></param> </command> <command> <proto>void <name>glTexPageCommitmentEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLboolean</ptype> <name>commit</name></param> <alias name="glTexPageCommitmentARB"/> </command> <command> <proto>void <name>glTexParameterIiv</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="346"/> </command> <command> <proto>void <name>glTexParameterIivEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <alias name="glTexParameterIiv"/> </command> <command> <proto>void <name>glTexParameterIivOES</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <alias name="glTexParameterIiv"/> </command> <command> <proto>void <name>glTexParameterIuiv</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param> <glx type="render" opcode="347"/> </command> <command> <proto>void <name>glTexParameterIuivEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param> <alias name="glTexParameterIuiv"/> </command> <command> <proto>void <name>glTexParameterIuivOES</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param> <alias name="glTexParameterIuiv"/> </command> <command> <proto>void <name>glTexParameterf</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <glx type="render" opcode="105"/> </command> <command> <proto>void <name>glTexParameterfv</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> <glx type="render" opcode="106"/> </command> <command> <proto>void <name>glTexParameteri</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <glx type="render" opcode="107"/> </command> <command> <proto>void <name>glTexParameteriv</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> <glx type="render" opcode="108"/> </command> <command> <proto>void <name>glTexParameterx</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glTexParameterxOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfixed</ptype> <name>param</name></param> </command> <command> <proto>void <name>glTexParameterxv</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTexParameterxvOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTexRenderbufferNV</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> </command> <command> <proto>void <name>glTexStorage1D</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> </command> <command> <proto>void <name>glTexStorage1DEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <alias name="glTexStorage1D"/> </command> <command> <proto>void <name>glTexStorage2D</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glTexStorage2DEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <alias name="glTexStorage2D"/> </command> <command> <proto>void <name>glTexStorage2DMultisample</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> </command> <command> <proto>void <name>glTexStorage3D</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> </command> <command> <proto>void <name>glTexStorage3DEXT</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <alias name="glTexStorage3D"/> </command> <command> <proto>void <name>glTexStorage3DMultisample</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> </command> <command> <proto>void <name>glTexStorage3DMultisampleOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> <alias name="glTexStorage3DMultisample"/> </command> <command> <proto>void <name>glTexStorageSparseAMD</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalFormat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLsizei</ptype> <name>layers</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> </command> <command> <proto>void <name>glTexSubImage1D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> <glx type="render" opcode="4099"/> <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glTexSubImage1DEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> <alias name="glTexSubImage1D"/> <glx type="render" opcode="4099"/> </command> <command> <proto>void <name>glTexSubImage2D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> <glx type="render" opcode="4100"/> <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glTexSubImage2DEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> <alias name="glTexSubImage2D"/> <glx type="render" opcode="4100"/> </command> <command> <proto>void <name>glTexSubImage3D</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> <glx type="render" opcode="4115"/> <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/> </command> <command> <proto>void <name>glTexSubImage3DEXT</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> <alias name="glTexSubImage3D"/> <glx type="render" opcode="4115"/> </command> <command> <proto>void <name>glTexSubImage3DOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> <alias name="glTexSubImage3D"/> </command> <command> <proto>void <name>glTexSubImage4DSGIS</name></proto> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLsizei</ptype> <name>size4d</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param> <glx type="render" opcode="2058"/> </command> <command> <proto>void <name>glTextureBarrier</name></proto> </command> <command> <proto>void <name>glTextureBarrierNV</name></proto> <glx type="render" opcode="4348"/> </command> <command> <proto>void <name>glTextureBuffer</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glTextureBufferEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glTextureBufferRange</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> </command> <command> <proto>void <name>glTextureBufferRangeEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> </command> <command> <proto>void <name>glTextureColorMaskSGIS</name></proto> <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param> <glx type="render" opcode="2082"/> </command> <command> <proto>void <name>glTextureImage1DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glTextureImage2DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> <param><ptype>GLint</ptype> <name>internalFormat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> </command> <command> <proto>void <name>glTextureImage2DMultisampleNV</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLint</ptype> <name>internalFormat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> </command> <command> <proto>void <name>glTextureImage3DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> <param><ptype>GLint</ptype> <name>internalFormat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> </command> <command> <proto>void <name>glTextureImage3DMultisampleNV</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLint</ptype> <name>internalFormat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> </command> <command> <proto>void <name>glTextureLightEXT</name></proto> <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> </command> <command> <proto>void <name>glTextureMaterialEXT</name></proto> <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glTextureNormalEXT</name></proto> <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param> </command> <command> <proto>void <name>glTexturePageCommitmentEXT</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLboolean</ptype> <name>commit</name></param> </command> <command> <proto>void <name>glTextureParameterIiv</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param>const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTextureParameterIivEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTextureParameterIuiv</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param>const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTextureParameterIuivEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTextureParameterf</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>param</name></param> </command> <command> <proto>void <name>glTextureParameterfEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> <vecequiv name="glTextureParameterfvEXT"/> </command> <command> <proto>void <name>glTextureParameterfv</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param>const <ptype>GLfloat</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glTextureParameterfvEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTextureParameteri</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glTextureParameteriEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> <vecequiv name="glTextureParameterivEXT"/> </command> <command> <proto>void <name>glTextureParameteriv</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param>const <ptype>GLint</ptype> *<name>param</name></param> </command> <command> <proto>void <name>glTextureParameterivEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glTextureRangeAPPLE</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="length">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glTextureRenderbufferEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> </command> <command> <proto>void <name>glTextureStorage1D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> </command> <command> <proto>void <name>glTextureStorage1DEXT</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> </command> <command> <proto>void <name>glTextureStorage2D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glTextureStorage2DEXT</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> </command> <command> <proto>void <name>glTextureStorage2DMultisample</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> </command> <command> <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> </command> <command> <proto>void <name>glTextureStorage3D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> </command> <command> <proto>void <name>glTextureStorage3DEXT</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>levels</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> </command> <command> <proto>void <name>glTextureStorage3DMultisample</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> </command> <command> <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>samples</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> </command> <command> <proto>void <name>glTextureStorageSparseAMD</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLenum</ptype> <name>internalFormat</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLsizei</ptype> <name>layers</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> </command> <command> <proto>void <name>glTextureSubImage1D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param>const void *<name>pixels</name></param> </command> <command> <proto>void <name>glTextureSubImage1DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glTextureSubImage2D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param>const void *<name>pixels</name></param> </command> <command> <proto>void <name>glTextureSubImage2DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glTextureSubImage3D</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>xoffset</name></param> <param><ptype>GLint</ptype> <name>yoffset</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param>const void *<name>pixels</name></param> </command> <command> <proto>void <name>glTextureSubImage3DEXT</name></proto> <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <param><ptype>GLsizei</ptype> <name>depth</name></param> <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> </command> <command> <proto>void <name>glTextureView</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>origtexture</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>minlevel</name></param> <param><ptype>GLuint</ptype> <name>numlevels</name></param> <param><ptype>GLuint</ptype> <name>minlayer</name></param> <param><ptype>GLuint</ptype> <name>numlayers</name></param> </command> <command> <proto>void <name>glTextureViewEXT</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>origtexture</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>minlevel</name></param> <param><ptype>GLuint</ptype> <name>numlevels</name></param> <param><ptype>GLuint</ptype> <name>minlayer</name></param> <param><ptype>GLuint</ptype> <name>numlayers</name></param> <alias name="glTextureView"/> </command> <command> <proto>void <name>glTextureViewOES</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>origtexture</name></param> <param><ptype>GLenum</ptype> <name>internalformat</name></param> <param><ptype>GLuint</ptype> <name>minlevel</name></param> <param><ptype>GLuint</ptype> <name>numlevels</name></param> <param><ptype>GLuint</ptype> <name>minlayer</name></param> <param><ptype>GLuint</ptype> <name>numlayers</name></param> <alias name="glTextureView"/> </command> <command> <proto>void <name>glTrackMatrixNV</name></proto> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLuint</ptype> <name>address</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param> <glx type="render" opcode="4188"/> </command> <command> <proto>void <name>glTransformFeedbackAttribsNV</name></proto> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param> <param><ptype>GLenum</ptype> <name>bufferMode</name></param> </command> <command> <proto>void <name>glTransformFeedbackBufferBase</name></proto> <param><ptype>GLuint</ptype> <name>xfb</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glTransformFeedbackBufferRange</name></proto> <param><ptype>GLuint</ptype> <name>xfb</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> </command> <command> <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param> <param><ptype>GLsizei</ptype> <name>nbuffers</name></param> <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param> <param><ptype>GLenum</ptype> <name>bufferMode</name></param> </command> <command> <proto>void <name>glTransformFeedbackVaryings</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param> <param><ptype>GLenum</ptype> <name>bufferMode</name></param> </command> <command> <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param> <param><ptype>GLenum</ptype> <name>bufferMode</name></param> <alias name="glTransformFeedbackVaryings"/> </command> <command> <proto>void <name>glTransformFeedbackVaryingsNV</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param> <param><ptype>GLenum</ptype> <name>bufferMode</name></param> </command> <command> <proto>void <name>glTransformPathNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param> <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param> <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> <param len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param> </command> <command> <proto>void <name>glTranslated</name></proto> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <glx type="render" opcode="189"/> </command> <command> <proto>void <name>glTranslatef</name></proto> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <glx type="render" opcode="190"/> </command> <command> <proto>void <name>glTranslatex</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> <param><ptype>GLfixed</ptype> <name>z</name></param> </command> <command> <proto>void <name>glTranslatexOES</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> <param><ptype>GLfixed</ptype> <name>z</name></param> </command> <command> <proto>void <name>glUniform1d</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> </command> <command> <proto>void <name>glUniform1dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform1f</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> </command> <command> <proto>void <name>glUniform1fARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <alias name="glUniform1f"/> </command> <command> <proto>void <name>glUniform1fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform1fvARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniform1fv"/> </command> <command> <proto>void <name>glUniform1i</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> </command> <command> <proto>void <name>glUniform1i64ARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64</ptype> <name>x</name></param> </command> <command> <proto>void <name>glUniform1i64NV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> </command> <command> <proto>void <name>glUniform1i64vARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform1i64vNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform1iARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <alias name="glUniform1i"/> </command> <command> <proto>void <name>glUniform1iv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform1ivARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param> <alias name="glUniform1iv"/> </command> <command> <proto>void <name>glUniform1ui</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> </command> <command> <proto>void <name>glUniform1ui64ARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>x</name></param> </command> <command> <proto>void <name>glUniform1ui64NV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> </command> <command> <proto>void <name>glUniform1ui64vARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLuint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform1ui64vNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform1uiEXT</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <alias name="glUniform1ui"/> </command> <command> <proto>void <name>glUniform1uiv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform1uivEXT</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param> <alias name="glUniform1uiv"/> </command> <command> <proto>void <name>glUniform2d</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> </command> <command> <proto>void <name>glUniform2dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform2f</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> </command> <command> <proto>void <name>glUniform2fARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> <alias name="glUniform2f"/> </command> <command> <proto>void <name>glUniform2fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform2fvARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniform2fv"/> </command> <command> <proto>void <name>glUniform2i</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> </command> <command> <proto>void <name>glUniform2i64ARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64</ptype> <name>x</name></param> <param><ptype>GLint64</ptype> <name>y</name></param> </command> <command> <proto>void <name>glUniform2i64NV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> <param><ptype>GLint64EXT</ptype> <name>y</name></param> </command> <command> <proto>void <name>glUniform2i64vARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform2i64vNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform2iARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> <alias name="glUniform2i"/> </command> <command> <proto>void <name>glUniform2iv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform2ivARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param> <alias name="glUniform2iv"/> </command> <command> <proto>void <name>glUniform2ui</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> </command> <command> <proto>void <name>glUniform2ui64ARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>x</name></param> <param><ptype>GLuint64</ptype> <name>y</name></param> </command> <command> <proto>void <name>glUniform2ui64NV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> <param><ptype>GLuint64EXT</ptype> <name>y</name></param> </command> <command> <proto>void <name>glUniform2ui64vARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform2ui64vNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform2uiEXT</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> <alias name="glUniform2ui"/> </command> <command> <proto>void <name>glUniform2uiv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform2uivEXT</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param> <alias name="glUniform2uiv"/> </command> <command> <proto>void <name>glUniform3d</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> </command> <command> <proto>void <name>glUniform3dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform3f</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> <param><ptype>GLfloat</ptype> <name>v2</name></param> </command> <command> <proto>void <name>glUniform3fARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> <param><ptype>GLfloat</ptype> <name>v2</name></param> <alias name="glUniform3f"/> </command> <command> <proto>void <name>glUniform3fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform3fvARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniform3fv"/> </command> <command> <proto>void <name>glUniform3i</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> <param><ptype>GLint</ptype> <name>v2</name></param> </command> <command> <proto>void <name>glUniform3i64ARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64</ptype> <name>x</name></param> <param><ptype>GLint64</ptype> <name>y</name></param> <param><ptype>GLint64</ptype> <name>z</name></param> </command> <command> <proto>void <name>glUniform3i64NV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> <param><ptype>GLint64EXT</ptype> <name>y</name></param> <param><ptype>GLint64EXT</ptype> <name>z</name></param> </command> <command> <proto>void <name>glUniform3i64vARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform3i64vNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform3iARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> <param><ptype>GLint</ptype> <name>v2</name></param> <alias name="glUniform3i"/> </command> <command> <proto>void <name>glUniform3iv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform3ivARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param> <alias name="glUniform3iv"/> </command> <command> <proto>void <name>glUniform3ui</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> <param><ptype>GLuint</ptype> <name>v2</name></param> </command> <command> <proto>void <name>glUniform3ui64ARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>x</name></param> <param><ptype>GLuint64</ptype> <name>y</name></param> <param><ptype>GLuint64</ptype> <name>z</name></param> </command> <command> <proto>void <name>glUniform3ui64NV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> <param><ptype>GLuint64EXT</ptype> <name>y</name></param> <param><ptype>GLuint64EXT</ptype> <name>z</name></param> </command> <command> <proto>void <name>glUniform3ui64vARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform3ui64vNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform3uiEXT</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> <param><ptype>GLuint</ptype> <name>v2</name></param> <alias name="glUniform3ui"/> </command> <command> <proto>void <name>glUniform3uiv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform3uivEXT</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param> <alias name="glUniform3uiv"/> </command> <command> <proto>void <name>glUniform4d</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> </command> <command> <proto>void <name>glUniform4dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform4f</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> <param><ptype>GLfloat</ptype> <name>v2</name></param> <param><ptype>GLfloat</ptype> <name>v3</name></param> </command> <command> <proto>void <name>glUniform4fARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLfloat</ptype> <name>v0</name></param> <param><ptype>GLfloat</ptype> <name>v1</name></param> <param><ptype>GLfloat</ptype> <name>v2</name></param> <param><ptype>GLfloat</ptype> <name>v3</name></param> <alias name="glUniform4f"/> </command> <command> <proto>void <name>glUniform4fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform4fvARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniform4fv"/> </command> <command> <proto>void <name>glUniform4i</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> <param><ptype>GLint</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>v3</name></param> </command> <command> <proto>void <name>glUniform4i64ARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64</ptype> <name>x</name></param> <param><ptype>GLint64</ptype> <name>y</name></param> <param><ptype>GLint64</ptype> <name>z</name></param> <param><ptype>GLint64</ptype> <name>w</name></param> </command> <command> <proto>void <name>glUniform4i64NV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> <param><ptype>GLint64EXT</ptype> <name>y</name></param> <param><ptype>GLint64EXT</ptype> <name>z</name></param> <param><ptype>GLint64EXT</ptype> <name>w</name></param> </command> <command> <proto>void <name>glUniform4i64vARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform4i64vNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform4iARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLint</ptype> <name>v0</name></param> <param><ptype>GLint</ptype> <name>v1</name></param> <param><ptype>GLint</ptype> <name>v2</name></param> <param><ptype>GLint</ptype> <name>v3</name></param> <alias name="glUniform4i"/> </command> <command> <proto>void <name>glUniform4iv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform4ivARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param> <alias name="glUniform4iv"/> </command> <command> <proto>void <name>glUniform4ui</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> <param><ptype>GLuint</ptype> <name>v2</name></param> <param><ptype>GLuint</ptype> <name>v3</name></param> </command> <command> <proto>void <name>glUniform4ui64ARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>x</name></param> <param><ptype>GLuint64</ptype> <name>y</name></param> <param><ptype>GLuint64</ptype> <name>z</name></param> <param><ptype>GLuint64</ptype> <name>w</name></param> </command> <command> <proto>void <name>glUniform4ui64NV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> <param><ptype>GLuint64EXT</ptype> <name>y</name></param> <param><ptype>GLuint64EXT</ptype> <name>z</name></param> <param><ptype>GLuint64EXT</ptype> <name>w</name></param> </command> <command> <proto>void <name>glUniform4ui64vARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform4ui64vNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform4uiEXT</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>v0</name></param> <param><ptype>GLuint</ptype> <name>v1</name></param> <param><ptype>GLuint</ptype> <name>v2</name></param> <param><ptype>GLuint</ptype> <name>v3</name></param> <alias name="glUniform4ui"/> </command> <command> <proto>void <name>glUniform4uiv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniform4uivEXT</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param> <alias name="glUniform4uiv"/> </command> <command> <proto>void <name>glUniformBlockBinding</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param> <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param> </command> <command> <proto>void <name>glUniformBufferEXT</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glUniformHandleui64ARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>value</name></param> </command> <command> <proto>void <name>glUniformHandleui64NV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64</ptype> <name>value</name></param> </command> <command> <proto>void <name>glUniformHandleui64vARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformHandleui64vNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix2dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix2fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix2fvARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniformMatrix2fv"/> </command> <command> <proto>void <name>glUniformMatrix2x3dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix2x3fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param> <glx type="render" opcode="305"/> </command> <command> <proto>void <name>glUniformMatrix2x3fvNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniformMatrix2x3fv"/> </command> <command> <proto>void <name>glUniformMatrix2x4dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix2x4fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param> <glx type="render" opcode="307"/> </command> <command> <proto>void <name>glUniformMatrix2x4fvNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniformMatrix2x4fv"/> </command> <command> <proto>void <name>glUniformMatrix3dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix3fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix3fvARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniformMatrix3fv"/> </command> <command> <proto>void <name>glUniformMatrix3x2dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix3x2fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param> <glx type="render" opcode="306"/> </command> <command> <proto>void <name>glUniformMatrix3x2fvNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniformMatrix3x2fv"/> </command> <command> <proto>void <name>glUniformMatrix3x4dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix3x4fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param> <glx type="render" opcode="309"/> </command> <command> <proto>void <name>glUniformMatrix3x4fvNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniformMatrix3x4fv"/> </command> <command> <proto>void <name>glUniformMatrix4dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix4fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix4fvARB</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniformMatrix4fv"/> </command> <command> <proto>void <name>glUniformMatrix4x2dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix4x2fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param> <glx type="render" opcode="308"/> </command> <command> <proto>void <name>glUniformMatrix4x2fvNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniformMatrix4x2fv"/> </command> <command> <proto>void <name>glUniformMatrix4x3dv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUniformMatrix4x3fv</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param> <glx type="render" opcode="310"/> </command> <command> <proto>void <name>glUniformMatrix4x3fvNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param> <alias name="glUniformMatrix4x3fv"/> </command> <command> <proto>void <name>glUniformSubroutinesuiv</name></proto> <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param> </command> <command> <proto>void <name>glUniformui64NV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLuint64EXT</ptype> <name>value</name></param> </command> <command> <proto>void <name>glUniformui64vNV</name></proto> <param><ptype>GLint</ptype> <name>location</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glUnlockArraysEXT</name></proto> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <alias name="glUnmapBuffer"/> </command> <command> <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto> <param><ptype>GLenum</ptype> <name>target</name></param> <alias name="glUnmapBuffer"/> </command> <command> <proto><ptype>GLboolean</ptype> <name>glUnmapNamedBuffer</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glUnmapObjectBufferATI</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glUnmapTexture2DINTEL</name></proto> <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> </command> <command> <proto>void <name>glUpdateObjectBufferATI</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLuint</ptype> <name>offset</name></param> <param><ptype>GLsizei</ptype> <name>size</name></param> <param len="size">const void *<name>pointer</name></param> <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param> </command> <command> <proto>void <name>glUseProgram</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> </command> <command> <proto>void <name>glUseProgramObjectARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> <alias name="glUseProgram"/> </command> <command> <proto>void <name>glUseProgramStages</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> <param><ptype>GLbitfield</ptype> <name>stages</name></param> <param><ptype>GLuint</ptype> <name>program</name></param> </command> <command> <proto>void <name>glUseProgramStagesEXT</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> <param><ptype>GLbitfield</ptype> <name>stages</name></param> <param><ptype>GLuint</ptype> <name>program</name></param> </command> <command> <proto>void <name>glUseShaderProgramEXT</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>program</name></param> </command> <command> <proto>void <name>glVDPAUFiniNV</name></proto> </command> <command> <proto>void <name>glVDPAUGetSurfaceivNV</name></proto> <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLsizei</ptype> <name>bufSize</name></param> <param><ptype>GLsizei</ptype> *<name>length</name></param> <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param> </command> <command> <proto>void <name>glVDPAUInitNV</name></proto> <param>const void *<name>vdpDevice</name></param> <param>const void *<name>getProcAddress</name></param> </command> <command> <proto><ptype>GLboolean</ptype> <name>glVDPAUIsSurfaceNV</name></proto> <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param> </command> <command> <proto>void <name>glVDPAUMapSurfacesNV</name></proto> <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param> <param group="vdpauSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param> </command> <command> <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name></proto> <param>const void *<name>vdpSurface</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param> <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param> </command> <command> <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name></proto> <param>const void *<name>vdpSurface</name></param> <param><ptype>GLenum</ptype> <name>target</name></param> <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param> <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param> </command> <command> <proto>void <name>glVDPAUSurfaceAccessNV</name></proto> <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param> <param><ptype>GLenum</ptype> <name>access</name></param> </command> <command> <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto> <param><ptype>GLsizei</ptype> <name>numSurface</name></param> <param group="vdpauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param> </command> <command> <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto> <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param> </command> <command> <proto>void <name>glValidateProgram</name></proto> <param><ptype>GLuint</ptype> <name>program</name></param> </command> <command> <proto>void <name>glValidateProgramARB</name></proto> <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> <alias name="glValidateProgram"/> </command> <command> <proto>void <name>glValidateProgramPipeline</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> </command> <command> <proto>void <name>glValidateProgramPipelineEXT</name></proto> <param><ptype>GLuint</ptype> <name>pipeline</name></param> </command> <command> <proto>void <name>glVariantArrayObjectATI</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLuint</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVariantPointerEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>stride</name></param> <param len="COMPSIZE(id,type,stride)">const void *<name>addr</name></param> </command> <command> <proto>void <name>glVariantbvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param> </command> <command> <proto>void <name>glVariantdvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param> </command> <command> <proto>void <name>glVariantfvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param> </command> <command> <proto>void <name>glVariantivEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param> </command> <command> <proto>void <name>glVariantsvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param> </command> <command> <proto>void <name>glVariantubvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param> </command> <command> <proto>void <name>glVariantuivEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param> </command> <command> <proto>void <name>glVariantusvEXT</name></proto> <param><ptype>GLuint</ptype> <name>id</name></param> <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param> </command> <command> <proto>void <name>glVertex2bOES</name></proto> <param><ptype>GLbyte</ptype> <name>x</name></param> <param><ptype>GLbyte</ptype> <name>y</name></param> </command> <command> <proto>void <name>glVertex2bvOES</name></proto> <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertex2d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <vecequiv name="glVertex2dv"/> </command> <command> <proto>void <name>glVertex2dv</name></proto> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="65"/> </command> <command> <proto>void <name>glVertex2f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <vecequiv name="glVertex2fv"/> </command> <command> <proto>void <name>glVertex2fv</name></proto> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="66"/> </command> <command> <proto>void <name>glVertex2hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> <vecequiv name="glVertex2hvNV"/> </command> <command> <proto>void <name>glVertex2hvNV</name></proto> <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4240"/> </command> <command> <proto>void <name>glVertex2i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <vecequiv name="glVertex2iv"/> </command> <command> <proto>void <name>glVertex2iv</name></proto> <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="67"/> </command> <command> <proto>void <name>glVertex2s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <vecequiv name="glVertex2sv"/> </command> <command> <proto>void <name>glVertex2sv</name></proto> <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="68"/> </command> <command> <proto>void <name>glVertex2xOES</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> </command> <command> <proto>void <name>glVertex2xvOES</name></proto> <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertex3bOES</name></proto> <param><ptype>GLbyte</ptype> <name>x</name></param> <param><ptype>GLbyte</ptype> <name>y</name></param> <param><ptype>GLbyte</ptype> <name>z</name></param> </command> <command> <proto>void <name>glVertex3bvOES</name></proto> <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertex3d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> <vecequiv name="glVertex3dv"/> </command> <command> <proto>void <name>glVertex3dv</name></proto> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="69"/> </command> <command> <proto>void <name>glVertex3f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> <vecequiv name="glVertex3fv"/> </command> <command> <proto>void <name>glVertex3fv</name></proto> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="70"/> </command> <command> <proto>void <name>glVertex3hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param> <vecequiv name="glVertex3hvNV"/> </command> <command> <proto>void <name>glVertex3hvNV</name></proto> <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4241"/> </command> <command> <proto>void <name>glVertex3i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> <vecequiv name="glVertex3iv"/> </command> <command> <proto>void <name>glVertex3iv</name></proto> <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="71"/> </command> <command> <proto>void <name>glVertex3s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> <vecequiv name="glVertex3sv"/> </command> <command> <proto>void <name>glVertex3sv</name></proto> <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="72"/> </command> <command> <proto>void <name>glVertex3xOES</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> </command> <command> <proto>void <name>glVertex3xvOES</name></proto> <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertex4bOES</name></proto> <param><ptype>GLbyte</ptype> <name>x</name></param> <param><ptype>GLbyte</ptype> <name>y</name></param> <param><ptype>GLbyte</ptype> <name>z</name></param> <param><ptype>GLbyte</ptype> <name>w</name></param> </command> <command> <proto>void <name>glVertex4bvOES</name></proto> <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertex4d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param> <vecequiv name="glVertex4dv"/> </command> <command> <proto>void <name>glVertex4dv</name></proto> <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="73"/> </command> <command> <proto>void <name>glVertex4f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param> <vecequiv name="glVertex4fv"/> </command> <command> <proto>void <name>glVertex4fv</name></proto> <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="74"/> </command> <command> <proto>void <name>glVertex4hNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param> <vecequiv name="glVertex4hvNV"/> </command> <command> <proto>void <name>glVertex4hvNV</name></proto> <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4242"/> </command> <command> <proto>void <name>glVertex4i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param> <vecequiv name="glVertex4iv"/> </command> <command> <proto>void <name>glVertex4iv</name></proto> <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="75"/> </command> <command> <proto>void <name>glVertex4s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param> <vecequiv name="glVertex4sv"/> </command> <command> <proto>void <name>glVertex4sv</name></proto> <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="76"/> </command> <command> <proto>void <name>glVertex4xOES</name></proto> <param><ptype>GLfixed</ptype> <name>x</name></param> <param><ptype>GLfixed</ptype> <name>y</name></param> <param><ptype>GLfixed</ptype> <name>z</name></param> </command> <command> <proto>void <name>glVertex4xvOES</name></proto> <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexArrayAttribBinding</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLuint</ptype> <name>bindingindex</name></param> </command> <command> <proto>void <name>glVertexArrayAttribFormat</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> </command> <command> <proto>void <name>glVertexArrayAttribIFormat</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> </command> <command> <proto>void <name>glVertexArrayAttribLFormat</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> </command> <command> <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>bindingindex</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glVertexArrayBindingDivisor</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>bindingindex</name></param> <param><ptype>GLuint</ptype> <name>divisor</name></param> </command> <command> <proto>void <name>glVertexArrayColorOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayElementBuffer</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> </command> <command> <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLenum</ptype> <name>texunit</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayParameteriAPPLE</name></proto> <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glVertexArrayRangeAPPLE</name></proto> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="length">void *<name>pointer</name></param> </command> <command> <proto>void <name>glVertexArrayRangeNV</name></proto> <param><ptype>GLsizei</ptype> <name>length</name></param> <param len="COMPSIZE(length)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLuint</ptype> <name>bindingindex</name></param> </command> <command> <proto>void <name>glVertexArrayVertexAttribDivisorEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>divisor</name></param> </command> <command> <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> </command> <command> <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> </command> <command> <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> </command> <command> <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>bindingindex</name></param> <param><ptype>GLuint</ptype> <name>divisor</name></param> </command> <command> <proto>void <name>glVertexArrayVertexBuffer</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>bindingindex</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glVertexArrayVertexBuffers</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param>const <ptype>GLuint</ptype> *<name>buffers</name></param> <param>const <ptype>GLintptr</ptype> *<name>offsets</name></param> <param>const <ptype>GLsizei</ptype> *<name>strides</name></param> </command> <command> <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto> <param><ptype>GLuint</ptype> <name>vaobj</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLintptr</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexAttrib1d</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <vecequiv name="glVertexAttrib1dv"/> </command> <command> <proto>void <name>glVertexAttrib1dARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <alias name="glVertexAttrib1d"/> <vecequiv name="glVertexAttrib1dvARB"/> </command> <command> <proto>void <name>glVertexAttrib1dNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <alias name="glVertexAttrib1d"/> <vecequiv name="glVertexAttrib1dvNV"/> </command> <command> <proto>void <name>glVertexAttrib1dv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4197"/> </command> <command> <proto>void <name>glVertexAttrib1dvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttrib1dv"/> <glx type="render" opcode="4197"/> </command> <command> <proto>void <name>glVertexAttrib1dvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttrib1dv"/> <glx type="render" opcode="4197"/> </command> <command> <proto>void <name>glVertexAttrib1f</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <vecequiv name="glVertexAttrib1fv"/> </command> <command> <proto>void <name>glVertexAttrib1fARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <alias name="glVertexAttrib1f"/> <vecequiv name="glVertexAttrib1fvARB"/> </command> <command> <proto>void <name>glVertexAttrib1fNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <alias name="glVertexAttrib1f"/> <vecequiv name="glVertexAttrib1fvNV"/> </command> <command> <proto>void <name>glVertexAttrib1fv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4193"/> </command> <command> <proto>void <name>glVertexAttrib1fvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glVertexAttrib1fv"/> <glx type="render" opcode="4193"/> </command> <command> <proto>void <name>glVertexAttrib1fvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glVertexAttrib1fv"/> <glx type="render" opcode="4193"/> </command> <command> <proto>void <name>glVertexAttrib1hNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> <vecequiv name="glVertexAttrib1hvNV"/> </command> <command> <proto>void <name>glVertexAttrib1hvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4257"/> </command> <command> <proto>void <name>glVertexAttrib1s</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <vecequiv name="glVertexAttrib1sv"/> </command> <command> <proto>void <name>glVertexAttrib1sARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <alias name="glVertexAttrib1s"/> <vecequiv name="glVertexAttrib1svARB"/> </command> <command> <proto>void <name>glVertexAttrib1sNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <alias name="glVertexAttrib1s"/> <vecequiv name="glVertexAttrib1svNV"/> </command> <command> <proto>void <name>glVertexAttrib1sv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="4189"/> </command> <command> <proto>void <name>glVertexAttrib1svARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glVertexAttrib1sv"/> <glx type="render" opcode="4189"/> </command> <command> <proto>void <name>glVertexAttrib1svNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glVertexAttrib1sv"/> <glx type="render" opcode="4189"/> </command> <command> <proto>void <name>glVertexAttrib2d</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <vecequiv name="glVertexAttrib2dv"/> </command> <command> <proto>void <name>glVertexAttrib2dARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <alias name="glVertexAttrib2d"/> <vecequiv name="glVertexAttrib2dvARB"/> </command> <command> <proto>void <name>glVertexAttrib2dNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <alias name="glVertexAttrib2d"/> <vecequiv name="glVertexAttrib2dvNV"/> </command> <command> <proto>void <name>glVertexAttrib2dv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4198"/> </command> <command> <proto>void <name>glVertexAttrib2dvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttrib2dv"/> <glx type="render" opcode="4198"/> </command> <command> <proto>void <name>glVertexAttrib2dvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttrib2dv"/> <glx type="render" opcode="4198"/> </command> <command> <proto>void <name>glVertexAttrib2f</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <vecequiv name="glVertexAttrib2fv"/> </command> <command> <proto>void <name>glVertexAttrib2fARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <alias name="glVertexAttrib2f"/> <vecequiv name="glVertexAttrib2fvARB"/> </command> <command> <proto>void <name>glVertexAttrib2fNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <alias name="glVertexAttrib2f"/> <vecequiv name="glVertexAttrib2fvNV"/> </command> <command> <proto>void <name>glVertexAttrib2fv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4194"/> </command> <command> <proto>void <name>glVertexAttrib2fvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glVertexAttrib2fv"/> <glx type="render" opcode="4194"/> </command> <command> <proto>void <name>glVertexAttrib2fvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glVertexAttrib2fv"/> <glx type="render" opcode="4194"/> </command> <command> <proto>void <name>glVertexAttrib2hNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> <vecequiv name="glVertexAttrib2hvNV"/> </command> <command> <proto>void <name>glVertexAttrib2hvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4258"/> </command> <command> <proto>void <name>glVertexAttrib2s</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <vecequiv name="glVertexAttrib2sv"/> </command> <command> <proto>void <name>glVertexAttrib2sARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <alias name="glVertexAttrib2s"/> <vecequiv name="glVertexAttrib2svARB"/> </command> <command> <proto>void <name>glVertexAttrib2sNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <alias name="glVertexAttrib2s"/> <vecequiv name="glVertexAttrib2svNV"/> </command> <command> <proto>void <name>glVertexAttrib2sv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="4190"/> </command> <command> <proto>void <name>glVertexAttrib2svARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glVertexAttrib2sv"/> <glx type="render" opcode="4190"/> </command> <command> <proto>void <name>glVertexAttrib2svNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glVertexAttrib2sv"/> <glx type="render" opcode="4190"/> </command> <command> <proto>void <name>glVertexAttrib3d</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <vecequiv name="glVertexAttrib3dv"/> </command> <command> <proto>void <name>glVertexAttrib3dARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <alias name="glVertexAttrib3d"/> <vecequiv name="glVertexAttrib3dvARB"/> </command> <command> <proto>void <name>glVertexAttrib3dNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <alias name="glVertexAttrib3d"/> <vecequiv name="glVertexAttrib3dvNV"/> </command> <command> <proto>void <name>glVertexAttrib3dv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4199"/> </command> <command> <proto>void <name>glVertexAttrib3dvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttrib3dv"/> <glx type="render" opcode="4199"/> </command> <command> <proto>void <name>glVertexAttrib3dvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttrib3dv"/> <glx type="render" opcode="4199"/> </command> <command> <proto>void <name>glVertexAttrib3f</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <vecequiv name="glVertexAttrib3fv"/> </command> <command> <proto>void <name>glVertexAttrib3fARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <alias name="glVertexAttrib3f"/> <vecequiv name="glVertexAttrib3fvARB"/> </command> <command> <proto>void <name>glVertexAttrib3fNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <alias name="glVertexAttrib3f"/> <vecequiv name="glVertexAttrib3fvNV"/> </command> <command> <proto>void <name>glVertexAttrib3fv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4195"/> </command> <command> <proto>void <name>glVertexAttrib3fvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glVertexAttrib3fv"/> <glx type="render" opcode="4195"/> </command> <command> <proto>void <name>glVertexAttrib3fvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glVertexAttrib3fv"/> <glx type="render" opcode="4195"/> </command> <command> <proto>void <name>glVertexAttrib3hNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param> <vecequiv name="glVertexAttrib3hvNV"/> </command> <command> <proto>void <name>glVertexAttrib3hvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4259"/> </command> <command> <proto>void <name>glVertexAttrib3s</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <param><ptype>GLshort</ptype> <name>z</name></param> <vecequiv name="glVertexAttrib3sv"/> </command> <command> <proto>void <name>glVertexAttrib3sARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <param><ptype>GLshort</ptype> <name>z</name></param> <alias name="glVertexAttrib3s"/> <vecequiv name="glVertexAttrib3svARB"/> </command> <command> <proto>void <name>glVertexAttrib3sNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <param><ptype>GLshort</ptype> <name>z</name></param> <alias name="glVertexAttrib3s"/> <vecequiv name="glVertexAttrib3svNV"/> </command> <command> <proto>void <name>glVertexAttrib3sv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="4191"/> </command> <command> <proto>void <name>glVertexAttrib3svARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glVertexAttrib3sv"/> <glx type="render" opcode="4191"/> </command> <command> <proto>void <name>glVertexAttrib3svNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glVertexAttrib3sv"/> <glx type="render" opcode="4191"/> </command> <command> <proto>void <name>glVertexAttrib4Nbv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttrib4NbvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> <alias name="glVertexAttrib4Nbv"/> </command> <command> <proto>void <name>glVertexAttrib4Niv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttrib4NivARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glVertexAttrib4Niv"/> </command> <command> <proto>void <name>glVertexAttrib4Nsv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttrib4NsvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glVertexAttrib4Nsv"/> </command> <command> <proto>void <name>glVertexAttrib4Nub</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLubyte</ptype> <name>x</name></param> <param><ptype>GLubyte</ptype> <name>y</name></param> <param><ptype>GLubyte</ptype> <name>z</name></param> <param><ptype>GLubyte</ptype> <name>w</name></param> </command> <command> <proto>void <name>glVertexAttrib4NubARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLubyte</ptype> <name>x</name></param> <param><ptype>GLubyte</ptype> <name>y</name></param> <param><ptype>GLubyte</ptype> <name>z</name></param> <param><ptype>GLubyte</ptype> <name>w</name></param> <alias name="glVertexAttrib4Nub"/> </command> <command> <proto>void <name>glVertexAttrib4Nubv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> <glx type="render" opcode="4201"/> </command> <command> <proto>void <name>glVertexAttrib4NubvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> <alias name="glVertexAttrib4Nubv"/> <glx type="render" opcode="4201"/> </command> <command> <proto>void <name>glVertexAttrib4Nuiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttrib4NuivARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> <alias name="glVertexAttrib4Nuiv"/> </command> <command> <proto>void <name>glVertexAttrib4Nusv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttrib4NusvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> <alias name="glVertexAttrib4Nusv"/> </command> <command> <proto>void <name>glVertexAttrib4bv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttrib4bvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> <alias name="glVertexAttrib4bv"/> </command> <command> <proto>void <name>glVertexAttrib4d</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> <vecequiv name="glVertexAttrib4dv"/> </command> <command> <proto>void <name>glVertexAttrib4dARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> <alias name="glVertexAttrib4d"/> <vecequiv name="glVertexAttrib4dvARB"/> </command> <command> <proto>void <name>glVertexAttrib4dNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> <alias name="glVertexAttrib4d"/> <vecequiv name="glVertexAttrib4dvNV"/> </command> <command> <proto>void <name>glVertexAttrib4dv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4200"/> </command> <command> <proto>void <name>glVertexAttrib4dvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttrib4dv"/> <glx type="render" opcode="4200"/> </command> <command> <proto>void <name>glVertexAttrib4dvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttrib4dv"/> <glx type="render" opcode="4200"/> </command> <command> <proto>void <name>glVertexAttrib4f</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> <vecequiv name="glVertexAttrib4fv"/> </command> <command> <proto>void <name>glVertexAttrib4fARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> <alias name="glVertexAttrib4f"/> <vecequiv name="glVertexAttrib4fvARB"/> </command> <command> <proto>void <name>glVertexAttrib4fNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> <alias name="glVertexAttrib4f"/> <vecequiv name="glVertexAttrib4fvNV"/> </command> <command> <proto>void <name>glVertexAttrib4fv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4196"/> </command> <command> <proto>void <name>glVertexAttrib4fvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glVertexAttrib4fv"/> <glx type="render" opcode="4196"/> </command> <command> <proto>void <name>glVertexAttrib4fvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glVertexAttrib4fv"/> <glx type="render" opcode="4196"/> </command> <command> <proto>void <name>glVertexAttrib4hNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param> <vecequiv name="glVertexAttrib4hvNV"/> </command> <command> <proto>void <name>glVertexAttrib4hvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4260"/> </command> <command> <proto>void <name>glVertexAttrib4iv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttrib4ivARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glVertexAttrib4iv"/> </command> <command> <proto>void <name>glVertexAttrib4s</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <param><ptype>GLshort</ptype> <name>z</name></param> <param><ptype>GLshort</ptype> <name>w</name></param> <vecequiv name="glVertexAttrib4sv"/> </command> <command> <proto>void <name>glVertexAttrib4sARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <param><ptype>GLshort</ptype> <name>z</name></param> <param><ptype>GLshort</ptype> <name>w</name></param> <alias name="glVertexAttrib4s"/> <vecequiv name="glVertexAttrib4svARB"/> </command> <command> <proto>void <name>glVertexAttrib4sNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <param><ptype>GLshort</ptype> <name>z</name></param> <param><ptype>GLshort</ptype> <name>w</name></param> <alias name="glVertexAttrib4s"/> <vecequiv name="glVertexAttrib4svNV"/> </command> <command> <proto>void <name>glVertexAttrib4sv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="4192"/> </command> <command> <proto>void <name>glVertexAttrib4svARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glVertexAttrib4sv"/> <glx type="render" opcode="4192"/> </command> <command> <proto>void <name>glVertexAttrib4svNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glVertexAttrib4sv"/> <glx type="render" opcode="4192"/> </command> <command> <proto>void <name>glVertexAttrib4ubNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param> <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param> <alias name="glVertexAttrib4Nub"/> <vecequiv name="glVertexAttrib4ubvNV"/> </command> <command> <proto>void <name>glVertexAttrib4ubv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttrib4ubvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> <alias name="glVertexAttrib4ubv"/> </command> <command> <proto>void <name>glVertexAttrib4ubvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> <alias name="glVertexAttrib4Nubv"/> <glx type="render" opcode="4201"/> </command> <command> <proto>void <name>glVertexAttrib4uiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttrib4uivARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> <alias name="glVertexAttrib4uiv"/> </command> <command> <proto>void <name>glVertexAttrib4usv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttrib4usvARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> <alias name="glVertexAttrib4usv"/> </command> <command> <proto>void <name>glVertexAttribArrayObjectATI</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param><ptype>GLuint</ptype> <name>offset</name></param> </command> <command> <proto>void <name>glVertexAttribBinding</name></proto> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLuint</ptype> <name>bindingindex</name></param> </command> <command> <proto>void <name>glVertexAttribDivisor</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>divisor</name></param> </command> <command> <proto>void <name>glVertexAttribDivisorANGLE</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>divisor</name></param> <alias name="glVertexAttribDivisor"/> </command> <command> <proto>void <name>glVertexAttribDivisorARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>divisor</name></param> <alias name="glVertexAttribDivisor"/> </command> <command> <proto>void <name>glVertexAttribDivisorEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>divisor</name></param> <alias name="glVertexAttribDivisor"/> </command> <command> <proto>void <name>glVertexAttribDivisorNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>divisor</name></param> <alias name="glVertexAttribDivisor"/> </command> <command> <proto>void <name>glVertexAttribFormat</name></proto> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> </command> <command> <proto>void <name>glVertexAttribFormatNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glVertexAttribI1i</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <vecequiv name="glVertexAttribI1iv"/> </command> <command> <proto>void <name>glVertexAttribI1iEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <alias name="glVertexAttribI1i"/> <vecequiv name="glVertexAttribI1ivEXT"/> </command> <command> <proto>void <name>glVertexAttribI1iv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI1ivEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glVertexAttribI1iv"/> </command> <command> <proto>void <name>glVertexAttribI1ui</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <vecequiv name="glVertexAttribI1uiv"/> </command> <command> <proto>void <name>glVertexAttribI1uiEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <alias name="glVertexAttribI1ui"/> <vecequiv name="glVertexAttribI1uivEXT"/> </command> <command> <proto>void <name>glVertexAttribI1uiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI1uivEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param> <alias name="glVertexAttribI1uiv"/> </command> <command> <proto>void <name>glVertexAttribI2i</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <vecequiv name="glVertexAttribI2iv"/> </command> <command> <proto>void <name>glVertexAttribI2iEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <alias name="glVertexAttribI2i"/> <vecequiv name="glVertexAttribI2ivEXT"/> </command> <command> <proto>void <name>glVertexAttribI2iv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI2ivEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glVertexAttribI2iv"/> </command> <command> <proto>void <name>glVertexAttribI2ui</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <param><ptype>GLuint</ptype> <name>y</name></param> <vecequiv name="glVertexAttribI2uiv"/> </command> <command> <proto>void <name>glVertexAttribI2uiEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <param><ptype>GLuint</ptype> <name>y</name></param> <alias name="glVertexAttribI2ui"/> <vecequiv name="glVertexAttribI2uivEXT"/> </command> <command> <proto>void <name>glVertexAttribI2uiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI2uivEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param> <alias name="glVertexAttribI2uiv"/> </command> <command> <proto>void <name>glVertexAttribI3i</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLint</ptype> <name>z</name></param> <vecequiv name="glVertexAttribI3iv"/> </command> <command> <proto>void <name>glVertexAttribI3iEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLint</ptype> <name>z</name></param> <alias name="glVertexAttribI3i"/> <vecequiv name="glVertexAttribI3ivEXT"/> </command> <command> <proto>void <name>glVertexAttribI3iv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI3ivEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glVertexAttribI3iv"/> </command> <command> <proto>void <name>glVertexAttribI3ui</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <param><ptype>GLuint</ptype> <name>y</name></param> <param><ptype>GLuint</ptype> <name>z</name></param> <vecequiv name="glVertexAttribI3uiv"/> </command> <command> <proto>void <name>glVertexAttribI3uiEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <param><ptype>GLuint</ptype> <name>y</name></param> <param><ptype>GLuint</ptype> <name>z</name></param> <alias name="glVertexAttribI3ui"/> <vecequiv name="glVertexAttribI3uivEXT"/> </command> <command> <proto>void <name>glVertexAttribI3uiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI3uivEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param> <alias name="glVertexAttribI3uiv"/> </command> <command> <proto>void <name>glVertexAttribI4bv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI4bvEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> <alias name="glVertexAttribI4bv"/> </command> <command> <proto>void <name>glVertexAttribI4i</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLint</ptype> <name>z</name></param> <param><ptype>GLint</ptype> <name>w</name></param> <vecequiv name="glVertexAttribI4iv"/> </command> <command> <proto>void <name>glVertexAttribI4iEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLint</ptype> <name>z</name></param> <param><ptype>GLint</ptype> <name>w</name></param> <alias name="glVertexAttribI4i"/> <vecequiv name="glVertexAttribI4ivEXT"/> </command> <command> <proto>void <name>glVertexAttribI4iv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI4ivEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glVertexAttribI4iv"/> </command> <command> <proto>void <name>glVertexAttribI4sv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI4svEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glVertexAttribI4sv"/> </command> <command> <proto>void <name>glVertexAttribI4ubv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI4ubvEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> <alias name="glVertexAttribI4ubv"/> </command> <command> <proto>void <name>glVertexAttribI4ui</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <param><ptype>GLuint</ptype> <name>y</name></param> <param><ptype>GLuint</ptype> <name>z</name></param> <param><ptype>GLuint</ptype> <name>w</name></param> <vecequiv name="glVertexAttribI4uiv"/> </command> <command> <proto>void <name>glVertexAttribI4uiEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>x</name></param> <param><ptype>GLuint</ptype> <name>y</name></param> <param><ptype>GLuint</ptype> <name>z</name></param> <param><ptype>GLuint</ptype> <name>w</name></param> <alias name="glVertexAttribI4ui"/> <vecequiv name="glVertexAttribI4uivEXT"/> </command> <command> <proto>void <name>glVertexAttribI4uiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI4uivEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> <alias name="glVertexAttribI4uiv"/> </command> <command> <proto>void <name>glVertexAttribI4usv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribI4usvEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> <alias name="glVertexAttribI4usv"/> </command> <command> <proto>void <name>glVertexAttribIFormat</name></proto> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> </command> <command> <proto>void <name>glVertexAttribIFormatNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glVertexAttribIPointer</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glVertexAttribIPointerEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> <alias name="glVertexAttribIPointer"/> </command> <command> <proto>void <name>glVertexAttribL1d</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> </command> <command> <proto>void <name>glVertexAttribL1dEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <alias name="glVertexAttribL1d"/> </command> <command> <proto>void <name>glVertexAttribL1dv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL1dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttribL1dv"/> </command> <command> <proto>void <name>glVertexAttribL1i64NV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> </command> <command> <proto>void <name>glVertexAttribL1i64vNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL1ui64ARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> </command> <command> <proto>void <name>glVertexAttribL1ui64NV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> </command> <command> <proto>void <name>glVertexAttribL1ui64vARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param>const <ptype>GLuint64EXT</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL1ui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL2d</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> </command> <command> <proto>void <name>glVertexAttribL2dEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <alias name="glVertexAttribL2d"/> </command> <command> <proto>void <name>glVertexAttribL2dv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL2dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttribL2dv"/> </command> <command> <proto>void <name>glVertexAttribL2i64NV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> <param><ptype>GLint64EXT</ptype> <name>y</name></param> </command> <command> <proto>void <name>glVertexAttribL2i64vNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL2ui64NV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> <param><ptype>GLuint64EXT</ptype> <name>y</name></param> </command> <command> <proto>void <name>glVertexAttribL2ui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL3d</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> </command> <command> <proto>void <name>glVertexAttribL3dEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <alias name="glVertexAttribL3d"/> </command> <command> <proto>void <name>glVertexAttribL3dv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL3dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttribL3dv"/> </command> <command> <proto>void <name>glVertexAttribL3i64NV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> <param><ptype>GLint64EXT</ptype> <name>y</name></param> <param><ptype>GLint64EXT</ptype> <name>z</name></param> </command> <command> <proto>void <name>glVertexAttribL3i64vNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL3ui64NV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> <param><ptype>GLuint64EXT</ptype> <name>y</name></param> <param><ptype>GLuint64EXT</ptype> <name>z</name></param> </command> <command> <proto>void <name>glVertexAttribL3ui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL4d</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> </command> <command> <proto>void <name>glVertexAttribL4dEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> <alias name="glVertexAttribL4d"/> </command> <command> <proto>void <name>glVertexAttribL4dv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL4dvEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glVertexAttribL4dv"/> </command> <command> <proto>void <name>glVertexAttribL4i64NV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint64EXT</ptype> <name>x</name></param> <param><ptype>GLint64EXT</ptype> <name>y</name></param> <param><ptype>GLint64EXT</ptype> <name>z</name></param> <param><ptype>GLint64EXT</ptype> <name>w</name></param> </command> <command> <proto>void <name>glVertexAttribL4i64vNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribL4ui64NV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint64EXT</ptype> <name>x</name></param> <param><ptype>GLuint64EXT</ptype> <name>y</name></param> <param><ptype>GLuint64EXT</ptype> <name>z</name></param> <param><ptype>GLuint64EXT</ptype> <name>w</name></param> </command> <command> <proto>void <name>glVertexAttribL4ui64vNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glVertexAttribLFormat</name></proto> <param><ptype>GLuint</ptype> <name>attribindex</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> </command> <command> <proto>void <name>glVertexAttribLFormatNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glVertexAttribLPointer</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="size">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glVertexAttribLPointerEXT</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="size">const void *<name>pointer</name></param> <alias name="glVertexAttribLPointer"/> </command> <command> <proto>void <name>glVertexAttribP1ui</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLuint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glVertexAttribP1uiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glVertexAttribP2ui</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLuint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glVertexAttribP2uiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glVertexAttribP3ui</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLuint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glVertexAttribP3uiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glVertexAttribP4ui</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLuint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glVertexAttribP4uiv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glVertexAttribParameteriAMD</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glVertexAttribPointer</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glVertexAttribPointerARB</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> <alias name="glVertexAttribPointer"/> </command> <command> <proto>void <name>glVertexAttribPointerNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLint</ptype> <name>fsize</name></param> <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(fsize,type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glVertexAttribs1dvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4210"/> </command> <command> <proto>void <name>glVertexAttribs1fvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4206"/> </command> <command> <proto>void <name>glVertexAttribs1hvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4261"/> </command> <command> <proto>void <name>glVertexAttribs1svNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="4202"/> </command> <command> <proto>void <name>glVertexAttribs2dvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4211"/> </command> <command> <proto>void <name>glVertexAttribs2fvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4207"/> </command> <command> <proto>void <name>glVertexAttribs2hvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4262"/> </command> <command> <proto>void <name>glVertexAttribs2svNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="4203"/> </command> <command> <proto>void <name>glVertexAttribs3dvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4212"/> </command> <command> <proto>void <name>glVertexAttribs3fvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4208"/> </command> <command> <proto>void <name>glVertexAttribs3hvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4263"/> </command> <command> <proto>void <name>glVertexAttribs3svNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="4204"/> </command> <command> <proto>void <name>glVertexAttribs4dvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="4213"/> </command> <command> <proto>void <name>glVertexAttribs4fvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="4209"/> </command> <command> <proto>void <name>glVertexAttribs4hvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>n</name></param> <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param> <glx type="render" opcode="4264"/> </command> <command> <proto>void <name>glVertexAttribs4svNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="4205"/> </command> <command> <proto>void <name>glVertexAttribs4ubvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param> <glx type="render" opcode="4214"/> </command> <command> <proto>void <name>glVertexBindingDivisor</name></proto> <param><ptype>GLuint</ptype> <name>bindingindex</name></param> <param><ptype>GLuint</ptype> <name>divisor</name></param> </command> <command> <proto>void <name>glVertexBlendARB</name></proto> <param><ptype>GLint</ptype> <name>count</name></param> <glx type="render" opcode="226"/> </command> <command> <proto>void <name>glVertexBlendEnvfATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLfloat</ptype> <name>param</name></param> </command> <command> <proto>void <name>glVertexBlendEnviATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param> <param><ptype>GLint</ptype> <name>param</name></param> </command> <command> <proto>void <name>glVertexFormatNV</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> </command> <command> <proto>void <name>glVertexP2ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glVertexP2uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glVertexP3ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glVertexP3uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glVertexP4ui</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLuint</ptype> <name>value</name></param> </command> <command> <proto>void <name>glVertexP4uiv</name></proto> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> </command> <command> <proto>void <name>glVertexPointer</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glVertexPointerEXT</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glVertexPointerListIBM</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLint</ptype> <name>stride</name></param> <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param> <param><ptype>GLint</ptype> <name>ptrstride</name></param> </command> <command> <proto>void <name>glVertexPointervINTEL</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> <param len="4">const void **<name>pointer</name></param> </command> <command> <proto>void <name>glVertexStream1dATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> </command> <command> <proto>void <name>glVertexStream1dvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream1fATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> </command> <command> <proto>void <name>glVertexStream1fvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream1iATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLint</ptype> <name>x</name></param> </command> <command> <proto>void <name>glVertexStream1ivATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream1sATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> </command> <command> <proto>void <name>glVertexStream1svATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream2dATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> </command> <command> <proto>void <name>glVertexStream2dvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream2fATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> </command> <command> <proto>void <name>glVertexStream2fvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream2iATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> </command> <command> <proto>void <name>glVertexStream2ivATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream2sATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> </command> <command> <proto>void <name>glVertexStream2svATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream3dATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> </command> <command> <proto>void <name>glVertexStream3dvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream3fATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> </command> <command> <proto>void <name>glVertexStream3fvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream3iATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLint</ptype> <name>z</name></param> </command> <command> <proto>void <name>glVertexStream3ivATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream3sATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <param><ptype>GLshort</ptype> <name>z</name></param> </command> <command> <proto>void <name>glVertexStream3svATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream4dATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLdouble</ptype> <name>x</name></param> <param><ptype>GLdouble</ptype> <name>y</name></param> <param><ptype>GLdouble</ptype> <name>z</name></param> <param><ptype>GLdouble</ptype> <name>w</name></param> </command> <command> <proto>void <name>glVertexStream4dvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream4fATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>z</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> </command> <command> <proto>void <name>glVertexStream4fvATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream4iATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLint</ptype> <name>x</name></param> <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLint</ptype> <name>z</name></param> <param><ptype>GLint</ptype> <name>w</name></param> </command> <command> <proto>void <name>glVertexStream4ivATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexStream4sATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param><ptype>GLshort</ptype> <name>x</name></param> <param><ptype>GLshort</ptype> <name>y</name></param> <param><ptype>GLshort</ptype> <name>z</name></param> <param><ptype>GLshort</ptype> <name>w</name></param> </command> <command> <proto>void <name>glVertexStream4svATI</name></proto> <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param> </command> <command> <proto>void <name>glVertexWeightPointerEXT</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glVertexWeightfEXT</name></proto> <param><ptype>GLfloat</ptype> <name>weight</name></param> <vecequiv name="glVertexWeightfvEXT"/> </command> <command> <proto>void <name>glVertexWeightfvEXT</name></proto> <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param> <glx type="render" opcode="4135"/> </command> <command> <proto>void <name>glVertexWeighthNV</name></proto> <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param> <vecequiv name="glVertexWeighthvNV"/> </command> <command> <proto>void <name>glVertexWeighthvNV</name></proto> <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param> <glx type="render" opcode="4256"/> </command> <command> <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> <param><ptype>GLuint</ptype> *<name>sequence_num</name></param> <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param> </command> <command> <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> <param><ptype>GLuint</ptype> <name>stream</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> <param><ptype>GLuint</ptype> <name>stream</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto> <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> <param><ptype>GLuint</ptype> <name>stream</name></param> <param><ptype>GLenum</ptype> <name>pname</name></param> <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> </command> <command> <proto>void <name>glViewport</name></proto> <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> <glx type="render" opcode="191"/> </command> <command> <proto>void <name>glViewportArrayv</name></proto> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glViewportArrayvNV</name></proto> <param><ptype>GLuint</ptype> <name>first</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param> <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glViewportArrayv"/> </command> <command> <proto>void <name>glViewportIndexedf</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> <param><ptype>GLfloat</ptype> <name>h</name></param> </command> <command> <proto>void <name>glViewportIndexedfNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLfloat</ptype> <name>x</name></param> <param><ptype>GLfloat</ptype> <name>y</name></param> <param><ptype>GLfloat</ptype> <name>w</name></param> <param><ptype>GLfloat</ptype> <name>h</name></param> <alias name="glViewportIndexedf"/> </command> <command> <proto>void <name>glViewportIndexedfv</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glViewportIndexedfvNV</name></proto> <param><ptype>GLuint</ptype> <name>index</name></param> <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glViewportIndexedfv"/> </command> <command> <proto>void <name>glWaitSync</name></proto> <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> <param><ptype>GLuint64</ptype> <name>timeout</name></param> </command> <command> <proto>void <name>glWaitSyncAPPLE</name></proto> <param><ptype>GLsync</ptype> <name>sync</name></param> <param><ptype>GLbitfield</ptype> <name>flags</name></param> <param><ptype>GLuint64</ptype> <name>timeout</name></param> <alias name="glWaitSync"/> </command> <command> <proto>void <name>glWeightPathsNV</name></proto> <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param> <param><ptype>GLsizei</ptype> <name>numPaths</name></param> <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param> <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param> </command> <command> <proto>void <name>glWeightPointerARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glWeightPointerOES</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> </command> <command> <proto>void <name>glWeightbvARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param> <glx type="render" opcode="220"/> </command> <command> <proto>void <name>glWeightdvARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param> <glx type="render" opcode="228"/> </command> <command> <proto>void <name>glWeightfvARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param> <glx type="render" opcode="227"/> </command> <command> <proto>void <name>glWeightivARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param> <glx type="render" opcode="224"/> </command> <command> <proto>void <name>glWeightsvARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param> <glx type="render" opcode="222"/> </command> <command> <proto>void <name>glWeightubvARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param> <glx type="render" opcode="221"/> </command> <command> <proto>void <name>glWeightuivARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param> <glx type="render" opcode="225"/> </command> <command> <proto>void <name>glWeightusvARB</name></proto> <param><ptype>GLint</ptype> <name>size</name></param> <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param> <glx type="render" opcode="223"/> </command> <command> <proto>void <name>glWindowPos2d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <vecequiv name="glWindowPos2dv"/> </command> <command> <proto>void <name>glWindowPos2dARB</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <alias name="glWindowPos2d"/> <vecequiv name="glWindowPos2dvARB"/> </command> <command> <proto>void <name>glWindowPos2dMESA</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <alias name="glWindowPos2d"/> <vecequiv name="glWindowPos2dvMESA"/> </command> <command> <proto>void <name>glWindowPos2dv</name></proto> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos2dvARB</name></proto> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glWindowPos2dv"/> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos2dvMESA</name></proto> <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glWindowPos2dv"/> </command> <command> <proto>void <name>glWindowPos2f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <vecequiv name="glWindowPos2fv"/> </command> <command> <proto>void <name>glWindowPos2fARB</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <alias name="glWindowPos2f"/> <vecequiv name="glWindowPos2fvARB"/> </command> <command> <proto>void <name>glWindowPos2fMESA</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <alias name="glWindowPos2f"/> <vecequiv name="glWindowPos2fvMESA"/> </command> <command> <proto>void <name>glWindowPos2fv</name></proto> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos2fvARB</name></proto> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glWindowPos2fv"/> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos2fvMESA</name></proto> <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glWindowPos2fv"/> </command> <command> <proto>void <name>glWindowPos2i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <vecequiv name="glWindowPos2iv"/> </command> <command> <proto>void <name>glWindowPos2iARB</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <alias name="glWindowPos2i"/> <vecequiv name="glWindowPos2ivARB"/> </command> <command> <proto>void <name>glWindowPos2iMESA</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <alias name="glWindowPos2i"/> <vecequiv name="glWindowPos2ivMESA"/> </command> <command> <proto>void <name>glWindowPos2iv</name></proto> <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos2ivARB</name></proto> <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glWindowPos2iv"/> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos2ivMESA</name></proto> <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glWindowPos2iv"/> </command> <command> <proto>void <name>glWindowPos2s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <vecequiv name="glWindowPos2sv"/> </command> <command> <proto>void <name>glWindowPos2sARB</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <alias name="glWindowPos2s"/> <vecequiv name="glWindowPos2svARB"/> </command> <command> <proto>void <name>glWindowPos2sMESA</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <alias name="glWindowPos2s"/> <vecequiv name="glWindowPos2svMESA"/> </command> <command> <proto>void <name>glWindowPos2sv</name></proto> <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos2svARB</name></proto> <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glWindowPos2sv"/> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos2svMESA</name></proto> <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glWindowPos2sv"/> </command> <command> <proto>void <name>glWindowPos3d</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> <vecequiv name="glWindowPos3dv"/> </command> <command> <proto>void <name>glWindowPos3dARB</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> <alias name="glWindowPos3d"/> <vecequiv name="glWindowPos3dvARB"/> </command> <command> <proto>void <name>glWindowPos3dMESA</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> <alias name="glWindowPos3d"/> <vecequiv name="glWindowPos3dvMESA"/> </command> <command> <proto>void <name>glWindowPos3dv</name></proto> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos3dvARB</name></proto> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glWindowPos3dv"/> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos3dvMESA</name></proto> <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> <alias name="glWindowPos3dv"/> </command> <command> <proto>void <name>glWindowPos3f</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> <vecequiv name="glWindowPos3fv"/> </command> <command> <proto>void <name>glWindowPos3fARB</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> <alias name="glWindowPos3f"/> <vecequiv name="glWindowPos3fvARB"/> </command> <command> <proto>void <name>glWindowPos3fMESA</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> <alias name="glWindowPos3f"/> <vecequiv name="glWindowPos3fvMESA"/> </command> <command> <proto>void <name>glWindowPos3fv</name></proto> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos3fvARB</name></proto> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glWindowPos3fv"/> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos3fvMESA</name></proto> <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> <alias name="glWindowPos3fv"/> </command> <command> <proto>void <name>glWindowPos3i</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> <vecequiv name="glWindowPos3iv"/> </command> <command> <proto>void <name>glWindowPos3iARB</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> <alias name="glWindowPos3i"/> <vecequiv name="glWindowPos3ivARB"/> </command> <command> <proto>void <name>glWindowPos3iMESA</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> <alias name="glWindowPos3i"/> <vecequiv name="glWindowPos3ivMESA"/> </command> <command> <proto>void <name>glWindowPos3iv</name></proto> <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos3ivARB</name></proto> <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glWindowPos3iv"/> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos3ivMESA</name></proto> <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> <alias name="glWindowPos3iv"/> </command> <command> <proto>void <name>glWindowPos3s</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> <vecequiv name="glWindowPos3sv"/> </command> <command> <proto>void <name>glWindowPos3sARB</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> <alias name="glWindowPos3s"/> <vecequiv name="glWindowPos3svARB"/> </command> <command> <proto>void <name>glWindowPos3sMESA</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> <alias name="glWindowPos3s"/> <vecequiv name="glWindowPos3svMESA"/> </command> <command> <proto>void <name>glWindowPos3sv</name></proto> <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos3svARB</name></proto> <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glWindowPos3sv"/> <glx type="render" opcode="230"/> </command> <command> <proto>void <name>glWindowPos3svMESA</name></proto> <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> <alias name="glWindowPos3sv"/> </command> <command> <proto>void <name>glWindowPos4dMESA</name></proto> <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param> <vecequiv name="glWindowPos4dvMESA"/> </command> <command> <proto>void <name>glWindowPos4dvMESA</name></proto> <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glWindowPos4fMESA</name></proto> <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param> <vecequiv name="glWindowPos4fvMESA"/> </command> <command> <proto>void <name>glWindowPos4fvMESA</name></proto> <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glWindowPos4iMESA</name></proto> <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param> <vecequiv name="glWindowPos4ivMESA"/> </command> <command> <proto>void <name>glWindowPos4ivMESA</name></proto> <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glWindowPos4sMESA</name></proto> <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param> <vecequiv name="glWindowPos4svMESA"/> </command> <command> <proto>void <name>glWindowPos4svMESA</name></proto> <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> </command> <command> <proto>void <name>glWriteMaskEXT</name></proto> <param><ptype>GLuint</ptype> <name>res</name></param> <param><ptype>GLuint</ptype> <name>in</name></param> <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param> <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param> <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param> <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param> </command> </commands> <!-- SECTION: GL API interface definitions. --> <feature api="gl" name="GL_VERSION_1_0" number="1.0"> <require> <type name="GLvoid" comment="No longer used in headers"/> <command name="glCullFace"/> <command name="glFrontFace"/> <command name="glHint"/> <command name="glLineWidth"/> <command name="glPointSize"/> <command name="glPolygonMode"/> <command name="glScissor"/> <command name="glTexParameterf"/> <command name="glTexParameterfv"/> <command name="glTexParameteri"/> <command name="glTexParameteriv"/> <command name="glTexImage1D"/> <command name="glTexImage2D"/> <command name="glDrawBuffer"/> <command name="glClear"/> <command name="glClearColor"/> <command name="glClearStencil"/> <command name="glClearDepth"/> <command name="glStencilMask"/> <command name="glColorMask"/> <command name="glDepthMask"/> <command name="glDisable"/> <command name="glEnable"/> <command name="glFinish"/> <command name="glFlush"/> <command name="glBlendFunc"/> <command name="glLogicOp"/> <command name="glStencilFunc"/> <command name="glStencilOp"/> <command name="glDepthFunc"/> <command name="glPixelStoref"/> <command name="glPixelStorei"/> <command name="glReadBuffer"/> <command name="glReadPixels"/> <command name="glGetBooleanv"/> <command name="glGetDoublev"/> <command name="glGetError"/> <command name="glGetFloatv"/> <command name="glGetIntegerv"/> <command name="glGetString"/> <command name="glGetTexImage"/> <command name="glGetTexParameterfv"/> <command name="glGetTexParameteriv"/> <command name="glGetTexLevelParameterfv"/> <command name="glGetTexLevelParameteriv"/> <command name="glIsEnabled"/> <command name="glDepthRange"/> <command name="glViewport"/> <command name="glNewList"/> <command name="glEndList"/> <command name="glCallList"/> <command name="glCallLists"/> <command name="glDeleteLists"/> <command name="glGenLists"/> <command name="glListBase"/> <command name="glBegin"/> <command name="glBitmap"/> <command name="glColor3b"/> <command name="glColor3bv"/> <command name="glColor3d"/> <command name="glColor3dv"/> <command name="glColor3f"/> <command name="glColor3fv"/> <command name="glColor3i"/> <command name="glColor3iv"/> <command name="glColor3s"/> <command name="glColor3sv"/> <command name="glColor3ub"/> <command name="glColor3ubv"/> <command name="glColor3ui"/> <command name="glColor3uiv"/> <command name="glColor3us"/> <command name="glColor3usv"/> <command name="glColor4b"/> <command name="glColor4bv"/> <command name="glColor4d"/> <command name="glColor4dv"/> <command name="glColor4f"/> <command name="glColor4fv"/> <command name="glColor4i"/> <command name="glColor4iv"/> <command name="glColor4s"/> <command name="glColor4sv"/> <command name="glColor4ub"/> <command name="glColor4ubv"/> <command name="glColor4ui"/> <command name="glColor4uiv"/> <command name="glColor4us"/> <command name="glColor4usv"/> <command name="glEdgeFlag"/> <command name="glEdgeFlagv"/> <command name="glEnd"/> <command name="glIndexd"/> <command name="glIndexdv"/> <command name="glIndexf"/> <command name="glIndexfv"/> <command name="glIndexi"/> <command name="glIndexiv"/> <command name="glIndexs"/> <command name="glIndexsv"/> <command name="glNormal3b"/> <command name="glNormal3bv"/> <command name="glNormal3d"/> <command name="glNormal3dv"/> <command name="glNormal3f"/> <command name="glNormal3fv"/> <command name="glNormal3i"/> <command name="glNormal3iv"/> <command name="glNormal3s"/> <command name="glNormal3sv"/> <command name="glRasterPos2d"/> <command name="glRasterPos2dv"/> <command name="glRasterPos2f"/> <command name="glRasterPos2fv"/> <command name="glRasterPos2i"/> <command name="glRasterPos2iv"/> <command name="glRasterPos2s"/> <command name="glRasterPos2sv"/> <command name="glRasterPos3d"/> <command name="glRasterPos3dv"/> <command name="glRasterPos3f"/> <command name="glRasterPos3fv"/> <command name="glRasterPos3i"/> <command name="glRasterPos3iv"/> <command name="glRasterPos3s"/> <command name="glRasterPos3sv"/> <command name="glRasterPos4d"/> <command name="glRasterPos4dv"/> <command name="glRasterPos4f"/> <command name="glRasterPos4fv"/> <command name="glRasterPos4i"/> <command name="glRasterPos4iv"/> <command name="glRasterPos4s"/> <command name="glRasterPos4sv"/> <command name="glRectd"/> <command name="glRectdv"/> <command name="glRectf"/> <command name="glRectfv"/> <command name="glRecti"/> <command name="glRectiv"/> <command name="glRects"/> <command name="glRectsv"/> <command name="glTexCoord1d"/> <command name="glTexCoord1dv"/> <command name="glTexCoord1f"/> <command name="glTexCoord1fv"/> <command name="glTexCoord1i"/> <command name="glTexCoord1iv"/> <command name="glTexCoord1s"/> <command name="glTexCoord1sv"/> <command name="glTexCoord2d"/> <command name="glTexCoord2dv"/> <command name="glTexCoord2f"/> <command name="glTexCoord2fv"/> <command name="glTexCoord2i"/> <command name="glTexCoord2iv"/> <command name="glTexCoord2s"/> <command name="glTexCoord2sv"/> <command name="glTexCoord3d"/> <command name="glTexCoord3dv"/> <command name="glTexCoord3f"/> <command name="glTexCoord3fv"/> <command name="glTexCoord3i"/> <command name="glTexCoord3iv"/> <command name="glTexCoord3s"/> <command name="glTexCoord3sv"/> <command name="glTexCoord4d"/> <command name="glTexCoord4dv"/> <command name="glTexCoord4f"/> <command name="glTexCoord4fv"/> <command name="glTexCoord4i"/> <command name="glTexCoord4iv"/> <command name="glTexCoord4s"/> <command name="glTexCoord4sv"/> <command name="glVertex2d"/> <command name="glVertex2dv"/> <command name="glVertex2f"/> <command name="glVertex2fv"/> <command name="glVertex2i"/> <command name="glVertex2iv"/> <command name="glVertex2s"/> <command name="glVertex2sv"/> <command name="glVertex3d"/> <command name="glVertex3dv"/> <command name="glVertex3f"/> <command name="glVertex3fv"/> <command name="glVertex3i"/> <command name="glVertex3iv"/> <command name="glVertex3s"/> <command name="glVertex3sv"/> <command name="glVertex4d"/> <command name="glVertex4dv"/> <command name="glVertex4f"/> <command name="glVertex4fv"/> <command name="glVertex4i"/> <command name="glVertex4iv"/> <command name="glVertex4s"/> <command name="glVertex4sv"/> <command name="glClipPlane"/> <command name="glColorMaterial"/> <command name="glFogf"/> <command name="glFogfv"/> <command name="glFogi"/> <command name="glFogiv"/> <command name="glLightf"/> <command name="glLightfv"/> <command name="glLighti"/> <command name="glLightiv"/> <command name="glLightModelf"/> <command name="glLightModelfv"/> <command name="glLightModeli"/> <command name="glLightModeliv"/> <command name="glLineStipple"/> <command name="glMaterialf"/> <command name="glMaterialfv"/> <command name="glMateriali"/> <command name="glMaterialiv"/> <command name="glPolygonStipple"/> <command name="glShadeModel"/> <command name="glTexEnvf"/> <command name="glTexEnvfv"/> <command name="glTexEnvi"/> <command name="glTexEnviv"/> <command name="glTexGend"/> <command name="glTexGendv"/> <command name="glTexGenf"/> <command name="glTexGenfv"/> <command name="glTexGeni"/> <command name="glTexGeniv"/> <command name="glFeedbackBuffer"/> <command name="glSelectBuffer"/> <command name="glRenderMode"/> <command name="glInitNames"/> <command name="glLoadName"/> <command name="glPassThrough"/> <command name="glPopName"/> <command name="glPushName"/> <command name="glClearAccum"/> <command name="glClearIndex"/> <command name="glIndexMask"/> <command name="glAccum"/> <command name="glPopAttrib"/> <command name="glPushAttrib"/> <command name="glMap1d"/> <command name="glMap1f"/> <command name="glMap2d"/> <command name="glMap2f"/> <command name="glMapGrid1d"/> <command name="glMapGrid1f"/> <command name="glMapGrid2d"/> <command name="glMapGrid2f"/> <command name="glEvalCoord1d"/> <command name="glEvalCoord1dv"/> <command name="glEvalCoord1f"/> <command name="glEvalCoord1fv"/> <command name="glEvalCoord2d"/> <command name="glEvalCoord2dv"/> <command name="glEvalCoord2f"/> <command name="glEvalCoord2fv"/> <command name="glEvalMesh1"/> <command name="glEvalPoint1"/> <command name="glEvalMesh2"/> <command name="glEvalPoint2"/> <command name="glAlphaFunc"/> <command name="glPixelZoom"/> <command name="glPixelTransferf"/> <command name="glPixelTransferi"/> <command name="glPixelMapfv"/> <command name="glPixelMapuiv"/> <command name="glPixelMapusv"/> <command name="glCopyPixels"/> <command name="glDrawPixels"/> <command name="glGetClipPlane"/> <command name="glGetLightfv"/> <command name="glGetLightiv"/> <command name="glGetMapdv"/> <command name="glGetMapfv"/> <command name="glGetMapiv"/> <command name="glGetMaterialfv"/> <command name="glGetMaterialiv"/> <command name="glGetPixelMapfv"/> <command name="glGetPixelMapuiv"/> <command name="glGetPixelMapusv"/> <command name="glGetPolygonStipple"/> <command name="glGetTexEnvfv"/> <command name="glGetTexEnviv"/> <command name="glGetTexGendv"/> <command name="glGetTexGenfv"/> <command name="glGetTexGeniv"/> <command name="glIsList"/> <command name="glFrustum"/> <command name="glLoadIdentity"/> <command name="glLoadMatrixf"/> <command name="glLoadMatrixd"/> <command name="glMatrixMode"/> <command name="glMultMatrixf"/> <command name="glMultMatrixd"/> <command name="glOrtho"/> <command name="glPopMatrix"/> <command name="glPushMatrix"/> <command name="glRotated"/> <command name="glRotatef"/> <command name="glScaled"/> <command name="glScalef"/> <command name="glTranslated"/> <command name="glTranslatef"/> </require> </feature> <feature api="gl" name="GL_VERSION_1_1" number="1.1"> <require> <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/> <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/> <!-- Many of these are really VERSION_1_0 enums --> <enum name="GL_DEPTH_BUFFER_BIT"/> <enum name="GL_STENCIL_BUFFER_BIT"/> <enum name="GL_COLOR_BUFFER_BIT"/> <enum name="GL_FALSE"/> <enum name="GL_TRUE"/> <enum name="GL_POINTS"/> <enum name="GL_LINES"/> <enum name="GL_LINE_LOOP"/> <enum name="GL_LINE_STRIP"/> <enum name="GL_TRIANGLES"/> <enum name="GL_TRIANGLE_STRIP"/> <enum name="GL_TRIANGLE_FAN"/> <enum name="GL_QUADS"/> <enum name="GL_NEVER"/> <enum name="GL_LESS"/> <enum name="GL_EQUAL"/> <enum name="GL_LEQUAL"/> <enum name="GL_GREATER"/> <enum name="GL_NOTEQUAL"/> <enum name="GL_GEQUAL"/> <enum name="GL_ALWAYS"/> <enum name="GL_ZERO"/> <enum name="GL_ONE"/> <enum name="GL_SRC_COLOR"/> <enum name="GL_ONE_MINUS_SRC_COLOR"/> <enum name="GL_SRC_ALPHA"/> <enum name="GL_ONE_MINUS_SRC_ALPHA"/> <enum name="GL_DST_ALPHA"/> <enum name="GL_ONE_MINUS_DST_ALPHA"/> <enum name="GL_DST_COLOR"/> <enum name="GL_ONE_MINUS_DST_COLOR"/> <enum name="GL_SRC_ALPHA_SATURATE"/> <enum name="GL_NONE"/> <enum name="GL_FRONT_LEFT"/> <enum name="GL_FRONT_RIGHT"/> <enum name="GL_BACK_LEFT"/> <enum name="GL_BACK_RIGHT"/> <enum name="GL_FRONT"/> <enum name="GL_BACK"/> <enum name="GL_LEFT"/> <enum name="GL_RIGHT"/> <enum name="GL_FRONT_AND_BACK"/> <enum name="GL_NO_ERROR"/> <enum name="GL_INVALID_ENUM"/> <enum name="GL_INVALID_VALUE"/> <enum name="GL_INVALID_OPERATION"/> <enum name="GL_OUT_OF_MEMORY"/> <enum name="GL_CW"/> <enum name="GL_CCW"/> <enum name="GL_POINT_SIZE"/> <enum name="GL_POINT_SIZE_RANGE"/> <enum name="GL_POINT_SIZE_GRANULARITY"/> <enum name="GL_LINE_SMOOTH"/> <enum name="GL_LINE_WIDTH"/> <enum name="GL_LINE_WIDTH_RANGE"/> <enum name="GL_LINE_WIDTH_GRANULARITY"/> <enum name="GL_POLYGON_MODE"/> <enum name="GL_POLYGON_SMOOTH"/> <enum name="GL_CULL_FACE"/> <enum name="GL_CULL_FACE_MODE"/> <enum name="GL_FRONT_FACE"/> <enum name="GL_DEPTH_RANGE"/> <enum name="GL_DEPTH_TEST"/> <enum name="GL_DEPTH_WRITEMASK"/> <enum name="GL_DEPTH_CLEAR_VALUE"/> <enum name="GL_DEPTH_FUNC"/> <enum name="GL_STENCIL_TEST"/> <enum name="GL_STENCIL_CLEAR_VALUE"/> <enum name="GL_STENCIL_FUNC"/> <enum name="GL_STENCIL_VALUE_MASK"/> <enum name="GL_STENCIL_FAIL"/> <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/> <enum name="GL_STENCIL_PASS_DEPTH_PASS"/> <enum name="GL_STENCIL_REF"/> <enum name="GL_STENCIL_WRITEMASK"/> <enum name="GL_VIEWPORT"/> <enum name="GL_DITHER"/> <enum name="GL_BLEND_DST"/> <enum name="GL_BLEND_SRC"/> <enum name="GL_BLEND"/> <enum name="GL_LOGIC_OP_MODE"/> <enum name="GL_COLOR_LOGIC_OP"/> <enum name="GL_DRAW_BUFFER"/> <enum name="GL_READ_BUFFER"/> <enum name="GL_SCISSOR_BOX"/> <enum name="GL_SCISSOR_TEST"/> <enum name="GL_COLOR_CLEAR_VALUE"/> <enum name="GL_COLOR_WRITEMASK"/> <enum name="GL_DOUBLEBUFFER"/> <enum name="GL_STEREO"/> <enum name="GL_LINE_SMOOTH_HINT"/> <enum name="GL_POLYGON_SMOOTH_HINT"/> <enum name="GL_UNPACK_SWAP_BYTES"/> <enum name="GL_UNPACK_LSB_FIRST"/> <enum name="GL_UNPACK_ROW_LENGTH"/> <enum name="GL_UNPACK_SKIP_ROWS"/> <enum name="GL_UNPACK_SKIP_PIXELS"/> <enum name="GL_UNPACK_ALIGNMENT"/> <enum name="GL_PACK_SWAP_BYTES"/> <enum name="GL_PACK_LSB_FIRST"/> <enum name="GL_PACK_ROW_LENGTH"/> <enum name="GL_PACK_SKIP_ROWS"/> <enum name="GL_PACK_SKIP_PIXELS"/> <enum name="GL_PACK_ALIGNMENT"/> <enum name="GL_MAX_TEXTURE_SIZE"/> <enum name="GL_MAX_VIEWPORT_DIMS"/> <enum name="GL_SUBPIXEL_BITS"/> <enum name="GL_TEXTURE_1D"/> <enum name="GL_TEXTURE_2D"/> <enum name="GL_POLYGON_OFFSET_UNITS"/> <enum name="GL_POLYGON_OFFSET_POINT"/> <enum name="GL_POLYGON_OFFSET_LINE"/> <enum name="GL_POLYGON_OFFSET_FILL"/> <enum name="GL_POLYGON_OFFSET_FACTOR"/> <enum name="GL_TEXTURE_BINDING_1D"/> <enum name="GL_TEXTURE_BINDING_2D"/> <enum name="GL_TEXTURE_WIDTH"/> <enum name="GL_TEXTURE_HEIGHT"/> <enum name="GL_TEXTURE_INTERNAL_FORMAT"/> <enum name="GL_TEXTURE_BORDER_COLOR"/> <enum name="GL_TEXTURE_RED_SIZE"/> <enum name="GL_TEXTURE_GREEN_SIZE"/> <enum name="GL_TEXTURE_BLUE_SIZE"/> <enum name="GL_TEXTURE_ALPHA_SIZE"/> <enum name="GL_DONT_CARE"/> <enum name="GL_FASTEST"/> <enum name="GL_NICEST"/> <enum name="GL_BYTE"/> <enum name="GL_UNSIGNED_BYTE"/> <enum name="GL_SHORT"/> <enum name="GL_UNSIGNED_SHORT"/> <enum name="GL_INT"/> <enum name="GL_UNSIGNED_INT"/> <enum name="GL_FLOAT"/> <enum name="GL_DOUBLE"/> <enum name="GL_STACK_OVERFLOW"/> <enum name="GL_STACK_UNDERFLOW"/> <enum name="GL_CLEAR"/> <enum name="GL_AND"/> <enum name="GL_AND_REVERSE"/> <enum name="GL_COPY"/> <enum name="GL_AND_INVERTED"/> <enum name="GL_NOOP"/> <enum name="GL_XOR"/> <enum name="GL_OR"/> <enum name="GL_NOR"/> <enum name="GL_EQUIV"/> <enum name="GL_INVERT"/> <enum name="GL_OR_REVERSE"/> <enum name="GL_COPY_INVERTED"/> <enum name="GL_OR_INVERTED"/> <enum name="GL_NAND"/> <enum name="GL_SET"/> <enum name="GL_TEXTURE"/> <enum name="GL_COLOR"/> <enum name="GL_DEPTH"/> <enum name="GL_STENCIL"/> <enum name="GL_STENCIL_INDEX"/> <enum name="GL_DEPTH_COMPONENT"/> <enum name="GL_RED"/> <enum name="GL_GREEN"/> <enum name="GL_BLUE"/> <enum name="GL_ALPHA"/> <enum name="GL_RGB"/> <enum name="GL_RGBA"/> <enum name="GL_POINT"/> <enum name="GL_LINE"/> <enum name="GL_FILL"/> <enum name="GL_KEEP"/> <enum name="GL_REPLACE"/> <enum name="GL_INCR"/> <enum name="GL_DECR"/> <enum name="GL_VENDOR"/> <enum name="GL_RENDERER"/> <enum name="GL_VERSION"/> <enum name="GL_EXTENSIONS"/> <enum name="GL_NEAREST"/> <enum name="GL_LINEAR"/> <enum name="GL_NEAREST_MIPMAP_NEAREST"/> <enum name="GL_LINEAR_MIPMAP_NEAREST"/> <enum name="GL_NEAREST_MIPMAP_LINEAR"/> <enum name="GL_LINEAR_MIPMAP_LINEAR"/> <enum name="GL_TEXTURE_MAG_FILTER"/> <enum name="GL_TEXTURE_MIN_FILTER"/> <enum name="GL_TEXTURE_WRAP_S"/> <enum name="GL_TEXTURE_WRAP_T"/> <enum name="GL_PROXY_TEXTURE_1D"/> <enum name="GL_PROXY_TEXTURE_2D"/> <enum name="GL_REPEAT"/> <enum name="GL_R3_G3_B2"/> <enum name="GL_RGB4"/> <enum name="GL_RGB5"/> <enum name="GL_RGB8"/> <enum name="GL_RGB10"/> <enum name="GL_RGB12"/> <enum name="GL_RGB16"/> <enum name="GL_RGBA2"/> <enum name="GL_RGBA4"/> <enum name="GL_RGB5_A1"/> <enum name="GL_RGBA8"/> <enum name="GL_RGB10_A2"/> <enum name="GL_RGBA12"/> <enum name="GL_RGBA16"/> <enum name="GL_CURRENT_BIT"/> <enum name="GL_POINT_BIT"/> <enum name="GL_LINE_BIT"/> <enum name="GL_POLYGON_BIT"/> <enum name="GL_POLYGON_STIPPLE_BIT"/> <enum name="GL_PIXEL_MODE_BIT"/> <enum name="GL_LIGHTING_BIT"/> <enum name="GL_FOG_BIT"/> <enum name="GL_ACCUM_BUFFER_BIT"/> <enum name="GL_VIEWPORT_BIT"/> <enum name="GL_TRANSFORM_BIT"/> <enum name="GL_ENABLE_BIT"/> <enum name="GL_HINT_BIT"/> <enum name="GL_EVAL_BIT"/> <enum name="GL_LIST_BIT"/> <enum name="GL_TEXTURE_BIT"/> <enum name="GL_SCISSOR_BIT"/> <enum name="GL_ALL_ATTRIB_BITS"/> <enum name="GL_CLIENT_PIXEL_STORE_BIT"/> <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/> <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/> <enum name="GL_QUAD_STRIP"/> <enum name="GL_POLYGON"/> <enum name="GL_ACCUM"/> <enum name="GL_LOAD"/> <enum name="GL_RETURN"/> <enum name="GL_MULT"/> <enum name="GL_ADD"/> <enum name="GL_AUX0"/> <enum name="GL_AUX1"/> <enum name="GL_AUX2"/> <enum name="GL_AUX3"/> <enum name="GL_2D"/> <enum name="GL_3D"/> <enum name="GL_3D_COLOR"/> <enum name="GL_3D_COLOR_TEXTURE"/> <enum name="GL_4D_COLOR_TEXTURE"/> <enum name="GL_PASS_THROUGH_TOKEN"/> <enum name="GL_POINT_TOKEN"/> <enum name="GL_LINE_TOKEN"/> <enum name="GL_POLYGON_TOKEN"/> <enum name="GL_BITMAP_TOKEN"/> <enum name="GL_DRAW_PIXEL_TOKEN"/> <enum name="GL_COPY_PIXEL_TOKEN"/> <enum name="GL_LINE_RESET_TOKEN"/> <enum name="GL_EXP"/> <enum name="GL_EXP2"/> <enum name="GL_COEFF"/> <enum name="GL_ORDER"/> <enum name="GL_DOMAIN"/> <enum name="GL_PIXEL_MAP_I_TO_I"/> <enum name="GL_PIXEL_MAP_S_TO_S"/> <enum name="GL_PIXEL_MAP_I_TO_R"/> <enum name="GL_PIXEL_MAP_I_TO_G"/> <enum name="GL_PIXEL_MAP_I_TO_B"/> <enum name="GL_PIXEL_MAP_I_TO_A"/> <enum name="GL_PIXEL_MAP_R_TO_R"/> <enum name="GL_PIXEL_MAP_G_TO_G"/> <enum name="GL_PIXEL_MAP_B_TO_B"/> <enum name="GL_PIXEL_MAP_A_TO_A"/> <enum name="GL_VERTEX_ARRAY_POINTER"/> <enum name="GL_NORMAL_ARRAY_POINTER"/> <enum name="GL_COLOR_ARRAY_POINTER"/> <enum name="GL_INDEX_ARRAY_POINTER"/> <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/> <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/> <enum name="GL_FEEDBACK_BUFFER_POINTER"/> <enum name="GL_SELECTION_BUFFER_POINTER"/> <enum name="GL_CURRENT_COLOR"/> <enum name="GL_CURRENT_INDEX"/> <enum name="GL_CURRENT_NORMAL"/> <enum name="GL_CURRENT_TEXTURE_COORDS"/> <enum name="GL_CURRENT_RASTER_COLOR"/> <enum name="GL_CURRENT_RASTER_INDEX"/> <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/> <enum name="GL_CURRENT_RASTER_POSITION"/> <enum name="GL_CURRENT_RASTER_POSITION_VALID"/> <enum name="GL_CURRENT_RASTER_DISTANCE"/> <enum name="GL_POINT_SMOOTH"/> <enum name="GL_LINE_STIPPLE"/> <enum name="GL_LINE_STIPPLE_PATTERN"/> <enum name="GL_LINE_STIPPLE_REPEAT"/> <enum name="GL_LIST_MODE"/> <enum name="GL_MAX_LIST_NESTING"/> <enum name="GL_LIST_BASE"/> <enum name="GL_LIST_INDEX"/> <enum name="GL_POLYGON_STIPPLE"/> <enum name="GL_EDGE_FLAG"/> <enum name="GL_LIGHTING"/> <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/> <enum name="GL_LIGHT_MODEL_TWO_SIDE"/> <enum name="GL_LIGHT_MODEL_AMBIENT"/> <enum name="GL_SHADE_MODEL"/> <enum name="GL_COLOR_MATERIAL_FACE"/> <enum name="GL_COLOR_MATERIAL_PARAMETER"/> <enum name="GL_COLOR_MATERIAL"/> <enum name="GL_FOG"/> <enum name="GL_FOG_INDEX"/> <enum name="GL_FOG_DENSITY"/> <enum name="GL_FOG_START"/> <enum name="GL_FOG_END"/> <enum name="GL_FOG_MODE"/> <enum name="GL_FOG_COLOR"/> <enum name="GL_ACCUM_CLEAR_VALUE"/> <enum name="GL_MATRIX_MODE"/> <enum name="GL_NORMALIZE"/> <enum name="GL_MODELVIEW_STACK_DEPTH"/> <enum name="GL_PROJECTION_STACK_DEPTH"/> <enum name="GL_TEXTURE_STACK_DEPTH"/> <enum name="GL_MODELVIEW_MATRIX"/> <enum name="GL_PROJECTION_MATRIX"/> <enum name="GL_TEXTURE_MATRIX"/> <enum name="GL_ATTRIB_STACK_DEPTH"/> <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/> <enum name="GL_ALPHA_TEST"/> <enum name="GL_ALPHA_TEST_FUNC"/> <enum name="GL_ALPHA_TEST_REF"/> <enum name="GL_INDEX_LOGIC_OP"/> <enum name="GL_LOGIC_OP"/> <enum name="GL_AUX_BUFFERS"/> <enum name="GL_INDEX_CLEAR_VALUE"/> <enum name="GL_INDEX_WRITEMASK"/> <enum name="GL_INDEX_MODE"/> <enum name="GL_RGBA_MODE"/> <enum name="GL_RENDER_MODE"/> <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/> <enum name="GL_POINT_SMOOTH_HINT"/> <enum name="GL_FOG_HINT"/> <enum name="GL_TEXTURE_GEN_S"/> <enum name="GL_TEXTURE_GEN_T"/> <enum name="GL_TEXTURE_GEN_R"/> <enum name="GL_TEXTURE_GEN_Q"/> <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/> <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/> <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/> <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/> <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/> <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/> <enum name="GL_MAP_COLOR"/> <enum name="GL_MAP_STENCIL"/> <enum name="GL_INDEX_SHIFT"/> <enum name="GL_INDEX_OFFSET"/> <enum name="GL_RED_SCALE"/> <enum name="GL_RED_BIAS"/> <enum name="GL_ZOOM_X"/> <enum name="GL_ZOOM_Y"/> <enum name="GL_GREEN_SCALE"/> <enum name="GL_GREEN_BIAS"/> <enum name="GL_BLUE_SCALE"/> <enum name="GL_BLUE_BIAS"/> <enum name="GL_ALPHA_SCALE"/> <enum name="GL_ALPHA_BIAS"/> <enum name="GL_DEPTH_SCALE"/> <enum name="GL_DEPTH_BIAS"/> <enum name="GL_MAX_EVAL_ORDER"/> <enum name="GL_MAX_LIGHTS"/> <enum name="GL_MAX_CLIP_PLANES"/> <enum name="GL_MAX_PIXEL_MAP_TABLE"/> <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/> <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/> <enum name="GL_MAX_NAME_STACK_DEPTH"/> <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/> <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/> <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/> <enum name="GL_INDEX_BITS"/> <enum name="GL_RED_BITS"/> <enum name="GL_GREEN_BITS"/> <enum name="GL_BLUE_BITS"/> <enum name="GL_ALPHA_BITS"/> <enum name="GL_DEPTH_BITS"/> <enum name="GL_STENCIL_BITS"/> <enum name="GL_ACCUM_RED_BITS"/> <enum name="GL_ACCUM_GREEN_BITS"/> <enum name="GL_ACCUM_BLUE_BITS"/> <enum name="GL_ACCUM_ALPHA_BITS"/> <enum name="GL_NAME_STACK_DEPTH"/> <enum name="GL_AUTO_NORMAL"/> <enum name="GL_MAP1_COLOR_4"/> <enum name="GL_MAP1_INDEX"/> <enum name="GL_MAP1_NORMAL"/> <enum name="GL_MAP1_TEXTURE_COORD_1"/> <enum name="GL_MAP1_TEXTURE_COORD_2"/> <enum name="GL_MAP1_TEXTURE_COORD_3"/> <enum name="GL_MAP1_TEXTURE_COORD_4"/> <enum name="GL_MAP1_VERTEX_3"/> <enum name="GL_MAP1_VERTEX_4"/> <enum name="GL_MAP2_COLOR_4"/> <enum name="GL_MAP2_INDEX"/> <enum name="GL_MAP2_NORMAL"/> <enum name="GL_MAP2_TEXTURE_COORD_1"/> <enum name="GL_MAP2_TEXTURE_COORD_2"/> <enum name="GL_MAP2_TEXTURE_COORD_3"/> <enum name="GL_MAP2_TEXTURE_COORD_4"/> <enum name="GL_MAP2_VERTEX_3"/> <enum name="GL_MAP2_VERTEX_4"/> <enum name="GL_MAP1_GRID_DOMAIN"/> <enum name="GL_MAP1_GRID_SEGMENTS"/> <enum name="GL_MAP2_GRID_DOMAIN"/> <enum name="GL_MAP2_GRID_SEGMENTS"/> <enum name="GL_FEEDBACK_BUFFER_SIZE"/> <enum name="GL_FEEDBACK_BUFFER_TYPE"/> <enum name="GL_SELECTION_BUFFER_SIZE"/> <enum name="GL_VERTEX_ARRAY"/> <enum name="GL_NORMAL_ARRAY"/> <enum name="GL_COLOR_ARRAY"/> <enum name="GL_INDEX_ARRAY"/> <enum name="GL_TEXTURE_COORD_ARRAY"/> <enum name="GL_EDGE_FLAG_ARRAY"/> <enum name="GL_VERTEX_ARRAY_SIZE"/> <enum name="GL_VERTEX_ARRAY_TYPE"/> <enum name="GL_VERTEX_ARRAY_STRIDE"/> <enum name="GL_NORMAL_ARRAY_TYPE"/> <enum name="GL_NORMAL_ARRAY_STRIDE"/> <enum name="GL_COLOR_ARRAY_SIZE"/> <enum name="GL_COLOR_ARRAY_TYPE"/> <enum name="GL_COLOR_ARRAY_STRIDE"/> <enum name="GL_INDEX_ARRAY_TYPE"/> <enum name="GL_INDEX_ARRAY_STRIDE"/> <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/> <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/> <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/> <enum name="GL_TEXTURE_COMPONENTS"/> <enum name="GL_TEXTURE_BORDER"/> <enum name="GL_TEXTURE_LUMINANCE_SIZE"/> <enum name="GL_TEXTURE_INTENSITY_SIZE"/> <enum name="GL_TEXTURE_PRIORITY"/> <enum name="GL_TEXTURE_RESIDENT"/> <enum name="GL_AMBIENT"/> <enum name="GL_DIFFUSE"/> <enum name="GL_SPECULAR"/> <enum name="GL_POSITION"/> <enum name="GL_SPOT_DIRECTION"/> <enum name="GL_SPOT_EXPONENT"/> <enum name="GL_SPOT_CUTOFF"/> <enum name="GL_CONSTANT_ATTENUATION"/> <enum name="GL_LINEAR_ATTENUATION"/> <enum name="GL_QUADRATIC_ATTENUATION"/> <enum name="GL_COMPILE"/> <enum name="GL_COMPILE_AND_EXECUTE"/> <enum name="GL_2_BYTES"/> <enum name="GL_3_BYTES"/> <enum name="GL_4_BYTES"/> <enum name="GL_EMISSION"/> <enum name="GL_SHININESS"/> <enum name="GL_AMBIENT_AND_DIFFUSE"/> <enum name="GL_COLOR_INDEXES"/> <enum name="GL_MODELVIEW"/> <enum name="GL_PROJECTION"/> <enum name="GL_COLOR_INDEX"/> <enum name="GL_LUMINANCE"/> <enum name="GL_LUMINANCE_ALPHA"/> <enum name="GL_BITMAP"/> <enum name="GL_RENDER"/> <enum name="GL_FEEDBACK"/> <enum name="GL_SELECT"/> <enum name="GL_FLAT"/> <enum name="GL_SMOOTH"/> <enum name="GL_S"/> <enum name="GL_T"/> <enum name="GL_R"/> <enum name="GL_Q"/> <enum name="GL_MODULATE"/> <enum name="GL_DECAL"/> <enum name="GL_TEXTURE_ENV_MODE"/> <enum name="GL_TEXTURE_ENV_COLOR"/> <enum name="GL_TEXTURE_ENV"/> <enum name="GL_EYE_LINEAR"/> <enum name="GL_OBJECT_LINEAR"/> <enum name="GL_SPHERE_MAP"/> <enum name="GL_TEXTURE_GEN_MODE"/> <enum name="GL_OBJECT_PLANE"/> <enum name="GL_EYE_PLANE"/> <enum name="GL_CLAMP"/> <enum name="GL_ALPHA4"/> <enum name="GL_ALPHA8"/> <enum name="GL_ALPHA12"/> <enum name="GL_ALPHA16"/> <enum name="GL_LUMINANCE4"/> <enum name="GL_LUMINANCE8"/> <enum name="GL_LUMINANCE12"/> <enum name="GL_LUMINANCE16"/> <enum name="GL_LUMINANCE4_ALPHA4"/> <enum name="GL_LUMINANCE6_ALPHA2"/> <enum name="GL_LUMINANCE8_ALPHA8"/> <enum name="GL_LUMINANCE12_ALPHA4"/> <enum name="GL_LUMINANCE12_ALPHA12"/> <enum name="GL_LUMINANCE16_ALPHA16"/> <enum name="GL_INTENSITY"/> <enum name="GL_INTENSITY4"/> <enum name="GL_INTENSITY8"/> <enum name="GL_INTENSITY12"/> <enum name="GL_INTENSITY16"/> <enum name="GL_V2F"/> <enum name="GL_V3F"/> <enum name="GL_C4UB_V2F"/> <enum name="GL_C4UB_V3F"/> <enum name="GL_C3F_V3F"/> <enum name="GL_N3F_V3F"/> <enum name="GL_C4F_N3F_V3F"/> <enum name="GL_T2F_V3F"/> <enum name="GL_T4F_V4F"/> <enum name="GL_T2F_C4UB_V3F"/> <enum name="GL_T2F_C3F_V3F"/> <enum name="GL_T2F_N3F_V3F"/> <enum name="GL_T2F_C4F_N3F_V3F"/> <enum name="GL_T4F_C4F_N3F_V4F"/> <enum name="GL_CLIP_PLANE0"/> <enum name="GL_CLIP_PLANE1"/> <enum name="GL_CLIP_PLANE2"/> <enum name="GL_CLIP_PLANE3"/> <enum name="GL_CLIP_PLANE4"/> <enum name="GL_CLIP_PLANE5"/> <enum name="GL_LIGHT0"/> <enum name="GL_LIGHT1"/> <enum name="GL_LIGHT2"/> <enum name="GL_LIGHT3"/> <enum name="GL_LIGHT4"/> <enum name="GL_LIGHT5"/> <enum name="GL_LIGHT6"/> <enum name="GL_LIGHT7"/> <command name="glDrawArrays"/> <command name="glDrawElements"/> <command name="glGetPointerv"/> <command name="glPolygonOffset"/> <command name="glCopyTexImage1D"/> <command name="glCopyTexImage2D"/> <command name="glCopyTexSubImage1D"/> <command name="glCopyTexSubImage2D"/> <command name="glTexSubImage1D"/> <command name="glTexSubImage2D"/> <command name="glBindTexture"/> <command name="glDeleteTextures"/> <command name="glGenTextures"/> <command name="glIsTexture"/> <command name="glArrayElement"/> <command name="glColorPointer"/> <command name="glDisableClientState"/> <command name="glEdgeFlagPointer"/> <command name="glEnableClientState"/> <command name="glIndexPointer"/> <command name="glInterleavedArrays"/> <command name="glNormalPointer"/> <command name="glTexCoordPointer"/> <command name="glVertexPointer"/> <command name="glAreTexturesResident"/> <command name="glPrioritizeTextures"/> <command name="glIndexub"/> <command name="glIndexubv"/> <command name="glPopClientAttrib"/> <command name="glPushClientAttrib"/> </require> </feature> <feature api="gl" name="GL_VERSION_1_2" number="1.2"> <require> <enum name="GL_UNSIGNED_BYTE_3_3_2"/> <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/> <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/> <enum name="GL_UNSIGNED_INT_8_8_8_8"/> <enum name="GL_UNSIGNED_INT_10_10_10_2"/> <enum name="GL_TEXTURE_BINDING_3D"/> <enum name="GL_PACK_SKIP_IMAGES"/> <enum name="GL_PACK_IMAGE_HEIGHT"/> <enum name="GL_UNPACK_SKIP_IMAGES"/> <enum name="GL_UNPACK_IMAGE_HEIGHT"/> <enum name="GL_TEXTURE_3D"/> <enum name="GL_PROXY_TEXTURE_3D"/> <enum name="GL_TEXTURE_DEPTH"/> <enum name="GL_TEXTURE_WRAP_R"/> <enum name="GL_MAX_3D_TEXTURE_SIZE"/> <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/> <enum name="GL_UNSIGNED_SHORT_5_6_5"/> <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/> <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/> <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/> <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/> <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/> <enum name="GL_BGR"/> <enum name="GL_BGRA"/> <enum name="GL_MAX_ELEMENTS_VERTICES"/> <enum name="GL_MAX_ELEMENTS_INDICES"/> <enum name="GL_CLAMP_TO_EDGE"/> <enum name="GL_TEXTURE_MIN_LOD"/> <enum name="GL_TEXTURE_MAX_LOD"/> <enum name="GL_TEXTURE_BASE_LEVEL"/> <enum name="GL_TEXTURE_MAX_LEVEL"/> <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/> <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/> <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/> <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/> <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/> <enum name="GL_RESCALE_NORMAL"/> <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/> <enum name="GL_SINGLE_COLOR"/> <enum name="GL_SEPARATE_SPECULAR_COLOR"/> <enum name="GL_ALIASED_POINT_SIZE_RANGE"/> <command name="glDrawRangeElements"/> <command name="glTexImage3D"/> <command name="glTexSubImage3D"/> <command name="glCopyTexSubImage3D"/> </require> </feature> <feature api="gl" name="GL_VERSION_1_3" number="1.3"> <require> <enum name="GL_TEXTURE0"/> <enum name="GL_TEXTURE1"/> <enum name="GL_TEXTURE2"/> <enum name="GL_TEXTURE3"/> <enum name="GL_TEXTURE4"/> <enum name="GL_TEXTURE5"/> <enum name="GL_TEXTURE6"/> <enum name="GL_TEXTURE7"/> <enum name="GL_TEXTURE8"/> <enum name="GL_TEXTURE9"/> <enum name="GL_TEXTURE10"/> <enum name="GL_TEXTURE11"/> <enum name="GL_TEXTURE12"/> <enum name="GL_TEXTURE13"/> <enum name="GL_TEXTURE14"/> <enum name="GL_TEXTURE15"/> <enum name="GL_TEXTURE16"/> <enum name="GL_TEXTURE17"/> <enum name="GL_TEXTURE18"/> <enum name="GL_TEXTURE19"/> <enum name="GL_TEXTURE20"/> <enum name="GL_TEXTURE21"/> <enum name="GL_TEXTURE22"/> <enum name="GL_TEXTURE23"/> <enum name="GL_TEXTURE24"/> <enum name="GL_TEXTURE25"/> <enum name="GL_TEXTURE26"/> <enum name="GL_TEXTURE27"/> <enum name="GL_TEXTURE28"/> <enum name="GL_TEXTURE29"/> <enum name="GL_TEXTURE30"/> <enum name="GL_TEXTURE31"/> <enum name="GL_ACTIVE_TEXTURE"/> <enum name="GL_MULTISAMPLE"/> <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> <enum name="GL_SAMPLE_ALPHA_TO_ONE"/> <enum name="GL_SAMPLE_COVERAGE"/> <enum name="GL_SAMPLE_BUFFERS"/> <enum name="GL_SAMPLES"/> <enum name="GL_SAMPLE_COVERAGE_VALUE"/> <enum name="GL_SAMPLE_COVERAGE_INVERT"/> <enum name="GL_TEXTURE_CUBE_MAP"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/> <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/> <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/> <enum name="GL_COMPRESSED_RGB"/> <enum name="GL_COMPRESSED_RGBA"/> <enum name="GL_TEXTURE_COMPRESSION_HINT"/> <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/> <enum name="GL_TEXTURE_COMPRESSED"/> <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/> <enum name="GL_CLAMP_TO_BORDER"/> <enum name="GL_CLIENT_ACTIVE_TEXTURE"/> <enum name="GL_MAX_TEXTURE_UNITS"/> <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/> <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/> <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/> <enum name="GL_TRANSPOSE_COLOR_MATRIX"/> <enum name="GL_MULTISAMPLE_BIT"/> <enum name="GL_NORMAL_MAP"/> <enum name="GL_REFLECTION_MAP"/> <enum name="GL_COMPRESSED_ALPHA"/> <enum name="GL_COMPRESSED_LUMINANCE"/> <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/> <enum name="GL_COMPRESSED_INTENSITY"/> <enum name="GL_COMBINE"/> <enum name="GL_COMBINE_RGB"/> <enum name="GL_COMBINE_ALPHA"/> <enum name="GL_SOURCE0_RGB"/> <enum name="GL_SOURCE1_RGB"/> <enum name="GL_SOURCE2_RGB"/> <enum name="GL_SOURCE0_ALPHA"/> <enum name="GL_SOURCE1_ALPHA"/> <enum name="GL_SOURCE2_ALPHA"/> <enum name="GL_OPERAND0_RGB"/> <enum name="GL_OPERAND1_RGB"/> <enum name="GL_OPERAND2_RGB"/> <enum name="GL_OPERAND0_ALPHA"/> <enum name="GL_OPERAND1_ALPHA"/> <enum name="GL_OPERAND2_ALPHA"/> <enum name="GL_RGB_SCALE"/> <enum name="GL_ADD_SIGNED"/> <enum name="GL_INTERPOLATE"/> <enum name="GL_SUBTRACT"/> <enum name="GL_CONSTANT"/> <enum name="GL_PRIMARY_COLOR"/> <enum name="GL_PREVIOUS"/> <enum name="GL_DOT3_RGB"/> <enum name="GL_DOT3_RGBA"/> <command name="glActiveTexture"/> <command name="glSampleCoverage"/> <command name="glCompressedTexImage3D"/> <command name="glCompressedTexImage2D"/> <command name="glCompressedTexImage1D"/> <command name="glCompressedTexSubImage3D"/> <command name="glCompressedTexSubImage2D"/> <command name="glCompressedTexSubImage1D"/> <command name="glGetCompressedTexImage"/> <command name="glClientActiveTexture"/> <command name="glMultiTexCoord1d"/> <command name="glMultiTexCoord1dv"/> <command name="glMultiTexCoord1f"/> <command name="glMultiTexCoord1fv"/> <command name="glMultiTexCoord1i"/> <command name="glMultiTexCoord1iv"/> <command name="glMultiTexCoord1s"/> <command name="glMultiTexCoord1sv"/> <command name="glMultiTexCoord2d"/> <command name="glMultiTexCoord2dv"/> <command name="glMultiTexCoord2f"/> <command name="glMultiTexCoord2fv"/> <command name="glMultiTexCoord2i"/> <command name="glMultiTexCoord2iv"/> <command name="glMultiTexCoord2s"/> <command name="glMultiTexCoord2sv"/> <command name="glMultiTexCoord3d"/> <command name="glMultiTexCoord3dv"/> <command name="glMultiTexCoord3f"/> <command name="glMultiTexCoord3fv"/> <command name="glMultiTexCoord3i"/> <command name="glMultiTexCoord3iv"/> <command name="glMultiTexCoord3s"/> <command name="glMultiTexCoord3sv"/> <command name="glMultiTexCoord4d"/> <command name="glMultiTexCoord4dv"/> <command name="glMultiTexCoord4f"/> <command name="glMultiTexCoord4fv"/> <command name="glMultiTexCoord4i"/> <command name="glMultiTexCoord4iv"/> <command name="glMultiTexCoord4s"/> <command name="glMultiTexCoord4sv"/> <command name="glLoadTransposeMatrixf"/> <command name="glLoadTransposeMatrixd"/> <command name="glMultTransposeMatrixf"/> <command name="glMultTransposeMatrixd"/> </require> </feature> <feature api="gl" name="GL_VERSION_1_4" number="1.4"> <require> <enum name="GL_BLEND_DST_RGB"/> <enum name="GL_BLEND_SRC_RGB"/> <enum name="GL_BLEND_DST_ALPHA"/> <enum name="GL_BLEND_SRC_ALPHA"/> <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/> <enum name="GL_DEPTH_COMPONENT16"/> <enum name="GL_DEPTH_COMPONENT24"/> <enum name="GL_DEPTH_COMPONENT32"/> <enum name="GL_MIRRORED_REPEAT"/> <enum name="GL_MAX_TEXTURE_LOD_BIAS"/> <enum name="GL_TEXTURE_LOD_BIAS"/> <enum name="GL_INCR_WRAP"/> <enum name="GL_DECR_WRAP"/> <enum name="GL_TEXTURE_DEPTH_SIZE"/> <enum name="GL_TEXTURE_COMPARE_MODE"/> <enum name="GL_TEXTURE_COMPARE_FUNC"/> <enum name="GL_POINT_SIZE_MIN"/> <enum name="GL_POINT_SIZE_MAX"/> <enum name="GL_POINT_DISTANCE_ATTENUATION"/> <enum name="GL_GENERATE_MIPMAP"/> <enum name="GL_GENERATE_MIPMAP_HINT"/> <enum name="GL_FOG_COORDINATE_SOURCE"/> <enum name="GL_FOG_COORDINATE"/> <enum name="GL_FRAGMENT_DEPTH"/> <enum name="GL_CURRENT_FOG_COORDINATE"/> <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/> <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/> <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/> <enum name="GL_FOG_COORDINATE_ARRAY"/> <enum name="GL_COLOR_SUM"/> <enum name="GL_CURRENT_SECONDARY_COLOR"/> <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/> <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/> <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/> <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/> <enum name="GL_SECONDARY_COLOR_ARRAY"/> <enum name="GL_TEXTURE_FILTER_CONTROL"/> <enum name="GL_DEPTH_TEXTURE_MODE"/> <enum name="GL_COMPARE_R_TO_TEXTURE"/> <command name="glBlendFuncSeparate"/> <command name="glMultiDrawArrays"/> <command name="glMultiDrawElements"/> <command name="glPointParameterf"/> <command name="glPointParameterfv"/> <command name="glPointParameteri"/> <command name="glPointParameteriv"/> <command name="glFogCoordf"/> <command name="glFogCoordfv"/> <command name="glFogCoordd"/> <command name="glFogCoorddv"/> <command name="glFogCoordPointer"/> <command name="glSecondaryColor3b"/> <command name="glSecondaryColor3bv"/> <command name="glSecondaryColor3d"/> <command name="glSecondaryColor3dv"/> <command name="glSecondaryColor3f"/> <command name="glSecondaryColor3fv"/> <command name="glSecondaryColor3i"/> <command name="glSecondaryColor3iv"/> <command name="glSecondaryColor3s"/> <command name="glSecondaryColor3sv"/> <command name="glSecondaryColor3ub"/> <command name="glSecondaryColor3ubv"/> <command name="glSecondaryColor3ui"/> <command name="glSecondaryColor3uiv"/> <command name="glSecondaryColor3us"/> <command name="glSecondaryColor3usv"/> <command name="glSecondaryColorPointer"/> <command name="glWindowPos2d"/> <command name="glWindowPos2dv"/> <command name="glWindowPos2f"/> <command name="glWindowPos2fv"/> <command name="glWindowPos2i"/> <command name="glWindowPos2iv"/> <command name="glWindowPos2s"/> <command name="glWindowPos2sv"/> <command name="glWindowPos3d"/> <command name="glWindowPos3dv"/> <command name="glWindowPos3f"/> <command name="glWindowPos3fv"/> <command name="glWindowPos3i"/> <command name="glWindowPos3iv"/> <command name="glWindowPos3s"/> <command name="glWindowPos3sv"/> </require> <require comment="Promoted from ARB_imaging subset to core"> <enum name="GL_FUNC_ADD"/> <enum name="GL_FUNC_SUBTRACT"/> <enum name="GL_FUNC_REVERSE_SUBTRACT"/> <enum name="GL_MIN"/> <enum name="GL_MAX"/> <enum name="GL_CONSTANT_COLOR"/> <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/> <enum name="GL_CONSTANT_ALPHA"/> <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/> <command name="glBlendColor"/> <command name="glBlendEquation"/> </require> </feature> <feature api="gl" name="GL_VERSION_1_5" number="1.5"> <require> <enum name="GL_BUFFER_SIZE"/> <enum name="GL_BUFFER_USAGE"/> <enum name="GL_QUERY_COUNTER_BITS"/> <enum name="GL_CURRENT_QUERY"/> <enum name="GL_QUERY_RESULT"/> <enum name="GL_QUERY_RESULT_AVAILABLE"/> <enum name="GL_ARRAY_BUFFER"/> <enum name="GL_ELEMENT_ARRAY_BUFFER"/> <enum name="GL_ARRAY_BUFFER_BINDING"/> <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> <enum name="GL_READ_ONLY"/> <enum name="GL_WRITE_ONLY"/> <enum name="GL_READ_WRITE"/> <enum name="GL_BUFFER_ACCESS"/> <enum name="GL_BUFFER_MAPPED"/> <enum name="GL_BUFFER_MAP_POINTER"/> <enum name="GL_STREAM_DRAW"/> <enum name="GL_STREAM_READ"/> <enum name="GL_STREAM_COPY"/> <enum name="GL_STATIC_DRAW"/> <enum name="GL_STATIC_READ"/> <enum name="GL_STATIC_COPY"/> <enum name="GL_DYNAMIC_DRAW"/> <enum name="GL_DYNAMIC_READ"/> <enum name="GL_DYNAMIC_COPY"/> <enum name="GL_SAMPLES_PASSED"/> <enum name="GL_SRC1_ALPHA"/> <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/> <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/> <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/> <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/> <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/> <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/> <enum name="GL_FOG_COORD_SRC"/> <enum name="GL_FOG_COORD"/> <enum name="GL_CURRENT_FOG_COORD"/> <enum name="GL_FOG_COORD_ARRAY_TYPE"/> <enum name="GL_FOG_COORD_ARRAY_STRIDE"/> <enum name="GL_FOG_COORD_ARRAY_POINTER"/> <enum name="GL_FOG_COORD_ARRAY"/> <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/> <enum name="GL_SRC0_RGB"/> <enum name="GL_SRC1_RGB"/> <enum name="GL_SRC2_RGB"/> <enum name="GL_SRC0_ALPHA"/> <enum name="GL_SRC2_ALPHA"/> <command name="glGenQueries"/> <command name="glDeleteQueries"/> <command name="glIsQuery"/> <command name="glBeginQuery"/> <command name="glEndQuery"/> <command name="glGetQueryiv"/> <command name="glGetQueryObjectiv"/> <command name="glGetQueryObjectuiv"/> <command name="glBindBuffer"/> <command name="glDeleteBuffers"/> <command name="glGenBuffers"/> <command name="glIsBuffer"/> <command name="glBufferData"/> <command name="glBufferSubData"/> <command name="glGetBufferSubData"/> <command name="glMapBuffer"/> <command name="glUnmapBuffer"/> <command name="glGetBufferParameteriv"/> <command name="glGetBufferPointerv"/> </require> </feature> <feature api="gl" name="GL_VERSION_2_0" number="2.0"> <require> <enum name="GL_BLEND_EQUATION_RGB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> <enum name="GL_CURRENT_VERTEX_ATTRIB"/> <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> <enum name="GL_STENCIL_BACK_FUNC"/> <enum name="GL_STENCIL_BACK_FAIL"/> <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/> <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/> <enum name="GL_MAX_DRAW_BUFFERS"/> <enum name="GL_DRAW_BUFFER0"/> <enum name="GL_DRAW_BUFFER1"/> <enum name="GL_DRAW_BUFFER2"/> <enum name="GL_DRAW_BUFFER3"/> <enum name="GL_DRAW_BUFFER4"/> <enum name="GL_DRAW_BUFFER5"/> <enum name="GL_DRAW_BUFFER6"/> <enum name="GL_DRAW_BUFFER7"/> <enum name="GL_DRAW_BUFFER8"/> <enum name="GL_DRAW_BUFFER9"/> <enum name="GL_DRAW_BUFFER10"/> <enum name="GL_DRAW_BUFFER11"/> <enum name="GL_DRAW_BUFFER12"/> <enum name="GL_DRAW_BUFFER13"/> <enum name="GL_DRAW_BUFFER14"/> <enum name="GL_DRAW_BUFFER15"/> <enum name="GL_BLEND_EQUATION_ALPHA"/> <enum name="GL_MAX_VERTEX_ATTRIBS"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/> <enum name="GL_FRAGMENT_SHADER"/> <enum name="GL_VERTEX_SHADER"/> <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_VARYING_FLOATS"/> <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/> <enum name="GL_SHADER_TYPE"/> <enum name="GL_FLOAT_VEC2"/> <enum name="GL_FLOAT_VEC3"/> <enum name="GL_FLOAT_VEC4"/> <enum name="GL_INT_VEC2"/> <enum name="GL_INT_VEC3"/> <enum name="GL_INT_VEC4"/> <enum name="GL_BOOL"/> <enum name="GL_BOOL_VEC2"/> <enum name="GL_BOOL_VEC3"/> <enum name="GL_BOOL_VEC4"/> <enum name="GL_FLOAT_MAT2"/> <enum name="GL_FLOAT_MAT3"/> <enum name="GL_FLOAT_MAT4"/> <enum name="GL_SAMPLER_1D"/> <enum name="GL_SAMPLER_2D"/> <enum name="GL_SAMPLER_3D"/> <enum name="GL_SAMPLER_CUBE"/> <enum name="GL_SAMPLER_1D_SHADOW"/> <enum name="GL_SAMPLER_2D_SHADOW"/> <enum name="GL_DELETE_STATUS"/> <enum name="GL_COMPILE_STATUS"/> <enum name="GL_LINK_STATUS"/> <enum name="GL_VALIDATE_STATUS"/> <enum name="GL_INFO_LOG_LENGTH"/> <enum name="GL_ATTACHED_SHADERS"/> <enum name="GL_ACTIVE_UNIFORMS"/> <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> <enum name="GL_SHADER_SOURCE_LENGTH"/> <enum name="GL_ACTIVE_ATTRIBUTES"/> <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/> <enum name="GL_SHADING_LANGUAGE_VERSION"/> <enum name="GL_CURRENT_PROGRAM"/> <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/> <enum name="GL_LOWER_LEFT"/> <enum name="GL_UPPER_LEFT"/> <enum name="GL_STENCIL_BACK_REF"/> <enum name="GL_STENCIL_BACK_VALUE_MASK"/> <enum name="GL_STENCIL_BACK_WRITEMASK"/> <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/> <enum name="GL_POINT_SPRITE"/> <enum name="GL_COORD_REPLACE"/> <enum name="GL_MAX_TEXTURE_COORDS"/> <command name="glBlendEquationSeparate"/> <command name="glDrawBuffers"/> <command name="glStencilOpSeparate"/> <command name="glStencilFuncSeparate"/> <command name="glStencilMaskSeparate"/> <command name="glAttachShader"/> <command name="glBindAttribLocation"/> <command name="glCompileShader"/> <command name="glCreateProgram"/> <command name="glCreateShader"/> <command name="glDeleteProgram"/> <command name="glDeleteShader"/> <command name="glDetachShader"/> <command name="glDisableVertexAttribArray"/> <command name="glEnableVertexAttribArray"/> <command name="glGetActiveAttrib"/> <command name="glGetActiveUniform"/> <command name="glGetAttachedShaders"/> <command name="glGetAttribLocation"/> <command name="glGetProgramiv"/> <command name="glGetProgramInfoLog"/> <command name="glGetShaderiv"/> <command name="glGetShaderInfoLog"/> <command name="glGetShaderSource"/> <command name="glGetUniformLocation"/> <command name="glGetUniformfv"/> <command name="glGetUniformiv"/> <command name="glGetVertexAttribdv"/> <command name="glGetVertexAttribfv"/> <command name="glGetVertexAttribiv"/> <command name="glGetVertexAttribPointerv"/> <command name="glIsProgram"/> <command name="glIsShader"/> <command name="glLinkProgram"/> <command name="glShaderSource"/> <command name="glUseProgram"/> <command name="glUniform1f"/> <command name="glUniform2f"/> <command name="glUniform3f"/> <command name="glUniform4f"/> <command name="glUniform1i"/> <command name="glUniform2i"/> <command name="glUniform3i"/> <command name="glUniform4i"/> <command name="glUniform1fv"/> <command name="glUniform2fv"/> <command name="glUniform3fv"/> <command name="glUniform4fv"/> <command name="glUniform1iv"/> <command name="glUniform2iv"/> <command name="glUniform3iv"/> <command name="glUniform4iv"/> <command name="glUniformMatrix2fv"/> <command name="glUniformMatrix3fv"/> <command name="glUniformMatrix4fv"/> <command name="glValidateProgram"/> <command name="glVertexAttrib1d"/> <command name="glVertexAttrib1dv"/> <command name="glVertexAttrib1f"/> <command name="glVertexAttrib1fv"/> <command name="glVertexAttrib1s"/> <command name="glVertexAttrib1sv"/> <command name="glVertexAttrib2d"/> <command name="glVertexAttrib2dv"/> <command name="glVertexAttrib2f"/> <command name="glVertexAttrib2fv"/> <command name="glVertexAttrib2s"/> <command name="glVertexAttrib2sv"/> <command name="glVertexAttrib3d"/> <command name="glVertexAttrib3dv"/> <command name="glVertexAttrib3f"/> <command name="glVertexAttrib3fv"/> <command name="glVertexAttrib3s"/> <command name="glVertexAttrib3sv"/> <command name="glVertexAttrib4Nbv"/> <command name="glVertexAttrib4Niv"/> <command name="glVertexAttrib4Nsv"/> <command name="glVertexAttrib4Nub"/> <command name="glVertexAttrib4Nubv"/> <command name="glVertexAttrib4Nuiv"/> <command name="glVertexAttrib4Nusv"/> <command name="glVertexAttrib4bv"/> <command name="glVertexAttrib4d"/> <command name="glVertexAttrib4dv"/> <command name="glVertexAttrib4f"/> <command name="glVertexAttrib4fv"/> <command name="glVertexAttrib4iv"/> <command name="glVertexAttrib4s"/> <command name="glVertexAttrib4sv"/> <command name="glVertexAttrib4ubv"/> <command name="glVertexAttrib4uiv"/> <command name="glVertexAttrib4usv"/> <command name="glVertexAttribPointer"/> </require> </feature> <feature api="gl" name="GL_VERSION_2_1" number="2.1"> <require> <enum name="GL_PIXEL_PACK_BUFFER"/> <enum name="GL_PIXEL_UNPACK_BUFFER"/> <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/> <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/> <enum name="GL_FLOAT_MAT2x3"/> <enum name="GL_FLOAT_MAT2x4"/> <enum name="GL_FLOAT_MAT3x2"/> <enum name="GL_FLOAT_MAT3x4"/> <enum name="GL_FLOAT_MAT4x2"/> <enum name="GL_FLOAT_MAT4x3"/> <enum name="GL_SRGB"/> <enum name="GL_SRGB8"/> <enum name="GL_SRGB_ALPHA"/> <enum name="GL_SRGB8_ALPHA8"/> <enum name="GL_COMPRESSED_SRGB"/> <enum name="GL_COMPRESSED_SRGB_ALPHA"/> <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/> <enum name="GL_SLUMINANCE_ALPHA"/> <enum name="GL_SLUMINANCE8_ALPHA8"/> <enum name="GL_SLUMINANCE"/> <enum name="GL_SLUMINANCE8"/> <enum name="GL_COMPRESSED_SLUMINANCE"/> <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/> <command name="glUniformMatrix2x3fv"/> <command name="glUniformMatrix3x2fv"/> <command name="glUniformMatrix2x4fv"/> <command name="glUniformMatrix4x2fv"/> <command name="glUniformMatrix3x4fv"/> <command name="glUniformMatrix4x3fv"/> </require> </feature> <feature api="gl" name="GL_VERSION_3_0" number="3.0"> <require> <enum name="GL_COMPARE_REF_TO_TEXTURE"/> <enum name="GL_CLIP_DISTANCE0"/> <enum name="GL_CLIP_DISTANCE1"/> <enum name="GL_CLIP_DISTANCE2"/> <enum name="GL_CLIP_DISTANCE3"/> <enum name="GL_CLIP_DISTANCE4"/> <enum name="GL_CLIP_DISTANCE5"/> <enum name="GL_CLIP_DISTANCE6"/> <enum name="GL_CLIP_DISTANCE7"/> <enum name="GL_MAX_CLIP_DISTANCES"/> <enum name="GL_MAJOR_VERSION"/> <enum name="GL_MINOR_VERSION"/> <enum name="GL_NUM_EXTENSIONS"/> <enum name="GL_CONTEXT_FLAGS"/> <enum name="GL_COMPRESSED_RED"/> <enum name="GL_COMPRESSED_RG"/> <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/> <enum name="GL_RGBA32F"/> <enum name="GL_RGB32F"/> <enum name="GL_RGBA16F"/> <enum name="GL_RGB16F"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/> <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/> <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/> <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/> <enum name="GL_CLAMP_READ_COLOR"/> <enum name="GL_FIXED_ONLY"/> <enum name="GL_MAX_VARYING_COMPONENTS"/> <enum name="GL_TEXTURE_1D_ARRAY"/> <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/> <enum name="GL_TEXTURE_2D_ARRAY"/> <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/> <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/> <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/> <enum name="GL_R11F_G11F_B10F"/> <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/> <enum name="GL_RGB9_E5"/> <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/> <enum name="GL_TEXTURE_SHARED_SIZE"/> <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/> <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/> <enum name="GL_PRIMITIVES_GENERATED"/> <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/> <enum name="GL_RASTERIZER_DISCARD"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/> <enum name="GL_INTERLEAVED_ATTRIBS"/> <enum name="GL_SEPARATE_ATTRIBS"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/> <enum name="GL_RGBA32UI"/> <enum name="GL_RGB32UI"/> <enum name="GL_RGBA16UI"/> <enum name="GL_RGB16UI"/> <enum name="GL_RGBA8UI"/> <enum name="GL_RGB8UI"/> <enum name="GL_RGBA32I"/> <enum name="GL_RGB32I"/> <enum name="GL_RGBA16I"/> <enum name="GL_RGB16I"/> <enum name="GL_RGBA8I"/> <enum name="GL_RGB8I"/> <enum name="GL_RED_INTEGER"/> <enum name="GL_GREEN_INTEGER"/> <enum name="GL_BLUE_INTEGER"/> <enum name="GL_RGB_INTEGER"/> <enum name="GL_RGBA_INTEGER"/> <enum name="GL_BGR_INTEGER"/> <enum name="GL_BGRA_INTEGER"/> <enum name="GL_SAMPLER_1D_ARRAY"/> <enum name="GL_SAMPLER_2D_ARRAY"/> <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/> <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/> <enum name="GL_SAMPLER_CUBE_SHADOW"/> <enum name="GL_UNSIGNED_INT_VEC2"/> <enum name="GL_UNSIGNED_INT_VEC3"/> <enum name="GL_UNSIGNED_INT_VEC4"/> <enum name="GL_INT_SAMPLER_1D"/> <enum name="GL_INT_SAMPLER_2D"/> <enum name="GL_INT_SAMPLER_3D"/> <enum name="GL_INT_SAMPLER_CUBE"/> <enum name="GL_INT_SAMPLER_1D_ARRAY"/> <enum name="GL_INT_SAMPLER_2D_ARRAY"/> <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/> <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/> <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/> <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/> <enum name="GL_QUERY_WAIT"/> <enum name="GL_QUERY_NO_WAIT"/> <enum name="GL_QUERY_BY_REGION_WAIT"/> <enum name="GL_QUERY_BY_REGION_NO_WAIT"/> <enum name="GL_BUFFER_ACCESS_FLAGS"/> <enum name="GL_BUFFER_MAP_LENGTH"/> <enum name="GL_BUFFER_MAP_OFFSET"/> <command name="glColorMaski"/> <command name="glGetBooleani_v"/> <command name="glGetIntegeri_v"/> <command name="glEnablei"/> <command name="glDisablei"/> <command name="glIsEnabledi"/> <command name="glBeginTransformFeedback"/> <command name="glEndTransformFeedback"/> <command name="glBindBufferRange"/> <command name="glBindBufferBase"/> <command name="glTransformFeedbackVaryings"/> <command name="glGetTransformFeedbackVarying"/> <command name="glClampColor"/> <command name="glBeginConditionalRender"/> <command name="glEndConditionalRender"/> <command name="glVertexAttribIPointer"/> <command name="glGetVertexAttribIiv"/> <command name="glGetVertexAttribIuiv"/> <command name="glVertexAttribI1i"/> <command name="glVertexAttribI2i"/> <command name="glVertexAttribI3i"/> <command name="glVertexAttribI4i"/> <command name="glVertexAttribI1ui"/> <command name="glVertexAttribI2ui"/> <command name="glVertexAttribI3ui"/> <command name="glVertexAttribI4ui"/> <command name="glVertexAttribI1iv"/> <command name="glVertexAttribI2iv"/> <command name="glVertexAttribI3iv"/> <command name="glVertexAttribI4iv"/> <command name="glVertexAttribI1uiv"/> <command name="glVertexAttribI2uiv"/> <command name="glVertexAttribI3uiv"/> <command name="glVertexAttribI4uiv"/> <command name="glVertexAttribI4bv"/> <command name="glVertexAttribI4sv"/> <command name="glVertexAttribI4ubv"/> <command name="glVertexAttribI4usv"/> <command name="glGetUniformuiv"/> <command name="glBindFragDataLocation"/> <command name="glGetFragDataLocation"/> <command name="glUniform1ui"/> <command name="glUniform2ui"/> <command name="glUniform3ui"/> <command name="glUniform4ui"/> <command name="glUniform1uiv"/> <command name="glUniform2uiv"/> <command name="glUniform3uiv"/> <command name="glUniform4uiv"/> <command name="glTexParameterIiv"/> <command name="glTexParameterIuiv"/> <command name="glGetTexParameterIiv"/> <command name="glGetTexParameterIuiv"/> <command name="glClearBufferiv"/> <command name="glClearBufferuiv"/> <command name="glClearBufferfv"/> <command name="glClearBufferfi"/> <command name="glGetStringi"/> </require> <require comment="Reuse ARB_depth_buffer_float"> <enum name="GL_DEPTH_COMPONENT32F"/> <enum name="GL_DEPTH32F_STENCIL8"/> <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/> </require> <require comment="Reuse ARB_framebuffer_object"> <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/> <enum name="GL_FRAMEBUFFER_DEFAULT"/> <enum name="GL_FRAMEBUFFER_UNDEFINED"/> <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/> <enum name="GL_MAX_RENDERBUFFER_SIZE"/> <enum name="GL_DEPTH_STENCIL"/> <enum name="GL_UNSIGNED_INT_24_8"/> <enum name="GL_DEPTH24_STENCIL8"/> <enum name="GL_TEXTURE_STENCIL_SIZE"/> <enum name="GL_TEXTURE_RED_TYPE"/> <enum name="GL_TEXTURE_GREEN_TYPE"/> <enum name="GL_TEXTURE_BLUE_TYPE"/> <enum name="GL_TEXTURE_ALPHA_TYPE"/> <enum name="GL_TEXTURE_DEPTH_TYPE"/> <enum name="GL_UNSIGNED_NORMALIZED"/> <enum name="GL_FRAMEBUFFER_BINDING"/> <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/> <enum name="GL_RENDERBUFFER_BINDING"/> <enum name="GL_READ_FRAMEBUFFER"/> <enum name="GL_DRAW_FRAMEBUFFER"/> <enum name="GL_READ_FRAMEBUFFER_BINDING"/> <enum name="GL_RENDERBUFFER_SAMPLES"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/> <enum name="GL_FRAMEBUFFER_COMPLETE"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/> <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/> <enum name="GL_MAX_COLOR_ATTACHMENTS"/> <enum name="GL_COLOR_ATTACHMENT0"/> <enum name="GL_COLOR_ATTACHMENT1"/> <enum name="GL_COLOR_ATTACHMENT2"/> <enum name="GL_COLOR_ATTACHMENT3"/> <enum name="GL_COLOR_ATTACHMENT4"/> <enum name="GL_COLOR_ATTACHMENT5"/> <enum name="GL_COLOR_ATTACHMENT6"/> <enum name="GL_COLOR_ATTACHMENT7"/> <enum name="GL_COLOR_ATTACHMENT8"/> <enum name="GL_COLOR_ATTACHMENT9"/> <enum name="GL_COLOR_ATTACHMENT10"/> <enum name="GL_COLOR_ATTACHMENT11"/> <enum name="GL_COLOR_ATTACHMENT12"/> <enum name="GL_COLOR_ATTACHMENT13"/> <enum name="GL_COLOR_ATTACHMENT14"/> <enum name="GL_COLOR_ATTACHMENT15"/> <enum name="GL_COLOR_ATTACHMENT16"/> <enum name="GL_COLOR_ATTACHMENT17"/> <enum name="GL_COLOR_ATTACHMENT18"/> <enum name="GL_COLOR_ATTACHMENT19"/> <enum name="GL_COLOR_ATTACHMENT20"/> <enum name="GL_COLOR_ATTACHMENT21"/> <enum name="GL_COLOR_ATTACHMENT22"/> <enum name="GL_COLOR_ATTACHMENT23"/> <enum name="GL_COLOR_ATTACHMENT24"/> <enum name="GL_COLOR_ATTACHMENT25"/> <enum name="GL_COLOR_ATTACHMENT26"/> <enum name="GL_COLOR_ATTACHMENT27"/> <enum name="GL_COLOR_ATTACHMENT28"/> <enum name="GL_COLOR_ATTACHMENT29"/> <enum name="GL_COLOR_ATTACHMENT30"/> <enum name="GL_COLOR_ATTACHMENT31"/> <enum name="GL_DEPTH_ATTACHMENT"/> <enum name="GL_STENCIL_ATTACHMENT"/> <enum name="GL_FRAMEBUFFER"/> <enum name="GL_RENDERBUFFER"/> <enum name="GL_RENDERBUFFER_WIDTH"/> <enum name="GL_RENDERBUFFER_HEIGHT"/> <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> <enum name="GL_STENCIL_INDEX1"/> <enum name="GL_STENCIL_INDEX4"/> <enum name="GL_STENCIL_INDEX8"/> <enum name="GL_STENCIL_INDEX16"/> <enum name="GL_RENDERBUFFER_RED_SIZE"/> <enum name="GL_RENDERBUFFER_GREEN_SIZE"/> <enum name="GL_RENDERBUFFER_BLUE_SIZE"/> <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/> <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/> <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/> <enum name="GL_MAX_SAMPLES"/> <command name="glIsRenderbuffer"/> <command name="glBindRenderbuffer"/> <command name="glDeleteRenderbuffers"/> <command name="glGenRenderbuffers"/> <command name="glRenderbufferStorage"/> <command name="glGetRenderbufferParameteriv"/> <command name="glIsFramebuffer"/> <command name="glBindFramebuffer"/> <command name="glDeleteFramebuffers"/> <command name="glGenFramebuffers"/> <command name="glCheckFramebufferStatus"/> <command name="glFramebufferTexture1D"/> <command name="glFramebufferTexture2D"/> <command name="glFramebufferTexture3D"/> <command name="glFramebufferRenderbuffer"/> <command name="glGetFramebufferAttachmentParameteriv"/> <command name="glGenerateMipmap"/> <command name="glBlitFramebuffer"/> <command name="glRenderbufferStorageMultisample"/> <command name="glFramebufferTextureLayer"/> </require> <require profile="compatibility" comment="Reuse ARB_framebuffer_object compatibility profile"> <enum name="GL_INDEX"/> <enum name="GL_TEXTURE_LUMINANCE_TYPE"/> <enum name="GL_TEXTURE_INTENSITY_TYPE"/> </require> <require comment="Reuse ARB_framebuffer_sRGB"> <enum name="GL_FRAMEBUFFER_SRGB"/> </require> <require comment="Reuse ARB_half_float_vertex"> <type name="GLhalf"/> <enum name="GL_HALF_FLOAT"/> </require> <require comment="Reuse ARB_map_buffer_range"> <enum name="GL_MAP_READ_BIT"/> <enum name="GL_MAP_WRITE_BIT"/> <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/> <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/> <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/> <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/> <command name="glMapBufferRange"/> <command name="glFlushMappedBufferRange"/> </require> <require comment="Reuse ARB_texture_compression_rgtc"> <enum name="GL_COMPRESSED_RED_RGTC1"/> <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/> <enum name="GL_COMPRESSED_RG_RGTC2"/> <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/> </require> <require comment="Reuse ARB_texture_rg"> <enum name="GL_RG"/> <enum name="GL_RG_INTEGER"/> <enum name="GL_R8"/> <enum name="GL_R16"/> <enum name="GL_RG8"/> <enum name="GL_RG16"/> <enum name="GL_R16F"/> <enum name="GL_R32F"/> <enum name="GL_RG16F"/> <enum name="GL_RG32F"/> <enum name="GL_R8I"/> <enum name="GL_R8UI"/> <enum name="GL_R16I"/> <enum name="GL_R16UI"/> <enum name="GL_R32I"/> <enum name="GL_R32UI"/> <enum name="GL_RG8I"/> <enum name="GL_RG8UI"/> <enum name="GL_RG16I"/> <enum name="GL_RG16UI"/> <enum name="GL_RG32I"/> <enum name="GL_RG32UI"/> </require> <require comment="Reuse ARB_vertex_array_object"> <enum name="GL_VERTEX_ARRAY_BINDING"/> <enum name="GL_CLAMP_VERTEX_COLOR"/> <enum name="GL_CLAMP_FRAGMENT_COLOR"/> <enum name="GL_ALPHA_INTEGER"/> <command name="glBindVertexArray"/> <command name="glDeleteVertexArrays"/> <command name="glGenVertexArrays"/> <command name="glIsVertexArray"/> </require> </feature> <feature api="gl" name="GL_VERSION_3_1" number="3.1"> <require> <enum name="GL_SAMPLER_2D_RECT"/> <enum name="GL_SAMPLER_2D_RECT_SHADOW"/> <enum name="GL_SAMPLER_BUFFER"/> <enum name="GL_INT_SAMPLER_2D_RECT"/> <enum name="GL_INT_SAMPLER_BUFFER"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/> <enum name="GL_TEXTURE_BUFFER"/> <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/> <enum name="GL_TEXTURE_BINDING_BUFFER"/> <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/> <enum name="GL_TEXTURE_RECTANGLE"/> <enum name="GL_TEXTURE_BINDING_RECTANGLE"/> <enum name="GL_PROXY_TEXTURE_RECTANGLE"/> <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/> <enum name="GL_R8_SNORM"/> <enum name="GL_RG8_SNORM"/> <enum name="GL_RGB8_SNORM"/> <enum name="GL_RGBA8_SNORM"/> <enum name="GL_R16_SNORM"/> <enum name="GL_RG16_SNORM"/> <enum name="GL_RGB16_SNORM"/> <enum name="GL_RGBA16_SNORM"/> <enum name="GL_SIGNED_NORMALIZED"/> <enum name="GL_PRIMITIVE_RESTART"/> <enum name="GL_PRIMITIVE_RESTART_INDEX"/> <command name="glDrawArraysInstanced"/> <command name="glDrawElementsInstanced"/> <command name="glTexBuffer"/> <command name="glPrimitiveRestartIndex"/> </require> <require comment="Reuse ARB_copy_buffer"> <enum name="GL_COPY_READ_BUFFER"/> <enum name="GL_COPY_WRITE_BUFFER"/> <command name="glCopyBufferSubData"/> </require> <require comment="Reuse ARB_uniform_buffer_object"> <enum name="GL_UNIFORM_BUFFER"/> <enum name="GL_UNIFORM_BUFFER_BINDING"/> <enum name="GL_UNIFORM_BUFFER_START"/> <enum name="GL_UNIFORM_BUFFER_SIZE"/> <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/> <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/> <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/> <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/> <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/> <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/> <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/> <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/> <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/> <enum name="GL_UNIFORM_TYPE"/> <enum name="GL_UNIFORM_SIZE"/> <enum name="GL_UNIFORM_NAME_LENGTH"/> <enum name="GL_UNIFORM_BLOCK_INDEX"/> <enum name="GL_UNIFORM_OFFSET"/> <enum name="GL_UNIFORM_ARRAY_STRIDE"/> <enum name="GL_UNIFORM_MATRIX_STRIDE"/> <enum name="GL_UNIFORM_IS_ROW_MAJOR"/> <enum name="GL_UNIFORM_BLOCK_BINDING"/> <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/> <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/> <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/> <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/> <enum name="GL_INVALID_INDEX"/> <command name="glGetUniformIndices"/> <command name="glGetActiveUniformsiv"/> <command name="glGetActiveUniformName"/> <command name="glGetUniformBlockIndex"/> <command name="glGetActiveUniformBlockiv"/> <command name="glGetActiveUniformBlockName"/> <command name="glUniformBlockBinding"/> <command name="glBindBufferRange"/> <command name="glBindBufferBase"/> <command name="glGetIntegeri_v"/> </require> </feature> <feature api="gl" name="GL_VERSION_3_2" number="3.2"> <require> <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/> <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/> <enum name="GL_LINES_ADJACENCY"/> <enum name="GL_LINE_STRIP_ADJACENCY"/> <enum name="GL_TRIANGLES_ADJACENCY"/> <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/> <enum name="GL_PROGRAM_POINT_SIZE"/> <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/> <enum name="GL_GEOMETRY_SHADER"/> <enum name="GL_GEOMETRY_VERTICES_OUT"/> <enum name="GL_GEOMETRY_INPUT_TYPE"/> <enum name="GL_GEOMETRY_OUTPUT_TYPE"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/> <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/> <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/> <enum name="GL_CONTEXT_PROFILE_MASK"/> </require> <require comment="Reuse ARB_depth_clamp"> <enum name="GL_DEPTH_CLAMP"/> </require> <require comment="Reuse ARB_draw_elements_base_vertex"> <command name="glDrawElementsBaseVertex"/> <command name="glDrawRangeElementsBaseVertex"/> <command name="glDrawElementsInstancedBaseVertex"/> <command name="glMultiDrawElementsBaseVertex"/> </require> <require comment="Reuse ARB_fragment_coord_conventions (none)"> </require> <require comment="Reuse ARB_provoking_vertex"> <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/> <enum name="GL_FIRST_VERTEX_CONVENTION"/> <enum name="GL_LAST_VERTEX_CONVENTION"/> <enum name="GL_PROVOKING_VERTEX"/> <command name="glProvokingVertex"/> </require> <require comment="Reuse ARB_seamless_cube_map"> <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/> </require> <require comment="Reuse ARB_sync"> <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/> <enum name="GL_OBJECT_TYPE"/> <enum name="GL_SYNC_CONDITION"/> <enum name="GL_SYNC_STATUS"/> <enum name="GL_SYNC_FLAGS"/> <enum name="GL_SYNC_FENCE"/> <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/> <enum name="GL_UNSIGNALED"/> <enum name="GL_SIGNALED"/> <enum name="GL_ALREADY_SIGNALED"/> <enum name="GL_TIMEOUT_EXPIRED"/> <enum name="GL_CONDITION_SATISFIED"/> <enum name="GL_WAIT_FAILED"/> <enum name="GL_TIMEOUT_IGNORED"/> <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/> <command name="glFenceSync"/> <command name="glIsSync"/> <command name="glDeleteSync"/> <command name="glClientWaitSync"/> <command name="glWaitSync"/> <command name="glGetInteger64v"/> <command name="glGetSynciv"/> </require> <require comment="Reuse ARB_texture_multisample"> <enum name="GL_SAMPLE_POSITION"/> <enum name="GL_SAMPLE_MASK"/> <enum name="GL_SAMPLE_MASK_VALUE"/> <enum name="GL_MAX_SAMPLE_MASK_WORDS"/> <enum name="GL_TEXTURE_2D_MULTISAMPLE"/> <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/> <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_TEXTURE_SAMPLES"/> <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/> <enum name="GL_SAMPLER_2D_MULTISAMPLE"/> <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/> <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/> <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/> <enum name="GL_MAX_INTEGER_SAMPLES"/> <!-- /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ --> <command name="glGetInteger64i_v"/> <command name="glGetBufferParameteri64v"/> <command name="glFramebufferTexture"/> <command name="glTexImage2DMultisample"/> <command name="glTexImage3DMultisample"/> <command name="glGetMultisamplefv"/> <command name="glSampleMaski"/> </require> <!-- OpenGL 3.2 is where core and compatibility profiles were first introduced, so many, many things were removed from the core profile in this version. A few were reintroduced later (e.g. GetPointerv / STACK_{UNDER,OVER}FLOW by OpenGL 4.3 for debug functionality). --> <remove profile="core" comment="Compatibility-only GL 1.0 features removed from GL 3.2"> <command name="glNewList"/> <command name="glEndList"/> <command name="glCallList"/> <command name="glCallLists"/> <command name="glDeleteLists"/> <command name="glGenLists"/> <command name="glListBase"/> <command name="glBegin"/> <command name="glBitmap"/> <command name="glColor3b"/> <command name="glColor3bv"/> <command name="glColor3d"/> <command name="glColor3dv"/> <command name="glColor3f"/> <command name="glColor3fv"/> <command name="glColor3i"/> <command name="glColor3iv"/> <command name="glColor3s"/> <command name="glColor3sv"/> <command name="glColor3ub"/> <command name="glColor3ubv"/> <command name="glColor3ui"/> <command name="glColor3uiv"/> <command name="glColor3us"/> <command name="glColor3usv"/> <command name="glColor4b"/> <command name="glColor4bv"/> <command name="glColor4d"/> <command name="glColor4dv"/> <command name="glColor4f"/> <command name="glColor4fv"/> <command name="glColor4i"/> <command name="glColor4iv"/> <command name="glColor4s"/> <command name="glColor4sv"/> <command name="glColor4ub"/> <command name="glColor4ubv"/> <command name="glColor4ui"/> <command name="glColor4uiv"/> <command name="glColor4us"/> <command name="glColor4usv"/> <command name="glEdgeFlag"/> <command name="glEdgeFlagv"/> <command name="glEnd"/> <command name="glIndexd"/> <command name="glIndexdv"/> <command name="glIndexf"/> <command name="glIndexfv"/> <command name="glIndexi"/> <command name="glIndexiv"/> <command name="glIndexs"/> <command name="glIndexsv"/> <command name="glNormal3b"/> <command name="glNormal3bv"/> <command name="glNormal3d"/> <command name="glNormal3dv"/> <command name="glNormal3f"/> <command name="glNormal3fv"/> <command name="glNormal3i"/> <command name="glNormal3iv"/> <command name="glNormal3s"/> <command name="glNormal3sv"/> <command name="glRasterPos2d"/> <command name="glRasterPos2dv"/> <command name="glRasterPos2f"/> <command name="glRasterPos2fv"/> <command name="glRasterPos2i"/> <command name="glRasterPos2iv"/> <command name="glRasterPos2s"/> <command name="glRasterPos2sv"/> <command name="glRasterPos3d"/> <command name="glRasterPos3dv"/> <command name="glRasterPos3f"/> <command name="glRasterPos3fv"/> <command name="glRasterPos3i"/> <command name="glRasterPos3iv"/> <command name="glRasterPos3s"/> <command name="glRasterPos3sv"/> <command name="glRasterPos4d"/> <command name="glRasterPos4dv"/> <command name="glRasterPos4f"/> <command name="glRasterPos4fv"/> <command name="glRasterPos4i"/> <command name="glRasterPos4iv"/> <command name="glRasterPos4s"/> <command name="glRasterPos4sv"/> <command name="glRectd"/> <command name="glRectdv"/> <command name="glRectf"/> <command name="glRectfv"/> <command name="glRecti"/> <command name="glRectiv"/> <command name="glRects"/> <command name="glRectsv"/> <command name="glTexCoord1d"/> <command name="glTexCoord1dv"/> <command name="glTexCoord1f"/> <command name="glTexCoord1fv"/> <command name="glTexCoord1i"/> <command name="glTexCoord1iv"/> <command name="glTexCoord1s"/> <command name="glTexCoord1sv"/> <command name="glTexCoord2d"/> <command name="glTexCoord2dv"/> <command name="glTexCoord2f"/> <command name="glTexCoord2fv"/> <command name="glTexCoord2i"/> <command name="glTexCoord2iv"/> <command name="glTexCoord2s"/> <command name="glTexCoord2sv"/> <command name="glTexCoord3d"/> <command name="glTexCoord3dv"/> <command name="glTexCoord3f"/> <command name="glTexCoord3fv"/> <command name="glTexCoord3i"/> <command name="glTexCoord3iv"/> <command name="glTexCoord3s"/> <command name="glTexCoord3sv"/> <command name="glTexCoord4d"/> <command name="glTexCoord4dv"/> <command name="glTexCoord4f"/> <command name="glTexCoord4fv"/> <command name="glTexCoord4i"/> <command name="glTexCoord4iv"/> <command name="glTexCoord4s"/> <command name="glTexCoord4sv"/> <command name="glVertex2d"/> <command name="glVertex2dv"/> <command name="glVertex2f"/> <command name="glVertex2fv"/> <command name="glVertex2i"/> <command name="glVertex2iv"/> <command name="glVertex2s"/> <command name="glVertex2sv"/> <command name="glVertex3d"/> <command name="glVertex3dv"/> <command name="glVertex3f"/> <command name="glVertex3fv"/> <command name="glVertex3i"/> <command name="glVertex3iv"/> <command name="glVertex3s"/> <command name="glVertex3sv"/> <command name="glVertex4d"/> <command name="glVertex4dv"/> <command name="glVertex4f"/> <command name="glVertex4fv"/> <command name="glVertex4i"/> <command name="glVertex4iv"/> <command name="glVertex4s"/> <command name="glVertex4sv"/> <command name="glClipPlane"/> <command name="glColorMaterial"/> <command name="glFogf"/> <command name="glFogfv"/> <command name="glFogi"/> <command name="glFogiv"/> <command name="glLightf"/> <command name="glLightfv"/> <command name="glLighti"/> <command name="glLightiv"/> <command name="glLightModelf"/> <command name="glLightModelfv"/> <command name="glLightModeli"/> <command name="glLightModeliv"/> <command name="glLineStipple"/> <command name="glMaterialf"/> <command name="glMaterialfv"/> <command name="glMateriali"/> <command name="glMaterialiv"/> <command name="glPolygonStipple"/> <command name="glShadeModel"/> <command name="glTexEnvf"/> <command name="glTexEnvfv"/> <command name="glTexEnvi"/> <command name="glTexEnviv"/> <command name="glTexGend"/> <command name="glTexGendv"/> <command name="glTexGenf"/> <command name="glTexGenfv"/> <command name="glTexGeni"/> <command name="glTexGeniv"/> <command name="glFeedbackBuffer"/> <command name="glSelectBuffer"/> <command name="glRenderMode"/> <command name="glInitNames"/> <command name="glLoadName"/> <command name="glPassThrough"/> <command name="glPopName"/> <command name="glPushName"/> <command name="glClearAccum"/> <command name="glClearIndex"/> <command name="glIndexMask"/> <command name="glAccum"/> <command name="glPopAttrib"/> <command name="glPushAttrib"/> <command name="glMap1d"/> <command name="glMap1f"/> <command name="glMap2d"/> <command name="glMap2f"/> <command name="glMapGrid1d"/> <command name="glMapGrid1f"/> <command name="glMapGrid2d"/> <command name="glMapGrid2f"/> <command name="glEvalCoord1d"/> <command name="glEvalCoord1dv"/> <command name="glEvalCoord1f"/> <command name="glEvalCoord1fv"/> <command name="glEvalCoord2d"/> <command name="glEvalCoord2dv"/> <command name="glEvalCoord2f"/> <command name="glEvalCoord2fv"/> <command name="glEvalMesh1"/> <command name="glEvalPoint1"/> <command name="glEvalMesh2"/> <command name="glEvalPoint2"/> <command name="glAlphaFunc"/> <command name="glPixelZoom"/> <command name="glPixelTransferf"/> <command name="glPixelTransferi"/> <command name="glPixelMapfv"/> <command name="glPixelMapuiv"/> <command name="glPixelMapusv"/> <command name="glCopyPixels"/> <command name="glDrawPixels"/> <command name="glGetClipPlane"/> <command name="glGetLightfv"/> <command name="glGetLightiv"/> <command name="glGetMapdv"/> <command name="glGetMapfv"/> <command name="glGetMapiv"/> <command name="glGetMaterialfv"/> <command name="glGetMaterialiv"/> <command name="glGetPixelMapfv"/> <command name="glGetPixelMapuiv"/> <command name="glGetPixelMapusv"/> <command name="glGetPolygonStipple"/> <command name="glGetTexEnvfv"/> <command name="glGetTexEnviv"/> <command name="glGetTexGendv"/> <command name="glGetTexGenfv"/> <command name="glGetTexGeniv"/> <command name="glIsList"/> <command name="glFrustum"/> <command name="glLoadIdentity"/> <command name="glLoadMatrixf"/> <command name="glLoadMatrixd"/> <command name="glMatrixMode"/> <command name="glMultMatrixf"/> <command name="glMultMatrixd"/> <command name="glOrtho"/> <command name="glPopMatrix"/> <command name="glPushMatrix"/> <command name="glRotated"/> <command name="glRotatef"/> <command name="glScaled"/> <command name="glScalef"/> <command name="glTranslated"/> <command name="glTranslatef"/> </remove> <remove profile="core" comment="Compatibility-only GL 1.1 features removed from GL 3.2"> <enum name="GL_CURRENT_BIT"/> <enum name="GL_POINT_BIT"/> <enum name="GL_LINE_BIT"/> <enum name="GL_POLYGON_BIT"/> <enum name="GL_POLYGON_STIPPLE_BIT"/> <enum name="GL_PIXEL_MODE_BIT"/> <enum name="GL_LIGHTING_BIT"/> <enum name="GL_FOG_BIT"/> <enum name="GL_ACCUM_BUFFER_BIT"/> <enum name="GL_VIEWPORT_BIT"/> <enum name="GL_TRANSFORM_BIT"/> <enum name="GL_ENABLE_BIT"/> <enum name="GL_HINT_BIT"/> <enum name="GL_EVAL_BIT"/> <enum name="GL_LIST_BIT"/> <enum name="GL_TEXTURE_BIT"/> <enum name="GL_SCISSOR_BIT"/> <enum name="GL_ALL_ATTRIB_BITS"/> <enum name="GL_CLIENT_PIXEL_STORE_BIT"/> <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/> <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/> <enum name="GL_QUAD_STRIP"/> <enum name="GL_QUADS"/> <enum name="GL_POLYGON"/> <enum name="GL_ACCUM"/> <enum name="GL_LOAD"/> <enum name="GL_RETURN"/> <enum name="GL_MULT"/> <enum name="GL_ADD"/> <enum name="GL_STACK_OVERFLOW"/> <enum name="GL_STACK_UNDERFLOW"/> <enum name="GL_AUX0"/> <enum name="GL_AUX1"/> <enum name="GL_AUX2"/> <enum name="GL_AUX3"/> <enum name="GL_2D"/> <enum name="GL_3D"/> <enum name="GL_3D_COLOR"/> <enum name="GL_3D_COLOR_TEXTURE"/> <enum name="GL_4D_COLOR_TEXTURE"/> <enum name="GL_PASS_THROUGH_TOKEN"/> <enum name="GL_POINT_TOKEN"/> <enum name="GL_LINE_TOKEN"/> <enum name="GL_POLYGON_TOKEN"/> <enum name="GL_BITMAP_TOKEN"/> <enum name="GL_DRAW_PIXEL_TOKEN"/> <enum name="GL_COPY_PIXEL_TOKEN"/> <enum name="GL_LINE_RESET_TOKEN"/> <enum name="GL_EXP"/> <enum name="GL_EXP2"/> <enum name="GL_COEFF"/> <enum name="GL_ORDER"/> <enum name="GL_DOMAIN"/> <enum name="GL_PIXEL_MAP_I_TO_I"/> <enum name="GL_PIXEL_MAP_S_TO_S"/> <enum name="GL_PIXEL_MAP_I_TO_R"/> <enum name="GL_PIXEL_MAP_I_TO_G"/> <enum name="GL_PIXEL_MAP_I_TO_B"/> <enum name="GL_PIXEL_MAP_I_TO_A"/> <enum name="GL_PIXEL_MAP_R_TO_R"/> <enum name="GL_PIXEL_MAP_G_TO_G"/> <enum name="GL_PIXEL_MAP_B_TO_B"/> <enum name="GL_PIXEL_MAP_A_TO_A"/> <enum name="GL_VERTEX_ARRAY_POINTER"/> <enum name="GL_NORMAL_ARRAY_POINTER"/> <enum name="GL_COLOR_ARRAY_POINTER"/> <enum name="GL_INDEX_ARRAY_POINTER"/> <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/> <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/> <enum name="GL_FEEDBACK_BUFFER_POINTER"/> <enum name="GL_SELECTION_BUFFER_POINTER"/> <enum name="GL_CURRENT_COLOR"/> <enum name="GL_CURRENT_INDEX"/> <enum name="GL_CURRENT_NORMAL"/> <enum name="GL_CURRENT_TEXTURE_COORDS"/> <enum name="GL_CURRENT_RASTER_COLOR"/> <enum name="GL_CURRENT_RASTER_INDEX"/> <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/> <enum name="GL_CURRENT_RASTER_POSITION"/> <enum name="GL_CURRENT_RASTER_POSITION_VALID"/> <enum name="GL_CURRENT_RASTER_DISTANCE"/> <enum name="GL_POINT_SMOOTH"/> <enum name="GL_LINE_STIPPLE"/> <enum name="GL_LINE_STIPPLE_PATTERN"/> <enum name="GL_LINE_STIPPLE_REPEAT"/> <enum name="GL_LIST_MODE"/> <enum name="GL_MAX_LIST_NESTING"/> <enum name="GL_LIST_BASE"/> <enum name="GL_LIST_INDEX"/> <enum name="GL_POLYGON_STIPPLE"/> <enum name="GL_EDGE_FLAG"/> <enum name="GL_LIGHTING"/> <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/> <enum name="GL_LIGHT_MODEL_TWO_SIDE"/> <enum name="GL_LIGHT_MODEL_AMBIENT"/> <enum name="GL_SHADE_MODEL"/> <enum name="GL_COLOR_MATERIAL_FACE"/> <enum name="GL_COLOR_MATERIAL_PARAMETER"/> <enum name="GL_COLOR_MATERIAL"/> <enum name="GL_FOG"/> <enum name="GL_FOG_INDEX"/> <enum name="GL_FOG_DENSITY"/> <enum name="GL_FOG_START"/> <enum name="GL_FOG_END"/> <enum name="GL_FOG_MODE"/> <enum name="GL_FOG_COLOR"/> <enum name="GL_ACCUM_CLEAR_VALUE"/> <enum name="GL_MATRIX_MODE"/> <enum name="GL_NORMALIZE"/> <enum name="GL_MODELVIEW_STACK_DEPTH"/> <enum name="GL_PROJECTION_STACK_DEPTH"/> <enum name="GL_TEXTURE_STACK_DEPTH"/> <enum name="GL_MODELVIEW_MATRIX"/> <enum name="GL_PROJECTION_MATRIX"/> <enum name="GL_TEXTURE_MATRIX"/> <enum name="GL_ATTRIB_STACK_DEPTH"/> <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/> <enum name="GL_ALPHA_TEST"/> <enum name="GL_ALPHA_TEST_FUNC"/> <enum name="GL_ALPHA_TEST_REF"/> <enum name="GL_INDEX_LOGIC_OP"/> <enum name="GL_LOGIC_OP"/> <enum name="GL_AUX_BUFFERS"/> <enum name="GL_INDEX_CLEAR_VALUE"/> <enum name="GL_INDEX_WRITEMASK"/> <enum name="GL_INDEX_MODE"/> <enum name="GL_RGBA_MODE"/> <enum name="GL_RENDER_MODE"/> <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/> <enum name="GL_POINT_SMOOTH_HINT"/> <enum name="GL_FOG_HINT"/> <enum name="GL_TEXTURE_GEN_S"/> <enum name="GL_TEXTURE_GEN_T"/> <enum name="GL_TEXTURE_GEN_R"/> <enum name="GL_TEXTURE_GEN_Q"/> <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/> <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/> <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/> <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/> <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/> <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/> <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/> <enum name="GL_MAP_COLOR"/> <enum name="GL_MAP_STENCIL"/> <enum name="GL_INDEX_SHIFT"/> <enum name="GL_INDEX_OFFSET"/> <enum name="GL_RED_SCALE"/> <enum name="GL_RED_BIAS"/> <enum name="GL_ZOOM_X"/> <enum name="GL_ZOOM_Y"/> <enum name="GL_GREEN_SCALE"/> <enum name="GL_GREEN_BIAS"/> <enum name="GL_BLUE_SCALE"/> <enum name="GL_BLUE_BIAS"/> <enum name="GL_ALPHA_SCALE"/> <enum name="GL_ALPHA_BIAS"/> <enum name="GL_DEPTH_SCALE"/> <enum name="GL_DEPTH_BIAS"/> <enum name="GL_MAX_EVAL_ORDER"/> <enum name="GL_MAX_LIGHTS"/> <enum name="GL_MAX_CLIP_PLANES"/> <enum name="GL_MAX_PIXEL_MAP_TABLE"/> <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/> <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/> <enum name="GL_MAX_NAME_STACK_DEPTH"/> <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/> <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/> <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/> <enum name="GL_INDEX_BITS"/> <enum name="GL_RED_BITS"/> <enum name="GL_GREEN_BITS"/> <enum name="GL_BLUE_BITS"/> <enum name="GL_ALPHA_BITS"/> <enum name="GL_DEPTH_BITS"/> <enum name="GL_STENCIL_BITS"/> <enum name="GL_ACCUM_RED_BITS"/> <enum name="GL_ACCUM_GREEN_BITS"/> <enum name="GL_ACCUM_BLUE_BITS"/> <enum name="GL_ACCUM_ALPHA_BITS"/> <enum name="GL_NAME_STACK_DEPTH"/> <enum name="GL_AUTO_NORMAL"/> <enum name="GL_MAP1_COLOR_4"/> <enum name="GL_MAP1_INDEX"/> <enum name="GL_MAP1_NORMAL"/> <enum name="GL_MAP1_TEXTURE_COORD_1"/> <enum name="GL_MAP1_TEXTURE_COORD_2"/> <enum name="GL_MAP1_TEXTURE_COORD_3"/> <enum name="GL_MAP1_TEXTURE_COORD_4"/> <enum name="GL_MAP1_VERTEX_3"/> <enum name="GL_MAP1_VERTEX_4"/> <enum name="GL_MAP2_COLOR_4"/> <enum name="GL_MAP2_INDEX"/> <enum name="GL_MAP2_NORMAL"/> <enum name="GL_MAP2_TEXTURE_COORD_1"/> <enum name="GL_MAP2_TEXTURE_COORD_2"/> <enum name="GL_MAP2_TEXTURE_COORD_3"/> <enum name="GL_MAP2_TEXTURE_COORD_4"/> <enum name="GL_MAP2_VERTEX_3"/> <enum name="GL_MAP2_VERTEX_4"/> <enum name="GL_MAP1_GRID_DOMAIN"/> <enum name="GL_MAP1_GRID_SEGMENTS"/> <enum name="GL_MAP2_GRID_DOMAIN"/> <enum name="GL_MAP2_GRID_SEGMENTS"/> <enum name="GL_FEEDBACK_BUFFER_SIZE"/> <enum name="GL_FEEDBACK_BUFFER_TYPE"/> <enum name="GL_SELECTION_BUFFER_SIZE"/> <enum name="GL_VERTEX_ARRAY"/> <enum name="GL_NORMAL_ARRAY"/> <enum name="GL_COLOR_ARRAY"/> <enum name="GL_INDEX_ARRAY"/> <enum name="GL_TEXTURE_COORD_ARRAY"/> <enum name="GL_EDGE_FLAG_ARRAY"/> <enum name="GL_VERTEX_ARRAY_SIZE"/> <enum name="GL_VERTEX_ARRAY_TYPE"/> <enum name="GL_VERTEX_ARRAY_STRIDE"/> <enum name="GL_NORMAL_ARRAY_TYPE"/> <enum name="GL_NORMAL_ARRAY_STRIDE"/> <enum name="GL_COLOR_ARRAY_SIZE"/> <enum name="GL_COLOR_ARRAY_TYPE"/> <enum name="GL_COLOR_ARRAY_STRIDE"/> <enum name="GL_INDEX_ARRAY_TYPE"/> <enum name="GL_INDEX_ARRAY_STRIDE"/> <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/> <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/> <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/> <enum name="GL_TEXTURE_COMPONENTS"/> <enum name="GL_TEXTURE_BORDER"/> <enum name="GL_TEXTURE_LUMINANCE_SIZE"/> <enum name="GL_TEXTURE_INTENSITY_SIZE"/> <enum name="GL_TEXTURE_PRIORITY"/> <enum name="GL_TEXTURE_RESIDENT"/> <enum name="GL_AMBIENT"/> <enum name="GL_DIFFUSE"/> <enum name="GL_SPECULAR"/> <enum name="GL_POSITION"/> <enum name="GL_SPOT_DIRECTION"/> <enum name="GL_SPOT_EXPONENT"/> <enum name="GL_SPOT_CUTOFF"/> <enum name="GL_CONSTANT_ATTENUATION"/> <enum name="GL_LINEAR_ATTENUATION"/> <enum name="GL_QUADRATIC_ATTENUATION"/> <enum name="GL_COMPILE"/> <enum name="GL_COMPILE_AND_EXECUTE"/> <enum name="GL_2_BYTES"/> <enum name="GL_3_BYTES"/> <enum name="GL_4_BYTES"/> <enum name="GL_EMISSION"/> <enum name="GL_SHININESS"/> <enum name="GL_AMBIENT_AND_DIFFUSE"/> <enum name="GL_COLOR_INDEXES"/> <enum name="GL_MODELVIEW"/> <enum name="GL_PROJECTION"/> <enum name="GL_COLOR_INDEX"/> <enum name="GL_LUMINANCE"/> <enum name="GL_LUMINANCE_ALPHA"/> <enum name="GL_BITMAP"/> <enum name="GL_RENDER"/> <enum name="GL_FEEDBACK"/> <enum name="GL_SELECT"/> <enum name="GL_FLAT"/> <enum name="GL_SMOOTH"/> <enum name="GL_S"/> <enum name="GL_T"/> <enum name="GL_R"/> <enum name="GL_Q"/> <enum name="GL_MODULATE"/> <enum name="GL_DECAL"/> <enum name="GL_TEXTURE_ENV_MODE"/> <enum name="GL_TEXTURE_ENV_COLOR"/> <enum name="GL_TEXTURE_ENV"/> <enum name="GL_EYE_LINEAR"/> <enum name="GL_OBJECT_LINEAR"/> <enum name="GL_SPHERE_MAP"/> <enum name="GL_TEXTURE_GEN_MODE"/> <enum name="GL_OBJECT_PLANE"/> <enum name="GL_EYE_PLANE"/> <enum name="GL_CLAMP"/> <enum name="GL_ALPHA4"/> <enum name="GL_ALPHA8"/> <enum name="GL_ALPHA12"/> <enum name="GL_ALPHA16"/> <enum name="GL_LUMINANCE4"/> <enum name="GL_LUMINANCE8"/> <enum name="GL_LUMINANCE12"/> <enum name="GL_LUMINANCE16"/> <enum name="GL_LUMINANCE4_ALPHA4"/> <enum name="GL_LUMINANCE6_ALPHA2"/> <enum name="GL_LUMINANCE8_ALPHA8"/> <enum name="GL_LUMINANCE12_ALPHA4"/> <enum name="GL_LUMINANCE12_ALPHA12"/> <enum name="GL_LUMINANCE16_ALPHA16"/> <enum name="GL_INTENSITY"/> <enum name="GL_INTENSITY4"/> <enum name="GL_INTENSITY8"/> <enum name="GL_INTENSITY12"/> <enum name="GL_INTENSITY16"/> <enum name="GL_V2F"/> <enum name="GL_V3F"/> <enum name="GL_C4UB_V2F"/> <enum name="GL_C4UB_V3F"/> <enum name="GL_C3F_V3F"/> <enum name="GL_N3F_V3F"/> <enum name="GL_C4F_N3F_V3F"/> <enum name="GL_T2F_V3F"/> <enum name="GL_T4F_V4F"/> <enum name="GL_T2F_C4UB_V3F"/> <enum name="GL_T2F_C3F_V3F"/> <enum name="GL_T2F_N3F_V3F"/> <enum name="GL_T2F_C4F_N3F_V3F"/> <enum name="GL_T4F_C4F_N3F_V4F"/> <enum name="GL_CLIP_PLANE0"/> <enum name="GL_CLIP_PLANE1"/> <enum name="GL_CLIP_PLANE2"/> <enum name="GL_CLIP_PLANE3"/> <enum name="GL_CLIP_PLANE4"/> <enum name="GL_CLIP_PLANE5"/> <enum name="GL_LIGHT0"/> <enum name="GL_LIGHT1"/> <enum name="GL_LIGHT2"/> <enum name="GL_LIGHT3"/> <enum name="GL_LIGHT4"/> <enum name="GL_LIGHT5"/> <enum name="GL_LIGHT6"/> <enum name="GL_LIGHT7"/> <command name="glArrayElement"/> <command name="glColorPointer"/> <command name="glDisableClientState"/> <command name="glEdgeFlagPointer"/> <command name="glEnableClientState"/> <command name="glIndexPointer"/> <command name="glGetPointerv"/> <command name="glInterleavedArrays"/> <command name="glNormalPointer"/> <command name="glTexCoordPointer"/> <command name="glVertexPointer"/> <command name="glAreTexturesResident"/> <command name="glPrioritizeTextures"/> <command name="glIndexub"/> <command name="glIndexubv"/> <command name="glPopClientAttrib"/> <command name="glPushClientAttrib"/> </remove> <remove profile="core" comment="Compatibility-only GL 1.2 features removed from GL 3.2"> <enum name="GL_RESCALE_NORMAL"/> <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/> <enum name="GL_SINGLE_COLOR"/> <enum name="GL_SEPARATE_SPECULAR_COLOR"/> <enum name="GL_ALIASED_POINT_SIZE_RANGE"/> </remove> <remove profile="core" comment="Compatibility-only GL 1.3 features removed from GL 3.2"> <enum name="GL_CLIENT_ACTIVE_TEXTURE"/> <enum name="GL_MAX_TEXTURE_UNITS"/> <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/> <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/> <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/> <enum name="GL_TRANSPOSE_COLOR_MATRIX"/> <enum name="GL_MULTISAMPLE_BIT"/> <enum name="GL_NORMAL_MAP"/> <enum name="GL_REFLECTION_MAP"/> <enum name="GL_COMPRESSED_ALPHA"/> <enum name="GL_COMPRESSED_LUMINANCE"/> <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/> <enum name="GL_COMPRESSED_INTENSITY"/> <enum name="GL_COMBINE"/> <enum name="GL_COMBINE_RGB"/> <enum name="GL_COMBINE_ALPHA"/> <enum name="GL_SOURCE0_RGB"/> <enum name="GL_SOURCE1_RGB"/> <enum name="GL_SOURCE2_RGB"/> <enum name="GL_SOURCE0_ALPHA"/> <enum name="GL_SOURCE1_ALPHA"/> <enum name="GL_SOURCE2_ALPHA"/> <enum name="GL_OPERAND0_RGB"/> <enum name="GL_OPERAND1_RGB"/> <enum name="GL_OPERAND2_RGB"/> <enum name="GL_OPERAND0_ALPHA"/> <enum name="GL_OPERAND1_ALPHA"/> <enum name="GL_OPERAND2_ALPHA"/> <enum name="GL_RGB_SCALE"/> <enum name="GL_ADD_SIGNED"/> <enum name="GL_INTERPOLATE"/> <enum name="GL_SUBTRACT"/> <enum name="GL_CONSTANT"/> <enum name="GL_PRIMARY_COLOR"/> <enum name="GL_PREVIOUS"/> <enum name="GL_DOT3_RGB"/> <enum name="GL_DOT3_RGBA"/> <command name="glClientActiveTexture"/> <command name="glMultiTexCoord1d"/> <command name="glMultiTexCoord1dv"/> <command name="glMultiTexCoord1f"/> <command name="glMultiTexCoord1fv"/> <command name="glMultiTexCoord1i"/> <command name="glMultiTexCoord1iv"/> <command name="glMultiTexCoord1s"/> <command name="glMultiTexCoord1sv"/> <command name="glMultiTexCoord2d"/> <command name="glMultiTexCoord2dv"/> <command name="glMultiTexCoord2f"/> <command name="glMultiTexCoord2fv"/> <command name="glMultiTexCoord2i"/> <command name="glMultiTexCoord2iv"/> <command name="glMultiTexCoord2s"/> <command name="glMultiTexCoord2sv"/> <command name="glMultiTexCoord3d"/> <command name="glMultiTexCoord3dv"/> <command name="glMultiTexCoord3f"/> <command name="glMultiTexCoord3fv"/> <command name="glMultiTexCoord3i"/> <command name="glMultiTexCoord3iv"/> <command name="glMultiTexCoord3s"/> <command name="glMultiTexCoord3sv"/> <command name="glMultiTexCoord4d"/> <command name="glMultiTexCoord4dv"/> <command name="glMultiTexCoord4f"/> <command name="glMultiTexCoord4fv"/> <command name="glMultiTexCoord4i"/> <command name="glMultiTexCoord4iv"/> <command name="glMultiTexCoord4s"/> <command name="glMultiTexCoord4sv"/> <command name="glLoadTransposeMatrixf"/> <command name="glLoadTransposeMatrixd"/> <command name="glMultTransposeMatrixf"/> <command name="glMultTransposeMatrixd"/> </remove> <remove profile="core" comment="Compatibility-only GL 1.4 features removed from GL 3.2"> <enum name="GL_POINT_SIZE_MIN"/> <enum name="GL_POINT_SIZE_MAX"/> <enum name="GL_POINT_DISTANCE_ATTENUATION"/> <enum name="GL_GENERATE_MIPMAP"/> <enum name="GL_GENERATE_MIPMAP_HINT"/> <enum name="GL_FOG_COORDINATE_SOURCE"/> <enum name="GL_FOG_COORDINATE"/> <enum name="GL_FRAGMENT_DEPTH"/> <enum name="GL_CURRENT_FOG_COORDINATE"/> <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/> <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/> <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/> <enum name="GL_FOG_COORDINATE_ARRAY"/> <enum name="GL_COLOR_SUM"/> <enum name="GL_CURRENT_SECONDARY_COLOR"/> <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/> <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/> <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/> <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/> <enum name="GL_SECONDARY_COLOR_ARRAY"/> <enum name="GL_TEXTURE_FILTER_CONTROL"/> <enum name="GL_DEPTH_TEXTURE_MODE"/> <enum name="GL_COMPARE_R_TO_TEXTURE"/> <command name="glFogCoordf"/> <command name="glFogCoordfv"/> <command name="glFogCoordd"/> <command name="glFogCoorddv"/> <command name="glFogCoordPointer"/> <command name="glSecondaryColor3b"/> <command name="glSecondaryColor3bv"/> <command name="glSecondaryColor3d"/> <command name="glSecondaryColor3dv"/> <command name="glSecondaryColor3f"/> <command name="glSecondaryColor3fv"/> <command name="glSecondaryColor3i"/> <command name="glSecondaryColor3iv"/> <command name="glSecondaryColor3s"/> <command name="glSecondaryColor3sv"/> <command name="glSecondaryColor3ub"/> <command name="glSecondaryColor3ubv"/> <command name="glSecondaryColor3ui"/> <command name="glSecondaryColor3uiv"/> <command name="glSecondaryColor3us"/> <command name="glSecondaryColor3usv"/> <command name="glSecondaryColorPointer"/> <command name="glWindowPos2d"/> <command name="glWindowPos2dv"/> <command name="glWindowPos2f"/> <command name="glWindowPos2fv"/> <command name="glWindowPos2i"/> <command name="glWindowPos2iv"/> <command name="glWindowPos2s"/> <command name="glWindowPos2sv"/> <command name="glWindowPos3d"/> <command name="glWindowPos3dv"/> <command name="glWindowPos3f"/> <command name="glWindowPos3fv"/> <command name="glWindowPos3i"/> <command name="glWindowPos3iv"/> <command name="glWindowPos3s"/> <command name="glWindowPos3sv"/> </remove> <remove profile="core" comment="Compatibility-only GL 1.5 features removed from GL 3.2"> <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/> <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/> <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/> <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/> <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/> <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/> <enum name="GL_FOG_COORD_SRC"/> <enum name="GL_FOG_COORD"/> <enum name="GL_CURRENT_FOG_COORD"/> <enum name="GL_FOG_COORD_ARRAY_TYPE"/> <enum name="GL_FOG_COORD_ARRAY_STRIDE"/> <enum name="GL_FOG_COORD_ARRAY_POINTER"/> <enum name="GL_FOG_COORD_ARRAY"/> <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/> <enum name="GL_SRC0_RGB"/> <enum name="GL_SRC1_RGB"/> <enum name="GL_SRC2_RGB"/> <enum name="GL_SRC0_ALPHA"/> <enum name="GL_SRC2_ALPHA"/> </remove> <remove profile="core" comment="Compatibility-only GL 2.0 features removed from GL 3.2"> <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/> <enum name="GL_POINT_SPRITE"/> <enum name="GL_COORD_REPLACE"/> <enum name="GL_MAX_TEXTURE_COORDS"/> </remove> <remove profile="core" comment="Compatibility-only GL 2.1 features removed from GL 3.2"> <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/> <enum name="GL_SLUMINANCE_ALPHA"/> <enum name="GL_SLUMINANCE8_ALPHA8"/> <enum name="GL_SLUMINANCE"/> <enum name="GL_SLUMINANCE8"/> <enum name="GL_COMPRESSED_SLUMINANCE"/> <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/> </remove> <remove profile="core" comment="Compatibility-only GL 3.0 features removed from GL 3.2"> <enum name="GL_CLAMP_VERTEX_COLOR"/> <enum name="GL_CLAMP_FRAGMENT_COLOR"/> <enum name="GL_ALPHA_INTEGER"/> <enum name="GL_TEXTURE_LUMINANCE_TYPE"/> <enum name="GL_TEXTURE_INTENSITY_TYPE"/> </remove> <!-- Deprecated (not removed) in OpenGL 3.2 core; deprecate tag not defined/supported yet <deprecate profile="core"> <enum name="GL_MAX_VARYING_FLOATS"/> <enum name="GL_MAX_VARYING_COMPONENTS"/> </deprecate> --> </feature> <feature api="gl" name="GL_VERSION_3_3" number="3.3"> <require> <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/> </require> <require comment="Reuse ARB_blend_func_extended"> <enum name="GL_SRC1_COLOR"/> <enum name="GL_ONE_MINUS_SRC1_COLOR"/> <enum name="GL_ONE_MINUS_SRC1_ALPHA"/> <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/> <command name="glBindFragDataLocationIndexed"/> <command name="glGetFragDataIndex"/> </require> <require comment="Reuse ARB_explicit_attrib_location (none)"> </require> <require comment="Reuse ARB_occlusion_query2"> <enum name="GL_ANY_SAMPLES_PASSED"/> </require> <require comment="Reuse ARB_sampler_objects"> <enum name="GL_SAMPLER_BINDING"/> <command name="glGenSamplers"/> <command name="glDeleteSamplers"/> <command name="glIsSampler"/> <command name="glBindSampler"/> <command name="glSamplerParameteri"/> <command name="glSamplerParameteriv"/> <command name="glSamplerParameterf"/> <command name="glSamplerParameterfv"/> <command name="glSamplerParameterIiv"/> <command name="glSamplerParameterIuiv"/> <command name="glGetSamplerParameteriv"/> <command name="glGetSamplerParameterIiv"/> <command name="glGetSamplerParameterfv"/> <command name="glGetSamplerParameterIuiv"/> </require> <require comment="Reuse ARB_shader_bit_encoding (none)"> </require> <require comment="Reuse ARB_texture_rgb10_a2ui"> <enum name="GL_RGB10_A2UI"/> </require> <require comment="Reuse ARB_texture_swizzle"> <enum name="GL_TEXTURE_SWIZZLE_R"/> <enum name="GL_TEXTURE_SWIZZLE_G"/> <enum name="GL_TEXTURE_SWIZZLE_B"/> <enum name="GL_TEXTURE_SWIZZLE_A"/> <enum name="GL_TEXTURE_SWIZZLE_RGBA"/> </require> <require comment="Reuse ARB_timer_query"> <enum name="GL_TIME_ELAPSED"/> <enum name="GL_TIMESTAMP"/> <command name="glQueryCounter"/> <command name="glGetQueryObjecti64v"/> <command name="glGetQueryObjectui64v"/> </require> <require comment="Reuse ARB_vertex_type_2_10_10_10_rev"> <enum name="GL_INT_2_10_10_10_REV"/> <command name="glVertexAttribDivisor"/> <command name="glVertexAttribP1ui"/> <command name="glVertexAttribP1uiv"/> <command name="glVertexAttribP2ui"/> <command name="glVertexAttribP2uiv"/> <command name="glVertexAttribP3ui"/> <command name="glVertexAttribP3uiv"/> <command name="glVertexAttribP4ui"/> <command name="glVertexAttribP4uiv"/> </require> <require profile="compatibility" comment="Reuse ARB_vertex_type_2_10_10_10_rev compatibility profile"> <command name="glVertexP2ui"/> <command name="glVertexP2uiv"/> <command name="glVertexP3ui"/> <command name="glVertexP3uiv"/> <command name="glVertexP4ui"/> <command name="glVertexP4uiv"/> <command name="glTexCoordP1ui"/> <command name="glTexCoordP1uiv"/> <command name="glTexCoordP2ui"/> <command name="glTexCoordP2uiv"/> <command name="glTexCoordP3ui"/> <command name="glTexCoordP3uiv"/> <command name="glTexCoordP4ui"/> <command name="glTexCoordP4uiv"/> <command name="glMultiTexCoordP1ui"/> <command name="glMultiTexCoordP1uiv"/> <command name="glMultiTexCoordP2ui"/> <command name="glMultiTexCoordP2uiv"/> <command name="glMultiTexCoordP3ui"/> <command name="glMultiTexCoordP3uiv"/> <command name="glMultiTexCoordP4ui"/> <command name="glMultiTexCoordP4uiv"/> <command name="glNormalP3ui"/> <command name="glNormalP3uiv"/> <command name="glColorP3ui"/> <command name="glColorP3uiv"/> <command name="glColorP4ui"/> <command name="glColorP4uiv"/> <command name="glSecondaryColorP3ui"/> <command name="glSecondaryColorP3uiv"/> </require> </feature> <feature api="gl" name="GL_VERSION_4_0" number="4.0"> <require> <enum name="GL_SAMPLE_SHADING"/> <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/> <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/> <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/> <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/> <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/> <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/> <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/> <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/> <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/> <command name="glMinSampleShading"/> <command name="glBlendEquationi"/> <command name="glBlendEquationSeparatei"/> <command name="glBlendFunci"/> <command name="glBlendFuncSeparatei"/> </require> <require comment="Reuse ARB_draw_buffers_blend (none)"> </require> <require comment="Reuse ARB_draw_indirect"> <enum name="GL_DRAW_INDIRECT_BUFFER"/> <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/> <command name="glDrawArraysIndirect"/> <command name="glDrawElementsIndirect"/> </require> <require comment="Reuse ARB_gpu_shader5"> <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/> <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/> <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/> <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/> <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/> <enum name="GL_MAX_VERTEX_STREAMS"/> </require> <require comment="Reuse ARB_gpu_shader_fp64"> <enum name="GL_DOUBLE_VEC2"/> <enum name="GL_DOUBLE_VEC3"/> <enum name="GL_DOUBLE_VEC4"/> <enum name="GL_DOUBLE_MAT2"/> <enum name="GL_DOUBLE_MAT3"/> <enum name="GL_DOUBLE_MAT4"/> <enum name="GL_DOUBLE_MAT2x3"/> <enum name="GL_DOUBLE_MAT2x4"/> <enum name="GL_DOUBLE_MAT3x2"/> <enum name="GL_DOUBLE_MAT3x4"/> <enum name="GL_DOUBLE_MAT4x2"/> <enum name="GL_DOUBLE_MAT4x3"/> <command name="glUniform1d"/> <command name="glUniform2d"/> <command name="glUniform3d"/> <command name="glUniform4d"/> <command name="glUniform1dv"/> <command name="glUniform2dv"/> <command name="glUniform3dv"/> <command name="glUniform4dv"/> <command name="glUniformMatrix2dv"/> <command name="glUniformMatrix3dv"/> <command name="glUniformMatrix4dv"/> <command name="glUniformMatrix2x3dv"/> <command name="glUniformMatrix2x4dv"/> <command name="glUniformMatrix3x2dv"/> <command name="glUniformMatrix3x4dv"/> <command name="glUniformMatrix4x2dv"/> <command name="glUniformMatrix4x3dv"/> <command name="glGetUniformdv"/> </require> <require comment="Reuse ARB_shader_subroutine"> <enum name="GL_ACTIVE_SUBROUTINES"/> <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/> <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/> <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/> <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/> <enum name="GL_MAX_SUBROUTINES"/> <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/> <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/> <enum name="GL_COMPATIBLE_SUBROUTINES"/> <command name="glGetSubroutineUniformLocation"/> <command name="glGetSubroutineIndex"/> <command name="glGetActiveSubroutineUniformiv"/> <command name="glGetActiveSubroutineUniformName"/> <command name="glGetActiveSubroutineName"/> <command name="glUniformSubroutinesuiv"/> <command name="glGetUniformSubroutineuiv"/> <command name="glGetProgramStageiv"/> </require> <require comment="Reuse ARB_tessellation_shader"> <enum name="GL_PATCHES"/> <enum name="GL_PATCH_VERTICES"/> <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/> <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/> <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/> <enum name="GL_TESS_GEN_MODE"/> <enum name="GL_TESS_GEN_SPACING"/> <enum name="GL_TESS_GEN_VERTEX_ORDER"/> <enum name="GL_TESS_GEN_POINT_MODE"/> <enum name="GL_ISOLINES"/> <enum name="GL_QUADS"/> <enum name="GL_FRACTIONAL_ODD"/> <enum name="GL_FRACTIONAL_EVEN"/> <enum name="GL_MAX_PATCH_VERTICES"/> <enum name="GL_MAX_TESS_GEN_LEVEL"/> <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/> <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/> <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/> <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/> <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/> <enum name="GL_TESS_EVALUATION_SHADER"/> <enum name="GL_TESS_CONTROL_SHADER"/> <command name="glPatchParameteri"/> <command name="glPatchParameterfv"/> </require> <require comment="Reuse ARB_texture_buffer_object_rgb32 (none)"> </require> <require comment="Reuse ARB_texture_cube_map_array (none)"> </require> <require comment="Reuse ARB_texture_gather (none)"> </require> <require comment="Reuse ARB_texture_query_lod (none)"> </require> <require comment="Reuse ARB_transform_feedback2"> <enum name="GL_TRANSFORM_FEEDBACK"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/> <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/> <command name="glBindTransformFeedback"/> <command name="glDeleteTransformFeedbacks"/> <command name="glGenTransformFeedbacks"/> <command name="glIsTransformFeedback"/> <command name="glPauseTransformFeedback"/> <command name="glResumeTransformFeedback"/> <command name="glDrawTransformFeedback"/> </require> <require comment="Reuse ARB_transform_feedback3"> <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/> <enum name="GL_MAX_VERTEX_STREAMS"/> <command name="glDrawTransformFeedbackStream"/> <command name="glBeginQueryIndexed"/> <command name="glEndQueryIndexed"/> <command name="glGetQueryIndexediv"/> </require> </feature> <feature api="gl" name="GL_VERSION_4_1" number="4.1"> <require comment="Reuse tokens from ARB_ES2_compatibility"> <enum name="GL_FIXED"/> <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/> <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/> <enum name="GL_LOW_FLOAT"/> <enum name="GL_MEDIUM_FLOAT"/> <enum name="GL_HIGH_FLOAT"/> <enum name="GL_LOW_INT"/> <enum name="GL_MEDIUM_INT"/> <enum name="GL_HIGH_INT"/> <enum name="GL_SHADER_COMPILER"/> <enum name="GL_SHADER_BINARY_FORMATS"/> <enum name="GL_NUM_SHADER_BINARY_FORMATS"/> <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/> <enum name="GL_MAX_VARYING_VECTORS"/> <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/> <enum name="GL_RGB565"/> </require> <require comment="Reuse tokens from ARB_get_program_binary"> <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/> <enum name="GL_PROGRAM_BINARY_LENGTH"/> <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/> <enum name="GL_PROGRAM_BINARY_FORMATS"/> </require> <require comment="Reuse tokens from ARB_separate_shader_objects"> <enum name="GL_VERTEX_SHADER_BIT"/> <enum name="GL_FRAGMENT_SHADER_BIT"/> <enum name="GL_GEOMETRY_SHADER_BIT"/> <enum name="GL_TESS_CONTROL_SHADER_BIT"/> <enum name="GL_TESS_EVALUATION_SHADER_BIT"/> <enum name="GL_ALL_SHADER_BITS"/> <enum name="GL_PROGRAM_SEPARABLE"/> <enum name="GL_ACTIVE_PROGRAM"/> <enum name="GL_PROGRAM_PIPELINE_BINDING"/> </require> <require comment="Reuse tokens from ARB_shader_precision (none)"> </require> <require comment="Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already"> </require> <require comment="Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already"> <enum name="GL_MAX_VIEWPORTS"/> <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/> <enum name="GL_VIEWPORT_BOUNDS_RANGE"/> <enum name="GL_LAYER_PROVOKING_VERTEX"/> <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/> <enum name="GL_UNDEFINED_VERTEX"/> </require> <require comment="Reuse commands from ARB_ES2_compatibility"> <command name="glReleaseShaderCompiler"/> <command name="glShaderBinary"/> <command name="glGetShaderPrecisionFormat"/> <command name="glDepthRangef"/> <command name="glClearDepthf"/> </require> <require comment="Reuse commands from ARB_get_program_binary"> <command name="glGetProgramBinary"/> <command name="glProgramBinary"/> <command name="glProgramParameteri"/> </require> <require comment="Reuse commands from ARB_separate_shader_objects"> <command name="glUseProgramStages"/> <command name="glActiveShaderProgram"/> <command name="glCreateShaderProgramv"/> <command name="glBindProgramPipeline"/> <command name="glDeleteProgramPipelines"/> <command name="glGenProgramPipelines"/> <command name="glIsProgramPipeline"/> <command name="glGetProgramPipelineiv"/> <command name="glProgramUniform1i"/> <command name="glProgramUniform1iv"/> <command name="glProgramUniform1f"/> <command name="glProgramUniform1fv"/> <command name="glProgramUniform1d"/> <command name="glProgramUniform1dv"/> <command name="glProgramUniform1ui"/> <command name="glProgramUniform1uiv"/> <command name="glProgramUniform2i"/> <command name="glProgramUniform2iv"/> <command name="glProgramUniform2f"/> <command name="glProgramUniform2fv"/> <command name="glProgramUniform2d"/> <command name="glProgramUniform2dv"/> <command name="glProgramUniform2ui"/> <command name="glProgramUniform2uiv"/> <command name="glProgramUniform3i"/> <command name="glProgramUniform3iv"/> <command name="glProgramUniform3f"/> <command name="glProgramUniform3fv"/> <command name="glProgramUniform3d"/> <command name="glProgramUniform3dv"/> <command name="glProgramUniform3ui"/> <command name="glProgramUniform3uiv"/> <command name="glProgramUniform4i"/> <command name="glProgramUniform4iv"/> <command name="glProgramUniform4f"/> <command name="glProgramUniform4fv"/> <command name="glProgramUniform4d"/> <command name="glProgramUniform4dv"/> <command name="glProgramUniform4ui"/> <command name="glProgramUniform4uiv"/> <command name="glProgramUniformMatrix2fv"/> <command name="glProgramUniformMatrix3fv"/> <command name="glProgramUniformMatrix4fv"/> <command name="glProgramUniformMatrix2dv"/> <command name="glProgramUniformMatrix3dv"/> <command name="glProgramUniformMatrix4dv"/> <command name="glProgramUniformMatrix2x3fv"/> <command name="glProgramUniformMatrix3x2fv"/> <command name="glProgramUniformMatrix2x4fv"/> <command name="glProgramUniformMatrix4x2fv"/> <command name="glProgramUniformMatrix3x4fv"/> <command name="glProgramUniformMatrix4x3fv"/> <command name="glProgramUniformMatrix2x3dv"/> <command name="glProgramUniformMatrix3x2dv"/> <command name="glProgramUniformMatrix2x4dv"/> <command name="glProgramUniformMatrix4x2dv"/> <command name="glProgramUniformMatrix3x4dv"/> <command name="glProgramUniformMatrix4x3dv"/> <command name="glValidateProgramPipeline"/> <command name="glGetProgramPipelineInfoLog"/> </require> <require comment="Reuse commands from ARB_shader_precision (none)"> </require> <require comment="Reuse commands from ARB_vertex_attrib_64bit"> <command name="glVertexAttribL1d"/> <command name="glVertexAttribL2d"/> <command name="glVertexAttribL3d"/> <command name="glVertexAttribL4d"/> <command name="glVertexAttribL1dv"/> <command name="glVertexAttribL2dv"/> <command name="glVertexAttribL3dv"/> <command name="glVertexAttribL4dv"/> <command name="glVertexAttribLPointer"/> <command name="glGetVertexAttribLdv"/> </require> <require comment="Reuse commands from ARB_viewport_array"> <command name="glViewportArrayv"/> <command name="glViewportIndexedf"/> <command name="glViewportIndexedfv"/> <command name="glScissorArrayv"/> <command name="glScissorIndexed"/> <command name="glScissorIndexedv"/> <command name="glDepthRangeArrayv"/> <command name="glDepthRangeIndexed"/> <command name="glGetFloati_v"/> <command name="glGetDoublei_v"/> </require> </feature> <feature api="gl" name="GL_VERSION_4_2" number="4.2"> <require comment="New aliases for old tokens"> <enum name="GL_COPY_READ_BUFFER_BINDING"/> <enum name="GL_COPY_WRITE_BUFFER_BINDING"/> <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/> <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/> </require> <require comment="Reuse tokens from ARB_base_instance (none)"> </require> <require comment="Reuse tokens from ARB_shading_language_420pack (none)"> </require> <require comment="Reuse tokens from ARB_transform_feedback_instanced (none)"> </require> <require comment="Reuse tokens from ARB_compressed_texture_pixel_storage"> <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/> <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/> <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/> <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/> <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/> <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/> <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/> <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/> </require> <require comment="Reuse tokens from ARB_conservative_depth (none)"> </require> <require comment="Reuse tokens from ARB_internalformat_query"> <enum name="GL_NUM_SAMPLE_COUNTS"/> </require> <require comment="Reuse tokens from ARB_map_buffer_alignment"> <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/> </require> <require comment="Reuse tokens from ARB_shader_atomic_counters"> <enum name="GL_ATOMIC_COUNTER_BUFFER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/> <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/> <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/> <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/> <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/> <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/> <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/> <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/> <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/> <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/> <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/> </require> <require comment="Reuse tokens from ARB_shader_image_load_store"> <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/> <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/> <enum name="GL_UNIFORM_BARRIER_BIT"/> <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/> <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/> <enum name="GL_COMMAND_BARRIER_BIT"/> <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/> <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/> <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/> <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/> <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/> <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/> <enum name="GL_ALL_BARRIER_BITS"/> <enum name="GL_MAX_IMAGE_UNITS"/> <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/> <enum name="GL_IMAGE_BINDING_NAME"/> <enum name="GL_IMAGE_BINDING_LEVEL"/> <enum name="GL_IMAGE_BINDING_LAYERED"/> <enum name="GL_IMAGE_BINDING_LAYER"/> <enum name="GL_IMAGE_BINDING_ACCESS"/> <enum name="GL_IMAGE_1D"/> <enum name="GL_IMAGE_2D"/> <enum name="GL_IMAGE_3D"/> <enum name="GL_IMAGE_2D_RECT"/> <enum name="GL_IMAGE_CUBE"/> <enum name="GL_IMAGE_BUFFER"/> <enum name="GL_IMAGE_1D_ARRAY"/> <enum name="GL_IMAGE_2D_ARRAY"/> <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/> <enum name="GL_IMAGE_2D_MULTISAMPLE"/> <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_INT_IMAGE_1D"/> <enum name="GL_INT_IMAGE_2D"/> <enum name="GL_INT_IMAGE_3D"/> <enum name="GL_INT_IMAGE_2D_RECT"/> <enum name="GL_INT_IMAGE_CUBE"/> <enum name="GL_INT_IMAGE_BUFFER"/> <enum name="GL_INT_IMAGE_1D_ARRAY"/> <enum name="GL_INT_IMAGE_2D_ARRAY"/> <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/> <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/> <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_UNSIGNED_INT_IMAGE_1D"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D"/> <enum name="GL_UNSIGNED_INT_IMAGE_3D"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/> <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/> <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/> <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/> <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_MAX_IMAGE_SAMPLES"/> <enum name="GL_IMAGE_BINDING_FORMAT"/> <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/> <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/> <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/> <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/> <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/> <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/> <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/> <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/> <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/> </require> <require comment="Reuse tokens from ARB_shading_language_packing (none)"> </require> <require comment="Reuse tokens from ARB_texture_compression_bptc"> <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/> <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/> <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/> </require> <require comment="Reuse tokens from ARB_texture_storage"> <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/> </require> <require comment="Reuse commands from ARB_base_instance"> <command name="glDrawArraysInstancedBaseInstance"/> <command name="glDrawElementsInstancedBaseInstance"/> <command name="glDrawElementsInstancedBaseVertexBaseInstance"/> </require> <require comment="Reuse commands from ARB_compressed_texture_pixel_storage (none)"> </require> <require comment="Reuse commands from ARB_conservative_depth (none)"> </require> <require comment="Reuse commands from ARB_internalformat_query"> <command name="glGetInternalformativ"/> </require> <require comment="Reuse commands from ARB_map_buffer_alignment (none)"> </require> <require comment="Reuse commands from ARB_shader_atomic_counters"> <command name="glGetActiveAtomicCounterBufferiv"/> </require> <require comment="Reuse commands from ARB_shader_image_load_store"> <command name="glBindImageTexture"/> <command name="glMemoryBarrier"/> </require> <require comment="Reuse commands from ARB_shading_language_420pack (none)"> </require> <require comment="Reuse commands from ARB_shading_language_packing (none)"> </require> <require comment="Reuse commands from ARB_texture_storage"> <command name="glTexStorage1D"/> <command name="glTexStorage2D"/> <command name="glTexStorage3D"/> </require> <require comment="Reuse commands from ARB_transform_feedback_instanced"> <command name="glDrawTransformFeedbackInstanced"/> <command name="glDrawTransformFeedbackStreamInstanced"/> </require> <!-- Deprecated in OpenGL 4.2 core; deprecate tag not defined/supported yet <deprecate profile="core"> <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/> </deprecate> --> </feature> <feature api="gl" name="GL_VERSION_4_3" number="4.3"> <require> <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/> </require> <require comment="Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)"> </require> <require comment="Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)"> </require> <require comment="Reuse tokens from ARB_shader_image_size (none, GLSL only)"> </require> <require comment="Reuse tokens from ARB_ES3_compatibility"> <enum name="GL_COMPRESSED_RGB8_ETC2"/> <enum name="GL_COMPRESSED_SRGB8_ETC2"/> <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/> <enum name="GL_COMPRESSED_R11_EAC"/> <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/> <enum name="GL_COMPRESSED_RG11_EAC"/> <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/> <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/> <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/> <enum name="GL_MAX_ELEMENT_INDEX"/> </require> <require comment="Reuse tokens from ARB_clear_buffer_object (none)"> </require> <require comment="Reuse tokens from ARB_compute_shader"> <enum name="GL_COMPUTE_SHADER"/> <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/> <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/> <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/> <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/> <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/> <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/> <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/> <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/> <enum name="GL_DISPATCH_INDIRECT_BUFFER"/> <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/> <enum name="GL_COMPUTE_SHADER_BIT"/> </require> <require comment="Reuse tokens from ARB_copy_image (none)"> </require> <require comment="Reuse tokens from KHR_debug"> <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/> <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/> <enum name="GL_DEBUG_CALLBACK_FUNCTION"/> <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/> <enum name="GL_DEBUG_SOURCE_API"/> <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/> <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/> <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/> <enum name="GL_DEBUG_SOURCE_APPLICATION"/> <enum name="GL_DEBUG_SOURCE_OTHER"/> <enum name="GL_DEBUG_TYPE_ERROR"/> <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/> <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/> <enum name="GL_DEBUG_TYPE_PORTABILITY"/> <enum name="GL_DEBUG_TYPE_PERFORMANCE"/> <enum name="GL_DEBUG_TYPE_OTHER"/> <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/> <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/> <enum name="GL_DEBUG_LOGGED_MESSAGES"/> <enum name="GL_DEBUG_SEVERITY_HIGH"/> <enum name="GL_DEBUG_SEVERITY_MEDIUM"/> <enum name="GL_DEBUG_SEVERITY_LOW"/> <enum name="GL_DEBUG_TYPE_MARKER"/> <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/> <enum name="GL_DEBUG_TYPE_POP_GROUP"/> <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/> <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/> <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/> <enum name="GL_BUFFER"/> <enum name="GL_SHADER"/> <enum name="GL_PROGRAM"/> <enum name="GL_VERTEX_ARRAY"/> <enum name="GL_QUERY"/> <enum name="GL_PROGRAM_PIPELINE"/> <enum name="GL_SAMPLER"/> <enum name="GL_MAX_LABEL_LENGTH"/> <enum name="GL_DEBUG_OUTPUT"/> <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/> </require> <require comment="Reuse tokens from ARB_explicit_uniform_location"> <enum name="GL_MAX_UNIFORM_LOCATIONS"/> </require> <require comment="Reuse tokens from ARB_framebuffer_no_attachments"> <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/> <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/> <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/> <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/> <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/> <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/> <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/> <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/> <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/> </require> <require comment="Reuse tokens from ARB_internalformat_query2"> <enum name="GL_INTERNALFORMAT_SUPPORTED"/> <enum name="GL_INTERNALFORMAT_PREFERRED"/> <enum name="GL_INTERNALFORMAT_RED_SIZE"/> <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/> <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/> <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/> <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/> <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/> <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/> <enum name="GL_INTERNALFORMAT_RED_TYPE"/> <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/> <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/> <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/> <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/> <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/> <enum name="GL_MAX_WIDTH"/> <enum name="GL_MAX_HEIGHT"/> <enum name="GL_MAX_DEPTH"/> <enum name="GL_MAX_LAYERS"/> <enum name="GL_MAX_COMBINED_DIMENSIONS"/> <enum name="GL_COLOR_COMPONENTS"/> <enum name="GL_DEPTH_COMPONENTS"/> <enum name="GL_STENCIL_COMPONENTS"/> <enum name="GL_COLOR_RENDERABLE"/> <enum name="GL_DEPTH_RENDERABLE"/> <enum name="GL_STENCIL_RENDERABLE"/> <enum name="GL_FRAMEBUFFER_RENDERABLE"/> <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/> <enum name="GL_FRAMEBUFFER_BLEND"/> <enum name="GL_READ_PIXELS"/> <enum name="GL_READ_PIXELS_FORMAT"/> <enum name="GL_READ_PIXELS_TYPE"/> <enum name="GL_TEXTURE_IMAGE_FORMAT"/> <enum name="GL_TEXTURE_IMAGE_TYPE"/> <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/> <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/> <enum name="GL_MIPMAP"/> <enum name="GL_MANUAL_GENERATE_MIPMAP"/> <enum name="GL_AUTO_GENERATE_MIPMAP"/> <enum name="GL_COLOR_ENCODING"/> <enum name="GL_SRGB_READ"/> <enum name="GL_SRGB_WRITE"/> <enum name="GL_FILTER"/> <enum name="GL_VERTEX_TEXTURE"/> <enum name="GL_TESS_CONTROL_TEXTURE"/> <enum name="GL_TESS_EVALUATION_TEXTURE"/> <enum name="GL_GEOMETRY_TEXTURE"/> <enum name="GL_FRAGMENT_TEXTURE"/> <enum name="GL_COMPUTE_TEXTURE"/> <enum name="GL_TEXTURE_SHADOW"/> <enum name="GL_TEXTURE_GATHER"/> <enum name="GL_TEXTURE_GATHER_SHADOW"/> <enum name="GL_SHADER_IMAGE_LOAD"/> <enum name="GL_SHADER_IMAGE_STORE"/> <enum name="GL_SHADER_IMAGE_ATOMIC"/> <enum name="GL_IMAGE_TEXEL_SIZE"/> <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/> <enum name="GL_IMAGE_PIXEL_FORMAT"/> <enum name="GL_IMAGE_PIXEL_TYPE"/> <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/> <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/> <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/> <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/> <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/> <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/> <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/> <enum name="GL_CLEAR_BUFFER"/> <enum name="GL_TEXTURE_VIEW"/> <enum name="GL_VIEW_COMPATIBILITY_CLASS"/> <enum name="GL_FULL_SUPPORT"/> <enum name="GL_CAVEAT_SUPPORT"/> <enum name="GL_IMAGE_CLASS_4_X_32"/> <enum name="GL_IMAGE_CLASS_2_X_32"/> <enum name="GL_IMAGE_CLASS_1_X_32"/> <enum name="GL_IMAGE_CLASS_4_X_16"/> <enum name="GL_IMAGE_CLASS_2_X_16"/> <enum name="GL_IMAGE_CLASS_1_X_16"/> <enum name="GL_IMAGE_CLASS_4_X_8"/> <enum name="GL_IMAGE_CLASS_2_X_8"/> <enum name="GL_IMAGE_CLASS_1_X_8"/> <enum name="GL_IMAGE_CLASS_11_11_10"/> <enum name="GL_IMAGE_CLASS_10_10_10_2"/> <enum name="GL_VIEW_CLASS_128_BITS"/> <enum name="GL_VIEW_CLASS_96_BITS"/> <enum name="GL_VIEW_CLASS_64_BITS"/> <enum name="GL_VIEW_CLASS_48_BITS"/> <enum name="GL_VIEW_CLASS_32_BITS"/> <enum name="GL_VIEW_CLASS_24_BITS"/> <enum name="GL_VIEW_CLASS_16_BITS"/> <enum name="GL_VIEW_CLASS_8_BITS"/> <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/> <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/> <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/> <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/> <enum name="GL_VIEW_CLASS_RGTC1_RED"/> <enum name="GL_VIEW_CLASS_RGTC2_RG"/> <enum name="GL_VIEW_CLASS_BPTC_UNORM"/> <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/> </require> <require comment="Reuse tokens from ARB_invalidate_subdata (none)"> </require> <require comment="Reuse tokens from ARB_multi_draw_indirect (none)"> </require> <require comment="Reuse tokens from ARB_program_interface_query"> <enum name="GL_UNIFORM"/> <enum name="GL_UNIFORM_BLOCK"/> <enum name="GL_PROGRAM_INPUT"/> <enum name="GL_PROGRAM_OUTPUT"/> <enum name="GL_BUFFER_VARIABLE"/> <enum name="GL_SHADER_STORAGE_BLOCK"/> <enum name="GL_VERTEX_SUBROUTINE"/> <enum name="GL_TESS_CONTROL_SUBROUTINE"/> <enum name="GL_TESS_EVALUATION_SUBROUTINE"/> <enum name="GL_GEOMETRY_SUBROUTINE"/> <enum name="GL_FRAGMENT_SUBROUTINE"/> <enum name="GL_COMPUTE_SUBROUTINE"/> <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/> <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/> <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/> <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/> <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/> <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/> <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/> <enum name="GL_ACTIVE_RESOURCES"/> <enum name="GL_MAX_NAME_LENGTH"/> <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/> <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/> <enum name="GL_NAME_LENGTH"/> <enum name="GL_TYPE"/> <enum name="GL_ARRAY_SIZE"/> <enum name="GL_OFFSET"/> <enum name="GL_BLOCK_INDEX"/> <enum name="GL_ARRAY_STRIDE"/> <enum name="GL_MATRIX_STRIDE"/> <enum name="GL_IS_ROW_MAJOR"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/> <enum name="GL_BUFFER_BINDING"/> <enum name="GL_BUFFER_DATA_SIZE"/> <enum name="GL_NUM_ACTIVE_VARIABLES"/> <enum name="GL_ACTIVE_VARIABLES"/> <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/> <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/> <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/> <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/> <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/> <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/> <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/> <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/> <enum name="GL_LOCATION"/> <enum name="GL_LOCATION_INDEX"/> <enum name="GL_IS_PER_PATCH"/> </require> <require comment="Reuse tokens from ARB_robust_buffer_access_behavior (none)"> </require> <require comment="Reuse tokens from ARB_shader_storage_buffer_object"> <enum name="GL_SHADER_STORAGE_BUFFER"/> <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/> <enum name="GL_SHADER_STORAGE_BUFFER_START"/> <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/> <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/> <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/> <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/> <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/> <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/> </require> <require comment="Reuse tokens from ARB_stencil_texturing"> <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/> </require> <require comment="Reuse tokens from ARB_texture_buffer_range"> <enum name="GL_TEXTURE_BUFFER_OFFSET"/> <enum name="GL_TEXTURE_BUFFER_SIZE"/> <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/> </require> <require comment="Reuse tokens from ARB_texture_query_levels (none)"> </require> <require comment="Reuse tokens from ARB_texture_storage_multisample (none)"> </require> <require comment="Reuse tokens from ARB_texture_view"> <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/> <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/> <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/> <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/> <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/> </require> <require comment="Reuse tokens from ARB_vertex_attrib_binding"> <enum name="GL_VERTEX_ATTRIB_BINDING"/> <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/> <enum name="GL_VERTEX_BINDING_DIVISOR"/> <enum name="GL_VERTEX_BINDING_OFFSET"/> <enum name="GL_VERTEX_BINDING_STRIDE"/> <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/> <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/> <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/> </require> <require comment="Reuse commands from ARB_arrays_of_arrays (none, GLSL only)"> </require> <require comment="Reuse commands from ARB_clear_buffer_object"> <command name="glClearBufferData"/> <command name="glClearBufferSubData"/> </require> <require comment="Reuse commands from ARB_compute_shader"> <command name="glDispatchCompute"/> <command name="glDispatchComputeIndirect"/> </require> <require comment="Reuse commands from ARB_copy_image"> <command name="glCopyImageSubData"/> </require> <require comment="Reuse commands from ARB_ES3_compatibility (none)"> </require> <require comment="Reuse commands from ARB_explicit_uniform_location (none)"> </require> <require comment="Reuse commands from ARB_fragment_layer_viewport (none, GLSL only)"> </require> <require comment="Reuse commands from ARB_framebuffer_no_attachments"> <command name="glFramebufferParameteri"/> <command name="glGetFramebufferParameteriv"/> </require> <require comment="Reuse commands from ARB_internalformat_query2"> <command name="glGetInternalformati64v"/> </require> <require comment="Reuse commands from ARB_invalidate_subdata"> <command name="glInvalidateTexSubImage"/> <command name="glInvalidateTexImage"/> <command name="glInvalidateBufferSubData"/> <command name="glInvalidateBufferData"/> <command name="glInvalidateFramebuffer"/> <command name="glInvalidateSubFramebuffer"/> </require> <require comment="Reuse commands from ARB_multi_draw_indirect"> <command name="glMultiDrawArraysIndirect"/> <command name="glMultiDrawElementsIndirect"/> </require> <require comment="Reuse commands from ARB_program_interface_query"> <command name="glGetProgramInterfaceiv"/> <command name="glGetProgramResourceIndex"/> <command name="glGetProgramResourceName"/> <command name="glGetProgramResourceiv"/> <command name="glGetProgramResourceLocation"/> <command name="glGetProgramResourceLocationIndex"/> </require> <require comment="Reuse commands from ARB_robust_buffer_access_behavior (none)"> </require> <require comment="Reuse commands from ARB_shader_image_size (none, GLSL only)"> </require> <require comment="Reuse commands from ARB_shader_storage_buffer_object"> <command name="glShaderStorageBlockBinding"/> </require> <require comment="Reuse commands from ARB_stencil_texturing (none)"> </require> <require comment="Reuse commands from ARB_texture_buffer_range"> <command name="glTexBufferRange"/> </require> <require comment="Reuse commands from ARB_texture_query_levels (none)"> </require> <require comment="Reuse commands from ARB_texture_storage_multisample"> <command name="glTexStorage2DMultisample"/> <command name="glTexStorage3DMultisample"/> </require> <require comment="Reuse commands from ARB_texture_view"> <command name="glTextureView"/> </require> <require comment="Reuse commands from ARB_vertex_attrib_binding"> <command name="glBindVertexBuffer"/> <command name="glVertexAttribFormat"/> <command name="glVertexAttribIFormat"/> <command name="glVertexAttribLFormat"/> <command name="glVertexAttribBinding"/> <command name="glVertexBindingDivisor"/> </require> <require comment="Reuse commands from KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes)"> <command name="glDebugMessageControl"/> <command name="glDebugMessageInsert"/> <command name="glDebugMessageCallback"/> <command name="glGetDebugMessageLog"/> <command name="glPushDebugGroup"/> <command name="glPopDebugGroup"/> <command name="glObjectLabel"/> <command name="glGetObjectLabel"/> <command name="glObjectPtrLabel"/> <command name="glGetObjectPtrLabel"/> <command name="glGetPointerv"/> </require> <require profile="compatibility" comment="KHR_debug functionality not supported in core profile"> <enum name="GL_DISPLAY_LIST"/> </require> <require profile="core" comment="Restore functionality removed in GL 3.2 core to GL 4.3. Needed for debug interface."> <enum name="GL_STACK_UNDERFLOW"/> <enum name="GL_STACK_OVERFLOW"/> <command name="glGetPointerv"/> </require> <!-- Deprecated in OpenGL 4.3 core; deprecate tag not defined/supported yet <deprecate profile="core"> <enum name="GL_UNPACK_LSB_FIRST"/> <enum name="GL_PACK_LSB_FIRST"/> </deprecate> --> </feature> <feature api="gl" name="GL_VERSION_4_4" number="4.4"> <require> <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/> <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/> <enum name="GL_TEXTURE_BUFFER_BINDING"/> </require> <require comment="Reuse GL_ARB_buffer_storage"> <enum name="GL_MAP_READ_BIT"/> <enum name="GL_MAP_WRITE_BIT"/> <enum name="GL_MAP_PERSISTENT_BIT"/> <enum name="GL_MAP_COHERENT_BIT"/> <enum name="GL_DYNAMIC_STORAGE_BIT"/> <enum name="GL_CLIENT_STORAGE_BIT"/> <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/> <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/> <enum name="GL_BUFFER_STORAGE_FLAGS"/> <command name="glBufferStorage"/> </require> <require comment="Reuse GL_ARB_clear_texture"> <enum name="GL_CLEAR_TEXTURE"/> <command name="glClearTexImage"/> <command name="glClearTexSubImage"/> </require> <require comment="Reuse GL_ARB_enhanced_layouts"> <enum name="GL_LOCATION_COMPONENT"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/> </require> <require comment="Reuse GL_ARB_multi_bind (none)"> <command name="glBindBuffersBase"/> <command name="glBindBuffersRange"/> <command name="glBindTextures"/> <command name="glBindSamplers"/> <command name="glBindImageTextures"/> <command name="glBindVertexBuffers"/> </require> <require comment="Reuse GL_ARB_query_buffer_object"> <enum name="GL_QUERY_BUFFER"/> <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/> <enum name="GL_QUERY_BUFFER_BINDING"/> <enum name="GL_QUERY_RESULT_NO_WAIT"/> </require> <require comment="Reuse GL_ARB_texture_mirror_clamp_to_edge"> <enum name="GL_MIRROR_CLAMP_TO_EDGE"/> </require> <require comment="Reuse GL_ARB_texture_stencil8"> <enum name="GL_STENCIL_INDEX"/> <enum name="GL_STENCIL_INDEX8"/> </require> <require comment="Reuse GL_ARB_vertex_type_10f_11f_11f_rev"> <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/> </require> </feature> <feature api="gl" name="GL_VERSION_4_5" number="4.5"> <require comment="Added robustness functionality"> <enum name="GL_CONTEXT_LOST"/> </require> <require comment="Reuse GL_ARB_clip_control"> <command name="glClipControl"/> <enum name="GL_LOWER_LEFT"/> <enum name="GL_UPPER_LEFT"/> <enum name="GL_NEGATIVE_ONE_TO_ONE"/> <enum name="GL_ZERO_TO_ONE"/> <enum name="GL_CLIP_ORIGIN"/> <enum name="GL_CLIP_DEPTH_MODE"/> </require> <require comment="Reuse GL_ARB_conditional_render_inverted"> <enum name="GL_QUERY_WAIT_INVERTED"/> <enum name="GL_QUERY_NO_WAIT_INVERTED"/> <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/> <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/> </require> <require comment="Reuse GL_ARB_cull_distance"> <enum name="GL_MAX_CULL_DISTANCES"/> <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/> </require> <require comment="Reuse GL_ARB_direct_state_access"> <enum name="GL_TEXTURE_TARGET"/> <enum name="GL_QUERY_TARGET"/> <enum name="GL_TEXTURE_BINDING_1D"/> <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/> <enum name="GL_TEXTURE_BINDING_2D"/> <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_TEXTURE_BINDING_3D"/> <enum name="GL_TEXTURE_BINDING_BUFFER"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/> <enum name="GL_TEXTURE_BINDING_RECTANGLE"/> <command name="glCreateTransformFeedbacks"/> <command name="glTransformFeedbackBufferBase"/> <command name="glTransformFeedbackBufferRange"/> <command name="glGetTransformFeedbackiv"/> <command name="glGetTransformFeedbacki_v"/> <command name="glGetTransformFeedbacki64_v"/> <command name="glCreateBuffers"/> <command name="glNamedBufferStorage"/> <command name="glNamedBufferData"/> <command name="glNamedBufferSubData"/> <command name="glCopyNamedBufferSubData"/> <command name="glClearNamedBufferData"/> <command name="glClearNamedBufferSubData"/> <command name="glMapNamedBuffer"/> <command name="glMapNamedBufferRange"/> <command name="glUnmapNamedBuffer"/> <command name="glFlushMappedNamedBufferRange"/> <command name="glGetNamedBufferParameteriv"/> <command name="glGetNamedBufferParameteri64v"/> <command name="glGetNamedBufferPointerv"/> <command name="glGetNamedBufferSubData"/> <command name="glCreateFramebuffers"/> <command name="glNamedFramebufferRenderbuffer"/> <command name="glNamedFramebufferParameteri"/> <command name="glNamedFramebufferTexture"/> <command name="glNamedFramebufferTextureLayer"/> <command name="glNamedFramebufferDrawBuffer"/> <command name="glNamedFramebufferDrawBuffers"/> <command name="glNamedFramebufferReadBuffer"/> <command name="glInvalidateNamedFramebufferData"/> <command name="glInvalidateNamedFramebufferSubData"/> <command name="glClearNamedFramebufferiv"/> <command name="glClearNamedFramebufferuiv"/> <command name="glClearNamedFramebufferfv"/> <command name="glClearNamedFramebufferfi"/> <command name="glBlitNamedFramebuffer"/> <command name="glCheckNamedFramebufferStatus"/> <command name="glGetNamedFramebufferParameteriv"/> <command name="glGetNamedFramebufferAttachmentParameteriv"/> <command name="glCreateRenderbuffers"/> <command name="glNamedRenderbufferStorage"/> <command name="glNamedRenderbufferStorageMultisample"/> <command name="glGetNamedRenderbufferParameteriv"/> <command name="glCreateTextures"/> <command name="glTextureBuffer"/> <command name="glTextureBufferRange"/> <command name="glTextureStorage1D"/> <command name="glTextureStorage2D"/> <command name="glTextureStorage3D"/> <command name="glTextureStorage2DMultisample"/> <command name="glTextureStorage3DMultisample"/> <command name="glTextureSubImage1D"/> <command name="glTextureSubImage2D"/> <command name="glTextureSubImage3D"/> <command name="glCompressedTextureSubImage1D"/> <command name="glCompressedTextureSubImage2D"/> <command name="glCompressedTextureSubImage3D"/> <command name="glCopyTextureSubImage1D"/> <command name="glCopyTextureSubImage2D"/> <command name="glCopyTextureSubImage3D"/> <command name="glTextureParameterf"/> <command name="glTextureParameterfv"/> <command name="glTextureParameteri"/> <command name="glTextureParameterIiv"/> <command name="glTextureParameterIuiv"/> <command name="glTextureParameteriv"/> <command name="glGenerateTextureMipmap"/> <command name="glBindTextureUnit"/> <command name="glGetTextureImage"/> <command name="glGetCompressedTextureImage"/> <command name="glGetTextureLevelParameterfv"/> <command name="glGetTextureLevelParameteriv"/> <command name="glGetTextureParameterfv"/> <command name="glGetTextureParameterIiv"/> <command name="glGetTextureParameterIuiv"/> <command name="glGetTextureParameteriv"/> <command name="glCreateVertexArrays"/> <command name="glDisableVertexArrayAttrib"/> <command name="glEnableVertexArrayAttrib"/> <command name="glVertexArrayElementBuffer"/> <command name="glVertexArrayVertexBuffer"/> <command name="glVertexArrayVertexBuffers"/> <command name="glVertexArrayAttribBinding"/> <command name="glVertexArrayAttribFormat"/> <command name="glVertexArrayAttribIFormat"/> <command name="glVertexArrayAttribLFormat"/> <command name="glVertexArrayBindingDivisor"/> <command name="glGetVertexArrayiv"/> <command name="glGetVertexArrayIndexediv"/> <command name="glGetVertexArrayIndexed64iv"/> <command name="glCreateSamplers"/> <command name="glCreateProgramPipelines"/> <command name="glCreateQueries"/> <command name="glGetQueryBufferObjecti64v"/> <command name="glGetQueryBufferObjectiv"/> <command name="glGetQueryBufferObjectui64v"/> <command name="glGetQueryBufferObjectuiv"/> </require> <require comment="Reuse GL_ARB_ES3_1_compatibility"> <enum name="GL_BACK"/> <command name="glMemoryBarrierByRegion"/> </require> <require comment="Reuse GL_ARB_get_texture_sub_image"> <command name="glGetTextureSubImage"/> <command name="glGetCompressedTextureSubImage"/> </require> <require comment="Reuse GL_ARB_robustness"> <enum name="GL_NO_ERROR"/> <enum name="GL_GUILTY_CONTEXT_RESET"/> <enum name="GL_INNOCENT_CONTEXT_RESET"/> <enum name="GL_UNKNOWN_CONTEXT_RESET"/> <enum name="GL_RESET_NOTIFICATION_STRATEGY"/> <enum name="GL_LOSE_CONTEXT_ON_RESET"/> <enum name="GL_NO_RESET_NOTIFICATION"/> <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/> <enum name="GL_CONTEXT_LOST"/> <command name="glGetGraphicsResetStatus"/> <command name="glGetnCompressedTexImage"/> <command name="glGetnTexImage"/> <command name="glGetnUniformdv"/> <command name="glGetnUniformfv"/> <command name="glGetnUniformiv"/> <command name="glGetnUniformuiv"/> <command name="glReadnPixels"/> </require> <require profile="compatibility" comment="Reuse GL_ARB_robustness"> <command name="glGetnMapdv"/> <command name="glGetnMapfv"/> <command name="glGetnMapiv"/> <command name="glGetnPixelMapfv"/> <command name="glGetnPixelMapuiv"/> <command name="glGetnPixelMapusv"/> <command name="glGetnPolygonStipple"/> <command name="glGetnColorTable"/> <command name="glGetnConvolutionFilter"/> <command name="glGetnSeparableFilter"/> <command name="glGetnHistogram"/> <command name="glGetnMinmax"/> </require> <require comment="Reuse GL_ARB_texture_barrier"> <command name="glTextureBarrier"/> </require> <require comment="Reuse GL_KHR_context_flush_control"> <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/> <enum name="GL_NONE"/> <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/> </require> </feature> <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. --> <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0"> <require> <!-- Additional API definition macros - ES 1.0/1.1, common/common-lite all in one header --> <enum name="GL_VERSION_ES_CL_1_0"/> <enum name="GL_VERSION_ES_CM_1_1"/> <enum name="GL_VERSION_ES_CL_1_1"/> <type name="GLvoid" comment="No longer used in headers"/> <enum name="GL_DEPTH_BUFFER_BIT"/> <enum name="GL_STENCIL_BUFFER_BIT"/> <enum name="GL_COLOR_BUFFER_BIT"/> <enum name="GL_FALSE"/> <enum name="GL_TRUE"/> <enum name="GL_POINTS"/> <enum name="GL_LINES"/> <enum name="GL_LINE_LOOP"/> <enum name="GL_LINE_STRIP"/> <enum name="GL_TRIANGLES"/> <enum name="GL_TRIANGLE_STRIP"/> <enum name="GL_TRIANGLE_FAN"/> <enum name="GL_NEVER"/> <enum name="GL_LESS"/> <enum name="GL_EQUAL"/> <enum name="GL_LEQUAL"/> <enum name="GL_GREATER"/> <enum name="GL_NOTEQUAL"/> <enum name="GL_GEQUAL"/> <enum name="GL_ALWAYS"/> <enum name="GL_ZERO"/> <enum name="GL_ONE"/> <enum name="GL_SRC_COLOR"/> <enum name="GL_ONE_MINUS_SRC_COLOR"/> <enum name="GL_SRC_ALPHA"/> <enum name="GL_ONE_MINUS_SRC_ALPHA"/> <enum name="GL_DST_ALPHA"/> <enum name="GL_ONE_MINUS_DST_ALPHA"/> <enum name="GL_DST_COLOR"/> <enum name="GL_ONE_MINUS_DST_COLOR"/> <enum name="GL_SRC_ALPHA_SATURATE"/> <enum name="GL_CLIP_PLANE0"/> <enum name="GL_CLIP_PLANE1"/> <enum name="GL_CLIP_PLANE2"/> <enum name="GL_CLIP_PLANE3"/> <enum name="GL_CLIP_PLANE4"/> <enum name="GL_CLIP_PLANE5"/> <enum name="GL_FRONT"/> <enum name="GL_BACK"/> <enum name="GL_FRONT_AND_BACK"/> <enum name="GL_FOG"/> <enum name="GL_LIGHTING"/> <enum name="GL_TEXTURE_2D"/> <enum name="GL_CULL_FACE"/> <enum name="GL_ALPHA_TEST"/> <enum name="GL_BLEND"/> <enum name="GL_COLOR_LOGIC_OP"/> <enum name="GL_DITHER"/> <enum name="GL_STENCIL_TEST"/> <enum name="GL_DEPTH_TEST"/> <enum name="GL_POINT_SMOOTH"/> <enum name="GL_LINE_SMOOTH"/> <enum name="GL_SCISSOR_TEST"/> <enum name="GL_COLOR_MATERIAL"/> <enum name="GL_NORMALIZE"/> <enum name="GL_RESCALE_NORMAL"/> <enum name="GL_VERTEX_ARRAY"/> <enum name="GL_NORMAL_ARRAY"/> <enum name="GL_COLOR_ARRAY"/> <enum name="GL_TEXTURE_COORD_ARRAY"/> <enum name="GL_MULTISAMPLE"/> <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> <enum name="GL_SAMPLE_ALPHA_TO_ONE"/> <enum name="GL_SAMPLE_COVERAGE"/> <enum name="GL_NO_ERROR"/> <enum name="GL_INVALID_ENUM"/> <enum name="GL_INVALID_VALUE"/> <enum name="GL_INVALID_OPERATION"/> <enum name="GL_STACK_OVERFLOW"/> <enum name="GL_STACK_UNDERFLOW"/> <enum name="GL_OUT_OF_MEMORY"/> <enum name="GL_EXP"/> <enum name="GL_EXP2"/> <enum name="GL_FOG_DENSITY"/> <enum name="GL_FOG_START"/> <enum name="GL_FOG_END"/> <enum name="GL_FOG_MODE"/> <enum name="GL_FOG_COLOR"/> <enum name="GL_CW"/> <enum name="GL_CCW"/> <enum name="GL_CURRENT_COLOR"/> <enum name="GL_CURRENT_NORMAL"/> <enum name="GL_CURRENT_TEXTURE_COORDS"/> <enum name="GL_POINT_SIZE"/> <enum name="GL_POINT_SIZE_MIN"/> <enum name="GL_POINT_SIZE_MAX"/> <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/> <enum name="GL_POINT_DISTANCE_ATTENUATION"/> <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/> <enum name="GL_LINE_WIDTH"/> <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/> <enum name="GL_ALIASED_POINT_SIZE_RANGE"/> <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/> <enum name="GL_CULL_FACE_MODE"/> <enum name="GL_FRONT_FACE"/> <enum name="GL_SHADE_MODEL"/> <enum name="GL_DEPTH_RANGE"/> <enum name="GL_DEPTH_WRITEMASK"/> <enum name="GL_DEPTH_CLEAR_VALUE"/> <enum name="GL_DEPTH_FUNC"/> <enum name="GL_STENCIL_CLEAR_VALUE"/> <enum name="GL_STENCIL_FUNC"/> <enum name="GL_STENCIL_VALUE_MASK"/> <enum name="GL_STENCIL_FAIL"/> <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/> <enum name="GL_STENCIL_PASS_DEPTH_PASS"/> <enum name="GL_STENCIL_REF"/> <enum name="GL_STENCIL_WRITEMASK"/> <enum name="GL_MATRIX_MODE"/> <enum name="GL_VIEWPORT"/> <enum name="GL_MODELVIEW_STACK_DEPTH"/> <enum name="GL_PROJECTION_STACK_DEPTH"/> <enum name="GL_TEXTURE_STACK_DEPTH"/> <enum name="GL_MODELVIEW_MATRIX"/> <enum name="GL_PROJECTION_MATRIX"/> <enum name="GL_TEXTURE_MATRIX"/> <enum name="GL_ALPHA_TEST_FUNC"/> <enum name="GL_ALPHA_TEST_REF"/> <enum name="GL_BLEND_DST"/> <enum name="GL_BLEND_SRC"/> <enum name="GL_LOGIC_OP_MODE"/> <enum name="GL_SCISSOR_BOX"/> <enum name="GL_COLOR_CLEAR_VALUE"/> <enum name="GL_COLOR_WRITEMASK"/> <enum name="GL_MAX_LIGHTS"/> <enum name="GL_MAX_CLIP_PLANES"/> <enum name="GL_MAX_TEXTURE_SIZE"/> <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/> <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/> <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/> <enum name="GL_MAX_VIEWPORT_DIMS"/> <enum name="GL_MAX_TEXTURE_UNITS"/> <enum name="GL_SUBPIXEL_BITS"/> <enum name="GL_RED_BITS"/> <enum name="GL_GREEN_BITS"/> <enum name="GL_BLUE_BITS"/> <enum name="GL_ALPHA_BITS"/> <enum name="GL_DEPTH_BITS"/> <enum name="GL_STENCIL_BITS"/> <enum name="GL_POLYGON_OFFSET_UNITS"/> <enum name="GL_POLYGON_OFFSET_FILL"/> <enum name="GL_POLYGON_OFFSET_FACTOR"/> <enum name="GL_TEXTURE_BINDING_2D"/> <enum name="GL_VERTEX_ARRAY_SIZE"/> <enum name="GL_VERTEX_ARRAY_TYPE"/> <enum name="GL_VERTEX_ARRAY_STRIDE"/> <enum name="GL_NORMAL_ARRAY_TYPE"/> <enum name="GL_NORMAL_ARRAY_STRIDE"/> <enum name="GL_COLOR_ARRAY_SIZE"/> <enum name="GL_COLOR_ARRAY_TYPE"/> <enum name="GL_COLOR_ARRAY_STRIDE"/> <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/> <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/> <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> <enum name="GL_VERTEX_ARRAY_POINTER"/> <enum name="GL_NORMAL_ARRAY_POINTER"/> <enum name="GL_COLOR_ARRAY_POINTER"/> <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/> <enum name="GL_SAMPLE_BUFFERS"/> <enum name="GL_SAMPLES"/> <enum name="GL_SAMPLE_COVERAGE_VALUE"/> <enum name="GL_SAMPLE_COVERAGE_INVERT"/> <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/> <enum name="GL_DONT_CARE"/> <enum name="GL_FASTEST"/> <enum name="GL_NICEST"/> <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/> <enum name="GL_POINT_SMOOTH_HINT"/> <enum name="GL_LINE_SMOOTH_HINT"/> <enum name="GL_FOG_HINT"/> <enum name="GL_GENERATE_MIPMAP_HINT"/> <enum name="GL_LIGHT_MODEL_AMBIENT"/> <enum name="GL_LIGHT_MODEL_TWO_SIDE"/> <enum name="GL_AMBIENT"/> <enum name="GL_DIFFUSE"/> <enum name="GL_SPECULAR"/> <enum name="GL_POSITION"/> <enum name="GL_SPOT_DIRECTION"/> <enum name="GL_SPOT_EXPONENT"/> <enum name="GL_SPOT_CUTOFF"/> <enum name="GL_CONSTANT_ATTENUATION"/> <enum name="GL_LINEAR_ATTENUATION"/> <enum name="GL_QUADRATIC_ATTENUATION"/> <enum name="GL_BYTE"/> <enum name="GL_UNSIGNED_BYTE"/> <enum name="GL_SHORT"/> <enum name="GL_UNSIGNED_SHORT"/> <enum name="GL_FLOAT"/> <enum name="GL_FIXED"/> <enum name="GL_CLEAR"/> <enum name="GL_AND"/> <enum name="GL_AND_REVERSE"/> <enum name="GL_COPY"/> <enum name="GL_AND_INVERTED"/> <enum name="GL_NOOP"/> <enum name="GL_XOR"/> <enum name="GL_OR"/> <enum name="GL_NOR"/> <enum name="GL_EQUIV"/> <enum name="GL_INVERT"/> <enum name="GL_OR_REVERSE"/> <enum name="GL_COPY_INVERTED"/> <enum name="GL_OR_INVERTED"/> <enum name="GL_NAND"/> <enum name="GL_SET"/> <enum name="GL_EMISSION"/> <enum name="GL_SHININESS"/> <enum name="GL_AMBIENT_AND_DIFFUSE"/> <enum name="GL_MODELVIEW"/> <enum name="GL_PROJECTION"/> <enum name="GL_TEXTURE"/> <enum name="GL_ALPHA"/> <enum name="GL_RGB"/> <enum name="GL_RGBA"/> <enum name="GL_LUMINANCE"/> <enum name="GL_LUMINANCE_ALPHA"/> <enum name="GL_UNPACK_ALIGNMENT"/> <enum name="GL_PACK_ALIGNMENT"/> <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/> <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/> <enum name="GL_UNSIGNED_SHORT_5_6_5"/> <enum name="GL_FLAT"/> <enum name="GL_SMOOTH"/> <enum name="GL_KEEP"/> <enum name="GL_REPLACE"/> <enum name="GL_INCR"/> <enum name="GL_DECR"/> <enum name="GL_VENDOR"/> <enum name="GL_RENDERER"/> <enum name="GL_VERSION"/> <enum name="GL_EXTENSIONS"/> <enum name="GL_MODULATE"/> <enum name="GL_DECAL"/> <enum name="GL_ADD"/> <enum name="GL_TEXTURE_ENV_MODE"/> <enum name="GL_TEXTURE_ENV_COLOR"/> <enum name="GL_TEXTURE_ENV"/> <enum name="GL_NEAREST"/> <enum name="GL_LINEAR"/> <enum name="GL_NEAREST_MIPMAP_NEAREST"/> <enum name="GL_LINEAR_MIPMAP_NEAREST"/> <enum name="GL_NEAREST_MIPMAP_LINEAR"/> <enum name="GL_LINEAR_MIPMAP_LINEAR"/> <enum name="GL_TEXTURE_MAG_FILTER"/> <enum name="GL_TEXTURE_MIN_FILTER"/> <enum name="GL_TEXTURE_WRAP_S"/> <enum name="GL_TEXTURE_WRAP_T"/> <enum name="GL_GENERATE_MIPMAP"/> <enum name="GL_TEXTURE0"/> <enum name="GL_TEXTURE1"/> <enum name="GL_TEXTURE2"/> <enum name="GL_TEXTURE3"/> <enum name="GL_TEXTURE4"/> <enum name="GL_TEXTURE5"/> <enum name="GL_TEXTURE6"/> <enum name="GL_TEXTURE7"/> <enum name="GL_TEXTURE8"/> <enum name="GL_TEXTURE9"/> <enum name="GL_TEXTURE10"/> <enum name="GL_TEXTURE11"/> <enum name="GL_TEXTURE12"/> <enum name="GL_TEXTURE13"/> <enum name="GL_TEXTURE14"/> <enum name="GL_TEXTURE15"/> <enum name="GL_TEXTURE16"/> <enum name="GL_TEXTURE17"/> <enum name="GL_TEXTURE18"/> <enum name="GL_TEXTURE19"/> <enum name="GL_TEXTURE20"/> <enum name="GL_TEXTURE21"/> <enum name="GL_TEXTURE22"/> <enum name="GL_TEXTURE23"/> <enum name="GL_TEXTURE24"/> <enum name="GL_TEXTURE25"/> <enum name="GL_TEXTURE26"/> <enum name="GL_TEXTURE27"/> <enum name="GL_TEXTURE28"/> <enum name="GL_TEXTURE29"/> <enum name="GL_TEXTURE30"/> <enum name="GL_TEXTURE31"/> <enum name="GL_ACTIVE_TEXTURE"/> <enum name="GL_CLIENT_ACTIVE_TEXTURE"/> <enum name="GL_REPEAT"/> <enum name="GL_CLAMP_TO_EDGE"/> <enum name="GL_LIGHT0"/> <enum name="GL_LIGHT1"/> <enum name="GL_LIGHT2"/> <enum name="GL_LIGHT3"/> <enum name="GL_LIGHT4"/> <enum name="GL_LIGHT5"/> <enum name="GL_LIGHT6"/> <enum name="GL_LIGHT7"/> <enum name="GL_ARRAY_BUFFER"/> <enum name="GL_ELEMENT_ARRAY_BUFFER"/> <enum name="GL_ARRAY_BUFFER_BINDING"/> <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/> <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> <enum name="GL_STATIC_DRAW"/> <enum name="GL_DYNAMIC_DRAW"/> <enum name="GL_BUFFER_SIZE"/> <enum name="GL_BUFFER_USAGE"/> <enum name="GL_SUBTRACT"/> <enum name="GL_COMBINE"/> <enum name="GL_COMBINE_RGB"/> <enum name="GL_COMBINE_ALPHA"/> <enum name="GL_RGB_SCALE"/> <enum name="GL_ADD_SIGNED"/> <enum name="GL_INTERPOLATE"/> <enum name="GL_CONSTANT"/> <enum name="GL_PRIMARY_COLOR"/> <enum name="GL_PREVIOUS"/> <enum name="GL_OPERAND0_RGB"/> <enum name="GL_OPERAND1_RGB"/> <enum name="GL_OPERAND2_RGB"/> <enum name="GL_OPERAND0_ALPHA"/> <enum name="GL_OPERAND1_ALPHA"/> <enum name="GL_OPERAND2_ALPHA"/> <enum name="GL_ALPHA_SCALE"/> <enum name="GL_SRC0_RGB"/> <enum name="GL_SRC1_RGB"/> <enum name="GL_SRC2_RGB"/> <enum name="GL_SRC0_ALPHA"/> <enum name="GL_SRC1_ALPHA"/> <enum name="GL_SRC2_ALPHA"/> <enum name="GL_DOT3_RGB"/> <enum name="GL_DOT3_RGBA"/> </require> <require profile="common"> <command name="glAlphaFunc"/> <command name="glClearColor"/> <command name="glClearDepthf"/> <command name="glClipPlanef"/> <command name="glColor4f"/> <command name="glDepthRangef"/> <command name="glFogf"/> <command name="glFogfv"/> <command name="glFrustumf"/> <command name="glGetClipPlanef"/> <command name="glGetFloatv"/> <command name="glGetLightfv"/> <command name="glGetMaterialfv"/> <command name="glGetTexEnvfv"/> <command name="glGetTexParameterfv"/> <command name="glLightModelf"/> <command name="glLightModelfv"/> <command name="glLightf"/> <command name="glLightfv"/> <command name="glLineWidth"/> <command name="glLoadMatrixf"/> <command name="glMaterialf"/> <command name="glMaterialfv"/> <command name="glMultMatrixf"/> <command name="glMultiTexCoord4f"/> <command name="glNormal3f"/> <command name="glOrthof"/> <command name="glPointParameterf"/> <command name="glPointParameterfv"/> <command name="glPointSize"/> <command name="glPolygonOffset"/> <command name="glRotatef"/> <command name="glScalef"/> <command name="glTexEnvf"/> <command name="glTexEnvfv"/> <command name="glTexParameterf"/> <command name="glTexParameterfv"/> <command name="glTranslatef"/> </require> <require> <command name="glActiveTexture"/> <command name="glAlphaFuncx"/> <command name="glBindBuffer"/> <command name="glBindTexture"/> <command name="glBlendFunc"/> <command name="glBufferData"/> <command name="glBufferSubData"/> <command name="glClear"/> <command name="glClearColorx"/> <command name="glClearDepthx"/> <command name="glClearStencil"/> <command name="glClientActiveTexture"/> <command name="glClipPlanex"/> <command name="glColor4ub"/> <command name="glColor4x"/> <command name="glColorMask"/> <command name="glColorPointer"/> <command name="glCompressedTexImage2D"/> <command name="glCompressedTexSubImage2D"/> <command name="glCopyTexImage2D"/> <command name="glCopyTexSubImage2D"/> <command name="glCullFace"/> <command name="glDeleteBuffers"/> <command name="glDeleteTextures"/> <command name="glDepthFunc"/> <command name="glDepthMask"/> <command name="glDepthRangex"/> <command name="glDisable"/> <command name="glDisableClientState"/> <command name="glDrawArrays"/> <command name="glDrawElements"/> <command name="glEnable"/> <command name="glEnableClientState"/> <command name="glFinish"/> <command name="glFlush"/> <command name="glFogx"/> <command name="glFogxv"/> <command name="glFrontFace"/> <command name="glFrustumx"/> <command name="glGetBooleanv"/> <command name="glGetBufferParameteriv"/> <command name="glGetClipPlanex"/> <command name="glGenBuffers"/> <command name="glGenTextures"/> <command name="glGetError"/> <command name="glGetFixedv"/> <command name="glGetIntegerv"/> <command name="glGetLightxv"/> <command name="glGetMaterialxv"/> <command name="glGetPointerv"/> <command name="glGetString"/> <command name="glGetTexEnviv"/> <command name="glGetTexEnvxv"/> <command name="glGetTexParameteriv"/> <command name="glGetTexParameterxv"/> <command name="glHint"/> <command name="glIsBuffer"/> <command name="glIsEnabled"/> <command name="glIsTexture"/> <command name="glLightModelx"/> <command name="glLightModelxv"/> <command name="glLightx"/> <command name="glLightxv"/> <command name="glLineWidthx"/> <command name="glLoadIdentity"/> <command name="glLoadMatrixx"/> <command name="glLogicOp"/> <command name="glMaterialx"/> <command name="glMaterialxv"/> <command name="glMatrixMode"/> <command name="glMultMatrixx"/> <command name="glMultiTexCoord4x"/> <command name="glNormal3x"/> <command name="glNormalPointer"/> <command name="glOrthox"/> <command name="glPixelStorei"/> <command name="glPointParameterx"/> <command name="glPointParameterxv"/> <command name="glPointSizex"/> <command name="glPolygonOffsetx"/> <command name="glPopMatrix"/> <command name="glPushMatrix"/> <command name="glReadPixels"/> <command name="glRotatex"/> <command name="glSampleCoverage"/> <command name="glSampleCoveragex"/> <command name="glScalex"/> <command name="glScissor"/> <command name="glShadeModel"/> <command name="glStencilFunc"/> <command name="glStencilMask"/> <command name="glStencilOp"/> <command name="glTexCoordPointer"/> <command name="glTexEnvi"/> <command name="glTexEnvx"/> <command name="glTexEnviv"/> <command name="glTexEnvxv"/> <command name="glTexImage2D"/> <command name="glTexParameteri"/> <command name="glTexParameterx"/> <command name="glTexParameteriv"/> <command name="glTexParameterxv"/> <command name="glTexSubImage2D"/> <command name="glTranslatex"/> <command name="glVertexPointer"/> <command name="glViewport"/> </require> </feature> <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0"> <require comment="Not used by the API, for compatibility with old gl2.h"> <type name="GLbyte"/> <type name="GLclampf"/> <type name="GLfixed"/> <type name="GLshort"/> <type name="GLushort"/> <type name="GLvoid" comment="No longer used in headers"/> </require> <require comment="Not used by the API; put here so this type doesn't need to be declared in gl2ext.h"> <type name="GLsync"/> <type name="GLint64"/> <type name="GLuint64"/> </require> <require> <enum name="GL_DEPTH_BUFFER_BIT"/> <enum name="GL_STENCIL_BUFFER_BIT"/> <enum name="GL_COLOR_BUFFER_BIT"/> <enum name="GL_FALSE"/> <enum name="GL_TRUE"/> <enum name="GL_POINTS"/> <enum name="GL_LINES"/> <enum name="GL_LINE_LOOP"/> <enum name="GL_LINE_STRIP"/> <enum name="GL_TRIANGLES"/> <enum name="GL_TRIANGLE_STRIP"/> <enum name="GL_TRIANGLE_FAN"/> <enum name="GL_ZERO"/> <enum name="GL_ONE"/> <enum name="GL_SRC_COLOR"/> <enum name="GL_ONE_MINUS_SRC_COLOR"/> <enum name="GL_SRC_ALPHA"/> <enum name="GL_ONE_MINUS_SRC_ALPHA"/> <enum name="GL_DST_ALPHA"/> <enum name="GL_ONE_MINUS_DST_ALPHA"/> <enum name="GL_DST_COLOR"/> <enum name="GL_ONE_MINUS_DST_COLOR"/> <enum name="GL_SRC_ALPHA_SATURATE"/> <enum name="GL_FUNC_ADD"/> <enum name="GL_BLEND_EQUATION"/> <enum name="GL_BLEND_EQUATION_RGB"/> <enum name="GL_BLEND_EQUATION_ALPHA"/> <enum name="GL_FUNC_SUBTRACT"/> <enum name="GL_FUNC_REVERSE_SUBTRACT"/> <enum name="GL_BLEND_DST_RGB"/> <enum name="GL_BLEND_SRC_RGB"/> <enum name="GL_BLEND_DST_ALPHA"/> <enum name="GL_BLEND_SRC_ALPHA"/> <enum name="GL_CONSTANT_COLOR"/> <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/> <enum name="GL_CONSTANT_ALPHA"/> <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/> <enum name="GL_BLEND_COLOR"/> <enum name="GL_ARRAY_BUFFER"/> <enum name="GL_ELEMENT_ARRAY_BUFFER"/> <enum name="GL_ARRAY_BUFFER_BINDING"/> <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> <enum name="GL_STREAM_DRAW"/> <enum name="GL_STATIC_DRAW"/> <enum name="GL_DYNAMIC_DRAW"/> <enum name="GL_BUFFER_SIZE"/> <enum name="GL_BUFFER_USAGE"/> <enum name="GL_CURRENT_VERTEX_ATTRIB"/> <enum name="GL_FRONT"/> <enum name="GL_BACK"/> <enum name="GL_FRONT_AND_BACK"/> <enum name="GL_TEXTURE_2D"/> <enum name="GL_CULL_FACE"/> <enum name="GL_BLEND"/> <enum name="GL_DITHER"/> <enum name="GL_STENCIL_TEST"/> <enum name="GL_DEPTH_TEST"/> <enum name="GL_SCISSOR_TEST"/> <enum name="GL_POLYGON_OFFSET_FILL"/> <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> <enum name="GL_SAMPLE_COVERAGE"/> <enum name="GL_NO_ERROR"/> <enum name="GL_INVALID_ENUM"/> <enum name="GL_INVALID_VALUE"/> <enum name="GL_INVALID_OPERATION"/> <enum name="GL_OUT_OF_MEMORY"/> <enum name="GL_CW"/> <enum name="GL_CCW"/> <enum name="GL_LINE_WIDTH"/> <enum name="GL_ALIASED_POINT_SIZE_RANGE"/> <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/> <enum name="GL_CULL_FACE_MODE"/> <enum name="GL_FRONT_FACE"/> <enum name="GL_DEPTH_RANGE"/> <enum name="GL_DEPTH_WRITEMASK"/> <enum name="GL_DEPTH_CLEAR_VALUE"/> <enum name="GL_DEPTH_FUNC"/> <enum name="GL_STENCIL_CLEAR_VALUE"/> <enum name="GL_STENCIL_FUNC"/> <enum name="GL_STENCIL_FAIL"/> <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/> <enum name="GL_STENCIL_PASS_DEPTH_PASS"/> <enum name="GL_STENCIL_REF"/> <enum name="GL_STENCIL_VALUE_MASK"/> <enum name="GL_STENCIL_WRITEMASK"/> <enum name="GL_STENCIL_BACK_FUNC"/> <enum name="GL_STENCIL_BACK_FAIL"/> <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/> <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/> <enum name="GL_STENCIL_BACK_REF"/> <enum name="GL_STENCIL_BACK_VALUE_MASK"/> <enum name="GL_STENCIL_BACK_WRITEMASK"/> <enum name="GL_VIEWPORT"/> <enum name="GL_SCISSOR_BOX"/> <enum name="GL_COLOR_CLEAR_VALUE"/> <enum name="GL_COLOR_WRITEMASK"/> <enum name="GL_UNPACK_ALIGNMENT"/> <enum name="GL_PACK_ALIGNMENT"/> <enum name="GL_MAX_TEXTURE_SIZE"/> <enum name="GL_MAX_VIEWPORT_DIMS"/> <enum name="GL_SUBPIXEL_BITS"/> <enum name="GL_RED_BITS"/> <enum name="GL_GREEN_BITS"/> <enum name="GL_BLUE_BITS"/> <enum name="GL_ALPHA_BITS"/> <enum name="GL_DEPTH_BITS"/> <enum name="GL_STENCIL_BITS"/> <enum name="GL_POLYGON_OFFSET_UNITS"/> <enum name="GL_POLYGON_OFFSET_FACTOR"/> <enum name="GL_TEXTURE_BINDING_2D"/> <enum name="GL_SAMPLE_BUFFERS"/> <enum name="GL_SAMPLES"/> <enum name="GL_SAMPLE_COVERAGE_VALUE"/> <enum name="GL_SAMPLE_COVERAGE_INVERT"/> <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/> <enum name="GL_DONT_CARE"/> <enum name="GL_FASTEST"/> <enum name="GL_NICEST"/> <enum name="GL_GENERATE_MIPMAP_HINT"/> <enum name="GL_BYTE"/> <enum name="GL_UNSIGNED_BYTE"/> <enum name="GL_SHORT"/> <enum name="GL_UNSIGNED_SHORT"/> <enum name="GL_INT"/> <enum name="GL_UNSIGNED_INT"/> <enum name="GL_FLOAT"/> <enum name="GL_FIXED"/> <enum name="GL_DEPTH_COMPONENT"/> <enum name="GL_ALPHA"/> <enum name="GL_RGB"/> <enum name="GL_RGBA"/> <enum name="GL_LUMINANCE"/> <enum name="GL_LUMINANCE_ALPHA"/> <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/> <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/> <enum name="GL_UNSIGNED_SHORT_5_6_5"/> <enum name="GL_FRAGMENT_SHADER"/> <enum name="GL_VERTEX_SHADER"/> <enum name="GL_MAX_VERTEX_ATTRIBS"/> <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/> <enum name="GL_MAX_VARYING_VECTORS"/> <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/> <enum name="GL_SHADER_TYPE"/> <enum name="GL_DELETE_STATUS"/> <enum name="GL_LINK_STATUS"/> <enum name="GL_VALIDATE_STATUS"/> <enum name="GL_ATTACHED_SHADERS"/> <enum name="GL_ACTIVE_UNIFORMS"/> <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> <enum name="GL_ACTIVE_ATTRIBUTES"/> <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> <enum name="GL_SHADING_LANGUAGE_VERSION"/> <enum name="GL_CURRENT_PROGRAM"/> <enum name="GL_NEVER"/> <enum name="GL_LESS"/> <enum name="GL_EQUAL"/> <enum name="GL_LEQUAL"/> <enum name="GL_GREATER"/> <enum name="GL_NOTEQUAL"/> <enum name="GL_GEQUAL"/> <enum name="GL_ALWAYS"/> <enum name="GL_KEEP"/> <enum name="GL_REPLACE"/> <enum name="GL_INCR"/> <enum name="GL_DECR"/> <enum name="GL_INVERT"/> <enum name="GL_INCR_WRAP"/> <enum name="GL_DECR_WRAP"/> <enum name="GL_VENDOR"/> <enum name="GL_RENDERER"/> <enum name="GL_VERSION"/> <enum name="GL_EXTENSIONS"/> <enum name="GL_NEAREST"/> <enum name="GL_LINEAR"/> <enum name="GL_NEAREST_MIPMAP_NEAREST"/> <enum name="GL_LINEAR_MIPMAP_NEAREST"/> <enum name="GL_NEAREST_MIPMAP_LINEAR"/> <enum name="GL_LINEAR_MIPMAP_LINEAR"/> <enum name="GL_TEXTURE_MAG_FILTER"/> <enum name="GL_TEXTURE_MIN_FILTER"/> <enum name="GL_TEXTURE_WRAP_S"/> <enum name="GL_TEXTURE_WRAP_T"/> <enum name="GL_TEXTURE"/> <enum name="GL_TEXTURE_CUBE_MAP"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/> <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/> <enum name="GL_TEXTURE0"/> <enum name="GL_TEXTURE1"/> <enum name="GL_TEXTURE2"/> <enum name="GL_TEXTURE3"/> <enum name="GL_TEXTURE4"/> <enum name="GL_TEXTURE5"/> <enum name="GL_TEXTURE6"/> <enum name="GL_TEXTURE7"/> <enum name="GL_TEXTURE8"/> <enum name="GL_TEXTURE9"/> <enum name="GL_TEXTURE10"/> <enum name="GL_TEXTURE11"/> <enum name="GL_TEXTURE12"/> <enum name="GL_TEXTURE13"/> <enum name="GL_TEXTURE14"/> <enum name="GL_TEXTURE15"/> <enum name="GL_TEXTURE16"/> <enum name="GL_TEXTURE17"/> <enum name="GL_TEXTURE18"/> <enum name="GL_TEXTURE19"/> <enum name="GL_TEXTURE20"/> <enum name="GL_TEXTURE21"/> <enum name="GL_TEXTURE22"/> <enum name="GL_TEXTURE23"/> <enum name="GL_TEXTURE24"/> <enum name="GL_TEXTURE25"/> <enum name="GL_TEXTURE26"/> <enum name="GL_TEXTURE27"/> <enum name="GL_TEXTURE28"/> <enum name="GL_TEXTURE29"/> <enum name="GL_TEXTURE30"/> <enum name="GL_TEXTURE31"/> <enum name="GL_ACTIVE_TEXTURE"/> <enum name="GL_REPEAT"/> <enum name="GL_CLAMP_TO_EDGE"/> <enum name="GL_MIRRORED_REPEAT"/> <enum name="GL_FLOAT_VEC2"/> <enum name="GL_FLOAT_VEC3"/> <enum name="GL_FLOAT_VEC4"/> <enum name="GL_INT_VEC2"/> <enum name="GL_INT_VEC3"/> <enum name="GL_INT_VEC4"/> <enum name="GL_BOOL"/> <enum name="GL_BOOL_VEC2"/> <enum name="GL_BOOL_VEC3"/> <enum name="GL_BOOL_VEC4"/> <enum name="GL_FLOAT_MAT2"/> <enum name="GL_FLOAT_MAT3"/> <enum name="GL_FLOAT_MAT4"/> <enum name="GL_SAMPLER_2D"/> <enum name="GL_SAMPLER_CUBE"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/> <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/> <enum name="GL_COMPILE_STATUS"/> <enum name="GL_INFO_LOG_LENGTH"/> <enum name="GL_SHADER_SOURCE_LENGTH"/> <enum name="GL_SHADER_COMPILER"/> <enum name="GL_SHADER_BINARY_FORMATS"/> <enum name="GL_NUM_SHADER_BINARY_FORMATS"/> <enum name="GL_LOW_FLOAT"/> <enum name="GL_MEDIUM_FLOAT"/> <enum name="GL_HIGH_FLOAT"/> <enum name="GL_LOW_INT"/> <enum name="GL_MEDIUM_INT"/> <enum name="GL_HIGH_INT"/> <enum name="GL_FRAMEBUFFER"/> <enum name="GL_RENDERBUFFER"/> <enum name="GL_RGBA4"/> <enum name="GL_RGB5_A1"/> <enum name="GL_RGB565"/> <enum name="GL_DEPTH_COMPONENT16"/> <enum name="GL_STENCIL_INDEX8"/> <enum name="GL_RENDERBUFFER_WIDTH"/> <enum name="GL_RENDERBUFFER_HEIGHT"/> <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> <enum name="GL_RENDERBUFFER_RED_SIZE"/> <enum name="GL_RENDERBUFFER_GREEN_SIZE"/> <enum name="GL_RENDERBUFFER_BLUE_SIZE"/> <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/> <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/> <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/> <enum name="GL_COLOR_ATTACHMENT0"/> <enum name="GL_DEPTH_ATTACHMENT"/> <enum name="GL_STENCIL_ATTACHMENT"/> <enum name="GL_NONE"/> <enum name="GL_FRAMEBUFFER_COMPLETE"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/> <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/> <enum name="GL_FRAMEBUFFER_BINDING"/> <enum name="GL_RENDERBUFFER_BINDING"/> <enum name="GL_MAX_RENDERBUFFER_SIZE"/> <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/> <command name="glActiveTexture"/> <command name="glAttachShader"/> <command name="glBindAttribLocation"/> <command name="glBindBuffer"/> <command name="glBindFramebuffer"/> <command name="glBindRenderbuffer"/> <command name="glBindTexture"/> <command name="glBlendColor"/> <command name="glBlendEquation"/> <command name="glBlendEquationSeparate"/> <command name="glBlendFunc"/> <command name="glBlendFuncSeparate"/> <command name="glBufferData"/> <command name="glBufferSubData"/> <command name="glCheckFramebufferStatus"/> <command name="glClear"/> <command name="glClearColor"/> <command name="glClearDepthf"/> <command name="glClearStencil"/> <command name="glColorMask"/> <command name="glCompileShader"/> <command name="glCompressedTexImage2D"/> <command name="glCompressedTexSubImage2D"/> <command name="glCopyTexImage2D"/> <command name="glCopyTexSubImage2D"/> <command name="glCreateProgram"/> <command name="glCreateShader"/> <command name="glCullFace"/> <command name="glDeleteBuffers"/> <command name="glDeleteFramebuffers"/> <command name="glDeleteProgram"/> <command name="glDeleteRenderbuffers"/> <command name="glDeleteShader"/> <command name="glDeleteTextures"/> <command name="glDepthFunc"/> <command name="glDepthMask"/> <command name="glDepthRangef"/> <command name="glDetachShader"/> <command name="glDisable"/> <command name="glDisableVertexAttribArray"/> <command name="glDrawArrays"/> <command name="glDrawElements"/> <command name="glEnable"/> <command name="glEnableVertexAttribArray"/> <command name="glFinish"/> <command name="glFlush"/> <command name="glFramebufferRenderbuffer"/> <command name="glFramebufferTexture2D"/> <command name="glFrontFace"/> <command name="glGenBuffers"/> <command name="glGenerateMipmap"/> <command name="glGenFramebuffers"/> <command name="glGenRenderbuffers"/> <command name="glGenTextures"/> <command name="glGetActiveAttrib"/> <command name="glGetActiveUniform"/> <command name="glGetAttachedShaders"/> <command name="glGetAttribLocation"/> <command name="glGetBooleanv"/> <command name="glGetBufferParameteriv"/> <command name="glGetError"/> <command name="glGetFloatv"/> <command name="glGetFramebufferAttachmentParameteriv"/> <command name="glGetIntegerv"/> <command name="glGetProgramiv"/> <command name="glGetProgramInfoLog"/> <command name="glGetRenderbufferParameteriv"/> <command name="glGetShaderiv"/> <command name="glGetShaderInfoLog"/> <command name="glGetShaderPrecisionFormat"/> <command name="glGetShaderSource"/> <command name="glGetString"/> <command name="glGetTexParameterfv"/> <command name="glGetTexParameteriv"/> <command name="glGetUniformfv"/> <command name="glGetUniformiv"/> <command name="glGetUniformLocation"/> <command name="glGetVertexAttribfv"/> <command name="glGetVertexAttribiv"/> <command name="glGetVertexAttribPointerv"/> <command name="glHint"/> <command name="glIsBuffer"/> <command name="glIsEnabled"/> <command name="glIsFramebuffer"/> <command name="glIsProgram"/> <command name="glIsRenderbuffer"/> <command name="glIsShader"/> <command name="glIsTexture"/> <command name="glLineWidth"/> <command name="glLinkProgram"/> <command name="glPixelStorei"/> <command name="glPolygonOffset"/> <command name="glReadPixels"/> <command name="glReleaseShaderCompiler"/> <command name="glRenderbufferStorage"/> <command name="glSampleCoverage"/> <command name="glScissor"/> <command name="glShaderBinary"/> <command name="glShaderSource"/> <command name="glStencilFunc"/> <command name="glStencilFuncSeparate"/> <command name="glStencilMask"/> <command name="glStencilMaskSeparate"/> <command name="glStencilOp"/> <command name="glStencilOpSeparate"/> <command name="glTexImage2D"/> <command name="glTexParameterf"/> <command name="glTexParameterfv"/> <command name="glTexParameteri"/> <command name="glTexParameteriv"/> <command name="glTexSubImage2D"/> <command name="glUniform1f"/> <command name="glUniform1fv"/> <command name="glUniform1i"/> <command name="glUniform1iv"/> <command name="glUniform2f"/> <command name="glUniform2fv"/> <command name="glUniform2i"/> <command name="glUniform2iv"/> <command name="glUniform3f"/> <command name="glUniform3fv"/> <command name="glUniform3i"/> <command name="glUniform3iv"/> <command name="glUniform4f"/> <command name="glUniform4fv"/> <command name="glUniform4i"/> <command name="glUniform4iv"/> <command name="glUniformMatrix2fv"/> <command name="glUniformMatrix3fv"/> <command name="glUniformMatrix4fv"/> <command name="glUseProgram"/> <command name="glValidateProgram"/> <command name="glVertexAttrib1f"/> <command name="glVertexAttrib1fv"/> <command name="glVertexAttrib2f"/> <command name="glVertexAttrib2fv"/> <command name="glVertexAttrib3f"/> <command name="glVertexAttrib3fv"/> <command name="glVertexAttrib4f"/> <command name="glVertexAttrib4fv"/> <command name="glVertexAttribPointer"/> <command name="glViewport"/> </require> </feature> <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0"> <require comment="Not used by the API, for compatibility with old gl2.h"> <type name="GLhalf"/> </require> <require> <enum name="GL_READ_BUFFER"/> <enum name="GL_UNPACK_ROW_LENGTH"/> <enum name="GL_UNPACK_SKIP_ROWS"/> <enum name="GL_UNPACK_SKIP_PIXELS"/> <enum name="GL_PACK_ROW_LENGTH"/> <enum name="GL_PACK_SKIP_ROWS"/> <enum name="GL_PACK_SKIP_PIXELS"/> <enum name="GL_COLOR"/> <enum name="GL_DEPTH"/> <enum name="GL_STENCIL"/> <enum name="GL_RED"/> <enum name="GL_RGB8"/> <enum name="GL_RGBA8"/> <enum name="GL_RGB10_A2"/> <enum name="GL_TEXTURE_BINDING_3D"/> <enum name="GL_UNPACK_SKIP_IMAGES"/> <enum name="GL_UNPACK_IMAGE_HEIGHT"/> <enum name="GL_TEXTURE_3D"/> <enum name="GL_TEXTURE_WRAP_R"/> <enum name="GL_MAX_3D_TEXTURE_SIZE"/> <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/> <enum name="GL_MAX_ELEMENTS_VERTICES"/> <enum name="GL_MAX_ELEMENTS_INDICES"/> <enum name="GL_TEXTURE_MIN_LOD"/> <enum name="GL_TEXTURE_MAX_LOD"/> <enum name="GL_TEXTURE_BASE_LEVEL"/> <enum name="GL_TEXTURE_MAX_LEVEL"/> <enum name="GL_MIN"/> <enum name="GL_MAX"/> <enum name="GL_DEPTH_COMPONENT24"/> <enum name="GL_MAX_TEXTURE_LOD_BIAS"/> <enum name="GL_TEXTURE_COMPARE_MODE"/> <enum name="GL_TEXTURE_COMPARE_FUNC"/> <enum name="GL_CURRENT_QUERY"/> <enum name="GL_QUERY_RESULT"/> <enum name="GL_QUERY_RESULT_AVAILABLE"/> <enum name="GL_BUFFER_MAPPED"/> <enum name="GL_BUFFER_MAP_POINTER"/> <enum name="GL_STREAM_READ"/> <enum name="GL_STREAM_COPY"/> <enum name="GL_STATIC_READ"/> <enum name="GL_STATIC_COPY"/> <enum name="GL_DYNAMIC_READ"/> <enum name="GL_DYNAMIC_COPY"/> <enum name="GL_MAX_DRAW_BUFFERS"/> <enum name="GL_DRAW_BUFFER0"/> <enum name="GL_DRAW_BUFFER1"/> <enum name="GL_DRAW_BUFFER2"/> <enum name="GL_DRAW_BUFFER3"/> <enum name="GL_DRAW_BUFFER4"/> <enum name="GL_DRAW_BUFFER5"/> <enum name="GL_DRAW_BUFFER6"/> <enum name="GL_DRAW_BUFFER7"/> <enum name="GL_DRAW_BUFFER8"/> <enum name="GL_DRAW_BUFFER9"/> <enum name="GL_DRAW_BUFFER10"/> <enum name="GL_DRAW_BUFFER11"/> <enum name="GL_DRAW_BUFFER12"/> <enum name="GL_DRAW_BUFFER13"/> <enum name="GL_DRAW_BUFFER14"/> <enum name="GL_DRAW_BUFFER15"/> <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/> <enum name="GL_SAMPLER_3D"/> <enum name="GL_SAMPLER_2D_SHADOW"/> <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/> <enum name="GL_PIXEL_PACK_BUFFER"/> <enum name="GL_PIXEL_UNPACK_BUFFER"/> <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/> <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/> <enum name="GL_FLOAT_MAT2x3"/> <enum name="GL_FLOAT_MAT2x4"/> <enum name="GL_FLOAT_MAT3x2"/> <enum name="GL_FLOAT_MAT3x4"/> <enum name="GL_FLOAT_MAT4x2"/> <enum name="GL_FLOAT_MAT4x3"/> <enum name="GL_SRGB"/> <enum name="GL_SRGB8"/> <enum name="GL_SRGB8_ALPHA8"/> <enum name="GL_COMPARE_REF_TO_TEXTURE"/> <enum name="GL_MAJOR_VERSION"/> <enum name="GL_MINOR_VERSION"/> <enum name="GL_NUM_EXTENSIONS"/> <enum name="GL_RGBA32F"/> <enum name="GL_RGB32F"/> <enum name="GL_RGBA16F"/> <enum name="GL_RGB16F"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/> <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/> <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/> <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/> <enum name="GL_MAX_VARYING_COMPONENTS"/> <enum name="GL_TEXTURE_2D_ARRAY"/> <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/> <enum name="GL_R11F_G11F_B10F"/> <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/> <enum name="GL_RGB9_E5"/> <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/> <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/> <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/> <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/> <enum name="GL_RASTERIZER_DISCARD"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/> <enum name="GL_INTERLEAVED_ATTRIBS"/> <enum name="GL_SEPARATE_ATTRIBS"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/> <enum name="GL_RGBA32UI"/> <enum name="GL_RGB32UI"/> <enum name="GL_RGBA16UI"/> <enum name="GL_RGB16UI"/> <enum name="GL_RGBA8UI"/> <enum name="GL_RGB8UI"/> <enum name="GL_RGBA32I"/> <enum name="GL_RGB32I"/> <enum name="GL_RGBA16I"/> <enum name="GL_RGB16I"/> <enum name="GL_RGBA8I"/> <enum name="GL_RGB8I"/> <enum name="GL_RED_INTEGER"/> <enum name="GL_RGB_INTEGER"/> <enum name="GL_RGBA_INTEGER"/> <enum name="GL_SAMPLER_2D_ARRAY"/> <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/> <enum name="GL_SAMPLER_CUBE_SHADOW"/> <enum name="GL_UNSIGNED_INT_VEC2"/> <enum name="GL_UNSIGNED_INT_VEC3"/> <enum name="GL_UNSIGNED_INT_VEC4"/> <enum name="GL_INT_SAMPLER_2D"/> <enum name="GL_INT_SAMPLER_3D"/> <enum name="GL_INT_SAMPLER_CUBE"/> <enum name="GL_INT_SAMPLER_2D_ARRAY"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/> <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/> <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/> <enum name="GL_BUFFER_ACCESS_FLAGS"/> <enum name="GL_BUFFER_MAP_LENGTH"/> <enum name="GL_BUFFER_MAP_OFFSET"/> <enum name="GL_DEPTH_COMPONENT32F"/> <enum name="GL_DEPTH32F_STENCIL8"/> <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/> <enum name="GL_FRAMEBUFFER_DEFAULT"/> <enum name="GL_FRAMEBUFFER_UNDEFINED"/> <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/> <enum name="GL_DEPTH_STENCIL"/> <enum name="GL_UNSIGNED_INT_24_8"/> <enum name="GL_DEPTH24_STENCIL8"/> <enum name="GL_UNSIGNED_NORMALIZED"/> <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/> <enum name="GL_READ_FRAMEBUFFER"/> <enum name="GL_DRAW_FRAMEBUFFER"/> <enum name="GL_READ_FRAMEBUFFER_BINDING"/> <enum name="GL_RENDERBUFFER_SAMPLES"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/> <enum name="GL_MAX_COLOR_ATTACHMENTS"/> <enum name="GL_COLOR_ATTACHMENT1"/> <enum name="GL_COLOR_ATTACHMENT2"/> <enum name="GL_COLOR_ATTACHMENT3"/> <enum name="GL_COLOR_ATTACHMENT4"/> <enum name="GL_COLOR_ATTACHMENT5"/> <enum name="GL_COLOR_ATTACHMENT6"/> <enum name="GL_COLOR_ATTACHMENT7"/> <enum name="GL_COLOR_ATTACHMENT8"/> <enum name="GL_COLOR_ATTACHMENT9"/> <enum name="GL_COLOR_ATTACHMENT10"/> <enum name="GL_COLOR_ATTACHMENT11"/> <enum name="GL_COLOR_ATTACHMENT12"/> <enum name="GL_COLOR_ATTACHMENT13"/> <enum name="GL_COLOR_ATTACHMENT14"/> <enum name="GL_COLOR_ATTACHMENT15"/> <enum name="GL_COLOR_ATTACHMENT16"/> <enum name="GL_COLOR_ATTACHMENT17"/> <enum name="GL_COLOR_ATTACHMENT18"/> <enum name="GL_COLOR_ATTACHMENT19"/> <enum name="GL_COLOR_ATTACHMENT20"/> <enum name="GL_COLOR_ATTACHMENT21"/> <enum name="GL_COLOR_ATTACHMENT22"/> <enum name="GL_COLOR_ATTACHMENT23"/> <enum name="GL_COLOR_ATTACHMENT24"/> <enum name="GL_COLOR_ATTACHMENT25"/> <enum name="GL_COLOR_ATTACHMENT26"/> <enum name="GL_COLOR_ATTACHMENT27"/> <enum name="GL_COLOR_ATTACHMENT28"/> <enum name="GL_COLOR_ATTACHMENT29"/> <enum name="GL_COLOR_ATTACHMENT30"/> <enum name="GL_COLOR_ATTACHMENT31"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/> <enum name="GL_MAX_SAMPLES"/> <enum name="GL_HALF_FLOAT"/> <enum name="GL_MAP_READ_BIT"/> <enum name="GL_MAP_WRITE_BIT"/> <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/> <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/> <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/> <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/> <enum name="GL_RG"/> <enum name="GL_RG_INTEGER"/> <enum name="GL_R8"/> <enum name="GL_RG8"/> <enum name="GL_R16F"/> <enum name="GL_R32F"/> <enum name="GL_RG16F"/> <enum name="GL_RG32F"/> <enum name="GL_R8I"/> <enum name="GL_R8UI"/> <enum name="GL_R16I"/> <enum name="GL_R16UI"/> <enum name="GL_R32I"/> <enum name="GL_R32UI"/> <enum name="GL_RG8I"/> <enum name="GL_RG8UI"/> <enum name="GL_RG16I"/> <enum name="GL_RG16UI"/> <enum name="GL_RG32I"/> <enum name="GL_RG32UI"/> <enum name="GL_VERTEX_ARRAY_BINDING"/> <enum name="GL_R8_SNORM"/> <enum name="GL_RG8_SNORM"/> <enum name="GL_RGB8_SNORM"/> <enum name="GL_RGBA8_SNORM"/> <enum name="GL_SIGNED_NORMALIZED"/> <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/> <enum name="GL_COPY_READ_BUFFER"/> <enum name="GL_COPY_WRITE_BUFFER"/> <enum name="GL_COPY_READ_BUFFER_BINDING"/> <enum name="GL_COPY_WRITE_BUFFER_BINDING"/> <enum name="GL_UNIFORM_BUFFER"/> <enum name="GL_UNIFORM_BUFFER_BINDING"/> <enum name="GL_UNIFORM_BUFFER_START"/> <enum name="GL_UNIFORM_BUFFER_SIZE"/> <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/> <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/> <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/> <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/> <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/> <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/> <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/> <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/> <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/> <enum name="GL_UNIFORM_TYPE"/> <enum name="GL_UNIFORM_SIZE"/> <enum name="GL_UNIFORM_NAME_LENGTH"/> <enum name="GL_UNIFORM_BLOCK_INDEX"/> <enum name="GL_UNIFORM_OFFSET"/> <enum name="GL_UNIFORM_ARRAY_STRIDE"/> <enum name="GL_UNIFORM_MATRIX_STRIDE"/> <enum name="GL_UNIFORM_IS_ROW_MAJOR"/> <enum name="GL_UNIFORM_BLOCK_BINDING"/> <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/> <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/> <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/> <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/> <enum name="GL_INVALID_INDEX"/> <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/> <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/> <enum name="GL_OBJECT_TYPE"/> <enum name="GL_SYNC_CONDITION"/> <enum name="GL_SYNC_STATUS"/> <enum name="GL_SYNC_FLAGS"/> <enum name="GL_SYNC_FENCE"/> <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/> <enum name="GL_UNSIGNALED"/> <enum name="GL_SIGNALED"/> <enum name="GL_ALREADY_SIGNALED"/> <enum name="GL_TIMEOUT_EXPIRED"/> <enum name="GL_CONDITION_SATISFIED"/> <enum name="GL_WAIT_FAILED"/> <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/> <enum name="GL_TIMEOUT_IGNORED"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/> <enum name="GL_ANY_SAMPLES_PASSED"/> <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/> <enum name="GL_SAMPLER_BINDING"/> <enum name="GL_RGB10_A2UI"/> <enum name="GL_TEXTURE_SWIZZLE_R"/> <enum name="GL_TEXTURE_SWIZZLE_G"/> <enum name="GL_TEXTURE_SWIZZLE_B"/> <enum name="GL_TEXTURE_SWIZZLE_A"/> <enum name="GL_GREEN"/> <enum name="GL_BLUE"/> <enum name="GL_INT_2_10_10_10_REV"/> <enum name="GL_TRANSFORM_FEEDBACK"/> <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/> <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/> <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/> <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/> <enum name="GL_PROGRAM_BINARY_LENGTH"/> <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/> <enum name="GL_PROGRAM_BINARY_FORMATS"/> <enum name="GL_COMPRESSED_R11_EAC"/> <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/> <enum name="GL_COMPRESSED_RG11_EAC"/> <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/> <enum name="GL_COMPRESSED_RGB8_ETC2"/> <enum name="GL_COMPRESSED_SRGB8_ETC2"/> <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/> <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/> <enum name="GL_MAX_ELEMENT_INDEX"/> <enum name="GL_NUM_SAMPLE_COUNTS"/> <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/> <command name="glReadBuffer"/> <command name="glDrawRangeElements"/> <command name="glTexImage3D"/> <command name="glTexSubImage3D"/> <command name="glCopyTexSubImage3D"/> <command name="glCompressedTexImage3D"/> <command name="glCompressedTexSubImage3D"/> <command name="glGenQueries"/> <command name="glDeleteQueries"/> <command name="glIsQuery"/> <command name="glBeginQuery"/> <command name="glEndQuery"/> <command name="glGetQueryiv"/> <command name="glGetQueryObjectuiv"/> <command name="glUnmapBuffer"/> <command name="glGetBufferPointerv"/> <command name="glDrawBuffers"/> <command name="glUniformMatrix2x3fv"/> <command name="glUniformMatrix3x2fv"/> <command name="glUniformMatrix2x4fv"/> <command name="glUniformMatrix4x2fv"/> <command name="glUniformMatrix3x4fv"/> <command name="glUniformMatrix4x3fv"/> <command name="glBlitFramebuffer"/> <command name="glRenderbufferStorageMultisample"/> <command name="glFramebufferTextureLayer"/> <command name="glMapBufferRange"/> <command name="glFlushMappedBufferRange"/> <command name="glBindVertexArray"/> <command name="glDeleteVertexArrays"/> <command name="glGenVertexArrays"/> <command name="glIsVertexArray"/> <command name="glGetIntegeri_v"/> <command name="glBeginTransformFeedback"/> <command name="glEndTransformFeedback"/> <command name="glBindBufferRange"/> <command name="glBindBufferBase"/> <command name="glTransformFeedbackVaryings"/> <command name="glGetTransformFeedbackVarying"/> <command name="glVertexAttribIPointer"/> <command name="glGetVertexAttribIiv"/> <command name="glGetVertexAttribIuiv"/> <command name="glVertexAttribI4i"/> <command name="glVertexAttribI4ui"/> <command name="glVertexAttribI4iv"/> <command name="glVertexAttribI4uiv"/> <command name="glGetUniformuiv"/> <command name="glGetFragDataLocation"/> <command name="glUniform1ui"/> <command name="glUniform2ui"/> <command name="glUniform3ui"/> <command name="glUniform4ui"/> <command name="glUniform1uiv"/> <command name="glUniform2uiv"/> <command name="glUniform3uiv"/> <command name="glUniform4uiv"/> <command name="glClearBufferiv"/> <command name="glClearBufferuiv"/> <command name="glClearBufferfv"/> <command name="glClearBufferfi"/> <command name="glGetStringi"/> <command name="glCopyBufferSubData"/> <command name="glGetUniformIndices"/> <command name="glGetActiveUniformsiv"/> <command name="glGetUniformBlockIndex"/> <command name="glGetActiveUniformBlockiv"/> <command name="glGetActiveUniformBlockName"/> <command name="glUniformBlockBinding"/> <command name="glDrawArraysInstanced"/> <command name="glDrawElementsInstanced"/> <command name="glFenceSync"/> <command name="glIsSync"/> <command name="glDeleteSync"/> <command name="glClientWaitSync"/> <command name="glWaitSync"/> <command name="glGetInteger64v"/> <command name="glGetSynciv"/> <command name="glGetInteger64i_v"/> <command name="glGetBufferParameteri64v"/> <command name="glGenSamplers"/> <command name="glDeleteSamplers"/> <command name="glIsSampler"/> <command name="glBindSampler"/> <command name="glSamplerParameteri"/> <command name="glSamplerParameteriv"/> <command name="glSamplerParameterf"/> <command name="glSamplerParameterfv"/> <command name="glGetSamplerParameteriv"/> <command name="glGetSamplerParameterfv"/> <command name="glVertexAttribDivisor"/> <command name="glBindTransformFeedback"/> <command name="glDeleteTransformFeedbacks"/> <command name="glGenTransformFeedbacks"/> <command name="glIsTransformFeedback"/> <command name="glPauseTransformFeedback"/> <command name="glResumeTransformFeedback"/> <command name="glGetProgramBinary"/> <command name="glProgramBinary"/> <command name="glProgramParameteri"/> <command name="glInvalidateFramebuffer"/> <command name="glInvalidateSubFramebuffer"/> <command name="glTexStorage2D"/> <command name="glTexStorage3D"/> <command name="glGetInternalformativ"/> </require> </feature> <feature api="gles2" name="GL_ES_VERSION_3_1" number="3.1"> <!-- arrays_of_arrays features --> <require/> <!-- compute_shader features --> <require> <command name="glDispatchCompute"/> <command name="glDispatchComputeIndirect"/> <enum name="GL_COMPUTE_SHADER"/> <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/> <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/> <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/> <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/> <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/> <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/> <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/> <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/> <enum name="GL_DISPATCH_INDIRECT_BUFFER"/> <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/> <enum name="GL_COMPUTE_SHADER_BIT"/> </require> <!-- draw_indirect features --> <require> <command name="glDrawArraysIndirect"/> <command name="glDrawElementsIndirect"/> <enum name="GL_DRAW_INDIRECT_BUFFER"/> <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/> </require> <!-- explicit_uniform_location features --> <require> <enum name="GL_MAX_UNIFORM_LOCATIONS"/> </require> <!-- framebuffer_no_attachments features --> <require> <command name="glFramebufferParameteri"/> <command name="glGetFramebufferParameteriv"/> <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/> <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/> <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/> <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/> <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/> <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/> <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/> </require> <!-- program_interface_query features --> <require> <command name="glGetProgramInterfaceiv"/> <command name="glGetProgramResourceIndex"/> <command name="glGetProgramResourceName"/> <command name="glGetProgramResourceiv"/> <command name="glGetProgramResourceLocation"/> <enum name="GL_UNIFORM"/> <enum name="GL_UNIFORM_BLOCK"/> <enum name="GL_PROGRAM_INPUT"/> <enum name="GL_PROGRAM_OUTPUT"/> <enum name="GL_BUFFER_VARIABLE"/> <enum name="GL_SHADER_STORAGE_BLOCK"/> <enum name="GL_ATOMIC_COUNTER_BUFFER"/> <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/> <enum name="GL_ACTIVE_RESOURCES"/> <enum name="GL_MAX_NAME_LENGTH"/> <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/> <enum name="GL_NAME_LENGTH"/> <enum name="GL_TYPE"/> <enum name="GL_ARRAY_SIZE"/> <enum name="GL_OFFSET"/> <enum name="GL_BLOCK_INDEX"/> <enum name="GL_ARRAY_STRIDE"/> <enum name="GL_MATRIX_STRIDE"/> <enum name="GL_IS_ROW_MAJOR"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/> <enum name="GL_BUFFER_BINDING"/> <enum name="GL_BUFFER_DATA_SIZE"/> <enum name="GL_NUM_ACTIVE_VARIABLES"/> <enum name="GL_ACTIVE_VARIABLES"/> <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/> <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/> <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/> <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/> <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/> <enum name="GL_LOCATION"/> </require> <!-- separate_shader_objects features --> <require> <command name="glUseProgramStages"/> <command name="glActiveShaderProgram"/> <command name="glCreateShaderProgramv"/> <command name="glBindProgramPipeline"/> <command name="glDeleteProgramPipelines"/> <command name="glGenProgramPipelines"/> <command name="glIsProgramPipeline"/> <command name="glGetProgramPipelineiv"/> <command name="glProgramUniform1i"/> <command name="glProgramUniform2i"/> <command name="glProgramUniform3i"/> <command name="glProgramUniform4i"/> <command name="glProgramUniform1ui"/> <command name="glProgramUniform2ui"/> <command name="glProgramUniform3ui"/> <command name="glProgramUniform4ui"/> <command name="glProgramUniform1f"/> <command name="glProgramUniform2f"/> <command name="glProgramUniform3f"/> <command name="glProgramUniform4f"/> <command name="glProgramUniform1iv"/> <command name="glProgramUniform2iv"/> <command name="glProgramUniform3iv"/> <command name="glProgramUniform4iv"/> <command name="glProgramUniform1uiv"/> <command name="glProgramUniform2uiv"/> <command name="glProgramUniform3uiv"/> <command name="glProgramUniform4uiv"/> <command name="glProgramUniform1fv"/> <command name="glProgramUniform2fv"/> <command name="glProgramUniform3fv"/> <command name="glProgramUniform4fv"/> <command name="glProgramUniformMatrix2fv"/> <command name="glProgramUniformMatrix3fv"/> <command name="glProgramUniformMatrix4fv"/> <command name="glProgramUniformMatrix2x3fv"/> <command name="glProgramUniformMatrix3x2fv"/> <command name="glProgramUniformMatrix2x4fv"/> <command name="glProgramUniformMatrix4x2fv"/> <command name="glProgramUniformMatrix3x4fv"/> <command name="glProgramUniformMatrix4x3fv"/> <command name="glValidateProgramPipeline"/> <command name="glGetProgramPipelineInfoLog"/> <enum name="GL_VERTEX_SHADER_BIT"/> <enum name="GL_FRAGMENT_SHADER_BIT"/> <enum name="GL_ALL_SHADER_BITS"/> <enum name="GL_PROGRAM_SEPARABLE"/> <enum name="GL_ACTIVE_PROGRAM"/> <enum name="GL_PROGRAM_PIPELINE_BINDING"/> </require> <!-- shader_atomic_counters features --> <require> <enum name="GL_ATOMIC_COUNTER_BUFFER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/> <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/> <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/> <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/> <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/> <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/> <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/> <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/> </require> <!-- shader_bitfield_operations features --> <require/> <!-- shader_image_load_store features --> <require> <command name="glBindImageTexture"/> <command name="glGetBooleani_v"/> <command name="glMemoryBarrier"/> <command name="glMemoryBarrierByRegion"/> <enum name="GL_MAX_IMAGE_UNITS"/> <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/> <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/> <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/> <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/> <enum name="GL_IMAGE_BINDING_NAME"/> <enum name="GL_IMAGE_BINDING_LEVEL"/> <enum name="GL_IMAGE_BINDING_LAYERED"/> <enum name="GL_IMAGE_BINDING_LAYER"/> <enum name="GL_IMAGE_BINDING_ACCESS"/> <enum name="GL_IMAGE_BINDING_FORMAT"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/> <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/> <enum name="GL_UNIFORM_BARRIER_BIT"/> <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/> <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/> <enum name="GL_COMMAND_BARRIER_BIT"/> <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/> <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/> <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/> <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/> <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/> <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/> <enum name="GL_ALL_BARRIER_BITS"/> <enum name="GL_IMAGE_2D"/> <enum name="GL_IMAGE_3D"/> <enum name="GL_IMAGE_CUBE"/> <enum name="GL_IMAGE_2D_ARRAY"/> <enum name="GL_INT_IMAGE_2D"/> <enum name="GL_INT_IMAGE_3D"/> <enum name="GL_INT_IMAGE_CUBE"/> <enum name="GL_INT_IMAGE_2D_ARRAY"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D"/> <enum name="GL_UNSIGNED_INT_IMAGE_3D"/> <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/> <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/> <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/> <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/> <enum name="GL_READ_ONLY"/> <enum name="GL_WRITE_ONLY"/> <enum name="GL_READ_WRITE"/> </require> <!-- shader_layout_binding features --> <require/> <!-- shader_storage_buffer_object features --> <require> <enum name="GL_SHADER_STORAGE_BUFFER"/> <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/> <enum name="GL_SHADER_STORAGE_BUFFER_START"/> <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/> <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/> <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/> <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/> <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/> <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/> </require> <!-- stencil_texturing features --> <require> <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/> <enum name="GL_STENCIL_INDEX"/> </require> <!-- texture_gather features --> <require> <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/> <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/> </require> <!-- texture_storage_multisample features --> <require> <command name="glTexStorage2DMultisample"/> <command name="glGetMultisamplefv"/> <command name="glSampleMaski"/> <command name="glGetTexLevelParameteriv"/> <command name="glGetTexLevelParameterfv"/> <enum name="GL_SAMPLE_POSITION"/> <enum name="GL_SAMPLE_MASK"/> <enum name="GL_SAMPLE_MASK_VALUE"/> <enum name="GL_TEXTURE_2D_MULTISAMPLE"/> <enum name="GL_MAX_SAMPLE_MASK_WORDS"/> <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/> <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/> <enum name="GL_MAX_INTEGER_SAMPLES"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/> <enum name="GL_TEXTURE_SAMPLES"/> <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/> <enum name="GL_TEXTURE_WIDTH"/> <enum name="GL_TEXTURE_HEIGHT"/> <enum name="GL_TEXTURE_DEPTH"/> <enum name="GL_TEXTURE_INTERNAL_FORMAT"/> <enum name="GL_TEXTURE_RED_SIZE"/> <enum name="GL_TEXTURE_GREEN_SIZE"/> <enum name="GL_TEXTURE_BLUE_SIZE"/> <enum name="GL_TEXTURE_ALPHA_SIZE"/> <enum name="GL_TEXTURE_DEPTH_SIZE"/> <enum name="GL_TEXTURE_STENCIL_SIZE"/> <enum name="GL_TEXTURE_SHARED_SIZE"/> <enum name="GL_TEXTURE_RED_TYPE"/> <enum name="GL_TEXTURE_GREEN_TYPE"/> <enum name="GL_TEXTURE_BLUE_TYPE"/> <enum name="GL_TEXTURE_ALPHA_TYPE"/> <enum name="GL_TEXTURE_DEPTH_TYPE"/> <enum name="GL_TEXTURE_COMPRESSED"/> <enum name="GL_SAMPLER_2D_MULTISAMPLE"/> <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/> </require> <!-- vertex_attrib_binding features --> <require> <command name="glBindVertexBuffer"/> <command name="glVertexAttribFormat"/> <command name="glVertexAttribIFormat"/> <command name="glVertexAttribBinding"/> <command name="glVertexBindingDivisor"/> <enum name="GL_VERTEX_ATTRIB_BINDING"/> <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/> <enum name="GL_VERTEX_BINDING_DIVISOR"/> <enum name="GL_VERTEX_BINDING_OFFSET"/> <enum name="GL_VERTEX_BINDING_STRIDE"/> <enum name="GL_VERTEX_BINDING_BUFFER"/> <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/> <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/> <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/> </require> </feature> <feature api="gles2" name="GL_ES_VERSION_3_2" number="3.2"> <!-- 3.2-specific point features --> <require> <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/> <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/> </require> <!-- Android extension pack features --> <require/> <!-- blend_equation_advanced features --> <require> <enum name="GL_MULTIPLY"/> <enum name="GL_SCREEN"/> <enum name="GL_OVERLAY"/> <enum name="GL_DARKEN"/> <enum name="GL_LIGHTEN"/> <enum name="GL_COLORDODGE"/> <enum name="GL_COLORBURN"/> <enum name="GL_HARDLIGHT"/> <enum name="GL_SOFTLIGHT"/> <enum name="GL_DIFFERENCE"/> <enum name="GL_EXCLUSION"/> <enum name="GL_HSL_HUE"/> <enum name="GL_HSL_SATURATION"/> <enum name="GL_HSL_COLOR"/> <enum name="GL_HSL_LUMINOSITY"/> <command name="glBlendBarrier"/> </require> <!-- color_buffer_float features --> <require/> <!-- copy_image features --> <require> <command name="glCopyImageSubData"/> </require> <!-- debug features --> <require> <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/> <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/> <enum name="GL_DEBUG_CALLBACK_FUNCTION"/> <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/> <enum name="GL_DEBUG_SOURCE_API"/> <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/> <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/> <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/> <enum name="GL_DEBUG_SOURCE_APPLICATION"/> <enum name="GL_DEBUG_SOURCE_OTHER"/> <enum name="GL_DEBUG_TYPE_ERROR"/> <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/> <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/> <enum name="GL_DEBUG_TYPE_PORTABILITY"/> <enum name="GL_DEBUG_TYPE_PERFORMANCE"/> <enum name="GL_DEBUG_TYPE_OTHER"/> <enum name="GL_DEBUG_TYPE_MARKER"/> <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/> <enum name="GL_DEBUG_TYPE_POP_GROUP"/> <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/> <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/> <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/> <enum name="GL_BUFFER"/> <enum name="GL_SHADER"/> <enum name="GL_PROGRAM"/> <enum name="GL_VERTEX_ARRAY"/> <enum name="GL_QUERY"/> <enum name="GL_PROGRAM_PIPELINE"/> <enum name="GL_SAMPLER"/> <enum name="GL_MAX_LABEL_LENGTH"/> <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/> <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/> <enum name="GL_DEBUG_LOGGED_MESSAGES"/> <enum name="GL_DEBUG_SEVERITY_HIGH"/> <enum name="GL_DEBUG_SEVERITY_MEDIUM"/> <enum name="GL_DEBUG_SEVERITY_LOW"/> <enum name="GL_DEBUG_OUTPUT"/> <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/> <enum name="GL_STACK_OVERFLOW"/> <enum name="GL_STACK_UNDERFLOW"/> <command name="glDebugMessageControl"/> <command name="glDebugMessageInsert"/> <command name="glDebugMessageCallback"/> <command name="glGetDebugMessageLog"/> <command name="glPushDebugGroup"/> <command name="glPopDebugGroup"/> <command name="glObjectLabel"/> <command name="glGetObjectLabel"/> <command name="glObjectPtrLabel"/> <command name="glGetObjectPtrLabel"/> <command name="glGetPointerv"/> </require> <!-- draw_buffers_indexed features --> <require> <!-- All tokens are already part of ES 3.0 --> <command name="glEnablei"/> <command name="glDisablei"/> <command name="glBlendEquationi"/> <command name="glBlendEquationSeparatei"/> <command name="glBlendFunci"/> <command name="glBlendFuncSeparatei"/> <command name="glColorMaski"/> <command name="glIsEnabledi"/> </require> <!-- draw_elements_base_vertex features --> <require> <command name="glDrawElementsBaseVertex"/> <command name="glDrawRangeElementsBaseVertex"/> <command name="glDrawElementsInstancedBaseVertex"/> </require> <!-- geometry_shader features --> <require> <enum name="GL_GEOMETRY_SHADER"/> <enum name="GL_GEOMETRY_SHADER_BIT"/> <enum name="GL_GEOMETRY_VERTICES_OUT"/> <enum name="GL_GEOMETRY_INPUT_TYPE"/> <enum name="GL_GEOMETRY_OUTPUT_TYPE"/> <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/> <enum name="GL_LAYER_PROVOKING_VERTEX"/> <enum name="GL_LINES_ADJACENCY"/> <enum name="GL_LINE_STRIP_ADJACENCY"/> <enum name="GL_TRIANGLES_ADJACENCY"/> <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/> <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/> <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/> <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/> <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/> <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/> <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/> <enum name="GL_FIRST_VERTEX_CONVENTION"/> <enum name="GL_LAST_VERTEX_CONVENTION"/> <enum name="GL_UNDEFINED_VERTEX"/> <enum name="GL_PRIMITIVES_GENERATED"/> <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/> <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/> <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/> <command name="glFramebufferTexture"/> </require> <!-- gpu_shader5 features --> <require/> <!-- primitive_bounding_box features --> <require> <enum name="GL_PRIMITIVE_BOUNDING_BOX"/> <command name="glPrimitiveBoundingBox"/> </require> <!-- robustness features --> <require> <enum name="GL_NO_ERROR"/> <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/> <enum name="GL_CONTEXT_FLAGS"/> <enum name="GL_LOSE_CONTEXT_ON_RESET"/> <enum name="GL_GUILTY_CONTEXT_RESET"/> <enum name="GL_INNOCENT_CONTEXT_RESET"/> <enum name="GL_UNKNOWN_CONTEXT_RESET"/> <enum name="GL_RESET_NOTIFICATION_STRATEGY"/> <enum name="GL_NO_RESET_NOTIFICATION"/> <enum name="GL_CONTEXT_LOST"/> <command name="glGetGraphicsResetStatus"/> <command name="glReadnPixels"/> <command name="glGetnUniformfv"/> <command name="glGetnUniformiv"/> <command name="glGetnUniformuiv"/> </require> <!-- sample_shading features --> <require> <command name="glMinSampleShading"/> <enum name="GL_SAMPLE_SHADING"/> <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/> </require> <!-- sample_variables features --> <require/> <!-- shader_image_atomic features --> <require/> <!-- shader_io_blocks features --> <require/> <!-- shader_multisample_interpolation features --> <require> <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/> <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/> <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/> </require> <!-- tessellation_shader features --> <require> <enum name="GL_PATCHES"/> <enum name="GL_PATCH_VERTICES"/> <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/> <enum name="GL_TESS_GEN_MODE"/> <enum name="GL_TESS_GEN_SPACING"/> <enum name="GL_TESS_GEN_VERTEX_ORDER"/> <enum name="GL_TESS_GEN_POINT_MODE"/> <enum name="GL_TRIANGLES"/> <enum name="GL_ISOLINES"/> <enum name="GL_QUADS"/> <enum name="GL_EQUAL"/> <enum name="GL_FRACTIONAL_ODD"/> <enum name="GL_FRACTIONAL_EVEN"/> <enum name="GL_CCW"/> <enum name="GL_CW"/> <enum name="GL_MAX_PATCH_VERTICES"/> <enum name="GL_MAX_TESS_GEN_LEVEL"/> <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/> <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/> <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/> <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/> <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/> <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/> <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/> <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/> <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/> <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/> <enum name="GL_IS_PER_PATCH"/> <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/> <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/> <enum name="GL_TESS_CONTROL_SHADER"/> <enum name="GL_TESS_EVALUATION_SHADER"/> <enum name="GL_TESS_CONTROL_SHADER_BIT"/> <enum name="GL_TESS_EVALUATION_SHADER_BIT"/> <command name="glPatchParameteri"/> </require> <!-- texture_border_clamp features --> <require> <enum name="GL_TEXTURE_BORDER_COLOR"/> <enum name="GL_CLAMP_TO_BORDER"/> <command name="glTexParameterIiv"/> <command name="glTexParameterIuiv"/> <command name="glGetTexParameterIiv"/> <command name="glGetTexParameterIuiv"/> <command name="glSamplerParameterIiv"/> <command name="glSamplerParameterIuiv"/> <command name="glGetSamplerParameterIiv"/> <command name="glGetSamplerParameterIuiv"/> </require> <!-- texture_buffer features --> <require> <enum name="GL_TEXTURE_BUFFER"/> <enum name="GL_TEXTURE_BUFFER_BINDING"/> <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/> <enum name="GL_TEXTURE_BINDING_BUFFER"/> <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/> <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/> <enum name="GL_SAMPLER_BUFFER"/> <enum name="GL_INT_SAMPLER_BUFFER"/> <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/> <enum name="GL_IMAGE_BUFFER"/> <enum name="GL_INT_IMAGE_BUFFER"/> <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/> <enum name="GL_TEXTURE_BUFFER_OFFSET"/> <enum name="GL_TEXTURE_BUFFER_SIZE"/> <command name="glTexBuffer"/> <command name="glTexBufferRange"/> </require> <!-- texture_compression_astc_ldr features --> <require> <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/> <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/> <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/> </require> <!-- texture_cube_map_array features --> <require> <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/> <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/> <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/> <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/> <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/> <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/> <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/> <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/> </require> <!-- texture_stencil8 features --> <require> <enum name="GL_STENCIL_INDEX"/> <enum name="GL_STENCIL_INDEX8"/> </require> <!-- texture_storage_multisample_2d_array features --> <require> <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <command name="glTexStorage3DMultisample"/> </require> </feature> <!-- SECTION: OpenGL / OpenGL ES extension interface definitions --> <extensions> <extension name="GL_3DFX_multisample" supported="gl"> <require> <enum name="GL_MULTISAMPLE_3DFX"/> <enum name="GL_SAMPLE_BUFFERS_3DFX"/> <enum name="GL_SAMPLES_3DFX"/> <enum name="GL_MULTISAMPLE_BIT_3DFX"/> </require> </extension> <extension name="GL_3DFX_tbuffer" supported="gl"> <require> <command name="glTbufferMask3DFX"/> </require> </extension> <extension name="GL_3DFX_texture_compression_FXT1" supported="gl"> <require> <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/> <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/> </require> </extension> <extension name="GL_AMD_blend_minmax_factor" supported="gl"> <require> <enum name="GL_FACTOR_MIN_AMD"/> <enum name="GL_FACTOR_MAX_AMD"/> </require> </extension> <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2"> <require> <enum name="GL_3DC_X_AMD"/> <enum name="GL_3DC_XY_AMD"/> </require> </extension> <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2"> <require> <enum name="GL_ATC_RGB_AMD"/> <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/> <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/> </require> </extension> <extension name="GL_AMD_conservative_depth" supported="gl"/> <extension name="GL_AMD_debug_output" supported="gl"> <require> <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/> <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/> <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/> <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/> <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/> <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/> <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/> <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/> <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/> <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/> <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/> <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/> <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/> <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/> <command name="glDebugMessageEnableAMD"/> <command name="glDebugMessageInsertAMD"/> <command name="glDebugMessageCallbackAMD"/> <command name="glGetDebugMessageLogAMD"/> </require> </extension> <extension name="GL_AMD_depth_clamp_separate" supported="gl"> <require> <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/> <enum name="GL_DEPTH_CLAMP_FAR_AMD"/> </require> </extension> <extension name="GL_AMD_draw_buffers_blend" supported="gl"> <require> <command name="glBlendFuncIndexedAMD"/> <command name="glBlendFuncSeparateIndexedAMD"/> <command name="glBlendEquationIndexedAMD"/> <command name="glBlendEquationSeparateIndexedAMD"/> </require> </extension> <extension name="GL_AMD_gcn_shader" supported="gl"/> <extension name="GL_AMD_gpu_shader_int64" supported="gl"> <require> <enum name="GL_INT64_NV"/> <enum name="GL_UNSIGNED_INT64_NV"/> <enum name="GL_INT8_NV"/> <enum name="GL_INT8_VEC2_NV"/> <enum name="GL_INT8_VEC3_NV"/> <enum name="GL_INT8_VEC4_NV"/> <enum name="GL_INT16_NV"/> <enum name="GL_INT16_VEC2_NV"/> <enum name="GL_INT16_VEC3_NV"/> <enum name="GL_INT16_VEC4_NV"/> <enum name="GL_INT64_VEC2_NV"/> <enum name="GL_INT64_VEC3_NV"/> <enum name="GL_INT64_VEC4_NV"/> <enum name="GL_UNSIGNED_INT8_NV"/> <enum name="GL_UNSIGNED_INT8_VEC2_NV"/> <enum name="GL_UNSIGNED_INT8_VEC3_NV"/> <enum name="GL_UNSIGNED_INT8_VEC4_NV"/> <enum name="GL_UNSIGNED_INT16_NV"/> <enum name="GL_UNSIGNED_INT16_VEC2_NV"/> <enum name="GL_UNSIGNED_INT16_VEC3_NV"/> <enum name="GL_UNSIGNED_INT16_VEC4_NV"/> <enum name="GL_UNSIGNED_INT64_VEC2_NV"/> <enum name="GL_UNSIGNED_INT64_VEC3_NV"/> <enum name="GL_UNSIGNED_INT64_VEC4_NV"/> <enum name="GL_FLOAT16_NV"/> <enum name="GL_FLOAT16_VEC2_NV"/> <enum name="GL_FLOAT16_VEC3_NV"/> <enum name="GL_FLOAT16_VEC4_NV"/> <command name="glUniform1i64NV"/> <command name="glUniform2i64NV"/> <command name="glUniform3i64NV"/> <command name="glUniform4i64NV"/> <command name="glUniform1i64vNV"/> <command name="glUniform2i64vNV"/> <command name="glUniform3i64vNV"/> <command name="glUniform4i64vNV"/> <command name="glUniform1ui64NV"/> <command name="glUniform2ui64NV"/> <command name="glUniform3ui64NV"/> <command name="glUniform4ui64NV"/> <command name="glUniform1ui64vNV"/> <command name="glUniform2ui64vNV"/> <command name="glUniform3ui64vNV"/> <command name="glUniform4ui64vNV"/> <command name="glGetUniformi64vNV"/> <command name="glGetUniformui64vNV"/> </require> <require comment="Supported only if GL_EXT_direct_state_access is supported"> <command name="glProgramUniform1i64NV"/> <command name="glProgramUniform2i64NV"/> <command name="glProgramUniform3i64NV"/> <command name="glProgramUniform4i64NV"/> <command name="glProgramUniform1i64vNV"/> <command name="glProgramUniform2i64vNV"/> <command name="glProgramUniform3i64vNV"/> <command name="glProgramUniform4i64vNV"/> <command name="glProgramUniform1ui64NV"/> <command name="glProgramUniform2ui64NV"/> <command name="glProgramUniform3ui64NV"/> <command name="glProgramUniform4ui64NV"/> <command name="glProgramUniform1ui64vNV"/> <command name="glProgramUniform2ui64vNV"/> <command name="glProgramUniform3ui64vNV"/> <command name="glProgramUniform4ui64vNV"/> </require> </extension> <extension name="GL_AMD_interleaved_elements" supported="gl"> <require> <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/> <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/> <enum name="GL_RED"/> <enum name="GL_GREEN"/> <enum name="GL_BLUE"/> <enum name="GL_ALPHA"/> <enum name="GL_RG8UI"/> <enum name="GL_RG16UI"/> <enum name="GL_RGBA8UI"/> <command name="glVertexAttribParameteriAMD"/> </require> </extension> <extension name="GL_AMD_multi_draw_indirect" supported="gl"> <require> <command name="glMultiDrawArraysIndirectAMD"/> <command name="glMultiDrawElementsIndirectAMD"/> </require> </extension> <extension name="GL_AMD_name_gen_delete" supported="gl"> <require> <enum name="GL_DATA_BUFFER_AMD"/> <enum name="GL_PERFORMANCE_MONITOR_AMD"/> <enum name="GL_QUERY_OBJECT_AMD"/> <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/> <enum name="GL_SAMPLER_OBJECT_AMD"/> <command name="glGenNamesAMD"/> <command name="glDeleteNamesAMD"/> <command name="glIsNameAMD"/> </require> </extension> <extension name="GL_AMD_occlusion_query_event" supported="gl"> <require> <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/> <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/> <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/> <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/> <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/> <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/> <command name="glQueryObjectParameteruiAMD"/> </require> </extension> <extension name="GL_AMD_performance_monitor" supported="gl|gles2"> <require> <enum name="GL_COUNTER_TYPE_AMD"/> <enum name="GL_COUNTER_RANGE_AMD"/> <enum name="GL_UNSIGNED_INT64_AMD"/> <enum name="GL_PERCENTAGE_AMD"/> <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/> <enum name="GL_PERFMON_RESULT_SIZE_AMD"/> <enum name="GL_PERFMON_RESULT_AMD"/> <command name="glGetPerfMonitorGroupsAMD"/> <command name="glGetPerfMonitorCountersAMD"/> <command name="glGetPerfMonitorGroupStringAMD"/> <command name="glGetPerfMonitorCounterStringAMD"/> <command name="glGetPerfMonitorCounterInfoAMD"/> <command name="glGenPerfMonitorsAMD"/> <command name="glDeletePerfMonitorsAMD"/> <command name="glSelectPerfMonitorCountersAMD"/> <command name="glBeginPerfMonitorAMD"/> <command name="glEndPerfMonitorAMD"/> <command name="glGetPerfMonitorCounterDataAMD"/> </require> </extension> <extension name="GL_AMD_pinned_memory" supported="gl"> <require> <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/> </require> </extension> <extension name="GL_AMD_program_binary_Z400" supported="gles2"> <require> <enum name="GL_Z400_BINARY_AMD"/> </require> </extension> <extension name="GL_AMD_query_buffer_object" supported="gl"> <require> <enum name="GL_QUERY_BUFFER_AMD"/> <enum name="GL_QUERY_BUFFER_BINDING_AMD"/> <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/> </require> </extension> <extension name="GL_AMD_sample_positions" supported="gl"> <require> <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/> <command name="glSetMultisamplefvAMD"/> </require> </extension> <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl"> <require> <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/> </require> </extension> <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/> <extension name="GL_AMD_shader_stencil_export" supported="gl"/> <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/> <extension name="GL_AMD_sparse_texture" supported="gl"> <require> <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/> <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/> <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/> <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/> <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/> <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" comment="Should have an AMD suffix, but probably too late now"/> <enum name="GL_MIN_SPARSE_LEVEL_AMD"/> <enum name="GL_MIN_LOD_WARNING_AMD"/> <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/> <command name="glTexStorageSparseAMD"/> <command name="glTextureStorageSparseAMD"/> </require> </extension> <extension name="GL_AMD_stencil_operation_extended" supported="gl"> <require> <enum name="GL_SET_AMD"/> <enum name="GL_REPLACE_VALUE_AMD"/> <enum name="GL_STENCIL_OP_VALUE_AMD"/> <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/> <command name="glStencilOpValueAMD"/> </require> </extension> <extension name="GL_AMD_texture_texture4" supported="gl"/> <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/> <extension name="GL_AMD_transform_feedback4" supported="gl"> <require> <enum name="GL_STREAM_RASTERIZATION_AMD"/> </require> </extension> <extension name="GL_AMD_vertex_shader_layer" supported="gl"/> <extension name="GL_AMD_vertex_shader_tessellator" supported="gl"> <require> <enum name="GL_SAMPLER_BUFFER_AMD"/> <enum name="GL_INT_SAMPLER_BUFFER_AMD"/> <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/> <enum name="GL_TESSELLATION_MODE_AMD"/> <enum name="GL_TESSELLATION_FACTOR_AMD"/> <enum name="GL_DISCRETE_AMD"/> <enum name="GL_CONTINUOUS_AMD"/> <command name="glTessellationFactorAMD"/> <command name="glTessellationModeAMD"/> </require> </extension> <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/> <extension name="GL_ANDROID_extension_pack_es31a" supported="gles2"> <require comment="This is an alias for the following extensions. At present gl.xml doesn't actually replicate all their interfaces here."> <!-- KHR_debug KHR_texture_compression_astc_ldr KHR_blend_equation_advanced OES_sample_shading OES_sample_variables OES_shader_image_atomic OES_shader_multisample_interpolation OES_texture_stencil8 OES_texture_storage_multisample_2d_array EXT_copy_image EXT_draw_buffers_indexed EXT_geometry_shader EXT_gpu_shader5 EXT_primitive_bounding_box EXT_shader_io_blocks EXT_tessellation_shader EXT_texture_border_clamp EXT_texture_buffer EXT_texture_cube_map_array EXT_texture_srgb_decode --> </require> </extension> <extension name="GL_ANGLE_depth_texture" supported="gles2"> <require> <enum name="GL_DEPTH_COMPONENT"/> <enum name="GL_DEPTH_STENCIL_OES"/> <enum name="GL_UNSIGNED_SHORT"/> <enum name="GL_UNSIGNED_INT"/> <enum name="GL_UNSIGNED_INT_24_8_OES"/> <enum name="GL_DEPTH_COMPONENT16"/> <enum name="GL_DEPTH_COMPONENT32_OES"/> <enum name="GL_DEPTH24_STENCIL8_OES"/> </require> </extension> <extension name="GL_ANGLE_framebuffer_blit" supported="gles2"> <require> <enum name="GL_READ_FRAMEBUFFER_ANGLE"/> <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/> <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/> <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/> <command name="glBlitFramebufferANGLE"/> </require> </extension> <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2"> <require> <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/> <enum name="GL_MAX_SAMPLES_ANGLE"/> <command name="glRenderbufferStorageMultisampleANGLE"/> </require> </extension> <extension name="GL_ANGLE_instanced_arrays" supported="gles2"> <require> <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/> <command name="glDrawArraysInstancedANGLE"/> <command name="glDrawElementsInstancedANGLE"/> <command name="glVertexAttribDivisorANGLE"/> </require> </extension> <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2"> <require> <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/> </require> </extension> <extension name="GL_ANGLE_program_binary" supported="gles2"> <require> <enum name="GL_PROGRAM_BINARY_ANGLE"/> </require> </extension> <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2"> <require> <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/> </require> </extension> <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2"> <require> <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/> </require> </extension> <extension name="GL_ANGLE_texture_usage" supported="gles2"> <require> <enum name="GL_TEXTURE_USAGE_ANGLE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/> </require> </extension> <extension name="GL_ANGLE_translated_shader_source" supported="gles2"> <require> <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/> <command name="glGetTranslatedShaderSourceANGLE"/> </require> </extension> <extension name="GL_APPLE_aux_depth_stencil" supported="gl"> <require> <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/> </require> </extension> <extension name="GL_APPLE_client_storage" supported="gl"> <require> <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/> </require> </extension> <extension name="GL_APPLE_clip_distance" supported="gles2"> <require> <enum name="GL_MAX_CLIP_DISTANCES_APPLE"/> <enum name="GL_CLIP_DISTANCE0_APPLE"/> <enum name="GL_CLIP_DISTANCE1_APPLE"/> <enum name="GL_CLIP_DISTANCE2_APPLE"/> <enum name="GL_CLIP_DISTANCE3_APPLE"/> <enum name="GL_CLIP_DISTANCE4_APPLE"/> <enum name="GL_CLIP_DISTANCE5_APPLE"/> <enum name="GL_CLIP_DISTANCE6_APPLE"/> <enum name="GL_CLIP_DISTANCE7_APPLE"/> </require> </extension> <extension name="GL_APPLE_color_buffer_packed_float" supported="gles2"/> <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2"> <require> <command name="glCopyTextureLevelsAPPLE"/> </require> </extension> <extension name="GL_APPLE_element_array" supported="gl"> <require> <enum name="GL_ELEMENT_ARRAY_APPLE"/> <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/> <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/> <command name="glElementPointerAPPLE"/> <command name="glDrawElementArrayAPPLE"/> <command name="glDrawRangeElementArrayAPPLE"/> <command name="glMultiDrawElementArrayAPPLE"/> <command name="glMultiDrawRangeElementArrayAPPLE"/> </require> </extension> <extension name="GL_APPLE_fence" supported="gl"> <require> <enum name="GL_DRAW_PIXELS_APPLE"/> <enum name="GL_FENCE_APPLE"/> <command name="glGenFencesAPPLE"/> <command name="glDeleteFencesAPPLE"/> <command name="glSetFenceAPPLE"/> <command name="glIsFenceAPPLE"/> <command name="glTestFenceAPPLE"/> <command name="glFinishFenceAPPLE"/> <command name="glTestObjectAPPLE"/> <command name="glFinishObjectAPPLE"/> </require> </extension> <extension name="GL_APPLE_float_pixels" supported="gl"> <require> <enum name="GL_HALF_APPLE"/> <enum name="GL_RGBA_FLOAT32_APPLE"/> <enum name="GL_RGB_FLOAT32_APPLE"/> <enum name="GL_ALPHA_FLOAT32_APPLE"/> <enum name="GL_INTENSITY_FLOAT32_APPLE"/> <enum name="GL_LUMINANCE_FLOAT32_APPLE"/> <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/> <enum name="GL_RGBA_FLOAT16_APPLE"/> <enum name="GL_RGB_FLOAT16_APPLE"/> <enum name="GL_ALPHA_FLOAT16_APPLE"/> <enum name="GL_INTENSITY_FLOAT16_APPLE"/> <enum name="GL_LUMINANCE_FLOAT16_APPLE"/> <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/> <enum name="GL_COLOR_FLOAT_APPLE"/> </require> </extension> <extension name="GL_APPLE_flush_buffer_range" supported="gl"> <require> <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/> <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/> <command name="glBufferParameteriAPPLE"/> <command name="glFlushMappedBufferRangeAPPLE"/> </require> </extension> <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2"> <require> <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/> <enum name="GL_MAX_SAMPLES_APPLE"/> <enum name="GL_READ_FRAMEBUFFER_APPLE"/> <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/> <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/> <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/> <command name="glRenderbufferStorageMultisampleAPPLE"/> <command name="glResolveMultisampleFramebufferAPPLE"/> </require> </extension> <extension name="GL_APPLE_object_purgeable" supported="gl"> <require> <enum name="GL_BUFFER_OBJECT_APPLE"/> <enum name="GL_RELEASED_APPLE"/> <enum name="GL_VOLATILE_APPLE"/> <enum name="GL_RETAINED_APPLE"/> <enum name="GL_UNDEFINED_APPLE"/> <enum name="GL_PURGEABLE_APPLE"/> <command name="glObjectPurgeableAPPLE"/> <command name="glObjectUnpurgeableAPPLE"/> <command name="glGetObjectParameterivAPPLE"/> </require> </extension> <extension name="GL_APPLE_rgb_422" supported="gl|gles2"> <require> <enum name="GL_RGB_422_APPLE"/> <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/> <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/> </require> <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)"> <enum name="GL_RGB_RAW_422_APPLE"/> </require> </extension> <extension name="GL_APPLE_row_bytes" supported="gl"> <require> <enum name="GL_PACK_ROW_BYTES_APPLE"/> <enum name="GL_UNPACK_ROW_BYTES_APPLE"/> </require> </extension> <extension name="GL_APPLE_specular_vector" supported="gl"> <require> <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/> </require> </extension> <extension name="GL_APPLE_sync" supported="gles1|gles2"> <require> <enum name="GL_SYNC_OBJECT_APPLE"/> <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/> <enum name="GL_OBJECT_TYPE_APPLE"/> <enum name="GL_SYNC_CONDITION_APPLE"/> <enum name="GL_SYNC_STATUS_APPLE"/> <enum name="GL_SYNC_FLAGS_APPLE"/> <enum name="GL_SYNC_FENCE_APPLE"/> <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/> <enum name="GL_UNSIGNALED_APPLE"/> <enum name="GL_SIGNALED_APPLE"/> <enum name="GL_ALREADY_SIGNALED_APPLE"/> <enum name="GL_TIMEOUT_EXPIRED_APPLE"/> <enum name="GL_CONDITION_SATISFIED_APPLE"/> <enum name="GL_WAIT_FAILED_APPLE"/> <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/> <enum name="GL_TIMEOUT_IGNORED_APPLE"/> <command name="glFenceSyncAPPLE"/> <command name="glIsSyncAPPLE"/> <command name="glDeleteSyncAPPLE"/> <command name="glClientWaitSyncAPPLE"/> <command name="glWaitSyncAPPLE"/> <command name="glGetInteger64vAPPLE"/> <command name="glGetSyncivAPPLE"/> </require> </extension> <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1"/> <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2"> <require> <enum name="GL_BGRA_EXT"/> </require> <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)"> <enum name="GL_BGRA8_EXT"/> </require> </extension> <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2"> <require> <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/> </require> </extension> <extension name="GL_APPLE_texture_packed_float" supported="gles2"> <require> <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/> <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/> <enum name="GL_R11F_G11F_B10F_APPLE"/> <enum name="GL_RGB9_E5_APPLE"/> </require> </extension> <extension name="GL_APPLE_texture_range" supported="gl"> <require> <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/> <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/> <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/> <enum name="GL_STORAGE_PRIVATE_APPLE"/> <enum name="GL_STORAGE_CACHED_APPLE"/> <enum name="GL_STORAGE_SHARED_APPLE"/> <command name="glTextureRangeAPPLE"/> <command name="glGetTexParameterPointervAPPLE"/> </require> </extension> <extension name="GL_APPLE_transform_hint" supported="gl"> <require> <enum name="GL_TRANSFORM_HINT_APPLE"/> </require> </extension> <extension name="GL_APPLE_vertex_array_object" supported="gl"> <require> <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/> <command name="glBindVertexArrayAPPLE"/> <command name="glDeleteVertexArraysAPPLE"/> <command name="glGenVertexArraysAPPLE"/> <command name="glIsVertexArrayAPPLE"/> </require> </extension> <extension name="GL_APPLE_vertex_array_range" supported="gl"> <require> <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/> <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/> <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/> <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/> <enum name="GL_STORAGE_CLIENT_APPLE"/> <enum name="GL_STORAGE_CACHED_APPLE"/> <enum name="GL_STORAGE_SHARED_APPLE"/> <command name="glVertexArrayRangeAPPLE"/> <command name="glFlushVertexArrayRangeAPPLE"/> <command name="glVertexArrayParameteriAPPLE"/> </require> </extension> <extension name="GL_APPLE_vertex_program_evaluators" supported="gl"> <require> <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/> <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/> <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/> <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/> <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/> <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/> <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/> <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/> <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/> <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/> <command name="glEnableVertexAttribAPPLE"/> <command name="glDisableVertexAttribAPPLE"/> <command name="glIsVertexAttribEnabledAPPLE"/> <command name="glMapVertexAttrib1dAPPLE"/> <command name="glMapVertexAttrib1fAPPLE"/> <command name="glMapVertexAttrib2dAPPLE"/> <command name="glMapVertexAttrib2fAPPLE"/> </require> </extension> <extension name="GL_APPLE_ycbcr_422" supported="gl"> <require> <enum name="GL_YCBCR_422_APPLE"/> <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/> <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/> </require> </extension> <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore"> <require> <enum name="GL_FIXED"/> <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/> <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/> <enum name="GL_LOW_FLOAT"/> <enum name="GL_MEDIUM_FLOAT"/> <enum name="GL_HIGH_FLOAT"/> <enum name="GL_LOW_INT"/> <enum name="GL_MEDIUM_INT"/> <enum name="GL_HIGH_INT"/> <enum name="GL_SHADER_COMPILER"/> <enum name="GL_SHADER_BINARY_FORMATS"/> <enum name="GL_NUM_SHADER_BINARY_FORMATS"/> <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/> <enum name="GL_MAX_VARYING_VECTORS"/> <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/> <enum name="GL_RGB565"/> <command name="glReleaseShaderCompiler"/> <command name="glShaderBinary"/> <command name="glGetShaderPrecisionFormat"/> <command name="glDepthRangef"/> <command name="glClearDepthf"/> </require> </extension> <extension name="GL_ARB_ES3_1_compatibility" supported="gl|glcore"> <require> <enum name="GL_BACK"/> <command name="glMemoryBarrierByRegion"/> </require> </extension> <extension name="GL_ARB_ES3_2_compatibility" supported="gl"> <require> <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/> <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/> <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/> <command name="glPrimitiveBoundingBoxARB"/> </require> </extension> <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore"> <require> <enum name="GL_COMPRESSED_RGB8_ETC2"/> <enum name="GL_COMPRESSED_SRGB8_ETC2"/> <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/> <enum name="GL_COMPRESSED_R11_EAC"/> <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/> <enum name="GL_COMPRESSED_RG11_EAC"/> <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/> <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/> <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/> <enum name="GL_MAX_ELEMENT_INDEX"/> </require> </extension> <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore"/> <extension name="GL_ARB_base_instance" supported="gl|glcore"> <require> <command name="glDrawArraysInstancedBaseInstance"/> <command name="glDrawElementsInstancedBaseInstance"/> <command name="glDrawElementsInstancedBaseVertexBaseInstance"/> </require> </extension> <extension name="GL_ARB_bindless_texture" supported="gl|glcore"> <require> <enum name="GL_UNSIGNED_INT64_ARB"/> <command name="glGetTextureHandleARB"/> <command name="glGetTextureSamplerHandleARB"/> <command name="glMakeTextureHandleResidentARB"/> <command name="glMakeTextureHandleNonResidentARB"/> <command name="glGetImageHandleARB"/> <command name="glMakeImageHandleResidentARB"/> <command name="glMakeImageHandleNonResidentARB"/> <command name="glUniformHandleui64ARB"/> <command name="glUniformHandleui64vARB"/> <command name="glProgramUniformHandleui64ARB"/> <command name="glProgramUniformHandleui64vARB"/> <command name="glIsTextureHandleResidentARB"/> <command name="glIsImageHandleResidentARB"/> <command name="glVertexAttribL1ui64ARB"/> <command name="glVertexAttribL1ui64vARB"/> <command name="glGetVertexAttribLui64vARB"/> </require> </extension> <extension name="GL_ARB_blend_func_extended" supported="gl|glcore"> <require> <enum name="GL_SRC1_COLOR"/> <enum name="GL_SRC1_ALPHA"/> <enum name="GL_ONE_MINUS_SRC1_COLOR"/> <enum name="GL_ONE_MINUS_SRC1_ALPHA"/> <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/> <command name="glBindFragDataLocationIndexed"/> <command name="glGetFragDataIndex"/> </require> </extension> <extension name="GL_ARB_buffer_storage" supported="gl|glcore"> <require> <enum name="GL_MAP_READ_BIT"/> <enum name="GL_MAP_WRITE_BIT"/> <enum name="GL_MAP_PERSISTENT_BIT"/> <enum name="GL_MAP_COHERENT_BIT"/> <enum name="GL_DYNAMIC_STORAGE_BIT"/> <enum name="GL_CLIENT_STORAGE_BIT"/> <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/> <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/> <enum name="GL_BUFFER_STORAGE_FLAGS"/> <command name="glBufferStorage"/> </require> </extension> <extension name="GL_ARB_cl_event" supported="gl|glcore"> <require> <enum name="GL_SYNC_CL_EVENT_ARB"/> <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/> <command name="glCreateSyncFromCLeventARB"/> </require> </extension> <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore"> <require> <command name="glClearBufferData"/> <command name="glClearBufferSubData"/> </require> </extension> <extension name="GL_ARB_clear_texture" supported="gl|glcore"> <require> <enum name="GL_CLEAR_TEXTURE"/> <command name="glClearTexImage"/> <command name="glClearTexSubImage"/> </require> </extension> <extension name="GL_ARB_clip_control" supported="gl|glcore"> <require> <command name="glClipControl"/> <enum name="GL_LOWER_LEFT"/> <enum name="GL_UPPER_LEFT"/> <enum name="GL_NEGATIVE_ONE_TO_ONE"/> <enum name="GL_ZERO_TO_ONE"/> <enum name="GL_CLIP_ORIGIN"/> <enum name="GL_CLIP_DEPTH_MODE"/> </require> </extension> <extension name="GL_ARB_color_buffer_float" supported="gl"> <require> <enum name="GL_RGBA_FLOAT_MODE_ARB"/> <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/> <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/> <enum name="GL_CLAMP_READ_COLOR_ARB"/> <enum name="GL_FIXED_ONLY_ARB"/> <command name="glClampColorARB"/> </require> </extension> <extension name="GL_ARB_compatibility" supported="gl"> <require comment="Defines features from OpenGL 3.0 that were removed in OpenGL 3.1 - not enumerated here yet"> </require> </extension> <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore"> <require> <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/> <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/> <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/> <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/> <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/> <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/> <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/> <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/> </require> </extension> <extension name="GL_ARB_compute_shader" supported="gl|glcore"> <require> <enum name="GL_COMPUTE_SHADER"/> <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/> <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/> <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/> <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/> <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/> <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/> <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/> <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/> <enum name="GL_DISPATCH_INDIRECT_BUFFER"/> <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/> <enum name="GL_COMPUTE_SHADER_BIT"/> <command name="glDispatchCompute"/> <command name="glDispatchComputeIndirect"/> </require> </extension> <extension name="GL_ARB_compute_variable_group_size" supported="gl|glcore"> <require> <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/> <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/> <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/> <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/> <command name="glDispatchComputeGroupSizeARB"/> </require> </extension> <extension name="GL_ARB_conditional_render_inverted" supported="gl|glcore"> <require> <enum name="GL_QUERY_WAIT_INVERTED"/> <enum name="GL_QUERY_NO_WAIT_INVERTED"/> <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/> <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/> </require> </extension> <extension name="GL_ARB_conservative_depth" supported="gl|glcore"/> <extension name="GL_ARB_copy_buffer" supported="gl|glcore"> <require> <enum name="GL_COPY_READ_BUFFER"/> <enum name="GL_COPY_WRITE_BUFFER"/> <command name="glCopyBufferSubData"/> </require> </extension> <extension name="GL_ARB_copy_image" supported="gl|glcore"> <require> <command name="glCopyImageSubData"/> </require> </extension> <extension name="GL_ARB_cull_distance" supported="gl|glcore"> <require> <enum name="GL_MAX_CULL_DISTANCES"/> <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/> </require> </extension> <extension name="GL_ARB_debug_output" supported="gl|glcore"> <require> <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/> <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/> <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/> <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/> <enum name="GL_DEBUG_SOURCE_API_ARB"/> <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/> <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/> <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/> <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/> <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/> <enum name="GL_DEBUG_TYPE_ERROR_ARB"/> <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/> <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/> <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/> <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/> <enum name="GL_DEBUG_TYPE_OTHER_ARB"/> <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/> <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/> <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/> <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/> <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/> <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/> <command name="glDebugMessageControlARB"/> <command name="glDebugMessageInsertARB"/> <command name="glDebugMessageCallbackARB"/> <command name="glGetDebugMessageLogARB"/> </require> </extension> <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore"> <require> <enum name="GL_DEPTH_COMPONENT32F"/> <enum name="GL_DEPTH32F_STENCIL8"/> <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/> </require> </extension> <extension name="GL_ARB_depth_clamp" supported="gl|glcore"> <require> <enum name="GL_DEPTH_CLAMP"/> </require> </extension> <extension name="GL_ARB_depth_texture" supported="gl"> <require> <enum name="GL_DEPTH_COMPONENT16_ARB"/> <enum name="GL_DEPTH_COMPONENT24_ARB"/> <enum name="GL_DEPTH_COMPONENT32_ARB"/> <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/> <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/> </require> </extension> <extension name="GL_ARB_derivative_control" supported="gl|glcore"/> <extension name="GL_ARB_direct_state_access" supported="gl|glcore"> <require> <enum name="GL_TEXTURE_TARGET"/> <enum name="GL_QUERY_TARGET"/> <enum name="GL_TEXTURE_BINDING_1D"/> <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/> <enum name="GL_TEXTURE_BINDING_2D"/> <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_TEXTURE_BINDING_3D"/> <enum name="GL_TEXTURE_BINDING_BUFFER"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/> <enum name="GL_TEXTURE_BINDING_RECTANGLE"/> </require> <require comment="Transform Feedback object functions"> <command name="glCreateTransformFeedbacks"/> <command name="glTransformFeedbackBufferBase"/> <command name="glTransformFeedbackBufferRange"/> <command name="glGetTransformFeedbackiv"/> <command name="glGetTransformFeedbacki_v"/> <command name="glGetTransformFeedbacki64_v"/> </require> <require comment="Buffer object functions"> <command name="glCreateBuffers"/> <command name="glNamedBufferStorage"/> <command name="glNamedBufferData"/> <command name="glNamedBufferSubData"/> <command name="glCopyNamedBufferSubData"/> <command name="glClearNamedBufferData"/> <command name="glClearNamedBufferSubData"/> <command name="glMapNamedBuffer"/> <command name="glMapNamedBufferRange"/> <command name="glUnmapNamedBuffer"/> <command name="glFlushMappedNamedBufferRange"/> <command name="glGetNamedBufferParameteriv"/> <command name="glGetNamedBufferParameteri64v"/> <command name="glGetNamedBufferPointerv"/> <command name="glGetNamedBufferSubData"/> </require> <require comment="Framebuffer object functions"> <command name="glCreateFramebuffers"/> <command name="glNamedFramebufferRenderbuffer"/> <command name="glNamedFramebufferParameteri"/> <command name="glNamedFramebufferTexture"/> <command name="glNamedFramebufferTextureLayer"/> <command name="glNamedFramebufferDrawBuffer"/> <command name="glNamedFramebufferDrawBuffers"/> <command name="glNamedFramebufferReadBuffer"/> <command name="glInvalidateNamedFramebufferData"/> <command name="glInvalidateNamedFramebufferSubData"/> <command name="glClearNamedFramebufferiv"/> <command name="glClearNamedFramebufferuiv"/> <command name="glClearNamedFramebufferfv"/> <command name="glClearNamedFramebufferfi"/> <command name="glBlitNamedFramebuffer"/> <command name="glCheckNamedFramebufferStatus"/> <command name="glGetNamedFramebufferParameteriv"/> <command name="glGetNamedFramebufferAttachmentParameteriv"/> </require> <require comment="Renderbuffer object functions"> <command name="glCreateRenderbuffers"/> <command name="glNamedRenderbufferStorage"/> <command name="glNamedRenderbufferStorageMultisample"/> <command name="glGetNamedRenderbufferParameteriv"/> </require> <require comment="Texture object functions"> <command name="glCreateTextures"/> <command name="glTextureBuffer"/> <command name="glTextureBufferRange"/> <command name="glTextureStorage1D"/> <command name="glTextureStorage2D"/> <command name="glTextureStorage3D"/> <command name="glTextureStorage2DMultisample"/> <command name="glTextureStorage3DMultisample"/> <command name="glTextureSubImage1D"/> <command name="glTextureSubImage2D"/> <command name="glTextureSubImage3D"/> <command name="glCompressedTextureSubImage1D"/> <command name="glCompressedTextureSubImage2D"/> <command name="glCompressedTextureSubImage3D"/> <command name="glCopyTextureSubImage1D"/> <command name="glCopyTextureSubImage2D"/> <command name="glCopyTextureSubImage3D"/> <command name="glTextureParameterf"/> <command name="glTextureParameterfv"/> <command name="glTextureParameteri"/> <command name="glTextureParameterIiv"/> <command name="glTextureParameterIuiv"/> <command name="glTextureParameteriv"/> <command name="glGenerateTextureMipmap"/> <command name="glBindTextureUnit"/> <command name="glGetTextureImage"/> <command name="glGetCompressedTextureImage"/> <command name="glGetTextureLevelParameterfv"/> <command name="glGetTextureLevelParameteriv"/> <command name="glGetTextureParameterfv"/> <command name="glGetTextureParameterIiv"/> <command name="glGetTextureParameterIuiv"/> <command name="glGetTextureParameteriv"/> </require> <require comment="Vertex Array object functions"> <command name="glCreateVertexArrays"/> <command name="glDisableVertexArrayAttrib"/> <command name="glEnableVertexArrayAttrib"/> <command name="glVertexArrayElementBuffer"/> <command name="glVertexArrayVertexBuffer"/> <command name="glVertexArrayVertexBuffers"/> <command name="glVertexArrayAttribBinding"/> <command name="glVertexArrayAttribFormat"/> <command name="glVertexArrayAttribIFormat"/> <command name="glVertexArrayAttribLFormat"/> <command name="glVertexArrayBindingDivisor"/> <command name="glGetVertexArrayiv"/> <command name="glGetVertexArrayIndexediv"/> <command name="glGetVertexArrayIndexed64iv"/> </require> <require comment="Sampler object functions"> <command name="glCreateSamplers"/> </require> <require comment="Program Pipeline object functions"> <command name="glCreateProgramPipelines"/> </require> <require comment="Query object functions"> <command name="glCreateQueries"/> <command name="glGetQueryBufferObjecti64v"/> <command name="glGetQueryBufferObjectiv"/> <command name="glGetQueryBufferObjectui64v"/> <command name="glGetQueryBufferObjectuiv"/> </require> </extension> <extension name="GL_ARB_draw_buffers" supported="gl"> <require> <enum name="GL_MAX_DRAW_BUFFERS_ARB"/> <enum name="GL_DRAW_BUFFER0_ARB"/> <enum name="GL_DRAW_BUFFER1_ARB"/> <enum name="GL_DRAW_BUFFER2_ARB"/> <enum name="GL_DRAW_BUFFER3_ARB"/> <enum name="GL_DRAW_BUFFER4_ARB"/> <enum name="GL_DRAW_BUFFER5_ARB"/> <enum name="GL_DRAW_BUFFER6_ARB"/> <enum name="GL_DRAW_BUFFER7_ARB"/> <enum name="GL_DRAW_BUFFER8_ARB"/> <enum name="GL_DRAW_BUFFER9_ARB"/> <enum name="GL_DRAW_BUFFER10_ARB"/> <enum name="GL_DRAW_BUFFER11_ARB"/> <enum name="GL_DRAW_BUFFER12_ARB"/> <enum name="GL_DRAW_BUFFER13_ARB"/> <enum name="GL_DRAW_BUFFER14_ARB"/> <enum name="GL_DRAW_BUFFER15_ARB"/> <command name="glDrawBuffersARB"/> </require> </extension> <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore"> <require> <command name="glBlendEquationiARB"/> <command name="glBlendEquationSeparateiARB"/> <command name="glBlendFunciARB"/> <command name="glBlendFuncSeparateiARB"/> </require> </extension> <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore"> <require> <command name="glDrawElementsBaseVertex"/> <command name="glDrawRangeElementsBaseVertex"/> <command name="glDrawElementsInstancedBaseVertex"/> <command name="glMultiDrawElementsBaseVertex"/> </require> </extension> <extension name="GL_ARB_draw_indirect" supported="gl|glcore"> <require> <enum name="GL_DRAW_INDIRECT_BUFFER"/> <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/> <command name="glDrawArraysIndirect"/> <command name="glDrawElementsIndirect"/> </require> </extension> <extension name="GL_ARB_draw_instanced" supported="gl"> <require> <command name="glDrawArraysInstancedARB"/> <command name="glDrawElementsInstancedARB"/> </require> </extension> <extension name="GL_ARB_enhanced_layouts" supported="gl|glcore"> <require> <enum name="GL_LOCATION_COMPONENT"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/> </require> </extension> <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore"/> <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore"> <require> <enum name="GL_MAX_UNIFORM_LOCATIONS"/> </require> </extension> <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore"/> <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore"/> <extension name="GL_ARB_fragment_program" supported="gl"> <require> <enum name="GL_FRAGMENT_PROGRAM_ARB"/> <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/> <enum name="GL_PROGRAM_LENGTH_ARB"/> <enum name="GL_PROGRAM_FORMAT_ARB"/> <enum name="GL_PROGRAM_BINDING_ARB"/> <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/> <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/> <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> <enum name="GL_PROGRAM_TEMPORARIES_ARB"/> <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/> <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/> <enum name="GL_PROGRAM_PARAMETERS_ARB"/> <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/> <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/> <enum name="GL_PROGRAM_ATTRIBS_ARB"/> <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/> <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/> <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/> <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/> <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/> <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/> <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/> <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/> <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/> <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/> <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/> <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/> <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/> <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/> <enum name="GL_PROGRAM_STRING_ARB"/> <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/> <enum name="GL_CURRENT_MATRIX_ARB"/> <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/> <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/> <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/> <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/> <enum name="GL_MAX_TEXTURE_COORDS_ARB"/> <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/> <enum name="GL_PROGRAM_ERROR_STRING_ARB"/> <enum name="GL_MATRIX0_ARB"/> <enum name="GL_MATRIX1_ARB"/> <enum name="GL_MATRIX2_ARB"/> <enum name="GL_MATRIX3_ARB"/> <enum name="GL_MATRIX4_ARB"/> <enum name="GL_MATRIX5_ARB"/> <enum name="GL_MATRIX6_ARB"/> <enum name="GL_MATRIX7_ARB"/> <enum name="GL_MATRIX8_ARB"/> <enum name="GL_MATRIX9_ARB"/> <enum name="GL_MATRIX10_ARB"/> <enum name="GL_MATRIX11_ARB"/> <enum name="GL_MATRIX12_ARB"/> <enum name="GL_MATRIX13_ARB"/> <enum name="GL_MATRIX14_ARB"/> <enum name="GL_MATRIX15_ARB"/> <enum name="GL_MATRIX16_ARB"/> <enum name="GL_MATRIX17_ARB"/> <enum name="GL_MATRIX18_ARB"/> <enum name="GL_MATRIX19_ARB"/> <enum name="GL_MATRIX20_ARB"/> <enum name="GL_MATRIX21_ARB"/> <enum name="GL_MATRIX22_ARB"/> <enum name="GL_MATRIX23_ARB"/> <enum name="GL_MATRIX24_ARB"/> <enum name="GL_MATRIX25_ARB"/> <enum name="GL_MATRIX26_ARB"/> <enum name="GL_MATRIX27_ARB"/> <enum name="GL_MATRIX28_ARB"/> <enum name="GL_MATRIX29_ARB"/> <enum name="GL_MATRIX30_ARB"/> <enum name="GL_MATRIX31_ARB"/> </require> <require comment="Shared with ARB_vertex_program"> <command name="glProgramStringARB"/> <command name="glBindProgramARB"/> <command name="glDeleteProgramsARB"/> <command name="glGenProgramsARB"/> <command name="glProgramEnvParameter4dARB"/> <command name="glProgramEnvParameter4dvARB"/> <command name="glProgramEnvParameter4fARB"/> <command name="glProgramEnvParameter4fvARB"/> <command name="glProgramLocalParameter4dARB"/> <command name="glProgramLocalParameter4dvARB"/> <command name="glProgramLocalParameter4fARB"/> <command name="glProgramLocalParameter4fvARB"/> <command name="glGetProgramEnvParameterdvARB"/> <command name="glGetProgramEnvParameterfvARB"/> <command name="glGetProgramLocalParameterdvARB"/> <command name="glGetProgramLocalParameterfvARB"/> <command name="glGetProgramivARB"/> <command name="glGetProgramStringARB"/> <command name="glIsProgramARB"/> </require> </extension> <extension name="GL_ARB_fragment_program_shadow" supported="gl"/> <extension name="GL_ARB_fragment_shader" supported="gl"> <require> <enum name="GL_FRAGMENT_SHADER_ARB"/> <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/> <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/> </require> </extension> <extension name="GL_ARB_fragment_shader_interlock" supported="gl"/> <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore"> <require> <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/> <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/> <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/> <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/> <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/> <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/> <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/> <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/> <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/> <command name="glFramebufferParameteri"/> <command name="glGetFramebufferParameteriv"/> </require> </extension> <extension name="GL_ARB_framebuffer_object" supported="gl|glcore"> <require> <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/> <enum name="GL_FRAMEBUFFER_DEFAULT"/> <enum name="GL_FRAMEBUFFER_UNDEFINED"/> <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/> <enum name="GL_MAX_RENDERBUFFER_SIZE"/> <enum name="GL_DEPTH_STENCIL"/> <enum name="GL_UNSIGNED_INT_24_8"/> <enum name="GL_DEPTH24_STENCIL8"/> <enum name="GL_TEXTURE_STENCIL_SIZE"/> <enum name="GL_UNSIGNED_NORMALIZED"/> <enum name="GL_FRAMEBUFFER_BINDING"/> <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/> <enum name="GL_RENDERBUFFER_BINDING"/> <enum name="GL_READ_FRAMEBUFFER"/> <enum name="GL_DRAW_FRAMEBUFFER"/> <enum name="GL_READ_FRAMEBUFFER_BINDING"/> <enum name="GL_RENDERBUFFER_SAMPLES"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/> <enum name="GL_FRAMEBUFFER_COMPLETE"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/> <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/> <enum name="GL_MAX_COLOR_ATTACHMENTS"/> <enum name="GL_COLOR_ATTACHMENT0"/> <enum name="GL_COLOR_ATTACHMENT1"/> <enum name="GL_COLOR_ATTACHMENT2"/> <enum name="GL_COLOR_ATTACHMENT3"/> <enum name="GL_COLOR_ATTACHMENT4"/> <enum name="GL_COLOR_ATTACHMENT5"/> <enum name="GL_COLOR_ATTACHMENT6"/> <enum name="GL_COLOR_ATTACHMENT7"/> <enum name="GL_COLOR_ATTACHMENT8"/> <enum name="GL_COLOR_ATTACHMENT9"/> <enum name="GL_COLOR_ATTACHMENT10"/> <enum name="GL_COLOR_ATTACHMENT11"/> <enum name="GL_COLOR_ATTACHMENT12"/> <enum name="GL_COLOR_ATTACHMENT13"/> <enum name="GL_COLOR_ATTACHMENT14"/> <enum name="GL_COLOR_ATTACHMENT15"/> <enum name="GL_DEPTH_ATTACHMENT"/> <enum name="GL_STENCIL_ATTACHMENT"/> <enum name="GL_FRAMEBUFFER"/> <enum name="GL_RENDERBUFFER"/> <enum name="GL_RENDERBUFFER_WIDTH"/> <enum name="GL_RENDERBUFFER_HEIGHT"/> <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> <enum name="GL_STENCIL_INDEX1"/> <enum name="GL_STENCIL_INDEX4"/> <enum name="GL_STENCIL_INDEX8"/> <enum name="GL_STENCIL_INDEX16"/> <enum name="GL_RENDERBUFFER_RED_SIZE"/> <enum name="GL_RENDERBUFFER_GREEN_SIZE"/> <enum name="GL_RENDERBUFFER_BLUE_SIZE"/> <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/> <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/> <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/> <enum name="GL_MAX_SAMPLES"/> <command name="glIsRenderbuffer"/> <command name="glBindRenderbuffer"/> <command name="glDeleteRenderbuffers"/> <command name="glGenRenderbuffers"/> <command name="glRenderbufferStorage"/> <command name="glGetRenderbufferParameteriv"/> <command name="glIsFramebuffer"/> <command name="glBindFramebuffer"/> <command name="glDeleteFramebuffers"/> <command name="glGenFramebuffers"/> <command name="glCheckFramebufferStatus"/> <command name="glFramebufferTexture1D"/> <command name="glFramebufferTexture2D"/> <command name="glFramebufferTexture3D"/> <command name="glFramebufferRenderbuffer"/> <command name="glGetFramebufferAttachmentParameteriv"/> <command name="glGenerateMipmap"/> <command name="glBlitFramebuffer"/> <command name="glRenderbufferStorageMultisample"/> <command name="glFramebufferTextureLayer"/> </require> <require api="gl" profile="compatibility"> <enum name="GL_INDEX"/> </require> </extension> <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore"> <require> <enum name="GL_FRAMEBUFFER_SRGB"/> </require> </extension> <extension name="GL_ARB_geometry_shader4" supported="gl"> <require> <enum name="GL_LINES_ADJACENCY_ARB"/> <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/> <enum name="GL_TRIANGLES_ADJACENCY_ARB"/> <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/> <enum name="GL_PROGRAM_POINT_SIZE_ARB"/> <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/> <enum name="GL_GEOMETRY_SHADER_ARB"/> <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/> <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/> <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/> <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/> <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/> <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/> <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/> <enum name="GL_MAX_VARYING_COMPONENTS"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/> <command name="glProgramParameteriARB"/> <command name="glFramebufferTextureARB"/> <command name="glFramebufferTextureLayerARB"/> <command name="glFramebufferTextureFaceARB"/> </require> </extension> <extension name="GL_ARB_get_program_binary" supported="gl|glcore"> <require> <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/> <enum name="GL_PROGRAM_BINARY_LENGTH"/> <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/> <enum name="GL_PROGRAM_BINARY_FORMATS"/> <command name="glGetProgramBinary"/> <command name="glProgramBinary"/> <command name="glProgramParameteri"/> </require> </extension> <extension name="GL_ARB_get_texture_sub_image" supported="gl|glcore"> <require> <command name="glGetTextureSubImage"/> <command name="glGetCompressedTextureSubImage"/> </require> </extension> <extension name="GL_ARB_gpu_shader5" supported="gl|glcore"> <require> <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/> <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/> <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/> <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/> <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/> <enum name="GL_MAX_VERTEX_STREAMS"/> </require> </extension> <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore"> <require> <enum name="GL_DOUBLE"/> <enum name="GL_DOUBLE_VEC2"/> <enum name="GL_DOUBLE_VEC3"/> <enum name="GL_DOUBLE_VEC4"/> <enum name="GL_DOUBLE_MAT2"/> <enum name="GL_DOUBLE_MAT3"/> <enum name="GL_DOUBLE_MAT4"/> <enum name="GL_DOUBLE_MAT2x3"/> <enum name="GL_DOUBLE_MAT2x4"/> <enum name="GL_DOUBLE_MAT3x2"/> <enum name="GL_DOUBLE_MAT3x4"/> <enum name="GL_DOUBLE_MAT4x2"/> <enum name="GL_DOUBLE_MAT4x3"/> <command name="glUniform1d"/> <command name="glUniform2d"/> <command name="glUniform3d"/> <command name="glUniform4d"/> <command name="glUniform1dv"/> <command name="glUniform2dv"/> <command name="glUniform3dv"/> <command name="glUniform4dv"/> <command name="glUniformMatrix2dv"/> <command name="glUniformMatrix3dv"/> <command name="glUniformMatrix4dv"/> <command name="glUniformMatrix2x3dv"/> <command name="glUniformMatrix2x4dv"/> <command name="glUniformMatrix3x2dv"/> <command name="glUniformMatrix3x4dv"/> <command name="glUniformMatrix4x2dv"/> <command name="glUniformMatrix4x3dv"/> <command name="glGetUniformdv"/> </require> </extension> <extension name="GL_ARB_gpu_shader_int64" supported="gl"> <require> <enum name="GL_INT64_ARB"/> <enum name="GL_UNSIGNED_INT64_ARB"/> <enum name="GL_INT64_VEC2_ARB"/> <enum name="GL_INT64_VEC3_ARB"/> <enum name="GL_INT64_VEC4_ARB"/> <enum name="GL_UNSIGNED_INT64_VEC2_ARB"/> <enum name="GL_UNSIGNED_INT64_VEC3_ARB"/> <enum name="GL_UNSIGNED_INT64_VEC4_ARB"/> <command name="glUniform1i64ARB"/> <command name="glUniform2i64ARB"/> <command name="glUniform3i64ARB"/> <command name="glUniform4i64ARB"/> <command name="glUniform1i64vARB"/> <command name="glUniform2i64vARB"/> <command name="glUniform3i64vARB"/> <command name="glUniform4i64vARB"/> <command name="glUniform1ui64ARB"/> <command name="glUniform2ui64ARB"/> <command name="glUniform3ui64ARB"/> <command name="glUniform4ui64ARB"/> <command name="glUniform1ui64vARB"/> <command name="glUniform2ui64vARB"/> <command name="glUniform3ui64vARB"/> <command name="glUniform4ui64vARB"/> <command name="glGetUniformi64vARB"/> <command name="glGetUniformui64vARB"/> <command name="glGetnUniformi64vARB"/> <command name="glGetnUniformui64vARB"/> <command name="glProgramUniform1i64ARB"/> <command name="glProgramUniform2i64ARB"/> <command name="glProgramUniform3i64ARB"/> <command name="glProgramUniform4i64ARB"/> <command name="glProgramUniform1i64vARB"/> <command name="glProgramUniform2i64vARB"/> <command name="glProgramUniform3i64vARB"/> <command name="glProgramUniform4i64vARB"/> <command name="glProgramUniform1ui64ARB"/> <command name="glProgramUniform2ui64ARB"/> <command name="glProgramUniform3ui64ARB"/> <command name="glProgramUniform4ui64ARB"/> <command name="glProgramUniform1ui64vARB"/> <command name="glProgramUniform2ui64vARB"/> <command name="glProgramUniform3ui64vARB"/> <command name="glProgramUniform4ui64vARB"/> </require> </extension> <extension name="GL_ARB_half_float_pixel" supported="gl"> <require> <type name="GLhalfARB"/> <enum name="GL_HALF_FLOAT_ARB"/> </require> </extension> <extension name="GL_ARB_half_float_vertex" supported="gl|glcore"> <require> <type name="GLhalf"/> <enum name="GL_HALF_FLOAT"/> </require> </extension> <extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an extension, not a GL API version"> <require> <enum name="GL_CONSTANT_COLOR"/> <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/> <enum name="GL_CONSTANT_ALPHA"/> <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/> <enum name="GL_BLEND_COLOR"/> <enum name="GL_FUNC_ADD"/> <enum name="GL_MIN"/> <enum name="GL_MAX"/> <enum name="GL_BLEND_EQUATION"/> <enum name="GL_FUNC_SUBTRACT"/> <enum name="GL_FUNC_REVERSE_SUBTRACT"/> <command name="glBlendColor"/> <command name="glBlendEquation"/> </require> <require api="gl" profile="compatibility"> <enum name="GL_CONVOLUTION_1D"/> <enum name="GL_CONVOLUTION_2D"/> <enum name="GL_SEPARABLE_2D"/> <enum name="GL_CONVOLUTION_BORDER_MODE"/> <enum name="GL_CONVOLUTION_FILTER_SCALE"/> <enum name="GL_CONVOLUTION_FILTER_BIAS"/> <enum name="GL_REDUCE"/> <enum name="GL_CONVOLUTION_FORMAT"/> <enum name="GL_CONVOLUTION_WIDTH"/> <enum name="GL_CONVOLUTION_HEIGHT"/> <enum name="GL_MAX_CONVOLUTION_WIDTH"/> <enum name="GL_MAX_CONVOLUTION_HEIGHT"/> <enum name="GL_POST_CONVOLUTION_RED_SCALE"/> <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/> <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/> <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/> <enum name="GL_POST_CONVOLUTION_RED_BIAS"/> <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/> <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/> <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/> <enum name="GL_HISTOGRAM"/> <enum name="GL_PROXY_HISTOGRAM"/> <enum name="GL_HISTOGRAM_WIDTH"/> <enum name="GL_HISTOGRAM_FORMAT"/> <enum name="GL_HISTOGRAM_RED_SIZE"/> <enum name="GL_HISTOGRAM_GREEN_SIZE"/> <enum name="GL_HISTOGRAM_BLUE_SIZE"/> <enum name="GL_HISTOGRAM_ALPHA_SIZE"/> <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/> <enum name="GL_HISTOGRAM_SINK"/> <enum name="GL_MINMAX"/> <enum name="GL_MINMAX_FORMAT"/> <enum name="GL_MINMAX_SINK"/> <enum name="GL_TABLE_TOO_LARGE"/> <enum name="GL_COLOR_MATRIX"/> <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/> <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/> <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/> <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/> <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/> <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/> <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/> <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/> <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/> <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/> <enum name="GL_COLOR_TABLE"/> <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/> <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/> <enum name="GL_PROXY_COLOR_TABLE"/> <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/> <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/> <enum name="GL_COLOR_TABLE_SCALE"/> <enum name="GL_COLOR_TABLE_BIAS"/> <enum name="GL_COLOR_TABLE_FORMAT"/> <enum name="GL_COLOR_TABLE_WIDTH"/> <enum name="GL_COLOR_TABLE_RED_SIZE"/> <enum name="GL_COLOR_TABLE_GREEN_SIZE"/> <enum name="GL_COLOR_TABLE_BLUE_SIZE"/> <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/> <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/> <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/> <enum name="GL_CONSTANT_BORDER"/> <enum name="GL_REPLICATE_BORDER"/> <enum name="GL_CONVOLUTION_BORDER_COLOR"/> <command name="glColorTable"/> <command name="glColorTableParameterfv"/> <command name="glColorTableParameteriv"/> <command name="glCopyColorTable"/> <command name="glGetColorTable"/> <command name="glGetColorTableParameterfv"/> <command name="glGetColorTableParameteriv"/> <command name="glColorSubTable"/> <command name="glCopyColorSubTable"/> <command name="glConvolutionFilter1D"/> <command name="glConvolutionFilter2D"/> <command name="glConvolutionParameterf"/> <command name="glConvolutionParameterfv"/> <command name="glConvolutionParameteri"/> <command name="glConvolutionParameteriv"/> <command name="glCopyConvolutionFilter1D"/> <command name="glCopyConvolutionFilter2D"/> <command name="glGetConvolutionFilter"/> <command name="glGetConvolutionParameterfv"/> <command name="glGetConvolutionParameteriv"/> <command name="glGetSeparableFilter"/> <command name="glSeparableFilter2D"/> <command name="glGetHistogram"/> <command name="glGetHistogramParameterfv"/> <command name="glGetHistogramParameteriv"/> <command name="glGetMinmax"/> <command name="glGetMinmaxParameterfv"/> <command name="glGetMinmaxParameteriv"/> <command name="glHistogram"/> <command name="glMinmax"/> <command name="glResetHistogram"/> <command name="glResetMinmax"/> </require> </extension> <extension name="GL_ARB_indirect_parameters" supported="gl|glcore"> <require> <enum name="GL_PARAMETER_BUFFER_ARB"/> <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/> <command name="glMultiDrawArraysIndirectCountARB"/> <command name="glMultiDrawElementsIndirectCountARB"/> </require> </extension> <extension name="GL_ARB_instanced_arrays" supported="gl"> <require> <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/> <command name="glVertexAttribDivisorARB"/> </require> </extension> <extension name="GL_ARB_internalformat_query" supported="gl|glcore"> <require> <enum name="GL_NUM_SAMPLE_COUNTS"/> <command name="glGetInternalformativ"/> </require> </extension> <extension name="GL_ARB_internalformat_query2" supported="gl|glcore"> <require> <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/> <enum name="GL_NUM_SAMPLE_COUNTS"/> <enum name="GL_RENDERBUFFER"/> <enum name="GL_SAMPLES"/> <enum name="GL_TEXTURE_1D"/> <enum name="GL_TEXTURE_1D_ARRAY"/> <enum name="GL_TEXTURE_2D"/> <enum name="GL_TEXTURE_2D_ARRAY"/> <enum name="GL_TEXTURE_3D"/> <enum name="GL_TEXTURE_CUBE_MAP"/> <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/> <enum name="GL_TEXTURE_RECTANGLE"/> <enum name="GL_TEXTURE_BUFFER"/> <enum name="GL_TEXTURE_2D_MULTISAMPLE"/> <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_TEXTURE_COMPRESSED"/> <enum name="GL_INTERNALFORMAT_SUPPORTED"/> <enum name="GL_INTERNALFORMAT_PREFERRED"/> <enum name="GL_INTERNALFORMAT_RED_SIZE"/> <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/> <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/> <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/> <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/> <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/> <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/> <enum name="GL_INTERNALFORMAT_RED_TYPE"/> <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/> <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/> <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/> <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/> <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/> <enum name="GL_MAX_WIDTH"/> <enum name="GL_MAX_HEIGHT"/> <enum name="GL_MAX_DEPTH"/> <enum name="GL_MAX_LAYERS"/> <enum name="GL_MAX_COMBINED_DIMENSIONS"/> <enum name="GL_COLOR_COMPONENTS"/> <enum name="GL_DEPTH_COMPONENTS"/> <enum name="GL_STENCIL_COMPONENTS"/> <enum name="GL_COLOR_RENDERABLE"/> <enum name="GL_DEPTH_RENDERABLE"/> <enum name="GL_STENCIL_RENDERABLE"/> <enum name="GL_FRAMEBUFFER_RENDERABLE"/> <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/> <enum name="GL_FRAMEBUFFER_BLEND"/> <enum name="GL_READ_PIXELS"/> <enum name="GL_READ_PIXELS_FORMAT"/> <enum name="GL_READ_PIXELS_TYPE"/> <enum name="GL_TEXTURE_IMAGE_FORMAT"/> <enum name="GL_TEXTURE_IMAGE_TYPE"/> <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/> <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/> <enum name="GL_MIPMAP"/> <enum name="GL_MANUAL_GENERATE_MIPMAP"/> <enum name="GL_AUTO_GENERATE_MIPMAP"/> <enum name="GL_COLOR_ENCODING"/> <enum name="GL_SRGB_READ"/> <enum name="GL_SRGB_WRITE"/> <enum name="GL_SRGB_DECODE_ARB"/> <enum name="GL_FILTER"/> <enum name="GL_VERTEX_TEXTURE"/> <enum name="GL_TESS_CONTROL_TEXTURE"/> <enum name="GL_TESS_EVALUATION_TEXTURE"/> <enum name="GL_GEOMETRY_TEXTURE"/> <enum name="GL_FRAGMENT_TEXTURE"/> <enum name="GL_COMPUTE_TEXTURE"/> <enum name="GL_TEXTURE_SHADOW"/> <enum name="GL_TEXTURE_GATHER"/> <enum name="GL_TEXTURE_GATHER_SHADOW"/> <enum name="GL_SHADER_IMAGE_LOAD"/> <enum name="GL_SHADER_IMAGE_STORE"/> <enum name="GL_SHADER_IMAGE_ATOMIC"/> <enum name="GL_IMAGE_TEXEL_SIZE"/> <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/> <enum name="GL_IMAGE_PIXEL_FORMAT"/> <enum name="GL_IMAGE_PIXEL_TYPE"/> <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/> <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/> <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/> <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/> <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/> <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/> <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/> <enum name="GL_CLEAR_BUFFER"/> <enum name="GL_TEXTURE_VIEW"/> <enum name="GL_VIEW_COMPATIBILITY_CLASS"/> <enum name="GL_FULL_SUPPORT"/> <enum name="GL_CAVEAT_SUPPORT"/> <enum name="GL_IMAGE_CLASS_4_X_32"/> <enum name="GL_IMAGE_CLASS_2_X_32"/> <enum name="GL_IMAGE_CLASS_1_X_32"/> <enum name="GL_IMAGE_CLASS_4_X_16"/> <enum name="GL_IMAGE_CLASS_2_X_16"/> <enum name="GL_IMAGE_CLASS_1_X_16"/> <enum name="GL_IMAGE_CLASS_4_X_8"/> <enum name="GL_IMAGE_CLASS_2_X_8"/> <enum name="GL_IMAGE_CLASS_1_X_8"/> <enum name="GL_IMAGE_CLASS_11_11_10"/> <enum name="GL_IMAGE_CLASS_10_10_10_2"/> <enum name="GL_VIEW_CLASS_128_BITS"/> <enum name="GL_VIEW_CLASS_96_BITS"/> <enum name="GL_VIEW_CLASS_64_BITS"/> <enum name="GL_VIEW_CLASS_48_BITS"/> <enum name="GL_VIEW_CLASS_32_BITS"/> <enum name="GL_VIEW_CLASS_24_BITS"/> <enum name="GL_VIEW_CLASS_16_BITS"/> <enum name="GL_VIEW_CLASS_8_BITS"/> <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/> <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/> <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/> <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/> <enum name="GL_VIEW_CLASS_RGTC1_RED"/> <enum name="GL_VIEW_CLASS_RGTC2_RG"/> <enum name="GL_VIEW_CLASS_BPTC_UNORM"/> <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/> <command name="glGetInternalformati64v"/> </require> </extension> <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore"> <require> <command name="glInvalidateTexSubImage"/> <command name="glInvalidateTexImage"/> <command name="glInvalidateBufferSubData"/> <command name="glInvalidateBufferData"/> <command name="glInvalidateFramebuffer"/> <command name="glInvalidateSubFramebuffer"/> </require> </extension> <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore"> <require> <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/> </require> </extension> <extension name="GL_ARB_map_buffer_range" supported="gl|glcore"> <require> <enum name="GL_MAP_READ_BIT"/> <enum name="GL_MAP_WRITE_BIT"/> <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/> <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/> <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/> <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/> <command name="glMapBufferRange"/> <command name="glFlushMappedBufferRange"/> </require> </extension> <extension name="GL_ARB_matrix_palette" supported="gl"> <require> <enum name="GL_MATRIX_PALETTE_ARB"/> <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/> <enum name="GL_MAX_PALETTE_MATRICES_ARB"/> <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/> <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/> <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/> <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/> <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/> <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/> <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/> <command name="glCurrentPaletteMatrixARB"/> <command name="glMatrixIndexubvARB"/> <command name="glMatrixIndexusvARB"/> <command name="glMatrixIndexuivARB"/> <command name="glMatrixIndexPointerARB"/> </require> </extension> <extension name="GL_ARB_multi_bind" supported="gl|glcore"> <require> <command name="glBindBuffersBase"/> <command name="glBindBuffersRange"/> <command name="glBindTextures"/> <command name="glBindSamplers"/> <command name="glBindImageTextures"/> <command name="glBindVertexBuffers"/> </require> </extension> <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore"> <require> <command name="glMultiDrawArraysIndirect"/> <command name="glMultiDrawElementsIndirect"/> </require> </extension> <extension name="GL_ARB_multisample" supported="gl"> <require> <enum name="GL_MULTISAMPLE_ARB"/> <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/> <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/> <enum name="GL_SAMPLE_COVERAGE_ARB"/> <enum name="GL_SAMPLE_BUFFERS_ARB"/> <enum name="GL_SAMPLES_ARB"/> <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/> <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/> <enum name="GL_MULTISAMPLE_BIT_ARB"/> <command name="glSampleCoverageARB"/> </require> </extension> <extension name="GL_ARB_multitexture" supported="gl"> <require> <enum name="GL_TEXTURE0_ARB"/> <enum name="GL_TEXTURE1_ARB"/> <enum name="GL_TEXTURE2_ARB"/> <enum name="GL_TEXTURE3_ARB"/> <enum name="GL_TEXTURE4_ARB"/> <enum name="GL_TEXTURE5_ARB"/> <enum name="GL_TEXTURE6_ARB"/> <enum name="GL_TEXTURE7_ARB"/> <enum name="GL_TEXTURE8_ARB"/> <enum name="GL_TEXTURE9_ARB"/> <enum name="GL_TEXTURE10_ARB"/> <enum name="GL_TEXTURE11_ARB"/> <enum name="GL_TEXTURE12_ARB"/> <enum name="GL_TEXTURE13_ARB"/> <enum name="GL_TEXTURE14_ARB"/> <enum name="GL_TEXTURE15_ARB"/> <enum name="GL_TEXTURE16_ARB"/> <enum name="GL_TEXTURE17_ARB"/> <enum name="GL_TEXTURE18_ARB"/> <enum name="GL_TEXTURE19_ARB"/> <enum name="GL_TEXTURE20_ARB"/> <enum name="GL_TEXTURE21_ARB"/> <enum name="GL_TEXTURE22_ARB"/> <enum name="GL_TEXTURE23_ARB"/> <enum name="GL_TEXTURE24_ARB"/> <enum name="GL_TEXTURE25_ARB"/> <enum name="GL_TEXTURE26_ARB"/> <enum name="GL_TEXTURE27_ARB"/> <enum name="GL_TEXTURE28_ARB"/> <enum name="GL_TEXTURE29_ARB"/> <enum name="GL_TEXTURE30_ARB"/> <enum name="GL_TEXTURE31_ARB"/> <enum name="GL_ACTIVE_TEXTURE_ARB"/> <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/> <enum name="GL_MAX_TEXTURE_UNITS_ARB"/> <command name="glActiveTextureARB"/> <command name="glClientActiveTextureARB"/> <command name="glMultiTexCoord1dARB"/> <command name="glMultiTexCoord1dvARB"/> <command name="glMultiTexCoord1fARB"/> <command name="glMultiTexCoord1fvARB"/> <command name="glMultiTexCoord1iARB"/> <command name="glMultiTexCoord1ivARB"/> <command name="glMultiTexCoord1sARB"/> <command name="glMultiTexCoord1svARB"/> <command name="glMultiTexCoord2dARB"/> <command name="glMultiTexCoord2dvARB"/> <command name="glMultiTexCoord2fARB"/> <command name="glMultiTexCoord2fvARB"/> <command name="glMultiTexCoord2iARB"/> <command name="glMultiTexCoord2ivARB"/> <command name="glMultiTexCoord2sARB"/> <command name="glMultiTexCoord2svARB"/> <command name="glMultiTexCoord3dARB"/> <command name="glMultiTexCoord3dvARB"/> <command name="glMultiTexCoord3fARB"/> <command name="glMultiTexCoord3fvARB"/> <command name="glMultiTexCoord3iARB"/> <command name="glMultiTexCoord3ivARB"/> <command name="glMultiTexCoord3sARB"/> <command name="glMultiTexCoord3svARB"/> <command name="glMultiTexCoord4dARB"/> <command name="glMultiTexCoord4dvARB"/> <command name="glMultiTexCoord4fARB"/> <command name="glMultiTexCoord4fvARB"/> <command name="glMultiTexCoord4iARB"/> <command name="glMultiTexCoord4ivARB"/> <command name="glMultiTexCoord4sARB"/> <command name="glMultiTexCoord4svARB"/> </require> </extension> <extension name="GL_ARB_occlusion_query" supported="gl"> <require> <enum name="GL_QUERY_COUNTER_BITS_ARB"/> <enum name="GL_CURRENT_QUERY_ARB"/> <enum name="GL_QUERY_RESULT_ARB"/> <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/> <enum name="GL_SAMPLES_PASSED_ARB"/> <command name="glGenQueriesARB"/> <command name="glDeleteQueriesARB"/> <command name="glIsQueryARB"/> <command name="glBeginQueryARB"/> <command name="glEndQueryARB"/> <command name="glGetQueryivARB"/> <command name="glGetQueryObjectivARB"/> <command name="glGetQueryObjectuivARB"/> </require> </extension> <extension name="GL_ARB_occlusion_query2" supported="gl|glcore"> <require> <enum name="GL_ANY_SAMPLES_PASSED"/> </require> </extension> <extension name="GL_ARB_parallel_shader_compile" supported="gl"> <require> <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/> <enum name="GL_COMPLETION_STATUS_ARB"/> <command name="glMaxShaderCompilerThreadsARB"/> </require> </extension> <extension name="GL_ARB_pipeline_statistics_query" supported="gl|glcore"> <require> <enum name="GL_VERTICES_SUBMITTED_ARB"/> <enum name="GL_PRIMITIVES_SUBMITTED_ARB"/> <enum name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/> <enum name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/> <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/> <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/> <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/> <enum name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/> <enum name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/> <enum name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/> <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/> </require> </extension> <extension name="GL_ARB_pixel_buffer_object" supported="gl"> <require> <enum name="GL_PIXEL_PACK_BUFFER_ARB"/> <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/> <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/> <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/> </require> </extension> <extension name="GL_ARB_point_parameters" supported="gl"> <require> <enum name="GL_POINT_SIZE_MIN_ARB"/> <enum name="GL_POINT_SIZE_MAX_ARB"/> <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/> <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/> <command name="glPointParameterfARB"/> <command name="glPointParameterfvARB"/> </require> </extension> <extension name="GL_ARB_point_sprite" supported="gl"> <require> <enum name="GL_POINT_SPRITE_ARB"/> <enum name="GL_COORD_REPLACE_ARB"/> </require> </extension> <extension name="GL_ARB_post_depth_coverage" supported="gl"/> <extension name="GL_ARB_program_interface_query" supported="gl|glcore"> <require> <enum name="GL_UNIFORM"/> <enum name="GL_UNIFORM_BLOCK"/> <enum name="GL_PROGRAM_INPUT"/> <enum name="GL_PROGRAM_OUTPUT"/> <enum name="GL_BUFFER_VARIABLE"/> <enum name="GL_SHADER_STORAGE_BLOCK"/> <enum name="GL_ATOMIC_COUNTER_BUFFER"/> <enum name="GL_VERTEX_SUBROUTINE"/> <enum name="GL_TESS_CONTROL_SUBROUTINE"/> <enum name="GL_TESS_EVALUATION_SUBROUTINE"/> <enum name="GL_GEOMETRY_SUBROUTINE"/> <enum name="GL_FRAGMENT_SUBROUTINE"/> <enum name="GL_COMPUTE_SUBROUTINE"/> <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/> <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/> <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/> <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/> <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/> <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/> <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/> <enum name="GL_ACTIVE_RESOURCES"/> <enum name="GL_MAX_NAME_LENGTH"/> <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/> <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/> <enum name="GL_NAME_LENGTH"/> <enum name="GL_TYPE"/> <enum name="GL_ARRAY_SIZE"/> <enum name="GL_OFFSET"/> <enum name="GL_BLOCK_INDEX"/> <enum name="GL_ARRAY_STRIDE"/> <enum name="GL_MATRIX_STRIDE"/> <enum name="GL_IS_ROW_MAJOR"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/> <enum name="GL_BUFFER_BINDING"/> <enum name="GL_BUFFER_DATA_SIZE"/> <enum name="GL_NUM_ACTIVE_VARIABLES"/> <enum name="GL_ACTIVE_VARIABLES"/> <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/> <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/> <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/> <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/> <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/> <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/> <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/> <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/> <enum name="GL_LOCATION"/> <enum name="GL_LOCATION_INDEX"/> <enum name="GL_IS_PER_PATCH"/> <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/> <enum name="GL_COMPATIBLE_SUBROUTINES"/> <command name="glGetProgramInterfaceiv"/> <command name="glGetProgramResourceIndex"/> <command name="glGetProgramResourceName"/> <command name="glGetProgramResourceiv"/> <command name="glGetProgramResourceLocation"/> <command name="glGetProgramResourceLocationIndex"/> </require> </extension> <extension name="GL_ARB_provoking_vertex" supported="gl|glcore"> <require> <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/> <enum name="GL_FIRST_VERTEX_CONVENTION"/> <enum name="GL_LAST_VERTEX_CONVENTION"/> <enum name="GL_PROVOKING_VERTEX"/> <command name="glProvokingVertex"/> </require> </extension> <extension name="GL_ARB_query_buffer_object" supported="gl|glcore"> <require> <enum name="GL_QUERY_BUFFER"/> <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/> <enum name="GL_QUERY_BUFFER_BINDING"/> <enum name="GL_QUERY_RESULT_NO_WAIT"/> </require> </extension> <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore"/> <extension name="GL_ARB_robustness" supported="gl|glcore"> <require> <enum name="GL_NO_ERROR"/> <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/> <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/> <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/> <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/> <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/> <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/> <enum name="GL_NO_RESET_NOTIFICATION_ARB"/> <command name="glGetGraphicsResetStatusARB"/> <command name="glGetnTexImageARB"/> <command name="glReadnPixelsARB"/> <command name="glGetnCompressedTexImageARB"/> <command name="glGetnUniformfvARB"/> <command name="glGetnUniformivARB"/> <command name="glGetnUniformuivARB"/> <command name="glGetnUniformdvARB"/> </require> <require api="gl" profile="compatibility"> <command name="glGetnMapdvARB"/> <command name="glGetnMapfvARB"/> <command name="glGetnMapivARB"/> <command name="glGetnPixelMapfvARB"/> <command name="glGetnPixelMapuivARB"/> <command name="glGetnPixelMapusvARB"/> <command name="glGetnPolygonStippleARB"/> <command name="glGetnColorTableARB"/> <command name="glGetnConvolutionFilterARB"/> <command name="glGetnSeparableFilterARB"/> <command name="glGetnHistogramARB"/> <command name="glGetnMinmaxARB"/> </require> </extension> <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/> <extension name="GL_ARB_sample_locations" supported="gl"> <require> <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/> <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/> <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/> <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/> <enum name="GL_SAMPLE_LOCATION_ARB"/> <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/> <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/> <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/> <command name="glFramebufferSampleLocationsfvARB"/> <command name="glNamedFramebufferSampleLocationsfvARB"/> <command name="glEvaluateDepthValuesARB"/> </require> </extension> <extension name="GL_ARB_sample_shading" supported="gl|glcore"> <require> <enum name="GL_SAMPLE_SHADING_ARB"/> <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/> <command name="glMinSampleShadingARB"/> </require> </extension> <extension name="GL_ARB_sampler_objects" supported="gl|glcore"> <require> <enum name="GL_SAMPLER_BINDING"/> <command name="glGenSamplers"/> <command name="glDeleteSamplers"/> <command name="glIsSampler"/> <command name="glBindSampler"/> <command name="glSamplerParameteri"/> <command name="glSamplerParameteriv"/> <command name="glSamplerParameterf"/> <command name="glSamplerParameterfv"/> <command name="glSamplerParameterIiv"/> <command name="glSamplerParameterIuiv"/> <command name="glGetSamplerParameteriv"/> <command name="glGetSamplerParameterIiv"/> <command name="glGetSamplerParameterfv"/> <command name="glGetSamplerParameterIuiv"/> </require> </extension> <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore"> <require> <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/> </require> </extension> <extension name="GL_ARB_seamless_cubemap_per_texture" supported="gl|glcore"> <require> <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/> </require> </extension> <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore"> <require> <enum name="GL_VERTEX_SHADER_BIT"/> <enum name="GL_FRAGMENT_SHADER_BIT"/> <enum name="GL_GEOMETRY_SHADER_BIT"/> <enum name="GL_TESS_CONTROL_SHADER_BIT"/> <enum name="GL_TESS_EVALUATION_SHADER_BIT"/> <enum name="GL_ALL_SHADER_BITS"/> <enum name="GL_PROGRAM_SEPARABLE"/> <enum name="GL_ACTIVE_PROGRAM"/> <enum name="GL_PROGRAM_PIPELINE_BINDING"/> <command name="glUseProgramStages"/> <command name="glActiveShaderProgram"/> <command name="glCreateShaderProgramv"/> <command name="glBindProgramPipeline"/> <command name="glDeleteProgramPipelines"/> <command name="glGenProgramPipelines"/> <command name="glIsProgramPipeline"/> <command name="glGetProgramPipelineiv"/> <command name="glProgramUniform1i"/> <command name="glProgramUniform1iv"/> <command name="glProgramUniform1f"/> <command name="glProgramUniform1fv"/> <command name="glProgramUniform1d"/> <command name="glProgramUniform1dv"/> <command name="glProgramUniform1ui"/> <command name="glProgramUniform1uiv"/> <command name="glProgramUniform2i"/> <command name="glProgramUniform2iv"/> <command name="glProgramUniform2f"/> <command name="glProgramUniform2fv"/> <command name="glProgramUniform2d"/> <command name="glProgramUniform2dv"/> <command name="glProgramUniform2ui"/> <command name="glProgramUniform2uiv"/> <command name="glProgramUniform3i"/> <command name="glProgramUniform3iv"/> <command name="glProgramUniform3f"/> <command name="glProgramUniform3fv"/> <command name="glProgramUniform3d"/> <command name="glProgramUniform3dv"/> <command name="glProgramUniform3ui"/> <command name="glProgramUniform3uiv"/> <command name="glProgramUniform4i"/> <command name="glProgramUniform4iv"/> <command name="glProgramUniform4f"/> <command name="glProgramUniform4fv"/> <command name="glProgramUniform4d"/> <command name="glProgramUniform4dv"/> <command name="glProgramUniform4ui"/> <command name="glProgramUniform4uiv"/> <command name="glProgramUniformMatrix2fv"/> <command name="glProgramUniformMatrix3fv"/> <command name="glProgramUniformMatrix4fv"/> <command name="glProgramUniformMatrix2dv"/> <command name="glProgramUniformMatrix3dv"/> <command name="glProgramUniformMatrix4dv"/> <command name="glProgramUniformMatrix2x3fv"/> <command name="glProgramUniformMatrix3x2fv"/> <command name="glProgramUniformMatrix2x4fv"/> <command name="glProgramUniformMatrix4x2fv"/> <command name="glProgramUniformMatrix3x4fv"/> <command name="glProgramUniformMatrix4x3fv"/> <command name="glProgramUniformMatrix2x3dv"/> <command name="glProgramUniformMatrix3x2dv"/> <command name="glProgramUniformMatrix2x4dv"/> <command name="glProgramUniformMatrix4x2dv"/> <command name="glProgramUniformMatrix3x4dv"/> <command name="glProgramUniformMatrix4x3dv"/> <command name="glValidateProgramPipeline"/> <command name="glGetProgramPipelineInfoLog"/> </require> </extension> <extension name="GL_ARB_shader_atomic_counter_ops" supported="gl"/> <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore"> <require> <enum name="GL_ATOMIC_COUNTER_BUFFER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/> <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/> <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/> <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/> <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/> <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/> <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/> <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/> <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/> <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/> <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/> <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/> <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/> <command name="glGetActiveAtomicCounterBufferiv"/> </require> </extension> <extension name="GL_ARB_shader_ballot" supported="gl"/> <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/> <extension name="GL_ARB_shader_clock" supported="gl"/> <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/> <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/> <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore"> <require> <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/> <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/> <enum name="GL_UNIFORM_BARRIER_BIT"/> <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/> <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/> <enum name="GL_COMMAND_BARRIER_BIT"/> <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/> <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/> <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/> <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/> <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/> <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/> <enum name="GL_ALL_BARRIER_BITS"/> <enum name="GL_MAX_IMAGE_UNITS"/> <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/> <enum name="GL_IMAGE_BINDING_NAME"/> <enum name="GL_IMAGE_BINDING_LEVEL"/> <enum name="GL_IMAGE_BINDING_LAYERED"/> <enum name="GL_IMAGE_BINDING_LAYER"/> <enum name="GL_IMAGE_BINDING_ACCESS"/> <enum name="GL_IMAGE_1D"/> <enum name="GL_IMAGE_2D"/> <enum name="GL_IMAGE_3D"/> <enum name="GL_IMAGE_2D_RECT"/> <enum name="GL_IMAGE_CUBE"/> <enum name="GL_IMAGE_BUFFER"/> <enum name="GL_IMAGE_1D_ARRAY"/> <enum name="GL_IMAGE_2D_ARRAY"/> <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/> <enum name="GL_IMAGE_2D_MULTISAMPLE"/> <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_INT_IMAGE_1D"/> <enum name="GL_INT_IMAGE_2D"/> <enum name="GL_INT_IMAGE_3D"/> <enum name="GL_INT_IMAGE_2D_RECT"/> <enum name="GL_INT_IMAGE_CUBE"/> <enum name="GL_INT_IMAGE_BUFFER"/> <enum name="GL_INT_IMAGE_1D_ARRAY"/> <enum name="GL_INT_IMAGE_2D_ARRAY"/> <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/> <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/> <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_UNSIGNED_INT_IMAGE_1D"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D"/> <enum name="GL_UNSIGNED_INT_IMAGE_3D"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/> <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/> <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/> <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/> <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_MAX_IMAGE_SAMPLES"/> <enum name="GL_IMAGE_BINDING_FORMAT"/> <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/> <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/> <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/> <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/> <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/> <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/> <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/> <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/> <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/> <command name="glBindImageTexture"/> <command name="glMemoryBarrier"/> </require> </extension> <extension name="GL_ARB_shader_image_size" supported="gl|glcore"/> <extension name="GL_ARB_shader_objects" supported="gl"> <require> <enum name="GL_PROGRAM_OBJECT_ARB"/> <enum name="GL_SHADER_OBJECT_ARB"/> <enum name="GL_OBJECT_TYPE_ARB"/> <enum name="GL_OBJECT_SUBTYPE_ARB"/> <enum name="GL_FLOAT_VEC2_ARB"/> <enum name="GL_FLOAT_VEC3_ARB"/> <enum name="GL_FLOAT_VEC4_ARB"/> <enum name="GL_INT_VEC2_ARB"/> <enum name="GL_INT_VEC3_ARB"/> <enum name="GL_INT_VEC4_ARB"/> <enum name="GL_BOOL_ARB"/> <enum name="GL_BOOL_VEC2_ARB"/> <enum name="GL_BOOL_VEC3_ARB"/> <enum name="GL_BOOL_VEC4_ARB"/> <enum name="GL_FLOAT_MAT2_ARB"/> <enum name="GL_FLOAT_MAT3_ARB"/> <enum name="GL_FLOAT_MAT4_ARB"/> <enum name="GL_SAMPLER_1D_ARB"/> <enum name="GL_SAMPLER_2D_ARB"/> <enum name="GL_SAMPLER_3D_ARB"/> <enum name="GL_SAMPLER_CUBE_ARB"/> <enum name="GL_SAMPLER_1D_SHADOW_ARB"/> <enum name="GL_SAMPLER_2D_SHADOW_ARB"/> <enum name="GL_SAMPLER_2D_RECT_ARB"/> <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/> <enum name="GL_OBJECT_DELETE_STATUS_ARB"/> <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/> <enum name="GL_OBJECT_LINK_STATUS_ARB"/> <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/> <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/> <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/> <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/> <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/> <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/> <command name="glDeleteObjectARB"/> <command name="glGetHandleARB"/> <command name="glDetachObjectARB"/> <command name="glCreateShaderObjectARB"/> <command name="glShaderSourceARB"/> <command name="glCompileShaderARB"/> <command name="glCreateProgramObjectARB"/> <command name="glAttachObjectARB"/> <command name="glLinkProgramARB"/> <command name="glUseProgramObjectARB"/> <command name="glValidateProgramARB"/> <command name="glUniform1fARB"/> <command name="glUniform2fARB"/> <command name="glUniform3fARB"/> <command name="glUniform4fARB"/> <command name="glUniform1iARB"/> <command name="glUniform2iARB"/> <command name="glUniform3iARB"/> <command name="glUniform4iARB"/> <command name="glUniform1fvARB"/> <command name="glUniform2fvARB"/> <command name="glUniform3fvARB"/> <command name="glUniform4fvARB"/> <command name="glUniform1ivARB"/> <command name="glUniform2ivARB"/> <command name="glUniform3ivARB"/> <command name="glUniform4ivARB"/> <command name="glUniformMatrix2fvARB"/> <command name="glUniformMatrix3fvARB"/> <command name="glUniformMatrix4fvARB"/> <command name="glGetObjectParameterfvARB"/> <command name="glGetObjectParameterivARB"/> <command name="glGetInfoLogARB"/> <command name="glGetAttachedObjectsARB"/> <command name="glGetUniformLocationARB"/> <command name="glGetActiveUniformARB"/> <command name="glGetUniformfvARB"/> <command name="glGetUniformivARB"/> <command name="glGetShaderSourceARB"/> </require> </extension> <extension name="GL_ARB_shader_precision" supported="gl|glcore"/> <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore"/> <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore"> <require> <enum name="GL_SHADER_STORAGE_BUFFER"/> <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/> <enum name="GL_SHADER_STORAGE_BUFFER_START"/> <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/> <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/> <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/> <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/> <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/> <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/> <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/> <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/> <command name="glShaderStorageBlockBinding"/> </require> </extension> <extension name="GL_ARB_shader_subroutine" supported="gl|glcore"> <require> <enum name="GL_ACTIVE_SUBROUTINES"/> <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/> <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/> <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/> <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/> <enum name="GL_MAX_SUBROUTINES"/> <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/> <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/> <enum name="GL_COMPATIBLE_SUBROUTINES"/> <enum name="GL_UNIFORM_SIZE"/> <enum name="GL_UNIFORM_NAME_LENGTH"/> <command name="glGetSubroutineUniformLocation"/> <command name="glGetSubroutineIndex"/> <command name="glGetActiveSubroutineUniformiv"/> <command name="glGetActiveSubroutineUniformName"/> <command name="glGetActiveSubroutineName"/> <command name="glUniformSubroutinesuiv"/> <command name="glGetUniformSubroutineuiv"/> <command name="glGetProgramStageiv"/> </require> </extension> <extension name="GL_ARB_shader_texture_image_samples" supported="gl|glcore"/> <extension name="GL_ARB_shader_texture_lod" supported="gl"/> <extension name="GL_ARB_shader_viewport_layer_array" supported="gl"/> <extension name="GL_ARB_shading_language_100" supported="gl"> <require> <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/> </require> </extension> <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore"/> <extension name="GL_ARB_shading_language_include" supported="gl|glcore"> <require> <enum name="GL_SHADER_INCLUDE_ARB"/> <enum name="GL_NAMED_STRING_LENGTH_ARB"/> <enum name="GL_NAMED_STRING_TYPE_ARB"/> <command name="glNamedStringARB"/> <command name="glDeleteNamedStringARB"/> <command name="glCompileShaderIncludeARB"/> <command name="glIsNamedStringARB"/> <command name="glGetNamedStringARB"/> <command name="glGetNamedStringivARB"/> </require> </extension> <extension name="GL_ARB_shading_language_packing" supported="gl|glcore"/> <extension name="GL_ARB_shadow" supported="gl"> <require> <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/> <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/> <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/> </require> </extension> <extension name="GL_ARB_shadow_ambient" supported="gl"> <require> <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/> </require> </extension> <extension name="GL_ARB_sparse_buffer" supported="gl|glcore"> <require> <enum name="GL_SPARSE_STORAGE_BIT_ARB"/> <enum name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/> <command name="glBufferPageCommitmentARB"/> </require> <require comment="Supported only if GL_EXT_direct_state_access is supported"> <command name="glNamedBufferPageCommitmentEXT"/> </require> <require comment="Supported only if GL_ARb_direct_state_access or GL 4.5 is supported"> <command name="glNamedBufferPageCommitmentARB"/> </require> </extension> <extension name="GL_ARB_sparse_texture" supported="gl|glcore"> <require> <enum name="GL_TEXTURE_SPARSE_ARB"/> <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/> <enum name="GL_NUM_SPARSE_LEVELS_ARB"/> <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/> <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/> <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/> <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/> <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/> <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/> <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/> <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/> <command name="glTexPageCommitmentARB"/> </require> </extension> <extension name="GL_ARB_sparse_texture2" supported="gl"/> <extension name="GL_ARB_sparse_texture_clamp" supported="gl"/> <extension name="GL_ARB_stencil_texturing" supported="gl|glcore"> <require> <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/> </require> </extension> <extension name="GL_ARB_sync" supported="gl|glcore"> <require> <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/> <enum name="GL_OBJECT_TYPE"/> <enum name="GL_SYNC_CONDITION"/> <enum name="GL_SYNC_STATUS"/> <enum name="GL_SYNC_FLAGS"/> <enum name="GL_SYNC_FENCE"/> <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/> <enum name="GL_UNSIGNALED"/> <enum name="GL_SIGNALED"/> <enum name="GL_ALREADY_SIGNALED"/> <enum name="GL_TIMEOUT_EXPIRED"/> <enum name="GL_CONDITION_SATISFIED"/> <enum name="GL_WAIT_FAILED"/> <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/> <enum name="GL_TIMEOUT_IGNORED"/> <command name="glFenceSync"/> <command name="glIsSync"/> <command name="glDeleteSync"/> <command name="glClientWaitSync"/> <command name="glWaitSync"/> <command name="glGetInteger64v"/> <command name="glGetSynciv"/> </require> </extension> <extension name="GL_ARB_tessellation_shader" supported="gl|glcore"> <require> <enum name="GL_PATCHES"/> <enum name="GL_PATCH_VERTICES"/> <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/> <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/> <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/> <enum name="GL_TESS_GEN_MODE"/> <enum name="GL_TESS_GEN_SPACING"/> <enum name="GL_TESS_GEN_VERTEX_ORDER"/> <enum name="GL_TESS_GEN_POINT_MODE"/> <enum name="GL_TRIANGLES"/> <enum name="GL_ISOLINES"/> <enum name="GL_QUADS"/> <enum name="GL_EQUAL"/> <enum name="GL_FRACTIONAL_ODD"/> <enum name="GL_FRACTIONAL_EVEN"/> <enum name="GL_CCW"/> <enum name="GL_CW"/> <enum name="GL_MAX_PATCH_VERTICES"/> <enum name="GL_MAX_TESS_GEN_LEVEL"/> <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/> <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/> <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/> <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/> <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/> <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/> <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/> <enum name="GL_TESS_EVALUATION_SHADER"/> <enum name="GL_TESS_CONTROL_SHADER"/> <command name="glPatchParameteri"/> <command name="glPatchParameterfv"/> </require> </extension> <extension name="GL_ARB_texture_barrier" supported="gl|glcore"> <require> <command name="glTextureBarrier"/> </require> </extension> <extension name="GL_ARB_texture_border_clamp" supported="gl"> <require> <enum name="GL_CLAMP_TO_BORDER_ARB"/> </require> </extension> <extension name="GL_ARB_texture_buffer_object" supported="gl"> <require> <enum name="GL_TEXTURE_BUFFER_ARB"/> <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/> <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/> <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/> <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/> <command name="glTexBufferARB"/> </require> </extension> <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore"> <require> <enum name="GL_RGB32F"/> <enum name="GL_RGB32UI"/> <enum name="GL_RGB32I"/> </require> </extension> <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore"> <require> <enum name="GL_TEXTURE_BUFFER_OFFSET"/> <enum name="GL_TEXTURE_BUFFER_SIZE"/> <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/> <command name="glTexBufferRange"/> </require> </extension> <extension name="GL_ARB_texture_compression" supported="gl"> <require> <enum name="GL_COMPRESSED_ALPHA_ARB"/> <enum name="GL_COMPRESSED_LUMINANCE_ARB"/> <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/> <enum name="GL_COMPRESSED_INTENSITY_ARB"/> <enum name="GL_COMPRESSED_RGB_ARB"/> <enum name="GL_COMPRESSED_RGBA_ARB"/> <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/> <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/> <enum name="GL_TEXTURE_COMPRESSED_ARB"/> <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/> <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/> <command name="glCompressedTexImage3DARB"/> <command name="glCompressedTexImage2DARB"/> <command name="glCompressedTexImage1DARB"/> <command name="glCompressedTexSubImage3DARB"/> <command name="glCompressedTexSubImage2DARB"/> <command name="glCompressedTexSubImage1DARB"/> <command name="glGetCompressedTexImageARB"/> </require> </extension> <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore"> <require> <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/> <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/> <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/> </require> </extension> <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore"> <require> <enum name="GL_COMPRESSED_RED_RGTC1"/> <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/> <enum name="GL_COMPRESSED_RG_RGTC2"/> <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/> </require> </extension> <extension name="GL_ARB_texture_cube_map" supported="gl"> <require> <enum name="GL_NORMAL_MAP_ARB"/> <enum name="GL_REFLECTION_MAP_ARB"/> <enum name="GL_TEXTURE_CUBE_MAP_ARB"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/> <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/> <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/> </require> </extension> <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore"> <require> <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/> <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/> <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/> <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/> <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/> <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/> </require> </extension> <extension name="GL_ARB_texture_env_add" supported="gl"/> <extension name="GL_ARB_texture_env_combine" supported="gl"> <require> <enum name="GL_COMBINE_ARB"/> <enum name="GL_COMBINE_RGB_ARB"/> <enum name="GL_COMBINE_ALPHA_ARB"/> <enum name="GL_SOURCE0_RGB_ARB"/> <enum name="GL_SOURCE1_RGB_ARB"/> <enum name="GL_SOURCE2_RGB_ARB"/> <enum name="GL_SOURCE0_ALPHA_ARB"/> <enum name="GL_SOURCE1_ALPHA_ARB"/> <enum name="GL_SOURCE2_ALPHA_ARB"/> <enum name="GL_OPERAND0_RGB_ARB"/> <enum name="GL_OPERAND1_RGB_ARB"/> <enum name="GL_OPERAND2_RGB_ARB"/> <enum name="GL_OPERAND0_ALPHA_ARB"/> <enum name="GL_OPERAND1_ALPHA_ARB"/> <enum name="GL_OPERAND2_ALPHA_ARB"/> <enum name="GL_RGB_SCALE_ARB"/> <enum name="GL_ADD_SIGNED_ARB"/> <enum name="GL_INTERPOLATE_ARB"/> <enum name="GL_SUBTRACT_ARB"/> <enum name="GL_CONSTANT_ARB"/> <enum name="GL_PRIMARY_COLOR_ARB"/> <enum name="GL_PREVIOUS_ARB"/> </require> </extension> <extension name="GL_ARB_texture_env_crossbar" supported="gl"/> <extension name="GL_ARB_texture_env_dot3" supported="gl"> <require> <enum name="GL_DOT3_RGB_ARB"/> <enum name="GL_DOT3_RGBA_ARB"/> </require> </extension> <extension name="GL_ARB_texture_filter_minmax" supported="gl"> <require> <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/> <enum name="GL_WEIGHTED_AVERAGE_ARB"/> </require> </extension> <extension name="GL_ARB_texture_float" supported="gl"> <require> <enum name="GL_TEXTURE_RED_TYPE_ARB"/> <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/> <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/> <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/> <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/> <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/> <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/> <enum name="GL_UNSIGNED_NORMALIZED_ARB"/> <enum name="GL_RGBA32F_ARB"/> <enum name="GL_RGB32F_ARB"/> <enum name="GL_ALPHA32F_ARB"/> <enum name="GL_INTENSITY32F_ARB"/> <enum name="GL_LUMINANCE32F_ARB"/> <enum name="GL_LUMINANCE_ALPHA32F_ARB"/> <enum name="GL_RGBA16F_ARB"/> <enum name="GL_RGB16F_ARB"/> <enum name="GL_ALPHA16F_ARB"/> <enum name="GL_INTENSITY16F_ARB"/> <enum name="GL_LUMINANCE16F_ARB"/> <enum name="GL_LUMINANCE_ALPHA16F_ARB"/> </require> </extension> <extension name="GL_ARB_texture_gather" supported="gl|glcore"> <require> <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/> <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/> <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/> </require> </extension> <extension name="GL_ARB_texture_mirror_clamp_to_edge" supported="gl|glcore"> <require> <enum name="GL_MIRROR_CLAMP_TO_EDGE"/> </require> </extension> <extension name="GL_ARB_texture_mirrored_repeat" supported="gl"> <require> <enum name="GL_MIRRORED_REPEAT_ARB"/> </require> </extension> <extension name="GL_ARB_texture_multisample" supported="gl|glcore"> <require> <enum name="GL_SAMPLE_POSITION"/> <enum name="GL_SAMPLE_MASK"/> <enum name="GL_SAMPLE_MASK_VALUE"/> <enum name="GL_MAX_SAMPLE_MASK_WORDS"/> <enum name="GL_TEXTURE_2D_MULTISAMPLE"/> <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/> <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_TEXTURE_SAMPLES"/> <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/> <enum name="GL_SAMPLER_2D_MULTISAMPLE"/> <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/> <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/> <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/> <enum name="GL_MAX_INTEGER_SAMPLES"/> <command name="glTexImage2DMultisample"/> <command name="glTexImage3DMultisample"/> <command name="glGetMultisamplefv"/> <command name="glSampleMaski"/> </require> </extension> <extension name="GL_ARB_texture_non_power_of_two" supported="gl"/> <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/> <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/> <extension name="GL_ARB_texture_rectangle" supported="gl"> <require> <enum name="GL_TEXTURE_RECTANGLE_ARB"/> <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/> <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/> <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/> </require> </extension> <extension name="GL_ARB_texture_rg" supported="gl|glcore"> <require> <enum name="GL_RG"/> <enum name="GL_RG_INTEGER"/> <enum name="GL_R8"/> <enum name="GL_R16"/> <enum name="GL_RG8"/> <enum name="GL_RG16"/> <enum name="GL_R16F"/> <enum name="GL_R32F"/> <enum name="GL_RG16F"/> <enum name="GL_RG32F"/> <enum name="GL_R8I"/> <enum name="GL_R8UI"/> <enum name="GL_R16I"/> <enum name="GL_R16UI"/> <enum name="GL_R32I"/> <enum name="GL_R32UI"/> <enum name="GL_RG8I"/> <enum name="GL_RG8UI"/> <enum name="GL_RG16I"/> <enum name="GL_RG16UI"/> <enum name="GL_RG32I"/> <enum name="GL_RG32UI"/> </require> </extension> <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore"> <require> <enum name="GL_RGB10_A2UI"/> </require> </extension> <extension name="GL_ARB_texture_stencil8" supported="gl|glcore"> <require> <enum name="GL_STENCIL_INDEX"/> <enum name="GL_STENCIL_INDEX8"/> </require> </extension> <extension name="GL_ARB_texture_storage" supported="gl|glcore"> <require> <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/> <command name="glTexStorage1D"/> <command name="glTexStorage2D"/> <command name="glTexStorage3D"/> </require> </extension> <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore"> <require> <command name="glTexStorage2DMultisample"/> <command name="glTexStorage3DMultisample"/> </require> </extension> <extension name="GL_ARB_texture_swizzle" supported="gl|glcore"> <require> <enum name="GL_TEXTURE_SWIZZLE_R"/> <enum name="GL_TEXTURE_SWIZZLE_G"/> <enum name="GL_TEXTURE_SWIZZLE_B"/> <enum name="GL_TEXTURE_SWIZZLE_A"/> <enum name="GL_TEXTURE_SWIZZLE_RGBA"/> </require> </extension> <extension name="GL_ARB_texture_view" supported="gl|glcore"> <require> <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/> <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/> <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/> <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/> <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/> <command name="glTextureView"/> </require> </extension> <extension name="GL_ARB_timer_query" supported="gl|glcore"> <require> <enum name="GL_TIME_ELAPSED"/> <enum name="GL_TIMESTAMP"/> <command name="glQueryCounter"/> <command name="glGetQueryObjecti64v"/> <command name="glGetQueryObjectui64v"/> </require> </extension> <extension name="GL_ARB_transform_feedback2" supported="gl|glcore"> <require> <enum name="GL_TRANSFORM_FEEDBACK"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/> <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/> <command name="glBindTransformFeedback"/> <command name="glDeleteTransformFeedbacks"/> <command name="glGenTransformFeedbacks"/> <command name="glIsTransformFeedback"/> <command name="glPauseTransformFeedback"/> <command name="glResumeTransformFeedback"/> <command name="glDrawTransformFeedback"/> </require> </extension> <extension name="GL_ARB_transform_feedback3" supported="gl|glcore"> <require> <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/> <enum name="GL_MAX_VERTEX_STREAMS"/> <command name="glDrawTransformFeedbackStream"/> <command name="glBeginQueryIndexed"/> <command name="glEndQueryIndexed"/> <command name="glGetQueryIndexediv"/> </require> </extension> <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore"> <require> <command name="glDrawTransformFeedbackInstanced"/> <command name="glDrawTransformFeedbackStreamInstanced"/> </require> </extension> <extension name="GL_ARB_transform_feedback_overflow_query" supported="gl|glcore"> <require> <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/> <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/> </require> </extension> <extension name="GL_ARB_transpose_matrix" supported="gl"> <require> <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/> <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/> <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/> <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/> <command name="glLoadTransposeMatrixfARB"/> <command name="glLoadTransposeMatrixdARB"/> <command name="glMultTransposeMatrixfARB"/> <command name="glMultTransposeMatrixdARB"/> </require> </extension> <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore"> <require> <enum name="GL_UNIFORM_BUFFER"/> <enum name="GL_UNIFORM_BUFFER_BINDING"/> <enum name="GL_UNIFORM_BUFFER_START"/> <enum name="GL_UNIFORM_BUFFER_SIZE"/> <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/> <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/> <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/> <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/> <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/> <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/> <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/> <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/> <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/> <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/> <enum name="GL_UNIFORM_TYPE"/> <enum name="GL_UNIFORM_SIZE"/> <enum name="GL_UNIFORM_NAME_LENGTH"/> <enum name="GL_UNIFORM_BLOCK_INDEX"/> <enum name="GL_UNIFORM_OFFSET"/> <enum name="GL_UNIFORM_ARRAY_STRIDE"/> <enum name="GL_UNIFORM_MATRIX_STRIDE"/> <enum name="GL_UNIFORM_IS_ROW_MAJOR"/> <enum name="GL_UNIFORM_BLOCK_BINDING"/> <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/> <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/> <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/> <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/> <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/> <enum name="GL_INVALID_INDEX"/> <command name="glGetUniformIndices"/> <command name="glGetActiveUniformsiv"/> <command name="glGetActiveUniformName"/> <command name="glGetUniformBlockIndex"/> <command name="glGetActiveUniformBlockiv"/> <command name="glGetActiveUniformBlockName"/> <command name="glUniformBlockBinding"/> <command name="glBindBufferRange"/> <command name="glBindBufferBase"/> <command name="glGetIntegeri_v"/> </require> </extension> <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore"> <require> <enum name="GL_BGRA"/> </require> </extension> <extension name="GL_ARB_vertex_array_object" supported="gl|glcore"> <require> <enum name="GL_VERTEX_ARRAY_BINDING"/> <command name="glBindVertexArray"/> <command name="glDeleteVertexArrays"/> <command name="glGenVertexArrays"/> <command name="glIsVertexArray"/> </require> </extension> <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore"> <require> <enum name="GL_RGB32I"/> <enum name="GL_DOUBLE_VEC2"/> <enum name="GL_DOUBLE_VEC3"/> <enum name="GL_DOUBLE_VEC4"/> <enum name="GL_DOUBLE_MAT2"/> <enum name="GL_DOUBLE_MAT3"/> <enum name="GL_DOUBLE_MAT4"/> <enum name="GL_DOUBLE_MAT2x3"/> <enum name="GL_DOUBLE_MAT2x4"/> <enum name="GL_DOUBLE_MAT3x2"/> <enum name="GL_DOUBLE_MAT3x4"/> <enum name="GL_DOUBLE_MAT4x2"/> <enum name="GL_DOUBLE_MAT4x3"/> <command name="glVertexAttribL1d"/> <command name="glVertexAttribL2d"/> <command name="glVertexAttribL3d"/> <command name="glVertexAttribL4d"/> <command name="glVertexAttribL1dv"/> <command name="glVertexAttribL2dv"/> <command name="glVertexAttribL3dv"/> <command name="glVertexAttribL4dv"/> <command name="glVertexAttribLPointer"/> <command name="glGetVertexAttribLdv"/> </require> </extension> <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore"> <require> <enum name="GL_VERTEX_ATTRIB_BINDING"/> <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/> <enum name="GL_VERTEX_BINDING_DIVISOR"/> <enum name="GL_VERTEX_BINDING_OFFSET"/> <enum name="GL_VERTEX_BINDING_STRIDE"/> <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/> <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/> <command name="glBindVertexBuffer"/> <command name="glVertexAttribFormat"/> <command name="glVertexAttribIFormat"/> <command name="glVertexAttribLFormat"/> <command name="glVertexAttribBinding"/> <command name="glVertexBindingDivisor"/> </require> </extension> <extension name="GL_ARB_vertex_blend" supported="gl"> <require> <enum name="GL_MAX_VERTEX_UNITS_ARB"/> <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/> <enum name="GL_WEIGHT_SUM_UNITY_ARB"/> <enum name="GL_VERTEX_BLEND_ARB"/> <enum name="GL_CURRENT_WEIGHT_ARB"/> <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/> <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/> <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/> <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/> <enum name="GL_WEIGHT_ARRAY_ARB"/> <enum name="GL_MODELVIEW0_ARB"/> <enum name="GL_MODELVIEW1_ARB"/> <enum name="GL_MODELVIEW2_ARB"/> <enum name="GL_MODELVIEW3_ARB"/> <enum name="GL_MODELVIEW4_ARB"/> <enum name="GL_MODELVIEW5_ARB"/> <enum name="GL_MODELVIEW6_ARB"/> <enum name="GL_MODELVIEW7_ARB"/> <enum name="GL_MODELVIEW8_ARB"/> <enum name="GL_MODELVIEW9_ARB"/> <enum name="GL_MODELVIEW10_ARB"/> <enum name="GL_MODELVIEW11_ARB"/> <enum name="GL_MODELVIEW12_ARB"/> <enum name="GL_MODELVIEW13_ARB"/> <enum name="GL_MODELVIEW14_ARB"/> <enum name="GL_MODELVIEW15_ARB"/> <enum name="GL_MODELVIEW16_ARB"/> <enum name="GL_MODELVIEW17_ARB"/> <enum name="GL_MODELVIEW18_ARB"/> <enum name="GL_MODELVIEW19_ARB"/> <enum name="GL_MODELVIEW20_ARB"/> <enum name="GL_MODELVIEW21_ARB"/> <enum name="GL_MODELVIEW22_ARB"/> <enum name="GL_MODELVIEW23_ARB"/> <enum name="GL_MODELVIEW24_ARB"/> <enum name="GL_MODELVIEW25_ARB"/> <enum name="GL_MODELVIEW26_ARB"/> <enum name="GL_MODELVIEW27_ARB"/> <enum name="GL_MODELVIEW28_ARB"/> <enum name="GL_MODELVIEW29_ARB"/> <enum name="GL_MODELVIEW30_ARB"/> <enum name="GL_MODELVIEW31_ARB"/> <command name="glWeightbvARB"/> <command name="glWeightsvARB"/> <command name="glWeightivARB"/> <command name="glWeightfvARB"/> <command name="glWeightdvARB"/> <command name="glWeightubvARB"/> <command name="glWeightusvARB"/> <command name="glWeightuivARB"/> <command name="glWeightPointerARB"/> <command name="glVertexBlendARB"/> </require> </extension> <extension name="GL_ARB_vertex_buffer_object" supported="gl"> <require> <enum name="GL_BUFFER_SIZE_ARB"/> <enum name="GL_BUFFER_USAGE_ARB"/> <enum name="GL_ARRAY_BUFFER_ARB"/> <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/> <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/> <enum name="GL_READ_ONLY_ARB"/> <enum name="GL_WRITE_ONLY_ARB"/> <enum name="GL_READ_WRITE_ARB"/> <enum name="GL_BUFFER_ACCESS_ARB"/> <enum name="GL_BUFFER_MAPPED_ARB"/> <enum name="GL_BUFFER_MAP_POINTER_ARB"/> <enum name="GL_STREAM_DRAW_ARB"/> <enum name="GL_STREAM_READ_ARB"/> <enum name="GL_STREAM_COPY_ARB"/> <enum name="GL_STATIC_DRAW_ARB"/> <enum name="GL_STATIC_READ_ARB"/> <enum name="GL_STATIC_COPY_ARB"/> <enum name="GL_DYNAMIC_DRAW_ARB"/> <enum name="GL_DYNAMIC_READ_ARB"/> <enum name="GL_DYNAMIC_COPY_ARB"/> <command name="glBindBufferARB"/> <command name="glDeleteBuffersARB"/> <command name="glGenBuffersARB"/> <command name="glIsBufferARB"/> <command name="glBufferDataARB"/> <command name="glBufferSubDataARB"/> <command name="glGetBufferSubDataARB"/> <command name="glMapBufferARB"/> <command name="glUnmapBufferARB"/> <command name="glGetBufferParameterivARB"/> <command name="glGetBufferPointervARB"/> </require> </extension> <extension name="GL_ARB_vertex_program" supported="gl"> <require> <enum name="GL_COLOR_SUM_ARB"/> <enum name="GL_VERTEX_PROGRAM_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/> <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/> <enum name="GL_PROGRAM_LENGTH_ARB"/> <enum name="GL_PROGRAM_STRING_ARB"/> <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/> <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/> <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/> <enum name="GL_CURRENT_MATRIX_ARB"/> <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/> <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/> <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/> <enum name="GL_PROGRAM_BINDING_ARB"/> <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/> <enum name="GL_PROGRAM_ERROR_STRING_ARB"/> <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/> <enum name="GL_PROGRAM_FORMAT_ARB"/> <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/> <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/> <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> <enum name="GL_PROGRAM_TEMPORARIES_ARB"/> <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/> <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/> <enum name="GL_PROGRAM_PARAMETERS_ARB"/> <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/> <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/> <enum name="GL_PROGRAM_ATTRIBS_ARB"/> <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/> <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/> <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/> <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/> <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/> <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/> <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/> <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/> <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/> <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/> <enum name="GL_MATRIX0_ARB"/> <enum name="GL_MATRIX1_ARB"/> <enum name="GL_MATRIX2_ARB"/> <enum name="GL_MATRIX3_ARB"/> <enum name="GL_MATRIX4_ARB"/> <enum name="GL_MATRIX5_ARB"/> <enum name="GL_MATRIX6_ARB"/> <enum name="GL_MATRIX7_ARB"/> <enum name="GL_MATRIX8_ARB"/> <enum name="GL_MATRIX9_ARB"/> <enum name="GL_MATRIX10_ARB"/> <enum name="GL_MATRIX11_ARB"/> <enum name="GL_MATRIX12_ARB"/> <enum name="GL_MATRIX13_ARB"/> <enum name="GL_MATRIX14_ARB"/> <enum name="GL_MATRIX15_ARB"/> <enum name="GL_MATRIX16_ARB"/> <enum name="GL_MATRIX17_ARB"/> <enum name="GL_MATRIX18_ARB"/> <enum name="GL_MATRIX19_ARB"/> <enum name="GL_MATRIX20_ARB"/> <enum name="GL_MATRIX21_ARB"/> <enum name="GL_MATRIX22_ARB"/> <enum name="GL_MATRIX23_ARB"/> <enum name="GL_MATRIX24_ARB"/> <enum name="GL_MATRIX25_ARB"/> <enum name="GL_MATRIX26_ARB"/> <enum name="GL_MATRIX27_ARB"/> <enum name="GL_MATRIX28_ARB"/> <enum name="GL_MATRIX29_ARB"/> <enum name="GL_MATRIX30_ARB"/> <enum name="GL_MATRIX31_ARB"/> <command name="glVertexAttrib1dARB"/> <command name="glVertexAttrib1dvARB"/> <command name="glVertexAttrib1fARB"/> <command name="glVertexAttrib1fvARB"/> <command name="glVertexAttrib1sARB"/> <command name="glVertexAttrib1svARB"/> <command name="glVertexAttrib2dARB"/> <command name="glVertexAttrib2dvARB"/> <command name="glVertexAttrib2fARB"/> <command name="glVertexAttrib2fvARB"/> <command name="glVertexAttrib2sARB"/> <command name="glVertexAttrib2svARB"/> <command name="glVertexAttrib3dARB"/> <command name="glVertexAttrib3dvARB"/> <command name="glVertexAttrib3fARB"/> <command name="glVertexAttrib3fvARB"/> <command name="glVertexAttrib3sARB"/> <command name="glVertexAttrib3svARB"/> <command name="glVertexAttrib4NbvARB"/> <command name="glVertexAttrib4NivARB"/> <command name="glVertexAttrib4NsvARB"/> <command name="glVertexAttrib4NubARB"/> <command name="glVertexAttrib4NubvARB"/> <command name="glVertexAttrib4NuivARB"/> <command name="glVertexAttrib4NusvARB"/> <command name="glVertexAttrib4bvARB"/> <command name="glVertexAttrib4dARB"/> <command name="glVertexAttrib4dvARB"/> <command name="glVertexAttrib4fARB"/> <command name="glVertexAttrib4fvARB"/> <command name="glVertexAttrib4ivARB"/> <command name="glVertexAttrib4sARB"/> <command name="glVertexAttrib4svARB"/> <command name="glVertexAttrib4ubvARB"/> <command name="glVertexAttrib4uivARB"/> <command name="glVertexAttrib4usvARB"/> <command name="glVertexAttribPointerARB"/> <command name="glEnableVertexAttribArrayARB"/> <command name="glDisableVertexAttribArrayARB"/> <command name="glProgramStringARB"/> <command name="glBindProgramARB"/> <command name="glDeleteProgramsARB"/> <command name="glGenProgramsARB"/> <command name="glProgramEnvParameter4dARB"/> <command name="glProgramEnvParameter4dvARB"/> <command name="glProgramEnvParameter4fARB"/> <command name="glProgramEnvParameter4fvARB"/> <command name="glProgramLocalParameter4dARB"/> <command name="glProgramLocalParameter4dvARB"/> <command name="glProgramLocalParameter4fARB"/> <command name="glProgramLocalParameter4fvARB"/> <command name="glGetProgramEnvParameterdvARB"/> <command name="glGetProgramEnvParameterfvARB"/> <command name="glGetProgramLocalParameterdvARB"/> <command name="glGetProgramLocalParameterfvARB"/> <command name="glGetProgramivARB"/> <command name="glGetProgramStringARB"/> <command name="glGetVertexAttribdvARB"/> <command name="glGetVertexAttribfvARB"/> <command name="glGetVertexAttribivARB"/> <command name="glGetVertexAttribPointervARB"/> <command name="glIsProgramARB"/> </require> </extension> <extension name="GL_ARB_vertex_shader" supported="gl"> <require> <enum name="GL_VERTEX_SHADER_ARB"/> <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/> <enum name="GL_MAX_VARYING_FLOATS_ARB"/> <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/> <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/> <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/> <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/> <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/> <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/> <enum name="GL_MAX_TEXTURE_COORDS_ARB"/> <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/> <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/> <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/> <enum name="GL_FLOAT"/> <enum name="GL_FLOAT_VEC2_ARB"/> <enum name="GL_FLOAT_VEC3_ARB"/> <enum name="GL_FLOAT_VEC4_ARB"/> <enum name="GL_FLOAT_MAT2_ARB"/> <enum name="GL_FLOAT_MAT3_ARB"/> <enum name="GL_FLOAT_MAT4_ARB"/> <command name="glVertexAttrib1fARB"/> <command name="glVertexAttrib1sARB"/> <command name="glVertexAttrib1dARB"/> <command name="glVertexAttrib2fARB"/> <command name="glVertexAttrib2sARB"/> <command name="glVertexAttrib2dARB"/> <command name="glVertexAttrib3fARB"/> <command name="glVertexAttrib3sARB"/> <command name="glVertexAttrib3dARB"/> <command name="glVertexAttrib4fARB"/> <command name="glVertexAttrib4sARB"/> <command name="glVertexAttrib4dARB"/> <command name="glVertexAttrib4NubARB"/> <command name="glVertexAttrib1fvARB"/> <command name="glVertexAttrib1svARB"/> <command name="glVertexAttrib1dvARB"/> <command name="glVertexAttrib2fvARB"/> <command name="glVertexAttrib2svARB"/> <command name="glVertexAttrib2dvARB"/> <command name="glVertexAttrib3fvARB"/> <command name="glVertexAttrib3svARB"/> <command name="glVertexAttrib3dvARB"/> <command name="glVertexAttrib4fvARB"/> <command name="glVertexAttrib4svARB"/> <command name="glVertexAttrib4dvARB"/> <command name="glVertexAttrib4ivARB"/> <command name="glVertexAttrib4bvARB"/> <command name="glVertexAttrib4ubvARB"/> <command name="glVertexAttrib4usvARB"/> <command name="glVertexAttrib4uivARB"/> <command name="glVertexAttrib4NbvARB"/> <command name="glVertexAttrib4NsvARB"/> <command name="glVertexAttrib4NivARB"/> <command name="glVertexAttrib4NubvARB"/> <command name="glVertexAttrib4NusvARB"/> <command name="glVertexAttrib4NuivARB"/> <command name="glVertexAttribPointerARB"/> <command name="glEnableVertexAttribArrayARB"/> <command name="glDisableVertexAttribArrayARB"/> <command name="glBindAttribLocationARB"/> <command name="glGetActiveAttribARB"/> <command name="glGetAttribLocationARB"/> <command name="glGetVertexAttribdvARB"/> <command name="glGetVertexAttribfvARB"/> <command name="glGetVertexAttribivARB"/> <command name="glGetVertexAttribPointervARB"/> </require> </extension> <extension name="GL_ARB_vertex_type_10f_11f_11f_rev" supported="gl|glcore"> <require> <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/> </require> </extension> <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore"> <require> <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/> <enum name="GL_INT_2_10_10_10_REV"/> <command name="glVertexAttribP1ui"/> <command name="glVertexAttribP1uiv"/> <command name="glVertexAttribP2ui"/> <command name="glVertexAttribP2uiv"/> <command name="glVertexAttribP3ui"/> <command name="glVertexAttribP3uiv"/> <command name="glVertexAttribP4ui"/> <command name="glVertexAttribP4uiv"/> </require> <require api="gl" profile="compatibility"> <command name="glVertexP2ui"/> <command name="glVertexP2uiv"/> <command name="glVertexP3ui"/> <command name="glVertexP3uiv"/> <command name="glVertexP4ui"/> <command name="glVertexP4uiv"/> <command name="glTexCoordP1ui"/> <command name="glTexCoordP1uiv"/> <command name="glTexCoordP2ui"/> <command name="glTexCoordP2uiv"/> <command name="glTexCoordP3ui"/> <command name="glTexCoordP3uiv"/> <command name="glTexCoordP4ui"/> <command name="glTexCoordP4uiv"/> <command name="glMultiTexCoordP1ui"/> <command name="glMultiTexCoordP1uiv"/> <command name="glMultiTexCoordP2ui"/> <command name="glMultiTexCoordP2uiv"/> <command name="glMultiTexCoordP3ui"/> <command name="glMultiTexCoordP3uiv"/> <command name="glMultiTexCoordP4ui"/> <command name="glMultiTexCoordP4uiv"/> <command name="glNormalP3ui"/> <command name="glNormalP3uiv"/> <command name="glColorP3ui"/> <command name="glColorP3uiv"/> <command name="glColorP4ui"/> <command name="glColorP4uiv"/> <command name="glSecondaryColorP3ui"/> <command name="glSecondaryColorP3uiv"/> </require> </extension> <extension name="GL_ARB_viewport_array" supported="gl|glcore"> <require> <enum name="GL_SCISSOR_BOX"/> <enum name="GL_VIEWPORT"/> <enum name="GL_DEPTH_RANGE"/> <enum name="GL_SCISSOR_TEST"/> <enum name="GL_MAX_VIEWPORTS"/> <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/> <enum name="GL_VIEWPORT_BOUNDS_RANGE"/> <enum name="GL_LAYER_PROVOKING_VERTEX"/> <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/> <enum name="GL_UNDEFINED_VERTEX"/> <enum name="GL_FIRST_VERTEX_CONVENTION"/> <enum name="GL_LAST_VERTEX_CONVENTION"/> <enum name="GL_PROVOKING_VERTEX"/> <command name="glViewportArrayv"/> <command name="glViewportIndexedf"/> <command name="glViewportIndexedfv"/> <command name="glScissorArrayv"/> <command name="glScissorIndexed"/> <command name="glScissorIndexedv"/> <command name="glDepthRangeArrayv"/> <command name="glDepthRangeIndexed"/> <command name="glGetFloati_v"/> <command name="glGetDoublei_v"/> </require> </extension> <extension name="GL_ARB_window_pos" supported="gl"> <require> <command name="glWindowPos2dARB"/> <command name="glWindowPos2dvARB"/> <command name="glWindowPos2fARB"/> <command name="glWindowPos2fvARB"/> <command name="glWindowPos2iARB"/> <command name="glWindowPos2ivARB"/> <command name="glWindowPos2sARB"/> <command name="glWindowPos2svARB"/> <command name="glWindowPos3dARB"/> <command name="glWindowPos3dvARB"/> <command name="glWindowPos3fARB"/> <command name="glWindowPos3fvARB"/> <command name="glWindowPos3iARB"/> <command name="glWindowPos3ivARB"/> <command name="glWindowPos3sARB"/> <command name="glWindowPos3svARB"/> </require> </extension> <extension name="GL_ARM_mali_program_binary" supported="gles2"> <require> <enum name="GL_MALI_PROGRAM_BINARY_ARM"/> </require> </extension> <extension name="GL_ARM_mali_shader_binary" supported="gles2"> <require> <enum name="GL_MALI_SHADER_BINARY_ARM"/> </require> </extension> <extension name="GL_ARM_rgba8" supported="gles1|gles2"/> <extension name="GL_ARM_shader_framebuffer_fetch" supported="gles2"> <require> <enum name="GL_FETCH_PER_SAMPLE_ARM"/> <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/> </require> </extension> <extension name="GL_ARM_shader_framebuffer_fetch_depth_stencil" supported="gles2"/> <extension name="GL_ATI_draw_buffers" supported="gl"> <require> <enum name="GL_MAX_DRAW_BUFFERS_ATI"/> <enum name="GL_DRAW_BUFFER0_ATI"/> <enum name="GL_DRAW_BUFFER1_ATI"/> <enum name="GL_DRAW_BUFFER2_ATI"/> <enum name="GL_DRAW_BUFFER3_ATI"/> <enum name="GL_DRAW_BUFFER4_ATI"/> <enum name="GL_DRAW_BUFFER5_ATI"/> <enum name="GL_DRAW_BUFFER6_ATI"/> <enum name="GL_DRAW_BUFFER7_ATI"/> <enum name="GL_DRAW_BUFFER8_ATI"/> <enum name="GL_DRAW_BUFFER9_ATI"/> <enum name="GL_DRAW_BUFFER10_ATI"/> <enum name="GL_DRAW_BUFFER11_ATI"/> <enum name="GL_DRAW_BUFFER12_ATI"/> <enum name="GL_DRAW_BUFFER13_ATI"/> <enum name="GL_DRAW_BUFFER14_ATI"/> <enum name="GL_DRAW_BUFFER15_ATI"/> <command name="glDrawBuffersATI"/> </require> </extension> <extension name="GL_ATI_element_array" supported="gl"> <require> <enum name="GL_ELEMENT_ARRAY_ATI"/> <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/> <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/> <command name="glElementPointerATI"/> <command name="glDrawElementArrayATI"/> <command name="glDrawRangeElementArrayATI"/> </require> </extension> <extension name="GL_ATI_envmap_bumpmap" supported="gl"> <require> <enum name="GL_BUMP_ROT_MATRIX_ATI"/> <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/> <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/> <enum name="GL_BUMP_TEX_UNITS_ATI"/> <enum name="GL_DUDV_ATI"/> <enum name="GL_DU8DV8_ATI"/> <enum name="GL_BUMP_ENVMAP_ATI"/> <enum name="GL_BUMP_TARGET_ATI"/> <command name="glTexBumpParameterivATI"/> <command name="glTexBumpParameterfvATI"/> <command name="glGetTexBumpParameterivATI"/> <command name="glGetTexBumpParameterfvATI"/> </require> </extension> <extension name="GL_ATI_fragment_shader" supported="gl"> <require> <enum name="GL_FRAGMENT_SHADER_ATI"/> <enum name="GL_REG_0_ATI"/> <enum name="GL_REG_1_ATI"/> <enum name="GL_REG_2_ATI"/> <enum name="GL_REG_3_ATI"/> <enum name="GL_REG_4_ATI"/> <enum name="GL_REG_5_ATI"/> <enum name="GL_REG_6_ATI"/> <enum name="GL_REG_7_ATI"/> <enum name="GL_REG_8_ATI"/> <enum name="GL_REG_9_ATI"/> <enum name="GL_REG_10_ATI"/> <enum name="GL_REG_11_ATI"/> <enum name="GL_REG_12_ATI"/> <enum name="GL_REG_13_ATI"/> <enum name="GL_REG_14_ATI"/> <enum name="GL_REG_15_ATI"/> <enum name="GL_REG_16_ATI"/> <enum name="GL_REG_17_ATI"/> <enum name="GL_REG_18_ATI"/> <enum name="GL_REG_19_ATI"/> <enum name="GL_REG_20_ATI"/> <enum name="GL_REG_21_ATI"/> <enum name="GL_REG_22_ATI"/> <enum name="GL_REG_23_ATI"/> <enum name="GL_REG_24_ATI"/> <enum name="GL_REG_25_ATI"/> <enum name="GL_REG_26_ATI"/> <enum name="GL_REG_27_ATI"/> <enum name="GL_REG_28_ATI"/> <enum name="GL_REG_29_ATI"/> <enum name="GL_REG_30_ATI"/> <enum name="GL_REG_31_ATI"/> <enum name="GL_CON_0_ATI"/> <enum name="GL_CON_1_ATI"/> <enum name="GL_CON_2_ATI"/> <enum name="GL_CON_3_ATI"/> <enum name="GL_CON_4_ATI"/> <enum name="GL_CON_5_ATI"/> <enum name="GL_CON_6_ATI"/> <enum name="GL_CON_7_ATI"/> <enum name="GL_CON_8_ATI"/> <enum name="GL_CON_9_ATI"/> <enum name="GL_CON_10_ATI"/> <enum name="GL_CON_11_ATI"/> <enum name="GL_CON_12_ATI"/> <enum name="GL_CON_13_ATI"/> <enum name="GL_CON_14_ATI"/> <enum name="GL_CON_15_ATI"/> <enum name="GL_CON_16_ATI"/> <enum name="GL_CON_17_ATI"/> <enum name="GL_CON_18_ATI"/> <enum name="GL_CON_19_ATI"/> <enum name="GL_CON_20_ATI"/> <enum name="GL_CON_21_ATI"/> <enum name="GL_CON_22_ATI"/> <enum name="GL_CON_23_ATI"/> <enum name="GL_CON_24_ATI"/> <enum name="GL_CON_25_ATI"/> <enum name="GL_CON_26_ATI"/> <enum name="GL_CON_27_ATI"/> <enum name="GL_CON_28_ATI"/> <enum name="GL_CON_29_ATI"/> <enum name="GL_CON_30_ATI"/> <enum name="GL_CON_31_ATI"/> <enum name="GL_MOV_ATI"/> <enum name="GL_ADD_ATI"/> <enum name="GL_MUL_ATI"/> <enum name="GL_SUB_ATI"/> <enum name="GL_DOT3_ATI"/> <enum name="GL_DOT4_ATI"/> <enum name="GL_MAD_ATI"/> <enum name="GL_LERP_ATI"/> <enum name="GL_CND_ATI"/> <enum name="GL_CND0_ATI"/> <enum name="GL_DOT2_ADD_ATI"/> <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/> <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/> <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/> <enum name="GL_NUM_PASSES_ATI"/> <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/> <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/> <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/> <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/> <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/> <enum name="GL_SWIZZLE_STR_ATI"/> <enum name="GL_SWIZZLE_STQ_ATI"/> <enum name="GL_SWIZZLE_STR_DR_ATI"/> <enum name="GL_SWIZZLE_STQ_DQ_ATI"/> <enum name="GL_SWIZZLE_STRQ_ATI"/> <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/> <enum name="GL_RED_BIT_ATI"/> <enum name="GL_GREEN_BIT_ATI"/> <enum name="GL_BLUE_BIT_ATI"/> <enum name="GL_2X_BIT_ATI"/> <enum name="GL_4X_BIT_ATI"/> <enum name="GL_8X_BIT_ATI"/> <enum name="GL_HALF_BIT_ATI"/> <enum name="GL_QUARTER_BIT_ATI"/> <enum name="GL_EIGHTH_BIT_ATI"/> <enum name="GL_SATURATE_BIT_ATI"/> <enum name="GL_COMP_BIT_ATI"/> <enum name="GL_NEGATE_BIT_ATI"/> <enum name="GL_BIAS_BIT_ATI"/> <command name="glGenFragmentShadersATI"/> <command name="glBindFragmentShaderATI"/> <command name="glDeleteFragmentShaderATI"/> <command name="glBeginFragmentShaderATI"/> <command name="glEndFragmentShaderATI"/> <command name="glPassTexCoordATI"/> <command name="glSampleMapATI"/> <command name="glColorFragmentOp1ATI"/> <command name="glColorFragmentOp2ATI"/> <command name="glColorFragmentOp3ATI"/> <command name="glAlphaFragmentOp1ATI"/> <command name="glAlphaFragmentOp2ATI"/> <command name="glAlphaFragmentOp3ATI"/> <command name="glSetFragmentShaderConstantATI"/> </require> </extension> <extension name="GL_ATI_map_object_buffer" supported="gl"> <require> <command name="glMapObjectBufferATI"/> <command name="glUnmapObjectBufferATI"/> </require> </extension> <extension name="GL_ATI_meminfo" supported="gl"> <require> <enum name="GL_VBO_FREE_MEMORY_ATI"/> <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/> <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/> </require> </extension> <extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some associated GL enums. ATI does not export this extension."> <require> <enum name="GL_RGBA_FLOAT_MODE_ATI"/> <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/> </require> </extension> <extension name="GL_ATI_pn_triangles" supported="gl"> <require> <enum name="GL_PN_TRIANGLES_ATI"/> <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/> <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/> <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/> <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/> <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/> <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/> <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/> <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/> <command name="glPNTrianglesiATI"/> <command name="glPNTrianglesfATI"/> </require> </extension> <extension name="GL_ATI_separate_stencil" supported="gl"> <require> <enum name="GL_STENCIL_BACK_FUNC_ATI"/> <enum name="GL_STENCIL_BACK_FAIL_ATI"/> <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/> <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/> <command name="glStencilOpSeparateATI"/> <command name="glStencilFuncSeparateATI"/> </require> </extension> <extension name="GL_ATI_text_fragment_shader" supported="gl"> <require> <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/> </require> </extension> <extension name="GL_ATI_texture_env_combine3" supported="gl"> <require> <enum name="GL_MODULATE_ADD_ATI"/> <enum name="GL_MODULATE_SIGNED_ADD_ATI"/> <enum name="GL_MODULATE_SUBTRACT_ATI"/> </require> </extension> <extension name="GL_ATI_texture_float" supported="gl"> <require> <enum name="GL_RGBA_FLOAT32_ATI"/> <enum name="GL_RGB_FLOAT32_ATI"/> <enum name="GL_ALPHA_FLOAT32_ATI"/> <enum name="GL_INTENSITY_FLOAT32_ATI"/> <enum name="GL_LUMINANCE_FLOAT32_ATI"/> <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/> <enum name="GL_RGBA_FLOAT16_ATI"/> <enum name="GL_RGB_FLOAT16_ATI"/> <enum name="GL_ALPHA_FLOAT16_ATI"/> <enum name="GL_INTENSITY_FLOAT16_ATI"/> <enum name="GL_LUMINANCE_FLOAT16_ATI"/> <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/> </require> </extension> <extension name="GL_ATI_texture_mirror_once" supported="gl"> <require> <enum name="GL_MIRROR_CLAMP_ATI"/> <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/> </require> </extension> <extension name="GL_ATI_vertex_array_object" supported="gl"> <require> <enum name="GL_STATIC_ATI"/> <enum name="GL_DYNAMIC_ATI"/> <enum name="GL_PRESERVE_ATI"/> <enum name="GL_DISCARD_ATI"/> <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/> <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/> <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/> <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/> <command name="glNewObjectBufferATI"/> <command name="glIsObjectBufferATI"/> <command name="glUpdateObjectBufferATI"/> <command name="glGetObjectBufferfvATI"/> <command name="glGetObjectBufferivATI"/> <command name="glFreeObjectBufferATI"/> <command name="glArrayObjectATI"/> <command name="glGetArrayObjectfvATI"/> <command name="glGetArrayObjectivATI"/> <command name="glVariantArrayObjectATI"/> <command name="glGetVariantArrayObjectfvATI"/> <command name="glGetVariantArrayObjectivATI"/> </require> </extension> <extension name="GL_ATI_vertex_attrib_array_object" supported="gl"> <require> <command name="glVertexAttribArrayObjectATI"/> <command name="glGetVertexAttribArrayObjectfvATI"/> <command name="glGetVertexAttribArrayObjectivATI"/> </require> </extension> <extension name="GL_ATI_vertex_streams" supported="gl"> <require> <enum name="GL_MAX_VERTEX_STREAMS_ATI"/> <enum name="GL_VERTEX_STREAM0_ATI"/> <enum name="GL_VERTEX_STREAM1_ATI"/> <enum name="GL_VERTEX_STREAM2_ATI"/> <enum name="GL_VERTEX_STREAM3_ATI"/> <enum name="GL_VERTEX_STREAM4_ATI"/> <enum name="GL_VERTEX_STREAM5_ATI"/> <enum name="GL_VERTEX_STREAM6_ATI"/> <enum name="GL_VERTEX_STREAM7_ATI"/> <enum name="GL_VERTEX_SOURCE_ATI"/> <command name="glVertexStream1sATI"/> <command name="glVertexStream1svATI"/> <command name="glVertexStream1iATI"/> <command name="glVertexStream1ivATI"/> <command name="glVertexStream1fATI"/> <command name="glVertexStream1fvATI"/> <command name="glVertexStream1dATI"/> <command name="glVertexStream1dvATI"/> <command name="glVertexStream2sATI"/> <command name="glVertexStream2svATI"/> <command name="glVertexStream2iATI"/> <command name="glVertexStream2ivATI"/> <command name="glVertexStream2fATI"/> <command name="glVertexStream2fvATI"/> <command name="glVertexStream2dATI"/> <command name="glVertexStream2dvATI"/> <command name="glVertexStream3sATI"/> <command name="glVertexStream3svATI"/> <command name="glVertexStream3iATI"/> <command name="glVertexStream3ivATI"/> <command name="glVertexStream3fATI"/> <command name="glVertexStream3fvATI"/> <command name="glVertexStream3dATI"/> <command name="glVertexStream3dvATI"/> <command name="glVertexStream4sATI"/> <command name="glVertexStream4svATI"/> <command name="glVertexStream4iATI"/> <command name="glVertexStream4ivATI"/> <command name="glVertexStream4fATI"/> <command name="glVertexStream4fvATI"/> <command name="glVertexStream4dATI"/> <command name="glVertexStream4dvATI"/> <command name="glNormalStream3bATI"/> <command name="glNormalStream3bvATI"/> <command name="glNormalStream3sATI"/> <command name="glNormalStream3svATI"/> <command name="glNormalStream3iATI"/> <command name="glNormalStream3ivATI"/> <command name="glNormalStream3fATI"/> <command name="glNormalStream3fvATI"/> <command name="glNormalStream3dATI"/> <command name="glNormalStream3dvATI"/> <command name="glClientActiveVertexStreamATI"/> <command name="glVertexBlendEnviATI"/> <command name="glVertexBlendEnvfATI"/> </require> </extension> <extension name="GL_DMP_program_binary" supported="gles2"> <require> <enum name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/> <enum name="GL_SMAPHS_PROGRAM_BINARY_DMP"/> <enum name="GL_DMP_PROGRAM_BINARY_DMP"/> </require> </extension> <extension name="GL_DMP_shader_binary" supported="gles2"> <require> <enum name="GL_SHADER_BINARY_DMP"/> </require> </extension> <extension name="GL_EXT_422_pixels" supported="gl"> <require> <enum name="GL_422_EXT"/> <enum name="GL_422_REV_EXT"/> <enum name="GL_422_AVERAGE_EXT"/> <enum name="GL_422_REV_AVERAGE_EXT"/> </require> </extension> <extension name="GL_EXT_YUV_target" supported="gles2"> <require> <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/> <enum name="GL_TEXTURE_EXTERNAL_OES"/> <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/> <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/> </require> </extension> <extension name="GL_EXT_abgr" supported="gl"> <require> <enum name="GL_ABGR_EXT"/> </require> </extension> <extension name="GL_EXT_base_instance" supported="gles2"> <require> <command name="glDrawArraysInstancedBaseInstanceEXT"/> <command name="glDrawElementsInstancedBaseInstanceEXT"/> <command name="glDrawElementsInstancedBaseVertexBaseInstanceEXT"/> </require> </extension> <extension name="GL_EXT_bgra" supported="gl"> <require> <enum name="GL_BGR_EXT"/> <enum name="GL_BGRA_EXT"/> </require> </extension> <extension name="GL_EXT_bindable_uniform" supported="gl"> <require> <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/> <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/> <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/> <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/> <enum name="GL_UNIFORM_BUFFER_EXT"/> <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/> <command name="glUniformBufferEXT"/> <command name="glGetUniformBufferSizeEXT"/> <command name="glGetUniformOffsetEXT"/> </require> </extension> <extension name="GL_EXT_blend_color" supported="gl"> <require> <enum name="GL_CONSTANT_COLOR_EXT"/> <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/> <enum name="GL_CONSTANT_ALPHA_EXT"/> <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/> <enum name="GL_BLEND_COLOR_EXT"/> <command name="glBlendColorEXT"/> </require> </extension> <extension name="GL_EXT_blend_equation_separate" supported="gl"> <require> <enum name="GL_BLEND_EQUATION_RGB_EXT"/> <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/> <command name="glBlendEquationSeparateEXT"/> </require> </extension> <extension name="GL_EXT_blend_func_separate" supported="gl"> <require> <enum name="GL_BLEND_DST_RGB_EXT"/> <enum name="GL_BLEND_SRC_RGB_EXT"/> <enum name="GL_BLEND_DST_ALPHA_EXT"/> <enum name="GL_BLEND_SRC_ALPHA_EXT"/> <command name="glBlendFuncSeparateEXT"/> </require> </extension> <extension name="GL_EXT_blend_logic_op" supported="gl"/> <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2"> <require> <enum name="GL_MIN_EXT"/> <enum name="GL_MAX_EXT"/> </require> <require api="gl"> <enum name="GL_FUNC_ADD_EXT"/> <enum name="GL_BLEND_EQUATION_EXT"/> <command name="glBlendEquationEXT"/> </require> </extension> <extension name="GL_EXT_blend_subtract" supported="gl"> <require> <enum name="GL_FUNC_SUBTRACT_EXT"/> <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/> </require> </extension> <extension name="GL_EXT_buffer_storage" supported="gles2"> <require> <enum name="GL_MAP_READ_BIT"/> <enum name="GL_MAP_WRITE_BIT"/> <enum name="GL_MAP_PERSISTENT_BIT_EXT"/> <enum name="GL_MAP_COHERENT_BIT_EXT"/> <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/> <enum name="GL_CLIENT_STORAGE_BIT_EXT"/> <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/> <enum name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/> <enum name="GL_BUFFER_STORAGE_FLAGS_EXT"/> <command name="glBufferStorageEXT"/> <!-- <command name="glNamedBufferStorageEXT"/> --> </require> </extension> <extension name="GL_EXT_clip_volume_hint" supported="gl"> <require> <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/> </require> </extension> <extension name="GL_EXT_cmyka" supported="gl"> <require> <enum name="GL_CMYK_EXT"/> <enum name="GL_CMYKA_EXT"/> <enum name="GL_PACK_CMYK_HINT_EXT"/> <enum name="GL_UNPACK_CMYK_HINT_EXT"/> </require> </extension> <extension name="GL_EXT_color_buffer_float" supported="gles2"/> <extension name="GL_EXT_color_buffer_half_float" supported="gles2"> <require> <enum name="GL_RGBA16F_EXT"/> <enum name="GL_RGB16F_EXT"/> <enum name="GL_RG16F_EXT"/> <enum name="GL_R16F_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/> <enum name="GL_UNSIGNED_NORMALIZED_EXT"/> </require> </extension> <extension name="GL_EXT_color_subtable" supported="gl"> <require> <command name="glColorSubTableEXT"/> <command name="glCopyColorSubTableEXT"/> </require> </extension> <extension name="GL_EXT_compiled_vertex_array" supported="gl"> <require> <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/> <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/> <command name="glLockArraysEXT"/> <command name="glUnlockArraysEXT"/> </require> </extension> <extension name="GL_EXT_convolution" supported="gl"> <require> <enum name="GL_CONVOLUTION_1D_EXT"/> <enum name="GL_CONVOLUTION_2D_EXT"/> <enum name="GL_SEPARABLE_2D_EXT"/> <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/> <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/> <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/> <enum name="GL_REDUCE_EXT"/> <enum name="GL_CONVOLUTION_FORMAT_EXT"/> <enum name="GL_CONVOLUTION_WIDTH_EXT"/> <enum name="GL_CONVOLUTION_HEIGHT_EXT"/> <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/> <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/> <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/> <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/> <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/> <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/> <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/> <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/> <command name="glConvolutionFilter1DEXT"/> <command name="glConvolutionFilter2DEXT"/> <command name="glConvolutionParameterfEXT"/> <command name="glConvolutionParameterfvEXT"/> <command name="glConvolutionParameteriEXT"/> <command name="glConvolutionParameterivEXT"/> <command name="glCopyConvolutionFilter1DEXT"/> <command name="glCopyConvolutionFilter2DEXT"/> <command name="glGetConvolutionFilterEXT"/> <command name="glGetConvolutionParameterfvEXT"/> <command name="glGetConvolutionParameterivEXT"/> <command name="glGetSeparableFilterEXT"/> <command name="glSeparableFilter2DEXT"/> </require> </extension> <extension name="GL_EXT_coordinate_frame" supported="gl"> <require> <enum name="GL_TANGENT_ARRAY_EXT"/> <enum name="GL_BINORMAL_ARRAY_EXT"/> <enum name="GL_CURRENT_TANGENT_EXT"/> <enum name="GL_CURRENT_BINORMAL_EXT"/> <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/> <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/> <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/> <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/> <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/> <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/> <enum name="GL_MAP1_TANGENT_EXT"/> <enum name="GL_MAP2_TANGENT_EXT"/> <enum name="GL_MAP1_BINORMAL_EXT"/> <enum name="GL_MAP2_BINORMAL_EXT"/> <command name="glTangent3bEXT"/> <command name="glTangent3bvEXT"/> <command name="glTangent3dEXT"/> <command name="glTangent3dvEXT"/> <command name="glTangent3fEXT"/> <command name="glTangent3fvEXT"/> <command name="glTangent3iEXT"/> <command name="glTangent3ivEXT"/> <command name="glTangent3sEXT"/> <command name="glTangent3svEXT"/> <command name="glBinormal3bEXT"/> <command name="glBinormal3bvEXT"/> <command name="glBinormal3dEXT"/> <command name="glBinormal3dvEXT"/> <command name="glBinormal3fEXT"/> <command name="glBinormal3fvEXT"/> <command name="glBinormal3iEXT"/> <command name="glBinormal3ivEXT"/> <command name="glBinormal3sEXT"/> <command name="glBinormal3svEXT"/> <command name="glTangentPointerEXT"/> <command name="glBinormalPointerEXT"/> </require> </extension> <extension name="GL_EXT_copy_image" supported="gles2"> <require> <command name="glCopyImageSubDataEXT"/> </require> </extension> <extension name="GL_EXT_copy_texture" supported="gl"> <require> <command name="glCopyTexImage1DEXT"/> <command name="glCopyTexImage2DEXT"/> <command name="glCopyTexSubImage1DEXT"/> <command name="glCopyTexSubImage2DEXT"/> <command name="glCopyTexSubImage3DEXT"/> </require> </extension> <extension name="GL_EXT_cull_vertex" supported="gl"> <require> <enum name="GL_CULL_VERTEX_EXT"/> <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/> <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/> <command name="glCullParameterdvEXT"/> <command name="glCullParameterfvEXT"/> </require> </extension> <extension name="GL_EXT_debug_label" supported="gl|gles2"> <require> <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/> <enum name="GL_PROGRAM_OBJECT_EXT"/> <enum name="GL_SHADER_OBJECT_EXT"/> <enum name="GL_BUFFER_OBJECT_EXT"/> <enum name="GL_QUERY_OBJECT_EXT"/> <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/> <command name="glLabelObjectEXT"/> <command name="glGetObjectLabelEXT"/> </require> <require comment="Depends on OpenGL ES 3.0"> <enum name="GL_SAMPLER"/> <enum name="GL_TRANSFORM_FEEDBACK"/> </require> </extension> <extension name="GL_EXT_debug_marker" supported="gl|gles2"> <require> <command name="glInsertEventMarkerEXT"/> <command name="glPushGroupMarkerEXT"/> <command name="glPopGroupMarkerEXT"/> </require> </extension> <extension name="GL_EXT_depth_bounds_test" supported="gl"> <require> <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/> <enum name="GL_DEPTH_BOUNDS_EXT"/> <command name="glDepthBoundsEXT"/> </require> </extension> <extension name="GL_EXT_direct_state_access" supported="gl" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07"> <require> <enum name="GL_PROGRAM_MATRIX_EXT"/> <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/> <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/> </require> <require comment="OpenGL 1.0: New matrix commands"> <command name="glMatrixLoadfEXT"/> <command name="glMatrixLoaddEXT"/> <command name="glMatrixMultfEXT"/> <command name="glMatrixMultdEXT"/> <command name="glMatrixLoadIdentityEXT"/> <command name="glMatrixRotatefEXT"/> <command name="glMatrixRotatedEXT"/> <command name="glMatrixScalefEXT"/> <command name="glMatrixScaledEXT"/> <command name="glMatrixTranslatefEXT"/> <command name="glMatrixTranslatedEXT"/> <command name="glMatrixFrustumEXT"/> <command name="glMatrixOrthoEXT"/> <command name="glMatrixPopEXT"/> <command name="glMatrixPushEXT"/> </require> <require comment="OpenGL 1.1: New client commands"> <command name="glClientAttribDefaultEXT"/> <command name="glPushClientAttribDefaultEXT"/> </require> <require comment="OpenGL 1.1: New texture object commands"> <command name="glTextureParameterfEXT"/> <command name="glTextureParameterfvEXT"/> <command name="glTextureParameteriEXT"/> <command name="glTextureParameterivEXT"/> <command name="glTextureImage1DEXT"/> <command name="glTextureImage2DEXT"/> <command name="glTextureSubImage1DEXT"/> <command name="glTextureSubImage2DEXT"/> <command name="glCopyTextureImage1DEXT"/> <command name="glCopyTextureImage2DEXT"/> <command name="glCopyTextureSubImage1DEXT"/> <command name="glCopyTextureSubImage2DEXT"/> <command name="glGetTextureImageEXT"/> <command name="glGetTextureParameterfvEXT"/> <command name="glGetTextureParameterivEXT"/> <command name="glGetTextureLevelParameterfvEXT"/> <command name="glGetTextureLevelParameterivEXT"/> </require> <require comment="OpenGL 1.2: New 3D texture object commands"> <command name="glTextureImage3DEXT"/> <command name="glTextureSubImage3DEXT"/> <command name="glCopyTextureSubImage3DEXT"/> </require> <require comment="OpenGL 1.2.1: New multitexture commands"> <command name="glBindMultiTextureEXT"/> <command name="glMultiTexCoordPointerEXT"/> <command name="glMultiTexEnvfEXT"/> <command name="glMultiTexEnvfvEXT"/> <command name="glMultiTexEnviEXT"/> <command name="glMultiTexEnvivEXT"/> <command name="glMultiTexGendEXT"/> <command name="glMultiTexGendvEXT"/> <command name="glMultiTexGenfEXT"/> <command name="glMultiTexGenfvEXT"/> <command name="glMultiTexGeniEXT"/> <command name="glMultiTexGenivEXT"/> <command name="glGetMultiTexEnvfvEXT"/> <command name="glGetMultiTexEnvivEXT"/> <command name="glGetMultiTexGendvEXT"/> <command name="glGetMultiTexGenfvEXT"/> <command name="glGetMultiTexGenivEXT"/> <command name="glMultiTexParameteriEXT"/> <command name="glMultiTexParameterivEXT"/> <command name="glMultiTexParameterfEXT"/> <command name="glMultiTexParameterfvEXT"/> <command name="glMultiTexImage1DEXT"/> <command name="glMultiTexImage2DEXT"/> <command name="glMultiTexSubImage1DEXT"/> <command name="glMultiTexSubImage2DEXT"/> <command name="glCopyMultiTexImage1DEXT"/> <command name="glCopyMultiTexImage2DEXT"/> <command name="glCopyMultiTexSubImage1DEXT"/> <command name="glCopyMultiTexSubImage2DEXT"/> <command name="glGetMultiTexImageEXT"/> <command name="glGetMultiTexParameterfvEXT"/> <command name="glGetMultiTexParameterivEXT"/> <command name="glGetMultiTexLevelParameterfvEXT"/> <command name="glGetMultiTexLevelParameterivEXT"/> <command name="glMultiTexImage3DEXT"/> <command name="glMultiTexSubImage3DEXT"/> <command name="glCopyMultiTexSubImage3DEXT"/> </require> <require comment="OpenGL 1.2.1: New indexed texture commands"> <command name="glEnableClientStateIndexedEXT"/> <command name="glDisableClientStateIndexedEXT"/> </require> <require comment="OpenGL 1.2.1: New indexed generic queries"> <command name="glGetFloatIndexedvEXT"/> <command name="glGetDoubleIndexedvEXT"/> <command name="glGetPointerIndexedvEXT"/> </require> <require comment="OpenGL 1.2.1: Extend EXT_draw_buffers2 commands"> <command name="glEnableIndexedEXT"/> <command name="glDisableIndexedEXT"/> <command name="glIsEnabledIndexedEXT"/> <command name="glGetIntegerIndexedvEXT"/> <command name="glGetBooleanIndexedvEXT"/> </require> <require comment="OpenGL 1.3: New compressed texture object commands"> <command name="glCompressedTextureImage3DEXT"/> <command name="glCompressedTextureImage2DEXT"/> <command name="glCompressedTextureImage1DEXT"/> <command name="glCompressedTextureSubImage3DEXT"/> <command name="glCompressedTextureSubImage2DEXT"/> <command name="glCompressedTextureSubImage1DEXT"/> <command name="glGetCompressedTextureImageEXT"/> </require> <require comment="OpenGL 1.3: New multitexture compressed texture commands"> <command name="glCompressedMultiTexImage3DEXT"/> <command name="glCompressedMultiTexImage2DEXT"/> <command name="glCompressedMultiTexImage1DEXT"/> <command name="glCompressedMultiTexSubImage3DEXT"/> <command name="glCompressedMultiTexSubImage2DEXT"/> <command name="glCompressedMultiTexSubImage1DEXT"/> <command name="glGetCompressedMultiTexImageEXT"/> </require> <require comment="OpenGL 1.3: New transpose matrix commands"> <command name="glMatrixLoadTransposefEXT"/> <command name="glMatrixLoadTransposedEXT"/> <command name="glMatrixMultTransposefEXT"/> <command name="glMatrixMultTransposedEXT"/> </require> <require comment="OpenGL 1.5: New buffer commands"> <command name="glNamedBufferDataEXT"/> <command name="glNamedBufferSubDataEXT"/> <command name="glMapNamedBufferEXT"/> <command name="glUnmapNamedBufferEXT"/> <command name="glGetNamedBufferParameterivEXT"/> <command name="glGetNamedBufferPointervEXT"/> <command name="glGetNamedBufferSubDataEXT"/> </require> <require comment="OpenGL 2.0: New uniform commands"> <command name="glProgramUniform1fEXT"/> <command name="glProgramUniform2fEXT"/> <command name="glProgramUniform3fEXT"/> <command name="glProgramUniform4fEXT"/> <command name="glProgramUniform1iEXT"/> <command name="glProgramUniform2iEXT"/> <command name="glProgramUniform3iEXT"/> <command name="glProgramUniform4iEXT"/> <command name="glProgramUniform1fvEXT"/> <command name="glProgramUniform2fvEXT"/> <command name="glProgramUniform3fvEXT"/> <command name="glProgramUniform4fvEXT"/> <command name="glProgramUniform1ivEXT"/> <command name="glProgramUniform2ivEXT"/> <command name="glProgramUniform3ivEXT"/> <command name="glProgramUniform4ivEXT"/> <command name="glProgramUniformMatrix2fvEXT"/> <command name="glProgramUniformMatrix3fvEXT"/> <command name="glProgramUniformMatrix4fvEXT"/> </require> <require comment="OpenGL 2.1: New uniform matrix commands"> <command name="glProgramUniformMatrix2x3fvEXT"/> <command name="glProgramUniformMatrix3x2fvEXT"/> <command name="glProgramUniformMatrix2x4fvEXT"/> <command name="glProgramUniformMatrix4x2fvEXT"/> <command name="glProgramUniformMatrix3x4fvEXT"/> <command name="glProgramUniformMatrix4x3fvEXT"/> </require> <require comment="Extend EXT_texture_buffer_object commands"> <command name="glTextureBufferEXT"/> <command name="glMultiTexBufferEXT"/> </require> <require comment="Extend EXT_texture_integer commands"> <command name="glTextureParameterIivEXT"/> <command name="glTextureParameterIuivEXT"/> <command name="glGetTextureParameterIivEXT"/> <command name="glGetTextureParameterIuivEXT"/> <command name="glMultiTexParameterIivEXT"/> <command name="glMultiTexParameterIuivEXT"/> <command name="glGetMultiTexParameterIivEXT"/> <command name="glGetMultiTexParameterIuivEXT"/> </require> <require comment="Extend EXT_gpu_shader4 commands"> <command name="glProgramUniform1uiEXT"/> <command name="glProgramUniform2uiEXT"/> <command name="glProgramUniform3uiEXT"/> <command name="glProgramUniform4uiEXT"/> <command name="glProgramUniform1uivEXT"/> <command name="glProgramUniform2uivEXT"/> <command name="glProgramUniform3uivEXT"/> <command name="glProgramUniform4uivEXT"/> </require> <require comment="Extend EXT_gpu_program_parameters commands"> <command name="glNamedProgramLocalParameters4fvEXT"/> </require> <require comment="Extend NV_gpu_program4 commands"> <command name="glNamedProgramLocalParameterI4iEXT"/> <command name="glNamedProgramLocalParameterI4ivEXT"/> <command name="glNamedProgramLocalParametersI4ivEXT"/> <command name="glNamedProgramLocalParameterI4uiEXT"/> <command name="glNamedProgramLocalParameterI4uivEXT"/> <command name="glNamedProgramLocalParametersI4uivEXT"/> <command name="glGetNamedProgramLocalParameterIivEXT"/> <command name="glGetNamedProgramLocalParameterIuivEXT"/> </require> <require comment="OpenGL 3.0: New indexed texture commands"> <command name="glEnableClientStateiEXT"/> <command name="glDisableClientStateiEXT"/> </require> <require comment="OpenGL 3.0: New indexed generic queries"> <command name="glGetFloati_vEXT"/> <command name="glGetDoublei_vEXT"/> <command name="glGetPointeri_vEXT"/> </require> <require comment="Extend GL_ARB_vertex_program commands"> <command name="glNamedProgramStringEXT"/> <command name="glNamedProgramLocalParameter4dEXT"/> <command name="glNamedProgramLocalParameter4dvEXT"/> <command name="glNamedProgramLocalParameter4fEXT"/> <command name="glNamedProgramLocalParameter4fvEXT"/> <command name="glGetNamedProgramLocalParameterdvEXT"/> <command name="glGetNamedProgramLocalParameterfvEXT"/> <command name="glGetNamedProgramivEXT"/> <command name="glGetNamedProgramStringEXT"/> </require> <require comment="OpenGL 3.0: New renderbuffer commands"> <command name="glNamedRenderbufferStorageEXT"/> <command name="glGetNamedRenderbufferParameterivEXT"/> <command name="glNamedRenderbufferStorageMultisampleEXT"/> </require> <require comment="Extend NV_framebuffer_multisample_coverage"> <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/> </require> <require comment="OpenGL 3.0: New framebuffer commands"> <command name="glCheckNamedFramebufferStatusEXT"/> <command name="glNamedFramebufferTexture1DEXT"/> <command name="glNamedFramebufferTexture2DEXT"/> <command name="glNamedFramebufferTexture3DEXT"/> <command name="glNamedFramebufferRenderbufferEXT"/> <command name="glGetNamedFramebufferAttachmentParameterivEXT"/> </require> <require comment="OpenGL 3.0: New texture commands"> <command name="glGenerateTextureMipmapEXT"/> <command name="glGenerateMultiTexMipmapEXT"/> </require> <require comment="OpenGL 3.0: New framebuffer commands"> <command name="glFramebufferDrawBufferEXT"/> <command name="glFramebufferDrawBuffersEXT"/> <command name="glFramebufferReadBufferEXT"/> <command name="glGetFramebufferParameterivEXT"/> </require> <require comment="OpenGL 3.0: New buffer data copy command"> <command name="glNamedCopyBufferSubDataEXT"/> </require> <require comment="Extend EXT_geometry_shader4 or NV_gpu_program4"> <command name="glNamedFramebufferTextureEXT"/> <command name="glNamedFramebufferTextureLayerEXT"/> <command name="glNamedFramebufferTextureFaceEXT"/> </require> <require comment="Extend NV_explicit_multisample"> <command name="glTextureRenderbufferEXT"/> <command name="glMultiTexRenderbufferEXT"/> </require> <require comment="OpenGL 3.0: New vertex array specification commands for VAO"> <command name="glVertexArrayVertexOffsetEXT"/> <command name="glVertexArrayColorOffsetEXT"/> <command name="glVertexArrayEdgeFlagOffsetEXT"/> <command name="glVertexArrayIndexOffsetEXT"/> <command name="glVertexArrayNormalOffsetEXT"/> <command name="glVertexArrayTexCoordOffsetEXT"/> <command name="glVertexArrayMultiTexCoordOffsetEXT"/> <command name="glVertexArrayFogCoordOffsetEXT"/> <command name="glVertexArraySecondaryColorOffsetEXT"/> <command name="glVertexArrayVertexAttribOffsetEXT"/> <command name="glVertexArrayVertexAttribIOffsetEXT"/> </require> <require comment="OpenGL 3.0: New vertex array enable commands for VAO"> <command name="glEnableVertexArrayEXT"/> <command name="glDisableVertexArrayEXT"/> </require> <require comment="OpenGL 3.0: New vertex attrib array enable commands for VAO"> <command name="glEnableVertexArrayAttribEXT"/> <command name="glDisableVertexArrayAttribEXT"/> </require> <require comment="OpenGL 3.0: New queries for VAO"> <command name="glGetVertexArrayIntegervEXT"/> <command name="glGetVertexArrayPointervEXT"/> <command name="glGetVertexArrayIntegeri_vEXT"/> <command name="glGetVertexArrayPointeri_vEXT"/> </require> <require comment="OpenGL 3.0: New buffer commands"> <command name="glMapNamedBufferRangeEXT"/> <command name="glFlushMappedNamedBufferRangeEXT"/> </require> <require comment="Extended by GL_ARB_buffer_storage"> <command name="glNamedBufferStorageEXT"/> </require> <require comment="Extended by GL_ARB_clear_buffer_object"> <command name="glClearNamedBufferDataEXT"/> <command name="glClearNamedBufferSubDataEXT"/> </require> <require comment="Extended by GL_ARB_framebuffer_no_attachments"> <command name="glNamedFramebufferParameteriEXT"/> <command name="glGetNamedFramebufferParameterivEXT"/> </require> <require comment="Extended by GL_ARB_gpu_shader_fp64"> <command name="glProgramUniform1dEXT"/> <command name="glProgramUniform2dEXT"/> <command name="glProgramUniform3dEXT"/> <command name="glProgramUniform4dEXT"/> <command name="glProgramUniform1dvEXT"/> <command name="glProgramUniform2dvEXT"/> <command name="glProgramUniform3dvEXT"/> <command name="glProgramUniform4dvEXT"/> <command name="glProgramUniformMatrix2dvEXT"/> <command name="glProgramUniformMatrix3dvEXT"/> <command name="glProgramUniformMatrix4dvEXT"/> <command name="glProgramUniformMatrix2x3dvEXT"/> <command name="glProgramUniformMatrix2x4dvEXT"/> <command name="glProgramUniformMatrix3x2dvEXT"/> <command name="glProgramUniformMatrix3x4dvEXT"/> <command name="glProgramUniformMatrix4x2dvEXT"/> <command name="glProgramUniformMatrix4x3dvEXT"/> </require> <require comment="Extended by GL_ARB_texture_buffer_range"> <command name="glTextureBufferRangeEXT"/> </require> <require comment="Extended by GL_ARB_texture_storage"> <command name="glTextureStorage1DEXT"/> <command name="glTextureStorage2DEXT"/> <command name="glTextureStorage3DEXT"/> </require> <require comment="Extended by GL_ARB_texture_storage_multisample"> <command name="glTextureStorage2DMultisampleEXT"/> <command name="glTextureStorage3DMultisampleEXT"/> </require> <require comment="Extended by GL_ARB_vertex_attrib_binding"> <command name="glVertexArrayBindVertexBufferEXT"/> <command name="glVertexArrayVertexAttribFormatEXT"/> <command name="glVertexArrayVertexAttribIFormatEXT"/> <command name="glVertexArrayVertexAttribLFormatEXT"/> <command name="glVertexArrayVertexAttribBindingEXT"/> <command name="glVertexArrayVertexBindingDivisorEXT"/> </require> <require comment="Extended by GL_EXT_vertex_attrib_64bit"> <command name="glVertexArrayVertexAttribLOffsetEXT"/> </require> <require comment="Extended by GL_ARB_sparse_texture"> <command name="glTexturePageCommitmentEXT"/> </require> <require comment="Extended by GL_ARB_instanced_arrays"> <command name="glVertexArrayVertexAttribDivisorEXT"/> </require> </extension> <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2"> <require> <enum name="GL_COLOR_EXT"/> <enum name="GL_DEPTH_EXT"/> <enum name="GL_STENCIL_EXT"/> <command name="glDiscardFramebufferEXT"/> </require> </extension> <extension name="GL_EXT_disjoint_timer_query" supported="gles2"> <require> <enum name="GL_QUERY_COUNTER_BITS_EXT"/> <enum name="GL_CURRENT_QUERY_EXT"/> <enum name="GL_QUERY_RESULT_EXT"/> <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/> <enum name="GL_TIME_ELAPSED_EXT"/> <enum name="GL_TIMESTAMP_EXT"/> <enum name="GL_GPU_DISJOINT_EXT"/> <command name="glGenQueriesEXT"/> <command name="glDeleteQueriesEXT"/> <command name="glIsQueryEXT"/> <command name="glBeginQueryEXT"/> <command name="glEndQueryEXT"/> <command name="glQueryCounterEXT"/> <command name="glGetQueryivEXT"/> <command name="glGetQueryObjectivEXT"/> <command name="glGetQueryObjectuivEXT"/> <command name="glGetQueryObjecti64vEXT"/> <command name="glGetQueryObjectui64vEXT"/> </require> </extension> <extension name="GL_EXT_draw_buffers" supported="gles2"> <require> <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/> <enum name="GL_MAX_DRAW_BUFFERS_EXT"/> <enum name="GL_DRAW_BUFFER0_EXT"/> <enum name="GL_DRAW_BUFFER1_EXT"/> <enum name="GL_DRAW_BUFFER2_EXT"/> <enum name="GL_DRAW_BUFFER3_EXT"/> <enum name="GL_DRAW_BUFFER4_EXT"/> <enum name="GL_DRAW_BUFFER5_EXT"/> <enum name="GL_DRAW_BUFFER6_EXT"/> <enum name="GL_DRAW_BUFFER7_EXT"/> <enum name="GL_DRAW_BUFFER8_EXT"/> <enum name="GL_DRAW_BUFFER9_EXT"/> <enum name="GL_DRAW_BUFFER10_EXT"/> <enum name="GL_DRAW_BUFFER11_EXT"/> <enum name="GL_DRAW_BUFFER12_EXT"/> <enum name="GL_DRAW_BUFFER13_EXT"/> <enum name="GL_DRAW_BUFFER14_EXT"/> <enum name="GL_DRAW_BUFFER15_EXT"/> <enum name="GL_COLOR_ATTACHMENT0_EXT"/> <enum name="GL_COLOR_ATTACHMENT1_EXT"/> <enum name="GL_COLOR_ATTACHMENT2_EXT"/> <enum name="GL_COLOR_ATTACHMENT3_EXT"/> <enum name="GL_COLOR_ATTACHMENT4_EXT"/> <enum name="GL_COLOR_ATTACHMENT5_EXT"/> <enum name="GL_COLOR_ATTACHMENT6_EXT"/> <enum name="GL_COLOR_ATTACHMENT7_EXT"/> <enum name="GL_COLOR_ATTACHMENT8_EXT"/> <enum name="GL_COLOR_ATTACHMENT9_EXT"/> <enum name="GL_COLOR_ATTACHMENT10_EXT"/> <enum name="GL_COLOR_ATTACHMENT11_EXT"/> <enum name="GL_COLOR_ATTACHMENT12_EXT"/> <enum name="GL_COLOR_ATTACHMENT13_EXT"/> <enum name="GL_COLOR_ATTACHMENT14_EXT"/> <enum name="GL_COLOR_ATTACHMENT15_EXT"/> <command name="glDrawBuffersEXT"/> </require> </extension> <extension name="GL_EXT_draw_buffers2" supported="gl"> <require> <command name="glColorMaskIndexedEXT"/> <command name="glGetBooleanIndexedvEXT"/> <command name="glGetIntegerIndexedvEXT"/> <command name="glEnableIndexedEXT"/> <command name="glDisableIndexedEXT"/> <command name="glIsEnabledIndexedEXT"/> </require> </extension> <extension name="GL_EXT_draw_buffers_indexed" supported="gles2"> <require> <enum name="GL_BLEND_EQUATION_RGB"/> <enum name="GL_BLEND_EQUATION_ALPHA"/> <enum name="GL_BLEND_SRC_RGB"/> <enum name="GL_BLEND_SRC_ALPHA"/> <enum name="GL_BLEND_DST_RGB"/> <enum name="GL_BLEND_DST_ALPHA"/> <enum name="GL_COLOR_WRITEMASK"/> <enum name="GL_BLEND"/> <enum name="GL_FUNC_ADD"/> <enum name="GL_FUNC_SUBTRACT"/> <enum name="GL_FUNC_REVERSE_SUBTRACT"/> <enum name="GL_MIN"/> <enum name="GL_MAX"/> <enum name="GL_ZERO"/> <enum name="GL_ONE"/> <enum name="GL_SRC_COLOR"/> <enum name="GL_ONE_MINUS_SRC_COLOR"/> <enum name="GL_DST_COLOR"/> <enum name="GL_ONE_MINUS_DST_COLOR"/> <enum name="GL_SRC_ALPHA"/> <enum name="GL_ONE_MINUS_SRC_ALPHA"/> <enum name="GL_DST_ALPHA"/> <enum name="GL_ONE_MINUS_DST_ALPHA"/> <enum name="GL_CONSTANT_COLOR"/> <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/> <enum name="GL_CONSTANT_ALPHA"/> <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/> <enum name="GL_SRC_ALPHA_SATURATE"/> <command name="glEnableiEXT"/> <command name="glDisableiEXT"/> <command name="glBlendEquationiEXT"/> <command name="glBlendEquationSeparateiEXT"/> <command name="glBlendFunciEXT"/> <command name="glBlendFuncSeparateiEXT"/> <command name="glColorMaskiEXT"/> <command name="glIsEnablediEXT"/> </require> </extension> <extension name="GL_EXT_draw_elements_base_vertex" supported="gles2"> <require> <command name="glDrawElementsBaseVertexEXT"/> <command name="glDrawRangeElementsBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/> <command name="glDrawElementsInstancedBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/> <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/> </require> </extension> <extension name="GL_EXT_draw_instanced" supported="gl|gles2"> <require> <command name="glDrawArraysInstancedEXT"/> <command name="glDrawElementsInstancedEXT"/> </require> </extension> <extension name="GL_EXT_draw_range_elements" supported="gl"> <require> <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/> <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/> <command name="glDrawRangeElementsEXT"/> </require> </extension> <extension name="GL_EXT_float_blend" supported="gles2"/> <extension name="GL_EXT_fog_coord" supported="gl"> <require> <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/> <enum name="GL_FOG_COORDINATE_EXT"/> <enum name="GL_FRAGMENT_DEPTH_EXT"/> <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/> <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/> <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/> <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/> <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/> <command name="glFogCoordfEXT"/> <command name="glFogCoordfvEXT"/> <command name="glFogCoorddEXT"/> <command name="glFogCoorddvEXT"/> <command name="glFogCoordPointerEXT"/> </require> </extension> <extension name="GL_EXT_framebuffer_blit" supported="gl"> <require> <enum name="GL_READ_FRAMEBUFFER_EXT"/> <enum name="GL_DRAW_FRAMEBUFFER_EXT"/> <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/> <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/> <command name="glBlitFramebufferEXT"/> </require> </extension> <extension name="GL_EXT_framebuffer_multisample" supported="gl"> <require> <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/> <enum name="GL_MAX_SAMPLES_EXT"/> <command name="glRenderbufferStorageMultisampleEXT"/> </require> </extension> <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl"> <require> <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/> <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/> </require> </extension> <extension name="GL_EXT_framebuffer_object" supported="gl"> <require> <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/> <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/> <enum name="GL_FRAMEBUFFER_BINDING_EXT"/> <enum name="GL_RENDERBUFFER_BINDING_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/> <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/> <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/> <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/> <enum name="GL_COLOR_ATTACHMENT0_EXT"/> <enum name="GL_COLOR_ATTACHMENT1_EXT"/> <enum name="GL_COLOR_ATTACHMENT2_EXT"/> <enum name="GL_COLOR_ATTACHMENT3_EXT"/> <enum name="GL_COLOR_ATTACHMENT4_EXT"/> <enum name="GL_COLOR_ATTACHMENT5_EXT"/> <enum name="GL_COLOR_ATTACHMENT6_EXT"/> <enum name="GL_COLOR_ATTACHMENT7_EXT"/> <enum name="GL_COLOR_ATTACHMENT8_EXT"/> <enum name="GL_COLOR_ATTACHMENT9_EXT"/> <enum name="GL_COLOR_ATTACHMENT10_EXT"/> <enum name="GL_COLOR_ATTACHMENT11_EXT"/> <enum name="GL_COLOR_ATTACHMENT12_EXT"/> <enum name="GL_COLOR_ATTACHMENT13_EXT"/> <enum name="GL_COLOR_ATTACHMENT14_EXT"/> <enum name="GL_COLOR_ATTACHMENT15_EXT"/> <enum name="GL_DEPTH_ATTACHMENT_EXT"/> <enum name="GL_STENCIL_ATTACHMENT_EXT"/> <enum name="GL_FRAMEBUFFER_EXT"/> <enum name="GL_RENDERBUFFER_EXT"/> <enum name="GL_RENDERBUFFER_WIDTH_EXT"/> <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/> <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/> <enum name="GL_STENCIL_INDEX1_EXT"/> <enum name="GL_STENCIL_INDEX4_EXT"/> <enum name="GL_STENCIL_INDEX8_EXT"/> <enum name="GL_STENCIL_INDEX16_EXT"/> <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/> <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/> <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/> <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/> <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/> <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/> <command name="glIsRenderbufferEXT"/> <command name="glBindRenderbufferEXT"/> <command name="glDeleteRenderbuffersEXT"/> <command name="glGenRenderbuffersEXT"/> <command name="glRenderbufferStorageEXT"/> <command name="glGetRenderbufferParameterivEXT"/> <command name="glIsFramebufferEXT"/> <command name="glBindFramebufferEXT"/> <command name="glDeleteFramebuffersEXT"/> <command name="glGenFramebuffersEXT"/> <command name="glCheckFramebufferStatusEXT"/> <command name="glFramebufferTexture1DEXT"/> <command name="glFramebufferTexture2DEXT"/> <command name="glFramebufferTexture3DEXT"/> <command name="glFramebufferRenderbufferEXT"/> <command name="glGetFramebufferAttachmentParameterivEXT"/> <command name="glGenerateMipmapEXT"/> </require> </extension> <extension name="GL_EXT_framebuffer_sRGB" supported="gl"> <require> <enum name="GL_FRAMEBUFFER_SRGB_EXT"/> <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/> </require> </extension> <extension name="GL_EXT_geometry_point_size" supported="gles2"/> <extension name="GL_EXT_geometry_shader" supported="gles2"> <require> <enum name="GL_GEOMETRY_SHADER_EXT"/> <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/> <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/> <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/> <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/> <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/> <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/> <enum name="GL_LINES_ADJACENCY_EXT"/> <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/> <enum name="GL_TRIANGLES_ADJACENCY_EXT"/> <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/> <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/> <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/> <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/> <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/> <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/> <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/> <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/> <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/> <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/> <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/> <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/> <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/> <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/> <enum name="GL_UNDEFINED_VERTEX_EXT"/> <enum name="GL_PRIMITIVES_GENERATED_EXT"/> <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/> <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/> <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/> <command name="glFramebufferTextureEXT"/> </require> </extension> <extension name="GL_EXT_geometry_shader4" supported="gl"> <require> <enum name="GL_GEOMETRY_SHADER_EXT"/> <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/> <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/> <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/> <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/> <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/> <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/> <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/> <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/> <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/> <enum name="GL_LINES_ADJACENCY_EXT"/> <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/> <enum name="GL_TRIANGLES_ADJACENCY_EXT"/> <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/> <enum name="GL_PROGRAM_POINT_SIZE_EXT"/> <command name="glProgramParameteriEXT"/> </require> </extension> <extension name="GL_EXT_gpu_program_parameters" supported="gl"> <require> <command name="glProgramEnvParameters4fvEXT"/> <command name="glProgramLocalParameters4fvEXT"/> </require> </extension> <extension name="GL_EXT_gpu_shader4" supported="gl"> <require> <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/> <enum name="GL_SAMPLER_1D_ARRAY_EXT"/> <enum name="GL_SAMPLER_2D_ARRAY_EXT"/> <enum name="GL_SAMPLER_BUFFER_EXT"/> <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/> <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/> <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/> <enum name="GL_UNSIGNED_INT_VEC2_EXT"/> <enum name="GL_UNSIGNED_INT_VEC3_EXT"/> <enum name="GL_UNSIGNED_INT_VEC4_EXT"/> <enum name="GL_INT_SAMPLER_1D_EXT"/> <enum name="GL_INT_SAMPLER_2D_EXT"/> <enum name="GL_INT_SAMPLER_3D_EXT"/> <enum name="GL_INT_SAMPLER_CUBE_EXT"/> <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/> <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/> <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/> <enum name="GL_INT_SAMPLER_BUFFER_EXT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/> <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/> <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/> <command name="glGetUniformuivEXT"/> <command name="glBindFragDataLocationEXT"/> <command name="glGetFragDataLocationEXT"/> <command name="glUniform1uiEXT"/> <command name="glUniform2uiEXT"/> <command name="glUniform3uiEXT"/> <command name="glUniform4uiEXT"/> <command name="glUniform1uivEXT"/> <command name="glUniform2uivEXT"/> <command name="glUniform3uivEXT"/> <command name="glUniform4uivEXT"/> </require> </extension> <extension name="GL_EXT_gpu_shader5" supported="gles2"/> <extension name="GL_EXT_histogram" supported="gl"> <require> <enum name="GL_HISTOGRAM_EXT"/> <enum name="GL_PROXY_HISTOGRAM_EXT"/> <enum name="GL_HISTOGRAM_WIDTH_EXT"/> <enum name="GL_HISTOGRAM_FORMAT_EXT"/> <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/> <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/> <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/> <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/> <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/> <enum name="GL_HISTOGRAM_SINK_EXT"/> <enum name="GL_MINMAX_EXT"/> <enum name="GL_MINMAX_FORMAT_EXT"/> <enum name="GL_MINMAX_SINK_EXT"/> <enum name="GL_TABLE_TOO_LARGE_EXT"/> <command name="glGetHistogramEXT"/> <command name="glGetHistogramParameterfvEXT"/> <command name="glGetHistogramParameterivEXT"/> <command name="glGetMinmaxEXT"/> <command name="glGetMinmaxParameterfvEXT"/> <command name="glGetMinmaxParameterivEXT"/> <command name="glHistogramEXT"/> <command name="glMinmaxEXT"/> <command name="glResetHistogramEXT"/> <command name="glResetMinmaxEXT"/> </require> </extension> <extension name="GL_EXT_index_array_formats" supported="gl"> <require> <enum name="GL_IUI_V2F_EXT"/> <enum name="GL_IUI_V3F_EXT"/> <enum name="GL_IUI_N3F_V2F_EXT"/> <enum name="GL_IUI_N3F_V3F_EXT"/> <enum name="GL_T2F_IUI_V2F_EXT"/> <enum name="GL_T2F_IUI_V3F_EXT"/> <enum name="GL_T2F_IUI_N3F_V2F_EXT"/> <enum name="GL_T2F_IUI_N3F_V3F_EXT"/> </require> </extension> <extension name="GL_EXT_index_func" supported="gl"> <require> <enum name="GL_INDEX_TEST_EXT"/> <enum name="GL_INDEX_TEST_FUNC_EXT"/> <enum name="GL_INDEX_TEST_REF_EXT"/> <command name="glIndexFuncEXT"/> </require> </extension> <extension name="GL_EXT_index_material" supported="gl"> <require> <enum name="GL_INDEX_MATERIAL_EXT"/> <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/> <enum name="GL_INDEX_MATERIAL_FACE_EXT"/> <command name="glIndexMaterialEXT"/> </require> </extension> <extension name="GL_EXT_index_texture" supported="gl"/> <extension name="GL_EXT_instanced_arrays" supported="gles2"> <require> <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/> <command name="glDrawArraysInstancedEXT"/> <command name="glDrawElementsInstancedEXT"/> <command name="glVertexAttribDivisorEXT"/> </require> </extension> <extension name="GL_EXT_light_texture" supported="gl"> <require> <enum name="GL_FRAGMENT_MATERIAL_EXT"/> <enum name="GL_FRAGMENT_NORMAL_EXT"/> <enum name="GL_FRAGMENT_COLOR_EXT"/> <enum name="GL_ATTENUATION_EXT"/> <enum name="GL_SHADOW_ATTENUATION_EXT"/> <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/> <enum name="GL_TEXTURE_LIGHT_EXT"/> <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/> <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/> <enum name="GL_FRAGMENT_DEPTH_EXT"/> <command name="glApplyTextureEXT"/> <command name="glTextureLightEXT"/> <command name="glTextureMaterialEXT"/> </require> </extension> <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2"> <require> <enum name="GL_MAP_READ_BIT_EXT"/> <enum name="GL_MAP_WRITE_BIT_EXT"/> <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/> <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/> <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/> <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/> <command name="glMapBufferRangeEXT"/> <command name="glFlushMappedBufferRangeEXT"/> </require> </extension> <extension name="GL_EXT_misc_attribute" supported="gl"/> <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2"> <require> <command name="glMultiDrawArraysEXT"/> <command name="glMultiDrawElementsEXT"/> </require> </extension> <extension name="GL_EXT_multi_draw_indirect" supported="gles2"> <require> <command name="glMultiDrawArraysIndirectEXT"/> <command name="glMultiDrawElementsIndirectEXT"/> </require> </extension> <extension name="GL_EXT_multisample" supported="gl"> <require> <enum name="GL_MULTISAMPLE_EXT"/> <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/> <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/> <enum name="GL_SAMPLE_MASK_EXT"/> <enum name="GL_1PASS_EXT"/> <enum name="GL_2PASS_0_EXT"/> <enum name="GL_2PASS_1_EXT"/> <enum name="GL_4PASS_0_EXT"/> <enum name="GL_4PASS_1_EXT"/> <enum name="GL_4PASS_2_EXT"/> <enum name="GL_4PASS_3_EXT"/> <enum name="GL_SAMPLE_BUFFERS_EXT"/> <enum name="GL_SAMPLES_EXT"/> <enum name="GL_SAMPLE_MASK_VALUE_EXT"/> <enum name="GL_SAMPLE_MASK_INVERT_EXT"/> <enum name="GL_SAMPLE_PATTERN_EXT"/> <enum name="GL_MULTISAMPLE_BIT_EXT"/> <command name="glSampleMaskEXT"/> <command name="glSamplePatternEXT"/> </require> </extension> <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2"> <require> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/> <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/> <enum name="GL_MAX_SAMPLES_EXT"/> <command name="glRenderbufferStorageMultisampleEXT"/> <command name="glFramebufferTexture2DMultisampleEXT"/> </require> </extension> <extension name="GL_EXT_multiview_draw_buffers" supported="gles2"> <require> <enum name="GL_COLOR_ATTACHMENT_EXT"/> <enum name="GL_MULTIVIEW_EXT"/> <enum name="GL_DRAW_BUFFER_EXT"/> <enum name="GL_READ_BUFFER_EXT"/> <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/> <command name="glReadBufferIndexedEXT"/> <command name="glDrawBuffersIndexedEXT"/> <command name="glGetIntegeri_vEXT"/> </require> </extension> <extension name="GL_EXT_occlusion_query_boolean" supported="gles2"> <require> <enum name="GL_ANY_SAMPLES_PASSED_EXT"/> <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/> <enum name="GL_CURRENT_QUERY_EXT"/> <enum name="GL_QUERY_RESULT_EXT"/> <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/> <command name="glGenQueriesEXT"/> <command name="glDeleteQueriesEXT"/> <command name="glIsQueryEXT"/> <command name="glBeginQueryEXT"/> <command name="glEndQueryEXT"/> <command name="glGetQueryivEXT"/> <command name="glGetQueryObjectuivEXT"/> </require> </extension> <extension name="GL_EXT_packed_depth_stencil" supported="gl"> <require> <enum name="GL_DEPTH_STENCIL_EXT"/> <enum name="GL_UNSIGNED_INT_24_8_EXT"/> <enum name="GL_DEPTH24_STENCIL8_EXT"/> <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/> </require> </extension> <extension name="GL_EXT_packed_float" supported="gl"> <require> <enum name="GL_R11F_G11F_B10F_EXT"/> <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/> <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/> </require> </extension> <extension name="GL_EXT_packed_pixels" supported="gl"> <require> <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/> <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/> <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/> <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/> <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/> </require> </extension> <extension name="GL_EXT_paletted_texture" supported="gl"> <require> <enum name="GL_COLOR_INDEX1_EXT"/> <enum name="GL_COLOR_INDEX2_EXT"/> <enum name="GL_COLOR_INDEX4_EXT"/> <enum name="GL_COLOR_INDEX8_EXT"/> <enum name="GL_COLOR_INDEX12_EXT"/> <enum name="GL_COLOR_INDEX16_EXT"/> <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/> <command name="glColorTableEXT"/> <command name="glGetColorTableEXT"/> <command name="glGetColorTableParameterivEXT"/> <command name="glGetColorTableParameterfvEXT"/> </require> </extension> <extension name="GL_EXT_pixel_buffer_object" supported="gl"> <require> <enum name="GL_PIXEL_PACK_BUFFER_EXT"/> <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/> <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/> <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/> </require> </extension> <extension name="GL_EXT_pixel_transform" supported="gl"> <require> <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/> <enum name="GL_PIXEL_MAG_FILTER_EXT"/> <enum name="GL_PIXEL_MIN_FILTER_EXT"/> <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/> <enum name="GL_CUBIC_EXT"/> <enum name="GL_AVERAGE_EXT"/> <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/> <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/> <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/> <command name="glPixelTransformParameteriEXT"/> <command name="glPixelTransformParameterfEXT"/> <command name="glPixelTransformParameterivEXT"/> <command name="glPixelTransformParameterfvEXT"/> <command name="glGetPixelTransformParameterivEXT"/> <command name="glGetPixelTransformParameterfvEXT"/> </require> </extension> <extension name="GL_EXT_pixel_transform_color_table" supported="gl"/> <extension name="GL_EXT_point_parameters" supported="gl"> <require> <enum name="GL_POINT_SIZE_MIN_EXT"/> <enum name="GL_POINT_SIZE_MAX_EXT"/> <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/> <enum name="GL_DISTANCE_ATTENUATION_EXT"/> <command name="glPointParameterfEXT"/> <command name="glPointParameterfvEXT"/> </require> </extension> <extension name="GL_EXT_polygon_offset" supported="gl"> <require> <enum name="GL_POLYGON_OFFSET_EXT"/> <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/> <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/> <command name="glPolygonOffsetEXT"/> </require> </extension> <extension name="GL_EXT_polygon_offset_clamp" supported="gl"> <require> <enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/> <command name="glPolygonOffsetClampEXT"/> </require> </extension> <extension name="GL_EXT_post_depth_coverage" supported="gl|gles2"/> <extension name="GL_EXT_primitive_bounding_box" supported="gles2"> <require> <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/> <command name="glPrimitiveBoundingBoxEXT"/> </require> </extension> <extension name="GL_EXT_provoking_vertex" supported="gl"> <require> <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/> <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/> <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/> <enum name="GL_PROVOKING_VERTEX_EXT"/> <command name="glProvokingVertexEXT"/> </require> </extension> <extension name="GL_EXT_pvrtc_sRGB" supported="gles2"> <require> <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/> <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/> </require> </extension> <extension name="GL_EXT_raster_multisample" supported="gl|gles2"> <require> <enum name="GL_RASTER_MULTISAMPLE_EXT"/> <enum name="GL_RASTER_SAMPLES_EXT"/> <enum name="GL_MAX_RASTER_SAMPLES_EXT"/> <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/> <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/> <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/> <command name="glRasterSamplesEXT"/> </require> </extension> <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2"> <require> <enum name="GL_BGRA_EXT"/> <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> </require> </extension> <extension name="GL_EXT_render_snorm" supported="gles2"> <require> <enum name="GL_BYTE"/> <enum name="GL_SHORT"/> <enum name="GL_R8_SNORM"/> <enum name="GL_RG8_SNORM"/> <enum name="GL_RGBA8_SNORM"/> <enum name="GL_R16_SNORM_EXT"/> <enum name="GL_RG16_SNORM_EXT"/> <enum name="GL_RGBA16_SNORM_EXT"/> </require> </extension> <extension name="GL_EXT_rescale_normal" supported="gl"> <require> <enum name="GL_RESCALE_NORMAL_EXT"/> </require> </extension> <extension name="GL_EXT_robustness" supported="gles1|gles2"> <require> <enum name="GL_NO_ERROR"/> <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/> <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/> <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/> <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/> <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/> <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/> <enum name="GL_NO_RESET_NOTIFICATION_EXT"/> <command name="glGetGraphicsResetStatusEXT"/> <command name="glReadnPixelsEXT"/> <command name="glGetnUniformfvEXT"/> <command name="glGetnUniformivEXT"/> </require> </extension> <extension name="GL_EXT_sRGB" supported="gles1|gles2"> <require> <enum name="GL_SRGB_EXT"/> <enum name="GL_SRGB_ALPHA_EXT"/> <enum name="GL_SRGB8_ALPHA8_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/> </require> </extension> <extension name="GL_EXT_sRGB_write_control" supported="gles2"> <require> <enum name="GL_FRAMEBUFFER_SRGB_EXT"/> </require> </extension> <extension name="GL_EXT_secondary_color" supported="gl"> <require> <enum name="GL_COLOR_SUM_EXT"/> <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/> <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/> <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/> <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/> <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/> <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/> <command name="glSecondaryColor3bEXT"/> <command name="glSecondaryColor3bvEXT"/> <command name="glSecondaryColor3dEXT"/> <command name="glSecondaryColor3dvEXT"/> <command name="glSecondaryColor3fEXT"/> <command name="glSecondaryColor3fvEXT"/> <command name="glSecondaryColor3iEXT"/> <command name="glSecondaryColor3ivEXT"/> <command name="glSecondaryColor3sEXT"/> <command name="glSecondaryColor3svEXT"/> <command name="glSecondaryColor3ubEXT"/> <command name="glSecondaryColor3ubvEXT"/> <command name="glSecondaryColor3uiEXT"/> <command name="glSecondaryColor3uivEXT"/> <command name="glSecondaryColor3usEXT"/> <command name="glSecondaryColor3usvEXT"/> <command name="glSecondaryColorPointerEXT"/> </require> </extension> <extension name="GL_EXT_separate_shader_objects" supported="gl|gles2"> <require api="gl" comment="The OpenGL version of this extension is completely unrelated to the OpenGL ES version"> <enum name="GL_ACTIVE_PROGRAM_EXT"/> <command name="glUseShaderProgramEXT"/> <command name="glActiveProgramEXT"/> <command name="glCreateShaderProgramEXT"/> </require> <require api="gles2" comment="The OpenGL ES version of this extension is completely unrelated to the OpenGL version"> <enum name="GL_VERTEX_SHADER_BIT_EXT"/> <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/> <enum name="GL_ALL_SHADER_BITS_EXT"/> <enum name="GL_PROGRAM_SEPARABLE_EXT"/> <enum name="GL_ACTIVE_PROGRAM_EXT"/> <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/> <command name="glActiveShaderProgramEXT"/> <command name="glBindProgramPipelineEXT"/> <command name="glCreateShaderProgramvEXT"/> <command name="glDeleteProgramPipelinesEXT"/> <command name="glGenProgramPipelinesEXT"/> <command name="glGetProgramPipelineInfoLogEXT"/> <command name="glGetProgramPipelineivEXT"/> <command name="glIsProgramPipelineEXT"/> <command name="glProgramParameteriEXT"/> <command name="glProgramUniform1fEXT"/> <command name="glProgramUniform1fvEXT"/> <command name="glProgramUniform1iEXT"/> <command name="glProgramUniform1ivEXT"/> <command name="glProgramUniform2fEXT"/> <command name="glProgramUniform2fvEXT"/> <command name="glProgramUniform2iEXT"/> <command name="glProgramUniform2ivEXT"/> <command name="glProgramUniform3fEXT"/> <command name="glProgramUniform3fvEXT"/> <command name="glProgramUniform3iEXT"/> <command name="glProgramUniform3ivEXT"/> <command name="glProgramUniform4fEXT"/> <command name="glProgramUniform4fvEXT"/> <command name="glProgramUniform4iEXT"/> <command name="glProgramUniform4ivEXT"/> <command name="glProgramUniformMatrix2fvEXT"/> <command name="glProgramUniformMatrix3fvEXT"/> <command name="glProgramUniformMatrix4fvEXT"/> <command name="glUseProgramStagesEXT"/> <command name="glValidateProgramPipelineEXT"/> </require> <require api="gles2" comment="Depends on OpenGL ES 3.0 or GL_NV_non_square_matrices"> <command name="glProgramUniform1uiEXT"/> <command name="glProgramUniform2uiEXT"/> <command name="glProgramUniform3uiEXT"/> <command name="glProgramUniform4uiEXT"/> <command name="glProgramUniform1uivEXT"/> <command name="glProgramUniform2uivEXT"/> <command name="glProgramUniform3uivEXT"/> <command name="glProgramUniform4uivEXT"/> <command name="glProgramUniformMatrix4fvEXT"/> <command name="glProgramUniformMatrix2x3fvEXT"/> <command name="glProgramUniformMatrix3x2fvEXT"/> <command name="glProgramUniformMatrix2x4fvEXT"/> <command name="glProgramUniformMatrix4x2fvEXT"/> <command name="glProgramUniformMatrix3x4fvEXT"/> <command name="glProgramUniformMatrix4x3fvEXT"/> </require> </extension> <extension name="GL_EXT_separate_specular_color" supported="gl"> <require> <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/> <enum name="GL_SINGLE_COLOR_EXT"/> <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/> </require> </extension> <extension name="GL_EXT_shader_framebuffer_fetch" supported="gles2"> <require> <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/> </require> </extension> <extension name="GL_EXT_shader_image_load_formatted" supported="gl"/> <extension name="GL_EXT_shader_image_load_store" supported="gl"> <require> <enum name="GL_MAX_IMAGE_UNITS_EXT"/> <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/> <enum name="GL_IMAGE_BINDING_NAME_EXT"/> <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/> <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/> <enum name="GL_IMAGE_BINDING_LAYER_EXT"/> <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/> <enum name="GL_IMAGE_1D_EXT"/> <enum name="GL_IMAGE_2D_EXT"/> <enum name="GL_IMAGE_3D_EXT"/> <enum name="GL_IMAGE_2D_RECT_EXT"/> <enum name="GL_IMAGE_CUBE_EXT"/> <enum name="GL_IMAGE_BUFFER_EXT"/> <enum name="GL_IMAGE_1D_ARRAY_EXT"/> <enum name="GL_IMAGE_2D_ARRAY_EXT"/> <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/> <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/> <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> <enum name="GL_INT_IMAGE_1D_EXT"/> <enum name="GL_INT_IMAGE_2D_EXT"/> <enum name="GL_INT_IMAGE_3D_EXT"/> <enum name="GL_INT_IMAGE_2D_RECT_EXT"/> <enum name="GL_INT_IMAGE_CUBE_EXT"/> <enum name="GL_INT_IMAGE_BUFFER_EXT"/> <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/> <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/> <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/> <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/> <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/> <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/> <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/> <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/> <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/> <enum name="GL_COMMAND_BARRIER_BIT_EXT"/> <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/> <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/> <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/> <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/> <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/> <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/> <enum name="GL_ALL_BARRIER_BITS_EXT"/> <command name="glBindImageTextureEXT"/> <command name="glMemoryBarrierEXT"/> </require> </extension> <extension name="GL_EXT_shader_implicit_conversions" supported="gles2"/> <extension name="GL_EXT_shader_integer_mix" supported="gl|gles2"/> <extension name="GL_EXT_shader_io_blocks" supported="gles2"/> <extension name="GL_EXT_shader_pixel_local_storage" supported="gles2"> <require> <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/> <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/> <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/> </require> </extension> <extension name="GL_EXT_shader_texture_lod" supported="gles2"/> <extension name="GL_EXT_shadow_funcs" supported="gl"/> <extension name="GL_EXT_shadow_samplers" supported="gles2"> <require> <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/> <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/> <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/> <enum name="GL_SAMPLER_2D_SHADOW_EXT"/> </require> </extension> <extension name="GL_EXT_shared_texture_palette" supported="gl"> <require> <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/> </require> </extension> <extension name="GL_EXT_sparse_texture" supported="gles2"> <require> <enum name="GL_TEXTURE_SPARSE_EXT"/> <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/> <enum name="GL_NUM_SPARSE_LEVELS_EXT"/> <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/> <enum name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/> <enum name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/> <enum name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/> <enum name="GL_TEXTURE_2D"/> <enum name="GL_TEXTURE_2D_ARRAY"/> <enum name="GL_TEXTURE_CUBE_MAP"/> <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/> <enum name="GL_TEXTURE_3D"/> <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/> <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/> <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/> <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/> <command name="glTexPageCommitmentARB"/> <!-- <command name="glTexturePageCommitmentEXT"/> --> </require> </extension> <extension name="GL_EXT_sparse_texture2" supported="gl"/> <extension name="GL_EXT_stencil_clear_tag" supported="gl"> <require> <enum name="GL_STENCIL_TAG_BITS_EXT"/> <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/> <command name="glStencilClearTagEXT"/> </require> </extension> <extension name="GL_EXT_stencil_two_side" supported="gl"> <require> <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/> <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/> <command name="glActiveStencilFaceEXT"/> </require> </extension> <extension name="GL_EXT_stencil_wrap" supported="gl"> <require> <enum name="GL_INCR_WRAP_EXT"/> <enum name="GL_DECR_WRAP_EXT"/> </require> </extension> <extension name="GL_EXT_subtexture" supported="gl"> <require> <command name="glTexSubImage1DEXT"/> <command name="glTexSubImage2DEXT"/> </require> </extension> <extension name="GL_EXT_tessellation_point_size" supported="gles2"/> <extension name="GL_EXT_tessellation_shader" supported="gles2"> <require> <enum name="GL_PATCHES_EXT"/> <enum name="GL_PATCH_VERTICES_EXT"/> <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/> <enum name="GL_TESS_GEN_MODE_EXT"/> <enum name="GL_TESS_GEN_SPACING_EXT"/> <enum name="GL_TESS_GEN_VERTEX_ORDER_EXT"/> <enum name="GL_TESS_GEN_POINT_MODE_EXT"/> <enum name="GL_TRIANGLES"/> <enum name="GL_ISOLINES_EXT"/> <enum name="GL_QUADS_EXT"/> <enum name="GL_EQUAL"/> <enum name="GL_FRACTIONAL_ODD_EXT"/> <enum name="GL_FRACTIONAL_EVEN_EXT"/> <enum name="GL_CCW"/> <enum name="GL_CW"/> <enum name="GL_MAX_PATCH_VERTICES_EXT"/> <enum name="GL_MAX_TESS_GEN_LEVEL_EXT"/> <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/> <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/> <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/> <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/> <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/> <enum name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/> <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/> <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/> <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/> <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/> <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/> <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/> <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/> <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/> <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/> <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/> <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/> <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/> <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/> <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/> <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/> <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/> <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/> <enum name="GL_IS_PER_PATCH_EXT"/> <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/> <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/> <enum name="GL_TESS_CONTROL_SHADER_EXT"/> <enum name="GL_TESS_EVALUATION_SHADER_EXT"/> <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/> <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/> <command name="glPatchParameteriEXT"/> </require> </extension> <extension name="GL_EXT_texture" supported="gl"> <require> <enum name="GL_ALPHA4_EXT"/> <enum name="GL_ALPHA8_EXT"/> <enum name="GL_ALPHA12_EXT"/> <enum name="GL_ALPHA16_EXT"/> <enum name="GL_LUMINANCE4_EXT"/> <enum name="GL_LUMINANCE8_EXT"/> <enum name="GL_LUMINANCE12_EXT"/> <enum name="GL_LUMINANCE16_EXT"/> <enum name="GL_LUMINANCE4_ALPHA4_EXT"/> <enum name="GL_LUMINANCE6_ALPHA2_EXT"/> <enum name="GL_LUMINANCE8_ALPHA8_EXT"/> <enum name="GL_LUMINANCE12_ALPHA4_EXT"/> <enum name="GL_LUMINANCE12_ALPHA12_EXT"/> <enum name="GL_LUMINANCE16_ALPHA16_EXT"/> <enum name="GL_INTENSITY_EXT"/> <enum name="GL_INTENSITY4_EXT"/> <enum name="GL_INTENSITY8_EXT"/> <enum name="GL_INTENSITY12_EXT"/> <enum name="GL_INTENSITY16_EXT"/> <enum name="GL_RGB2_EXT"/> <enum name="GL_RGB4_EXT"/> <enum name="GL_RGB5_EXT"/> <enum name="GL_RGB8_EXT"/> <enum name="GL_RGB10_EXT"/> <enum name="GL_RGB12_EXT"/> <enum name="GL_RGB16_EXT"/> <enum name="GL_RGBA2_EXT"/> <enum name="GL_RGBA4_EXT"/> <enum name="GL_RGB5_A1_EXT"/> <enum name="GL_RGBA8_EXT"/> <enum name="GL_RGB10_A2_EXT"/> <enum name="GL_RGBA12_EXT"/> <enum name="GL_RGBA16_EXT"/> <enum name="GL_TEXTURE_RED_SIZE_EXT"/> <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/> <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/> <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/> <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/> <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/> <enum name="GL_REPLACE_EXT"/> <enum name="GL_PROXY_TEXTURE_1D_EXT"/> <enum name="GL_PROXY_TEXTURE_2D_EXT"/> <enum name="GL_TEXTURE_TOO_LARGE_EXT"/> </require> </extension> <extension name="GL_EXT_texture3D" supported="gl"> <require> <enum name="GL_PACK_SKIP_IMAGES_EXT"/> <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/> <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/> <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/> <enum name="GL_TEXTURE_3D_EXT"/> <enum name="GL_PROXY_TEXTURE_3D_EXT"/> <enum name="GL_TEXTURE_DEPTH_EXT"/> <enum name="GL_TEXTURE_WRAP_R_EXT"/> <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/> <command name="glTexImage3DEXT"/> <command name="glTexSubImage3DEXT"/> </require> </extension> <extension name="GL_EXT_texture_array" supported="gl"> <require> <enum name="GL_TEXTURE_1D_ARRAY_EXT"/> <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/> <enum name="GL_TEXTURE_2D_ARRAY_EXT"/> <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/> <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/> <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/> <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/> <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/> <command name="glFramebufferTextureLayerEXT"/> </require> </extension> <extension name="GL_EXT_texture_border_clamp" supported="gles2"> <require> <enum name="GL_TEXTURE_BORDER_COLOR_EXT"/> <enum name="GL_CLAMP_TO_BORDER_EXT"/> <command name="glTexParameterIivEXT"/> <command name="glTexParameterIuivEXT"/> <command name="glGetTexParameterIivEXT"/> <command name="glGetTexParameterIuivEXT"/> <command name="glSamplerParameterIivEXT"/> <command name="glSamplerParameterIuivEXT"/> <command name="glGetSamplerParameterIivEXT"/> <command name="glGetSamplerParameterIuivEXT"/> </require> </extension> <extension name="GL_EXT_texture_buffer" supported="gles2"> <require> <enum name="GL_TEXTURE_BUFFER_EXT"/> <enum name="GL_TEXTURE_BUFFER_BINDING_EXT"/> <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/> <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/> <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/> <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/> <enum name="GL_SAMPLER_BUFFER_EXT"/> <enum name="GL_INT_SAMPLER_BUFFER_EXT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/> <enum name="GL_IMAGE_BUFFER_EXT"/> <enum name="GL_INT_IMAGE_BUFFER_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/> <enum name="GL_TEXTURE_BUFFER_OFFSET_EXT"/> <enum name="GL_TEXTURE_BUFFER_SIZE_EXT"/> <command name="glTexBufferEXT"/> <command name="glTexBufferRangeEXT"/> </require> </extension> <extension name="GL_EXT_texture_buffer_object" supported="gl"> <require> <enum name="GL_TEXTURE_BUFFER_EXT"/> <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/> <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/> <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/> <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/> <command name="glTexBufferEXT"/> </require> </extension> <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2"> <require> <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/> <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/> </require> </extension> <extension name="GL_EXT_texture_compression_latc" supported="gl"> <require> <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/> <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/> <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/> <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/> </require> </extension> <extension name="GL_EXT_texture_compression_rgtc" supported="gl"> <require> <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/> <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/> <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/> <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/> </require> </extension> <extension name="GL_EXT_texture_compression_s3tc" supported="gl|gles2"> <require> <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/> <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/> <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/> <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/> </require> </extension> <extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map, but was apparently shipped anyway?"> <require> <enum name="GL_NORMAL_MAP_EXT"/> <enum name="GL_REFLECTION_MAP_EXT"/> <enum name="GL_TEXTURE_CUBE_MAP_EXT"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/> <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/> <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/> </require> </extension> <extension name="GL_EXT_texture_cube_map_array" supported="gles2"> <require> <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/> <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/> <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/> <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/> <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/> <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/> <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> </require> </extension> <extension name="GL_EXT_texture_env_add" supported="gl"/> <extension name="GL_EXT_texture_env_combine" supported="gl"> <require> <enum name="GL_COMBINE_EXT"/> <enum name="GL_COMBINE_RGB_EXT"/> <enum name="GL_COMBINE_ALPHA_EXT"/> <enum name="GL_RGB_SCALE_EXT"/> <enum name="GL_ADD_SIGNED_EXT"/> <enum name="GL_INTERPOLATE_EXT"/> <enum name="GL_CONSTANT_EXT"/> <enum name="GL_PRIMARY_COLOR_EXT"/> <enum name="GL_PREVIOUS_EXT"/> <enum name="GL_SOURCE0_RGB_EXT"/> <enum name="GL_SOURCE1_RGB_EXT"/> <enum name="GL_SOURCE2_RGB_EXT"/> <enum name="GL_SOURCE0_ALPHA_EXT"/> <enum name="GL_SOURCE1_ALPHA_EXT"/> <enum name="GL_SOURCE2_ALPHA_EXT"/> <enum name="GL_OPERAND0_RGB_EXT"/> <enum name="GL_OPERAND1_RGB_EXT"/> <enum name="GL_OPERAND2_RGB_EXT"/> <enum name="GL_OPERAND0_ALPHA_EXT"/> <enum name="GL_OPERAND1_ALPHA_EXT"/> <enum name="GL_OPERAND2_ALPHA_EXT"/> </require> </extension> <extension name="GL_EXT_texture_env_dot3" supported="gl"> <require> <enum name="GL_DOT3_RGB_EXT"/> <enum name="GL_DOT3_RGBA_EXT"/> </require> </extension> <extension name="GL_EXT_texture_filter_anisotropic" supported="gl|gles1|gles2"> <require> <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/> <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/> </require> </extension> <extension name="GL_EXT_texture_filter_minmax" supported="gl|gles2"> <require> <enum name="GL_RASTER_MULTISAMPLE_EXT"/> <enum name="GL_RASTER_SAMPLES_EXT"/> <enum name="GL_MAX_RASTER_SAMPLES_EXT"/> <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/> <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/> <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/> <command name="glRasterSamplesEXT"/> </require> </extension> <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2"> <require> <enum name="GL_BGRA_EXT"/> </require> </extension> <extension name="GL_EXT_texture_integer" supported="gl"> <require> <enum name="GL_RGBA32UI_EXT"/> <enum name="GL_RGB32UI_EXT"/> <enum name="GL_ALPHA32UI_EXT"/> <enum name="GL_INTENSITY32UI_EXT"/> <enum name="GL_LUMINANCE32UI_EXT"/> <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/> <enum name="GL_RGBA16UI_EXT"/> <enum name="GL_RGB16UI_EXT"/> <enum name="GL_ALPHA16UI_EXT"/> <enum name="GL_INTENSITY16UI_EXT"/> <enum name="GL_LUMINANCE16UI_EXT"/> <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/> <enum name="GL_RGBA8UI_EXT"/> <enum name="GL_RGB8UI_EXT"/> <enum name="GL_ALPHA8UI_EXT"/> <enum name="GL_INTENSITY8UI_EXT"/> <enum name="GL_LUMINANCE8UI_EXT"/> <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/> <enum name="GL_RGBA32I_EXT"/> <enum name="GL_RGB32I_EXT"/> <enum name="GL_ALPHA32I_EXT"/> <enum name="GL_INTENSITY32I_EXT"/> <enum name="GL_LUMINANCE32I_EXT"/> <enum name="GL_LUMINANCE_ALPHA32I_EXT"/> <enum name="GL_RGBA16I_EXT"/> <enum name="GL_RGB16I_EXT"/> <enum name="GL_ALPHA16I_EXT"/> <enum name="GL_INTENSITY16I_EXT"/> <enum name="GL_LUMINANCE16I_EXT"/> <enum name="GL_LUMINANCE_ALPHA16I_EXT"/> <enum name="GL_RGBA8I_EXT"/> <enum name="GL_RGB8I_EXT"/> <enum name="GL_ALPHA8I_EXT"/> <enum name="GL_INTENSITY8I_EXT"/> <enum name="GL_LUMINANCE8I_EXT"/> <enum name="GL_LUMINANCE_ALPHA8I_EXT"/> <enum name="GL_RED_INTEGER_EXT"/> <enum name="GL_GREEN_INTEGER_EXT"/> <enum name="GL_BLUE_INTEGER_EXT"/> <enum name="GL_ALPHA_INTEGER_EXT"/> <enum name="GL_RGB_INTEGER_EXT"/> <enum name="GL_RGBA_INTEGER_EXT"/> <enum name="GL_BGR_INTEGER_EXT"/> <enum name="GL_BGRA_INTEGER_EXT"/> <enum name="GL_LUMINANCE_INTEGER_EXT"/> <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/> <enum name="GL_RGBA_INTEGER_MODE_EXT"/> <command name="glTexParameterIivEXT"/> <command name="glTexParameterIuivEXT"/> <command name="glGetTexParameterIivEXT"/> <command name="glGetTexParameterIuivEXT"/> <command name="glClearColorIiEXT"/> <command name="glClearColorIuiEXT"/> </require> </extension> <extension name="GL_EXT_texture_lod_bias" supported="gl|gles1"> <require> <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/> <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/> <enum name="GL_TEXTURE_LOD_BIAS_EXT"/> </require> </extension> <extension name="GL_EXT_texture_mirror_clamp" supported="gl"> <require> <enum name="GL_MIRROR_CLAMP_EXT"/> <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/> <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/> </require> </extension> <extension name="GL_EXT_texture_norm16" supported="gles2"> <require> <enum name="GL_R16_EXT"/> <enum name="GL_RG16_EXT"/> <enum name="GL_RGBA16_EXT"/> <enum name="GL_RGB16_EXT"/> <enum name="GL_R16_SNORM_EXT"/> <enum name="GL_RG16_SNORM_EXT"/> <enum name="GL_RGB16_SNORM_EXT"/> <enum name="GL_RGBA16_SNORM_EXT"/> </require> </extension> <extension name="GL_EXT_texture_object" supported="gl"> <require> <enum name="GL_TEXTURE_PRIORITY_EXT"/> <enum name="GL_TEXTURE_RESIDENT_EXT"/> <enum name="GL_TEXTURE_1D_BINDING_EXT"/> <enum name="GL_TEXTURE_2D_BINDING_EXT"/> <enum name="GL_TEXTURE_3D_BINDING_EXT"/> <command name="glAreTexturesResidentEXT"/> <command name="glBindTextureEXT"/> <command name="glDeleteTexturesEXT"/> <command name="glGenTexturesEXT"/> <command name="glIsTextureEXT"/> <command name="glPrioritizeTexturesEXT"/> </require> </extension> <extension name="GL_EXT_texture_perturb_normal" supported="gl"> <require> <enum name="GL_PERTURB_EXT"/> <enum name="GL_TEXTURE_NORMAL_EXT"/> <command name="glTextureNormalEXT"/> </require> </extension> <extension name="GL_EXT_texture_rg" supported="gles2"> <require> <enum name="GL_RED_EXT"/> <enum name="GL_RG_EXT"/> <enum name="GL_R8_EXT"/> <enum name="GL_RG8_EXT"/> </require> </extension> <extension name="GL_EXT_texture_sRGB" supported="gl"> <require> <enum name="GL_SRGB_EXT"/> <enum name="GL_SRGB8_EXT"/> <enum name="GL_SRGB_ALPHA_EXT"/> <enum name="GL_SRGB8_ALPHA8_EXT"/> <enum name="GL_SLUMINANCE_ALPHA_EXT"/> <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/> <enum name="GL_SLUMINANCE_EXT"/> <enum name="GL_SLUMINANCE8_EXT"/> <enum name="GL_COMPRESSED_SRGB_EXT"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/> <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/> <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/> <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/> </require> </extension> <extension name="GL_EXT_texture_sRGB_R8" supported="gles2"> <require> <enum name="GL_SR8_EXT"/> </require> </extension> <extension name="GL_EXT_texture_sRGB_RG8" supported="gles2"> <require> <enum name="GL_SRG8_EXT"/> </require> </extension> <extension name="GL_EXT_texture_sRGB_decode" supported="gl|gles2"> <require> <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/> <enum name="GL_DECODE_EXT"/> <enum name="GL_SKIP_DECODE_EXT"/> </require> </extension> <extension name="GL_EXT_texture_shared_exponent" supported="gl"> <require> <enum name="GL_RGB9_E5_EXT"/> <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/> <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/> </require> </extension> <extension name="GL_EXT_texture_snorm" supported="gl"> <require> <enum name="GL_ALPHA_SNORM"/> <enum name="GL_LUMINANCE_SNORM"/> <enum name="GL_LUMINANCE_ALPHA_SNORM"/> <enum name="GL_INTENSITY_SNORM"/> <enum name="GL_ALPHA8_SNORM"/> <enum name="GL_LUMINANCE8_SNORM"/> <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/> <enum name="GL_INTENSITY8_SNORM"/> <enum name="GL_ALPHA16_SNORM"/> <enum name="GL_LUMINANCE16_SNORM"/> <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/> <enum name="GL_INTENSITY16_SNORM"/> <enum name="GL_RED_SNORM"/> <enum name="GL_RG_SNORM"/> <enum name="GL_RGB_SNORM"/> <enum name="GL_RGBA_SNORM"/> <enum name="GL_R8_SNORM"/> <enum name="GL_RG8_SNORM"/> <enum name="GL_RGB8_SNORM"/> <enum name="GL_RGBA8_SNORM"/> <enum name="GL_R16_SNORM"/> <enum name="GL_RG16_SNORM"/> <enum name="GL_RGB16_SNORM"/> <enum name="GL_RGBA16_SNORM"/> <enum name="GL_SIGNED_NORMALIZED"/> </require> </extension> <extension name="GL_EXT_texture_storage" supported="gles1|gles2"> <require comment="Not clear all of these enums should be here for OpenGL ES. Many are only defined if other extensions also requiring them are supported"> <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/> <enum name="GL_ALPHA8_EXT"/> <enum name="GL_LUMINANCE8_EXT"/> <enum name="GL_LUMINANCE8_ALPHA8_EXT"/> <enum name="GL_RGBA32F_EXT"/> <enum name="GL_RGB32F_EXT"/> <enum name="GL_ALPHA32F_EXT"/> <enum name="GL_LUMINANCE32F_EXT"/> <enum name="GL_LUMINANCE_ALPHA32F_EXT"/> <enum name="GL_RGBA16F_EXT"/> <enum name="GL_RGB16F_EXT"/> <enum name="GL_ALPHA16F_EXT"/> <enum name="GL_LUMINANCE16F_EXT"/> <enum name="GL_LUMINANCE_ALPHA16F_EXT"/> <enum name="GL_RGB10_A2_EXT"/> <enum name="GL_RGB10_EXT"/> <enum name="GL_BGRA8_EXT"/> <enum name="GL_R8_EXT"/> <enum name="GL_RG8_EXT"/> <enum name="GL_R32F_EXT"/> <enum name="GL_RG32F_EXT"/> <enum name="GL_R16F_EXT"/> <enum name="GL_RG16F_EXT"/> <command name="glTexStorage1DEXT"/> <command name="glTexStorage2DEXT"/> <command name="glTexStorage3DEXT"/> </require> <require comment="Supported only if GL_EXT_direct_state_access is supported"> <command name="glTextureStorage1DEXT"/> <command name="glTextureStorage2DEXT"/> <command name="glTextureStorage3DEXT"/> </require> </extension> <extension name="GL_EXT_texture_swizzle" supported="gl"> <require> <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/> <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/> <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/> <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/> <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/> </require> </extension> <extension name="GL_EXT_texture_type_2_10_10_10_REV" supported="gles2"> <require> <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/> </require> </extension> <extension name="GL_EXT_texture_view" supported="gles2"> <require> <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/> <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/> <enum name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/> <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/> <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/> <command name="glTextureViewEXT"/> </require> </extension> <extension name="GL_EXT_timer_query" supported="gl"> <require> <enum name="GL_TIME_ELAPSED_EXT"/> <command name="glGetQueryObjecti64vEXT"/> <command name="glGetQueryObjectui64vEXT"/> </require> </extension> <extension name="GL_EXT_transform_feedback" supported="gl"> <require> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/> <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/> <enum name="GL_SEPARATE_ATTRIBS_EXT"/> <enum name="GL_PRIMITIVES_GENERATED_EXT"/> <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/> <enum name="GL_RASTERIZER_DISCARD_EXT"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/> <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/> <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/> <command name="glBeginTransformFeedbackEXT"/> <command name="glEndTransformFeedbackEXT"/> <command name="glBindBufferRangeEXT"/> <command name="glBindBufferOffsetEXT"/> <command name="glBindBufferBaseEXT"/> <command name="glTransformFeedbackVaryingsEXT"/> <command name="glGetTransformFeedbackVaryingEXT"/> </require> </extension> <extension name="GL_EXT_unpack_subimage" supported="gles2"> <require> <enum name="GL_UNPACK_ROW_LENGTH_EXT"/> <enum name="GL_UNPACK_SKIP_ROWS_EXT"/> <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/> </require> </extension> <extension name="GL_EXT_vertex_array" supported="gl"> <require> <enum name="GL_VERTEX_ARRAY_EXT"/> <enum name="GL_NORMAL_ARRAY_EXT"/> <enum name="GL_COLOR_ARRAY_EXT"/> <enum name="GL_INDEX_ARRAY_EXT"/> <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/> <enum name="GL_EDGE_FLAG_ARRAY_EXT"/> <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/> <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/> <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/> <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/> <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/> <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/> <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/> <enum name="GL_COLOR_ARRAY_SIZE_EXT"/> <enum name="GL_COLOR_ARRAY_TYPE_EXT"/> <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/> <enum name="GL_COLOR_ARRAY_COUNT_EXT"/> <enum name="GL_INDEX_ARRAY_TYPE_EXT"/> <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/> <enum name="GL_INDEX_ARRAY_COUNT_EXT"/> <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/> <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/> <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/> <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/> <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/> <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/> <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/> <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/> <enum name="GL_COLOR_ARRAY_POINTER_EXT"/> <enum name="GL_INDEX_ARRAY_POINTER_EXT"/> <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/> <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/> <command name="glArrayElementEXT"/> <command name="glColorPointerEXT"/> <command name="glDrawArraysEXT"/> <command name="glEdgeFlagPointerEXT"/> <command name="glGetPointervEXT"/> <command name="glIndexPointerEXT"/> <command name="glNormalPointerEXT"/> <command name="glTexCoordPointerEXT"/> <command name="glVertexPointerEXT"/> </require> </extension> <extension name="GL_EXT_vertex_array_bgra" supported="gl"> <require> <enum name="GL_BGRA"/> </require> </extension> <extension name="GL_EXT_vertex_attrib_64bit" supported="gl"> <require> <enum name="GL_DOUBLE"/> <enum name="GL_DOUBLE_VEC2_EXT"/> <enum name="GL_DOUBLE_VEC3_EXT"/> <enum name="GL_DOUBLE_VEC4_EXT"/> <enum name="GL_DOUBLE_MAT2_EXT"/> <enum name="GL_DOUBLE_MAT3_EXT"/> <enum name="GL_DOUBLE_MAT4_EXT"/> <enum name="GL_DOUBLE_MAT2x3_EXT"/> <enum name="GL_DOUBLE_MAT2x4_EXT"/> <enum name="GL_DOUBLE_MAT3x2_EXT"/> <enum name="GL_DOUBLE_MAT3x4_EXT"/> <enum name="GL_DOUBLE_MAT4x2_EXT"/> <enum name="GL_DOUBLE_MAT4x3_EXT"/> <command name="glVertexAttribL1dEXT"/> <command name="glVertexAttribL2dEXT"/> <command name="glVertexAttribL3dEXT"/> <command name="glVertexAttribL4dEXT"/> <command name="glVertexAttribL1dvEXT"/> <command name="glVertexAttribL2dvEXT"/> <command name="glVertexAttribL3dvEXT"/> <command name="glVertexAttribL4dvEXT"/> <command name="glVertexAttribLPointerEXT"/> <command name="glGetVertexAttribLdvEXT"/> </require> </extension> <extension name="GL_EXT_vertex_shader" supported="gl"> <require> <enum name="GL_VERTEX_SHADER_EXT"/> <enum name="GL_VERTEX_SHADER_BINDING_EXT"/> <enum name="GL_OP_INDEX_EXT"/> <enum name="GL_OP_NEGATE_EXT"/> <enum name="GL_OP_DOT3_EXT"/> <enum name="GL_OP_DOT4_EXT"/> <enum name="GL_OP_MUL_EXT"/> <enum name="GL_OP_ADD_EXT"/> <enum name="GL_OP_MADD_EXT"/> <enum name="GL_OP_FRAC_EXT"/> <enum name="GL_OP_MAX_EXT"/> <enum name="GL_OP_MIN_EXT"/> <enum name="GL_OP_SET_GE_EXT"/> <enum name="GL_OP_SET_LT_EXT"/> <enum name="GL_OP_CLAMP_EXT"/> <enum name="GL_OP_FLOOR_EXT"/> <enum name="GL_OP_ROUND_EXT"/> <enum name="GL_OP_EXP_BASE_2_EXT"/> <enum name="GL_OP_LOG_BASE_2_EXT"/> <enum name="GL_OP_POWER_EXT"/> <enum name="GL_OP_RECIP_EXT"/> <enum name="GL_OP_RECIP_SQRT_EXT"/> <enum name="GL_OP_SUB_EXT"/> <enum name="GL_OP_CROSS_PRODUCT_EXT"/> <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/> <enum name="GL_OP_MOV_EXT"/> <enum name="GL_OUTPUT_VERTEX_EXT"/> <enum name="GL_OUTPUT_COLOR0_EXT"/> <enum name="GL_OUTPUT_COLOR1_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/> <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/> <enum name="GL_OUTPUT_FOG_EXT"/> <enum name="GL_SCALAR_EXT"/> <enum name="GL_VECTOR_EXT"/> <enum name="GL_MATRIX_EXT"/> <enum name="GL_VARIANT_EXT"/> <enum name="GL_INVARIANT_EXT"/> <enum name="GL_LOCAL_CONSTANT_EXT"/> <enum name="GL_LOCAL_EXT"/> <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/> <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/> <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/> <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/> <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/> <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/> <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/> <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/> <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/> <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/> <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/> <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/> <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/> <enum name="GL_X_EXT"/> <enum name="GL_Y_EXT"/> <enum name="GL_Z_EXT"/> <enum name="GL_W_EXT"/> <enum name="GL_NEGATIVE_X_EXT"/> <enum name="GL_NEGATIVE_Y_EXT"/> <enum name="GL_NEGATIVE_Z_EXT"/> <enum name="GL_NEGATIVE_W_EXT"/> <enum name="GL_ZERO_EXT"/> <enum name="GL_ONE_EXT"/> <enum name="GL_NEGATIVE_ONE_EXT"/> <enum name="GL_NORMALIZED_RANGE_EXT"/> <enum name="GL_FULL_RANGE_EXT"/> <enum name="GL_CURRENT_VERTEX_EXT"/> <enum name="GL_MVP_MATRIX_EXT"/> <enum name="GL_VARIANT_VALUE_EXT"/> <enum name="GL_VARIANT_DATATYPE_EXT"/> <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/> <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/> <enum name="GL_VARIANT_ARRAY_EXT"/> <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/> <enum name="GL_INVARIANT_VALUE_EXT"/> <enum name="GL_INVARIANT_DATATYPE_EXT"/> <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/> <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/> <command name="glBeginVertexShaderEXT"/> <command name="glEndVertexShaderEXT"/> <command name="glBindVertexShaderEXT"/> <command name="glGenVertexShadersEXT"/> <command name="glDeleteVertexShaderEXT"/> <command name="glShaderOp1EXT"/> <command name="glShaderOp2EXT"/> <command name="glShaderOp3EXT"/> <command name="glSwizzleEXT"/> <command name="glWriteMaskEXT"/> <command name="glInsertComponentEXT"/> <command name="glExtractComponentEXT"/> <command name="glGenSymbolsEXT"/> <command name="glSetInvariantEXT"/> <command name="glSetLocalConstantEXT"/> <command name="glVariantbvEXT"/> <command name="glVariantsvEXT"/> <command name="glVariantivEXT"/> <command name="glVariantfvEXT"/> <command name="glVariantdvEXT"/> <command name="glVariantubvEXT"/> <command name="glVariantusvEXT"/> <command name="glVariantuivEXT"/> <command name="glVariantPointerEXT"/> <command name="glEnableVariantClientStateEXT"/> <command name="glDisableVariantClientStateEXT"/> <command name="glBindLightParameterEXT"/> <command name="glBindMaterialParameterEXT"/> <command name="glBindTexGenParameterEXT"/> <command name="glBindTextureUnitParameterEXT"/> <command name="glBindParameterEXT"/> <command name="glIsVariantEnabledEXT"/> <command name="glGetVariantBooleanvEXT"/> <command name="glGetVariantIntegervEXT"/> <command name="glGetVariantFloatvEXT"/> <command name="glGetVariantPointervEXT"/> <command name="glGetInvariantBooleanvEXT"/> <command name="glGetInvariantIntegervEXT"/> <command name="glGetInvariantFloatvEXT"/> <command name="glGetLocalConstantBooleanvEXT"/> <command name="glGetLocalConstantIntegervEXT"/> <command name="glGetLocalConstantFloatvEXT"/> </require> </extension> <extension name="GL_EXT_vertex_weighting" supported="gl"> <require> <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/> <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/> <enum name="GL_MODELVIEW0_MATRIX_EXT"/> <enum name="GL_MODELVIEW1_MATRIX_EXT"/> <enum name="GL_VERTEX_WEIGHTING_EXT"/> <enum name="GL_MODELVIEW0_EXT"/> <enum name="GL_MODELVIEW1_EXT"/> <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/> <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/> <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/> <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/> <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/> <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/> <command name="glVertexWeightfEXT"/> <command name="glVertexWeightfvEXT"/> <command name="glVertexWeightPointerEXT"/> </require> </extension> <extension name="GL_EXT_x11_sync_object" supported="gl"> <require> <enum name="GL_SYNC_X11_FENCE_EXT"/> <command name="glImportSyncEXT"/> </require> </extension> <extension name="GL_FJ_shader_binary_GCCSO" supported="gles2"> <require> <enum name="GL_GCCSO_SHADER_BINARY_FJ"/> </require> </extension> <extension name="GL_GREMEDY_frame_terminator" supported="gl"> <require> <command name="glFrameTerminatorGREMEDY"/> </require> </extension> <extension name="GL_GREMEDY_string_marker" supported="gl"> <require> <command name="glStringMarkerGREMEDY"/> </require> </extension> <extension name="GL_HP_convolution_border_modes" supported="gl"> <require> <enum name="GL_IGNORE_BORDER_HP"/> <enum name="GL_CONSTANT_BORDER_HP"/> <enum name="GL_REPLICATE_BORDER_HP"/> <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/> </require> </extension> <extension name="GL_HP_image_transform" supported="gl"> <require> <enum name="GL_IMAGE_SCALE_X_HP"/> <enum name="GL_IMAGE_SCALE_Y_HP"/> <enum name="GL_IMAGE_TRANSLATE_X_HP"/> <enum name="GL_IMAGE_TRANSLATE_Y_HP"/> <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/> <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/> <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/> <enum name="GL_IMAGE_MAG_FILTER_HP"/> <enum name="GL_IMAGE_MIN_FILTER_HP"/> <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/> <enum name="GL_CUBIC_HP"/> <enum name="GL_AVERAGE_HP"/> <enum name="GL_IMAGE_TRANSFORM_2D_HP"/> <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/> <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/> <command name="glImageTransformParameteriHP"/> <command name="glImageTransformParameterfHP"/> <command name="glImageTransformParameterivHP"/> <command name="glImageTransformParameterfvHP"/> <command name="glGetImageTransformParameterivHP"/> <command name="glGetImageTransformParameterfvHP"/> </require> </extension> <extension name="GL_HP_occlusion_test" supported="gl"> <require> <enum name="GL_OCCLUSION_TEST_HP"/> <enum name="GL_OCCLUSION_TEST_RESULT_HP"/> </require> </extension> <extension name="GL_HP_texture_lighting" supported="gl"> <require> <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/> <enum name="GL_TEXTURE_POST_SPECULAR_HP"/> <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/> </require> </extension> <extension name="GL_IBM_cull_vertex" supported="gl"> <require> <enum name="GL_CULL_VERTEX_IBM"/> </require> </extension> <extension name="GL_IBM_multimode_draw_arrays" supported="gl"> <require> <command name="glMultiModeDrawArraysIBM"/> <command name="glMultiModeDrawElementsIBM"/> </require> </extension> <extension name="GL_IBM_rasterpos_clip" supported="gl"> <require> <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/> </require> </extension> <extension name="GL_IBM_static_data" supported="gl"> <require> <enum name="GL_ALL_STATIC_DATA_IBM"/> <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/> <command name="glFlushStaticDataIBM"/> </require> </extension> <extension name="GL_IBM_texture_mirrored_repeat" supported="gl"> <require> <enum name="GL_MIRRORED_REPEAT_IBM"/> </require> </extension> <extension name="GL_IBM_vertex_array_lists" supported="gl"> <require> <enum name="GL_VERTEX_ARRAY_LIST_IBM"/> <enum name="GL_NORMAL_ARRAY_LIST_IBM"/> <enum name="GL_COLOR_ARRAY_LIST_IBM"/> <enum name="GL_INDEX_ARRAY_LIST_IBM"/> <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/> <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/> <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/> <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/> <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/> <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/> <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/> <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/> <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/> <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/> <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/> <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/> <command name="glColorPointerListIBM"/> <command name="glSecondaryColorPointerListIBM"/> <command name="glEdgeFlagPointerListIBM"/> <command name="glFogCoordPointerListIBM"/> <command name="glIndexPointerListIBM"/> <command name="glNormalPointerListIBM"/> <command name="glTexCoordPointerListIBM"/> <command name="glVertexPointerListIBM"/> </require> </extension> <extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2"> <require> <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/> <enum name="GL_MAX_SAMPLES_IMG"/> <enum name="GL_TEXTURE_SAMPLES_IMG"/> <command name="glRenderbufferStorageMultisampleIMG"/> <command name="glFramebufferTexture2DMultisampleIMG"/> </require> </extension> <extension name="GL_IMG_program_binary" supported="gles2"> <require> <enum name="GL_SGX_PROGRAM_BINARY_IMG"/> </require> </extension> <extension name="GL_IMG_read_format" supported="gles1|gles2"> <require> <enum name="GL_BGRA_IMG"/> <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/> </require> </extension> <extension name="GL_IMG_shader_binary" supported="gles2"> <require> <enum name="GL_SGX_BINARY_IMG"/> </require> </extension> <extension name="GL_IMG_texture_compression_pvrtc" supported="gles1|gles2"> <require> <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/> <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/> <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/> <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/> </require> </extension> <extension name="GL_IMG_texture_compression_pvrtc2" supported="gles2"> <require> <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/> <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/> </require> </extension> <extension name="GL_IMG_texture_env_enhanced_fixed_function" supported="gles1"> <require> <enum name="GL_MODULATE_COLOR_IMG"/> <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/> <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/> <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/> <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/> <enum name="GL_ADD_BLEND_IMG"/> <enum name="GL_DOT3_RGBA_IMG"/> </require> </extension> <extension name="GL_IMG_user_clip_plane" supported="gles1"> <require> <enum name="GL_CLIP_PLANE0_IMG"/> <enum name="GL_CLIP_PLANE1_IMG"/> <enum name="GL_CLIP_PLANE2_IMG"/> <enum name="GL_CLIP_PLANE3_IMG"/> <enum name="GL_CLIP_PLANE4_IMG"/> <enum name="GL_CLIP_PLANE5_IMG"/> <enum name="GL_MAX_CLIP_PLANES_IMG"/> <command name="glClipPlanefIMG"/> <command name="glClipPlanexIMG"/> </require> </extension> <extension name="GL_INGR_blend_func_separate" supported="gl"> <require> <command name="glBlendFuncSeparateINGR"/> </require> </extension> <extension name="GL_INGR_color_clamp" supported="gl"> <require> <enum name="GL_RED_MIN_CLAMP_INGR"/> <enum name="GL_GREEN_MIN_CLAMP_INGR"/> <enum name="GL_BLUE_MIN_CLAMP_INGR"/> <enum name="GL_ALPHA_MIN_CLAMP_INGR"/> <enum name="GL_RED_MAX_CLAMP_INGR"/> <enum name="GL_GREEN_MAX_CLAMP_INGR"/> <enum name="GL_BLUE_MAX_CLAMP_INGR"/> <enum name="GL_ALPHA_MAX_CLAMP_INGR"/> </require> </extension> <extension name="GL_INGR_interlace_read" supported="gl"> <require> <enum name="GL_INTERLACE_READ_INGR"/> </require> </extension> <extension name="GL_INTEL_fragment_shader_ordering" supported="gl"/> <extension name="GL_INTEL_framebuffer_CMAA" supported="gl|gles2"> <require> <command name="glApplyFramebufferAttachmentCMAAINTEL"/> </require> </extension> <extension name="GL_INTEL_map_texture" supported="gl"> <require> <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/> <enum name="GL_LAYOUT_DEFAULT_INTEL"/> <enum name="GL_LAYOUT_LINEAR_INTEL"/> <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/> <command name="glSyncTextureINTEL"/> <command name="glUnmapTexture2DINTEL"/> <command name="glMapTexture2DINTEL"/> </require> </extension> <extension name="GL_INTEL_parallel_arrays" supported="gl"> <require> <enum name="GL_PARALLEL_ARRAYS_INTEL"/> <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/> <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/> <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/> <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/> <command name="glVertexPointervINTEL"/> <command name="glNormalPointervINTEL"/> <command name="glColorPointervINTEL"/> <command name="glTexCoordPointervINTEL"/> </require> </extension> <extension name="GL_INTEL_performance_query" supported="gl|gles2"> <require> <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/> <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/> <enum name="GL_PERFQUERY_WAIT_INTEL"/> <enum name="GL_PERFQUERY_FLUSH_INTEL"/> <enum name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_RAW_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/> <enum name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/> <enum name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/> <enum name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/> <command name="glBeginPerfQueryINTEL"/> <command name="glCreatePerfQueryINTEL"/> <command name="glDeletePerfQueryINTEL"/> <command name="glEndPerfQueryINTEL"/> <command name="glGetFirstPerfQueryIdINTEL"/> <command name="glGetNextPerfQueryIdINTEL"/> <command name="glGetPerfCounterInfoINTEL"/> <command name="glGetPerfQueryDataINTEL"/> <command name="glGetPerfQueryIdByNameINTEL"/> <command name="glGetPerfQueryInfoINTEL"/> </require> </extension> <extension name="GL_KHR_blend_equation_advanced" supported="gl|gles2"> <require> <enum name="GL_MULTIPLY_KHR"/> <enum name="GL_SCREEN_KHR"/> <enum name="GL_OVERLAY_KHR"/> <enum name="GL_DARKEN_KHR"/> <enum name="GL_LIGHTEN_KHR"/> <enum name="GL_COLORDODGE_KHR"/> <enum name="GL_COLORBURN_KHR"/> <enum name="GL_HARDLIGHT_KHR"/> <enum name="GL_SOFTLIGHT_KHR"/> <enum name="GL_DIFFERENCE_KHR"/> <enum name="GL_EXCLUSION_KHR"/> <enum name="GL_HSL_HUE_KHR"/> <enum name="GL_HSL_SATURATION_KHR"/> <enum name="GL_HSL_COLOR_KHR"/> <enum name="GL_HSL_LUMINOSITY_KHR"/> <command name="glBlendBarrierKHR"/> </require> </extension> <extension name="GL_KHR_blend_equation_advanced_coherent" supported="gl|gles2"> <require comment="Otherwise identical to GL_KHR_blend_equation_advanced, just different semantic behavior"> <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/> </require> </extension> <extension name="GL_KHR_context_flush_control" supported="gl|glcore|gles2"> <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL"> <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/> <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/> <enum name="GL_NONE"/> </require> <require api="gles2"> <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/> <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/> <enum name="GL_NONE"/> </require> </extension> <extension name="GL_KHR_debug" supported="gl|glcore|gles2"> <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL"> <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/> <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/> <enum name="GL_DEBUG_CALLBACK_FUNCTION"/> <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/> <enum name="GL_DEBUG_SOURCE_API"/> <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/> <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/> <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/> <enum name="GL_DEBUG_SOURCE_APPLICATION"/> <enum name="GL_DEBUG_SOURCE_OTHER"/> <enum name="GL_DEBUG_TYPE_ERROR"/> <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/> <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/> <enum name="GL_DEBUG_TYPE_PORTABILITY"/> <enum name="GL_DEBUG_TYPE_PERFORMANCE"/> <enum name="GL_DEBUG_TYPE_OTHER"/> <enum name="GL_DEBUG_TYPE_MARKER"/> <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/> <enum name="GL_DEBUG_TYPE_POP_GROUP"/> <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/> <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/> <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/> <enum name="GL_BUFFER"/> <enum name="GL_SHADER"/> <enum name="GL_PROGRAM"/> <enum name="GL_VERTEX_ARRAY"/> <enum name="GL_QUERY"/> <enum name="GL_PROGRAM_PIPELINE"/> <enum name="GL_SAMPLER"/> <enum name="GL_MAX_LABEL_LENGTH"/> <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/> <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/> <enum name="GL_DEBUG_LOGGED_MESSAGES"/> <enum name="GL_DEBUG_SEVERITY_HIGH"/> <enum name="GL_DEBUG_SEVERITY_MEDIUM"/> <enum name="GL_DEBUG_SEVERITY_LOW"/> <enum name="GL_DEBUG_OUTPUT"/> <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/> <enum name="GL_STACK_OVERFLOW"/> <enum name="GL_STACK_UNDERFLOW"/> <command name="glDebugMessageControl"/> <command name="glDebugMessageInsert"/> <command name="glDebugMessageCallback"/> <command name="glGetDebugMessageLog"/> <command name="glPushDebugGroup"/> <command name="glPopDebugGroup"/> <command name="glObjectLabel"/> <command name="glGetObjectLabel"/> <command name="glObjectPtrLabel"/> <command name="glGetObjectPtrLabel"/> <command name="glGetPointerv"/> </require> <require api="gles2"> <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/> <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/> <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/> <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/> <enum name="GL_DEBUG_SOURCE_API_KHR"/> <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/> <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/> <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/> <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/> <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/> <enum name="GL_DEBUG_TYPE_ERROR_KHR"/> <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/> <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/> <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/> <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/> <enum name="GL_DEBUG_TYPE_OTHER_KHR"/> <enum name="GL_DEBUG_TYPE_MARKER_KHR"/> <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/> <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/> <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/> <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/> <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/> <enum name="GL_BUFFER_KHR"/> <enum name="GL_SHADER_KHR"/> <enum name="GL_PROGRAM_KHR"/> <enum name="GL_VERTEX_ARRAY_KHR"/> <enum name="GL_QUERY_KHR"/> <enum name="GL_PROGRAM_PIPELINE_KHR"/> <enum name="GL_SAMPLER_KHR"/> <enum name="GL_MAX_LABEL_LENGTH_KHR"/> <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/> <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/> <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/> <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/> <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/> <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/> <enum name="GL_DEBUG_OUTPUT_KHR"/> <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/> <enum name="GL_STACK_OVERFLOW_KHR"/> <enum name="GL_STACK_UNDERFLOW_KHR"/> <command name="glDebugMessageControlKHR"/> <command name="glDebugMessageInsertKHR"/> <command name="glDebugMessageCallbackKHR"/> <command name="glGetDebugMessageLogKHR"/> <command name="glPushDebugGroupKHR"/> <command name="glPopDebugGroupKHR"/> <command name="glObjectLabelKHR"/> <command name="glGetObjectLabelKHR"/> <command name="glObjectPtrLabelKHR"/> <command name="glGetObjectPtrLabelKHR"/> <command name="glGetPointervKHR"/> </require> <require api="gl" profile="compatibility"> <enum name="GL_DISPLAY_LIST"/> </require> </extension> <extension name="GL_KHR_no_error" supported="gl|glcore|gles2"> <require> <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/> </require> </extension> <extension name="GL_KHR_robust_buffer_access_behavior" supported="gl|glcore|gles2"/> <extension name="GL_KHR_robustness" supported="gl|glcore|gles2"> <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL"> <enum name="GL_NO_ERROR"/> <enum name="GL_CONTEXT_ROBUST_ACCESS"/> <enum name="GL_LOSE_CONTEXT_ON_RESET"/> <enum name="GL_GUILTY_CONTEXT_RESET"/> <enum name="GL_INNOCENT_CONTEXT_RESET"/> <enum name="GL_UNKNOWN_CONTEXT_RESET"/> <enum name="GL_RESET_NOTIFICATION_STRATEGY"/> <enum name="GL_NO_RESET_NOTIFICATION"/> <enum name="GL_CONTEXT_LOST"/> <command name="glGetGraphicsResetStatus"/> <command name="glReadnPixels"/> <command name="glGetnUniformfv"/> <command name="glGetnUniformiv"/> <command name="glGetnUniformuiv"/> </require> <require api="gles2"> <enum name="GL_NO_ERROR"/> <enum name="GL_CONTEXT_ROBUST_ACCESS_KHR"/> <enum name="GL_LOSE_CONTEXT_ON_RESET_KHR"/> <enum name="GL_GUILTY_CONTEXT_RESET_KHR"/> <enum name="GL_INNOCENT_CONTEXT_RESET_KHR"/> <enum name="GL_UNKNOWN_CONTEXT_RESET_KHR"/> <enum name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/> <enum name="GL_NO_RESET_NOTIFICATION_KHR"/> <enum name="GL_CONTEXT_LOST_KHR"/> <command name="glGetGraphicsResetStatusKHR"/> <command name="glReadnPixelsKHR"/> <command name="glGetnUniformfvKHR"/> <command name="glGetnUniformivKHR"/> <command name="glGetnUniformuivKHR"/> </require> </extension> <extension name="GL_KHR_texture_compression_astc_hdr" supported="gl|glcore|gles2"> <require> <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/> </require> </extension> <extension name="GL_KHR_texture_compression_astc_ldr" supported="gl|glcore|gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension"> <require> <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/> </require> </extension> <extension name="GL_MESAX_texture_stack" supported="gl"> <require> <enum name="GL_TEXTURE_1D_STACK_MESAX"/> <enum name="GL_TEXTURE_2D_STACK_MESAX"/> <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/> <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/> <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/> <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/> </require> </extension> <extension name="GL_MESA_pack_invert" supported="gl"> <require> <enum name="GL_PACK_INVERT_MESA"/> </require> </extension> <extension name="GL_MESA_resize_buffers" supported="gl"> <require> <command name="glResizeBuffersMESA"/> </require> </extension> <extension name="GL_MESA_window_pos" supported="gl"> <require> <command name="glWindowPos2dMESA"/> <command name="glWindowPos2dvMESA"/> <command name="glWindowPos2fMESA"/> <command name="glWindowPos2fvMESA"/> <command name="glWindowPos2iMESA"/> <command name="glWindowPos2ivMESA"/> <command name="glWindowPos2sMESA"/> <command name="glWindowPos2svMESA"/> <command name="glWindowPos3dMESA"/> <command name="glWindowPos3dvMESA"/> <command name="glWindowPos3fMESA"/> <command name="glWindowPos3fvMESA"/> <command name="glWindowPos3iMESA"/> <command name="glWindowPos3ivMESA"/> <command name="glWindowPos3sMESA"/> <command name="glWindowPos3svMESA"/> <command name="glWindowPos4dMESA"/> <command name="glWindowPos4dvMESA"/> <command name="glWindowPos4fMESA"/> <command name="glWindowPos4fvMESA"/> <command name="glWindowPos4iMESA"/> <command name="glWindowPos4ivMESA"/> <command name="glWindowPos4sMESA"/> <command name="glWindowPos4svMESA"/> </require> </extension> <extension name="GL_MESA_ycbcr_texture" supported="gl"> <require> <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/> <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/> <enum name="GL_YCBCR_MESA"/> </require> </extension> <extension name="GL_NVX_conditional_render" supported="gl"> <require> <command name="glBeginConditionalRenderNVX"/> <command name="glEndConditionalRenderNVX"/> </require> </extension> <extension name="GL_NVX_gpu_memory_info" supported="gl"> <require> <enum name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/> <enum name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/> <enum name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/> <enum name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/> <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/> </require> </extension> <extension name="GL_NV_bindless_multi_draw_indirect" supported="gl"> <require> <command name="glMultiDrawArraysIndirectBindlessNV"/> <command name="glMultiDrawElementsIndirectBindlessNV"/> </require> </extension> <extension name="GL_NV_bindless_multi_draw_indirect_count" supported="gl"> <require> <command name="glMultiDrawArraysIndirectBindlessCountNV"/> <command name="glMultiDrawElementsIndirectBindlessCountNV"/> </require> </extension> <extension name="GL_NV_bindless_texture" supported="gl|gles2"> <require> <command name="glGetTextureHandleNV"/> <command name="glGetTextureSamplerHandleNV"/> <command name="glMakeTextureHandleResidentNV"/> <command name="glMakeTextureHandleNonResidentNV"/> <command name="glGetImageHandleNV"/> <command name="glMakeImageHandleResidentNV"/> <command name="glMakeImageHandleNonResidentNV"/> <command name="glUniformHandleui64NV"/> <command name="glUniformHandleui64vNV"/> <command name="glProgramUniformHandleui64NV"/> <command name="glProgramUniformHandleui64vNV"/> <command name="glIsTextureHandleResidentNV"/> <command name="glIsImageHandleResidentNV"/> </require> </extension> <extension name="GL_NV_blend_equation_advanced" supported="gl|gles2"> <require> <enum name="GL_BLEND_OVERLAP_NV"/> <enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/> <enum name="GL_BLUE_NV"/> <enum name="GL_COLORBURN_NV"/> <enum name="GL_COLORDODGE_NV"/> <enum name="GL_CONJOINT_NV"/> <enum name="GL_CONTRAST_NV"/> <enum name="GL_DARKEN_NV"/> <enum name="GL_DIFFERENCE_NV"/> <enum name="GL_DISJOINT_NV"/> <enum name="GL_DST_ATOP_NV"/> <enum name="GL_DST_IN_NV"/> <enum name="GL_DST_NV"/> <enum name="GL_DST_OUT_NV"/> <enum name="GL_DST_OVER_NV"/> <enum name="GL_EXCLUSION_NV"/> <enum name="GL_GREEN_NV"/> <enum name="GL_HARDLIGHT_NV"/> <enum name="GL_HARDMIX_NV"/> <enum name="GL_HSL_COLOR_NV"/> <enum name="GL_HSL_HUE_NV"/> <enum name="GL_HSL_LUMINOSITY_NV"/> <enum name="GL_HSL_SATURATION_NV"/> <enum name="GL_INVERT"/> <enum name="GL_INVERT_OVG_NV"/> <enum name="GL_INVERT_RGB_NV"/> <enum name="GL_LIGHTEN_NV"/> <enum name="GL_LINEARBURN_NV"/> <enum name="GL_LINEARDODGE_NV"/> <enum name="GL_LINEARLIGHT_NV"/> <enum name="GL_MINUS_CLAMPED_NV"/> <enum name="GL_MINUS_NV"/> <enum name="GL_MULTIPLY_NV"/> <enum name="GL_OVERLAY_NV"/> <enum name="GL_PINLIGHT_NV"/> <enum name="GL_PLUS_CLAMPED_ALPHA_NV"/> <enum name="GL_PLUS_CLAMPED_NV"/> <enum name="GL_PLUS_DARKER_NV"/> <enum name="GL_PLUS_NV"/> <enum name="GL_RED_NV"/> <enum name="GL_SCREEN_NV"/> <enum name="GL_SOFTLIGHT_NV"/> <enum name="GL_SRC_ATOP_NV"/> <enum name="GL_SRC_IN_NV"/> <enum name="GL_SRC_NV"/> <enum name="GL_SRC_OUT_NV"/> <enum name="GL_SRC_OVER_NV"/> <enum name="GL_UNCORRELATED_NV"/> <enum name="GL_VIVIDLIGHT_NV"/> <enum name="GL_XOR_NV"/> <enum name="GL_ZERO"/> <command name="glBlendParameteriNV"/> <command name="glBlendBarrierNV"/> </require> </extension> <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl|gles2"> <require comment="Otherwise identical to GL_NV_blend_equation_advanced, just different semantic behavior"> <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/> </require> </extension> <extension name="GL_NV_blend_square" supported="gl"/> <extension name="GL_NV_command_list" supported="gl"> <require> <enum name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/> <enum name="GL_NOP_COMMAND_NV"/> <enum name="GL_DRAW_ELEMENTS_COMMAND_NV"/> <enum name="GL_DRAW_ARRAYS_COMMAND_NV"/> <enum name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/> <enum name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/> <enum name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/> <enum name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/> <enum name="GL_ELEMENT_ADDRESS_COMMAND_NV"/> <enum name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/> <enum name="GL_UNIFORM_ADDRESS_COMMAND_NV"/> <enum name="GL_BLEND_COLOR_COMMAND_NV"/> <enum name="GL_STENCIL_REF_COMMAND_NV"/> <enum name="GL_LINE_WIDTH_COMMAND_NV"/> <enum name="GL_POLYGON_OFFSET_COMMAND_NV"/> <enum name="GL_ALPHA_REF_COMMAND_NV"/> <enum name="GL_VIEWPORT_COMMAND_NV"/> <enum name="GL_SCISSOR_COMMAND_NV"/> <enum name="GL_FRONT_FACE_COMMAND_NV"/> <command name="glCreateStatesNV"/> <command name="glDeleteStatesNV"/> <command name="glIsStateNV"/> <command name="glStateCaptureNV"/> <command name="glGetCommandHeaderNV"/> <command name="glGetStageIndexNV"/> <command name="glDrawCommandsNV"/> <command name="glDrawCommandsAddressNV"/> <command name="glDrawCommandsStatesNV"/> <command name="glDrawCommandsStatesAddressNV"/> <command name="glCreateCommandListsNV"/> <command name="glDeleteCommandListsNV"/> <command name="glIsCommandListNV"/> <command name="glListDrawCommandsStatesClientNV"/> <command name="glCommandListSegmentsNV"/> <command name="glCompileCommandListNV"/> <command name="glCallCommandListNV"/> </require> </extension> <extension name="GL_NV_compute_program5" supported="gl"> <require> <enum name="GL_COMPUTE_PROGRAM_NV"/> <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/> </require> </extension> <extension name="GL_NV_conditional_render" supported="gl|gles2"> <require> <enum name="GL_QUERY_WAIT_NV"/> <enum name="GL_QUERY_NO_WAIT_NV"/> <enum name="GL_QUERY_BY_REGION_WAIT_NV"/> <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/> <command name="glBeginConditionalRenderNV"/> <command name="glEndConditionalRenderNV"/> </require> </extension> <extension name="GL_NV_conservative_raster" supported="gl|gles2"> <require> <enum name="GL_CONSERVATIVE_RASTERIZATION_NV"/> <enum name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/> <enum name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/> <enum name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/> <command name="glSubpixelPrecisionBiasNV"/> </require> </extension> <extension name="GL_NV_conservative_raster_dilate" supported="gl"> <require> <enum name="GL_CONSERVATIVE_RASTER_DILATE_NV"/> <enum name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/> <enum name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/> <command name="glConservativeRasterParameterfNV"/> </require> </extension> <extension name="GL_NV_copy_buffer" supported="gles2"> <require> <enum name="GL_COPY_READ_BUFFER_NV"/> <enum name="GL_COPY_WRITE_BUFFER_NV"/> <command name="glCopyBufferSubDataNV"/> </require> </extension> <extension name="GL_NV_copy_depth_to_color" supported="gl"> <require> <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/> <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/> </require> </extension> <extension name="GL_NV_copy_image" supported="gl"> <require> <command name="glCopyImageSubDataNV"/> </require> </extension> <extension name="GL_NV_coverage_sample" supported="gles2"> <require> <enum name="GL_COVERAGE_COMPONENT_NV"/> <enum name="GL_COVERAGE_COMPONENT4_NV"/> <enum name="GL_COVERAGE_ATTACHMENT_NV"/> <enum name="GL_COVERAGE_BUFFERS_NV"/> <enum name="GL_COVERAGE_SAMPLES_NV"/> <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/> <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/> <enum name="GL_COVERAGE_AUTOMATIC_NV"/> <enum name="GL_COVERAGE_BUFFER_BIT_NV"/> <command name="glCoverageMaskNV"/> <command name="glCoverageOperationNV"/> </require> </extension> <extension name="GL_NV_deep_texture3D" supported="gl"> <require> <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/> <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/> </require> </extension> <extension name="GL_NV_depth_buffer_float" supported="gl"> <require> <enum name="GL_DEPTH_COMPONENT32F_NV"/> <enum name="GL_DEPTH32F_STENCIL8_NV"/> <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/> <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/> <command name="glDepthRangedNV"/> <command name="glClearDepthdNV"/> <command name="glDepthBoundsdNV"/> </require> </extension> <extension name="GL_NV_depth_clamp" supported="gl"> <require> <enum name="GL_DEPTH_CLAMP_NV"/> </require> </extension> <extension name="GL_NV_depth_nonlinear" supported="gles2"> <require> <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/> </require> </extension> <extension name="GL_NV_draw_buffers" supported="gles2"> <require> <enum name="GL_MAX_DRAW_BUFFERS_NV"/> <enum name="GL_DRAW_BUFFER0_NV"/> <enum name="GL_DRAW_BUFFER1_NV"/> <enum name="GL_DRAW_BUFFER2_NV"/> <enum name="GL_DRAW_BUFFER3_NV"/> <enum name="GL_DRAW_BUFFER4_NV"/> <enum name="GL_DRAW_BUFFER5_NV"/> <enum name="GL_DRAW_BUFFER6_NV"/> <enum name="GL_DRAW_BUFFER7_NV"/> <enum name="GL_DRAW_BUFFER8_NV"/> <enum name="GL_DRAW_BUFFER9_NV"/> <enum name="GL_DRAW_BUFFER10_NV"/> <enum name="GL_DRAW_BUFFER11_NV"/> <enum name="GL_DRAW_BUFFER12_NV"/> <enum name="GL_DRAW_BUFFER13_NV"/> <enum name="GL_DRAW_BUFFER14_NV"/> <enum name="GL_DRAW_BUFFER15_NV"/> <enum name="GL_COLOR_ATTACHMENT0_NV"/> <enum name="GL_COLOR_ATTACHMENT1_NV"/> <enum name="GL_COLOR_ATTACHMENT2_NV"/> <enum name="GL_COLOR_ATTACHMENT3_NV"/> <enum name="GL_COLOR_ATTACHMENT4_NV"/> <enum name="GL_COLOR_ATTACHMENT5_NV"/> <enum name="GL_COLOR_ATTACHMENT6_NV"/> <enum name="GL_COLOR_ATTACHMENT7_NV"/> <enum name="GL_COLOR_ATTACHMENT8_NV"/> <enum name="GL_COLOR_ATTACHMENT9_NV"/> <enum name="GL_COLOR_ATTACHMENT10_NV"/> <enum name="GL_COLOR_ATTACHMENT11_NV"/> <enum name="GL_COLOR_ATTACHMENT12_NV"/> <enum name="GL_COLOR_ATTACHMENT13_NV"/> <enum name="GL_COLOR_ATTACHMENT14_NV"/> <enum name="GL_COLOR_ATTACHMENT15_NV"/> <command name="glDrawBuffersNV"/> </require> </extension> <extension name="GL_NV_draw_instanced" supported="gles2"> <require> <command name="glDrawArraysInstancedNV"/> <command name="glDrawElementsInstancedNV"/> </require> </extension> <extension name="GL_NV_draw_texture" supported="gl"> <require> <command name="glDrawTextureNV"/> </require> </extension> <extension name="GL_NV_evaluators" supported="gl"> <require> <enum name="GL_EVAL_2D_NV"/> <enum name="GL_EVAL_TRIANGULAR_2D_NV"/> <enum name="GL_MAP_TESSELLATION_NV"/> <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/> <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/> <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/> <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/> <enum name="GL_MAX_MAP_TESSELLATION_NV"/> <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/> <command name="glMapControlPointsNV"/> <command name="glMapParameterivNV"/> <command name="glMapParameterfvNV"/> <command name="glGetMapControlPointsNV"/> <command name="glGetMapParameterivNV"/> <command name="glGetMapParameterfvNV"/> <command name="glGetMapAttribParameterivNV"/> <command name="glGetMapAttribParameterfvNV"/> <command name="glEvalMapsNV"/> </require> </extension> <extension name="GL_NV_explicit_attrib_location" supported="gles2"/> <extension name="GL_NV_explicit_multisample" supported="gl"> <require> <enum name="GL_SAMPLE_POSITION_NV"/> <enum name="GL_SAMPLE_MASK_NV"/> <enum name="GL_SAMPLE_MASK_VALUE_NV"/> <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/> <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/> <enum name="GL_TEXTURE_RENDERBUFFER_NV"/> <enum name="GL_SAMPLER_RENDERBUFFER_NV"/> <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/> <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/> <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/> <command name="glGetMultisamplefvNV"/> <command name="glSampleMaskIndexedNV"/> <command name="glTexRenderbufferNV"/> </require> </extension> <extension name="GL_NV_fbo_color_attachments" supported="gles2"> <require> <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/> <enum name="GL_COLOR_ATTACHMENT0_NV"/> <enum name="GL_COLOR_ATTACHMENT1_NV"/> <enum name="GL_COLOR_ATTACHMENT2_NV"/> <enum name="GL_COLOR_ATTACHMENT3_NV"/> <enum name="GL_COLOR_ATTACHMENT4_NV"/> <enum name="GL_COLOR_ATTACHMENT5_NV"/> <enum name="GL_COLOR_ATTACHMENT6_NV"/> <enum name="GL_COLOR_ATTACHMENT7_NV"/> <enum name="GL_COLOR_ATTACHMENT8_NV"/> <enum name="GL_COLOR_ATTACHMENT9_NV"/> <enum name="GL_COLOR_ATTACHMENT10_NV"/> <enum name="GL_COLOR_ATTACHMENT11_NV"/> <enum name="GL_COLOR_ATTACHMENT12_NV"/> <enum name="GL_COLOR_ATTACHMENT13_NV"/> <enum name="GL_COLOR_ATTACHMENT14_NV"/> <enum name="GL_COLOR_ATTACHMENT15_NV"/> </require> </extension> <extension name="GL_NV_fence" supported="gl|gles1|gles2"> <require> <enum name="GL_ALL_COMPLETED_NV"/> <enum name="GL_FENCE_STATUS_NV"/> <enum name="GL_FENCE_CONDITION_NV"/> <command name="glDeleteFencesNV"/> <command name="glGenFencesNV"/> <command name="glIsFenceNV"/> <command name="glTestFenceNV"/> <command name="glGetFenceivNV"/> <command name="glFinishFenceNV"/> <command name="glSetFenceNV"/> </require> </extension> <extension name="GL_NV_fill_rectangle" supported="gl|gles2"> <require> <enum name="GL_FILL_RECTANGLE_NV"/> </require> </extension> <extension name="GL_NV_float_buffer" supported="gl"> <require> <enum name="GL_FLOAT_R_NV"/> <enum name="GL_FLOAT_RG_NV"/> <enum name="GL_FLOAT_RGB_NV"/> <enum name="GL_FLOAT_RGBA_NV"/> <enum name="GL_FLOAT_R16_NV"/> <enum name="GL_FLOAT_R32_NV"/> <enum name="GL_FLOAT_RG16_NV"/> <enum name="GL_FLOAT_RG32_NV"/> <enum name="GL_FLOAT_RGB16_NV"/> <enum name="GL_FLOAT_RGB32_NV"/> <enum name="GL_FLOAT_RGBA16_NV"/> <enum name="GL_FLOAT_RGBA32_NV"/> <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/> <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/> <enum name="GL_FLOAT_RGBA_MODE_NV"/> </require> </extension> <extension name="GL_NV_fog_distance" supported="gl"> <require> <enum name="GL_FOG_DISTANCE_MODE_NV"/> <enum name="GL_EYE_RADIAL_NV"/> <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/> <enum name="GL_EYE_PLANE"/> </require> </extension> <extension name="GL_NV_fragment_coverage_to_color" supported="gl|gles2"> <require> <enum name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/> <enum name="GL_FRAGMENT_COVERAGE_COLOR_NV"/> <command name="glFragmentCoverageColorNV"/> </require> </extension> <extension name="GL_NV_fragment_program" supported="gl"> <require> <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/> <enum name="GL_FRAGMENT_PROGRAM_NV"/> <enum name="GL_MAX_TEXTURE_COORDS_NV"/> <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/> <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/> <enum name="GL_PROGRAM_ERROR_STRING_NV"/> </require> <require comment="Some NV_fragment_program entry points are shared with ARB_vertex_program"> <command name="glProgramNamedParameter4fNV"/> <command name="glProgramNamedParameter4fvNV"/> <command name="glProgramNamedParameter4dNV"/> <command name="glProgramNamedParameter4dvNV"/> <command name="glGetProgramNamedParameterfvNV"/> <command name="glGetProgramNamedParameterdvNV"/> </require> </extension> <extension name="GL_NV_fragment_program2" supported="gl"> <require> <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/> <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/> <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/> <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/> <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/> </require> </extension> <extension name="GL_NV_fragment_program4" supported="gl"/> <extension name="GL_NV_fragment_program_option" supported="gl"/> <extension name="GL_NV_fragment_shader_interlock" supported="gl|gles2"/> <extension name="GL_NV_framebuffer_blit" supported="gles2"> <require> <enum name="GL_READ_FRAMEBUFFER_NV"/> <enum name="GL_DRAW_FRAMEBUFFER_NV"/> <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/> <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/> <command name="glBlitFramebufferNV"/> </require> </extension> <extension name="GL_NV_framebuffer_mixed_samples" supported="gl|gles2"> <require> <enum name="GL_RASTER_MULTISAMPLE_EXT"/> <enum name="GL_COVERAGE_MODULATION_TABLE_NV"/> <enum name="GL_RASTER_SAMPLES_EXT"/> <enum name="GL_MAX_RASTER_SAMPLES_EXT"/> <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/> <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/> <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/> <enum name="GL_COLOR_SAMPLES_NV"/> <enum name="GL_DEPTH_SAMPLES_NV"/> <enum name="GL_STENCIL_SAMPLES_NV"/> <enum name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/> <enum name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/> <enum name="GL_COVERAGE_MODULATION_NV"/> <enum name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/> <command name="glRasterSamplesEXT"/> <command name="glCoverageModulationTableNV"/> <command name="glGetCoverageModulationTableNV"/> <command name="glCoverageModulationNV"/> </require> </extension> <extension name="GL_NV_framebuffer_multisample" supported="gles2"> <require> <enum name="GL_RENDERBUFFER_SAMPLES_NV"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/> <enum name="GL_MAX_SAMPLES_NV"/> <command name="glRenderbufferStorageMultisampleNV"/> </require> </extension> <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl"> <require> <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/> <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/> <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/> <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/> <command name="glRenderbufferStorageMultisampleCoverageNV"/> </require> </extension> <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2"/> <extension name="GL_NV_geometry_program4" supported="gl"> <require> <enum name="GL_LINES_ADJACENCY_EXT"/> <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/> <enum name="GL_TRIANGLES_ADJACENCY_EXT"/> <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/> <enum name="GL_GEOMETRY_PROGRAM_NV"/> <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/> <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/> <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/> <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/> <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/> <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/> <enum name="GL_PROGRAM_POINT_SIZE_EXT"/> <command name="glProgramVertexLimitNV"/> <command name="glFramebufferTextureEXT"/> <command name="glFramebufferTextureLayerEXT"/> <command name="glFramebufferTextureFaceEXT"/> </require> </extension> <extension name="GL_NV_geometry_shader4" supported="gl"/> <extension name="GL_NV_geometry_shader_passthrough" supported="gl|gles2"/> <extension name="GL_NV_gpu_program4" supported="gl"> <require> <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/> <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/> <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/> <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/> <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/> <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/> <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/> <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/> <command name="glProgramLocalParameterI4iNV"/> <command name="glProgramLocalParameterI4ivNV"/> <command name="glProgramLocalParametersI4ivNV"/> <command name="glProgramLocalParameterI4uiNV"/> <command name="glProgramLocalParameterI4uivNV"/> <command name="glProgramLocalParametersI4uivNV"/> <command name="glProgramEnvParameterI4iNV"/> <command name="glProgramEnvParameterI4ivNV"/> <command name="glProgramEnvParametersI4ivNV"/> <command name="glProgramEnvParameterI4uiNV"/> <command name="glProgramEnvParameterI4uivNV"/> <command name="glProgramEnvParametersI4uivNV"/> <command name="glGetProgramLocalParameterIivNV"/> <command name="glGetProgramLocalParameterIuivNV"/> <command name="glGetProgramEnvParameterIivNV"/> <command name="glGetProgramEnvParameterIuivNV"/> </require> </extension> <extension name="GL_NV_gpu_program5" supported="gl"> <require> <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/> <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/> <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/> <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/> <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/> <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/> <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/> <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/> <command name="glProgramSubroutineParametersuivNV"/> <command name="glGetProgramSubroutineParameteruivNV"/> </require> </extension> <extension name="GL_NV_gpu_program5_mem_extended" supported="gl"/> <extension name="GL_NV_gpu_shader5" supported="gl"> <require> <enum name="GL_INT64_NV"/> <enum name="GL_UNSIGNED_INT64_NV"/> <enum name="GL_INT8_NV"/> <enum name="GL_INT8_VEC2_NV"/> <enum name="GL_INT8_VEC3_NV"/> <enum name="GL_INT8_VEC4_NV"/> <enum name="GL_INT16_NV"/> <enum name="GL_INT16_VEC2_NV"/> <enum name="GL_INT16_VEC3_NV"/> <enum name="GL_INT16_VEC4_NV"/> <enum name="GL_INT64_VEC2_NV"/> <enum name="GL_INT64_VEC3_NV"/> <enum name="GL_INT64_VEC4_NV"/> <enum name="GL_UNSIGNED_INT8_NV"/> <enum name="GL_UNSIGNED_INT8_VEC2_NV"/> <enum name="GL_UNSIGNED_INT8_VEC3_NV"/> <enum name="GL_UNSIGNED_INT8_VEC4_NV"/> <enum name="GL_UNSIGNED_INT16_NV"/> <enum name="GL_UNSIGNED_INT16_VEC2_NV"/> <enum name="GL_UNSIGNED_INT16_VEC3_NV"/> <enum name="GL_UNSIGNED_INT16_VEC4_NV"/> <enum name="GL_UNSIGNED_INT64_VEC2_NV"/> <enum name="GL_UNSIGNED_INT64_VEC3_NV"/> <enum name="GL_UNSIGNED_INT64_VEC4_NV"/> <enum name="GL_FLOAT16_NV"/> <enum name="GL_FLOAT16_VEC2_NV"/> <enum name="GL_FLOAT16_VEC3_NV"/> <enum name="GL_FLOAT16_VEC4_NV"/> <enum name="GL_PATCHES"/> <command name="glUniform1i64NV"/> <command name="glUniform2i64NV"/> <command name="glUniform3i64NV"/> <command name="glUniform4i64NV"/> <command name="glUniform1i64vNV"/> <command name="glUniform2i64vNV"/> <command name="glUniform3i64vNV"/> <command name="glUniform4i64vNV"/> <command name="glUniform1ui64NV"/> <command name="glUniform2ui64NV"/> <command name="glUniform3ui64NV"/> <command name="glUniform4ui64NV"/> <command name="glUniform1ui64vNV"/> <command name="glUniform2ui64vNV"/> <command name="glUniform3ui64vNV"/> <command name="glUniform4ui64vNV"/> <command name="glGetUniformi64vNV"/> </require> <require comment="Supported only if GL_EXT_direct_state_access is supported"> <command name="glProgramUniform1i64NV"/> <command name="glProgramUniform2i64NV"/> <command name="glProgramUniform3i64NV"/> <command name="glProgramUniform4i64NV"/> <command name="glProgramUniform1i64vNV"/> <command name="glProgramUniform2i64vNV"/> <command name="glProgramUniform3i64vNV"/> <command name="glProgramUniform4i64vNV"/> <command name="glProgramUniform1ui64NV"/> <command name="glProgramUniform2ui64NV"/> <command name="glProgramUniform3ui64NV"/> <command name="glProgramUniform4ui64NV"/> <command name="glProgramUniform1ui64vNV"/> <command name="glProgramUniform2ui64vNV"/> <command name="glProgramUniform3ui64vNV"/> <command name="glProgramUniform4ui64vNV"/> </require> </extension> <extension name="GL_NV_half_float" supported="gl"> <require> <enum name="GL_HALF_FLOAT_NV"/> <command name="glVertex2hNV"/> <command name="glVertex2hvNV"/> <command name="glVertex3hNV"/> <command name="glVertex3hvNV"/> <command name="glVertex4hNV"/> <command name="glVertex4hvNV"/> <command name="glNormal3hNV"/> <command name="glNormal3hvNV"/> <command name="glColor3hNV"/> <command name="glColor3hvNV"/> <command name="glColor4hNV"/> <command name="glColor4hvNV"/> <command name="glTexCoord1hNV"/> <command name="glTexCoord1hvNV"/> <command name="glTexCoord2hNV"/> <command name="glTexCoord2hvNV"/> <command name="glTexCoord3hNV"/> <command name="glTexCoord3hvNV"/> <command name="glTexCoord4hNV"/> <command name="glTexCoord4hvNV"/> <command name="glMultiTexCoord1hNV"/> <command name="glMultiTexCoord1hvNV"/> <command name="glMultiTexCoord2hNV"/> <command name="glMultiTexCoord2hvNV"/> <command name="glMultiTexCoord3hNV"/> <command name="glMultiTexCoord3hvNV"/> <command name="glMultiTexCoord4hNV"/> <command name="glMultiTexCoord4hvNV"/> <command name="glFogCoordhNV"/> <command name="glFogCoordhvNV"/> <command name="glSecondaryColor3hNV"/> <command name="glSecondaryColor3hvNV"/> <command name="glVertexWeighthNV"/> <command name="glVertexWeighthvNV"/> <command name="glVertexAttrib1hNV"/> <command name="glVertexAttrib1hvNV"/> <command name="glVertexAttrib2hNV"/> <command name="glVertexAttrib2hvNV"/> <command name="glVertexAttrib3hNV"/> <command name="glVertexAttrib3hvNV"/> <command name="glVertexAttrib4hNV"/> <command name="glVertexAttrib4hvNV"/> <command name="glVertexAttribs1hvNV"/> <command name="glVertexAttribs2hvNV"/> <command name="glVertexAttribs3hvNV"/> <command name="glVertexAttribs4hvNV"/> </require> </extension> <extension name="GL_NV_image_formats" supported="gles2"/> <extension name="GL_NV_instanced_arrays" supported="gles2"> <require> <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/> <command name="glVertexAttribDivisorNV"/> </require> </extension> <extension name="GL_NV_internalformat_sample_query" supported="gl|gles2"> <require> <enum name="GL_RENDERBUFFER"/> <enum name="GL_TEXTURE_2D_MULTISAMPLE"/> <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/> <enum name="GL_MULTISAMPLES_NV"/> <enum name="GL_SUPERSAMPLE_SCALE_X_NV"/> <enum name="GL_SUPERSAMPLE_SCALE_Y_NV"/> <enum name="GL_CONFORMANT_NV"/> <command name="glGetInternalformatSampleivNV"/> </require> </extension> <extension name="GL_NV_light_max_exponent" supported="gl"> <require> <enum name="GL_MAX_SHININESS_NV"/> <enum name="GL_MAX_SPOT_EXPONENT_NV"/> </require> </extension> <extension name="GL_NV_multisample_coverage" supported="gl"> <require> <enum name="GL_SAMPLES_ARB"/> <enum name="GL_COLOR_SAMPLES_NV"/> </require> </extension> <extension name="GL_NV_multisample_filter_hint" supported="gl"> <require> <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/> </require> </extension> <extension name="GL_NV_non_square_matrices" supported="gles2"> <require> <enum name="GL_FLOAT_MAT2x3_NV"/> <enum name="GL_FLOAT_MAT2x4_NV"/> <enum name="GL_FLOAT_MAT3x2_NV"/> <enum name="GL_FLOAT_MAT3x4_NV"/> <enum name="GL_FLOAT_MAT4x2_NV"/> <enum name="GL_FLOAT_MAT4x3_NV"/> <command name="glUniformMatrix2x3fvNV"/> <command name="glUniformMatrix3x2fvNV"/> <command name="glUniformMatrix2x4fvNV"/> <command name="glUniformMatrix4x2fvNV"/> <command name="glUniformMatrix3x4fvNV"/> <command name="glUniformMatrix4x3fvNV"/> </require> </extension> <extension name="GL_NV_occlusion_query" supported="gl"> <require> <enum name="GL_PIXEL_COUNTER_BITS_NV"/> <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/> <enum name="GL_PIXEL_COUNT_NV"/> <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/> <command name="glGenOcclusionQueriesNV"/> <command name="glDeleteOcclusionQueriesNV"/> <command name="glIsOcclusionQueryNV"/> <command name="glBeginOcclusionQueryNV"/> <command name="glEndOcclusionQueryNV"/> <command name="glGetOcclusionQueryivNV"/> <command name="glGetOcclusionQueryuivNV"/> </require> </extension> <extension name="GL_NV_packed_depth_stencil" supported="gl"> <require> <enum name="GL_DEPTH_STENCIL_NV"/> <enum name="GL_UNSIGNED_INT_24_8_NV"/> </require> </extension> <extension name="GL_NV_parameter_buffer_object" supported="gl"> <require> <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/> <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/> <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/> <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/> <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/> <command name="glProgramBufferParametersfvNV"/> <command name="glProgramBufferParametersIivNV"/> <command name="glProgramBufferParametersIuivNV"/> </require> </extension> <extension name="GL_NV_parameter_buffer_object2" supported="gl"/> <extension name="GL_NV_path_rendering" supported="gl|gles2"> <require> <enum name="GL_PATH_FORMAT_SVG_NV"/> <enum name="GL_PATH_FORMAT_PS_NV"/> <enum name="GL_STANDARD_FONT_NAME_NV"/> <enum name="GL_SYSTEM_FONT_NAME_NV"/> <enum name="GL_FILE_NAME_NV"/> <enum name="GL_PATH_STROKE_WIDTH_NV"/> <enum name="GL_PATH_END_CAPS_NV"/> <enum name="GL_PATH_INITIAL_END_CAP_NV"/> <enum name="GL_PATH_TERMINAL_END_CAP_NV"/> <enum name="GL_PATH_JOIN_STYLE_NV"/> <enum name="GL_PATH_MITER_LIMIT_NV"/> <enum name="GL_PATH_DASH_CAPS_NV"/> <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/> <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/> <enum name="GL_PATH_DASH_OFFSET_NV"/> <enum name="GL_PATH_CLIENT_LENGTH_NV"/> <enum name="GL_PATH_FILL_MODE_NV"/> <enum name="GL_PATH_FILL_MASK_NV"/> <enum name="GL_PATH_FILL_COVER_MODE_NV"/> <enum name="GL_PATH_STROKE_COVER_MODE_NV"/> <enum name="GL_PATH_STROKE_MASK_NV"/> <enum name="GL_COUNT_UP_NV"/> <enum name="GL_COUNT_DOWN_NV"/> <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/> <enum name="GL_CONVEX_HULL_NV"/> <enum name="GL_BOUNDING_BOX_NV"/> <enum name="GL_TRANSLATE_X_NV"/> <enum name="GL_TRANSLATE_Y_NV"/> <enum name="GL_TRANSLATE_2D_NV"/> <enum name="GL_TRANSLATE_3D_NV"/> <enum name="GL_AFFINE_2D_NV"/> <enum name="GL_AFFINE_3D_NV"/> <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/> <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/> <enum name="GL_UTF8_NV"/> <enum name="GL_UTF16_NV"/> <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/> <enum name="GL_PATH_COMMAND_COUNT_NV"/> <enum name="GL_PATH_COORD_COUNT_NV"/> <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/> <enum name="GL_PATH_COMPUTED_LENGTH_NV"/> <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/> <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/> <enum name="GL_SQUARE_NV"/> <enum name="GL_ROUND_NV"/> <enum name="GL_TRIANGULAR_NV"/> <enum name="GL_BEVEL_NV"/> <enum name="GL_MITER_REVERT_NV"/> <enum name="GL_MITER_TRUNCATE_NV"/> <enum name="GL_SKIP_MISSING_GLYPH_NV"/> <enum name="GL_USE_MISSING_GLYPH_NV"/> <enum name="GL_PATH_ERROR_POSITION_NV"/> <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/> <enum name="GL_ADJACENT_PAIRS_NV"/> <enum name="GL_FIRST_TO_REST_NV"/> <enum name="GL_PATH_GEN_MODE_NV"/> <enum name="GL_PATH_GEN_COEFF_NV"/> <enum name="GL_PATH_GEN_COMPONENTS_NV"/> <enum name="GL_PATH_STENCIL_FUNC_NV"/> <enum name="GL_PATH_STENCIL_REF_NV"/> <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/> <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/> <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/> <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/> <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/> <enum name="GL_MOVE_TO_RESETS_NV"/> <enum name="GL_MOVE_TO_CONTINUES_NV"/> <enum name="GL_CLOSE_PATH_NV"/> <enum name="GL_MOVE_TO_NV"/> <enum name="GL_RELATIVE_MOVE_TO_NV"/> <enum name="GL_LINE_TO_NV"/> <enum name="GL_RELATIVE_LINE_TO_NV"/> <enum name="GL_HORIZONTAL_LINE_TO_NV"/> <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/> <enum name="GL_VERTICAL_LINE_TO_NV"/> <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/> <enum name="GL_QUADRATIC_CURVE_TO_NV"/> <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/> <enum name="GL_CUBIC_CURVE_TO_NV"/> <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/> <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/> <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/> <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/> <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/> <enum name="GL_SMALL_CCW_ARC_TO_NV"/> <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/> <enum name="GL_SMALL_CW_ARC_TO_NV"/> <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/> <enum name="GL_LARGE_CCW_ARC_TO_NV"/> <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/> <enum name="GL_LARGE_CW_ARC_TO_NV"/> <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/> <enum name="GL_RESTART_PATH_NV"/> <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/> <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/> <enum name="GL_RECT_NV"/> <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/> <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/> <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/> <enum name="GL_ARC_TO_NV"/> <enum name="GL_RELATIVE_ARC_TO_NV"/> <enum name="GL_BOLD_BIT_NV"/> <enum name="GL_ITALIC_BIT_NV"/> <enum name="GL_GLYPH_WIDTH_BIT_NV"/> <enum name="GL_GLYPH_HEIGHT_BIT_NV"/> <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/> <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/> <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/> <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/> <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/> <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/> <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/> <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/> <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/> <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/> <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/> <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/> <enum name="GL_FONT_ASCENDER_BIT_NV"/> <enum name="GL_FONT_DESCENDER_BIT_NV"/> <enum name="GL_FONT_HEIGHT_BIT_NV"/> <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/> <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/> <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/> <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/> <enum name="GL_FONT_HAS_KERNING_BIT_NV"/> <command name="glGenPathsNV"/> <command name="glDeletePathsNV"/> <command name="glIsPathNV"/> <command name="glPathCommandsNV"/> <command name="glPathCoordsNV"/> <command name="glPathSubCommandsNV"/> <command name="glPathSubCoordsNV"/> <command name="glPathStringNV"/> <command name="glPathGlyphsNV"/> <command name="glPathGlyphRangeNV"/> <command name="glWeightPathsNV"/> <command name="glCopyPathNV"/> <command name="glInterpolatePathsNV"/> <command name="glTransformPathNV"/> <command name="glPathParameterivNV"/> <command name="glPathParameteriNV"/> <command name="glPathParameterfvNV"/> <command name="glPathParameterfNV"/> <command name="glPathDashArrayNV"/> <command name="glPathStencilFuncNV"/> <command name="glPathStencilDepthOffsetNV"/> <command name="glStencilFillPathNV"/> <command name="glStencilStrokePathNV"/> <command name="glStencilFillPathInstancedNV"/> <command name="glStencilStrokePathInstancedNV"/> <command name="glPathCoverDepthFuncNV"/> <command name="glCoverFillPathNV"/> <command name="glCoverStrokePathNV"/> <command name="glCoverFillPathInstancedNV"/> <command name="glCoverStrokePathInstancedNV"/> <command name="glGetPathParameterivNV"/> <command name="glGetPathParameterfvNV"/> <command name="glGetPathCommandsNV"/> <command name="glGetPathCoordsNV"/> <command name="glGetPathDashArrayNV"/> <command name="glGetPathMetricsNV"/> <command name="glGetPathMetricRangeNV"/> <command name="glGetPathSpacingNV"/> <command name="glIsPointInFillPathNV"/> <command name="glIsPointInStrokePathNV"/> <command name="glGetPathLengthNV"/> <command name="glPointAlongPathNV"/> </require> <require comment="API revision 1.2"> <enum name="GL_ROUNDED_RECT_NV"/> <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/> <enum name="GL_ROUNDED_RECT2_NV"/> <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/> <enum name="GL_ROUNDED_RECT4_NV"/> <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/> <enum name="GL_ROUNDED_RECT8_NV"/> <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/> <enum name="GL_RELATIVE_RECT_NV"/> <enum name="GL_FONT_GLYPHS_AVAILABLE_NV"/> <enum name="GL_FONT_TARGET_UNAVAILABLE_NV"/> <enum name="GL_FONT_UNAVAILABLE_NV"/> <enum name="GL_FONT_UNINTELLIGIBLE_NV"/> <command name="glMatrixLoad3x2fNV"/> <command name="glMatrixLoad3x3fNV"/> <command name="glMatrixLoadTranspose3x3fNV"/> <command name="glMatrixMult3x2fNV"/> <command name="glMatrixMult3x3fNV"/> <command name="glMatrixMultTranspose3x3fNV"/> <command name="glStencilThenCoverFillPathNV"/> <command name="glStencilThenCoverStrokePathNV"/> <command name="glStencilThenCoverFillPathInstancedNV"/> <command name="glStencilThenCoverStrokePathInstancedNV"/> <command name="glPathGlyphIndexRangeNV"/> </require> <require comment="API revision 1.3"> <enum name="GL_CONIC_CURVE_TO_NV"/> <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/> <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/> <enum name="GL_STANDARD_FONT_FORMAT_NV"/> <command name="glPathGlyphIndexArrayNV"/> <command name="glPathMemoryGlyphIndexArrayNV"/> <command name="glProgramPathFragmentInputGenNV"/> <command name="glGetProgramResourcefvNV"/> </require> <require api="gl" profile="compatibility"> <enum name="GL_2_BYTES_NV"/> <enum name="GL_3_BYTES_NV"/> <enum name="GL_4_BYTES_NV"/> <enum name="GL_EYE_LINEAR_NV"/> <enum name="GL_OBJECT_LINEAR_NV"/> <enum name="GL_CONSTANT_NV"/> <enum name="GL_PATH_FOG_GEN_MODE_NV"/> <enum name="GL_PRIMARY_COLOR"/> <enum name="GL_PRIMARY_COLOR_NV"/> <enum name="GL_SECONDARY_COLOR_NV"/> <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/> <command name="glPathColorGenNV"/> <command name="glPathTexGenNV"/> <command name="glPathFogGenNV"/> <command name="glGetPathColorGenivNV"/> <command name="glGetPathColorGenfvNV"/> <command name="glGetPathTexGenivNV"/> <command name="glGetPathTexGenfvNV"/> </require> <require comment="Other API additions of unknown history"> <enum name="GL_PATH_PROJECTION_NV"/> <enum name="GL_PATH_MODELVIEW_NV"/> <enum name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/> <enum name="GL_PATH_MODELVIEW_MATRIX_NV"/> <enum name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/> <enum name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/> <enum name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/> <enum name="GL_PATH_PROJECTION_MATRIX_NV"/> <enum name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/> <enum name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/> <enum name="GL_FRAGMENT_INPUT_NV"/> </require> </extension> <extension name="GL_NV_path_rendering_shared_edge" supported="gl|gles2"> <require> <enum name="GL_SHARED_EDGE_NV"/> </require> </extension> <extension name="GL_NV_pixel_data_range" supported="gl"> <require> <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/> <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/> <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/> <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/> <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/> <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/> <command name="glPixelDataRangeNV"/> <command name="glFlushPixelDataRangeNV"/> </require> </extension> <extension name="GL_NV_point_sprite" supported="gl"> <require> <enum name="GL_POINT_SPRITE_NV"/> <enum name="GL_COORD_REPLACE_NV"/> <enum name="GL_POINT_SPRITE_R_MODE_NV"/> <command name="glPointParameteriNV"/> <command name="glPointParameterivNV"/> </require> </extension> <extension name="GL_NV_polygon_mode" supported="gles2"> <require> <enum name="GL_POLYGON_MODE_NV"/> <enum name="GL_POLYGON_OFFSET_POINT_NV"/> <enum name="GL_POLYGON_OFFSET_LINE_NV"/> <enum name="GL_POINT_NV"/> <enum name="GL_LINE_NV"/> <enum name="GL_FILL_NV"/> <command name="glPolygonModeNV"/> </require> </extension> <extension name="GL_NV_present_video" supported="gl"> <require> <enum name="GL_FRAME_NV"/> <enum name="GL_FIELDS_NV"/> <enum name="GL_CURRENT_TIME_NV"/> <enum name="GL_NUM_FILL_STREAMS_NV"/> <enum name="GL_PRESENT_TIME_NV"/> <enum name="GL_PRESENT_DURATION_NV"/> <command name="glPresentFrameKeyedNV"/> <command name="glPresentFrameDualFillNV"/> <command name="glGetVideoivNV"/> <command name="glGetVideouivNV"/> <command name="glGetVideoi64vNV"/> <command name="glGetVideoui64vNV"/> </require> </extension> <extension name="GL_NV_primitive_restart" supported="gl"> <require> <enum name="GL_PRIMITIVE_RESTART_NV"/> <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/> <command name="glPrimitiveRestartNV"/> <command name="glPrimitiveRestartIndexNV"/> </require> </extension> <extension name="GL_NV_read_buffer" supported="gles2"> <require> <enum name="GL_READ_BUFFER_NV"/> <command name="glReadBufferNV"/> </require> </extension> <extension name="GL_NV_read_buffer_front" supported="gles2"/> <extension name="GL_NV_read_depth" supported="gles2"/> <extension name="GL_NV_read_depth_stencil" supported="gles2"/> <extension name="GL_NV_read_stencil" supported="gles2"/> <extension name="GL_NV_register_combiners" supported="gl"> <require> <enum name="GL_REGISTER_COMBINERS_NV"/> <enum name="GL_VARIABLE_A_NV"/> <enum name="GL_VARIABLE_B_NV"/> <enum name="GL_VARIABLE_C_NV"/> <enum name="GL_VARIABLE_D_NV"/> <enum name="GL_VARIABLE_E_NV"/> <enum name="GL_VARIABLE_F_NV"/> <enum name="GL_VARIABLE_G_NV"/> <enum name="GL_CONSTANT_COLOR0_NV"/> <enum name="GL_CONSTANT_COLOR1_NV"/> <enum name="GL_PRIMARY_COLOR_NV"/> <enum name="GL_SECONDARY_COLOR_NV"/> <enum name="GL_SPARE0_NV"/> <enum name="GL_SPARE1_NV"/> <enum name="GL_DISCARD_NV"/> <enum name="GL_E_TIMES_F_NV"/> <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/> <enum name="GL_UNSIGNED_IDENTITY_NV"/> <enum name="GL_UNSIGNED_INVERT_NV"/> <enum name="GL_EXPAND_NORMAL_NV"/> <enum name="GL_EXPAND_NEGATE_NV"/> <enum name="GL_HALF_BIAS_NORMAL_NV"/> <enum name="GL_HALF_BIAS_NEGATE_NV"/> <enum name="GL_SIGNED_IDENTITY_NV"/> <enum name="GL_SIGNED_NEGATE_NV"/> <enum name="GL_SCALE_BY_TWO_NV"/> <enum name="GL_SCALE_BY_FOUR_NV"/> <enum name="GL_SCALE_BY_ONE_HALF_NV"/> <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/> <enum name="GL_COMBINER_INPUT_NV"/> <enum name="GL_COMBINER_MAPPING_NV"/> <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/> <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/> <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/> <enum name="GL_COMBINER_MUX_SUM_NV"/> <enum name="GL_COMBINER_SCALE_NV"/> <enum name="GL_COMBINER_BIAS_NV"/> <enum name="GL_COMBINER_AB_OUTPUT_NV"/> <enum name="GL_COMBINER_CD_OUTPUT_NV"/> <enum name="GL_COMBINER_SUM_OUTPUT_NV"/> <enum name="GL_MAX_GENERAL_COMBINERS_NV"/> <enum name="GL_NUM_GENERAL_COMBINERS_NV"/> <enum name="GL_COLOR_SUM_CLAMP_NV"/> <enum name="GL_COMBINER0_NV"/> <enum name="GL_COMBINER1_NV"/> <enum name="GL_COMBINER2_NV"/> <enum name="GL_COMBINER3_NV"/> <enum name="GL_COMBINER4_NV"/> <enum name="GL_COMBINER5_NV"/> <enum name="GL_COMBINER6_NV"/> <enum name="GL_COMBINER7_NV"/> <enum name="GL_TEXTURE0_ARB"/> <enum name="GL_TEXTURE1_ARB"/> <enum name="GL_ZERO"/> <enum name="GL_NONE"/> <enum name="GL_FOG"/> <command name="glCombinerParameterfvNV"/> <command name="glCombinerParameterfNV"/> <command name="glCombinerParameterivNV"/> <command name="glCombinerParameteriNV"/> <command name="glCombinerInputNV"/> <command name="glCombinerOutputNV"/> <command name="glFinalCombinerInputNV"/> <command name="glGetCombinerInputParameterfvNV"/> <command name="glGetCombinerInputParameterivNV"/> <command name="glGetCombinerOutputParameterfvNV"/> <command name="glGetCombinerOutputParameterivNV"/> <command name="glGetFinalCombinerInputParameterfvNV"/> <command name="glGetFinalCombinerInputParameterivNV"/> </require> </extension> <extension name="GL_NV_register_combiners2" supported="gl"> <require> <enum name="GL_PER_STAGE_CONSTANTS_NV"/> <command name="glCombinerStageParameterfvNV"/> <command name="glGetCombinerStageParameterfvNV"/> </require> </extension> <extension name="GL_NV_sRGB_formats" supported="gles2"> <require> <enum name="GL_SLUMINANCE_NV"/> <enum name="GL_SLUMINANCE_ALPHA_NV"/> <enum name="GL_SRGB8_NV"/> <enum name="GL_SLUMINANCE8_NV"/> <enum name="GL_SLUMINANCE8_ALPHA8_NV"/> <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/> <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/> <enum name="GL_ETC1_SRGB8_NV"/> </require> </extension> <extension name="GL_NV_sample_locations" supported="gl|gles2"> <require> <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/> <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/> <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/> <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/> <enum name="GL_SAMPLE_LOCATION_NV"/> <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/> <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/> <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/> <command name="glFramebufferSampleLocationsfvNV"/> <command name="glNamedFramebufferSampleLocationsfvNV"/> <command name="glResolveDepthValuesNV"/> </require> </extension> <extension name="GL_NV_sample_mask_override_coverage" supported="gl|gles2"/> <extension name="GL_NV_shader_atomic_counters" supported="gl"/> <extension name="GL_NV_shader_atomic_float" supported="gl"/> <extension name="GL_NV_shader_atomic_fp16_vector" supported="gl"/> <extension name="GL_NV_shader_atomic_int64" supported="gl"/> <extension name="GL_NV_shader_buffer_load" supported="gl"> <require> <enum name="GL_BUFFER_GPU_ADDRESS_NV"/> <enum name="GL_GPU_ADDRESS_NV"/> <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/> <command name="glMakeBufferResidentNV"/> <command name="glMakeBufferNonResidentNV"/> <command name="glIsBufferResidentNV"/> <command name="glMakeNamedBufferResidentNV"/> <command name="glMakeNamedBufferNonResidentNV"/> <command name="glIsNamedBufferResidentNV"/> <command name="glGetBufferParameterui64vNV"/> <command name="glGetNamedBufferParameterui64vNV"/> <command name="glGetIntegerui64vNV"/> <command name="glUniformui64NV"/> <command name="glUniformui64vNV"/> <command name="glGetUniformui64vNV"/> <command name="glProgramUniformui64NV"/> <command name="glProgramUniformui64vNV"/> </require> </extension> <extension name="GL_NV_shader_buffer_store" supported="gl"> <require> <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/> <enum name="GL_READ_WRITE"/> <enum name="GL_WRITE_ONLY"/> </require> </extension> <extension name="GL_NV_shader_noperspective_interpolation" supported="gles2"/> <extension name="GL_NV_shader_storage_buffer_object" supported="gl"/> <extension name="GL_NV_shader_thread_group" supported="gl"> <require> <enum name="GL_WARP_SIZE_NV"/> <enum name="GL_WARPS_PER_SM_NV"/> <enum name="GL_SM_COUNT_NV"/> </require> </extension> <extension name="GL_NV_shader_thread_shuffle" supported="gl"/> <extension name="GL_NV_shadow_samplers_array" supported="gles2"> <require> <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/> </require> </extension> <extension name="GL_NV_shadow_samplers_cube" supported="gles2"> <require> <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/> </require> </extension> <extension name="GL_NV_tessellation_program5" supported="gl"> <require> <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/> <enum name="GL_TESS_CONTROL_PROGRAM_NV"/> <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/> <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/> <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/> </require> </extension> <extension name="GL_NV_texgen_emboss" supported="gl"> <require> <enum name="GL_EMBOSS_LIGHT_NV"/> <enum name="GL_EMBOSS_CONSTANT_NV"/> <enum name="GL_EMBOSS_MAP_NV"/> </require> </extension> <extension name="GL_NV_texgen_reflection" supported="gl"> <require> <enum name="GL_NORMAL_MAP_NV"/> <enum name="GL_REFLECTION_MAP_NV"/> </require> </extension> <extension name="GL_NV_texture_barrier" supported="gl"> <require> <command name="glTextureBarrierNV"/> </require> </extension> <extension name="GL_NV_texture_border_clamp" supported="gles2"> <require> <enum name="GL_TEXTURE_BORDER_COLOR_NV"/> <enum name="GL_CLAMP_TO_BORDER_NV"/> </require> </extension> <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2"/> <extension name="GL_NV_texture_compression_vtc" supported="gl"/> <extension name="GL_NV_texture_env_combine4" supported="gl"> <require> <enum name="GL_COMBINE4_NV"/> <enum name="GL_SOURCE3_RGB_NV"/> <enum name="GL_SOURCE3_ALPHA_NV"/> <enum name="GL_OPERAND3_RGB_NV"/> <enum name="GL_OPERAND3_ALPHA_NV"/> </require> </extension> <extension name="GL_NV_texture_expand_normal" supported="gl"> <require> <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/> </require> </extension> <extension name="GL_NV_texture_multisample" supported="gl"> <require> <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/> <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/> <command name="glTexImage2DMultisampleCoverageNV"/> <command name="glTexImage3DMultisampleCoverageNV"/> </require> <require comment="Supported only if GL_EXT_direct_state_access is supported"> <command name="glTextureImage2DMultisampleNV"/> <command name="glTextureImage3DMultisampleNV"/> <command name="glTextureImage2DMultisampleCoverageNV"/> <command name="glTextureImage3DMultisampleCoverageNV"/> </require> </extension> <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2"/> <extension name="GL_NV_texture_rectangle" supported="gl"> <require> <enum name="GL_TEXTURE_RECTANGLE_NV"/> <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/> <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/> <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/> </require> </extension> <extension name="GL_NV_texture_shader" supported="gl"> <require> <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/> <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/> <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/> <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/> <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/> <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/> <enum name="GL_DSDT_MAG_INTENSITY_NV"/> <enum name="GL_SHADER_CONSISTENT_NV"/> <enum name="GL_TEXTURE_SHADER_NV"/> <enum name="GL_SHADER_OPERATION_NV"/> <enum name="GL_CULL_MODES_NV"/> <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/> <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/> <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/> <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/> <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/> <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/> <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/> <enum name="GL_CONST_EYE_NV"/> <enum name="GL_PASS_THROUGH_NV"/> <enum name="GL_CULL_FRAGMENT_NV"/> <enum name="GL_OFFSET_TEXTURE_2D_NV"/> <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/> <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/> <enum name="GL_DOT_PRODUCT_NV"/> <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/> <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/> <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/> <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/> <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/> <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/> <enum name="GL_HILO_NV"/> <enum name="GL_DSDT_NV"/> <enum name="GL_DSDT_MAG_NV"/> <enum name="GL_DSDT_MAG_VIB_NV"/> <enum name="GL_HILO16_NV"/> <enum name="GL_SIGNED_HILO_NV"/> <enum name="GL_SIGNED_HILO16_NV"/> <enum name="GL_SIGNED_RGBA_NV"/> <enum name="GL_SIGNED_RGBA8_NV"/> <enum name="GL_SIGNED_RGB_NV"/> <enum name="GL_SIGNED_RGB8_NV"/> <enum name="GL_SIGNED_LUMINANCE_NV"/> <enum name="GL_SIGNED_LUMINANCE8_NV"/> <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/> <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/> <enum name="GL_SIGNED_ALPHA_NV"/> <enum name="GL_SIGNED_ALPHA8_NV"/> <enum name="GL_SIGNED_INTENSITY_NV"/> <enum name="GL_SIGNED_INTENSITY8_NV"/> <enum name="GL_DSDT8_NV"/> <enum name="GL_DSDT8_MAG8_NV"/> <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/> <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/> <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/> <enum name="GL_HI_SCALE_NV"/> <enum name="GL_LO_SCALE_NV"/> <enum name="GL_DS_SCALE_NV"/> <enum name="GL_DT_SCALE_NV"/> <enum name="GL_MAGNITUDE_SCALE_NV"/> <enum name="GL_VIBRANCE_SCALE_NV"/> <enum name="GL_HI_BIAS_NV"/> <enum name="GL_LO_BIAS_NV"/> <enum name="GL_DS_BIAS_NV"/> <enum name="GL_DT_BIAS_NV"/> <enum name="GL_MAGNITUDE_BIAS_NV"/> <enum name="GL_VIBRANCE_BIAS_NV"/> <enum name="GL_TEXTURE_BORDER_VALUES_NV"/> <enum name="GL_TEXTURE_HI_SIZE_NV"/> <enum name="GL_TEXTURE_LO_SIZE_NV"/> <enum name="GL_TEXTURE_DS_SIZE_NV"/> <enum name="GL_TEXTURE_DT_SIZE_NV"/> <enum name="GL_TEXTURE_MAG_SIZE_NV"/> </require> </extension> <extension name="GL_NV_texture_shader2" supported="gl"> <require> <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/> </require> </extension> <extension name="GL_NV_texture_shader3" supported="gl"> <require> <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/> <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/> <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/> <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/> <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/> <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/> <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/> <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/> <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/> <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/> <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/> <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/> <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/> <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/> <enum name="GL_HILO8_NV"/> <enum name="GL_SIGNED_HILO8_NV"/> <enum name="GL_FORCE_BLUE_TO_ONE_NV"/> </require> </extension> <extension name="GL_NV_transform_feedback" supported="gl"> <require> <enum name="GL_BACK_PRIMARY_COLOR_NV"/> <enum name="GL_BACK_SECONDARY_COLOR_NV"/> <enum name="GL_TEXTURE_COORD_NV"/> <enum name="GL_CLIP_DISTANCE_NV"/> <enum name="GL_VERTEX_ID_NV"/> <enum name="GL_PRIMITIVE_ID_NV"/> <enum name="GL_GENERIC_ATTRIB_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/> <enum name="GL_ACTIVE_VARYINGS_NV"/> <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/> <enum name="GL_PRIMITIVES_GENERATED_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/> <enum name="GL_RASTERIZER_DISCARD_NV"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/> <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/> <enum name="GL_INTERLEAVED_ATTRIBS_NV"/> <enum name="GL_SEPARATE_ATTRIBS_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/> <enum name="GL_LAYER_NV"/> <command name="glBeginTransformFeedbackNV"/> <command name="glEndTransformFeedbackNV"/> <command name="glTransformFeedbackAttribsNV"/> <command name="glBindBufferRangeNV"/> <command name="glBindBufferOffsetNV"/> <command name="glBindBufferBaseNV"/> <command name="glTransformFeedbackVaryingsNV"/> <command name="glActiveVaryingNV"/> <command name="glGetVaryingLocationNV"/> <command name="glGetActiveVaryingNV"/> <command name="glGetTransformFeedbackVaryingNV"/> </require> <require comment="Extended by GL_ARB_transform_feedback3"> <enum name="GL_NEXT_BUFFER_NV"/> <enum name="GL_SKIP_COMPONENTS4_NV"/> <enum name="GL_SKIP_COMPONENTS3_NV"/> <enum name="GL_SKIP_COMPONENTS2_NV"/> <enum name="GL_SKIP_COMPONENTS1_NV"/> <command name="glTransformFeedbackStreamAttribsNV"/> </require> </extension> <extension name="GL_NV_transform_feedback2" supported="gl"> <require> <enum name="GL_TRANSFORM_FEEDBACK_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/> <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/> <command name="glBindTransformFeedbackNV"/> <command name="glDeleteTransformFeedbacksNV"/> <command name="glGenTransformFeedbacksNV"/> <command name="glIsTransformFeedbackNV"/> <command name="glPauseTransformFeedbackNV"/> <command name="glResumeTransformFeedbackNV"/> <command name="glDrawTransformFeedbackNV"/> </require> </extension> <extension name="GL_NV_uniform_buffer_unified_memory" supported="gl"> <require> <enum name="GL_UNIFORM_BUFFER_UNIFIED_NV"/> <enum name="GL_UNIFORM_BUFFER_ADDRESS_NV"/> <enum name="GL_UNIFORM_BUFFER_LENGTH_NV"/> </require> </extension> <extension name="GL_NV_vdpau_interop" supported="gl"> <require> <enum name="GL_SURFACE_STATE_NV"/> <enum name="GL_SURFACE_REGISTERED_NV"/> <enum name="GL_SURFACE_MAPPED_NV"/> <enum name="GL_WRITE_DISCARD_NV"/> <command name="glVDPAUInitNV"/> <command name="glVDPAUFiniNV"/> <command name="glVDPAURegisterVideoSurfaceNV"/> <command name="glVDPAURegisterOutputSurfaceNV"/> <command name="glVDPAUIsSurfaceNV"/> <command name="glVDPAUUnregisterSurfaceNV"/> <command name="glVDPAUGetSurfaceivNV"/> <command name="glVDPAUSurfaceAccessNV"/> <command name="glVDPAUMapSurfacesNV"/> <command name="glVDPAUUnmapSurfacesNV"/> </require> </extension> <extension name="GL_NV_vertex_array_range" supported="gl"> <require> <enum name="GL_VERTEX_ARRAY_RANGE_NV"/> <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/> <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/> <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/> <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/> <command name="glFlushVertexArrayRangeNV"/> <command name="glVertexArrayRangeNV"/> </require> </extension> <extension name="GL_NV_vertex_array_range2" supported="gl"> <require> <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/> </require> </extension> <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl"> <require> <enum name="GL_INT64_NV"/> <enum name="GL_UNSIGNED_INT64_NV"/> <command name="glVertexAttribL1i64NV"/> <command name="glVertexAttribL2i64NV"/> <command name="glVertexAttribL3i64NV"/> <command name="glVertexAttribL4i64NV"/> <command name="glVertexAttribL1i64vNV"/> <command name="glVertexAttribL2i64vNV"/> <command name="glVertexAttribL3i64vNV"/> <command name="glVertexAttribL4i64vNV"/> <command name="glVertexAttribL1ui64NV"/> <command name="glVertexAttribL2ui64NV"/> <command name="glVertexAttribL3ui64NV"/> <command name="glVertexAttribL4ui64NV"/> <command name="glVertexAttribL1ui64vNV"/> <command name="glVertexAttribL2ui64vNV"/> <command name="glVertexAttribL3ui64vNV"/> <command name="glVertexAttribL4ui64vNV"/> <command name="glGetVertexAttribLi64vNV"/> <command name="glGetVertexAttribLui64vNV"/> <command name="glVertexAttribLFormatNV"/> </require> </extension> <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl"> <require> <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/> <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/> <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/> <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/> <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/> <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/> <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/> <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/> <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/> <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/> <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/> <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/> <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/> <enum name="GL_COLOR_ARRAY_LENGTH_NV"/> <enum name="GL_INDEX_ARRAY_LENGTH_NV"/> <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/> <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/> <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/> <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/> <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/> <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/> <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/> <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/> <command name="glBufferAddressRangeNV"/> <command name="glVertexFormatNV"/> <command name="glNormalFormatNV"/> <command name="glColorFormatNV"/> <command name="glIndexFormatNV"/> <command name="glTexCoordFormatNV"/> <command name="glEdgeFlagFormatNV"/> <command name="glSecondaryColorFormatNV"/> <command name="glFogCoordFormatNV"/> <command name="glVertexAttribFormatNV"/> <command name="glVertexAttribIFormatNV"/> <command name="glGetIntegerui64i_vNV"/> </require> </extension> <extension name="GL_NV_vertex_program" supported="gl"> <require> <enum name="GL_VERTEX_PROGRAM_NV"/> <enum name="GL_VERTEX_STATE_PROGRAM_NV"/> <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/> <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/> <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/> <enum name="GL_CURRENT_ATTRIB_NV"/> <enum name="GL_PROGRAM_LENGTH_NV"/> <enum name="GL_PROGRAM_STRING_NV"/> <enum name="GL_MODELVIEW_PROJECTION_NV"/> <enum name="GL_IDENTITY_NV"/> <enum name="GL_INVERSE_NV"/> <enum name="GL_TRANSPOSE_NV"/> <enum name="GL_INVERSE_TRANSPOSE_NV"/> <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/> <enum name="GL_MAX_TRACK_MATRICES_NV"/> <enum name="GL_MATRIX0_NV"/> <enum name="GL_MATRIX1_NV"/> <enum name="GL_MATRIX2_NV"/> <enum name="GL_MATRIX3_NV"/> <enum name="GL_MATRIX4_NV"/> <enum name="GL_MATRIX5_NV"/> <enum name="GL_MATRIX6_NV"/> <enum name="GL_MATRIX7_NV"/> <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/> <enum name="GL_CURRENT_MATRIX_NV"/> <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/> <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/> <enum name="GL_PROGRAM_PARAMETER_NV"/> <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/> <enum name="GL_PROGRAM_TARGET_NV"/> <enum name="GL_PROGRAM_RESIDENT_NV"/> <enum name="GL_TRACK_MATRIX_NV"/> <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/> <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/> <enum name="GL_PROGRAM_ERROR_POSITION_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/> <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/> <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/> <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/> <command name="glAreProgramsResidentNV"/> <command name="glBindProgramNV"/> <command name="glDeleteProgramsNV"/> <command name="glExecuteProgramNV"/> <command name="glGenProgramsNV"/> <command name="glGetProgramParameterdvNV"/> <command name="glGetProgramParameterfvNV"/> <command name="glGetProgramivNV"/> <command name="glGetProgramStringNV"/> <command name="glGetTrackMatrixivNV"/> <command name="glGetVertexAttribdvNV"/> <command name="glGetVertexAttribfvNV"/> <command name="glGetVertexAttribivNV"/> <command name="glGetVertexAttribPointervNV"/> <command name="glIsProgramNV"/> <command name="glLoadProgramNV"/> <command name="glProgramParameter4dNV"/> <command name="glProgramParameter4dvNV"/> <command name="glProgramParameter4fNV"/> <command name="glProgramParameter4fvNV"/> <command name="glProgramParameters4dvNV"/> <command name="glProgramParameters4fvNV"/> <command name="glRequestResidentProgramsNV"/> <command name="glTrackMatrixNV"/> <command name="glVertexAttribPointerNV"/> <command name="glVertexAttrib1dNV"/> <command name="glVertexAttrib1dvNV"/> <command name="glVertexAttrib1fNV"/> <command name="glVertexAttrib1fvNV"/> <command name="glVertexAttrib1sNV"/> <command name="glVertexAttrib1svNV"/> <command name="glVertexAttrib2dNV"/> <command name="glVertexAttrib2dvNV"/> <command name="glVertexAttrib2fNV"/> <command name="glVertexAttrib2fvNV"/> <command name="glVertexAttrib2sNV"/> <command name="glVertexAttrib2svNV"/> <command name="glVertexAttrib3dNV"/> <command name="glVertexAttrib3dvNV"/> <command name="glVertexAttrib3fNV"/> <command name="glVertexAttrib3fvNV"/> <command name="glVertexAttrib3sNV"/> <command name="glVertexAttrib3svNV"/> <command name="glVertexAttrib4dNV"/> <command name="glVertexAttrib4dvNV"/> <command name="glVertexAttrib4fNV"/> <command name="glVertexAttrib4fvNV"/> <command name="glVertexAttrib4sNV"/> <command name="glVertexAttrib4svNV"/> <command name="glVertexAttrib4ubNV"/> <command name="glVertexAttrib4ubvNV"/> <command name="glVertexAttribs1dvNV"/> <command name="glVertexAttribs1fvNV"/> <command name="glVertexAttribs1svNV"/> <command name="glVertexAttribs2dvNV"/> <command name="glVertexAttribs2fvNV"/> <command name="glVertexAttribs2svNV"/> <command name="glVertexAttribs3dvNV"/> <command name="glVertexAttribs3fvNV"/> <command name="glVertexAttribs3svNV"/> <command name="glVertexAttribs4dvNV"/> <command name="glVertexAttribs4fvNV"/> <command name="glVertexAttribs4svNV"/> <command name="glVertexAttribs4ubvNV"/> </require> </extension> <extension name="GL_NV_vertex_program1_1" supported="gl"/> <extension name="GL_NV_vertex_program2" supported="gl"/> <extension name="GL_NV_vertex_program2_option" supported="gl"> <require> <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/> <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/> </require> </extension> <extension name="GL_NV_vertex_program3" supported="gl"> <require> <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/> </require> </extension> <extension name="GL_NV_vertex_program4" supported="gl"> <require> <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/> <command name="glVertexAttribI1iEXT"/> <command name="glVertexAttribI2iEXT"/> <command name="glVertexAttribI3iEXT"/> <command name="glVertexAttribI4iEXT"/> <command name="glVertexAttribI1uiEXT"/> <command name="glVertexAttribI2uiEXT"/> <command name="glVertexAttribI3uiEXT"/> <command name="glVertexAttribI4uiEXT"/> <command name="glVertexAttribI1ivEXT"/> <command name="glVertexAttribI2ivEXT"/> <command name="glVertexAttribI3ivEXT"/> <command name="glVertexAttribI4ivEXT"/> <command name="glVertexAttribI1uivEXT"/> <command name="glVertexAttribI2uivEXT"/> <command name="glVertexAttribI3uivEXT"/> <command name="glVertexAttribI4uivEXT"/> <command name="glVertexAttribI4bvEXT"/> <command name="glVertexAttribI4svEXT"/> <command name="glVertexAttribI4ubvEXT"/> <command name="glVertexAttribI4usvEXT"/> <command name="glVertexAttribIPointerEXT"/> <command name="glGetVertexAttribIivEXT"/> <command name="glGetVertexAttribIuivEXT"/> </require> </extension> <extension name="GL_NV_video_capture" supported="gl"> <require> <enum name="GL_VIDEO_BUFFER_NV"/> <enum name="GL_VIDEO_BUFFER_BINDING_NV"/> <enum name="GL_FIELD_UPPER_NV"/> <enum name="GL_FIELD_LOWER_NV"/> <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/> <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/> <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/> <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/> <enum name="GL_VIDEO_BUFFER_PITCH_NV"/> <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/> <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/> <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/> <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/> <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/> <enum name="GL_PARTIAL_SUCCESS_NV"/> <enum name="GL_SUCCESS_NV"/> <enum name="GL_FAILURE_NV"/> <enum name="GL_YCBYCR8_422_NV"/> <enum name="GL_YCBAYCR8A_4224_NV"/> <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/> <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/> <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/> <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/> <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/> <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/> <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/> <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/> <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/> <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/> <command name="glBeginVideoCaptureNV"/> <command name="glBindVideoCaptureStreamBufferNV"/> <command name="glBindVideoCaptureStreamTextureNV"/> <command name="glEndVideoCaptureNV"/> <command name="glGetVideoCaptureivNV"/> <command name="glGetVideoCaptureStreamivNV"/> <command name="glGetVideoCaptureStreamfvNV"/> <command name="glGetVideoCaptureStreamdvNV"/> <command name="glVideoCaptureNV"/> <command name="glVideoCaptureStreamParameterivNV"/> <command name="glVideoCaptureStreamParameterfvNV"/> <command name="glVideoCaptureStreamParameterdvNV"/> </require> </extension> <extension name="GL_NV_viewport_array" supported="gles2"> <require> <enum name="GL_MAX_VIEWPORTS_NV"/> <enum name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/> <enum name="GL_VIEWPORT_BOUNDS_RANGE_NV"/> <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/> <enum name="GL_SCISSOR_BOX"/> <enum name="GL_VIEWPORT"/> <enum name="GL_DEPTH_RANGE"/> <enum name="GL_SCISSOR_TEST"/> <command name="glViewportArrayvNV"/> <command name="glViewportIndexedfNV"/> <command name="glViewportIndexedfvNV"/> <command name="glScissorArrayvNV"/> <command name="glScissorIndexedNV"/> <command name="glScissorIndexedvNV"/> <command name="glDepthRangeArrayfvNV"/> <command name="glDepthRangeIndexedfNV"/> <command name="glGetFloati_vNV"/> <command name="glEnableiNV"/> <command name="glDisableiNV"/> <command name="glIsEnablediNV"/> </require> </extension> <extension name="GL_NV_viewport_array2" supported="gl|gles2"/> <extension name="GL_OES_EGL_image" supported="gles1|gles2"> <require> <type name="GLeglImageOES"/> <command name="glEGLImageTargetTexture2DOES"/> <command name="glEGLImageTargetRenderbufferStorageOES"/> </require> </extension> <extension name="GL_OES_EGL_image_external" supported="gles1|gles2"> <require> <type name="GLeglImageOES"/> <enum name="GL_TEXTURE_EXTERNAL_OES"/> <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/> <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/> </require> <require api="gles2"> <enum name="GL_SAMPLER_EXTERNAL_OES"/> </require> </extension> <extension name="GL_OES_EGL_image_external_essl3" supported="gles2"/> <extension name="GL_OES_blend_equation_separate" supported="gles1"> <require> <enum name="GL_BLEND_EQUATION_RGB_OES"/> <enum name="GL_BLEND_EQUATION_ALPHA_OES"/> <command name="glBlendEquationSeparateOES"/> </require> </extension> <extension name="GL_OES_blend_func_separate" supported="gles1"> <require> <enum name="GL_BLEND_DST_RGB_OES"/> <enum name="GL_BLEND_SRC_RGB_OES"/> <enum name="GL_BLEND_DST_ALPHA_OES"/> <enum name="GL_BLEND_SRC_ALPHA_OES"/> <command name="glBlendFuncSeparateOES"/> </require> </extension> <extension name="GL_OES_blend_subtract" supported="gles1"> <require> <enum name="GL_BLEND_EQUATION_OES"/> <enum name="GL_FUNC_ADD_OES"/> <enum name="GL_FUNC_SUBTRACT_OES"/> <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/> <command name="glBlendEquationOES"/> </require> </extension> <extension name="GL_OES_byte_coordinates" supported="gl|gles1"> <require> <type name="GLbyte"/> <enum name="GL_BYTE"/> </require> <require api="gl" comment="Immediate-mode entry points don't exist in ES 1.x"> <command name="glMultiTexCoord1bOES"/> <command name="glMultiTexCoord1bvOES"/> <command name="glMultiTexCoord2bOES"/> <command name="glMultiTexCoord2bvOES"/> <command name="glMultiTexCoord3bOES"/> <command name="glMultiTexCoord3bvOES"/> <command name="glMultiTexCoord4bOES"/> <command name="glMultiTexCoord4bvOES"/> <command name="glTexCoord1bOES"/> <command name="glTexCoord1bvOES"/> <command name="glTexCoord2bOES"/> <command name="glTexCoord2bvOES"/> <command name="glTexCoord3bOES"/> <command name="glTexCoord3bvOES"/> <command name="glTexCoord4bOES"/> <command name="glTexCoord4bvOES"/> <command name="glVertex2bOES"/> <command name="glVertex2bvOES"/> <command name="glVertex3bOES"/> <command name="glVertex3bvOES"/> <command name="glVertex4bOES"/> <command name="glVertex4bvOES"/> </require> </extension> <extension name="GL_OES_compressed_ETC1_RGB8_sub_texture" supported="gles1|gles2"/> <extension name="GL_OES_compressed_ETC1_RGB8_texture" supported="gles1|gles2"> <require> <enum name="GL_ETC1_RGB8_OES"/> </require> </extension> <extension name="GL_OES_compressed_paletted_texture" supported="gl|gles1|gles2"> <require> <enum name="GL_PALETTE4_RGB8_OES"/> <enum name="GL_PALETTE4_RGBA8_OES"/> <enum name="GL_PALETTE4_R5_G6_B5_OES"/> <enum name="GL_PALETTE4_RGBA4_OES"/> <enum name="GL_PALETTE4_RGB5_A1_OES"/> <enum name="GL_PALETTE8_RGB8_OES"/> <enum name="GL_PALETTE8_RGBA8_OES"/> <enum name="GL_PALETTE8_R5_G6_B5_OES"/> <enum name="GL_PALETTE8_RGBA4_OES"/> <enum name="GL_PALETTE8_RGB5_A1_OES"/> </require> </extension> <extension name="GL_OES_copy_image" supported="gles2"> <require> <command name="glCopyImageSubDataOES"/> </require> </extension> <extension name="GL_OES_depth24" supported="gles1|gles2"> <require> <enum name="GL_DEPTH_COMPONENT24_OES"/> </require> </extension> <extension name="GL_OES_depth32" supported="gles1|gles2"> <require> <enum name="GL_DEPTH_COMPONENT32_OES"/> </require> </extension> <extension name="GL_OES_depth_texture" supported="gles2"> <require> <enum name="GL_DEPTH_COMPONENT"/> <enum name="GL_UNSIGNED_SHORT"/> <enum name="GL_UNSIGNED_INT"/> </require> </extension> <extension name="GL_OES_draw_buffers_indexed" supported="gles2"> <require> <enum name="GL_BLEND_EQUATION_RGB"/> <enum name="GL_BLEND_EQUATION_ALPHA"/> <enum name="GL_BLEND_SRC_RGB"/> <enum name="GL_BLEND_SRC_ALPHA"/> <enum name="GL_BLEND_DST_RGB"/> <enum name="GL_BLEND_DST_ALPHA"/> <enum name="GL_COLOR_WRITEMASK"/> <enum name="GL_BLEND"/> <enum name="GL_FUNC_ADD"/> <enum name="GL_FUNC_SUBTRACT"/> <enum name="GL_FUNC_REVERSE_SUBTRACT"/> <enum name="GL_MIN"/> <enum name="GL_MAX"/> <enum name="GL_ZERO"/> <enum name="GL_ONE"/> <enum name="GL_SRC_COLOR"/> <enum name="GL_ONE_MINUS_SRC_COLOR"/> <enum name="GL_DST_COLOR"/> <enum name="GL_ONE_MINUS_DST_COLOR"/> <enum name="GL_SRC_ALPHA"/> <enum name="GL_ONE_MINUS_SRC_ALPHA"/> <enum name="GL_DST_ALPHA"/> <enum name="GL_ONE_MINUS_DST_ALPHA"/> <enum name="GL_CONSTANT_COLOR"/> <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/> <enum name="GL_CONSTANT_ALPHA"/> <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/> <enum name="GL_SRC_ALPHA_SATURATE"/> <command name="glEnableiOES"/> <command name="glDisableiOES"/> <command name="glBlendEquationiOES"/> <command name="glBlendEquationSeparateiOES"/> <command name="glBlendFunciOES"/> <command name="glBlendFuncSeparateiOES"/> <command name="glColorMaskiOES"/> <command name="glIsEnablediOES"/> </require> </extension> <extension name="GL_OES_draw_elements_base_vertex" supported="gles2"> <require> <command name="glDrawElementsBaseVertexOES"/> <command name="glDrawRangeElementsBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/> <command name="glDrawElementsInstancedBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/> <command name="glMultiDrawElementsBaseVertexOES" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/> </require> </extension> <extension name="GL_OES_draw_texture" supported="gles1"> <require> <enum name="GL_TEXTURE_CROP_RECT_OES"/> <command name="glDrawTexsOES"/> <command name="glDrawTexiOES"/> <command name="glDrawTexxOES"/> <command name="glDrawTexsvOES"/> <command name="glDrawTexivOES"/> <command name="glDrawTexxvOES"/> <command name="glDrawTexfOES"/> <command name="glDrawTexfvOES"/> </require> </extension> <extension name="GL_OES_element_index_uint" supported="gles1|gles2"> <require> <enum name="GL_UNSIGNED_INT"/> </require> </extension> <extension name="GL_OES_extended_matrix_palette" supported="gles1"/> <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2"/> <extension name="GL_OES_fixed_point" supported="gl|gles1"> <require> <enum name="GL_FIXED_OES"/> <command name="glAlphaFuncxOES"/> <command name="glClearColorxOES"/> <command name="glClearDepthxOES"/> <command name="glClipPlanexOES"/> <command name="glColor4xOES"/> <command name="glDepthRangexOES"/> <command name="glFogxOES"/> <command name="glFogxvOES"/> <command name="glFrustumxOES"/> <command name="glGetClipPlanexOES"/> <command name="glGetFixedvOES"/> <command name="glGetTexEnvxvOES"/> <command name="glGetTexParameterxvOES"/> <command name="glLightModelxOES"/> <command name="glLightModelxvOES"/> <command name="glLightxOES"/> <command name="glLightxvOES"/> <command name="glLineWidthxOES"/> <command name="glLoadMatrixxOES"/> <command name="glMaterialxOES"/> <command name="glMaterialxvOES"/> <command name="glMultMatrixxOES"/> <command name="glMultiTexCoord4xOES"/> <command name="glNormal3xOES"/> <command name="glOrthoxOES"/> <command name="glPointParameterxvOES"/> <command name="glPointSizexOES"/> <command name="glPolygonOffsetxOES"/> <command name="glRotatexOES"/> <command name="glScalexOES"/> <command name="glTexEnvxOES"/> <command name="glTexEnvxvOES"/> <command name="glTexParameterxOES"/> <command name="glTexParameterxvOES"/> <command name="glTranslatexOES"/> </require> <require api="gles1" comment="Entry points not in the extension spec, but in the Khronos glext.h. Included for backward compatibility."> <command name="glGetLightxvOES"/> <command name="glGetMaterialxvOES"/> <command name="glPointParameterxOES"/> <command name="glSampleCoveragexOES"/> </require> <require api="gl" comment="Entry points in the extension spec, but not the Khronos glext.h. Correspond to GL-only features it's unlikely were ever implemented against ES 1.x."> <command name="glAccumxOES"/> <command name="glBitmapxOES"/> <command name="glBlendColorxOES"/> <command name="glClearAccumxOES"/> <command name="glColor3xOES"/> <command name="glColor3xvOES"/> <command name="glColor4xvOES"/> <command name="glConvolutionParameterxOES"/> <command name="glConvolutionParameterxvOES"/> <command name="glEvalCoord1xOES"/> <command name="glEvalCoord1xvOES"/> <command name="glEvalCoord2xOES"/> <command name="glEvalCoord2xvOES"/> <command name="glFeedbackBufferxOES"/> <command name="glGetConvolutionParameterxvOES"/> <command name="glGetHistogramParameterxvOES"/> <command name="glGetLightxOES"/> <command name="glGetMapxvOES"/> <command name="glGetMaterialxOES"/> <command name="glGetPixelMapxv"/> <command name="glGetTexGenxvOES"/> <command name="glGetTexLevelParameterxvOES"/> <command name="glIndexxOES"/> <command name="glIndexxvOES"/> <command name="glLoadTransposeMatrixxOES"/> <command name="glMap1xOES"/> <command name="glMap2xOES"/> <command name="glMapGrid1xOES"/> <command name="glMapGrid2xOES"/> <command name="glMultTransposeMatrixxOES"/> <command name="glMultiTexCoord1xOES"/> <command name="glMultiTexCoord1xvOES"/> <command name="glMultiTexCoord2xOES"/> <command name="glMultiTexCoord2xvOES"/> <command name="glMultiTexCoord3xOES"/> <command name="glMultiTexCoord3xvOES"/> <command name="glMultiTexCoord4xvOES"/> <command name="glNormal3xvOES"/> <command name="glPassThroughxOES"/> <command name="glPixelMapx"/> <command name="glPixelStorex"/> <command name="glPixelTransferxOES"/> <command name="glPixelZoomxOES"/> <command name="glPrioritizeTexturesxOES"/> <command name="glRasterPos2xOES"/> <command name="glRasterPos2xvOES"/> <command name="glRasterPos3xOES"/> <command name="glRasterPos3xvOES"/> <command name="glRasterPos4xOES"/> <command name="glRasterPos4xvOES"/> <command name="glRectxOES"/> <command name="glRectxvOES"/> <command name="glTexCoord1xOES"/> <command name="glTexCoord1xvOES"/> <command name="glTexCoord2xOES"/> <command name="glTexCoord2xvOES"/> <command name="glTexCoord3xOES"/> <command name="glTexCoord3xvOES"/> <command name="glTexCoord4xOES"/> <command name="glTexCoord4xvOES"/> <command name="glTexGenxOES"/> <command name="glTexGenxvOES"/> <command name="glVertex2xOES"/> <command name="glVertex2xvOES"/> <command name="glVertex3xOES"/> <command name="glVertex3xvOES"/> <command name="glVertex4xOES"/> <command name="glVertex4xvOES"/> </require> </extension> <extension name="GL_OES_fragment_precision_high" supported="gles2"> <require> </require> </extension> <extension name="GL_OES_framebuffer_object" supported="gles1"> <require> <enum name="GL_NONE_OES"/> <enum name="GL_FRAMEBUFFER_OES"/> <enum name="GL_RENDERBUFFER_OES"/> <enum name="GL_RGBA4_OES"/> <enum name="GL_RGB5_A1_OES"/> <enum name="GL_RGB565_OES"/> <enum name="GL_DEPTH_COMPONENT16_OES"/> <enum name="GL_RENDERBUFFER_WIDTH_OES"/> <enum name="GL_RENDERBUFFER_HEIGHT_OES"/> <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/> <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/> <enum name="GL_COLOR_ATTACHMENT0_OES"/> <enum name="GL_DEPTH_ATTACHMENT_OES"/> <enum name="GL_STENCIL_ATTACHMENT_OES"/> <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/> <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/> <enum name="GL_FRAMEBUFFER_BINDING_OES"/> <enum name="GL_RENDERBUFFER_BINDING_OES"/> <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/> <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/> <command name="glIsRenderbufferOES"/> <command name="glBindRenderbufferOES"/> <command name="glDeleteRenderbuffersOES"/> <command name="glGenRenderbuffersOES"/> <command name="glRenderbufferStorageOES"/> <command name="glGetRenderbufferParameterivOES"/> <command name="glIsFramebufferOES"/> <command name="glBindFramebufferOES"/> <command name="glDeleteFramebuffersOES"/> <command name="glGenFramebuffersOES"/> <command name="glCheckFramebufferStatusOES"/> <command name="glFramebufferRenderbufferOES"/> <command name="glFramebufferTexture2DOES"/> <command name="glGetFramebufferAttachmentParameterivOES"/> <command name="glGenerateMipmapOES"/> </require> </extension> <extension name="GL_OES_geometry_point_size" supported="gles2"/> <extension name="GL_OES_geometry_shader" supported="gles2"> <require> <enum name="GL_GEOMETRY_SHADER_OES"/> <enum name="GL_GEOMETRY_SHADER_BIT_OES"/> <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/> <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/> <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/> <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/> <enum name="GL_LAYER_PROVOKING_VERTEX_OES"/> <enum name="GL_LINES_ADJACENCY_OES"/> <enum name="GL_LINE_STRIP_ADJACENCY_OES"/> <enum name="GL_TRIANGLES_ADJACENCY_OES"/> <enum name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/> <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/> <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/> <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/> <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/> <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/> <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/> <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/> <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/> <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/> <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/> <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/> <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/> <enum name="GL_FIRST_VERTEX_CONVENTION_OES"/> <enum name="GL_LAST_VERTEX_CONVENTION_OES"/> <enum name="GL_UNDEFINED_VERTEX_OES"/> <enum name="GL_PRIMITIVES_GENERATED_OES"/> <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/> <enum name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/> <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/> <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/> <command name="glFramebufferTextureOES"/> </require> </extension> <extension name="GL_OES_get_program_binary" supported="gles2"> <require> <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/> <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/> <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/> <command name="glGetProgramBinaryOES"/> <command name="glProgramBinaryOES"/> </require> </extension> <extension name="GL_OES_gpu_shader5" supported="gles2"/> <extension name="GL_OES_mapbuffer" supported="gles1|gles2"> <require> <enum name="GL_WRITE_ONLY_OES"/> <enum name="GL_BUFFER_ACCESS_OES"/> <enum name="GL_BUFFER_MAPPED_OES"/> <enum name="GL_BUFFER_MAP_POINTER_OES"/> <command name="glMapBufferOES"/> <command name="glUnmapBufferOES"/> <command name="glGetBufferPointervOES"/> </require> </extension> <extension name="GL_OES_matrix_get" supported="gles1"> <require> <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/> <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/> <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/> </require> </extension> <extension name="GL_OES_matrix_palette" supported="gles1"> <require> <enum name="GL_MAX_VERTEX_UNITS_OES"/> <enum name="GL_MAX_PALETTE_MATRICES_OES"/> <enum name="GL_MATRIX_PALETTE_OES"/> <enum name="GL_MATRIX_INDEX_ARRAY_OES"/> <enum name="GL_WEIGHT_ARRAY_OES"/> <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/> <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/> <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/> <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/> <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/> <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/> <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/> <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/> <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/> <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/> <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/> <command name="glCurrentPaletteMatrixOES"/> <command name="glLoadPaletteFromModelViewMatrixOES"/> <command name="glMatrixIndexPointerOES"/> <command name="glWeightPointerOES"/> </require> </extension> <extension name="GL_OES_packed_depth_stencil" supported="gles1|gles2"> <require> <enum name="GL_DEPTH_STENCIL_OES"/> <enum name="GL_UNSIGNED_INT_24_8_OES"/> <enum name="GL_DEPTH24_STENCIL8_OES"/> </require> </extension> <extension name="GL_OES_point_size_array" supported="gles1"> <require> <enum name="GL_POINT_SIZE_ARRAY_OES"/> <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/> <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/> <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/> <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/> <command name="glPointSizePointerOES"/> </require> </extension> <extension name="GL_OES_point_sprite" supported="gles1"> <require> <enum name="GL_POINT_SPRITE_OES"/> <enum name="GL_COORD_REPLACE_OES"/> </require> </extension> <extension name="GL_OES_primitive_bounding_box" supported="gles2"> <require> <enum name="GL_PRIMITIVE_BOUNDING_BOX_OES"/> <command name="glPrimitiveBoundingBoxOES"/> </require> </extension> <extension name="GL_OES_query_matrix" supported="gl|gles1"> <require> <command name="glQueryMatrixxOES"/> </require> </extension> <extension name="GL_OES_read_format" supported="gl|gles1"> <require> <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/> <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/> </require> </extension> <extension name="GL_OES_required_internalformat" supported="gles1|gles2"> <require> <enum name="GL_ALPHA8_OES"/> <enum name="GL_DEPTH_COMPONENT16_OES"/> <enum name="GL_DEPTH_COMPONENT24_OES"/> <enum name="GL_DEPTH24_STENCIL8_OES"/> <enum name="GL_DEPTH_COMPONENT32_OES"/> <enum name="GL_LUMINANCE4_ALPHA4_OES"/> <enum name="GL_LUMINANCE8_ALPHA8_OES"/> <enum name="GL_LUMINANCE8_OES"/> <enum name="GL_RGBA4_OES"/> <enum name="GL_RGB5_A1_OES"/> <enum name="GL_RGB565_OES"/> <enum name="GL_RGB8_OES"/> <enum name="GL_RGBA8_OES"/> <enum name="GL_RGB10_EXT"/> <enum name="GL_RGB10_A2_EXT"/> </require> </extension> <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2"> <require> <enum name="GL_RGB8_OES"/> <enum name="GL_RGBA8_OES"/> </require> </extension> <extension name="GL_OES_sample_shading" supported="gles2"> <require> <command name="glMinSampleShadingOES"/> <enum name="GL_SAMPLE_SHADING_OES"/> <enum name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/> </require> </extension> <extension name="GL_OES_sample_variables" supported="gles2"/> <extension name="GL_OES_shader_image_atomic" supported="gles2"/> <extension name="GL_OES_shader_io_blocks" supported="gles2"/> <extension name="GL_OES_shader_multisample_interpolation" supported="gles2"> <require> <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/> <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/> <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/> </require> </extension> <extension name="GL_OES_single_precision" supported="gl|gles1"> <require> <command name="glClearDepthfOES"/> <command name="glClipPlanefOES"/> <command name="glDepthRangefOES"/> <command name="glFrustumfOES"/> <command name="glGetClipPlanefOES"/> <command name="glOrthofOES"/> </require> </extension> <extension name="GL_OES_standard_derivatives" supported="gles2"> <require> <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> </require> </extension> <extension name="GL_OES_stencil1" supported="gles1|gles2"> <require> <enum name="GL_STENCIL_INDEX1_OES"/> </require> </extension> <extension name="GL_OES_stencil4" supported="gles1|gles2"> <require> <enum name="GL_STENCIL_INDEX4_OES"/> </require> </extension> <extension name="GL_OES_stencil8" supported="gles1"> <require> <enum name="GL_STENCIL_INDEX8_OES"/> </require> </extension> <extension name="GL_OES_stencil_wrap" supported="gles1"> <require> <enum name="GL_INCR_WRAP_OES"/> <enum name="GL_DECR_WRAP_OES"/> </require> </extension> <extension name="GL_OES_surfaceless_context" supported="gles2"> <require> <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/> </require> </extension> <extension name="GL_OES_tessellation_point_size" supported="gles2"/> <extension name="GL_OES_tessellation_shader" supported="gles2"> <require> <enum name="GL_PATCHES_OES"/> <enum name="GL_PATCH_VERTICES_OES"/> <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/> <enum name="GL_TESS_GEN_MODE_OES"/> <enum name="GL_TESS_GEN_SPACING_OES"/> <enum name="GL_TESS_GEN_VERTEX_ORDER_OES"/> <enum name="GL_TESS_GEN_POINT_MODE_OES"/> <enum name="GL_TRIANGLES"/> <enum name="GL_ISOLINES_OES"/> <enum name="GL_QUADS_OES"/> <enum name="GL_EQUAL"/> <enum name="GL_FRACTIONAL_ODD_OES"/> <enum name="GL_FRACTIONAL_EVEN_OES"/> <enum name="GL_CCW"/> <enum name="GL_CW"/> <enum name="GL_MAX_PATCH_VERTICES_OES"/> <enum name="GL_MAX_TESS_GEN_LEVEL_OES"/> <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/> <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/> <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/> <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/> <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/> <enum name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/> <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/> <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/> <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/> <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/> <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/> <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/> <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/> <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/> <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/> <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/> <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/> <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/> <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/> <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/> <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/> <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/> <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/> <enum name="GL_IS_PER_PATCH_OES"/> <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/> <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/> <enum name="GL_TESS_CONTROL_SHADER_OES"/> <enum name="GL_TESS_EVALUATION_SHADER_OES"/> <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/> <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/> <command name="glPatchParameteriOES"/> </require> </extension> <extension name="GL_OES_texture_3D" supported="gles2"> <require> <enum name="GL_TEXTURE_WRAP_R_OES"/> <enum name="GL_TEXTURE_3D_OES"/> <enum name="GL_TEXTURE_BINDING_3D_OES"/> <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/> <enum name="GL_SAMPLER_3D_OES"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/> <command name="glTexImage3DOES"/> <command name="glTexSubImage3DOES"/> <command name="glCopyTexSubImage3DOES"/> <command name="glCompressedTexImage3DOES"/> <command name="glCompressedTexSubImage3DOES"/> <command name="glFramebufferTexture3DOES"/> </require> </extension> <extension name="GL_OES_texture_border_clamp" supported="gles2"> <require> <enum name="GL_TEXTURE_BORDER_COLOR_OES"/> <enum name="GL_CLAMP_TO_BORDER_OES"/> <command name="glTexParameterIivOES"/> <command name="glTexParameterIuivOES"/> <command name="glGetTexParameterIivOES"/> <command name="glGetTexParameterIuivOES"/> <command name="glSamplerParameterIivOES"/> <command name="glSamplerParameterIuivOES"/> <command name="glGetSamplerParameterIivOES"/> <command name="glGetSamplerParameterIuivOES"/> </require> </extension> <extension name="GL_OES_texture_buffer" supported="gles2"> <require> <enum name="GL_TEXTURE_BUFFER_OES"/> <enum name="GL_TEXTURE_BUFFER_BINDING_OES"/> <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/> <enum name="GL_TEXTURE_BINDING_BUFFER_OES"/> <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/> <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/> <enum name="GL_SAMPLER_BUFFER_OES"/> <enum name="GL_INT_SAMPLER_BUFFER_OES"/> <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/> <enum name="GL_IMAGE_BUFFER_OES"/> <enum name="GL_INT_IMAGE_BUFFER_OES"/> <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/> <enum name="GL_TEXTURE_BUFFER_OFFSET_OES"/> <enum name="GL_TEXTURE_BUFFER_SIZE_OES"/> <command name="glTexBufferOES"/> <command name="glTexBufferRangeOES"/> </require> </extension> <extension name="GL_OES_texture_compression_astc" supported="gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension"> <require> <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/> <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/> <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/> <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/> <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/> <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/> <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/> <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/> </require> </extension> <extension name="GL_OES_texture_cube_map" supported="gles1"> <require> <enum name="GL_NORMAL_MAP_OES"/> <enum name="GL_REFLECTION_MAP_OES"/> <enum name="GL_TEXTURE_CUBE_MAP_OES"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/> <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/> <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/> <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/> <enum name="GL_TEXTURE_GEN_MODE_OES"/> <enum name="GL_TEXTURE_GEN_STR_OES"/> <command name="glTexGenfOES"/> <command name="glTexGenfvOES"/> <command name="glTexGeniOES"/> <command name="glTexGenivOES"/> <command name="glTexGenxOES"/> <command name="glTexGenxvOES"/> <command name="glGetTexGenfvOES"/> <command name="glGetTexGenivOES"/> <command name="glGetTexGenxvOES"/> </require> </extension> <extension name="GL_OES_texture_cube_map_array" supported="gles2"> <require> <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/> <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/> <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/> <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/> <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/> <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/> <enum name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/> <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/> <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/> </require> </extension> <extension name="GL_OES_texture_env_crossbar" supported="gles1"/> <extension name="GL_OES_texture_float" supported="gles2"> <require> <enum name="GL_FLOAT"/> </require> </extension> <extension name="GL_OES_texture_float_linear" supported="gles2"/> <extension name="GL_OES_texture_half_float" supported="gles2"> <require> <enum name="GL_HALF_FLOAT_OES"/> </require> </extension> <extension name="GL_OES_texture_half_float_linear" supported="gles2"/> <extension name="GL_OES_texture_mirrored_repeat" supported="gles1"> <require> <enum name="GL_MIRRORED_REPEAT_OES"/> </require> </extension> <extension name="GL_OES_texture_npot" supported="gles2"/> <extension name="GL_OES_texture_stencil8" supported="gles2"> <require> <enum name="GL_STENCIL_INDEX_OES"/> <enum name="GL_STENCIL_INDEX8_OES"/> </require> </extension> <extension name="GL_OES_texture_storage_multisample_2d_array" supported="gles2"> <require> <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/> <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/> <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> <command name="glTexStorage3DMultisampleOES"/> </require> </extension> <extension name="GL_OES_texture_view" supported="gles2"> <require> <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/> <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/> <enum name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/> <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/> <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/> <command name="glTextureViewOES"/> </require> </extension> <extension name="GL_OES_vertex_array_object" supported="gles1|gles2"> <require> <enum name="GL_VERTEX_ARRAY_BINDING_OES"/> <command name="glBindVertexArrayOES"/> <command name="glDeleteVertexArraysOES"/> <command name="glGenVertexArraysOES"/> <command name="glIsVertexArrayOES"/> </require> </extension> <extension name="GL_OES_vertex_half_float" supported="gles2"> <require> <enum name="GL_HALF_FLOAT_OES"/> </require> </extension> <extension name="GL_OES_vertex_type_10_10_10_2" supported="gles2"> <require> <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/> <enum name="GL_INT_10_10_10_2_OES"/> </require> </extension> <extension name="GL_OML_interlace" supported="gl"> <require> <enum name="GL_INTERLACE_OML"/> <enum name="GL_INTERLACE_READ_OML"/> </require> </extension> <extension name="GL_OML_resample" supported="gl"> <require> <enum name="GL_PACK_RESAMPLE_OML"/> <enum name="GL_UNPACK_RESAMPLE_OML"/> <enum name="GL_RESAMPLE_REPLICATE_OML"/> <enum name="GL_RESAMPLE_ZERO_FILL_OML"/> <enum name="GL_RESAMPLE_AVERAGE_OML"/> <enum name="GL_RESAMPLE_DECIMATE_OML"/> </require> </extension> <extension name="GL_OML_subsample" supported="gl"> <require> <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/> <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/> </require> </extension> <extension name="GL_OVR_multiview" supported="gl|gles2"> <require> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/> <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/> <enum name="GL_MAX_VIEWS_OVR"/> <command name="glFramebufferTextureMultiviewOVR"/> </require> </extension> <extension name="GL_OVR_multiview2" supported="gl|gles2"/> <extension name="GL_PGI_misc_hints" supported="gl"> <require> <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/> <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/> <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/> <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/> <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/> <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/> <enum name="GL_ALWAYS_FAST_HINT_PGI"/> <enum name="GL_ALWAYS_SOFT_HINT_PGI"/> <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/> <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/> <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/> <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/> <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/> <enum name="GL_STRICT_LIGHTING_HINT_PGI"/> <enum name="GL_STRICT_SCISSOR_HINT_PGI"/> <enum name="GL_FULL_STIPPLE_HINT_PGI"/> <enum name="GL_CLIP_NEAR_HINT_PGI"/> <enum name="GL_CLIP_FAR_HINT_PGI"/> <enum name="GL_WIDE_LINE_HINT_PGI"/> <enum name="GL_BACK_NORMALS_HINT_PGI"/> <command name="glHintPGI"/> </require> </extension> <extension name="GL_PGI_vertex_hints" supported="gl"> <require> <enum name="GL_VERTEX_DATA_HINT_PGI"/> <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/> <enum name="GL_MATERIAL_SIDE_HINT_PGI"/> <enum name="GL_MAX_VERTEX_HINT_PGI"/> <enum name="GL_COLOR3_BIT_PGI"/> <enum name="GL_COLOR4_BIT_PGI"/> <enum name="GL_EDGEFLAG_BIT_PGI"/> <enum name="GL_INDEX_BIT_PGI"/> <enum name="GL_MAT_AMBIENT_BIT_PGI"/> <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/> <enum name="GL_MAT_DIFFUSE_BIT_PGI"/> <enum name="GL_MAT_EMISSION_BIT_PGI"/> <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/> <enum name="GL_MAT_SHININESS_BIT_PGI"/> <enum name="GL_MAT_SPECULAR_BIT_PGI"/> <enum name="GL_NORMAL_BIT_PGI"/> <enum name="GL_TEXCOORD1_BIT_PGI"/> <enum name="GL_TEXCOORD2_BIT_PGI"/> <enum name="GL_TEXCOORD3_BIT_PGI"/> <enum name="GL_TEXCOORD4_BIT_PGI"/> <enum name="GL_VERTEX23_BIT_PGI"/> <enum name="GL_VERTEX4_BIT_PGI"/> </require> </extension> <extension name="GL_QCOM_alpha_test" supported="gles2"> <require> <enum name="GL_ALPHA_TEST_QCOM"/> <enum name="GL_ALPHA_TEST_FUNC_QCOM"/> <enum name="GL_ALPHA_TEST_REF_QCOM"/> <command name="glAlphaFuncQCOM"/> </require> </extension> <extension name="GL_QCOM_binning_control" supported="gles2"> <require> <enum name="GL_BINNING_CONTROL_HINT_QCOM"/> <enum name="GL_CPU_OPTIMIZED_QCOM"/> <enum name="GL_GPU_OPTIMIZED_QCOM"/> <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/> </require> </extension> <extension name="GL_QCOM_driver_control" supported="gles1|gles2"> <require> <command name="glGetDriverControlsQCOM"/> <command name="glGetDriverControlStringQCOM"/> <command name="glEnableDriverControlQCOM"/> <command name="glDisableDriverControlQCOM"/> </require> </extension> <extension name="GL_QCOM_extended_get" supported="gles1|gles2"> <require> <enum name="GL_TEXTURE_WIDTH_QCOM"/> <enum name="GL_TEXTURE_HEIGHT_QCOM"/> <enum name="GL_TEXTURE_DEPTH_QCOM"/> <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/> <enum name="GL_TEXTURE_FORMAT_QCOM"/> <enum name="GL_TEXTURE_TYPE_QCOM"/> <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/> <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/> <enum name="GL_TEXTURE_TARGET_QCOM"/> <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/> <enum name="GL_STATE_RESTORE"/> <command name="glExtGetTexturesQCOM"/> <command name="glExtGetBuffersQCOM"/> <command name="glExtGetRenderbuffersQCOM"/> <command name="glExtGetFramebuffersQCOM"/> <command name="glExtGetTexLevelParameterivQCOM"/> <command name="glExtTexObjectStateOverrideiQCOM"/> <command name="glExtGetTexSubImageQCOM"/> <command name="glExtGetBufferPointervQCOM"/> </require> </extension> <extension name="GL_QCOM_extended_get2" supported="gles1|gles2"> <require> <command name="glExtGetShadersQCOM"/> <command name="glExtGetProgramsQCOM"/> <command name="glExtIsProgramBinaryQCOM"/> <command name="glExtGetProgramBinarySourceQCOM"/> </require> </extension> <extension name="GL_QCOM_perfmon_global_mode" supported="gles1|gles2"> <require> <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/> </require> </extension> <extension name="GL_QCOM_tiled_rendering" supported="gles1|gles2"> <require> <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/> <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/> <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/> <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/> <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/> <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/> <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/> <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/> <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/> <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/> <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/> <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/> <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/> <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/> <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/> <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/> <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/> <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/> <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/> <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/> <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/> <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/> <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/> <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/> <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/> <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/> <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/> <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/> <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/> <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/> <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/> <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/> <command name="glStartTilingQCOM"/> <command name="glEndTilingQCOM"/> </require> </extension> <extension name="GL_QCOM_writeonly_rendering" supported="gles1|gles2"> <require> <enum name="GL_WRITEONLY_RENDERING_QCOM"/> </require> </extension> <extension name="GL_REND_screen_coordinates" supported="gl"> <require> <enum name="GL_SCREEN_COORDINATES_REND"/> <enum name="GL_INVERTED_SCREEN_W_REND"/> </require> </extension> <extension name="GL_S3_s3tc" supported="gl"> <require> <enum name="GL_RGB_S3TC"/> <enum name="GL_RGB4_S3TC"/> <enum name="GL_RGBA_S3TC"/> <enum name="GL_RGBA4_S3TC"/> <enum name="GL_RGBA_DXT5_S3TC"/> <enum name="GL_RGBA4_DXT5_S3TC"/> </require> </extension> <extension name="GL_SGIS_detail_texture" supported="gl"> <require> <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/> <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/> <enum name="GL_LINEAR_DETAIL_SGIS"/> <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/> <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/> <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/> <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/> <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/> <command name="glDetailTexFuncSGIS"/> <command name="glGetDetailTexFuncSGIS"/> </require> </extension> <extension name="GL_SGIS_fog_function" supported="gl"> <require> <enum name="GL_FOG_FUNC_SGIS"/> <enum name="GL_FOG_FUNC_POINTS_SGIS"/> <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/> <command name="glFogFuncSGIS"/> <command name="glGetFogFuncSGIS"/> </require> </extension> <extension name="GL_SGIS_generate_mipmap" supported="gl"> <require> <enum name="GL_GENERATE_MIPMAP_SGIS"/> <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/> </require> </extension> <extension name="GL_SGIS_multisample" supported="gl"> <require> <enum name="GL_MULTISAMPLE_SGIS"/> <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/> <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/> <enum name="GL_SAMPLE_MASK_SGIS"/> <enum name="GL_1PASS_SGIS"/> <enum name="GL_2PASS_0_SGIS"/> <enum name="GL_2PASS_1_SGIS"/> <enum name="GL_4PASS_0_SGIS"/> <enum name="GL_4PASS_1_SGIS"/> <enum name="GL_4PASS_2_SGIS"/> <enum name="GL_4PASS_3_SGIS"/> <enum name="GL_SAMPLE_BUFFERS_SGIS"/> <enum name="GL_SAMPLES_SGIS"/> <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/> <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/> <enum name="GL_SAMPLE_PATTERN_SGIS"/> <command name="glSampleMaskSGIS"/> <command name="glSamplePatternSGIS"/> </require> </extension> <extension name="GL_SGIS_pixel_texture" supported="gl"> <require> <enum name="GL_PIXEL_TEXTURE_SGIS"/> <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/> <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/> <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/> <command name="glPixelTexGenParameteriSGIS"/> <command name="glPixelTexGenParameterivSGIS"/> <command name="glPixelTexGenParameterfSGIS"/> <command name="glPixelTexGenParameterfvSGIS"/> <command name="glGetPixelTexGenParameterivSGIS"/> <command name="glGetPixelTexGenParameterfvSGIS"/> </require> </extension> <extension name="GL_SGIS_point_line_texgen" supported="gl"> <require> <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/> <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/> <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/> <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/> <enum name="GL_EYE_POINT_SGIS"/> <enum name="GL_OBJECT_POINT_SGIS"/> <enum name="GL_EYE_LINE_SGIS"/> <enum name="GL_OBJECT_LINE_SGIS"/> </require> </extension> <extension name="GL_SGIS_point_parameters" supported="gl"> <require> <enum name="GL_POINT_SIZE_MIN_SGIS"/> <enum name="GL_POINT_SIZE_MAX_SGIS"/> <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/> <enum name="GL_DISTANCE_ATTENUATION_SGIS"/> <command name="glPointParameterfSGIS"/> <command name="glPointParameterfvSGIS"/> </require> </extension> <extension name="GL_SGIS_sharpen_texture" supported="gl"> <require> <enum name="GL_LINEAR_SHARPEN_SGIS"/> <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/> <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/> <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/> <command name="glSharpenTexFuncSGIS"/> <command name="glGetSharpenTexFuncSGIS"/> </require> </extension> <extension name="GL_SGIS_texture4D" supported="gl"> <require> <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/> <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/> <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/> <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/> <enum name="GL_TEXTURE_4D_SGIS"/> <enum name="GL_PROXY_TEXTURE_4D_SGIS"/> <enum name="GL_TEXTURE_4DSIZE_SGIS"/> <enum name="GL_TEXTURE_WRAP_Q_SGIS"/> <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/> <enum name="GL_TEXTURE_4D_BINDING_SGIS"/> <command name="glTexImage4DSGIS"/> <command name="glTexSubImage4DSGIS"/> </require> </extension> <extension name="GL_SGIS_texture_border_clamp" supported="gl"> <require> <enum name="GL_CLAMP_TO_BORDER_SGIS"/> </require> </extension> <extension name="GL_SGIS_texture_color_mask" supported="gl"> <require> <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/> <command name="glTextureColorMaskSGIS"/> </require> </extension> <extension name="GL_SGIS_texture_edge_clamp" supported="gl"> <require> <enum name="GL_CLAMP_TO_EDGE_SGIS"/> </require> </extension> <extension name="GL_SGIS_texture_filter4" supported="gl"> <require> <enum name="GL_FILTER4_SGIS"/> <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/> <command name="glGetTexFilterFuncSGIS"/> <command name="glTexFilterFuncSGIS"/> </require> </extension> <extension name="GL_SGIS_texture_lod" supported="gl"> <require> <enum name="GL_TEXTURE_MIN_LOD_SGIS"/> <enum name="GL_TEXTURE_MAX_LOD_SGIS"/> <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/> <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/> </require> </extension> <extension name="GL_SGIS_texture_select" supported="gl"> <require> <enum name="GL_DUAL_ALPHA4_SGIS"/> <enum name="GL_DUAL_ALPHA8_SGIS"/> <enum name="GL_DUAL_ALPHA12_SGIS"/> <enum name="GL_DUAL_ALPHA16_SGIS"/> <enum name="GL_DUAL_LUMINANCE4_SGIS"/> <enum name="GL_DUAL_LUMINANCE8_SGIS"/> <enum name="GL_DUAL_LUMINANCE12_SGIS"/> <enum name="GL_DUAL_LUMINANCE16_SGIS"/> <enum name="GL_DUAL_INTENSITY4_SGIS"/> <enum name="GL_DUAL_INTENSITY8_SGIS"/> <enum name="GL_DUAL_INTENSITY12_SGIS"/> <enum name="GL_DUAL_INTENSITY16_SGIS"/> <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/> <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/> <enum name="GL_QUAD_ALPHA4_SGIS"/> <enum name="GL_QUAD_ALPHA8_SGIS"/> <enum name="GL_QUAD_LUMINANCE4_SGIS"/> <enum name="GL_QUAD_LUMINANCE8_SGIS"/> <enum name="GL_QUAD_INTENSITY4_SGIS"/> <enum name="GL_QUAD_INTENSITY8_SGIS"/> <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/> <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/> </require> </extension> <extension name="GL_SGIX_async" supported="gl"> <require> <enum name="GL_ASYNC_MARKER_SGIX"/> <command name="glAsyncMarkerSGIX"/> <command name="glFinishAsyncSGIX"/> <command name="glPollAsyncSGIX"/> <command name="glGenAsyncMarkersSGIX"/> <command name="glDeleteAsyncMarkersSGIX"/> <command name="glIsAsyncMarkerSGIX"/> </require> </extension> <extension name="GL_SGIX_async_histogram" supported="gl"> <require> <enum name="GL_ASYNC_HISTOGRAM_SGIX"/> <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/> </require> </extension> <extension name="GL_SGIX_async_pixel" supported="gl"> <require> <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/> <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/> <enum name="GL_ASYNC_READ_PIXELS_SGIX"/> <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/> <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/> <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/> </require> </extension> <extension name="GL_SGIX_blend_alpha_minmax" supported="gl"> <require> <enum name="GL_ALPHA_MIN_SGIX"/> <enum name="GL_ALPHA_MAX_SGIX"/> </require> </extension> <extension name="GL_SGIX_calligraphic_fragment" supported="gl"> <require> <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/> </require> </extension> <extension name="GL_SGIX_clipmap" supported="gl"> <require> <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/> <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/> <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/> <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/> <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/> <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/> </require> </extension> <extension name="GL_SGIX_convolution_accuracy" supported="gl"> <require> <enum name="GL_CONVOLUTION_HINT_SGIX"/> </require> </extension> <extension name="GL_SGIX_depth_pass_instrument" supported="gl"/> <extension name="GL_SGIX_depth_texture" supported="gl"> <require> <enum name="GL_DEPTH_COMPONENT16_SGIX"/> <enum name="GL_DEPTH_COMPONENT24_SGIX"/> <enum name="GL_DEPTH_COMPONENT32_SGIX"/> </require> </extension> <extension name="GL_SGIX_flush_raster" supported="gl"> <require> <command name="glFlushRasterSGIX"/> </require> </extension> <extension name="GL_SGIX_fog_offset" supported="gl"> <require> <enum name="GL_FOG_OFFSET_SGIX"/> <enum name="GL_FOG_OFFSET_VALUE_SGIX"/> </require> </extension> <extension name="GL_SGIX_fragment_lighting" supported="gl" comment="Incomplete extension"> <require> <enum name="GL_FRAGMENT_LIGHTING_SGIX"/> <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/> <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/> <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/> <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/> <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/> <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/> <enum name="GL_LIGHT_ENV_MODE_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/> <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/> <enum name="GL_FRAGMENT_LIGHT0_SGIX"/> <enum name="GL_FRAGMENT_LIGHT1_SGIX"/> <enum name="GL_FRAGMENT_LIGHT2_SGIX"/> <enum name="GL_FRAGMENT_LIGHT3_SGIX"/> <enum name="GL_FRAGMENT_LIGHT4_SGIX"/> <enum name="GL_FRAGMENT_LIGHT5_SGIX"/> <enum name="GL_FRAGMENT_LIGHT6_SGIX"/> <enum name="GL_FRAGMENT_LIGHT7_SGIX"/> <command name="glFragmentColorMaterialSGIX"/> <command name="glFragmentLightfSGIX"/> <command name="glFragmentLightfvSGIX"/> <command name="glFragmentLightiSGIX"/> <command name="glFragmentLightivSGIX"/> <command name="glFragmentLightModelfSGIX"/> <command name="glFragmentLightModelfvSGIX"/> <command name="glFragmentLightModeliSGIX"/> <command name="glFragmentLightModelivSGIX"/> <command name="glFragmentMaterialfSGIX"/> <command name="glFragmentMaterialfvSGIX"/> <command name="glFragmentMaterialiSGIX"/> <command name="glFragmentMaterialivSGIX"/> <command name="glGetFragmentLightfvSGIX"/> <command name="glGetFragmentLightivSGIX"/> <command name="glGetFragmentMaterialfvSGIX"/> <command name="glGetFragmentMaterialivSGIX"/> <command name="glLightEnviSGIX"/> </require> </extension> <extension name="GL_SGIX_framezoom" supported="gl"> <require> <enum name="GL_FRAMEZOOM_SGIX"/> <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/> <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/> <command name="glFrameZoomSGIX"/> </require> </extension> <extension name="GL_SGIX_igloo_interface" supported="gl"> <require> <command name="glIglooInterfaceSGIX"/> </require> </extension> <extension name="GL_SGIX_instruments" supported="gl"> <require> <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/> <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/> <command name="glGetInstrumentsSGIX"/> <command name="glInstrumentsBufferSGIX"/> <command name="glPollInstrumentsSGIX"/> <command name="glReadInstrumentsSGIX"/> <command name="glStartInstrumentsSGIX"/> <command name="glStopInstrumentsSGIX"/> </require> </extension> <extension name="GL_SGIX_interlace" supported="gl"> <require> <enum name="GL_INTERLACE_SGIX"/> </require> </extension> <extension name="GL_SGIX_ir_instrument1" supported="gl"> <require> <enum name="GL_IR_INSTRUMENT1_SGIX"/> </require> </extension> <extension name="GL_SGIX_list_priority" supported="gl"> <require> <enum name="GL_LIST_PRIORITY_SGIX"/> <command name="glGetListParameterfvSGIX"/> <command name="glGetListParameterivSGIX"/> <command name="glListParameterfSGIX"/> <command name="glListParameterfvSGIX"/> <command name="glListParameteriSGIX"/> <command name="glListParameterivSGIX"/> </require> </extension> <extension name="GL_SGIX_pixel_texture" supported="gl"> <require> <enum name="GL_PIXEL_TEX_GEN_SGIX"/> <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/> <command name="glPixelTexGenSGIX"/> </require> </extension> <extension name="GL_SGIX_pixel_tiles" supported="gl"> <require> <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/> <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/> <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/> <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/> <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/> <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/> <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/> <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/> </require> </extension> <extension name="GL_SGIX_polynomial_ffd" supported="gl"> <require> <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/> <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/> <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/> <enum name="GL_TEXTURE_DEFORMATION_SGIX"/> <enum name="GL_DEFORMATIONS_MASK_SGIX"/> <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/> <command name="glDeformationMap3dSGIX"/> <command name="glDeformationMap3fSGIX"/> <command name="glDeformSGIX"/> <command name="glLoadIdentityDeformationMapSGIX"/> </require> </extension> <extension name="GL_SGIX_reference_plane" supported="gl"> <require> <enum name="GL_REFERENCE_PLANE_SGIX"/> <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/> <command name="glReferencePlaneSGIX"/> </require> </extension> <extension name="GL_SGIX_resample" supported="gl"> <require> <enum name="GL_PACK_RESAMPLE_SGIX"/> <enum name="GL_UNPACK_RESAMPLE_SGIX"/> <enum name="GL_RESAMPLE_REPLICATE_SGIX"/> <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/> <enum name="GL_RESAMPLE_DECIMATE_SGIX"/> </require> </extension> <extension name="GL_SGIX_scalebias_hint" supported="gl"> <require> <enum name="GL_SCALEBIAS_HINT_SGIX"/> </require> </extension> <extension name="GL_SGIX_shadow" supported="gl"> <require> <enum name="GL_TEXTURE_COMPARE_SGIX"/> <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/> <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/> <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/> </require> </extension> <extension name="GL_SGIX_shadow_ambient" supported="gl"> <require> <enum name="GL_SHADOW_AMBIENT_SGIX"/> </require> </extension> <extension name="GL_SGIX_sprite" supported="gl"> <require> <enum name="GL_SPRITE_SGIX"/> <enum name="GL_SPRITE_MODE_SGIX"/> <enum name="GL_SPRITE_AXIS_SGIX"/> <enum name="GL_SPRITE_TRANSLATION_SGIX"/> <enum name="GL_SPRITE_AXIAL_SGIX"/> <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/> <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/> <command name="glSpriteParameterfSGIX"/> <command name="glSpriteParameterfvSGIX"/> <command name="glSpriteParameteriSGIX"/> <command name="glSpriteParameterivSGIX"/> </require> </extension> <extension name="GL_SGIX_subsample" supported="gl"> <require> <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/> <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/> <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/> <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/> <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/> </require> </extension> <extension name="GL_SGIX_tag_sample_buffer" supported="gl"> <require> <command name="glTagSampleBufferSGIX"/> </require> </extension> <extension name="GL_SGIX_texture_add_env" supported="gl"> <require> <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/> </require> </extension> <extension name="GL_SGIX_texture_coordinate_clamp" supported="gl"> <require> <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/> <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/> <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/> </require> </extension> <extension name="GL_SGIX_texture_lod_bias" supported="gl"> <require> <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/> <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/> <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/> </require> </extension> <extension name="GL_SGIX_texture_multi_buffer" supported="gl"> <require> <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/> </require> </extension> <extension name="GL_SGIX_texture_scale_bias" supported="gl"> <require> <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/> <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/> <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/> <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/> </require> </extension> <extension name="GL_SGIX_vertex_preclip" supported="gl"> <require> <enum name="GL_VERTEX_PRECLIP_SGIX"/> <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/> </require> </extension> <extension name="GL_SGIX_ycrcb" supported="gl"> <require> <enum name="GL_YCRCB_422_SGIX"/> <enum name="GL_YCRCB_444_SGIX"/> </require> </extension> <extension name="GL_SGIX_ycrcb_subsample" supported="gl"/> <extension name="GL_SGIX_ycrcba" supported="gl"> <require> <enum name="GL_YCRCB_SGIX"/> <enum name="GL_YCRCBA_SGIX"/> </require> </extension> <extension name="GL_SGI_color_matrix" supported="gl"> <require> <enum name="GL_COLOR_MATRIX_SGI"/> <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/> <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/> <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/> <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/> </require> </extension> <extension name="GL_SGI_color_table" supported="gl"> <require> <enum name="GL_COLOR_TABLE_SGI"/> <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/> <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> <enum name="GL_PROXY_COLOR_TABLE_SGI"/> <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/> <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> <enum name="GL_COLOR_TABLE_SCALE_SGI"/> <enum name="GL_COLOR_TABLE_BIAS_SGI"/> <enum name="GL_COLOR_TABLE_FORMAT_SGI"/> <enum name="GL_COLOR_TABLE_WIDTH_SGI"/> <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/> <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/> <command name="glColorTableSGI"/> <command name="glColorTableParameterfvSGI"/> <command name="glColorTableParameterivSGI"/> <command name="glCopyColorTableSGI"/> <command name="glGetColorTableSGI"/> <command name="glGetColorTableParameterfvSGI"/> <command name="glGetColorTableParameterivSGI"/> </require> </extension> <extension name="GL_SGI_texture_color_table" supported="gl"> <require> <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/> <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/> </require> </extension> <extension name="GL_SUNX_constant_data" supported="gl"> <require> <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/> <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/> <command name="glFinishTextureSUNX"/> </require> </extension> <extension name="GL_SUN_convolution_border_modes" supported="gl"> <require> <enum name="GL_WRAP_BORDER_SUN"/> </require> </extension> <extension name="GL_SUN_global_alpha" supported="gl"> <require> <enum name="GL_GLOBAL_ALPHA_SUN"/> <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/> <command name="glGlobalAlphaFactorbSUN"/> <command name="glGlobalAlphaFactorsSUN"/> <command name="glGlobalAlphaFactoriSUN"/> <command name="glGlobalAlphaFactorfSUN"/> <command name="glGlobalAlphaFactordSUN"/> <command name="glGlobalAlphaFactorubSUN"/> <command name="glGlobalAlphaFactorusSUN"/> <command name="glGlobalAlphaFactoruiSUN"/> </require> </extension> <extension name="GL_SUN_mesh_array" supported="gl"> <require> <enum name="GL_QUAD_MESH_SUN"/> <enum name="GL_TRIANGLE_MESH_SUN"/> <command name="glDrawMeshArraysSUN"/> </require> </extension> <extension name="GL_SUN_slice_accum" supported="gl"> <require> <enum name="GL_SLICE_ACCUM_SUN"/> </require> </extension> <extension name="GL_SUN_triangle_list" supported="gl"> <require> <enum name="GL_RESTART_SUN"/> <enum name="GL_REPLACE_MIDDLE_SUN"/> <enum name="GL_REPLACE_OLDEST_SUN"/> <enum name="GL_TRIANGLE_LIST_SUN"/> <enum name="GL_REPLACEMENT_CODE_SUN"/> <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/> <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/> <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/> <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/> <enum name="GL_R1UI_V3F_SUN"/> <enum name="GL_R1UI_C4UB_V3F_SUN"/> <enum name="GL_R1UI_C3F_V3F_SUN"/> <enum name="GL_R1UI_N3F_V3F_SUN"/> <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/> <enum name="GL_R1UI_T2F_V3F_SUN"/> <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/> <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/> <command name="glReplacementCodeuiSUN"/> <command name="glReplacementCodeusSUN"/> <command name="glReplacementCodeubSUN"/> <command name="glReplacementCodeuivSUN"/> <command name="glReplacementCodeusvSUN"/> <command name="glReplacementCodeubvSUN"/> <command name="glReplacementCodePointerSUN"/> </require> </extension> <extension name="GL_SUN_vertex" supported="gl"> <require> <command name="glColor4ubVertex2fSUN"/> <command name="glColor4ubVertex2fvSUN"/> <command name="glColor4ubVertex3fSUN"/> <command name="glColor4ubVertex3fvSUN"/> <command name="glColor3fVertex3fSUN"/> <command name="glColor3fVertex3fvSUN"/> <command name="glNormal3fVertex3fSUN"/> <command name="glNormal3fVertex3fvSUN"/> <command name="glColor4fNormal3fVertex3fSUN"/> <command name="glColor4fNormal3fVertex3fvSUN"/> <command name="glTexCoord2fVertex3fSUN"/> <command name="glTexCoord2fVertex3fvSUN"/> <command 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name="glReplacementCodeuiNormal3fVertex3fvSUN"/> <command name="glReplacementCodeuiColor4fNormal3fVertex3fSUN"/> <command name="glReplacementCodeuiColor4fNormal3fVertex3fvSUN"/> <command name="glReplacementCodeuiTexCoord2fVertex3fSUN"/> <command name="glReplacementCodeuiTexCoord2fVertex3fvSUN"/> <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"/> <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"/> <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"/> <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"/> </require> </extension> <extension name="GL_VIV_shader_binary" supported="gles2"> <require> <enum name="GL_SHADER_BINARY_VIV"/> </require> </extension> <extension name="GL_WIN_phong_shading" supported="gl"> <require> <enum name="GL_PHONG_WIN"/> <enum name="GL_PHONG_HINT_WIN"/> </require> </extension> <extension name="GL_WIN_specular_fog" supported="gl"> <require> <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/> </require> </extension> </extensions> </registry>
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johncorn271828/X_Orrery
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GPL-3.0
9/19/2024, 11:39:23 AM (Europe/Amsterdam)
576a3af52a2b4bab98dc3d9c910e60310ede2da604cf7b6f13af871b16daee85
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.travis.yml
johncorn271828_X_Orrery/dists/quicklisp/software/babel-20150608-git/.travis.yml
language: lisp env: matrix: - LISP=abcl - LISP=allegro - LISP=sbcl - LISP=sbcl32 - LISP=ccl - LISP=ccl32 - LISP=clisp - LISP=clisp32 - LISP=cmucl - LISP=ecl matrix: allow_failures: - env: LISP=cmucl - env: LISP=ecl install: - curl -L https://github.com/luismbo/cl-travis/raw/master/install.sh | sh - git clone --depth=1 git://github.com/trivial-features/trivial-features.git ~/lisp/trivial-features - git clone https://gitlab.common-lisp.net/alexandria/alexandria.git ~/lisp/alexandria script: - cl -e '(ql:quickload :babel-tests) (unless (babel-tests:run) (uiop:quit 1))'
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johncorn271828/X_Orrery
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GPL-3.0
9/19/2024, 11:39:23 AM (Europe/Amsterdam)
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style.css
johncorn271828_X_Orrery/dists/quicklisp/software/bordeaux-threads-0.8.3/site/style.css
/* Copyright 2006,2007 Greg Pfeil Distributed under the MIT license (see LICENSE file) */ tbody { border-top: thin dotted black; } .failure { background-color: #ff0; } .nonexistant { background-color: #ccc; } .perfect { background-color: #0f0; } .error { background-color: #f00; } .header { font-size: medium; background-color:#336699; color:#ffffff; border-style:solid; border-width: 5px; border-color:#002244; padding: 1mm 1mm 1mm 5mm; } .footer { font-size: small; font-style: italic; text-align: right; background-color:#336699; color:#ffffff; border-style:solid; border-width: 2px; border-color:#002244; padding: 1mm 1mm 1mm 1mm; } .footer a:link { font-weight:bold; color:#ffffff; background-color: #336699; text-decoration:underline; } .footer a:visited { font-weight:bold; color:#ffffff; background-color: #336699; text-decoration:underline; } .footer a:hover { font-weight:bold; color:#002244; background-color: #336699; text-decoration:underline; } .check {font-size: x-small; text-align:right;} .check a:link { font-weight:bold; color:#a0a0ff; background-color: #FFFFFF; text-decoration:underline; } .check a:visited { font-weight:bold; color:#a0a0ff; background-color: #FFFFFF; text-decoration:underline; } .check a:hover { font-weight:bold; color:#000000; background-color: #FFFFFF; text-decoration:underline; }
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johncorn271828/X_Orrery
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9/19/2024, 11:39:23 AM (Europe/Amsterdam)
a3aae8be80c7ac429528a4ebcb47d405ba730a26b8c461386e788b12287e34c4
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index.html
johncorn271828_X_Orrery/dists/quicklisp/software/bordeaux-threads-0.8.3/site/index.html
<?xml version="1.0"?> <!-- Copyright 2006,2007 Greg Pfeil Distributed under the MIT license (see LICENSE file) --> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Bordeaux Threads project</title> <link rel="stylesheet" type="text/css" href="style.css"/> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"/> </head> <body> <div class="header"> <h1>Bordeaux Threads</h1> <h2>Portable shared-state concurrency for Common Lisp</h2> </div> <h3>Introduction</h3> <p>Based on an original proposal by Dan Barlow (Bordeaux-MP) this library is meant to make writing portable multi-threaded apps simple.</p> <p>Read the current <a href="http://trac.common-lisp.net/bordeaux-threads/wiki/ApiDocumentation">API documentation</a>.</p> <p>Tested (whatever that means) on the following platforms:</p> <table> <thead> <tr> <th rowspan="2">implementation</th><th rowspan="2">version</th> <th colspan="2">Darwin (OS X)</th> <th colspan="2">Linux</th> <th>Windows</th> </tr> <tr> <th>PPC</th><th>x86</th> <th>PPC</th><th>x86</th> <th>x86</th> </tr> </thead> <tbody> <tr> <th rowspan="3">Allegro</th> <th>a7.0</th><td class="perfect">6-0-0</td><td class="nonexistant"></td> </tr> <tr> <th>a8.0</th><td class="perfect">6-0-0</td><td class="perfect">6-0-0</td> </tr> <tr> <th>m8.0</th><td class="perfect">6-0-0</td><td class="perfect">6-0-0</td> </tr> </tbody> <tbody> <tr> <th>ArmedBear</th> <th>0.0.9</th><td align="center" class="failure" colspan="5">6-1-0</td> </tr> </tbody> <tbody> <tr> <th>CMU</th> <th>19c</th><td>[no threads]</td><td class="nonexistant" colspan="2"></td><td></td><td class="nonexistant"></td> </tr> </tbody> <tbody> <tr> <th>Corman</th> <th></th><td class="nonexistant" colspan="4"></td> </tr> </tbody> <tbody> <tr> <th>ECL</th> <th>0.9h</th><td class="perfect">6-0-0</td><td>[no threads]</td> </tr> </tbody> <tbody> <tr> <th>LispWorks</th> <th>4.4.6</th><td class="perfect">6-0-0</td><td class="nonexistant" colspan="2"></td> </tr> </tbody> <tbody> <tr> <th>MCL</th> <th>5.1</th><td></td><td class="nonexistant" colspan="4"></td> </tr> </tbody> <tbody> <tr> <th>OpenMCL</th> <th>1.0</th><td class="perfect">6-0-0</td><td class="nonexistant"></td><td></td><td class="nonexistant" colspan="2"></td> </tr> </tbody> <tbody> <tr> <th>SBCL</th> <th>0.9.13</th><td>[no threads]</td><td class="perfect">6-0-0</td><td></td><td class="perfect">6-0-0</td> </tr> </tbody> </table> <p>There is also some code in place for Corman Common Lisp and MCL-5.1, but I don't have either installed to test with. On threadless implementations, some forms(like those related to locks) are no-ops, others(like the make-thread) signal an error.</p> <h3>Mailing Lists</h3> <ul> <li><a href="http://www.common-lisp.net/mailman/listinfo/bordeaux-threads-devel">bordeaux-threads-devel</a> for developers</li> <!-- <li><a href="http://www.common-lisp.net/mailman/listinfo/bordeaux-threads-cvs">bordeaux-threads-cvs</a> CVS log feed.</li> --> <li><a href="http://www.common-lisp.net/mailman/listinfo/bordeaux-threads-announce">bordeaux-threads-announce</a> for announcements</li> <li><a href="http://www.common-lisp.net/mailman/listinfo/bordeaux-threads-ticket">bordeaux-threads-ticket</a> for bug updates</li> </ul> <h3>Download</h3> <p><a href="releases/">Releases are available</a>, and it is also <a href="http://cliki.net/ASDF-Install">ASDF-Installable</a>.</p> <h3>Darcs</h3> <p>You can <!-- browse our <a href="http://common-lisp.net/cgi-bin/viewcvs.cgi/?cvsroot=sample"> repository</a> or --> download the current development tree at <a href="http://common-lisp.net/project/bordeaux-threads/darcs/bordeaux-threads/">http://common-lisp.net/project/bordeaux-threads/darcs/bordeaux-threads/</a></p> <div class="footer"> <a href="http://www.cliki.net/Greg%20Pfeil">Greg Pfeil</a>, 5 June 2006 </div> <div class="check"> <a href="http://validator.w3.org/check/referer">Valid XHTML 1.0 Strict</a> </div> </body> </html>
4,847
Common Lisp
.l
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32.278689
325
0.582201
johncorn271828/X_Orrery
0
0
0
GPL-3.0
9/19/2024, 11:39:23 AM (Europe/Amsterdam)
a72b4553b1b9375db4b64d8a9b8bf5884dbf25364d1586737ff9a8cff1161067
31,001
[ -1 ]
31,024
release-install.tar
johncorn271828_X_Orrery/tmp/release-install.tar
pax_global_header00006660000000000000000000000064121616161110014506gustar00rootroot0000000000000052 comment=bc0805530de2a241135d4d2f4e756e937e7b77e6 cl-openal-20150302-git/000077500000000000000000000000001216161611100143775ustar00rootroot00000000000000cl-openal-20150302-git/.gitignore000066400000000000000000000004501216161611100163660ustar00rootroot00000000000000# CCL uses a different extension for each architecture/OS combination *.dfsl *.pfsl *.d64fsl *.p64fsl *.lx64fsl *.lx32fsl *.dx64fsl *.dx32fsl *.fx64fsl *.fx32fsl *.sx64fsl *.sx32fsl *.wx64fsl *.wx32fsl # SBCL (I think Allegro uses this too) *.fasl # CLISP *.fas # ECL *.o # Editor backups *~ cl-openal-20150302-git/README.mkdn000066400000000000000000000030421216161611100162060ustar00rootroot00000000000000About ----- cl-openal is a series of semi-lispy public domain bindings to the OpenAL API. It includes direct CFFI bindings, as well as varying levels of lispy wrappings around AL, ALC, and ALUT. The translation from the C bindings to lispy bindings is pretty straightforward, and follows cl-opengl's example, in spirit. Loading ------- cl-openal depends on CFFI to load. It's split into three separate systems: cl-openal for the basic OpenAL bindings, cl-alc for ALC, and cl-alut for ALUT. If you need anything from ALC or ALUT, you'll have to specifically load them. In order to use cl-openal and cl-alc, you'll need to have OpenAL installed on your system, or available as a shared library/.dll. Additionally, an implementation of ALUT needs to be available in order to use cl-alut (such as freealut). cl-openal should run on all major platforms, including Linux, the BSDs, OSX, and Windows. It should be usable by any Common Lisp implementation supported by CFFI. Support ------- If you have any questions, you may contact me at <[email protected]>. Patches or similar always welcome! Extra Notes ----------- The OpenAL Programming Guide says that buffers can not be destroyed while they are queued. Sources, on the other hand, can be destroyed while buffers are queued on them. For this reason it's probably a good idea to do: (with-buffers ... (with-sources ... (queueing code))) instead of (with-sources ... (with-buffers ... (queueing code))) Same goes for WITH-SOURCES which you want to wrap in WITH-CONTEXT. cl-openal-20150302-git/al/000077500000000000000000000000001216161611100147735ustar00rootroot00000000000000cl-openal-20150302-git/al/al.lisp000066400000000000000000000163261216161611100162700ustar00rootroot00000000000000(in-package :al) ;;;; misc. (defun load-libraries () (cffi:define-foreign-library al (:windows "OpenAL32.dll" :calling-convention :stdcall) (:darwin (:or (:default "libopenal") (:framework "openal"))) (:unix (:or "libopenal.so" "libopenal.so.1")) (t (:default "libopenal"))) (cffi:use-foreign-library al)) ;; Renderer State management (defun enable (capability) (%al:enable capability)) (defun disable (capability) (%al:disable capability)) (defun enabledp (capability) (%al:is-enabled capability)) ;; State retrieval (defun get-string (param) (%al:get-string param)) (defun get-boolean (param) (%al:get-boolean param)) (defun get-integer (param) (%al:get-integer param)) ;; Errors (defun get-error () (%al:get-error)) ;; Extensions (defun extension-present-p (extension-string) (%al:is-extension-present extension-string)) (defun get-proc-address (fname) (%al:get-proc-address fname)) (defun get-enum-value (enum-name) (%al:get-enum-value enum-name)) ;;; ;;; Listener ;;; (defun listener (param value) (ecase param ((:position :velocity) (assert (= 3 (length value))) (%al:listener-3f param (elt value 0) (elt value 1) (elt value 2))) ((:orientation) (assert (= 6 (length value))) (cffi:with-foreign-object (array :float 6) (loop for i below 6 doing (setf (cffi:mem-aref array :float i) (coerce (elt value i) 'float)) finally (%al:listener-fv param array)))) ((:gain) (%al:listener-f param value)))) (defun get-listener (param) (ecase param ((:gain) (cffi:with-foreign-object (ptr :float) (%al:get-listener-f param ptr) (cffi:mem-ref ptr :float))) ((:orientation) (cffi:with-foreign-object (listener-array :float 6) (%al:get-listener-fv param listener-array) (loop for i below 6 collecting (cffi:mem-aref listener-array :float i)))) ((:position :velocity) (cffi:with-foreign-object (listener-array :float 3) (%al:get-listener-fv param listener-array) (loop for i below 3 collect (cffi:mem-aref listener-array :float i)))))) ;;; ;;; Sources ;;; (defun gen-sources (n) (cffi:with-foreign-object (source-array :uint n) (%al:gen-sources n source-array) (loop for i below n collect (cffi:mem-aref source-array :uint i)))) (defun delete-sources (sources) (let ((n (length sources))) (cffi:with-foreign-object (source-array :uint n) (loop for i below n do (setf (cffi:mem-aref source-array :uint i) (elt sources i))) (%al:delete-sources n source-array)))) (defun gen-source () (car (gen-sources 1))) (defun delete-source (sid) (delete-sources (list sid))) (defun sourcep (sid) (%al:is-source sid)) (defun source (sid param value) (ecase param ((:gain :pitch :min-gain :max-gain :reference-distance :rolloff-factor :max-distance :sec-offset :sample-offset :byte-offset :cone-inner-angle :cone-outer-angle :cone-outer-gain) (%al:source-f sid param value)) ((:looping :source-relative) (%al:source-i sid param (if value 1 0))) ((:source-type :buffer) (%al:source-i sid param value)) ((:position :velocity :direction) (assert (= 3 (length value))) (%al:source-3f sid param (elt value 0) (elt value 1) (elt value 2))))) (defun get-source (sid param) (ecase param ((:gain :pitch :min-gain :max-gain :reference-distance :sec-offset :rolloff-factor :max-distance :cone-inner-angle :cone-outer-angle :cone-outer-gain :sample-offset :byte-offset) (cffi:with-foreign-object (ptr :float) (%al:get-source-f sid param ptr) (cffi:mem-ref ptr :float))) ((:looping :source-relative) (cffi:with-foreign-object (ptr :int) (%al:get-source-i sid param ptr) (cffi:mem-ref ptr :boolean))) ((:source-type :buffer :buffers-queued :buffers-processed) (cffi:with-foreign-object (ptr :int) (%al:get-source-i sid param ptr) (cffi:mem-ref ptr :int))) (:source-state (cffi:with-foreign-object (ptr :int) (%al:get-source-i sid param ptr) (cffi:foreign-enum-keyword '%al:enum (cffi:mem-ref ptr :int)))) ((:position :velocity :direction) (cffi:with-foreign-object (source-array :float 3) (%al:get-source-fv sid param source-array) (loop for i below 3 collect (cffi:mem-aref source-array :float i)))))) ;; Playback (defun source-play (sid) (%al:source-play sid)) (defun source-stop (sid) (%al:source-stop sid)) (defun source-rewind (sid) (%al:source-rewind sid)) (defun source-pause (sid) (%al:source-pause sid)) ;; queueing (defun source-queue-buffers (sid buffers) (let ((n (length buffers))) (cffi:with-foreign-object (buffer-array :uint n) (loop for i below n do (setf (cffi:mem-aref buffer-array :uint i) (elt buffers i))) (%al:source-queue-buffers sid n buffer-array)))) (defun source-unqueue-buffers (sid &optional (num-buffers 1)) (cffi:with-foreign-object (buffer-array :uint) (setf (cffi:mem-ref buffer-array :uint) 0) (%al:source-unqueue-buffers sid num-buffers buffer-array) (unless (zerop (cffi:mem-ref buffer-array :uint)) (loop for i below num-buffers collect (cffi:mem-aref buffer-array :uint i))))) ;;; ;;; Buffers ;;; (defun gen-buffers (n) (cffi:with-foreign-object (buffer-array :uint n) (%al:gen-buffers n buffer-array) (loop for i below n collect (cffi:mem-aref buffer-array :uint i)))) (defun delete-buffers (buffers) (let ((n (length buffers))) (cffi:with-foreign-object (buffer-array :uint n) (loop for i below n do (setf (cffi:mem-aref buffer-array :uint i) (elt buffers i))) (%al:delete-buffers n buffer-array)))) (defun gen-buffer () (car (gen-buffers 1))) (defun delete-buffer (bid) (delete-buffers (list bid))) (defun bufferp (buffer-id) (%al:is-buffer buffer-id)) (defun buffer (bid param value) (%al:buffer-i bid param value)) (defun buffer-data (bid format data size freq) (%al:buffer-data bid format data size freq)) (defun get-buffer (bid param) (cffi:with-foreign-object (ptr :int) (%al:get-buffer-i bid param ptr) (cffi:mem-ref ptr :int))) ;;; ;;; Global parameters ;;; (defun doppler-factor (value) (%al:doppler-factor value)) (defun doppler-velocity (value) (%al:doppler-velocity value)) (defun speed-of-sound (value) (%al:speed-of-sound value)) (defun distance-model (model-param) (%al:distance-model model-param)) ;;; ;;; Helper macros to keep the world tidy. ;;; (defmacro with-sources ((n var) &body body) `(let ((,var (gen-sources ,n))) (unwind-protect (progn ,@body) (when ,var (delete-sources ,var))))) (defmacro with-source ((var) &body body) `(let ((,var (gen-source))) (unwind-protect (progn ,@body) (when ,var (delete-source ,var))))) (defmacro with-buffers ((n var) &body body) `(let ((,var (gen-buffers ,n))) (unwind-protect (progn ,@body) (when ,var (delete-buffers ,var))))) (defmacro with-buffer ((var) &body body) `(let ((,var (gen-buffer))) (unwind-protect (progn ,@body) (when ,var (delete-buffer ,var))))) cl-openal-20150302-git/al/bindings.lisp000066400000000000000000000227431216161611100174710ustar00rootroot00000000000000(in-package :%al) (define-foreign-library al (:windows "OpenAL32.dll" :calling-convention :stdcall) (:darwin (:or (:default "libopenal") (:framework "openal"))) (:unix (:or "libopenal.so" "libopenal.so.1")) (t (:default "libopenal"))) (use-foreign-library al) (define-foreign-type ensure-integer () () (:actual-type :int) (:simple-parser ensure-integer)) (defmethod translate-to-foreign (value (type ensure-integer)) (truncate value)) (defmethod expand-to-foreign (value (type ensure-integer)) (if (constantp value) (truncate (eval value)) `(truncate ,value))) (define-foreign-type ensure-float () () (:actual-type :float) (:simple-parser ensure-float)) (defmethod translate-to-foreign (value (type ensure-float)) (cl:float value 1.0)) (defmethod expand-to-foreign (value (type ensure-float)) (if (constantp value) (cl:float (eval value) 1.0) `(cl:float ,value 1.0))) (define-foreign-type ensure-double () () (:actual-type :double) (:simple-parser ensure-double)) (defmethod translate-to-foreign (value (type ensure-double)) (cl:float value 1.0d0)) (defmethod expand-to-foreign (value (type ensure-double)) (if (constantp value) (cl:float (eval value) 1.0d0) `(cl:float ,value 1.0d0))) (defctype boolean (:boolean :char)) (defctype byte (:char)) (defctype ubyte (:unsigned-char)) (defcenum enum (:none #x0000) (:false #x0000) (:true #x0001) (:source-relative #x202) (:cone-inner-angle #x1001) (:cone-outer-angle #x1002) (:pitch #x1003) ;; Location (:position #x1004) (:direction #x1005) (:velocity #x1006) (:looping #x1007) (:buffer #x1009) (:gain #x100A) (:min-gain #x100D) (:max-gain #x100E) (:orientation #x100F) (:source-state #x1010) (:initial #x1011) (:playing #x1012) (:paused #x1013) (:stopped #x1014) (:buffers-queued #x1015) (:buffers-processed #x1016) (:sec-offset #x1024) (:sample-offset #x1025) (:byte-offset #x1026) ;; Source types (:source-type #x1027) (:static #x1028) (:streaming #x1029) (:undetermined #x1030) ;; sound sample formats (:mono8 #x1100) (:mono16 #x1101) (:stereo8 #x1102) (:stereo16 #x1103) ;; more sound sample stuff? (:reference-distance #x1020) (:rolloff-factor #x1021) (:cone-outer-gain #x1022) (:max-distance #x1023) ;; Sound sample frequency ;; Buffer state (:unused #x2010) (:pending #x2011) (:processed #x2012) ;; errors (:no-error #x0000) (:invalid-name #xA001) (:invalid-enum #xA002) (:invalid-value #xA003) (:invalid-operation #xA004) (:out-of-memory #xA005) ;; Context strings: vendor name (:vendor #xB001) (:version #xB002) (:renderer #xB003) (:extensions #xB004) ;; Global tweakage (:doppler-factor #xC000) (:doppler-velocity #xC001) (:speed-of-sound #xC003) ;; Distance model (:distance-model #xD000) (:inverse-distance #xD001) (:inverse-distance-clamped #xD002) (:linear-distance #xD003) (:linear-distance-clamped #xD004) (:exponent-distance #xD005) (:exponent-distance-clamped #xD006)) (defcenum format (:frequency #x2001) (:bits #x2002) (:channels #x2003) (:size #x2004)) ;; Renderer State management (defcfun ("alEnable" enable) :void (capability enum)) (defcfun ("alDisable" disable) :void (capability enum)) (defcfun ("alIsEnabled" is-enabled) :boolean (capability enum)) ;; State retrieval (defcfun ("alGetString" get-string) :string (param enum)) (defcfun ("alGetBooleanv" get-boolean-v) :void (param enum) (data :pointer)) (defcfun ("alGetIntegerv" get-integer-v) :void (param enum) (data :pointer)) (defcfun ("alGetFloatv" get-float-v) :void (param enum) (data :pointer)) (defcfun ("alGetDoublev" get-double-v) :void (param enum) (data :pointer)) (defcfun ("alGetBoolean" get-boolean) :void (param enum)) (defcfun ("alGetInteger" get-integer) :void (param enum)) (defcfun ("alGetFloat" get-float) :void (param enum)) (defcfun ("alGetDouble" get-double) :void (param enum)) ;; Error support (defcfun ("alGetError" get-error) enum) ;; Extension support (defcfun ("alIsExtensionPresent" is-extension-present) :boolean (extname :string)) (defcfun ("alGetProcAddress" get-proc-address) :void (fname :string)) (defcfun ("alGetEnumValue" get-enum-value) enum (ename :string)) ;;; ;;; Listener ;;; ;; Set Listener parameters (defcfun ("alListenerf" listener-f) :void (param enum) (value :float)) (defcfun ("alListener3f" listener-3f) :void (param enum) (value1 ensure-float) (value2 ensure-float) (value3 ensure-float)) (defcfun ("alListenerfv" listener-fv) :void (param enum) (values :pointer)) (defcfun ("alListeneri" listener-i) :void (param enum) (value :int)) (defcfun ("alListener3i" listener-3i) :void (param enum) (value1 :int) (value2 :int) (value3 :int)) (defcfun ("alListeneriv" listener-iv) :void (param enum) (values :pointer)) ;; Get Listener parameters (defcfun ("alGetListenerf" get-listener-f) :void (param enum) (value :pointer)) (defcfun ("alGetListener3f" get-listener-3f) :void (param enum) (value1 :pointer) (value2 :pointer) (value3 :pointer)) (defcfun ("alGetListenerfv" get-listener-fv) :void (param enum) (values :pointer)) (defcfun ("alGetListeneri" get-listener-i) :void (param enum) (value :pointer)) (defcfun ("alGetListener3i" get-listener-3i) :void (param enum) (value1 :pointer) (value2 :pointer) (value3 :pointer)) (defcfun ("alGetListeneriv" get-listener-iv) :void (param enum) (values :pointer)) ;;; ;;; Sources ;;; ;; Source objects (defcfun ("alGenSources" gen-sources) :void (n :int) (sources :pointer)) (defcfun ("alDeleteSources" delete-sources) :void (n :int) (sources :pointer)) (defcfun ("alIsSource" is-source) :boolean (sid :uint)) ;; Set Source parameters (defcfun ("alSourcef" source-f) :void (sid :uint) (param enum) (value :float)) (defcfun ("alSource3f" source-3f) :void (sid :uint) (param enum) (value1 ensure-float) (value2 ensure-float) (value3 ensure-float)) (defcfun ("alSourcefv" source-fv) :void (sid :uint) (param enum) (values :pointer)) (defcfun ("alSourcei" source-i) :void (sid :uint) (param enum) (value :int)) (defcfun ("alSource3i" source-3i) :void (sid :uint) (param enum) (value1 :int) (value2 :int) (value3 :int)) (defcfun ("alSourceiv" source-iv) :void (sid :uint) (param enum) (values :pointer)) ;; Get Source parameters (defcfun ("alGetSourcef" get-source-f) :void (sid :uint) (param enum) (value :pointer)) (defcfun ("alGetSource3f" get-source-3f) :void (sid :uint) (param enum) (value1 :pointer) (value2 :pointer) (value3 :pointer)) (defcfun ("alGetSourcefv" get-source-fv) :void (sid :uint) (param enum) (values :pointer)) (defcfun ("alGetSourcei" get-source-i) :void (sid :uint) (param enum) (value :pointer)) (defcfun ("alGetSource3i" get-source-3i) :void (sid :uint) (param enum) (value1 :pointer) (value2 :pointer) (value3 :pointer)) (defcfun ("alGetSourceiv" get-source-iv) :void (sid :uint) (param enum) (values :pointer)) ;;; Playback ;; Source vector based (defcfun ("alSourcePlayv" source-play-v) :void (ns :int) (sids :pointer)) (defcfun ("alSourceStopv" source-stop-v) :void (ns :int) (sids :pointer)) (defcfun ("alSourceRewindv" source-rewind-v) :void (ns :int) (sids :pointer)) (defcfun ("alSourcePausev" source-pause-v) :void (ns :int) (sids :pointer)) ;; Source based (defcfun ("alSourcePlay" source-play) :void (sid :uint)) (defcfun ("alSourceStop" source-stop) :void (sid :uint)) (defcfun ("alSourceRewind" source-rewind) :void (sid :uint)) (defcfun ("alSourcePause" source-pause) :void (sid :uint)) ;; Source Queueing (defcfun ("alSourceQueueBuffers" source-queue-buffers) :void (sid :uint) (num-entries :int) (bids :pointer)) (defcfun ("alSourceUnqueueBuffers" source-unqueue-buffers) :void (sid :uint) (num-entries :int) (bids :pointer)) ;;; ;;; Buffer ;;; ;; Buffer objects (defcfun ("alGenBuffers" gen-buffers) :void (n :int) (buffer-names :pointer)) (defcfun ("alDeleteBuffers" delete-buffers) :void (n :int) (buffer-names :pointer)) (defcfun ("alIsBuffer" is-buffer) :boolean (bid :uint)) (defcfun ("alBufferData" buffer-data) :void (bid :uint) (format enum) (data :pointer) (size :uint) (freq :int)) ;; Set Buffer parameters (defcfun ("alBufferf" buffer-f) :void (bid :uint) (param enum) (value :float)) (defcfun ("alBuffer3f" buffer-3f) :void (bid :uint) (param enum) (value1 ensure-float) (value2 ensure-float) (value3 ensure-float)) (defcfun ("alBufferfv" buffer-fv) :void (bid :uint) (param enum) (values :pointer)) (defcfun ("alBufferi" buffer-i) :void (bid :uint) (param enum) (value :int)) (defcfun ("alBuffer3i" buffer-3i) :void (bid :uint) (param enum) (value1 :int) (value2 :int) (value3 :int)) (defcfun ("alBufferiv" buffer-iv) :void (bid :uint) (param enum) (values :pointer)) ;; Get Buffer parameters (defcfun ("alGetBufferf" get-buffer-f) :void (bid :uint) (param enum) (value :pointer)) (defcfun ("alGetBuffer3f" get-buffer-3f) :void (bid :uint) (param enum) (value1 :pointer) (value2 :pointer) (value3 :pointer)) (defcfun ("alGetBufferfv" get-buffer-fv) :void (bid :uint) (param enum) (values :pointer)) (defcfun ("alGetBufferi" get-buffer-i) :void (bid :uint) (param format) (value :pointer)) (defcfun ("alGetBuffer3i" get-buffer-3i) :void (bid :uint) (param enum) (value1 :pointer) (value2 :pointer) (value3 :pointer)) (defcfun ("alGetBufferiv" get-buffer-iv) :void (bid :uint) (param enum) (values :pointer)) ;; Global Parameters (defcfun ("alDopplerFactor" doppler-factor) :void (value ensure-float)) (defcfun ("alDopplerVelocity" doppler-velocity) :void (value ensure-float)) (defcfun ("alSpeedOfSound" speed-of-sound) :void (value ensure-float)) (defcfun ("alDistanceModel" distance-model) :void (distance-model enum)) cl-openal-20150302-git/al/packages.lisp000066400000000000000000000043311216161611100174430ustar00rootroot00000000000000(defpackage #:openal-cffi-bindings (:use :cl :cffi) (:nicknames :%al) (:shadow :boolean :byte) (:export :enum :boolean :byte :ubyte :ensure-float :ensure-integer :ensure-double ;; renderer state management :enable :disable :is-enabled ;; state retrieval :get-string :get-boolean-v :get-integer-v :get-float-v :get-double-v :get-boolean :get-integer :get-float :get-double ;; errors :get-error ;; extensions :is-extension-present :get-proc-address :get-enum-value ;;; listener stuff ;; set :listener-f :listener-3f :listener-fv :listener-i :listener-3i :listener-iv ;; get :get-listener-f :get-listener-3f :get-listener-fv :get-listener-i :get-listener-3i :get-listener-iv ;;; sources stuff ;; objects :gen-sources :delete-sources :is-source ;; set :source-f :source-3f :source-fv :source-i :source-3i :source-iv ;; get :get-source-f :get-source-3f :get-source-fv :get-source-i :get-source-3i :get-source-iv ;; playback - vector based :source-play-v :source-stop-v :source-rewind-v :source-pause-v ;; playback - source based :source-play :source-stop :source-rewind :source-pause ;; queueing :source-queue-buffers :source-unqueue-buffers ;;; buffer stuff ;; objects :gen-buffers :delete-buffers :is-buffer :buffer-data ;; set :buffer-f :buffer-3f :buffer-fv :buffer-i :buffer-3i :buffer-iv ;; get :get-buffer-f :get-buffer-3f :get-buffer-fv :get-buffer-i :get-buffer-3i :get-buffer-iv ;;; global parameters :doppler-factor :doppler-velocity :speed-of-sound :distance-model)) (defpackage #:cl-openal (:use :cl) (:nicknames :al) (:export :load-libraries :enable :disable :enabledp :get-string :get-boolean :get-integer :get-error :extension-present-p :get-proc-address :get-enum-value :listener :get-listener :gen-sources :gen-source :delete-sources :delete-source :sourcep :source :get-source :source-play :source-stop :source-rewind :source-pause :source-queue-buffers :source-unqueue-buffers :gen-buffers :gen-buffer :delete-buffers :delete-buffer :bufferp :buffer :get-buffer :doppler-factor :doppler-velocity :speed-of-sound :distance-model :buffer-data :with-source :with-sources :with-buffer :with-buffers)) cl-openal-20150302-git/alc/000077500000000000000000000000001216161611100151365ustar00rootroot00000000000000cl-openal-20150302-git/alc/alc.lisp000066400000000000000000000103401216161611100165640ustar00rootroot00000000000000(in-package :alc) (defun load-libraries () (cffi:define-foreign-library al (:windows "OpenAL32.dll" :calling-convention :stdcall) (:darwin (:or (:default "libopenal") (:framework "openal"))) (:unix (:or "libopenal.so" "libopenal.so.1")) (t (:default "libopenal"))) (cffi:use-foreign-library al)) (defun open-device (&optional device-name) (let ((foreign-dev (%alc:open-device (or device-name (cffi:null-pointer))))) (if (cffi:null-pointer-p foreign-dev) nil foreign-dev))) (defun close-device (device) (%alc:close-device device)) (defun create-context (device &rest attributes) (let ((foreign-ctx (%alc:create-context device (if attributes (let ((n (length attributes))) (cffi:with-foreign-object (attrlist '%alc:attribute n) (loop for i below n do (setf (cffi:mem-aref attrlist '%alc:attribute i) (elt attributes i))) attrlist)) (cffi:null-pointer))))) (if (cffi:null-pointer-p foreign-ctx) nil foreign-ctx))) (defun make-context-current (context) (%alc:make-context-current context)) (defun process-context (context) (%alc:process-context context)) (defun suspend-context (context) (%alc:suspend-context context)) (defun destroy-context (context) (%alc:destroy-context context)) (defun get-current-context () (%alc:get-current-context)) (defun get-contexts-device (context) (%alc:get-contexts-device context)) (defun get-error (device) (%alc:get-error device)) (defun extension-present-p (device extname) (%alc:is-extension-present device extname)) (defun get-proc-address (funcname) (%alc:get-proc-address funcname)) (defun get-enum-value (device enum-name) (%alc:get-enum-value device enum-name)) (defun get-string (device param) (%alc:get-string device param)) (defun get-integer (device param) (cffi:with-foreign-object (size-arr :int 1) (%alc:get-integer-v device :attributes-size 1 size-arr) (let ((size (cffi:mem-aref size-arr :int 0))) (cffi:with-foreign-object (int-list :int size) (%alc:get-integer-v device param size int-list) (loop for i below size collect (cffi:mem-aref int-list :int i)))))) (defun capture-open-device (device-name frequency format buffer-size) (%alc:capture-open-device device-name (coerce frequency 'integer) format (coerce buffer-size 'integer))) (defun capture-close-device (device) (%alc:capture-close-device device)) (defun capture-start (device) (%alc:capture-start device)) (defun capture-stop (device) (%alc:capture-stop device)) (defun capture-samples (device samples) (let ((n-samples (length samples))) (cffi:with-foreign-object (buffer :pointer n-samples) (loop for i below n-samples do (setf (cffi:mem-aref buffer i) (elt samples i))) (%alc:capture-samples device buffer n-samples)))) ;;; ;;; Helper macros to keep the world tidy. ;;; (defmacro with-capture-device ((var device-name frequency format buffer-size) &body body) `(let ((,var (capture-open-device ,device-name ,frequency ,format ,buffer-size))) (unwind-protect (progn ,@body) (when ,var (capture-close-device ,var))))) (defmacro with-device ((var &optional (device-name nil)) &body body) `(let ((,var (open-device ,device-name))) (unwind-protect (progn ,@body) (when ,var (close-device ,var))))) (defmacro with-context ((var device &rest attributes) &body body) `(let ((,var ,(if attributes `(create-context ,device ,@attributes) `(create-context ,device)))) (unwind-protect (progn ,@body) (when ,var (when (cffi:pointer-eq ,var (get-current-context)) (make-context-current (cffi:null-pointer))) (destroy-context ,var))))) cl-openal-20150302-git/alc/bindings.lisp000066400000000000000000000060621216161611100176300ustar00rootroot00000000000000(in-package :%alc) (define-foreign-library al (:windows "OpenAL32.dll" :calling-convention :stdcall) (:darwin (:or (:default "libopenal") (:framework "openal"))) (:unix (:or "libopenal.so" "libopenal.so.1")) (t (:default "libopenal"))) (use-foreign-library al) (defcstruct device) (defcstruct context) (defctype boolean (:boolean :unsigned-char)) (defcenum attribute (:frequency #x1007) (:refresh #x1008) (:sync #x1009) (:mono-sources #x1010) (:stereo-sources #x1011)) (defcenum error (:no-error #x0000) (:invalid-device #xA001) (:invalid-context #xA002) (:invalid-enum #xA003) (:invalid-value #xA004) (:out-of-memory #xA005)) (defcenum enum (:false #x0000) (:true #x0001) (:frequency #x1007) (:refresh #x1008) (:sync #x1009) (:mono-sources #x1010) (:stereo-sources #x1011) (:no-error #x0000) (:invalid-device #xA001) (:invalid-context #xA002) (:invalid-enum #xA003) (:invalid-value #xA004) (:out-of-memory #xA005) (:default-device-specifier #x1004) (:device-specifier #x1005) (:extensions #x1006) (:major-version #x1000) (:minor-version #x1001) (:attributes-size #x1002) (:all-attributes #x1003) (:default-all-devices-specifier #x1012) (:all-devices-specifier #x1013) (:capture-device-specifier #x310) (:capture-default-device-specifier #x311) (:capture-samples #x312)) ;; Context Management (defcfun ("alcCreateContext" create-context) :pointer (device device) (attrlist (:pointer attribute))) (defcfun ("alcMakeContextCurrent" make-context-current) :boolean (context context)) (defcfun ("alcProcessContext" process-context) :void (context context)) (defcfun ("alcSuspendContext" suspend-context) :void (context context)) (defcfun ("alcDestroyContext" destroy-context) :void (context context)) (defcfun ("alcGetCurrentContext" get-current-context) context) (defcfun ("alcGetContextsDevice" get-contexts-device) device (context context)) ;; Device Management (defcfun ("alcOpenDevice" open-device) device (device-name :string)) (defcfun ("alcCloseDevice" close-device) :boolean (device device)) ;; Error support (defcfun ("alcGetError" get-error) error (device device)) ;; Extension support (defcfun ("alcIsExtensionPresent" is-extension-present) :boolean (device device) (extname :string)) (defcfun ("alcGetProcAddress" get-proc-address) :pointer (funcname :string)) (defcfun ("alcGetEnumValue" get-enum-value) enum (device device) (enumname :string)) ;; Query functions (defcfun ("alcGetString" get-string) :string (device device) (param enum)) (defcfun ("alcGetIntegerv" get-integer-v) :void (device device) (param enum) (size :int) (data :pointer)) ;; Capture functions (defcfun ("alcCaptureOpenDevice" capture-open-device) device (device-name :string) (frequency :uint) (format enum) (buffer-size :int)) (defcfun ("alcCaptureCloseDevice" capture-close-device) :boolean (device device)) (defcfun ("alcCaptureStart" capture-start) :void (device device)) (defcfun ("alcCaptureStop" capture-stop) :void (device device)) (defcfun ("alcCaptureSamples" capture-samples) :void (device device) (buffer :pointer) (samples :int)) cl-openal-20150302-git/alc/packages.lisp000066400000000000000000000021701216161611100176050ustar00rootroot00000000000000(defpackage #:alc-cffi-bindings (:use :cl :cffi) (:nicknames :%alc) (:shadow :boolean) (:export :attribute :error :enum :device :context :boolean ;; Context management :create-context :make-context-current :process-context :suspend-context :destroy-context :get-current-context :get-contexts-device ;; device management :open-device :close-device ;; errors :get-error ;; extensions :is-extension-present :get-proc-address :get-enum-value ;; query functions :get-string :get-integer-v ;; capture functions :capture-open-device :capture-close-device :capture-start :capture-stop :capture-samples)) (defpackage #:cl-openal-alc (:use :cl) (:nicknames :alc) (:export #:load-libraries :open-device :close-device :create-context :make-context-current :process-context :suspend-context :destroy-context :get-current-context :get-contexts-device :get-error :extension-present-p :get-proc-address :get-enum-value :get-string :get-integer :capture-open-device :capture-close-device :capture-start :capture-stop :capture-samples :with-device :with-capture-device :with-context))cl-openal-20150302-git/alut/000077500000000000000000000000001216161611100153445ustar00rootroot00000000000000cl-openal-20150302-git/alut/alut.lisp000066400000000000000000000102201216161611100171750ustar00rootroot00000000000000(in-package :alut) (defun load-libraries () (cffi:define-foreign-library alut (:windows "alut.dll" :calling-convention :stdcall) (:darwin (:or (:default "libalut") (:framework "alut"))) (:unix (:or "libalut.so" "libalut.so.0" "libalut.so.0.1.0")) (t (:default ("libalut")))) (cffi:use-foreign-library alut)) (defun init () (%alut:init (cffi:null-pointer) (cffi:null-pointer))) (defun init-without-context () (%alut:init-without-context (cffi:null-pointer) (cffi:null-pointer))) (defun exit () (%alut:exit)) (defun get-error () (%alut:get-error)) (defun get-error-string (error-name) (%alut:get-error-string error-name)) ;;; ;;; Creating buffers ;;; (defun create-buffer-from-file (filename) (%alut:create-buffer-from-file filename)) (defun create-buffer-from-file-image (data) (let ((length (length data))) (cffi:with-foreign-object (data-array :int length) (loop for i below length do (setf (cffi:mem-aref data-array :int i) (elt data i))) (%alut:create-buffer-from-file-image data-array length)))) (defun create-buffer-hello-world () (%alut:create-buffer-hello-world)) (defun create-buffer-waveform (waveshape frequency phase duration) (%alut:create-buffer-waveform waveshape frequency phase duration)) ;;; ;;; Loading memory ;;; (defun load-memory-from-file (filename) (cffi:with-foreign-objects ((format '%al:enum) (size :int) (frequency '%al:ensure-float)) (values-list (cons (%alut:load-memory-from-file filename format size frequency) (handler-case (list (cffi:mem-ref format '%al:enum) (cffi:mem-ref size :int) (cffi:mem-ref frequency '%al:ensure-float)) (error () (error "There was an error loading ~A" filename))))))) (defun load-memory-from-file-image (data) (let ((length (length data))) (cffi:with-foreign-objects ((format '%al:enum) (size :int) (frequency '%al:ensure-float) (data-array :int length)) (loop for i below length do (setf (cffi:mem-aref data-array :int i) (elt data i))) (values-list (cons (%alut:load-memory-from-file-image data-array length format size frequency) (handler-case (list (cffi:mem-ref format '%al:enum) (cffi:mem-ref size :int) (cffi:mem-ref frequency '%al::ensure-float)) (error () (error "There was an error loading data")))))))) (defun load-memory-hello-world () (cffi:with-foreign-objects ((format '%al:enum) (size :int) (frequency '%al:ensure-float)) (values-list (cons (%alut:load-memory-hello-world format size frequency) (handler-case (list (cffi:mem-ref format '%al:enum) (cffi:mem-ref size :int) (cffi:mem-ref frequency '%al::ensure-float)) (error () (error "There was an error loading memory!"))))))) (defun load-memory-waveform (waveshape frequency phase duration) (cffi:with-foreign-objects ((format '%al:enum) (size :int) (freq '%al:ensure-float)) (values-list (cons (%alut:load-memory-waveform waveshape frequency phase duration format size freq) (handler-case (list (cffi:mem-ref format '%al:enum) (cffi:mem-ref size :int) (cffi:mem-ref freq '%al::ensure-float)) (error () (error "There was an error loading this waveform"))))))) ;;; ;;; Misc ;;; (defun get-mime-types (loader) (%alut:get-mime-types loader)) (defun get-major-version () (%alut:get-major-version)) (defun get-minor-version () (%alut:get-minor-version)) (defun sleep (duration) (%alut:sleep duration)) ;;; ;;; Helper macros to keep the world clean. ;;; (defmacro with-init (&body body) `(unwind-protect (init) (progn ,@body) (alut:exit))) cl-openal-20150302-git/alut/bindings.lisp000066400000000000000000000077661216161611100200520ustar00rootroot00000000000000;; TODO: enums. As usual. (in-package :%alut) (define-foreign-library alut (:windows "alut.dll" :calling-convention :stdcall) (:darwin (:or (:default "libalut") (:framework "alut"))) (:unix (:or "libalut.so" "libalut.so.0" "libalut.so.0.1.0")) (t (:default ("libalut")))) (use-foreign-library alut) (define-foreign-type ensure-integer () () (:actual-type :int) (:simple-parser ensure-integer)) (defmethod translate-to-foreign (value (type ensure-integer)) (truncate value)) (defmethod expand-to-foreign (value (type ensure-integer)) (if (constantp value) (truncate (eval value)) `(truncate ,value))) (define-foreign-type ensure-float () () (:actual-type :float) (:simple-parser ensure-float)) (defmethod translate-to-foreign (value (type ensure-float)) (cl:float value 1.0)) (defmethod expand-to-foreign (value (type ensure-float)) (if (constantp value) (cl:float (eval value) 1.0) `(cl:float ,value 1.0))) (define-foreign-type ensure-double () () (:actual-type :double) (:simple-parser ensure-double)) (defmethod translate-to-foreign (value (type ensure-double)) (cl:float value 1.0d0)) (defmethod expand-to-foreign (value (type ensure-double)) (if (constantp value) (cl:float (eval value) 1.0d0) `(cl:float ,value 1.0d0))) (defcenum api (:major-version 1) (:minor-version 1)) (defcenum error (:no-error 0) (:out-of-memory #x200) (:invalid-enum #x201) (:invalid-value #x202) (:invalid-operation #x203) (:no-current-context #x204) (:al-error-on-entry #x205) (:alc-error-on-entry #x206) (:open-device #x207) (:close-device #x208) (:create-context #x209) (:make-context-current #x20A) (:destroy-context #x20B) (:gen-buffers #x20C) (:buffer-data #x20D) (:io-error #x20E) (:unsupported-file-type #x20F) (:unsupported-file-subtype #x210) (:corrupt-or-truncated-data #x211)) (defcenum waveform (:sine #x100) (:square #x101) (:sawtooth #x102) (:whitenoise #x103) (:impulse #x104)) (defcenum loader (:buffer #x300) (:memory #x301)) (define-foreign-type pathname-string-type () () (:actual-type :string) (:simple-parser pathname-string)) (eval-when (:compile-toplevel :load-toplevel) (defmethod expand-to-foreign-dyn (value var body (type pathname-string-type)) `(with-foreign-string (,var (if (pathnamep ,value) (namestring ,value) ,value)) ,@body))) (defcfun ("alutInit" init) :boolean (argcp :pointer) (argv :pointer)) (defcfun ("alutInitWithoutContext" init-without-context) :boolean (argcp :pointer) (argv :pointer)) (defcfun ("alutExit" exit) :boolean) (defcfun ("alutGetError" get-error) error) (defcfun ("alutGetErrorString" get-error-string) :string (err error)) (defcfun ("alutCreateBufferFromFile" create-buffer-from-file) :uint (filename pathname-string)) (defcfun ("alutCreateBufferFromFileImage" create-buffer-from-file-image) :uint (data (:pointer :void)) (length :int)) (defcfun ("alutCreateBufferHelloWorld" create-buffer-hello-world) :uint) (defcfun ("alutCreateBufferWaveform" create-buffer-waveform) :uint (waveshape waveform) (frequency ensure-float) (phase ensure-float) (duration ensure-float)) (defcfun ("alutLoadMemoryFromFile" load-memory-from-file) :pointer (filename pathname-string) (format :pointer) (size :pointer) (frequency :pointer)) (defcfun ("alutLoadMemoryFromFileImage" load-memory-from-file-image) :pointer (data (:pointer :void)) (length :int) (format :pointer) (size :pointer) (frequency :pointer)) (defcfun ("alutLoadMemoryHelloWorld" load-memory-hello-world) :pointer (format :pointer) (size :pointer) (frequency :pointer)) (defcfun ("alutLoadMemoryWaveform" load-memory-waveform) :pointer (waveshape waveform) (frequency :float) (phase :float) (duration :float) (format :pointer) (size :pointer) (freq :pointer)) (defcfun ("alutGetMIMETypes" get-mime-types) :string (loader loader)) (defcfun ("alutGetMajorVersion" get-major-version) :int) (defcfun ("alutGetMinorVersion" get-minor-version) :int) (defcfun ("alutSleep" sleep) :boolean (duration ensure-float)) cl-openal-20150302-git/alut/packages.lisp000066400000000000000000000017411216161611100200160ustar00rootroot00000000000000(defpackage #:alut-cffi-bindings (:use :cl :cffi) (:nicknames :%alut) (:shadow :sleep) (:export ;; enums :api :error :waveform :loader ;; funcs :init :init-without-context :exit :get-error :get-error-string :create-buffer-from-file :create-buffer-from-file-image :create-buffer-hello-world :create-buffer-waveform :load-memory-from-file :load-memory-from-file-image :load-memory-hello-world :load-memory-waveform :get-mime-types :get-major-version :get-minor-version :sleep)) (defpackage #:cl-openal-alut (:use :cl :al) (:nicknames :alut) (:shadow :sleep) (:export #:load-libraries :init :init-without-context :exit :get-error :get-error-string :create-buffer-from-file :create-buffer-from-file-image :create-buffer-hello-world :create-buffer-waveform :load-memory-from-file :load-memory-from-file-image :load-memory-hello-world :load-memory-waveform :get-mime-types :get-major-version :get-minor-version :sleep :with-init)) cl-openal-20150302-git/cl-alc.asd000066400000000000000000000007121216161611100162230ustar00rootroot00000000000000(asdf:defsystem cl-alc :version "1.0" :description "CFFI bindings for OpenAL's ALC API." :maintainer "Kat Marchán <[email protected]>" :author "Kat Marchán <[email protected]>" :licence "public domain" :depends-on (cffi cl-openal) :components ((:module alc :components ((:file "packages") (:file "bindings" :depends-on ("packages")) (:file "alc" :depends-on ("packages" "bindings"))))))cl-openal-20150302-git/cl-alut.asd000066400000000000000000000007171216161611100164360ustar00rootroot00000000000000(asdf:defsystem cl-alut :version "1.0" :description "CFFI bindings for OpenAL's ALUT API." :maintainer "Kat Marchán <[email protected]>" :author "Kat Marchán <[email protected]>" :licence "public domain" :depends-on (cffi cl-openal) :components ((:module alut :components ((:file "packages") (:file "bindings" :depends-on ("packages")) (:file "alut" :depends-on ("packages" "bindings")))))) cl-openal-20150302-git/cl-openal-examples.asd000066400000000000000000000007361216161611100205640ustar00rootroot00000000000000;;; -*- Mode: Lisp; indent-tabs-mode: nil -*- ;;; ;;; cl-openal-examples.asd --- ASDF system definition for various examples ;;; (defsystem cl-openal-examples :description "Examples using cl-openal." :depends-on (cffi cl-openal cl-alc cl-alut) :components ((:module "examples" :serial t :components ((:file "packages") (:file "alut-hello-world") (:file "getting-started") (:file "lesson2"))))) cl-openal-20150302-git/cl-openal.asd000066400000000000000000000007051216161611100167440ustar00rootroot00000000000000(asdf:defsystem cl-openal :version "1.0" :description "CFFI bindings for OpenAL sound system." :maintainer "Kat Marchán <[email protected]>" :author "Kat Marchán <[email protected]>" :licence "public domain" :depends-on (cffi) :components ((:module al :components ((:file "packages") (:file "bindings" :depends-on ("packages")) (:file "al" :depends-on ("packages" "bindings")))))) cl-openal-20150302-git/examples/000077500000000000000000000000001216161611100162155ustar00rootroot00000000000000cl-openal-20150302-git/examples/alut-hello-world.lisp000066400000000000000000000007411216161611100223030ustar00rootroot00000000000000;;; ;;; This is the traditional 'Hello, world!' alut style. ;;; ;;; For C version consult ;;; http://connect.creativelabs.com/openal/Documentation/The%20OpenAL%20Utility%20Toolkit.htm ;;; (in-package #:cl-openal-examples) (export 'alut-hello-world) (defun alut-hello-world () (alut:with-init (al:with-source (source) (let ((buffer (alut:create-buffer-hello-world))) (al:source source :buffer buffer) (al:source-play source) (alut:sleep 1))))) cl-openal-20150302-git/examples/getting-started.lisp000066400000000000000000000032041216161611100222120ustar00rootroot00000000000000;;; ;;; http://www.devmaster.net/articles/openal/ ;;; (in-package #:cl-openal-examples) (export 'getting-started) (defun getting-started () (let ((data nil)) (alut:with-init ;; Init alut so LOAD-MEMORY-HELLO-WORLD works. ;; But leave alut so we can grab the device using ;; WITH-DEVICE. ;; (setf data (alut:load-memory-from-file "bleep.wav") ;; is a fun alternative! (setf data (alut:load-memory-hello-world))) (alc:with-device (device) ;; Here it is appropriate to check so ;; device is actually opened. GET-ERROR ;; for example. (alc:with-context (context device) (alc:make-context-current context) ;; Again: GET-ERROR. (al:with-buffer (buffer) (al:with-source (source) (al:buffer-data buffer #x1101 data 16356 11025) ;; How do I know format, size, freq? ;; LOAD-MEMORY-HELLO-WORLD told me. ;; The appropirate thing to do if you don't ;; know these values is m-v-b. ;; Link source to buffer, and place ;; source at (1 1 1). (al:source source :buffer buffer) (al:source source :position #(1 1 1)) (al:source source :velocity #(0 0 0)) ;; Place listener at (1 1 1), and have it ;; face (0 0 0). (al:listener :position #(1 1 1)) (al:listener :orientation #(0 0 0 0 0 0)) ;; Let the music play... (al:source source :looping :true) (al:source-play source) (sleep 10) (al:source-stop source))))))) cl-openal-20150302-git/examples/lesson2.lisp000066400000000000000000000031111216161611100204670ustar00rootroot00000000000000;;; ;;; Lesson 2 - Looping and fadeaway ;;; ;;; Common Lisp adaptation of ;;; http://www.devmaster.net/articles/openal-tutorials/lesson2.php ;;; ;;; (LESSON2) will use about 25 seconds of your time. ;;; (in-package #:cl-openal-examples) (export 'lesson2) (defun init-source-data (sourcepos sourcevel) (let ((buffer (al:gen-buffer)) (source (al:gen-source)) (data (alut:load-memory-hello-world))) ;; AL:GET-ERROR somewhere about here ;; is generally a good idea. (al:buffer-data buffer :mono16 data 16356 11025) (al:source source :buffer buffer) (al:source source :pitch 1.0) (al:source source :gain 1.0) (al:source source :position sourcepos) (al:source source :velocity sourcevel) (al:source source :looping t) ;; GET-ERROR to see this all went smooth. (values buffer source data))) (defun init-listener () (al:listener :position #(0 0 0)) (al:listener :velocity #(0 0 0)) (al:listener :orientation #(0.0 0.0 -1.0 0.0 1.0 0.0))) (defun lesson2 () (let ((sourcepos #(0.0 0.0 0.0)) (sourcevel #(0.0 0.0 0.1))) (alut:with-init (multiple-value-bind (buffer source data) ;; m-v-b? I'm worried SBCL will forget about ;; BUFFER and DATA. They're in C space. (init-source-data sourcepos sourcevel) (declare (ignore buffer data)) (init-listener) (al:source-play source) (dotimes (i 250) (sleep 0.1) (setf sourcepos (map 'vector #'+ sourcepos sourcevel)) (al:source source :position sourcepos)))))) ; Move source. cl-openal-20150302-git/examples/packages.lisp000066400000000000000000000001261216161611100206630ustar00rootroot00000000000000(cl:defpackage #:cl-openal-examples (:use #:cl)) (in-package #:cl-openal-examples)
71,680
Common Lisp
.l
1,179
56.013571
9,642
0.453165
johncorn271828/X_Orrery
0
0
0
GPL-3.0
9/19/2024, 11:39:23 AM (Europe/Amsterdam)
6da2351a25c795d69cce6f04c9a966a77e706ea5c9cd80086b10683d068565ed
31,024
[ -1 ]
31,025
install-dist-distinfo.txt
johncorn271828_X_Orrery/tmp/install-dist-distinfo.txt
name: quicklisp version: 2015-10-31 system-index-url: http://beta.quicklisp.org/dist/quicklisp/2015-10-31/systems.txt release-index-url: http://beta.quicklisp.org/dist/quicklisp/2015-10-31/releases.txt archive-base-url: http://beta.quicklisp.org/ canonical-distinfo-url: http://beta.quicklisp.org/dist/quicklisp/2015-10-31/distinfo.txt distinfo-subscription-url: http://beta.quicklisp.org/dist/quicklisp.txt
408
Common Lisp
.l
7
57.285714
88
0.810474
johncorn271828/X_Orrery
0
0
0
GPL-3.0
9/19/2024, 11:39:23 AM (Europe/Amsterdam)
d68d545fd8cb815528fd2d6bfce9454bf3a83f11547c50ae6a626e6c62226681
31,025
[ -1 ]
31,041
cotton.lisp
jogarces_Cotton-Text-Game/cotton.lisp
;;; -*- Mode: LISP; Syntax: Common-lisp; Package: USER; Base: 10 -*- ;;; Name: Josephine Garces Date: 3/18/2014 ;;; Course: ICS313 Project: Cotton ;;; File: cotton.lisp Assignment: 6 ;;; ;;; A horror-esque text-based adventure game using the ;;; functions and macros built from The Wizard's Game ;;; in Conrad Barski's Land of Lisp. Slightly more interesting ;;; and convoluted! It is not that scary. (in-package :User) ; optional (defconstant +ID+ "Josephine Garces") ; ID is the author's name (setf *SUPPRESS-SIMILAR-CONSTANT-REDEFINITION-WARNING* 't) ;; nodes are the areas which can be explored (defparameter *nodes* '((room-4 (the room is a picture of decay with only a faded number identifying it as room-4. the bed you were lying on is stained with what looks like dried blood. could it be your blood? no - it is not. the only way out of the room aside from the door to the corridor is a window that is boarded shut. it looks like it has been like that for decades.)) (corridor (the corridor is pitch black. it does not look like you will be able to get further ahead without something to light your way. you can try walking ahead if you want.)) (dark (it is dark. you feel something grab you by the legs. you try to wriggle out of its grasps but it overtakes you. one of its limbs covers your mouth and you cease to breath. you are dead!)))) ;; Describes the location (defun describe-location (location nodes) "Describes the location." (cadr (assoc location nodes))) ;; edges are the paths that can be take from a node (defparameter *edges* '((room-4 (corridor west door)) (corridor (room-4 east door)))) ;; Describes a path from the current node (defun describe-path (edge) "Describes a path from the current node." `(there is a ,(caddr edge) going ,(cadr edge) from here.)) ;; Describes all the paths from the given location (defun describe-paths (location edges) "Describes all the paths from the given location." (apply #'append (mapcar #'describe-path (cdr (assoc location edges))))) (defparameter *objects* '(candle match)) ; objects is the list of objects that exist in the world (defparameter *object-locations* '((candle room-4) ; object-locations contain a list of objects and their location (match room-4))) ;; Lists the objects visible from a given location (defun objects-at (loc objs obj-loc) "Lists the objects visible from a given location." (labels ((is-at (obj) ; Takes the symbol for an object (eq (cadr (assoc obj obj-loc)) loc))) ; Checks if the object is associated with the location (remove-if-not #'is-at objs))) ; Removes objects not associated with the given location ;; Describes the objects visible at a given location (defun describe-objects (loc objs obj-loc) "Describes the objects visible at a given location." (labels ((describe-obj (obj) `(you see a ,obj on the floor.))) (apply #'append (mapcar #'describe-obj (objects-at loc objs obj-loc))))) (defparameter *location* 'room-4) ; location initializes the start of the game to the living room ;; Describes everything at the current location (defun look (&rest others) "Describes everything at the current location." (append (describe-location *location* *nodes*) ; Returns a list of descriptions of location, (describe-paths *location* *edges*) ; paths, and (describe-objects *location* *objects* *object-locations*))) ; objects ;; Takes a direction and moves the user to the associated location (defun walk (&optional (direction "nowhere") &rest others) "Takes a direction and moves the user to the associated location" (cond ((equal direction "nowhere") `(where are you going?)) ((not(equal others nil)) `(dizzy? you cannot walk like that.)) ((eq direction 'ahead) (defparameter *location* 'dark) (pushnew 'die *allowed-commands*) (die) (look)) (t (labels ((correct-way (edge) ; Checks the edges to find the proper path (eq (cadr edge) direction))) ; based on the given direction (let ((next (find-if #'correct-way (cdr (assoc *location* *edges*))))) (if next ; If the direction is valid, (progn (setf *location* (car next)) ; the user moves to the associated location (look)) ; Description of the new location is returned '(you cannot go that way.))))))) ; Otherwise, an error message ;; Moves the object from the current location to a new location: the user's "body" (defun pickup (&optional (object "nothing") &rest others) "Moves the object from the current location to a new location: the user's body." ; Checks if the object is a valid object in the current location (cond ((equal object "nothing") `(you have to specify what to pickup.)) ((not(equal others nil)) `(you cannot pickup more than one item.)) ((member object (objects-at *location* *objects* *object-locations*)) (push (list object 'body) *object-locations*) ; Adds the object to the body location if it's a valid object `( - you are now carrying the ,object -)) (t '(you cannot get that.)))) ; Otherwise, an error message ;; Returns a list of objects the user has picked up (defun inventory (&rest others) "Returns a list of objects the user has picked up." (cons 'items- (objects-at 'body *objects* *object-locations*))) ;; Returns the object if it exists in the user's inventory else NIL (defun have (object) "Returns the object if it exists in the user's inventory else NIL." (member object (cdr (inventory)))) ;; Provides a list of the available commands to the user (defun help (&rest others) (game-print '(<--------------------HELP------------------------>)) (game-print '(enter quit or one of the following commands - )) (game-print `( ,@*allowed-commands*)) (game-print '(<------------------------------------------------>))) ;; Help shortcut (defun h (&rest others) "Help shortcut." (help)) ;; Help shortcut (defun ? (&rest others) "Help shortcut." (help)) ;;; M A C R O S ;; A macro to simplify adding new actions to the game. (defmacro game-action (command subj obj place &body body) `(progn (defun ,command (&optional (subject "nothing") object &rest others) (if (and (eq *location* ',place) (eq subject ',subj) (eq object ',obj) (have ',subj) (equal others nil)) ,@body '(you cannot ,command like that.))) (pushnew ',command *allowed-commands*))) ;; A macro to simplify adding new objects into the world. (defmacro new-object (object location) "new-object macro adds a new object to the world. Takes an object and location as a parameter." `(cond ((member ',object *objects*) '(that object already exists.)) ; Check if the object already exists ((not (assoc ',location *nodes*)) '(that location does not exist.)) ; Checks if the location exists ((push ',object *objects*) (push '(,object ,location) *object-locations*) '(the new object was added.)))) ; Otherwise add object ;; A macro to simplify adding new locations into the world. (defmacro new-location (location &body body) "new-location macro adds a new location to the world." `(cond ((assoc ',location *nodes*) '(that location already exists.)) ; Check if the location already exists ((null ',body) '(description cannot be null.)) ; Checks if the description is null ((push '(,location (,@body)) *nodes*) (push '(,location) *edges*) '(the new location was added.)))) ; Otherwise adds location ;; Helper function for new-path macro. (defun edge-eval (origin destination) "edge-eval checks if the path from an origin to a destination exists." (member destination (mapcar #'cadr (cdr (assoc origin *edges*))))) ;; A macro to simplify adding new paths between locations in the world. (defmacro new-path (origin direction destination path) "new-path macro adds a new path in the world. To make a two-way path, destination and origin arguments have to be swapped." `(cond ((not (or (assoc ',origin *nodes*) (assoc ',destination *nodes*))) '(one must enter existing locations.)) ; Checks if the orgin and destination are existing locations ((edge-eval ',origin ',direction) '(that path exists.)) ; Checks if a path exists between those two locations ((nconc (assoc ',origin *edges*) (list (list ',destination ',direction ',path))) '(the new path was added.)))) ; Otherwise adds the path ;; Ensures that the intro is printed only at the start of the game. (defparameter *intro-made* nil) ;; Custom REPL for the Wizard's World (defun game () (cond ((equal *intro-made* nil) (princ "You open your eyes, and you are greeted by an unfamiliar ceiling. Startled, you get to your feet and quickly scan your surroundings. It's dark except for the stream of light coming from a crack on the only boarded window in the room. You try to peek through the crack, but you cannot see anything. You wonder where you are and who could have possibly brought you here.") (terpri) (help) (setf *intro-made* 't))) (let ((cmd (game-read))) ; Reads a command (unless (eq (car cmd) 'quit) (game-print (game-eval cmd)) ; Evaluates the command (game)))) ; Prints the command ;; Custom read function to make user input simpler without having to type in parentheses (defun game-read () "Custom read function to make user input simpler without having to type in parentheses." (let ((cmd (read-from-string (concatenate 'string "(" (read-line) ")")))) (flet ((quote-it (x) (list 'quote x))) (cons (car cmd) (mapcar #'quote-it (cdr cmd)))))) ;; List of allowed commands with the addition of help h and ? (defparameter *allowed-commands* '(look walk pickup inventory help h ?)) ;; Given a command, this function checks if it is valid (defun game-eval (sexp) (if (member (car sexp) *allowed-commands*) (eval sexp) '(i do not know that command.))) ;; game-print helper function (defun tweak-text (lst caps lit) (when lst (let ((item (car lst)) (rest (cdr lst))) (cond ((eql item #\space) (cons item (tweak-text rest caps lit))) ((member item '(#\! #\? #\.)) (cons item (tweak-text rest t lit))) ((eql item #\") (tweak-text rest caps (not lit))) ; Checks each character for various conditions (lit (cons item (tweak-text rest nil lit))) (caps (cons (char-upcase item) (tweak-text rest nil lit))) ; Capitalizes or lowercases each character appropriately (t (cons (char-downcase item) (tweak-text rest nil nil))))))) ;; Converts symbol-based writing into properly capitalized text using its helper function (defun game-print (lst) "Converts symbol-based writing into properly capitalized text." (princ (coerce (tweak-text (coerce (string-trim "() " (prin1-to-string lst)) 'list) t nil) 'string)) (fresh-line)) ;; Initializing the candle to be not lit. (defparameter *candle-lit* nil) ;; Use a match to light the candle in order to see what is in ;; the players way. This actions triggers access to new rooms and ;; a whole set of new actions for the player to try. (game-action light match candle room-4 (if (and (have 'match) (have 'candle) (not *candle-lit*)) (progn (setf *candle-lit* 't) (setf *objects* (remove 'candle *objects*)) (setf *objects* (remove 'match *objects*)) (new-object lit-candle room-4) (pickup 'lit-candle) (setf (second *nodes*) '(corridor (the corridor is lit with the candle. it is so long that you cannot see to the end. you notice that there are words written on the wall.))) (new-location end-of-corridor it feels eerie here. the air turns frigid. you feel as if someone is behind you. you turn around but there is no one there. the large looming door to the north can be opened with a key.) (new-path corridor north end-of-corridor way) (new-path end-of-corridor south corridor way) (new-location room-7 this room could easily be mistaken for a bathroom. it certainly smells like you just halved you life. it looks like it was once a laboratory. there are tubes and beakers of all shapes and sizes. the jars lining the walls seem to contain... human organs. there is a welding machine in the corner.) (pushnew 'strike *allowed-commands*) (new-object note1 room-7) (new-object scalpel room-7) (new-path room-7 north corridor door) (new-path corridor south room-7 door) (new-location basement-corridor you barely manage to breathe down here. each time you inhale fills your lungs with dust. you can open the door to the west with a key.) (pushnew 'unlock *allowed-commands*) (new-path room-7 downstairs basement-corridor stair) (new-path basement-corridor upstairs room-7 stair) (new-location room-9 you feel the urge to vomit. the sight of a corpse strapped to a hospital bed welcomes you. it is skeletal yet well preserved. it seems to have been strapped there for so long its skin has grown over the restraints.) (new-object note2 room-9) (new-object rod room-9) (new-object key room-9) (new-path room-9 west end-of-corridor door) (new-path end-of-corridor east room-9 door) (new-location torture-room the room is unmarked but the word torture comes to mind. you want to step out but the various medieval-looking torture devices capture your attention. there is a strappado... a saw.. and an electric-chair. these look like they were used for more than just a display.) (new-path basement-corridor north torture-room door) (new-path torture-room south basement-corridor door) (new-object note3 torture-room) (pushnew 'study *allowed-commands*) '(the candle is now lit. it illuminates everything in the room.)) '(you do not have a match.))) ;; Initializing the weapon to not been made. (defparameter *weapon-made* nil) ;; Action to weld the scalpel and rod together. (game-action weld scalpel rod room-7 (if (and (have 'scalpel) (have 'rod) (not *weapon-made*)) (progn (setf *weapon-made* 't) (setf *objects* (remove 'scalpel *objects*)) (setf *objects* (remove 'rod *objects*)) (new-object spear room-7) (pickup 'spear) '(the scalpel is now securely welded to the rod.)) '(you do not have anything you can weld together))) ;; Function to study things and find out more info. (defun study (&optional (wall "nothing") &rest others) "This function allows the survivor to study the walls, notes, and objects. One can use it to find out more information!" (cond ((equal wall "nothing") `(you need to specify a direct object.)) ((not(equal others nil)) `(you can only read one thing at a time.)) ((and (eq *location* 'corridor) (eq wall 'wall) (have 'lit-candle)) '(the following words are scratched onto the wall - get out of here! be careful! do not die! do not go to the basement. please survive!)) ((and (eq *location* 'end-of-corridor) (eq wall 'wall) (have 'lit-candle)) '(the following words are scratched onto the wall - Help. You will never get out of here alive.)) ((and (have 'note1) (eq wall 'note1)) '(Casefile 62478 - Shark Mouth. Her name is Kelsea. Her parents left her here with the best intentions. She first came here at the age of twelve with her parents hoping that her muteness would be treated and cured. As the years passed the daily visits dwindled. Once a year and then none. That did not help Kelsea at all. She secluded herself. I prescribed that the only way to cure the patient was to remove the offending infection. We started with her teeth but she only reacted negatively. We moved on to her tongue and that made her worse. At this point we have decided to stop all treatments because a growing hole has made itself apparent on her face. Oddly enough a tooth has grown back. - Doctor Cotton)) ((and (have 'note2) (eq wall 'note2)) '(Casefile 62905 - The Monster. Everyone calls him Nicholas. Now he certainly was not jolly. He looked at everyone with disdain and he constantly muttered to himself. It was always something unintelligible. He was not deemed dangerous as most of the other patients who were admitted to this ward but we were short on subjects to test our treatments on. No one is ever willing but his protests became more violent. We tried to explain to him that it was for his own good but he only called us monsters. - Doctor Cotton)) ((and (have 'note3) (eq wall 'note3)) '(Casefile 77777 - The Player. No one knew if this person had a name. No one even knows how this person got here. What everyone called this person was the player - because the sole focus of this person were games. A detachment from the real world and a lack of interest to maintain any human relationships were symptoms of the disease. On days we were able to communicate with the patient... the patient would try to explain the game world. The experience is like that of waking up in a strange room then being tasked to find a way to win without being given sufficient background information. Are you stuck in the game world? - Doctor Cotton)) ((and (have 'letter) (eq wall 'letter)) '(Dear Mom and Dad... when will you get me out of here? - Kelsea)) ((and (eq wall 'strappado) (eq *location* 'torture-room)) '(the strappado is a form of torture in which the hands of the victim are first tied behind his or her back and suspended in the air by means of a rope atached to the wrist which most likely dislocates both arms. Weights may be added to the body to intensify the effect and increase the pain.)) ((and (eq wall 'saw) (eq *location* 'torture-room)) '(the term death by sawing denotes the act of sawing a living person in half either longitudely or traversely through the central body mass. Usually a person is hung upside-down and sawn apart vertically through the middle starting at the groin.)) ((and (eq wall 'electric-chair) (eq *location* 'torture-room)) '(the electric-chair does as its name implies. the unfortunate subject whose life is sentenced to end by this method is electrified.)) (t '(there is nothing to study.)))) ;; Initializes the state in which the girl has not been poked. ;; Helps manage flow of the game. (defparameter *poked-already* nil) (defun poke (&optional (girl "nothing") &rest others) "This function does what it says: poke!" (cond ((equal girl "nothing") `(you need to specify a direct object.)) ((not(equal others nil)) `(you can only specify one thing to poke.)) ((and (eq *location* 'basement-room-2) (eq girl 'girl) (equal *shark-dead* nil) (equal *poked-already* nil)) (setf *poked-already* 't) '(she slowly turns around. where her face should be is a gaping hole lined with shark-like teeth. perhaps you should not have poked her. she lunges at you and takes a bite of your arm. you can still run away but who knows how long you will survive. perhaps you can defend yourself. or leave now while you still can.)) ((and (eq *location* 'basement-room-2) (eq girl 'girl) (equal *shark-dead* nil) (equal *poked-already* t)) (pushnew 'die *allowed-commands*) (die) '(so you poked her again. this time she goes for your head. you have been decapitated. sorry you lose!)) ((and (eq *location* 'room-10) (eq girl 'monster)) (pushnew 'die *allowed-commands*) (die) '(the monster screeches. it does not like being touched. it makes a grab for your weapon and it impales you with it. you are dead.)) (t' (there is nothing to poke.)))) ;; Initial state of the girl - alive. (defparameter *shark-dead* nil) ;; Initial state of the monster - alive. (defparameter *boss-dead* nil) ;; Function to strike at an opponent. (defun strike (&optional (enemy "nothing") &rest others) "This function is your only defense against the monsters of this asylum." (cond ((equal enemy "nothing") `(you need to specify a direct object.)) ((not(equal others nil)) `(you can only specify one thing to strike.)) ((and (eq *location* 'basement-room-2) (equal *shark-dead* nil) (eq enemy 'girl) (have 'scalpel)) (setf *shark-dead* 't) (new-object master-key basement-room-2) (new-object letter basement-room-2) '(you strike at the girl with your scalpel. you manage to cut her and render her immobile. although not yet dead... she loses interest in you and goes back to her original position. it seems like she will not be getting up any time soon. you notice she dropped some things.)) ((and (eq *location* 'basement-room-2) (equal *shark-dead* nil) (eq enemy 'girl) (have 'spear)) (setf *shark-dead* 't) (new-object master-key basement-room-2) (new-object letter basement-room-2) '(you strike at the girl with your spear. you manage to cut her and render her immobile. although not yet dead... she loses interest in you and goes back to her original position. it seems like she will not be getting up any time soon. you notice she dropped some things.)) ((and (eq *location* 'room-10) (equal *boss-dead* nil) (eq enemy 'monster) (have 'scalpel)) (pushnew 'die *allowed-commands*) (die) '(you strike at the monster with the scalpel. the handle is too short and you lose your grip. the scalpel flies across the room. the monster does not waste a chance and eats your head. you lose!)) ((and (eq *location* 'room-10) (equal *boss-dead* nil) (eq enemy 'monster) (have 'spear)) (new-object cake room-10) (pushnew 'win *allowed-commands*) (win) '(you strike at the monster. its long arms try to grab a hold of you but you strike again. you land more blows and manage to get the monster on his back. you take the chance to thrust the spear into its head. you win! the monster dropped something.)) (t' (you cannot strike.)))) ;; Initial state of the door in the basement-corridor. (defparameter *door-unlocked* nil) ;; Initial state of the door at the end-of-corridor. (defparameter *end-unlocked* nil) (defun unlock (&optional (door "nothing") &rest others) "This function allows the user to unlock doors assuming he or she carries the required object." (cond ((equal door "nothing") `(you need to specify a direct object.)) ((not (equal others nil)) `(you can only specify one thing to unlock.)) ((and (eq *location* 'basement-corridor) (equal *door-unlocked* nil) (eq door 'door) (have 'key)) (pushnew 'poke *allowed-commands*) (setf *door-unlocked* 't) (new-location basement-room-2 it looks like this room was used for storage. there is nothing much inside aside from the various hospital equipment pushed against the walls. there is a figure before you. looking closer you observe that it is a girl with long hair wearing a ragged hospital gown. she has her back turned towards you so you cannot see her face. you call out to her but she does not respond.) (new-path basement-room-2 east basement-corridor door) (new-path basement-corridor west basement-room-2 door) '(you have unlocked the door to room-2.)) ((and (eq *location* 'end-of-corridor) (equal *end-unlocked* nil) (eq door 'door) (have 'master-key)) (setf *end-unlocked* 't) (new-location room-10 what it is... you do not know. it rises. it is a mass of tangled limbs. the monster clicked its mandibles and it locks on you with its enormous compound eye.) (new-path room-10 south end-of-corridor door) (new-path end-of-corridor north room-10 door) '(you have unlocked the door to room-10)) ((and (equal *door-unlocked* t) (eq *location* 'basement-corridor)) '(you have already unlocked the door)) ((and (equal *end-unlocked* t) (eq *location* 'end-of-corridor)) '(you have already unlocked the door)) (t '(you cannot unlock the door.)))) ;; An action to die. (defun die () "This action brings the player to the end of the game, where they cannot do anything. Returns a message." (setf *allowed-commands* (remove 'study *allowed-commands*)) (setf *allowed-commands* (remove 'poke *allowed-commands*)) (setf *allowed-commands* (remove 'unlock *allowed-commands*)) (setf *allowed-commands* (remove 'light *allowed-commands*)) (setf *allowed-commands* (remove 'look *allowed-commands*)) (setf *allowed-commands* (remove 'walk *allowed-commands*)) (setf *allowed-commands* (remove 'pickup *allowed-commands*)) (setf *allowed-commands* (remove 'weld *allowed-commands*)) (setf *allowed-commands* (remove 'inventory *allowed-commands*)) (setf *allowed-commands* (remove 'strike *allowed-commands*)) '(you are dead. you cannot do anything. please start a new game!) ) ;; An action to win. (defun win () "This action brings the player to the end of the game, where they cannot do anything. Returns a congratulatory message." (setf *allowed-commands* (remove 'study *allowed-commands*)) (setf *allowed-commands* (remove 'poke *allowed-commands*)) (setf *allowed-commands* (remove 'unlock *allowed-commands*)) (setf *allowed-commands* (remove 'light *allowed-commands*)) (setf *allowed-commands* (remove 'look *allowed-commands*)) (setf *allowed-commands* (remove 'walk *allowed-commands*)) (setf *allowed-commands* (remove 'pickup *allowed-commands*)) (setf *allowed-commands* (remove 'weld *allowed-commands*)) (setf *allowed-commands* (remove 'inventory *allowed-commands*)) (setf *allowed-commands* (remove 'strike *allowed-commands*)) '(the monster dropped cake but you cannot eat that. can you? you have won. turn off your computer and go play outside.) )
26,600
Common Lisp
.lisp
516
47.255814
136
0.688499
jogarces/Cotton-Text-Game
0
1
0
GPL-2.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
99f9a4fd255f334e8e813a3e5539cbfa1f6ac9dc6860e8f2c3494a7407436c07
31,041
[ -1 ]
31,058
cl-quad.lisp
Halfwake_cl-quad/cl-quad.lisp
;; Copyright 2015 Andrew "Drew" Dudash ;; ;; This file is part of cl-quad. ;; ;; cl-quad is free software: you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; ;; cl-quad is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; ;; You should have received a copy of the GNU General Public License ;; along with cl-quad. If not, see <http://www.gnu.org/licenses/>. (in-package #:cl-quad) ;; Define the top class and exposed methods. (defclass quad-tree () ((root :initform nil :initarg :root) (bound :initform (no-value) :initarg :bound) (size :initform 1 :initarg :size)) (:documentation "Represents a point region quad tree with the given bucket size and initial bounds. Bucket size defaults to one.")) (defgeneric insert (tree item) (:documentation "Return a new tree with item inserted.")) (defmethod insert ((tree quad-tree) item) (with-slots (root bound size) tree (make-instance 'quad-tree :root (insert-helper root item size bound) :bound bound :size size))) (defgeneric locate (tree item &key test) (:documentation "Return the matching item.")) (defmethod locate ((tree quad-tree) item &key test) (with-slots (root bound size) tree (locate-helper root item size bound :test test))) (defgeneric purge (tree item &key test) (:documentation "Return a new tree with item removed.")) (defmethod purge ((tree quad-tree) item &key test) (with-slots (root bound size) tree (make-instance 'quad-tree :root (purge-helper root item bound :test test) :bound bound :size size))) ;; Define the node classes. (defclass quad-tree-node-branch () ((north-east :initform (no-value) :initarg :ne :reader ne) (north-west :initform (no-value) :initarg :nw :reader nw) (south-west :initform (no-value) :initarg :sw :reader sw) (south-east :initform (no-value) :initarg :se :reader se))) (defclass quad-tree-node-leaf () ((max-size :initform 1 :initarg :size :reader max-size) (elements :initform (list) :initarg :elements :reader elements))) ;; Define the helper methods. (defgeneric insert-helper (node item size bound) (:documentation "Return a new node with the given item inserted.")) (defmethod insert-helper ((node null) item size bound) (let ((new-leaf (make-instance 'quad-tree-node-leaf :size size))) (insert-helper new-leaf item size bound))) (defmethod insert-helper ((node quad-tree-node-leaf) item size bound) (let ((elements (elements node))) (flet ((room-in-node-p () (< (length elements) size))) (if (room-in-node-p) (make-instance 'quad-tree-node-leaf :size size :elements (cons item elements)) (reduce (lambda (node item) (insert-helper node item size bound)) (cons item elements) :initial-value (make-instance 'quad-tree-node-branch :ne nil :nw nil :sw nil :se nil)))))) (defmethod insert-helper ((node quad-tree-node-branch) item size bound) (case (quadrant bound item) ((ne origin) (make-instance 'quad-tree-node-branch :ne (insert-helper (ne node) item size (north-east bound)) :nw (nw node) :sw (sw node) :se (se node))) ((nw) (make-instance 'quad-tree-node-branch :ne (ne node) :nw (insert-helper (nw node) item size (north-west bound)) :sw (sw node) :se (se node))) ((sw) (make-instance 'quad-tree-node-branch :ne (ne node) :nw (nw node) :sw (insert-helper (sw node) item size (south-west bound)) :se (se node))) ((se) (make-instance 'quad-tree-node-branch :ne (ne node) :nw (nw node) :sw (sw node) :se (insert-helper (se node) item size (south-east bound)))))) (defgeneric purge-helper (node item bounds &key test) (:documentation "Returns a node that doesn't contain the given item.")) (defmethod purge-helper ((node null) item bound &key test) (declare (ignore item bound test)) node) (defmethod purge-helper ((node quad-tree-node-leaf) item bound &key test) (let ((new-elements (remove item (elements node) :test test))) (if new-elements (make-instance 'quad-tree-node-leaf :elements new-elements) nil))) (defmethod purge-helper ((node quad-tree-node-branch) item bound &key test) (case (quadrant bound item) ((ne origin) (make-instance 'quad-tree-node-branch :ne (purge-helper (ne node) item (north-east bound) :test test) :nw (nw node) :sw (sw node) :se (se node))) ((nw) (make-instance 'quad-tree-node-branch :ne (ne node) :nw (purge-helper (nw node) item (north-west bound) :test test) :sw (sw node) :se (se node))) ((sw) (make-instance 'quad-tree-node-branch :ne (ne node) :nw (nw node) :sw (purge-helper (sw node) item (south-west bound) :test test) :se (se node))) ((se) (make-instance 'quad-tree-node-branch :ne (ne node) :nw (nw node) :sw (sw node) :se (purge-helper (se node) item (south-east bound) :test test))))) (defgeneric locate-helper (node item size bound &key test) (:documentation "Returns two values. The first value is item found or nil if it could not be found and the second value is true if the item is found otherwise nil.")) (defmethod locate-helper ((node null) item size bound &key test) (declare (ignore item size bound test)) (values nil nil)) (defmethod locate-helper ((node quad-tree-node-leaf) item size bound &key test) (find item (elements node) :test test)) (defmethod locate-helper ((node quad-tree-node-branch) item size bound &key test) (case (quadrant bound item) ((ne origin) (locate-helper (ne node) item size (north-east bound) :test test)) ((nw) (locate-helper (nw node) item size (north-west bound) :test test)) ((sw) (locate-helper (sw node) item size (south-west bound) :test test)) ((se) (locate-helper (se node) item size (south-east bound) :test test)))) ;; Define some print methods for debugging. (defmethod print-object ((node quad-tree) stream) (with-slots (root) node (format stream "~a" root))) (defmethod print-object ((node quad-tree-node-leaf) stream) (format stream "(leaf :elements ~a)" (elements node))) (defmethod print-object ((node quad-tree-node-branch) stream) (format stream "(branch :ne ~a :nw ~a :sw ~a :se ~a)" (ne node) (nw node) (sw node) (se node))) ;; Tests (test insert-and-locate (flet ((point-test (a b) (and (= (x a) (x b)) (= (y a) (y b))))) (let* ((points (list (make-instance 'point :x 5 :y 5) (make-instance 'point :x 7 :y 7) (make-instance 'point :x 3 :y 3) (make-instance 'point :x 7 :y 3) (make-instance 'point :x 3 :y 7) (make-instance 'point :x 2 :y 2))) (tree (reduce #'insert points :initial-value (make-instance 'quad-tree :bound (make-instance 'bound :x-low 0 :x-high 8 :y-low 0 :y-high 8))))) (loop for point in points do (is (locate tree point :test #'point-test))) (is (not (locate (purge tree (make-instance 'point :x 2 :y 2) :test #'point-test) (make-instance 'point :x 2 :y 2) :test #'point-test))))))
7,634
Common Lisp
.lisp
205
32.697561
168
0.658147
Halfwake/cl-quad
0
0
3
GPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
65b38ff92ebe78816d80ce8d0b0685451199a2a61a8e43d37804109663e05e17
31,058
[ -1 ]
31,059
package.lisp
Halfwake_cl-quad/package.lisp
;; Copyright 2015 Andrew "Drew" Dudash ;; ;; This file is part of cl-quad. ;; ;; cl-quad is free software: you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; ;; cl-quad is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; ;; You should have received a copy of the GNU General Public License ;; along with cl-quad. If not, see <http://www.gnu.org/licenses/>. (defpackage #:cl-quad (:use #:cl #:fiveam))
806
Common Lisp
.lisp
19
41.157895
75
0.699363
Halfwake/cl-quad
0
0
3
GPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
5cb1666692dd57e9d8b91dd53e9dfd1dd75523b5482e3e135e660ff4af71c9e1
31,059
[ -1 ]
31,060
other.lisp
Halfwake_cl-quad/other.lisp
;; Copyright 2015 Andrew "Drew" Dudash ;; ;; This file is part of cl-quad. ;; ;; cl-quad is free software: you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; ;; cl-quad is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; ;; You should have received a copy of the GNU General Public License ;; along with cl-quad. If not, see <http://www.gnu.org/licenses/>. (in-package :cl-quad) (defmacro no-value () "An initial value for mandatory slots." '(error "No value provided.")) (defclass point () ((x :initform (no-value) :initarg :x :reader x) (y :initform (no-value) :initarg :y :reader y)) (:documentation "Represents a point in 2D space. Used for testing.")) (defmethod print-object ((point point) stream) (format stream "(point :x ~a :y ~a)" (x point) (y point)))
1,209
Common Lisp
.lisp
31
36.516129
75
0.680579
Halfwake/cl-quad
0
0
3
GPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
414fa4457c4870367ede0e52c82eb32ebcdb3137cfdcf22cf4c31ea9d14b6313
31,060
[ -1 ]
31,061
bound.lisp
Halfwake_cl-quad/bound.lisp
;; Copyright 2015 Andrew "Drew" Dudash ;; ;; This file is part of cl-quad. ;; ;; cl-quad is free software: you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; ;; cl-quad is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; ;; You should have received a copy of the GNU General Public License ;; along with cl-quad. If not, see <http://www.gnu.org/licenses/>. (in-package :cl-quad) (defclass bound () ((x-low :initform (no-value) :initarg :x-low :reader x-low) (x-high :initform (no-value) :initarg :x-high :reader x-high) (y-low :initform (no-value) :initarg :y-low :reader y-low) (y-high :initform (no-value) :initarg :y-high :reader y-high)) (:documentation "Represents a 2D bounding box.")) (defmethod print-object ((bound bound) stream) (format stream "(bound :x-low ~a :x-high ~a :y-low ~a :y-high ~a)" (x-low bound) (x-high bound) (y-low bound) (y-high bound))) (defgeneric quadrant (bound item) (:documentation "Get the quadrant of a bound an item appears in. Returns 'ne if the item is in the top right corner or on the positive x axis and off the center of the bound. Returns 'nw if the item is in the top left corner or on the positive y axis and off the center of the bound. Returns 'sw if the item is in the bottom left corner or on the negative x axis and off the center of the bound. Returns 'se if the item is in the bottom right corner or on the negative y axis and off the center of the bound. Returns 'origin if the item is at the center of the bound.")) (defmethod quadrant ((bound bound) item) (let* ((x (x item)) (y (y item)) (x-low (x-low bound)) (x-high (x-high bound)) (y-low (y-low bound)) (y-high (y-high bound)) (x-center (/ (+ x-low x-high) 2)) (y-center (/ (+ y-low y-high) 2))) (cond ((and (< x-center x) (<= x x-high) (<= y-center y) (<= y y-high)) 'ne) ((and (<= x-low x) (<= x x-center) (< y-center y) (<= y y-high)) 'nw) ((and (<= x-low x) (< x x-center) (<= y-low y) (<= y y-center)) 'sw) ((and (<= x-center x) (<= x x-high) (<= y-low y) (< y y-center)) 'se) (t 'origin)))) (defgeneric north-east (bound) (:documentation "Returns a new bound containing the north-east bound of the given bound.")) (defmethod north-east ((bound bound)) (make-instance 'bound :x-low (/ (+ (x-low bound) (x-high bound)) 2) :x-high (x-high bound) :y-low (/ (+ (y-low bound) (y-high bound)) 2) :y-high (y-high bound))) (defgeneric north-west (bound) (:documentation "Returns a new bound containing the north-west bound of the given bound.")) (defmethod north-west ((bound bound)) (make-instance 'bound :x-low (x-low bound) :x-high (/ (+ (x-low bound) (x-high bound)) 2) :y-low (/ (+ (y-low bound) (y-high bound)) 2) :y-high (y-high bound))) (defgeneric south-west (bound) (:documentation "Returns a new bound containing the south-west bound of the given bound.")) (defmethod south-west ((bound bound)) (make-instance 'bound :x-low (x-low bound) :x-high (/ (+ (x-low bound) (x-high bound)) 2) :y-low (y-low bound) :y-high (/ (+ (y-low bound) (y-high bound)) 2))) (defgeneric south-east (bound) (:documentation "Returns a new bound containing the south-east bound of the given bound.")) (defmethod south-east ((bound bound)) (make-instance 'bound :x-low (x-low bound) :x-high (/ (+ (x-low bound) (x-high bound)) 2) :y-low (y-low bound) :y-high (/ (+ (y-low bound) (y-high bound)) 2))) (test quadrant (let ((bound (make-instance 'bound :x-low -4 :y-low -4 :x-high 4 :y-high 4))) (is (eq 'origin (quadrant bound (make-instance 'point :x 0 :y 0)))) (is (eq 'ne (quadrant bound (make-instance 'point :x 2 :y 2)))) (is (eq 'ne (quadrant bound (make-instance 'point :x 2 :y 0)))) (is (eq 'nw (quadrant bound (make-instance 'point :x -2 :y 2)))) (is (eq 'nw (quadrant bound (make-instance 'point :x 0 :y 2)))) (is (eq 'sw (quadrant bound (make-instance 'point :x -2 :y -2)))) (is (eq 'sw (quadrant bound (make-instance 'point :x -2 :y 0)))) (is (eq 'se (quadrant bound (make-instance 'point :x 2 :y -2)))) (is (eq 'se (quadrant bound (make-instance 'point :x 0 :y -2))))))
4,837
Common Lisp
.lisp
140
30.25
572
0.617898
Halfwake/cl-quad
0
0
3
GPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
0f90a55830bbc540bf8c895ddb569c2395ebba69291c4b8a7b1f3dcfbab087df
31,061
[ -1 ]
31,062
cl-quad.asd
Halfwake_cl-quad/cl-quad.asd
;;;; cl-quad.asd (asdf:defsystem #:cl-quad :description "An implementation of a point region quad tree." :author "Andrew \"Drew\" Dudash <[email protected]>" :license "GPL3" :serial t :components ((:file "package") (:file "cl-quad") (:file "bound") (:file "other")) :depends-on ("fiveam"))
331
Common Lisp
.asd
11
25
63
0.603774
Halfwake/cl-quad
0
0
3
GPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
6f4740aad0d04db9a6a36246a07e8f0d45e7d6d64d3981a60334da0da78d0cc4
31,062
[ -1 ]
31,083
repl-glue.lisp
adventuring_oliphaunt/repl-glue.lisp
(in-package :oliphaunt) (require :prepl) (require :local-time) (require :trivial-garbage) (defpackage :oliphaunt-user (:nicknames :romance2-user :romans-user :romance-ii-user :romance-user) (:use :cl :oliphaunt) (:export #:help #:hello #:bye)) ;; Don't be rude: We only claim the nickname USER if nobody else has ;; lain claim to it before us. (eval-when (:compile-toplevel :load-toplevel :execute) (unless (find-package "USER") (rename-package :oliphaunt-user :oliphaunt-user (cons "USER" (package-nicknames :oliphaunt-user))))) (defvar *user-ident* (make-hash-table #+sbcl :weakness #+sbcl :key :test 'equal)) (defun user-ident (&optional (new-name nil new-name-?)) (prog1 (gethash (current-thread) *user-ident*) (when new-name-? (setf (gethash (current-thread) *user-ident*) new-name)))) (defconstant f nil "In USER, F means NIL for user-friendly'ish false values.") (defgeneric repl-help (keyword) (:documentation "The REPL-HELP methods allow arbitrary text pages to be added to the not-very-nice online help system. TODO: Replace the online help system with a nice, hypertext Info viewer.")) (defmethod repl-help :around (keyword) (format t (call-next-method))) (defmethod repl-help ((keyword (eql :repl))) (prepl::help-cmd)) (defmethod repl-help ((keyword (eql :comm))) " Romance Ⅱ: Operations Communications Use these functions in package CAESAR for messaging. (e.g. to invoke WHO you might type (CAESAR:WHO) or (IN-PACKAGE :CAESAR) (WHO) ...) WHO: Who is online throughout the sysplex? (WHO :CLASS :OPER) by default; (WHO :CLASS :AGENT) (WHO :CLASS :USER) (WHO :CLASS :ALL) for various types of connection. ") (defmethod repl-help ((keyword (eql :intro))) " Romance Ⅱ Read-Eval-Print-Loop (REPL) Help CAUTION: Joining a live game world with this REPL is godlike power. Be very careful. • For help with using the REPL, type :HELP or (HELP :REPL) • For copyright information, type (COPYRIGHTS) for brief, or (COPYRIGHTS T) for full details. • If you enter the debugger, and are presented with some restarts, choose a restart with :CONTINUE (restart) from the list presented. (The debugger prompt has a preceding number, usually [1], before your package prompt.) You can also use :ABORT to kill the function you had started and return to the REPL. — e.g. to choose restart [1], you would type: :CONTINUE 1 (with the leading \":\") • Use (HELP :COMM) to learn about communicating with other operators through the REPL. • Use (HELP :SYSOP) to learn about systems administration tasks. • Use (BYE) to leave the REPL. ") (defmethod repl-help ((keyword (eql :start))) "~| ★ Getting Started with the Romance Ⅱ REPL ★ This REPL (Read-Eval-Print Loop) is one way to interact directly with a running instance of your Romance game system. Here, you can directly interact with the various software objects (entities, components, systems; functions, variables, classes, and more) which make up the game server's environment. The REPL is a part of the Common Lisp system in which Romance runs. Usually, you'll interact with the REPL by entering a “form,” which will begin with a symbol (word) representing a function. Most functions expect some “arguments,” i.e. values, on which to operate, and return a value to you. In Lisp's notation, each form is surrounded with parentheses, like this: (help :intro) (+ 5 9) (string-downcase \"SOMETHING\") ~| ★Be Careful.★ You are in the live, running system. The actions you take here can affect the game server running on this host. The REPL has two main help functions you may want to use. This one, (HELP) will tell you all about a Romance server feature when you give it a keyword, e.g. (HELP :REPL), or about a symbol in the environment, e.g. (HELP PRINT) or (HELP MACHINE-TYPE). You can also discover what objects are defined in the system using (APROPOS). (HELP APROPOS) will explain how, in brief. The most general way is to provide a partial name, e.g. (APROPOS \"COPYRIGHT\"). ~| Symbol names are not case-sensitive, so HELP, help, Help, and heLP are all the same. They're all treated internally as being UPPER-CASE. Symbol names containing spaces, odd punctuation, or lower-case letters are wrapped in | (the vertical pipe symbol), like this: |Symbol with spaces|. Strings are wrapped in \"double quotes\"; characters are prefixed with #\ (e.g. #\C is the upper-case letter C, and #\Space is the space character.) Numbers are entered without commas; e.g. 42, 123.45. Rational (fractional) numbers are entered as numerator/denominator form only: e.g. 1½ is 3/2. (To compute this form, though, you can enter the longer form: (+ 1 1/2) ⇒ 3/2) Numbers in hexadecimal begin with #x (#xa0) and in octal with #o (#o644). Complex (imaginary) numbers are entered in the form: #c(real-part imaginary-part); e.g. #c(1 0) is just 1, but #c(1 2) is 1+2i. To quote a symbol, enter (quote symbol) or 'symbol. A keyword is prefaced with a colon, :keyword. A symbol in another package that has been exported is package:symbol; if not exported (private), package::symbol instead. To get the value of a variable, just provide the symbol naming it; to get the fuction named by a symbol, use (function symbol) or #'symbol. ~| This is a long document; you might need to scroll up to find the start." ) (defmethod repl-help ((keyword t)) " Sorry: No help topic with that ID exists. Try (HELP :INTRO) for a brief overview; (HELP :COMM), (HELP :REPL), or (HELP :SYSOP) for other entry points. If you're totally lost here, try (HELP :START) ") (defun greeting-tod (&optional (instant (now))) (let ((sunrise (cons 6 0)) (sunset (cons 18 0)) (hour (timestamp-hour instant)) (minute (timestamp-minute instant))) (concatenate 'string (cond ((and (or (> hour (car sunrise)) (and (= hour (car sunrise)) (>= minute (cdr sunrise)))) (<= hour 12)) "Good morning") ((and (or (< hour (car sunset)) (and (= hour (car sunset)) (< minute (cdr sunset)))) (<= 12 hour)) "Good day") ((<= hour 23) "Good evening") (t "Hello, you nightowl")) (case (timestamp-day-of-week instant) ((0 6 7) ", and I hope you're having a relaxing week-end") (3 ", and happy hump day") (5 ", and TGIF") (otherwise ""))))) (in-package :oliphaunt-user) (defun bye () (invoke-restart (find-restart 'exit-module))) (defun print-asdf-system-info (system) (format t "~&~|~%ASDF System ~A:~{~% ~:(~A~): ~A~}" word (loop for fun in '(asdf:system-long-name asdf:system-description asdf:system-homepage asdf:system-author asdf:system-licence asdf:system-mailto asdf:system-maintainer asdf:system-long-description asdf:system-bug-tracker asdf:system-definition-pathname asdf:system-defsystem-depends-on asdf:system-depends-on asdf:system-weakly-depends-on asdf:system-source-control asdf:system-source-directory asdf:system-source-file) for val = (funcall fun system) when val appending (list (subseq (symbol-name fun) 7) val)))) (defun print-package-info (package) (format t "~&~|~% ~:@(~A~) is a package, which exports these symbols:~%" word) (let ((package-symbols (sort (loop for sym being the external-symbols of package collect sym) #'string< :key #'symbol-name))) (when-let ((bound (remove-if-not #'boundp package-symbols))) (format t "~% Values bound in package ~A:~{~% ~32A~^ ~32A~}~%" word bound)) (when-let ((fbound (remove-if-not #'fboundp package-symbols))) (format t "~% Functions bound in package ~A:~{~% ~32A~^ ~32A~}~%" word fbound)) (when-let ((unbound (remove-if (lambda (sym) (or (fboundp sym) (boundp sym))) package-symbols))) (format t "~% Other symbols in package ~A:~{~% ~32A~^ ~32A~}~%" word unbound)))) (defmacro help (&optional (word :intro)) (typecase word (keyword (romans::repl-help word)) (string (apropos word) (terpri) (ql:system-apropos word)) (t (when (swank:connection-info) (ignore-errors (swank:eval-in-emacs `(ignore-errors (slime-hyperspec-lookup ,(string word)))))) (when (symbolp word) (describe word) ;; (describe-object word t) (when (boundp word) (format t "~&Bound: The ~[current~;constant~] value is ~:D" (constantp word) (symbol-value word))) (dolist (doc-type '(variable function structure type setf t)) (when-let ((info (without-warnings (documentation word doc-type)))) (format t "~&~%Documentation of the ~(~A~) ~S:~%~A~%" doc-type word info)))) (when-let ((system (asdf:find-system word nil))) (print-asdf-system-info system)) (when-let ((package (find-package (string word)))) (print-package-info package))))) (defmacro hello (name) (let ((named (typecase name (symbol (join #\- (mapcar #'string-capitalize (split-sequence #\- (symbol-name name))))) (string name) (number (format nil "User ~:(~R~)" name)) (character (format nil "User ~:C" name))))) (romans::user-ident named) (format t "~&~a, ~a." (romans::greeting-tod) named) named)) (defun spy (&rest args) ;; package RAHAB isn't available yet at compile-time (apply (intern "SPY" (find-package "RAHAB")) args))
10,439
Common Lisp
.lisp
229
37.41048
85
0.62521
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
b3d6ba0887e2beae49c28d5d649c2ff440121758af314860d4c56260016c9751
31,083
[ -1 ]
31,084
package.lisp
adventuring_oliphaunt/package.lisp
(in-package :cl-user) (require :alexandria) (require :bordeaux-threads) (require :split-sequence) (require :cl-fad) (require :local-time) (require :cl-ppcre) (require :parse-number) (require 'trivial-gray-streams) (defpackage :oliphaunt (:use :cl :alexandria :bordeaux-threads :local-time :split-sequence :cl-fad :parse-number :cl-ppcre :trivial-gray-streams) (:nicknames :romans :romance-ii :romance2) (:shadowing-import-from :cl-fad :copy-file :copy-stream) ; conflicts with Alexandria. (:shadowing-import-from #+sbcl :sb-int #+ccl :ccl #-(or sbcl ccl) (warn-impl simple-file-error "The SIMPLE-FILE-ERROR condition type must be imported into the ROMANCE package. It is probably in your compiler's INT or EXT package (or similar). Perhaps it's even named the same? Try (APROPOS \"SIMPLE-FILE-ERROR\").") :simple-file-error) (:documentation "Common code used by some of my projects") (:export ;; Locally-defined symbols #:+inline-whitespace+ #:+often-naughty-chars+ #:+utf-8+ #:+utf8+ #:+whitespace+ #:36r #:a/an #:a/an/some #:any #:as-number #:boolbool #:c-style-identifier #:c-style-identifier-p #:clean-plist #:keyword* #:collect-file #:collect-file-lines #:collect-file-tabular #:copyrights #:counting #:dohash #:doseq #:escape-by-doubling #:escape-c-style #:escape-lispy #:escape-java #:escape-url-encoded #:escape-with-char #:for-all #:for-any #:forever #:group-by #:join #:keywordify #:letter-case #:mail-only #:make-t-every-n-times #:mapplist #:maybe-alist-row #:maybe-alist-split #:maybe-numeric #:membership #:modincf #:numeric #:parse-decimal #:parse-roman-numeral #:plist-keys #:plist-p #:plist-values #:plural #:print-plist->table #:range #:regex-replace-pairs #:remove-commas #:repeat #:roman-numeral #:schemey-record #:server-start-banner #:split-and-collect-file #:start-repl #:start-server/generic #:strcat #:string-beginning #:string-begins #:string-case #:string-ending #:string-ends #:string-escape #:string-escape-uri-fragment #:string-fixed #:strings-list #:strings-list-p #:take #:take-if #:todo #:until #:while #:with-do-over-restart #:without-warnings #:yesno$ #:|hash| #:∞ ;;; Symbols from other libraries ;; There is a very lengthy set of library functions that we want to ;; use without package prefixes in all of our other packages. As ;; such, they're exported here from their original packages. In other ;; packages, (:USE :CL :OLIPHAUNT) is the normal DEFPACKAGE form; MOST ;; other packages should NOT be “used” in the DEFPACKAGE form, with ;; some exceptions on a subsystem basis. alexandria:alist-hash-table alexandria:alist-plist alexandria:appendf alexandria:array-index alexandria:array-length alexandria:assoc-value alexandria:binomial-coefficient alexandria:circular-list alexandria:circular-list-p alexandria:circular-tree-p alexandria:clamp alexandria:coercef alexandria:compose alexandria:conjoin alexandria:copy-array ;; NOT: alexandria:copy-file (using CL-FAD:COPY-FILE) alexandria:copy-hash-table alexandria:copy-sequence ;; NOT: alexandria:copy-stream (using CL-FAD:COPY-STREAM) alexandria:count-permutations alexandria:cswitch alexandria:curry alexandria:define-constant alexandria:delete-from-plist alexandria:delete-from-plistf alexandria:deletef alexandria:destructuring-case alexandria:destructuring-ccase alexandria:destructuring-ecase alexandria:disjoin alexandria:doplist alexandria:emptyp alexandria:ends-with alexandria:ends-with-subseq alexandria:ensure-car alexandria:ensure-cons alexandria:ensure-function alexandria:ensure-functionf alexandria:ensure-gethash alexandria:ensure-list alexandria:ensure-symbol alexandria:eswitch alexandria:extremum alexandria:factorial alexandria:featurep alexandria:first-elt alexandria:flatten alexandria:format-symbol alexandria:gaussian-random alexandria:hash-table-alist alexandria:hash-table-keys alexandria:hash-table-plist alexandria:hash-table-values alexandria:if-let alexandria:ignore-some-conditions alexandria:iota alexandria:last-elt alexandria:lastcar alexandria:length= alexandria:lerp alexandria:make-circular-list alexandria:make-gensym alexandria:make-gensym-list alexandria:make-keyword alexandria:map-combinations alexandria:map-derangements alexandria:map-iota alexandria:map-permutations alexandria:map-product alexandria:maphash-keys alexandria:maphash-values alexandria:mappend alexandria:maxf alexandria:mean alexandria:median alexandria:minf alexandria:multiple-value-compose alexandria:multiple-value-prog2 alexandria:named-lambda alexandria:nconcf alexandria:negative-double-float alexandria:negative-double-float-p alexandria:negative-fixnum alexandria:negative-fixnum-p alexandria:negative-float alexandria:negative-float-p alexandria:negative-integer alexandria:negative-integer-p alexandria:negative-long-float alexandria:negative-long-float-p alexandria:negative-rational alexandria:negative-rational-p alexandria:negative-real alexandria:negative-real-p alexandria:negative-short-float alexandria:negative-short-float-p alexandria:negative-single-float alexandria:negative-single-float-p alexandria:non-negative-double-float alexandria:non-negative-double-float-p alexandria:non-negative-fixnum alexandria:non-negative-fixnum-p alexandria:non-negative-float alexandria:non-negative-float-p alexandria:non-negative-integer alexandria:non-negative-integer-p alexandria:non-negative-long-float alexandria:non-negative-long-float-p alexandria:non-negative-rational alexandria:non-negative-rational-p alexandria:non-negative-real alexandria:non-negative-real-p alexandria:non-negative-short-float alexandria:non-negative-short-float-p alexandria:non-negative-single-float alexandria:non-negative-single-float-p alexandria:non-positive-double-float alexandria:non-positive-double-float-p alexandria:non-positive-fixnum alexandria:non-positive-fixnum-p alexandria:non-positive-float alexandria:non-positive-float-p alexandria:non-positive-integer alexandria:non-positive-integer-p alexandria:non-positive-long-float alexandria:non-positive-long-float-p alexandria:non-positive-rational alexandria:non-positive-rational-p alexandria:non-positive-real alexandria:non-positive-real-p alexandria:non-positive-short-float alexandria:non-positive-short-float-p alexandria:non-positive-single-float alexandria:non-positive-single-float-p alexandria:nreversef alexandria:nth-value-or alexandria:nunionf alexandria:of-type alexandria:once-only alexandria:ordinary-lambda-list-keywords alexandria:parse-body alexandria:parse-ordinary-lambda-list alexandria:plist-alist alexandria:plist-hash-table alexandria:positive-double-float alexandria:positive-double-float-p alexandria:positive-fixnum alexandria:positive-fixnum-p alexandria:positive-float alexandria:positive-float-p alexandria:positive-integer alexandria:positive-integer-p alexandria:positive-long-float alexandria:positive-long-float-p alexandria:positive-rational alexandria:positive-rational-p alexandria:positive-real alexandria:positive-real-p alexandria:positive-short-float alexandria:positive-short-float-p alexandria:positive-single-float alexandria:positive-single-float-p alexandria:proper-list alexandria:proper-list-length alexandria:proper-list-p alexandria:proper-sequence alexandria:random-elt alexandria:rassoc-value alexandria:rcurry alexandria:read-file-into-byte-vector alexandria:read-file-into-string alexandria:remove-from-plist alexandria:remove-from-plistf alexandria:removef alexandria:required-argument alexandria:reversef alexandria:rotate alexandria:sequence-of-length-p alexandria:set-equal alexandria:setp alexandria:shuffle alexandria:simple-parse-error alexandria:simple-program-error alexandria:simple-reader-error alexandria:simple-style-warning alexandria:standard-deviation alexandria:starts-with alexandria:starts-with-subseq alexandria:string-designator alexandria:subfactorial alexandria:switch alexandria:symbolicate alexandria:type= alexandria:unionf alexandria:unwind-protect-case alexandria:variance alexandria:when-let alexandria:when-let* alexandria:whichever alexandria:with-gensyms alexandria:with-input-from-file alexandria:with-output-to-file alexandria:with-unique-names alexandria:write-byte-vector-into-file alexandria:write-string-into-file alexandria:xor bordeaux-threads:*default-special-bindings* bordeaux-threads:*standard-io-bindings* bordeaux-threads:*supports-threads-p* bordeaux-threads:acquire-lock bordeaux-threads:acquire-recursive-lock bordeaux-threads:all-threads bordeaux-threads:condition-notify bordeaux-threads:condition-wait bordeaux-threads:current-thread bordeaux-threads:destroy-thread bordeaux-threads:interrupt-thread bordeaux-threads:join-thread bordeaux-threads:make-condition-variable bordeaux-threads:make-lock bordeaux-threads:make-recursive-lock bordeaux-threads:make-thread bordeaux-threads:release-lock bordeaux-threads:release-recursive-lock bordeaux-threads:start-multiprocessing bordeaux-threads:thread bordeaux-threads:thread-alive-p bordeaux-threads:thread-name bordeaux-threads:thread-yield bordeaux-threads:threadp bordeaux-threads:timeout bordeaux-threads:with-lock-held bordeaux-threads:with-recursive-lock-held bordeaux-threads:with-timeout cl-fad:*default-template* cl-fad:cannot-create-temporary-file cl-fad:canonical-pathname cl-fad:copy-file cl-fad:copy-stream cl-fad:delete-directory-and-files cl-fad:directory-exists-p cl-fad:directory-pathname-p cl-fad:file-exists-p cl-fad:invalid-temporary-pathname-template cl-fad:list-directory cl-fad:merge-pathnames-as-directory cl-fad:merge-pathnames-as-file cl-fad:open-temporary cl-fad:pathname-absolute-p cl-fad:pathname-as-directory cl-fad:pathname-as-file cl-fad:pathname-directory-pathname cl-fad:pathname-equal cl-fad:pathname-parent-directory cl-fad:pathname-relative-p cl-fad:pathname-root-p cl-fad:walk-directory cl-fad:with-open-temporary-file cl-fad:with-output-to-temporary-file cl-ppcre:*ALLOW-NAMED-REGISTERS* cl-ppcre:*ALLOW-QUOTING* cl-ppcre:*OPTIMIZE-CHAR-CLASSES* cl-ppcre:*PROPERTY-RESOLVER* cl-ppcre:*REGEX-CHAR-CODE-LIMIT* cl-ppcre:*USE-BMH-MATCHERS* cl-ppcre:ALL-MATCHES cl-ppcre:ALL-MATCHES-AS-STRINGS cl-ppcre:CREATE-OPTIMIZED-TEST-FUNCTION cl-ppcre:CREATE-SCANNER cl-ppcre:DEFINE-PARSE-TREE-SYNONYM cl-ppcre:DO-MATCHES cl-ppcre:DO-MATCHES-AS-STRINGS cl-ppcre:DO-REGISTER-GROUPS cl-ppcre:DO-SCANS cl-ppcre:PARSE-STRING cl-ppcre:PARSE-TREE-SYNONYM cl-ppcre:PPCRE-ERROR cl-ppcre:PPCRE-INVOCATION-ERROR cl-ppcre:PPCRE-SYNTAX-ERROR cl-ppcre:PPCRE-SYNTAX-ERROR-POS cl-ppcre:PPCRE-SYNTAX-ERROR-STRING cl-ppcre:QUOTE-META-CHARS cl-ppcre:REGEX-APROPOS cl-ppcre:REGEX-APROPOS-LIST cl-ppcre:REGEX-REPLACE cl-ppcre:REGEX-REPLACE-ALL cl-ppcre:REGISTER-GROUPS-BIND cl-ppcre:SCAN cl-ppcre:SCAN-TO-STRINGS cl-ppcre:SPLIT local-time:*clock* local-time:*default-timezone* local-time:+asctime-format+ local-time:+day-names+ local-time:+days-per-week+ local-time:+gmt-zone+ local-time:+hours-per-day+ local-time:+iso-8601-date-format+ local-time:+iso-8601-format+ local-time:+iso-8601-time-format+ local-time:+iso-week-date-format+ local-time:+minutes-per-day+ local-time:+minutes-per-hour+ local-time:+month-names+ local-time:+months-per-year+ local-time:+rfc-1123-format+ local-time:+rfc3339-format+ local-time:+rfc3339-format/date-only+ local-time:+seconds-per-day+ local-time:+seconds-per-hour+ local-time:+seconds-per-minute+ local-time:+short-day-names+ local-time:+short-month-names+ local-time:+utc-zone+ local-time:adjust-timestamp local-time:adjust-timestamp! local-time:astronomical-julian-date local-time:astronomical-modified-julian-date local-time:clock-now local-time:clock-today local-time:date local-time:day-of local-time:days-in-month local-time:decode-timestamp local-time:define-timezone local-time:enable-read-macros local-time:encode-timestamp local-time:find-timezone-by-location-name local-time:format-rfc1123-timestring local-time:format-rfc3339-timestring local-time:format-timestring local-time:make-timestamp local-time:modified-julian-date local-time:now local-time:nsec-of local-time:parse-rfc3339-timestring local-time:parse-timestring local-time:reread-timezone-repository local-time:sec-of local-time:time-of-day local-time:timestamp local-time:timestamp+ local-time:timestamp- local-time:timestamp-century local-time:timestamp-day local-time:timestamp-day-of-week local-time:timestamp-decade local-time:timestamp-difference local-time:timestamp-hour local-time:timestamp-maximize-part local-time:timestamp-maximum local-time:timestamp-microsecond local-time:timestamp-millennium local-time:timestamp-millisecond local-time:timestamp-minimize-part local-time:timestamp-minimum local-time:timestamp-minute local-time:timestamp-month local-time:timestamp-second local-time:timestamp-subtimezone local-time:timestamp-to-universal local-time:timestamp-to-unix local-time:timestamp-week local-time:timestamp-whole-year-difference local-time:timestamp-year local-time:timestamp/= local-time:timestamp< local-time:timestamp<= local-time:timestamp= local-time:timestamp> local-time:timestamp>= local-time:to-rfc1123-timestring local-time:to-rfc3339-timestring local-time:today local-time:universal-to-timestamp local-time:unix-to-timestamp local-time:with-decoded-timestamp parse-number:parse-number split-sequence:partition split-sequence:partition-if split-sequence:partition-if-not split-sequence:split-sequence split-sequence:split-sequence-if split-sequence:split-sequence-if-not trivial-gray-streams:fundamental-binary-input-stream trivial-gray-streams:fundamental-binary-output-stream trivial-gray-streams:fundamental-binary-stream trivial-gray-streams:fundamental-character-input-stream trivial-gray-streams:fundamental-character-output-stream trivial-gray-streams:fundamental-character-stream trivial-gray-streams:fundamental-input-stream trivial-gray-streams:fundamental-output-stream trivial-gray-streams:fundamental-stream trivial-gray-streams:stream-advance-to-column trivial-gray-streams:stream-clear-input trivial-gray-streams:stream-clear-output trivial-gray-streams:stream-file-position trivial-gray-streams:stream-finish-output trivial-gray-streams:stream-force-output trivial-gray-streams:stream-fresh-line trivial-gray-streams:stream-line-column trivial-gray-streams:stream-listen trivial-gray-streams:stream-peek-char trivial-gray-streams:stream-read-byte trivial-gray-streams:stream-read-char trivial-gray-streams:stream-read-char-no-hang trivial-gray-streams:stream-read-line trivial-gray-streams:stream-read-sequence trivial-gray-streams:stream-start-line-p trivial-gray-streams:stream-terpri trivial-gray-streams:stream-unread-char trivial-gray-streams:stream-write-byte trivial-gray-streams:stream-write-char trivial-gray-streams:stream-write-sequence trivial-gray-streams:stream-write-string )) ; end of DEFPACKAGE form (require :babel) (in-package :oliphaunt) (defvar +utf-8+ (flexi-streams:make-external-format :utf8 :eol-style :lf))
16,487
Common Lisp
.lisp
520
27.503846
96
0.768546
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
c6e1becbf3bda1695008752520faa5d6583ad86cd3fbdc6b9aecff039cfe0278
31,084
[ -1 ]
31,085
hash-table.lisp
adventuring_oliphaunt/hash-table.lisp
(in-package :oliphaunt) (defmacro |hash| ((&rest params) plist-or-alist) (let ((alistp (and (consp (car plist-or-alist)) (atom (cdr (car plist-or-alist)))))) `(let ((h (make-hash-table ,@(if (getf params :size) params (cons params (list :size (if alistp (length plist-or-alist) (/ (length plist-or-alist) 2)))))))) ,(if alistp ;; let's assume it's an alist (loop for (key . value) in plist-or-alist collecting `(setf (gethash ,key h) ,value)) ;; plist (loop for (key value) in plist-or-alist :by #'cddr collecting `(setf (gethash ,key h) ,value)))))) (defmacro dohash (((key value) hash-table) &body body) `(loop for ,key being each hash-key in ,hash-table using hash-value ,value do (progn ,@body)))
984
Common Lisp
.lisp
20
34.05
87
0.490114
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
070a4cf1e82bcb82462a569ab5ff9ef83b4376eaec868a895e7690cb5382c2e9
31,085
[ -1 ]
31,086
control-utils.lisp
adventuring_oliphaunt/control-utils.lisp
(in-package :oliphaunt) ;; flow control convenience functions (defmacro until (test &body body) `(do () (,test) ,@body)) (defmacro while (test &body body) `(do () ((not ,test)) ,@body)) (defmacro doseq ((element sequence) &body body) `(loop for ,element across ,sequence do (progn ,@body))) (defmacro any (predicate sequence) `(notevery (complement ,predicate) ,sequence)) (defmacro forever (&body body) (let* ((block-tag (if (symbolp (first body)) (first body) 'forever)) (loop-tag (gensym block-tag))) `(block ,block-tag (tagbody ,loop-tag ,@body (go ,loop-tag))))) (defmacro eval-once (form) `(let ((v ',(gensym "ONCE"))) (if (boundp v) (symbol-value v) (set v ,form))) ) (defmacro ignore-warnings ((&rest warnings-to-ignore) &body body) `(handler-bind ((,(or warnings-to-ignore 'warning) #'muffle-warning)) ,@body)) (defmacro modincf (place base) "Increment a setf'able place, and return true whenever it wraps around modulo base. Put in a more sane way: return true every `base' times it is called with the same `place'" `(zerop (setf ,place (mod (1+ ,place) ,base)))) (defun make-t-every-n-times (base) "Returns a function which, every \"N\" times that it is called, returns true." (let ((private 0)) (lambda () (modincf private base)))) (define-condition todo-item (error) ((note :initarg :note :reader todo-note))) (defmethod todo (&optional (string "TODO: This function is not yet implemented") &rest keys) (declare (ignore keys)) (restart-case (error 'todo-item :note string) (return-nil () :report (lambda (s) (format s "Return NIL")) nil) (return-t () :report (lambda (s) (format s "Return T")) t) (return-value (value) :report (lambda (s) (format s "Return some other value")) value))) (defmacro with-do-over-restart ((&optional (tag :do-over) (label "Retry this form") &rest format-args) &body body) (with-gensyms (do-over-tag) `(tagbody ,do-over-tag (restart-case (progn ,@body) (,tag () :report (lambda (s) (format s ,label ,@format-args)) (go ,do-over-tag)))))) (defun strings-list-p (list) (and (consp list) (every #'stringp list))) (deftype strings-list () '(satisfies string-list-p)) (defun boolbool (generalized-boolean) "Cast a generalized Boolean value to precisely T or NIL" (if generalized-boolean t nil)) (defun yesno$ (bool) "Cast a boolean as the string Yes or No" (if bool "Yes" "No")) (deftype funcallable () '(or (and symbol (satisfies fboundp)) function)) (eval-when (:compile-toplevel :load-toplevel :execute) (defun null-if (thing other &key (test #'eql)) "As with SQL's NULLIF, returns THING if THING is not equal to OTHER (under TEST); but, if THING is OTHER, returns NIL. OTHER may be a set, in which case, NIL is returned for any THING which matches (under TEST) any member of that set. If it matters: TEST is always called with OTHER, then THING." (check-type test funcallable) (if (atom other) (if (funcall test other thing) nil thing) (if (some (curry test thing) other) nil thing)))) (defun base-type-of (sequence) "Identifies the essential type of a sequence: list, string, or vector. Returns NIL for any other type of object." (cond ((consp sequence) 'list) ((typep sequence 'string) 'string) ((typep sequence 'vector) 'vector))) (defun coerce-vector (old-vector new-type) "Create a vector of NEW-TYPE and copy each element of OLD-VECTOR into it." (check-type old-vector vector) (let* ((length (length old-vector)) (new-vector (make-array length :element-type new-type :fill-pointer length))) (loop for i from 0 below length do (setf (aref new-vector i) (aref old-vector i))) new-vector)) (defun take (count source) "Take COUNT elements from SOURCE. If SOURCE is a sequence, returns a sequence of a similar type (list, string, or vector) with the first COUNT elements from SOURCE. If SOURCE is a function or a symbol, calls that function COUNT times, collecting the results into a list." (check-type count (integer 0 *)) (if (zerop count) nil (cond ((consp source) (loop for element in source repeat count collect element)) ((typep source 'sequence) (subseq source 0 count)) (t (loop repeat count collect (funcall source)))))) (defun take-if (count predicate source) "As `TAKE', but discards elements which do not satisfy PREDICATE. eg: (take-if 5 #'digit-char-p \" a 1 b 2 c 3 d 4 e 5 f 6 g 7\") ⇒ \"12345\"" (check-type count (integer 0 *)) (check-type predicate funcallable) (if (zerop count) nil (cond ((consp source) (loop for element in source with taken = 0 while (< taken count) when (funcall predicate element) collect element)) ((typep source 'sequence) (coerce (let ((first (elt source 0)) (rest (subseq source 1))) (if (funcall predicate first) (concatenate (base-type-of source) (vector first) (take-if (1- count) predicate rest)) (take-if count predicate rest))) (base-type-of source))) (t (let ((this (funcall source))) (if (funcall predicate this) (cons this (take-if (1- count) predicate source)) (take-if count predicate (cdr source)))))))) (defun repeat (count item) (make-list count :initial-element item)) (define-compiler-macro repeat (&whole form count item) (if (and (numberp count) (constantp count) (constantp item)) (cons 'list (make-list count :initial-element item)) form))
6,266
Common Lisp
.lisp
160
31.26875
120
0.60522
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
cdd5e37447a9edbb8345cec35d79e190cf82bd109c0875907e9c084d4b37126d
31,086
[ -1 ]
31,087
string-utils.lisp
adventuring_oliphaunt/string-utils.lisp
(in-package :oliphaunt) (defun strcat (&rest strings) (reduce (curry #'concatenate 'string) (mapcar (lambda (element) (typecase element (cons (reduce #'strcat element)) (string element) (t (princ-to-string element)))) (remove-if #'null strings)))) (define-constant +whitespace+ (coerce #+sbcl #(;; Defined in ASCII #\Space #\Tab #\Page #\Linefeed #\Return #\Null ;; defined in ISO-8859-* #\No-Break_Space #\Reverse-Linefeed ;; defined in Unicode #\Ogham_space_mark #\Mongolian_Vowel_Separator #\En_quad #\Em_quad #\En_Space #\Em_Space #\Three-per-Em_Space #\Four-per-Em_Space #\Six-per-Em_Space #\Figure_Space #\Punctuation_Space #\Thin_Space #\Hair_Space #\Zero_Width_Space #\Narrow_No-Break_Space #\Medium_Mathematical_Space #\Ideographic_Space #\Zero_Width_No-Break_Space) #+ccl #(#\u+20 #\u+9 #\u+C #\u+A #\u+D #\u+0 #\u+A0 #\u+8D #\u+1680 #\u+180E #\u+2000 #\u+2001 #\u+2002 #\u+2003 #\u+2004 #\u+2005 #\u+2006 #\u+2007 #\u+2008 #\u+2009 #\u+200A #\u+200B #\u+202F #\u+205F #\u+3000 #\u+FEFF) #-(or sbcl ccl) #.(error "Need Unicode help") 'simple-string) :test #'equal :documentation "A list of all whitespace chars in Unicode. Superset of the ASCII whitespace chars we expect to encounter.") (define-constant +inline-whitespace+ (coerce #+sbcl #(;; Defined in ASCII #\Space #\Tab ;; defined in ISO-8859-* #\No-Break_Space ;; defined in Unicode #\Ogham_space_mark #\Mongolian_Vowel_Separator #\En_quad #\Em_quad #\En_Space #\Em_Space #\Three-per-Em_Space #\Four-per-Em_Space #\Six-per-Em_Space #\Figure_Space #\Punctuation_Space #\Thin_Space #\Hair_Space #\Zero_Width_Space #\Narrow_No-Break_Space #\Medium_Mathematical_Space #\Ideographic_Space #\Zero_Width_No-Break_Space) #+ccl #(#\u+20 #\u+9 #\u+A0 #\u+1680 #\u+180E #\u+2000 #\u+2001 #\u+2002 #\u+2003 #\u+2004 #\u+2005 #\u+2006 #\u+2007 #\u+2008 #\u+2009 #\u+200A #\u+200B #\u+202F #\u+205F #\u+3000 #\u+FEFF) #-(or sbcl ccl) #.(error "Need Unicode help") 'simple-string) :test #'equal :documentation "A list of all whitespace chars in Unicode that occur \"on a line,\" i.e. excluding Null, Carriage Return, Linefeed, and Page Break. Superset of the ASCII whitespace chars we expect to encounter.") (define-constant +often-naughty-chars+ (coerce #+sbcl #(#\\ #\! #\| #\# #\$ #\% #\& #\? #\{ #\[ #\( #\) #\] #\} #\= #\^ #\~ #\' #\double_quotation_mark #\` #\< #\> #\* #\Space #\Tab #\Page #\Linefeed #\Return #\Null #\No-Break_Space #\Reverse-Linefeed #\Zero_Width_No-Break_Space) #+ccl #(#\u+5C #\u+21 #\u+7C #\u+23 #\u+24 #\u+25 #\u+26 #\u+3F #\u+7B #\u+5B #\u+28 #\u+29 #\u+5D #\u+7D #\u+3D #\u+5E #\u+7E #\u+27 #\u+22 #\u+60 #\u+3C #\u+3E #\u+2A #\u+20 #\u+9 #\u+C #\u+A #\u+D #\u+0 #\u+A0 #\u+8D #\u+FEFF) #-(or sbcl ccl) #.(error "Need Unicode help") 'simple-string) :test #'equal :documentation "A list of characters which often have special meanings (e.g. in the shell) and should usually be replaced or escaped in some contexts.") ;;; Escaping strings using various strategies (defun escape-with-char (char escape-char) (check-type char character) (check-type escape-char character) (coerce (list escape-char char) 'string)) (defun escape-by-doubling (char &optional _) (declare (ignore _)) (check-type char character) (coerce (list char char) 'string)) (defun escape-url-encoded (char &optional _) (declare (ignore _)) (check-type char character) (cond ((or (char<= #\a char #\z) (char<= #\A char #\Z) (char<= #\0 char #\9) (find char "-_.," :test #'char=)) (coerce (vector char) 'string)) ((char= #\space char) "+") (t (format nil "~{%~2,'0x~}" (coerce (babel:string-to-octets (string char)) 'list))))) (defun string-escape-uri-fragment (string) (reduce (curry #'concatenate 'string) (map 'list #'escape-url-encoded string))) (defun escape-octal (char &optional _) (declare (ignore _)) (check-type char character) (format nil "~{\\0~o~}" (coerce (babel:string-to-octets (string char)) 'list))) (defun escape-java (char &optional _) (declare (ignore _)) (check-type char character) (assert (< (char-code char) #x10000) (char) "Cannot Java-encode characters whose Unicode codepoint is above #xFFFF. Character ~@C (~:*~:C) has a codepoint of #x~x." char (char-code char)) (format nil "\\u~4,'0x" (char-code char))) (defun escape-c-style (char &optional _) (declare (ignore _)) (check-type char character) (assert (< (char-code char) #x100) (char) "Cannot C-encode characters whose Unicode codepoint is above #x7f yet. Character ~@C (~:*~:C) has a codepoint of #x~x." char (char-code char)) (format nil "\\u~4,'0x" (char-code char))) (defun escape-html (char &optional _) (declare (ignore _)) (check-type char character) (format nil "&~d;" (char-code char))) (defun string-escape (string &optional (escape-chars +often-naughty-chars+) (escape-with #\\) (escape-function #'escape-with-char)) "Escape a string in some of the more popular forms. The STRING is compared, character-by-character, against ESCAPE-CHARS. When a character in STRING is a member of ESCAPE-CHARS, it is passed through ESCAPE-FUNCTION with the additional parameter ESCAPE-WITH. When ESCAPE-CHARS is NIL, every character in STRING is escaped. When ESCAPE-CHARS is a vector of two non-negative integers, then every character is escaped whose codepoint does NOT fall between the inclusive range of those two characters, UNLESS that character is also CHAR= to ESCAPE-WITH. When ESCAPE-CHARS is a string, then only the characters in that string are escaped. The default is a set of typically-troublesome characters in the ASCII range, including whitespace. For example, to octal-escape all characters outside the range of printable ASCII characters, you might use: \(string-escape string #(#x20 #x7e) #\\ #'escape-octal) " (check-type string string) (check-type escape-chars (or null (vector (integer 0 *) 2) string)) ;; (check-type escape-function (function (character t) string)) (let ((output (make-array (length string) :adjustable t :fill-pointer 0 :element-type 'character))) (flet ((encode-char (char) (doseq (out-char (the string (funcall escape-function char escape-with))) (vector-push-extend out-char output)))) (etypecase escape-chars (null (concatenate 'string (mapcar (rcurry escape-function escape-with) string))) (string (loop for char across string do (cond ((find char escape-chars :test #'char=) (encode-char char)) (t (vector-push-extend char output))))) (vector (let ((range-start (code-char (elt escape-chars 0))) (range-end (code-char (elt escape-chars 1)))) (loop for char across string do (cond ((or (not (char< range-start char range-end)) (char= escape-with char)) (encode-char char)) (t (vector-push-extend char output)))))))) output)) (assert (equal (string-escape "C:/WIN" "/" #\*) "C:*/WIN")) (assert (equal (string-escape "BLAH 'BLAH' BLAH" "'" nil #'escape-by-doubling) "BLAH ''BLAH'' BLAH")) (assert (equal (string-escape "Foo&Bar" "&" nil #'escape-url-encoded) "Foo%26Bar")) (assert (equal (string-escape "☠" #(#x20 #x7e) nil #'escape-url-encoded) "%E2%98%A0")) (assert (equal (string-escape "boo$" "$" nil #'escape-octal) "boo\\044")) (assert (equal (string-escape "Blah <p>" "<&>" nil #'escape-html) "Blah &60;p&62;")) ;;; Relatively complex human-language handling (defvar *language*) (defvar *dialect*) (defvar *language-coding*) (defun get-lang () (unless (and (boundp '*language*) (symbol-value '*language*)) (setf *language* (keywordify (first (split-sequence #\_ (uiop/os:getenv "LANG")))))) (unless (and (boundp '*dialect*) (symbol-value '*dialect*)) (setf *dialect* (keywordify (first (split-sequence #\. (second (split-sequence #\_ (uiop/os:getenv "LANG")))))))) (unless (and (boundp '*language-coding*) (symbol-value '*language-coding*)) (setf *language-coding* (keywordify (second (split-sequence #\. (uiop/os:getenv "LANG"))))))) (defun letter-case (string) "Determine the case of a STRING, by returning the symbol of the CL function that describes it. If the string is in all upper-case, returns 'STRING-UPCASE; likewise, for 'STRING-DOWNCASE, or 'STRING-CAPITALIZE. If none of these apply, returns 'IDENTITY." (cond ((equal string (string-upcase string)) 'string-upcase) ((equal string (string-downcase string)) 'string-downcase) ((equal string (string-capitalize string)) 'string-capitalize) (t 'identity))) (defun irish-consonant-p (letter) (member (char-downcase letter) '(#\b #\c #\d #\f #\g #\j #\l #\m #\n #\p #\r #\s #\t #\v))) (defun irish-vowel-p (letter) (member (char-downcase letter) '(#\ɑ #\a #\á #\e #\é #\i #\í #\ı #\o #\ó #\u #\ú))) (defun substitute-map (map word) "Given a p-list MAP, where the keys are characters, replace them with the associated values of the p-list." (map 'string (lambda (char) (if-let ((new (getf map char))) new char)) word)) (defun string-begins (prefix string &key (test #'string-equal)) "Returns a generalized Boolean indicating whether the given PREFIX matches the beginning of STRING. TEST is called with STRING, PREFIX, ':end1, and the length of the PREFIX. This is the signature of (at least) `STRING-EQUAL' (the default) or `STRING='" (check-type string string) (check-type prefix string) (check-type test funcallable) (let ((prefix-length (length prefix))) (and (>= (length string) prefix-length) (funcall test string prefix :end1 prefix-length)))) (assert (string-begins "foo" "foobar")) (assert (string-begins "foo" "Foobar")) (assert (not (string-begins "foo" "Foobar" :test #'string=))) (defun string-ends (suffix string &key (test #'string-equal)) "Returns a generalized Boolean indicating whether the given SUFFIX matches the end of STRING. TEST is called with STRING, SUFFIX, ':start1, and the length of the string less the length of SUFFIX. This is the signature of (at least) `STRING-EQUAL' (the default) or `STRING='" (check-type string string) (check-type suffix string) (check-type test funcallable) (let ((suffix-length (length suffix))) (and (>= (length string) suffix-length) (funcall test string suffix :start1 (- (length string) suffix-length))))) (assert (string-ends "bar" "foobar")) (assert (string-ends "bar" "FOOBAR")) (assert (not (string-ends "bar" "FOOBAR" :test #'string=))) (defun string-beginning (string prefix &key (test #'string-equal)) (string-begins prefix string :test test)) (defun string-ending (string suffix &key (test #'string-equal)) (string-ends suffix string :test test)) (defmacro string-ends-with-case (string &body clauses) (let ((s (gensym "STRING"))) `(let ((,s ,string)) (cond ,@(loop for pair in clauses for match = (car pair) for body = (cdr pair) collecting (cond ((member match '(otherwise t)) `(t ,@body)) ((listp match) `((member ,s ,(list 'quote (if (symbolp (car match)) (eval match) match)) :test #'string-ending) ,@body)) (t `((string-ends ,match ,s) ,@body)))))))) (defun string-fixed (string target-length &key (trim-p t) (pad-char #\Space)) "Ensure that the string is precisely the length provided, right-padding with PAD-CHAR (Space). If the string is too long, it will be truncated. Returns multiple values: the trimmed string, and the difference in length of the new string. If the second value is negative, the string was truncated." (check-type string string) (check-type target-length (integer 1 *)) (check-type pad-char character) (let* ((trimmed (if trim-p (string-trim +whitespace+ string) string)) (change-length (- target-length (length trimmed)))) (values (cond ((plusp change-length) (concatenate 'string trimmed (make-string change-length :initial-element pad-char))) ((minusp change-length) (subseq trimmed 0 target-length)) (t trimmed)) change-length))) (assert (equal (string-fixed "Q" 5) "Q ")) (assert (equal (string-fixed " Q " 5) "Q ")) (assert (equal (string-fixed " Q " 5 :trim-p nil) " Q ")) (assert (equal (string-fixed "QJJJJJ" 5 ) "QJJJJ")) (multiple-value-bind (string change) (string-fixed "Q" 5) (assert (= 4 change)) (assert (equal "Q " string))) (multiple-value-bind (string change) (string-fixed "QJJJJJ" 5) (assert (= -1 change)) (assert (equal "QJJJJ" string))) (multiple-value-bind (string change) (string-fixed "QQQQQ" 5) (assert (= 0 change)) (assert (equal "QQQQQ" string))) (defpackage roman/$trash) (defun intern$ (string) (intern string :roman/$trash)) (defun string-case/literals% (compare clauses) (let ((instance (gensym "STRING-CASE"))) `(let ((,instance ,compare)) (cond ,@(mapcar (lambda (clause) (cond ((or (eql t (car clause)) (eql 'otherwise (car clause))) `(t ,@(cdr clause))) ((consp (car clause)) `((or ,@(mapcar (lambda (each) `(string= ,instance ,each)) (car clause))) ,@(cdr clause))) (t `((string= ,instance ,(car clause)) ,@(cdr clause))))) clauses))))) (defun string-case/interning% (compare clauses) (let ((instance (gensym "STRING-INTERNED"))) `(let ((,instance (intern$ ,compare))) (case ,instance ,@(mapcar (lambda (clause) (cond ((or (eql t (car clause)) (eql 'otherwise (car clause))) `(t ,@(cdr clause))) ((consp (car clause)) `(,(mapcar #'intern$ (car clause)) ,@(cdr clause))) (t `(,(intern$ (car clause)) ,@(cdr clause))))) clauses))))) (defparameter *--interning-better-breakpoint* 25) (let ((interning-better-breakpoint ;; Determine about how many cases there need to be, for interning to be ;; faster than STRING= (or (when (boundp '*--interning-better-breakpoint*) (if (numberp *--interning-better-breakpoint*) (prog1 *--interning-better-breakpoint* (warn "Using string interning for STRING-CASE of ~R cases" *--interning-better-breakpoint*)) (prog1 #+sbcl sb-ext:long-float-positive-infinity #-sbcl most-positive-fixnum (warn "Disabling string interning on this platform")))) (flet ((make-random-string (string-length) (format nil "~{~C~}" (loop for char from 1 upto (1+ string-length) collecting (code-char (+ 32 (random 95))))))) (format *trace-output* "~&;; timing STRING-CASE implementations …") (let ((trials (loop for trial-count from 1 to (* 5 (+ 5 (random 5))) for num-repeats = (* 1000 (+ 2 (random 4))) collecting (loop for num-cases from 1 by (1+ (random 2)) for stuff = (loop for case from 1 upto num-cases for string = (make-random-string (+ 4 (random 28))) collect (list string :nobody)) for expr/literal = (compile 'expr/literal (list 'lambda '(x) (funcall #'string-case/literals% 'x stuff))) for expr/interning = (compile 'expr/interning (list 'lambda '(x) (funcall #'string-case/interning% 'x stuff))) for test-string = (make-random-string 40) for cost/literal = (progn (trivial-garbage:gc) (let ((start (get-internal-real-time))) (dotimes (i num-repeats) (funcall expr/literal test-string)) (- (get-internal-real-time) start))) for cost/interning = (progn (trivial-garbage:gc) (let ((start (get-internal-real-time))) (dotimes (i num-repeats) (funcall expr/interning test-string)) (- (get-internal-real-time) start))) ;; do (format *trace-output* "~&;; STRING-CASE Cost for ~D (~:D×): interning: ~F literals: ~F" ;; num-cases num-repeats cost/interning cost/literal) when (< cost/interning cost/literal) return num-cases)))) (let ((average (round (/ (apply #'+ trials) (length trials))))) (format *trace-output* "~&;;; STRING-CASE trials done; sweet spot is about ~R case~:P after ~R trial~:P" average (length trials)) average)))))) (defmacro string-case (compare &body clauses) "Like a CASE expression, but using STRING= to campare cases. Example: \(STRING-CASE FOO ((\"A\" (print :A)) (\"B\" (print :B)) (t (print :otherwise)) " (if (> interning-better-breakpoint (length clauses)) (string-case/literals% compare clauses) (string-case/interning% compare clauses)))) (defun keywordify (word) "Converts a C-style, possible camelCased or snake_cased name, into a keyword." (etypecase word (string (make-keyword (substitute #\- #\_ (symbol-name (cffi:translate-camelcase-name word))))) (symbol (make-keyword (string word))))) (defun keyword* (word) "If WORD is all caps or all lower-case, interns it as an all-caps keyword. Otherwise, preserve its (mixed) case." (check-type word (or string symbol)) (if (or (string-equal word (string-upcase word)) (string-equal word (string-downcase word))) (make-keyword (string-upcase word)) (make-keyword word))) (defun lc-string-syms (token) "Returns one or more downcased strings taken from a token or list of tokens." (cond ((symbolp token) (string-downcase (symbol-name token))) ((consp token) (mapcar #'lc-string-syms token)) (t (string-downcase (princ-to-string token))))) (defmacro @$ (&rest list-of-strings) "Typically used to provide a list of strings as symbols; returns them as downcased strings. Similar to Perl's qw// operator." (list 'quote (mapcar #'lc-string-syms list-of-strings))) (defun char-string (char) "Coërce CHAR into a one-character-long string." (check-type char character) (coerce (vector char) 'string)) (defun join (joiner list-of-strings) "Join LIST-OF-STRINGS by injecting JOINER between each element." (let ((joiner (etypecase joiner (string joiner) (character (char-string joiner)) (symbol (symbol-name joiner))))) (reduce (lambda (a b) (concatenate 'string a joiner b)) list-of-strings))) (defun repeat (count object) "Creates a list with COUNT instances of OBJECT, or with the results of calling OBJECT COUNT times, if OBJECT satisfies a `FUNCTIONP'" (if (functionp object) (loop repeat count collecting (funcall object)) (make-list count :initial-element object))) (defun regex-replace-pairs (pairs-alist string) "Given PAIRS-ALIST, in which each CAR is a regex, and each CDR is a replacement, performs sequentially `REGEX-REPLACE-ALL' with each pair, returning STRING after all alterations have been peformed upon it." (check-type string string) (check-type pairs-alist cons) (loop for (from . to) in pairs-alist do (setf string (regex-replace-all from string to)) finally (return string))) (defun first-paragraph-of (file &optional (max-lines 10)) (strcat (with-open-file (stream file :direction :input) (loop with seen = 0 for line = (string-trim " #;/*" (read-line stream nil #\¶)) for blank = (zerop (length line)) until (or (and (> seen 1) blank) (>= seen max-lines)) unless blank do (incf seen) when (not blank) collect line and collect (when (= seen max-lines) (string #\…)) and collect (string #\Newline))))) (defun error-or-nil-p (x) (or (null x) (eql :error x))) (deftype error-or-nil () '(satisfies error-or-nil-p)) (defun 36r (figure) "Simply format FIGURE as a base-36 figure in upper-case, without a radix sigil. eg, 10 → \"A\"" (check-type figure (integer 0 *)) (format nil "~@:(~36r~)" figure)) (defun parse-bignum (string &key (if-not-bignum nil)) (check-type if-not-bignum error-or-nil) (let ((string (string-trim '(#\Space #\Tab) string))) (cond ((zerop (length string)) nil) ((and (= 1 (count #\. string)) (every (lambda (ch) (or (digit-char-p ch) (eql #\. ch))) string)) (let* ((decimal (position #\. string)) (whole (parse-integer (subseq string 0 decimal))) (fraction$ (subseq string (1+ decimal)))) (+ whole (/ (parse-integer fraction$) (expt 10 (length fraction$)))))) ((every #'digit-char-p string) (parse-integer string)) (t nil)))) (defun maybe-numeric (string) (if-let (numeric (parse-bignum string)) numeric (let ((pos (- (length string) 3))) (if (and (plusp pos) (equal " kB" (subseq string pos))) (* 1024 (parse-integer (subseq string 0 pos))) string)))) (defun parse-decimal (string) "Parses a simple decimal number. Accepts optional - sign (but not +) and does not attempt to understand such things as, eg, scientific notation or the like." (check-type string string) (if (find #\. string) (let* ((decimal (search "." string)) (units (subseq string 0 decimal)) (fractional (subseq string (1+ decimal))) (negativep (eql #\- (elt string 0)))) (* 1.0 (+ (parse-integer units) (if (plusp (length fractional)) (* (parse-integer fractional) (if negativep -1 1) (expt 10 (- (length fractional)))) 0)))) (parse-integer string))) (defun remove-commas (string) "Useful for parsing figures. Simply removes commas, and nothing more." (check-type string string) (remove-if (curry #'char= #\,) string)) (defun parse-money (string) "Parses a monetary amount, taking into account $ or ¢ signs. Assumes dollars, unless the string contains a ¢ sign." (check-type string string) (if (find #\¢ string :test #'char=) (* .01 (parse-decimal (remove-commas (string-trim " ¢" string)))) (parse-decimal (remove-commas (string-trim " $" string))))) (defun numeric (x) "If given a number, returns it; if given a string representing a number, returns the result of calling `PARSE-DECIMAL' on it. " (check-type x (or string number)) (etypecase x (number x) (string (parse-decimal x)))) (defun as-number (n) "Returns N as a number; parses it as money if it were a string, so ¢ has the desired effect. Does not handle more complex forms. If N is already a NUMBER, does nothing." (check-type n (or string number)) (etypecase n (number n) (string (parse-money n)))) ;;; String←file functions (defun split-and-collect-line (line &optional (split-char #\Space) (filter #'string-upcase)) (let ((split (position split-char line))) (when split (let ((key-part (subseq line 0 split))) (list (if (every #'digit-char-p key-part) (parse-integer key-part) (make-keyword (funcall filter (string-trim '(#\Space #\Tab) (substitute #\- #\_ (substitute #\- #\( (substitute #\Space #\) key-part))))))) (let* ((rest-of-line (subseq line (1+ split))) (numeric (parse-bignum rest-of-line))) (if numeric numeric rest-of-line))))))) (defun split-and-collect-file (file &optional (split-char #\Space) (filter #'string-upcase)) (handler-bind ((simple-file-error (lambda (c) (return-from split-and-collect-file c)))) (with-open-file (reading file :direction :input) (loop for line = (read-line reading nil nil) while line when line append (split-and-collect-line line split-char filter))))) (defun collect-file-lines (file &optional (record-end-char #\Newline)) (let (lines (line (make-array 72 :element-type 'character :adjustable t :fill-pointer 0))) (with-open-file (reading file :direction :input) (loop for char = (read-char reading nil nil) while char do (if (char= record-end-char char) (progn (push (copy-seq line) lines) (setf (fill-pointer line) 0)) (vector-push-extend char line 16))) (when (plusp (length line)) (push lines line))) (nreverse lines))) (defun collect-file (file) (handler-bind ((simple-file-error (lambda (c) (return-from collect-file c)))) (let ((contents (string-trim '(#\Space #\Tab #\Linefeed #\Return) (alexandria:read-file-into-string file)))) (maybe-numeric contents)))) (defun collect-file-tabular (file &optional (tab-char #\Tab) (record-char #\Newline)) (let ((contents (alexandria:read-file-into-string file))) (mapcar (lambda (row) (mapcar #'maybe-numeric row)) (mapcar (curry #'split-sequence tab-char) (split-sequence record-char contents))))) (defun maybe-alist-row (string &optional (= #\=)) (cond ((and (every #'alpha-char-p string) (equal (string-downcase string) string)) (make-keyword (string-upcase string))) ((find = string) (let ((=pos (position = string))) (cons (make-keyword (string-upcase (subseq string 0 =pos))) (maybe-numeric (subseq string (1+ =pos)))))) (t string))) (defun maybe-alist-split (string &optional (= #\=) (record-char #\,)) (mapcar (rcurry #'maybe-alist-row =) (split-sequence record-char string))) (defun for-all (&rest predicates) (lambda (&rest args) (loop for predicate in predicates unless (apply predicate args) do (return nil) finally (return t)))) (defun for-any (&rest predicates) (lambda (&rest args) (loop for predicate in predicates when (apply predicate args) do (return t) finally (return nil)))) (defun membership (set) (rcurry #'member set)) (defun c-style-identifier-p (string) (and (let ((first (elt string 0))) (or (alpha-char-p first) (eql #\_ first))) (every (for-any #'alphanumericp (membership '(#\_ #\$))) string))) (deftype c-style-identifier () '(satisfies c-style-identifier-p))
31,403
Common Lisp
.lisp
657
35.071537
128
0.539808
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
20f7fdd52cce50abca30008f7311c43a115cf08959cd2ec3552173b05b9973c0
31,087
[ -1 ]
31,088
html-utils.lisp
adventuring_oliphaunt/html-utils.lisp
(in-package :oliphaunt) (defun html-escape (string) "Escapes < and & from strings for safe printing as HTML (text node) content." (regex-replace-pairs '(("\\&" . "&amp;") ("\\<" . "&lt;")) (typecase string (string string) (t (princ-to-string string))))) (defun condition->html (c) "Formats a condition object as (relatively) pretty HTML." (format nil "<section class=\"error\"> <h2> A condition of type ~/html/ was signaled. </h2> <h3>~/html/</h3> <ol class=\"backtrace\"> ~/html/ </ol> </section>" (type-of c) c (with-output-to-string (s) (uiop/image:print-backtrace :condition c :stream s)))) (defun cl-user::html (stream object colonp atp &rest parameters) "`FORMAT' ~/HTML/ formatter which escapes < and &." (assert (not colonp)) (assert (not atp)) (assert (null parameters)) (etypecase object (string (princ (html-escape object) stream)) (integer (princ (html-escape (format nil "~d" object)) stream)) (condition (princ (condition->html object) stream)) (t (princ (html-escape (princ-to-string object)) stream))))
1,214
Common Lisp
.lisp
30
32.966667
79
0.589831
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
1ca8c2e9ec8fb6b3fd647e5b6e083a8e57d3d91c70d3564a4303192899909b9c
31,088
[ -1 ]
31,089
json.lisp
adventuring_oliphaunt/json.lisp
(defpackage #:json-reader (:use #:cl) (:export #:enable-json-syntax #:disable-json-syntax)) (in-package #:json-reader) (defconstant +left-bracket+ #\[) (defconstant +right-bracket+ #\]) (defconstant +left-brace+ #\{) (defconstant +right-brace+ #\}) (defconstant +comma+ #\,) (defconstant +colon+ #\:) (defun transform-primitive (value) (if (symbolp value) (cond ((string-equal (symbol-name value) "true") t) ((string-equal (symbol-name value) "false") nil) ((string-equal (symbol-name value) "null") nil) (t value)) value)) (defun create-json-hash-table (&rest pairs) (let ((hash-table (make-hash-table :test #'equal))) (loop for (key . value) in pairs do (setf (gethash key hash-table) value)) hash-table)) (defun read-next-object (separator delimiter &optional (input-stream *standard-input*)) (flet ((peek-next-char () (peek-char t input-stream t nil t)) (discard-next-char () (read-char input-stream t nil t))) (if (and delimiter (char= (peek-next-char) delimiter)) (progn (discard-next-char) nil) (let* ((object (read input-stream t nil t)) (next-char (peek-next-char))) (cond ((char= next-char separator) (discard-next-char)) ((and delimiter (char= next-char delimiter)) nil) (t (error "Unexpected next char: ~S" next-char))) object)))) (defun read-separator (stream char) (declare (ignore stream)) (error "Separator ~S shouldn't be read alone" char)) (defun read-delimiter (stream char) (declare (ignore stream)) (error "Delimiter ~S shouldn't be read alone" char)) (defun read-left-bracket (stream char) (declare (ignore char)) (let ((*readtable* (copy-readtable))) (set-macro-character +comma+ 'read-separator) (loop for object = (read-next-object +comma+ +right-bracket+ stream) while object collect (transform-primitive object) into objects finally (return `(vector ,@objects))))) (defun stringify-key (key) (etypecase key (symbol (string-downcase (string key))) (string key))) (defun read-left-brace (stream char) (declare (ignore char)) (let ((*readtable* (copy-readtable))) (set-macro-character +comma+ 'read-separator) (set-macro-character +colon+ 'read-separator) (loop for key = (read-next-object +colon+ +right-brace+ stream) while key for value = (read-next-object +comma+ +right-brace+ stream) collect `(cons ,(stringify-key key) ,(transform-primitive value)) into pairs finally (return `(create-json-hash-table ,@pairs))))) (defvar *previous-readtables* nil) (defmacro enable-json-syntax () '(eval-when (:compile-toplevel :load-toplevel :execute) (push *readtable* *previous-readtables*) (setq *readtable* (copy-readtable)) (set-macro-character +left-bracket+ 'read-left-bracket) (set-macro-character +right-bracket+ 'read-delimiter) (set-macro-character +left-brace+ 'read-left-brace) (set-macro-character +right-brace+ 'read-delimiter))) (defmacro disable-json-syntax () '(eval-when (:compile-toplevel :load-toplevel :execute) (setq *readtable* (pop *previous-readtables*))))
3,278
Common Lisp
.lisp
81
34.790123
83
0.65358
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
902460f51de5922835fa0662a59b42729f1539f7d6a6f6dc36353b5ef9f27c20
31,089
[ -1 ]
31,090
mail-utils.lisp
adventuring_oliphaunt/mail-utils.lisp
(defun mail-only (address) "Given a nice e-mail address like \"Name\" <user@domain>, returns just the user@domain bit." (if (and (find #\< address :test #'char=) (find #\> address :test #'char=) (< (position #\< address :test #'char=) (position #\> address :test #'char=))) (first (split-sequence #\> (second (split-sequence #\< address)))) address)) (assert (equal (mail-only "\"John Doe\" <[email protected]>") "[email protected]"))
568
Common Lisp
.lisp
11
38.363636
94
0.505396
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
35829c5e0356a6be0f1249e10370a5b2f7ade5079ea0f546c462b45d6d350c93
31,090
[ -1 ]
31,091
edn.lisp
adventuring_oliphaunt/edn.lisp
(defpackage :edn-reader (:use :cl) (:export #:edn-begin #:edn-end #:read-edn #:with-edn)) (in-package :edn-reader) (defun transform-primitive (value) (if (symbolp value) (cond ((string-equal (symbol-name value) "true") t) ((string-equal (symbol-name value) "false") nil) ((string-equal (symbol-name value) "null") nil) (t value)) value)) (defun make-hash-table-with (&rest alist) (let ((table (make-hash-table :test #'equal))) (loop for (key . value) in alist do (setf (gethash key table) value)) table)) (defun read-next-object (separator delimiter &optional (input-stream *standard-input*)) (flet ((peek-next-char () (peek-char t input-stream t nil t)) (discard-next-char () (read-char input-stream t nil t))) (if (and delimiter (char= (peek-next-char) delimiter)) (progn (discard-next-char) nil) (let* ((object (read input-stream t nil t)) (next-char (peek-next-char))) (cond ((char= next-char separator) (discard-next-char)) ((and delimiter (char= next-char delimiter)) nil) (t (error "Unexpected next char: “~a” ~:*~s" next-char))) object)))) (defun read-separator (stream char) (declare (ignore stream)) (error "Separator ~S shouldn't be read alone" char)) (defun read-delimiter (stream char) (declare (ignore stream)) (error "Delimiter ~S shouldn't be read alone" char)) (defun read-left-bracket (stream char) (declare (ignore char)) (let ((*readtable* (copy-readtable))) (set-macro-character #\, 'read-separator) (loop for object = (read-next-object #\, #\] stream) while object collect (transform-primitive object) into objects finally (return `(vector ,@objects))))) (defun stringify-key (key) (etypecase key (symbol (string-downcase (string key))) (string key))) (defun read-left-brace (stream char) (declare (ignore char)) (let ((*readtable* (copy-readtable))) (set-macro-character #\, 'read-separator) (set-macro-character #\Space 'read-separator) (set-macro-character #\Tab 'read-separator) (set-macro-character #\Newline 'read-separator) (set-macro-character #\Page 'read-separator) (loop for key = (read-next-object nil #\} stream) while key for value = (read-next-object nil #\} stream) collect `(cons ,key ,(transform-primitive value)) into pairs finally (return `(create-edn-hash-table ,@pairs))))) (defun read-octothorpe (stream char) (declare (ignore char)) (let ((next-char (peek-char t stream))) (cond ((char= #\_ next-char) (read-char stream) (read stream) nil) ((char= #\{ next-char) (read-char stream) (read-set stream)) ((or (char<= #\a next-char #\z) (char<= #\A next-char #\Z)) (let ((read-syntax (intern (string-upcase (string (read stream))) :keyword))) (case read-syntax (otherwise (warn "EDN extended read-syntax “~a” is not supported; ignoring: ~s" read-syntax (read stream)) nil))))))) (defun read-set (stream) (error "I cannot read a set. I suck.")) (defun read-backslash (stream char) (declare (ignore stream char))) (defun read-java-string (stream char) (declare (ignore char)) (push *readtable* *previous-readtables*) (setq *readtable* (copy-readtable)) (error "I cannot read a string. I suck.") (setq *readtable* (pop *previous-readtables*))) (defvar *previous-readtables* nil) (defmacro edn-begin () '(eval-when (:compile-toplevel :load-toplevel :execute) (push *readtable* *previous-readtables*) (setq *readtable* (copy-readtable)) (set-macro-character #\[ 'read-left-bracket) (set-macro-character #\] 'read-delimiter) (set-macro-character #\{ 'read-left-brace) (set-macro-character #\} 'read-delimiter) (set-macro-character #\# 'read-octothorpe) (set-syntax-from-char #\| #\-) (set-syntax-from-char #\, #\Space) (dolist (char '(#\. $\* #\+ #\! #\_ #\? #\$ #\% #\& #\= #\< #\>)) (set-syntax-from-char char #\-)) (dolist (char '(#\0 #\1 #\2 #\3 #\4 #\5 #\6 #\7 #\8 #\9 #\+ #\-)) (set-syntax-from-char char #\-)) (set-macro-character #\\ 'read-backslash) (set-macro-character #\" 'read-java-string))) (defmacro edn-end () '(eval-when (:compile-toplevel :load-toplevel :execute) (setq *readtable* (pop *previous-readtables*)))) (defmacro with-edn (&body body) `(unwind-protect (progn (edn-begin) ,@body) (edn-end))) (defun read-edn (stream) (with-edn (read stream)))
4,784
Common Lisp
.lisp
121
32.933884
90
0.607915
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
c1b95e67bd14c058e59c681deba1de67290296dac39c5b29673709cfa3d36721
31,091
[ -1 ]
31,092
i18n+l10n.lisp
adventuring_oliphaunt/i18n+l10n.lisp
(in-package :oliphaunt) ;;; Internationalization and Localization Support (define-constant +language-names+ '((:en "English" "English" "Language") (:es "Español" "Spanish" "Idioma") (:fr "Français" "French" "Langue") (:ga "Gaeilge" "Irish" "Teanga") (:ru "Русский" "Russian" "Язык") (:la "Lingua Latina" "Latin" "Lingua")) :test 'equalp) (define-condition language-not-implemented-warning (warning) ((language :initarg :language :reader language-not-implemented) (fn :initarg :function :reader language-not-implemented-function)) (:report (lambda (s c) (format s "There is not an implementation of ƒ ~A for language ~A ~@[~{~*(~A/~A)~}~]" (slot-value c 'fn) (slot-value c 'language) (assoc (language-not-implemented c) +language-names+))))) (defmacro defun-lang (function (&rest lambda-list) &body bodies) (let ((underlying (intern (concatenate 'string (string function) "%")))) (let ((implemented (mapcar #'car bodies))) (unless (every (lambda (language) (member language implemented)) (mapcar #'car +language-names+)) (warn "Defining ƒ ~A with partial language support: ~{~{~% • ~5A: ~20A ~:[ ✗ ~; ✓ ~]~}~}" function (mapcar (lambda (language) (list (car language) (third language) (member (car language) implemented))) +language-names+)))) `(progn (defgeneric ,underlying (language ,@lambda-list) ,@(mapcar (lambda (body) (let ((match (car body)) (code (cdr body))) (unless (assoc match +language-names+) (warn "Defining a handler for unrecognized language-code ~A in ƒ ~A" match function)) `(:method ((language (eql ,match)) ,@lambda-list) ,@code))) bodies) (:method ((language t) ,@lambda-list) (warn 'language-not-implemented-warning :language language :function ',function) (,underlying :en ,@lambda-list))) (defun ,function (,@lambda-list) (,underlying (or (get-lang) :en) ,@lambda-list))))) (defun char-string (char) (make-string 1 :initial-element char)) (defun irish-broad-vowel-p (char) (member char '(#\a #\o #\u #\á #\ó #\ú))) (defun irish-broad-ending-p (word) (irish-broad-vowel-p (last-elt (remove-if-not #'irish-vowel-p word)))) ;;; Genders of words which cannot be guessed by their declensions (defvar irish-gender-dictionary (make-hash-table :test 'equal)) (dolist (word (@$ adharc baintreach báisteach buíon caor cearc ciall cloch cos craobh críoch cros dámh dealbh eangach fadhb fearg ficheall fréamh gaoth géag gealt girseach grian iall iníon lámh leac long luch méar mian mias muc nead pian sceach scian scornach slat sluasaid srón téad tonn ubh banríon Cáisc cuid díolaim Eoraip feag feoil muir scread rogha teanga bearna veain beach)) (setf (gethash word irish-gender-dictionary) :f)) (dolist (word (@$ am anam áth béas bláth cath cíos cith crios dath dream droim eas fíon flaith greim loch lus luach modh rámh rang rás roth rud sioc taom teas tréad im sliabh ainm máistir seans club dlí rince coláiste)) (setf (gethash word irish-gender-dictionary) :m)) (defvar irish-declension-dictionary (make-hash-table :test 'equal)) (dolist (word (@$ im sliabh adharc baintreach báisteach buíon caor cearc ciall cloch cos craobh críoch cros dámh dealbh eangach fadhb fearg ficheall fréamh gaoth géag gealt girseach grian iall iníon lámh leac long luch méar mian mias muc nead pian sceach scian scornach slat sluasaid srón téad tonn ubh)) (setf (gethash word irish-declension-dictionary) 2)) (dolist (word (@$ am anam áth béas bláth cath cíos cith crios dath dream droim eas fíon flaith greim loch lus luach modh rámh rang rás roth rud sioc taom teas tréad banríon Cáisc cuid díolaim Eoraip feag feoil muir scread)) (setf (gethash word irish-declension-dictionary) 3)) (dolist (word (@$ rogha teanga bearna ainm máistir seans club veain dlí rince)) (setf (gethash word irish-declension-dictionary) 4)) (defvar english-gender-dictionary (make-hash-table :test 'equal)) (dolist (word '(car automobile ship plane airplane boat vessel cat kitty hen chick peahen girl woman lady miss mistress mrs ms chauffeuse masseuse stewardess madam)) (setf (gethash (string word) english-gender-dictionary) :f)) (dolist (word '(man boy guy bloke fellow dude dog cock rooster peacock mister master mr)) (setf (gethash (string word) english-gender-dictionary) :m)) (defun latin-normalize (string) (regex-replace-pairs '(("i" "j") ("v" "u") ("w" "uu") ("æ" "ae") ("œ" "oe")) (string-downcase string))) (defun latin-presentation-form (string) (funcall (letter-case string) (regex-replace-pairs '(("ae" "æ") ("oe" "œ") ("u" "v")) (string-downcase string)))) ;; Determine the gender and declension of a word (defun-lang gender-of (noun) (:en (if-let ((gender (gethash (string-upcase noun) english-gender-dictionary))) gender :n)) (:es (string-ends-with-case noun ("o" :m) ("a" :f) (otherwise :m))) (:fr (if (member (last-elt noun) '(#\e #\E)) :f :m)) (:la (or (gethash (latin-normalize noun) latin-gender-dictionary) (case (declension-of noun) (1 :f) (2 (string-ends-with-case noun ("us" :m) ("um" :n))) (3 :m) ; totally random guess (4 :f) (5 :f)))) (:ga (or (gethash (string-downcase noun) irish-gender-dictionary) (string-ends-with-case noun (("e" "í") :f) ((@$ a o e u i á ó é ú í ín) :m) ((@$ áil úil ail úint cht irt) :f) ((@$ éir eoir óir úir) :m) (("óg" "eog" "lann") :f) (otherwise (if (irish-broad-ending-p noun) :m :f)))))) (defun-lang declension-of (noun) (:en nil) (:la (if-let (genitive (gethash (latin-normalize noun) latin-genitives)) (string-ends-with-case genitive ("ae" 1) ("ēī" 5) ("ī" 2) ("is" 3) ("ūs" 4))) (string-ends-with-case noun ; bad fallback ("a" 1) ("us" 2) ; could be 4, but less likely… ("um" 2) ("ēs" 5) (otherwise 3))) (:ga (if-let ((overrule (gethash noun irish-declension-dictionary))) overrule (cond ((or (eql (last-elt noun) #\e) (eql (last-elt noun) #\í) (irish-vowel-p (last-elt noun)) (string-ends "ín" noun)) 4) ((or (member noun '("áil" "úil" "ail" "úint" "cht" "irt" "éir" "eoir" "óir" "úir") :test #'string-ending)) 3) ((or (string-ends "eog" noun) (string-ends "óg" noun) (string-ends "lann" noun) (not (irish-broad-ending-p noun))) 2) ((irish-broad-ending-p noun) 1) (t (warn "Can't guess declension () of “~a”" noun)))))) (defvar latin-genitives (make-hash-table :test #'equal)) (defvar latin-gender-dictionary (make-hash-table :test #'equal)) (let ((array (mapcar (lambda (word) (let ((parts (split-sequence #\space (substitute #\space #\, word) :remove-empty-subseqs t :count 3))) (if (char= (elt (elt parts 1) 0) #\-) (list (elt parts 0) (keyword* (elt parts 1)) (keyword* (elt parts 2))) (list (elt parts 0) (elt parts 1) (keyword* (elt parts 2)))))) '("accola -ae m" "advena -ae m" "agricola, -ae, m" "agripeta, -ae m" "alienigena -ae m" "alipta -ae m" "aliptes aliptae m" "amniclola -ae m" "anagnostes anagnostae m" "analecta, -ae m" "anguigena, -ae m" "anthias, -ae m" "archipirata, -ae m" "artopta, -ae m" "athleta, -ae m" "auriga, -ae m" "Abnoba, -ae m" "Acestes, Acestae m" "Achates, -ae m" "Acmonides, -ae m" "Actorides, -ae m" "Aeeta, -ae m" "Aeneas, -ae m" "Aenides, -ae m" "Agamemnonides, -ae m" "Agrippa, -ae m" "Ahala, -ae m" "Amisia, -ae m" "Amphiaraides, -ae m" "Ampycides, -ae m" "Amyntas, -ae m" "Amyntiades, -ae m" "Anas, Anae m" "Anaxagoras, -ae m" "Anchises, -ae m" "Anchisiades, -ae m" "Antiphates, -ae m" "Antisthenes, -ae m" "Aonides, -ae m" "Apolloniates, -ae m" "Appenninicola, -ae c" "Appenninigena, -ae c" "Arabarches, -ae m" "Archias, -ae m" "Arestorides, -ae m" "Asopiades, -ae m" "Astacides, -ae m" "Athamantiades, -ae m" "Atlantiades, -ae m" "Atrida Atridae m" "Atrides, Atridae m" "Atta, -ae m" "Aurigena, -ae m" "Axona, -ae m" "brabeuta, -ae m" "bucaeda, -ae m" "Bacchiadae, -ārum m" "Bagoas, -ae m" "Bagrada, -ae m" "Baptae, -ārum m" "Barcas, -ae m" "Bastarnae -ārum m" "Basternae, -ārum m" "Battiades, -ae m" "Belgae, -ārum m" "Bellerophontes, -ae m" "Belides, -ae m" "Bootes, -ae m" "Boreas, -ae m" "cacula, -ae m" "caecias, -ae m" "cataphractes, -ae m" "cerastes, -ae m" "choraules, -ae m" "citharista, -ae m" "clepta, -ae m" "cometes, -ae m" "conchita, -ae m" "conlega, -ae m" "convenae, -ārum c" "conviva, -ae m" "coprea, -ae m" "Caligula, -ae m" "Caracalla, -ae m" "Catilina, -ae m" "Cecropides, -ae m" "Celtae, -ārum m" "Charondas, -ae m" "Chrysas, -ae m" "Chryses, -ae m" "Cinga, -ae m" "Cinna, -ae m" "Cinyras, -ae m" "Clinias, -ae m" "Cliniades, -ae m" "Columella, -ae m" "Cotta, -ae m" "Crotoniates, -ae m" "Crotopiades, -ae m" "danista, -ae m" "dioecetes, -ae m" "draconigena, -ae m" "drapeta, -ae m" "Dalmatae, -ārum m" "Dolabella, -ae m" "etesiae, -ārum m" "Eleates, -ae m" "Eumolpidae, -ārum m" "faeniseca, -ae m" "fratricida, -ae m" "geometres, -ae m" "grammatista, -ae m" "gumia, -ae m" "Galatae, -ārum m" "Galba, -ae m" "Gangaridae, -ārum m " "Geta, -ae, m" "Gorgias, -ae m" "Graiugena, -ae m" "Gyas, -ae m" "Gyges, -ae m" "halophanta, -ae m" "heuretes, -ae m" "hybrida hybridae m" "hibrida -ae m" "hippotoxota, -ae m" "homicida, -ae c" "Heraclides, -ae m" "Herma -ae m" "Hermes Hermae m" "Hilotae, -ārum m" "Ilotae Itolārum m" "Hippias, -ae m" "Hippomenes, -ae m" "Hippotades, -ae m" "ignigena, -ae m" "incola, -ae m" "Ianigena, -ae m" "Iarbas (Iarba), -ae" "Iliades, -ae m" "Iuba, -ae m" "Iugurtha, -ae m" "Iura, -ae m" "lanista, -ae m" "latebricola, -ae m" "lixa, -ae m" "Ladas, -ae m" "Lamia, -ae m" "Lapithae, -ārum m" "Leonidas, -ae m" "nauta, -ae m" "parricida, -ae m" "pirata, -ae m" "poeta, -ae m" "Proca, -ae m" "tata, -ae m" "umbraticola, -ae m" "xiphias, -ae m" )))) (flet ((apply-genitive (gen* nom) (etypecase gen* (string gen*) (keyword (ecase gen* (:-ae (if (char= (last-elt nom) #\a) (strcat nom "e") (strcat nom "ae"))) ((:-arum :-ārum) (strcat (if (string-ends "ae" nom) (subseq nom (- (length nom) 2)) nom) "ārum")) ((:-ī :-i) (strcat (if (or (string-ends "um" nom) (string-ends "us" nom)) (subseq nom 0 (- (length nom) 2)) nom) "ī")) ((:-orum :-ōrum) (strcat (if (string-ends "ae" nom) (subseq nom (- (length nom) 2)) nom) "ōrum")) (:-is (strcat nom "is")) (:-ium (strcat nom "ium")) ((:-us :-ūs) (strcat (if (string-ends "us" nom) (subseq nom 0 (- (length nom) 2)) nom) "ūs")) ((:-ei :-ēī) (if (string-ends "ēs" nom) (strcat (subseq nom 0 (- (length nom) 1)) "ī") (strcat nom "ēī")))))))) (dolist (word array) (destructuring-bind (nom gen* &optional gender) word (let ((gen (apply-genitive gen* nom))) (setf (gethash (latin-normalize nom) latin-genitives) (latin-normalize gen)) (when gender (setf (gethash (latin-normalize nom) latin-gender-dictionary) gender))))))) (let ((words (@$ aidiacht aiste anáil bacach bád bádóir báicéir baincéir bainis béal buidéal caint cat céad ceadúnas ceann ceart cinnúint cléreach cliabh cogadh coileach coláiste comhairle deis dochtúir)) (genders (list :f :f :f :m :m :m :m :m :f :m :m :f :m :m :m :m :m :f :m :m :m :m :m :f :f :m)) (declensions (list 3 4 3 1 1 3 3 3 2 1 1 2 1 1 1 1 1 3 1 1 1 1 4 4 2 3))) (loop for word in words for gender in genders for declension in declensions for c-g = (gender-of% :ga word) for c-decl = (declension-of% :ga word) do (assert (and (eql gender c-g) (eql declension c-decl)) nil "~a is ~a, ~:r declension (computed ~:[✗~;✓~]~a ~:[✗~;✓~], ~:r declension)" word gender declension (eql gender c-g) (or c-g "could not decide") (eql declension c-decl) (or c-decl "could not compute")))) ;;; Presentation and internalized forms. (defun internalize-irish (word) "Remove presentation forms for Irish" (substitute-map '(#\ı #\i #\ɑ #\a #\⁊ #\&) word)) (defun present-irish (word) "Create a “read-only” string that looks nicer, including the use of dotless-i (ı) and the letter “latin alpha,“ (ɑ), the Tironian ampersand, and fixing up some irregular hyphenation rules. This is the preferred (although frequently enough, not the observed) presentation form for Irish." (let ((word1 (substitute-map '(#\i #\ı #\a #\ɑ #\A #\Ɑ #\⁊ #\&) word))) (when (or (search "t-" word1) (search "n-" word1)) (setf word1 (cl-ppcre:regex-replace "\\b([tn])-([AOEUIÁÓÉÚÍ])" word1 "\\1\\2"))) (when (or (search "de " word1) (search "do " word1) (search "me " word1) (search "ba " word1)) (setf word1 (cl-ppcre:register-groups-bind (prelude preposition fh initial after) ("^(.*)\\b(ba|de|mo|do)\\s+(fh)?([aoeuiAOEUIáóéúíÁÓÉÚÍ])(.*)$" word1) (strcat prelude (char-string (elt preposition 0)) "'" ; apostrophe fh initial after)))))) (defun irish-eclipsis (word) "In certian grammatical constructions, the first consonant of an Irish word may be “eclipsed” to change its sound. " (strcat (case (elt word 0) (#\b "m") (#\c "g") (#\d "n") (#\f "bh") (#\g "n") (#\p "b") (#\t "d") ((#\a #\o #\e #\u #\i #\á #\ó #\é #\ú #\í) "n-") (otherwise "")) word)) (defun irish-downcase-eclipsed (word) "In Irish, eclipsis-added characters shouldn't be capitalized with the rest of the word; e.g. as an “bPoblacht.“ It's technically allowed, but discouraged, in ALL CAPS writing." (cond ((member (subseq word 0 2) '("MB" "GC" "ND" "NG" "BP" "DT") :test 'string-equal) (strcat (string-downcase (subseq word 0 1)) (funcall (letter-case word) (subseq word 1)))) ((string-equal (subseq word 0 3) "BHF") (strcat "bh" (funcall (letter-case word) (subseq word 2)))) (t word))) (assert (equal (irish-downcase-eclipsed "Bpoblacht") "bPoblacht")) (assert (equal (irish-downcase-eclipsed "BHFEAR") "bhFEAR")) (defmacro with-irish-endings ((word) &body body) `(block irish-endings (let* ((last-vowel (or (position-if #'irish-vowel-p ,word :from-end t) (progn (warn "No vowels in ,word? ~A" ,word) (return-from irish-endings ,word)))) (last-vowels-start (if (and (plusp last-vowel) (irish-vowel-p (elt ,word (1- last-vowel)))) (if (and (< 1 last-vowel) (irish-vowel-p (elt ,word (- last-vowel 2)))) (- last-vowel 2) (1- last-vowel)) last-vowel)) (vowels (subseq ,word last-vowels-start (1+ last-vowel))) (ending (subseq ,word last-vowels-start))) (flet ((replace-vowels (replacement) (strcat (subseq ,word 0 last-vowels-start) replacement (subseq ,word (1+ last-vowel)))) (replace-ending (replacement) (strcat (subseq ,word 0 last-vowels-start) replacement)) (add-after-vowels (addition) (strcat (subseq ,word 0 (1+ last-vowel)) addition (subseq ,word (1+ last-vowel))))) ,@body)))) (defun caolú (word) "Caolú is the Irish version of palatalisation." (with-irish-endings (word) (cond ((= (length word) last-vowel) word) ((or (string-equal "each" ending) (string-equal "íoch" ending)) (replace-ending "igh")) ((string-equal "ach" ending) (replace-ending "aigh")) (t (string-case vowels (("éa" "ia") (replace-vowels "éi")) ("ea" (replace-vowels "i")) ;; or ei; when? (("io" "iu") (replace-vowels "i")) ("ío" (replace-vowels "í")) (otherwise (add-after-vowels "i"))))))) (assert (equalp (mapcar #'caolú '("leanbh" "fear" "cliabh" "coileach" "leac" "ceart" "céad" "líon" "bacach" "pian" "neart" "léann" "míol" "gaiscíoch")) '("linbh" "fir" "cléibh" "coiligh" "lic" "cirt" "céid" "lín" "bacaigh" "péin" "nirt" "léinn" "míl" "gaiscigh"))) ;;; NOTE: féar→fir is asserted, but I think they meant fear→fir? ;;; ditto for gaiscíoch→gaiscígh (gaiscigh) (defun coimriú (word) "Irish syncopation (shortening a syllable)" (let* ((last-vowel-pos (position-if #'irish-vowel-p word :from-end t)) (ending-start (loop with index = last-vowel-pos if (irish-vowel-p (elt word index)) do (setf index (1- index)) else return (1+ index)))) (if (or (= 1 (syllable-count% :ga word)) (= (1- (length word)) last-vowel-pos) (find (elt word last-vowel-pos) "áóéúí") ;; (long-vowel-p% :ga (subseq word ending-start)) ? (not (find (elt word (1- ending-start)) "lmnr"))) word (let* ((tail (subseq word (1+ last-vowel-pos))) (tail (if (member tail '("rr" "ll" "mm") :test 'string-equal) (subseq tail 0 1) tail)) (prefix (subseq word (1- ending-start)))) (cl-ppcre:regex-replace "(dn|nd)" (cl-ppcre:regex-replace "(ln|nl|dl)" ;; dl retained in writing? (strcat prefix tail) "ll") "nn"))))) (defun leathnú (word) "Make a word broad (in Irish)" (with-irish-endings (word) ;; (format *trace-output* "~& Leathnú word ~A vowels ~A" ;; word vowels) (let ((base (string-case vowels (("ei" "i") (replace-vowels "ea")) ("éi" (replace-vowels "éa")) ("í" (replace-vowels "ío")) ("ui" (replace-vowels "o")) ("aí" (replace-vowels "aío")) (otherwise (if (and (< 1 (length vowels)) (char= #\i (last-elt vowels))) (replace-vowels (subseq vowels 0 (1- (length vowels)))) word))))) (strcat base (case (last-elt base) ((#\r #\l #\m #\n) "a") (otherwise "")))))) (let ((slender-words '("múinteoir" "bliain" "feoil" "dochtúir" "fuil" "baincéir" "greim" "móin" "altóir" "muir")) (broad-words '("múinteora" "bliana" "feola" "dochtúra" "fola" "baincéara" "greama" "móna" "altóra" "mara"))) (unless (equalp (mapcar #'leathnú slender-words) broad-words) (#+irish-cerror cerror #+irish-cerror "Continue, and look foolish when speaking Irish" #-irish-cerror warn "The LEATHNÚ function (used in Irish grammar) is being tested with a set of known-good word-forms, but something has gone awry and it has failed to properly “broaden” the ending of one or more of the words in the test set. Slender forms: ~{~A~^, ~} Computed broad forms: ~{~A~^, ~} Correct broad forms: ~{~A~^, ~}" slender-words (mapcar #'leathnú slender-words) broad-words))) (defun leathnaítear (word) "LEATHNAÍTEAR (lenition) is used to change the leading consonant in certain situations in Irish grammar. This does NOT enforce the dntls+dts nor m+bp exceptions. Note that LEATHNÚ applies this to the final consonant, instead." (flet ((lenite () (strcat (subseq word 0 1) "h" (subseq word 1)))) (cond ((member (elt word 0) '(#\b #\c #\d #\f #\g #\m #\p #\t)) (lenite)) ((and (char= #\s (elt word 0)) (not (member (elt word 1) '(#\c #\p #\t #\m #\f)))) (lenite)) (t word)))) (defun-lang syllable-count (string) (:en (loop with counter = 0 with last-vowel-p = nil for char across (string-downcase string) for vowelp = (member char '(#\a #\o #\e #\u #\i)) when (or (and vowelp (not last-vowel-p)) (member char '(#\é #\ö #\ï))) do (incf counter) do (setf last-vowel-p vowelp) finally (return (max 1 (if (and (char= char #\e) (not last-vowel-p)) (1- counter) counter))))) (:es (loop with counter = 0 with last-i-p = nil for char across (string-downcase string) for vowelp = (member char '(#\a #\o #\e #\u #\i)) when (or (and vowelp (not last-i-p)) (member char '(#\á #\ó #\é #\ú #\í))) do (incf counter) do (setf last-i-p (eql char #\i)) finally (return (max 1 counter)))) (:la (loop with counter = 0 for char across (latin-normalize string) when (member char '(#\a #\o #\e #\u #\i)) do (incf counter) when (member char '(#\ā #\ē #\ī #\ō #\ū)) do (incf counter 2) finally (return (max 1 counter)))) (:ga (loop with counter = 0 with last-vowel-p = nil for char across (string-downcase string) for vowelp = (irish-vowel-p char) when (and vowelp (not last-vowel-p)) do (incf counter) do (setf last-vowel-p vowelp) finally (return (max 1 counter))))) (defun-lang diphthongp (letters) (:en (member (string-downcase letters) (@$ ow ou ie igh oi oo ea ee ai) :test #'string-beginning)) (:la (member (string-downcase letters) (@$ ae au ai ou ei) :test #'string-beginning)) (:ga (member (string-downcase letters) (@$ ae eo ao abh amh agh adh) :test #'string-beginning))) (defun vowelp (letter) (find letter "aoeuiáóéúíýàòèùìỳäöëüïÿāōēūīãõẽũĩỹąęųįøæœåŭαοευιωаоеуийюяэыё")) (defun-lang long-vowel-p (syllable) (:la (let* ((first-vowel-pos (position-if #'vowelp syllable)) (first-vowel (elt syllable first-vowel-pos))) (and first-vowel-pos (or (find first-vowel "āōēūī" :test #'char=) (diphthongp% :la (subseq syllable first-vowel-pos)))))) (:ru (some (rcurry #'find "юяиеёь" :test #'char=) syllable)) (:en (if (and (= 2 (length syllable)) (not (vowelp (elt syllable 0))) (alpha-char-p (elt syllable 0)) (vowelp (elt syllable 1))) ;; be, by, so, to, et al. t (let* ((first-vowel-pos (position-if #'vowelp syllable)) (first-vowel (elt syllable first-vowel-pos))) (and first-vowel-pos (or (find first-vowel "āōēūī" :test #'char=) (and (find first-vowel "aoeui") (or (and (< (1+ first-vowel-pos) (length syllable)) (find (elt syllable (1+ first-vowel-pos)) "aoeuiy")) (and (< (+ 2 first-vowel-pos) (length syllable)) (find (elt syllable (+ 2 first-vowel-pos)) "aoeuiy") (not (eql #\w (elt syllable (1+ first-vowel-pos)))) (not (eql #\x (elt syllable (1+ first-vowel-pos)))))))))))) (:ga (etypecase syllable (character (find syllable "áóéúí")) (string (let* ((first-vowel-pos (position-if #'irish-vowel-p syllable)) (first-vowel (elt syllable first-vowel-pos))) (or (find first-vowel "áóéúí") (diphthongp% :ga (subseq syllable first-vowel-pos)))))))) (defun irish-plural-form (string) (let* ((gender (gender-of% :ga string)) (declension (declension-of% :ga string)) (syllables (syllable-count% :ga string)) (multi-syllabic (< 1 syllables)) (len (length string))) ;; (format t "~& ~a = ~:r decl. ~:a, ~r syllable~:p" ;; string declension gender syllables) (string-case string ;; some very irregular ones ("seoid" "seoda") ("bean" "mná") ("grasta" "grásta") ;; oliphaunt: probably irregulars? ("súil" "súila") ("deoir" "deora") ("cuibreach" "cubraigha") ;; oliphaunt: there are a few more irregulars to add, too. (otherwise (flet ((lessen (less) (subseq string 0 (- len less)))) (cond ((and (= 4 declension) ; 4* -iú (string-ends "iú" string)) ;; observed, oliphaunt (strcat (lessen 2) "ithe")) ((and (= 4 declension) ; 4* -ú (eql (last-elt string) #\ú)) ;; observed, oliphaunt (strcat (lessen 1) "uíthe")) ((and (= 4 declension) ; 4♀ [rlnm]í (eq :f gender) (member (elt string (- len 2)) '(#\r #\l #\n #\m)) (eql (last-elt string) #\í)) (strcat (lessen 1) "ithe")) ((and (= 4 declension) ; 4♀ [íe] (eq :f gender) (or (eql (last-elt string) #\í) (eql (last-elt string) #\e)) (not (eql (elt string (- len 2)) #\t)) (not (eql (elt string (- len 2)) #\l))) (strcat (lessen 1) "t" (last-elt string))) ((and (= 4 declension) ; 4 - a (eql (last-elt string) #\a)) (strcat string "í")) ((and (not multi-syllabic) ; 1♂, 2♀ long+r (1-syl.) (or (and (eq :m gender) (= 1 declension)) (and (eq :f gender) (= 2 declension))) (char= #\r (last-elt string)) (or (diphthongp% :ga (subseq string (- len 2) len)) (long-vowel-p% :ga (elt string (- len 1))))) (strcat string "tha") ; or -the ) ((and (not multi-syllabic) ; 1♂,2♀ long+[ln] (1-syl.) (or (and (eq :m gender) (= 1 declension)) (and (eq :f gender) (= 2 declension)) (= 3 declension)) (or (char= #\l (last-elt string)) (char= #\n (last-elt string))) (or (diphthongp% :ga (subseq string (1+ (or (position-if (complement #'irish-vowel-p) (subseq string 0 (1- len)) :from-end t) -1)) len)) (long-vowel-p% :ga (elt string (- len 1))))) (strcat string "ta") ; or -te? ) ((or (and (= 2 declension) ; 2♀ -oeg &c; 1♀ -ach; 3/4* (eq :f gender) (or (string-ends "eog" string) (string-ends "óg" string) (string-ends "lann" string) (and multi-syllabic (string-ends "each" string)) (equal string "binn") (equal string "deoir"))) (and (= 1 declension) (eq :f gender) (string-ends "ach" string)) (= 3 declension) (= 4 declension)) (leathnú string)) ((and multi-syllabic ; 1♂,2♀ -ach, 3* -éir &c, 4* -ín,-a,-e (mult.) (or ;; (and (eq :m gender) ;; (= 1 declension) ;; (or (string-ends "adh" string) ;; (string-ends "ach" string))) (and (eq :f gender) (= 2 declension) (or (not (irish-broad-ending-p string)) (string-ends "ach" string))) (and (= 3 declension) (member string '("éir" "eoir" "óir" "úir" "cht" "áint" "úint" "irt") :test #'string-ending)) (and (= 4 declension) (or (string-ends "ín" string) (string-ends "a" string) (string-ends "e" string))))) (strcat string "í") ;; rules read: ;; • add -(a)í ;; • -(e)adh, -(e)ach → (a)í ;; • -e → í ) ((and (= 2 declension) ; 2♀ (eq :f gender)) (strcat string (if (irish-broad-ending-p string) "a" "e"))) ((and (not multi-syllabic) ; 1♂,2♀,3♂,4* — (1-syl) (or (and (eq :m gender) (= 1 declension) (not (irish-broad-ending-p string))) (and (eq :f gender) (= 2 declension) (not (irish-broad-ending-p string))) (and (eq :m gender) (= 3 declension)) (= 4 declension))) (strcat string "anna") ; -(e)anna?? ) ((or (and (= 2 syllables) ; 1♂, -[lnr]; 2♀*, 3 -i[lnr], 4* — 2 syl. (eq :m gender) (= 1 declension) (let ((last (last-elt string))) (or (char= #\l last) (char= #\n last) (char= #\r last)))) (and (= 2 declension) (eq :f gender)) (and (= 3 declension) (or (string-ends "il" string) (string-ends "in" string) (string-ends "ir" string))) (= 4 declension)) (strcat string "acha") ; or -eacha ) ((and (= 1 declension) ; 1♂* (eq :m gender)) (caolú string) #+ (or) ((and (= 1 declension) (eq :m gender)) ;;; XXX probably special-case based on ending? (strcat (coimriú string) "e"))) ((= 3 declension) ; 3* (strcat (coimriú string) "a")) (t (warn "Unable to figure out the plural form of “~A” (~:R decl. ~A)" string declension gender) string))))))) ;; English exceptional plurals dictionaries. (defvar english-defective-plurals (make-hash-table :test 'equal) "Words with no actual plural forms") (dolist (word (@$ bison buffalo deer duck fish moose pike plankton salmon sheep squid swine trout algae marlin furniture information cannon blues iris cactus meatus status specie benshi otaku samurai kiwi kowhai Māori Maori marae tui waka wikiwiki Swiss Québécois omnibus Cherokee Cree Comanche Delaware Hopi Iroquois Kiowa Navajo Ojibwa Sioux Zuni)) (setf (gethash word english-defective-plurals) word)) (defvar english-irregular-plurals (make-hash-table :test 'equal) "Words whose plurals cannot be guessed using the heuristics") (defvar english-irregular-plurals-reverse (make-hash-table :test 'equal) "Words whose plurals cannot be guessed using the heuristics") (loop for (s pl) in '(("child" "children") ("ox" "oxen") ("cow" "kine") ("foot" "feet") ("louse" "lice") ("mouse" "mice") ("tooth" "teeth") ("die" "dice") ("person" "people") ("genus" "genera") ("campus" "campuses") ("viscus" "viscera") ("virus" "viruses") ("opus" "opera") ("corpus" "corpera") ("cherub" "cherubim") ("person" "people") ; contentious, but usually right ("seraph" "seraphim") ("kibbutz" "kibbutzim") ("inuk" "inuit") ("inukshuk" "inukshuit") ("Iqalummiuq" "Iqalummiut") ("Nunavimmiuq" "Nunavimmiut") ("Nunavummiuq" "Nunavummiut") ("aide-de-camp" "aides-de-camp")) do (setf (gethash s english-irregular-plurals) pl) do (setf (gethash pl english-irregular-plurals-reverse) s)) (defun make-english-plural (string) "Attempt to pluralize STRING using some heuristics that should work well enough for many (most) English words. At least, an improvement upon ~:P …" (when (search "person" string :test #'char-equal) (setf string (regex-replace-pairs '(("PERSON" . "PEOPLE") ("person" . "people")) string))) (funcall (letter-case string) (let ((s (string-downcase string))) (flet ((lessen (n) (subseq s 0 (- (length s) n)))) (or (gethash s english-defective-plurals) (gethash s english-irregular-plurals) (string-ends-with-case s ;; Naturally, all of these are completely hueristic ;; and often incomplete, but they appear to cover ;; most irregular words without affecting too very ;; many words that they shouldn't. ("penny" (strcat (lessen 4) "ence")) ("eau" (strcat s "x")) (("ies" "ese" "fish") s) ("ife" (strcat (lessen 2) "ves")) (("eef" "eaf" "oaf") (strcat (lessen 1) "ves")) ("on" (strcat (lessen 2) "a")) ("ma" (strcat s "ta")) (("ix" "ex") (strcat (lessen 1) "ces")) ("nx" (strcat (lessen 1) "ges")) (("tum" "dum" "rum") (strcat (lessen 2) "a")) (("nus" "rpus" "tus" "cus" "bus" "lus" "eus" "gus" "mus") (strcat (lessen 2) "i")) (("mna" "ula" "dia") (strcat (lessen 1) "ae")) ("pus" (strcat (lessen 2) "odes")) ("man" (strcat (lessen 2) "en")) (("s" "x") (strcat s "es")) ("ey" (strcat s "s")) ("y" (let ((penult (elt s (- (length s) 2))) (antepenult (elt s (- (length s) 3)))) (if (and (or (eql #\r penult) (char= #\l penult)) (vowelp antepenult)) (strcat (lessen 1) (char-string penult) "ies") (strcat (lessen 1) "ies")))) (otherwise (strcat s "s")))))))) (defun make-english-singular (string) (when (search "people" string :test #'char-equal) (setf string (regex-replace-pairs '(("PEOPLE" . "PERSON") ("people" . "person")) string))) (funcall (letter-case string) (let ((s (string-downcase string))) (flet ((lessen (n) (subseq s 0 (- (length s) n)))) (or (gethash s english-defective-plurals) (gethash s english-irregular-plurals-reverse) (string-ends-with-case s ("pence" (strcat (lessen 4) "enny")) ("eaux" (lessen 1)) (("ese" "fish") s) (("eeves" "eaves" "oaves") (strcat (lessen 3) "f")) ("ives" (strcat (lessen 3) "fe")) ("mata" (lessen 2)) ("oices" (lessen 1)) (("eces" "ices") (strcat (lessen 3) "x")) (("ynges" "anges") (strcat (lessen 3) "x")) ("ae" (lessen 1)) ("a" (strcat (lessen 1) "um")) ; could have easily been "on" though. ("i" (strcat (lessen 1) "us")) ("podes" (strcat (lessen 4) "us")) ("men" (strcat (lessen 2) "an")) ("im" (lessen 2)) (("ses" "xes") (lessen 2)) ("ies" (strcat (lessen 3) "y")) ("s" (lessen 1)) (otherwise s))))))) (loop for (sing pl) on (@$ person-in-place people-in-places country countries monkey monkeys penny pence corpus corpera octopus octopodes deer deer mouse mice sword swords address addresses person-hour people-hours woman women child children loaf loaves knife knives car cars phalanx phalanges larynx larynges invoice invoices ) by #'cddr do (assert (equal (make-english-singular pl) sing)) do (assert (equal (make-english-plural sing) pl))) (defun-lang plural (count string) (:en (if (= 1 count) string (funcall (letter-case string) (make-english-plural string)))) (:fr (if (= 1 count) string (cond ; FIXME (t (funcall (letter-case string) (strcat string "s")))))) (:es (if (= 1 count) string (cond ; FIXME (t (funcall (letter-case string) (strcat string "s")))))) (:ga (if (= 1 count) string (funcall (letter-case string) (irish-plural-form string))))) (defun-lang singular (plural-string) (:en (make-english-singular plural-string))) ;;; Make sure that we create correct plural forms (defun post-irish-plurals () (let ((singulars (@$ bád fear béal íasc síol bacach taoiseach gaiscíoch deireadh saol beach bos scornach eaglais aisling cainteoir gnólacht tincéir am adhmáil beannacht ban-aba canúint droim bata ciste cailín runaí rí bus ordú cruinniú bearna féile aidiacht aiste anáil bacach bádóir báicéir baincéir bainis béal buidéal caint cat céad ceadúnas ceann ceart cinnúint cléreach cliabh cogadh coileach coláiste comhairle deis dochtúir súil deoir cuibreach)) (plurals (@$ báid fir béil éisc síl bacaigh taoisigh gaiscigh deirí saolta beacha bosa scornacha eaglaisí aislingí cainteorí gnólachtaí tincéirí amanna admhálacha beannachtaí ban-abaí canúintí dromanna bataí cistí cailíní runaithe rithe busanna orduíthe cruinnithe bearnaí féilte aidiachta aiste anála bacaigh bádóra báiceára baincéara bainise béil buidéil cainte cait céid ceadúnais cinn cirt cinniúna clérigh cléibh cogaidh coiligh coláiste comhairle deise dochtúra súila deora cubraigha))) (let ((computed (loop for s in singulars collecting (plural% :ga 2 s)))) (loop for s in singulars for pl in plurals for c-pl in computed if (equal pl c-pl) count 1 into good else do (warn "Failure in Irish plural: ~A ⇒ ✓ ~A (got ✗“~A”) — ~:r decl. ~A" s pl c-pl (declension-of% :ga s)(gender-of% :ga s)) finally (return (values good #1=(/ good (length singulars)) (strcat (round #1# 1/100) "%"))))))) (post-irish-plurals) (define-constant spanish-numbers (mapplist (key value) (@$ 1 uno 2 dos 3 tres 4 cuatro 5 cinco 6 seis 7 siete 8 ocho 9 nueve 10 diez 11 once 12 doce 13 trece 14 catorce 15 quince 16 dieciséis 17 diecisiete 18 dieciocho 19 diecinueve 20 veinte 21 veintiuno 22 veintidós 23 veintitrés 24 veinticuatro 25 veinticinco 26 veintiséis 27 veintisiete 28 veintiocho 29 veintinueve 30 treinta 40 cuarenta 50 cincuenta 60 sesenta 70 setenta 80 ochenta 90 noventa 100 cien ;; ciento + 200 doscientos 300 trescientos 400 cuatrocientos 500 quinientos 600 seiscientos 700 setecientos 800 ochocientos 900 novecientos 1000 mil) (list (parse-integer key) value)) :test 'equal) (defun-lang counting (count string) (:en (cond ((zerop count) (a/an/some% :en 0 string)) ((< count 21) (funcall (letter-case string) (format nil "~R ~A" count (plural% :en count string)))) (t (format nil "~:D ~A" count (plural% :en count string))))) (:es (cond ((zerop count) (a/an/some 0 string)) ((= 1 count) (funcall (letter-case string) (strcat (ecase (gender-of% :es string) (:m "un ") (:f "una ")) string))) ((< count 31) (funcall (letter-case string) (strcat (getf spanish-numbers count) " " (plural% :es count string)))) (t (format nil "~,,'.:D ~A" count (plural% :es count string))))) (:la (cond ((zerop count) (a/an/some 0 string)) ((= 1 count) (funcall (letter-case string) (strcat (ecase (gender-of% :la string) (:m "unus ") (:f "una ") (:n "unum ")) string))) ((< count 11) (funcall (letter-case string) (strcat (getf '(1 nil 2 "duō" 3 "trēs" 4 "quatuor" 5 "quinque" 6 "sex" 7 "septem" 8 "octem" 9 "novem" 10 "decem" ) count) " " (plural% :la count string)))) ((< count 5000) (presentation-roman-numeral (format nil "~:@r ~A" count (plural% :es count string)))) (t (format nil "~,,'.:D ~A" count (plural% :es count string)))))) (assert (equal (counting% :es 2 "gato") "dos gatos")) (assert (equal (counting% :es 1492 "gato") "1.492 gatos")) (assert (equal (counting% :es 1 "gato") "un gato")) (assert (equal (counting% :es 1 "casa") "una casa")) (defun-lang a/an (string) (:la string) (:en (let ((letter (elt string 0))) (case letter ((#\a #\e #\i #\o #\u #\h) (concatenate 'string "an " string)) ((#\A #\E #\I #\O #\U #\H) (concatenate 'string (funcall (letter-case string) "an ") string)) (otherwise (concatenate 'string (funcall (letter-case string) "a ") string))))) (:es (strcat (funcall (letter-case string) (ecase (gender-of% :es string) ((:m nil) "un ") (:f "una "))) string)) (:fr (strcat (funcall (letter-case string) (ecase (gender-of% :fr string) ((:m nil) "un ") (:f "une "))) string)) (:ga string)) (defun-lang pluralp (string) ) (defun-lang -the- (string) (:la string) (:ru string) (:en (concatenate 'string (funcall (letter-case string) "the ") string)) (:es (strcat (funcall (letter-case string) (ecase (pluralp% :es string) (t (ecase (gender-of% :es string) ((:m nil) "los ") (:f "las "))) ((nil) (ecase (gender-of% :es string) ((:m nil) "el ") (:f "la "))))) string)) (:fr (strcat (funcall (letter-case string) (ecase (pluralp% :es string) (t "les ") ((nil) (ecase (gender-of% :es string) ((:m nil) (if (vowelp (first-elt string)) "l'" "le ")) (:f "la "))))) string)) (:ga string)) (defun-lang a/an/some (count string) (:en (case count (0 (concatenate 'string (funcall (letter-case string) "no ") (plural% :en 0 string))) (1 (a/an string)) (otherwise (concatenate 'string (funcall (letter-case string) "some ") (plural% :en count string))))) (:fr (case count (0 (concatenate 'string (funcall (letter-case string) "sans ") (plural% :fr 0 string))) (1 (a/an string)) (otherwise (concatenate 'string (funcall (letter-case string) "des ") (plural% :fr count string))))) (:ga (plural% :ga count string))) ;;; Credit for Irish language test cases to Irish language documents by Amy de Buitléir, CC-BY 3.0 license, found at ;;; http://unaleargais.ie/foghlaim/ … http://creativecommons.org/licenses/by/3.0/
55,277
Common Lisp
.lisp
1,206
28.08209
125
0.434486
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
3622b910257357f31b420ec806a08c7ab03027a1d314a995863f8c44d8b033bf
31,092
[ -1 ]
31,093
class-graph.lisp
adventuring_oliphaunt/class-graph.lisp
(defpackage :class-graph (:use :cl :oliphaunt)) (defun graph-class (class &key (filename (substitute #\: #\/ (string (class-name class)))) (depth 3) &aux (seen (make-hash-table :test 'equal))) (with-open-file (dot (make-pathname :name filename :type "dot") :direction :output :if-exists :supersede :external-format :utf-8) (labels ((print-relations (class depth) (unless (or (not (plusp depth)) (gethash class seen)) (setf (gethash class seen) t) (mapcar (lambda (subclass) (format dot " \"~:(~A~)\" -> \"~:(~A~)\";~%" (class-name class) (class-name subclass)) (print-relations subclass (1- depth))) (closer-mop:class-direct-subclasses class))))) (format dot "digraph {~% rankdir=LR; node [shape=box]~% \"~:(~A~)\" [style=filled,fillcolor=yellow]~%" (class-name class)) (print-relations class (1- depth)) (mapcar (lambda (superclass) (format dot " \"~:(~A~)\" -> \"~:(~A~)\";~%" (class-name superclass) (class-name class))) (closer-mop:class-direct-superclasses class)) (mapcar (lambda (slot) (format dot " \"~:(~A~)\" -> \"~:(~A~)\" [style: dotted]; \"~:(~A~)\" -> \"~:(~A~)\" [style: dashed; color: blue];~%" (class-name class) (closer-mop:slot-definition-name slot) (closer-mop:slot-definition-name slot) (closer-mop:slot-definition-type slot))) (closer-mop:class-direct-slots class)) (format dot "}~%"))))
1,956
Common Lisp
.lisp
36
35.527778
130
0.44346
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
9b584ffe869e03f9c9dc3d051876fd9d6a6f681ee5ed7752ad169a8bd79f59b1
31,093
[ -1 ]
31,094
plist-utils.lisp
adventuring_oliphaunt/plist-utils.lisp
(in-package :oliphaunt) (defmacro mapplist ((key value) plist &body body) "Map over the key/value pairs of a plist, appending the results. Typically used to rebuild a plist by returning lists with new key/value pairs." `(loop for (,key ,value) on ,plist by #'cddr appending (progn ,@body))) (defun plist-keys (plist) "Return the keys of a plist" (mapplist (key _) plist (list key))) (defun plist-values (object) (mapplist (_ value) object (list value))) (defun plist-p (object) "Guesses whether OBJECT is a plist. The heuristic tests that this is a list of an even number of objects, and the positions which would be the keys of a plist are all keywords. This isn't technically the precise definition of a plist, but it's an extremely useful approximation." (and (consp object) (evenp (length object)) (every #'keywordp (plist-keys object)))) (defun clean-plist (plist &key (test #'identity)) "Clean a plist by removing key/value pairs when the value does not satisfy TEST. The default TEST is `IDENTITY', which causes key/value pairs when the value is NIL." (check-type test funcallable) (mapplist (key value) plist (when (funcall test value) (list key value)))) (defun groups-of (list count) "Batch the given list into groups, each of which are COUNT in length." (do ((i 0 (1+ i)) (l list (cdr l)) group result) ((null l) (when group (push (nreverse group) result)) (nreverse result)) (push (first l) group) (when (= (length group) count) (push (nreverse group) result) (setf group nil)))) (defun group-by (list &key (test #'eql) (key #'identity)) "Group elements of a list by some attribute. Given a TEST (which must be a test method which `MAKE-HASH-TABLE' will accept as a test; ie, `EQ', `EQL', `EQUAL', or `EQUALP'), group together all of the elements of LIST which (after transformation by KEY) " (let ((hash (make-hash-table :test test))) (dolist (el list) (push el (gethash (funcall key el) hash))) (loop for key being the hash-key of hash using (hash-value val) collect (cons key val)))) (defmacro interleave (&rest sets) "Interleave elements from each set: (a b c) (1 2 3) ⇒ (a 1 b 2 c 3)" (let ((gensyms (loop for i below (length sets) collecting (gensym (or (and (consp (elt sets i)) (princ-to-string (car (elt sets i)))) (princ-to-string (elt sets i))))))) `(loop ,@(loop for i below (length sets) appending (list 'for (elt gensyms i) 'in (elt sets i))) ,@(loop for i below (length sets) appending (list 'collect (elt gensyms i))))))
2,798
Common Lisp
.lisp
61
39.409836
120
0.640837
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
25a0d111a5936fad2035a4f028a1caec5fd15b1cd6622c436f83e00638ceab7c
31,094
[ -1 ]
31,095
edn-utils.lisp
adventuring_oliphaunt/edn-utils.lisp
(in-package :oliphaunt) ;;; EDN output (to Clojure) (defun schemey-record (record) "Convert a plist into a sort that Scheme/Clojure would like, probably with some crap being translated from MySQL crap." (mapplist (key value) record (list (make-keyword (field-?-p key)) (if (and (char= #\? (last-elt (string (field-?-p key)))) (member value '(1 0 t nil))) (case value ((0 nil) :false) ((1 t) :true)) value)))) ;;; NB. JSON seems easier to work with, with ClojureScript, so this isn't actually being used right now. (defvar *edn-pretty-indent* " ") (defgeneric ->edn (object) (:method ((object (eql t))) "true") (:method ((object (eql :true))) "true") (:method ((object (eql :false))) "false") (:method ((object null)) "nil") (:method ((object symbol)) (concatenate 'string #(#\:) (string-downcase (symbol-name object)))) (:method ((object string)) (concatenate 'string #(#\") (regex-replace-all "\\\"" object "\\\"") #(#\"))) (:method ((object integer)) (princ-to-string object)) (:method ((object real)) (princ-to-string (* 1.0 object))) (:method ((object vector)) (format nil (concatenate 'string "[~<~%" *edn-pretty-indent* "~1:;~{~/edn/~>~^, ~}]") (coerce object 'list))) (:method ((object list)) (if (plist-p object) (format nil (concatenate 'string "{~<~%" *edn-pretty-indent* "~1:;~{~/edn/ ~/edn/~>~^, ~}}") object) (->edn (coerce object 'vector))))) (defun cl-user::edn (stream object colonp atp &rest parameters) "`FORMAT' ~/EDN/ formatter which handles sexp→EDN output with a few optimizations. One “gotcha” is that most lists are translated to vectors, but lists that appear to be plists with keyword keys are instead translated to Clojure maps." (assert (not colonp)) (assert (not atp)) (assert (null parameters)) (let ((*edn-pretty-indent* (concatenate 'string *edn-pretty-indent* " "))) (princ (->edn object) stream)))
2,359
Common Lisp
.lisp
49
37.102041
120
0.52913
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
c1c2a77bce6dbe43554a66588f443d7e74b643639626d9e2143e7b6c62f95ccd
31,095
[ -1 ]
31,096
system-utils.lisp
adventuring_oliphaunt/system-utils.lisp
(in-package :oliphaunt) (defun asdf-system-dependencies (child) (list* (ignore-errors (slot-value (asdf:find-system child) 'asdf::load-dependencies)) (ignore-errors (slot-value (asdf:find-system child) 'asdf::depends-on)) (ignore-errors (slot-value (asdf:find-system child) 'asdf::sideway-dependencies)))) (defun asdf-dependency-system-name (parent system) (cond ((or (stringp system) (symbolp system)) system) ((and (listp system) (eql :version (first system)) (or (stringp (second system)) (symbolp (second system)))) (second system)) (t (warn "Unrecognized kind of dependency: ~s for ~a" system parent)))) (defun prerequisite-systems (&optional (child :romance-ii)) (check-type child string-designator) (assert child) (if-let ((prereqs (remove-duplicates (mapcar #'keywordify (remove-if #'null (mapcar (curry #'asdf-dependency-system-name child) (asdf-system-dependencies child))))))) (remove-if (lambda (sys) (member sys #+sbcl '(:sb-grovel :sb-posix :sb-rotate-byte :sb-grovel :sb-bsd-sockets) #-sbcl '())) (remove-duplicates (append (mapcan #'prerequisite-systems prereqs) prereqs))))) (define-constant +license-words+ '(:license :licence :copying :copyright) :test 'equal) (defun manual-license-path (system) (merge-pathnames (make-pathname :directory '(:relative "doc" "legal" "licenses") :name (string-downcase (string system)) :type "txt") (or #+romans romans-compiler-setup:*path/r2project* (asdf:system-source-directory :romance-ii)))) (defun sorted-prerequisite-systems (system) (sort (prerequisite-systems system) #'string< :key (compose #'string-upcase #'string))) (defun asdf-system-sources (system) (make-pathname :directory (pathname-directory (or (and system (asdf:system-source-directory system)) #p".")) :name :wild :type :wild)) (defun find-manual-license-override (system) (let ((override-file (manual-license-path system))) (when (fad:file-exists-p override-file) override-file))) (defun license-name-from-asdf (system) (ignore-errors (slot-value (asdf:find-system system) 'asdf::licence))) (defun find-license-file-in-asdf-top-dir (asdf-dir) (loop for path in (directory asdf-dir) when (member (make-keyword (string-upcase (pathname-name path))) +license-words+) return (pathname path))) (defun find-license-file-in-asdf-doc-dir (asdf-dir) (loop for path in (directory (merge-pathnames "doc/" asdf-dir)) when (member (make-keyword (string-upcase (pathname-name path))) +license-words+) return (pathname path))) (defun find-readme-file-in-asdf-dir (system asdf-dir) (loop for path in (directory asdf-dir) when (member (make-keyword (string-upcase (pathname-name path))) '(:readme)) return (prog1 (list system (pathname path)) (warn "No LICENSE for ~:(~A~), using README~%(in ~A)" system asdf-dir)))) (defun find-some-license-info-for-system (system asdf-dir longp) (or (find-manual-license-override system) (unless longp (license-name-from-asdf system)) (when asdf-dir (find-license-file-in-asdf-top-dir asdf-dir)) (when asdf-dir (find-license-file-in-asdf-doc-dir asdf-dir)) (when longp (license-name-from-asdf system)) (find-readme-file-in-asdf-dir system asdf-dir))) (defun find-copyrights (&optional (longp nil)) (append (loop for system in (sorted-prerequisite-systems :romance-ii) for asdf-dir = (asdf-system-sources system) for license = (find-some-license-info-for-system system asdf-dir longp) when license collect (list system license) else collect (prog1 (list system nil) (warn "No LICENSE for ~:(~A~)~%(in ~A );~%~TPlease find the license and insert it as ~a" system asdf-dir (manual-license-path system)))) (if longp (list (list :bullet2 (merge-pathnames (make-pathname :directory '(:relative "doc" "legal" "licenses") :name "bullet2" :type "txt") #+romans romans-compiler-setup:*path/r2project*))) (list (list :bullet2 "MIT"))))) (defun copyrights (&optional (longp nil)) "Return a string with applicable copyright notices." (strcat "Romance Game System Copyright © 1987-2015, Bruce-Robert Pocock; This program is free software: you may use, modify, and/or distribute it *ONLY* in accordance with the terms of the GNU Affero General Public License (GNU AGPL). ★ Romance Ⅱ uses libraries which have their own licenses. ★ " (unless longp "(Abbreviated:) ") (loop for (package license) in (find-copyrights longp) collect (if longp (format nil " ———————————————————————————————————————————————————————————————————————— Romance Ⅱ uses the library ~@:(~A~)~2%" package) (format nil "~% • ~:(~A~): " package)) collect (typecase license (pathname (if longp (alexandria:read-file-into-string license) (first-paragraph-of license 2))) (string (if (or (< (length license) 75) longp) license (concatenate 'string (subseq license 0 75) "…"))) (t (warn "Package ~A has no license?" package) "(see its documentation for license)"))) (if longp "~| ———————————————————————————————————————————————————————————————————————— Romance Ⅱ itself is a program. Romance Game System Copyright © 1987-2015, Bruce-Robert Fenn Pocock; This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see http://www.gnu.org/licenses/ ." ;; short version " See COPYING.AGPL3 or run “romance --copyright” for details. "))) (defmacro warn-impl (symbol &optional message) `(warn "An implementation of ~a is needed for ~a on ~a. ~@[~%~a~%~]~ Please add an implementation to the file: ~a git … with an appropriate #+(feature) tag to identify it, or contact the Romans development team, and we may be able to help. Your *FEATURES* contains the following: ~s " ',symbol (lisp-implementation-type) (machine-type) ,message (or *compile-file-truename* *load-truename*) *features*))
7,785
Common Lisp
.lisp
174
34.109195
109
0.606361
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
78bca67d61accfdf0978eed5ce088291839f65ba6645543e76cad29448d0011a
31,096
[ -1 ]
31,097
latex-utils.lisp
adventuring_oliphaunt/latex-utils.lisp
(in-package :oliphaunt) (defvar *tex-escape* '(("\\&" . "\\\\&") ("\\$" . "\\\\$") ("\\x92" . "'") ("\\x93" . " ``") ("\\x94" . "'' ") ("\\223" . " ``") ("\\224" . "'' ") ("—" . "---") ("_" . "\\_") ("\\x96" . "---") ("“" . "``") ("”" . "''") ("‘" . "`") ("’" . "'") ("í" . "\\'i") ("#" . "\\textnumero") ("№" . "\\textnumero") ("1½" . "$1\\\\frac{1}{2}$") ("\\bFPG\\b" . "\\fpg") ("\\bFlorida Pagan Gathering\\b" . "\\FPG") ("\\bTemple of Earth Gatherings?\\b" . "\\TEG") ("\\bTEG\\b" . "\\teg") ("\\bFPG\\b" . "\\fpg") ("\\bSean\\b" . "Seán") ("(https?://[^\\s]+)" . "\\texttt{\\1}") ("(https?://[^\\s]+)/([^\\\\])" . "\\1/\\hspace{0pt}\\2") ("(https?://[^\\s]+)/([^\\\\])" . "\\1/\\hspace{0pt}\\2") ("(https?://[^\\s]+)/([^\\\\])" . "\\1/\\hspace{0pt}\\2") ("\\s([a-zA-Z][^\\s]@[a-zA-Z0-9.-]+\\.[a-zA-Z0-9.-]+)" . " \\texttt{\\1}")) "A set of things that need to be specially marked-up to look nice in LaTeΧ output. Regex replacements.") (defun cl-user::tex (stream object colonp atp &rest parameters) "`FORMAT' printer for LaTeΧ output. Convert an Unicode string into a LaTeΧ-friendly output sequence." (assert (not colonp)) (assert (not atp)) (assert (null parameters)) (write (regex-replace-pairs *tex-escape* (string object)) :stream stream))
1,927
Common Lisp
.lisp
37
32.810811
106
0.305882
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
bcac2e1d74de03e5b0afbc97b1be2b89adcb5ef827e16e5e1954a43db4472e51
31,097
[ -1 ]
31,098
math-utils.lisp
adventuring_oliphaunt/math-utils.lisp
(in-package :oliphaunt) (defun range (min max) (loop for i from min upto max collecting i)) #+sbcl (setf (symbol-value '∞) sb-ext:double-float-positive-infinity)
175
Common Lisp
.lisp
6
26.333333
46
0.724551
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
bd3132cb5887a1c3b97a0f409809d68acfda7e11489d4bfc7b0cd7c102dde865
31,098
[ -1 ]
31,099
latin-utils.lisp
adventuring_oliphaunt/latin-utils.lisp
(in-package :oliphaunt) ;;; Handle reading Roman numerals (up to 4,999) to complement ~@:r (defun roman-numeral (stream number atp colonp) (declare (ignore atp colonp)) (write-string (presentation-roman-numeral (format nil "~@r" number)) stream)) (defun proper-roman-numeral (char) "Given an ASCII character, return the Unicode Roman numeral code-point that it resembles; eg, for #\C this returns #\ROMAN_NUMERAL_ONE_HUNDRED." (case (char-upcase char) (#\I #\Ⅰ) (#\V #\Ⅴ) (#\G #\ↅ) (#\X #\Ⅹ) (#\L #\Ⅼ) (#\C #\Ⅽ) (#\D #\Ⅾ) (#\M #\Ⅿ) (otherwise nil))) (defun presentation-roman-numeral (string) (regex-replace-pairs '(("ⅠⅠ" . "Ⅱ") ("ⅡⅠ" . "Ⅲ") ("ⅢⅠ" . "Ⅳ") ("ⅠⅤ" . "Ⅳ") ("ⅠⅤⅠ" . "Ⅴ") ("ⅤⅠ" . "Ⅵ") ("ⅤⅡ" . "Ⅶ") ("ⅤⅢ" . "Ⅷ") ("ⅠⅩ" . "Ⅸ") ("ⅩⅠ" . "Ⅺ") ("ⅩⅡ" . "Ⅻ") ("ⅩⅩⅩⅩ" . "ⅩⅬ") ("ⅩⅬⅩ" . "Ⅼ")) (map 'string #'proper-roman-numeral string))) (defun roman-numeral-value (char) "Return the numeric value of an Unicode Roman numeral." (case char (#\Ⅰ 1) (#\Ⅱ 2) (#\Ⅲ 3) (#\Ⅳ 4) (#\Ⅴ 5) (#\Ⅵ 6) (#\ↅ 6) (#\Ⅶ 7) (#\Ⅷ 8) (#\Ⅸ 9) (#\Ⅹ 10) (#\Ⅺ 11) (#\Ⅻ 12) (#\Ⅼ 50) (#\ↆ 50) (#\Ⅽ 100) (#\Ↄ 100) (#\Ⅾ 500) (#\Ⅿ 1000) (#\ↀ 1000) (#\ↁ 5000) ; NB. Neither OLIPHAUNT nor SBCL:FORMAT ~:@R will write 5000+ (#\ↂ 10000) (#\ↇ 50000) (#\ↈ 100000) (nil nil) (otherwise (roman-numeral-value (proper-roman-numeral char))))) (defun parse-roman-numeral (string) "Evaluate a string, returning its value as a Roman number. Assumes that the string follows typical rules, and may yield results of questionable value on malformed strings. Functions with Unicode Roman numeral codepoints like #\ROMAN_NUMERAL_FIVE as well as Latin letters that approximate them (as may be produced by `FORMAT' ~:@R)." (loop for char across string for position from 0 for value = (roman-numeral-value char) for preceding = (when (plusp position) (roman-numeral-value (elt string (1- position)))) unless value do (error 'reader-error) summing (+ (if (and preceding (< preceding value)) (- (* 2 preceding)) 0) value)))
2,757
Common Lisp
.lisp
79
24.493671
79
0.499603
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
2f4aece883d7f6848ee5238a0ba1b8d8f0eef4f424afcb294aae39575d52ca43
31,099
[ -1 ]
31,100
oliphaunt.asd
adventuring_oliphaunt/oliphaunt.asd
(asdf:defsystem :oliphaunt :description "Various utilities that I use in different projects" :author "Bruce-Robert Fenn Pocock" :version "2.0.5" :maintainer "Bruce-Robert Fenn Pocock" :mailto "[email protected]" :licence "AGPLv3" ; if this poses a problem, ask me for a waiver. :long-name "Bruce-Robert Fenn Pocock's collection of various utility functions" :depends-on ( :alexandria :apply-argv :bordeaux-threads :buildapp #+romance-with-physics :cl-bullet2l :cl-fad :cl-oauth :cl-readline :cl-unicode :cffi :langutils :local-time :parse-number :postmodern :prepl :split-sequence :sqlite :st-json :swank :trivial-garbage :trivial-gray-streams :usocket #+old-wordnet :wordnet ) :encoding :utf-8 :serial t :components ((:file "package") (:file "control-utils") (:file "repl-glue") (:file "hash-table") (:file "string-utils") (:file "json-utils") (:file "edn-utils") (:file "edn") (:file "latex-utils") (:file "latin-utils") (:file "html-utils") (:file "math-utils") (:file "sql-utils") (:file "plist-utils") (:file "i18n+l10n") (:file "class-graph") (:file "system-utils")))
1,535
Common Lisp
.asd
53
19.660377
81
0.533921
adventuring/oliphaunt
0
1
0
AGPL-3.0
9/19/2024, 11:39:39 AM (Europe/Amsterdam)
599d26d57084c53fea9c399173d8b24fc34496f78c3ac27eb53eca3f8bc7c81f
31,100
[ -1 ]
31,134
tree.lisp
APN-Pucky_LispAI/tree.lisp
(defun get-node-list (tree) (if (atom tree) (return-from get-node-list '()) (let ((array '()) (r '())) (loop for child in (rest tree) do (setf r (get-node-list child)) (if r (setf array (append array r)))) (push tree array) (return-from get-node-list array)))) (defun count-elem (tree) (if (atom tree) 1 (1+ (loop for child in (rest tree) summing (count-elem child))))) (defun count-nodes (tree) (if (atom tree) 0 (1+ (loop for child in (rest tree) summing (count-nodes child))))) (defun count-leafs (tree) (if (atom tree) 1 (loop for child in (rest tree) summing (count-leafs child)))) (defun change-node-at (x index value) (let ((n -1)) (labels ((traverse (node) (unless (atom node) (incf n) (when (= n index) (return-from traverse value))) (if (atom node) node (cons (first node) (mapcar #'traverse (rest node)))))) (let ((new-tree (traverse x))) (when (< n index) (error "Index ~S out of bounds in tree ~S." index x)) new-tree)))) (defun change-leaf-at (x index value) (let ((n -1)) (labels ((traverse (node) (when (atom node) (incf n) (when (= n index) (return-from traverse value))) (if (atom node) node (cons (first node) (mapcar #'traverse (rest node)))))) (let ((new-tree (traverse x))) (when (< n index) (error "Index ~S out of bounds in tree ~S." index x)) new-tree)))) (defun node-at (x index) (let ((n index)) (labels ((traverse (node) (unless (atom node) (when (zerop n) (return-from node-at node)) (decf n)) (when (listp node) (mapc #'traverse (rest node))))) (traverse x))) (error "Index ~S out of bounds in tree ~S." index x)) (defun leaf-at (x index) (let ((n index)) (labels ((traverse (node) (when (atom node) (when (zerop n) (return-from leaf-at node)) (decf n)) (when (listp node) (mapc #'traverse (rest node))))) (traverse x))) (error "Index ~S out of bounds in tree ~S." index x))
2,523
Common Lisp
.lisp
74
23.391892
75
0.480131
APN-Pucky/LispAI
0
0
0
GPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
38f18a1bde8728dca30246de12f327b0bfd1932c3fafbdcb75245a9701e0b4fa
31,134
[ -1 ]
31,135
genetic.lisp
APN-Pucky_LispAI/genetic.lisp
(load "tree.lisp") (setf *random-state* (make-random-state t)) (defparameter ops (make-hash-table)) (setf (gethash '+ ops) 2) (setf (gethash '- ops) 2) (setf (gethash '* ops) 2) ;;;(setf (gethash '/ ops) 2) ;;;(setf (gethash 'mod ops) 2) (setf (gethash 'getms ops) 2) ;;;(setf (gethash 'sin ops) 1) ;;;(setf (gethash 'abs ops) 1) ;;;(setf (gethash 'expt ops) 2) (defun hash-keys (hash-table) (loop for key being the hash-keys of hash-table collect key)) (defun getms (x y) (getm (mod (abs (round x)) 4) (mod (abs (round y )) 4))) (defun lit () (- (random 32.0) 16.0)) (defun op () (nth (random (length (hash-keys ops))) (hash-keys ops))) ;;;len node num (defun make-tree-node (len) (when (< len 1) (return-from make-tree-node (lit))) (if (< (random 1.0) 0.3) (progn (return-from make-tree-node (lit))) (let ((key (op)) (array '())) (dotimes (r (gethash key ops)) (push (make-tree-node (- len 1)) array)) (push key array) (return-from make-tree-node array) ))) (defun make-tree (len) (let ((key (op)) (array '())) (dotimes (r (gethash key ops)) (push (make-tree-node (- len 1)) array)) (push key array) (return-from make-tree array))) (defun change-lit (t1) (let ((i (random (count-leafs t1)))) (change-leaf-at t1 i (lit)))) (defun change-tree (t1) (let ((i (random (count-nodes t1)))) (change-node-at t1 i (make-tree (/ (count-nodes (node-at t1 i)) 2))))) ;;;Only 2 param (defun change-op (t1) (let ((i (random (count-nodes t1)))) (change-node-at t1 i (cons (op) (cdr (node-at t1 i)))))) (defun mutation (t1) (values (change-lit (change-op t1)) (change-tree t1))) (defun crossover (t1 t2) (let ((i (random (count-nodes t1))) (j (random (count-nodes t2)))) (let ((tmp1 (node-at t1 i)) (tmp2 (node-at t2 j))) (values (change-node-at t1 i tmp2) (change-node-at t2 j tmp1)))))
1,956
Common Lisp
.lisp
53
32.490566
72
0.58973
APN-Pucky/LispAI
0
0
0
GPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
e04abfe02ee63cb9b8c61081c790f50351ddc603f8dfbaa41d946636f97fd73f
31,135
[ -1 ]
31,136
treeAIexp.lisp
APN-Pucky_LispAI/treeAIexp.lisp
(setf *random-state* (make-random-state t)) (load "game.lisp") (load "genetic.lisp") (defparameter *tree1* '(- (GETMS (GETMS (+ (- (* (* (+ -3.84935 -5.596092) (GETMS -9.318817 8.096485)) (- (* 4.0683975 (- 12.622986 -9.598026)) -15.416599)) (* (* 7.180435 (* -0.76106644 -5.5836143)) (GETMS (GETMS -2.9298592 -13.437523) (+ 1.9598694 -5.4607964)))) 13.104748) (* (- (+ (* -0.115448 2.1490326) -1.7047615) (* (- 15.472214 5.552868) 15.435394)) (+ (GETMS (- -6.4072456 14.55798) (+ -8.501381 7.149845)) (* 9.598976 6.9232483)))) (GETMS -6.9882813 -12.083107)) (* (+ (* (GETMS 4.746731 (+ (- -15.313335 -10.799007) 7.307972)) (GETMS (+ 3.252697 -4.186943) (GETMS (* -3.1394043 -15.285042) (GETMS 5.959667 -1.8295174)))) -7.9482117) (- 8.553925 (- (* (* (+ -3.84935 -5.596092) (GETMS -9.318817 8.096485)) (- (* 4.0683975 (- 12.622986 -9.598026)) -15.416599)) (* (* 7.180435 (* -0.76106644 -5.5836143)) (GETMS (GETMS -2.9298592 -13.437523) (+ 1.9598694 -5.4607964))))))) ) (defparameter *tree2* '()) (defparameter *tree3* '()) (defparameter *tree4* '()) (defparameter *tree5* '()) (defparameter *tree6* '()) (defparameter *tree7* '()) (defparameter *tree8* '()) (defparameter *tree9* '()) (defparameter *treet1* (make-tree 7)) (defparameter *treet2* (make-tree 7)) (defparameter *treee1* (make-tree 4)) (defparameter *treee2* (make-tree 5)) (defun calc (matrix) (let ((r (eval *tree1*))) (cond ((< r 26) (left)) ((< r 51) (right)) ((< r 76) (up)) (t (down))))) (format t "2 ~a~%" (getValue 'calc)) (setf *tree2* *tree1*) (setf *tree1* (mutation *tree1*)) (format t "3 ~a~%" (getValue 'calc)) (setf *tree3* *tree1*) (setf *tree1* (crossover *tree1* *tree2*)) (format t "4 ~a~%" (getValue 'calc)) (setf *tree4* *tree1*) (setf *tree1* (crossover *treet2* *tree2*)) (format t "5 ~a~%" (getValue 'calc)) (setf *tree5* *tree1*) (setf *tree1* (crossover *treet1* *tree2*)) (format t "6 ~a~%" (getValue 'calc)) (setf *tree6* *tree1*) (setf *tree1* (crossover *tree4* *treee1*)) (format t "7 ~a~%" (getValue 'calc)) (setf *tree7* *tree1*) (setf *tree1* (crossover *tree3* *treee2*)) (format t "8 ~a~%" (getValue 'calc)) (setf *tree8* *tree1*) (setf *tree1* (crossover *tree6* *treee2*)) (format t "9 ~a~%" (getValue 'calc)) (setf *tree9* *tree1*) (setf *tree1* (crossover *tree1* *tree3*)) (format t "1 ~a~%" (getValue 'calc))
2,479
Common Lisp
.lisp
75
29.906667
77
0.587102
APN-Pucky/LispAI
0
0
0
GPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
02a39838d886dcbba394d8328a3d5fff23b598d4f4a5ef7893dd97c8ae762590
31,136
[ -1 ]
31,137
randomAImanual.lisp
APN-Pucky_LispAI/randomAImanual.lisp
(load "game.lisp") (defun calc (matrix) (let ((r (random 100))) (cond ((< r 30) (left)) ((> r 70) (right)) (t (down))))) (print (getValue 'calc))
156
Common Lisp
.lisp
7
20
26
0.543624
APN-Pucky/LispAI
0
0
0
GPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
b91fca0a01a3df2a1767b4c8b7cdee8bba78527826eb6d3413517dcbf770dd33
31,137
[ -1 ]
31,138
treeAI.lisp
APN-Pucky_LispAI/treeAI.lisp
(load "game.lisp") (load "genetic.lisp") (defparameter *curtree* '()) (defun calc (matrix) (let ((r (eval *curtree*))) (cond ((< r 26) (left)) ((< r 51) (right)) ((< r 76) (up)) (t (down))))) (defun fitness (tree) (if (> (count-nodes tree) 200) (return-from fitness 0)) (setf *curtree* tree) (getValue 'calc))
332
Common Lisp
.lisp
13
23.153846
56
0.585443
APN-Pucky/LispAI
0
0
0
GPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
25c48b4002c0ed739c1afe4e8081988f66f483aa5c78f070f3bfcebb11598133
31,138
[ -1 ]
31,139
population.lisp
APN-Pucky_LispAI/population.lisp
(load "treeAI.lisp") (defparameter *treesize* 7) (defparameter *populationsize* 20) (defparameter *popiterations* 50) (defparameter *treelist* '()) (defparameter *fitlist* '()) (defparameter *fittest* 0) (defparameter *fit* 0) (defun filltreelist () (setf *treelist* '()) (setf *fitlist* '()) (dotimes (x *populationsize*) (setf *treelist* (append *treelist* (list (make-tree *treesize*)))) (setf *fitlist* (append *fitlist* (list '0))))) (defun updatefittest () (dotimes (x *populationsize*) (format t "~a.~%" x) (format t "len: ~a~%" (count-nodes (nth x *treelist*))) (setf (nth x *fitlist*) (fitness (nth x *treelist*))))) (defun getfittest () (setf *fit* 0); (dotimes (x *populationsize*) (when (> (nth x *fitlist*) *fit*) (setf *fit* (nth x *fitlist*)) (setf *fittest* x))) (format t "fit: ~a~%" *fit*) (return-from getfittest *fittest*)) (defun evolve () (let ((topten '())) (dotimes (x (/ *populationsize* 10)) (getfittest) (setf topten (append topten (list (nth *fittest* *treelist*)))) (setf (nth *fittest* *fitlist*) 0) ) (dotimes (x (/ *populationsize* 2)) (if (> (random 1.0) 0.1) (progn (if (> (random 1.0) 0.3) (multiple-value-bind (a b) (crossover (nth (random (length topten)) topten) (nth (random (length topten)) topten)) (setf (nth x *treelist*) a) (setf (nth (+ x (/ *populationsize* 2)) *treelist*) b)) (multiple-value-bind (a b) (mutation (nth (random (length topten)) topten)) (setf (nth x *treelist*) a) (setf (nth (+ x (/ *populationsize* 2)) *treelist*) b)))) (progn (if (> (random 1.0) 0.3) (multiple-value-bind (a b) (crossover (nth (random (length *treelist*)) *treelist*) (nth (random (length topten)) topten)) (setf (nth x *treelist*) a) (setf (nth (+ x (/ *populationsize* 2)) *treelist*) b)) (multiple-value-bind (a b) (mutation (nth (random (length *treelist*)) *treelist*)) (setf (nth x *treelist*) a) (setf (nth (+ x (/ *populationsize* 2)) *treelist*) b)))))) (dotimes (x (/ *populationsize* 10)) (setf (nth (- *populationsize* 1 x) *treelist*) (nth x topten))))) (defun run () (filltreelist) (dotimes (x *popiterations*) (print "updating fittest") (terpri) (updatefittest) (evolve) ) (print (nth (getfittest) *treelist*)) (print (nth (getfittest) *fitlist*))) (run)
2,612
Common Lisp
.lisp
63
33.984127
154
0.560947
APN-Pucky/LispAI
0
0
0
GPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
246d868db3a0fd20a2159c5abc65d036f1ea23972f03b9e7fb78f3590e57a86d
31,139
[ -1 ]
31,140
randomAIshrink.lisp
APN-Pucky_LispAI/randomAIshrink.lisp
(load "game.lisp") (defun calc (matrix) (let ((r (random 3))) (cond ((= r 2) (left)) ((= r 1) (right)) ((= r 0) (down))))) (print (getValue 'calc))
158
Common Lisp
.lisp
7
20.285714
25
0.516556
APN-Pucky/LispAI
0
0
0
GPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
cdbb10255beece3833d992337e90eeacad767cbcefc68f4b05a78dd959b51a4e
31,140
[ -1 ]
31,141
randomAI.lisp
APN-Pucky_LispAI/randomAI.lisp
(load "game.lisp") (defun calc (matrix) (let ((r (random 4))) (cond ((= r 3) (left)) ((= r 2) (right)) ((= r 1) (up)) ((= r 0) (down))))) (print (getValue 'calc))
176
Common Lisp
.lisp
8
19.5
25
0.488095
APN-Pucky/LispAI
0
0
0
GPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
43a985e4f1b4d87e44007138ed421c953960e837c3de77ad297b855cfaa0a5d6
31,141
[ -1 ]
31,142
bintree.lisp
APN-Pucky_LispAI/test/bintree.lisp
(defun make-bin-tree-leaf (e) (return-from make-bin-tree-leaf e)) (defun make-bin-tree-node (e b1 b2) (list e b1 b2)) (defun bin-tree-leaf-element (l) (first l)) (defun bin-tree-node-element (n) (first n)) (defun bin-tree-node-left (n) (second n)) (defun bin-tree-node-right (n) (third n)) (defun bin-tree-leaf-p (b) (and (listp b) (= (list-length b) 1))) (defun bin-tree-node-p (b) (and (listp b) (= (list-length b) 3)))
423
Common Lisp
.lisp
8
51.75
65
0.664251
APN-Pucky/LispAI
0
0
0
GPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
c60fd616971f1fb9cb3e5871a86dd03e6ee0ab3179a7ec66528784c45c826f7c
31,142
[ -1 ]
31,167
lib.lisp
nwoeanhinnogaehr_dfsnd/lib.lisp
(ql:quickload :cl-sndfile) (ql:quickload :lparallel) (setf lparallel:*kernel* (lparallel:make-kernel 8)) ; UTILITIES (defun partial (func &rest args1) (lambda (&rest args2) (apply func (append args1 args2)))) (defun to-signed (x) (- (* 2 x) 1)) (defun to-unsigned (x) (+ 0.5 (* 0.5 x))) (defun fract (x) (mod x 1)) ; PLAYBACK (defconstant +sample-rate+ 44100d0) (defconstant +num-channels+ 2) (defun write-vec (input filename) (sf:with-open-sndfile (snd filename :direction :output :chanls +num-channels+ :sr (floor +sample-rate+)) (sf:write-frames-float input snd))) (defun sample-region (fun start end) (loop for i from 0 below (round (* (- end start) +sample-rate+)) append (map 'list (lambda (x) (coerce x 'single-float)) (funcall fun (+ start (/ i +sample-rate+)))))) (defun normalize (samples) (let ((maximum (lparallel:preduce 'max (map 'list 'abs samples)))) (if (= 0 maximum) samples (lparallel:pmap 'list (lambda (x) (/ x maximum)) samples)))) ; MIXING (defun channel-up (x) (su:dup x +num-channels+)) (defgeneric frame-apply (func frame &rest args)) (defmethod frame-apply (func (frame number) &rest args) (apply func (cons frame args))) (defun non-atom-apply (func) (lambda (x) (if (atom x) x (funcall func x)))) (defmethod frame-apply (func (frame list) &rest args) (and frame (cons (apply func (car frame) (map 'list (non-atom-apply 'car) args)) (apply 'frame-apply func (cdr frame) (map 'list (non-atom-apply 'cdr) args))))) (defun fade (frame fader) (frame-apply '* frame fader)) (defun sum-frames (&rest frames) (and frames (apply 'frame-apply '+ frames))) (defun mix-frames (&rest frames) (and frames (fade (apply 'sum-frames frames) (/ 1 (length frames))))) (defun stereo-pan (frame pos) (list (* pos frame) (* (- 1 pos) frame))) (defun stereo-disperse-tracks* (tracks angle offset n) (let ((mixed (stereo-pan (car tracks) (to-unsigned (sin (* angle 2 pi)))))) (if (null (cdr tracks)) mixed (mix-frames mixed (stereo-disperse-tracks* (cdr tracks) (+ angle offset) offset n))))) (defun stereo-disperse-tracks (tracks angle) (stereo-disperse-tracks* tracks angle (/ 1 (length tracks)) (length tracks))) ; BUFFERING (defun make-buffer () (make-array (floor (* +sample-rate+ 60)) :initial-element nil)) (defun read-buffer (buf tm fallback) (let ((idx (floor (+ (* tm +sample-rate+) (/ (length buf) 2))))) (assert (and (<= 0 idx) (> (length buf) idx))) (or (elt buf idx) (setf (aref buf idx) (funcall fallback tm))))) ; SEQUENCING (defgeneric sref (seq idx)) (defmethod sref ((seq sequence) idx) (elt seq (floor (mod idx (length seq))))) (defmethod sref ((seq function) idx) (funcall seq (floor idx))) (defun sequence-cut (idx tracks interval tm) (funcall (sref tracks (/ idx interval)) tm)) (defun sequence-crossmix (tm tracks interval crossover mixer) (let ((fade (min 1 (/ (mod tm interval) (* interval crossover))))) (mix-frames (funcall mixer (sequence-cut tm tracks interval tm) (- 1 fade)) (funcall mixer (sequence-cut (+ tm interval) tracks interval tm) fade)))) (defun loop-beat (beat fun interval tm) (apply fun (append (sref beat (/ tm interval)) (list (mod tm interval))))) ; SYNTHESIS (defun osc (hz tm) (sin (* hz tm 2 pi))) (defun tri (hz tm) (to-signed (abs (to-signed (fract (* hz tm)))))) (defun squ (hz tm) (to-signed (round (fract (* hz tm))))) (defun saw (hz tm) (to-signed (fract (* hz tm)))) (defun pulse (hz width tm) (to-signed (floor (+ width (fract (* hz tm)))))) (defun noise () (- (random 2.0) 1)) ; SCALES (defun note-freq (note scale &key (base-freq 256) (base 2) (octave 0)) (* (expt base (/ (+ note (* scale octave)) scale)) base-freq)) ; FILTERS (defun gen-lowpass-coeff* (freq i d1) (if (= i 0) nil (cons (let ((d2 (- i d1))) (if (= d2 0) (/ freq pi) (/ (sin (* freq d2)) (* pi d2)))) (gen-lowpass-coeff* freq (- i 1) d1)))) (defun gen-lowpass-coeff (cutoff n) (gen-lowpass-coeff* (/ (* 2 pi cutoff) +sample-rate+) n (/ (- n 1) 2))) (defun apply-fir (sampler coeff tm) (if (null coeff) 0 (+ (* (funcall sampler tm) (car coeff)) (apply-fir sampler (cdr coeff) (+ tm (/ 1 +sample-rate+)))))) ; EVENTS (defstruct event (time) (death) (inst) (args)) (defstruct queue (key) (ord) (data)) (defun insert-sorted (q x ord key) (cond ((null q) (list x)) ((funcall ord (funcall key (car q)) (funcall key x)) (cons (car q) (insert-sorted (cdr q) x ord key))) (t (cons x q)))) (defmacro queue-push (q items) `(setf (queue-data ,q) (reduce (lambda (queue item) (insert-sorted queue item (queue-ord ,q) (queue-key ,q))) ,items :initial-value (queue-data ,q)))) (defun split-pred (q pred) (cond ((null q) '(nil nil)) ((funcall pred (car q)) (destructuring-bind (popped left) (split-pred (cdr q) pred) (list (cons (car q) popped) left))) (t (list nil q)))) (defmacro queue-pop (q tm) `(flet ((pred (a) (funcall (queue-ord ,q) (funcall (queue-key ,q) a) ,tm))) (when (and (queue-data ,q) (pred (car (queue-data ,q)))) (destructuring-bind (popped left) (split-pred (queue-data ,q) #'pred) (setf (queue-data ,q) left) popped)))) (defun interval (interval func) (let ((trigger 0) (counter 0)) (lambda (tm) (when (>= tm trigger) (incf trigger interval) (incf counter) (funcall func tm counter)))))
6,179
Common Lisp
.lisp
181
27.314917
79
0.568212
nwoeanhinnogaehr/dfsnd
0
0
0
MPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
7dd6f94930d87f62a2d87507ce01549a20ca893a3732913b241fcdbe8adf9682
31,167
[ -1 ]
31,168
exp1.lisp
nwoeanhinnogaehr_dfsnd/exp1.lisp
(load "lib.lisp") (defun snare (tm vel len) (fade (list (noise) (noise)) (* vel (expt (+ 1 tm) len)))) (defun hat (tm vel len) (fade (sum-frames (list (max 0.7 (noise)) (max 0.7 (noise))) -0.7) (* vel (expt (+ 1 tm) len)))) (defun kick (tm vel) (channel-up (fade (osc (note-freq (+ (* 4 (expt (+ 1 tm) -50)) -2) 1) tm) (* vel (expt (+ 1 tm) -5))))) (defun beep (tm vel note) (channel-up (fade (squ (note-freq note 12 :base 2 :octave -1) tm) (* vel (expt (+ 1 tm) -10))))) (let* ((buffer (make-buffer)) (waitq (make-queue :key 'event-time :ord '<)) (playq (make-queue :key 'event-death :ord '<)) (triggers (loop for i from 1 below 4 collecting (interval (/ 1 i) (let ((i i)) (lambda (tm idx) (queue-push waitq (list (make-event :time (+ tm 0) :death (+ tm (/ 1 i)) :inst 'beep :args `(1 ,(mod idx i))) ))))))) ) (defun the-sound (tm) ; process event triggers (dolist (i triggers) (funcall i tm)) ; shuffle queues (queue-push playq (queue-pop waitq tm)) (queue-pop playq tm) ; compute (reduce 'mix-frames (queue-data playq) :key (lambda (e) (apply (event-inst e) (- tm (event-time e)) (event-args e))))) (defun buffer-proxy (tm) (read-buffer buffer tm 'the-sound)) (write-vec (time (normalize (sample-region 'buffer-proxy 0.0 8.0))) "out.wav"))
1,891
Common Lisp
.lisp
51
23.372549
96
0.419126
nwoeanhinnogaehr/dfsnd
0
0
0
MPL-2.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
51cb71cc7f55c10b9eaf079a90f72125ec1488dc3109637e6b38698c5efa860d
31,168
[ -1 ]
31,186
web-dynamics.cl
epl692_Web-Dynamics/web-dynamics.cl
(defun mkcode (item) (eval (read-from-string item))) (defun makecode (item) (mkcode(format nil "~A" item))) (defun mktag (name) (mkcode (format nil "(defun ~A (content) (format nil \"<~A>~A</~A>\" content))" name name "~A" name))) (defun mklink (name link) (format nil "<a href=\"~A\">~A</a>" link name)) (defun url (protocol address) (format nil "~A\://~A" protocol address)) (defun http (uri) (url "http" uri)) (defun stich (first second) (format nil "~A~%~A" first second)) (dolist (tag '("html" "head" "title" "body" "p" "style")) (mktag tag)) (defun page (pagetitle content) (html (stich (head (title pagetitle)) (body content)))) (defun write-file (filename data) (with-open-file (stream filename :direction :output :if-exists :supersede) (format stream data))) (defun mkpage (filename title content) (write-file filename (page title content)))
882
Common Lisp
.cl
11
76.363636
132
0.673325
epl692/Web-Dynamics
0
0
0
GPL-3.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
f7da7439d5191829323470f87572764ad36118b5f7fcfab3374e32134fb42ac9
31,186
[ -1 ]
31,187
site.cl
epl692_Web-Dynamics/site.cl
(load "web-dynamics.cl") (mkpage "page1.html" "Welcome" (stich (stich "Welcome to the Web Dynamics's Homepage. Please, enjoy a free link to " (mklink "Page 2" (http "epl692.github.io/page2.html"))) ".")) (mkpage "page2.html" "Basic Site" (stich (stich "Check out this basic website, there is even a link to the " (mklink "Home Page" (http "epl692.github.io/page2.html"))) "."))
381
Common Lisp
.cl
3
125
179
0.690476
epl692/Web-Dynamics
0
0
0
GPL-3.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
41260f4329310d2acbdf2a6dc686adc9e8b1693a7d3b132adb6a8b1414769d72
31,187
[ -1 ]
31,205
rexp-fa.lisp
xueeinstein_rexp-fa/src/rexp-fa.lisp
(in-package :st-rexp-fa) ;;; define finite automata abstract data structure (defparameter *fa* nil "The variable to store the finite automata") (defvar *NFA-nodes* (make-hash-table) "The hash table to store all nodes in NFA, and the typical node structure looks like: '((input_1 . next_nodes_1) (input_2 . next_nodes_2))', node-name as key") ;;; macro definations (defmacro cdr-assoc (key alist) `(cdr (assoc ,key ,alist :test 'equal))) (defmacro with-gensyms ((&rest names) &body body) "define multiple unique names" `(let ,(loop for n in names collect `(,n (make-symbol ,(string n)))) ,@body)) (defmacro keep-type ((type tree) &body body) "keep the same type for part-B of the tree" `(let ((part-B (cddr ,tree))) (if (cdr part-B) (setf part-B (cons ,type part-B)) (if (atom (car part-B)) (setf part-B (list :IDENTITY (car part-B))) (setf part-B (car part-B)))) (setf (cddr ,tree) part-B) ,@body)) (defmacro alist-insert ((transfer start end) &body body) "macro utility to handle alist in `*NFA-nodes*' easily" `(let* ((alist (gethash ,start *NFA-nodes*)) (old_kv_pair (assoc ,transfer alist :test 'equal))) (if old_kv_pair (if (atom (cdr old_kv_pair)) ; only single adjacent node (setf (cdr-assoc ,transfer alist) (list (cdr old_kv_pair) ,end)) ; multiple adjacent nodes (setf (cdr-assoc ,transfer alist) (cons ,end (cdr old_kv_pair)))) (setf alist (cons (cons ,transfer ,end) alist))) (setf (gethash ,start *NFA-nodes*) alist) ,@body)) ;;; supplementary functions (defun insert-node (transfer start) "insert node and from start to the new node with `transfer'" (declare (sb-ext:muffle-conditions sb-ext:compiler-note)) (let ((node (gensym))) (alist-insert (transfer start node) node))) (defun connect-nodes (transfer start end) "connect end node from start node with given transfer" (declare (sb-ext:muffle-conditions sb-ext:compiler-note)) (alist-insert (transfer start end) end)) (defun hash-keys (hash-table) (loop for key being the hash-keys of hash-table collect key)) (defun print-hash-table (hash-table) (let ((hash-keys (hash-keys hash-table))) (loop for key in hash-keys do (format t "~a : ~a~%" key (gethash key hash-table))))) (defun reset-nfa () (setf *NFA-nodes* (make-hash-table))) ;;; step I: regular expression to NFA (defun regex2NFA (regex) "Convert regular expression to NFA" ;; cl-ppcre parse tree http://weitz.de/cl-ppcre/#create-scanner2 ;; the mapping relationship: doc/map-regex-parse-tree.md (let ((parse-tree (cl-ppcre:parse-string regex))) (if (atom parse-tree) (print "not a parse tree") (parseTree parse-tree :START :END)))) (defun parseTree (tree start end) "Parse cl-ppcre parse tree recursively" (let ((type (car tree))) (case type (:REGISTER ; ignore (let ((new-tree (cadr tree))) (if (atom new-tree) (setf new-tree (list :IDENTITY new-tree))) (parseTree new-tree start end))) (:IDENTITY ; identity (let ((new-node (insert-node (cadr tree) start))) (connect-nodes :EPSILON new-node end))) (:SEQUENCE ; AB type (keep-type (type tree) (let ((part-A (cadr tree)) (part-B (cddr tree))) (if (atom part-A) (parseTree part-B (insert-node part-A start) end) (let ((new-node (gensym))) (parseTree part-A start new-node) (parseTree part-B new-node end)))))) (:ALTERNATION ; A+B type (keep-type (type tree) (let ((part-A (cadr tree)) (part-B (cddr tree))) (if (atom part-A) (connect-nodes :EPSILON (insert-node part-A start) end) (parseTree part-A start end)) (parseTree part-B start end)))) (:GREEDY-REPETITION ; A* or A+ type (let ((min-repeats (cadr tree)) (max-repeats (caddr tree)) (repeat-part (nth 3 tree))) (if (and (eq max-repeats NIL) (or (eq min-repeats 1) (eq min-repeats 0))) (let ((new-node (gensym))) (parseTree repeat-part start new-node) (connect-nodes :EPSILON new-node start) (connect-nodes :EPSILON new-node end) (if (eq min-repeats 0) (connect-nodes :EPSILON start end))) (print "only support A* and A+ repeats")))) (otherwise (print "unrecognized symbol in parse tree")))))
4,979
Common Lisp
.lisp
124
30.620968
67
0.566501
xueeinstein/rexp-fa
0
0
0
GPL-3.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
ed444827180af6922a8060d1c6fa6721bd17e14b35c13beca3d57e78316721bd
31,205
[ -1 ]
31,206
rexp-fa.asd
xueeinstein_rexp-fa/src/rexp-fa.asd
;;; -*- Mode: Lisp; Syntax: ANSI-Common-Lisp; Base: 10 -*- (defpackage :com.shadowthink.rexpfa-system (:use :cl :asdf) (:nicknames :st-rexpfa-system)) (in-package :st-rexpfa-system) (defsystem rexp-fa :name "rexp-fa" :author "Bill Xue <[email protected]>" :version "0.1.0" :maintainer "Bill Xue <[email protected]>" :license "MIT" :description "A cl tool to help converting regular expressions to finite automata" :components ((:file "packages") (:file "rexp-fa" :depends-on ("packages"))) :depends-on (:cl-ppcre))
576
Common Lisp
.asd
16
31.3125
84
0.654122
xueeinstein/rexp-fa
0
0
0
GPL-3.0
9/19/2024, 11:39:47 AM (Europe/Amsterdam)
26b98cf01d28a52d36ab711a131c2a4458aa2609860550bb292a07c0c313d015
31,206
[ -1 ]
31,223
asmtools.lisp
oblivia-simplex_asmtools/asmtools.lisp
(in-package :asmtools-pkg) (defparameter *debug* t) (cffi:load-foreign-library #p"~/quicklisp/local-projects/asmtools/c/libhatchery.so") ;; may need to change this, depending on where things are. #+sbcl (sb-ext:unlock-package :sb-vm) ;;#+sbcl ;;(import '(sb-assem:inst sb-vm::make-ea)) ;; "a macro for defining delimiter read-macros" ;; from paul graham's on lisp, ch. 17, fig. 17.4 (defmacro defdelim (left right parms &body body) `(ddfn ,left ,right #'(lambda ,parms ,@body))) (let ((rpar (get-macro-character #\) ))) (defun ddfn (left right fn) (set-macro-character right rpar) (set-dispatch-macro-character #\# left #'(lambda (stream char1 char2) (declare (ignorable char1 char2)) (apply fn (read-delimited-list right stream t)))))) #+sbcl (export 'sapify) #+sbcl (defun sapify (seq) (sb-sys:vector-sap (make-array (length seq) :element-type '(unsigned-byte 8) :initial-contents (coerce seq 'list)))) ;; this might or might not come in handy... ;; #[a b c d] will be read as a system-area-pointer to bytes a b c d... (defdelim #\[ #\] (&rest bytes) (sapify bytes)) ;;(export 'objdump) #+sbcl (defun sbcl-objdump (seq &optional len) "reads a sequence of bytes, interprets them as machine-code instructions, and returns their disassembly as a string. sort of like an in-house objdump." (with-output-to-string (*standard-output*) (let ((sap (sapify seq))) (sb-sys:with-pinned-objects (sap) (sb-disassem:disassemble-memory sap (or len (length seq))))))) (defun cffi-objdump (seq &optional len) (with-output-to-string (*standard-output*) (with-foreign-pointer (pointer (length seq) size) (loop for byte in seq for i below size do (setf (mem-ref pointer :unsigned-char i) byte)) (sb-disassem:disassemble-memory pointer (or len size))))) (export 'characters) (defun characters (seq) "prints every human-readable character in the order in which it appears. prints . for unreadable characters." (coerce (loop for byte in seq collect (if (and (>= byte #x20) (< byte #x7f)) (code-char byte) #\.)) 'string)) (export 'strings) (defun strings (seq &optional (minlen 3)) "essentially the same as the unix utility." (let ((strs) (tmp)) (loop for byte in seq do (cond ((and (>= byte #x20) (< byte #x7f)) (push (code-char byte) tmp)) ((>= (length tmp) minlen) (push (coerce (reverse tmp) 'string) strs) (setf tmp nil)) (:default (setf tmp nil)))) (reverse strs))) (export 'load-bin) (defun load-bin (path) ;; this can't possibly be the best way to read in a binary file, but it works. (with-open-file (stream path :direction :input :element-type '(unsigned-byte 8)) (let ((bytes nil)) (loop while (car (push (read-byte stream nil nil) bytes))) (reverse (cdr bytes))))) (export 'write-bin) (defun write-bin (bytes path) (with-open-file (stream path :direction :output :element-type '(unsigned-byte 8)) (loop for byte in bytes do (write-byte byte stream)))) (defun subupto (seq upto) (subseq seq 0 (min upto (length seq)))) ;; note that gadgets% has almost exactly the same structure as strings ;; is there some common idiom here that we could abstract into a macro? ;; or would that just make it more complicated? (defparameter *x86-ret* '(#xc3)) (defparameter *ret* (car *x86-ret*)) (export 'retp) (defun retp (byte) (member byte *x86-ret*)) (defparameter *avoid-insts* '(#x5d ;; pop rbp )) (defparameter *gadget-length* 32) (export 'hexify) (defun hexify () (setq *print-base* (if (= #x10 *print-base*) #xa #x10)) (setq *read-base* (if (= #x10 *read-base*) #xa #x10)) (format t "setting *print-base* and *read-base* to #x~x, #x~x...~%" *print-base* *read-base*)) ;; finding gadgets: ;; ;; gadgets to avoid: ;; * gadgets ending with leave, followed by ret. leave performs a pop ebp. ;; * pop ebp. ;; -- we don't want to mess up our stack frame (probably) ;; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ;; mucking around at the object level means we need to handle signals ;; when something breaks ;; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ;; this bit here is from rosetta code (defvar *sigint* 2) (defvar *sigsegv* 11) (defmacro set-signal-handler (signo &body body) (let ((handler (gensym "handler"))) `(progn (cffi:defcallback ,handler :void ((signo :int)) (declare (ignore signo)) ,@body) (cffi:foreign-funcall "signal" :int ,signo :pointer (cffi:callback ,handler))))) ;; ---------------------------------------------------------------------- ;; (defvar *initial* (get-internal-real-time)) ;; (set-signal-handler *sigint* ;; (format t "ran for ~a seconds~&" (/ (- (get-internal-real-time) *initial*) ;; internal-time-units-per-second))) ;; (quit)) ;; (let ((i 0)) ;; (loop do ;; (format t "~a~&" (incf i)) ;; (sleep 0.5))) ;;; --- now some more portable functions: will definitely work ;;; --- on ccl, at the very least. ;; these are going to be architecture dependent. (defparameter *x86_64-machine-code-prefix* '(#x53 #x51 #x52 #x56 #x57 #x41 #x50 #x41 #x51 #x41 #x52 #x41 #x53 #x41 #x54 #x41 #x55 #x41 #x56 #x41 #x57 #x55 #x48 #x89 #xe5)) ;; which disassembles to ;; ;; 00: 53 push rbx ;; 01: 51 push rcx ;; 02: 52 push rdx ;; 03: 56 push rsi ;; 04: 57 push rdi ;; 05: 4150 push r8 ;; 07: 4151 push r9 ;; 09: 4152 push r10 ;; 0b: 4153 push r11 ;; 0d: 4154 push r12 ;; 0f: 4155 push r13 ;; 11: 4156 push r14 ;; 13: 4157 push r15 ;; 15: 55 push rbp ;; 16: 4889e5 mov rbp, rsp (defparameter *x86_64-machine-code-suffix* '(#x48 #x89 #xec #x41 #x5f #x41 #x5e #x41 #x5d #x41 #x5c #x41 #x5b #x41 #x5a #x41 #x59 #x41 #x58 #x5f #x5e #x5a #x59 #x5b #xc3)) ;; which disassembles to ;; ;; 70: 4889ec mov rsp, rbp ;; 73: 415f pop r15 ;; 75: 415e pop r14 ;; 77: 415d pop r13 ;; 79: 415c pop r12 ;; 7b: 415b pop r11 ;; 7d: 415a pop r10 ;; 7f: 4159 pop r9 ;; 81: 4158 pop r8 ;; 83: 5f pop rdi ;; 84: 5e pop rsi ;; 85: 5a pop rdx ;; 86: 59 pop rcx ;; 87: 5b pop rbx ;; 88: c3 ret ;; we still need to filter the code for a few forbidden instructions ;; "don't touch rsp, rsi, or rbp" should suffice... (defmacro call-code (code types-and-args) "pokes machine code into memory and calls it as a function. types-and-args should be an unquoted list of the form :cffi-type-keyword argument :cffi-type-keyword argument [etc] :cffi-type-keyword where the final type keyword specifies the return type." `(let ((pointer (cffi:foreign-alloc :unsigned-char :initial-contents ,code))) (unwind-protect (cffi:foreign-funcall-pointer pointer () ,@types-and-args) (cffi:foreign-free pointer)))) (defun chunky-print (opseq) (loop for i on opseq by #'cddddr do (format t "~2,'0x~2,'0x~2,'0x~2,'0x~%" (car i) (cadr i) (caddr i) (cadddr i)))) ;; handy if you cut and paste in a block of machine code ;; from objdump, and want to get the instructions back in ;; order. (defun swap-at (list i j) (let ((tmp (elt list i))) (setf (elt list i) (elt list j) (elt list j) tmp))) (defun flip-words (list) (loop for word on list by #'cddddr do (swap-at word 0 3) (swap-at word 1 2))) (defmacro get-size-of-registers () (foreign-funcall "size_of_registers" :int)) (defcstruct (user_regs_struct :size 216);;(get-size-of-registers)) ;; Copied essentially verbatim from sys/user.h (r15 :long) (r14 :long) (r13 :long) (r12 :long) (rbp :long) (rbx :long) (r11 :long) (r10 :long) (r9 :long) (r8 :long) (rax :long) (rcx :long) (rdx :long) (rsi :long) (rdi :long) (orig_rax :long) (rip :long) (cs :long) (eflags :long) (rsp :long) (ss :long) (fs_base :long) (gs_base :long) (ds :long) (es :long) (fs :long) (gs :long)) (defparameter *reg-count* 26) ;; machine dependent (defun list->bytevec (code) (make-array (length code) :element-type '(unsigned-byte 8) :initial-contents code)) (defun size-of-sysreg-union () (foreign-funcall "size_of_sysreg_union" :int)) (defun hatch-code (code &optional (seed nil)) (let ((reg-vec (make-shareable-byte-vector (size-of-sysreg-union))) (seed-vec (make-shareable-byte-vector (length seed)))) ;;(format t "reg-vec: ~A~%" reg-vec) (with-pointer-to-vector-data (reg-ptr reg-vec) (with-pointer-to-vector-data (seed-ptr seed-vec) (with-pointer-to-vector-data (code-ptr (list->bytevec code)) (foreign-funcall "hatch_code" :pointer code-ptr :pointer seed-ptr :pointer reg-ptr :int) (loop for bytes on (coerce reg-vec 'list) by #'(lambda (x) (nthcdr 8 x)) collect (elf:bytes-to-int (subseq bytes 0 8)))))))) ;; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ;; using the elf package ;; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (defun extract-text (elf-obj) "Returns the text section as a vector of bytes, and the address at which the text section begins, as a secondary value." (let* ((secs (elf:sections elf-obj)) (addrs (mapcar #'elf:address (elf:section-table elf-obj))) (text-idx (position ".text" secs :key #'elf:name :test #'equalp))) (values (elf:data (elt secs text-idx)) (elt addrs text-idx)))) (defun gadmap% (bytes start &key (glength *gadget-length*)) (let ((tyb (reverse (coerce bytes 'list))) (end (1- (+ start (length bytes)))) (found 0) (gadmap (make-hash-table))) (loop for code on tyb for i from 0 do (when (retp (car code)) (let* ((gad (reverse (subupto code glength))) (gadlen (length gad))) ;; usually = glength (incf found) (and *debug* (format t "FOUND GADGET #~:D AT 0x~X - 0x~X~%" found (- end (+ i gadlen)) (- end i))) (setf (gethash (- end (+ i gadlen)) gadmap) gad) (incf i glength) (setf code (nthcdr glength code))))) gadmap)) (defun gadmap (elf &optional (glength *gadget-length*)) (multiple-value-bind (text addr) (extract-text elf) (gadmap% text addr :glength glength))) (defun file->gadmap (filename) (gadmap (elf:read-elf filename))) (defun gadgets%% (elf-section &optional (gadlen *gadget-length*)) (gadgets% (coerce (elf:data elf-section) 'list) gadlen)) (defun last3let (str) (subseq str (- (length str) 4) (1- (length str)))) ;; (defun shrink-gad (gadget addr) ;; (loop while (not (string= (last3let (cffi-objdump gadget)) "RET")) ;; do ;; (setf gadget (cdr gadget)) ;; (incf addr)) ;; (values gadget addr)) (defun ends-with-ret-p (gadget) (string= (last3let (cffi-objdump gadget)) "RET")) (defun prune-gadget (gadget &optional (addr 0)) (loop while (or (has-bad-inst-p gadget) (not (ends-with-ret-p gadget))) do (setf gadget (cdr gadget)) (incf addr)) (values gadget addr)) (defun filter-gadmap (gadmap) (let ((newmap (make-hash-table))) (loop for addr being the hash-keys in gadmap using (hash-value gadget) do (multiple-value-bind (newgadget newaddr) (prune-gadget gadget addr) (when (cdr newgadget) (setf (gethash newaddr newmap) newgadget)))) newmap)) (defun disas-inst (code) "Intended for disassembly of single instructions." (let ((dis (cffi-objdump code))) (chomp (subseq dis (- (length dis) 10) (length dis))))) (defun chomp (str) (string-trim '(#\newline #\space #\linefeed #\tab) str)) ;; (defun ret-filter% (gadgets) ;; (remove-if-not #'cdr (mapcar #'shrink-gad gadgets))) (defun has-bad-inst-p (gadget) ;; detects gadgets that have instructions I don't yet know how ;; best to deal with ;; first, let's catch jumps and calls (let ((bad '("J" "CALL" "POP" "PUSH" "SP" "IP")) (disas (cffi-objdump gadget))) (or (block check (loop for b in bad do (if (search b disas) (return-from check T) nil))) nil))) (defun concat-gadgets (gadget-list) "Concatenates gadgets, removing the *ret* instruction at the end, first, to approximate executing them in sequence. Mostly just for testing." (let ((chain)) (loop for gadget in gadget-list do (setf chain (nconc chain (butlast gadget)))) (nconc chain `(,*ret*)))) (defparameter *code-server-port* 9999) (defun dispatch-code (code &key (ip "localhost") (port "9999")) (let ((code-arr (make-array (length code) ;; should already be this :element-type '(unsigned-byte 8) :initial-contents code))) (with-open-socket (socket :connect :active :address-family :internet :type :stream :ipv6 :nil) (connect socket (lookup-hostname ip) :port port :wait t) (send-to socket code-arr) (read socket)))) ;; pareto? select against bad characters, e.g. ;;;; badchars (fatal), size (bounded), accuracy (prime impt) ;; genlin ;; lisp/c ;; defences against old school stack smashing ;; numerical recipes in C ;; final paper: assume some standard conference format. IEEE, e.g. ;; look it up. submit in pdf. ;; see if there's a LaTeX pkg
14,754
Common Lisp
.lisp
352
35.448864
80
0.569872
oblivia-simplex/asmtools
0
2
0
GPL-3.0
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
e9b651e4b9d933827a1d9ceca39a218d25df05de2ff0d377a1da1781a7d934cd
31,223
[ -1 ]
31,224
asmtools.asd
oblivia-simplex_asmtools/asmtools.asd
(ql:quickload :elf) (ql:quickload :cffi) (ql:quickload :iolib) (defpackage #:asmtools-pkg (:use :cl :asdf :cffi :iolib)) (in-package :asmtools-pkg) (asdf:defsystem :asmtools ;; (:pretty-name "Assembly Tools") :serial t :components ((:file "asmtools")))
265
Common Lisp
.asd
10
24.4
35
0.708
oblivia-simplex/asmtools
0
2
0
GPL-3.0
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
3a6a9b232443b3ed89a7c34a34a9494a98fc567b34f827605cb4c086e02d04e3
31,224
[ -1 ]
31,225
includes.h
oblivia-simplex_asmtools/c/includes.h
#ifndef HATCH_INCLUDES_H #define HATCH_INCLUDES_H /** * General purpose, standard stuff **/ #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <signal.h> #include <stdint.h> #include <string.h> /** * For ptrace, in particular **/ #include <sys/user.h> #include <sys/resource.h> #include <sys/ptrace.h> #include <sys/wait.h> #include <sys/types.h> /** * For socket functionality **/ #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> /** * Project-specific headers **/ #include "hatchery.h" #endif
553
Common Lisp
.cl
30
16.8
34
0.715953
oblivia-simplex/asmtools
0
2
0
GPL-3.0
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
5c7e47764b203193996125e6af423821ae55ef553974930db80fa2aa79064ae1
31,225
[ -1 ]
31,229
example.s
oblivia-simplex_asmtools/c/example.s
.section .text .globl _start _start: xor %rax, %rax movq $0x100, %rax movq $0x7, %rsi movq $0x8, %rdi movq $0x10, %r10 movq $0x9, %r9 movq $0xdeadbeef, %rax // int $0x80 ret
306
Common Lisp
.l
12
16.916667
34
0.391753
oblivia-simplex/asmtools
0
2
0
GPL-3.0
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
f2e4981943dd2eaec2f5dea9f5f42dbeccaa74d231627926379f0a5693824140
31,229
[ -1 ]
31,231
Makefile
oblivia-simplex_asmtools/c/Makefile
CC = gcc CFLAGS = -fPIC -Wall -O0 LDFLAGS = -shared STACKFLAGS = -zexecstack -fno-stack-protector AS = as LD = ld ASFLAGS = BINLDFLAGS = -Ttext 200000 --oformat binary ELFCODE = example.elf FLATBIN = example.bin EXAMPLE = example.s EXAMPLE_HEADER = example.h DUMP = xxd DUMPFLAGS = -i LIB = libhatchery.so SOURCES = hatchery.c HEADERS = hatchery.h includes.h TEST = test TESTSRC = main.c example.h OBJECTS = $(SOURCES:.c=.o) SERVER = hatchsock .PHONY: dump clean dotest all all: $(LIB) $(TEST) $(FLATBIN) $(EXAMPLE_HEADER) $(SERVER) clean: rm -f $(OBJECTS) $(LIB) $(TEST) $(FLATBIN) $(ELFCODE) $(EXAMPLE_HEADER) $(LIB): $(OBJECTS) export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:`pwd`" $(CC) $(CFLAGS) $(SOURCES) -o $@ $(LDFLAGS) $(STACKFLAGS) $(ELFCODE): $(EXAMPLE) $(AS) $(ASFLAGS) $(EXAMPLE) -o $(ELFCODE) $(FLATBIN): $(ELFCODE) $(LD) $(BINLDFLAGS) $(ELFCODE) -o $(FLATBIN) $(EXAMPLE_HEADER): $(FLATBIN) $(DUMP) $(DUMPFLAGS) $(FLATBIN) | tee $(EXAMPLE_HEADER) $(TEST): $(LIB) $(TESTSRC) $(EXAMPLE_HEADER) $(CC) -L `pwd` -lhatchery main.c -o test $(STACKFLAGS) $(SERVER): $(LIB) $(SOURCES) $(HEADERS) hatchsock.c $(CC) -L `pwd` -lhatchery hatchsock.c -o $(SERVER) $(STACKFLAGS) dotest: LD_LIBRARY_PATH="$LD_LIBRARY_PATH:`pwd`" ./test
1,264
Common Lisp
.l
40
29.725
72
0.682196
oblivia-simplex/asmtools
0
2
0
GPL-3.0
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
9cb7074ae4e2cf513b88d03000bc9c68c0160e765c4bfb662832bfa1d4f1b0ba
31,231
[ -1 ]
31,232
example.h
oblivia-simplex_asmtools/c/example.h
unsigned char example_bin[] = { 0x48, 0x31, 0xc0, 0x48, 0xc7, 0xc0, 0x00, 0x01, 0x00, 0x00, 0x48, 0xc7, 0xc6, 0x07, 0x00, 0x00, 0x00, 0x48, 0xc7, 0xc7, 0x08, 0x00, 0x00, 0x00, 0x49, 0xc7, 0xc2, 0x10, 0x00, 0x00, 0x00, 0x49, 0xc7, 0xc1, 0x09, 0x00, 0x00, 0x00, 0x48, 0xb8, 0xef, 0xbe, 0xad, 0xde, 0x00, 0x00, 0x00, 0x00, 0xc3 }; unsigned int example_bin_len = 49;
373
Common Lisp
.l
8
44.375
73
0.668493
oblivia-simplex/asmtools
0
2
0
GPL-3.0
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
4f5fb953b0e7dfd3c08e176c312a53414ff0e7488c9d47cfea91ccdb95b0fa09
31,232
[ -1 ]
31,247
Automata.lisp
neyogiry_Examples_Lisp/Automata.lisp
(DEFUN estado1(x c) (IF(< c (LENGTH x)) ; (IF (= (aref x c) (QUOTE a)) ; (SETQ c (+ c 1)) ; (estado2(x c)) ; ) (COND ( ( (= (aref x c) (QUOTE a)) ((SETQ c (c+1))(estado2(x c))) ) (/= (aref x c) (QUOTE a)) ((IF (= (aref x c) (QUOTE 'd)) (SETQ c (+ c 1)) (estado5(x c)) )) ) (t (error()) ) ) ; (COND (= (aref x c) (QUOTE 'a) ; (IF (= (aref x c) (QUOTE 'd)) ; (SETQ c (+ c 1)) ; (estado5(x c)) ; ) ; (COND (= (aref x c) (QUOTE 'a) ; (error()) ; ) ; ) ) ) (DEFUN estado2(x,c) (IF(< c (LENGTH x)) (IF (= (aref x c) (QUOTE b)) (SETQ c (+ c 1)) (estado2(x,c)) ) (COND ( (= (aref x c) (QUOTE a)) ( (SETQ c (+ c 1)) (estado3(x,c)) ) ) (t (error()) ) ) ) ) (DEFUN estado3(x,c) (IF(< c (LENGTH x)) (COND ( (= (aref x c) (QUOTE a)) ( (SETQ c (+ c 1)) (estado4(x,c)) ) ) (t (error()) ) ) ) ) (DEFUN estado4(x,c) (IF(< c (LENGTH x)) (COND ( (= (aref x c) (QUOTE b)) ( (SETQ c (+ c 1)) (estado6(x,c)) ) ) (t (error()) ) ) ) ) (DEFUN estado5(x,c) (IF(< c (LENGTH x)) (COND ( (= (aref x c) (QUOTE d)) ( (SETQ c (+ c 1)) (estado3(x,c)) ) ) (t (error()) ) ) ) ) (DEFUN estado6(x,c) (COND ( (= c (LENGTH x)) (print "Cadena Aceptada") ) (t (error()) ) ) ) (DEFUN error() (print "Cadena Rechazada")) (PRINT "Ingrese Token...") (SETQ x (READ-line)) (SETQ c 0) (estado1 x c) ;(SYMBOLP s) ;(NUMBERP s)
1,619
Common Lisp
.lisp
107
11.252336
42
0.414276
neyogiry/Examples_Lisp
0
0
0
MPL-2.0
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
2269238f5a446be2c4cc84e1315bc426c67112cf6cd86025380896406b751023
31,247
[ -1 ]
31,248
Ejemplo1.lisp
neyogiry_Examples_Lisp/Ejemplo1.lisp
(SETQ x (READ-line)) ;(setq x '(hola)) ;(LOOP (IF x (PRINT (POP x)(terpri)) ;(RETURN ’FIN) ))) (DO ((a 0 (+ a 1))) ((> a (length x))(print "Fin")) (print (aref x a))) ;(DO ((a (length x) (- a 1))) ;((= a 0)(print "Fin")) ;(print (aref x (- (length x) a)))) ;(if(>))
269
Common Lisp
.lisp
11
23.363636
36
0.501946
neyogiry/Examples_Lisp
0
0
0
MPL-2.0
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
7b4e1b76e2cb60781e1b3a838aea324be09cd69ba17698098144cf6cea8ac577
31,248
[ -1 ]
31,249
Hello_Neyo.lisp
neyogiry_Examples_Lisp/Hello_Neyo.lisp
(PRINT "Neyo") (SETQ a(+ 8 2)) (PRINT a) (TERPRI) (SETQ c 0) (SETQ y (READ-line)) (print(eval(aref y 0))) (print(eval(char y 1))) (setq p (char y 1)) (print p) (SETQ x '((EVAL y))) ;(SETQ z (cont x)) ;(PRINT x) (IF (> c (LENGTH x)) (PRINT x) ) (COND ((< c (LENGTH x)) (PRINT "C ") (PRINT c) (TERPRI) (PRINT x)) )
313
Common Lisp
.lisp
22
13.227273
23
0.591065
neyogiry/Examples_Lisp
0
0
0
MPL-2.0
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
8edd90d8a97a2f0b96d367f56efcc682e660a900f78bc75bbc43dd9cb145871c
31,249
[ -1 ]
31,250
Ejemplo2.lisp
neyogiry_Examples_Lisp/Ejemplo2.lisp
(setq x (read)) (setq y (read)) (defun sub(x y) (* x x) (+ y y) ;(print x) ) (print(sub x y)) ;(print x)
105
Common Lisp
.lisp
9
10.666667
16
0.5625
neyogiry/Examples_Lisp
0
0
0
MPL-2.0
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
1d281da7aad822a5248d6b0a6d4cc0ca46fddedc529bb5da68e3ab36364afac2
31,250
[ -1 ]
31,270
test-xml-rpc.lisp
ibawt_s-xml-rpc/test/test-xml-rpc.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: test-xml-rpc.lisp,v 1.1.1.1 2004/06/09 09:02:41 scaekenberghe Exp $ ;;;; ;;;; Unit and functional tests for xml-rpc.lisp ;;;; ;;;; Copyright (C) 2002, 2004 Sven Van Caekenberghe, Beta Nine BVBA. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser General Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (in-package :s-xml-rpc) (assert (let ((now (get-universal-time))) (equal (iso8601->universal-time (universal-time->iso8601 now)) now))) (assert (equal (with-input-from-string (in (encode-xml-rpc-call "add" 1 2)) (decode-xml-rpc in)) '("add" 1 2))) (assert (equal (with-input-from-string (in (encode-xml-rpc-result '(1 2))) (car (decode-xml-rpc in))) '(1 2))) (let ((condition (with-input-from-string (in (encode-xml-rpc-fault "Fatal Error" 100)) (decode-xml-rpc in)))) (assert (typep condition 'xml-rpc-fault)) (assert (equal (xml-rpc-fault-string condition) "Fatal Error")) (assert (equal (xml-rpc-fault-code condition) 100))) (assert (xml-rpc-time-p (xml-rpc-call (encode-xml-rpc-call "currentTime.getCurrentTime") :host "time.xmlrpc.com"))) (assert (equal (xml-rpc-call (encode-xml-rpc-call "examples.getStateName" 41) :host "betty.userland.com") "South Dakota")) (assert (equal (call-xml-rpc-server '(:host "betty.userland.com") "examples.getStateName" 41) "South Dakota")) (assert (let ((server-process-name (start-xml-rpc-server :port 8080))) (sleep 1) ; give the server some time to come up ;-) (unwind-protect (equal (xml-rpc-call (encode-xml-rpc-call "XML-RPC-IMPLEMENTATION-VERSION") :port 8080) (xml-rpc-implementation-version)) (stop-server server-process-name)))) (assert (let* ((struct-in (xml-rpc-struct :foo 100 :bar "")) (xml (with-output-to-string (out) (encode-xml-rpc-value struct-in out))) (struct-out (with-input-from-string (in xml) (decode-xml-rpc in)))) (xml-rpc-struct-equal struct-in struct-out))) ;;;; eof
2,180
Common Lisp
.lisp
54
35.814815
94
0.662512
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
55dd212230295c6d76cebb028d2a1886a585f6019ed54f2f53267a377068b8e9
31,270
[ -1 ]
31,271
test-base64.lisp
ibawt_s-xml-rpc/test/test-base64.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: test-base64.lisp,v 1.1.1.1 2004/06/09 09:02:41 scaekenberghe Exp $ ;;;; ;;;; Unit and functional tests for base64.lisp ;;;; ;;;; Copyright (C) 2002, 2004 Sven Van Caekenberghe, Beta Nine BVBA. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser General Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (in-package :s-base64) (assert (equal (multiple-value-list (core-encode-base64 0 0 0)) (list #\A #\A #\A #\A))) (assert (equal (multiple-value-list (core-encode-base64 255 255 255)) (list #\/ #\/ #\/ #\/))) (assert (equal (multiple-value-list (core-encode-base64 1 2 3)) (list #\A #\Q #\I #\D))) (assert (equal (multiple-value-list (core-encode-base64 10 20 30)) (list #\C #\h #\Q #\e))) (assert (equal (multiple-value-list (core-decode-base64 #\A #\A #\A #\A)) (list 0 0 0))) (assert (equal (multiple-value-list (core-decode-base64 #\/ #\/ #\/ #\/)) (list 255 255 255))) (assert (equal (multiple-value-list (core-decode-base64 #\A #\Q #\I #\D)) (list 1 2 3))) (assert (equal (multiple-value-list (core-decode-base64 #\C #\h #\Q #\e)) (list 10 20 30))) (assert (let* ((string "Hello World!") (bytes (map 'vector #'char-code string)) encoded decoded) (setf encoded (with-output-to-string (out) (encode-base64-bytes bytes out))) (setf decoded (with-input-from-string (in encoded) (decode-base64-bytes in))) (equal string (map 'string #'code-char decoded)))) ;;; this is more of a functional test (defun same-character-file (file1 file2) (with-open-file (a file1 :direction :input) (with-open-file (b file2 :direction :input) (loop (let ((char-a (read-char a nil nil nil)) (char-b (read-char b nil nil nil))) (cond ((not (or (and (null char-a) (null char-b)) (and char-a char-b))) (return-from same-character-file nil)) ((null char-a) (return-from same-character-file t)) ((char/= char-a char-b) (return-from same-character-file nil)))))))) (defun same-binary-file (file1 file2) (with-open-file (a file1 :direction :input :element-type 'unsigned-byte) (with-open-file (b file2 :direction :input :element-type 'unsigned-byte) (loop (let ((byte-a (read-byte a nil nil)) (byte-b (read-byte b nil nil))) (cond ((not (or (and (null byte-a) (null byte-b)) (and byte-a byte-b))) (return-from same-binary-file nil)) ((null byte-a) (return-from same-binary-file t)) ((/= byte-a byte-b) (return-from same-binary-file nil)))))))) (let ((original (merge-pathnames "test.b64" *load-pathname*)) (first-gif (merge-pathnames "test.gif" *load-pathname*)) (b64 (merge-pathnames "test2.b64" *load-pathname*)) (second-gif (merge-pathnames "test2.gif" *load-pathname*))) (with-open-file (in original :direction :input) (with-open-file (out first-gif :direction :output :element-type 'unsigned-byte :if-does-not-exist :create :if-exists :supersede) (decode-base64 in out))) (with-open-file (in first-gif :direction :input :element-type 'unsigned-byte) (with-open-file (out b64 :direction :output :if-does-not-exist :create :if-exists :supersede) (encode-base64 in out nil))) (assert (same-character-file original b64)) (with-open-file (in b64 :direction :input) (with-open-file (out second-gif :direction :output :element-type 'unsigned-byte :if-does-not-exist :create :if-exists :supersede) (decode-base64 in out))) (assert (same-binary-file first-gif second-gif)) (delete-file first-gif) (delete-file b64) (delete-file second-gif)) ;;;; eof
3,783
Common Lisp
.lisp
108
31.12963
76
0.649822
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
af4f48ff52ffee8260fcfc14911d50fbafb01b7695a533cc5bcd2eff094563aa
31,271
[ -1 ]
31,272
test-extensions.lisp
ibawt_s-xml-rpc/test/test-extensions.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: test-extensions.lisp,v 1.1 2004/06/17 19:43:11 rschlatte Exp $ ;;;; ;;;; Unit and functional tests for xml-rpc.lisp ;;;; ;;;; Copyright (C) 2004 Rudi Schlatte ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser General Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (in-package :s-xml-rpc) (let* ((server-port 8080) (server-process-name (start-xml-rpc-server :port server-port)) (server-args `(:port ,server-port)) (*xml-rpc-package* (make-package (gensym))) (symbols '(|system.listMethods| |system.methodSignature| |system.methodHelp| |system.multicall| |system.getCapabilities|))) (import symbols *xml-rpc-package*) (sleep 1) ; give the server some time to come up ;-) (unwind-protect (progn (assert (equal (sort (call-xml-rpc-server server-args "system.listMethods") #'string<) (sort (mapcar #'string symbols) #'string<))) (assert (every #'string= (mapcar (lambda (name) (call-xml-rpc-server server-args "system.methodHelp" name)) symbols) (mapcar (lambda (name) (or (documentation name 'function) "")) symbols))) (assert (= 2 (length (call-xml-rpc-server server-args "system.multicall" (list (xml-rpc-struct "methodName" "system.listMethods") (xml-rpc-struct "methodName" "system.methodHelp" "params" (list "system.multicall")))))))) (stop-server server-process-name) (delete-package *xml-rpc-package*))) ;;;; eof
2,115
Common Lisp
.lisp
50
28.72
79
0.501212
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
888821cc6b43b0064f363d20dd7a4c93449a59b8abadd87f726adc6cd069be2d
31,272
[ -1 ]
31,273
all-tests.lisp
ibawt_s-xml-rpc/test/all-tests.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: all-tests.lisp,v 1.2 2004/06/17 19:43:11 rschlatte Exp $ ;;;; ;;;; Load and execute all unit and functional tests ;;;; ;;;; Copyright (C) 2002, 2004 Sven Van Caekenberghe, Beta Nine BVBA. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser General Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (load (merge-pathnames "test-base64" *load-pathname*) :verbose t) (load (merge-pathnames "test-xml-rpc" *load-pathname*) :verbose t) (load (merge-pathnames "test-extensions" *load-pathname*) :verbose t) ;;;; eof
661
Common Lisp
.lisp
15
42.933333
74
0.698758
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
c82413b628e3bd8c418bb05785d7e16fb27b0306829ac29d889015642c91d1f6
31,273
[ -1 ]
31,274
extensions.lisp
ibawt_s-xml-rpc/src/extensions.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: extensions.lisp,v 1.1 2004/06/17 19:43:11 rschlatte Exp $ ;;;; ;;;; Extensions for xml-rpc: ;;;; ;;;; Server introspection: ;;;; http://xmlrpc.usefulinc.com/doc/reserved.html ;;;; ;;;; Multicall: ;;;; http://www.xmlrpc.com/discuss/msgReader$1208 ;;;; ;;;; Capabilities: ;;;; http://groups.yahoo.com/group/xml-rpc/message/2897 ;;;; ;;;; ;;;; Copyright (C) 2004 Rudi Schlatte ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser General Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (in-package :s-xml-rpc) ;;; Introspection (defun |system.listMethods| () "List the methods that are available on this server." (let ((result nil)) (do-symbols (sym *xml-rpc-package* (sort result #'string-lessp)) (when (and (fboundp sym) (valid-xml-rpc-method-name-p (symbol-name sym))) (push (symbol-name sym) result))))) (defun |system.methodSignature| (method-name) "Dummy system.methodSignature implementation. There's no way to get (and no concept of) required argument types in Lisp, so this function always returns nil or errors." (let ((method (find-xml-rpc-method method-name))) (if method ;; http://xmlrpc.usefulinc.com/doc/sysmethodsig.html says to ;; return a non-array if the signature is not available "n/a" (error "Method ~A not found." method-name)))) (defun |system.methodHelp| (method-name) "Returns the function documentation for the given method." (let ((method (find-xml-rpc-method method-name))) (if method (or (documentation method 'function) "") (error "Method ~A not found." method-name)))) ;;; system.multicall (defun do-one-multicall (call-struct) (let ((name (get-xml-rpc-struct-member call-struct :|methodName|)) (params (get-xml-rpc-struct-member call-struct :|params|))) (handler-bind ((xml-rpc-fault #'(lambda (c) (format-debug (or *xml-rpc-debug-stream* t) "Call to ~A in system.multicall failed with ~a~%" name c) (return-from do-one-multicall (xml-literal (encode-xml-rpc-fault-value (xml-rpc-fault-string c) (xml-rpc-fault-code c)))))) (error #'(lambda (c) (format-debug (or *xml-rpc-debug-stream* t) "Call to ~A in system.multicall failed with ~a~%" name c) (return-from do-one-multicall (xml-literal (encode-xml-rpc-fault-value ;; -32603 ---> server error. internal xml-rpc error (format nil "~a" c) -32603)))))) (format-debug (or *xml-rpc-debug-stream* t) "system.multicall calling ~a with ~s~%" name params) (let ((result (apply *xml-rpc-call-hook* name params))) (list result))))) (defun |system.multicall| (calls) "Implement system.multicall; see http://www.xmlrpc.com/discuss/msgReader$1208 for the specification." (mapcar #'do-one-multicall calls)) ;;; system.getCapabilities (defun |system.getCapabilities| () "Get a list of supported capabilities; see http://groups.yahoo.com/group/xml-rpc/message/2897 for the specification." (let ((capabilities '("xmlrpc" ("specUrl" "http://www.xmlrpc.com/spec" "specVersion" 1) "introspect" ("specUrl" "http://xmlrpc.usefulinc.com/doc/reserved.html" "specVersion" 1) "multicall" ("specUrl" "http://www.xmlrpc.com/discuss/msgReader$1208" "specVersion" 1) "faults_interop" ("specUrl" "http://xmlrpc-epi.sourceforge.net/specs/rfc.fault_codes.php" "specVersion" 20010516)))) (apply #'xml-rpc-struct (loop for (name description) on capabilities by #'cddr collecting name collecting (apply #'xml-rpc-struct description))))) ;;;; eof
4,127
Common Lisp
.lisp
96
34.864583
100
0.609204
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
7b4a0e24b5ed5ec900eba6af4a3fff3d7bd7ec3bea2fc18f64d9df25f8f8ba9d
31,274
[ 22832 ]
31,275
define-xmlrpc-method.lisp
ibawt_s-xml-rpc/src/define-xmlrpc-method.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: define-xmlrpc-method.lisp,v 1.1 2004/07/08 19:45:25 scaekenberghe Exp $ ;;;; ;;;; The code in this file adds a very handly define-xmlrpc-method macro. ;;;; ;;;; (define-xmlrpc-method get-state-name (state) ;;;; :url #u"http://betty.userland.com/RPC2" ;;;; :method "examples.getStateName") ;;;; ;;;; (define-xmlrpc-method get-time () ;;;; :url #u"http://time.xmlrpc.com/RPC2" ;;;; :method "currentTime.getCurrentTime") ;;;; ;;;; It require the PURI package. ;;;; ;;;; Copyright (C) 2004 Frederic Brunel. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser GNU Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (defmacro define-xmlrpc-method (name args &key url method) `(defun ,name ,args (xml-rpc-call (encode-xml-rpc-call ,method ,@args) :url ,(puri:uri-path url) :host ,(puri:uri-host url) :port ,(cond ((puri:uri-port url)) (t 80))))) ;;;; eof
1,034
Common Lisp
.lisp
28
34.857143
81
0.65239
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
5772f10a374a0658d572f859172972e7665aad1df14fa579f7b9b1ee462ec580
31,275
[ -1 ]
31,276
sysdeps.lisp
ibawt_s-xml-rpc/src/sysdeps.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: sysdeps.lisp,v 1.1.1.1 2004/06/09 09:02:39 scaekenberghe Exp $ ;;;; ;;;; These are the system dependent part of S-XML-RPC. ;;;; Ports to OpenMCL, LispWorks and SBCL are provided. ;;;; Porting to another CL requires implementating these definitions. ;;;; ;;;; Copyright (C) 2002, 2004 Sven Van Caekenberghe, Beta Nine BVBA. ;;;; SBCL port Copyright (C) 2004, Brian Mastenbrook & Rudi Schlatte. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser General Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (in-package :s-xml-rpc) (defmacro with-open-socket-stream ((var host port) &body body) "Execute body with a bidirectional socket stream opened to host:port" #+openmcl `(ccl:with-open-socket (,var :remote-host ,host :remote-port ,port) ,@body) #+lispworks `(with-open-stream (,var (comm:open-tcp-stream ,host ,port)) ,@body) #+sbcl (let ((socket-object (gensym))) `(let ((,socket-object (make-instance 'sb-bsd-sockets:inet-socket :type :stream :protocol :tcp))) (sb-bsd-sockets:socket-connect ,socket-object (car (sb-bsd-sockets:host-ent-addresses (sb-bsd-sockets:get-host-by-name ,host))) ,port) (let ((,var (sb-bsd-sockets:socket-make-stream ,socket-object :element-type 'character :input t :output t :buffering :none))) (unwind-protect (progn ,@body) (close ,var)))))) (defun run-process (name function &rest arguments) "Create and run a new process with name, executing function on arguments" #+lispworks (apply #'mp:process-run-function name '(:priority 3) function arguments) #+openmcl (apply #'ccl:process-run-function name function arguments) #+sbcl (apply function arguments)) (defvar *server-processes* nil) (defun start-standard-server (&key port name connection-handler) "Start a server process with name, listening on port, delegating to connection-handler with stream as argument" #+lispworks (comm:start-up-server :function #'(lambda (socket-handle) (let ((client-stream (make-instance 'comm:socket-stream :socket socket-handle :direction :io :element-type 'base-char))) (funcall connection-handler client-stream))) :service port :announce t :error t :wait t :process-name name) #+openmcl (ccl:process-run-function name #'(lambda () (let ((server-socket (ccl:make-socket :connect :passive :local-port port :reuse-address t))) (unwind-protect (loop (let ((client-stream (ccl:accept-connection server-socket))) (funcall connection-handler client-stream))) (close server-socket))))) #+sbcl (let* ((socket (make-instance 'sb-bsd-sockets:inet-socket :type :stream :protocol :tcp)) (handler-fn (lambda (fd) (declare (ignore fd)) (let ((stream (sb-bsd-sockets:socket-make-stream (sb-bsd-sockets:socket-accept socket) :element-type 'character :input t :output t :buffering :none))) (funcall connection-handler stream))))) (setf (sb-bsd-sockets:sockopt-reuse-address socket) t) (sb-bsd-sockets:socket-bind socket #(0 0 0 0) port) (sb-bsd-sockets:socket-listen socket 15) (push (list name socket (sb-sys:add-fd-handler (sb-bsd-sockets:socket-file-descriptor socket) :input handler-fn)) *server-processes*)) name) (defun stop-server (name) "Kill a server process by name (as started by start-standard-server)" #+lispworks (let ((server-process (mp:find-process-from-name name))) (when server-process (mp:process-kill server-process))) #+openmcl (let ((server-process (find name (ccl:all-processes) :key #'ccl:process-name :test #'string-equal))) (when server-process (ccl:process-kill server-process))) #+sbcl (progn (destructuring-bind (name socket handler) (assoc name *server-processes* :test #'string=) (sb-sys:remove-fd-handler handler) (sb-bsd-sockets:socket-close socket)) (setf *server-processes* (delete name *server-processes* :key #'car :test #'string=))) name) ;;;; eof
5,492
Common Lisp
.lisp
112
33.258929
113
0.522427
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
a1b6ec9da3453c40770c86b6b01bdf8b38e6f61dd290a9d0f92cab0038318276
31,276
[ 17627 ]
31,277
package.lisp
ibawt_s-xml-rpc/src/package.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: package.lisp,v 1.4 2004/06/17 19:43:11 rschlatte Exp $ ;;;; ;;;; S-XML-RPC package definition ;;;; ;;;; Copyright (C) 2002, 2004 Sven Van Caekenberghe, Beta Nine BVBA. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser GNU Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (defpackage s-xml-rpc (:use common-lisp #+ccl ccl #+lispworks mp #+lispworks comm s-xml s-base64) (:export #:xml-rpc-call #:encode-xml-rpc-call #:decode-xml-rpc #:call-xml-rpc-server #:xml-rpc-condition #:xml-rpc-fault #:xml-rpc-fault-code #:xml-rpc-fault-string #:xml-rpc-error #:xml-rpc-error-place #:xml-rpc-error-data #:start-xml-rpc-server #:xml-rpc-time #:xml-rpc-time-p #:xml-rpc-time-universal-time #:xml-rpc-struct #:xml-rpc-struct-p #:xml-rpc-struct-alist #:get-xml-rpc-struct-member #:xml-rpc-struct-equal #:*xml-rpc-host* #:*xml-rpc-port* #:*xml-rpc-url* #:*xml-rpc-agent* #:*xml-rpc-proxy-host* #:*xml-rpc-proxy-port* #:*xml-rpc-authorization* #:*xml-rpc-debug* #:*xml-rpc-debug-stream* #:*xml-rpc-package* #:*xml-rpc-call-hook* #:execute-xml-rpc-call #:stop-server #:|system.listMethods| #:|system.methodSignature| #:|system.methodHelp| #:|system.multicall| #:|system.getCapabilities|) (:documentation "An implementation of the standard XML-RPC protocol for both client and server")) (defpackage s-xml-rpc-exports (:use) (:import-from :s-xml-rpc #:|system.listMethods| #:|system.methodSignature| #:|system.methodHelp| #:|system.multicall| #:|system.getCapabilities|) (:documentation "This package contains the functions callable via xml-rpc.")) ;;;; eof
1,817
Common Lisp
.lisp
47
34.978723
99
0.672326
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
0a5d2b1732f378b961156f6a284087c683893e7e1f3e99671da7bd25b719677e
31,277
[ -1 ]
31,278
aserve.lisp
ibawt_s-xml-rpc/src/aserve.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: aserve.lisp,v 1.1.1.1 2004/06/09 09:02:39 scaekenberghe Exp $ ;;;; ;;;; This file implements XML-RPC client and server networking based ;;;; on (Portable) AllegroServe (see http://opensource.franz.com/aserve/ ;;;; or http://sourceforge.net/projects/portableaserve/), which you have ;;;; to install first. ;;;; ;;;; Copyright (C) 2002, 2004 Sven Van Caekenberghe. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser GNU Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (defpackage xml-rpc-aserve (:use common-lisp net.aserve.client net.aserve xml-rpc) (:export "XML-RPC-CALL" "START-XML-RPC-ASERVE" "PUBLISH-ASERVE-XML-RPC-HANDLER")) (in-package :xml-rpc-aserve) (defun xml-rpc-call-aserve (encoded &key (url *xml-rpc-url*) (agent *xml-rpc-agent*) (host *xml-rpc-host*) (port *xml-rpc-port*) (basic-autorization *xml-rpc-authorization*) (proxy)) (let ((xml (print-xml-string encoded))) (multiple-value-bind (response response-code headers uri) (do-http-request (format nil "http://~a:~d~a" host port url) :method :post :protocol :http/1.0 :user-agent agent :content-type "text/xml" :basic-authorization basic-autorization :content xml :proxy proxy) (declare (ignore headers uri)) (if (= response-code 200) (let ((result (decode-xml-rpc (make-string-input-stream response)))) (if (typep result 'xml-rpc-fault) (error result) (car result))) (error "http-error:~d" response-code))))) (defun start-xml-rpc-aserve (&key (port *xml-rpc-port*)) (process-run-function "aserve-xml-rpc" #'(lambda () (start :port port :listeners 4 :chunking nil :keep-alive nil)))) (defun publish-aserve-xml-rpc-handler (&key (url *xml-rpc-url*) (agent *xml-rpc-agent*)) (declare (ignore agent)) (publish :path url :content-type "text/xml" :function #'aserve-xml-rpc-handler)) (defun aserve-xml-rpc-handler (request entity) (with-http-response (request entity :response (if (eq :post (request-method request)) *response-ok* *response-bad-request*)) (with-http-body (request entity) (let ((body (get-request-body request)) (id (process-name *current-process*))) (with-input-from-string (in body) (let ((xml (handle-xml-rpc-call in id))) (format-debug t "~d sending ~a~%" id xml) (princ xml *html-stream*))))))) ;;;; eof
2,646
Common Lisp
.lisp
72
31.513889
88
0.642774
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
cbb07f8722070334fa6ca71ac369ea544b3792012b1d54c60f708f77f881e8c1
31,278
[ 457940 ]
31,279
base64.lisp
ibawt_s-xml-rpc/src/base64.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: base64.lisp,v 1.1.1.1 2004/06/09 09:02:39 scaekenberghe Exp $ ;;;; ;;;; This is a Common Lisp implementation of Base64 encoding and decoding. ;;;; ;;;; Copyright (C) 2002, 2004 Sven Van Caekenberghe, Beta Nine BVBA. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser General Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (defpackage s-base64 (:use common-lisp) (:export "DECODE-BASE64" "ENCODE-BASE64" "DECODE-BASE64-BYTES" "ENCODE-BASE64-BYTES") (:documentation "An implementation of standard Base64 encoding and decoding")) (in-package :s-base64) (defparameter +base64-alphabet+ "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/") (defparameter +inverse-base64-alphabet+ (let ((inverse-base64-alphabet (make-array char-code-limit))) (dotimes (i char-code-limit inverse-base64-alphabet) (setf (aref inverse-base64-alphabet i) (position (code-char i) +base64-alphabet+))))) (defun core-encode-base64 (byte1 byte2 byte3) (values (char +base64-alphabet+ (ash byte1 -2)) (char +base64-alphabet+ (logior (ash (logand byte1 #B11) 4) (ash (logand byte2 #B11110000) -4))) (char +base64-alphabet+ (logior (ash (logand byte2 #B00001111) 2) (ash (logand byte3 #B11000000) -6))) (char +base64-alphabet+ (logand byte3 #B111111)))) (defun core-decode-base64 (char1 char2 char3 char4) (let ((v1 (aref +inverse-base64-alphabet+ (char-code char1))) (v2 (aref +inverse-base64-alphabet+ (char-code char2))) (v3 (aref +inverse-base64-alphabet+ (char-code char3))) (v4 (aref +inverse-base64-alphabet+ (char-code char4)))) (values (logior (ash v1 2) (ash v2 -4)) (logior (ash (logand v2 #B1111) 4) (ash v3 -2)) (logior (ash (logand v3 #B11) 6) v4)))) (defun skip-base64-whitespace (stream) (loop (let ((char (peek-char nil stream nil nil))) (cond ((null char) (return nil)) ((null (aref +inverse-base64-alphabet+ (char-code char))) (read-char stream)) (t (return char)))))) (defun decode-base64-bytes (stream) "Decode a base64 encoded character stream, returns a byte array" (let ((out (make-array 256 :element-type '(unsigned-byte 8) :adjustable t :fill-pointer 0))) (loop (skip-base64-whitespace stream) (let ((in1 (read-char stream nil nil)) (in2 (read-char stream nil nil)) (in3 (read-char stream nil nil)) (in4 (read-char stream nil nil))) (if (null in1) (return)) (if (or (null in2) (null in3) (null in4)) (error "input not aligned/padded")) (multiple-value-bind (out1 out2 out3) (core-decode-base64 in1 in2 (if (char= in3 #\=) #\A in3) (if (char= in4 #\=) #\A in4)) (vector-push-extend out1 out) (when (char/= in3 #\=) (vector-push-extend out2 out) (when (char/= in4 #\=) (vector-push-extend out3 out)))))) out)) (defun encode-base64-bytes (array stream &optional (break-lines t)) "Encode a byte array into a base64b encoded character stream" (let ((index 0) (counter 0) (len (length array))) (loop (when (>= index len) (return)) (let ((in1 (aref array index)) (in2 (if (< (+ index 1) len) (aref array (+ index 1)) nil)) (in3 (if (< (+ index 2) len) (aref array (+ index 2)) nil))) (multiple-value-bind (out1 out2 out3 out4) (core-encode-base64 in1 (if (null in2) 0 in2) (if (null in3) 0 in3)) (write-char out1 stream) (write-char out2 stream) (if (null in2) (progn (write-char #\= stream) (write-char #\= stream)) (progn (write-char out3 stream) (if (null in3) (write-char #\= stream) (write-char out4 stream)))) (incf index 3) (incf counter 4) (when (and break-lines (= counter 76)) (terpri stream) (setf counter 0))))))) (defun decode-base64 (in out) "Decode a base64 encoded character input stream into a binary output stream" (loop (skip-base64-whitespace in) (let ((in1 (read-char in nil nil)) (in2 (read-char in nil nil)) (in3 (read-char in nil nil)) (in4 (read-char in nil nil))) (if (null in1) (return)) (if (or (null in2) (null in3) (null in4)) (error "input not aligned/padded")) (multiple-value-bind (out1 out2 out3) (core-decode-base64 in1 in2 (if (char= in3 #\=) #\A in3) (if (char= in4 #\=) #\A in4)) (write-byte out1 out) (when (char/= in3 #\=) (write-byte out2 out) (when (char/= in4 #\=) (write-byte out3 out))))))) (defun encode-base64 (in out &optional (break-lines t)) "Encode a binary input stream into a base64 encoded character output stream" (let ((counter 0)) (loop (let ((in1 (read-byte in nil nil)) (in2 (read-byte in nil nil)) (in3 (read-byte in nil nil))) (if (null in1) (return)) (multiple-value-bind (out1 out2 out3 out4) (core-encode-base64 in1 (if (null in2) 0 in2) (if (null in3) 0 in3)) (write-char out1 out) (write-char out2 out) (if (null in2) (progn (write-char #\= out) (write-char #\= out)) (progn (write-char out3 out) (if (null in3) (write-char #\= out) (write-char out4 out)))) (incf counter 4) (when (and break-lines (= counter 76)) (terpri out) (setf counter 0))))))) ;;;; eof
5,427
Common Lisp
.lisp
149
31.744966
88
0.637072
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
04563f1d116813b1a79b6152379b172e0ae74a37eff951dd06be094657a55371
31,279
[ 92555 ]
31,280
validator1-client.lisp
ibawt_s-xml-rpc/src/validator1-client.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: validator1-client.lisp,v 1.1 2004/06/14 20:11:55 scaekenberghe Exp $ ;;;; ;;;; This is a Common Lisp implementation of the XML-RPC 'validator1' ;;;; server test suite, as live testable from the website ;;;; http://validator.xmlrpc.com and documented on the web page ;;;; http://www.xmlrpc.com/validator1Docs ;;;; ;;;; Copyright (C) 2002, 2004 Sven Van Caekenberghe, Beta Nine BVBA. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser General Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (in-package :s-xml-rpc) (defun random-string (&optional (length 8)) (with-output-to-string (stream) (dotimes (i (random length)) (write-char (code-char (+ 32 (random 95))) stream)))) (defun echo-struct-test () (let* ((struct (xml-rpc-struct :|foo| (random 1000000) :|bar| (random-string) :|fooBar| (list (random 100) (random 100)))) (result (xml-rpc-call (encode-xml-rpc-call :|validator1.echoStructTest| struct)))) (format t "validator1.echoStructTest(~s)=~s~%" struct result) (assert (xml-rpc-struct-equal struct result)))) (defun easy-struct-test () (let* ((moe (random 1000)) (larry (random 1000)) (curry (random 1000)) (struct (xml-rpc-struct :|moe| moe :|larry| larry :|curly| curry)) (result (xml-rpc-call (encode-xml-rpc-call :|validator1.easyStructTest| struct)))) (format t "validator1.easyStructTest(~s)=~s~%" struct result) (assert (= (+ moe larry curry) result)))) (defun count-the-entities () (let* ((string (random-string 512)) (left-angle-brackets (count #\< string)) (right-angle-brackets (count #\> string)) (apostrophes (count #\' string)) (quotes (count #\" string)) (ampersands (count #\& string)) (result (xml-rpc-call (encode-xml-rpc-call :|validator1.countTheEntities| string)))) (format t "validator1.countTheEntitities(~s)=~s~%" string result) (assert (and (xml-rpc-struct-p result) (= left-angle-brackets (get-xml-rpc-struct-member result :|ctLeftAngleBrackets|)) (= right-angle-brackets (get-xml-rpc-struct-member result :|ctRightAngleBrackets|)) (= apostrophes (get-xml-rpc-struct-member result :|ctApostrophes|)) (= quotes (get-xml-rpc-struct-member result :|ctQuotes|)) (= ampersands (get-xml-rpc-struct-member result :|ctAmpersands|)))))) (defun array-of-structs-test () (let ((array (make-array (random 32))) (sum 0)) (dotimes (i (length array)) (setf (aref array i) (xml-rpc-struct :|moe| (random 1000) :|larry| (random 1000) :|curly| (random 1000))) (incf sum (get-xml-rpc-struct-member (aref array i) :|curly|))) (let ((result (xml-rpc-call (encode-xml-rpc-call :|validator1.arrayOfStructsTest| array)))) (format t "validator1.arrayOfStructsTest(~s)=~s~%" array result) (assert (= result sum))))) (defun random-bytes (&optional (length 16)) (let ((bytes (make-array (random length) :element-type '(unsigned-byte 8)))) (dotimes (i (length bytes) bytes) (setf (aref bytes i) (random 256))))) (defun many-types-test () (let* ((integer (random 10000)) (boolean (if (zerop (random 2)) t nil)) (string (random-string)) (double (random 10000.0)) (dateTime (xml-rpc-time)) (base64 (random-bytes)) (result (xml-rpc-call (encode-xml-rpc-call :|validator1.manyTypesTest| integer boolean string double dateTime base64)))) (format t "validator1.manyTypesTest(~s,~s,~s,~s,~s,~s)=~s~%" integer boolean string double dateTime base64 result) (assert (equal integer (elt result 0))) (assert (equal boolean (elt result 1))) (assert (equal string (elt result 2))) (assert (equal double (elt result 3))) (assert (equal (xml-rpc-time-universal-time dateTime) (xml-rpc-time-universal-time (elt result 4)))) (assert (reduce #'(lambda (x y) (and x y)) (map 'list #'= base64 (elt result 5)) :initial-value t)))) (defun simple-struct-return-test () (let* ((number (random 1000)) (result (xml-rpc-call (encode-xml-rpc-call :|validator1.simpleStructReturnTest| number)))) (format t "validator1.simpleStructReturnTest(~s)=~s~%" number result) (assert (and (= (* number 10) (get-xml-rpc-struct-member result :|times10|)) (= (* number 100) (get-xml-rpc-struct-member result :|times100|)) (= (* number 1000) (get-xml-rpc-struct-member result :|times1000|)))))) (defun moderate-size-array-check () (let ((array (make-array (+ 100 (random 100)) :element-type 'string))) (dotimes (i (length array)) (setf (aref array i) (random-string))) (let ((result (xml-rpc-call (encode-xml-rpc-call :|validator1.moderateSizeArrayCheck| array)))) (format t "validator1.moderateSizeArrayCheck(~s)=~s~%" array result) (assert (equal (concatenate 'string (elt array 0) (elt array (1- (length array)))) result))))) (defun nested-struct-test () (let* ((moe (random 1000)) (larry (random 1000)) (curry (random 1000)) (struct (xml-rpc-struct :|moe| moe :|larry| larry :|curly| curry)) (first (xml-rpc-struct :\01 struct)) (april (xml-rpc-struct :\04 first)) (year (xml-rpc-struct :\2000 april)) (result (xml-rpc-call (encode-xml-rpc-call :|validator1.nestedStructTest| year)))) (format t "validator1.nestedStructTest(~s)=~s~%" year result) (assert (= (+ moe larry curry) result)))) (defun test-run (&optional (runs 1)) (dotimes (i runs t) (echo-struct-test) (easy-struct-test) (count-the-entities) (array-of-structs-test) (many-types-test) (simple-struct-return-test) (moderate-size-array-check) (nested-struct-test))) (defun timed-test-run (&optional (runs 1)) (dotimes (i runs t) (time (echo-struct-test)) (time (easy-struct-test)) (time (count-the-entities)) (time (array-of-structs-test)) (time (many-types-test)) (time (simple-struct-return-test)) (time (moderate-size-array-check)) (time (nested-struct-test)))) ;;;; eof
6,294
Common Lisp
.lisp
168
32.619048
92
0.64625
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
4790d378d5fe618745e226c696cba23c37c9c5bfe76d4d8463b0325802577bdb
31,280
[ 28894 ]
31,281
validator1-server.lisp
ibawt_s-xml-rpc/src/validator1-server.lisp
;;;; -*- mode: lisp -*- ;;;; ;;;; $Id: validator1-server.lisp,v 1.1 2004/06/14 20:11:55 scaekenberghe Exp $ ;;;; ;;;; This is a Common Lisp implementation of the XML-RPC 'validator1' ;;;; server test suite, as live testable from the website ;;;; http://validator.xmlrpc.com and documented on the web page ;;;; http://www.xmlrpc.com/validator1Docs ;;;; ;;;; Copyright (C) 2002, 2004 Sven Van Caekenberghe, Beta Nine BVBA. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser General Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (in-package :s-xml-rpc) (defun |validator1.echoStructTest| (struct) (assert (xml-rpc-struct-p struct)) struct) (defun |validator1.easyStructTest| (struct) (assert (xml-rpc-struct-p struct)) (+ (get-xml-rpc-struct-member struct :|moe|) (get-xml-rpc-struct-member struct :|larry|) (get-xml-rpc-struct-member struct :|curly|))) (defun |validator1.countTheEntities| (string) (assert (stringp string)) (let ((left-angle-brackets (count #\< string)) (right-angle-brackets (count #\> string)) (apostrophes (count #\' string)) (quotes (count #\" string)) (ampersands (count #\& string))) (xml-rpc-struct :|ctLeftAngleBrackets| left-angle-brackets :|ctRightAngleBrackets| right-angle-brackets :|ctApostrophes| apostrophes :|ctQuotes| quotes :|ctAmpersands| ampersands))) (defun |validator1.manyTypesTest| (number boolean string double dateTime base64) (assert (and (integerp number) (or (null boolean) (eq boolean t)) (stringp string) (floatp double) (xml-rpc-time-p dateTime) (and (arrayp base64) (= (array-rank base64) 1) (subtypep (array-element-type base64) '(unsigned-byte 8))))) (list number boolean string double dateTime base64)) (defun |validator1.arrayOfStructsTest| (array) (assert (listp array)) (reduce #'+ (mapcar #'(lambda (struct) (assert (xml-rpc-struct-p struct)) (get-xml-rpc-struct-member struct :|curly|)) array) :initial-value 0)) (defun |validator1.simpleStructReturnTest| (number) (assert (integerp number)) (xml-rpc-struct :|times10| (* number 10) :|times100| (* number 100) :|times1000| (* number 1000))) (defun |validator1.moderateSizeArrayCheck| (array) (assert (listp array)) (concatenate 'string (first array) (first (last array)))) (defun |validator1.nestedStructTest| (struct) (assert (xml-rpc-struct-p struct)) (let* ((year (get-xml-rpc-struct-member struct :\2000)) (april (get-xml-rpc-struct-member year :\04)) (first (get-xml-rpc-struct-member april :\01))) (|validator1.easyStructTest| first))) (import '(|validator1.echoStructTest| |validator1.easyStructTest| |validator1.countTheEntities| |validator1.manyTypesTest| |validator1.arrayOfStructsTest| |validator1.simpleStructReturnTest| |validator1.moderateSizeArrayCheck| |validator1.nestedStructTest|) :s-xml-rpc-exports) ;;;; eof
3,089
Common Lisp
.lisp
79
35.088608
80
0.695565
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
fbc1393c89ed59481fc04b762e155526b9795b86cea4f809bdb021e1aa31cecf
31,281
[ 224991 ]
31,282
s-xml-rpc.asd
ibawt_s-xml-rpc/s-xml-rpc.asd
;;;; -*- Mode: LISP -*- ;;;; ;;;; $Id: s-xml-rpc.asd,v 1.2 2004/06/17 19:43:11 rschlatte Exp $ ;;;; ;;;; The S-XML-RPC ASDF system definition ;;;; ;;;; Copyright (C) 2002, 2004 Sven Van Caekenberghe, Beta Nine BVBA. ;;;; ;;;; You are granted the rights to distribute and use this software ;;;; as governed by the terms of the Lisp Lesser General Public License ;;;; (http://opensource.franz.com/preamble.html), also known as the LLGPL. (in-package :asdf) (defsystem :s-xml-rpc :name "S-XML-RPC" :author "Sven Van Caekenberghe <[email protected]>" :version "7" :maintainer "Sven Van Caekenberghe <[email protected]>, Brian Mastenbrook <>, Rudi Schlatte <>" :licence "Lesser Lisp General Public License (LLGPL)" :description "Common Lisp XML-RPC Package" :long-description "s-xml-rpc is a Common Lisp implementation of the XML-RPC procotol for both client and server" :components ((:module :src :components ((:file "base64") (:file "package" :depends-on ("base64")) (:file "sysdeps" :depends-on ("package")) (:file "xml-rpc" :depends-on ("package" "sysdeps" "base64")) (:file "extensions" :depends-on ("package" "xml-rpc"))))) :depends-on (:s-xml #+sbcl :sb-bsd-sockets)) ;;;; eof
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Common Lisp
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114
0.649109
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
e569c97f8de37d02b9f9f2cac2d87739e054a7821892fe794207c6fc35d14559
31,282
[ 323608 ]
31,285
Makefile
ibawt_s-xml-rpc/Makefile
default: @echo Possible targets: @echo clean-openmcl --- remove all '*.dfsl' recursively @echo clean-lw --- remove all '*.nfasl' recursively @echo clean-emacs --- remove all '*~' recursively @echo clean --- all of the above clean-openmcl: find . -name "*.dfsl" | xargs rm clean-lw: find . -name "*.nfasl" | xargs rm clean-emacs: find . -name "*~" | xargs rm clean: clean-openmcl clean-lw clean-emacs # # This can obviously only be done by a specific person in a very specific context ;-) # PRJ=s-xml-rpc ACCOUNT=scaekenberghe CVSRT=:ext:$(ACCOUNT)@common-lisp.net:/project/$(PRJ)/cvsroot release: rm -rf /tmp/$(PRJ) /tmp/public_html /tmp/$(PRJ).tgz /tmp/$(PRJ).tgz.asc cd /tmp; cvs -d$(CVSRT) export -r HEAD $(PRJ); cvs -d$(CVSRT) export -r HEAD public_html mv /tmp/public_html /tmp/$(PRJ)/doc cd /tmp; gnutar cvfz $(PRJ).tgz $(PRJ); gpg -a -b $(PRJ).tgz scp /tmp/$(PRJ).tgz $(ACCOUNT)@common-lisp.net:/project/$(PRJ)/public_html scp /tmp/$(PRJ).tgz.asc $(ACCOUNT)@common-lisp.net:/project/$(PRJ)/public_html
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Common Lisp
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37.807692
89
0.692076
ibawt/s-xml-rpc
0
0
0
LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
c617286844b12e25ee79fe83153ea7257aad2d0eca621b7a08e6213f171f6dbb
31,285
[ -1 ]
31,299
style.css
ibawt_s-xml-rpc/doc/style.css
.header { font-size: medium; background-color:#336699; color:#ffffff; border-style:solid; border-width: 5px; border-color:#002244; padding: 1mm 1mm 1mm 5mm; } .footer { font-size: small; font-style: italic; text-align: right; background-color:#336699; color:#ffffff; border-style:solid; border-width: 2px; border-color:#002244; padding: 1mm 1mm 1mm 1mm; } .footer a:link { font-weight:bold; color:#ffffff; text-decoration:underline; } .footer a:visited { font-weight:bold; color:#ffffff; text-decoration:underline; } .footer a:hover { font-weight:bold; color:#002244; text-decoration:underline; } .check {font-size: x-small; text-align:right;} .check a:link { font-weight:bold; color:#a0a0ff; text-decoration:underline; } .check a:visited { font-weight:bold; color:#a0a0ff; text-decoration:underline; } .check a:hover { font-weight:bold; color:#000000; text-decoration:underline; }
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Common Lisp
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ibawt/s-xml-rpc
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LGPL-2.1
9/19/2024, 11:39:56 AM (Europe/Amsterdam)
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S-XML-RPC.html
ibawt_s-xml-rpc/doc/S-XML-RPC.html
<html><head><title>S-XML-RPC</title></head><body><h3>API for package S-XML-RPC</h3> <blockquote>An implementation of the standard XML-RPC protocol for both client and server</blockquote> <p><b>*xml-rpc-agent*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>String specifying the default XML-RPC agent to include in server responses</blockquote> <blockquote>Initial value: <tt>"LispWorks 4.3.7"</tt></blockquote> <p><b>*xml-rpc-authorization*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>When not null, a string to be used as Authorization header</blockquote> <blockquote>Initial value: <tt>NIL</tt></blockquote> <p><b>*xml-rpc-call-hook*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>A function to execute the xml-rpc call and return the result, accepting a method-name string and a optional argument list</blockquote> <blockquote>Initial value: <tt>EXECUTE-XML-RPC-CALL</tt></blockquote> <p><b>*xml-rpc-debug*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>When T the XML-RPC client and server part will be more verbose about their protocol</blockquote> <blockquote>Initial value: <tt>NIL</tt></blockquote> <p><b>*xml-rpc-debug-stream*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>When not nil it specifies where debugging output should be written to</blockquote> <blockquote>Initial value: <tt>NIL</tt></blockquote> <p><b>*xml-rpc-host*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>String naming the default XML-RPC host to use</blockquote> <blockquote>Initial value: <tt>"localhost"</tt></blockquote> <p><b>*xml-rpc-package*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>Package for XML-RPC callable functions</blockquote> <blockquote>Initial value: <tt>#<The S-XML-RPC-EXPORTS package, 29/64 internal, 0/16 external></tt></blockquote> <p><b>*xml-rpc-port*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>Integer specifying the default XML-RPC port to use</blockquote> <blockquote>Initial value: <tt>80</tt></blockquote> <p><b>*xml-rpc-proxy-host*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>When not null, a string naming the XML-RPC proxy host to use</blockquote> <blockquote>Initial value: <tt>NIL</tt></blockquote> <p><b>*xml-rpc-proxy-port*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>When not null, an integer specifying the XML-RPC proxy port to use</blockquote> <blockquote>Initial value: <tt>NIL</tt></blockquote> <p><b>*xml-rpc-url*</b>&nbsp;&nbsp;&nbsp;<i>variable</i></p> <blockquote>String specifying the default XML-RPC URL to use</blockquote> <blockquote>Initial value: <tt>"/RPC2"</tt></blockquote> <p>(<b>call-xml-rpc-server</b> server-keywords name &rest args)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Encode and execute an XML-RPC call with name and args, using the list of server-keywords</blockquote> <p>(<b>encode-xml-rpc-call</b> name &rest args)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Encode an XML-RPC call with name and args as an XML string</blockquote> <p>(<b>execute-xml-rpc-call</b> method-name &rest arguments)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Execute method METHOD-NAME on ARGUMENTS, or raise an error if no such method exists in *XML-RPC-PACKAGE*</blockquote> <p>(<b>get-xml-rpc-struct-member</b> struct member)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Get the value of a specific member of an XML-RPC-STRUCT</blockquote> <p>(setf (<b>get-xml-rpc-struct-member</b> struct member) value)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Set the value of a specific member of an XML-RPC-STRUCT</blockquote> <p>(<b>start-xml-rpc-server</b> &key (port *xml-rpc-port*) (url *xml-rpc-url*) (agent *xml-rpc-agent*))&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Start an XML-RPC server in a separate process</blockquote> <p>(<b>stop-server</b> name)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Kill a server process by name (as started by start-standard-server)</blockquote> <p>(<b>system.listmethods</b>)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>List the methods that are available on this server.</blockquote> <p>(<b>system.methodhelp</b> method-name)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Returns the function documentation for the given method.</blockquote> <p>(<b>system.methodsignature</b> method-name)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Dummy system.methodSignature implementation. There's no way to get (and no concept of) required argument types in Lisp, so this function always returns nil or errors.</blockquote> <p>(<b>system.multicall</b> calls)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Implement system.multicall; see http://www.xmlrpc.com/discuss/msgReader$1208 for the specification.</blockquote> <p>(<b>xml-rpc-call</b> encoded &key (url *xml-rpc-url*) (agent *xml-rpc-agent*) (host *xml-rpc-host*) (port *xml-rpc-port*) (authorization *xml-rpc-authorization*) (proxy-host *xml-rpc-proxy-host*) (proxy-port *xml-rpc-proxy-port*))&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Execute an already encoded XML-RPC call and return the decoded result</blockquote> <p><b>xml-rpc-condition</b>&nbsp;&nbsp;&nbsp;<i>condition</i></p> <blockquote>Parent condition for all conditions thrown by the XML-RPC package</blockquote> <blockquote>Class precedence list: <tt> xml-rpc-condition error serious-condition condition standard-object t</tt></blockquote> <p><b>xml-rpc-error</b>&nbsp;&nbsp;&nbsp;<i>condition</i></p> <blockquote>This condition is thrown when an XML-RPC protocol error occurs</blockquote> <blockquote>Class precedence list: <tt> xml-rpc-error xml-rpc-condition error serious-condition condition standard-object t</tt></blockquote> <blockquote>Class init args: <tt> :data :code</tt></blockquote> <p>(<b>xml-rpc-error-data</b> xml-rpc-error)&nbsp;&nbsp;&nbsp;<i>generic-function</i></p> <blockquote>Get the data from an XML-RPC error</blockquote> <p>(<b>xml-rpc-error-place</b> xml-rpc-error)&nbsp;&nbsp;&nbsp;<i>generic-function</i></p> <blockquote>Get the place from an XML-RPC error</blockquote> <p><b>xml-rpc-fault</b>&nbsp;&nbsp;&nbsp;<i>condition</i></p> <blockquote>This condition is thrown when the XML-RPC server returns a fault</blockquote> <blockquote>Class precedence list: <tt> xml-rpc-fault xml-rpc-condition error serious-condition condition standard-object t</tt></blockquote> <blockquote>Class init args: <tt> :string :code</tt></blockquote> <p>(<b>xml-rpc-fault-code</b> xml-rpc-fault)&nbsp;&nbsp;&nbsp;<i>generic-function</i></p> <blockquote>Get the code from an XML-RPC fault</blockquote> <p>(<b>xml-rpc-fault-string</b> xml-rpc-fault)&nbsp;&nbsp;&nbsp;<i>generic-function</i></p> <blockquote>Get the string from an XML-RPC fault</blockquote> <p><b>xml-rpc-struct</b>&nbsp;&nbsp;&nbsp;<i>structure</i></p> <blockquote>An XML-RPC-STRUCT is an associative map of member names and values</blockquote> <p>(<b>xml-rpc-struct</b> &rest args)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Create a new XML-RPC-STRUCT from the arguments: alternating member names and values</blockquote> <p>(<b>xml-rpc-struct-alist</b> object)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Return the alist of member names and values from an XML-RPC struct</blockquote> <p>(<b>xml-rpc-struct-equal</b> struct1 struct2)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Compare two XML-RPC-STRUCTs for equality</blockquote> <p>(<b>xml-rpc-struct-p</b> object)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Return T when the argument is an XML-RPC struct</blockquote> <p><b>xml-rpc-time</b>&nbsp;&nbsp;&nbsp;<i>structure</i></p> <blockquote>A wrapper around a Common Lisp universal time to be interpreted as an XML-RPC-TIME</blockquote> <p>(<b>xml-rpc-time</b> &optional (universal-time (get-universal-time)))&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Create a new XML-RPC-TIME struct with the universal time specified, defaulting to now</blockquote> <p>(<b>xml-rpc-time-p</b> object)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Return T when the argument is an XML-RPC time</blockquote> <p>(<b>xml-rpc-time-universal-time</b> object)&nbsp;&nbsp;&nbsp;<i>function</i></p> <blockquote>Return the universal time from an XML-RPC time</blockquote> <font size=-1><p>Documentation generated by <a href="http://homepage.mac.com/svc/lispdoc/">lispdoc</a> running on LispWorks</p></font></body></html>
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ibawt_s-xml-rpc/doc/index.html
<?xml version="1.0"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>S-XML-RPC</title> <link rel="stylesheet" type="text/css" href="style.css"/> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"/> </head> <body> <div class="header"> <h1>S-XML-RPC</h1> </div> <p> S-XML-RPC is an implementation of <a href="http://www.xmlrpc.com">XML-RPC</a> in Common Lisp for both client and server. Originally it was written by <a href="http://homepage.mac.com/svc">Sven Van Caekenberghe</a>. It is now being maintained by <a href="http://homepage.mac.com/svc">Sven Van Caekenberghe</a>, <a href="http://constantly.at">Rudi Schlatte</a> and <a href="http://www.cs.indiana.edu/~bmastenb">Brian Mastenbrook</a>. S-XML-RPC is using <a href="http://common-lisp.net/project/s-xml">S-XML</a> as parser. </p> <p> XML-RPC is a de facto standard for making remote procedure calls between software running on disparate operating systems, running in different environments and implemented using different languages. XML-RPC is using HTTP as the transport and XML as the encoding. XML-RPC is designed to be as simple as possible, while allowing complex data structures to be transmitted, processed and returned. The protocol is described in detail on <a href="http://www.xmlrpc.com/">http://www.xmlrpc.com/</a>. Some key features (both positive and negative) of the XML-RPC protocol are: <ul> <li>It is a published protocol implemented in a variety of languages and operating systems.</li> <li>It allows communication between applications implemented in different languages.</li> <li>It allows communication over the internet and through firewalls.</li> <li>It is not intended for time-critical communications, or for the transmission of large volumes of data.</li> <li>It is an asymmetrical protocol allowing calls from the client to the server but not callbacks from the server to the client.</li> <li>It is a very simple protocol that it not defined, controlled or endorsed by a standards body.</li> <li>It works.</li> </ul> </p> <h3>Download</h3> <p> You can download the LLGPL source code and documentation as <a href="s-xml-rpc.tgz">s-xml-rpc.tgz</a> (signature: <a href="s-xml-rpc.tgz.asc">s-xml-rpc.tgz.asc</a> for which the public key can be found in the <a href="http://common-lisp.net/keyring.asc">common-lisp.net keyring</a>) (build and/or install with ASDF). There is also <a href="http://common-lisp.net/cgi-bin/viewcvs.cgi/?cvsroot=s-xml-rpc">CVS</a> access. </p> <h3>API</h3> <p> The plain API exported by the package S-XML-RPC (automatically generated by LispDoc) is available in <a href="S-XML-RPC.html">S-XML-RPC.html</a>. </p> <h2> Usage </h2> <h3> Client </h3> <p> Making an XML-RPC call is a two step process: first you encode the call, then you make the call. <pre>? (xml-rpc-call (encode-xml-rpc-call "currentTime.getCurrentTime") :host "time.xmlrpc.com") #&lt;XML-RPC-TIME 20021216T06:36:33&gt; ? (xml-rpc-call (encode-xml-rpc-call "examples.getStateName" 41) :host "betty.userland.com") "South Dakota"</pre> If you are behind an HTTP proxy, you have to pass that information along using keyword arguments. For all keyword arguments, there are default global variables (because most of the time you talk to the same host). <pre>? (xml-rpc-call (encode-xml-rpc-call "currentTime.getCurrentTime") :host "time.xmlrpc.com" :proxy-host "myproxy" :proxy-port 8080)</pre> When all goes well, an XML-RPC call returns a result that is decoded into a Common Lisp value. A number of things can go wrong: <ul> <li>There could be a problem encoding the call.</li> <li>There could be a problem in the networking, up to the HTTP server responding with a code different from 200 OK.</li> <li>The result of the call could be an XML-RPC fault: this is how the server responds to an error that occured on the server while executing the call there.</li> <li>There could be a problem decoding the call's result.</li> </ul> At the moment, all these cases are reported by the standard error mechanism. Later we could use different condition types. There are two structs, xml-rpc-time and xml-rpc-struct, that represent two XML-RPC types, iso8601.dateTime and struct respectively. Two convenience functions with the same name come in handy when creating these structs: <pre>? (xml-rpc-struct :foo 1 :bar -1) #&lt;#XML-RPC-STRUCT (:BAR . -1) (:FOO . 1)&gt; ? (xml-rpc-time 3000000000) #&lt;XML-RPC-TIME 19950125T06:20:00&gt;</pre> The function <tt>xml-rpc-aserve:xml-rpc-call-aserve</tt> does the same thing, but uses the (portable) aserve HTTP client API for the networking. </p> <p> The unit tests in the subdirectory <tt>test</tt> can serve as (executable) examples. A more complicated example is the server and client implementation of some tests in <tt>validator1.lisp</tt>. Remember that XML-RPC method (function) names are case-sensitive, as are the names of XML-RPC structure members. </p> <h3> Server </h3> <p> Only a single function call is needed to get the server up and running: <pre>? (start-xml-rpc-server :port 8080)</pre> From now on, your lisp image becomes an XML-RPC server, listening for HTTP requests on port 8080. By default the functions <tt>system.listMethods</tt>, <tt>system.methodSignature</tt>, <tt>system.methodHelp</tt> and <tt>system.multicall</tt> are available. You can export additional functions from the server by importing symbols in the package contained in <tt>*xml-rpc-package*</tt> (by default, this is the package S-XML-RPC-EXPORTS). <tt>(use-package :common-lisp :s-xml-rpc-exports)</tt> makes all of Common Lisp available via xml-rpc. </p> <p> In more detail, this is what happens: <ul> <li>The XML-RPC call arrives as XML encoded characters in the body of an HTTP POST request</li> <li>The characters received are parsed by the XML parser and decoded on the fly (using a SAX-like interface) following XML-RPC semantics into a a string method name and a possibly empty list of Lisp objects that are the arguments</li> <li>The value of <tt>*xml-rpc-call-hook*</tt> is applied on the string method name and optional argument list</li> <li>The default value of <tt>*xml-rpc-call-hook*</tt> is <tt>execute-xml-rpc-call</tt> which looks for a function with the given name in the package <tt>*xml-rpc-package*</tt> (whose default value is the XML-RPC-EXPORTS package) and applies the function bound to that name to the argument list (if any)</li> <li>The result is encoded as an XML-RPC result and returned to the client</li> <li>If anything goes wrong in any of these steps, a Lisp condition is thrown which is caught and then encoded as an XML-RPC fault and returned to the client</li> </ul> Customization points are <tt>*xml-rpc-package*</tt> and <tt>*xml-rpc-call-hook*</tt>. Setting the variable <tt>xml-rpc::*xml-rpc-debug*</tt> to <tt>t</tt> makes the server more verbose. Note that XML-RPC method names are case sensitive: for example, clients have specify "LISP-IMPLEMENTATION-TYPE" for the corresponding Lisp function; a server has to define a function named <tt>|login|</tt> if his clients look for an implementation of "login". </p> <p> AppleScript can make client-side XML-RPC calls. So provided you have your lisp XML-RPC server running and have imported + in XML-RPC-EXPORTS, you can have lisp do the math like this: <pre>tell application "http://localhost:8080/RPC2" set call_result to call xmlrpc {method name:"+", parameters:{10, 20, 30}} end tell display dialog the call_result buttons {"OK"}</pre> Calling the functions <tt>xml-rpc-aserve:start-xml-rpc</tt> and <tt>xml-rpc-aserve:publish-aserve-xml-rpc-handler</tt> does the same thing but uses the (portable) aserve server framework to handle incoming HTTP requests. </p> <h3> Type Mapping </h3> <p> This XML-RPC implementation for Common Lisp maps types as in the following table. There is a small difference between what types are accepted by the encoder and what types are returned by the decoder. </p> <p> <table border="1"> <tr> <td> XML-RPC Type </td> <td> Accepted Comon Lisp Type </td> <td> Returned Common Lisp Type </td> </tr> <tr> <tr> <td> string </td> <td> string </td> <td> string </td> </tr> <td> int, i4 </td> <td> integer </td> <td> integer </td> </tr> <tr> <td> boolean </td> <td> t or nil </td> <td> t or nil </td> </tr> <tr> <td> double </td> <td> float </td> <td> float </td> </tr> <tr> <td> base64 </td> <td> any array of 1 dimension with at least (unsigned-byte 8) as element type </td> <td> an array of 1 dimension with (unsigned-byte 8) as element type </td> </tr> <tr> <td> is08601.dateTime </td> <td> struct xml-rpc-time </td> <td> struct xml-rpc-time </td> </tr> <tr> <td> array </td> <td> list or vector </td> <td> list </td> </tr> <tr> <td> struct </td> <td> struct xml-rpc-struct </td> <td> struct xml-rpc-struct </td> </tr> </table> <p> Later, generic functions to encode and decode arbitrary CLOS instances could be added. </p> <h3> Base64 </h3> <p> The code in the package "S-BASE64" is an implementation of Base64 encoding and decoding (part of RFC 1521). Encoding takes bytes (a binary stream or a byte array) and produces characters (a character stream or a string). Decoding goes the other way. </p> <h3>Release History</h3> <ul> <li>today: project moved to common-lisp.net</li> <li>release 8, May 9, 2004: added *xml-rpc-authorization* header option (contributed by Nik Gaffney)</li> <li>release 7, March 10, 2004: reorganized code to facilitate porting (added package.lisp and sysdeps.lisp, removed run-xml-rpc-server), integrated contributions from Rudi Schlatte and Brian Mastenbrook; SBCL is now supported; fixed a bug where empty strings were turned into nil, added a test</li> <li>release 6, Januari 21, 2004: ported to LispWorks, added *xml-rpc-package*, *xml-rpc-call-hook* and execute-xml-rpc-call</li> <li>release 5, Januari 20, 2004: added ASDF support, included some contributed patches</li> <li>release 4, June 10, 2003: tracking a minor, but incompatible change in the XML parser</li> <li>release 3, May 25, 2003: the XML parser has been put in a separate package, we are using the more efficient SAX interface of the parser, improved documentation</li> <li>release 2, Januari 6, 2003: we now pass the <a href="http://validator.xmlrpc.com">XML-RPC validator tests</a>, various important bug fixes, improved documentation</li> <li>release 1, December 15, 2002: first public release of working code, not optimized, limited testing</li> </ul> <h3>Mailing Lists</h3> <ul> <li><a href="http://common-lisp.net/mailman/listinfo/s-xml-rpc-cvs">S-XML-RPC-CVS mailing list info</a></li> <li><a href="http://common-lisp.net/mailman/listinfo/s-xml-rpc-devel">S-XML-RPC-DEVEL mailing list info</a></li> <li><a href="http://common-lisp.net/mailman/listinfo/s-xml-rpc-announce">S-XML-RPC-ANNOUNCE mailing list info</a></li> </ul> <p>CVS version $Id: index.html,v 1.4 2004/07/08 19:36:53 scaekenberghe Exp $</p> <div class="footer"> <p>Back to <a href="http://common-lisp.net/">Common-lisp.net</a>.</p> </div> <div class="check"> <a href="http://validator.w3.org/check/referer">Valid XHTML 1.0 Strict</a> <a href="http://jigsaw.w3.org/css-validator/check/referer">Valid CSS</a> </div> </body> </html>
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pazthor_lispTraining/graph-util.lisp
(defparameter *wizard-nodes* '((living-room (you are in the living-room. a wizard is snoring loudly on the couch.)) (garden (you are in a beautiful garden. there is a well in front of you.)) (attic (you are in the attic. there is a giant welding torch in the corner.)))) (defparameter *wizard-edges* '((living-room (garden west door) (attic upstairs ladder)) (garden (living-room east door)) (attic (living-room downstairs ladder)))) (defun dot-name (exp) (substitute-if #\_ (complement #'alphanumericp) (prin1-to-string exp))) (defparameter *max-label-length* 30) (defun dot-label (exp) (if exp (let ((s (write-to-string exp :pretty nil))) (if (> (length s) *max-label-length*) (concatenate 'string (subseq s 0 (- *max-label-length* 3)) "...") s)) "")) (defun nodes->dot (nodes) (mapc (lambda (node) (fresh-line) (princ (dot-name (car node))) (princ "[label=\"") (princ (dot-label node)) (princ "\"];")) nodes)) (defun edges->dot (edges) (mapc (lambda (node) (mapc (lambda (edge) (fresh-line) (princ (dot-name (car node))) (princ "->") (princ (dot-name (car edge))) (princ "[label=\"") (princ (dot-label (cdr edge))) (princ "\"];")) (cdr node))) edges)) (defun graph->dot (nodes edges) (princ "digraph{") (nodes->dot nodes) (edges->dot edges) (princ "}")) (defun uedges->dot (edges) (maplist (lambda (lst) (mapc (lambda (edge) (unless (assoc (car edge) (cdr lst)) (fresh-line) (princ (dot-name (caar lst))) (princ "--") (princ (dot-name (car edge))) (princ "[label=\"") (princ (dot-label (cdr edge))) (princ "\"];"))) (cdar lst))) edges)) (defun ugraph->dot (nodes edges) (princ "graph{") (nodes->dot nodes) (uedges->dot edges) (princ "}")) (defun dot->png (fname thunk) (with-open-file (*standard-output* (concatenate 'string fname ".dot") :direction :output :if-exists :supersede) (funcall thunk)) (ext:shell (concatenate 'string "dot -Tpng -O " fname ".dot"))) (defun dgraph->png (fname nodes edges) (dot->png fname (lambda () (dgraph->dot nodes edges)))) (defun ugraph->png (fname nodes edges) (dot->png fname (lambda () (ugraph->dot nodes edges)))) ;(defun run () ; (ugraph->png "wizard" *nodes* *edges*))
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wumpus.lisp
pazthor_lispTraining/wumpus.lisp
(load "graph-util") (defparameter *congestion-city-nodes* nil) (defparameter *congestion-city-edges* nil) (defparameter *visited-nodes* nil) (defparameter *node-num* 30) (defparameter *edge-num* 45) (defparameter *worm-num* 3) (defparameter *cop-odds* 15) (defun random-node () (1+ (random *node-num*))) (defun edge-pair (a b) (unless (eql a b) (list (cons a b) (cons b a)))) (defun make-edge-list () (apply #'append (loop repeat *edge-num* collect (edge-pair (random-node) (random-node))))) (defun direct-edges (node edge-list) (remove-if-not (lambda (x) (eql (car x) node)) edge-list)) (defun get-connected (node edge-list) (let ((visited nil)) (labels ((traverse (node) (unless (member node visited) (push node visited) (mapc (lambda (edge) (traverse (cdr edge))) (direct-edges node edge-list))))) (traverse node)) visited)) (defun connect-with-bridges (islands) (print islands) (when (cdr islands) (append (edge-pair (caar islands) (caadr islands)) (connect-with-bridges (cdr islands))))) (defun find-islands (nodes edge-list) (let ((islands nil)) (labels ((find-island (nodes) (let* ((connected (get-connected (car nodes) edge-list)) (unconnected (set-difference nodes connected))) (push connected islands) (when unconnected (find-island unconnected))))) (find-island nodes)) islands)) (defun connect-all-islands (nodes edge-list) (append (connect-with-bridges (find-islands nodes edge-list)) edge-list)) (defun edges-to-alist (edge-list) (mapcar (lambda (node1) (cons node1 (mapcar (lambda (edge) (list (cdr edge))) (remove-duplicates (direct-edges node1 edge-list) :test #'equal)))) (remove-duplicates (mapcar #'car edge-list)))) (defun add-cops (edge-alist edges-with-cops) (mapcar (lambda (x) (let ((node1 (car x)) (node1-edges (cdr x))) (cons node1 (mapcar (lambda (edge) (let ((node2 (car edge))) (if (intersection (edge-pair node1 node2) edges-with-cops :test #'equal) (list node2 'cops) edge))) node1-edges)))) edge-alist)) (defun make-city-edges () (let* ((nodes (loop for i from 1 to *node-num* collect i)) (edge-list (connect-all-islands nodes (make-edge-list))) (cops (remove-if-not (lambda (x) (zerop (random *cop-odds*))) edge-list))) (add-cops (edges-to-alist edge-list) cops))) (defun neighbors (node edge-alist) (mapcar #'car (cdr (assoc node edge-alist)))) (defun within-one (a b edge-alist) (member b (neighbors a edge-alist))) (defun within-two (a b edge-alist) (or (within-one a b edge-alist) (some (lambda (x) (within-one x b edge-alist)) (neighbors a edge-alist)))) (defun make-city-nodes (edge-alist) (let ((wumpus (random-node)) (glow-worms (loop for i below *worm-num* collect (random-node)))) (loop for n from 1 to *node-num* collect (append (list n) (cond ((eql n wumpus) '(wumpus)) ((within-two n wumpus edge-alist) '(blood!))) (cond ((member n glow-worms) '(glow-worm)) ((some (lambda (worm) (within-one n worm edge-alist)) glow-worms) '(lights!))) (when (some #'cdr (cdr (assoc n edge-alist))) '(sirens!)))))) (defun new-game () (setf *congestion-city-edges* (make-city-edges)) (setf *congestion-city-nodes* (make-city-nodes *congestion-city-edges*)) (setf *player-pos* (find-empty-node)) (setf *visited-nodes* (list *player-pos*)) (draw-city)) (defun find-empty-node () (let ((x (random-node))) (if (cdr (assoc x *congestion-city-nodes*)) (find-empty-node) x))) (defun draw-city () (ugraph->png "city" *congestion-city-nodes* *congestion-city-edges*)) (defun known-city-nodes () (mapcar (lambda (node) (if (member node *visited-nodes*) (let ((n (assoc node *congestion-city-nodes*))) (if (eql node *player-pos*) (append n '(*)) n)) (list node '?))) (remove-duplicates (append *visited-nodes* (mapcan (lambda (node) (neighbors node *congestion-city-edges*)) *visited-nodes*))))) (defun known-city-edges () (mapcar (lambda (node) (cons node (mapcar (lambda (x) (if (member (car x) *visited-nodes*) x (list (car x)))) (cdr (assoc node *congestion-city-edges*))))) *visited-nodes*)) (defun draw-known-city () (ugraph->png "known-city" (known-city-nodes) (known-city-edges))) (defun new-game () (setf *congestion-city-edges* (make-city-edges)) (setf *congestion-city-nodes* (make-city-nodes *congestion-city-edges*)) (setf *player-pos* (find-empty-node)) (setf *visited-nodes* (list *player-pos*)) (draw-city) (draw-known-city)) (defun walk (pos) (handle-direction pos nil)) (defun charge (pos) (handle-direction pos t)) (defun handle-direction (pos charging) (let ((edge (assoc pos (cdr (assoc *player-pos* *congestion-city-edges*))))) (if edge (handle-new-place edge pos charging) (princ "That location does not exist!")))) (defun handle-new-place (edge pos charging) (let* ((node (assoc pos *congestion-city-nodes*)) (has-worm (and (member 'glow-worm node) (not (member pos *visited-nodes*))))) (pushnew pos *visited-nodes*) (setf *player-pos* pos) (draw-known-city) (cond ((member 'cops edge) (princ "You ran into the cops. Game Over.")) ((member 'wumpus node) (if charging (princ "You found the Wumpus!") (princ "You ran into the Wumpus"))) (charging (princ "You wasted your last bullet. Game Over.")) (has-worm (let ((new-pos (random-node))) (princ "You ran into a Glow Worm Gang! You're now at ") (princ new-pos) (handle-new-place nil new-pos nil))))))
7,218
Common Lisp
.lisp
171
29.362573
80
0.512466
pazthor/lispTraining
0
0
0
GPL-3.0
9/19/2024, 11:40:04 AM (Europe/Amsterdam)
0eb7112ed02425f2b008368f43dccf89fdad829f644c4c6f5f0f96bbc2f42a8b
31,317
[ 140113, 221139, 253735, 279985, 288064, 484197 ]
31,318
webserver.lisp
pazthor_lispTraining/webserver.lisp
; This program is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; version 2 of the License. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; Partial Author: Conrad Barski, M.D. ; Parts Adapted with permission from http.lisp by Ron Garret (defun decode-param (s) (labels ((f (lst) (when lst (case (car lst) (#\% (cons (code-char (parse-integer (coerce (list (cadr lst) (caddr lst)) 'string) :radix 16 :junk-allowed t)) (f (cdddr lst)))) (#\+ (cons #\space (f (cdr lst)))) (otherwise (cons (car lst) (f (cdr lst)))))))) (coerce (f (coerce s 'list)) 'string))) (defun parse-params (s) (let* ((i1 (position #\= s)) (i2 (position #\& s))) (cond (i1 (cons (cons (intern (string-upcase (subseq s 0 i1))) (decode-param (subseq s (1+ i1) i2))) (and i2 (parse-params (subseq s (1+ i2)))))) ((equal s "") nil) (t s)))) (defun parse-url (s) (let* ((url (subseq s (+ 2 (position #\space s)) (position #\space s :from-end t))) (x (position #\? url))) (if x (cons (subseq url 0 x) (parse-params (subseq url (1+ x)))) (cons url '())))) (defun get-header (stream) (let* ((s (read-line stream)) (h (let ((i (position #\: s))) (when i (cons (intern (string-upcase (subseq s 0 i))) (subseq s (+ i 2))))))) (when h (cons h (get-header stream))))) (defun get-content-params (stream header) (let ((content (assoc 'content-length header))) (when content (parse-params (read-sequence (make-string (read content)) stream))))) (defun serve (request-handler) (let ((socket (socket-server 8081))) (unwind-protect (loop (with-open-stream (stream (socket-accept socket)) (let* ((url (parse-url (read-line stream))) (path (car url)) (header (get-header stream)) (params (append (cdr url) (get-content-params stream header))) (*standard-output* stream)) (funcall request-handler path header params)))) (socket-server-close socket)))) (defun hello-request-handler (path header params) (if (equal path "greeting") (let ((name (assoc 'name params))) (if (not name) (princ "<html><form>What is your name?<input name='name' /></form></html>") (format t "Nice to meet you, ~a!" (cdr name)))) (princ "Sorry... I don't know that page.")))
3,069
Common Lisp
.lisp
67
34.970149
132
0.539746
pazthor/lispTraining
0
0
0
GPL-3.0
9/19/2024, 11:40:04 AM (Europe/Amsterdam)
959f890c3d69ea50befb647181ba3e14bf119b3e6ca87903fca1385082121059
31,318
[ -1 ]
31,319
guess.lisp
pazthor_lispTraining/guess.lisp
(defparameter *small* 1) (defparameter *big* 100) (defun guess-my-number () (ash (+ *small* *big*) -1)) (defun smaller () (setf *big* (1- (guess-my-number))) (guess-my-number)) (defun bigger () (setf *small* (1+ (guess-my-number))) (guess-my-number)) (defun start-over () (defparameter *small* 1) (defparameter *big* 100) (guess-my-number))
378
Common Lisp
.lisp
14
23.357143
42
0.614958
pazthor/lispTraining
0
0
0
GPL-3.0
9/19/2024, 11:40:04 AM (Europe/Amsterdam)
5ed8cd1391fce7aef5bd76d1618113f2648a417fc1fa983f1923f6f19bda038c
31,319
[ 3712, 16658, 22131, 29152, 34177, 42888, 60947, 61481, 66764, 69803, 71129, 105427, 117172, 121720, 122689, 133375, 136846, 146782, 147705, 168744, 179131, 190163, 190418, 191480, 201036, 207249, 215715, 225209, 285016, 296979, 307504, 316032, 319188, 320477, 324787, 326260, 355754, 355768, 356076, 396871, 416690, 424056, 446995, 449423, 455589, 460451, 488936 ]
31,320
wizards_game.lisp
pazthor_lispTraining/wizards_game.lisp
(defparameter *nodes* '((living-room (you are in the living-room. a wizard is snoring loudly on the couch.)) (garden (you are in a beautiful garden. there is a well in front of you.)) (attic (you are in the attic. there is a giant welding torch in the corner.)))) (defun describe-location (location nodes) (cadr (assoc location nodes))) (defparameter *edges* '((living-room (garden west door) (attic upstairs ladder)) (garden (living-room east door)) (attic (living-room downstairs ladder)))) (defun describe-path (edge) `(there is a ,(caddr edge) going ,(cadr edge) from here.)) (defun describe-paths (location edges) (apply #'append (mapcar #'describe-path (cdr (assoc location edges))))) (defparameter *objects* '(whiskey bucket frog chain)) (defparameter *object-locations* '((whiskey living-room) (bucket living-room) (chain garden) (frog garden))) (defun objects-at (loc objs obj-loc) (labels ((is-at (obj) (eq (cadr (assoc obj obj-loc)) loc))) (remove-if-not #'is-at objs))) (defun describe-objects (loc objs obj-loc) (labels ((describe-obj (obj) `(you see a ,obj on the floor.))) (apply #'append (mapcar #'describe-obj (objects-at loc objs obj-loc))))) (defparameter *location* 'living-room) (defun look () (append (describe-location *location* *nodes*) (describe-paths *location* *edges*) (describe-objects *location* *objects* *object-locations*))) (defun walk (direction) (labels ((correct-way (edge) (eq (cadr edge) direction))) (let ((next (find-if #'correct-way (cdr (assoc *location* *edges*))))) (if next (progn (setf *location* (car next)) (look)) '(you cannot go that way.))))) (defun pickup (object) (cond ((member object (objects-at *location* *objects* *object-locations*)) (push (list object 'body) *object-locations*) `(you are now carrying the ,object)) (t '(you cannot get that.)))) (defun inventory () (cons 'items- (objects-at 'body *objects* *object-locations*))) (defun have (object) (member object (cdr (inventory)))) (defun game-repl () (let ((cmd (game-read))) (unless (eq (car cmd) 'quit) (game-print (game-eval cmd)) (game-repl)))) (defun game-read () (let ((cmd (read-from-string (concatenate 'string "(" (read-line) ")")))) (flet ((quote-it (x) (list 'quote x))) (cons (car cmd) (mapcar #'quote-it (cdr cmd)))))) (defparameter *allowed-commands* '(look walk pickup inventory)) (defun game-eval (sexp) (if (member (car sexp) *allowed-commands*) (eval sexp) '(i do not know that command.))) (defun tweak-text (lst caps lit) (when lst (let ((item (car lst)) (rest (cdr lst))) (cond ((eql item #\space) (cons item (tweak-text rest caps lit))) ((member item '(#\! #\? #\.)) (cons item (tweak-text rest t lit))) ((eql item #\") (tweak-text rest caps (not lit))) (lit (cons item (tweak-text rest nil lit))) (caps (cons (char-upcase item) (tweak-text rest nil lit))) (t (cons (char-downcase item) (tweak-text rest nil nil))))))) (defun game-print (lst) (princ (coerce (tweak-text (coerce (string-trim "() " (prin1-to-string lst)) 'list) t nil) 'string)) (fresh-line))
3,703
Common Lisp
.lisp
79
36.924051
104
0.567545
pazthor/lispTraining
0
0
0
GPL-3.0
9/19/2024, 11:40:04 AM (Europe/Amsterdam)
f8c7f1285d289c0857aab12a3b59d705bad7d941b5dcb5230679fc1a000685e8
31,320
[ 5563, 266879, 267879, 270596, 311147, 331099, 345417, 350386 ]
31,341
roguelike.lisp
jasondemps1_lisp-roguelike/roguelike.lisp
;;;; roguelike.lisp (in-package #:roguelike) ;;; "roguelike" goes here. Hacks and glory await! (defparameter *random-color* sdl:*white*) (defparameter *sh* 0) (defparameter *cells* 0) (defparameter player-x 0) (defparameter player-y 0) (defparameter move-offset 8) ;;; Event list and processing ;(acons 'up-event '()) ;(defparameter events '(player-up)) (defparameter events-max 2) (defparameter events-list '()) (defun prune-events (l) (if (> (length l) events-max) ;; Write inline function to recurse through list up until hit max length. (defun fire-event (e) (cons e (events-list nil)) (defun mouse-rect-2d () (sdl:with-init () (sdl-init) (load-spritesheets) (process-events) )) (defun load-spritesheets () (defparameter *sh* (sdl:load-image "terminal-white.png")) (defparameter *cells* (loop for y from 0 to 128 by 8 append (loop for x from 0 to 128 by 8 collect (list x y 8 8)))) (setf (sdl:cells *sh*) *cells*)) (defun sdl-init () (sdl:window 200 200 :title-caption "Move a rectangle using the mouse") (setf (sdl:frame-rate) 60)) (defun process-events () ;;; Later, add event macro forms? (sdl:with-events () (:quit-event () t) (:key-down-event (:key key) (cond ((sdl:key= key :sdl-key-escape) (sdl:push-quit-event)) ((sdl:key= key :sdl-key-w) (setf player-y (- player-y 8))) ((sdl:key= key :sdl-key-s) (setf player-y (+ player-y 8))) ((sdl:key= key :sdl-key-a) (setf player-x (- player-x 8))) ((sdl:key= key :sdl-key-d) (setf player-x (+ player-x 8))))) (:idle () (update-swank) (update-actor) ;; Clear display each game loop (sdl:clear-display sdl:*black*) (draw-actor) ;; Redraw the display (sdl:update-display)))) (defun update-actor () ) ;; Change color of box if left mouse button pressed. ;; (when (sdl:mouse-left-p) ;; (setf *random-color* (sdl:color :r (random 255) :g (random 255) :b (random 255))))) (defun draw-actor () ;; Draw @ at mouse position (sdl:draw-surface-at-* *sh* player-x player-y :cell 4)) ;; Draw the box having a center at mouse xy ;(sdl:draw-box (sdl:rectangle-from-midpoint-* (sdl:mouse-x) (sdl:mouse-y) 100 50) ; :color *random-color*)) (defmacro continuable (&body body) "Helper macro that we can use to allow us to continue from an error. Remember to hit C in slime or pick the restart so errors don't kill the app." `(restart-case (progn ,@body) (continue () :report "Continue"))) (defun update-swank () "Called from within the main loop, this keep the lisp repl working while the game runs" (continuable (let ((connection (or swank::*emacs-connection* (swank::default-connection)))) (when connection (swank::handle-requests connection t))))) ;;; Separate, testing hot loading in SBCL with threads! ;; (defun update (i) ;; (+ i 2)) ;; (defun hot-patch () ;; (loop for i = 0 then (update i) do ;; (format t "~&i = ~d~%" i) ;; (fresh-line) ;; (sleep 5))) ;;;; Start thread with: ;;;; (defparmater *thread* (sb-thread:make-thread #'hot-patch)) ;;;; Can change update and recompile to see effect (in inferior lisp). ;;;; Stop thread with: ;;;; (sb-thread:terminate-thread *thread*)
3,612
Common Lisp
.lisp
91
32.659341
98
0.588555
jasondemps1/lisp-roguelike
0
0
0
GPL-3.0
9/19/2024, 11:40:12 AM (Europe/Amsterdam)
a65ffe924ec13127f04946169bec5bd0c1c776283449a0f42f0225ab979078cd
31,341
[ -1 ]
31,342
roguelike.asd
jasondemps1_lisp-roguelike/roguelike.asd
;;;; roguelike.asd (asdf:defsystem #:roguelike :description "Describe roguelike here" :author "Your Name <[email protected]>" :license "Specify license here" :depends-on (#:lispbuilder-sdl) :serial t :components ((:file "package") (:file "roguelike")))
286
Common Lisp
.asd
9
27.555556
45
0.68
jasondemps1/lisp-roguelike
0
0
0
GPL-3.0
9/19/2024, 11:40:12 AM (Europe/Amsterdam)
050b3d0e3bd8d516eb9f0c05ade3c0f89880d98443f9b05095f6c098b9d1e963
31,342
[ -1 ]