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com.informatimago.clext.run-program.asd
informatimago_lisp/clext/run-program/com.informatimago.clext.run-program.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: com.informatimago.clext.run-program.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; RUN-PROGRAM. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2015-03-15 <PJB> Created. ;;;;BUGS ;;;;LEGAL ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2013 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see <http://www.gnu.org/licenses/>. ;;;;************************************************************************** (asdf:defsystem "com.informatimago.clext.run-program" :description "An portable run-program function." :author "Pascal J. Bourguignon" :version "1.2.0" :license "AGPL3" :depends-on ("com.informatimago.common-lisp.cesarum") :components ((:file "run-program")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 #+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.clext.run-program.test")))) ;;;; THE END ;;;;
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Common Lisp
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106
0.610984
informatimago/lisp
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0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
df7518d121db213b55afc461248cafd9afac51d64fc87d24c081a5daba00b5a0
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5,339
com.informatimago.clext.run-program.test.asd
informatimago_lisp/clext/run-program/com.informatimago.clext.run-program.test.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;*************************************************************************** ;;;;FILE: com.informatimago.clext.run-program.test.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: None ;;;;USER-INTERFACE: None ;;;;DESCRIPTION: ;;;; ;;;; This file defines the com.informatimago.clext.run-program.test system. ;;;; Tests the com.informatimago.clext.run-program system. ;;;; ;;;;USAGE: ;;;; ;;;;AUTHORS: ;;;; <PJB> Pascal J. Bourguignon ;;;;MODIFICATIONS: ;;;; 2015-02-23 <PJB> Created. ;;;;BUGS: ;;;; ;;;;LEGAL: ;;;; ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see <http://www.gnu.org/licenses/> ;;;; ;;;;*************************************************************************** (asdf:defsystem "com.informatimago.clext.run-program.test" ;; system attributes: :description "Tests the com.informatimago.clext.run-program system." :author "Pascal J. Bourguignon" :maintainer "Pascal J. Bourguignon" :licence "AGPL3" ;; component attributes: :version "1.2.0" :properties ((#:author-email . "[email protected]") (#:date . "Winter 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.clext.run-program.test/") ((#:albert #:formats) "docbook") ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum" "com.informatimago.clext.run-program") :components ((:file "run-program-test")) #+asdf3 :perform #+asdf3 (asdf:test-op (operation system) (declare (ignore operation system)) (dolist (p '( "COM.INFORMATIMAGO.CLEXT.RUN-PROGRAM.TEST")) (let ((*package* (find-package p))) (uiop:symbol-call p "TEST/ALL"))))) ;;;; THE END ;;;;
2,884
Common Lisp
.asd
66
37.772727
86
0.555398
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
b526dcdb86daf987d102893742645ec94904d10e98af4661321467114f1211eb
5,339
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5,341
com.informatimago.objcl.test.asd
informatimago_lisp/objcl/com.informatimago.objcl.test.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;*************************************************************************** ;;;;FILE: com.informatimago.objcl.test.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: None ;;;;USER-INTERFACE: None ;;;;DESCRIPTION: ;;;; ;;;; This file defines the com.informatimago.objcl.test system. ;;;; Tests the com.informatimago.objcl system. ;;;; ;;;;USAGE: ;;;; ;;;;AUTHORS: ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS: ;;;; 2015-02-23 <PJB> Created. ;;;;BUGS: ;;;; ;;;;LEGAL: ;;;; ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see <http://www.gnu.org/licenses/> ;;;; ;;;;*************************************************************************** (asdf:defsystem "com.informatimago.objcl.test" ;; system attributes: :description "Tests the com.informatimago.objcl system." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.2.0" :properties ((#:author-email . "[email protected]") (#:date . "Winter 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.objcl.test/") ((#:albert #:formats) "docbook") ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum" "com.informatimago.objcl") :components ((:file "mac-roman-test" :depends-on ()) #+(and ccl darwin) (:file "objcl-test" :depends-on ())) #+asdf3 :perform #+asdf3 (asdf:test-op (operation system) (declare (ignore operation system)) (dolist (p '("COM.INFORMATIMAGO.OBJCL.MAC-ROMAN.TEST" #+(and ccl darwin) "COM.INFORMATIMAGO.OBJCL.TEST")) (let ((*package* (find-package p))) (uiop:symbol-call p "TEST/ALL"))))) ;;;; THE END ;;;;
3,047
Common Lisp
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68
38.147059
92
0.546523
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
4ceedb7ba0dbde9a624e89dc6afd0bb823bf9ad02a2aec4fc0096b08716fbf9d
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5,342
com.informatimago.objcl.cocoa-playground.asd
informatimago_lisp/objcl/com.informatimago.objcl.cocoa-playground.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: com.informatimago.objcl.cocoa-playground.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; Playground for Cocoa and ObjCL. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2012-04-22 <PJB> Added this header. ;;;;BUGS ;;;;LEGAL ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2012 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see http://www.gnu.org/licenses/ ;;;;************************************************************************** #+not-yet (asdf:defsystem "com.informatimago.objcl.cocoa-playground" ;; system attribtues: :description "Playground for Cocoa and ObjCL." :long-description " Playground for Cocoa and ObjCL. " :author "Pascal J. Bourguignon <[email protected]>" :maitainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.9.0" :properties ((#:author-email . "[email protected]") (#:date . "Spring 2011") ((#:albert #:output-dir) . "../documentation/com.informatimago.cocoa-playground/") ((#:albert #:formats) . ("docbook")) ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on (:com.informatimago.objcl) :components ((:file "layout" :depends-on ()) (:file "cocoa" :depends-on ("layout")))) ;;;; THE END ;;;;
2,534
Common Lisp
.asd
57
40.45614
108
0.566114
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
a392135a1a39e0e2064f8ac5321b0dd4e17ca3269782a0eeee27c1e08a3431d5
5,342
[ -1 ]
5,343
com.informatimago.objcl.cocoa-playground.test.asd
informatimago_lisp/objcl/com.informatimago.objcl.cocoa-playground.test.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;*************************************************************************** ;;;;FILE: com.informatimago.objcl.cocoa-playground.test.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: None ;;;;USER-INTERFACE: None ;;;;DESCRIPTION: ;;;; ;;;; This file defines the com.informatimago.objcl.cocoa-playground.test system. ;;;; Tests the com.informatimago.objcl.cocoa-playground system. ;;;; ;;;;USAGE: ;;;; ;;;;AUTHORS: ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS: ;;;; 2015-02-23 <PJB> Created. ;;;;BUGS: ;;;; ;;;;LEGAL: ;;;; ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see <http://www.gnu.org/licenses/> ;;;; ;;;;*************************************************************************** #+not-yet (asdf:defsystem "com.informatimago.objcl.cocoa-playground.test" ;; system attributes: :description "Tests the com.informatimago.objcl.cocoa-playground system." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.2.0" :properties ((#:author-email . "[email protected]") (#:date . "Winter 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.objcl.cocoa-playground.test/") ((#:albert #:formats) "docbook") ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.objcl.cocoa-playground" "com.informatimago.common-lisp.cesarum") :components ((:file "source-test" :depends-on nil)) #+asdf3 :perform #+asdf3 (asdf:test-op (operation system) (declare (ignore operation system)) (let ((*package* (find-package "TESTED-PACKAGE"))) (uiop:symbol-call "TESTED-PACKAGE" "TEST/ALL")))) ;;;; THE END ;;;;
3,006
Common Lisp
.asd
67
38.656716
90
0.562479
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
a01a9b1f2cdc56afa778203f13bf226eb261651737109415a20f00d539a0cee3
5,343
[ -1 ]
5,344
com.informatimago.objcl.asd
informatimago_lisp/objcl/com.informatimago.objcl.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: com.informatimago.objcl.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; Reader macros and tools to program with Objective-C object libraries. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2012-04-22 <PJB> Added this header. ;;;;BUGS ;;;;LEGAL ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2012 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see http://www.gnu.org/licenses/ ;;;;************************************************************************** (asdf:defsystem "com.informatimago.objcl" ;; system attributes: :description "Reader macros to implement an Objective-CL syntax." :long-description " Defines readers macros to provide an Objective-C -like syntax to wrap over the Objective-C FFI. Current implementation work only on ccl, but it should be extended to cover generic FFI to both Apple and GNUstep objc2 runtimes. " :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.12.0" :properties ((#:author-email . "[email protected]") (#:date . "Spring 2014") ((#:albert #:output-dir) . "../documentation/com.informatimago.objc/") ((#:albert #:formats) . ("docbook")) ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum") :components ((:file "packages" :depends-on ("objc-support")) (:file "objc-support" :depends-on ()) (:file "mac-roman" :depends-on ("packages")) . #+(and ccl darwin) ((:file "oclo-ccl" :depends-on ("packages" "objc-support")) (:file "oclo" :depends-on ("packages" "objc-support" "oclo-ccl")) (:file "objcl" :depends-on ("packages" "objc-support" "oclo" "mac-roman"))) #-(and ccl darwin) ()) #+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.objcl.test")))) (eval-when (:compile-toplevel :load-toplevel :execute) #-(and ccl darwin) (warn "System ~A is incomplete on ~A" :com.informatimago.objcl (lisp-implementation-type))) ;;;; THE END ;;;;
3,444
Common Lisp
.asd
70
44.442857
112
0.58076
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
3b8812e25adcde025bc69e1e22b133d1856ac7520ea7dfe49f8a36b7478bd7b4
5,344
[ -1 ]
5,345
com.ogamita.swig.asd
informatimago_lisp/objcl/gnu/com.ogamita.swig.asd
;;;; -*- Mode: Lisp; Syntax: ANSI-Common-Lisp; Base: 10 -*- #+(or (and ccl darwin) (and clisp macos)) (eval-when (:execute :compile-toplevel :load-toplevel) (pushnew :macosx *features*)) (asdf:defsystem "com.ogamita.swig" :description "This systems gathers CFFI packages generated by Swig." :author "Pascal J. Bourguignon <[email protected]>" :version "1.2.0" :licence "AGPL3" :properties ((#:author-email . "[email protected]") (#:date . "Spring 2011") ((#:albert #:output-dir) . "../documentation/com.ogamita.swig/") ((#:albert #:formats) . ("docbook")) ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) :depends-on ("cffi") :components (#-(and) (:file "packages") #-(and) (:file "xcb" :depends-on ("packages")) #+macosx (:file "coregraphics" :depends-on ("packages")) #-(and) (:file "packages-exports" :depends-on (#-(and) "xcb" #+macosx "coregraphics")) #-(and #|not yet|#) (:file "gnu") #-(and #|not yet|#) (:file "objc" :depends-on ("gnu")))) ;;;; THE END ;;;;
1,434
Common Lisp
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0.480085
informatimago/lisp
20
6
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
5abc223ee12ccd6687ae5b9349b753ba7f2ebbd21b4409f793dbcab663f824a8
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com.ogamita.swig.test.asd
informatimago_lisp/objcl/gnu/com.ogamita.swig.test.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;*************************************************************************** ;;;;FILE: com.ogamita.swig.test.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: None ;;;;USER-INTERFACE: None ;;;;DESCRIPTION: ;;;; ;;;; This file defines the com.ogamita.swig.test system. ;;;; Tests the com.ogamita.swig system. ;;;; ;;;;USAGE: ;;;; ;;;;AUTHORS: ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS: ;;;; 2015-02-23 <PJB> Created. ;;;;BUGS: ;;;; ;;;;LEGAL: ;;;; ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see <http://www.gnu.org/licenses/> ;;;; ;;;;*************************************************************************** (asdf:defsystem "com.ogamita.swig.test" ;; system attributes: :description "Tests the com.ogamita.swig system." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.2.0" :properties ((#:author-email . "[email protected]") (#:date . "Winter 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.ogamita.swig.test/") ((#:albert #:formats) "docbook") ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum" "com.ogamita.swig") :components () #+asdf3 :perform #+asdf3 (asdf:test-op (operation system) (declare (ignore operation system)) ;; (let ((*package* (find-package "TESTED-PACKAGE"))) ;; (uiop:symbol-call "TESTED-PACKAGE" ;; "TEST/ALL")) )) ;;;; THE END ;;;;
2,829
Common Lisp
.asd
67
36.044776
83
0.531159
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
fe1538f97e7487ac4dbd685a0579e1c259bc1fdf87090b2bfd69667793ebfd7d
5,346
[ -1 ]
5,419
com.informatimago.languages.asd
informatimago_lisp/languages/com.informatimago.languages.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: com.informatimago.languages.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; ASD file to load the com.informatimago.languages libraries. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2015-07-21 <PJB> Created this .asd file. ;;;;BUGS ;;;;LEGAL ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see http://www.gnu.org/licenses/ ;;;;************************************************************************** (asdf:defsystem "com.informatimago.languages" ;; system attributes: :description "This system aggregates Informatimago Common Lisp Languages systems." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.2.0" :properties ((#:author-email . "[email protected]") (#:date . "Summer 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages/") ((#:albert #:formats) . ("docbook")) ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) :depends-on #-mocl ("com.informatimago.languages.cxx" "com.informatimago.languages.cpp" "com.informatimago.languages.c11" "com.informatimago.languages.lua" "com.informatimago.languages.linc") #+asdf-unicode :encoding #+asdf-unicode :utf-8 ;; #+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.languages.test"))) ) ;;;; THE END ;;;;
2,688
Common Lisp
.asd
57
42.561404
101
0.581431
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
21e62476b164e8f2ab434670e92ec7c0ac2cf50f5aa88b856650c99cd4179171
5,419
[ -1 ]
5,420
com.informatimago.languages.lua.test.asd
informatimago_lisp/languages/lua/com.informatimago.languages.lua.test.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;*************************************************************************** ;;;;FILE: com.informatimago.languages.lua.test.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: None ;;;;USER-INTERFACE: None ;;;;DESCRIPTION: ;;;; ;;;; This file defines the com.informatimago.languages.lua.test system. ;;;; Tests the com.informatimago.languages.lua system. ;;;; ;;;;USAGE: ;;;; ;;;;AUTHORS: ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS: ;;;; 2015-02-23 <PJB> Created. ;;;;BUGS: ;;;; ;;;;LEGAL: ;;;; ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see <http://www.gnu.org/licenses/> ;;;; ;;;;*************************************************************************** (asdf:defsystem "com.informatimago.languages.lua.test" ;; system attributes: :description "Tests the com.informatimago.languages.lua system." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.2.0" :properties ((#:author-email . "[email protected]") (#:date . "Winter 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages.lua.test/") ((#:albert #:formats) "docbook") ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum" "com.informatimago.languages.lua") :components ((:file "lua-scanner-test" :depends-on nil)) #+asdf3 :perform #+asdf3 (asdf:test-op (operation system) (declare (ignore operation system)) (let ((*package* (find-package "COM.INFORMATIMAGO.LANGUAGES.LUA.SCANNER.TEST"))) (uiop:symbol-call "COM.INFORMATIMAGO.LANGUAGES.LUA.SCANNER.TEST" "TEST/ALL")))) ;;;; THE END ;;;;
2,998
Common Lisp
.asd
66
39.136364
108
0.561775
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
1cf2efae03e39d83669a5953c9e0a677b71e8afabde5d092b1ac916950264162
5,420
[ -1 ]
5,421
com.informatimago.languages.lua.asd
informatimago_lisp/languages/lua/com.informatimago.languages.lua.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: com.informatimago.lua.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; Defines the com.informatimago.lua system. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2012-02-24 <PJB> Added this header. ;;;;BUGS ;;;;LEGAL ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2012 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see http://www.gnu.org/licenses/ ;;;;************************************************************************** (asdf:defsystem "com.informatimago.languages.lua" ;; system attributes: :description "LUA Scanner and Parser." :long-description " This system provides tools to manipulate LUA programs. - A LUA Scanner. - A LUA Parser. - (eventually, possibly a LUA interpreter or translator to CL). " :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.2.0" :properties ((#:author-email . "[email protected]") (#:date . "Summer 2012") ((#:albert #:output-dir) . "../documentation/com.informatimago.lua/") ((#:albert #:formats) . ("docbook")) ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum" "com.informatimago.common-lisp.parser" "com.informatimago.rdp") :components ((:file "package") (:file "lua-scanner" :depends-on ("package")) (:file "lua-parser" :depends-on ("package" "lua-scanner"))) #+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.languages.lua.test")))) ;;;; THE END ;;;;
2,819
Common Lisp
.asd
63
40.920635
102
0.588598
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
0fadf022225dbf7ccc3307c0c9bda030294638ae7505f1b43931114c0ae038ff
5,421
[ -1 ]
5,422
com.informatimago.languages.cxx.test.asd
informatimago_lisp/languages/cxx/com.informatimago.languages.cxx.test.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;*************************************************************************** ;;;;FILE: com.informatimago.languages.cxx.test.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: None ;;;;USER-INTERFACE: None ;;;;DESCRIPTION: ;;;; ;;;; This file defines the com.informatimago.languages.cxx.test system. ;;;; Tests the com.informatimago.languages.cxx system. ;;;; ;;;;USAGE: ;;;; ;;;;AUTHORS: ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS: ;;;; 2015-02-23 <PJB> Created. ;;;;BUGS: ;;;; ;;;;LEGAL: ;;;; ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see <http://www.gnu.org/licenses/> ;;;; ;;;;*************************************************************************** (asdf:defsystem "com.informatimago.languages.cxx.test" ;; system attributes: :description "Tests the com.informatimago.languages.cxx system." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.2.0" :properties ((#:author-email . "[email protected]") (#:date . "Winter 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages.cxx.test/") ((#:albert #:formats) "docbook") ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum" "com.informatimago.languages.cxx") :components () #+asdf3 :perform #+asdf3 (asdf:test-op (operation system) (declare (ignore operation system)) ;; (let ((*package* (find-package "TESTED-PACKAGE"))) ;; (uiop:symbol-call "TESTED-PACKAGE" ;; "TEST/ALL")) )) ;;;; THE END ;;;;
2,934
Common Lisp
.asd
67
37.61194
83
0.545899
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
63b57af65681c58e137b25bc4d21b675608b0b168d55700ee52b3a0c11040f7d
5,422
[ -1 ]
5,423
com.informatimago.languages.cxx.asd
informatimago_lisp/languages/cxx/com.informatimago.languages.cxx.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: com.informatimago.languages.cxx.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; ASD file to load the com.informatimago.languages.cxx library. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2010-10-31 <PJB> Created this .asd file. ;;;;BUGS ;;;;LEGAL ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2010 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see http://www.gnu.org/licenses/ ;;;;************************************************************************** (asdf:defsystem "com.informatimago.languages.cxx" ;; system attributes: :description "Restricted C++ parser, used just to analyze the call graph of C++ functions and methods." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.4.0" :properties ((#:author-email . "[email protected]") (#:date . "Autumn 2010") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages.cxx/") ((#:albert #:formats) . ("docbook")) ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum") :components ((:file "cxx" :depends-on ())) #+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.languages.cxx.test")))) ;;;; THE END ;;;;
2,538
Common Lisp
.asd
53
44.698113
105
0.589609
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
1250ffa2bbd1d2f2370d21d4ae1d9fa567541bc66e90b9c2d9f8c5b89753714d
5,423
[ -1 ]
5,424
com.informatimago.languages.c11.asd
informatimago_lisp/languages/c11/com.informatimago.languages.c11.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: com.informatimago.languages.c11.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; ASD file to load the com.informatimago.languages.c11 library. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2015-06-28 <PJB> Created. ;;;;BUGS ;;;;LEGAL ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see http://www.gnu.org/licenses/ ;;;;************************************************************************** (asdf:defsystem "com.informatimago.languages.c11" ;; system attributes: :description "A parser for the standard ANSI C 2011." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.2.0" :properties ((#:author-email . "[email protected]") (#:date . "Summer 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages.c11/") ((#:albert #:formats) . ("docbook")) ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum" "com.informatimago.common-lisp.parser" "com.informatimago.common-lisp.scanner" "com.informatimago.tools.reader-macro" "com.informatimago.languages.cpp" "com.informatimago.rdp" "yacc") :components ((:file "packages" :depends-on ()) (:file "context" :depends-on ("packages")) (:file "c11-scanner" :depends-on ("packages" "context")) (:file "read-yacc" :depends-on ("packages")) (:file "actions" :depends-on ("packages")) (:file "c11-parser" :depends-on ("packages" "read-yacc" "context" "c11-scanner" "actions"))) #+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.languages.c11.test")))) ;;;; THE END ;;;;
3,366
Common Lisp
.asd
68
41.191176
105
0.531857
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
e62141187aa55c5ab51f39686db907c694a92c07c8aa7ffd77353c0efa248edb
5,424
[ -1 ]
5,425
com.informatimago.languages.linc.asd
informatimago_lisp/languages/linc/com.informatimago.languages.linc.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: com.informatimago.languages.linc.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; ASD file for the Linc project. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2015-07-21 <PJB> Renamed the system to match hierarchy. ;;;; 2012-07-02 <PJB> Created. ;;;;BUGS ;;;;LEGAL ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2012 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see <http://www.gnu.org/licenses/>. ;;;;************************************************************************** (asdf:defsystem "com.informatimago.languages.linc" ;; system attributes: :description "LINC Is Not C, but almost. It allows writing C code as S-exps." :long-description " LINC Is Not C, but almost. The purpose is to be able to use Common Lisp at the meta-programming level to generate C sources. Linc programs can also be executed and debugged in the Common Lisp environment. A linc file contains normal Common Lisp expressions, and linc expressions. When compiling the linc file, the Common Lisp expressions are executed, which will generate a corresponding C source. " :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.3.0" :properties ((#:author-email . "[email protected]") (#:date . "2007") ((#:albert #:output-dir) . "../documentation/com.informatimago.linc/") ((#:albert #:formats) . ("docbook")) ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) :depends-on ("babel" "closer-mop" "split-sequence" "com.informatimago.common-lisp.cesarum") :components ((:file "packages") (:file "c-string-reader" :depends-on ("packages")) (:file "readtable" :depends-on ("packages" "c-string-reader")) (:file "c-syntax" :depends-on ("packages")) (:file "c-operators" :depends-on ("packages" "c-syntax")) ;; Not yet (:file "c++-syntax" :depends-on ("packages")) ;; (:file "linc" :depends-on ("packages" "c-syntax" "c-operators")) (:file "c-runtime" :depends-on ("packages")) (:file "c-sexp-loader" :depends-on ("packages" "readtable" "c-runtime")) (:file "c-sexp-compiler" :depends-on ("packages" "readtable" "c-runtime")) (:file "c-sexp-translator" :depends-on ("packages" "readtable"))) #+asdf-unicode :encoding #+asdf-unicode :utf-8 #+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.linc.test")))) ;;;; THE END ;;;;
3,826
Common Lisp
.asd
78
43.987179
96
0.581774
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
17de9b29a44b9698e46b57c521a3672643c57fecd0d6713d81136b45b375a022
5,425
[ -1 ]
5,426
com.informatimago.languages.linc.test.asd
informatimago_lisp/languages/linc/com.informatimago.languages.linc.test.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;*************************************************************************** ;;;;FILE: com.informatimago.languages.linc.test.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: None ;;;;USER-INTERFACE: None ;;;;DESCRIPTION: ;;;; ;;;; This file defines the com.informatimago.linc.test system. ;;;; Tests the com.informatimago.linc system. ;;;; ;;;;USAGE: ;;;; ;;;;AUTHORS: ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2015-07-21 <PJB> Renamed the system to match hierarchy. ;;;; 2015-02-23 <PJB> Created. ;;;;BUGS: ;;;; ;;;;LEGAL: ;;;; ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see <http://www.gnu.org/licenses/> ;;;; ;;;;*************************************************************************** (asdf:defsystem "com.informatimago.languages.linc.test" ;; system attributes: :description "Tests the com.informatimago.languages.linc system." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.2.0" :properties ((#:author-email . "[email protected]") (#:date . "Winter 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.linc.test/") ((#:albert #:formats) "docbook") ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) :depends-on ("com.informatimago.common-lisp.cesarum" "com.informatimago.languages.linc") :components () #+asdf-unicode :encoding #+asdf-unicode :utf-8 #+asdf3 :perform #+asdf3 (asdf:test-op (operation system) (declare (ignore operation system)) ;; (let ((*package* (find-package "TESTED-PACKAGE"))) ;; (uiop:symbol-call "TESTED-PACKAGE" ;; "TEST/ALL")) )) ;;;; THE END ;;;;
2,974
Common Lisp
.asd
68
37.632353
83
0.546488
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
bfffaab196c6cf0f776b8b8605964ff9da3d2a312bf53c9814a38365c30100ad
5,426
[ -1 ]
5,427
com.informatimago.languages.cpp.test.asd
informatimago_lisp/languages/cpp/com.informatimago.languages.cpp.test.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: com.informatimago.languages.cpp.test.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; ASD file to test the com.informatimago.languages.cpp library. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2015-06-28 <PJB> Created. ;;;;BUGS ;;;;LEGAL ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see http://www.gnu.org/licenses/ ;;;;************************************************************************** (asdf:defsystem "com.informatimago.languages.cpp.test" ;; system attributes: :description "Tests of the implementation of the C Pre Processor with some GNU cpp extensions." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.11.0" :properties ((#:author-email . "[email protected]") (#:date . "Summer 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages.cpp/") ((#:albert #:formats) . ("docbook")) ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum" "com.informatimago.languages.cpp") :components ((:file "packages" :depends-on ()) (:file "c-string-reader-test" :depends-on ("packages")) (:file "cpp-test" :depends-on ("packages"))) #+asdf3 :perform #+asdf3 (asdf:test-op (o s) (declare (ignore o s)) (dolist (p '("COM.INFORMATIMAGO.LANGUAGES.CPP")) (let ((*package* (find-package p))) (uiop:symbol-call p "TEST/ALL"))))) ;;;; THE END ;;;;
2,995
Common Lisp
.asd
60
43.4
105
0.549267
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
6238523e60bc717cdca91bfe5b342f7ce472b6c58f96b7358dd37f8a06953ee2
5,427
[ -1 ]
5,428
com.informatimago.languages.cpp.asd
informatimago_lisp/languages/cpp/com.informatimago.languages.cpp.asd
;;;; -*- mode:lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: com.informatimago.languages.cpp.asd ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; ASD file to load the com.informatimago.languages.cpp library. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2015-06-28 <PJB> Created. ;;;;BUGS ;;;;LEGAL ;;;; AGPL3 ;;;; ;;;; Copyright Pascal J. Bourguignon 2015 - 2016 ;;;; ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see http://www.gnu.org/licenses/ ;;;;************************************************************************** (asdf:defsystem "com.informatimago.languages.cpp" ;; system attributes: :description "An implementation of the C Pre Processor with some GNU cpp extensions." :author "Pascal J. Bourguignon <[email protected]>" :maintainer "Pascal J. Bourguignon <[email protected]>" :licence "AGPL3" ;; component attributes: :version "1.11.0" :properties ((#:author-email . "[email protected]") (#:date . "Summer 2015") ((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages.cpp/") ((#:albert #:formats) . ("docbook")) ((#:albert #:docbook #:template) . "book") ((#:albert #:docbook #:bgcolor) . "white") ((#:albert #:docbook #:textcolor) . "black")) #+asdf-unicode :encoding #+asdf-unicode :utf-8 :depends-on ("com.informatimago.common-lisp.cesarum" "com.informatimago.common-lisp.scanner" "babel") :components ((:file "packages" :depends-on ()) (:file "c-string-reader" :depends-on ("packages")) (:file "cpp-macro" :depends-on ("packages")) (:file "token" :depends-on ("packages" "cpp-macro")) (:file "built-in-macros" :depends-on ("packages" "cpp-macro" "token")) (:file "pragma-gcc" :depends-on ("packages" "cpp-macro" "token")) (:file "expression" :depends-on ("packages" "cpp-macro" "token" "c-string-reader")) (:file "cpp" :depends-on ("packages" "cpp-macro" "token" "built-in-macros" "pragma-gcc" "c-string-reader" "expression"))) #+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.languages.cpp.test")))) ;;;; THE END ;;;;
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Common Lisp
.asd
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42.289855
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0.511425
informatimago/lisp
20
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
e5742b9124e33d3261f51b85a53e302be6a6953f09f4a837ed4a01cd7b4673cb
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[ -1 ]
5,429
ccl.sh
informatimago_lisp/ccl.sh
#!/bin/bash LC_CTYPE=en_US.UTF-8 ccl --quiet --no-init --eval '(DECLAIM (OPTIMIZE (SAFETY 3) (DEBUG 3) (SPEED 0) (SPACE 0)))' --eval '(load "compile.lisp")' --eval '(ccl:quit)'
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informatimago/lisp
20
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
58e1d93255339bd396ac8659f6c671a0379ef251445b10aabd08712158c12338
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[ -1 ]
5,432
clean-cl.el
informatimago_lisp/future/clean-cl.el
(defvar *rewrite-rules* '()) (defmacro define-rewrite-rule (name antecedent --> consequent) `(push ) ) (define-rewrite-rule setq-setf (setq (?n exprs (?+ ?ax))) --> `(setf ,@exprs)) (define-rewrite-rule setf-setf ((?n before (?* ?ax)) (setf (?n exprs1 (?+ ?ax))) (setf (?n exprs2 (?+ ?ax))) (?n after (?* ?ax))) --> `(setf ,@exprs1 ,@exprs2)) ( (map-sexps file (lambda (sexp start end) ) :deeply t :aton nil))
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Common Lisp
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informatimago/lisp
20
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
f2a496e172a3f672e0878aac169911eb68d779010a2c31a148ddd27bcfe77c6e
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5,461
rpcls.txt
informatimago_lisp/small-cl-pgms/rpsls/rpcls.txt
a>b rock paper scisors lizard spock rock = crushes crushes paper covers = disproves scisors cut = decapitate lizard eats = poisons spock vaporises smashes =
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Common Lisp
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informatimago/lisp
20
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
e134658fffaf9df5d484d11f7a3be8e055dde2a50ea345fa8ed9e41764d5f588
5,461
[ -1 ]
5,462
pipe-article-en.txt
informatimago_lisp/clext/pipe-article-en.txt
.. comment: -*- mode:rst; coding:utf-8 -*- ================================================================================ Stream Pipe ================================================================================ .. meta:: :description: A Common Lisp package providing a buffered pipe with input and output streams. :keywords: common lisp,lisp,stream,pipe,gray streams,bordeaux-threads :author: Pascal Bourguignon ‚ù° Stream Pipe ================================================================================ Here is a new package, ``"COM.INFORMATIMAGO.CLEXT.PIPE"`` that implements a unidirectional pipe using ``"BORDEAUX-THREADS"`` and ``"TRIVIAL-GRAY-STREAM"``. The data written to the ``PIPE-OUTPUT-STREAM`` is queued (if a maximum queue-size is specified for the stream, then the writing thread may block if the buffer is full). The data queued can be read from the ``PIPE-INPUT-STREAM``. If the queue is empty, then the reading stream may block (unless it used ``LISTEN``, ``READ-CHAR-NO-HANG``, etc). When the stream is closed, one can still read from it until the end of file is reached. Multiple threads may read or write to the same pipe. To demonstrate the use of pipes, the ``"COM.INFORMATIMAGO.CLEXT.FILTER"`` package exports a GREP function that processes ``*STANDARD-INPUT*`` and writes to ``*STANDARD-OUTPUT*``, and a FILTER macro that builds a pipe chain of any number of forms, each running in its own thread (but the last one which runs in the calling thread). It also provides a function IN that reads a text file and writes it to ``*STANDARD-OUTPUT*``, and a function OUT that reads ``*STANDARD-INPUT*`` and writes it to a file. (They correspond to the unix redirections ``<`` ``>`` and ``>>``). ``COM.INFORMATIAMGO.COMMON-LISP.INTERACTIVE.BROWSER:MORE`` and ``CAT`` have been updated to read from ``*STANDARD-INPUT*`` when no file is given, thus working as filters. :: user1> (pprint (macroexpand-1 '(filter (in #P"~/tmp/misc/wang") (grep "LISP" :line-number t) (out "/tmp/wl.txt")))) (let ((#1=#:|pipe77885| (com.informatimago.clext.pipe:make-pipe :buffer-size com.informatimago.clext.filter::*buffer-size*))) (bordeaux-threads:make-thread (lambda nil (unwind-protect (filter (in #P"/Users/pjb/tmp/misc/wang") (grep "LISP" :line-number t)) (close *standard-output*))) :initial-bindings (list (cons '*standard-output* (com.informatimago.clext.pipe:pipe-output-stream #1#)) (cons '*standard-input* *standard-input*))) (let ((*standard-input* (com.informatimago.clext.pipe:pipe-input-stream #1#))) (out "/tmp/wl.txt"))) ; No value user1> Example -------------------------------------------------------------------------------- :: cl-user> (mkupack :use '("COMMON-LISP" "COM.INFORMATIMAGO.COMMON-LISP.INTERACTIVE.BROWSER" "COM.INFORMATIMAGO.CLEXT.FILTER")) #<Package "USER1"> user1> (filter (in #P"~/tmp/misc/wang")) Hao Wang, logicien americain. L'algorithme en question a ete publie en 1960 dans l'IBM Journal, article intitule "Toward Mechanical Mathematics", avec des variantes et une extension au calcul des predicats. Il s'agit ici du "premier programme" de Wang, systeme "P". L'article a ete ecrit en 1958, et les experiences effectuees sur IBM 704 - machine a lampes, 32 k mots de 36 bits, celle-la meme qui vit naitre LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran existait, mais il ne s'etait pas encore impose) et l'auteur estime que "there is very little in the program that is not straightforward". Il observe que les preuves engendrees sont "essentiellement des arbres", et annonce que la machine a demontre 220 theoremes du calcul des propositions (tautologies) en 3 minutes. Il en tire argument pour la superiorite d'une approche algorithmique par rapport a une approche heuristique comme celle du "Logic Theorist" de Newell, Shaw et Simon (a partir de 1956 sur la machine JOHNNIAC de la Rand Corporation): un debat qui dure encore... Cet algorithme a ete popularise par J. McCarthy, comme exemple-fanion d'application de LISP. Il figure dans le manuel de la premiere version de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars 1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual" publie en 1962 par MIT Press, un des maitres-livres de l'Informatique. nil user1> (filter (in #P"~/tmp/misc/wang") (grep "LISP")) LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran d'application de LISP. Il figure dans le manuel de la premiere version de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars 1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual" nil user1> (filter (in #P"~/tmp/misc/wang") (grep "program" :case-insensitive t)) programme" de Wang, systeme "P". LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran "there is very little in the program that is not straightforward". 1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual" nil user1> (filter (in #P"~/tmp/misc/wang") (grep " " :line-number t) (let ((*terminal-height* 7)) (more))) 1:Hao Wang, logicien americain. 2: 3:L'algorithme en question a ete publie en 1960 dans l'IBM Journal, 4:article intitule "Toward Mechanical Mathematics", avec des variantes et 5:une extension au calcul des predicats. Il s'agit ici du "premier 6:programme" de Wang, systeme "P". 7: 8:L'article a ete ecrit en 1958, et les experiences effectuees sur IBM 704 Type RETURN for next page: 9:- machine a lampes, 32 k mots de 36 bits, celle-la meme qui vit naitre 10:LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran 11:existait, mais il ne s'etait pas encore impose) et l'auteur estime que 12:"there is very little in the program that is not straightforward". 13: 14:Il observe que les preuves engendrees sont "essentiellement des arbres", 15:et annonce que la machine a demontre 220 theoremes du calcul des Type RETURN for next page: 16:propositions (tautologies) en 3 minutes. Il en tire argument pour la 17:superiorite d'une approche algorithmique par rapport a une approche 18:heuristique comme celle du "Logic Theorist" de Newell, Shaw et Simon (a 19:partir de 1956 sur la machine JOHNNIAC de la Rand Corporation): un debat 20:qui dure encore... 21: 22:Cet algorithme a ete popularise par J. McCarthy, comme exemple-fanion Type RETURN for next page: 23:d'application de LISP. Il figure dans le manuel de la premiere version 24:de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars 25:1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual" 26:publie en 1962 par MIT Press, un des maitres-livres de l'Informatique. 27: 28: 29: Type RETURN for next page: ; No value user1> (filter (in #P"~/tmp/misc/wang") (grep "LISP" :line-number t) (out "/tmp/wl.txt")) nil user1> (cat "/tmp/wl.txt") 10:LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran 23:d'application de LISP. Il figure dans le manuel de la premiere version 24:de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars 25:1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual" ; No value user1> Sources -------------------------------------------------------------------------------- These new packages are available on gitlab and github; and they'll be distributed in `quicklisp`. :: git clone https://gitlab.com/com-informatimago/com-informatimago.git informatimago `Informatimago Public Common Lisp Libraries <http://www.informatimago.com/develop/lisp/index.html>`_ .. comment: THE END
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informatimago/lisp
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
ebc2f642c1794248d4f0e13728df725ad5eeec1d9b9856468d5657f3cda1310a
5,462
[ -1 ]
5,466
pipe-article-fr.txt
informatimago_lisp/clext/pipe-article-fr.txt
.. comment: -*- mode:rst; coding:utf-8 -*- ================================================================================ Tuyau de flux ================================================================================ .. meta:: :description: Un paquetage Common Lisp fournissant un tuyau tamponé avec un flux d'entrée et un flux de sortie. :keywords: common lisp,lisp,stream,pipe,gray streams,bordeaux-threads :author: Pascal Bourguignon ❡ Tuyau de flux ================================================================================ Voici un nouveau paquetage, ``"COM.INFORMATIMAGO.CLEXT.PIPE"`` qui implémente un tube unidirectionel («pipe») basé sur ``"BORDEAUX-THREADS"`` et ``"TRIVIAL-GRAY-STREAM"``. Les données écrites sur le flux de sortie ``PIPE-OUTPUT-STREAM`` sont mise en queue (si une taille de queue maximale est spécifiée, alors le fil qui écrit peut être bloqué lorsque le tampon est plein). Les données dans la queue peuvent être lues du flux d'entrée ``PIPE-INPUT-STREAM``. Si la queue est vide, alors le fil lecteur pourra être bloqué jusqu'à ce que des données soient disponibles (à moins que ``LISTEN``, ``READ-CHAR-NO-HANG``, etc ne soient utilisés). Quand le flux de sortie est fermé, on peut encore lire les données dans la queue avec le flux d'entrée jusqu'à ce que la fin de fichier soit atteinte. Plusieurs fils peuvent lire ou écrire sur le même tuyau. Pour démontrer l'utilisation de ces tuyaux, le paquetage ``"COM.INFORMATIMAGO.CLEXT.FILTER"`` exporte une fonction ``GREP`` qui lit ``*STANDARD-INPUT*`` et écrit sur ``*STANDARD-OUTPUT*``, et une macro ``FILTER`` qui construit une chaîne de tuyau contenant n'importe quel nombre de formes, chacune tournant dans son fil propre (sauf la dernière qui est évaluée dans le fil appelant) Il fournit aussi une fonction ``IN`` qui lit un fichier texte et le copie sur ``*STANDARD-OUTPUT*``, et une fonction ``OUT`` qui lit ``*STANDARD-INPUT*`` let le copie dans un fichier. (Elles correspondent aux redirections `unix` : ``<`` ``>`` et ``>>``). ``COM.INFORMATIAMGO.COMMON-LISP.INTERACTIVE.BROWSER:MORE`` et ``CAT`` ont été mises à jours pour être capable de lire ``*STANDARD-INPUT*`` quand aucun fichier n'est donné, et fonctionnant ainsi comme filtres. :: user1> (pprint (macroexpand-1 '(filter (in #P"~/tmp/misc/wang") (grep "LISP" :line-number t) (out "/tmp/wl.txt")))) (let ((#1=#:|pipe77885| (com.informatimago.clext.pipe:make-pipe :buffer-size com.informatimago.clext.filter::*buffer-size*))) (bordeaux-threads:make-thread (lambda nil (unwind-protect (filter (in #P"/Users/pjb/tmp/misc/wang") (grep "LISP" :line-number t)) (close *standard-output*))) :initial-bindings (list (cons '*standard-output* (com.informatimago.clext.pipe:pipe-output-stream #1#)) (cons '*standard-input* *standard-input*))) (let ((*standard-input* (com.informatimago.clext.pipe:pipe-input-stream #1#))) (out "/tmp/wl.txt"))) ; No value user1> Exemple -------------------------------------------------------------------------------- :: cl-user> (mkupack :use '("COMMON-LISP" "COM.INFORMATIMAGO.COMMON-LISP.INTERACTIVE.BROWSER" "COM.INFORMATIMAGO.CLEXT.FILTER")) #<Package "USER1"> user1> (filter (in #P"~/tmp/misc/wang")) Hao Wang, logicien americain. L'algorithme en question a ete publie en 1960 dans l'IBM Journal, article intitule "Toward Mechanical Mathematics", avec des variantes et une extension au calcul des predicats. Il s'agit ici du "premier programme" de Wang, systeme "P". L'article a ete ecrit en 1958, et les experiences effectuees sur IBM 704 - machine a lampes, 32 k mots de 36 bits, celle-la meme qui vit naitre LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran existait, mais il ne s'etait pas encore impose) et l'auteur estime que "there is very little in the program that is not straightforward". Il observe que les preuves engendrees sont "essentiellement des arbres", et annonce que la machine a demontre 220 theoremes du calcul des propositions (tautologies) en 3 minutes. Il en tire argument pour la superiorite d'une approche algorithmique par rapport a une approche heuristique comme celle du "Logic Theorist" de Newell, Shaw et Simon (a partir de 1956 sur la machine JOHNNIAC de la Rand Corporation): un debat qui dure encore... Cet algorithme a ete popularise par J. McCarthy, comme exemple-fanion d'application de LISP. Il figure dans le manuel de la premiere version de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars 1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual" publie en 1962 par MIT Press, un des maitres-livres de l'Informatique. nil user1> (filter (in #P"~/tmp/misc/wang") (grep "LISP")) LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran d'application de LISP. Il figure dans le manuel de la premiere version de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars 1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual" nil user1> (filter (in #P"~/tmp/misc/wang") (grep "program" :case-insensitive t)) programme" de Wang, systeme "P". LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran "there is very little in the program that is not straightforward". 1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual" nil user1> (filter (in #P"~/tmp/misc/wang") (grep " " :line-number t) (let ((*terminal-height* 7)) (more))) 1:Hao Wang, logicien americain. 2: 3:L'algorithme en question a ete publie en 1960 dans l'IBM Journal, 4:article intitule "Toward Mechanical Mathematics", avec des variantes et 5:une extension au calcul des predicats. Il s'agit ici du "premier 6:programme" de Wang, systeme "P". 7: 8:L'article a ete ecrit en 1958, et les experiences effectuees sur IBM 704 Type RETURN for next page: 9:- machine a lampes, 32 k mots de 36 bits, celle-la meme qui vit naitre 10:LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran 11:existait, mais il ne s'etait pas encore impose) et l'auteur estime que 12:"there is very little in the program that is not straightforward". 13: 14:Il observe que les preuves engendrees sont "essentiellement des arbres", 15:et annonce que la machine a demontre 220 theoremes du calcul des Type RETURN for next page: 16:propositions (tautologies) en 3 minutes. Il en tire argument pour la 17:superiorite d'une approche algorithmique par rapport a une approche 18:heuristique comme celle du "Logic Theorist" de Newell, Shaw et Simon (a 19:partir de 1956 sur la machine JOHNNIAC de la Rand Corporation): un debat 20:qui dure encore... 21: 22:Cet algorithme a ete popularise par J. McCarthy, comme exemple-fanion Type RETURN for next page: 23:d'application de LISP. Il figure dans le manuel de la premiere version 24:de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars 25:1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual" 26:publie en 1962 par MIT Press, un des maitres-livres de l'Informatique. 27: 28: 29: Type RETURN for next page: ; No value user1> (filter (in #P"~/tmp/misc/wang") (grep "LISP" :line-number t) (out "/tmp/wl.txt")) nil user1> (cat "/tmp/wl.txt") 10:LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran 23:d'application de LISP. Il figure dans le manuel de la premiere version 24:de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars 25:1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual" ; No value user1> Sources -------------------------------------------------------------------------------- Ces nouveaux paquetages sont disponibles sur gitlab ou github; et seront distribué dans une prochaine mise à jour de `quicklisp`. :: git clone https://gitlab.com/com-informatimago/com-informatimago.git informatimago `Informatimago Public Common Lisp Libraries <http://www.informatimago.com/develop/lisp/index.html>`_ .. comment: THE END
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informatimago/lisp
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
d1d4f148d929acea035f8836fae13c1e1d7398b934e9cd29489006e7d7b104b2
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5,481
bt-ccl-debug.org
informatimago_lisp/clext/telnet/bt-ccl-debug.org
# -*- mode:org -*- * Debugging a dead-lock in a program using =bordeaux-threads= in =ccl=. We have a program with three threads: #+BEGIN_EXAMPLE cl-user> (list-threads) 1) #<process Telnet REPL Client #1 DOWN LAYER(22) [semaphore wait] #x302002A4903D> 2) #<process Telnet REPL Client #1(21) [semaphore wait] #x302002A469FD> 3) #<process Telnet REPL Server(20) [Active] #x30200291EB5D> 4) … #+END_EXAMPLE The server thread listens to connections and forks client threads for accepted connections. The client thread forks a down layer thread that loops reading bytes from the client socket, and forwarding them up the protocol layers, up to a buffer in a =TELNET-STREAM= Gray stream. The client thread then goes on into a REPL loop using the =TELNET-STREAM= Gray stream as =*TERMINAL-IO*=. Writing back to =*TERMINAL-IO*= goes down to the client socket in this client thread. Unfortunately, when sending a byte to the upper layer, the down layer thread hangs waiting for the stream-lock. Who has locked this stream? Neither =ccl= nor =bordeaux-threads= are very helpful in debugging that… ** Recording the thread and function that holds an lock What we'd want, is to know what threads are holding a lock. So we will implement a macro shadowing =BT:WITH-LOCK-HELD=, to record that information into a weak hash-table. Happily, =ccl= has native weak hash-tables so we don't have to use =com.informatimago.clext.closer-weak=. #+BEGIN_CODE lisp #+(and ccl debug-condition-variables) (defpackage "COM.INFORMATIMAGO.BORDEAUX-THREAD.PATCH" (:use "COMMON-LISP" "BORDEAUX-THREADS") (:shadow "MAKE-CONDITION-VARIABLE" "WITH-LOCK-HELD") (:export "MAKE-CONDITION-VARIABLE" "WITH-LOCK-HELD") (:documentation "Implements MAKE-CONDITION-VARIABLE on ccl to print the name, and WITH-LOCK-HELD to record the locking thread.")) (defpackage "COM.INFORMATIMAGO.CLEXT.TELNET.STREAM" (:use "COMMON-LISP" "BORDEAUX-THREADS" …) #+(and ccl debug-condition-variables) (:shadowing-import-from "COM.INFORMATIMAGO.BORDEAUX-THREAD.PATCH" "MAKE-CONDITION-VARIABLE" "WITH-LOCK-HELD") (:export "TELNET-STREAM" …)) (defpackage "COM.INFORMATIMAGO.CLEXT.TELNET.REPL" (:use "COMMON-LISP" "BORDEAUX-THREADS" …) #+(and ccl debug-condition-variables) (:shadowing-import-from "COM.INFORMATIMAGO.BORDEAUX-THREAD.PATCH" "MAKE-CONDITION-VARIABLE" "WITH-LOCK-HELD") (:export "START-REPL-SERVER" …)) #+END_CODE In addition to recording the current thread, we also get the name of the caller function from =ccl:backtrace-as-list=. We use a =PRINT-OBJECT :AROUND= method to print the locking threads when it's available #+BEGIN_CODE lisp (in-package "COM.INFORMATIMAGO.BORDEAUX-THREAD.PATCH") (defvar *status* (make-hash-table :weak :key :test 'eq)) (defun caller () (third (ccl:backtrace-as-list))) (defmacro with-lock-held ((place) &body body) (let ((vlock (gensym))) `(let ((,vlock ,place)) (ccl:with-lock-grabbed (,vlock) (push (list :locking (caller) (bt:current-thread)) (gethash ,vlock *status* '())) (unwind-protect (progn ,@body) (pop (gethash ,vlock *status* '()))))))) (defmethod print-object :around ((lock ccl::recursive-lock) stream) (let ((status (gethash lock *status*))) (if status (print-unreadable-object (lock stream :identity t :type t) (format stream "~S :status ~S" (ccl:lock-name lock) status)) (call-next-method)))) #+END_CODE Then when the dead-lock occurs, we can have a look at the status of the various locks, and notice immediately our culprit stream lock that is held by not once but TWICE by the same thread! =ccl= only has recursive locks, and =bt:with-lock-held= uses the native locking mechanism, which is a recursive lock. But now, it is clear what functions are involved in this double locking and the solution will be obvious: split =input-buffer-fetch-octet= into an inner function that assumes the lock is already held, and use this in %stream-read-char. Problem solved. #+BEGIN_EXAMPLE (map nil 'print (com.informatimago.common-lisp.cesarum.utility:hash-table-entries *status*)) (#<recursive-lock "down-layer" [ptr @ #x605080] #x3020028D45FD>) (#<recursive-lock "Telnet REPL Server Lock" [ptr @ #x10D880] #x30200279729D>) (#<recursive-lock "telnet-stream" :status ((:locking (funcall "#<STANDARD-METHOD COM.INFORMATIMAGO.CLEXT.TELNET.STREAM::INPUT-BUFFER-FETCH-OCTET (COM.INFORMATIMAGO.CLEXT.TELNET.STREAM:TELNET-STREAM T)>" "#<TELNET-STREAM #x3020028D75CD>" "NIL") #<process Telnet REPL Client #1(21) [semaphore wait] #x3020028D192D>) (:locking (com.informatimago.clext.telnet.stream::%stream-read-char "#<TELNET-STREAM #x3020028D75CD>" "NIL") #<process Telnet REPL Client #1(21) [semaphore wait] #x3020028D192D>)) #x3020028D74BD> (:locking (funcall "#<STANDARD-METHOD COM.INFORMATIMAGO.CLEXT.TELNET.STREAM::INPUT-BUFFER-FETCH-OCTET (COM.INFORMATIMAGO.CLEXT.TELNET.STREAM:TELNET-STREAM T)>" "#<TELNET-STREAM #x3020028D75CD>" "NIL") #<process Telnet REPL Client #1(21) [semaphore wait] #x3020028D192D>) (:locking (com.informatimago.clext.telnet.stream::%stream-read-char "#<TELNET-STREAM #x3020028D75CD>" "NIL") #<process Telnet REPL Client #1(21) [semaphore wait] #x3020028D192D>)) nil #+END_EXAMPLE ** Naming Condition Variables In addition, =ccl= condition-variables are not named; =bordeaux-threads= ignores the name parameter. So we shadow =make-condition-variable= and record the name of the condition variables in a weak hash-table, and add a =print-object :around= method to print this name when available. This is very convenient when *inspecting* threads, to see on what condition variable they're actually waiting. #+BEGIN_CODE lisp (in-package "COM.INFORMATIMAGO.BORDEAUX-THREAD.PATCH") (defvar *names* (make-hash-table :weak :key :test 'eq)) (defun make-condition-variable (&key name) (let ((semaphore (ccl:make-semaphore))) (setf (gethash semaphore *names*) name) semaphore)) (defmethod print-object :around ((semaphore ccl:semaphore) stream) (let ((name (gethash semaphore *names*))) (if name (print-unreadable-object (semaphore stream :identity t :type t) (format stream ":NAME ~S" name)) (call-next-method)))) #+END_CODE
6,644
Common Lisp
.cl
119
49.773109
236
0.700648
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
ac4382b9ac673d1e31ee7f071ffe7a6bf95d031a84c3cfc68ae95b8e4a7fd871
5,481
[ -1 ]
5,491
objcl.el
informatimago_lisp/objcl/objcl.el
;; -*- mode:emacs-lisp -*- (defun cl-indent (symbol num-forms) " Put on the SYMBOL and its lower case and upper case variants a 'lisp-indent-function property set to NUM-FORMS. " (dolist (property '(lisp-indent-function common-lisp-indent-function)) (put symbol property num-forms) (put (intern (string-downcase (symbol-name symbol))) property num-forms) (put (intern (string-upcase (symbol-name symbol))) property num-forms))) (dolist (table (list lisp-mode-syntax-table lisp-interaction-mode-syntax-table)) (modify-syntax-entry ?\[ "(] " table) (modify-syntax-entry ?\] ")[ " table)) (cl-indent 'class 2) (cl-indent 'method 3) (cl-indent 'class-method 3) ;;;; THE END ;;;;
706
Common Lisp
.cl
17
38.941176
80
0.705279
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
9e9f5bc1c9451979962bc754ce6b6e9543869bc9bd5769c1c27035ab81cae5e1
5,491
[ -1 ]
5,498
ibcl-notes.txt
informatimago_lisp/common-lisp/lisp/ibcl-notes.txt
.. comment: -*- mode:rst -*- cf. how clisp debugger is written? Those are a few notes about ibcl, stepper and future possible projects. Purpose ####### The general purpose would be to have an integrated development environment providing sophisticated tools for Common Lisp development including: - source level steppers, tracers, debuggers, - embedded editors. Eventually, tools involving global analysis (type inference, tree shakers), project structuring tools (the code would be edited in a code browser (kind of like the Smalltalk browser), and would be automatically saved into files by the system). Maintaining an in-image source database serves several purposes: - allows for interactive development, at the REPL, and after the fact saving of the sources forms to external files. - having the source accessible allows for sophisticated development tools. Notably, it allows automatic and dynamic rewriting and processing of the source code by development tools. Sexp Sources ============ The advantage of keeping the source Sexp is that it simple and directly accessible and processable. The inconvenient is that we don't keep comments, reader macros and indenting. Also, it may be harder to keep the real source form. The old IBCL prototype catches the source Sexps from various CL ``def*`` macro calls, not from the real source macro call, that may expand to one or more CL ``def*`` macro calls. Also, it's easy to write source form that build lisp objects (including functions), without going thru CL ``def*`` macros (eg. ``make-package``, ``(setf symbol-function)``, etc.). Text Sources ============ The inconvenients are: - the text form is bigger than the Sexp form (there are already 360 MB of ``.lisp``/``.asd`` sources in ``~/quicklisp``). - each processing the text form requires re-reading it (which requires to keep track of the read-time ``*package*`` and the ``*readtable*`` with its set of activated reader macros, taking into account the possibility that the old ``*package*`` is deleted (and possibly re-created), and which means that the same text source may become invalid. Therefore we may also want to keep the derived Sexp source in parallel. The advantage is that we keep the comments, reader macros and indenting. Text Sources + CL + Emacs + Slime ================================= The current setup includes: - text source files in the host file system. - a Common Lisp implementation, usually compiling the lisp sources into write-only binary. - Swank/Slime to interface the CL implementation with emacs. - emacs text editor. Several difficuties appears in this setup, because of the indirection between the source code and the tools used to develop them. - emacs is a text editor, even with the addition of paredit, it's not really a structured editor; even if we don't want or need to edit directly the sexp structure, emacs doesn't provide tools to edit eg. toplevel forms with no relation to file system files. - CL implementations may or may not keep track of the source file and position for each compiled function (and perhaps subexpression). Notably they don't keep the source text for forms entered at the REPL (and what REPL? slime REPL or the ``*inferior-lisp*`` REPL?). - slime needs information from the CL implementation to jump to the file positions corresponding to the debugging frames. It cannot provide stepping or other sophisticated source-level debugging features. Project ########### - comments ``;…``, ``#|…|#``, ``#+(or)…``, ``#-(and)…``. - other standard or user reader macros ``#.…``, ``#x…``, ``#b…`` etc. - indenting, or rather, line splitting, since indenting is done automatically. The editing unit shall be the toplevel form. Text source blocks shall contain a single toplevel form, or a single toplevel comment block. If an editing block is validated containing several toplevel forms, it's split into as many toplevel forms. Source Persistence ================== The text source can be kept in files when it comes from files. Then we only need the pathname and file positions to refer to it. In the case of the REPL, we can read and keep the text, or save it to a dribble file. Project structure ==================== File based structure -------------------- Quicklisp: A DAG of interdependent asdf systems. ASDF: A DAG of interdependent lisp files. Lisp: A set of packages. There may be circularities in package dependencies, but not in the source files: defpackage forms cannot define a circular dependency, (and notably, redefining a package in a second defpackage is unspecified), but other toplevel forms can establish later circular dependencies. So while the set of packages may form a graph in general, the text source of defpackage forms is a DAG. The evaluation of each toplevel form builds one or more objects. The toplevel forms are read each in a specific package, and in a specific order. However, this order can be infered. Image based structure --------------------- This kind of project is built in memory and the objects composing it form a graph in general. There's no need to save them in files that will have to be loaded in a specific order (DAG). The editing units are kept to allow for the editing of the objects. In this structure persistence is assured by saving the whole image. Saving the editing units would pose the problem of reloading them, since they may have circular dependencies. (There may be a way to still load them automatically despite the circular dependencies, by loading the cycles repeatitively until a fixed point is reached). Reading =============== Reading from a file ---------------------- We may wrap each reader macro to take note of the file and positions of the text processed by the reader macro. Reading from the REPL ---------------------- Reading from the REPL or other non-file based streams, we need to wrap the stream to save the text that is processed by the reader macros. This can be done with gray streams, or by a hook in the lisp reader. This way to save the editing unit can also be used when reading from the file. (Note: not only read-char, but read-line or read-sequence; cf. gray streams). Read-Eval --------- Once the text is read, a lisp object "source form" and an editing unit (text and/or file & positions) are produced by the lisp reader. Notice: only a single object reference is returned by the lisp reader. When reading "(a . (b . nil))", we have five lisp objects: two conses and three symbols. The two conses can be associated with that editing unit (and even, to different positions). The symbols could also be associated with this editing unit and positions, but they would have also other associations with other editing units, unless we want to identify the place where the symbol was interned first, which wouldn't be too useful. But the point is that with: :: (defparameter *a* '(a . (b . nil))) ; line 1 (defparameter *b* (cdr *a*)) ; line 2 - The source of the value of ``*a*`` is line 1. - The source of the value of ``*b*`` is line 1 too! - The source of the definition of ``*b*`` is line 2. The source form is evaluated. It may contain macros that are macroexpanded. This may create and register several lisp objects (packages, variables, functions, methods, etc, and other lisp objects). All those lisp objects could be associated with the source form and the editing unit. Collecting all the lisp objects created by the evaluation of a source form would require access to the implementation (or the use of an interpreter). :: (package 'x) (symbol-value 'x) (symbol-function 'x) (find-class 'x) type 'x (find-method (function x) …) ; <--- (color 'x) (thingy 'x) (grammar 'x) (etc 'x) Each object created has a "source". A function that creates an object at run-time may be considered the source of that object. So asking where this object has been created, we can return this function, or even this function call: :: (defun f (ch) (list (string ch))) ;; ^1 ^2 (f #\x) --> ("x") - Source of ("x") is function call ^1 in function F. (Why not a call to CL:CONS in CL:LIST?) - Source of "x" is function call ^2 in function F. Saving sources -------------- The COM.INFORMATIMAGO.COMMON-LISP.LISP.CL-SAVING-DEFINES package defines CL macros to record source sexp. :: ---- -------------------------- ----------- ----------- ------ time source-type name ---- -------------------------- ----------- ----------- ------ done DEFPACKAGE :package string actually we could generate the defpackage form from the package object. done DEFVAR :variable symbol done DEFPARAMETER :variable symbol done DEFCONSTANT :variable symbol done DEFINE-SYMBOL-MACRO :variable symbol done DEFSTRUCT :type symbol constructors, predicates and accessors: we won't trace into them. done DEFCLASS :type symbol accessors: we won't trace into them. done DEFTYPE :type symbol done DEFINE-CONDITION runtime :type symbol accessors and report functions: we won't trace into them. done DEFINE-COMPILER-MACRO compilation symbol can be :compiler-macro or :setf-compiler-macro done DEFINE-MODIFY-MACRO compilation :function symbol done DEFINE-SETF-EXPANDER compilation :setf-mac symbol done DEFSETF compilation :setf-mac symbol done DEFMACRO compilation :function symbol done DEFINE-METHOD-COMBINATION runtime :meth-comb symbol done DEFUN runtime :function symbol or (setf symbol) done DEFGENERIC runtime :function symbol or (setf symbol) DEFMETHOD runtime :method symbol or (setf symbol) methods need method-qualifiers and specializer in addition to the symbol. ---- -------------------------- ----------- ----------- ------ We store the source forms to the symbol-plist. When the stepper needs to walk the source to generate a stepping function, it takes the source form, process it, and redefine the symbol, putting a property indicating that the stepped form is the current definition. When we want to remove the stepping form, we just re-evaluate the source form. ⚠ this works only for toplevel forms, not for clozure: (let ((x 42)) (defun f () x)) --> (source 'f 'function :package *package*) --> (defun f () x) (source '(m () (t t)) :method) --> (defmethod m (x y) …) (source '(m () (t t)) :setf-method) --> (defmethod (setf m) (new-value x) …) (source '((setf m) () (t t)) :method) --> (defmethod (setf m) (new-value x) …) (source '(m (:around) (string integer)) :method) --> (defmethod m :around ((x string) (n integer)) …) remove-method rename-package delete-package Tools ###### Code Browser ============ Editor ====== Interpreter =========== Stepper ======= Tracer ====== Source Debugger ================ - Insert break points (at function call, function exit, at specific forms). - Inspection of the stack frames. - REPL in the scope of a given frame. - Invoke restarts. - Continue execution ("run"). - Continue tracing. - Step Over the next form. - Step Into the next form. - We could also add the ability to "jump" to a specific form with some limits. Compiler to LLVM ================ We can dream, can't we? .. comment: ----------------------------------------------- ------------- - .
12,370
Common Lisp
.cl
261
43.83908
105
0.668842
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
2b543566bf7f86f42a41259cb531b55e2d4483a91e4378a2c7eee59cd8b04858
5,498
[ -1 ]
5,504
languages-in-cl.txt
informatimago_lisp/languages/languages-in-cl.txt
There are a lot of languages that are implemented in Common Lisp. Now, unfortunately, it's often only the early implementation of a language that is written in Lisp. cl-python http://common-lisp.net/project/clpython/ There's a r4rs scheme implementation named Pseudo. http://www.cliki.net/PseudoScheme An early implementation of Yale Haskell. http://www.cliki.net/Yale%20Haskell "In ~2003, Mozilla's CVS tree still contains the original implementation of Javascript... written in Common Lisp." Well, the mozilla/js2/semantics/README that I just checked-out from mozilla CVS says: js/semantics contains experimental code used to generate LR(1) and LALR(1) grammars for JavaScript as well as compile and check formal semantics for JavaScript. The semantics can be executed directly or printed into either HTML or Microsoft Word RTF formats. You may also be interested in Zeta-C although it's not written in Common Lisp http://www.cliki.net/Zeta-C. maxima (which implements a mathematical language similar to macsyma, ie. similar to mathematica, octave or mathlab). http://maxima.sourceforge.net/ acl2 (which is a theorem prover) implements a lisp-like language in CL. http://www.cs.utexas.edu/~moore/acl2/ Qi is implemented in Common Lisp. http://en.wikipedia.org/wiki/Qi_%28programming_language%29 Here is a toy implementation of BASIC in CL: http://www.informatimago.com/develop/lisp/com/informatimago/small-cl-pgms/basic/ And the implementation L.S.E (Langage Symbolique d'Enseignement, a French programming language of the 70's): http://nasium-lse.ogamita.com/ http://fossil.nasium-lse.ogamita.com/nasium-lse/dir?ci=tip And a few more, see http://www.cliki.net/programming%20language
1,717
Common Lisp
.cl
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61.481481
116
0.800119
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
28405a116ad93b01a27c8ad8d506fcfd1c441f5982d8cecf5bba92d728a997cf
5,504
[ -1 ]
5,505
test-include.sexpc
informatimago_lisp/languages/linc/test-include.sexpc
(include "foo.h") (include <foo.h>) (include "foo.h" "bar.h" <baz.h>) (include) (include "foo\".h") (include <foo>bar.h>) (include "good1.h" "foo\".h" "good2.h") (include <good1.h> <foo>bar.h> <good2.h>)
207
Common Lisp
.cl
8
24.5
41
0.622449
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
5f4b611db0fe32be59fa0a65a97ff685f550be11d860c8e2960b09b2c04754f6
5,505
[ -1 ]
5,506
test-include.expected
informatimago_lisp/languages/linc/test-include.expected
/* ------------------------- DO NOT EDIT! --------------------------------- */ /* WARNING: This file is generated automatically by LINC from the source */ /* file test-include.sexpc */ /* ------------------------- DO NOT EDIT! --------------------------------- */ #include "foo.h" #include <foo.h> #include "foo.h" #include "bar.h" #include <baz.h>
402
Common Lisp
.cl
9
43.555556
78
0.385204
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
8b456bad9b58fdb4bfe1ba6b3751ea984a2e194ba3185aeadb6169c4dc5b1d05
5,506
[ -1 ]
5,507
include-macro.h
informatimago_lisp/languages/cpp/tests/include-macro.h
#define S(X) SS(X) #define SS(X) # X #define C(X,Y,Z) X##Y##Z #define F(X,Y) S(X##Y) #include F(tests/def,ine.h) #include F(tests/def,\ ine.h)
154
Common Lisp
.cl
7
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0.585034
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
7cd63241c2ed3916bb2b7676e281b1c1ce6d727de1b3adce475d3df885895575
5,507
[ -1 ]
5,509
Makefile
informatimago_lisp/Makefile
#****************************************************************************** #FILE: Makefile #LANGUAGE: make #SYSTEM: UNIX #USER-INTERFACE: None #DESCRIPTION # # This Makefile tells how to compile the lisp libraries. # # Input variables are: # # $(PREFIX) where the non-lisp stuff will be installed # such as in $(PREFIX)/bin/, $(PREFIX)/lib/. # # # It will be created a subdirectory in this # $(PREFIX) named after the library: # # #AUTHORS # <PJB> Pascal J. Bourguignon #MODIFICATIONS # 2001-06-19 <PJB> Reorganized and simplified. #LEGAL # AGPL3 # # Copyright Pascal J. Bourguignon 2012 - 2016 # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/> #****************************************************************************** all:: include implementations.mk help:: @printf 'NOTE: Most of this makefile is obsolete.\n Please use ASDF or QUICKLISP to compile and load these systems.\n' help:: @for c in $(COMPILERS) ; do printf $(HELP_FMT) "compile-with-$$c" "Compile with $$c." ; done @printf $(HELP_FMT) 'all' 'Compile with all the available compilers.' # Let's compile with all the available compilers ( $(GCL) not yet ). all:: \ compile-with-$(CLISP) \ compile-with-$(ECL) \ compile-with-$(SBCL) \ compile-with-$(OPENMCL) \ compile-with-$(CMUCL) \ compile-with-$(ALLEGRO) \ compile-with-$(ABCL) \ compile-with-$(CCL) # compile-with-$(CMUCL) breaks on decode-raw-cardinal in bencode... # compile-with-$(ALLEGRO) fails on posix-regexp out of memory... # compile-with-$(ABCL) chokes on unicode! # compile-with-$(CCL) doesn't run from Makefile (it runs well from the shell!). #PREFIX=/usr/local #PACKAGES:=$(shell get-directory SHARE_LISP | sed -e 's-/$$--')/packages PREFIX=$(HOME)/quicklisp/local-projects PACKAGES=$(PREFIX) PACKAGE_PATH=com/informatimago MODULES= announces common-lisp clext clmisc clisp susv3 rdp small-cl-pgms/botihn help:: @printf $(HELP_FMT) 'show-variables' 'Shows the variables' show-variables:: @printf $(VAR_FMT) 'Where non-lisp stuff will be installed:' PREFIX "$(PREFIX)" @printf $(VAR_FMT) 'Where lisp packages are installed.' PACKAGES "$(PACKAGES)" @printf $(VAR_FMT) 'Subpath for this library.' PACKAGE_PATH "$(PACKAGE_PATH)" @printf $(VAR_FMT) 'List of sub-modules of this project.' MODULES "$(MODULES)" .PHONY::show-variables MM=$(MAKE) $(MFLAGS) PREFIX=$(PREFIX) clean:: find . \( -name \*.fasl -o -name \*.o -o -name \*.[dl]x64fsl \) -exec rm {} \; help:: @printf $(HELP_FMT) 'clean' 'Clean in each submodule directory.' clean:: @for module in $(MODULES) ; do \ if [ -r "$$module/Makefile" ] ; then \ printf $(LINE) ;\ printf ";;;;;; CLEANING $$module\n" ;\ $(MM) MODULE_PATH=$(PACKAGES)/$(PACKAGE_PATH)/$$module -C $$module clean ;\ fi ;\ done @find . \( -name \*.abcl-tmp \) -exec rm {} \; @printf $(LINE) help:: @printf $(HELP_FMT) 'install' 'Install each submodule directory specific stuff,' @printf $(HELP_FMT_2) 'then copy the whole library to '"$(PACKAGES)/$(PACKAGE_PATH)" install:: @echo "Obsolete. Use quicklisp." @exit 1 # @for module in $(MODULES) ; do \ # printf $(LINE) ;\ # printf ";;;;;; INSTALLING STUFF SPECIFIC TO $$module \n" ;\ # $(MM) MODULE_PATH=$(PACKAGES)/$(PACKAGE_PATH)/$$module -C $$module install ;\ # done # @printf $(LINE) # @for module in $(MODULES) ; do \ # printf 'Installing the sources to %s\n' "$(PACKAGES)/$(PACKAGE_PATH)/$$module" ;\ # mkdir -p "$(PACKAGES)/$(PACKAGE_PATH)/$$module" || true ;\ # rm -rf "$(PACKAGES)/$(PACKAGE_PATH)/$$module/"* ;\ # tar --exclude \*~ -cf - $$module | tar -C "$(PACKAGES)/$(PACKAGE_PATH)/" -xf - ;\ # done # @printf $(LINE) help:: @printf $(HELP_FMT) 'systems' 'Analyses the sources and generates the ASDF systems.' @printf $(HELP_FMT) 'summaries' 'Analyses the sources and generates the summary.html files.' systems system system.asd summaries summary summary.html: @echo not implemented yet @false .PHONY::systems system summaries summary help:: @printf $(HELP_FMT) 'tags' 'Generate the TAGS file, for emacs.' etags tags TAGS:: find $$(pwd) \( \ -name '[^#.]*.lisp' -o -name '[^#.]*.lsp' -o -name '[^#.]*.cl' \ -o -name '[^#.]*.h' -o -name '[^#.]*.c' -o -name '[^#.]*.m' \ -o -name '[^#.]*.hh' -o -name '[^#.]*.cc' -o -name '[^#.]*.mm' \ \) -print \ | tee -a /dev/stderr -a /dev/stdout \ | etags - @printf ';; Done.\n' .PHONY::etags tags TAGS WEBDOCDIR="$(HOME)/public_html/sites/com.informatimago.www" help:: @printf $(HELP_FMT) 'doc' 'Generates documentation lispdoc and upload.' @printf $(HELP_FMT) 'documentation' 'Generates the README.pdf file.' @printf $(HELP_FMT) 'html' 'Generates the html files.' @printf $(HELP_FMT) 'lispdoc' "Generates the lispdoc documentation (in $(WEBDOCDIR))." @printf $(HELP_FMT) 'upload' "Uploads $(WEBDOCDIR) to the web hosting server." doc:documentation documentation:readme readme: README.pdf README.html README.md doc-upload:documentation lispdoc upload lispdoc:$(WEBDOCDIR)/develop/lisp/doc html:: README.html $(MAKE) $(MFLAGS) -C clext/ html $(MAKE) $(MFLAGS) -C small-cl-pgms/ html .PHONY::doc documentation readme doc-upload lispdoc html $(WEBDOCDIR)/develop/lisp/doc: $(MAKE) $(MFLAGS) -C lispdoc upload: $(MAKE) $(MFLAGS) -C $(WEBDOCDIR) update upload .PHONY::upload README.md:README pandoc -f rst -t markdown_github -o README.md README README.html:README ( rst2html.py README > out.html && mv out.html README.html ) \ || ( rst2html README > out.html && mv out.html README.html ) README.pdf:README rst2pdf README help:: @printf $(HELP_FMT) 'show-pdfs' 'Opens README.pdf' showpdf show-pdfs:README.pdf open README.pdf .PHONY::showpdf show help:: @printf $(HELP_FMT) 'quicklisp-tag' 'Update the quicklisp tag on the remote repositories.' help:: @printf $(HELP_FMT) 'try' 'Try to compile all systems with sbcl and write report.' try: $(call eval_with_sbcl,'(progn (load #P"~/quicklisp/setup.lisp") (funcall (find-symbol "QUICKLOAD" "QL") :com.informatimago.tools.try-systems) (funcall (find-symbol "TRY-SYSTEMS" "COM.INFORMATIMAGO.TOOLS.TRY-SYSTEMS")))') help:: @printf $(HELP_FMT) 'system-index.txt' 'Builds a list of all asd files.' clean:: -rm -f system-index.txt system-index.txt: @find * -name \*.asd | while read line ; do echo "$${#line}:$${line}" ; done | sort -t: -k 1n | awk -F: '{print $$2;}' > system-index.txt # quicklisp-tag: quicklisp-tag-remove quicklisp-tag-add # # quicklisp-tag-remove: # git tag -d quicklisp # git push origin :refs/tags/quicklisp # git push github :refs/tags/quicklisp # git push gitlab :refs/tags/quicklisp # git push framasoft :refs/tags/quicklisp # # quicklisp-tag-add: # git tag -f -s quicklisp -m 'current version for quicklisp' # git push --tags framasoft # git push --tags gitlab # git push --tags github # git push --tags origin # .PHONY::quicklisp-tag quicklisp-tag-remove quicklisp-tag-add #### THE END ####
7,793
Common Lisp
.l
191
39.167539
221
0.654726
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
d0d8623054bf140bcab2a573baac615846b20073f760908bd21b446ef17505a9
5,509
[ -1 ]
5,513
README.html
informatimago_lisp/README.html
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margin-right: 2em } pre.code .ln { color: grey; } /* line numbers */ pre.code, code { background-color: #eeeeee } pre.code .comment, code .comment { color: #5C6576 } pre.code .keyword, code .keyword { color: #3B0D06; font-weight: bold } pre.code .literal.string, code .literal.string { color: #0C5404 } pre.code .name.builtin, code .name.builtin { color: #352B84 } pre.code .deleted, code .deleted { background-color: #DEB0A1} pre.code .inserted, code .inserted { background-color: #A3D289} span.classifier { font-family: sans-serif ; font-style: oblique } span.classifier-delimiter { font-family: sans-serif ; font-weight: bold } span.interpreted { font-family: sans-serif } span.option { white-space: nowrap } span.pre { white-space: pre } span.problematic { color: red } span.section-subtitle { /* font-size relative to parent (h1..h6 element) */ font-size: 80% } table.citation { border-left: solid 1px gray; margin-left: 1px } table.docinfo { margin: 2em 4em } table.docutils { margin-top: 0.5em ; margin-bottom: 0.5em } table.footnote { border-left: solid 1px black; margin-left: 1px } table.docutils td, table.docutils th, table.docinfo td, table.docinfo th { padding-left: 0.5em ; padding-right: 0.5em ; vertical-align: top } table.docutils th.field-name, table.docinfo th.docinfo-name { font-weight: bold ; text-align: left ; white-space: nowrap ; padding-left: 0 } /* "booktabs" style (no vertical lines) */ table.docutils.booktabs { border: 0px; border-top: 2px solid; border-bottom: 2px solid; border-collapse: collapse; } table.docutils.booktabs * { border: 0px; } table.docutils.booktabs th { border-bottom: thin solid; text-align: left; } h1 tt.docutils, h2 tt.docutils, h3 tt.docutils, h4 tt.docutils, h5 tt.docutils, h6 tt.docutils { font-size: 100% } ul.auto-toc { list-style-type: none } </style> </head> <body> <div class="document"> <!-- comment: -*- mode:rst; coding:utf-8 -*- --> <div class="section" id="informatimago-public-common-lisp-libraries"> <h1>Informatimago Public Common Lisp Libraries</h1> <p>common-lisp/</p> <blockquote> <p>The sublibrary systems provided by this library should contain only pure conformant Common Lisp packages.</p> <p>They should compile and run in all Common Lisp compliant implementations, and should have make use of no external package (eg. compatibility library) and no other (implementation dependant) package than COMMON-LISP. They should not use #+/#- to activate or disable implementation specific code. [There remains some packages using #+/#- with implementations specific variants, we're working on removing these forms].</p> </blockquote> <p>clext/</p> <blockquote> <p>Common Lisp Extensions.</p> <p>This directory contains Common-Lisp packages that are mostly portable, but that use some extensions, packages out of the Common-Lisp specifications, like GRAY or other portability libraries.</p> </blockquote> <p>clmisc/</p> <blockquote> Miscellaneous Common Lisp packages.</blockquote> <p>clisp/</p> <blockquote> clisp specific packages.</blockquote> <p>susv3/</p> <blockquote> POSIX API (clisp specific for now).</blockquote> <p>tools/</p> <blockquote> Various tools to help developing and compiling these packages. (Mostly obsolete since the introduction of ASDF and Quicklisp).</blockquote> <p>rdp/</p> <blockquote> Simple Recursive-Descent Parser.</blockquote> <p>objcl/</p> <blockquote> Objective-CL reader macros.</blockquote> <p>small-cl-pgms/</p> <blockquote> Various small lisp programs and proof-of-concept demos. Those are not gathered with ASDF system definitions.</blockquote> </div> <div class="section" id="repository"> <h1>Repository</h1> <p>These libraries can be obtained from the <cite>git</cite> repository at <a class="reference external" href="https://gitlab.com/com-informatimago/com-informatimago/">https://gitlab.com/com-informatimago/com-informatimago/</a></p> <pre class="literal-block"> git clone https://gitlab.com/com-informatimago/com-informatimago.git informatimago </pre> <p>They're also available thru <a class="reference external" href="http://quicklisp.org/">quicklisp</a>:</p> <pre class="literal-block"> (ql:quickload :com.informatimago.common-lisp) (ql:quickload :com.informatimago.clext) (ql:quickload :com.informatimago.clmisc) #+clisp (ql:quickload :com.informatimago.clisp) #+clisp (ql:quickload :com.informatimago.susv3) (ql:quickload :com.informatimago.rdp) #+(and ccl darwin) (ql:quickload :com.informatimago.objcl) (ql:quickload :com.informatimago) </pre> </div> <div class="section" id="documentation"> <h1>Documentation</h1> <p>You may <a class="reference external" href="http://www.informatimago.com/develop/lisp/doc/">browse the documentation</a>, or you may also <a class="reference external" href="https://gitlab.com/com-informatimago/com-informatimago/tree/master">browse the sources at gitlab</a>.</p> </div> <div class="section" id="bug-reports-patches"> <h1>Bug Reports &amp; Patches</h1> <p>Bug reports may be <a class="reference external" href="https://gitlab.com/com-informatimago/com-informatimago/issues">posted on gitlab issues</a>, and <a class="reference external" href="https://gitlab.com/com-informatimago/com-informatimago/merge_requests">merge requests for patches on gitlab</a>. Alternatively, they may be sent to <a class="reference external" href="mailto:pjb&#64;informatimago.com">the author</a>.</p> </div> <div class="section" id="authors-license"> <h1>Authors &amp; License</h1> <p>All this code is authored by Pascal J. Bourguignon, apart from:</p> <ul class="simple"> <li>the system <cite>com.informatimago.lisp-reader.package</cite> which is authored by Zach Beane and modified by Pascal J. Bourguignon.</li> <li>the system <cite>com.informatimago.lispdoc</cite> which is authored by Sven Van Caekenberghe and modified by Pascal J. Bourguignon.</li> </ul> <p>All this code is released under the <a class="reference external" href="http://www.gnu.org/licenses/agpl-3.0.html">GNU AFFERO GENERAL PUBLIC LICENSE</a> apart from:</p> <ul class="simple"> <li>the system <cite>com.informatimago.lisp-reader.package</cite> which is released under the <a class="reference external" href="https://tldrlegal.com/license/bsd-2-clause-license-%28freebsd%29#fulltext">BSD 2-clause license</a>. The original parts of the <cite>com.informatimago.lisp-reader.package</cite> system are: Copyright (c) 2012 Zachary Beane &lt;<a class="reference external" href="mailto:xach&#64;xach.com">xach&#64;xach.com</a>&gt;, All Rights Reserved</li> <li>the <cite>system com.informatimago.lispdoc</cite> which is released under the <a class="reference external" href="https://tldrlegal.com/license/lisp-lesser-general-public-license#fulltext">LLGPL license</a>.</li> </ul> <blockquote> The original web site referenced from <a class="reference external" href="http://www.cliki.net/LispDoc">cliki</a> seems to have disappared (dead links), so a tarball containing a copy of the original sources is included in the git repository.</blockquote> </div> <div class="section" id="references"> <h1>References</h1> <ul class="simple"> <li>AGPL: <a class="reference external" href="http://www.gnu.org/licenses/agpl-3.0.html">http://www.gnu.org/licenses/agpl-3.0.html</a></li> <li>Common Lisp: <a class="reference external" href="http://en.wikipedia.org/wiki/Common_lisp">http://en.wikipedia.org/wiki/Common_lisp</a></li> <li>Common Lisp Wiki: <a class="reference external" href="http://cliki.net">http://cliki.net</a></li> <li>Pascal J. Bourguignon: <a class="reference external" href="mailto:pjb&#64;informatimago.com">mailto:pjb&#64;informatimago.com</a> <a class="reference external" href="http://www.informatimago.com/">http://www.informatimago.com/</a></li> <li>Quicklisp: <a class="reference external" href="http://quicklisp.org/">http://quicklisp.org/</a></li> <li>Zach Beane: <a class="reference external" href="http://xach.com/">http://xach.com/</a></li> </ul> </div> <div class="section" id="todo"> <h1>TODO</h1> <ul class="simple"> <li>create a library for low level utilities (eg. proper-list-p) that are used by several libraries to break circular dependencies.</li> </ul> <!-- comment : THE END --> </div> </div> </body> </html>
13,636
Common Lisp
.l
385
33.483117
303
0.740223
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
c9ddd37e9e4539bef1f1dbcaf32a07ddc33628b80bbd430be2ba372758533cfe
5,513
[ -1 ]
5,514
implementations.mk
informatimago_lisp/implementations.mk
#****************************************************************************** #FILE: implementations.mk #LANGUAGE: make #SYSTEM: UNIX #USER-INTERFACE: None #DESCRIPTION # This Makefile defines targets to batch compile lisp programs with # various implementations. #AUTHORS # <PJB> Pascal J. Bourguignon #MODIFICATIONS # 2010-11-07 <PJB> Removed cruft. # 2010-06-27 <PJB> Factorized out from */Makefile. # 2001-06-19 <PJB> Reorganized and simplified. #LEGAL # Copyright Pascal J. Bourguignon 1992 - 2010 # # This script is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public # License as published by the Free Software Foundation; either # version 2 of the License, or (at your option) any later version. # # This script is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # # You should have received a copy of the GNU General Public # License along with this library; see the file COPYING.LIB. # If not, write to the Free Software Foundation, # 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #****************************************************************************** # SHELL=/bin/bash -x TOP:=$(dir $(lastword $(MAKEFILE_LIST))) SRCROOT=$(shell cd $(TOP) ; pwd) all:: help:: LINE = ';;;;;;======================================================================\n' HELP_FMT = 'make %-25s \# %s\n' HELP_FMT_2 = ' \# %s\n' VAR_FMT = '\# %s\n\n%20s = %s\n\n' help:: @printf $(HELP_FMT) 'show-variables' 'Prints each parameter make variable its value.' show-variables:: LC_CTYPE = en_US.UTF-8 DECLAIMS = '(declaim (optimize (safety 3) (debug 3) (speed 0) (space 0)))' COMPILES = '(load "compile.lisp")' # COMPILES = '(load "'$$(pwd)/'compile.lisp")' show-variables:: @printf $(VAR_FMT) 'LC_CTYPE setting used to compile.' LC_CTYPE $(LC_CTYPE) @printf $(VAR_FMT) 'a DECLAIM form used set optimization.' DECLAIMS $(DECLAIMS) @printf $(VAR_FMT) 'a load form to compile the library.' COMPILES $(COMPILES) CC := gcc AWK := awk EGREP := egrep WISH := wish ABCL := abcl ALLEGRO := alisp CCL := ccl CLISP := clisp CMUCL := lisp ECL := ecl GCL := gcl OPENMCL := openmcl SBCL := sbcl COMPILERS = $(ABCL) $(ALISP) $(CCL) $(CLISP) $(CMUCL) $(ECL) $(OPENMCL) $(SBCL) ABCL_FLAGS := --batch --noinform --noinit ALLEGRO_FLAGS := -q CCL_FLAGS := --quiet --no-init CLISP_FLAGS := -ansi -q -norc -Kfull -E iso-8859-1 -Efile UTF-8 -Eterminal UTF-8 -on-error debug CMUCL_FLAGS := -noinit -nositeinit -eval '(setf extensions:*gc-verbose* nil)' ECL_FLAGS := -norc GCL_FLAGS := -norc OPENMCL_FLAGS := SBCL_FLAGS := --noinform --sysinit /dev/null --userinit /dev/null --eval '(declaim (optimize (sb-ext::inhibit-warnings 3)))' ABCL_EVAL := --eval ALLEGRO_EVAL := -e CLISP_EVAL := -x CMUCL_EVAL := -eval ECL_EVAL := -eval GCL_EVAL := -eval CCL_EVAL := --eval OPENMCL_EVAL := --eval SBCL_EVAL := --eval ABCL_EXIT := --eval '(extensions:quit)' ALLEGRO_EXIT := -e '(excl::exit-lisp 0)' CLISP_EXIT := -x '(ext:quit 0)' CMUCL_EXIT := -eval '(extensions:quit)' ECL_EXIT := -eval '(system:quit)' GCL_EXIT := -eval '(error "How do we quit from gcl?")' CCL_EXIT := --eval '(ccl:quit)' OPENMCL_EXIT := --eval '(ccl:quit)' SBCL_EXIT := --eval '(sb-ext:quit)' eval_with_abcl = LC_CTYPE=$(LC_CTYPE) $(ABCL) $(ABCL_FLAGS) --eval $(DECLAIMS) --eval $(1) $(ABCL_EXIT) eval_with_allegro = LC_CTYPE=$(LC_CTYPE) $(ALLEGRO) $(ALLEGRO_FLAGS) -e $(DECLAIMS) -e $(1) $(ALLEGRO_EXIT) eval_with_clisp = LC_CTYPE=$(LC_CTYPE) $(CLISP) $(CLISP_FLAGS) -x $(DECLAIMS) -x $(1) $(CLISP_EXIT) eval_with_cmucl = LC_CTYPE=$(LC_CTYPE) $(CMUCL) $(CMUCL_FLAGS) -eval $(DECLAIMS) -eval $(1) $(CMUCL_EXIT) eval_with_ecl = LC_CTYPE=$(LC_CTYPE) $(ECL) $(ECL_FLAGS) -eval $(DECLAIMS) -eval $(1) $(ECL_EXIT) eval_with_gcl = LC_CTYPE=$(LC_CTYPE) $(GCL) $(GCL_FLAGS) -eval $(DECLAIMS) -eval $(1) $(GCL_EXIT) eval_with_ccl = LC_CTYPE=$(LC_CTYPE) $(CCL) $(CCL_FLAGS) --eval $(DECLAIMS) --eval $(1) $(CCL_EXIT) eval_with_openmcl = LC_CTYPE=$(LC_CTYPE) $(OPENMCL) $(OPENMCL_FLAGS) --eval $(DECLAIMS) --eval $(1) $(OPENMCL_EXIT) eval_with_sbcl = LC_CTYPE=$(LC_CTYPE) $(SBCL) $(SBCL_FLAGS) --eval $(DECLAIMS) --eval $(1) $(SBCL_EXIT) ABCL_COMMAND = $(call eval_with_abcl,$(COMPILES)) ALLEGRO_COMMAND = $(call eval_with_allegro,$(COMPILES)) CLISP_COMMAND = $(call eval_with_clisp,$(COMPILES)) CMUCL_COMMAND = $(call eval_with_cmucl,$(COMPILES)) ECL_COMMAND = $(call eval_with_ecl,$(COMPILES)) GCL_COMMAND = $(call eval_with_gcl,$(COMPILES)) CCL_COMMAND = $(call eval_with_ccl,$(COMPILES)) OPENMCL_COMMAND = $(call eval_with_openmcl,$(COMPILES)) SBCL_COMMAND = $(call eval_with_sbcl,$(COMPILES)) all:: show-compilers help:: @printf $(HELP_FMT) 'show-compilers' 'Shows the list of available compilers.' show-compilers: @printf ';;;; Absent compilers: ' @for compiler in $(COMPILERS) ; do\ if type -p $$compiler >/dev/null 2>&1 ; then \ true ;\ else \ printf '%s ' $$compiler ;\ fi ;\ done @printf '\n;;;; Would compile with: ' @for compiler in $(COMPILERS) ; do \ if type -p $$compiler >/dev/null 2>&1 ; then \ printf '%s ' $$compiler ;\ fi ;\ done @printf '\n' help:: @printf $(HELP_FMT) 'show-compilers-verbose' 'Shows the list of available compilers, their versions, and the command used to compile.' show-compilers-verbose: @printf ';;;; Absent compilers: ' @for compiler in $(COMPILERS) ; do\ if type -p $$compiler >/dev/null 2>&1 ; then \ true ;\ else \ printf '%s ' $$compiler ;\ fi ;\ done @printf '\n;;;; Would compile with these compiler versions: \n' @for compiler in $(COMPILERS) ; do $(MAKE) -s $${compiler}-version ; done @printf '\n;;;; Would compile with these commands: \n' @for compiler in $(COMPILERS) ; do $(MAKE) -s $${compiler}-command ; done @printf '\n' LISP_VERSION='(progn (format t "~A ~A~%" (lisp-implementation-type) (lisp-implementation-version)) (finish-output))' $(ABCL)-version: ; -@type -p $(ABCL) >/dev/null 2>&1 && $(ABCL) $(ABCL_FLAGS) --eval $(LISP_VERSION) $(ABCL_EXIT) $(ALLEGRO)-version: ; -@type -p $(ALLEGRO) >/dev/null 2>&1 && $(ALLEGRO) $(ALLEGRO_FLAGS) -e $(LISP_VERSION) $(ALLEGRO_EXIT) $(CLISP)-version: ; -@type -p $(CLISP) >/dev/null 2>&1 && $(CLISP) $(CLISP_FLAGS) -x $(LISP_VERSION) $(CLISP_EXIT) $(CMUCL)-version: ; -@type -p $(CMUCL) >/dev/null 2>&1 && $(CMUCL) $(CMUCL_FLAGS) -eval $(LISP_VERSION) $(CMUCL_EXIT) $(ECL)-version: ; -@type -p $(ECL) >/dev/null 2>&1 && $(ECL) $(ECL_FLAGS) -eval $(LISP_VERSION) $(ECL_EXIT) $(GCL)-version: ; -@type -p $(GCL) >/dev/null 2>&1 && $(GCL) $(GCL_FLAGS) -eval $(LISP_VERSION) $(GCL_EXIT) $(CCL)-version: ; -@type -p $(CCL) >/dev/null 2>&1 && $(CCL) $(CCL_FLAGS) --eval $(LISP_VERSION) $(CCL_EXIT) $(OPENMCL)-version: ; -@type -p $(OPENMCL) >/dev/null 2>&1 && $(OPENMCL) $(OPENMCL_FLAGS) --eval $(LISP_VERSION) $(OPENMCL_EXIT) $(SBCL)-version: ; -@type -p $(SBCL) >/dev/null 2>&1 && $(SBCL) $(SBCL_FLAGS) --eval $(LISP_VERSION) $(SBCL_EXIT) help:: @for compiler in $(COMPILERS) ; do printf $(HELP_FMT) "$${compiler}-command" "Shows the command used to compile with $${compiler}." ; done $(ABCL)-command: ; @echo "$(ABCL_COMMAND)" $(ALLEGRO)-command: ; @echo "$(ALLEGRO_COMMAND)" $(CLISP)-command: ; @echo "$(CLISP_COMMAND)" $(CMUCL)-command: ; @echo "$(CMUCL_COMMAND)" $(ECL)-command: ; @echo "$(ECL_COMMAND)" $(GCL)-command: ; @echo "$(GCL_COMMAND)" $(CCL)-command: ; @echo "$(CCL_COMMAND)" $(OPENMCL)-command: ; @echo "$(OPENMCL_COMMAND)" $(SBCL)-command: ; @echo "$(SBCL_COMMAND)" compile-with-$(ABCL): @printf '\n\n\n\n'$(LINE) @if type -p $(ABCL) >/dev/null 2>&1 ; then \ echo ';;;; Compiling with Armed Bear Common Lisp' ;\ $(ABCL_COMMAND) ;\ fi compile-with-$(ALLEGRO): @printf '\n\n\n\n'$(LINE) @if type -p $(ALLEGRO) >/dev/null 2>&1 ; then \ echo ';;;; Compiling with Allegro Common Lisp' ;\ $(ALLEGRO_COMMAND) ;\ fi compile-with-$(CLISP): @printf '\n\n\n\n'$(LINE) @if type -p $(CLISP) >/dev/null 2>&1 ; then \ echo ';;;; Compiling with clisp Common Lisp' ;\ $(CLISP_COMMAND) 2>&1 | $(AWK) -f $(SRCROOT)/post-clisp.awk ;\ fi compile-with-$(CMUCL): @printf '\n\n\n\n'$(LINE) @if type -p $(CMUCL) >/dev/null 2>&1 ; then \ echo ';;;; Compiling with Carmegie-Mellon University Common Lisp' ;\ $(CMUCL_COMMAND) 2>&1 | $(AWK) '/^; Converted /{next;} /^; Byte Compiling /{next;} /^; Compiling Creation Form/{next;} /^; Converted /{next;} {print;}' ;\ fi compile-with-$(ECL): @printf '\n\n\n\n'$(LINE) @if type -p $(ECL) >/dev/null 2>&1 ; then \ echo ';;;; Compiling with Embeddable Common Lisp' ;\ $(ECL_COMMAND) ;\ fi compile-with-$(GCL): @printf '\n\n\n\n'$(LINE) @printf 'gcl is not implemented yet.' @false @if type -p $(GCL) >/dev/null 2>&1 ; then \ echo ';;;; Compiling with GNU Common Lisp' ;\ $(GCL_COMMAND) ;\ fi compile-with-$(CCL): @printf '\n\n\n\n'$(LINE) @if type -p $(CCL) >/dev/null 2>&1 ; then \ echo ';;;; Compiling with Clozure Common Lisp' ;\ $(CCL_COMMAND) ;\ fi compile-with-$(OPENMCL): @printf '\n\n\n\n'$(LINE) @if type -p $(OPENMCL) >/dev/null 2>&1 ; then \ echo ';;;; Compiling with Open Macintosh Common Lisp' ;\ $(OPENMCL_COMMAND) ;\ fi compile-with-$(SBCL): @printf '\n\n\n\n'$(LINE) @if type -p $(SBCL) >/dev/null 2>&1 ; then \ echo ';;;; Compiling with Steel-Banks Common Lisp' ;\ $(SBCL_COMMAND) 2>&1 | $(EGREP) -v '^(; compiling top level form|; recognizing )' ;\ fi #### THE END ####
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
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Makefile
informatimago_lisp/announces/Makefile
all: \ 001-relative-package.pdf clean: -@rm -f 001-relative-package.pdf 001-relative-package.pdf:001-relative-package.txt rst2pdf 001-relative-package.txt 001-relative-package.pdf open 001-relative-package.pdf
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
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001-relative-package.txt
informatimago_lisp/announces/001-relative-package.txt
.. comment: -*- mode:rst;coding:utf-8 -*- Announce ================================================================================ A conforming implementation of Allegro CL hierarchical packages. -------------------------------------------------------------------------------- The package com.informatimago.common-lisp.lisp.relative-package implements hierarchical packages / package-names. cf. `<http://franz.com/support/documentation/8.1/doc/packages.htm#relative-2>`_ A better system might be: `Advanced Readtable <http://quickdocs.org/advanced-readtable/>`_ Package structure vs. name structure -------------------------------------------------------------------------------- The hierarchial packages as implemented by `Allegro CL`, introduce an inconsistency in the children-parent relationship between *packages*. On the one hand, ``RELATIVE-PACKAGE-NAME-TO-PACKAGE`` and ``PACKAGE-PARENT`` enforce that the parent of a package be an existing package, and therefore when we have two packages: ``"R.A1.A2.A3.X"`` and ``"R.B1.B2.B3.Y"``, then cannot refer one to the other using the relative package *name* ``....B1.B2.B3.Y`` or ``....A1.A2.A3.X`` if there are no package named ``"R.A1.A2.A3"`` ``"R.A1.A2"`` ``"R.A1"`` or ``"R.B1.B2.B3"`` ``"R.B1.B2"`` ``"R.B1"``. On the other hand, ``PACKAGE-CHILDREN`` ``:RECURSE`` ``T`` will gladly return in its result, packages selected on the only basis of their package *name* having a given prefix, regardless whether *they* have a parent. So with only the two packages ``"R.A1.A2.A3.X"`` and ``"R.B1.B2.B3.Y"``, ``(package-children "R")`` will return ``(#<package "R.A1.A2.A3.X"> #<package "R.B1.B2.B3.Y">)``, but ``(mapcar 'package-parent (package-children "R"))`` will signal an error. Furthermore, if packages where "hierarchical", and really "have" children, shouldn't ``DELETE-PACKAGE`` also delete the children of a package bar leaving them parentless? A parent-children relationship would be a run-time entity, while refering to another package using a relative *name* would be a read-time operation. Do we need the former? This package implements `Allegro`\'s "hierarchical" packages, but IMO, it would be better to base the operations on package NAMES rather than on an implied or effective parent-children relationship between *packages*. (But I've added a ``*disable-useless-parent-package-check*`` variable that can be set to true to disable the error on missing parents). For example, in Allegro's reference implementation it's indicated that ``RELATIVE-PACKAGE-NAME-TO-PACKAGE`` should be fast because used at read-time. Well, it would be faster if we didn't test for the existence of all the intermediary parent packages! Another advantage of basing a design of relative package names only on NAMES, is that it would be a smaller extension on the `CL` standard, and therefore risking fewer unseen consequences (such as ``DELETE-PACKAGE`` having to delete the children packages). On the other hand, one advantage on insisting on the existence of intermediary packages, is that it allows to create a border around relative package pathnames, to effectively prevent refering packages outside of a sub-hierarchy (cf. in ``relative-package-test.lisp`` how it's done by avoiding the creation of the ``".TEST.NONE"`` package). Relative package names are insufficient -------------------------------------------------------------------------------- Relative packages are useful to provide short names to packages that are related. However, when using library packages with structured names, they are not useful, since we are actually crossing to other package name trees: :: (in-package :com.ogamita.nasium-lse.os) (com.informatimago.common-lisp.cesarum.string:prefixp "Insu" "Insufficient!") For this, we need local nicknames. (such as in `Advanced Readtable <http://quickdocs.org/advanced-readtable/>`_). Local nicknames could also be merged with relative package names to imply local nicknames for all children and grand children of the local nicknamed packages. :: (in-package :com.ogamita.nasium-lse.os) (add-local-nickname :com.informatimago.common-lisp.cesarum :cesarum) (cesarum.string:prefixp "Su" "Sufficient!") Example -------------------------------------------------------------------------------- Note: funny thing, `ccl` ignores ``*print-case*`` and escapes the dots in package names when there's a reader macro on ``#\.``. :: cl-user> (ql:quickload :com.informatimago.common-lisp.lisp.relative-package) To load "com.informatimago.common-lisp.lisp.relative-package": Load 1 ASDF system: com.informatimago.common-lisp.lisp.relative-package ; Loading "com.informatimago.common-lisp.lisp.relative-package" (:com.informatimago.common-lisp.lisp.relative-package) cl-user> (asdf:oos 'asdf:test-op :com.informatimago.common-lisp.lisp.relative-package) (test/package-children) 9 tests, 9 successes. (test/package-parent) 19 tests, 19 successes. (test/find-package) 19 tests, 19 successes. (test/symbol-from-split-token) 12 tests, 12 successes. (test/all) 59 tests, 59 successes. #<test-op > #<asdf/plan:sequential-plan #x3020024E0CDD> cl-user> (in-package :com.informatimago.common-lisp.lisp.relative-package) #<Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.RELATIVE-PACKAGE"> relative-package> (enable-relative-package-names) t relative-package> (setf *disable-useless-parent-package-check* t) t relative-package> ...lisp-reader.reader:*readtable* #<COM\.INFORMATIMAGO\.COMMON-LISP\.LISP-READER\.READER:readtable #x3020009364BD> relative-package> (...cesarum.string:prefixp "suf" "sufficient") t relative-package> ...cesarum.ascii:US 31 relative-package> (in-package :cl-user) #<Package "COMMON-LISP-USER"> cl-user> .. comment: THE END
5,993
Common Lisp
.l
103
55.466019
90
0.689496
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
8a22f35b110020c6705e74df4f06f4763c1187ee4742ecd56bd36f4e5e6f2303
5,517
[ -1 ]
5,518
Makefile
informatimago_lisp/susv3/Makefile
# Makefile stub. PREFIX=/usr/local all:: install:: #### THE END ####
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Common Lisp
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5
12.8
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0.65625
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
2f99b6e595c9092a4d086e8ae5fd946691f3a7e00eb8e1f2621a15b9c7dd163c
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[ -1 ]
5,520
summary.html
informatimago_lisp/susv3/summary.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- -*- coding:iso-safe-unix -*- --> <!-- -*- coding:iso-safe-unix -*- --> <html> <head> <title>Summary</title> <meta HTTP-EQUIV="Content-Type" content="text/html;charset=US-ASCII"></head> <body> <li> <tt> <b> <a href="tools.lisp">COM.INFORMATIMAGO.SUSV3.TOOLS</a></b></tt> <pre> Utilities for implementing SUSV3 API. </pre></li> <li> <tt> <b> <a href="dirent.lisp">COM.INFORMATIMAGO.SUSV3.DIRENT</a></b></tt> <pre> SUSv3 dirent functions. </pre></li> <li> <tt> <b> <a href="ipc.lisp">COM.INFORMATIMAGO.SUSV3.IPC</a></b></tt> <pre> An API over SUSV3-XSI IPC. Note: The number of queues in a system is limited. An application could use the message type as a recipient address. cliini: There's always another way to achieve the same thing. But it's the lisp way to offer nice and intuitive interfaces to achieve the stuff, otherwise we might all be using assembler. [2005-01-02 20:30:53] </pre></li> <li> <tt> <b> <a href="process.lisp">COM.INFORMATIMAGO.SUSV3.PROCESS</a></b></tt> <pre> Multiprocessing for clisp. This package doesn't implement threads like in other Common-Lisp implementations. Rather it uses plain unix processes. This has sever implications for IPC: there is no shared memory, all inter-process communication must go thru pipes or sockets. http://www.franz.com/support/documentation/7.0/doc/multiprocessing.htm </pre></li></body></html>
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informatimago/lisp
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
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rename.el
informatimago_lisp/future/rename.el
;;;; -*- mode:emacs-lisp;coding:utf-8 -*- ;;;;************************************************************************** ;;;;FILE: rename.el ;;;;LANGUAGE: emacs lisp ;;;;SYSTEM: POSIX ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; (mapcar (lambda (pat) ;;;; (update-informatimago-in-files ;;;; (file-expand-wildcards pat))) ;;;; '("/home/pjb/src/public/lisp/clext/*.lisp" ;;;; "/home/pjb/src/public/lisp/cl-posix/*.lisp" ;;;; "/home/pjb/src/public/lisp/clisp/*.lisp" ;;;; "/home/pjb/src/public/lisp/clmisc/*.lisp" ;;;; "/home/pjb/src/public/lisp/sbcl/*.lisp" ;;;; "/home/pjb/src/public/lisp/susv3/*.lisp")) ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal J. Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2010-11-02 <PJB> Created. ;;;;BUGS ;;;;LEGAL ;;;; GPL ;;;; ;;;; Copyright Pascal J. Bourguignon 2010 - 2016 ;;;; ;;;; This program is free software; you can redistribute it and/or ;;;; modify it under the terms of the GNU General Public License ;;;; as published by the Free Software Foundation; either version ;;;; 2 of the License, or (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be ;;;; useful, but WITHOUT ANY WARRANTY; without even the implied ;;;; warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR ;;;; PURPOSE. See the GNU General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU General Public ;;;; License along with this program; if not, write to the Free ;;;; Software Foundation, Inc., 59 Temple Place, Suite 330, ;;;; Boston, MA 02111-1307 USA ;;;;************************************************************************** (require 'cl) (defmacro defparameter (symbol &optional initvalue docstring) `(progn (defvar ,symbol nil ,docstring) (setq ,symbol ,initvalue))) (defparameter *informatimago-replacements* '(("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(passwd\\|group\\|aliases\\)\\>" "\\1unix.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(rfc3548\\)\\>" "\\1rfc3548.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(rfc2822\\)\\>" "\\1rfc2822.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(regexp-posix\\|regexp-emacs\\)\\>" "\\1regexp.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(tree-to-ascii\\|picture\\|cons-to-ascii\\)\\>" "\\1picture.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(scanner\\|parser\\)\\>" "\\1parser.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(web-cache\\|rfc2047\\|repl\\|iso646\\|iso15924\\|isbn\\|graf\\|dictionary\\|database\\|avl\\)\\>" "\\1obsolete-or-incomplepte.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(make-depends\\)\\>" "\\1make-depends.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(generic-cl\\)\\>" "\\1lisp.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(source-text\\)\\>" "\\1lisp-text.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(source-form\\)\\>" "\\1lisp-sexp.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(reader\\)\\>" "\\1lisp-reader.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(invoice\\)\\>" "\\1invoice.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(interactive\\|browser\\)\\>" "\\1interactive.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(htrans\\|hquery\\)\\>" "\\1http.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(parse-html\\)\\>" "\\1html-parser.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(html\\)\\>" "\\1html-generator.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(html401\\|html-entities\\)\\>" "\\1html-base.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(memory\\|heap\\)\\>" "\\1heap.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(graph-dot\\)\\>" "\\1graphviz.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(stream\\|peek-stream\\|float-binio\\|file\\|cache\\)\\>" "\\1file.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(ed\\)\\>" "\\1ed.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(tree-to-diagram\\)\\>" "\\1diagram.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(data-encoding\\|data-encoding-test\\)\\>" "\\1data-encoding.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(cxx\\)\\>" "\\1cxx.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(csv\\)\\>" "\\1csv.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(version\\|utility\\|update-iso3166\\|tea\\|string\\|raiden\\|queue\\|pmatch\\|package\\|message-queue\\|llrbtree\\|list\\|iso639a\\|iso4217\\|iso3166\\|iana-character-sets\\|graph\\|ecma048\\|dll\\|dictionary\\|date\\|combination\\|character-sets\\|bset\\|brelation\\|ascii\\|array\\|activity\\)\\>" "\\1cesarum.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(rib\\|iban\\)\\>" "\\1bank.\\2") ("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(primes\\)\\>" "\\1arithmetic.\\2"))) (defmacro* with-file (file-and-options &body body) " find-file or find-file-literally, process body, and optionally save the buffer and kill it. save is not done if body exits exceptionnaly. kill is always done as specified. FILE-AND-OPTION: either an atom evaluated to a path, or (path &key (save t) (kill t) (literal nil)) " (if (atom file-and-options) `(with-file (,file-and-options) ,@body) ;; destructuring-bind is broken, we cannot give anything else than nil ;; as default values: (destructuring-bind (path &key (save nil savep) (kill nil killp) (literal nil literalp)) file-and-options (unless savep (setf save t)) (unless killp (setf kill t)) `(unwind-protect (progn (,(if literal 'find-file-literally 'find-file) ,path) (prog1 (save-excursion ,@body) ,(when save `(save-buffer 1)))) ,(when kill `(kill-buffer (current-buffer))))))) (defun multifile-replace-regexp (regexp to-string files &optional delimited) "Replace the all occurences of `regexp' by `to-string' in all the `files'. `delimited', if non-nil, means replace only matches surrounded by word boundaries. " (dolist (file files) (with-file (file :save t :kill nil) (message "Processing %S" file) (beginning-of-buffer) (replace-regexp regexp to-string delimited)))) (defun update-informatimago-in-files (files) (dolist (replacement *informatimago-replacements*) (multifile-replace-regexp (first replacement) (second replacement) files))) (defun generate-replacements () ;; This function uses stuff in ;; http://www.informatimago.com/develop/emacs/index.html ;; http://git.informatimago.com/viewgit/index.php?a=summary&p=public/emacs (let* ((files '( ("common-lisp" "arithmetic" "primes.lisp") ("common-lisp" "bank" "iban.lisp") ("common-lisp" "bank" "rib.lisp") ("common-lisp" "cesarum" "activity.lisp") ("common-lisp" "cesarum" "array.lisp") ("common-lisp" "cesarum" "ascii.lisp") ("common-lisp" "cesarum" "brelation.lisp") ("common-lisp" "cesarum" "bset.lisp") ("common-lisp" "cesarum" "character-sets.lisp") ("common-lisp" "cesarum" "combination.lisp") ("common-lisp" "cesarum" "date.lisp") ("common-lisp" "cesarum" "dictionary.lisp") ("common-lisp" "cesarum" "dll.lisp") ("common-lisp" "cesarum" "ecma048.lisp") ("common-lisp" "cesarum" "graph.lisp") ("common-lisp" "cesarum" "iana-character-sets.lisp") ("common-lisp" "cesarum" "iso3166.lisp") ("common-lisp" "cesarum" "iso4217.lisp") ("common-lisp" "cesarum" "iso639a.lisp") ("common-lisp" "cesarum" "list.lisp") ("common-lisp" "cesarum" "llrbtree.lisp") ("common-lisp" "cesarum" "message-queue.lisp") ("common-lisp" "cesarum" "package.lisp") ("common-lisp" "cesarum" "pmatch.lisp") ("common-lisp" "cesarum" "queue.lisp") ("common-lisp" "cesarum" "raiden.lisp") ("common-lisp" "cesarum" "string.lisp") ("common-lisp" "cesarum" "tea.lisp") ("common-lisp" "cesarum" "update-iso3166.lisp") ("common-lisp" "cesarum" "utility.lisp") ("common-lisp" "cesarum" "version.lisp") ("common-lisp" "csv" "csv.lisp") ("common-lisp" "cxx" "cxx.lisp") ("common-lisp" "data-encoding" "data-encoding-test.lisp") ("common-lisp" "data-encoding" "data-encoding.lisp") ("common-lisp" "diagram" "tree-to-diagram.lisp") ("common-lisp" "ed" "ed.lisp") ("common-lisp" "file" "cache.lisp") ("common-lisp" "file" "file.lisp") ("common-lisp" "file" "float-binio.lisp") ("common-lisp" "file" "peek-stream.lisp") ("common-lisp" "file" "stream.lisp") ("common-lisp" "graphviz" "graph-dot.lisp") ("common-lisp" "heap" "heap.lisp") ("common-lisp" "heap" "memory.lisp") ("common-lisp" "html-base" "html-entities.lisp") ("common-lisp" "html-base" "html401.lisp") ("common-lisp" "html-generator" "html.lisp") ("common-lisp" "html-parser" "parse-html.lisp") ("common-lisp" "http" "hquery.lisp") ("common-lisp" "http" "htrans.lisp") ("common-lisp" "interactive" "browser.lisp") ("common-lisp" "interactive" "interactive.lisp") ("common-lisp" "invoice" "invoice.lisp") ("common-lisp" "lisp-reader" "reader.lisp") ("common-lisp" "lisp-sexp" "source-form.lisp") ("common-lisp" "lisp-text" "source-text.lisp") ("common-lisp" "lisp" "generic-cl.lisp") ("common-lisp" "make-depends" "make-depends.lisp") ("common-lisp" "obsolete-or-incomplepte" "avl.lisp") ("common-lisp" "obsolete-or-incomplepte" "database.lisp") ("common-lisp" "obsolete-or-incomplepte" "dictionary.lisp") ("common-lisp" "obsolete-or-incomplepte" "graf.lisp") ("common-lisp" "obsolete-or-incomplepte" "isbn.lisp") ("common-lisp" "obsolete-or-incomplepte" "iso15924.lisp") ("common-lisp" "obsolete-or-incomplepte" "iso646.lisp") ("common-lisp" "obsolete-or-incomplepte" "repl.lisp") ("common-lisp" "obsolete-or-incomplepte" "rfc2047.lisp") ("common-lisp" "obsolete-or-incomplepte" "web-cache.lisp") ("common-lisp" "parser" "parser.lisp") ("common-lisp" "parser" "scanner.lisp") ("common-lisp" "picture" "cons-to-ascii.lisp") ("common-lisp" "picture" "picture.lisp") ("common-lisp" "picture" "tree-to-ascii.lisp") ("common-lisp" "regexp" "regexp-emacs.lisp") ("common-lisp" "regexp" "regexp-posix.lisp") ("common-lisp" "rfc2822" "rfc2822.lisp") ("common-lisp" "rfc3548" "rfc3548.lisp") ("common-lisp" "unix" "aliases.lisp") ("common-lisp" "unix" "group.lisp") ("common-lisp" "unix" "passwd.lisp") )) (paths (mapcar (lambda (item) (format "/home/pjb/src/public/lisp/%s/%s/%s" (first item) (second item) (third item))) files))) (mapcar (lambda (class) (let* ((lib (first (first class))) (sublib (second (first class))) (packages (mapcar (lambda (item) (pathname-name* (third item))) class)) (regexp (with-output-to-string (princ (format "\\<\\(com\\.informatimago\\.%s\\.\\)\\(" lib)) (princ (first packages)) (dolist (package (rest packages)) (princ "\\|") (princ package)) (princ "\\)\\>")))) (list regexp (concat "\\1" sublib ".\\2")))) (equivalence-classes files (lambda (a b) (and (string= (second a) (second b)) (string= (first a) (first b)))))))) ;;;; THE END ;;;;
12,675
Common Lisp
.l
222
47.797297
371
0.546669
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
18d3f30284525f24f81393761aa1fc021eb1d5e1f7f528c660628ef2f49eddf3
5,527
[ -1 ]
5,537
rue_saint_lazarre.kml
informatimago_lisp/future/kml/rue_saint_lazarre.kml
<?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2" xmlns:gx="http://www.google.com/kml/ext/2.2" xmlns:atom="http://www.w3.org/2005/Atom"> <Document> <open>1</open> <visibility>1</visibility> <name><![CDATA[rue_saint_lazarre]]></name> <atom:author><atom:name><![CDATA[Created by Google My Tracks on Android.]]></atom:name></atom:author> <Style id="track"> <LineStyle><color>7f0000ff</color><width>4</width></LineStyle> <IconStyle> <scale>1.3</scale> <Icon><href>http://earth.google.com/images/kml-icons/track-directional/track-0.png</href></Icon> </IconStyle> </Style> <Style id="start"><IconStyle> <scale>1.3</scale> <Icon><href>http://maps.google.com/mapfiles/kml/paddle/grn-circle.png</href></Icon> <hotSpot x="32" y="1" xunits="pixels" yunits="pixels"/> </IconStyle></Style> <Style id="end"><IconStyle> <scale>1.3</scale> <Icon><href>http://maps.google.com/mapfiles/kml/paddle/red-circle.png</href></Icon> <hotSpot x="32" y="1" xunits="pixels" yunits="pixels"/> </IconStyle></Style> <Style id="statistics"><IconStyle> <scale>1.3</scale> <Icon><href>http://maps.google.com/mapfiles/kml/pushpin/ylw-pushpin.png</href></Icon> <hotSpot x="20" y="2" xunits="pixels" yunits="pixels"/> </IconStyle></Style> <Style id="waypoint"><IconStyle> <scale>1.3</scale> <Icon><href>http://maps.google.com/mapfiles/kml/pushpin/blue-pushpin.png</href></Icon> <hotSpot x="20" y="2" xunits="pixels" yunits="pixels"/> </IconStyle></Style> <Schema id="schema"> <gx:SimpleArrayField name="power" type="int"> <displayName><![CDATA[Power (W)]]></displayName> </gx:SimpleArrayField> <gx:SimpleArrayField name="cadence" type="int"> <displayName><![CDATA[Cadence (rpm)]]></displayName> </gx:SimpleArrayField> <gx:SimpleArrayField name="heart_rate" type="int"> <displayName><![CDATA[Heart rate (bpm)]]></displayName> </gx:SimpleArrayField> </Schema> <Placemark> <name><![CDATA[rue_saint_lazarre (Start)]]></name> <description><![CDATA[]]></description> <TimeStamp><when>2013-12-12T09:57:03.357Z</when></TimeStamp> <styleUrl>#start</styleUrl> <Point> <coordinates>2.329783,48.876475</coordinates> </Point> </Placemark> <Placemark id="tour"> <name><![CDATA[rue_saint_lazarre]]></name> <description><![CDATA[test]]></description> <styleUrl>#track</styleUrl> <ExtendedData> <Data name="type"><value><![CDATA[walking]]></value></Data> </ExtendedData> <gx:MultiTrack> <altitudeMode>absolute</altitudeMode> <gx:interpolate>1</gx:interpolate> <gx:Track> <when>2013-12-12T09:57:03.357Z</when> <gx:coord>2.329783 48.876475</gx:coord> <when>2013-12-12T09:59:06.252Z</when> <gx:coord>2.329823 48.876416</gx:coord> <when>2013-12-12T09:59:17.998Z</when> <gx:coord>2.33033 48.876009</gx:coord> <when>2013-12-12T10:00:11.818Z</when> <gx:coord>2.330355 48.876095</gx:coord> <when>2013-12-12T10:00:34.358Z</when> <gx:coord>2.330694 48.876177</gx:coord> <when>2013-12-12T10:01:10.672Z</when> <gx:coord>2.33068 48.876137</gx:coord> <when>2013-12-12T10:01:15.448Z</when> <gx:coord>2.330462 48.876</gx:coord> <when>2013-12-12T10:01:35.959Z</when> <gx:coord>2.330492 48.876052</gx:coord> <when>2013-12-12T10:01:40.951Z</when> <gx:coord>2.330828 48.876201</gx:coord> <when>2013-12-12T10:03:46.203Z</when> <gx:coord>2.330729 48.876172</gx:coord> <when>2013-12-12T10:03:51.377Z</when> <gx:coord>2.330676 48.876133</gx:coord> <when>2013-12-12T10:04:04.718Z</when> <gx:coord>2.330644 48.87611</gx:coord> <when>2013-12-12T10:04:09.568Z</when> <gx:coord>2.330258 48.875949</gx:coord> <when>2013-12-12T10:04:37.833Z</when> <gx:coord>2.330155 48.875928</gx:coord> <when>2013-12-12T10:04:46.491Z</when> <gx:coord>2.330115 48.875935</gx:coord> <when>2013-12-12T10:05:26.697Z</when> <gx:coord>2.330107 48.875976</gx:coord> <when>2013-12-12T10:05:26.825Z</when> <gx:coord>2.329811 48.876438</gx:coord> <when>2013-12-12T10:06:56.739Z</when> <gx:coord>2.329808 48.876452</gx:coord> <ExtendedData> <SchemaData schemaUrl="#schema"> </SchemaData> </ExtendedData> </gx:Track> </gx:MultiTrack> </Placemark> <Placemark> <name><![CDATA[rue_saint_lazarre (End)]]></name> <description><![CDATA[Created by Google My Tracks on Android. Name: rue_saint_lazarre Activity type: walking Description: test Total distance: 0.28 km (0.2 mi) Total time: 09:59 Moving time: 01:02 Average speed: 1.68 km/h (1.0 mi/h) Average moving speed: 16.06 km/h (10.0 mi/h) Max speed: 16.06 km/h (10.0 mi/h) Average pace: 35:38 min/km (57:21 min/mi) Average moving pace: 3:44 min/km (6:01 min/mi) Fastest pace: 3:44 min/km (6:01 min/mi) Max elevation: -9223372036854775808 m (-9223372036854775808 ft) Min elevation: 9223372036854775807 m (9223372036854775807 ft) Elevation gain: 0 m (0 ft) Max grade: 0 % Min grade: 0 % Recorded: 12/12/2013 10:56 ]]></description> <TimeStamp><when>2013-12-12T10:06:56.739Z</when></TimeStamp> <styleUrl>#end</styleUrl> <Point> <coordinates>2.329808,48.876452</coordinates> </Point> </Placemark> </Document> </kml>
4,881
Common Lisp
.l
140
33.857143
101
0.733122
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
7116f7ef38bb20dbbfbd75b0da1fffe0c7c00c9498381bf6c64e1c8c9d44cece
5,537
[ -1 ]
5,577
summary.html
informatimago_lisp/clmisc/summary.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- -*- coding:iso-safe-unix -*- --> <!-- -*- coding:iso-safe-unix -*- --> <html> <head> <title>Summary</title> <meta HTTP-EQUIV="Content-Type" content="text/html;charset=US-ASCII"></head> <body> <li> <tt> <b> <a href="resource-utilization.lisp">COM.INFORMATIMAGO.CLMISC.RESOURCE-UTILIZATION</a></b></tt> <pre> Display resource utilisation summary. This package exports a macro that gather resource utilization statistics and report them. Usage: (reporting-sru (:job-origin (remote-client) :stream (remote-stream)) (do-something-lengthy)) (reporting-sru (:job-origin (remote-client) :stream (remote-stream) :report-to (lambda (cpu-time sys-time device-i/o paging-i/o job-origin &amp;key (stream t)) (SUMMARY-RESOURCE-UTILIZATION cpu-time sys-time device-i/o paging-i/o job-origin :stream stream))) (do-something-lengthy)) Example: (reporting-sru (:job-origin &quot;REPL&quot;) (asdf-load :com.informatimago.clext)) prints: Summary of resource utilization ------------------------------- CPU time: 0.300 sec Device I/O: 175 Overhead CPU: 0.012 sec Paging I/O: 1 CPU model: AMD Athlon(tm) Processor 6.4.2 1200.303 MHz (2402.66 bogomips) Job origin: REPL </pre></li></body></html>
1,338
Common Lisp
.l
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102
0.695686
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
7dfb1683e8da352745e2522472587f5bcc969678c07f61bcbd3a69f42250630a
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[ -1 ]
5,646
asdf.el
informatimago_lisp/tools/asdf.el
(defun files-in-directory (directory file-type recursive) "Return a list of paths relative to `directory' of the files in the `directory'. `file-type' is the extension of the files returned. When `recursive' appends also the files in the sub-directory and in the sub-sub-directory. " (mapcar (lambda (path) (if (string= (subseq path 0 (length directory)) directory) (subseq path (length directory)) path)) (append (file-expand-wildcards (format "%s*.%s" directory file-type)) (when recursive (append (file-expand-wildcards (format "%s*%s*.%s" directory df file-type)) (file-expand-wildcards (format "%s*%s*%s*.%s" directory df df file-type))))))) (defun make-component-list (paths &optional dependencies) (mapcar (lambda (path) `(:file ,path ,@(let ((entry (assoc* path dependencies :test (function string=)))) (when entry (cdr entry))))) paths)) (defvar *source-file-type* "lisp") (defun insert-component-list (&optional recursive) (interactive "P") (loop with directory = (file-name-directory (buffer-file-name)) with df = (subseq (file-name-as-directory directory) (length (directory-file-name directory))) for component in (make-component-list (mapcar (function file-name-sans-extension) (files-in-directory directory *source-file-type* recursive))) for sep = "(" then "\n " initially (insert ":components ") finally (insert ")\n") do (insert (format "%s%S" sep component))))
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Common Lisp
.l
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40.058824
99
0.583479
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
8a466807e3e5aa4111c92188319db768fae6f43426360aa634d47a0c7dec3265
5,646
[ -1 ]
5,665
Makefile
informatimago_lisp/tools/make/Makefile
NAME = make-print-vars TEST_MAKEFILE ?= /build/pbourguignon/work/build.devel/.makedump all:$(NAME) $(NAME) --help \ && $(NAME) --mangle $(TEST_MAKEFILE) > m.sed \ && $(NAME) $(TEST_MAKEFILE) > $(TEST_MAKEFILE)-vars $(NAME):$(NAME).lisp ccl < generate-exe.lisp >$(NAME).log 2>$(NAME).err || ( cat $(NAME).err ; exit 200 ) clean: -rm -f *.lx64fsl -rm -f *.out *.err -rm -f system-index.txt
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Common Lisp
.l
12
32.083333
85
0.617722
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
f4f2b55ee57e47f8f8bfa5fafb48343bb0abee9cd1bd49e4d88723c88812d43f
5,665
[ -1 ]
5,684
Makefile
informatimago_lisp/clisp/Makefile
#***************************************************************************** #FILE: Makefile #LANGUAGE: make #SYSTEM: posix #USER-INTERFACE: none #DESCRIPTION # # This makefile compiles additionnal code for the clisp specific packages. # #AUTHORS # <PJB> Pascal Bourguignon #MODIFICATIONS # 2010-06-27 <PJB> Factorized out into ../implementations.mk # 2003-05-04 <PJB> Added this header. #BUGS #LEGAL # AGPL3 # # Copyright Pascal Bourguignon 2003 - 2016 # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see http://www.gnu.org/licenses/ #***************************************************************************** PREFIX = /usr/local all:: libraw-memory.so # Libraries are loaded at run-time, so they must be installed # in some public place, or distributed along with the applications. # There would be no point to keeping them in asdf-binary-location places. raw-memory-lib.o:raw-memory-lib.c $(CC) -shared -fPIC -g -O3 -c -o $@ $< libraw-memory.so:raw-memory-lib.o if [ $(shell uname) = Darwin ] ;\ then $(LD) -dynamic -o $@ $< ;\ else $(LD) -shared -fPIC -g -o $@ $< ;\ fi install:: -mkdir $(PREFIX)/lib install -m 644 libraw-memory.so $(PREFIX)/lib/libraw-memory.so #### THE END ####
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Common Lisp
.l
49
37.265306
80
0.641571
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
b86df21d57f5a2e26bbde1033fd3949affe816603672378a284b24c5f9214f1a
5,684
[ -1 ]
5,688
summary.html
informatimago_lisp/clisp/summary.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- -*- coding:iso-safe-unix -*- --> <!-- -*- coding:iso-safe-unix -*- --> <html> <head> <title>Summary</title> <meta HTTP-EQUIV="Content-Type" content="text/html;charset=US-ASCII"></head> <body> <li> <tt> <b> <a href="syslog.lisp">COM.INFORMATIMAGO.CLISP.SYSLOG</a></b></tt> <pre> FFI to syslog. </pre></li> <li> <tt> <b> <a href="disk.lisp">COM.INFORMATIMAGO.CLISP.DISK</a></b></tt> <pre>This package exports disk management functions, </pre></li> <li> <tt> <b> <a href="string.lisp">COM.INFORMATIMAGO.CLISP.STRING</a></b></tt> <pre>This module exports string functions. </pre></li> <li> <tt> <b> <a href="fifo-stream.lisp">COM.INFORMATIMAGO.CLISP.FIFO-STREAM</a></b></tt> <pre> A fifo stream: all input is buffered and restituted as output. </pre></li> <li> <tt> <b> <a href="iotask.lisp">COM.INFORMATIMAGO.CLISP.IOTASK</a></b></tt> <pre> Encapsulates clisp socket-status. </pre></li> <li> <tt> <b> <a href="rfc1413.lisp">COM.INFORMATIMAGO.CLISP.RFC1413</a></b></tt> <pre> Implements a ident protocol client. </pre></li> <li> <tt> <b> <a href="raw-memory.lisp">COM.INFORMATIMAGO.CLISP.RAW-MEMORY</a></b></tt> <pre> Peek and Poke. </pre></li> <li> <tt> <b> <a href="susv3.lisp">COM.INFORMATIMAGO.CLISP.SUSV3</a></b></tt> <pre> An implementation of SUSv3 for clisp. The Open Group Base Specifications Issue 6 IEEE Std 1003.1, 2003 Edition http://www.opengroup.org/onlinepubs/007904975/index.html Rules: - The various scalar types are all mapped to INTEGER. [There is a multitude of scalar type declaration in the C POSIX API (pid_t, gid_t, mode_t, etc) because C has modulo integers. Lisp have true integers, so they're not useful.] http://www.opengroup.org/onlinepubs/009695399/xrat/xsh_chap02.html#tag_03_02_12 - symbol are upcased, underlines replaced with dash, structure field prefixes are removed. Constant names are NOT decorated by any '+'. - pointers: addresses are returned as integers. [It's easiest to keep addresses as integers instead of fighting with the various FFI notions of a pointer.] - errors are reported as result/errno. </pre></li> <li> <tt> <b> <a href="susv3-mc3.lisp">COM.INFORMATIMAGO.CLISP.SUSV3-MC3</a></b></tt> <pre> An implementation of SUSV3-MC3 for clisp. Implemented: mmap/munmap </pre></li> <li> <tt> <b> <a href="susv3-xsi.lisp">COM.INFORMATIMAGO.CLISP.SUSV3-XSI</a></b></tt> <pre> This packages exports SUSV3 XSI functions. This is the CLISP specific implementation of the SUSV3 XSI API. The Open Group Base Specifications Issue 6 IEEE Std 1003.1, 2003 Edition http://www.opengroup.org/onlinepubs/007904975/index.html Implemented: ftw msgget/msgctl/msgsnd/msgrcv shmget/shmctl/shmat/shmdt </pre></li> <li> <tt> <b> <a href="script.lisp">COM.INFORMATIMAGO.CLISP.SCRIPT</a></b></tt> <pre>This module exports some functions usefull when writting clisp scripts. </pre></li> <li> <tt> <b> <a href="shell.lisp">COM.INFORMATIMAGO.CLISP.SHELL</a></b></tt> <pre>This package export shell primitives (fork, pipe, redirections, exec). </pre></li> <li> <tt> <b> <a href="xterm.lisp">COM.INFORMATIMAGO.CLISP.XTERM</a></b></tt> <pre> This package exports functions to open xterm streams. </pre></li></body></html>
3,249
Common Lisp
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informatimago/lisp
20
6
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
666a5d0d0eded12dcec11db0a70c6da998718326222b6dd2b9f9ada767ef2151
5,688
[ -1 ]
5,689
raw-memory-lib.c
informatimago_lisp/clisp/raw-memory-lib.c
/***************************************************************************** FILE: raw-memory-lib.c LANGUAGE: c SYSTEM: POSIX USER-INTERFACE: NONE DESCRIPTION Peek and poke. AUTHORS <PJB> Pascal J. Bourguignon <[email protected]> MODIFICATIONS 2010-11-04 <PJB> Beautified. Made use of uint*_t types from <stdint.h>. 2004-12-05 <PJB> Created. BUGS LEGAL GPL Copyright Pascal J. Bourguignon 2004 - 2010 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include <stdint.h> uint8_t peek8 (const uint8_t * address){ return(*address); } uint16_t peek16(const uint16_t* address){ return(*address); } uint32_t peek32(const uint32_t* address){ return(*address); } uint64_t peek64(const uint64_t* address){ return(*address); } void poke8 (uint8_t * address,uint8_t value){ (*address)=value; } void poke16(uint16_t* address,uint16_t value){ (*address)=value; } void poke32(uint32_t* address,uint32_t value){ (*address)=value; } void poke64(uint64_t* address,uint64_t value){ (*address)=value; } /**** THE END ****/
1,853
Common Lisp
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informatimago/lisp
20
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
f98c38322fc1181d9145437050189e0eab30e0b27d5f2b0b3c17a5b0f1daece2
5,689
[ -1 ]
5,694
syslog.c
informatimago_lisp/clisp/syslog.c
#include "clisp.h" extern object module__syslog__object_tab[]; subr_t module__syslog__subr_tab[1]; uintC module__syslog__subr_tab_size = 0; subr_initdata_t module__syslog__subr_tab_initdata[1]; object module__syslog__object_tab[1]; object_initdata_t module__syslog__object_tab_initdata[1]; uintC module__syslog__object_tab_size = 0; extern void (openlog)(); extern void (syslog)(); extern void (closelog)(); void module__syslog__init_function_1(module) var module_t* module; { } void module__syslog__init_function_2(module) var module_t* module; { register_foreign_function(&openlog,"openlog",1024); register_foreign_function(&syslog,"syslog",1024); register_foreign_function(&closelog,"closelog",1024); }
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Common Lisp
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informatimago/lisp
20
6
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
45e11f6231ff6550e99ec032b7ca8258fac0ebaa93f419a98e328c9f8dd395a3
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[ -1 ]
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wang.html.in
informatimago_lisp/small-cl-pgms/wang.html.in
<div class="document" id="wang" title="Old LISP programs still run in Common Lisp" description="Old LISP program running in Common Lisp" author="Pascal J. Bourguignon" keywords="LISP 1.5, Common Lisp, Lisp, Wang algorithm" language="en"> <!-- elizagen https://groups.google.com/forum/message/raw?msg=comp.lang.lisp/D8sCCn1WZO4/Ciu6tqCgOvUJ --> <h1>Old LISP programs still run in Common Lisp</h1> <p>Actually, any Common Lisp implementation can be applied with almost all Lisp material from any time, thanks to the concensual approach of the Common Lisp standard.</p> <p>For example, here is how you can run a lisp program written in 1960 in a Common Lisp of 2014. Rendez-vous in 28 years to see how you can run a 1996 perl program in perl 2042...</p> <p>This Wang's algorithm has been popularized by John McCarthy as an application of LISP, published in the manual of the first version of LISP, LISP 1 implémenté sur IBM 704, dated March 1960. <a href="http://community.computerhistory.org/scc/projects/LISP/book/LISP%20I%20Programmers%20Manual.pdf">LISP 1 Programmer's Manual, page 32</a> (and also reproduced in <a href="http://community.computerhistory.org/scc/projects/LISP/book/LISP%201.5%20Programmers%20Manual.pdf#page=52">LISP 1.5 Programmer's Manual, Chapter VIII, page 52: A Complete LISP Program - the Wang Algorithm for the Propositional Calculus.</a>). </p> <pre class="code"> ----(wang-cl.lisp)------------------------------------------------------ (shadow '(trace untrace)) (defun trace (functions) (eval `(cl:trace ,@functions))) (defun untrace (functions) (eval `(cl:untrace ,@functions))) (defun define (definitions) (dolist (def definitions) (eval (if (and (consp (second def)) (eq 'lambda (car (second def)))) `(progn (defun ,(first def) ,@(cdr (second def))) (defparameter ,(first def) ,(second def))) `(defparameter ,(first def) ,(second def)))))) (defun stop (arguments) (throw 'driver-end-of-deck nil)) (defun fin (arguments) (throw 'driver-end-of-deck nil)) (defun test (arguments) (princ arguments) (terpri)) (defun driver (path) (with-open-file (cards path) (catch 'driver-end-of-deck (loop (let ((first-char (read-char cards))) (if (char= #\* first-char) (read-line cards) ; comment (progn (unread-char first-char cards) (let* ((command (read cards)) (arguments (if (member command '(stop fin test)) (list (read-line cards)) (read cards)))) (print (apply command arguments)))))))))) (driver "wang.job") ----(wang.job)---------------------------------------------------------- * M948-1207 LEVIN, LISP, TEST, 2,3,250,0 TEST WANG ALGORITHM FOR THE PROPOSITIONAL CALCULUS DEFINE (( (THEOREM (LAMBDA (S) (TH1 NIL NIL (CADR S) (CADDR S)))) (TH1 (LAMBDA (A1 A2 A C) (COND ((NULL A) (TH2 A1 A2 NIL NIL C)) (T (OR (MEMBER (CAR A) C) (COND ((ATOM (CAR A)) (TH1 (COND ((MEMBER (CAR A) A1) A1) (T (CONS (CAR A) A1))) A2 (CDR A) C)) (T (TH1 A1 (COND ((MEMBER (CAR A) A2) A2) (T (CONS (CAR A) A2))) (CDR A) C)))))))) (TH2 (LAMBDA (A1 A2 C1 C2 C) (COND ((NULL C) (TH A1 A2 C1 C2)) ((ATOM (CAR C)) (TH2 A1 A2 (COND ((MEMBER (CAR C) C1) C1) (T (CONS (CAR C) C1))) C2 (CDR C))) (T (TH2 A1 A2 C1 (COND ((MEMBER (CAR C) C2) C2) (T (CONS (CAR C) C2))) (CDR C)))))) (TH (LAMBDA (A1 A2 C1 C2) (COND ((NULL A2) (AND (NOT (NULL C2)) (THR (CAR C2) A1 A2 C1 (CDR C2)))) (T (THL (CAR A2) A1 (CDR A2) C1 C2))))) (THL (LAMBDA (U A1 A2 C1 C2) (COND ((EQ (CAR U) (QUOTE NOT)) (TH1R (CADR U) A1 A2 C1 C2)) ((EQ (CAR U) (QUOTE AND)) (TH2L (CDR U) A1 A2 C1 C2)) ((EQ (CAR U) (QUOTE OR)) (AND (TH1L (CADR U) A1 A2 C1 C2) (TH1L (CADDR U) A1 A2 C1 C2) )) ((EQ (CAR U) (QUOTE IMPLIES)) (AND (TH1L (CADDR U) A1 A2 C1 C2) (TH1R (CADR U) A1 A2 C1 C2) )) ((EQ (CAR U) (QUOTE EQUIV)) (AND (TH2L (CDR U) A1 A2 C1 C2) (TH2R (CDR U) A1 A2 C1 C2) )) (T (ERROR (LIST (QUOTE THL) U A1 A2 C1 C2))) ))) (THR (LAMBDA (U A1 A2 C1 C2) (COND ((EQ (CAR U) (QUOTE NOT)) (TH1L (CADR U) A1 A2 C1 C2)) ((EQ (CAR U) (QUOTE AND)) (AND (TH1R (CADR U) A1 A2 C1 C2) (TH1R (CADDR U) A1 A2 C1 C2) )) ((EQ (CAR U) (QUOTE OR)) (TH2R (CDR U) A1 A2 C1 C2)) ((EQ (CAR U) (QUOTE IMPLIES)) (TH11 (CADR U) (CADDR U) A1 A2 C1 C2)) ((EQ (CAR U) (QUOTE EQUIV)) (AND (TH11 (CADR U) (CADDR U) A1 A2 C1 C2) (TH11 (CADDR U) (CADR U) A1 A2 C1 C2) )) (T (ERROR (LIST (QUOTE THR) U A1 A2 C1 C2))) ))) (TH1L (LAMBDA (V A1 A2 C1 C2) (COND ((ATOM V) (OR (MEMBER V C1) (TH (CONS V A1) A2 C1 C2) )) (T (OR (MEMBER V C2) (TH A1 (CONS V A2) C1 C2) )) ))) (TH1R (LAMBDA (V A1 A2 C1 C2) (COND ((ATOM V) (OR (MEMBER V A1) (TH A1 A2 (CONS V C1) C2) )) (T (OR (MEMBER V A2) (TH A1 A2 C1 (CONS V C2)))) ))) (TH2L (LAMBDA (V A1 A2 C1 C2) (COND ((ATOM (CAR V)) (OR (MEMBER (CAR V) C1) (TH1L (CADR V) (CONS (CAR V) A1) A2 C1 C2))) (T (OR (MEMBER (CAR V) C2) (TH1L (CADR V) A1 (CONS (CAR V) A2) C1 C2))) ))) (TH2R (LAMBDA (V A1 A2 C1 C2) (COND ((ATOM (CAR V)) (OR (MEMBER (CAR V) A1) (TH1R (CADR V) A1 A2 (CONS (CAR V) C1) C2))) (T (OR (MEMBER (CAR V) A2) (TH1R (CADR V) A1 A2 C1 (CONS (CAR V) C2)))) ))) (TH11 (LAMBDA (VI V2 A1 A2 C1 C2) (COND ((ATOM VI) (OR (MEMBER VI C1) (TH1R V2 (CONS VI A1) A2 C1 C2))) (T (OR (MEMBER VI C2) (TH1R V2 A1 (CONS VI A2) C1 C2))) ))) )) TRACE ((THEOREM TH1 TH2 TH THL THR TH1L TH1R TH2L TH2R TH11)) THEOREM ((ARROW (P) ((OR P Q)))) UNTRACE ((THEOREM TH1 TH2 THR THL TH1L TH1R TH2L TH2R TH11)) THEOREM ((ARROW ((OR A (NOT B))) ((IMPLIES (AND P Q) (EQUIV P Q))) )) STOP))) ))) ))) ))) FIN END OF LISP RUN M948-1207 LEVIN ------------------------------------------------------------------------ [60]> (load"wang-cl.lisp") ;; Loading file wang-cl.lisp ... WANG ALGORITHM FOR THE PROPOSITIONAL CALCULUS NIL WARNING: DEFUN/DEFMACRO: redefining TH; it was traced! NIL ;; Tracing function THEOREM. ;; Tracing function TH1. ;; Tracing function TH2. ;; Tracing function TH. ;; Tracing function THL. ;; Tracing function THR. ;; Tracing function TH1L. ;; Tracing function TH1R. ;; Tracing function TH2L. ;; Tracing function TH2R. ;; Tracing function TH11. (THEOREM TH1 TH2 TH THL THR TH1L TH1R TH2L TH2R TH11) 1. Trace: (THEOREM '(ARROW (P) ((OR P Q)))) 2. Trace: (TH1 'NIL 'NIL '(P) '((OR P Q))) 3. Trace: (TH1 '(P) 'NIL 'NIL '((OR P Q))) 4. Trace: (TH2 '(P) 'NIL 'NIL 'NIL '((OR P Q))) 5. Trace: (TH2 '(P) 'NIL 'NIL '((OR P Q)) 'NIL) 6. Trace: (TH '(P) 'NIL 'NIL '((OR P Q))) 7. Trace: (THR '(OR P Q) '(P) 'NIL 'NIL 'NIL) 8. Trace: (TH2R '(P Q) '(P) 'NIL 'NIL 'NIL) 8. Trace: TH2R ==> (P) 7. Trace: THR ==> (P) 6. Trace: TH ==> (P) 5. Trace: TH2 ==> (P) 4. Trace: TH2 ==> (P) 3. Trace: TH1 ==> (P) 2. Trace: TH1 ==> (P) 1. Trace: THEOREM ==> (P) (P) (THEOREM TH1 TH2 THR THL TH1L TH1R TH2L TH2R TH11) 1. Trace: (TH 'NIL '((OR A (NOT B))) 'NIL '((IMPLIES (AND P Q) (EQUIV P Q)))) 2. Trace: (TH '(A) 'NIL 'NIL '((IMPLIES (AND P Q) (EQUIV P Q)))) 3. Trace: (TH '(A) '((AND P Q)) 'NIL '((EQUIV P Q))) 4. Trace: (TH '(Q P A) 'NIL 'NIL '((EQUIV P Q))) 4. Trace: TH ==> (P A) 3. Trace: TH ==> (P A) 2. Trace: TH ==> (P A) 2. Trace: (TH 'NIL '((NOT B)) 'NIL '((IMPLIES (AND P Q) (EQUIV P Q)))) 3. Trace: (TH 'NIL 'NIL '(B) '((IMPLIES (AND P Q) (EQUIV P Q)))) 4. Trace: (TH 'NIL '((AND P Q)) '(B) '((EQUIV P Q))) 5. Trace: (TH '(Q P) 'NIL '(B) '((EQUIV P Q))) 5. Trace: TH ==> (P) 4. Trace: TH ==> (P) 3. Trace: TH ==> (P) 2. Trace: TH ==> (P) 1. Trace: TH ==> (P) (P) ;; Loaded file wang-cl.lisp T [61]> </pre> <p>Note, the output obviously differ in the form, but the semantics are the same, notably the result of the theorem function calls is "true" both in 2014 Common Lisp and in 1966 LISP 1.5. </p> <p>You may also download the sources here:</p> <ul> <li><a href="wang-cl.lisp">wang-cl.lisp</a> <li><a href="wang.job">wang.job</a> </ul> </div>
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informatimago/lisp
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
699d1cf19fd64874e499f16b56b07fac37f92daffbda384b1481b3e16f2e33be
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informatimago_lisp/small-cl-pgms/Makefile
#### -*- mode:makefile-gmake;coding:utf-8 -*- ####**************************************************************************** ####FILE: Makefile ####LANGUAGE: makefile-gmake ####SYSTEM: POSIX ####USER-INTERFACE: NONE ####DESCRIPTION #### #### Makefile for the small-cl-pgms. #### ####AUTHORS #### <PJB> Pascal J. Bourguignon <[email protected]> ####MODIFICATIONS #### 2013-01-12 <PJB> Added this header. Cleaned up targets. ####BUGS ####LEGAL #### AGPL3 #### #### Copyright Pascal J. Bourguignon 2013 - 2013 #### #### This program is free software: you can redistribute it and/or modify #### it under the terms of the GNU Affero General Public License as published by #### the Free Software Foundation, either version 3 of the License, or #### (at your option) any later version. #### #### This program is distributed in the hope that it will be useful, #### but WITHOUT ANY WARRANTY; without even the implied warranty of #### MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #### GNU Affero General Public License for more details. #### #### You should have received a copy of the GNU Affero General Public License #### along with this program. If not, see <http://www.gnu.org/licenses/>. ####**************************************************************************** PREFIX=/usr/local HELPFORMAT="make %-20s \# %s\n" all::help # html target is one of the main target: it prepares the files needed # for the web site. generate::html .PHONY:: generate help:: @printf $(HELPFORMAT) html "Generates html files from .html.in documents." index.html.in:init.lisp index.lisp Makefile clisp -norc -q -ansi -E utf-8 \ -x '(progn (setf *load-verbose* nil) (load "index.lisp") (values))' \ | tr -d '\015'\ | sed -e 's/^;.*//' -e '/^NIL$$/d' \ > index.html.in html-files:index.html.in $(MAKE) $(MFLAGS) -C botihn html find . -name \*.html.in -print \ | while read file ; do \ echo ../tools/html-wrap-document.lisp \< "$$file" \> "$$(echo $$file | sed -e 's/\.in$$//')" ;\ ../tools/html-wrap-document.lisp < "$$file" > "$$(echo $$file | sed -e 's/\.in$$//')" ;\ done html: html-files access-rights .PHONY::html html-files help:: @printf $(HELPFORMAT) access-rights "Sets the access-rights for publication." access-rights: publish . .PHONY:: access-rights help:: @printf $(HELPFORMAT) clean "Erase backup and fasl files." clean: -rm -rf *~ *.[ld]x*fsl what-implementation help:: @printf $(HELPFORMAT) cleanall "make clean and erase targets." cleanall:clean -rm -rf $(TARGETS) .PHONY:: cleanall help:: @printf $(HELPFORMAT) install "Installs everything in PREFIX=$(PREFIX)" install:install-what-implementation help:: @printf $(HELPFORMAT) what-implementation "Builds the what-implementation executable." wi what-implementation:what-implementation.lisp ( echo '(load (compile-file "what-implementation.lisp"))';\ echo '(com.informatimago.small-cl-pgms.what-implementation:generate-server-executable "what-implementation")' ) | ccl -n .PHONY:: wi help:: @printf $(HELPFORMAT) install-what-implementation "Install the what-implementation executable." install-what-implementation:what-implementation chmod 755 what-implementation cp -p what-implementation $(PREFIX)/bin 2> /dev/null || ( rm $(PREFIX)/bin/what-implementation && cp -p what-implementation $(PREFIX)/bin ) .PHONY:: install-what-implementation #### THE END ####
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informatimago/lisp
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
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index.html.in
informatimago_lisp/small-cl-pgms/index.html.in
<div class="document" id="small-cl-pgms" title="Common-Lisp Small Programs and Tidbits" author="Pascal J. Bourguignon" description="Small Common-Lisp Programs and Tidbits" keywords="software,logiciel,programas,GPL,LGPL,Lisp,Common-Lisp" language="en"> <h1>Common-Lisp Small Programs and Tidbits</h1> <h2>Downloading the sources</h2> <p>The sources of these small Common-Lisp programs can be downloaded via <a href="http://git-scm.com/">git</a>. Use the following command to fetch them:</p> <pre> mkdir com git clone https://git.gitorious.org/com-informatimago/com-informatimago.git com/informatimago ls com/informatimago/small-cl-pgms </pre> <h2>Lisp History</h2> <p></p> <h3>The original LISP</h3> <p>Implements the lisp of AIM-8 (4 MARCH 1959 by John McCarthy).</p> <ul> <li><a href="aim-8/">The LISP of the AI Memo 8</a></li></ul> <h3>LISP 1.5 Sources</h3> <p>The sources of LISP 1.5 in machine readable form. They are now available with: git clone http://git.informatimago.com/public/lisp15</p> <ul> <li><a href="http://groups.google.com/group/comp.lang.lisp/browse_frm/thread/67b1cabdf271870c?pli=1">Original announce</a></li> <li><a href="http://www.softwarepreservation.org/projects/LISP/index.html#LISP_I_and_LISP_1.5_for_IBM_704,_709,_7090_">Software preservation</a></li></ul> <h3>A Parser for M-expressions</h3> <p>Implements a parser and a REPL for the M-expressions defined in AIM-8 (4 MARCH 1959 by John McCarthy).</p> <ul> <li><a href="m-expression/">A Parser for M-expressions</a></li></ul> <h3>Old LISP programs still run in Common Lisp</h3> <p>The Wang's algorithm, implemented in LISP 1 on IBM 704 in March 1960 still runs well on Common Lisp in 2006.</p> <ul> <li><a href="wang.html">Wang's Algorithm in LISP 1, runs on COMMON-LISP</a></li></ul> <h2>Lisp Cookbook</h2> <p></p> <h3>Image Based Development</h3> <p></p> <ul> <li><a href="ibcl/">A package that saves the definitions typed at the REPL</a></li></ul> <h3>Small Simple Structural Editor</h3> <p>This is a simple structural editor to edit lisp sources considered as syntactic forests.</p> <ul> <li><a href="sedit/">A Structural Editor</a></li></ul> <h3>Recursive Descent Parser Generator</h3> <p>But not so ugly. Can generate the parser in lisp and in pseudo-basic.</p> <ul> <li><a href="rdp/">A Quick and Dirty Recursive Descent Parser Generator</a></li></ul> <h2>Lisp Curiosities</h2> <p></p> <h3>Common-Lisp quines</h3> <p>Three Common-Lisp quines (autogenerating programs).</p> <ul> <li><a href="quine.lisp">quine.lisp</a></li></ul> <h3>Intersection between Common-Lisp, Emacs-Lisp and R5RS Scheme</h3> <p>A unique program that can be run on Common Lisp, Emacs Lisp or R5RS Scheme.</p> <ul> <li><a href="intersection-r5rs-common-lisp-emacs-lisp/">intersection-r5rs-common-lisp-emacs-lisp/</a></li></ul> <h2>Lisp Tidbits</h2> <p></p> <h3>Author Signature</h3> <p>This program computes an "author signature" from a text, with the algorithm from http://unix.dsu.edu/~johnsone/comp.html</p> <ul> <li><a href="author-signature.lisp">author-signature.lisp</a></li></ul> <h3>Demographic Simulator</h3> <p>Assuming an Adam and an Eve 20 years old each, assuming the current US life table, and assuming an "intensive" reproduction rate, with gene selection, simulate the population growth during 80 years and draw the final age pyramid.</p> <ul> <li><a href="douze.lisp">douze.lisp</a></li></ul> <h3>Common-Lisp quines</h3> <p>Three Common-Lisp quines (autogenerating programs).</p> <ul> <li><a href="quine.lisp">quine.lisp</a></li></ul> <h3>BASIC</h3> <p></p> <ul> <li><a href="basic/">A Quick, Dirty and Ugly Basic interpreter.</a></li></ul> <h3>Brainfuck</h3> <p></p> <ul> <li><a href="brainfuck/">A brainfuck virtual machine, and brainfuck compiler.</a></li></ul> <h2>Little Games</h2> <p></p> <h3>Solitaire</h3> <p>A solitaire playing program. The user just watch the program play solitaire.</p> <ul> <li><a href="solitaire.lisp">solitaire.lisp</a></li></ul> <h3>Conway's Life Game</h3> <p>A small life game program.</p> <ul> <li><a href="life.lisp">life.lisp</a></li></ul> <h3>Cube Puzzle</h3> <p>This program tries to resolve the Cube Puzzle, where a cube composed of 27 smaller cubes linked with a thread must be recomposed.</p> <ul> <li><a href="cube.lisp">cube.lisp</a></li></ul> <h3>Sudoku Solver</h3> <p></p> <ul> <li><a href="sudoku-solver/">This program solves sudoku boards.</a></li></ul> <h3>Geek Day</h3> <p>The famous Geek Day games by userfriendly.org's Illiad. See: http://ars.userfriendly.org/cartoons/?id=20021215</p> <ul> <li><a href="geek-day/geek-day.lisp">geek-day/geek-day.lisp</a></li> <li><a href="geek-day/Makefile">geek-day/Makefile</a></li> <li><a href="geek-day/README">geek-day/README</a></li></ul></div>
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;;;; -*- mode:lisp -*- ;;;;************************************************************************** ;;;;FILE: examples.aim-8 ;;;;LANGUAGE: Common-Lisp ;;;;SYSTEM: Common-Lisp ;;;;USER-INTERFACE: NONE ;;;;DESCRIPTION ;;;; ;;;; Transcription in AIM-8 LISP of the programs presented in AIM-8. ;;;; ;;;;AUTHORS ;;;; <PJB> Pascal Bourguignon <[email protected]> ;;;;MODIFICATIONS ;;;; 2006-08-23 <PJB> Transcribed from AIM-8. ;;;;************************************************************************** ;;; ---------------------------------------- ;;; The differential function: ;;; ---------------------------------------- (define maplist (lambda (x f) (cond ((null x) nil) (t (combine (f x) (maplist (rest x) f)))))) (define diff (lambda (y x) (cond ((atom y) (cond ((eq y x) (quote one)) (t (quote zero)))) ((eq (first y) (quote plus)) (combine (quote plus) (maplist (rest y) (lambda (a) (diff (first a) x))))) ((eq (first y) (quote times)) (combine (quote plus) (maplist (rest y) (lambda (a) (combine (quote times) (maplist (rest y) (lambda (w) (cond ((not (eq a w)) (first w)) (t (diff (first w) x)) ))))))))))) (diff (quote (plus (times a x) b)) (quote x)) (diff (quote (plus (times a x x) (times b x) c)) (quote x)) (diff (quote (plus (times 2 x) (times 2 x x))) (quote x)) (diff (quote (plus (times 2 x x) (times 4 x u) (times 2 y y))) (quote x)) ;;; ---------------------------------------- ;;; The Turing machine: ;;; ---------------------------------------- (define find (lambda (st sy qs) (cond ((null qs) nil) ((and (eq (first (first qs)) st) (eq (first (rest (first qs))) sy)) (rest (rest (first qs)))) (t (find st sy (rest qs)))))) (define move (lambda (m nsy tape dir) ;; tape = (current-symbol left right) (cond ((eq dir 'l) (combine (cond ((null (first (rest tape))) (first (rest m))) (t (first (first (rest tape))))) (combine (cond ((null (first (rest tape))) nil) (t (rest (first (rest tape)))) ) (combine (combine nsy (first (rest (rest tape)))) nil)))) ((eq dir 'r) (combine (cond ((null(first (rest (rest tape)))) (first (rest m))) (t (first (first (rest (rest tape)))))) (combine (combine nsy (first(rest tape))) (combine (cond ((null (first (rest (rest tape)))) nil) (t (rest (first (rest (rest tape)))))) nil))))))) (define succ (lambda (m c) (cond ((null (find (first c) (first (rest c)) (rest (rest m)))) nil) (t (combine (first (rest (rest (find (first c) (first (rest c)) (rest (rest m)))))) (move m (first (find (first c) (first (rest c)) (rest (rest m)))) (rest c) (first (rest (find (first c) (first (rest c)) (rest (rest m))))))))))) (define turing (lambda (m tape) (tu m (combine (first m) tape)))) (define tu (lambda (m c) (cond ((null (succ m c)) (rest c)) (t (tu m (succ m c)))))) (define tape (0 (1 1 1 1 b b) (1 1 0 b))) (define m (0 b (0 0 b r 0) (0 1 b r 1) (0 b 0 r 2) (1 0 b r 1) (1 1 b r 0) (1 b 1 r 2))) (define c (0 ; state 0 (1 1 1 1 b b) (1 1 0 b))) ; tape ;; (turing m c) ; slow ;;; ---------------------------------------- ;;; Lisp Self-applied ;;; ---------------------------------------- (load (quote "aim-8.aim-8")) (repl (quote ( (define maplist (lambda (x f) (cond ((null x) nil) (t (combine (f x) (maplist (rest x) f)))))) (define diff (lambda (y x) (cond ((atom y) (cond ((eq y x) (quote one)) (t (quote zero)))) ((eq (first y) (quote plus)) (combine (quote plus) (maplist (rest y) (lambda (a) (diff (first a) x))))) ((eq (first y) (quote times)) (combine (quote plus) (maplist (rest y) (lambda (a) (combine (quote times) (maplist (rest y) (lambda (w) (cond ((not (eq a w)) (first w)) (t (diff (first w) x)) ))))))))))) (diff (quote (plus (times a x) b)) (quote x)) ; slow )))
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informatimago_lisp/small-cl-pgms/aim-8/aim-8.html.in
<div class="document" id="aim-8" title="RECURSIVE FUNCTIONS OF SYMBOLIC EXPRESSIONS AND THEIR COMPUTATION BY MACHINE" description="AIM-8" author="John McCarthy" keywords="LISP, AIM-8, AI Memo-8, John McCarthy,recursive function, symbolic expression, computation, turing machine, lambda calculus, computer history, programming language history" language="en"> <p>Here is a transcription into machine readable form of the original <a href="ftp://publications.ai.mit.edu/ai-publications/pdf/AIM-008.pdf"> AI Memo 8, AIM-008.pdf</a></p> <p>Also available as <a href="aim-8.txt.gz">compressed text file (utf-8)</a>.</p> <pre class="text"><big> <hr> March 23, 1959 Artificial intelligence Project---RLE and MIT Computation Center Memo 8 RECURSIVE FUNCTIONS OF SYMBOLIC EXPRESSIONS AND THEIR COMPUTATION BY MACHINE by J. McCarthy An Error in Memo 8 The definition of eval given on page 15 has two errors, one of which is typographical and the other conceptual. The typographical error is in the definition of evcon where "1⟶" and "T⟶" should be interchanged. The second error is in evlam. The program as it stands will not work if a quoted expressoin contains a symbol which also acts as a variable bound by the lambda. This can be corrected by using insteaad of subst in evlam a function subsq defined by subsq=λ[[x;y;z];[null[z]⟶⋀;atom[z]⟶ [y=z⟶x;l⟶z];first[z]=QUOTE⟶z;l⟶ combine[subsq[x;y;first[z]];subsq[x;y;rest[x]]]]] <hr> March 4, 1959 Artificial intelligence Project---RLE and MIT Computation Center Memo 8 RECURSIVE FUNCTIONS OF SYMBOLIC EXPRESSIONS AND THEIR COMPUTATION BY MACHINE by J. McCarthy The attached paper is a description of the LISP system starting with the machine-independent system of recursive functions of symbolic expressions. This seems to be a better point of view for looking at the system than the original programming approach. After revision, the paper will be sub- mitted for publication in a logic or computing journal. This memorandum contains only the machine independent parts of the system. The representation of S-expressions in the computer and the system for representing S-functions by computer subroutines will be added. <hr> -1- RECURSIVE FUNCTIONS OF SYMBOLIC EXPRESSIONS AND THEIR COMPUTATION BY MACHINE by J. McCarthy, MIT Computation Center 1. Introduction A programming system called LISP (for LISt Processor) has been developed for the IBM 704 computer by the Artificial Intelligence Group at MIT. The system was designed to facili- tate experiments with a proposed system called the Advice Taker whereby a machine could be instructed in declarative as well as imperative sentences and could exhibit "common sense" in carrying out its instructions. The original proposal for the Advice Taker is contained in reference 1. The main require- ment was a programming system for manipulating expressions representing formalized declarative and imperative sentences so that the ADvice Taker system could make deductions. The development of the LISP system went through several stages of simplification in the course of its development and was eventually seen to be based on a scheme for representing the partial recursive functions of a certain class of symbolic expressions. This representation is independent of the IBM 704 or any other electronic computer and it now seems expedient to expound the system starting with the class of expressions called S-expressions and the functions called S-functions. In this paper, we first describe the class of S-expressions and S-functions. Then we describe the representation of S-functions by S-expressions which enables us to prove that all computable partial functions have been obtained, to obtain a universal S-function, and to exhibit a set of questions about S-expressions which cannot be decided by an S-function. We describe the representation of the system in the IBM 704, including the representation of S-expressions by list structures similar to those used by Newell, Simon, and Shaw (see refer- ence 2), and the representation of S-functions by subroutines. Finally, we give some applications to symbolic calculations including analytic differentiation, proof checking, and compiling including a description of the present status of the LISP compiler itself which is being written in the system. Although we have not carried out the development of <hr> -2- recursive function theory in terms of S-functions and their representation by S-expressions beyond the simplest theorems, it seems that formulation of this theory in terms of S-func- tions has important advantages. Devices such as Gödel number- ing are unnecessary and so is the construction of particular Turing machines. (These constructions are all artificial in terms of what is intended to be accomplished by them). The advantage stems from the fact that functions of symbolic expressoins are easily and briefly described as S-expressions and the representation of S-functions by S-expressions is trivial. Moreover, in a large class of cases the S-expression representations of S-functions translate directly into effi- cient machine programs for the computation of the functions. Although, the functions described in the manner of this paper include all computable functions of S-expressions, describe many important processes in a very convenient way, and compile into fast running programs for carrying out the processes; there are other kinds of processes whose description by S-func- tions is inconvenient and for which the S-functions once found do not naturally compile into efficient programs. For this reason, the LISP system includes the possibility of combining S-functions into Fortran or IAL-like programs. Even this will not provide the flexibility of description of processes hoped for from the Advice Taker system which is beyond the scope of this paper. 2. Recursive Functions of Symbolic Expressions In this section we define the S-expressions and the S-functions. (Actually they are partial functions. The distinction between a partial function and a function that the former need not be defined for all arguments because, for example, the computation process defining it may not terminate.) 2.1. S-expressions The expression with which we shall deal are formed using the special characters "," and "(" and ")" and an infinite set of distinguishable atomic symbols p₁,p₂,p₃,.... <hr> -3- The S-expressions are formed according to the following recursive rules. 1. The atomic symbols p₁ p₂ etc are S-expressions. 2. A null expression ⋀ is also admitted. 3. If e is an S-expression so is (e). 4. If e₁ and (e₂) are S-expressions so is (e₁,e₂). In what follows we shall use sequences of capital Latin letters as atomic symbols. Since we never juxatpose them with- out intervening commas they cannot cause confusion by running together. Some examples of S-expressions are; AB (AB,A) (AB,A,,C,) ((AB,C),A,(BC,(B,B))) 2.2 Elementary functions and predicates The functions we shall need are built up from certain elementary ones according to certain recursive rules. There are three elementary predicates: 1. null[e] null[e] is true if and only if S-expression e is the null expression ⋀. (We shall use square brackets and semi-colons for writing functions of S-expressions since parentheses and commas have been pre-empted. When writing about functions in general we may continue to use parentheses and commas.) 2. atom[e] atom[e] is true if and only if the S-expression is an atomic symbol. 3. p₁=p₂ p₁=p₂ is defined only when p₁ and p₂ are both atomic symbols in which case it is true if and only if they are the same symbol. This predicate expresses the distinguishability of the symbols. There are three basic functions of S-expressions whose values are S-expressions. 4. first[e] first[e] is defined for S-expressions which are neither null nor atomic. If e has the form (e₁,e₂) where e₁ is an expression, then first[e]=e₁. If e has the form (e₁) wehre e₁ is an S-expression again we have first[e]=e₁. <hr> -4- Some examples are: first[(A,B)]=A first[A] is undefined first[(A)]=A first[((A,B),C,D)]=(A,B) 5. rest[e] rest[e] is also defined for S-expressions which are neither null nor atomic. If e has the form (e₁,e₂) where e₁ is an S-expression, then rest[e]=(e₂). If e has the form (e₁) wehre e₁ is an S-expression we have rest[e]=⋀. Some examples are: rest[(A,B)]=(B) rest[(A)]=⋀ rest[(A,B,C)]=(B,C) 6. combine[e₁;e₂] combine[e₁;e₂] is defined when e₂ is not atomic. When e₂ has the form (e₃), then combine[e₁;e₂]=(e₁,e₃) When e₂ is ⋀ we have combine[e₁;e₂]=(e₁). Some examples are: combine[A;⋀]=(A) combine[(A,B);(B,C)]=((A,B),B,C) The functions first, rest and combine are related by the relations first[combine[e₁;e₂]]=e₁ rest[combine[e₁;e₂]]=e₂ combine[first[e];rest[e]]=e whenever all the quantities involved are defined. 2.3 Functional Expressions and Functions formed from the elementary functions by composition. Additional functions may be obtained by composing the elementary functions of the preceding section. These functions are decribed by expressions in the meta-language which should not be confused with the S-expressions being manipulated. For example, the expression first[rest[e]] debute the second sub- expression of the S-expression e, e.g. first[rest[(A,B,C)]]=B. In general compositions of first and rest give sub-expressions of an S-expression in a given position within the expression and <hr> -5- compositions of combine form S-expressions from their sub- expressions. For example, combine[x;combine[y;combine[z,⋀]]] forms as sequence of three ters from the terms, e.g. combine [A;combine[(B,C);combine[A,⋀]]]=(A,(B,C),A). In order to be able to name compositions of functions and not merely functional expressions (forms) we use the Church λ-notation. If ℰ is a functional expression and x₁,...,xn are variables which may occur in ℰ, then λ[[x₁,...,xn],] denotes the function of n variables that maps x₁,...,xn into ℰ. For example, λ[[x],first[rest[x]]] is the function which selects the second element of a list and we have λ[[x],first[rest[x]]][(A, [B,C],A)]=[B,C]. λ[[x];[A,B]] is the constant function that maps every S-expression into [A,B]. The variables occuring in the list of a λ-expression are bound and replacing such a variable throughout a λ-expression by a new variable does not change the function represented. Thus λ[[x,y], combine[x,combine[y,⋀]]] is the same function as λ[[u,v], combine[u,combine[v,⋀]]] but different from λ[[y,x], combine[x,combine[y,⋀]]]. If some of the variables in a functional expressoin or form are bound by λ's and others are not, we get a function dependent on parameters or from another point of view a form whose value is a function when values have been assigned to the variables. 2.4 Conditional Expressions Let p₁,p₂,...,pk be expressions representing propositions and let e₁,...,ek be arbitrary expressions. The expression [p₁⟶e₁,...pk⟶ek] is called a conditional expression and its value is determined from the values assigned to the variables occuring in it as follows: If the value of p₁ is not defined neither is that of the conditional expression. If p₁ is defined and true the value of the conditional expression is that of e₁ if the latter is defined and otherwise is undefined. If p₁ is defined and false, then the value of [p₁⟶e₁,...,pk⟶ek] is that of [p₂⟶e₂,...pk⟶ek]. Finally if pk is false the value of [pk⟶ek] is undefined. An example of a conditional expression is [null[x]⟶⋀; atom[x]⟶⋀;1⟶first[x]]. The "1" occuring in the above expression is the propositional constant "truth". We also use <hr> -6- "0" for the propositional constant "falsehood". When used as then last proposition in a conditional expression "1" may be read "in all remaining cases". The expression given is a sort of extension of the expressoin first[x] which is defined for all S-expressions. We could define a corresponding function by first_a=λ[[x]; [null[x]⟶⋀;atom[x]⟶⋀;1⟶first[x]]]. It is very important to note that for a conditional expressoin to be defined it is not necessary for all of its sub-expressions to be defined. If p₁ is defined and true and e₁ is defined, the conditional expression [p₁⟶e₁,...,pk⟶ek] is defined even if none of the other p's or e's is defined. If p₁ is defined and false, p₂ is defined and true and e₂ is defined, the expression is defined even if e₁ and all the other p's and e's are undefined. The propositional connectives ∧ and ∨ and ∼ may be defined in terms of conditional expressions. We have p₁∧p₂=[p₁⟶[p₂ ⟶1,1⟶0],1⟶0] and p₁∨p₂=[p₁⟶1,p₂⟶1,1⟶0] and ∼p=[p⟶0,1⟶1] There is a slight difference between the connecetives defined this way and the ordinary connectives. Suppose that p₁ is defined and true but p₂ is undefined. Then p₁∨p₂ is defined and true but p₂∨p₁ is undefined. 2.5 Recursive Function Definitions The functions which can be obtained from the elementary functions and predicates by composition and conditional expres- sions form a limited class. As we have decribed them they are not defined for all S-expressions but if we modified the definitions of the elementary functions so that the undefined cases are defined in some trivial way, as in the example of the pervious section, the would be always defined. Additional functions may be defined by writing definitions of the form, f=λ[[x₁,...,xn],ℰ] where the expression ℰ may contain the symbol f itself. A function f defined in this way is to be computed for a given argument is to be computed by substitution of the argument into the expression and attempting to evaluate the resulting expression. When a conditional expression is encountered we evaluate p's until we find a true p and then evaluate the corresponding e. No attempt is made <hr> -7- to evaluate later p's or any e except the one corresponding to the first e. It may happen that in evaluating for given values of the variables it is unnecessary to evaluate any expression involving the defined function f. In this case, the evaluation may be completed and the function defined for this argument. If expressions involving f do have to be evaluated we substitute the arguments of f and again proceed to evaluate. The process may or may not terminate. For those arguments for which the process does terminate the function is defined. We shall illustrate this concept by several examples: 1. Our first example is a function which gives the first symbol of an expression: We defined ff=λ[[x];[null[x]∨atom[x]⟶x;1⟶ff[first[x]]]] Let us trace the computation of ff[(((A),B),C)]. We have ff[(((A),B),C)]=[null[(((A),B),C)]∨atom[(((A),B),C)]⟶x; 1⟶ff[first[(((A),B),C)]]]] =ff[((A),B)] =[null[((A),B)]∨atom[((A),B)]⟶((A),B);1⟶ff[first[((A),B)]]] =ff[(A)] =[null[(A)]∨atom[(A)]⟶(A);1⟶ff[first[(A)]]] =ff[A] =[null[A]∨atom[A]⟶A;1⟶ff[first[A]]] =A * Note that it does not matter that first A occuring in the next to last step is undefined. 2. The second example is a function which gives the result of substituting the expression x for the symbol y in the expres- sion s. We define subst=λ[[x;y;s];[null[s]⟶⋀;atom[s]⟶[y=s⟶x;1⟶s];1⟶ combine[subst[x;y;first[s]];subst[x;y;rest[s]]]]] We shall illustrate teh application of this definition by computing subst[(A,B);X;((X,A),C)]. In order to make the tracing shorter we shall give the situation at each recursion and leave it to the reader to substitute the definition of each subst expression and to check the determination of which case of the <hr> -8- conditional is applicable. We have subst[(A,B);X;((X,A),C)]= =combine[subst[(A,B);X;(X,A)];subst[(A,B);X;(C)]] =combine[combine[subst[(A,B);X;X];subst[(A,B);X;(A)]];combine[ subst[(A,B);X;C];subst[(A,B);X;⋀]]] =combine[combine[(A,B);combine[subst[(A,B);X;A];subst[(A,B) ;X;⋀]]];combine[C;⋀]] =combine[combine[(A,B);combine[A;⋀]];(C)] =(((A,B),A),C) 2.6 Functions with Functions as arguments If we allow variables representing functions to occur in expressions and create functions by incorporating these variables as arguments of λ's we can define certain functions more concisely than without this facility. However, as we shall show later no additional S-function become definable. As an example of this facility we define a function maplist [x,f] where x is an S-expression and f is a function from S-expres- sions to S-expressions. We have maplist=λ[[x,f];[null[x]⟶⋀;1⟶combine[f[x];maplist[rest[x];f]]]] The usefulness of maplist is illustrated byb formulas for the partial derivative with respect to x of expressions involving sums and products of x and other variables. The S-expressions we shall differentiate are formed as follow: 1. An atomic symbol is an allowed expression. 2. If e₁;e₂;...;en are allowed expressions so are (PLUS,e₁, ...,en) and (TIMES,e₁,...,en) and represent the sum and product respectively of e₁;...;en This is essentially the Polish notation for functions except that the inclusion of parentheses and commas allows functions of variable numbers of arguments. An example of an allowed expression is (TIMES,X,(PLUS,X,A),Y) the conventional algebraic notation for which is X(X+A)Y Our differentiation formula is diff=λ[[y;x];[atom[y]⟶[y=x]⟶ONE;1⟶ZERO]; first[y]=PLUS⟶combine[PLUS;maplist[rest[y];λ[[z];diff[ first[z];x]]]];first[y]=TIMES⟶combine[PLUS;maplist[ rest[y];λ[[z];combine[TIMES;maplist[rest[y];λ[[w];[z≠w ⟶first[w];1⟶diff[first[w];x]]]]]]]]] <hr> -9- The derivative of the above expression computed by this formula is (PLUS,(TIMES,ONE,(PLUS,ONE,ZERO),Y),(TIMES,X,(PLUS,ONE,ZERO),Y), (TIMES,X,(PLUS,X,ZERO),ZERO)) 2.7 Labelled Expressions The λ-notation used for naming functions is inadequate for naming recursive functions. For example, if the function named as the second argument of a maplist is to be allowed to be recursive an additional notation is required. We define label[s;e] where s is a symbol and e is an expression to be the same as the exression e except that if s occurs as a sub-expression of e it is understood to refer to the exression e. The symbol s is bound in label [s;e] and has no significance outside this expression. Label acts as a quantifier with respect to its first argument but a quantifier of a different sort from λ. As an example label[subst;λ[[x;y;s];[null[s]⟶⋀;atom[s]⟶ [y=s⟶x;1⟶s];1⟶combine[subst[x;y;first[s]]; subst[x;y;rest[s]]]]]] is a name suitable for inclusion in a maplist of the substitu- tion function mentioned earlier. 2.8 Computable Functions In this section we shall show that all functions compu- table by Turing machine are expressable as S-functions. If, as we contend, S-functions are a more suitable device for developing a theory of computability than Turing machines, the proof in this section is out of place and should be re- placed by a plausibility argument similar to what is called "Turing's thesis" to the effect that S-functions satisfy our intuitive notion of effectively computable functions. The reader unfamiliar with Turing machines should skip this section. Nevertheless, Turing machines are well entrenched at present so we shall content ourselves with showing that any function computable by turing machine is an S-function. This is done as follows: 1. We give a way of describing the instantaneous con- figurations of a Turing machine calculation by an S-expression. This S-expression must describe the turing machine, its <hr> -10- internal state, the tape, and the square on the tape being read. 2. We give an S-function succ whose arguments is an instantaneous configuration and whose value is the immediately succeeding configuration if there is one and otherwise is 0. 3. We construct from succ another S-function, turing, whose arguments are a Turing machine, with a canonical initial state and an initial tape in a standard position and whose value is defined exactly when the corresponding Turing machine calculation terminates and in that case is the final tape. We shall consider Turing machines as given by sets of quintuples. Each quintuple consists of a state, a symbol read, a symbol to be printed, a direction of motion and a new state. The states are represented by a finite set of symbols, the symbols which may occur by another finite set of symbols (it doesn't matter whether these sets overlap) and the two directions by the symbols "L" and "R". A quintuple is then represented by an S-expression (st,sy,nsy,dir,nst). The Turing machine is represented by an S-expression. (ist, blank,quin1,...quink) were ist represents the canonical initial state, blank is the symbol used for a blank square (squares beyond the region explicitly represented in the S-expression for a tape are assumed to be blank and are read that way when reached). As an example, we give the representa- tion of a Turing machine which moves to the right on a tape and computes the parity of the number of 1's on the tape ignoring 0's and stopping when it comes to a blank square: (0,B,(0,0,B,R,0),(0,1,B,R,1),(0,B,0,R,2),(1,0,B,R,1),(1,1,B,R,0), (1,B,1,R,2)) The machine is assumed to stop if there is no quintuple with a given symbol state pair so that the above machine stops as soon as it enters state 2. A Turing machine tape is represented by an S-expression as follows: The symbols on the squares to the right of the scanned square are given in a list v, the symbols to the left of the scanned square in a list u and the scanned symbol as a quantity w. These care combined in a list (w,u,v). This the tape ...bb1101⓪10b... is represented by the expression (0,(1,0,1,b,b),(1,1,0,b)) <hr> -11- We adjoin the state to this triplet to make a quadruplet (s,w,u,v) which describes the instantaneous configuration of a machine. The function succ[m;c] whose arguments are a Turing machine m and a configuration c has as value the immediately suc- ceeding configuration of c provided the state-symbol pair is listed among the quintuplets of m and otherwise has value zero. succ is defined with the aid of auxiliary functions. The first of these find[st;sy;qs] given the triplet (nsy;dir;nst) which consists of the last 3 terms of the quintuplet of m which contains (st,sy) as its first two elements. The recursive definition is simplified by defining find [st;sy;qs] where qs=rest[rest[m]] since qs then represents the list of quintuplets of m. We have find[st;sy;qs]=[null[qs]⟶0;first[first[qs]] =st∧first[rest[first[qs]]]=sy⟶rest[rest[first[qs]]];1⟶find [st;sy;rest[qs]]] The new auxiliary function is move[m;nsy;tape;dir] which gives a new tape triplet obtained by writing nsy on the scanned square of tape, and moving in the direction dir. move[m;nsy;tape;dir]=[dir=L⟶combine[[ null[first[rest[tape]]]⟶first[rest[m]];1⟶first[first[rest[tape]]] ];combine[[null[first[rest[tape]]]⟶⋀;1⟶ rest[first[rest[tape]]]];combine[combine[nsy; first[rest[rest[tape]]]];⋀]]];dir=R⟶ combine[[null[first[rest[rest[tape]]]]⟶ first[rest[m]];1⟶first[first[rest[rest[tape]]]]]; combine[combine[nsy;first[rest[tape]]]; combine[[null[first[rest[rest[tape]]]]⟶⋀;1⟶ rest[first[rest[rest[tape]]]]];⋀]]]] The reader should not be alarmed at the monstrous size of the last formula. It rises mainly from the compositions of first and rest required to select the proper elements of the structure representing the tape. Later we shall descrirbe ways of writing such expressions more concisely. We now have succ[m;c]=[find[first[c];first[rest[c]];rest[rest[m]]] =0⟶0;1⟶combine[first[rest[rest[find[ first[c];first[rest[c]];rest[rest[m]]]]]]; move[m;first[find[first[c];first[rest[c]]; rest[rest[m]]]];rest[c];first[rest[find[ first[c];first[rest[c]];rest[rest[m]]]]]]]] <hr> -12- Finally we define turing[m;tape]=tu[m;combine[first[m];tape]] where tu[m;c]=[succ[m;c]=0⟶rest[c];1⟶tu[m;succ[m;c]]] We reiterate that these definitions can be greatly shortened by some devices that will be discussed in the sections on the machines computation of S-functions. <hr> -13- 3. Lisp Self-applied The S-functions have been described by a class of expres- sions which has been informally introduced. Let us call these expressions F-expressions. If we provide a way of translating F-expressions into S-expressions, we can use S-functions to represent certain functions and predicates of S-expressions. First we shall describe this translation. 3.1 Representation of S-functions as S-expressions. The representation is determined by the following rules. 1. Constant S-expressions can occur as parts of the F-expressions representing S-functions. An S-expression ℰ is represented by the S-expression. (QUOTE,ℰ) 2. Variables and function names which were represented by strings of lower case letters are represented by the cor- responding strings of the corresponding upper case letters. Thus we have FIRST, REST and COMBINE, and we shall use X,Y etc. for variables. 3. A form is represented by an S-expression whose first term is the name of the main function and whose remaining terms are the argumetns of the function. Thus combin[first[x]; rest[x]] is represented by (COMBINE,(FIRST,X),(REST,X)) 4. The null S-expression ⋀ is named NIL. 5. The truth values 1 and 0 are denoted by T and F. The conditional expressoin write[p₁⟶e₁,p₂⟶e₂,...pk⟶ek] is repersented by (COND,(p₁,e₁),(p₂,e₂),...(pk,ek)) 6. λ[[x;..;s];ℰ] is represented by (LAMBDA,(X,...,S),ℰ) 7. label[α;ℰ] is represented by (LABEL,α,ℰ) 8. x=y is represented by (EQ,X,Y) With these conventions the substitution function mentioned earlier whose F-expression is label[subst;λ[[x;y;s];[null[s]⟶⋀;atom[s]⟶ [y=s⟶x;1⟶s];1⟶combine[subst[x;y;first[s]]; subst[x;y;rest[s]]]]]] is represented by the S-expression. (LABEL,SUBST,(LAMBDA,(X,Y,Z),(COND,((NULL, Z),NIL),((ATOM,Z),(COND)((EQ,Y,Z),X),(1,Z))), (1,(COMBINE,(SUBST,X,Y,(FIRST,Z)), (SUBST,X,Y,(REST,Z)))))) <hr> -14- This notation is rather formidable for a human to read, and when we come to the computer form of the system we will see how it can be made easier by adding some features to the read and print routines without changing the internal compu- tation processes. 3.2. A Function of S-expressions which is not an S-function. It was mentioned in section 2.5 that an S-function is not defined for values of its arguments for which the process of evaluation does not terminate. It is easy to give examples of S-functions which are defined for all arguments, or examples which are defined for no arguments, or examples which are defined for some arguments. It would be nicie to be able to determine whether a given S-function is defined for given arguments. Consider, then, the function def[f;s] whose value is 1 if the S-function whose corresponding S-expression is f is defined for the list of arguments s and is zero otherwise. We assert that def[f,s] is not an S-function. (If we assume Turing machine theory this is an obvious consequence of the results of section 2.8, but in support of the contentions that S-functions are a good vehicule for expounding the theory of recursive functions we give a separate proof). Theorem: def[f;s] is not an S-function. Proof: Suppose the contrary. Consider the function g=λ[[f];[∼def[f;f]⟶1;1⟶first[⋀]]] If def were an S-function g would also be an S-function. For any S-function u with S-expression u' g[u'] is 1 if u[u'] undefined and is undefined otherwise. Consider now g[g'] where g' is an S-expression for g. Assume first that g[g'] were defined. This is precisely the condi- tion that g' be the kind of S-expression for which g is undefined. Contrawise, were g[g'] undefined g' would be the kind of S-expression for which g is defined. Thus our assumption that def[f;s] is an S-function leads to a contradiction. The proof is the same as the corresponding proof in Turing machine theory. The simplicity of the rules by which S-functions are represented as S-expressions makes the develop- ment from scratch simplier, however. <hr> -15- 3.3 The Universal S-Function, Apply There is an S-function apply such that if f is an S-expression for an S-function φ and args is a list of the form (arg1,...,arg n) where arg1,---,arg n are arbitrary S-expressions then apply[f,args] and φ[arg1;...;argn] are defined for the same values of arg1,...arg n and are equal when defined. apply is defined by apply[f;args]=eval[combine[f;args]] eval is defined by eval[e]=[ first[e]=NULL⟶[null[eval[first[rest[e]]]]⟶T;1⟶F] first[e]=ATOM⟶[atom[eval[first[rest[e]]]]⟶T;1⟶F] first[e]=EQ⟶eval[first[rest[e]]]=eval[first[rest[rest[e]]]]⟶T; 1⟶F] first[e]=QUOTE⟶first[rest[e]]; first[e]=FIRST⟶first[eval[first[rest[e]]]]; first[e]=REST⟶rest[eval[first[rest[e]]]]; first[e]=COMBINE⟶combine[eval[first[rest[e]]];eval[first[rest[rest [e]]]]]; first[e]=COND⟶evcon[rest[e]]; first[first[e]]=LAMBDA⟶evlam[first[rest[first[e]]];first[rest[rest [first[e]]]];rest[e]]; first[first[e]]=LABEL⟶eval[combine[subst[first[e];first[rest [first[e]]];first[rest[rest[first[e]]]]];rest[e]]]] where: evcon[c]=[eval[first[first[c]]]=1⟶eval[first[rest[first[c]]]]; T⟶evcon[rest[c]]] and evlam[vars;exp;args]=[null[vars]⟶eval[exp];1⟶evlam[ rest[vars];subst[first[args];first[vars];exp];rest[args]]] The proof of the above assertion is by induction on the subexpressions of e. The process described by the above functions is exactly the process used in the hand-worked examples of section 2.5. <hr> -16- 4. Variants of Lisp There are a number of ways of defining functions of symbolic expressions which are quite similar to the system we have adopted. Each of them involves three basic functions, conditional expressions and recursive function definitions, but the class of expressions corresponding to S-expressions differs and sod o the precise definitions of the functions. We shall describe two fo these variants. 4.1 Linear Lisp The L-expressions are defined as follows: 1. A finite list of characters is admited. 2. Any string of admited characters in an L-expres- sion. This includes the null string denoted by ⋀ There are three functions of strings 1. first[x] is the first character of the string x. first[⋀] is undefined. For example, first [ABC]=A. 2. rest[x] is the string of characters remaining when the first character of the string is deleted. rest[⋀] is undefined. For example, rest[ABC]=BC 3. combine[x;y] is the string formed by prefixing the character x to the string y. For example, combine[A;BC]=ABC There are three predicates on strings 1. char[x], x is a single character 2. null[x], x is the null string 3. x=y, defined for x and y characters. The advantage of linear Lisp is that no cahracters are given special roles as are parentheses and comma in Lisp. This permits computations with any notation which can be written linearly. The disadvantage of linear Lisp is that the extraction of sub-expressions is a fairly involed rather than an elementary operation. It is not hard to write in linear lisp functions corresponding to the basic functions of Lisp so that mathematically linear Lisp includes Lisp. This turns otu to be the most convenient way of programming more complicated manipulations. However, it tunrs out that if the functions are to be represented by computer routines Lisp is essentially faster. <hr> -17- 4.2 Binary Lisp The unsymmetrical status of first and rest may be a source of uneasiness. If we admit only two element lists then we can define first[(e₁,e₂)]=e₁ rest[(e₁,e₂)]=e₂ combine[e₁;e₂]=(e₁,e₂) We need only two predicates, equality for symbols and atom. The null list can be dispensed with. This system is easier until we try to represent functions by expressions which is, after all, the principal application; moreover, in order to apply the system to itself we need to be abel to write functions. <hr> </big> </pre> </div>
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<div class="document" id="original-lisp" title="The Original LISP" description="AIM-8, The Original LISP" author="Pascal J. Bourguignon" keywords="LISP, Common Lisp, AIM-8, John McCarthy" language="en"> <h1>The original LISP</h1> <p>Here is an implementation of the Original LISP as documented in <QUOTE><PRE class="text"> March 4, 1959 Artificial Intelligence Project--RLE and MIT Computation Center Memo 8 RECURSIVE FUNCTIONS OF SYMBOLIC EXPRESSIONS AND THEIR COMPUTATION BY MACHINE by J. McCarthy </PRE></QUOTE> <ul> <li><a href="aim-8.html">A transcription into machine readable form (HTML and text)</a></li> <li><a href="ftp://publications.ai.mit.edu/ai-publications/pdf/AIM-008.pdf"> AI Memo 8, AIM-008.pdf</a></li> <li><a href="http://www.ai.mit.edu/research/publications/browse/0000browse.shtml"> CSAIL Digital Archive - Artificial Intelligence Laboratory Series, Publications 0 through 99</a></li> <li><a href="http://www-formal.stanford.edu/jmc/history/lisp/lisp.html"> History of Lisp</a> by John McCarthy</li> </ul></P> <p>The only symbols predefined are: DEFINE, LAMBDA, LABEL, COND, COMBINE, FIRST, REST, NULL, ATOM, EQ, NIL, T, and QUOTE. </p> <p>The file <A HREF="aim-8.lisp">aim-8.lisp</A> contains an implementation in Common-Lisp.</p> <p>The file <A HREF="aim-8.aim-8">aim-8.aim-8</A> contains an implementation in AIM-8 LISP.</p> <p>The file <A HREF="examples.aim-8">examples.aim-8</A> contains the other examples given in AIM-8: differential and turing machine.</p> <p>(It should be noted that "compiler" occurs 4 times in this Memo, while "interpreter" doesn't appears.)</p> <p>For more information about Lisp history, see the <a href="http://community.computerhistory.org/scc/projects/LISP/"> Computer History Museum, History of Lisp</a></p> <h2>Exemple</h2> <pre class="dribble"> % <b>/usr/local/bin/clisp -norc -ansi </b> i i i i i i i ooooo o ooooooo ooooo ooooo I I I I I I I 8 8 8 8 8 o 8 8 I \ `+' / I 8 8 8 8 8 8 \ `-+-' / 8 8 8 ooooo 8oooo `-__|__-' 8 8 8 8 8 | 8 o 8 8 o 8 8 ------+------ ooooo 8oooooo ooo8ooo ooooo 8 Copyright (c) Bruno Haible, Michael Stoll 1992, 1993 Copyright (c) Bruno Haible, Marcus Daniels 1994-1997 Copyright (c) Bruno Haible, Pierpaolo Bernardi, Sam Steingold 1998 Copyright (c) Bruno Haible, Sam Steingold 1999-2000 Copyright (c) Sam Steingold, Bruno Haible 2001-2006 [1]&gt; <b>(load (compile-file "aim-8.lisp"))</b> ;; Compiling file /local/users/pjb/src/public/small-cl-pgms/aim-8/aim-8.lisp ... ;; Wrote file /local/users/pjb/src/public/small-cl-pgms/aim-8/aim-8.fas 0 errors, 0 warnings ;; Loading file /local/users/pjb/src/public/small-cl-pgms/aim-8/aim-8.fas ... ;; Loaded file /local/users/pjb/src/public/small-cl-pgms/aim-8/aim-8.fas T [2]&gt; <b>(aim-8:repl)</b> You've got: LAMBDA LABEL COND AND OR NOT COMBINE FIRST REST NULL ATOM EQ NIL T QUOTE Extensions: DEFINE RELOAD DUMP-ENVIRONMENT LOAD QUIT AIM-8&gt; <b>(define maplist (lambda (x f) (cond ((null x) nil) (t (combine (f x) (maplist (rest x) f))))))</b> MAPLIST AIM-8&gt; <b>(define diff (lambda (y x) (cond ((atom y) (cond ((eq y x) (quote one)) (t (quote zero)))) ((eq (first y) (quote plus)) (combine (quote plus) (maplist (rest y) (lambda (a) (diff (first a) x))))) ((eq (first y) (quote times)) (combine (quote plus) (maplist (rest y) (lambda (a) (combine (quote times) (maplist (rest y) (lambda (w) (cond ((not (eq a w)) (first w)) (t (diff (first w) x)) )))))))))))</b> DIFF AIM-8&gt; <b>(diff (quote (plus (times a x) b)) (quote x))</b> (PLUS (PLUS (TIMES ZERO X) (TIMES A ONE)) ZERO) AIM-8&gt; <b>(diff (quote (plus (times a x x) (times b x) c)) (quote x))</b> (PLUS (PLUS (TIMES ZERO X X) (TIMES A ONE X) (TIMES A X ONE)) (PLUS (TIMES ZERO X) (TIMES B ONE)) ZERO) ;; Beware, AIM-8 is defined with substitution evaluation. ;; Therefore, for each occurence of a variable, the whole expression ;; bound to this variable is evaluated again. This gives surprizing ;; results for procedures with side-effects like PRINT and READ. ;; Moreover, this has the effect of giving exponential complexities very easily. AIM-8&gt; <b>((lambda (x) (combine x (combine x nil))) (print (quote a)))</b> A A (A A) AIM-8&gt; <b>(quit)</b> GOOD BYE NIL [3]&gt; <b>(quit)</b> Bye. % </pre> </div>
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#### -*- mode:makefile-gmake;coding:utf-8 -*- ####**************************************************************************** ####FILE: Makefile ####LANGUAGE: makefile-gmake ####SYSTEM: POSIX ####USER-INTERFACE: NONE ####DESCRIPTION #### #### Runs the intersection programs with various lisps/schemes. #### ####AUTHORS #### <PJB> Pascal J. Bourguignon <[email protected]> ####MODIFICATIONS #### 2012-12-31 <PJB> Created this Makefile. ####BUGS ####LEGAL #### AGPL3 #### #### Copyright Pascal J. Bourguignon 2012 - 2012 #### #### This program is free software: you can redistribute it and/or #### modify it under the terms of the GNU Affero General Public #### License as published by the Free Software Foundation, either #### version 3 of the License, or (at your option) any later #### version. #### #### This program is distributed in the hope that it will be useful, #### but WITHOUT ANY WARRANTY; without even the implied warranty of #### MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #### GNU Affero General Public License for more details. #### #### You should have received a copy of the GNU Affero General Public License #### along with this program. If not, see <http://www.gnu.org/licenses/>. ####**************************************************************************** LISP=clisp -ansi -norc -q LISP_TAIL= EMACS=emacs -Q --batch -l EMACS_TAIL=-q SCHEME=bigloo -no-hello -q -w -load SCHEME_TAIL=-eval '(quit)' LINE="======================================================================" all: test-intersection-cl-el-r5rs test-intersection-cl-r5rs test-intersection-cl-el-r5rs: @printf "\n\n;;%s\n;; Test %s\n;;\n" "$(LINE)" "intersection-cl-el-r5rs" @printf "\n;; %s\n" "Common Lisp" $(LISP) intersection-cl-el-r5rs.lisp $(LISP_TAIL) @printf "\n;; %s\n" "Emacs Lisp" $(EMACS) intersection-cl-el-r5rs.lisp $(EMACS_TAIL) @printf "\n;; %s\n" "Scheme" $(SCHEME) intersection-cl-el-r5rs.lisp $(SCHEME_TAIL) test-intersection-cl-r5rs: @printf "\n\n;;%s\n;; Test %s\n;;\n" "$(LINE)" "intersection-cl-r5rs" $(LISP) intersection-cl-r5rs.lisp #### THE END ####
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<div class="document" id="intersection-r5rs-cl-el" title="Intersection Common Lisp, Emacs Lisp and R5RS Scheme" description="BASIC in Common Lisp" author="Pascal J. Bourguignon" keywords="Intersection, Common Lisp, Emacs Lisp, R5RS, Scheme, Lisp" language="en"> <h1>Intersection Common Lisp, Emacs Lisp and R5RS Scheme</h1> <p><a href="intersection-cl-el-r5rs.lisp">intersection-cl-el-r5rs.lisp</a></p> <p>This lisp source file can be loaded and run on: <ul> <li> any Common Lisp conforming implementation, </li> <li> any R5RS implementation,</li> <li> GNU emacs (tested with emacs-23 and emacs-24).</li> </ul> </p> <p>Example: <pre class="code"> <span class="comint-highlight-prompt">[pjb@kuiper :0 intersection-r5rs-common-lisp-emacs-lisp]$ </span><span class="comint-highlight-input">make test-intersection-cl-el-r5rs</span> ;;====================================================================== ;; Test intersection-cl-el-r5rs ;; ;; Common Lisp clisp <span class="comment">-ansi</span> <span class="comment">-norc</span> <span class="comment">-q</span> intersection-cl-el-r5rs.lisp (booted a lisp over common-lisp) ((fact 10) = 3628800) ;; Emacs Lisp emacs <span class="comment">-Q</span> <span class="comment">--batch</span> <span class="comment">-l</span> intersection-cl-el-r5rs.lisp <span class="comment">-q</span> (booted a lisp over emacs-lisp) ((fact 10) = 3628800) ;; Scheme bigloo <span class="comment">-no-hello</span> <span class="comment">-q</span> <span class="comment">-w</span> <span class="comment">-load</span> intersection-cl-el-r5rs.lisp <span class="comment">-eval</span> '(quit)' (booted a lisp over scheme) ((fact 10) = 3628800) <span class="comint-highlight-prompt">[pjb@kuiper :0 intersection-r5rs-common-lisp-emacs-lisp]$</span></pre> </div>
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
756c03ccdd4116168295e943063544118aba25a0ab08b30c28b6be578384f3a9
5,753
[ -1 ]
5,755
Makefile
informatimago_lisp/small-cl-pgms/botihn/Makefile
PREFIX=/usr/local all:: doc:: clean:: install:: CSS="/default.css" RSTHTMLOPT=\ --leave-comments \ --link-stylesheet --stylesheet=$(CSS) all::botihn botihn: com.informatimago.small-cl-pgms.botihn.asd botihn.lisp generate-application.lisp ccl -norc < generate-application.lisp install::botihn install -m 755 botihn /usr/local/sbin/botihn doc::html pandoc -f rst -t asciidoc < botihn.txt > botihn-fr.asc clean:: - rm -f botihn-fr.html botihn-fr.html.in botihn-fr.asc html::botihn-fr.html html.in::botihn-fr.html.in botihn-fr.html.in:botihn.txt rst2html $(RSTHTMLOPT) < botihn.txt | ../../tools/html-unwrap-document.lisp > botihn-fr.html.in botihn-fr.html:botihn-fr.html.in ../../tools/html-wrap-document.lisp < $< > $@ || rm $@ .PHONY:doc html #### THE END ####
780
Common Lisp
.l
26
28.269231
96
0.734859
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
16868293017cab53fa4d1f19c1662fcb51eb50e64e12c1a3129cc592243aa256
5,755
[ -1 ]
5,758
index.html.in
informatimago_lisp/small-cl-pgms/basic/index.html.in
<div class="document" id="basic" title="A Quick, Dirty and Ugly BASIC implemented in Common Lisp" description="BASIC in Common Lisp" author="Pascal J. Bourguignon" keywords="BASIC, Common Lisp, Lisp" language="en"> <H1>BASIC</H1> <H2>A Quick, Dirty and Ugly Basic interpreter</H2> <p>This is a silly BASIC interpreter, implemented in Common Lisp.</p> <p>The lines are tokenized and stored as-is in an array indexed by the line number. When interpreting the program, the instructions are parsed directly from there ; the expressions are parsed into trees which are then evaluated.</p> <p>The variables are stored into a hash table indexed by their identifier (symbol). Undefined variables are taken as 0 or "".</p> <p>We distinguish number and string variables depending on the presence of a '$' character in the last position of the variable identifier.</p> <p>Variables are reset by the command RUN. (A program can be restarted without losing the variable using the GOTO or GOSUB statements). Commands are not distinguished from statements and may occur in a program. In particular, LOAD could be used to load a subprogram overlay, and takes a line number where to jump to. </p> <p>Programs are loaded and saved in source form.</p> <UL> <LI><A HREF="basic.lisp">basic.lisp</A></LI> <LI><A HREF="test1.basic">test1.basic</A></LI> <LI><A HREF="test2.basic">test2.basic</A></LI> </UL> </div>
1,498
Common Lisp
.l
30
45.4
75
0.7183
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
1cd48e85dcbdf81cb81e73308f29f24a48c05ad939ecc04e4cbc9b81e86c8aaa
5,758
[ -1 ]
5,761
index.html.in
informatimago_lisp/small-cl-pgms/sedit/index.html.in
<div class="document" id="sedit" title="Sexp Edit" description="A Simple Sexp Structure Editor." author="Pascal J. Bourguignon" keywords="Common Lisp, Lisp, Sexp, Editor, Structure Editor" language="en"> <h1>A Simple Sexp Structure Editor</h1> <p>This is a simple sexp structure editor to demonstrate how we can edit lisp sources directly instead of going thru the deserialization and serialization (converting the sexps into a textual representation and using a text editor such as emacs).<p> <p>This editor manipulates directly the sexp data structure.</p> <ul> <li><a href="sedit.lisp">sedit.lisp</a></li> </ul> <p>It is invoked as (sedit sexp), and returns the modified sexp. (The sexp is modified destructively).</p> <pre class="command"> (sedit (copy-tree '(an example))) </pre> <p>At each interaction loop, it prints the whole sexp, showing the selected sub-sexp, and query a command. The list of commands are:</p> <ul> <li><tt> q quit </tt> to return the modified sexp from sedit. <li><tt> i in </tt> to enter inside the selected list. <li><tt> o out </tt> to select the list containing the selection. <li><tt> f forward n next </tt> to select the sexp following the selection (or out). <li><tt> b backward p previous</tt> to select the sexp preceding the selection (or out). <li><tt> s insert </tt> to insert a new sexp before the selection. <li><tt> r replace </tt> to replace the selection with a new sexp. <li><tt> a add </tt> to add a new sexp after the selection. <li><tt> x cut </tt> to cut the selection into a *clipboard*. <li><tt> c copy </tt> to copy the selection into a *clipboard*. <li><tt> y paste </tt> to paste the *clipboard* replacing the selection. </ul> Example: <pre class="dribble"> C/IBCL-USER[4]&gt; (sedit '()) Sexp Editor: 【NIL】 &gt; r replacement sexp: (let ((*package #.*package*)) (print 'hello)) 【(LET ((*PACKAGE #&lt;PACKAGE IMAGE-BASED-COMMON-LISP-USER&gt;)) (PRINT (QUOTE HELLO)))】 &gt; i (【LET】 ((*PACKAGE #&lt;PACKAGE IMAGE-BASED-COMMON-LISP-USER&gt;)) (PRINT (QUOTE HELLO))) &gt; n (LET 【((*PACKAGE #&lt;PACKAGE IMAGE-BASED-COMMON-LISP-USER&gt;))】 (PRINT (QUOTE HELLO))) &gt; i (LET (【(*PACKAGE #&lt;PACKAGE IMAGE-BASED-COMMON-LISP-USER&gt;)】) (PRINT (QUOTE HELLO))) &gt; i (LET ((【*PACKAGE】 #&lt;PACKAGE IMAGE-BASED-COMMON-LISP-USER&gt;)) (PRINT (QUOTE HELLO))) &gt; r replacement sexp: *package* (LET ((【*PACKAGE*】 #&lt;PACKAGE IMAGE-BASED-COMMON-LISP-USER&gt;)) (PRINT (QUOTE HELLO))) &gt; q (LET ((*PACKAGE* #&lt;PACKAGE IMAGE-BASED-COMMON-LISP-USER&gt;)) (PRINT 'HELLO)) C/IBCL-USER[5]&gt; (eval *) HELLO HELLO C/IBCL-USER[6]&gt; </pre> </div>
2,889
Common Lisp
.l
62
42.919355
92
0.651597
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
0906a65f35570a7cce8ee4b6189c21efa21971a04f36e7ed68865180b0969ad7
5,761
[ -1 ]
5,765
example-basic-dribble.txt
informatimago_lisp/small-cl-pgms/rdp/example-basic-dribble.txt
;; Loading file /home/pjb/.clisprc.lisp ... ;; Reading ASDF packages from /home/pjb/asdf-central-registry.data... ; loading system definition from /usr/local/share/lisp/packages/net/sourceforge/cclan/asdf-install/asdf-install.asd into #<PACKAGE ASDF0> ; registering #<SYSTEM ASDF-INSTALL #x2048F146> as ASDF-INSTALL 0 errors, 0 warnings [1]> (setf *print-circle* nil) NIL ;;; First we load the parser generator. [2]> (load"rdp.lisp") ;; Loading file rdp.lisp ... ;; Loaded file rdp.lisp T ;;; Second we load the pseudo basic generator. [5]> (load"rdp-basic-gen.lisp") ;; Loading file rdp-basic-gen.lisp ... WARNING: The generic function #<STANDARD-GENERIC-FUNCTION GEN-BOILERPLATE> is being modified, but has already been called. ;; Loaded file rdp-basic-gen.lisp T ;;; Next, we load the grammar definition. ;;; This will generate the scanner and parser for that language. ;;; We could write: (with-open-file (*standard-output* "parser.bas" ;;; :direction :output :if-exists :supersede ;;; :if-does-not-exist :create) ;;; (load "example-basic.lisp")) ;;; to save the basic program into the file "parser.bas". [6]> (load"example-basic.lisp") ;; Loading file example-basic.lisp ... 10 SCANSRC$="" : SCANFUN$="" : SCANPOS=0 20 CURTOK$="" : CURTXT$="" : CURPOS=0 30 SPACES$= 40 DEF SCANEOF : IF LEN(SCANSRC$)<=SCANPOS THEN RETURN 1 ELSE RETURN 0 : ENDFUN 50 SUB ACCEPT 60 IF TOKEN$ <> CURTOK$ THEN 70 PRINT "ERROR: AT POSITION",CURPOS,"EXPECTED ",TOKEN$," NOT ",CURTOK$ 80 STOP 90 ELSE 100 ACCEPTOK$=CURTOK$:ACCEPTXT$=CURTXT$:ACCEPPOS$=CURPOS$ 110 CALL SCANFUN$ 120 ENDIF 130 ENDSUB 140 MAXCONS=100000 150 NIL=0:CONS=1:STRING=2:NUMBER=3 160 TYPELABEL$[NIL]="NIL" 170 TYPELABEL$[CONS]="CONS" 180 TYPELABEL$[STRING]="STRING" 190 TYPELABEL$[NUMBER]="NUMBER" 200 DIM TYPES[MAXCONS],CAR[MAXCONS],CDR[MAXCONS],STRINGS$[MAXCONS],NUMBERS[MAXCONS] 210 TYPES[NIL]=NIL:CAR[NIL]=NIL:CDR[NIL]=NIL:STRINGS$[NIL]="NIL":NUMBERS[NIL]=0 220 FREE=MAXCONS 230 SUB CONS 240 IF FREE<=1 THEN PRINT "ERROR: OUT OF CONS SPACE" : STOP : ENDIF 250 FREE=FREE-1 260 TYPES[FREE]=CONS 270 CAR[FREE]=NCAR 280 CDR[FREE]=NCDR 290 RES=FREE 300 ENDSUB 310 SUB MKSTR 320 IF FREE<=1 THEN PRINT "ERROR: OUT OF CONS SPACE" : STOP : ENDIF 330 FREE=FREE-1 340 TYPES[FREE]=STRING 350 STRING$[FREE]=NSTRING$ 360 RES=FREE 370 ENDSUB 380 SUB MKNUM 390 IF FREE<=1 THEN PRINT "ERROR: OUT OF CONS SPACE" : STOP : ENDIF 400 FREE=FREE-1 410 TYPES[FREE]=NUMBER 420 NUMBER[FREE]=NNUMBER 430 RES=FREE 440 ENDSUB 450 SUB REVERSE 460 REV=0:TREV=NIL 470 WHILE LIST<>0 480 IF TYPES[LIST]<>CONS THEN 490 PRINT "ERROR: REVERSE EXPECTS A LIST, NOT A ",TYPELABEL$[TYPES[LIST]] 500 STOP 510 ELSE 520 NEW=CDR[LIST] 530 CDR[LIST]=REV:TYPES[LIST]=TREV 540 REV=LIST:TREV=CONS 550 LIST=NEW 560 ENDIF 570 ENDWHILE 580 RES=REV 590 ENDSUB 600 SUB SCANEXAMPLE 610 WHILE POS(SCANSRC$[SCANPOS],SPACES$)>0 : SCANPOS=SCANPOS+1 : ENDWHILE 620 CURPOS=SCANPOS 630 IF SCANEOF<>0 THEN 640 SCANPOS=LEN(SCANSRC$) 650 SCANTXT$="<END OF SOURCE>" 660 SCANTOK$="" 670 ELSE 680 REM ASSUMING THERE IS SOME WAY TO MATCH REGEXPS IN BASIC... 690 MATCHREGEXP "^\(procedure\>\|begin\>\|while\>\|const\>\|call\>\|then\>\|odd\>\|end\>\|var\>\|<=\|>=\|:=\|if\>\|do\>\|(\|)\|\*\|/\|+\|-\|#\|<\|>\|=\|,\|;\|\.\)" SCANSRC$,SCANPOS INTO START,END 700 IF START>0 THEN 710 SCANPOS=END 720 SCANTXT$=MID$(SCANSRC$,START,END) 730 SCANTOK$=SCANTXT$ 740 ELSE 750 MATCHREGEXP "^\\([A-Za-z][A-Za-z0-9]*\\)" SCANSRC$,SCANPOS INTO START,END 760 IF START>0 THEN 770 SCANPOS=END 780 SCANTXT$=MID$(SCANSRC$,START,END) 790 SCANTOK$="IDENT" 800 ELSE 810 MATCHREGEXP "^\\(^\([-+]\?[0-9]\+\.[0-9]\+\([Ee][-+]\?[0-9]\+\)\?\)\\)" SCANSRC$,SCANPOS INTO START,END 820 IF START>0 THEN 830 SCANPOS=END 840 SCANTXT$=MID$(SCANSRC$,START,END) 850 SCANTOK$="REAL" 860 ELSE 870 MATCHREGEXP "^\\([-+]\?[0-9]\+\\)" SCANSRC$,SCANPOS INTO START,END 880 IF START>0 THEN 890 SCANPOS=END 900 SCANTXT$=MID$(SCANSRC$,START,END) 910 SCANTOK$="INTEGER" 920 ELSE 930 PRINT "ERROR: AT POSITION",CURPOS,"EXPECTED ",TOKEN$," NOT ",CURTOK$ 940 STOP 950 ENDIF 960 ENDIF 970 ENDIF 980 ENDIF 990 ENDIF 1000 ENDSUB 1010 SUB PARSEPROGRAM 1020 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while" OR CURTOK$="procedure" OR CURTOK$="var" OR CURTOK$="const") THEN 1030 CALL PARSEBLOCK 1040 ELSE 1050 RET=NIL 1060 ENDIF 1070 L1A1=RES 1080 TOKEN$="." : CALL ACCEPT 1090 L1A2=RES 1100 A2=L1A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES 1110 A1=L1A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 1120 RES=A1 1130 ENDSUB 1140 SUB PARSEFACTOR 1150 IF (CURTOK$="IDENT") THEN 1160 TOKEN$="IDENT" : CALL ACCEPT 1170 ELSE 1180 IF (CURTOK$="INTEGER" OR CURTOK$="REAL") THEN 1190 IF (CURTOK$="INTEGER" OR CURTOK$="REAL") THEN 1200 CALL PARSENUMBER 1210 ELSE 1220 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 1230 STOP 1240 ENDIF 1250 ELSE 1260 IF (CURTOK$="(") THEN 1270 TOKEN$="(" : CALL ACCEPT 1280 L3A1=RES 1290 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN 1300 CALL PARSEEXPRESSION 1310 ELSE 1320 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 1330 STOP 1340 ENDIF 1350 L3A2=RES 1360 TOKEN$=")" : CALL ACCEPT 1370 L3A3=RES 1380 A3=L3A3:NCAR=A3:NCDR=NIL:CALL CONS:A0=RES 1390 A2=L3A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 1400 A1=L3A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 1410 RES=A2 1420 ELSE 1430 PRINT "ERROR: DID NOT EXPECT ",CURTOK$ 1440 STOP 1450 ENDIF 1460 ENDIF 1470 ENDIF 1480 L2A1=RES 1490 A1=L2A1:NCAR=A1:NCDR=NIL:CALL CONS:A0=RES 1500 RES=A1 1510 ENDSUB 1520 SUB PARSETERM 1530 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(") THEN 1540 CALL PARSEFACTOR 1550 ELSE 1560 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 1570 STOP 1580 ENDIF 1590 L4A1=RES 1600 L5RES=NIL 1610 WHILE (CURTOK$="*" OR CURTOK$="/") 1620 IF (CURTOK$="*") THEN 1630 TOKEN$="*" : CALL ACCEPT 1640 ELSE 1650 IF (CURTOK$="/") THEN 1660 TOKEN$="/" : CALL ACCEPT 1670 ELSE 1680 PRINT "ERROR: DID NOT EXPECT ",CURTOK$ 1690 STOP 1700 ENDIF 1710 ENDIF 1720 L6A1=RES 1730 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(") THEN 1740 CALL PARSEFACTOR 1750 ELSE 1760 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 1770 STOP 1780 ENDIF 1790 L6A2=RES 1800 A2=L6A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES 1810 A1=L6A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 1820 $0 1830 NCAR=RET:NCDR=L5RES:CALL CONS:L5RES=RES 1840 ENDWHILE 1850 LIST=L5RES:CALL REVERSE 1860 L4A2=RES 1870 A2=L4A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES 1880 A1=L4A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 1890 NCAR=A1:NCDR=A2:CALL CONS 1900 ENDSUB 1910 SUB PARSEEXPRESSION 1920 L8RES=NIL 1930 IF (CURTOK$="+" OR CURTOK$="-") THEN 1940 IF (CURTOK$="+") THEN 1950 TOKEN$="+" : CALL ACCEPT 1960 ELSE 1970 IF (CURTOK$="-") THEN 1980 TOKEN$="-" : CALL ACCEPT 1990 ELSE 2000 PRINT "ERROR: DID NOT EXPECT ",CURTOK$ 2010 STOP 2020 ENDIF 2030 ENDIF 2040 ELSE 2050 RES=NIL 2060 ENDIF 2070 L7A1=RES 2080 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(") THEN 2090 CALL PARSETERM 2100 ELSE 2110 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 2120 STOP 2130 ENDIF 2140 L7A2=RES 2150 L9RES=NIL 2160 WHILE (CURTOK$="+" OR CURTOK$="-") 2170 IF (CURTOK$="+") THEN 2180 TOKEN$="+" : CALL ACCEPT 2190 ELSE 2200 IF (CURTOK$="-") THEN 2210 TOKEN$="-" : CALL ACCEPT 2220 ELSE 2230 PRINT "ERROR: DID NOT EXPECT ",CURTOK$ 2240 STOP 2250 ENDIF 2260 ENDIF 2270 L10A1=RES 2280 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(") THEN 2290 CALL PARSETERM 2300 ELSE 2310 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 2320 STOP 2330 ENDIF 2340 L10A2=RES 2350 A2=L10A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES 2360 A1=L10A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 2370 NCAR=A2:NCDR=NIL:CALL CONS 2380 NCAR=A1:NCDR=RES:CALL CONS 2390 NCAR=RET:NCDR=L9RES:CALL CONS:L9RES=RES 2400 ENDWHILE 2410 LIST=L9RES:CALL REVERSE 2420 L7A3=RES 2430 A3=L7A3:NCAR=A3:NCDR=NIL:CALL CONS:A0=RES 2440 A2=L7A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 2450 A1=L7A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 2460 IF A1<>0 THEN 2470 NCAR=A2:NCDR=NIL:CALL CONS 2480 NCAR=A1:NCDR=RES:CALL CONS 2490 NCAR=RES 2500 ELSE 2510 NCAR=A2 2520 ENDIF 2530 NCDR=A3:CALL CONS 2540 TMP=RES 2550 NSTRING$="+":CALL MKSTR:NCAR=RES:NCDR=TMP:CALL CONS 2560 ENDSUB 2570 SUB PARSECONDITION 2580 IF (CURTOK$="odd") THEN 2590 TOKEN$="odd" : CALL ACCEPT 2600 L12A1=RES 2610 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN 2620 CALL PARSEEXPRESSION 2630 ELSE 2640 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 2650 STOP 2660 ENDIF 2670 L12A2=RES 2680 A2=L12A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES 2690 A1=L12A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 2700 NCAR=A2:NCDR=NIL:CALL CONS:TMP=RES 2710 NSTRING$="ODD":CALL MKSTR 2720 NCAR=RES:NCDR=TMP:CALL CONS 2730 ELSE 2740 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN 2750 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN 2760 CALL PARSEEXPRESSION 2770 ELSE 2780 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 2790 STOP 2800 ENDIF 2810 L13A1=RES 2820 IF (CURTOK$="=") THEN 2830 TOKEN$="=" : CALL ACCEPT 2840 ELSE 2850 IF (CURTOK$="#") THEN 2860 TOKEN$="#" : CALL ACCEPT 2870 ELSE 2880 IF (CURTOK$="<") THEN 2890 TOKEN$="<" : CALL ACCEPT 2900 ELSE 2910 IF (CURTOK$="<=") THEN 2920 TOKEN$="<=" : CALL ACCEPT 2930 ELSE 2940 IF (CURTOK$=">") THEN 2950 TOKEN$=">" : CALL ACCEPT 2960 ELSE 2970 IF (CURTOK$=">=") THEN 2980 TOKEN$=">=" : CALL ACCEPT 2990 ELSE 3000 PRINT "ERROR: DID NOT EXPECT ",CURTOK$ 3010 STOP 3020 ENDIF 3030 ENDIF 3040 ENDIF 3050 ENDIF 3060 ENDIF 3070 ENDIF 3080 L13A2=RES 3090 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN 3100 CALL PARSEEXPRESSION 3110 ELSE 3120 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 3130 STOP 3140 ENDIF 3150 L13A3=RES 3160 A3=L13A3:NCAR=A3:NCDR=NIL:CALL CONS:A0=RES 3170 A2=L13A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 3180 A1=L13A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 3190 NCAR=A3:NCDR=NIL:CALL CONS 3200 NCAR=A1:NCDR=RES:CALL CONS 3210 NCAR=A2:NCDR=RES:CALL CONS 3220 ELSE 3230 PRINT "ERROR: DID NOT EXPECT ",CURTOK$ 3240 STOP 3250 ENDIF 3260 ENDIF 3270 L11A1=RES 3280 A1=L11A1:NCAR=A1:NCDR=NIL:CALL CONS:A0=RES 3290 RES=A1 3300 ENDSUB 3310 SUB PARSENUMBER 3320 IF (CURTOK$="INTEGER") THEN 3330 TOKEN$="INTEGER" : CALL ACCEPT 3340 ELSE 3350 IF (CURTOK$="REAL") THEN 3360 TOKEN$="REAL" : CALL ACCEPT 3370 ELSE 3380 PRINT "ERROR: DID NOT EXPECT ",CURTOK$ 3390 STOP 3400 ENDIF 3410 ENDIF 3420 L14A1=RES 3430 A1=L14A1:NCAR=A1:NCDR=NIL:CALL CONS:A0=RES 3440 RES=A1 3450 ENDSUB 3460 SUB PARSESTATEMENT 3470 L16RES=NIL 3480 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN 3490 IF (CURTOK$="IDENT") THEN 3500 TOKEN$="IDENT" : CALL ACCEPT 3510 L17A1=RES 3520 TOKEN$=":=" : CALL ACCEPT 3530 L17A2=RES 3540 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN 3550 CALL PARSEEXPRESSION 3560 ELSE 3570 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 3580 STOP 3590 ENDIF 3600 L17A3=RES 3610 A3=L17A3:NCAR=A3:NCDR=NIL:CALL CONS:A0=RES 3620 A2=L17A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 3630 A1=L17A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 3640 NCAR=A3:NCDR=NIL:CALL CONS 3650 NCAR=A1:NCDR=RES:CALL CONS 3660 TMP=RES:NSTRING$="LET":CALL MKSTR 3670 NCAR=RES:NCDR=TMP:CALL CONS 3680 ELSE 3690 IF (CURTOK$="call") THEN 3700 TOKEN$="call" : CALL ACCEPT 3710 L18A1=RES 3720 TOKEN$="IDENT" : CALL ACCEPT 3730 L18A2=RES 3740 A2=L18A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES 3750 A1=L18A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 3760 NCAR=A2:NCDR=NIL:CALL CONS 3770 TMP=RES:NSTRING$="CALL":CALL MKSTR 3780 NCAR=RES:NCDR=TMP:CALL CONS 3790 ELSE 3800 IF (CURTOK$="begin") THEN 3810 TOKEN$="begin" : CALL ACCEPT 3820 L19A1=RES 3830 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN 3840 CALL PARSESTATEMENT 3850 ELSE 3860 RET=NIL 3870 ENDIF 3880 L19A2=RES 3890 L20RES=NIL 3900 WHILE (CURTOK$=";") 3910 TOKEN$=";" : CALL ACCEPT 3920 L21A1=RES 3930 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN 3940 CALL PARSESTATEMENT 3950 ELSE 3960 RET=NIL 3970 ENDIF 3980 L21A2=RES 3990 A2=L21A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES 4000 A1=L21A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 4010 RES=A2 4020 NCAR=RET:NCDR=L20RES:CALL CONS:L20RES=RES 4030 ENDWHILE 4040 LIST=L20RES:CALL REVERSE 4050 L19A3=RES 4060 TOKEN$="end" : CALL ACCEPT 4070 L19A4=RES 4080 A4=L19A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES 4090 A3=L19A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES 4100 A2=L19A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 4110 A1=L19A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 4120 NCAR=A2:NCDR=A3:CALL CONS 4130 ELSE 4140 IF (CURTOK$="if") THEN 4150 TOKEN$="if" : CALL ACCEPT 4160 L22A1=RES 4170 IF (CURTOK$="odd" OR CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN 4180 CALL PARSECONDITION 4190 ELSE 4200 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 4210 STOP 4220 ENDIF 4230 L22A2=RES 4240 TOKEN$="then" : CALL ACCEPT 4250 L22A3=RES 4260 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN 4270 CALL PARSESTATEMENT 4280 ELSE 4290 RET=NIL 4300 ENDIF 4310 L22A4=RES 4320 A4=L22A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES 4330 A3=L22A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES 4340 A2=L22A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 4350 A1=L22A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 4360 NCAR=A4:NCDR=NIL:CALL CONS 4370 NCAR=A2:NCDR=RES:CALL CONS 4380 TMP=RES:NSTRING$="IF":CALL MKSTR 4390 NCAR=RES:NCDR=TMP:CALL CONS 4400 ELSE 4410 IF (CURTOK$="while") THEN 4420 TOKEN$="while" : CALL ACCEPT 4430 L23A1=RES 4440 IF (CURTOK$="odd" OR CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN 4450 CALL PARSECONDITION 4460 ELSE 4470 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 4480 STOP 4490 ENDIF 4500 L23A2=RES 4510 TOKEN$="do" : CALL ACCEPT 4520 L23A3=RES 4530 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN 4540 CALL PARSESTATEMENT 4550 ELSE 4560 RET=NIL 4570 ENDIF 4580 L23A4=RES 4590 A4=L23A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES 4600 A3=L23A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES 4610 A2=L23A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 4620 A1=L23A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 4630 NCAR=A4:NCDR=NIL:CALL CONS 4640 NCAR=A2:NCDR=RES:CALL CONS 4650 TMP=RES:NSTRING$="WHILE":CALL MKSTR 4660 NCAR=RES:NCDR=TMP:CALL CONS 4670 ELSE 4680 PRINT "ERROR: DID NOT EXPECT ",CURTOK$ 4690 STOP 4700 ENDIF 4710 ENDIF 4720 ENDIF 4730 ENDIF 4740 ENDIF 4750 ELSE 4760 RES=NIL 4770 ENDIF 4780 L15A1=RES 4790 A1=L15A1:NCAR=A1:NCDR=NIL:CALL CONS:A0=RES 4800 RES=A1 4810 ENDSUB 4820 SUB PARSEBLOCK 4830 L25RES=NIL 4840 IF (CURTOK$="const") THEN 4850 TOKEN$="const" : CALL ACCEPT 4860 L26A1=RES 4870 TOKEN$="IDENT" : CALL ACCEPT 4880 L26A2=RES 4890 TOKEN$="=" : CALL ACCEPT 4900 L26A3=RES 4910 IF (CURTOK$="INTEGER" OR CURTOK$="REAL") THEN 4920 CALL PARSENUMBER 4930 ELSE 4940 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 4950 STOP 4960 ENDIF 4970 L26A4=RES 4980 L27RES=NIL 4990 WHILE (CURTOK$=",") 5000 TOKEN$="," : CALL ACCEPT 5010 L28A1=RES 5020 TOKEN$="IDENT" : CALL ACCEPT 5030 L28A2=RES 5040 TOKEN$="=" : CALL ACCEPT 5050 L28A3=RES 5060 IF (CURTOK$="INTEGER" OR CURTOK$="REAL") THEN 5070 CALL PARSENUMBER 5080 ELSE 5090 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$ 5100 STOP 5110 ENDIF 5120 L28A4=RES 5130 A4=L28A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES 5140 A3=L28A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES 5150 A2=L28A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 5160 A1=L28A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 5170 NCAR=A4:NCDR=NIL:CALL CONS 5180 NCAR=A2:NCDR=RES:CALL CONS 5190 NCAR=RET:NCDR=L27RES:CALL CONS:L27RES=RES 5200 ENDWHILE 5210 LIST=L27RES:CALL REVERSE 5220 L26A5=RES 5230 TOKEN$=";" : CALL ACCEPT 5240 L26A6=RES 5250 A6=L26A6:NCAR=A6:NCDR=NIL:CALL CONS:A0=RES 5260 A5=L26A5:NCAR=A5:NCDR=A0:CALL CONS:A0=RES 5270 A4=L26A4:NCAR=A4:NCDR=A0:CALL CONS:A0=RES 5280 A3=L26A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES 5290 A2=L26A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 5300 A1=L26A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 5310 NCAR=A4:NCDR=NIL:CALL CONS 5320 NCAR=A2:NCDR=RES:CALL CONS 5330 NCAR=RES:NCDR=A5:CALL CONS 5340 ELSE 5350 RES=NIL 5360 ENDIF 5370 L24A1=RES 5380 L29RES=NIL 5390 IF (CURTOK$="var") THEN 5400 TOKEN$="var" : CALL ACCEPT 5410 L30A1=RES 5420 TOKEN$="IDENT" : CALL ACCEPT 5430 L30A2=RES 5440 L31RES=NIL 5450 WHILE (CURTOK$=",") 5460 TOKEN$="," : CALL ACCEPT 5470 L32A1=RES 5480 TOKEN$="IDENT" : CALL ACCEPT 5490 L32A2=RES 5500 A2=L32A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES 5510 A1=L32A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 5520 RES=A2 5530 NCAR=RET:NCDR=L31RES:CALL CONS:L31RES=RES 5540 ENDWHILE 5550 LIST=L31RES:CALL REVERSE 5560 L30A3=RES 5570 TOKEN$=";" : CALL ACCEPT 5580 L30A4=RES 5590 A4=L30A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES 5600 A3=L30A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES 5610 A2=L30A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 5620 A1=L30A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 5630 NCAR=A3:NCDR=NIL:CALL CONS 5640 NCAR=A2:NCDR=RES:CALL CONS 5650 ELSE 5660 RES=NIL 5670 ENDIF 5680 L24A2=RES 5690 L33RES=NIL 5700 WHILE (CURTOK$="procedure") 5710 TOKEN$="procedure" : CALL ACCEPT 5720 L34A1=RES 5730 TOKEN$="IDENT" : CALL ACCEPT 5740 L34A2=RES 5750 TOKEN$=";" : CALL ACCEPT 5760 L34A3=RES 5770 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while" OR CURTOK$="procedure" OR CURTOK$="var" OR CURTOK$="const") THEN 5780 CALL PARSEBLOCK 5790 ELSE 5800 RET=NIL 5810 ENDIF 5820 L34A4=RES 5830 TOKEN$=";" : CALL ACCEPT 5840 L34A5=RES 5850 A5=L34A5:NCAR=A5:NCDR=NIL:CALL CONS:A0=RES 5860 A4=L34A4:NCAR=A4:NCDR=A0:CALL CONS:A0=RES 5870 A3=L34A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES 5880 A2=L34A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 5890 A1=L34A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 5900 NCAR=A4:NCDR=NIL:CALL CONS 5910 NCAR=A2:NCDR=RES:CALL CONS 5920 TMP=RES:NSTRING$="PROCEDURE":CALL MKSTR 5930 NCAR=RES:NCDR=TMP:CALL CONS 5940 NCAR=RET:NCDR=L33RES:CALL CONS:L33RES=RES 5950 ENDWHILE 5960 LIST=L33RES:CALL REVERSE 5970 L24A3=RES 5980 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN 5990 CALL PARSESTATEMENT 6000 ELSE 6010 RET=NIL 6020 ENDIF 6030 L24A4=RES 6040 A4=L24A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES 6050 A3=L24A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES 6060 A2=L24A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES 6070 A1=L24A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES 6080 NCAR=A4:NCDR=NIL:CALL CONS 6090 NCAR=A3:NCDR=RES:CALL CONS 6100 NCAR=A2:NCDR=RES:CALL CONS 6110 NCAR=A1:NCDR=RES:CALL CONS 6120 TMP=RES:NSTRING$="BLOCK":CALL MKSTR 6130 NCAR=RES:NCDR=TMP:CALL CONS 6140 ENDSUB 6150 SUB PARSEEXAMPLE 6160 SCANSRC$=SOURCE$ : SCANPOS=0 : SCANFUN$="SCANEXAMPLE" 6170 CALL SCANFUN$ 6180 CALL PARSEPROGRAM 6190 IF SCANEOF<>0 THEN 6200 PRINT "ERROR: END OF SOURCE NOT REACHED" 6210 STOP 6220 ENDIF 6230 ENDSUB ;; Loaded file example-basic.lisp T [7]> ;;; Parsing a source with this basic program would be done with: SOURCE$= " const abc = 123, pi=3.141592e+0; var a,b,c; procedure gcd; begin while a # b do begin if a<b then b:=b-a ; if a>b then a:=a-b end end; begin a:=42; b:=30.0; call gcd end." : CALL PARSEXAMPLE ;;; The resulting parse tree is stored in the CAR,CDR,TYPES,STRING$ and NUMBER ;;; arrays, the root of the tree being pointed to by RES.
20,009
Common Lisp
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674
28.362018
201
0.733299
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
3003384e2b2e6a006c949eaeea28a5a8b60cbfa0d1103a80e29ecb5ccc2b12a2
5,765
[ -1 ]
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index.html.in
informatimago_lisp/small-cl-pgms/rdp/index.html.in
<div class="document" id="rdp" title="A Quick and Dirty Recursive Descent Parser Generator" author="Pascal J. Bourguignon" description="Pascal Bourguignon Web Page" keywords="Recursive Descent Parser Generator,lisp,common lisp, basic" language="en"> <H1>A Quick and Dirty Recursive Descent Parser Generator</H1> <P>Here is a recursive descent parser generator, written in <a href="http://www.cliki.net/">Common Lisp</a>.</p> <P>It generates the scanner and parser in lisp, or in a pseudo-basic. It is possible to add generation of the parser in other programming languages. </p> <p>Files: <ul> <li>the <a href="rdp.lisp">sources of the parser generator</a></li> <li>an <a href="example-lisp.lisp">example grammar with actions to generate a lisp parser</a></li> <li>an <a href="example-lisp-dribble.txt">example of the output of generator: a lisp recursive descent parser</a></li> <br> <li>the <a href="rdp-basic-gen.lisp">basic code generator</a></li> <li>an <a href="example-basic.lisp">example grammar with actions to generate a (pseudo) basic parser</a></li> <li>an <a href="example-basic-dribble.txt">example of the output of generator: a (pseudo)basic recursive descent parser</a></li> </ul></p> <p><b>Note:</b> those are old files, an ancient version of RDP. For real uses, get the current sources from gitorious; the RDP Generator is now included in the com.informatimago repository:</p> <pre class="commands"> git clone https://git.gitorious.org/com-informatimago/com-informatimago.git </pre> <p>or you can just get it with <a href="http://quicklisp.org/">quicklisp</a>:</p> <pre class="commands"> (ql:quicklisp :com.informatimago.rdp) </pre> </div>
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Common Lisp
.l
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45.055556
134
0.695751
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
5cad3af3f37d2e0d7c42016bf7121c131961b3c96ef47574834e41bf2d61a439
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informatimago_lisp/small-cl-pgms/geek-day/Makefile
#***************************************************************************** #FILE: Makefile #LANGUAGE: makefile #SYSTEM: POSIX #USER-INTERFACE: NONE #DESCRIPTION # # XXX # #AUTHORS # <PJB> Pascal Bourguignon <[email protected]> #MODIFICATIONS # 2004-01-17 <PJB> Fixed Makefile. # 2004-01-17 <PJB> Created #BUGS #LEGAL # AGPL3 # # Copyright Pascal Bourguignon 2004 - 2016 # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see http://www.gnu.org/licenses/ #***************************************************************************** CLISP_SCRIPTS = geek-day CLISP_SOURCES = geek-day.lisp geek-day_PKGNAME = COM.INFORMATIMAGO.COMMON-LISP.GEEK-DAY geek-day_ROOT = geek-day.fas geek-day_CLISP_OBJECTS = $(geek-day_ROOT) SBCL_PROGRAMS = geek-day-sb SBCL_SOURCES = geek-day.lisp geek-day-sb_PKGNAME = COM.INFORMATIMAGO.COMMON-LISP.GEEK-DAY geek-day-sb_ROOT = geek-day.fasl geek-day-sb_SBCL_OBJECTS = $(geek-day-sb_ROOT) CLISP_LINKINGSET = full CLISP_FLAGS = $(CLISP_FLAGS_DEFAULT) -K $(CLISP_LINKINGSET) CMUCL_FLAGS = $(CMUCL_FLAGS_DEFAULT) SBCL_FLAGS = $(SBCL_FLAGS_DEFAULT) all :: scripts programs install :: all install-scripts install-programs include $(MAKEDIR)/lisp -include Makefile.depend #### THE END ####
1,895
Common Lisp
.l
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35.211538
80
0.670672
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
e91795287ac8440714d280bd00572458168ed95a013eb89b50dd72641252e391
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index.html.in
informatimago_lisp/small-cl-pgms/m-expression/index.html.in
<div class="document" id="m-expression" title="A Parser for M-Expressions" description="M-Expressions, The Original LISP" author="Pascal J. Bourguignon" keywords="LISP, Common Lisp, M-Expressions" language="en"> <h1>A Parser for M-Expressions</h1> <p>Here is a parser for Lisp M-Expressions as documented in the <a href="../aim-8/index.html">Memo 8, AIM-8</a></p> <p> A lot of lisp newbies ask for more conventionnal syntax for lisp. Since day one, lisp was intended to have such a syntax: M-expressions. </p> <p> Let's newbies play with them, and realize how impractical they are. Note for example, that we cannot use macros anymore because their syntax would need to be known by the M-expression parser, like it's the case for <tt>lambda[[...];...]</tt>. Macros were added later in lisp history. </p> <p> Note that S-expressions can still be entered, as literal objects, but using comma instead of space to separate the items in lists. </p> <p>The file <A HREF="m-expression.lisp">m-expression.lisp</A> contains the M-expression parser and a REPL, in Common-Lisp.</p> <h2>Exemple</h2> <pre class="dribble"> % <b>/usr/local/bin/clisp -q -norc -ansi </b> [1]&gt; <b>(load"m-expression.lisp" :external-format #+clisp charset:utf-8 #+sbcl :utf-8)</b> ;; Loading file m-expression.lisp ... ;; Loaded file m-expression.lisp T [2]&gt; <b>(m-repl)</b> ;; We are going to define a function that is exported by COMMON-LISP, ;; so let's shadow it first: COMMON-LISP-USER[1]M-REPL&gt; <b>shadow[SUBST];</b> --&gt; T COMMON-LISP-USER[2]M-REPL&gt; <b>label[subst;λ[[x;y;s];[null[s]-&gt;nil;atom[s]⟶ [y=s-&gt;x;1-&gt;s];1-&gt;combine[subst[x;y;first[s]]; subst[x;y;rest[s]]]]]];</b> --&gt; SUBST ;; S-expressions embedded in M-expressions must use comma as separator: COMMON-LISP-USER[3]M-REPL&gt; <b>subst[WATER;WINE;(MIX WATER AND WINE INTO (MIXED WATER AND WINE))];</b> SIMPLE-ERROR: Unexpected S-CLOSE, not (:S-SYMBOL WATER) at " AND WINE" COMMON-LISP-USER[4]M-REPL&gt; SIMPLE-ERROR: Please terminate your m-expressions with a semi-colon, not (:S-OPEN) COMMON-LISP-USER[5]M-REPL&gt; SIMPLE-ERROR: Please terminate your m-expressions with a semi-colon, not (:S-SYMBOL WATER) COMMON-LISP-USER[6]M-REPL&gt; SIMPLE-ERROR: Please terminate your m-expressions with a semi-colon, not (:S-SYMBOL WINE) COMMON-LISP-USER[7]M-REPL&gt; SIMPLE-ERROR: Unexpected token in m-term: (:S-CLOSE) at &quot;)];&quot; COMMON-LISP-USER[8]M-REPL&gt; <b>subst[WATER;WINE;(MIX,WATER,AND,WINE, INTO,(MIXED,WATER,AND,WINE))];</b> --&gt; (MIX WATER AND WATER INTO (MIXED WATER AND WATER)) COMMON-LISP-USER[9]M-REPL&gt; <b>subst[WINE;WATER;(MIX,WATER,AND,WINE, INTO,(MIXED,WATER,AND,WINE))];</b> --&gt; (MIX WINE AND WINE INTO (MIXED WINE AND WINE)) COMMON-LISP-USER[10]M-REPL&gt; <b>first[((A,B),C,D)]=(A,B);</b> --&gt; NIL COMMON-LISP-USER[11]M-REPL&gt; <b>combine[A;⋀];</b> --&gt; (A) COMMON-LISP-USER[12]M-REPL&gt; <b>quit[];</b> NIL [3]&gt; </pre> </div>
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Common Lisp
.l
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37.946667
93
0.666884
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
9b8c47b45a8eaf8d440110687d2018d0b7a992e6ac1592aaddac5c2df12e280b
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[ -1 ]
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99botles.bf
informatimago_lisp/small-cl-pgms/brainfuck/99botles.bf
99 Bottles of Beer in Urban Mueller's BrainF*** (The actual name is impolite) by Ben Olmstead ANSI C interpreter available on the internet; due to constraints in comments the address below needs to have the stuff in parenthesis replaced with the appropriate symbol: http://www(dot)cats(dash)eye(dot)com/cet/soft/lang/bf/ Believe it or not this language is indeed Turing complete! Combines the speed of BASIC with the ease of INTERCAL and the readability of an IOCCC entry! >+++++++++[<+++++++++++>-]<[>[-]>[-]<<[>+>+<<-]>>[<<+>>-]>>> [-]<<<+++++++++<[>>>+<<[>+>[-]<<-]>[<+>-]>[<<++++++++++>>>+< -]<<-<-]+++++++++>[<->-]>>+>[<[-]<<+>>>-]>[-]+<<[>+>-<<-]<<< [>>+>+<<<-]>>>[<<<+>>>-]>[<+>-]<<-[>[-]<[-]]>>+<[>[-]<-]<+++ +++++[<++++++<++++++>>-]>>>[>+>+<<-]>>[<<+>>-]<[<<<<<.>>>>>- ]<<<<<<.>>[-]>[-]++++[<++++++++>-]<.>++++[<++++++++>-]<++.>+ ++++[<+++++++++>-]<.><+++++..--------.-------.>>[>>+>+<<<-]> >>[<<<+>>>-]<[<<<<++++++++++++++.>>>>-]<<<<[-]>++++[<+++++++ +>-]<.>+++++++++[<+++++++++>-]<--.---------.>+++++++[<------ ---->-]<.>++++++[<+++++++++++>-]<.+++..+++++++++++++.>++++++ ++[<---------->-]<--.>+++++++++[<+++++++++>-]<--.-.>++++++++ [<---------->-]<++.>++++++++[<++++++++++>-]<++++.----------- -.---.>+++++++[<---------->-]<+.>++++++++[<+++++++++++>-]<-. >++[<----------->-]<.+++++++++++..>+++++++++[<---------->-]< -----.---.>>>[>+>+<<-]>>[<<+>>-]<[<<<<<.>>>>>-]<<<<<<.>>>+++ +[<++++++>-]<--.>++++[<++++++++>-]<++.>+++++[<+++++++++>-]<. ><+++++..--------.-------.>>[>>+>+<<<-]>>>[<<<+>>>-]<[<<<<++ ++++++++++++.>>>>-]<<<<[-]>++++[<++++++++>-]<.>+++++++++[<++ +++++++>-]<--.---------.>+++++++[<---------->-]<.>++++++[<++ +++++++++>-]<.+++..+++++++++++++.>++++++++++[<---------->-]< -.---.>+++++++[<++++++++++>-]<++++.+++++++++++++.++++++++++. ------.>+++++++[<---------->-]<+.>++++++++[<++++++++++>-]<-. -.---------.>+++++++[<---------->-]<+.>+++++++[<++++++++++>- ]<--.+++++++++++.++++++++.---------.>++++++++[<---------->-] <++.>+++++[<+++++++++++++>-]<.+++++++++++++.----------.>++++ +++[<---------->-]<++.>++++++++[<++++++++++>-]<.>+++[<-----> -]<.>+++[<++++++>-]<..>+++++++++[<--------->-]<--.>+++++++[< ++++++++++>-]<+++.+++++++++++.>++++++++[<----------->-]<++++ .>+++++[<+++++++++++++>-]<.>+++[<++++++>-]<-.---.++++++.---- ---.----------.>++++++++[<----------->-]<+.---.[-]<<<->[-]>[ -]<<[>+>+<<-]>>[<<+>>-]>>>[-]<<<+++++++++<[>>>+<<[>+>[-]<<-] >[<+>-]>[<<++++++++++>>>+<-]<<-<-]+++++++++>[<->-]>>+>[<[-]< <+>>>-]>[-]+<<[>+>-<<-]<<<[>>+>+<<<-]>>>[<<<+>>>-]<>>[<+>-]< <-[>[-]<[-]]>>+<[>[-]<-]<++++++++[<++++++<++++++>>-]>>>[>+>+ <<-]>>[<<+>>-]<[<<<<<.>>>>>-]<<<<<<.>>[-]>[-]++++[<++++++++> -]<.>++++[<++++++++>-]<++.>+++++[<+++++++++>-]<.><+++++..--- -----.-------.>>[>>+>+<<<-]>>>[<<<+>>>-]<[<<<<++++++++++++++ .>>>>-]<<<<[-]>++++[<++++++++>-]<.>+++++++++[<+++++++++>-]<- -.---------.>+++++++[<---------->-]<.>++++++[<+++++++++++>-] <.+++..+++++++++++++.>++++++++[<---------->-]<--.>+++++++++[ <+++++++++>-]<--.-.>++++++++[<---------->-]<++.>++++++++[<++ ++++++++>-]<++++.------------.---.>+++++++[<---------->-]<+. >++++++++[<+++++++++++>-]<-.>++[<----------->-]<.+++++++++++ ..>+++++++++[<---------->-]<-----.---.+++.---.[-]<<<]
3,216
Common Lisp
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54
57.333333
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0.12
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
9c6f061181f6b6db520cadb9492a27788accd5a43dc9bd3b5b5935e0f25a839b
5,781
[ -1 ]
5,782
index.html.in
informatimago_lisp/small-cl-pgms/brainfuck/index.html.in
<div class="document" id="brainfuck" title="Brainfuck in Lisp -- Lisp in Brainfuck" description="BASIC in Common Lisp" author="Pascal J. Bourguignon" keywords="Brainfuck, Common Lisp, Lisp, virtual machine, compiler, emulator" language="en"> <H1>Brainfuck in Lisp</H1> <p>This file contains: <ul> <li>a brainfuck virtual machine in Lisp</li> <li>a brainfuck optimizing compiler, translates to lisp and compiles lisp to native code</li> <li>a sketch for an implementation of a lisp on brainfuck. Nothing much actually, some macros to generate brainfuck code from lisp, some lisp "vm" primitives. I kind of abandonned this, given the time complexity of any non-trivial brainfuck program and space limitations of the brainfuck virtual machine (however, this brainfuck to lisp compiler reduces the time complexities by using some random access to the memory, so it might be practical. Not that there is no limitation on the size of the programs...).<br>Instead of implementing a lisp system over the brainfuck virtual machine, it might be more practical to implement a lisp compiler generating optimized brainfuck code.</li> </ul> </p> <UL> <LI><A HREF="bf.lisp">bf.lisp</A></LI> <LI><A HREF="99botles.bf">99botles.bf -- the "99 Bottles" program in brainfuck</A></LI> </UL> </div>
1,444
Common Lisp
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informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
0566e3d2beaa9b2134eac3e5340fec029ffaeb512234134f8bea7005224a5359
5,782
[ -1 ]
5,787
Makefile
informatimago_lisp/small-cl-pgms/botil/Makefile
PREFIX=/usr/local all:: doc:: clean:: install:: CSS="/default.css" RSTHTMLOPT=\ --leave-comments \ --link-stylesheet --stylesheet=$(CSS) all::botil botil: com.informatimago.small-cl-pgms.botil.asd botil.lisp generate-application.lisp ccl -norc < generate-application.lisp disabled-doc::html pandoc -f rst -t asciidoc < botil.txt >botil-fr.asc clean:: - rm -f botil-fr.html botil-fr.html.in html::botil-fr.html html.in::botil-fr.html.in botil-fr.html.in:botil.txt rst2html $(RSTHTMLOPT) < botil.txt | ../../tools/html-unwrap-document.lisp > botil-fr.html.in botil-fr.html:botil-fr.html.in ../../tools/html-wrap-document.lisp < $< > $@ || rm $@ .PHONY:doc html #### THE END ####
695
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informatimago/lisp
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
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index.html.in
informatimago_lisp/small-cl-pgms/sudoku-solver/index.html.in
<div class="document" id="sudoku-solver" title="Sudoku Solver" description="Sudoku Solver in Common Lisp" author="Pascal J. Bourguignon" keywords="Brainfuck, Common Lisp, Lisp, virtual machine, compiler, emulator" language="en"> <h1>Sudoku Solver</h1> <p>This file contains a sudoku solver.</p> <ul> <li><a href="sudoku-solver.lisp">sudoku-solver.lisp</a></li> </ul> <p>Example:</p> <pre class="dribble"> <span class="slime-repl-prompt">sudoku-solver&gt; </span><span class="slime-repl-input">(use-package :com.informatimago.sudoku-solver)</span> <span class="slime-repl-result"><span class="slime-repl-inputed-output">t</span></span><span class="slime-repl-result"> </span><span class="slime-repl-prompt">sudoku-solver&gt; </span><span class="slime-repl-input">(</span><span class="cl-special-operator"><span class="slime-repl-input">let*</span></span><span class="slime-repl-input"> ((sudoku #2A((x x x 8 x 4 2 x x) (6 x 8 x 2 x x x 4) (2 1 x 6 5 3 x x 8) (x 7 x 2 x 6 x 9 x) (x x x x 3 x 1 x x) (4 2 3 x x 9 x 5 7) (x 6 x 4 1 5 7 x x) (x x 7 x x 8 3 x x) (x 5 9 x x x x 1 x)))) (</span><span class="cl-macro"><span class="slime-repl-input">multiple-value-bind</span></span><span class="slime-repl-input"> (solutions tries) (sudoku-solver sudoku) (</span><span class="cl-function"><span class="slime-repl-input">terpri</span></span><span class="slime-repl-input">) (sudoku-print sudoku) (</span><span class="cl-function"><span class="slime-repl-input">format</span></span><span class="slime-repl-input"> </span><span class="cl-system-class"><span class="slime-repl-input">t</span></span><span class="slime-repl-input"> </span><span class="string"><span class="slime-repl-input">" has ~D solution~:*~P,~% found in ~D tries.~2%"</span></span><span class="slime-repl-input"> (</span><span class="cl-function"><span class="slime-repl-input">length</span></span><span class="slime-repl-input"> solutions) tries) (</span><span class="cl-function"><span class="slime-repl-input">map</span></span><span class="slime-repl-input"> </span><span class="cl-type"><span class="slime-repl-input">nil</span></span><span class="slime-repl-input"> 'sudoku-print solutions))) </span> <span class="slime-repl-output"> +---+---+---+---+---+---+---+---+---+ | . 6 2 | . . 4 | . . . | | + + | + + | + + | | . . 1 | 7 . 2 | 6 . 5 | | + + | + + | + + | | . 8 . | . . 3 | . 7 9 | +---+---+---+---+---+---+---+---+---+ | 8 . 6 | 2 . . | 4 . . | | + + | + + | + + | | . 2 5 | . 3 . | 1 . . | | + + | + + | + + | | 4 . 3 | 6 . 9 | 5 8 . | +---+---+---+---+---+---+---+---+---+ | 2 . . | . 1 . | 7 3 . | | + + | + + | + + | | . . . | 9 . 5 | . . 1 | | + + | + + | + + | | . 4 8 | . . 7 | . . . | +---+---+---+---+---+---+---+---+---+ has 1 solution, found in 44 tries. +---+---+---+---+---+---+---+---+---+ | 7 6 2 | 5 9 4 | 3 1 8 | | + + | + + | + + | | 3 9 1 | 7 8 2 | 6 4 5 | | + + | + + | + + | | 5 8 4 | 1 6 3 | 2 7 9 | +---+---+---+---+---+---+---+---+---+ | 8 7 6 | 2 5 1 | 4 9 3 | | + + | + + | + + | | 9 2 5 | 4 3 8 | 1 6 7 | | + + | + + | + + | | 4 1 3 | 6 7 9 | 5 8 2 | +---+---+---+---+---+---+---+---+---+ | 2 5 9 | 8 1 6 | 7 3 4 | | + + | + + | + + | | 6 3 7 | 9 4 5 | 8 2 1 | | + + | + + | + + | | 1 4 8 | 3 2 7 | 9 5 6 | +---+---+---+---+---+---+---+---+---+ </span><span class="slime-repl-result"><span class="slime-repl-inputed-output">nil</span></span><span class="slime-repl-result"> </span><span class="slime-repl-prompt">sudoku-solver&gt; </span> </pre> </div>
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
e06d7e7fccf6ef7c94e87f50b93f71adceb5d2b84d19718a679ce2cfd23bd280
5,792
[ -1 ]
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index.html.in
informatimago_lisp/small-cl-pgms/ibcl/index.html.in
<div class="document" id="ibcl" title="Common Lisp - Image Based Development" description="Common Lisp - Image Based Development" author="Pascal J. Bourguignon" keywords="Common Lisp, Lisp, Lisp Image, Image Based Common Lisp, IBCL" language="en"> <H1>Image Based Development</H1> <p>The package <tt>IBCL</tt> exports the same symbols as <tt>COMMON-LISP</tt>, but for some of the functions of macros modified to track of the source of the definitions and to be able to edit them from the image, and to save them in files.</p> <p>The package <tt>IBCL-USER</tt> is a virgin package using <tt>IBCL</tt> instead of <tt>CL</tt>.</p> <p>One can work at the REPL, define variables with <tt>DEFCONSTANT</tt>, <tt>DEFVAR</tt>, <tt>DEFPARAMETER</tt>, macros with <tt>DEFMACRO</tt>, and functions with <tt>DEFUN</tt>, edit macro and function definitions with <tt>ED</tt>, and save the image with <tt>SAVE-IMAGE</tt>.</p> <p>The function <tt>LIST-PACKAGES-WITH-SOURCES</tt> returns a list of packages where some of these variables or functions are defined. The function <tt>SOURCE</tt> returns the source form of the given variable or function. The function <tt>SAVE-SOURCES</tt> saves the definitions in a package, or all the definitions to a file or stream.</p> <p>A recent complete implementation of IBCL can be found in the <a href="https://gitorious.org/com-informatimago/com-informatimago"> Informatimago Common Lisp Library at gitorious</a>, specifically: <a href="https://gitorious.org/com-informatimago/com-informatimago/trees/master/common-lisp/lisp"> com.informatimago.common-lisp.lisp</a>. <p>You can load it in a Common Lisp implementation with <a href="http://www.quicklisp.org/">quicklisp</a>:</p> <pre class="dribble"> cl-user&gt; (ql:quickload :com.informatimago.common-lisp.lisp.ibcl) To load "com.informatimago.common-lisp.lisp.ibcl": Load 1 ASDF system: com.informatimago.common-lisp.lisp.ibcl ; Loading "com.informatimago.common-lisp.lisp.ibcl" [package com.informatimago.common-lisp.lisp.image-based-common-lisp] [package com.informatimago.common-lisp.lisp.image-based-common-lisp-user] (:com.informatimago.common-lisp.lisp.ibcl) cl-user&gt; (in-package :ibcl-user) #&lt;Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.IMAGE-BASED-COMMON-LISP-USER"&gt; image-based-common-lisp-user&gt; (defun f (x) (if (zerop x) 1 (* x (f (1- x))))) f image-based-common-lisp-user&gt; (source 'f :function) (defun f (x) (if (zerop x) 1 (* x (f (1- x))))) #&lt;Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.IMAGE-BASED-COMMON-LISP-USER"&gt; image-based-common-lisp-user&gt; (defvar f 42) f image-based-common-lisp-user&gt; (source 'f :variable) (defvar f 42) #&lt;Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.IMAGE-BASED-COMMON-LISP-USER"&gt; image-based-common-lisp-user&gt; (defun (setf f) (newval) (setf f newval)) (setf f) image-based-common-lisp-user&gt; (source '(setf f) :function) (defun (setf f) (newval) (setf f newval)) #&lt;Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.IMAGE-BASED-COMMON-LISP-USER"&gt; image-based-common-lisp-user&gt; (in-package :cl-user) #&lt;Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.IMAGE-BASED-COMMON-LISP-USER"&gt; image-based-common-lisp-user&gt; (cl:in-package :cl-user) #&lt;Package "COMMON-LISP-USER"&gt; cl-user&gt; </pre> <p>Old proof-of-concept source: <UL> <LI><A HREF="ibcl.lisp">ibcl.lisp</A></LI> <LI><A HREF="ibcl-bootstrap.lisp">ibcl-bootstrap.lisp</A> A script to generate an executable image using IMAGE-BASED-COMMON-LISP instead of COMMON-LISP. For <a href="http://clisp.cons.org/">clisp</a> or <a href="http://sbcl.sourceforge.net/">sbcl</a>.</LI> </UL> </p> </div>
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informatimago/lisp
20
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
926daa38846d96756665e2ea842d080d9c2c2b19c08608816977e51464a87111
5,793
[ -1 ]
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Makefile
informatimago_lisp/small-cl-pgms/botvot/Makefile
PREFIX=/usr/local all:: doc:: clean:: install:: all::botvot botvot: com.informatimago.small-cl-pgms.botvot.asd botvot.lisp generate-application.lisp ccl --no-init --load generate-application.lisp --eval '(ccl:quit)' install::botvot install -m 755 botvot /usr/local/sbin/botvot # pandoc -f org -t asciidoc < botvot.org > botvot-fr.asc .PHONY:doc html #### THE END ####
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
1654130cb85aa1c59910f1313f4970ff702ffb7acaede755ea87859d551e9710
5,798
[ -1 ]
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index.html.in
informatimago_lisp/small-cl-pgms/playtomo-stonedge/index.html.in
<div class="document" id="playtomo-stonedge" title="An implementation of the Playtomo Stonedge game, with its solver" description="An implementation of the Playtomo Stonedge game, with its solver." author="Pascal J. Bourguignon" keywords="Common Lisp, Lisp, game, playtomo, stonedge, solver" language="en"> <H1>An implementation of the Playtomo Stonedge game, with its solver</H1> <p>This is an implementation of the Playtomo Stonedge Game, and its solver. See <a href="http://www.playtomo.com/">http://www.playtomo.com/</a> (not much here when I went); Download the playtomo games on BlackBerry. <UL> <LI><A HREF="playtomo-stonedge.lisp">playtomo-stonedge.lisp</A></LI> </UL> </p> <p>Playtomo's implementation is nicer (graphical), but here, we provide a solver that will find all the solutions to a given level. <strong>Even nicer!</strong></p> <pre class="text"> +---+ block |BBB| +---+ empty cell | | +---+ solid cell |SSS| +---+ red button cell |[R]| +---+ blue button cell |[B]| +---+ ice cell |,,,| +---+ target cell |TTT| +---+ closed door | / | +---+ open door |---| +---+ </pre> <p>To move the block, use:</p> <pre class="text"> 8 i 4 6 or j l 2 k </pre> <p>Example:</p> <pre class="dribble"> CL-USER&gt; (stonedge *level-39*) +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / |CCC|[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | | / |SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |BBB|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 8 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / |CCC|[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | | / |SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |BBB| | | | | |SSS|SSS| | | +---+---+---+---+BBB+---+---+---+---+---+---+---+---+---+ | | | | |BBB|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 8 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / |CCC|[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |BBB| | | | | | / |SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 8 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / |CCC|[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|BBB| | | | | |SSS| | | | +---+---+---+---+BBB+---+---+---+---+---+---+---+---+---+ | | | | |BBB| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | | / |SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 8 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|BBB|---|[R]| / |CCC|[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | | / |SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 6 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]|BBBBBBB|---|CCC|[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | | / |SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 6 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]|---|[R]|BBB|CCC|[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | | / |SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 6 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]|---|[R]|---|BBBBBBB|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 4 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]|---|[R]|BBB| |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 4 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]|BBBBBBB| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 4 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|BBB| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 4 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |BBBBBBB|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 2 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |BBBBBBB|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 6 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|BBB| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 2 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |BBB| | | | | |SSS| | | | +---+---+---+---+BBB+---+---+---+---+---+---+---+---+---+ | | | | |BBB| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 2 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |BBB| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 2 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |BBB|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+BBB+---+---+---+---+---+---+---+---+---+ | | | | |BBB|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 6 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|BBB| | | |SSS|TTT|SSS| | | +---+---+---+---+---+BBB+---+---+---+---+---+---+---+---+ | | | | |SSS|BBB| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 2 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |BBB|CCC|SSS|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 6 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS|BBBBBBB|CCC|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 6 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS| |SSS|BBB|SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 6 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |CCC|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS| |SSS| |BBBBBBB| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 8 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | |BBBBBBB| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS| |SSS| |SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 8 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |BBBBBBB|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS| |SSS| |SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 6 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|BBB| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS| |SSS| |SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 8 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |---|BBB| | | +---+---+---+---+---+---+---+---+---+---+---+BBB+---+---+ | | | | |SSS| | | | | |SSS|BBB| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS| |SSS| |SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 4 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |,,,|,,,|SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS| | | | | |BBB|SSS| | | +---+---+---+---+---+---+---+---+---+---+BBB+---+---+---+ | | | | |SSS| | | | | |BBB|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |,,,|SSS| | | |SSS|TTT|SSS| | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | |SSS|SSS| | | | |SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | |SSS| |SSS| |SSS|SSS| | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Your move: 2 You win! ; No value CL-USER&gt; (solve-problem *level-39*) (NUMBER OF STATES = 990) ((:WIN 10 5 10 5 :CLOSED :CLOSED :CLOSED :CLOSED :CLOSED :CLOSED :OPEN) (:FRONT :FRONT :FRONT :FRONT :RIGHT :RIGHT :RIGHT :LEFT :LEFT :LEFT :LEFT :BACK :RIGHT :BACK :BACK :BACK :RIGHT :BACK :RIGHT :RIGHT :RIGHT :FRONT :FRONT :RIGHT :FRONT :LEFT :BACK)) ((:WIN 10 5 10 5 :OPEN :CLOSED :CLOSED :CLOSED :CLOSED :CLOSED :OPEN) (:FRONT :FRONT :FRONT :FRONT :RIGHT :RIGHT :RIGHT :LEFT :LEFT :LEFT :LEFT :RIGHT :LEFT :BACK :RIGHT :BACK :BACK :BACK :RIGHT :BACK :RIGHT :RIGHT :RIGHT :FRONT :FRONT :RIGHT :FRONT :LEFT :BACK)) ((:WIN 10 5 10 5 :CLOSED :CLOSED :OPEN :CLOSED :CLOSED :CLOSED :OPEN) (:FRONT :FRONT :FRONT :FRONT :RIGHT :RIGHT :RIGHT :LEFT :LEFT :LEFT :LEFT :RIGHT :RIGHT :LEFT :LEFT :BACK :RIGHT :BACK :BACK :BACK :RIGHT :BACK :RIGHT :RIGHT :RIGHT :FRONT :FRONT :RIGHT :FRONT :LEFT :BACK)) ((:WIN 10 5 10 5 :OPEN :CLOSED :OPEN :CLOSED :CLOSED :CLOSED :OPEN) (:FRONT :FRONT :FRONT :FRONT :RIGHT :RIGHT :RIGHT :LEFT :LEFT :LEFT :LEFT :RIGHT :RIGHT :LEFT :LEFT :RIGHT :LEFT :BACK :RIGHT :BACK :BACK :BACK :RIGHT :BACK :RIGHT :RIGHT :RIGHT :FRONT :FRONT :RIGHT :FRONT :LEFT :BACK)) Real time: 0.288899 sec. Run time: 0.288956 sec. Space: 6520144 Bytes GC: 1, GC time: 0.009999 sec. NIL CL-USER&gt; </pre> </div>
48,705
Common Lisp
.l
887
53.549042
84
0.084468
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
3fe4f3cf1af1d03d20c5c7f54f991111fcbaae143ca92ae20f3ae4ae469860e9
5,801
[ -1 ]
5,803
index.html.in
informatimago_lisp/small-cl-pgms/rpsls/index.html.in
<div class="document" id="rpsls" title="Rock, Paper, Scissors, Gun, Dynamite, Nuke, Lightning, Devil, Dragon, Alien, Water, Bowl, Air, Moon, Sponge, Wolf, Cockroach, Tree, Man, Woman, Monkey, Snake, Axe, Fire, Sun" description="Rock, Paper, Scissors, Gun, Dynamite, Nuke, Lightning, Devil, Dragon, Alien, Water, Bowl, Air, Moon, Sponge, Wolf, Cockroach, Tree, Man, Woman, Monkey, Snake, Axe, Fire, Sun, Lisard, Lizard, Spock" author="Pascal J. Bourguignon" keywords="Common Lisp, Lisp, game, Rock, Paper, Scissors, Gun, Dynamite, Nuke, Lightning, Devil, Dragon, Alien, Water, Bowl, Air, Moon, Sponge, Wolf, Cockroach, Tree, Man, Woman, Monkey, Snake, Axe, Fire, Sun, Lisard, Lizard, Spock" language="en"> <h1>Rock, Paper, Scissors, Gun, Dynamite, Nuke, Lightning, Devil, Dragon, Alien, Water, Bowl, Air, Moon, Sponge, Wolf, Cockroach, Tree, Man, Woman, Monkey, Snake, Axe, Fire, Sun</h1> <p>This little program implements Rock, Paper, Scissor style games.</p> <p>Graphs are defined for:</p> <ul> <li>Rock, Paper, Scissor;</li> <li>Rock, Paper, Scissor, Lizard, Spock; and</li> <li>Rock, Paper, Scissors, Gun, Dynamite, Nuke, Lightning, Devil, Dragon, Alien, Water, Bowl, Air, Moon, Sponge, Wolf, Cockroach, Tree, Man, Woman, Monkey, Snake, Axe, Fire, Sun. (see the <a href="rpsls-25.jpg">table</a>)</li> </ul> <UL> <LI><A HREF="rpsls.lisp">rpsls.lisp</A></LI> </ul> <p>Example:</p> <pre class="dribble"> CL-USER&gt; (RPSLS:main RPSLS::*rock-paper-scissors-gun-dynamite-nuke-lightning-devil-dragon-alien-water-bowl-air-moon-sponge-wolf-cockroach-tree-man-woman-monkey-snake-axe-fire-sun*) Please choose an item amongst: quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman &gt; air You chose AIR. Computer chose MAN. Man breathes air. Therefore you lose. Please choose an item amongst: quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman &gt; man You chose MAN. Computer chose MOON. Man travels to moon. Therefore you win. Please choose an item amongst: quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman &gt; moon You chose MOON. Computer chose WATER. Moon has no water. Therefore you win. Please choose an item amongst: quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman &gt; water You chose WATER. Computer chose WOLF. Wolf drinks water. Therefore you lose. Please choose an item amongst: quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman &gt; wolf You chose WOLF. Computer chose FIRE. Fire burns wolf. Therefore you lose. Please choose an item amongst: quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman &gt; quit You won 2 of 6 games. Computer won 3 of 6 games. 2 3 1 6 CL-USER&gt; </pre> </div>
3,309
Common Lisp
.l
67
47.164179
237
0.75348
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
157b208ab217cee2c8fc50124a62260956b6d1cadd0a2a76d816c17e644dd59a
5,803
[ -1 ]
5,804
rps101.html
informatimago_lisp/small-cl-pgms/rpsls/rps101.html
<html> <head> <title="RPS-101 on umop.com - All 101 Gestures"> </head> <body bgcolor=FFFFFF LINK=333333 VLINK=333333 text="georgia"> <center> <font size=+3 color=000000><b>1 - DYNAMITE</b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> OUTCLASSES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> CLEARS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> CREATES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> EXPLODES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> EXPLODES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> EXPLODES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> EXPLODES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> EXPLODES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> SMOKE BLOTS OUT <a href="http://www.umop.com/rps101/13.htm">SUN</a> </td> <td><font size=-1 color=000000> EXPLODES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> EXPLODES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> EXPLODES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> EXPLODES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> EXPLODES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> EXPLODES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> EXPLODES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> EXPLODES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> EXPLODES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> EXPLODES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> </td> <td><font size=-1 color=000000> EXPLODES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> EXPLODES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> EXPLODES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> EXPLODES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> EXPLODES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> EXPLODES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> EXPLODES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> EXPLODES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> EXPLODES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> EXPLODES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> EXPLODES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> EXPLODES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> EXPLODES <a href="http://www.umop.com/rps101/39.htm">TRAIN</a> </td> <td><font size=-1 color=000000> EXPLODES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> EXPLODES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> EXPLODES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> EXPLODES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> EXPLODES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> EXPLODES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> EXPLODES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> EXPLODES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EXPLODES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> EXPLODES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> EXPLODES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a></td> </tr></table> <p> <font size=+3 color=000000><b>2 - TORNADO</b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> OUTCLASSES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> IS AIR <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> DESTROYS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> CHALLENGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> </td> <td><font size=-1 color=000000> STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> DESTROYS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> DESTROYS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> DESTROYS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/27.htm" target="blank">PORCUPINE</a> </td> <td><font size=-1 color=000000> SWEEPS AWAY <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/30.htm">KING</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> DESTROYS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> DERAILS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/40.htm">CAR</a> </td> <td><font size=-1 color=000000> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> SWEEPS AWAY <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> WRECKS HOME OF <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> CONFOUNDS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a> </td></tr></table> <p> <font size=+3 color=000000><b>3 - QUICKSAND </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> BECOMES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> SWALLOWS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> SWALLOWS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> TOO BIG FOR <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> SWALLOWS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> SWALLOWS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> PROTECTS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> REMOVES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> SWALLOWS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> ENGULFS <a href="http://www.umop.com/rps101/15.htm">FIRE</a> </td> <td><font size=-1 color=000000> SWALLOWS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> CLOSES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> SWALLOWS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> ENGULFS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> SURROUNDS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> PROTECTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SUFFOCATES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> SWALLOWS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> </td> <td><font size=-1 color=000000> SWALLOWS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> SWALLOWS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> SWALLOWS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> SWALLOWS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> SWALLOWS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SWALLOWS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> SWALLOWS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> RUINS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> RUINS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a> (TRACK)<br> SWALLOWS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> ENGULFS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> </td> <td><font size=-1 color=000000> SWALLOWS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> TOPPLES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> SWALLOWS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> SWALLOWS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> SWALLOWS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SWALLOWS <a href="http://www.umop.com/rps101/48.htm">BIRD</a> (NEST)<br> SWALLOWS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> SWALLOWS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> SWALLOWS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> SWALLOWS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> THREATENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a></td> </tr></table> <p> <font size=+3 color=000000><b>4 - PIT </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> SWALLOWS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> SWALLOWS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> TOO DEEP FOR <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> SWALLOWS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> SWALLOWS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> PROTECTS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> REMOVES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> SWALLOWS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> CONTAINS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> </td> <td><font size=-1 color=000000> ENDANGERS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> SWALLOWS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> ENGULFS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> BECOMES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> PROTECTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> CONTAINS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> SWALLOWS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> </td> <td><font size=-1 color=000000> SWALLOWS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> SWALLOWS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> SWALLOWS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> SWALLOWS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SWALLOWS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> SWALLOWS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> WRECKS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> WRECKS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> SWALLOWS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> ECHOES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> </td> <td><font size=-1 color=000000> PREVENTS <a href="http://www.umop.com/rps101/43.htm">TREE</a> (GROWTH)<br> SWALLOWS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> SWALLOWS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> SWALLOWS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> SWALLOWS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SWALLOWS <a href="http://www.umop.com/rps101/48.htm">BIRD</a> (NEST)<br> CONTAINS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> SWALLOWS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> THREATENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> SWALLOWS <a href="http://www.umop.com/rps101/54.htm">CROSS</a> </td></tr></table> <p> <font size=+3 color=000000><b>5 - CHAIN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> HOLDS DOWN <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> GUARDS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> NICKS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> PINS DOWN <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CHOKES FOR <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> PROTECTS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> HOLDS DOWN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> HOLDS DOWN <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> LOCKS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> </td> <td><font size=-1 color=000000> DULLS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> IMMUNE TO <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> LOCKS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> NICKS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> KEEPS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SMASHES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> LOCKS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> STRONGER THAN <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> CONSTRICTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> RESTRAINS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> RESTRAINS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> RESTRAINS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> RESTRAINS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> </td> <td><font size=-1 color=000000> RESTRAINS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> RESTRAINS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> RESTRAINS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> RESTRAINS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> RESTRAINS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> RESTRAINS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> RESTRAINS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> LOCKS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> HOLDS BACK <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> HOLDS BACK <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> CLINKS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> LOCKS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> AROUND <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> </td> <td><font size=-1 color=000000> PROTECTS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> CRUSHES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> RESTRAINS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> RESTRAINS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> CRUSHES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> SMOOSHES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> CRUSHES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> CRUSHES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> PUZZLES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> HOLDS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>6 - GUN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> TARGETS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> TARGETS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> SHOOTS AT <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> SHOOTS AT <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> <a href="http://www.umop.com/rps101/15.htm">FIRE</a>S<br> OUTCLASSES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> CLOSES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> </td> <td><font size=-1 color=000000> DEADLIER THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> SHOOTS THROUGH <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SHOOTS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> FIRES INTO <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> SHOOTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> SHOOTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> SHOOTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> SHOOTS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> SHOOTS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> SHOOTS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> </td> <td><font size=-1 color=000000> SHOOTS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> SHOOTS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> SHOOTS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> SHOOTS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SHOOTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> SHOOTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> PROTECTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> HOLDS UP <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> HIJACKS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> SHOOTS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> TIRES<br> TARGETS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> BLASTS APART <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> </td> <td><font size=-1 color=000000> SHOOTS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> SHOOTS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> SHOOTS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SHOOTS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> SHOOTS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> SHOOTS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> SHOOTS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> SPLATTERS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> THREATENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> <a href="http://www.umop.com/rps101/54.htm">CROSS</a>HAIR<br> ROBS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> (SILVER BULLET) SHOOTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>7 - LAW </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> RESTRICTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> RESTRICTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> SET IN STONE (<a href="http://www.umop.com/rps101/10.htm">ROCK</a>)<br> PREVENTS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> PROTECTS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> EXPLAINS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> RESTRICTS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> RESTRICTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> MAKES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> SAFE<br> PROVIDES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a>S<br> MAKES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a> SAFE<br> RESTRICTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> </td> <td><font size=-1 color=000000> PUTS YOU IN <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> MAKES <a href="http://www.umop.com/rps101/21.htm">AXE</a> SAFE<br> KEEPS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> RESTRICTS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> PROTECTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> PROTECTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> PROTECTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> PROTECTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> PROTECTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> PROTECTS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> PROTECTS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> PROTECTS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> PROTECTS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> </td> <td><font size=-1 color=000000> PROTECTS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> PROTECTS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> PROTECTS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> PROTECTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> PROTECTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> PROTECTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> PROTECTS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> PROTECTS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> RESTRICTS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> MAKES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> SAFE<br> PROTECTS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> PROTECTS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> PROTECTS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> </td> <td><font size=-1 color=000000> PROTECTS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> PROTECTS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> PROTECTS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> PROTECTS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> PROTECTS RARE <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> KILLS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> CONFOUNDS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> RESPECTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> CHASES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CLEANS LIKE <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>8 - WHIP </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> SNAGS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> SHATTERS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> MARKS UP <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> BURNS LIKE <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> SHATTERS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> BURNS LIKE <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> SNAGS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> TERRORIZES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> SNAGS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> SHATTERS <a href="http://www.umop.com/rps101/19.htm">POISON</a> BOTTLE<br> OPENS <a href="http://www.umop.com/rps101/20.htm">CAGE</a> DOOR<br> </td> <td><font size=-1 color=000000> SNAGS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SMASHES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> BREAKS INTO <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> STRONGER THAN <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> SCARES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> SCARES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> CRACKS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> TORTURES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> TORTURES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> TORTURES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> TORTURES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> </td> <td><font size=-1 color=000000> THWARTS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> TORTURES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SCARES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> TORTURES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> BREAKS INTO <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> HOLDS UP <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> SMASHES <a href="http://www.umop.com/rps101/40.htm">CAR</a> WINDOW<br> RESTRICTS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> SNAGS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> AROUND <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> SPLATTERS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> KILLS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> DRIVES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> </td> <td><font size=-1 color=000000> SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> KILLS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> KILLS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> SPLATTERS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> SPLATTERS<a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> INTIMIDATES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> THREATENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> FORCES YOU ONTO <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> ROBS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> THWARTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> RIPS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> FRIGHTENS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>9 - SWORD </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> IN THE STONE (<a href="http://www.umop.com/rps101/10.htm">ROCK</a>)<br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> SCARS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> CHOPS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> (FLAMING) HAS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> FASTER THAN <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> TERRORIZES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> FASTER THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> PICKS <a href="http://www.umop.com/rps101/20.htm">CAGE</a> LOCK<br> OUTCLASSES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> </td> <td><font size=-1 color=000000> BREAKS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SMITES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> PROTECTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> CHOPS UP <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> STABS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> STABS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> STABS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> SLAYS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> SLAYS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> SLAYS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> SLAYS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> STABS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> </td> <td><font size=-1 color=000000> STABS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> STABS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> STABS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> PROTECTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> UNHOOKS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a> CARS<br> PUNCTURES <a href="http://www.umop.com/rps101/40.htm">CAR</a> TIRES<br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> PUNCTURES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> TIRES<br> CARVES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> CUTS UP <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> STABS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> SLICES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> DICES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> </td> <td><font size=-1 color=000000> STABS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> GUTS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> MINCES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> JULIENNES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> CHOPS UP <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> SERVES <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> IMPALES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CHOPS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> DEFENDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> SPREADS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>10 - ROCK </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> INDICATES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> BUILDS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> SHADES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> SMASHES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> POUNDS OUT <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> DULLS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> SMASHES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a> WINDOW<br> SMASHES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> SMASHES <a href="http://www.umop.com/rps101/19.htm">POISON</a> BOTTLE<br> CRUSHES <a href="http://www.umop.com/rps101/20.htm">CAGE</a> LOCK<br> CHIPS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> MARKS ETERNAL <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> </td> <td><font size=-1 color=000000> CRUSHES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> BUILDS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> CRUSHES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> CONTAINS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> CRUSHES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> HITS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> CRUSHES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> CRUSHES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> CRUSHES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> CRUSHES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> CRUSHES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> CRUSHES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> CRUSHES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> </td> <td><font size=-1 color=000000> CRUSHES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> CRUSHES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> BUILDS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> BLOCKS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> SMASHES <a href="http://www.umop.com/rps101/40.htm">CAR</a> WINDOW<br> GRINDS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> CRUSHES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> BLOCKS <a href="http://www.umop.com/rps101/43.htm">TREE</a> ROOTS<br> BLOCKS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a> ROOTS<br> HITS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> CRUSHES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> CRUSHES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> HITS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> </td> <td><font size=-1 color=000000> SMOOSHES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> SQUISHES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> SQUISHES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> CRUSHES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> SOLID <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> SUPPORTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> (RARE) COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> ENCASES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CRUSHES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> SMASHES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a> WINDOW<br> SPLATTERS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> CRUSHES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>11 - DEATH </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> KNOWS NO <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> CLAIMS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> RUINS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> COOLS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> DISMANTLES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> SADDENS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> NOT CAUSED BY <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> <a href="http://www.umop.com/rps101/19.htm">POISON</a>S ALL LIFE<br> INSIDE <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> CARRIES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> - REST IN <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> CRASHES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> </td> <td><font size=-1 color=000000> CRUMBLES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> CLAIMS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> COOLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> CLAIMS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> FEEDS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> CLAIMS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> CLAIMS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> CLAIMS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> CLAIMS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> CLAIMS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> CLAIMS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> CLAIMS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> CLAIMS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> </td> <td><font size=-1 color=000000> CLAIMS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> SADDENS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> STOPS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> CRASHES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> RATTLE <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> CRASHES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> CLAIMS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> CLAIMS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> CLAIMS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> CLAIMS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> CLAIMS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> CLAIMS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> CLAIMS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> </td> <td><font size=-1 color=000000> CLAIMS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> CLAIMS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> CLAIMS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> SADDENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ON THE <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> (FUNERAL) COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> ELUDES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> DRIES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> SADDENS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> SPOILS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> CRUMBLES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> CRUMBLES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>12 - WALL </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> SHADES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> BLOCKS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> BLOCKS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> TOO THICK FOR <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> SUPPORTS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> SHELF HOLDS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> NOT AFFECTED BY <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> CREATES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> RESISTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> PREVENTS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> (FIREWALL) PROTECTS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> SUPPORTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> </td> <td><font size=-1 color=000000> BLOCKS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SHELF HOLDS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> BLOCKS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> BLOCKS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> BLOCKS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> BLOCKS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> BLOCKS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> BLOCKS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> BLOCKS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> BLOCKS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> BLOCKS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> BLOCKS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> BLOCKS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> </td> <td><font size=-1 color=000000> SUPPORTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> BLOCKS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> BLOCKS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> BLOCKS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> BLOCKS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> BLOCKS <a href="http://www.umop.com/rps101/43.htm">TREE</a> ROOTS<br> BLOCKS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a> ROOTS<br> BLOCKS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> BLOCKS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> BLOCKS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> BLOCKS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> BLOCKS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> </td> <td><font size=-1 color=000000> HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> CHALLENGES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> SURROUNDS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> SUPPORTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> BLOCKS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> TOO BIG FOR <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> SUPPORTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> SHELF HOLDS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> SHELF HOLDS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> SHELF HOLDS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> OUTLASTS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>13 - SUN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> RUINS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> MADE OF <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> WARMS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> WORKER<br> SHINES ON <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> MELTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> NOT AFFECTED BY <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> HEATS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> MELTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> EMBODIES <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> COOKS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> SHINES ON <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> WARMS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> </td> <td><font size=-1 color=000000> WARMS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> WARMS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> WARMS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> WARMS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> WARMS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> WARMS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> WARMS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> WARMS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> WARMS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> WARMS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> WARMS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> WARMS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> WARMS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> </td> <td><font size=-1 color=000000> SHINES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> SHINES ON <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> SHINES ON <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> FEEDS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> FEEDS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> WARMS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> WARMS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> WARMS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> WARMS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> WARMS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> WARMS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> WARMS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> </td> <td><font size=-1 color=000000> WARMS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> WARMS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> SHINES ON <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> SAVES <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> KILLS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> DRIES UP <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> SHINES ON <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> MELTS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> SHINES IN <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> SHINES THROUGH <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> BURNS OFF <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> ABOVE <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>14 - CAMERA </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> CAPTURES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> CAPTURES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> CAPTURES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> CAPTURES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> CAPTURES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> CAPTURES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> CAPTURES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> CAPTURES <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> DOWNLOADS ONTO <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> CAPTURES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> CAPTURES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> CAPTURES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> </td> <td><font size=-1 color=000000> CAPTURES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> CAPTURES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> CAPTURES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> CAPTURES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> CAPTURES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> CAPTURES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> CAPTURES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> CAPTURES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> CAPTURES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> CAPTURES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> CAPTURES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> CAPTURES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> CAPTURES <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> </td> <td><font size=-1 color=000000> CAPTURES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> CAPTURES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> CAPTURES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> CAPTURES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> CAPTURES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> CAPTURES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> CAPTURES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> CAPTURES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> CAPTURES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> CAPTURES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> CAPTURES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> CAPTURES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> </td> <td><font size=-1 color=000000> CAPTURES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> HAS <a href="http://www.umop.com/rps101/54.htm">CROSS</a>HAIR<br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> CAPTURES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CAPTURES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> CAPTURES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> CAPTURES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> PICTURES USE <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> CAPTURES <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> CAPTURES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> CAPTURES <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>15 - FIRE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> MELTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> DESTROYS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> MELTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> BOILS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> MELTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> MELTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> BREAKS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> BURNS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> BURNS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> BURNS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> BOILS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> BURNS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> </td> <td><font size=-1 color=000000> BURNS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> BURNS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> BURNS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> BURNS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> BURNS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> BURNS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> BURNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> BURNS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> BURNS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> BURNS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> BURNS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> BURNS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> BURNS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> </td> <td><font size=-1 color=000000> CRACKLING <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> BURNS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> BURNS DOWN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> COOKS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> COOKS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> BURNS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> BURNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> COOKS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> COOKS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> BURNS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> BURNS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> BURNS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> THREATENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> </td> <td><font size=-1 color=000000> BURNS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> BURNS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> THWARTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> BURNS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> BURNS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> MELTS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> BURNS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> BURNS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> CREATES SMOKE <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> CONSUMES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> (CAMPFIRE) BY <a href="http://www.umop.com/rps101/64.htm">MOON</a>LIGHT<br> BURNS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>16 - CHAINSAW </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> DESTROYS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> MORE DIRECT THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> CUTS THROUGH <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> GLEEFULLY RAVAGES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> RUINS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> CHOPS UP <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPLATTERS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> KILLS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> KILLS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> </td> <td><font size=-1 color=000000> KILLS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> WOUNDS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> WOUNDS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> WOUNDS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> WOUNDS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> WOUNDS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> WOUNDS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SCARES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> WOUNDS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> DESTROYS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> HOLDS UP <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> DESTROYS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> </td> <td><font size=-1 color=000000> DESTROYS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> CUTS DOWN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> DICES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> KILLS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> WOUNDS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> WOUNDS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> SPLATTERS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> SLICES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> DICES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> BURNS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> MAKES WAY FOR <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> CHOPS DOWN <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> </td> <td><font size=-1 color=000000> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> BEHEADS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CUTS UP <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> TERRORIZES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> SPLATTERS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> TEARS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> TEARS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> PRODUCES <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> TERRORIZES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> USER DRINKS <a href="http://www.umop.com/rps101/64.htm">MOON</a>SHINE<br> CUTS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> MASSACRE <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>17 - SCHOOL </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> CHILDREN USE <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> IS <a href="http://www.umop.com/rps101/20.htm">CAGE</a> FOR CHILDREN<br> MAKES YOU SHARPER THAN <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> REQUIRES <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> USES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> </td> <td><font size=-1 color=000000> TEACHES ABOUT <a href="http://www.umop.com/rps101/30.htm">KING</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> TRAINS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> TEACHES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> TEACHES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> TEACHES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> AWAY FROM <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> <a href="http://www.umop.com/rps101/39.htm">TRAIN</a>S<br> TEACHES <a href="http://www.umop.com/rps101/40.htm">CAR</a> USE<br> BELL MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> TEACHES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> SAFETY<br> </td> <td><font size=-1 color=000000> YARD HAS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> NOURISHES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> EDUCATES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> BANS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> LUNCH <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> </td> <td><font size=-1 color=000000> PLAY ABOUT <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> KITCHEN HAS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> IGNORES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> KITCHEN HAS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> HAS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> MAKES YOU WRITE <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> TEACHES ABOUT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> YARD HAS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> SHOWS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>18 - SCISSORS </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> MORE DIRECT THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> PICK LOCK OF <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> SHARPER THAN <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> CUT <a href="http://www.umop.com/rps101/22.htm">PEACE</a> SYMBOL<br> STAB <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a> KEYS<br> CARVE INTO <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> STAB <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPURT <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> STAB <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> STAB <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> CUT <a href="http://www.umop.com/rps101/29.htm">MONKEY</a>'S HAIR<br> CUT <a href="http://www.umop.com/rps101/30.htm">KING</a>'S HAIR<br> </td> <td><font size=-1 color=000000> CUT <a href="http://www.umop.com/rps101/31.htm">QUEEN</a>'S HAIR<br> CUT <a href="http://www.umop.com/rps101/32.htm">PRINCE</a>'S HAIR<br> CUT <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a>' HAIR<br> CUT <a href="http://www.umop.com/rps101/34.htm">POLICE</a>'S HAIR<br> CUT <a href="http://www.umop.com/rps101/35.htm">WOMAN</a>'S HAIR<br> CUT <a href="http://www.umop.com/rps101/36.htm">BABY</a>'S HAIR<br> CUT <a href="http://www.umop.com/rps101/37.htm">MAN</a>'S HAIR<br> CARVE INTO <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> TRIM DRESS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> STAB <a href="http://www.umop.com/rps101/40.htm">CAR</a> TIRE<br> MAKE SNIPPING <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> STAB <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> TIRE<br> CARVE INTO <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> </td> <td><font size=-1 color=000000> CUT <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> STAB <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> CUT <a href="http://www.umop.com/rps101/46.htm">WOLF</a>'S HAIR<br> CUT <a href="http://www.umop.com/rps101/47.htm">CAT</a>'S HAIR<br> STAB <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> GUT <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> STAB <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> STAB <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> STAB <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> CUT <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a>'S HAIR<br> CARVE INTO <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> CUT UP <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> IMPALE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> </td> <td><font size=-1 color=000000> CUT UP <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> CARVE INTO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> SPREAD <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> CUT UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> CUT <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> SWISH THROUGH <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> ALERT <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a> SECURITY<br> REFLECT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> CUT <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> CUT <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> CLOG <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> SWISH THROUGH <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>19 - POISON </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> FASTER THAN <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> ON <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> RUINS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> ENDANGERS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> KILLS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> TARGETS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> KILLS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> KILLS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> KILLS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> KILLS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> KILLS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> </td> <td><font size=-1 color=000000> KILLS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> KILLS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> KILLS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> KILLS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> KILLS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> KILLS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> ENDANGERS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> ENDANGERS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> IMPAIRS <a href="http://www.umop.com/rps101/40.htm">CAR</a> USE<br> MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> KILLS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> KILLS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> IN <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> </td> <td><font size=-1 color=000000> KILLS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> KILLS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> KILLS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> KILLS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> KILLS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> KILLS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> KILLS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> KILLS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> ENDANGERS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> BRINGS RED <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> KNOCKS OUT <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> IN <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> </td> <td><font size=-1 color=000000> ENDANGERS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> IN <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> IN <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> SOAKS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> IN ACID RAIN <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> ENDANGERS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> BY <a href="http://www.umop.com/rps101/64.htm">MOON</a>LIGHT<br> KILLS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> ON <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> CAN BE <a href="http://www.umop.com/rps101/68.htm">AIR</a>BORNE<br> ENDANGERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>20 - CAGE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> NOT AFFECTED BY <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> KEEPS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> CONTAINS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> MORE FORTIFIED THAN <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> TRAPS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> BOILS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> TRAPS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> TRAPS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> TRAPS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> TRAPS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> TRAPS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> TRAPS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> </td> <td><font size=-1 color=000000> TRAPS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> TRAPS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> IMPRISONS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> TRAPS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> IMPRISONS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> BECOMES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> STRUCTURE IN <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> (ROLLCAGE) PROTECTS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> DOOR MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> CONTAINS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> BLOCKS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> CONTAINS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> TRAPS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> </td> <td><font size=-1 color=000000> TRAPS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> TRAPS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> TRAPS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> TRAPS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> TRAPS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> TRAPS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> TRAPS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> MAKES YOU <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> TRAPS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> KNOWS NO <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> SADDENS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> </td> <td><font size=-1 color=000000> HAS NO <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> HAS NO <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> HAS NO <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S FREEDOM<br> STRUCTURE IN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a>LIGHT<br> HAS NO <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> HAS NO <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HAS POOR <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> STAGNATES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> TEACHES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> HAS NO <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>21 - AXE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> CHOPS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> SIEGES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> CHOPS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPLATTERS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> CHOPS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> CHOPS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> CLEAVES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> CLEAVES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> CLEAVES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> CLEAVES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> CLEAVES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> </td> <td><font size=-1 color=000000> CLEAVES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> CLEAVES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> HURTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> CLEAVES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> TERRORIZES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> HOLDS UP <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> CHOPS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> CHOPS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> CHOPS DOWN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> CHOPS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> CHOPS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> CLEAVES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> </td> <td><font size=-1 color=000000> CHOPS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> CHOPS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> CHOPS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> CHOPS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> CHOPS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> CLEAVES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> CLEARS WAY FOR <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> CHOPS DOWN <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> BEHEADS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CHOPS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> TERRORIZES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> CHOPS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> </td> <td><font size=-1 color=000000> CHOPS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> CHOPS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> CREATES BLOOD <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> TERRORIZES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> REFLECTS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> CHOPS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> CHOPS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> SMASHES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> FLIES THROUGH <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> CHANGES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> CHOPS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> CHOPS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>22 - PEACE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> CLEANS UP <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> PROTECTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> PROTECTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPILLS NO <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> PROTECTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> PROTECTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> PROTECTS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> COMFORTS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> COMFORTS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> COMFORTS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> COMFORTS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> KEEPING <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> </td> <td><font size=-1 color=000000> COMFORTS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> PROTECTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> COMFORTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> PROTECTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> PROTECTS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> PROTECTS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> WITHOUT <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> PROTECTS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> CHOPS DOWN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> NURTURES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> PROTECTS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> PROTECTS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> PROTECTS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> </td> <td><font size=-1 color=000000> PROTECTS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> PROTECTS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> PROTECTS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> PROTECTS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> OF MIND (<a href="http://www.umop.com/rps101/52.htm">BRAIN</a>)<br> PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> BE WITH YOU ON <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> SAVES <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> BORES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CLEANSES LIKE <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> BE WITH YOU IN <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> PURIFIES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> INSPIRES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> </td> <td><font size=-1 color=000000> INSPIRES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> CLEARS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> PROTECTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> BY <a href="http://www.umop.com/rps101/64.htm">MOON</a>LIGHT<br> PROTECTS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> ALLOWS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> CLEANS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> CLEANS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> SAVES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> INSPIRES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> CLEANS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> CLEANS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>23 - COMPUTER </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> DEPICTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> DEPICTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> BOILS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> DEPICTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> ENRAGES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> CONFUSES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> CONFUSES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> CONFUSES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> CONFUSES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> AIDS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> CONFUSES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> </td> <td><font size=-1 color=000000> PREVENTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> CONFUSES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> IN EVERY <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> CONTROLS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> ENHANCES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> DESIGNS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> DEPICTS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> TURNS BRAIN INTO <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> DEPICTS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> DEPICTS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> DEPICTS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> DEPICTS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> </td> <td><font size=-1 color=000000> SCREENSAVER <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> TIRES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> SHRINKS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> DEPICTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> ATTRACTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> IS TIME <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> ACCOUNTS FOR <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> SEXIER THAN <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> WRITES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> KILLS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> </td> <td><font size=-1 color=000000> DEPICTS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> GUIDES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> DEPICTS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> DEPICTS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> DOWNLOADS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> IS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> MEASURES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> SHRINKS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> DOWNLOADS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>24 - CASTLE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> HOUSES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> COSTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> PROTECTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> HOUSES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> HOUSES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> HOUSES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> HOUSES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> HOUSES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> ENLISTS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> TOWERS OVER <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> HOUSES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> </td> <td><font size=-1 color=000000> TOWERS OVER <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> ECHOES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> TALLER THAN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> CONTAINS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> CONTAINS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> PROTECTS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> HOUSES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> HOUSES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> CONTAINS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> </td> <td><font size=-1 color=000000> HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> INTIMIDATES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> TOWERS OVER <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> TALLER THAN <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> HOUSES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> IS MONEY <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> TALLER THAN <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> CONTAINS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> IN <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> IN <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> IN THE <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S<br> </td> <td><font size=-1 color=000000> PRICIER THAN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> GROUNDS HAVE <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> DISPLACES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> CONTAINS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> CONTAINS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> CONTAINS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> HAS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>25 - SNAKE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> POISONS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> SCARES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> HIDES FROM <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> BITES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> BITES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> BITES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> BITES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> BITES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> BITES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> BITES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SCARES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> BITES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> </td> <td><font size=-1 color=000000> CREEPS INTO <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> TERRORIZES <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> CREEPS INTO <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> RATTLES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> ENTANGLES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> CLIMBS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a> EGGS<br> BITES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> BITES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a> EGGS<br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> </td> <td><font size=-1 color=000000> EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> INTIMIDATES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> TERRORIZES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> CLIMBS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> SWALLOWS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> CHARMS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> SWALLOWS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> CREEPS INTO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> SWALLOWS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> NESTS IN <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> NOT AFFECTED BY <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> ON A <a href="http://www.umop.com/rps101/63.htm">PLANE</a><br> </td> <td><font size=-1 color=000000> NOCTURNAL WITH <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> IN THE <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HIDES IN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> HIDES IN <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> SLEEPS IN <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> TIPS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> SPILLS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> HUNTS DESPITE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>26 - BLOOD </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> POWERS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> POWERS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> POWERS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> POWERS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> POWERS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> POWERS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> POWERS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> POWERS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> POWERS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> POWERS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> POWERS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> STAINS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> </td> <td><font size=-1 color=000000> COARSES LIKE <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> STAINS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> STAINS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> MARKS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> STAINS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> POWERS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> POWERS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> POWERS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> POWERS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> POWERS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> POWERS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> POWERS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> </td> <td><font size=-1 color=000000> POWERS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> DONATIONS FOR <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ON THE <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> FEEDS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> STAINS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> STAINS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> STAINS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> STAINS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> STAINS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> RED <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> TURNS AROUND <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> RED <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> </td> <td><font size=-1 color=000000> COVERS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> FILLS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> CONSUMES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> RED <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> STAINS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> DRIPS IN <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> DRIPS IN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRIPS IN <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> FLOWS LIKE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> THICKER THAN <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>27 - PORCUPINE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> PRICKS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> PRICKS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> PRICKS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> PRICKS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> PRICKS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> PRICKS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> PRICKS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> PRICKS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> PRICKS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> PRICKS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> SCURRIES INTO <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> CREEPS ONTO <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> </td> <td><font size=-1 color=000000> PUNCTURES <a href="http://www.umop.com/rps101/40.htm">CAR</a> TIRES<br> MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> PUNCTURES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> TIRES<br> LIVES AMONG <a href="http://www.umop.com/rps101/43.htm">TREE</a>S<br> EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> PRICKS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> PRICKS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> PRICKS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> PRICKS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> </td> <td><font size=-1 color=000000> ANNOYS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> MAKES YOU <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> SHREDS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> PRICKS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CATCHES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> SCURRIES INTO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> LICKS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> SHREDS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> SHREDS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> MAKES FART <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> TERRORIZES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> HUNTS BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> EATS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> </td> <td><font size=-1 color=000000> TEARS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> SCRUBS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> SLEEPS IN <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> TIPS OVER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> TIPS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> SPILLS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> HUNTS DESPITE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>28 - VULTURE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> EATS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> EATS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> EATS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> EATS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> EATS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> EATS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> EATS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> EATS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> EATS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> FLIES OVER <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> FLIES OVER <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> FLIES OVER <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> </td> <td><font size=-1 color=000000> MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> LARGER THAN <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> EATS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> EATS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> IS LARGE <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> ANNOYS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> </td> <td><font size=-1 color=000000> PERCHES ON <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> CARRIES OFF <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> DELIVERS TO <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CARRIES OFF <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> TEARS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> TEARS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> FLIES AMONG <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S<br> FLIES LIKE <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> HUNTS BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> LANDS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> SHREDS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> </td> <td><font size=-1 color=000000> DOESN'T NEED <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> SCRATCHES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> TIPS OVER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> TIPS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> SPILLS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> HUNTS DESPITE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> SPOTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>29 - MONKEY </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> FLINGS POOP AT <a href="http://www.umop.com/rps101/30.htm">KING</a><br> FLINGS POOP AT <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> FLINGS POOP AT <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> FLINGS POOP AT <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> FLINGS POOP AT <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> FLINGS POOP AT <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SCARES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> FLINGS POOP AT <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> CLIMBS ON <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> CLIMBS ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> CLIMBS ON <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> </td> <td><font size=-1 color=000000> CLIMBS ON <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> CLIMBS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> SCARES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> ENRAGES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> IRRITATES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> CLIMBS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> </td> <td><font size=-1 color=000000> SHREDS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> IRRITATES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> RIPS UP <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> CLIMBS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> RIPS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> RIPS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> SHRIEKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> SCREECHES AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> SITS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> RIPS OUT <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> GOES EVERYWHERE BUT <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> </td> <td><font size=-1 color=000000> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> SMASHES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> SMASHES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> SMASHES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> CHUGS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> DOESN'T MIND <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> SMASHES <a href="http://www.umop.com/rps101/76.htm">TV</a><br> GLARES AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> SHRIEKS AT <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> INFURIATES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>30 - KING </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> RULES OVER <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> RULES OVER <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> RULES OVER <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> GOVERNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> RULES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SIRES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> RULES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> TAXES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> RIDES IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> OUTLAWS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> </td> <td><font size=-1 color=000000> OWNS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> RULES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ERECTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> HAS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> </td> <td><font size=-1 color=000000> COULD BE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> OWNS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> FUNDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> INSPIRES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> </td> <td><font size=-1 color=000000> DECLARES FLAT <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> OUTLAWS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> WALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>31 - QUEEN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> RULES OVER <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> RULES OVER <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> GOVERNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> RULES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> HAS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> RULES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> TAXES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> RIDES IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> OUTLAWS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> OWNS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> </td> <td><font size=-1 color=000000> EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> RULES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ERECTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> HAS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> COULD BE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> </td> <td><font size=-1 color=000000> OWNS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> FUNDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> INSPIRES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> </td> <td><font size=-1 color=000000> ROCKS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> WALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> BOSOM IS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>32- PRINCE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> RULES OVER <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> GOVERNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> RULES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SIRES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> RULES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> LIVES IN <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> RIDES IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> OWNS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> </td> <td><font size=-1 color=000000> EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> RULES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> WEARS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> HAS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> COULD BE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> OWNS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> </td> <td><font size=-1 color=000000> ATTENDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> INSPIRES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> </td> <td><font size=-1 color=000000> EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> WALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> OF DARKNESS IS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>33 - PRINCESS </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> GOVERNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> RULES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> HAS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> RULES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> LIVES IN <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> RIDES IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> OWNS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> </td> <td><font size=-1 color=000000> TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> RULES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> HAS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> COULD BE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> OWNS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> ATTENDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> </td> <td><font size=-1 color=000000> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> INSPIRES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> </td> <td><font size=-1 color=000000> DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> WALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> ENTHRALLS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> SUBDUES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>34 - POLICE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> ARRESTS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SAVES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> ARRESTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> PROTECTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> COMMANDEERS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> IMPOUNDS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> ARRESTS <a href="http://www.umop.com/rps101/41.htm">NOISE</a>MAKER<br> RECOVERS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> CLIMBS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> TRANQUILIZES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> </td> <td><font size=-1 color=000000> SAVES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> RECOVERS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> COULD BE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CLEANS WITH <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> PATROLS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> </td> <td><font size=-1 color=000000> <a href="http://www.umop.com/rps101/60.htm">BOOK</a>S 'EM<br> FILES <a href="http://www.umop.com/rps101/61.htm">PAPER</a>WORK<br> LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> RECOVERS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> </td> <td><font size=-1 color=000000> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> WORKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> HAS A <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> DISBELIEVES IN <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> DISBELIEVES IN <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> RECOVERS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>35 - WOMAN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> HAS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> TEMPTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> LIVES IN <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> DRIVES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> PLANTS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> </td> <td><font size=-1 color=000000> OWNS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> OWNS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> LIVES IN <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> SPENDS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> BECOMES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CLEANS WITH <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> ATTENDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> READS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> </td> <td><font size=-1 color=000000> WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> ALIGNS WITH <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> WATCHES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> </td> <td><font size=-1 color=000000> WALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> WATCHES <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DEBUNKS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DISPROVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> ENTHRALLS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> TEMPTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> WEARS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> HAIR COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>36 - BABY </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> TIRES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> LIVES IN <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> RIDES IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> CARRIED ON <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> UP IN A <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> THROWS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> CHASES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> RIDES ON <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> </td> <td><font size=-1 color=000000> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> LIVES IN <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> MAKES PARENTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> BECOMES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> EATS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> DISRUPTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> TEARS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> RIPS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> </td> <td><font size=-1 color=000000> MAKES GAS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> ANNOYS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> CRAWLS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> <a href="http://www.umop.com/rps101/67.htm">TOILET</a> TRAINED<br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> RUINS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> SPILLS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> PLAYS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> </td> <td><font size=-1 color=000000> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DRAWS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DRAWS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> SUBDUES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> SWALLOWS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> PLAYS WITH <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> PLAYS WITH <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>37 - MAN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> LIVES IN <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> DRIVES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> PLANTS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> FLIPS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> </td> <td><font size=-1 color=000000> STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> LIVES IN <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> HANGS ON <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> SPENDS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> BECOMES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CLEANS WITH <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> ATTENDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> READS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> </td> <td><font size=-1 color=000000> FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> TRAVELS TO <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> WATCHES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> PLAYS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> </td> <td><font size=-1 color=000000> WATCHES <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DEBUNKS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DISPROVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> DENOUNCES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> SLAYS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> MINES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> REFINES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> MINES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> EXORCISES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>38 - HOME </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> COZIER THAN <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> BLOCKS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> YARD HAS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> GARDEN HAS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> YARD HAS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> KEEPS OUT <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> CONTAINS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> CONTAINS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> CONTAINS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> </td> <td><font size=-1 color=000000> HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> REQUIRES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a>S<br> POPULATES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> CONTAINS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> BLOCKS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CONTAINS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> COZIER THAN <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> CONTAINS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> CONTAINS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> CONTAINS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> BLOCKS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> COZIER THAN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> </td> <td><font size=-1 color=000000> BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> YARD HAS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> HAS CENTRAL <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> CONTAINS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> CONTAINS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> CONTAINS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> CONTAINS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> PLUMBS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> HAS <a href="http://www.umop.com/rps101/76.htm">TV</a><br> </td> <td><font size=-1 color=000000> BLOCKS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> BLOCKS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> KEEPS OUT <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> ATOP <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> DENOUNCES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> BLOCKS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> ENVIED BY <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> HAS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>39 - TRAIN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> FASTER THAN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> FASTER THAN <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> AROUND <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> CONTAINS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> SCARES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> SCARES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> CONTAINS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> </td> <td><font size=-1 color=000000> REQUIRES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a>S<br> SERVES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> <a href="http://www.umop.com/rps101/54.htm">CROSS</a>ING<br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> OUTRUNS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CARRIES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> COZIER THAN <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> CONTAINS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> CONTAINS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> CONTAINS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> CREATES <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> SAFER THAN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> REFLECTS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> </td> <td><font size=-1 color=000000> WHIZZES THROUGH <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> IS <a href="http://www.umop.com/rps101/68.htm">AIR</a> CONDITIONED<br> TRAVELS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> CARRIES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> CARRIES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> CARRIES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> SELLS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> PLUMBS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> HAS <a href="http://www.umop.com/rps101/76.htm">TV</a><br> REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> </td> <td><font size=-1 color=000000> ATTRACTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> AMUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> OUTRUNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> AMUSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> CRASHES THROUGH <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>40 - CAR </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> FASTER THAN <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> HITS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> CARRIES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> HITS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> SCARES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> HITS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> HITS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> CARRIES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> REQUIRES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a>S<br> </td> <td><font size=-1 color=000000> CONGESTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> <a href="http://www.umop.com/rps101/54.htm">CROSS</a>ES<br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> OUTRUNS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> IS MONEY <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> COZIER THAN <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> SEXIER THAN <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> HAS <a href="http://www.umop.com/rps101/60.htm">BOOK</a> VALUE<br> HAS <a href="http://www.umop.com/rps101/61.htm">PAPER</a>WORK<br> CREATES <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> TO <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> REFLECTS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> DESTROYS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> </td> <td><font size=-1 color=000000> IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HAS NO <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> IS <a href="http://www.umop.com/rps101/68.htm">AIR</a> CONDITIONED<br> TRAVELS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> RADIO PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> CARRIES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> HAS <a href="http://www.umop.com/rps101/72.htm">CUP</a> HOLDER<br> MAKES <a href="http://www.umop.com/rps101/73.htm">BEER</a> RUN<br> DRIVES IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> COOLANT IS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> CAN HAVE <a href="http://www.umop.com/rps101/76.htm">TV</a><br> REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> ATTRACTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> </td> <td><font size=-1 color=000000> INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> INSPIRES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> AMUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> OUTRUNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> AMUSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> WRECKS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> TO <a href="http://www.umop.com/rps101/90.htm">MATH</a> CLASS<br> </td></tr></table> <p> <font size=+3 color=000000><b>41 - NOISE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> KNOCKS OVER <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> IN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> LOCATES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> SCARES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> SCARES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> LOCATES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> ATTRACTS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> KILLS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> STIMULATES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> ANNOYS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> </td> <td><font size=-1 color=000000> MAKES YOU <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> FINE COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> ANNOYS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> ENVELOPS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> DISRUPTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> MELTS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> RUINS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> HEARD THROUGH <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> HEARD THROUGH <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> DISRUPTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> TRAVELS TO <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> TRACK IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> </td> <td><font size=-1 color=000000> OF BROKEN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> PERMEATES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> HEARD ACROSS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> AMPLIFIED <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> THROUGH <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> THROUGH <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> HEARD IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> ACROSS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> SPECTRUM <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> ATTRACTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> ATTRACTS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> </td> <td><font size=-1 color=000000> DISRUPTS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> ECHOES ACROSS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> SUMMONS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> ATTRACTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> LOCATES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> LOCATES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> LOCATES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> LOUDER THAN <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> HEARD OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> WAVE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> NAVIGATES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>42 - BICYCLE</b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> HITS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> RUNS OVER <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> SCARES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> OUTRUNS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> RUNS OVER <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> RUNS OVER <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> RUNS OVER <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> STIMULATES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> ACROSS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> <a href="http://www.umop.com/rps101/54.htm">CROSS</a>ING<br> </td> <td><font size=-1 color=000000> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> OUTRUNS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CARRIES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> TO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> CARRIES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> CARRIES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> DELIVERS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> MAKES DUST <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> SAFER THAN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> REFLECTS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> RIDES IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HAS NO <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> </td> <td><font size=-1 color=000000> DISPLACES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> ACROSS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> CARRIES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> HELMET IS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> WINS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> RIDES IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> SPLASHES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> ATTRACTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> INSPIRES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> </td> <td><font size=-1 color=000000> CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> AMUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> OUTRUNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> SHINES LIKE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> USES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> WINS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> FASTER THAN <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> HOPS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> TO <a href="http://www.umop.com/rps101/90.htm">MATH</a> CLASS<br> CONFUSES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> STIMULATES <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>43 - TREE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> TALLER THAN <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> SHELTERS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> SHELTERS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> TRAPS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> HOUSES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> SHELTERS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> SHELTERS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS NO <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> BEAUTIFIES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> BUILDS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> DOESN'T GROW <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> </td> <td><font size=-1 color=000000> HIDES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> OUTLIVES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> SHADES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> OUTLASTS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> CREATES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> CREATES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> BLOCKS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> DIVERTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> GROWS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> BECOMES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> PRODUCES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> </td> <td><font size=-1 color=000000> GROWS ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> WOOD CREATES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> WOOD CREATES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> WOOD CREATES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> LOVES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> BLOCKS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> ENSNARES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> ENSNARES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SHIP<br> SHELTERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> GROWS ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> </td> <td><font size=-1 color=000000> IMPRISONS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> SHELTERS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> ROOTS HIDE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> ROOTS HIDE <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> ROOTS HIDE <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> IMPRISONS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> TALLER THAN <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> WISER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> TALLER THAN <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAS NO <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>44 - TURNIP </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> THROWN AT <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> THROWN AT <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> THROWN AT <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> THROWN AT <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> SIMPLER THAN <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> SQUASHES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> SQUASHES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS NO <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> FEEDS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ROOTS FORM <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> THROWN AT <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> </td> <td><font size=-1 color=000000> TASTIER THAN <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> THROWN AT <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> IN <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> RECIPE <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> STAINS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> GAS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> IN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a> FOOD<br> GROWS DESPITE <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> GROWS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> STAINS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> ENDS UP IN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> ODORIZES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> GROWS ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> </td> <td><font size=-1 color=000000> THROWN AT <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> STAINS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> STAINS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> FALLS IN <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> LOVES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> THROWN AT <a href="http://www.umop.com/rps101/76.htm">TV</a><br> FLAVOR <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> THROWN AT <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DISGUSTS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> GROWS ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> DISGUSTS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> </td> <td><font size=-1 color=000000> THROWN AT <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> ROOTS HIDE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> ROOTS HIDE <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> ROOTS HIDE <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> DISGUSTS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> GROWS ALONG <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> HEALTHIER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> THROWN AT <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> GOOD FOR <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> HIDES FROM <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>45 - DUCK </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> FLIES FROM <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> INTIMIDATES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> LARGER THAN <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> FEEDS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> DISGUSTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> EATS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> </td> <td><font size=-1 color=000000> DISRUPTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> RECIPE <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> CARRIES OFF <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> FLIES IN <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> BLOCKS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> NESTS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> GOES EVERYHERE BUT <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> RUINS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> </td> <td><font size=-1 color=000000> TIPS OVER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> TIPS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> LOVES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> HIDES FROM <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> HIDES FROM <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> FLIES OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> DOESN'T INTEREST <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> AT <a href="http://www.umop.com/rps101/83.htm">DRAGON</a> RESTAURANT<br> </td> <td><font size=-1 color=000000> SWALLOWS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> SWALLOWS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> LAYS <a href="http://www.umop.com/rps101/86.htm">GOLD</a> EGG<br> DOESN'T INTEREST <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> HUNT <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> FLIES OVER <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> ON WIRE DESPITE <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> HIDES FROM <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> BITES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>46 - WOLF </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> CHASES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> CHASES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> FRIGHTENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> STEALS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> AMUSES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> RIPS UP <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> DISRUPTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> </td> <td><font size=-1 color=000000> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> RIPS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> RIPS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> CREATES DUST <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> HOWLS AT <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> HOWLS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> DOESN'T USE <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> BITES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> DRINKS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> </td> <td><font size=-1 color=000000> KNOCKS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> LOVES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> HOWLS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> HIDES FROM <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> CHASES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> CAUSES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> BITES <a href="http://www.umop.com/rps101/82.htm">SATAN</a>'S HEINY<br> OUTRUNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> SWALLOWS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> </td> <td><font size=-1 color=000000> SWALLOWS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> SWALLOWS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> BITES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a>'S HEINY<br> HOPS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> RAVAGES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> OUTRUNS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> OUTRUNS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> OUTRUNS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> OUTRUNS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>47 - CAT </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> CHASES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> AMUSES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> STEALS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> ENTERTAINS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> PLAYS WITH <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> DISRUPTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> LICKS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> </td> <td><font size=-1 color=000000> RIPS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> RIPS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> CREATES DUST <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> RIDES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> HUNTS BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> DOESN'T USE <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> GUT <a href="http://www.umop.com/rps101/70.htm">GUITAR</a> STRINGS<br> DRINKS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> KNOCKS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> </td> <td><font size=-1 color=000000> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> HATES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> SLEEPS ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> HIDES FROM <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> ALLERGY KILLS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> RECOGNIZES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> OUTRUNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> PLAYS WITH <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> </td> <td><font size=-1 color=000000> COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> RECOGNIZES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> ATOP <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> HAIR RUINS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> OUTRUNS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> 9 LIVES DESPITE <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> 9 LIVES DESPITE <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> OUTRUNS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS SPIRITUAL <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> CHASES <a href="http://www.umop.com/rps101/97.htm">LASER</a> DOT<br> </td></tr></table> <p> <font size=+3 color=000000><b>48 - BIRD </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> BEAUTIFIES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> PERCHES ON <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> ESCAPES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> CARRIES OFF <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> PERCHES ON <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> DIRTIES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> CARRIES OFF <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> </td> <td><font size=-1 color=000000> NESTS IN <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> FLIES ABOVE <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FLIES LIKE <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> HUNTS BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> FLIES OVER <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> DOESN'T USE <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> NESTS IN <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> BATHES IN <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> KNOCKS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> </td> <td><font size=-1 color=000000> FLIES ABOVE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> FLIES OVER <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> HIDES FROM <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> RECOGNIZES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> FASTER THAN <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> CARRIES OFF <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> </td> <td><font size=-1 color=000000> RECOGNIZES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> BRAINED <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> PERCHES ON <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> ON WIRE DESPITE <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> ESCAPES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS SPIRITUAL <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> DODGES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> OF PEACE PREVENTS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>49 - FISH </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> FEEDS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> THROWN AT <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> AMUSES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> SWIMS OVER <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> FEEDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> IN <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> RECIPE <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> SOAKS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> </td> <td><font size=-1 color=000000> MAKES UNDERSEA <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FEEDS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> IN SEA <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> DOESN'T USE <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES OCCASIONAL <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> SOAKS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> SWIMS IN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> </td> <td><font size=-1 color=000000> BREATHES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> IS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a> TROUT<br> HIDES FROM <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> IN <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a> LAKE<br> UNAWARE OF <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> EYES LIKE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br> COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> </td> <td><font size=-1 color=000000> SWIMS UNDER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> DIVES FROM <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> DIVES FROM <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> DISGUSTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS SPIRITUAL <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> DODGES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> DODGES TORPEDO <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>50 - SPIDER </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> BIGGER THAN <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> FRIGHTENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> CRAWLS UP <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> ENTERTAINS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> NESTS IN <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> CREEPS INTO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> CRAWLS ACROSS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> BEHIND <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> CRAWLS ACROSS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> WEB LIKE <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> </td> <td><font size=-1 color=000000> CREEPS INTO <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> LIVES BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HIDES IN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> HIDES IN <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> HIDES UNDER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> CRAWLS INTO <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> IN YOUR <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> DOESN'T MIND <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> </td> <td><font size=-1 color=000000> CRAWLS ACROSS <a href="http://www.umop.com/rps101/76.htm">TV</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> UNDETECTED BY <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> DESPITE <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> AMUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> AMUSES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> EYES LIKE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br> WEB LIKE <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> AMUSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> CRAWLS OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> </td> <td><font size=-1 color=000000> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> CRAWLS OVER <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> HIDES FROM <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> HIDES FROM <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> AMUSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS <a href="http://www.umop.com/rps101/96.htm">POWER</a> OF FEAR<br> DODGES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> CREEPS INTO <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>51 - COCKROACH </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br> ANNOYS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> CRAWLS UP <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> NESTS IN <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> AMUSES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> NESTS IN <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> CREEPS INTO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> CRAWLS ACROSS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> BEHIND <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> NESTS BETWEEN <a href="http://www.umop.com/rps101/61.htm">PAPER</a>S<br> SWARMS LIKE <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> CREEPS INTO <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> </td> <td><font size=-1 color=000000> NOCTURNAL WITH <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> NESTS IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HIDES IN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> HIDES IN <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> HIDES UNDER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> CRAWLS INTO <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> IN YOUR <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> DOESN'T MIND <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> CRAWLS ACROSS <a href="http://www.umop.com/rps101/76.htm">TV</a><br> </td> <td><font size=-1 color=000000> UNAWARE OF <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> STOWS AWAY WITH <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> STOWS AWAY WITH <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> DESPITE <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> AMUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> EATS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a> EGGS<br> CRAWLS ACROSS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br> CRAWLS ACROSS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> CRAWLS ACROSS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> MAKES MEN <a href="http://www.umop.com/rps101/87.htm">DEVIL</a>S<br> CRAWLS OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> NESTS IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> </td> <td><font size=-1 color=000000> DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> CRAWLS OVER <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> HIDES FROM <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> HIDES FROM <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> AMUSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS SURVIVAL <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> TOO NUMEROUS FOR <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> CREEPS INTO <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> CREEPS INTO <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>52 - BRAIN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> BUILDS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br> ENVISIONS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> DESIRES <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> FOILS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> LIKE <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> BUILDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> INVENTS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> WRITES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> NAMES <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> INVENTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> TRAVELS TO <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> </td> <td><font size=-1 color=000000> LANDSCAPES <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> DIRECTS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> INVENTS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> CLEANS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> DISCOVERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> LEARNS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> INVENTS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> INVENTS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> BREWS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> ADAPTS TO <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> REFINES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> INVENTS <a href="http://www.umop.com/rps101/76.htm">TV</a><br> REPLICATES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> </td> <td><font size=-1 color=000000> PERCEIVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> OUTSMARTS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> WRITES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> CONQUERS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> INVENTS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> CONCOCTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> DESIRES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br> DESIRES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> DESIRES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> INVENTS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> BUILDS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> DESIGNS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> PERFORMS <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> </td> <td><font size=-1 color=000000> INVENTS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> REGULATES <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> HARNESSES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> FOILS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> INVENTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> INVENTS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> CONQUERS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> INVENTS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> INVENTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> INVENTS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>53 - COMMUNITY </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> GATHERS BY <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br> MAKES <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> HUNTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> USES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> BUILDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> LIBRARY <a href="http://www.umop.com/rps101/60.htm">BOOK</a>S<br> NEWS<a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> POPULATION <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FINANCES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> GATHERS BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> GATHERS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> </td> <td><font size=-1 color=000000> PRODUCES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> POLLUTES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> POPULATES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> USES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> USES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> ADAPTS TO <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> POLLUTES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> WATCHES <a href="http://www.umop.com/rps101/76.htm">TV</a><br> LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> SPOTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> </td> <td><font size=-1 color=000000> HUNTS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> REBUKES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> HUNTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> POSSESSES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br> POSSESSES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> POSSESSES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> REBUKES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> BUILDS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> PLAYS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> CENSUS USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> USES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>S<br> </td> <td><font size=-1 color=000000> HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> SURVIVES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> HUNTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> USES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> USES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> BANS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> POLLUTES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> FUNDS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> FUNDS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> USES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>54 - CROSS </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br> THWARTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> IMPALES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> ATOP <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> IMPALES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> ON GOOD <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> DRAWN ON <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> CLEARS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S<br> BLESSES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> TRACKS ON <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> ERECTED IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> </td> <td><font size=-1 color=000000> BLESSES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> WINDS MOVE <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> BLESSES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> BLESSES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> BLESSES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> ON HOLY <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> ADORNS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> WINDS BRING <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> BLESSES HOLY <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> HANGS OVER <a href="http://www.umop.com/rps101/76.htm">TV</a><br> REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DOESN'T INTEREST <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DOESN'T INTEREST<a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> </td> <td><font size=-1 color=000000> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> ATOP <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> DENOUNCES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> DENOUNCES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> JEWELRY HOLDS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> MADE OF <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> MADE OF <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> DENOUNCES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> TEARS DOWN <a href="http://www.umop.com/rps101/88.htm">FENCE</a>S<br> PLATFORM <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> ADDS FOR <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> SECTION DIAGRAM OF <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> YOUR <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> </td> <td><font size=-1 color=000000> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> THWARTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> REPRESENTS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> REFLECTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> BANS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> LIGHTS UP <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> BLESSES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> BLESSES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> FINGERS BEFORE <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> FINGERS BEFORE <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> ABOVE <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>55 - MONEY </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> BRIBES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br> HIRES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> FUNDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> EVADES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a>FINGERS<br> FUNDS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> FUNDS NEWS<a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> CLEARS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S<br> BANKRUPTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> FUNDS TRIP TO <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> LANDSCAPES <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> FUNDS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> FIXES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> </td> <td><font size=-1 color=000000> POLLUTES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> CONQUERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> FUNDS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a> LESSONS<br> FILLS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> FILLS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> IMPORTS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> FLOWS LIKE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> FLOATS ON <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> CORRUPTS <a href="http://www.umop.com/rps101/76.htm">TV</a><br> HAS NEW <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a> COLORS<br> DOESN'T INTEREST <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DOESN'T INTEREST <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> </td> <td><font size=-1 color=000000> BUYS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> BRINGS SOULS TO <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> ENTHRALLS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> MINES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> IS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> IS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> MAKES MEN <a href="http://www.umop.com/rps101/87.htm">DEVIL</a>S<br> REPAIRS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> DEVELOPS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> FUNDS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> TRICKS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> </td> <td><font size=-1 color=000000> VANISHES LIKE <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> BRIBES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> BRINGS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> FUNDS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> FUNDS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> DEBT <a href="http://www.umop.com/rps101/99.htm">SKY</a> HIGH<br> FUNDS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> FUNDS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> FUNDS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> FOR <a href="http://www.umop.com/rps101/2.htm">TORNADO</a> REPAIRS<br> DEBT IS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>56 - VAMPIRE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> DISCARDS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br> ANGERS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> DISCARDS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> IN <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> WRITES ON <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> PREFERS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> LIVES BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> </td> <td><font size=-1 color=000000> LEGENDARY ACROSS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> DISCARDS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> DISCARDS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> SEDUCES WITH <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> STALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DISCARDS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> NEVER SEES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> BEFORE <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> BEFORE <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> FLIES OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> </td> <td><font size=-1 color=000000> DEFINES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> OUTLIVES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> SEDUCES WITH <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> OWNS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> OWNS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> DEFINES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> TEACHES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> BEFORE <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAS IMMORTAL <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> RESISTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> </td> <td><font size=-1 color=000000> OUTLIVES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS GREAT <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> SURVIVES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> FLIES IN <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> SURVIVES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> FLIES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> FLIES IN <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> FLIES OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> LIVES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> ESCAPES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>57 - SPONGE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> CLEANS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br> SOPS UP <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> SOAKS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> SOAKS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> DENSER THAN <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> CLEANS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> LOOKS LIKE <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> SITS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> CLEANS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> CLEANS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> USES <a href="http://www.umop.com/rps101/68.htm">AIR</a> POCKETS<br> LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> </td> <td><font size=-1 color=000000> CLEANS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> CLEANS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> CLEANS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> ABSORBS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> ABSORBS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> ABSORBS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> BOB ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> CREATES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> CLEANS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> PILE <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> CLEANSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> </td> <td><font size=-1 color=000000> CLEANSES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> CLEANS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> CLEANS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> CLEANS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> CLEANSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> CLEANS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> CLEANS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> DOESN'T USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> CLEANS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAS NO <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> CONDUCTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> CLEANSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> </td> <td><font size=-1 color=000000> HAS CLEANING <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> CLEANS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> CLEANS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> CLEANS <a href="http://www.umop.com/rps101/99.htm">SKY</a>LIGHT<br> CLEANS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> CLEANS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SOAKS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> CLEANS AFTER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> CLEANS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> CLEANS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> CLEANS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>58 - CHURCH </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> BLESSES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br> TEACHES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> PROGRAM <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> DISPELLS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> BLESSES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> SITS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> BANS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> CLEARS THE <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> ACROSS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> BANS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> </td> <td><font size=-1 color=000000> HAS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> WORSHIPS WITH <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> FROWNS ON <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> BLESSES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> BLOCKS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> ATOP <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> RENOUNCES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> HUNTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> </td> <td><font size=-1 color=000000> COLLECTS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> COLLECTS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> COLLECTS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> RENOUNCES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> HAS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> BANS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> ACCOUNTS USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> FROWNS ON <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HEALS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> HUNTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS HEALING <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> </td> <td><font size=-1 color=000000> BANS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> BANS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> LIGHTS UP <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> BANS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> BANS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> TOO BIG FOR <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> THREATENS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> BINDS LIKE <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> BANS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> CREATES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>59 - BUTTER </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> STAINS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br> STAINS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> AROMA <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> FOR <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a> FOOD<br> COLOR OF <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> FLAVORS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> STAINS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> ENDS UP IN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> AROMA FILLS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> USED ACROSS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> GREASES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> FILLS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> </td> <td><font size=-1 color=000000> FILLS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> RUINS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> RESISTS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> RESISTS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> SMEARS <a href="http://www.umop.com/rps101/76.htm">TV</a><br> GREASE <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> SMEARS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> TRIPS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> POPCORN <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> DISGUSTS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> DISGUSTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> SMEARS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> </td> <td><font size=-1 color=000000> SMEARS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> SMEARS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> DISGUSTS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> STAINS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> RUINS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> ACCOUNTS USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> TRIPS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> BAD FOR <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> BEFORE <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> SURVIVES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> TRIPS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> FLAVOR <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> SMEARS <a href="http://www.umop.com/rps101/97.htm">LASER</a> OPTICS<br> </td> <td><font size=-1 color=000000> GREASES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> SMEARS <a href="http://www.umop.com/rps101/99.htm">SKY</a>LIGHT<br> GREASES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> GREASES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> COATS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> TASTE <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> FILLS HUNGER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> GREASES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> GREASES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> STAINS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> GREASES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>60 - BOOK </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> USES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br> ABOUT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S<br> ABOUT <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a>S<br> ABOUT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> ABOUT <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> BETTER THAN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> ENTERTAINS ON <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> MAKES MUSTY <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> ABOUT <a href="http://www.umop.com/rps101/69.htm">PLANET</a>S<br> TEACHES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> ABOUT <a href="http://www.umop.com/rps101/71.htm">BOWL</a>S<br> ABOUT <a href="http://www.umop.com/rps101/72.htm">CUP</a>S<br> </td> <td><font size=-1 color=000000> ABOUT <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> JACKET RESISTS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> BETTER THAN <a href="http://www.umop.com/rps101/76.htm">TV</a><br> DEPICTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> ON <a href="http://www.umop.com/rps101/78.htm">UFO</a>S<br> ABOUT <a href="http://www.umop.com/rps101/79.htm">ALIEN</a>S<br> OF <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> ABOUT <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> ABOUT <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> ABOUT <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> ABOUT <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> ABOUT <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> </td> <td><font size=-1 color=000000> ABOUT <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> ABOUT <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> SITS ON <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> BETTER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> TEACHES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> ABOUT <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>S<br> ABOUT THE <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> ABOUT <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ABOUT <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> ABOUT <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> KNOWLEDGE IS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> ABOUT <a href="http://www.umop.com/rps101/97.htm">LASER</a>S<br> ABOUT <a href="http://www.umop.com/rps101/98.htm">NUKE</a>S<br> </td> <td><font size=-1 color=000000> EXPLAINS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> ABOUT <a href="http://www.umop.com/rps101/100.htm">TANK</a>S<br> ABOUT <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a>S<br> EXPLAINS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> EXPLAINS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> STORY HAS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> FILLS BOREDOM <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br> ABOUT <a href="http://www.umop.com/rps101/6.htm">GUN</a>S<br> OF <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> MAKES YOU SMART AS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> ABOUT <a href="http://www.umop.com/rps101/9.htm">SWORD</a>S<br> </td></tr></table> <p> <font size=+3 color=000000><b>61 - PAPER </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> FANS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br> <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> COVERS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> REVIEWS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> <a href="http://www.umop.com/rps101/67.htm">TOILET</a> COVER<br> FANS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> ABOUT <a href="http://www.umop.com/rps101/69.htm">PLANET</a>S<br> WRAPS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> MACHE <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> <a href="http://www.umop.com/rps101/73.htm">BEER</a> LABEL<br> </td> <td><font size=-1 color=000000> BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> FLOATS ON <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> MORE INFO THAN <a href="http://www.umop.com/rps101/76.htm">TV</a><br> CUTOUT OF <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DISPROVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DISPROVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> CONTAINS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> PILE <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> REBUKES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> REBUKES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> RECEIPT FOR <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> NOTE FOR <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> NOTE FOR <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> </td> <td><font size=-1 color=000000> REBUKES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> THROWN OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> LABEL FOR <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> TESTS <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> DESCRIBES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> CUTOUT OF <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> DEFINES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> DEFINES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> ABOUT <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> ABOUT <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> DEFINES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> DEFINES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> CONFETTI FILLS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> </td> <td><font size=-1 color=000000> ABOUT <a href="http://www.umop.com/rps101/100.htm">TANK</a>S<br> ABOUT <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a>S<br> ENCASES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> PREDICTS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> COVERS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br> OUTLAWS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> EXPLAINS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> WRAPS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> WRAPS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> COVERS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>62 - CLOUD </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> DIVERTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br> BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> OVER <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> RUINS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> SURROUNDS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> MADE OF <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> COVERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> ADORNS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> RAINS IN <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> RAINS IN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> RAINS IN <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> PRODUCES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> </td> <td><font size=-1 color=000000> CONTAINS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> BLOCKS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> BLOCKS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> BLOCKS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SHIP<br> DESPITE <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> INDICATES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> OVER <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> OVER <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> OVER <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> OVER <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> INDICATES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> </td> <td><font size=-1 color=000000> OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> CANCELS <a href="http://www.umop.com/rps101/90.htm">MATH</a> CLASS<br> OVER <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> MAKES <a href="http://www.umop.com/rps101/92.htm">HEART</a> DOUBTFUL<br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> BRINGS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> OVER <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> DISRUPTS SOLAR <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> NOT AFFECTED BY <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> DIVERTS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> DECORATES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> OVER <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> </td> <td><font size=-1 color=000000> OVER <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> RAINS ON <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> BECOMES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br> TOO FAR FOR <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> OVER <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> OVER <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> OVER <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> INDICATES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>63 - AIRPLANE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> ECLIPSES <a href="http://www.umop.com/rps101/64.htm">MOON</a><br> FLIES OVER <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> SHOWS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> FLIES THROUGH <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> TRAVELS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> CARRIES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> CARRIES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> CARRIES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> SERVES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> FLIES OVER <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> HAS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> </td> <td><font size=-1 color=000000> HAS <a href="http://www.umop.com/rps101/76.htm">TV</a><br> FLIES OVER <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> SPOTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> SPOTS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SHIP<br> INSPIRES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> FLIES OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> SCARIER THAN <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> FASTER THAN <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> SCARIER THAN <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> </td> <td><font size=-1 color=000000> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> PILOT USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> HAS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a> PILOT<br> STOPS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> FLIES OVER <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> CONSUMES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> CARRIES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> CARRIES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> TRAVERSES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> FLIES OVER <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> OUTFLIES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> </td> <td><font size=-1 color=000000> FLIES OVER <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> FLIES OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> FLIES OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> FLIES OVER <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> BANS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> HAS MANY <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br> BANS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> BANS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> FLIES OVER <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAN CAUSE <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> FLIES OVER <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>64 - MOON </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> HAS NO <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br> IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> HAS NO <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> HAS NO <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> ORBITS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> ADORNS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> SHAPED LIKE <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> -SHINE IN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> -SHINE STRONGER THAN <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> FAR ABOVE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> HAS NO <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> </td> <td><font size=-1 color=000000> FAR ABOVE <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> HOUSES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> HOUSES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> SHINES ON <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> FAR ABOVE <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> CONFUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> SHINES ON <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> SHINES LIKE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> TERRIFIES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> FAR ABOVE <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> PATROL <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> </td> <td><font size=-1 color=000000> LANDER USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> LANDER USES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>ICS<br> -LIGHT WALK WITH SWEET<a href="http://www.umop.com/rps101/92.htm">HEART</a><br> HAS NO <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> FAR ABOVE <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> FAR ABOVE <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> VISIT USES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> TOO FAR FOR <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> TOO FAR FOR <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> ADORNS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> FAR ABOVE <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> TOO FAR FOR <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SUFFOCATES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> </td> <td><font size=-1 color=000000> FAR ABOVE <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> FAR ABOVE <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> CRATER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> FAR ABOVE <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> TOO FAR FOR <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> HAS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br> FAR ABOVE <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> ADORNS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> IS GIANT <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> SYMBOLIZES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> FAR ABOVE <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> ECLIPSES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>65 - GRASS </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> BLURRY IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br> BECOMES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br> PRODUCES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> COVERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> INSPIRES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> FILLS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> HIDES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> STRONGER THAN <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> LOVES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> INSPIRES <a href="http://www.umop.com/rps101/76.htm">TV</a><br> CAUSES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a> VISION<br> </td> <td><font size=-1 color=000000> CAUSES <a href="http://www.umop.com/rps101/78.htm">UFO</a> SIGHTING<br> CAUSES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SIGHTING<br> MORE VISCERAL THAN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> GROWS ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> INSPIRES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> CAUSES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a> SIGHTING<br> HIDES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> HIDES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> HIDES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> INSPIRES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a> MUSIC<br> OVERGROWS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> INSPIRES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> UNLOCKS <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> </td> <td><font size=-1 color=000000> TURNS YOU INTO <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> SPEEDS UP <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> SURVIVES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> STARTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a> CONVERSATION<br> BRINGS FLOWER <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> TOO WIDESPREAD FOR <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> INSPIRES <a href="http://www.umop.com/rps101/98.htm">NUKE</a> RALLY<br> SMOKE CLOUDS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> GIVES COVER FROM <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> TOO ROUGH FOR <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> </td> <td><font size=-1 color=000000> HIDES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> HIDES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> HIDES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> HIDES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> CONSTRUCTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> HIDES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> OVERGROWS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> ANNUAL DESPITE <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> OVERGROWS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> PREFERS MODERATE <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> BLURRY IN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>66 - FILM </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> IN THE CAN (<a href="http://www.umop.com/rps101/67.htm">TOILET</a>)<br> DEVELOPER SPOILS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> ENTERTAINS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> SCORE USES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> COVERS SUPER<a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> COVERS WORLD <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> - SINGING IN THE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> COATS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> BEFORE <a href="http://www.umop.com/rps101/76.htm">TV</a><br> HAS TECHNICOLOR <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> ABOUT <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> </td> <td><font size=-1 color=000000> ABOUT <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> DISRUPTS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> SET ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> ABOUT <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> ABOUT <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> ABOUT <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a> THIEVES<br> PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> PRICIER THAN<a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> ABOUT <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> PROJECTED ON <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> BASED ON <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> TEACHES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> ABOUT <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>S<br> </td> <td><font size=-1 color=000000> HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> TEACHES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ABOUT <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> FEATURES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> GRANTS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> BECOMES <a href="http://www.umop.com/rps101/97.htm">LASER</a> MEDIA<br> DEPICTS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> EARNINGS <a href="http://www.umop.com/rps101/99.htm">SKY</a> HIGH<br> RENTS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> RENTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> EFFECTS USE <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> ABOUT <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> SCENE WITH <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> </td> <td><font size=-1 color=000000> IS THE <a href="http://www.umop.com/rps101/4.htm">PIT</a>S<br> EDITS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a>ED<br> RENTS <a href="http://www.umop.com/rps101/6.htm">GUN</a>S<br> ABOUT <a href="http://www.umop.com/rps101/7.htm">LAW</a>MEN<br> HERO USES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> HERO USES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> STARRING THE <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> GLORIFIES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> PROJECTED ON <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> PRODUCTION PREFERS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> FILLS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> CAPTURES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>67 - TOILET </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> SPOILS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br> POLLUTES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> -MOUTHED <a href="http://www.umop.com/rps101/70.htm">GUITAR</a>IST<br> <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> HOLDS MORE THAN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> SOON CONTAINS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> CATCHES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> USES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> LESS OFFENSIVE THAN <a href="http://www.umop.com/rps101/76.htm">TV</a><br> REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> HOLDS <a href="http://www.umop.com/rps101/78.htm">UFO</a></FONT><FONT SIZE=-2 COLOR=000000> (Unidentified Floating Object)</font><br> <font size=-1 COLOR=000000>INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> </td> <td><font size=-1 color=000000> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> HOLDS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> SMELLS OF <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> CONFUSES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> HIDES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> CONTAINS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> SMELLS LIKE <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> CAN BE <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> DISRUPTS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> EASIER THAN <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> CONFUSES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>S<br> GOOD FOR <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> </td> <td><font size=-1 color=000000> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> LESS STINKY THAN <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS STINK <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> REFLECTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> SMELLS LIKE <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> STINKS <a href="http://www.umop.com/rps101/99.htm">SKY</a> HIGH<br> <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> NEED DIVERTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> STINKIER THAN <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> CONTAINS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> IS THE <a href="http://www.umop.com/rps101/4.htm">PIT</a>S<br> </td> <td><font size=-1 color=000000> USES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> RESISTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> FLUSHES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> RESISTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> HARD AS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> SMELLS OF <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> MORE LEGAL THAN <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> BETTER WITHOUT <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> FLUSHES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> DOUSES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> RESISTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>68 - AIR </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> COVERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br> <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> TIPS OVER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> TIPS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> STALES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> CREATES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> EVAPORATES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> HEADED <a href="http://www.umop.com/rps101/76.htm">TV</a><br> SUSPENDS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> CHOKES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> CHOKES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ECHOES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> </td> <td><font size=-1 color=000000> CHILLS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> CHOKES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> FREEZES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> SCATTERS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br> COOLS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> COOLS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> CHOKES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> WOBBLES <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> FREEZES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> SCATTERS <a href="http://www.umop.com/rps101/90.htm">MATH</a> HOMEWORK<br> TARNISHES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> FEEDS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> </td> <td><font size=-1 color=000000> CONDUCTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> FREEZES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> MAKES WIND <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> WEAKENS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> BLOWS ASTRAY <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> BECOMES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> TOSSES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> BLOWS OUT <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> CREATES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> ESCAPES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> FILLS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> TARNISHES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> </td> <td><font size=-1 color=000000> TARNISHES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> SCATTERS <a href="http://www.umop.com/rps101/7.htm">LAW</a> PAPERS<br> ECHOES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> TARNISHES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> ERODES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CARRIES SMELL OF <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> BUFFETS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> COOLS HEAT OF <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> KNOCKS OVER <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> SPREADS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> ECHOES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> HEADED <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a>KIDS<br> </td></tr></table> <p> <font size=+3 color=000000><b>69 - PLANET </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> REVERES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br> DECORATES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> DECORATES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> DEVELOPS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> SUPPORTS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> WATCHES <a href="http://www.umop.com/rps101/76.htm">TV</a><br> DIVERSE AS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> HOUSES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> HOUSES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> SUPPORTS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> </td> <td><font size=-1 color=000000> REBUKES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> REBUKES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> CREATES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> CREATES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> CREATES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> REBUKES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> BUILDS <a href="http://www.umop.com/rps101/88.htm">FENCE</a>S<br> PLAYS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a>S<br> ORBIT USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> USES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>S<br> HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a>LAND<br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> SUPPORTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> </td> <td><font size=-1 color=000000> REBUKES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS UNTOLD <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> SURVIVES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> SUPPORTS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> SURVIVES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> SURVIVES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SUPPORTS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> SUPPORTS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> CRATER IS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> SUPPORTS FOOD <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> SURVIVES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> </td> <td><font size=-1 color=000000> ABOVE OUR <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br> <a href="http://www.umop.com/rps101/8.htm">WHIP</a>S ABOUND AXIS<br> SURVIVES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> SUPPORTS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> RENEWS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> SUPPORTS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> ORBITS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> TOO BIG FOR <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> MANTLE CONTAINS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> SURVIVES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> GOES TO <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> USES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>70 - GUITAR </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> AT HOLLYWOOD <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br> FILLS DONATION <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> NOTES LIKE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> ECHOES ACROSS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> SONG ABOUT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> GROUP <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ACCOMPANIES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> ECHOES ACROSS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> INVOKES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> </td> <td><font size=-1 color=000000> SUBDUES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> SHINES LIKE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> ALBUM GOES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> ALBUM GOES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> INVOKES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> HEARD OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a>S<br> SOUNTRACKS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> NOTES USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> CONFUSES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> PLAYED WITH <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> FINGERED LIKE <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> HYPNOTIZES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> </td> <td><font size=-1 color=000000> <a href="http://www.umop.com/rps101/96.htm">POWER</a> BALLAD<br> CONCERT USES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> RALLIES AGAINST <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> ECHOES ACROSS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> RALLIES AGAINST <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> RALLIES AGAINST <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> RALLIES AGAINST <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> CHEERS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a> VICTIM<br> FLOATS IN <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> ECHOES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> RALLIES AGAINST <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> </td> <td><font size=-1 color=000000> ACCOMPANIES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> STAYS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> PLAYS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> SONG ABOUT <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> ECHOES OFF <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> ON <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> SOUNDS LIKE <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> DISTRACTS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> STRINGS RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> <a href="http://www.umop.com/rps101/19.htm">POISON</a>S EARS<br> </td></tr></table> <p> <font size=+3 color=000000><b>71 - BOWL </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> BIGGER THAN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br> -ING INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> CATCHES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> HOLDS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> SITS ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> SHAPES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> SHAPES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SHIP<br> BLESSES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> HOLDS FOOD <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> BLESSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> DROWNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> </td> <td><font size=-1 color=000000> HOLDS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> MADE OF <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> MADE OF <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> BLESSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> SITS ON <a href="http://www.umop.com/rps101/88.htm">FENCE</a>S<br> -ING <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> PARABOLIC <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> SPLASHES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HOLDS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> FOCUSES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> FOCUSES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> DROWNS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> FOCUSES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> </td> <td><font size=-1 color=000000> REFLECTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> ENCASES CORE OF <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> SHAPED <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> TURRETED <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> SHAPED <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a> COCKPIT<br> SPLASHES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SHAPED <a href="http://www.umop.com/rps101/2.htm">TORNADO</a> SHELTER<br> FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> EMERGES FROM WELL <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> HOLDS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> SPLASHES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> </td> <td><font size=-1 color=000000> SPLASHES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> MADE OF <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> BLESSING TRANSCENDS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> SMASHES AGAINST <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> FOCUSES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> LENSED <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> SNUFFS OUT <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> SPLASHES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> -ING AFTER <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> SPLASHES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> HOLDS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> RATTLES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>72 - CUP </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> HOLDS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br> CATCHES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> HOLDS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> SITS ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> SHAPES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> SHAPES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SHIP<br> ACCOMPANIES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> FOR CLIMBING <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> BLESSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> ATTRACTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> HOLDS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> </td> <td><font size=-1 color=000000> MADE OF <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> MADE OF <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> BLESSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> SITS ON <a href="http://www.umop.com/rps101/88.htm">FENCE</a>S<br> SPLASHES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> FOR <a href="http://www.umop.com/rps101/90.htm">MATH</a> CHAMP<br> SPLASHES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HAND OVER <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> FOCUSES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> ATTRACTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HOLDS HOLY <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> REFLECTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> </td> <td><font size=-1 color=000000> SHAPED <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> REFLECTS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> EARS FOR <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> EARS FOR <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> EARS FOR <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> EARS FOR <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> SHAPED <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> HOLDS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> SPLASHES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> TOASTS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> EARS FOR <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> COMMANDS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> </td> <td><font size=-1 color=000000> MADE OF <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> TOASTS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> SMASHES AGAINST <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> LENSED <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> SPLASHES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> SPLASHES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> FOR <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a> RECORD<br> SPLASHES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> HOLDS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> RATTLES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> SPLASHES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>73 - BEER </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> DESPITE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br> TASTIER THAN <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> SITS ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br> FLAVOR <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> INVOKES <a href="http://www.umop.com/rps101/78.htm">UFO</a> SIGHTING<br> CHOKES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> LOGO HAS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> LOGO DEPICTS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> LOGO HAS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> LOGO HAS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> </td> <td><font size=-1 color=000000> COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> DRINKER IS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> SITS ON <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> INSPIRES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> MEASURED WITH <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> AFFECTS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> LOGO DEPICTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> CHOKES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> GIVES FALSE <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> DIFFRACTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> IS BRAIN <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> </td> <td><font size=-1 color=000000> NO MATTER WHAT <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> AFFECTS <a href="http://www.umop.com/rps101/100.htm">TANK</a> DRIVING<br> AFFECTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a> DRIVING<br> SOAKS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> AFTER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> FILLS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> RUSTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> INSPIRES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> INSPIRES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> RUSTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> ROLLING <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> </td> <td><font size=-1 color=000000> TOASTS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> ON THE <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> CATCHES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> INSPIRES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> BY THE <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> AFFECTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> USE<br> ANGERS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> RUSTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> CAN BE <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> RUSTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> RUSTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> BRINGS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>74 - RAIN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> MADE OF <a href="http://www.umop.com/rps101/75.htm">WATER</a><br> INSPIRES <a href="http://www.umop.com/rps101/76.htm">TV</a><br> CREATES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DIVERTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DROWNS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> ON THE <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> DROWNS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> DROWNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> CLEANS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> CLEANS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> CLEANS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> </td> <td><font size=-1 color=000000> DROWNS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> RUSTS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> INSPIRES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> MEASURED WITH <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> SADDENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> BRINGS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> DROWNS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> BLACKS OUT <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> DIFFRACTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> DIVERTS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> DARKENS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> </td> <td><font size=-1 color=000000> FALLS ON <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> DIVERTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SOAKS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> BRINGS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> CREATES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> FILLS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> RUSTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> RUSTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> SOAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a> PAPERS<br> SOAKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> RUSTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> ERODES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> MAKES LONELY <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> </td> <td><font size=-1 color=000000> LEAKS THROUGH <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> RUINS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> DOUSES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> THWARTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> USE<br> CLOSES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> RUSTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> ACIDIC <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> RUSTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> RUSTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>75 - WATER </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> DAMAGES <a href="http://www.umop.com/rps101/76.htm">TV</a><br> CREATES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DIVERTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> TOXIC TO <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> RAINS ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> DROWNS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> DROWNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> CLEANS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> CLEANS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> CLEANS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> DROWNS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> </td> <td><font size=-1 color=000000> RISES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> DAMAGES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> MEASURED WITH <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> STRENGTHENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> DROWNS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> CREATES HYDRO <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> DIFFRACTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> REFLECTS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> </td> <td><font size=-1 color=000000> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SOAKS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SPOUT <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> FILLS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> RUSTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> RUSTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> HAS <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br> SOAKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> RUSTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> ERODES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> CLEANS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> </td> <td><font size=-1 color=000000> REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> RUINS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> DOUSES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> FLOODS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> LEAK CLOSES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> RUSTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> DILUTES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> RUSTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> RUSTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> INSPIRES <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> FLOODS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>76 - TV </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> COLOR <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br> DEBUNKS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> DEBUNKS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> DELIVERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> BROADCAST OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> ABOUT <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> ABOUT <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> SHARP AS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> WIRES ARE <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> WIRES ARE <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> INSPIRES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> BROADCAST OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> </td> <td><font size=-1 color=000000> BEFORE <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> TECH USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> BEFORE <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> BAD FOR <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> ABOUT <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> CONSUMES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> MEDIA USES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> ABOUT <a href="http://www.umop.com/rps101/98.htm">NUKE</a>S<br> REPLACES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> GUIDES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> NEWS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> </td> <td><font size=-1 color=000000> CHARACTER SAYS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> PREDICTS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> TIME <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> IS THE <a href="http://www.umop.com/rps101/4.htm">PIT</a>S<br> STOLEN DESPITE <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> GLORIFIES <a href="http://www.umop.com/rps101/6.htm">GUN</a>S<br> REGULATORS MAKE <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br> SHARP AS A <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> ABOUT <a href="http://www.umop.com/rps101/9.htm">SWORD</a>S<br> AIRS <a href="http://www.umop.com/rps101/10.htm">ROCK</a> CONCERT<br> GLORIFIES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> HANGS ON <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> ABOUT <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> </td> <td><font size=-1 color=000000> <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> REPORTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> AIRS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> FILM<br> TEACHES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> IS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> TURNS ROOM INTO <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> SHOW <a href="http://www.umop.com/rps101/21.htm">AXE</a>D<br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> BEFORE <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> ABOUT <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> RUN BY <a href="http://www.umop.com/rps101/25.htm">SNAKE</a>S<br> </td></tr></table> <p> <font size=+3 color=000000><b>77 - RAINBOW </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> ATTRACTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br> INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> ENHANCES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> IRRITATES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> OVER <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> INDICATES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> POINTS TO <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> POINTS TO <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> IRRITATES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> COLORED <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> </td> <td><font size=-1 color=000000> OPTICS USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> OVER <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> CHEERS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> WIRED <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> AFTER <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> IRRITATES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> COLORED <a href="http://www.umop.com/rps101/97.htm">LASER</a>S<br> AFTER <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> DECORATES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> OVER <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> OVER <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> OVER <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> </td> <td><font size=-1 color=000000> AFTER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> COLOR <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> RESISTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> DESPITE <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> SHARP AS A <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> OVER <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> OVER <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> DESPITE <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> HITS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> DIFFRACTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> CHALLENGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> </td> <td><font size=-1 color=000000> OVER <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> OVER <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> OVER <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> COLORED <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> BEYOND <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> RESISTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> INDICATES <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> COLORED <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> OVER <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> COLORED <a href="http://www.umop.com/rps101/25.htm">SNAKE</a>S<br> AFTER <a href="http://www.umop.com/rps101/26.htm">BLOOD</a>SHED<br> </td></tr></table> <p> <font size=+3 color=000000><b>78 - UFO </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> CARRIES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br> DESPITE <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> FLIES OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> SPIES ON <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> USES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> MADE OF <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> MADE OF <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> USES ADVANCED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> </td> <td><font size=-1 color=000000> COMMANDS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> ABDUCTS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> SHOOTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> USES ADVANCED <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> SHOOTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> STEALS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> FLIES ACROSS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> FLIES OVER <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> EVADES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> RESISTS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> </td> <td><font size=-1 color=000000> FLIES OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> FLIES OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> VAPORIZES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> RESISTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BREAKS PHYSICAL <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> RESISTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> VAPORIZES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> FLIES OVER <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> FLIES TO <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> EVADES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> </td> <td><font size=-1 color=000000> RESISTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> FLIES OVER <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> EVADES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> RESISTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> USES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> FLIES OVER <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> ABDUCTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> COLLECTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> VAPORIZES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>79 - ALIEN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> DOESN'T USE <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br> TERRAFORMS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> VAPORIZES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> STEALS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> UNAWARE OF <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> VAPORIZES <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> USES ADVANCED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> COMMANDS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> </td> <td><font size=-1 color=000000> DISSECTS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> SHOOTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> VAPORIZES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> USES ADVANCED <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> SHOOTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> DISARMS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> FROM <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> VAPORIZES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> VAPORIZES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> VAPORIZES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> DISPELS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> SOLIDIFIES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> </td> <td><font size=-1 color=000000> FLIES OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> VAPORIZES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> VAPORIZES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BREAKS PHYSICAL <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> VAPORIZES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> VAPORIZES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> VAPORIZES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> VAPORIZES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> FLIES TO <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> EVADES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> VAPORIZES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> </td> <td><font size=-1 color=000000> VAPORIZES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> VAPORIZES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> IMMUNE TO <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> VAPORIZES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> VAPORIZES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> USES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> EXPLORES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> VAPORIZES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> HAS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> VAPORIZES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> VAPORIZES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>80 - PRAYER </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> ATOP <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br> CASTS OUT <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> SUBDUES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> FOR <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> FOR <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> FOR <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> CASTS OUT <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> KNOWS NO <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> TO WIN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> FOR <a href="http://www.umop.com/rps101/90.htm">MATH</a> GRADE<br> ROUTINE LIKE <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> HEALS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> </td> <td><font size=-1 color=000000> FOR LOW <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a> BILL<br> FASTER THAN <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> DISPELS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> IS SPIRITUAL <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> MORE ACCURATE THAN <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> AGAINST <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> TO <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> AGAINST <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> AGAINST <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> AGAINST <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> AGAINST <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> SOLIDIFIES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> </td> <td><font size=-1 color=000000> BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> AGAINST <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> FOR FAIR <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> AGAINST <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> AGAINST <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> ATOP <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> AGAINST <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> KNOWS NO <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> FOR <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> NOT CAPTURED ON <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> AGAINST <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> AGAINST <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> STARTS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> </td> <td><font size=-1 color=000000> FOR STRAIGHT <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a> CUT<br> HEALS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> IN <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> AGAINST <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> BRINGS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SALVAGES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> IN <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> REBUKES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> CALMS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> PROTECTS LIKE <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> DISPELS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> CONFUSES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>81 - MOUNTAIN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> HOUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br> HOUSES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> CONTAINS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> CONTAINS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> CONTAINS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> HOUSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> TALLER THAN <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> OUTLASTS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> HEIGHT <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> TOO ROUGH FOR <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> STIMULATES <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> </td> <td><font size=-1 color=000000> ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> HOUSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> REPRESENTS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> TOO BIG FOR <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> FILLS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> TOO STEEP FOR <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> TOO HIGH FOR <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> BIGGER THAN <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> CONTAINS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> HIDES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> CAN'T BE <a href="http://www.umop.com/rps101/5.htm">CHAIN</a>ED<br> </td> <td><font size=-1 color=000000> ECHOES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> OUTLASTS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> ECHOES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> UNAFFECTED BY <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> MADE OF <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> TRANSCENDS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> FORMS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> CHALLENGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> SURVIVES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> SURVIVES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> RISES ABOVE <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> UNAFFECTED BY <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> </td> <td><font size=-1 color=000000> UNAFFECTED BY <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> OUTLASTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> SURVIVES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> STANDS IN <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> OUTLASTS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> TALLER THAN <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> HOUSES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> OUTLASTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> HOUSES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> HOUSES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> HOUSES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> CHALLENGES OLD <a href="http://www.umop.com/rps101/30.htm">KING</a><br> </td></tr></table> <p> <font size=+3 color=000000><b> 82 - SATAN </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> COMMANDS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br> LIKES KING <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> TEMPTS WITH <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> TEMPTS WITH <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> COMMANDS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> KNOWS NO <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> INSPIRES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> GOOD AT <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> DARKENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> DOESN'T NEED <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> BRINGS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> </td> <td><font size=-1 color=000000> COMMANDS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> DARKENS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> COMMANDS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> DISPELS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> COMMANDS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> UN<a href="http://www.umop.com/rps101/5.htm">CHAIN</a>ED<br> LAUGHS AT <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> </td> <td><font size=-1 color=000000> KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> CRACKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> HURLS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> AFTER <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> KNOWS NO <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> CURSES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> EVADES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> COMMANDS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> EVADES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> ENTHRALLS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a>KIDS<br> LAUGHS AT <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> </td> <td><font size=-1 color=000000> ESCAPES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> PREVENTS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> LAUGHS AT <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> HAS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> IS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> POISONS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> SHARPER THAN <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> IS SOUL <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> OWNS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> POSSESSES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> POSSESSES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>83 - DRAGON </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> HOARDS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br> HOARDS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> HOARDS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> COMMANDS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> DOESN'T USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> TORCHES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> BREATHES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> TORCHES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> </td> <td><font size=-1 color=000000> HAS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> BEFORE <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> BEFORE <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> FLIES ACROSS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> BEFORE <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> BEFORE <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> BEFORE <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> TOO BIG FOR <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> ESCAPES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> RESISTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> </td> <td><font size=-1 color=000000> TORCHES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> RESISTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> ATOP <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> FLIES OVER <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> FLIES ACROSS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> BEFORE <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> BREATHES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> BEFORE <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> TORCHES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> BREATH IS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> ESCAPES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> </td> <td><font size=-1 color=000000> RESISTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> BEFORE <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> TERRORIZES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> BIGGER THAN <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> TORCHES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> TORCHES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> ANGERS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> ANGERS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> EATS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>84 - DIAMOND </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> IMPRISONS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> HARDER THAN <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> GEOMETRIC <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> WINS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> WITHSTANDS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> WITHSTANDS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> ENTHRALLS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> FOCUSES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> </td> <td><font size=-1 color=000000> DIFFRACTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> WITH LUCY IN <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> HARDER THAN <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> ENGRAVES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> HIDES IN <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> HIDES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> HARDER THAN <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> RESISTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BRIBES <a href="http://www.umop.com/rps101/7.htm">LAW</a>MAN<br> RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> </td> <td><font size=-1 color=000000> ENGRAVES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> HARDEST <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> 'TILL <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> ENGRAVES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> CATCHES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> RESISTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> MORE DESIRABLE THAN <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> ENGRAVES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> ENGRAVES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> ENGRAVES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> </td> <td><font size=-1 color=000000> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> DECORATES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> CHARMS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> OUTLASTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> SHARPER THAN <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> HYPNOTIZES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> ADORNS <a href="http://www.umop.com/rps101/30.htm">KING</a>'S CROWN<br> ADORNS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a>'S CROWN<br> ADORNS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a>'S CROWN<br> ADORNS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a>' CROWN<br> </td></tr></table> <p> <font size=+3 color=000000><b>85 - PLATINUM </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br> TEMPTS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> FUNDS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> MARKET USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> WIRED <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> WINS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> CONDUCTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> ENTHRALLS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> CONDUCTS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> WIRED <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> </td> <td><font size=-1 color=000000> WIRED <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> REFLECTS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> WIRED <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> DECORATES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> HIDES IN <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> HIDES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> DECORATES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BRIBES <a href="http://www.umop.com/rps101/7.htm">LAW</a>MAN<br> RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> DECORATES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> </td> <td><font size=-1 color=000000> RARER THAN <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> OUTLASTS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> DECORATES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> RESISTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> MORE DESIRABLE THAN <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> COATED <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> COATED <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> DECORATES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> </td> <td><font size=-1 color=000000> WIRED <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> FUNDS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> CHARMS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> OUTLASTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> HARDER THAN <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> HYPNOTIZES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> ADORNS <a href="http://www.umop.com/rps101/30.htm">KING</a>'S CROWN<br> ADORNS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a>'S CROWN<br> ADORNS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a>'S CROWN<br> ADORNS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a>' CROWN<br> BADGED <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>86 - GOLD </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> TEMPTS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br> FUNDS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> MARKET USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> PLATED <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> WINS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> CONDUCTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> ENTHRALLS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> CONDUCTS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> WIRED <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> WIRED <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> </td> <td><font size=-1 color=000000> REFLECTS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> FUNDS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> FUNDS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> HIDES IN <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> HIDES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> PLATED <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BRIBES <a href="http://www.umop.com/rps101/7.htm">LAW</a>MAN<br> RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> DECORATES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> RARER THAN <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> </td> <td><font size=-1 color=000000> OUTLASTS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> PLATED <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> PRICIER THAN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> RESISTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> MORE DESIRABLE THAN <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> PLATED <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> PLATED <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> PLATED <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> WIRED <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> </td> <td><font size=-1 color=000000> FUNDS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> CHARMS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> OUTLASTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> HARDER THAN <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> HYPNOTIZES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> ADORNS <a href="http://www.umop.com/rps101/30.htm">KING</a>'S CROWN<br> ADORNS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a>'S CROWN<br> ADORNS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a>'S CROWN<br> ADORNS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a>' CROWN<br> BADGED <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> ENTHRALLS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>87 - DEVIL </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> HOPS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br> INSPIRES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> QUIZZES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> GLITCHES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> DARKENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CUTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> BRINGS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> COMMANDS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> HAS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> REWIRES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> INSPIRES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> DARKENS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> </td> <td><font size=-1 color=000000> DRIVES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> CRASHES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> LIGHTS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> COMMANDS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> LURES INTO <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> HIDES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> INSPIRES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> CRACKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> WEILDS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> HURLS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> AFTER <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> </td> <td><font size=-1 color=000000> IN THE <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> CURSES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> BLURS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> COMMANDS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> WEILDS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> SKIPS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> USES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> ESCAPES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> WEILDS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> HACKS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> HAS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> </td> <td><font size=-1 color=000000> EATS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a>S<br> POISONS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> SHARPER THAN <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> IS SOUL <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> BURNS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> TEMPTS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> TEMPTS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> TEMPTS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> TEMPTS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> EVADES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> POSSESSES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> POSSESSES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>88 - FENCE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> GUARDS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br> HEIGHT <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> BLOCKS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> SADDENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> BLOCKS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> AROUND <a href="http://www.umop.com/rps101/96.htm">POWER</a> COMPANY<br> BLOCKS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> GUARDS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> BLOCKS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> BLOCKS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> </td> <td><font size=-1 color=000000> GUARDS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> GUARDS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> ABOVE <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> AROUND <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> MADE OF <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> GUARDS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BREAKS ZONING <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> RESISTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> MADE OF <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> GUARDS FROM <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> FORMS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> </td> <td><font size=-1 color=000000> BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> CONFUSES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a> FOCUS<br> SURROUNDS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> GUARDS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> AROUND <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> SURROUNDS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> RESISTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> PROTECTS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> AROUND <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> AROUND <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> BLOCKS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> </td> <td><font size=-1 color=000000> GUARDS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a> SUPPLY<br> BLOCKS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> BLOCKS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> BLOCKS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> AROUND <a href="http://www.umop.com/rps101/30.htm">KING</a><br> AROUND <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> AROUND <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> AROUND <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> BLOCKS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> AROUND <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> AROUND <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> AROUND <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>89 - VIDEO GAME </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> CODE USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br> TURNS YOU INTO <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> AFFECTS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> CONFUSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> CONSUMES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> HAS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> HAS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> SIMULATES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> HAS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> HAS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> </td> <td><font size=-1 color=000000> HAS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> GRAPHICS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> MENTAL <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> MENTAL <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> HAS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> WEAPON<br> USES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BREAKS FCC <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> HAS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> HAS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> <a href="http://www.umop.com/rps101/10.htm">ROCK</a> SOUNDTRACK<br> RESTARTS AFTER <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> SIMULATES <a href="http://www.umop.com/rps101/12.htm">WALL</a>S<br> REPLACES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> </td> <td><font size=-1 color=000000> MULTIPLE <a href="http://www.umop.com/rps101/14.htm">CAMERA</a> ANGLES<br> CATCHES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> HAS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> AFTER <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> MORE FUN THAN <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> MENTAL <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> MENTAL <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> HAS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> ON <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> BEFORE <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> CABLES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> GLORIFIES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> </td> <td><font size=-1 color=000000> RESISTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> SOLD BY <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> STARS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> HAS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> HAS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> HAS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> HAS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> DISTRACTS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> ENTERTAINS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> CONFUSES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> ENTERTAINS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> CLUTTERS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>90 - MATH </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> NAVIGATES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br> DARKENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> CALCULATES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> CALCULATES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> CONFUSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> BRAIN <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> FORMULATES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> FORMULATES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> CLASS DENIES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> NAVIGATES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> NAVIGATES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> MEASURES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> </td> <td><font size=-1 color=000000> PREDICTS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> TEST LIKE <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> IS THE <a href="http://www.umop.com/rps101/4.htm">PIT</a>S<br> USES NUMBER <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> TEST INSPIRES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> FORMULATES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> WHIZ SHARP AS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> MEASURES <a href="http://www.umop.com/rps101/9.htm">SWORD</a> SWING<br> SCHOOLHOUSE <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> TRANSCENDS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> MEASURES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> CALCULATES <a href="http://www.umop.com/rps101/13.htm">SUN</a> PATH<br> SHAPES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a> LENS<br> </td> <td><font size=-1 color=000000> MEASURES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> DIRECTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> USE<br> BORES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> GUIDES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> MEASURES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> MENTAL <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> WHIZ SHARPER THAN <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> IS <a href="http://www.umop.com/rps101/22.htm">PEACE</a>FUL<br> ON <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> MEASURES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> MEASURES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> CALCULATES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a> COUNT<br> COUNTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a> QUILLS<br> </td> <td><font size=-1 color=000000> TEST ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> ENRAGES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> CONFUSES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> CONFUSES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> CONFUSES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> CONFUSES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> CONFUSES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> CONFUSES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> CONFUSES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> CONFUSES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> AFTER <a href="http://www.umop.com/rps101/38.htm">HOME</a>ROOM<br> WORD PROBLEM W/<a href="http://www.umop.com/rps101/39.htm">TRAIN</a>S<br> </td></tr></table> <p> <font size=+3 color=000000><b>91 - ROBOT </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> ENVIES <a href="http://www.umop.com/rps101/92.htm">HEART</a><br> USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> SHOOTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> TRAMPLES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> CONSUMES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> SHOOTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> LAUNCHES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> POLLUTES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> PILOTS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> PILOTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> THROWS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> CHASES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> </td> <td><font size=-1 color=000000> DETECTS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> CLIMBS OUT OF <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> FIRES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> THREE <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br> RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> CARRIES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> HURLS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> KNOWS NO <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> SMASHES THROUGH <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> HAS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> </td> <td><font size=-1 color=000000> CARRIES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> TRAMPLES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> CARRIES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> BENDS BARS OF <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> CARRIES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> USES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> EXPLORES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> STEPS ON <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> HAS NO <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> STEPS ON <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> RESISTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> </td> <td><font size=-1 color=000000> SCARES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> FRIGHTENS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> FRIGHTENS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> FRIGHTENS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> FRIGHTENS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> TRAMPLES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> CARRIES OFF <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> CARRIES OFF <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> OVERTHROWS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> ENHANCES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> BUILDS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> BUILDS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>92 - HEART </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> USES BIO<a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br> SURVIVES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> PITIES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> PROVIDES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> <a href="http://www.umop.com/rps101/97.htm">LASER</a> SURGERY<br> BANS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> CLEARS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> BANS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> SOARS LIKE <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> BANS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> RESCUES FROM <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> </td> <td><font size=-1 color=000000> SURVIVES <a href="http://www.umop.com/rps101/4.htm">PIT</a>FALLS<br> UN<a href="http://www.umop.com/rps101/5.htm">CHAIN</a>ED<br> BANS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> UPHOLDS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> STAYS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> STAYS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> LIKE A <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> TRANSCENDS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> KNOWS NO <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> OF THE <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> GUIDES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> ON <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> BANS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> </td> <td><font size=-1 color=000000> EXCELS AT <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> GUIDES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> BANS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> TRANSCENDS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> STAYS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> UPHOLDS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> EXCELS AT <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> BUILDS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> RESISTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> PUMPS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> OUTSMARTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> OUTSMARTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> GUIDES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> </td> <td><font size=-1 color=000000> GUIDES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> GUIDES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> GUIDES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> GUIDES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> BOLSTERS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> GUIDES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> PROTECTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> GUIDES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> BUILDS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> PREFERS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> INVENTS ECO <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>93 - ELECTRICITY </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> PRODUCES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br> FRIES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> PRODUCES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> POWERS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> CHARGES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> NATURAL <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> ENVELOPS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> CHARGES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> BRIGHTENS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> </td> <td><font size=-1 color=000000> STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br> CHARGES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> HAS PHYSICAL <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> FRIES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> CHARGES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> POWERS <a href="http://www.umop.com/rps101/10.htm">ROCK</a> MUSIC<br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> IN <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> REPLICATES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> POWERS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> BILLS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> </td> <td><font size=-1 color=000000> CHARGES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> MIXES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> CHARGES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> CHARGES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> BILLS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> IN CABLE <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> FRIES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> FRIES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> REPELS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> ELECTROCUTES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> ELECTROCUTES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> </td> <td><font size=-1 color=000000> ELECTROCUTES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> ELECTROCUTES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> ELECTROCUTES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> ELECTROCUTES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> ELECTROCUTES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> ELECTROCUTES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> ELECTROCUTES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> BILLS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> CHARGES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>94 - LIGHTNING </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> STRIKES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br> PRODUCES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> DECORATES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> STRIKES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> STRIKES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> IGNITES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> ENVELOPS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> CREATES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> CREATES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br> </td> <td><font size=-1 color=000000> CHARGES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> HAS PHYSICAL <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> FRIES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> STRIKES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> SPLITS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> STRIKES THROUGH <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> STORM BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> CHALLENGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> STRIKES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> CHARGES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> </td> <td><font size=-1 color=000000> DEADLIER THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> CHARGES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> CHARGES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> SHORT-CIRCUITS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> STRIKES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> STRIKES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> COOKS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> STRIKES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> STRIKES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> STRIKES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> STRIKES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> STRIKES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> </td> <td><font size=-1 color=000000> STRIKES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> STRIKES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> STRIKES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> STRIKES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SCARES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> STRIKES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> STRIKES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> STRIKES <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> (GREASED) <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> STRIKES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> STRIKES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>95 - MEDUSA </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> CRAVES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br> BEFORE <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> BEFORE <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> CURSES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> RESISTS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> EVADES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> BEFORE <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> HIDES FROM <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> PLANTS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> LIVES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> BEFORE <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> </td> <td><font size=-1 color=000000> BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> CRACKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> WEILDS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> HURLS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> HIDES BEHIND <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> CURSES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> BEFORE <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> BEFORE <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> TERRORIZES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> RUNS WITH <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> DEADLIER THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> </td> <td><font size=-1 color=000000> ESCAPES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> WEILDS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> BEFORE <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> TERRORIZES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> HEAD <a href="http://www.umop.com/rps101/25.htm">SNAKE</a>S<br> FREEZES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> PETRIFIES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> PETRIFIES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> PETRIFIES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> PETRIFIES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> PETRIFIES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> PETRIFIES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> </td> <td><font size=-1 color=000000> PETRIFIES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> PETRIFIES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> PETRIFIES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> PETRIFIES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> PETRIFIES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> TERRIFIES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> BEFORE <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> BEFORE <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> SCREECHES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> BEFORE <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> HIDES BEHIND <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> DISCARDS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>96 - POWER </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> CHARGES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br> CHARGES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> LINES CLUTTER <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> ENGAGES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> DEPLOYS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> PLANTS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> PLANT SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> CLEARS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> LIGHTS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> STRUGGLE FOOD <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> PLAY WITH <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> IMPOSES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> </td> <td><font size=-1 color=000000> CRACKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> WEILDS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> MOVES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> OF LIFE AND <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> IN <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> OF <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> CHARGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> TO <a href="http://www.umop.com/rps101/15.htm">FIRE</a> YOU<br> CLEARS WITH <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> SUPERINTENDS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> CHARGES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> ASSISSINATES W/<a href="http://www.umop.com/rps101/19.htm">POISON</a><br> IMPOSES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> </td> <td><font size=-1 color=000000> GIVES YOU THE <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> BREAKS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> CRASHES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> SEIGES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> HUNGRY <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SACRIFICES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> FRIES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> HUNGRY <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> FRIES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> OVERTHROWS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> OVERTHROWS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> SUPPLANTS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> SUPPLANTS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> </td> <td><font size=-1 color=000000> GOVERNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> CORRUPTS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> ELECTROCUTES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> CORRUPTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> LIGHTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> RUNS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> PLANT IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> OUTPERFORMS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> CONSUMES <a href="http://www.umop.com/rps101/43.htm">TREE</a>S<br> COOKS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> COOKS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>97 - LASER </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> GUIDES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br> TRAVERSES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> TARGETS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> TARGETS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> PENETRATES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> BURNS OFF <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> LIGHTS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br> <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> UPHOLDS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> </td> <td><font size=-1 color=000000> OUTCLASSES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> BURNS THROUGH <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> BURNS THROUGH <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> HAS POWER OF <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> BURNS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> TEACHES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> MELTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> MORE EXACT THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> MELTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> OUTLCASSES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> </td> <td><font size=-1 color=000000> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> BACKS UP <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> TARGETS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> FRIES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> COOKS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> FRIES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> FRIES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> FRIES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> TARGETS <a href="http://www.umop.com/rps101/30.htm">KING</a><br> TARGETS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> TARGETS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> TARGETS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> HELPS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> </td> <td><font size=-1 color=000000> TARGETS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> TARGETS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> TARGETS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> TARGETS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> TARGETS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> TARGETS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> ZAP <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> MELTS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> BURNS THROUGH <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> DISCINTIGRATES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> FRIES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> FRIES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>98 - NUKE </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> POISONS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br> INCINERATES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> INCINERATES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> INCINERATES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> EMERGES FROM <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br> OUTCLASSES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> INCINERATES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> INCINERATES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> </td> <td><font size=-1 color=000000> INCINERATES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> INCINERATES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> HAS POWER OF <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> INCINERATES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> INCINERATES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> INCINERATES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> INCINERATES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> INCINERATES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> INCINERATES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> INCINERATES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> BREAKS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> </td> <td><font size=-1 color=000000> INCINERATES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> INCINERATES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> INCINERATES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> INCINERATES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> INCINERATES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> INCINERATES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> INCINERATES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> INCINERATES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> INCINERATES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> INCINERATES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> INCINERATES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> INCINERATES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> INCINERATES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> </td> <td><font size=-1 color=000000> INCINERATES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> INCINERATES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> INCINERATES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> INCINERATES <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> INCINERATES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> INCINERATES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> INCINERATES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> INCINERATES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> INCINERATES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> INCINERATES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> INCINERATES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>99 - SKY </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> ABOVE <a href="http://www.umop.com/rps101/100.htm">TANK</a><br> ABOVE <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> ABOVE <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> HOUSES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> ABOVE <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> EVADES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> ABOVE <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> ABOVE <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> IS LIMIT OF <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> ABOVE <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> ABOVE <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> ABOVE <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> </td> <td><font size=-1 color=000000> TRANSCENDS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> ABOVE <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> SURROUNDS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> CHALLENGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> ABOVE <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> ABOVE <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> ABOVE <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> ABOVE <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> ABOVE <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> EVADES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> ABOVE <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> AT <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> ABOVE <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> </td> <td><font size=-1 color=000000> ABOVE <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> ABOVE <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> ABOVE <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> ABOVE <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> ABOVE <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> ABOVE <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> ABOVE <a href="http://www.umop.com/rps101/30.htm">KING</a><br> ABOVE <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> ABOVE <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> ABOVE <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> ABOVE <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> ABOVE <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> ABOVE <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> </td> <td><font size=-1 color=000000> ABOVE <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> ABOVE <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> ABOVE <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> ABOVE <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> ABOVE <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> ABOVE <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> ABOVE <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> ABOVE <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> ABOVE <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> ABOVE <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> ABOVE <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>100 - TANK </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> OUTCLASSES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br> RESISTS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> PLOWS OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> CREATES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> HAS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> IMPOSES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> CRUMBLES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> BRINGS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> </td> <td><font size=-1 color=000000> CRUMBLES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> CLOUD BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> CRUSHES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> CRUMBLES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> CRUSHES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> MORE DIRECT THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> SMASHES THROUGH <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> BREAKS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> FLATTENS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> SEIGES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> </td> <td><font size=-1 color=000000> FLATTENS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br> SQUASHES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> SQUISHES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> SQUASHES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> SQUASHES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> SQUASHES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> SQUASHES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> OUTCLASSES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> SQUASHES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> SQUASHES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> SQUASHES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> </td> <td><font size=-1 color=000000> FLATTENS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> BARRELS THOUGH <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> FLATTENS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> FLATTENS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> KNOCKS DOWN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> PULVERIZES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> SQUASHES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> SQUASHES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> SQUASHES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> SQUASHES <a href="http://www.umop.com/rps101/48.htm">BIRD</a> NEST<br> SQUOOSHES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> </td></tr></table> <p> <font size=+3 color=000000><b>101 - HELICOPTER </b></font> <p> <table width=75%> <tr align="center"> <td><font size=-1 color=000000> DROPS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br> FLIES OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br> FLIES OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br> BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br> HAS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br> IMPOSES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br> FLIES OVER <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br> FLIES OVER <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br> FLIES OVER <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br> CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br> FLIES OVER <a href="http://www.umop.com/rps101/12.htm">WALL</a><br> </td> <td><font size=-1 color=000000> CLOUD BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br> CARRIES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br> FLIES OVER <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br> FLIES OVER <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br> FLIES OVER <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br> FLIES OVER <a href="http://www.umop.com/rps101/19.htm">POISON</a><br> FLIES OVER <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/21.htm">AXE</a><br> DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br> USES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br> FLIES OVER <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br> </td> <td><font size=-1 color=000000> GETS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a> PUMPING<br> FLIES OVER <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br> CARRIES <a href="http://www.umop.com/rps101/30.htm">KING</a><br> CARRIES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br> CARRIES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br> CARRIES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br> CARRIES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br> CARRIES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br> CARRIES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br> CARRIES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br> FLIES OVER <a href="http://www.umop.com/rps101/38.htm">HOME</a><br> </td> <td><font size=-1 color=000000> FASTER THAN <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br> FASTER THAN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br> MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br> FASTER THAN <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/43.htm">TREE</a><br> FLIES OVER <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br> FLIES OVER <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br> FLIES OVER <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br> FLIES OVER <a href="http://www.umop.com/rps101/47.htm">CAT</a><br> FASTER THAN <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br> FLIES OVER <a href="http://www.umop.com/rps101/49.htm">FISH</a><br> FLIES OVER <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br> </td></tr></table> <p> <a href="http://www.umop.com/rps101.htm"><img border=0 src="http://www.umop.com/rps101/back.png" alt="Back to RPS-101"></a><p> <a href="http://www.umop.com"><img border=0 src="http://www.umop.com/rps101/umop.gif" alt="Back to umop.com"></a><br> <font size=-2 color=000000>(c)2006 David C. Lovelace</font> </body> </html>
365,814
Common Lisp
.l
6,374
56.357546
133
0.688917
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
13d5f82a8dead80a4df9aa5d86985a0f4c80458d5a48b4db61017df1d0ad53a6
5,804
[ -1 ]
5,819
Makefile
informatimago_lisp/clext/Makefile
PREFIX=/usr/local all:: doc:: install:: include ../implementations.mk CSS="/default.css" RSTHTMLOPT=\ --leave-comments \ --link-stylesheet --stylesheet=$(CSS) doc::documentation documentation::html pipe-article-fr.asc pipe-article-en.asc html::pipe-article-fr.html pipe-article-en.html html.in::pipe-article-fr.html.in pipe-article-en.html.in clean:: -@rm -f pipe-article-fr.asc pipe-article-en.asc pipe-article-fr.html.in pipe-article-en.html.in pipe-article-fr.html pipe-article-en.html pipe-article-fr.asc:pipe-article-fr.txt pandoc -f rst -t asciidoc < pipe-article-fr.txt >pipe-article-fr.asc pipe-article-en.asc:pipe-article-en.txt pandoc -f rst -t asciidoc < pipe-article-en.txt >pipe-article-en.asc pipe-article-fr.html.in:pipe-article-fr.txt rst2html $(RSTHTMLOPT) < pipe-article-fr.txt |../tools/html-unwrap-document.lisp > pipe-article-fr.html.in pipe-article-en.html.in:pipe-article-en.txt rst2html $(RSTHTMLOPT) < pipe-article-en.txt |../tools/html-unwrap-document.lisp > pipe-article-en.html.in pipe-article-fr.html:pipe-article-fr.html.in ../tools/html-wrap-document.lisp < pipe-article-fr.html.in > pipe-article-fr.html pipe-article-en.html:pipe-article-en.html.in ../tools/html-wrap-document.lisp < pipe-article-en.html.in > pipe-article-en.html .PHONY:doc documentation html html.in #### THE END ####
1,335
Common Lisp
.l
29
44.482759
138
0.769823
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
b892811fe10c1c285aeedc14f3c567b98da94274f4c7b56339bb41744865b3ca
5,819
[ -1 ]
5,823
summary.html
informatimago_lisp/clext/summary.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- -*- coding:iso-safe-unix -*- --> <!-- -*- coding:iso-safe-unix -*- --> <html> <head> <title>Summary</title> <meta HTTP-EQUIV="Content-Type" content="text/html;charset=US-ASCII"></head> <body> <li> <tt> <b> <a href="closer-weak.lisp">COM.INFORMATIMAGO.CLEXT.CLOSER-WEAK</a></b></tt> <pre> Closer to Weak objects. Implements the specification: http://clisp.cons.org/impnotes/weak.html for Common Lisp implementations that have weak-pointers. WEAK-OR-RELATION is a primitive that cannot be implemented propertly without implementation support. Currently work on: clisp full support cmucl partial support (missing WEAK-OR-RELATION) sbcl partial support (missing WEAK-OR-RELATION) Read-time Features: :WEAK-TEST When testing, call the garbage collector to break weak pointers sooner. :DEBUG-WEAK When compiling on clisp, use this implementation instead of the native one. </pre></li></body></html>
1,021
Common Lisp
.l
28
35.5
102
0.745473
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
095197b96fa201dbe20d6e34541ccc2f3d0f9a3b6666527cc927b880b78d9321
5,823
[ -1 ]
5,853
ulong.c
informatimago_lisp/clext/pkcs11/ulong.c
#include <stdio.h> #include <limits.h> int main() { unsigned long x = ~0; unsigned long y = (unsigned long) -1; printf("%lu\n", x); printf("%lu\n", y); printf("%lu\n", ULONG_MAX); printf("%lu bytes\n", sizeof(x)); printf("%lu bits\n", sizeof(x) * CHAR_BIT); return 0; }
303
Common Lisp
.l
13
19.846154
48
0.572414
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
c089c03f67482e7e763661997f600829d0efb3281cb85a7f7937eb5bd4b77d16
5,853
[ -1 ]
5,855
Makefile
informatimago_lisp/clext/pkcs11/Makefile
all:ulong test-find-objects ulong:ulong.c gcc $(DEBUG_FLAGS) -I. -L. -o $@ $< run::ulong @ ./ulong && echo status = $$? clean:: -rm -f ulong test-find-objects -rm -f core -rm -f *.lx64fsl *.dx64fsl *.o DEBUG_FLAGS = -O0 -g3 -ggdb3 -g -ggdb -gdwarf INCLUDES = -I$(HOME)/opt/include -I/usr/local/include -I. -I/usr/include/pkcs11-helper-1.0 LIBDIRS = -L$(HOME)/opt/lib -L/usr/local/lib -L. LIBRARIES = -ldl LDFLAGS += $(DEBUG_FLAGS) $(LIBDIRS) CFLAGS += $(DEBUG_FLAGS) $(INCLUDES) test-find-objects.o:test-find-objects.c gcc $(DEBUG_FLAGS) $(CFLAGS) -c -o test-find-objects.o test-find-objects.c test-find-objects:test-find-objects.o gcc $(DEBUG_FLAGS) $(LDFLAGS) -o test-find-objects test-find-objects.o $(LIBRARIES) run::test-find-objects gdb test-find-objects TEST_CERT_DIR=%TEST_CERT_DIR% TESTCERT=test-cert TESTKEY=test-key certificate: openssl req -config $(TESTCERT).options -new \ -x509 -sha256 -newkey rsa:2048 -nodes \ -keyout $(TESTKEY).pem -out $(TESTCERT).pem -days 3650 openssl x509 -in $(TESTCERT).pem -text -noout @echo '# to install certificate use:' @echo cp "$(TESTCERT).pem" "$(TEST_CERT_DIR)/Test_x509_cert_info.pem" @echo cp Certificat-d-authentification1.pem "$(TEST_CERT_DIR)/Test_x509_cert_info.pem"
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informatimago_lisp/objcl/Makefile
all:documentation.pdf documentation.pdf:documentation.rst rst2pdf documentation.rst documentation.html:documentation.rst rst2html documentation.rst > documentation.html showpdf show-pdfs:documentation.pdf open documentation.pdf html:documentation.html .PHONY:show-pdf showpdf html
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9/19/2024, 11:26:28 AM (Europe/Amsterdam)
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Makefile
informatimago_lisp/objcl/gnu/Makefile
all: @echo "# choose:" @echo "make linux" linux:objc.lisp INCLUDES= -I. -I/usr/lib/gcc/x86_64-linux-gnu/4.7/include/ OPTS=-fPIC -g -c objc.lisp:objc.i Makefile swig $(INCLUDES) -Dobjc_EXPORT=extern -cffi -generate-typedef -swig-lisp objc.i ( sed \ -e 1i\\ -e '(in-package "COM.INFORMATIMAGO.OBJC.GNU")' \ -e 's/&body/cl:&/g' \ -e 's/#oL/0/g' \ -e 's/\([0-9]\+\)U\?L\+/\1/g' \ -e 's/(cl:- \([0-9]\+\) 1)/(cl:- -\1 1)/g' \ -e '/(cl:defconstant _C_/d' \ < objc.lisp ;\ sed \ -n \ -e 's/#define \(_C_[^ ]*\) *'\''\(.\)'\'' *$$/(cl:defconstant \1 #\\\2)/p' \ < /usr/lib/gcc/x86_64-linux-gnu/4.7/include/objc/runtime.h \ ) > objc.new && mv objc.new objc.lisp # objc_wrap.o:objc_wrap.c #### THE END ####
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informatimago_lisp/objcl/objc/Makefile
all:objc.lisp # Darwin: SWIG=/usr/local/bin/swig OBJC_INCLUDES= DEFINES=-D__OBJC2__=1 -DOBJC2_UNAVAILABLE= # Linux: #SWIG=/usr/bin/swig #SWIG=/data/languages/swig/bin/swig # OBJC_INCLUDES=-I/usr/lib/gcc/x86_64-linux-gnu/4.4/include DEFINES= INCLUDES=-I/usr/include $(OBJC_INCLUDES) SWIG_OPTIONS=-cffi -swig-lisp -generate-typedef objc-raw.lisp:objc.i Makefile $(SWIG) $(SWIG_OPTIONS) $(INCLUDES) $(DEFINES) objc.i sed \ < objc.lisp > objc-raw.lisp rm objc.lisp objc.lisp:objc-raw.lisp Makefile lispify-objc ./lispify-objc < objc-raw.lisp > objc.lisp clean: - rm -f objc-raw.lisp CC=/opt/llvm/bin/objc -isysroot / CFLAGS= #CFLAGS=-v #CFLAGS=-fblocks # -I/opt/llvm/lib/objc/3.3/include LDFLAGS=-L/opt/llvm/lib -lobjc ast:ast.c Makefile @ true $(CC) $(CFLAGS) -I. -g3 -ggdb3 -E -o /dev/stdout ast.c @ $(CC) $(CFLAGS) -I. -g3 -ggdb3 -o ast ast.c $(LDFLAGS) test-ast:ast @ LD_LIBRARY_PATH=/opt/llvm/lib:$LD_LIBRARY_PATH ./ast --test example.c run-ast:ast @ LD_LIBRARY_PATH=/opt/llvm/lib:$LD_LIBRARY_PATH ./ast example.c #### THE END ####
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generalities.html
informatimago_lisp/cl-posix/generalities.html
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Generalities about the Common-Lisp-POSIX API</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="author" content="Pascal J. Bourguignon"> <meta http-equiv="Reply-to" name="Reply-to" content="[email protected]"> <meta http-equiv="Description" name="description" content="Generalities about the Common-Lisp-POSIX API"> <meta name="keywords" content="Common-Lisp,POSIX"> </head> <body> <h1 align=center>Generalities about the Common-Lisp-POSIX API</h1> <p>Note: This page gather some remarks made by people on news:comp.lang.lisp <ol> <li><a href="dirent.html">dirent</a> </ol> <h2>Principles</h2> <p>We're not merging Common-Lisp and POSIX! <p>We want to have access to POSIX primitives from Common-Lisp applications as easily as from a C application. The POSIX API being the Operating System Interface for the applications. <p>In particular, we won't convert between PATHNAMES and strings containing unix paths, and we won't convert between unix file descriptors and Common-Lisp streams. (There may already exist such a conversion function in the Common-Lisp implementation extension packages). <h2>Packages</h2> <h3>The main API</h3> <p>This API is defined by the Single UNIX Specification version 3. <p>It is recommended that the various implementations reside in packages named like: <pre> COM.INFORMATIMAGO.COMMON-LISP.SUSV3 NET.SOURCEFORGE.CLISP.SUSV3 COM.SMART-LISP-CORP.SUSV3 </pre> <p>The user can then choose one implementation or the other, and re-nickname it to the reserved package name <code>SUSV3</code>. <p>Note: The package name <code>POSIX</code> is already taken in various implementations. Moreover, it's not descriptive enough. <p>Alternative: <ul> <li>Perhaps it should be named: <code>SUS3</code>. </ul> <h3>Extensions</h3> <p>SUSv3 defines various optional or extension API. (See <a href="http://www.opengroup.org/onlinepubs/007904975/help/codes.html">codes</a>). <p>These extensions will be defined in additional packages nicknamed: <pre> Nickname: Example of package name: ------------- ------------------------------- SUSV3-ADV COM.INFORMATIMAGO.COMMON-LISP.SUSV3.ADV SUSV3-AIO COM.INFORMATIMAGO.COMMON-LISP.SUSV3.AIO SUSV3-BAR COM.INFORMATIMAGO.COMMON-LISP.SUSV3.BAR SUSV3-CPT etc... SUSV3-CS SUSV3-FSC SUSV3-IP6 SUSV3-MC1 (See: abreviation of a combination of options) SUSV3-MC2 (See: abreviation of a combination of options) SUSV3-MC3 (See: abreviation of a combination of options) SUSV3-MF SUSV3-MF-SHM (A combination) SUSV3-ML SUSV3-MR SUSV3-MON SUSV3-MPR SUSV3-MSG SUSV3-MX SUSV3-PIO SUSV3-PS SUSV3-RS SUSV3-RTS SUSV3-REM SUSV3-SHM SUSV3-SIO SUSV3-SPI SUSV3-SPN SUSV3-SS SUSV3-TCT SUSV3-TEF SUSV3-THR SUSV3-TMO SUSV3-TMR SUSV3-TPI SUSV3-TPP SUSV3-TPS SUSV3-TRC SUSV3-TRI SUSV3-TRL SUSV3-TSA SUSV3-TSF SUSV3-TSH SUSV3-TSP SUSV3-TSS SUSV3-TYM SUSV3-XSI SUSV3-XSR </pre> <p>Some code may not be relevant to a Common-Lisp API. <p>Alternatives: <ul> <li> Use the *FEATURES* system. <p>I don't like this option, leading to the use of #+ and #-. </ul> <p>Note: When defining lisp structures, we put all the fields, even the optional ones that will be used only when the optional feature is available. <!-- The reason is because a given lisp application may be compiled or run on different SUSv3 systems with different sets of options. --> <p>[***SEE***: We need a mean to determine if a given extension is available. <p>Should each package export an AVAILABLE-P predicate? ] <h2>The Symbols</h2> <p>A symbol name is derived from the C binding's name, by: <ol> <li> uppercasing, then <li> replacing underscore (#\_) characters with the hyphen (#\-) <li> where the fields of a C structure all have a common prefix (for example, "st_"), we omit it. <li> constant names get prefix and suffix '+'s. </ol> <p>No other changes to "Lispify" symbol names are made, so <code>creat()</code> becomes <code>CREAT</code>, not <code>CREATE</code>. <h2>Parameters</h2> <p>Lisp constants, types, and structures are defined corresponding to the constants, types and structures in the C API. <p>The API is defined in terms of Common-Lisp. <ol> <li> length arguments are omitted or optional where the sensible value is obvious. For example: <pre> (read fd buffer &optional (length (length buffer))) => bytes-read </pre> <li> where C simulates "out" parameters using pointers (for instance, in pipe() or socketpair()) we shall use multiple return values instead, primary return value always first, then the others in left to right order. <p>[***SEE***: This doesn't apply to data transfer functions that fill buffers.] </ol> <p>Note: We won't allow passing pathnames as unix path string parameters. Common-Lisp pathnames are messy, no two implementation can agree on their exact semantic, so it would defeat portability. <h2>Return values</h2> <p>The return value is usually the same as for the C binding, except in error cases: where the C function is defined as returning some sentinel value and setting "errno" on error, we instead signal a condition of type SYSCALL-ERROR. The actual error value ("errno") is stored in this condition and can be accessed with SYSCALL-ERRNO. [***SEE***: some interface to strerror, to get the user-readable translation of the error number] <p>We do not automatically translate the returned value into "Lispy" objects - for example, POSIX:OPEN returns a small integer, not a stream. <p>Rationale: This is an interface to POSIX, not a high-level interface that uses POSIX, and many people using it will actually want to mess with the file descriptors directly. People needing Lispy interfaces can implement them atop this - or indeed, use the existing COMMON-LISP package, which already has many high-level constructs built on top of the operating system. <h2>Issues</h2> <ul> <li>Constants may be replaced by keywords (for example: error codes). <li>What to do with variable-length functions like execvp()? Do they take a list, or vector or either? Don't forget that execlp etc. IMHO have no place in a foreign language binding. These are just C wrappers to execv(), execve() and execv(). <li>there are functions whose semantics are to initialize a C object, like sigemptyset(). You probably want to keep it that way, rather than turn sigemptyset() into a constructor that returns a a brand new, empty signal set. Or it could have both behaviors: the set could be returned as a second value, which is identical to the optional argument if it is present, or a new object if the argument is missing. <li>(Seems to be more a FFI issue): <p>Similarly, interfacing to [f]printf() is superfluous. vfprintf() is mandatory when coming from a foreign language. Which is *not* to say that there should be no POSIX:PRINTF. I'm all in favour of it! But it is more likely to expand to a call to vprintf(), especially in some implementations which create calls at run-time, instead of generating compile-time native-code. <pre> (defun posix:fprintf (fp format &rest args) (posix:vfprintf fp format (coerce args 'vector))) </pre> <p>A compiler-macro optimization might handle the case when posix:printf is called literally, i.e. with a known number of arguments, on those systems which generate native-code. <p>I have yet to see non-wrapper FFI definitions for variable-arg functions. <p> Which leads to another question: how to deal with [vsnf]printf and its sisters' arguments which are all polymorphic?? <ol> <li><pre> (typecase ((unsigned-int 32) ... (signed-int 32) ... single-float ... string ... (array fixnum) (array ... ... FFI-pointer </pre> <li> ? </ol> <li> There are a few cases where C parameters are "optional out", e.g. sigaction(). C programmers can elect to pass in either a NULL or a data pointer. I'm not sure whether this is covered by your rule. <p> sigaction() is more like [newact] [oldact] whereas &optional always implies [newact [oldact]], i.e. you cannot leave out the first. The performance penalty of choosing to always create and return a sigact structure vs. the C programmer's freedom to choose is debatable. <li> Also, reading into Lisp string buffers may be very problematic. E.g. CLISP internally uses 16 or 32 bit characters because it supports UNICODE, whereas most western day-to-day use involves one byte ASCII or ISO-8859-1. Do you plan to support reading into existing Lisp strings as part of your API? Or would you just return new strings (using which encoding?)? <p> Note: SUSv3 has provision of locales and multibytes characters! <li> </ul> <h2>References</h2> <ul> <li> <a href="http://www.franz.com/support/documentation/6.2/doc/os-interface.htm"> Franz Lisp -- OS Interface</a> <br>(Would be a nice base to implement a SUSV3 package on Franz Lisp!). </ul> </body> </html> <!-- generalities.html == 2003-06-14 09:35:24 == pascal -->
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informatimago_lisp/cl-posix/dirent.html
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Free Software by Pascal J. Bourguignon</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="author" content="Pascal J. Bourguignon"> <meta http-equiv="Reply-to" name="Reply-to" content="[email protected]"> <meta http-equiv="Description" name="description" content="Common-Lisp-POSIX API - dirent"> <meta name="keywords" content="Common-Lisp,POSIX,SUSv3,dirent"> </head> <body> <h1 align=center>Common-Lisp-POSIX API - SUSv3 - dirent</h1> <p><a href="susv3.lisp">Fetch an implementation</a> of the dirent API for CLISP (using the LINUX package). <h2>Common-Lisp Specific Definitions</h2> <h3>Type SUSV3:BOUND-STRING</h3> <p>[***SEE***: Find a better name!] <pre> (DEFTYPE BOUND-STRING (MIN MAX) "A TYPE REPRESENTING STRINGS OF MINIMUM SIZE MIN AND MAXIMUM SIZE MAX." (IF (= (EVAL MIN) (EVAL MAX)) `(STRING ,(EVAL MIN)) `STRING) ;; TODO: (OR (STRING MIN) (STRING (1+ MIN)) ... (STRING MAX)) );;BOUND-STRING </pre> <h3>Condition SYSV3:SYSCALL-ERROR</h3> <pre> (DEFINE-CONDITION SYSCALL-ERROR () ( (ERRNO :INITARG :ERRNO :ACCESSOR SYSCALL-ERRNO :TYPE (SIGNED-BYTE 32)) ));;SYSCALL-ERROR </pre> <h2>SUSv3 Definitions</h2> <h3> <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/sys/types.h.html"> sys/types.h</a></h3> <h4>Type SUSV3:BLKCNT-T</h4> <pre> (DEFTYPE SUSV3:BLKCNT-T () "Used for file block counts." ;; implementation dependent );;SUSV3:BLKCNT-T (ASSERT (SUBTYPEP 'SUSV3:BLKCNT-T 'INTEGER)</pre> <h4>Type SUSV3:BLKSIZE-T</h4> <pre> (DEFTYPE SUSV3:BLKSIZE-T () "Used for block sizes." ;; implementation dependent );;SUSV3:BLKSIZE-T (ASSERT (SUBTYPEP 'SUSV3:BLKSIZE-T 'INTEGER)</pre> <h4>Type SUSV3-XSI:CLOCK-T</h4> <pre> (DEFTYPE SUSV3-XSI:CLOCK-T () "Used for system times in clock ticks or CLOCKS_PER_SEC; see <time.h> ." ;; implementation dependent );;SUSV3-XSI:CLOCK-T (ASSERT (SUBTYPEP 'SUSV3-XSI:CLOCK-T '(OR INTEGER FLOAT))</pre> <h4>Type SUSV3-TMR:CLOCKID-T</h4> <pre> (DEFTYPE SUSV3-TMR:CLOCKID-T () "Used for clock ID type in the clock and timer functions." ;; implementation dependent );;SUSV3-TMR:CLOCKID-T </pre> <h4>Type SUSV3:DEV-T</h4> <pre> (DEFTYPE SUSV3:DEV-T () "Used for device IDs." ;; implementation dependent );;SUSV3:DEV-T </pre> <h4>Type SUSV3-XSI:FSBLKCNT-T</h4> <pre> (DEFTYPE SUSV3-XSI:FSBLKCNT-T () "Used for file system block counts." ;; implementation dependent );;SUSV3-XSI:FSBLKCNT-T (ASSERT (SUBTYPEP 'SUSV3-XSI:FSBLKCNT-T '(INTEGER 0))</pre> <h4>Type SUSV3-XSI:FSFILCNT-T</h4> <pre> (DEFTYPE SUSV3-XSI:FSFILCNT-T () "Used for file system file counts." ;; implementation dependent );;SUSV3-XSI:FSFILCNT-T (ASSERT (SUBTYPEP 'SUSV3-XSI:FSFILCNT-T '(INTEGER 0))</pre> <h4>Type SUSV3:GID-T</h4> <pre> (DEFTYPE SUSV3:GID-T () "Used for group IDs." ;; implementation dependent );;SUSV3:GID-T (ASSERT (SUBTYPEP 'SUSV3:GID-T 'INTEGER)</pre> <h4>Type SUSV3-XSI:ID-T</h4> <pre> (DEFTYPE SUSV3-XSI:ID-T () "Used as a general identifier; can be used to contain at least a pid_t, uid_t, or gid_t." ;; implementation dependent );;SUSV3-XSI:ID-T (ASSERT (AND (SUBTYPEP 'SUSV3-XSI:ID-T 'INTEGER) (SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:PID-T) (SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:UID-T) (SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:GID-T))) ) </pre> <h4>Type SUSV3:INO-T</h4> <pre> (DEFTYPE SUSV3:INO-T () "Used for file serial numbers." ;; implementation dependent );;SUSV3:INO-T (ASSERT (SUBTYPEP 'SUSV3:INO-T '(INTEGER 0))</pre> <h4>Type SUSV3-XSI:KEY-T</h4> <pre> (DEFTYPE SUSV3-XSI:KEY-T () "Used for XSI interprocess communication." ;; implementation dependent );;SUSV3-XSI:KEY-T </pre> <h4>Type SUSV3:MODE-T</h4> <pre> (DEFTYPE SUSV3:MODE-T () "Used for some file attributes." ;; implementation dependent );;SUSV3:MODE-T (ASSERT (SUBTYPEP 'SUSV3:MODE-T 'INTEGER)</pre> <h4>Type SUSV3:NLINK-T</h4> <pre> (DEFTYPE SUSV3:NLINK-T () "Used for link counts." ;; implementation dependent );;SUSV3:NLINK-T (ASSERT (SUBTYPEP 'SUSV3:NLINK-T 'INTEGER)</pre> <h4>Type SUSV3:OFF-T</h4> <pre> (DEFTYPE SUSV3:OFF-T () "Used for file sizes." ;; implementation dependent );;SUSV3:OFF-T (ASSERT (SUBTYPEP 'SUSV3:OFF-T 'INTEGER)</pre> <h4>Type SUSV3:PID-T</h4> <pre> (DEFTYPE SUSV3:PID-T () "Used for process IDs and process group IDs." ;; implementation dependent );;SUSV3:PID-T (ASSERT (SUBTYPEP 'SUSV3:PID-T 'INTEGER)</pre> <h4>Type SUSV3-THR:PTHREAD-ATTR-T</h4> <pre> (DEFTYPE SUSV3-THR:PTHREAD-ATTR-T () "Used to identify a thread attribute object." ;; implementation dependent );;SUSV3-THR:PTHREAD-ATTR-T </pre> <h4>Type SUSV3-BAR:PTHREAD-BARRIER-T</h4> <pre> (DEFTYPE SUSV3-BAR:PTHREAD-BARRIER-T () "Used to identify a barrier." ;; implementation dependent );;SUSV3-BAR:PTHREAD-BARRIER-T </pre> <h4>Type SUSV3-BAR:PTHREAD-BARRIERATTR-T</h4> <pre> (DEFTYPE SUSV3-BAR:PTHREAD-BARRIERATTR-T () "Used to define a barrier attributes object." ;; implementation dependent );;SUSV3-BAR:PTHREAD-BARRIERATTR-T </pre> <h4>Type SUSV3-THR:PTHREAD-COND-T</h4> <pre> (DEFTYPE SUSV3-THR:PTHREAD-COND-T () "Used for condition variables." ;; implementation dependent );;SUSV3-THR:PTHREAD-COND-T </pre> <h4>Type SUSV3-THR:PTHREAD-CONDATTR-T</h4> <pre> (DEFTYPE SUSV3-THR:PTHREAD-CONDATTR-T () "Used to identify a condition attribute object." ;; implementation dependent );;SUSV3-THR:PTHREAD-CONDATTR-T </pre> <h4>Type SUSV3-THR:PTHREAD-KEY-T</h4> <pre> (DEFTYPE SUSV3-THR:PTHREAD-KEY-T () "Used for thread-specific data keys." ;; implementation dependent );;SUSV3-THR:PTHREAD-KEY-T </pre> <h4>Type SUSV3-THR:PTHREAD-MUTEX-T</h4> <pre> (DEFTYPE SUSV3-THR:PTHREAD-MUTEX-T () "Used for mutexes." ;; implementation dependent );;SUSV3-THR:PTHREAD-MUTEX-T </pre> <h4>Type SUSV3-THR:PTHREAD-MUTEXATTR-T</h4> <pre> (DEFTYPE SUSV3-THR:PTHREAD-MUTEXATTR-T () "Used to identify a mutex attribute object." ;; implementation dependent );;SUSV3-THR:PTHREAD-MUTEXATTR-T </pre> <h4>Type SUSV3-THR:PTHREAD-ONCE-T</h4> <pre> (DEFTYPE SUSV3-THR:PTHREAD-ONCE-T () "Used for dynamic package initialization." ;; implementation dependent );;SUSV3-THR:PTHREAD-ONCE-T </pre> <h4>Type SUSV3-THR:PTHREAD-RWLOCK-T</h4> <pre> (DEFTYPE SUSV3-THR:PTHREAD-RWLOCK-T () "Used for read-write locks." ;; implementation dependent );;SUSV3-THR:PTHREAD-RWLOCK-T </pre> <h4>Type SUSV3-THR:PTHREAD-RWLOCKATTR-T</h4> <pre> (DEFTYPE SUSV3-THR:PTHREAD-RWLOCKATTR-T () "Used for read-write lock attributes." ;; implementation dependent );;SUSV3-THR:PTHREAD-RWLOCKATTR-T </pre> <h4>Type SUSV3-SPI:PTHREAD-SPINLOCK-T</h4> <pre> (DEFTYPE SUSV3-SPI:PTHREAD-SPINLOCK-T () "Used to identify a spin lock." ;; implementation dependent );;SUSV3-SPI:PTHREAD-SPINLOCK-T </pre> <h4>Type SUSV3-THR:PTHREAD-T</h4> <pre> (DEFTYPE SUSV3-THR:PTHREAD-T () "Used to identify a thread." ;; implementation dependent );;SUSV3-THR:PTHREAD-T </pre> <h4>Type SUSV3:SIZE-T</h4> <pre> (DEFTYPE SUSV3:SIZE-T () "Used for sizes of objects." ;; implementation dependent );;SUSV3:SIZE-T (ASSERT (SUBTYPEP 'SUSV3:SIZE-T '(INTEGER 0))</pre> <h4>Type SUSV3:SSIZE-T</h4> <pre> (DEFTYPE SUSV3:SSIZE-T () "Used for a count of bytes or an error indication." ;; implementation dependent );;SUSV3:SSIZE-T (ASSERT (AND (SUBTYPEP 'SUSV3:SSIZE-T 'INTEGER) (SUBTYPEP (INTEGER -1 SUSV3:SSIZE-MAX) SUSV3:SSIZE-T))) ) </pre> <h4>Type SUSV3-XSI:SUSECONDS-T</h4> <pre> (DEFTYPE SUSV3-XSI:SUSECONDS-T () "Used for time in microseconds." ;; implementation dependent );;SUSV3-XSI:SUSECONDS-T </pre> <h4>Type SUSV3:TIME-T</h4> <pre> (DEFTYPE SUSV3:TIME-T () "Used for time in seconds." ;; implementation dependent );;SUSV3:TIME-T (ASSERT (SUBTYPEP 'SUSV3:TIME-T '(OR INTEGER FLOAT))</pre> <h4>Type SUSV3-TMR:TIMER-T</h4> <pre> (DEFTYPE SUSV3-TMR:TIMER-T () "Used for timer ID returned by timer_create()." ;; implementation dependent );;SUSV3-TMR:TIMER-T </pre> <h4>Type SUSV3-TRC:TRACE-ATTR-T</h4> <pre> (DEFTYPE SUSV3-TRC:TRACE-ATTR-T () "Used to identify a trace stream attributes object." ;; implementation dependent );;SUSV3-TRC:TRACE-ATTR-T </pre> <h4>Type SUSV3-TRC:TRACE-EVENT-ID-T</h4> <pre> (DEFTYPE SUSV3-TRC:TRACE-EVENT-ID-T () "Used to identify a trace event type." ;; implementation dependent );;SUSV3-TRC:TRACE-EVENT-ID-T </pre> <h4>Type SUSV3-TRC-TEF:TRACE-EVENT-SET-T</h4> <pre> (DEFTYPE SUSV3-TRC-TEF:TRACE-EVENT-SET-T () "Used to identify a trace event type set." ;; implementation dependent );;SUSV3-TRC-TEF:TRACE-EVENT-SET-T </pre> <h4>Type SUSV3-TRC:TRACE-ID-T</h4> <pre> (DEFTYPE SUSV3-TRC:TRACE-ID-T () "Used to identify a trace stream." ;; implementation dependent );;SUSV3-TRC:TRACE-ID-T </pre> <h4>Type SUSV3:UID-T</h4> <pre> (DEFTYPE SUSV3:UID-T () "Used for user IDs." ;; implementation dependent );;SUSV3:UID-T (ASSERT (SUBTYPEP 'SUSV3:UID-T 'INTEGER)</pre> <h4>Type SUSV3-XSI:USECONDS-T</h4> <pre> (DEFTYPE SUSV3-XSI:USECONDS-T () "Used for time in microseconds." ;; implementation dependent );;SUSV3-XSI:USECONDS-T </pre> <h3> <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/limits.h.html"> limits.h</a></h3> <h4>Constant SUSV3:+NAME-MAX+</h4> <pre> (DEFCONSTANT SUSV3:+NAME-MAX+ "Maximum number of bytes in a filename (not including terminating null)." ;; implementation dependent. ) (ASSERT (<= SUSV3:+POSIX-NAME-MAX+ SUSV3:+NAME-MAX+)) ;; [XSI]: (ASSERT (<= SUSV3:+XOPEN-NAME-MAX+ SUSV3:+NAME-MAX+)) </pre> <h3> <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/dirent.h.html"> dirent.h</a></h3> <!-- (generate-type '(DIR () "A type representing a directory stream.\n Note: this is NOT a Common-Lisp stream.")) --> <h4>Type SUSV3:DIR</h4> <pre> (DEFTYPE SUSV3:DIR () "A type representing a directory stream. Note: this is NOT a Common-Lisp stream." ;; opaque );;SUSV3:DIR </pre> <h4>Type SUSV3:DIRENT</h4> <pre> (DEFSTRUCT SUSV3:DIRENT (INO 0 :TYPE SUSV3:INO-T) ;; [XSI] File serial number (NAME "" :TYPE (SUSV3:BOUND-STRING 0 SUSV3:+NAME-MAX+)) ;; Name of entry );;SUSV3:DIRENT </pre> <h4>Function SUSV3:OPENDIR</h4> <pre> (DECLAIM (FTYPE (FUNCTION (STRING) (OR NULL DIR)) SUSV3:OPENDIR)) (DEFUN SUSV3:OPENDIR (PATH) ;; implementation dependent ) </pre> <h4>Function SUSV3:READDIR</h4> <pre> (DECLAIM (FTYPE (FUNCTION (DIR) (OR NULL DIRENT)) SUSV3:READDIR)) (DEFUN READDIR (DIR-STREAM) ;; implementation dependent ) </pre> <h4>Function SUSV3:REWINDDIR</h4> <pre> (DECLAIM (FTYPE (FUNCTION (DIR) NIL) SUSV3:REWINDDIR)) (DEFUN REWINDDIR (DIR-STREAM) ;; implementation dependent (VALUES) ) </pre> <h4>Function SUSV3:CLOSEDIR</h4> <pre> (DECLAIM (FTYPE (FUNCTION (DIR) NIL) SUSV3:CLOSEDIR)) (DEFUN CLOSEDIR (DIR-STREAM) ;; implementation dependent (VALUES) ) </pre> <h4>Function SYSV3-TSF:READDIR-R</h4> <p>[***SEE***: Must we implement this function? Or is it C-specific API? <!-- ;; readdir_r ;; TSF ;; not implemented, do we need it? --> <h4>Function SYSV3-XSI:SEEKDIR</h4> <pre> (DECLAIM (FTYPE (FUNCTION (DIR INTEGER) NIL) SYSV3-XSI:SEEKDIR)) (DEFUN SEEKDIR (DIR-STREAM POSITION) ;; implementation dependent (VALUES) ) </pre> <h4>Function SYSV3-XSI:TELLDIR</h4> <pre> (DECLAIM (FTYPE (FUNCTION (DIR) INTEGER) SYSV3-XSI:TELLDIR)) (DEFUN TELLDIR (DIR-STREAM) ;; implementation dependent ) </pre> </body> </html> <!-- dirent.html == 2003-06-14 09:59:59 == pascal -->
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Common Lisp
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informatimago/lisp
20
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
8403d63fafb64a8f3eeea6b28213264c7807f86b7d368163eb39aab6c4ba97a6
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[ -1 ]
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gen-spec.el
informatimago_lisp/cl-posix/gen-spec.el
(defun c-name->lisp-name (c-name kind) (let ((lisp-name (substitute (character "-") (character "_") (string-upcase (string c-name))))) (if (eq :constant kind) (format "+%s+" lisp-name) lisp-name) ));;c-name->lisp-name (defun generate-type (desc) (let ((c-name (first desc)) (options (second desc)) (description (third desc)) (supertype (fourth desc)) (assertions (fifth desc)) (lisp-name) (pack-ext)) (setq lisp-name (c-name->lisp-name c-name :type)) (setq pack-ext (cond ((null options) "") ((= 1 (length options)) (format "-%s" (car options))) ((eq 'AND (car options)) (format "-%s" (unsplit-string (mapcar (function string) (cdr options) ) "-"))) ((eq 'OR (car options)) (format "-{%s}" (unsplit-string (mapcar (function string) (cdr options)) ","))))) (insert (format "<h4>Type SUSV3%s:%s</h4>\n\n" pack-ext lisp-name)) (insert (format "<pre>\n (DEFTYPE SUSV3%s:%s ()\n \"%s\"\n" pack-ext lisp-name description)) (insert (format " ;; implementation dependent\n );;SUSV3%s:%s\n\n" pack-ext lisp-name)) (when supertype (push (format "(SUBTYPEP 'SUSV3%s:%s '%s)" pack-ext lisp-name supertype) assertions)) (when assertions (insert " (ASSERT ") (if (= 1 (length assertions)) (insert (format "%s" (car assertions))) (progn (insert (format "(AND %s" (car assertions))) (dolist (ass (cdr assertions)) (insert (format "\n %s" ass))) (insert "))\n")) (insert ")\n"))) (insert "</pre>\n\n") ));;generate-type (dolist (desc '( (blkcnt_t () "Used for file block counts." INTEGER) (blksize_t () "Used for block sizes." INTEGER) (clock_t (XSI) "Used for system times in clock ticks or CLOCKS_PER_SEC; see <time.h> ." (OR INTEGER FLOAT)) (clockid_t (TMR) "Used for clock ID type in the clock and timer functions.") (dev_t () "Used for device IDs.") (fsblkcnt_t (XSI) "Used for file system block counts." (INTEGER 0)) (fsfilcnt_t (XSI) "Used for file system file counts." (INTEGER 0)) (gid_t () "Used for group IDs." INTEGER) (id_t (XSI) "Used as a general identifier; can be used to contain at least a pid_t, uid_t, or gid_t." INTEGER ("(SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:PID-T)" "(SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:UID-T)" "(SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:GID-T)")) (ino_t () "Used for file serial numbers." (INTEGER 0)) (key_t (XSI) "Used for XSI interprocess communication.") (mode_t () "Used for some file attributes." INTEGER) (nlink_t () "Used for link counts." INTEGER) (off_t () "Used for file sizes." INTEGER) (pid_t () "Used for process IDs and process group IDs." INTEGER) (pthread_attr_t (THR) "Used to identify a thread attribute object.") (pthread_barrier_t (BAR) "Used to identify a barrier.") (pthread_barrierattr_t (BAR) "Used to define a barrier attributes object.") (pthread_cond_t (THR) "Used for condition variables.") (pthread_condattr_t (THR) "Used to identify a condition attribute object.") (pthread_key_t (THR) "Used for thread-specific data keys.") (pthread_mutex_t (THR) "Used for mutexes.") (pthread_mutexattr_t (THR) "Used to identify a mutex attribute object.") (pthread_once_t (THR) "Used for dynamic package initialization.") (pthread_rwlock_t (THR) "Used for read-write locks.") (pthread_rwlockattr_t (THR) "Used for read-write lock attributes.") (pthread_spinlock_t (SPI) "Used to identify a spin lock.") (pthread_t (THR) "Used to identify a thread.") (size_t () "Used for sizes of objects." (INTEGER 0)) (ssize_t () "Used for a count of bytes or an error indication." INTEGER ("(SUBTYPEP (INTEGER -1 SUSV3:SSIZE-MAX) SUSV3:SSIZE-T)")) (suseconds_t (XSI) "Used for time in microseconds.") (time_t () "Used for time in seconds." (OR INTEGER FLOAT)) (timer_t (TMR) "Used for timer ID returned by timer_create().") (trace_attr_t (TRC) "Used to identify a trace stream attributes object.") (trace_event_id_t (TRC) "Used to identify a trace event type.") (trace_event_set_t (AND TRC TEF) "Used to identify a trace event type set.") (trace_id_t (TRC) "Used to identify a trace stream.") (uid_t () "Used for user IDs." INTEGER) (useconds_t (XSI) "Used for time in microseconds.") )) (generate-type desc)) ;;;; gen-spec.el -- 2003-06-14 09:40:40 -- pascal ;;;;
5,728
Common Lisp
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20.510417
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0.504463
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
efce39cfb4133613331fd4d633aac3f1fe3d6637376cbebba32a9fea64e2545f
5,913
[ -1 ]
5,914
test.html
informatimago_lisp/cl-posix/test.html
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Common-Lisp-Posix</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="author" content="Pascal J. Bourguignon"> <meta http-equiv="Reply-to" name="Reply-to" content="[email protected]"> <meta http-equiv="Description" name="description" content="Common-Lisp-Posix API specification"> </head> <h1 align="center">Common-Lisp-Posix</h1> <p>Testing an HTML object: <p> <center> <object data="http://www.opengroup.org/onlinepubs/009695399/functions/bind.html" type="text/html" class="opengroup" width="80%" height="512"> </center> <p>Comment Here. </body> </html> <!-- index.html == 2003-06-14 08:17:06 == pascal -->
887
Common Lisp
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90
0.643365
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
53d8b46a0efa8c13a6fa27bfd9a7294c111e0abdd0a9175651fb41f407f04741
5,914
[ -1 ]
5,916
index.html
informatimago_lisp/cl-posix/index.html
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Common-Lisp-Posix</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="author" content="Pascal J. Bourguignon"> <meta http-equiv="Reply-to" name="Reply-to" content="[email protected]"> <meta http-equiv="Description" name="description" content="Common-Lisp-Posix API specification"> </head> <h1 align="center">Common-Lisp-Posix</h1> <p>The Common-Lisp-Posix project has two purposes: <ul> <li>The main purpose is to define a Common-Lisp SUSv3/POSIX API. <li>The secondary purpose is to write a couple of reference implementations for <a href="http://sbcl.sourceforge.net/">sbcl</a> and <a href="http://clisp.sourceforge.net/">clisp</a>. </ul> <p>The programming language will be Common-Lisp. <p>The target OSes will be all SuSv3/POSIX compliant OSes. <p>One reference implementation may use the UFFI package. <hr> <ol> <li><a href="generalities.html">Generalities</a> </ol> <hr> <a href="http://www.unix.org/version3/overview.html"> The Single UNIX Specification Version 3 </a> consists of: <ul> <li> <a href="http://www.opengroup.org/onlinepubs/007904975/index.html"> The Open Group Base Specifications, Issue 6. </a>, which contains the following Technical Standards: <ul> <li>Base Definitions, Issue 6 (XBD) <li>Shell and Utilities, Issue 6 (XCU) <li>System Interfaces, Issue 6 (XSH) <li>Rationale (Informative) </ul> <li>and the X/Open Curses, Issue 4, Version 2 specification. </ul> <p>The <a href="http://www.opengroup.org/onlinepubs/007904975/frontmatter/preface.html"> Preface </a> of the The Open Group Base Specifications, Issue 6 lists the following principle that guided the development of that standard: <ul> <li><em>Application-Oriented</em> <blockquote> The basic goal was to promote portability of application programs across UNIX system environments by developing a clear, consistent, and unambiguous standard for the interface specification of a portable operating system based on the UNIX system documentation. This standard codifies the common, existing definition of the UNIX system. </blockquote> <p>We keep this principle verbatim for this Common-Lisp API. <li><em>Interface, Not Implementation</em> <blockquote> This standard defines an interface, not an implementation. No distinction is made between library functions and system calls; both are referred to as functions. No details of the implementation of any function are given (although historical practice is sometimes indicated in the RATIONALE section). Symbolic names are given for constants (such as signals and error numbers) rather than numbers. </blockquote> <p>We keep this principle verbatim for this Common-Lisp API. <li><em> Source, Not Object, Portability</em> <blockquote> This standard has been written so that a program written and translated for execution on one conforming implementation may also be translated for execution on another conforming implementation. This standard does not guarantee that executable (object or binary) code will execute under a different conforming implementation than that for which it was translated, even if the underlying hardware is identical. </blockquote> <p>We keep this principle verbatim for this Common-Lisp API. <li> The C Language <blockquote> The system interfaces and header definitions are written in terms of the standard C language as specified in the ISO C standard. </blockquote> <p> Of course, this principle is replaced by: <li><em>The Common-Lisp Language</em> <p>The system interfaces and header definitions are written in terms of the standard Common-Lisp language as specified in the <a href="http://www.lisp.org/HyperSpec/FrontMatter/index.html"> ANSI Common Lisp standard.</a> </blockquote> <li><em> No Superuser, No System Administration</em> <blockquote>There was no intention to specify all aspects of an operating system. System administration facilities and functions are excluded from this standard, and functions usable only by the superuser have not been included. Still, an implementation of the standard interface may also implement features not in this standard. This standard is also not concerned with hardware constraints or system maintenance. </blockquote> <p>We keep this principle verbatim for this Common-Lisp API. <li><em> Minimal Interface, Minimally Defined</em> <blockquote>In keeping with the historical design principles of the UNIX system, the mandatory core facilities of this standard have been kept as minimal as possible. Additional capabilities have been added as optional extensions. </blockquote> <p>We keep this principle verbatim for this Common-Lisp API. <li><em> Broadly Implementable</em> <blockquote> The developers of this standard endeavored to make all specified functions implementable across a wide range of existing and potential systems, including: <ol> <li> All of the current major systems that are ultimately derived from the original UNIX system code (Version 7 or later) <li> Compatible systems that are not derived from the original UNIX system code <li>Emulations hosted on entirely different operating systems <li> Networked systems <li>Distributed systems <li>Systems running on a broad range of hardware </ol> No direct references to this goal appear in this standard, but some results of it are mentioned in the Rationale (Informative) volume. </blockquote> <p>We keep this principle verbatim for this Common-Lisp API. <li> Minimal Changes to Historical Implementations <p>There is no known POSIX API for Common-Lisp, no Historical Implementations. <p>However, beyond lispifying the C POSIX API, we endeavour to specify minimal change with respect to the C POSIX API: given some simple rules, a programmer knowing the C POSIX API should be able to program easily with the Common-Lisp POSIX API. <li> Minimal Changes to Existing Application Code <p>There is no known Common-Lisp application using a POSIX API, safe perhaps for a few applications using API such as the LINUX package in CLISP or the UNIX package in SBCL... </ul> <h2>References</h2> <ul> <li><a href=""> <!-- http://cl-posix.sourceforge.net/"> --> Common-Lisp POSIX on SourceForge</a> (not yet). <li><a href="http://www.cliki.net/Common-Lisp-POSIX"> Common-Lisp POSIX on Cliki</a> <li><a href="http://www.unix.org/version3/"> The Single UNIX Specification, Version 3 </a> <li><a href="http://www.opengroup.org/onlinepubs/007904975/index.html"> The Open Group Base Specifications, Issue 6. </a> <li><a href="http://www.lisp.org/HyperSpec/FrontMatter/index.html"> ANSI Common-Lisp (HyperSpec)</a> <li><a href="http://clisp.sourceforge.net/">CLISP</a> <li><a href="http://sbcl.sourceforge.net/">SBCL</a> </ul> <hr> <small> </body> </html> <!-- index.html == 2003-06-14 08:17:06 == pascal -->
7,428
Common Lisp
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42.379747
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0.735458
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
358310fb7464077ce5eff91244991b87dd83f77a57b8f969c8b5f3c586500ecf
5,916
[ -1 ]
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Makefile
informatimago_lisp/common-lisp/Makefile
#***************************************************************************** #FILE: Makefile #LANGUAGE: make #SYSTEM: posix #USER-INTERFACE: none #DESCRIPTION # # This makefile compiles my pure Common-Lisp packages. # #AUTHORS # <PJB> Pascal Bourguignon #MODIFICATIONS # 2010-06-27 <PJB> Factorized out into ../implementations.mk # 2003-05-04 <PJB> Added this header. #BUGS #LEGAL # AGPL3 # # Copyright Pascal Bourguignon 2003 - 2016 # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see http://www.gnu.org/licenses/ #***************************************************************************** PREFIX=/usr/local all:: doc include ../implementations.mk help:: @printf $(HELP_FMT) 'doc' 'Generate documentation.' doc::documentation documentation:: README.pdf html:: README.html help:: @printf $(HELP_FMT) 'iana-character-sets.data' 'Downloads the IANA character sets data file.' iana-character-sets.data: wget http://www.iana.org/assignments/character-sets -O $@ help:: @printf $(HELP_FMT) 'system-graph.ps' 'Generate graph of systems.' @printf $(HELP_FMT) 'system-graph.eps' 'Generate graph of systems.' @printf $(HELP_FMT) 'system-graph.dot' 'Generate graph of systems.' clean:: -@rm -f system-graph.dot system-graph.ps system-graph.eps system-graph.dot:Makefile gen-lib-graph.lisp $(shell find . -name \*.asd) ccl -n -e '(handler-case (progn (load "gen-lib-graph.lisp") (ccl:quit)) (error (err) (princ err *error-output*) (terpri *error-output*) (ccl:quit 1)))' system-graph.ps:system-graph.dot dot -Tps -o system-graph.ps system-graph.dot system-graph.eps:system-graph.ps ps2epsi system-graph.ps system-graph.eps lc -u system-graph.eps help:: @printf $(HELP_FMT) 'README.pdf' 'Generate README.' clean:: -@rm -f README.html README.pdf README.pdf:README system-graph.eps rst2pdf < README > README.pdf README.html:README system-graph.eps rst2html < README > README.html compile:: ./compile.sh install:: .PHONY:doc documentation html compile #### THE END ####
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Common Lisp
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0.688059
informatimago/lisp
20
6
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
6cb1ab3d11405e3e936057a41f6ed736fb8671ed8ac374c202e20858bd8b69ac
5,919
[ -1 ]
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summary.html
informatimago_lisp/common-lisp/summary.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- -*- coding:mule-utf-8-unix -*- --> <!-- -*- coding:mule-utf-8-unix -*- --> <html> <head> <title>Summary</title> <meta HTTP-EQUIV="Content-Type" content="text/html;charset=UTF-8"></head> <body> <li> <tt> <b> <a href="package.lisp">COM.INFORMATIMAGO.COMMON-LISP.PACKAGE</a></b></tt> <pre>Exports a DEFINE-PACKAGE macro and LOAD-PACKAGE function (amongst others) that map packages names (styled as: COM.INFORMATIMAGO.COMMON-LISP.PACKAGE to logical pathnames in the &quot;PACKAGES&quot; virtual host: &quot;PACKAGES:COM;INFORMATIMAGO;COMMON-LISP;PACKAGE.LISP&quot; The object files are mapped to: &quot;PACKAGES:COM;INFORMATIMAGO;COMMON-LISP;~ OBJ-${IMPL_TYPE}-${IMPL_VERS}-${MACH_TYPE} ;PACKAGE.${OBJECT-TYPE}&quot; Improvements over DEFPACKAGE include: - allow to specify packages refered to (used) while not importing (&quot;inheriting&quot;) any of it symbols; (:USE package) - allow to do it while renaming (nicknaming) the package; (:USE package :AS nickname) - allow to specify that all symbols exported by a given package are to be imported. (:FROM package :IMPORT :ALL) The first and second points help declare package dependencies without using the deprecated REQUIRE, PROVIDE and *MODULES*. This is done by implementing a systematic way to load packages (from a PACKAGE: logical host with logical pathname translations). This allows MAKE-DEPENDS to build automatically the dependency graph, and LOAD-PACKAGE to load automatically the dependencies without the need to write an ASDF or DEFSYSTEM file. The last point, along with the (:FROM package :IMPORT symbol...) form correct the naming of the :USE clause of DEFPACKAGE. Other more obscure clauses of DEFPACKAGE (:SHADOW, :SHADOWING-IMPORT-FROM, :INTERN) have no equivalent to provide a more controled package management. </pre></li> <li> <tt> <b> <a href="source-form.lisp">COM.INFORMATIMAGO.COMMON-LISP.SOURCE-FORM</a></b></tt> <pre>This package exports functions to parse and manipulate Common Lisp sources as lisp forms (such as in macros). </pre></li> <li> <tt> <b> <a href="reader.lisp">COM.INFORMATIMAGO.COMMON-LISP.READER</a></b></tt> <pre> Implements the Common Lisp Reader. We implement a Common Lisp Reader to be able to read lisp sources. First, we implement a complete standard compliant lisp reader, with additionnal hooks (token parser). A READTABLE-PARSE-TOKEN function takes a TOKEN as argument, and must return two values: - A boolean indicating whether the it could parse the token, - a parsed lisp object it could, or an error message (string) if not. See also the TOKEN functions, CONSTITUENT-TRAIT, SYNTAX-TABLE and CHARACTER-DESCRIPTION... </pre></li> <li> <tt> <b> <a href="source-text.lisp">COM.INFORMATIMAGO.COMMON-LISP.SOURCE-TEXT</a></b></tt> <pre> This package exports functions to read and manipulate Common Lisp sources. Most of the text source properties are kept (file position, line number, comments, feature tests, etc), while no package is created and no symbol is interned (TODO: but perhaps keywords?) </pre></li> <li> <tt> <b> <a href="version.lisp">COM.INFORMATIMAGO.COMMON-LISP.VERSION</a></b></tt> <pre> This package exports functions to get and compare lisp implementation versions. </pre></li> <li> <tt> <b> <a href="script.lisp">COM.INFORMATIMAGO.COMMON-LISP.SCRIPT</a></b></tt> <pre> This file defines utilities for lisp scripts. </pre></li> <li> <tt> <b> <a href="utility.lisp">COM.INFORMATIMAGO.COMMON-LISP.UTILITY</a></b></tt> <pre>This package exports some utility &amp; syntactic sugar functions &amp; macros. </pre></li> <li> <tt> <b> <a href="ascii.lisp">COM.INFORMATIMAGO.COMMON-LISP.ASCII</a></b></tt> <pre> Some ASCII code utilities. Examples: (bytes= buffer #.(ascii-bytes &quot;HELO &quot;) :end1 (min 5 (length buffer))) (bytes= buffer #&quot;HELO &quot; :end1 (min 5 (length buffer))) </pre></li> <li> <tt> <b> <a href="ecma048.lisp">COM.INFORMATIMAGO.COMMON-LISP.ECMA048</a></b></tt> <pre> This package loads the ECMA-048 standard text and from this specifications can generate functions returning the control sequences defined in the standard. The user must call for example: (generate-all-functions :verbose *compile-verbose* :compile t :export t :8-bit t :print nil :result-type '(vector (unsigned-byte 8)))) to get the code function defined in the current package (*package*). Note: ECMA-048 should be identical to ISO-6429. </pre></li> <li> <tt> <b> <a href="list.lisp">COM.INFORMATIMAGO.COMMON-LISP.LIST</a></b></tt> <pre>This module exports some list utility functions. </pre></li> <li> <tt> <b> <a href="dll.lisp">COM.INFORMATIMAGO.COMMON-LISP.DLL</a></b></tt> <pre> A doubly-linked list. </pre></li> <li> <tt> <b> <a href="queue.lisp">COM.INFORMATIMAGO.COMMON-LISP.QUEUE</a></b></tt> <pre>This module exports a queue type. This is a structure optimized for FIFO operations, keeping a pointer to the head and the tail of a list. </pre></li> <li> <tt> <b> <a href="array.lisp">COM.INFORMATIMAGO.COMMON-LISP.ARRAY</a></b></tt> <pre> This package exports some array utility functions. </pre></li> <li> <tt> <b> <a href="string.lisp">COM.INFORMATIMAGO.COMMON-LISP.STRING</a></b></tt> <pre>This package exports some string utility functions. </pre></li> <li> <tt> <b> <a href="stream.lisp">COM.INFORMATIMAGO.COMMON-LISP.STREAM</a></b></tt> <pre> This package exports some stream utility functions. </pre></li> <li> <tt> <b> <a href="file.lisp">COM.INFORMATIMAGO.COMMON-LISP.FILE</a></b></tt> <pre> This package exports some file utility functions. binary-file-contents, sexp-file-contents, text-file-contents, and string-list-text-file-contents are accessors. They can be used with setf to store data into the file. (push 'hi (sexp-file-contents file :if-does-not-exist '())) (incf (sexp-file-contents version-file :if-does-not-exist 0)) </pre></li> <li> <tt> <b> <a href="peek-stream.lisp">COM.INFORMATIMAGO.COMMON-LISP.PEEK-STREAM</a></b></tt> <pre> This package exports a class named PEEK-STREAM that encapsulates a stream and a buffer in such a way that reading, peeking or unreading characters can be done in any number and in any order. We don't use gray stream to keep it pure Common-Lisp. The I/O methods are GETCHAR, UNGETCHAR and NEXTCHAR to avoid name clashes with un-generic READ-CHAR, UNREAD-CHAR and PEEK-CHAR. </pre></li> <li> <tt> <b> <a href="scanner.lisp">COM.INFORMATIMAGO.COMMON-LISP.SCANNER</a></b></tt> <pre> An abstract scanner class. </pre></li> <li> <tt> <b> <a href="parser.lisp">COM.INFORMATIMAGO.COMMON-LISP.PARSER</a></b></tt> <pre> An abstract parser class. </pre></li> <li> <tt> <b> <a href="llrbtree.lisp">COM.INFORMATIMAGO.COMMON-LISP.LLRBTREE</a></b></tt> <pre> Implementation of Left Leaning Red Black Trees. Robert Sedgewick's algorithms. http://www.cs.princeton.edu/~rs </pre></li> <li> <tt> <b> <a href="bset.lisp">COM.INFORMATIMAGO.COMMON-LISP.BSET</a></b></tt> <pre> Set of (integer 0 *) implemented with array of bitsets. (Inspired by Modula-2 cocktail-9309/reuse/src/Set.md) </pre></li> <li> <tt> <b> <a href="brelation.lisp">COM.INFORMATIMAGO.COMMON-LISP.BRELATION</a></b></tt> <pre> This package implements a relation abstract data type based on an array of bset. It can represent only relations between two positive and bounded integers. (Inspired by Modula-2 cocktail-9309/reuse/src/Relations.md). </pre></li> <li> <tt> <b> <a href="graph.lisp">COM.INFORMATIMAGO.COMMON-LISP.GRAPH</a></b></tt> <pre> Graph class. This is a CLOS based implementation of graphs. It comes from an emacs/eieio implementation used to analyze CVS versioning graph. Subclasses exist to generate dot files, and Diagram! files. </pre></li> <li> <tt> <b> <a href="graph-dot.lisp">COM.INFORMATIMAGO.COMMON-LISP.GRAPH-DOT</a></b></tt> <pre> Generate dot files from graphs (graph-class). </pre></li> <li> <tt> <b> <a href="graph-diagram.lisp">COM.INFORMATIMAGO.COMMON-LISP.GRAPH-DIAGRAM</a></b></tt> <pre> Generate dot files from graphs (graph-class). <em>incomplete</em> </pre></li> <li> <tt> <b> <a href="combination.lisp">COM.INFORMATIMAGO.COMMON-LISP.COMBINATION</a></b></tt> <pre> This package exports three classes to generate lazily combinations, and arrangement with and without repeatition (permutations). (Sorry about the comments that are untranslated from C++ to Lisp). </pre></li> <li> <tt> <b> <a href="pmatch.lisp">COM.INFORMATIMAGO.COMMON-LISP.PMATCH</a></b></tt> <pre> Sexp Pattern Matcher. </pre></li> <li> <tt> <b> <a href="picture.lisp">COM.INFORMATIMAGO.COMMON-LISP.PICTURE</a></b></tt> <pre>ASCII-ART primitives. A picture is an array of characters. There are primitives to draw points, lines, rectangles, circles and ellipses, and strings. The coordinate system is the direct one: - x increases toward the right, - y increases toward the top. Bottom left is (0,0). </pre></li> <li> <tt> <b> <a href="memory.lisp">COM.INFORMATIMAGO.COMMON-LISP.MEMORY</a></b></tt> <pre> This packages exports a memory abstract class and a concrete subclass implemented as a lisp array of unsigned bytes. </pre></li> <li> <tt> <b> <a href="heap.lisp">COM.INFORMATIMAGO.COMMON-LISP.HEAP</a></b></tt> <pre> This package implements a heap for &quot;common&quot; data in shared memory segments. There is a garbage collector, and lisp data types. </pre></li> <li> <tt> <b> <a href="activity.lisp">COM.INFORMATIMAGO.COMMON-LISP.ACTIVITY</a></b></tt> <pre>This package implements a kind of co-routine monitor. An activity is a closure that is called at specified times (T+k*P). It should return before processing can go on. This package is implemented in pure Common Lisp and allows to schedule independent &quot;tasks&quot; portably, as long as you can split each task in small chunks, timewise. See the comment at the end of this file for a example of use. </pre></li> <li> <tt> <b> <a href="message-queue.lisp">COM.INFORMATIMAGO.COMMON-LISP.MESSAGE-QUEUE</a></b></tt> <pre> Abstract interface to a message queue. </pre></li> <li> <tt> <b> <a href="float-binio.lisp">COM.INFORMATIMAGO.COMMON-LISP.FLOAT-BINIO</a></b></tt> <pre> This package encodes and decodes arrays of float into arrays of signed-byte 32 in order to do binary I/O. </pre></li> <li> <tt> <b> <a href="data-encoding.lisp">COM.INFORMATIMAGO.COMMON-LISP.DATA-ENCODING</a></b></tt> <pre> This package exports functions to encode and decode data in a byte vector buffer. </pre></li> <li> <tt> <b> <a href="cons-to-ascii.lisp">COM.INFORMATIMAGO.COMMON-LISP.CONS-TO-ASCII</a></b></tt> <pre> This packages draws ASCIi art cons cell diagrams. </pre></li> <li> <tt> <b> <a href="tree-to-ascii.lisp">COM.INFORMATIMAGO.COMMON-LISP.TREE-TO-ASCII</a></b></tt> <pre>This modules draws a tree onto an ASCII-ART picture (pict.lisp) The tree drawn is a list whose car is the node displayed, and whose cdr is the list of children. </pre></li> <li> <tt> <b> <a href="tree-to-diagram.lisp">COM.INFORMATIMAGO.COMMON-LISP.TREE-TO-DIAGRAM</a></b></tt> <pre>This module generates a Diagram text file drawing a tree. The tree drawn is a list whose car is the node displayed, and whose cdr is the list of children. </pre></li> <li> <tt> <b> <a href="rfc2822.lisp">COM.INFORMATIMAGO.COMMON-LISP.RFC2822</a></b></tt> <pre> RFC0822/RFC2822 support funtions. RFC822 STANDARD FOR THE FORMAT OF ARPA INTERNET TEXT MESSAGES RFC2822 Internet Message Format RFC822 in fixnum words: In transmission, message lines are separated by CRLF. Header lines are separated from body lines by an empty line (CRLFCRLF). Header lines may be cut by replacing any space or tab by CRLF, (space or tab). Field name consists of any ASCII printable character but space and colon, followed by a colon. Field body begins immediately after the colon. (Customary space included). NOTE: rfc2822 forbid spaces between field name and colon, but it IS possible in rfc822 to insert spaces here. (For example, see Annex A of RFC822). </pre></li> <li> <tt> <b> <a href="rfc3548.lisp">COM.INFORMATIMAGO.COMMON-LISP.RFC3548</a></b></tt> <pre> This packages exports functions to encode an decode text blocks according to the encoding described in: RFC3548: The Base16, Base32, and Base64 Data Encodings BASE64-ENCODE (READ-BYTE WRITE-CHAR) BASE64-DECODE (READ-CHAR WRITE-BYTE &amp;KEY (IGNORE-INVALID-INPUT NIL)) FILEBASE64-ENCODE (READ-BYTE WRITE-CHAR) FILEBASE64-DECODE (READ-CHAR WRITE-BYTE &amp;KEY (IGNORE-INVALID-INPUT NIL)) BASE32-ENCODE (READ-BYTE WRITE-CHAR) BASE32-DECODE (READ-CHAR WRITE-BYTE &amp;KEY (IGNORE-INVALID-INPUT NIL)) BASE16-ENCODE (READ-BYTE WRITE-CHAR) BASE16-DECODE (READ-CHAR WRITE-BYTE &amp;KEY (IGNORE-INVALID-INPUT NIL)) READ-BYTE: A FUNCTION TAKING NO ARGUMENT AND RETURNING A BYTE (INTEGER 0 255) OR NIL FOR EOF. IT MAY BE CALLED SEVERAL TIMES AFTER EOF AND SHOULD KEEP RETURNING NIL. WRITE-BYTE: A FUNCTION TAKING ONE BYTE (INTEGER 0 255) ARGUMENT USED TO COLLECT DECODED BYTES. READ-CHAR: A FUNCTION TAKING NO ARGUMENT AND RETURNING A CHARACTER OR NIL FOR EOF. IT MAY BE CALLED SEVERAL TIMES AFTER EOF AND SHOULD KEEP RETURNING NIL. ONLY CHARACTERS WHOSE CODE IS BETWEEN 0 AND 255 SHOULD BE RETURNED. WRITE-CHAR: A FUNCTION TAKING ONE CHARACTER ARGUMENT, USED TO COLLECT ENCODED BYTES. IGNORE-INVALID-INPUT: WHEN TRUE, ANY INVALID CHARACTER OR PADDING IS IGNORED AND PROCESSING CONTINUES AS IF IT DID NOT OCCUR. WHEN NIL, SUCH AN OCCURENCE WOULD RAISE AN ERROR. BASE64-ENCODE-BYTES (BYTES &amp;KEY LINE-WIDTH (NEW-LINE +NEW-LINE+)) BASE64-DECODE-BYTES (ENCODED &amp;KEY IGNORE-CRLF IGNORE-INVALID-INPUT) FILEBASE64-ENCODE-BYTES (BYTES &amp;KEY LINE-WIDTH (NEW-LINE +NEW-LINE+)) FILEBASE64-DECODE-BYTES (ENCODED &amp;KEY IGNORE-CRLF IGNORE-INVALID-INPUT) BASE32-ENCODE-BYTES (BYTES &amp;KEY LINE-WIDTH (NEW-LINE +NEW-LINE+)) BASE32-DECODE-BYTES (ENCODED &amp;KEY IGNORE-CRLF IGNORE-INVALID-INPUT) BASE16-ENCODE-BYTES (BYTES &amp;KEY LINE-WIDTH (NEW-LINE +NEW-LINE+)) BASE16-DECODE-BYTES (ENCODED &amp;KEY IGNORE-CRLF IGNORE-INVALID-INPUT) BYTES: A VECTOR OF (UNSIGNED-BYTE 8). ENCODED: A STRING. LINE-WIDTH: NIL OR AN INTEGER INDICATING THE LINE WIDTH. THE STRING NEW-LINE WILL BE INSERTED AFTER THAT MANY CHARACTERS HAVE BEEN WRITTEN ON A GIVEN LINE. NEW-LINE: A STRING CONTAIING THE NEW-LINE CHARACTER OR CHARACTERS. THE DEFAULT +NEW-LINE+ IS (FORMAT NIL &quot;~%&quot;). IGNORE-CRLF: When true, ASCII characters LF and CR are not passed to the decoding function. When NIL, they're passed, and if invalid input is not ignored, an error would be raised. IGNORE-INVALID-INPUT: Passed to the decoding function. See above. The encoding functions take a vector of bytes and return an encoded string. The decoding functions take an encoded string and return a vector of bytes. To encode a string, characters must be converted to bytes, and to decode a string, bytes must be converted to characters. This must be done accordingly to the characeter set encoding. </pre></li> <li> <tt> <b> <a href="iso639a.lisp">COM.INFORMATIMAGO.COMMON-LISP.ISO639A</a></b></tt> <pre> This package exports functions and data to process iso639a language codes. </pre></li> <li> <tt> <b> <a href="iso3166.lisp">COM.INFORMATIMAGO.COMMON-LISP.ISO3166</a></b></tt> <pre> This package exports functions and data to process iso3166 country codes. </pre></li> <li> <tt> <b> <a href="iso4217.lisp">COM.INFORMATIMAGO.COMMON-LISP.ISO4217</a></b></tt> <pre> This package exports functions and data to process iso4217 currency codes. </pre></li> <li> <tt> <b> <a href="character-sets.lisp">COM.INFORMATIMAGO.COMMON-LISP.CHARACTER-SETS</a></b></tt> <pre> This package exports functions to manage character-sets, character encodings, coding systems and external format. It's all the same, but each everybody likes to have his own terms... The base character set repertoire will be the IANA one, published at: http://www.iana.org/assignments/character-sets </pre></li> <li> <tt> <b> <a href="html-entities.lisp">COM.INFORMATIMAGO.COMMON-LISP.HTML-ENTITIES</a></b></tt> <pre> ISO 8879:1986 SGML entities (HTML 3.2). (Related to, but distinct from: ISO 8859-1). </pre></li> <li> <tt> <b> <a href="html.lisp">COM.INFORMATIMAGO.COMMON-LISP.HTML</a></b></tt> <pre>Generating HTML pages. See also: <a href=http://www.cliki.net/HTML-from-sexpr>cliki HTML from sexpr</a> </pre></li> <li> <tt> <b> <a href="hquery.lisp">COM.INFORMATIMAGO.COMMON-LISP.HQUERY</a></b></tt> <pre> This packages exports utility routines for web applications. </pre></li> <li> <tt> <b> <a href="database.lisp">COM.INFORMATIMAGO.COMMON-LISP.DATABASE</a></b></tt> <pre> A Lisp Database access layer. This package defines a generic API to access databases. </pre></li> <li> <tt> <b> <a href="parse-html.lisp">COM.INFORMATIMAGO.COMMON-LISP.PARSE-HTML</a></b></tt> <pre> A Simple HTML parser. </pre></li> <li> <tt> <b> <a href="cache.lisp">COM.INFORMATIMAGO.COMMON-LISP.CACHE</a></b></tt> <pre> A generic disk-based cache. </pre></li> <li> <tt> <b> <a href="aliases.lisp">COM.INFORMATIMAGO.COMMON-LISP.ALIASES</a></b></tt> <pre> This package exports a function to read sendmail aliases files. (setf db (load-aliases [file])) (save-aliases db [file]) (db-records db) --> list-of-records (make-alias name address-list) --> record (make-comment text) --> record (find-record-if db predicate) --> record (alias-record db name) --> record (comment-record-containing db substring) --> record (insert-record db record [:before record] [:after record]) (delete-record db record) (list-all-aliases db) --> (&quot;name1&quot; &quot;name2&quot; ...) (alias-addresses db name) --> list (setf (alias-addresses db name) list) (insert-alias db name type value [:before record] [:after record]) (delete-alias db name) </pre></li> <li> <tt> <b> <a href="passwd.lisp">COM.INFORMATIMAGO.COMMON-LISP.PASSWD</a></b></tt> <pre> This package exports a function to read unix passwd files. </pre></li> <li> <tt> <b> <a href="group.lisp">COM.INFORMATIMAGO.COMMON-LISP.GROUP</a></b></tt> <pre> This package exports a function to read unix group files. </pre></li> <li> <tt> <b> <a href="primes.lisp">COM.INFORMATIMAGO.COMMON-LISP.PRIMES</a></b></tt> <pre> Compute primes and factorize numbers. </pre></li> <li> <tt> <b> <a href="tea.lisp">COM.INFORMATIMAGO.COMMON-LISP.TEA</a></b></tt> <pre> Implementation of the TEA <a href=http://www.simonshepherd.supanet.com/tea.htm>Tiny Encryption Algorith</a> </pre></li> <li> <tt> <b> <a href="raiden.lisp">COM.INFORMATIMAGO.COMMON-LISP.RAIDEN</a></b></tt> <pre> Implements the Raiden block cipher. </pre></li> <li> <tt> <b> <a href="make-depends.lisp">COM.INFORMATIMAGO.COMMON-LISP.MAKE-DEPENDS</a></b></tt> <pre>This script generates dependencies for lisp sources, based on (require) sexps, a load-path, a set of logical pathname translations and ad-hoc processing. Object files can be either elisp compiled (.elc) or clisp compiled (.fas), cmucl compiled (.x86f), or sbcl compiled (.fasl). and source files can be either elisp (.el) or clisp or cmucl (.lisp, .lsp, .cl), and elisp sources may (require) common-lisp files (.lisp, .lsp, .cl extensions for sources, but .elc compiled form). </pre></li> <li> <tt> <b> <a href="cxx.lisp">COM.INFORMATIMAGO.COMMON-LISP.CXX</a></b></tt> <pre> Parsing C++ sources. This is a restricted parser, used just to analyze the call graph of C++ functions and methods. </pre></li> <li> <tt> <b> <a href="csv.lisp">COM.INFORMATIMAGO.COMMON-LISP.CSV</a></b></tt> <pre> This package reads and writes CSV files. </pre></li> <li> <tt> <b> <a href="iban.lisp">COM.INFORMATIMAGO.COMMON-LISP.IBAN</a></b></tt> <pre> This class is an Internationnal Bank Account Number, according to European standard. <a href=http://www.ecbs.org/iban/iban.htm>IBAN Format</a> </pre></li> <li> <tt> <b> <a href="rib.lisp">COM.INFORMATIMAGO.COMMON-LISP.RIB</a></b></tt> <pre> This class is a French &quot;Relevé d'Identité Banquaire&quot;, composed of three codes and a control key value: (banque, branch-code, account- number, check-digits). </pre></li> <li> <tt> <b> <a href="invoice.lisp">COM.INFORMATIMAGO.COMMON-LISP.INVOICE</a></b></tt> <pre>This package exports classes and functions used for accounting: invoices, customers/providers, movements, taxes... </pre></li> <li> <tt> <b> <a href="browser.lisp">COM.INFORMATIMAGO.COMMON-LISP.BROWSER</a></b></tt> <pre> This package exports a function to browse the directory hierarchy and load lisp files, and a few interactive commands: CD, PWD, PUSHD, POPD, MKDIR, LS, CAT, MORE, CP, MV, MAKE, GREP. </pre></li> <li> <tt> <b> <a href="ed.lisp">COM.INFORMATIMAGO.COMMON-LISP.ED</a></b></tt> <pre>ed(1) in COMMON-LISP. Real men do it with magnets. ed is for girly men. This is a clone of the unix ed(1) editor written in pure Common-Lisp. Since Common-Lisp does not define any process management functions, all !command forms are taken as Lisp forms instead of sh(1) commands. These forms are executed within a (LAMBDA (*INPUT*) command) with the *INPUT* argument bound to a mutable list of inmutable input strings, one per line. The result of the returning form in command must be a list of string, the list of resulting lines to be inserted into the buffer or to be printed on the terminal. For the rest, the aim is to be 100% user-interface compatible with ed(1). <a href=http://www.gnu.org/fun/jokes/ed.msg.html>Ed, man! !man ed</a> Can you imagine that some Common-Lisp implementations DON'T provide any editor (in conformity with the Common-Lisp specifications)? Not complete (waiting for a REGEXP package). But otherwise functional enough. </pre></li> <li> <tt> <b> <a href="interactive.lisp">COM.INFORMATIMAGO.COMMON-LISP.INTERACTIVE</a></b></tt> <pre> This package defines various interactive commands. It also re-exports some functions from BROWSER and PACKAGE. </pre></li></body></html>
21,844
Common Lisp
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31.562033
102
0.751504
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
218d6cc8af9ef28fb8a7775064599eb1b49e2ae0d2a296247ef27c54ef6dea32
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[ -1 ]
5,923
compile.sh
informatimago_lisp/common-lisp/compile.sh
#!/bin/sh ccl -n -e '(load "compile-with-asdf.lisp")' -e '(ccl:quit)' clisp -norc -x '(load "compile-with-asdf.lisp")' -x '(ext:quit)' ecl -norc -eval '(load "compile-with-asdf.lisp")' -eval '(ext:quit)' sbcl --no-userinit --eval '(load "compile-with-asdf.lisp")' --eval '(sb-ext:quit)' #### THE END ####
353
Common Lisp
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informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
d8868026a3dcbaa943ca10ebb2b94348704b3c688e4fca84172437e9a70bc1b5
5,923
[ -1 ]
5,972
ed-tutorial.txt
informatimago_lisp/common-lisp/ed/ed-tutorial.txt
BABYL OPTIONS: -*- rmail -*- Version: 5 Labels: Note: This is the header of an rmail file. Note: If you are seeing it in rmail, Note: it means the file has no messages in it.  0, unseen,, *** EOOH *** Path: news.easynet.es!numbering.news.easynet.net!spool1.uk.news.easynet.net!spool.uk.news.easynet.net!easynet-quince!easynet.net!diablo.theplanet.net!news.maxwell.syr.edu!elnk-pas-nf1!newsfeed.earthlink.net!stamper.news.pas.earthlink.net!newsread1.news.pas.earthlink.net.POSTED!65807237!not-for-mail Newsgroups: comp.editors,comp.os.linux.misc From: Alan Connor <[email protected]> Subject: Ed(1) Tutorial Reply-To: [email protected] User-Agent: slrn/0.9.7.3 (Linux) Lines: 256 Message-ID: <[email protected]> Date: Sat, 07 Feb 2004 23:30:20 GMT NNTP-Posting-Host: 63.187.193.13 X-Complaints-To: [email protected] X-Trace: newsread1.news.pas.earthlink.net 1076196620 63.187.193.13 (Sat, 07 Feb 2004 15:30:20 PST) NNTP-Posting-Date: Sat, 07 Feb 2004 15:30:20 PST Organization: EarthLink Inc. -- http://www.EarthLink.net Xref: news.easynet.es comp.editors:14069 comp.os.linux.misc:83684 A lot more people would use Ed if they knew how it worked. ------------------------------------------------------ (that ^ should be the top line in the file) These are the original Ed tutorials by Brian W. Kernighan, originally published in 1978. This material was copyrighted in 1979 by Bell Telephone Laboratories, Incorporated. Currently, the copyright is held jointly by Lucent Technologies Inc. and AT&T Corporation. All rights reserved. I use GNU Ed (version 0.2) and have included notes about its behavior and usage, as well as other comments, in [......]. These should be relevant to other more recent versions of Ed, too. The only other occurrences of [.....] will be found in references to the 'character classes' [a-z] etc. GNU and other more recent Eds have a lot of commands that aren't covered here, but if you go through the tutorial you will have no problem under- standing the Man/Info pages. Some pointers on using ed in scripts, or feeding ed commands from scripts and the commandline, are found between the the first and second tutorials. Otherwise, these documents are very close to the original. The numbers in front of the headings in the Table of Contents are the line numbers where the section begins. Enter the number and you are there. Then enter ".,+35p" and that line and the next 35 will be displayed. [Enter the number followed by a "z" and it and the page below it will be displayed. Add "zn" and the line numbers will be included.] A word to the wise: When learning Ed, and you have just entered a command that you are not sure of? Then hit "u" to undo it and re-read the section with something like -20zn and try again. ---------------------------------------------------- Table of Contents [added] 119 A Tutorial Introduction to the UNIX Text Editor 147 Introduction 199 Creating Text -- the Append command ``a'' 277 Error Messages -- ``?'' 290 Writing text out as a file -- the Write command 328 Leaving ed -- the Quit command ``q'' 341 Exercise 1: 361 Reading text from a file -- the Edit command ``e'' 389 The read command ``r'' 417 Exercise 2: 450 The ``z'' command -- display the next N lines [ added ] 458 Printing the contents of the buffer -- the Print command ``p'' 525 Exercise 3: 537 The current line -- ``Dot'' or ``.'' 644 Deleting lines: the ``d'' command 672 Exercise 4: 702 Modifying text: the Substitute command ``s'' 798 Exercise 5: 828 Context searching -- ``/ . . . /'' 954 Exercise 6: 1009 Change and Insert -- ``c'' and ``i'' 1058 Exercise 7: 1093 Moving text around: the ``m'' command 1133 The global commands ``g'' and ``v'' 1172 Special Characters 1328 Summary of Commands and Line Numbers 1422 Scripting and the Commandline With Ed [added] 1474 Advanced Editing on UNIX 1508 1. INTRODUCTION 1540 2. SPECIAL CHARACTERS 1554 The List command `l' 1596 The Substitute Command `s' 1645 The Undo Command `u' 1655 The Metacharacter `.' 1853 The Dollar Sign `$' 1915 The Circumflex `^' 1949 The Star `*' 2087 The Brackets `[ ]' 2153 The Ampersand `&' 2212 Substituting Newlines 2255 Joining Lines 2283 Rearranging a Line with \( ... \) 2335 3. LINE ADDRESSING IN THE EDITOR 2371 Address Arithmetic 2436 Repeated Searches 2484 Default Line Numbers and the Value of Dot 2665 Interrupting the Editor 2688 4. GLOBAL COMMANDS 2779 Multi­line Global Commands 2826 5. CUT AND PASTE WITH UNIX COMMANDS 2846 Changing the Name of a File 2870 Making a Copy of a File 2911 Removing a File 2989 Adding Something to the End of a File 3020 6. CUT AND PASTE WITH THE EDITOR 3027 Filenames 3080 Inserting One File into Another 3107 Writing out Part of a File 3159 Moving Lines Around 3240 Marks 3273 Copying Lines 3306 The Temporary Escape `!' 3328 7. SUPPORTING TOOLS 3339 Grep 3397 Editing Scripts 3431 Sed 3472 References ======================================================================= A Tutorial Introduction to the UNIX Text Editor Brian W. Kernighan Bell Laboratories Murray Hill, New Jersey 07974 ABSTRACT Almost all text input on the UNIX operating system is done with the text­editor ed. This memorandum is a tutorial guide to help beginners get started with text editing. Although it does not cover everything, it does discuss enough for most users' day­ to­day needs. This includes printing, appending, changing, deleting, moving and inserting entire lines of text; reading and writing files; context searching and line addressing; the substitute command; the global commands; and the use of special char­ acters for advanced editing. September 21, 1978 UNIX is a Trademark of Bell Laboratories. Introduction Ed is a ``text editor'', that is, an interactive pro­ gram for creating and modifying ``text'', using direc­ tions provided by a user at a terminal. The text is often a document like this one, or a program or perhaps data for a program. This introduction is meant to simplify learning ed. The recommended way to learn ed is to read this document, simultaneously using ed to follow the examples, then to read the description in section I of the UNIX Programmer's Manual, all the while experi­ menting with ed. (Solicitation of advice from experi­ enced users is also useful.) Do the exercises! They cover material not com­ pletely discussed in the actual text. An appendix summarizes the commands. Disclaimer This is an introduction and a tutorial. For this reason, no attempt is made to cover more than a part of the facilities that ed offers (although this fraction includes the most useful and frequently used parts). When you have mastered the Tutorial, try Advanced Editing on UNIX. Also, there is not enough space to explain basic UNIX procedures. We will assume that you know how to log on to UNIX, and that you have at least a vague understanding of what a file is. For more on that, read UNIX for Beginners. You must also know what character to type as the end­of­line on your particular terminal. This charac­ ter is the RETURN key on most terminals. Throughout, we will refer to this character, whatever it is, as RETURN. Getting Started We'll assume that you have logged in to your system and it has just printed the prompt character, usually either a $ or a %. The easiest way to get ed is to type ed (followed by a return) You are now ready to go -- ed is waiting for you to tell it what to do. Creating Text -- the Append command ``a'' As your first problem, suppose you want to create some text starting from scratch. Perhaps you are typ­ ing the very first draft of a paper; clearly it will have to start somewhere, and undergo modifications later. This section will show how to get some text in, just to get started. Later we'll talk about how to change it. When ed is first started, it is rather like working with a blank piece of paper -- there is no text or information present. This must be supplied by the person using ed; it is usually done by typing in the text, or by reading it into ed from a file. We will start by typing in some text, and return shortly to how to read files. First a bit of terminology. In ed jargon, the text being worked on is said to be ``kept in a buffer.'' Think of the buffer as a work space, if you like, or simply as the information that you are going to be editing. In effect the buffer is like the piece of paper, on which we will write things, then change some of them, and finally file the whole thing away for another day. The user tells ed what to do to his text by typing instructions called ``commands.'' Most commands consist of a single letter, which must be typed in lower case. Each command is typed on a separate line. (Sometimes the command is preceded by infor­ mation about what line or lines of text are to be affected -- we will discuss these shortly.) Ed makes no response to most commands -- there is no prompt­ ing or typing of messages like ``ready''. (This silence is preferred by experienced users, but some­ times a hangup for beginners.) The first command is append, written as the letter a all by itself. It means ``append (or add) text lines to the buffer, as I type them in.'' Appending is rather like writing fresh material on a piece of paper. So to enter lines of text into the buffer, just type an a followed by a RETURN, followed by the lines of text you want, like this: a Now is the time for all good men to come to the aid of their party. 
9,496
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0.771686
informatimago/lisp
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
1f87117a8a7278ed85d604e2c2a17673b968a546523569e6cb2a592d1870dbd0
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[ -1 ]
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iata-companies-gvacodcomp.html
informatimago_lisp/common-lisp/obsolete-or-incomplete/iata-companies-gvacodcomp.html
<HTML> <HEAD> <META NAME="GENERATOR" CONTENT="Adobe PageMill 3.0 Win"> <TITLE>Codes des compagnies a&eacute;riennes</TITLE> </HEAD> <BODY BGCOLOR="#ffdd75"> <P><CENTER><A NAME="anchor398819"></A><A NAME="anchor185640"></A><TABLE WIDTH="745" BORDER="0" CELLSPACING="0" CELLPADDING="0" HEIGHT="500"> <TR> <TD ALIGN="CENTER" BGCOLOR="#ffffff" HEIGHT="95" WIDTH="122"> <A HREF="http://www.abm.fr/pratique/circuits.html"><IMG SRC="http://www.abm.fr/images/2000/gtocirc.gif" WIDTH="91" HEIGHT="81" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3"></A> </TD> <TD WIDTH="2" HEIGHT="95"></TD> <TD WIDTH="615" ALIGN="CENTER" BGCOLOR="#f9f7b7" HEIGHT="95"> <SCRIPT SRC="http://tracker.affistats.com/tag.php?id=a1355b2114c411276e2f2g1h131i1k8"></SCRIPT>&nbsp;<BR> <FONT SIZE="-2"><A HREF="http://www.abm.fr/Pub/tarifpub.html">espace &agrave; louer, devenez annonceur !</A></FONT></TD> </TR> <TR> <TD WIDTH="122" HEIGHT="2" BGCOLOR="#ffdd75"></TD> <TD WIDTH="2" HEIGHT="2" BGCOLOR="#ffdd75"></TD> <TD WIDTH="615" HEIGHT="2" BGCOLOR="#ffdd75"></TD> </TR> <TR> <TD WIDTH="122" ROWSPAN="3" VALIGN="TOP" BGCOLOR="#f9f7b7"> <P><CENTER>&nbsp;</CENTER></P> <P><CENTER>&nbsp;</CENTER></P> <P><CENTER><A HREF="http://www.abm.fr/avion/gvacompaer.html"><B><U><FONT SIZE="-1">COMPAGNIES<BR> AERIENNES</FONT></U></B></A></CENTER></P> <P><CENTER><B><U><FONT SIZE="-1" FACE="Comic Sans MS"><MAP NAME="indexcompMap164"> <AREA SHAPE="rect" COORDS="2,362,110,412" HREF="http://www.abm.fr/pratique/vldgva.html"> <AREA SHAPE="rect" COORDS="0,309,110,362" HREF="http://www.abm.fr/avion/gvappareil.html"> <AREA SHAPE="rect" COORDS="0,259,110,309" HREF="http://www.abm.fr/avion/gvachacuncomp.html"> <AREA SHAPE="rect" COORDS="0,206,110,259" HREF="http://www.abm.fr/avion/gvaorycdg2.html"> <AREA SHAPE="rect" COORDS="1,153,111,207" HREF="http://www.abm.fr/avion/gvawebcomp.html"> <AREA SHAPE="rect" COORDS="1,115,111,154" HREF="http://www.abm.fr/avion/gvadcomp.html"> <AREA SHAPE="rect" COORDS="1,63,112,114" HREF="http://www.abm.fr/avion/gvabestcomp.html"> <AREA SHAPE="rect" COORDS="0,0,111,62" HREF="http://www.abm.fr/avion/gva110comp.html"> </MAP><IMG SRC="http://www.abm.fr/avion/Images/2000/indexcomp.GIF" WIDTH="109" HEIGHT="414" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3" USEMAP="#indexcompMap164" ISMAP></FONT></U></B></CENTER></TD> <TD WIDTH="2" ROWSPAN="3"></TD> <TD ROWSPAN="3" VALIGN="TOP" BGCOLOR="#ffffff" WIDTH="615"> <P><CENTER>&nbsp; <MAP NAME="baretourMap90"> <AREA SHAPE="rect" COORDS="467,2,533,24" HREF="http://www.abm.fr/courrier.html"> <AREA SHAPE="rect" COORDS="374,2,462,22" HREF="http://www.abm.fr/abm/forum.html"> <AREA SHAPE="rect" COORDS="304,2,369,23" HREF="http://www.abm.fr/recit.html"> <AREA SHAPE="rect" COORDS="242,2,298,21" HREF="http://www.abm.fr/avion/gvasommaire.html"> <AREA SHAPE="rect" COORDS="174,0,237,21" HREF="http://www.abm.fr/voyprat.html"> <AREA SHAPE="rect" COORDS="124,0,168,22" HREF="http://www.abm.fr/info.html"> <AREA SHAPE="rect" COORDS="60,2,117,24" HREF="http://www.abm.fr/memb.html"> <AREA SHAPE="rect" COORDS="2,1,56,22" HREF="http://www.abm.fr/index.html"> </MAP><IMG SRC="http://www.abm.fr/images/2000/baretour.gif" WIDTH="532" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3" USEMAP="#baretourMap90" ISMAP><BR> <A NAME="anchor380611"></A></CENTER></P> <P><CENTER>&nbsp;</CENTER></P> <P><CENTER><FONT COLOR="#bd6402" SIZE="+3">C</FONT><FONT COLOR="#bd6402" SIZE="+2">OMPAGNIES </FONT><FONT COLOR="#bd6402" SIZE="+3">A</FONT><FONT COLOR="#bd6402" SIZE="+2">ERIENNES</FONT></CENTER></P> <P><CENTER><FONT COLOR="#bd6402" SIZE="+2">... Code &quot;IATA&quot;</FONT></CENTER></P> <P><CENTER><TABLE WIDTH="332" HEIGHT="24" BORDER="0" CELLSPACING="0" CELLPADDING="0"> <TR> <TD WIDTH="169" HEIGHT="23"> <UL> <LI><FONT SIZE="-1"><A HREF="gvacodcomp.html">Code &gt; compagnie</A></FONT> </UL> </TD> <TD WIDTH="162" HEIGHT="23"> <UL> <LI><FONT SIZE="-1"><A HREF="http://www.abm.fr/avion/gvacodcomp1.html">Compagnie &gt; code</A></FONT> </UL> </TD> </TR> </TABLE></CENTER></P> <BLOCKQUOTE> <P><FONT SIZE="-1">Le &quot;Code IATA&quot; est un syst&egrave;me international qui attribue deux lettres (parfois trois ou incluant un chiffre) aux compagnies a&eacute;riennes (ex. : AF pour Air France). On retrouve ces r&eacute;f&eacute;rences sur les billets, les &eacute;crans d'information aux a&eacute;roports, les guides horaires des compagnies, et aussi parfois les brochures d'agences. Pour des d&eacute;tails sur les compagnies ci-dessous, vous pouvez vous reporter &agrave; leurs <A HREF="http://www.abm.fr/avion/gvawebcomp.html">sites web</A>.<BR> Un m&ecirc;me syst&egrave;me de codification existe aussi pour les <A HREF="http://www.abm.fr/avion/gvacodapt.html">villes et a&eacute;roports</A></FONT></P> <P><CENTER><FONT SIZE="-1"><BR> <B><IMG SRC="http://www.abm.fr/images/2000/02.gif" WIDTH="7" HEIGHT="9" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3"></B></FONT><FONT COLOR="#ffffff" SIZE="-1">.</FONT><FONT SIZE="-1"> <A HREF="http://www3.travel.com.au/everest/index.cgi?E=bedecoder" TARGET="_blank">Recherche du nom</A> d'une compagnie d'apr&egrave;s son code.</FONT></CENTER></P> <P>&nbsp;</P> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="563" BORDER="0" CELLSPACING="0" CELLPADDING="0" HEIGHT="1367"> <TR> <TD VALIGN="TOP" WIDTH="189" HEIGHT="1366"> <P><FONT SIZE="+1">&nbsp;</FONT><B><FONT COLOR="#0000ff">.A.</FONT></B><FONT SIZE="-1"><BR> AA : American Airlines <BR> AAF : Aigle Azur<BR> AC : Air Canada<BR> AE : Mandarin Airlines<BR> AF : Air France<BR> AH : Air Alg&eacute;rie <BR> AI : Air India <BR> AM : Aero Mexico <BR> AQ : Aloha Airlines <BR> AR : Aerolineas Argentinas <BR> AT : Royal Air Maroc <BR> AU : Austral<BR> AV : Avianca <BR> AY : Finnair <BR> AZ : Alitalia<BR> A5 : Air Linair<BR> A9 : Georgian Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.B.</FONT></B><FONT SIZE="-1"><BR> BA : British Airways <BR> BD : British Midland<BR> BE : British European<BR> BG : Bangladesh Biman<BR> BI : Royal Brunei<BR> BIE : Air M&eacute;diterran&eacute;e<BR> BJ : Nouvelair<BR> BL : Belair<BR> BM : Air Sicilia<BR> BO : Bouraq Airlines<BR> BP : Air Botswana<BR> BPA : Blue Panorama<BR> BR : Eva Air<BR> BS : British International<BR> BU : Braathens<BR> BV : Sun Air<BR> BW : BWIA<BR> BY : Britannia Airways<BR> B2 : Belavia<BR> B4 : Bhoja Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.C.</FONT></B><FONT SIZE="-1"><BR> CA : Air China <BR> CB : Scot Airways<BR> CC : Macair Airlines<BR> CI : China Airlines <BR> CJ : China Northern Airlines<BR> CK : Gambia Airways<BR> CM : Copa<BR> CO : Continental Airlines<BR> CR : AMC Aviation<BR> CRL : Corsair <BR> CU : Cubana <BR> CX : Cathay <BR> CY : Cyprus Airways<BR> CZ : China Southern Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.D.<BR> </FONT></B><FONT SIZE="-1">DB : Brit'Air <BR> DC : Golden Air<BR> DE : Condor<BR> DI : Deutsche BA<BR> DK : Eastland Air<BR> DL : Delta Airlines<BR> DM : Maerks Air <BR> DO : Air Vall&eacute;e<BR> DS : Air S&eacute;n&eacute;gal <BR> DT : TAAG<BR> DU : Hemus Air<BR> DX : Danair<BR> DYE : Dynamic Airlines<BR> D2 : Skyline<BR> D3 : Daallo Airways<BR> D7 : Dinar Lineas Aereas</FONT></P> <P><B><FONT COLOR="#0000ff">.E.<BR> </FONT></B><FONT SIZE="-1">EI : Aer Lingus <BR> EF : Far Eastern<BR> EG : Japan Asia Airways<BR> EK : Emirates <BR> EN : Air Dolomiti<BR> EQ : Tame<BR> ET : Ethiopian Airlines <BR> EU : Ecuatoriana <BR> EW : Eurowings<BR> EZ : Sun-Air<BR> EZY : Easyjet<BR> E5 : Samara Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.F.</FONT></B><FONT SIZE="-1"><BR> FB : Balkan Air<BR> FG : Ariana Afghani <BR> FH : Futura International<BR> FI : Icelandair <BR> FJ : Air Pacific<BR> FM : Shanghai Airlines<BR> FR : Ryanair<BR> FV : Pulkovo Airlines<BR> F3 : Flying Enterprise<BR> F9 : Frontier Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.G.<BR> </FONT></B><FONT SIZE="-1">GA : Garuda <BR> GD : Taesa<BR> GE : Transasia Airways<BR> GF : Gulf Air<BR> GG : Tamair<BR> GH : Ghana Airways<BR> GL : Greenlandair<BR> GN : Air Gabon<BR> GT : GB Airways<BR> GU : Aviateca<BR> GUY : Air Guyane<BR> GV : Riga Airlines<BR> GY : Guyana Airways<BR> G7 : Gandalf Airlines<BR> G8 : Gujarat Airways</FONT></P> <P><B><FONT COLOR="#0000ff">.H.<BR> </FONT></B><FONT SIZE="-1">HA : Hawaiian Airlines <BR> HF : Hapag Lloyd<BR> HH : Islandsflug<BR> HM : Air Seychelles <BR> HO : Antinea Airlines<BR> HP : America West Airlines<BR> HR : Hahn Air<BR> HV : Transavia Airlines<BR> HY : Uzbekistan Airlines<BR> H4 : Hainan Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.I.<BR> </FONT></B><FONT SIZE="-1">IA : Iraqi Airways<BR> IB : Iberia<BR> IC : Indian Airlines</FONT></TD> <TD VALIGN="TOP" WIDTH="15"></TD> <TD VALIGN="TOP" WIDTH="185"> <P><B><FONT COLOR="#0000ff">.I.</FONT></B><I><FONT COLOR="#0000ff" SIZE="-1"> </FONT><FONT COLOR="#0000ff" SIZE="-2">(suite)<BR> </FONT></I><FONT SIZE="-1">IE : Solomon Airlines<BR> IG : Meridiana<BR> IH : Falcon Aviation<BR> IL : Istanbul Airlines <BR> IR : Iran Air <BR> IU : Regional Air<BR> IV : VG Airlines<BR> IY : Yemenia<BR> IZ : Arkia</FONT></P> <P><B><FONT COLOR="#0000ff">.J.<BR> </FONT></B><FONT SIZE="-1">JD : Japan Air System<BR> JE : Manx Airlines<BR> JJ : TAM<BR> JK : Spanair <BR> JL : Japan Airlines <BR> JM : Air Jamaica<BR> JO : Jalways<BR> JP : Adria Airways<BR> JU : JAT<BR> J2 : Azal<BR> J8 : Berjaya Air</FONT></P> <P><B><FONT COLOR="#0000ff">.K.<BR> </FONT></B><FONT SIZE="-1">KB : Druk Air<BR> KD : Kendell Airlines<BR> KE : Korean Airlines <BR> KL : KLM <BR> KM : Air Malta <BR> KQ : Kenya Airways <BR> KU : Kuwait Airways<BR> KX : Cayman Airways<BR> K2 : Kyrghyzstan Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.L.<BR> </FONT></B><FONT SIZE="-1">LA : Lan Chile <BR> LB : Lloyd Boliviano<BR> LBT : Nouvelair Tunisie<BR> LC : Loganair<BR> LG : Luxair<BR> LH : Lufthansa <BR> LI : LIAT <BR> LJ : Sierra National Airlines<BR> LK : Air Luxor<BR> LN : Lybian Arab Airlines<BR> LO : LOT<BR> LP : Lan Peru<BR> LR : Lacsa<BR> LT : LTU<BR> LV : Albanian Airlines<BR> LX : Swiss<BR> LY : El Al<BR> L9 : Air Mali</FONT></P> <P><B><FONT COLOR="#0000ff">.M.<BR> </FONT></B><FONT SIZE="-1">MA : Malev<BR> MD : Air Madagascar <BR> ME : Middle East Airlines<BR> MF : Xiamen Airlines<BR> MGX : Montenegro Airlines<BR> MH : Malaysian Airlines<BR> MJ : Lapa<BR> MK : Air Mauritius <BR> MLD : Air Moldova<BR> MO : Calm Air<BR> MP : Martinair<BR> MR : Air Mauritanie <BR> MS : Egyptair <BR> MU : China Eastern Airlines<BR> MX : Mexicana <BR> MZ : Merpati<BR> M3 : Rhenus Air</FONT></P> <P><B><FONT COLOR="#0000ff">.N.<BR> </FONT></B><FONT SIZE="-1">NB : Sterling Airways<BR> NE : Sky Europe<BR> NF : Air Vanuatu<BR> NG : Lauda Air <BR> NH : All Nippon Airways<BR> NI : Portugalia<BR> NK : Spirit Airlines<BR> NT : Binter Canarias<BR> NW : Northwest Airlines<BR> NX : Air Macau<BR> NZ : Air New-Zealand</FONT></P> <P><B><FONT COLOR="#0000ff">.O.<BR> </FONT></B><FONT SIZE="-1">OA : Olympic Airways<BR> OH : Comair<BR> OK : CSA<BR> OM : Miat<BR> ON : Air Nauru <BR> OS : Austrian Airlines<BR> OU : Croatia Airlines <BR> OV : Estonian Air</FONT></P> <P><B><FONT COLOR="#0000ff">.P.<BR> </FONT></B><FONT SIZE="-1">PC : Air Fiji<BR> PF : Palestinian Airlines<BR> PG : Bangkok Airways<BR> PGT : Pegasus<BR> PH : Polynesian Airlines<BR> PI : Sunflower Airlines<BR> PJ : Air St Pierre<BR> PK : PIA<BR> PM : Tropic Air<BR> PR : Philippines Airlines <BR> PS : Ukraine Airlines <BR> PU : Pluna<BR> PV : Latvian Airlines <BR> PX : Air Niugini<BR> PY : Surinam Airways<BR> PZ : Lineas Paraguyas<BR> P5 : Aero Republica<BR> P7 : East Line Airlines<BR> P8 : Pantanal Linhas Aereas<BR> P9 : Nas Air</FONT></P> <P><B><FONT COLOR="#0000ff">.Q.<BR> </FONT></B><FONT SIZE="-1">QC : &nbsp;Air Za&iuml;re <BR> QD : Grand Airways <BR> QF : Qantas<BR> QI : Cimber Air<BR> QR : Qatar Airways<BR> QU : Uganda Airlines<BR> QV : Lao Aviation<BR> QX : Horizon Air<BR> QZ : Zambia Airways<BR> Q2 : Minerva Airlines<BR> Q4 : Mustique Airways<BR> Q7 : Sobelair</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> <P><BR> <BR> <BR> </P> <P><FONT COLOR="#ffffff" SIZE="-1">.<BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> </FONT></P> <P><FONT COLOR="#ffffff" SIZE="-1">.<BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> </FONT></P> <P><FONT COLOR="#ffffff" SIZE="-1">.<BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> </FONT></P> <P><FONT COLOR="#ffffff" SIZE="-1">.<BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> </FONT></P> <P><FONT COLOR="#ffffff" SIZE="-1">.<BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> </FONT></P> <P><FONT COLOR="#ffffff" SIZE="-1">.<BR> </FONT></P> <P><FONT COLOR="#ffffff" SIZE="-1">.<BR> <BR> </FONT></P> <P><FONT COLOR="#ffffff" SIZE="-1">.<BR> <BR> </FONT></P> <P><FONT SIZE="-1"><BR> <BR> </FONT></P> <P><FONT COLOR="#ffffff" SIZE="-1">.</FONT></TD> <TD VALIGN="TOP" WIDTH="158"> <P><B><FONT COLOR="#0000ff">.R.<BR> </FONT></B><FONT SIZE="-1">RA : Royal Air N&eacute;pal <BR> RB : Syrian Arab Airlines <BR> RG : Varig<BR> RJ : Royal Jordanian <BR> RN : Euralair <BR> RO : Tarom<BR> RZ : Sansa<BR> R3 : Armenian Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.S.<BR> </FONT></B><FONT SIZE="-1">SA : South African Airw.<BR> SB : Air Cal&eacute;donie <BR> SC : Shandong Airlines<BR> SD : Sudan Airways <BR> SEU : Star Europe<BR> SI : Silk Air <BR> SK : SAS<BR> SL : Rio Sul<BR> SN : SNBA<BR> SP : Air A&ccedil;ores<BR> SQ : Singapore Airlines<BR> SU : Aeroflot <BR> SV : Saudi Arabian Airl.<BR> SW : Air Namibia<BR> SZ : China Southwest<BR> S2 : Sahara Airlines<BR> S7 : Siberia Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.T.</FONT></B><FONT SIZE="-1"><BR> TA : Taca<BR> TE : Lithuanian Airlines <BR> TG : Tha&iuml; Airways <BR> TH : British Regional<BR> TJ : Tans Peru<BR> TK :&nbsp;Turkish Airlines<BR> TM : LAM Mozambique<BR> TP : TAP- Air Portugal <BR> TR : Transbrasil<BR> TS : Air Transat<BR> TU : Tunis Air<BR> TV : Virgin<BR> T3 : Eastern Airways<BR> T6 : Tavrey Air<BR> T7 : Twin Jet</FONT></P> <P><B><FONT COLOR="#0000ff">.U.<BR> </FONT></B><FONT SIZE="-1">UA : United Airlines <BR> UB : Myanmar Airways <BR> UC : Ladeco <BR> UD : Hex Air<BR> UG : Tuninter<BR> UL : Srilankan<BR> UM : Air Zimbabwe <BR> UN : Transaero<BR> UP : Bahamas Air<BR> US : Us Air<BR> UU : Air Austral<BR> UX : Air Europa<BR> UY : Cameroon Airlines<BR> U3 : Travelair<BR> U6 : Ural Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.V.<BR> </FONT></B><FONT SIZE="-1">VA : Volare Airlines<BR> VE : Avensa <BR> VEX : Virgin Express<BR> VJ : Kampuchea Airlines <BR> VM : R&eacute;gional Airlines <BR> VN : Vietnam Airlines<BR> VO : Tyrolean Airways<BR> VP : Vasp <BR> VR : TACV<BR> VT : Air Tahiti<BR> VW : Aeromar<BR> V3 : Carpatair<BR> V6 : Air Jet</FONT></P> <P><B><FONT COLOR="#0000ff">.W.<BR> </FONT></B><FONT SIZE="-1">WE : Rheintalflug<BR> WF : Wideroe<BR> WH : China Northwest <BR> WL : Aeroperlas<BR> WP : Aloha Airlines<BR> WR : Royal Tongan<BR> WT : Nigeria Airways<BR> WY : Oman Air<BR> WW : BMI Baby<BR> WX : City Jet<BR> WZ : West African Airl.<BR> W5 : Tajikistan Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.X.<BR> </FONT></B><FONT SIZE="-1">XJ : Mesaba Airlines<BR> XK : Corse M&eacute;diterran&eacute;e<BR> X2 : China Xinhua Airlines<BR> X5 : Cronus Air</FONT></P> <P><B><FONT COLOR="#0000ff">.Y.</FONT></B><FONT SIZE="-1"><BR> YT : Air Togo<BR> YW : Air Nostrum<BR> Y7 : Iran Asseman Airlines</FONT></P> <P><B><FONT COLOR="#0000ff">.Z.</FONT></B><FONT SIZE="-1"><BR> ZB : Monarch Airlines<BR> ZC : Royal Swazi<BR> ZL : Hazelton Airlines<BR> ZN : Air Bourbon<BR> ZS : Azzurra Air<BR> ZU : Freedom Air<BR> Z5 : GMG Airlines<BR> Z8 : Mali Airways</FONT></P> <P><B><FONT COLOR="#0000ff">.1...</FONT></B><FONT SIZE="-1"><BR> 2M : Moldavian Airlines<BR> 3Q : China Yunnan Airl.<BR> 3U : Sichuan Airlines<BR> 4G : Shenzhen Airlines<BR> 4U : Germanwings<BR> 4Y : Yute Air Alaska<BR> 5J : Cebu Pacific<BR> 5Y : Isles of Scilly Skybus<BR> 6A : Aviacsa<BR> 6E : City Air<BR> 6Q : Slovak Airlines<BR> 6V : LAC<BR> 7B : Kras Air<BR> 7H : Era Aviation<BR> 8A : Arctic Air<BR> 8B : Caribbean Star <BR> 8Q : Onur Air<BR> 8U : Afriqiyah Airways<BR> 9P : Pelangi Air</FONT></TD> </TR> </TABLE></CENTER></P> <P><CENTER>&nbsp;</CENTER></P> <BLOCKQUOTE> <P ALIGN=RIGHT><A HREF="gvacodcomp.html"><IMG SRC="http://www.abm.fr/images/2000/top.gif" WIDTH="35" HEIGHT="32" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3"></A></BLOCKQUOTE> </TD> </TR> <TR> </TR> <TR> </TR> </TABLE></CENTER> </BODY> </HTML>
20,079
Common Lisp
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informatimago/lisp
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AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
d4e2d48f22a3c506b3c82294612626551b30e145ae27caccc269310c91e731b5
5,993
[ -1 ]
5,995
espana--codigo-nif.html
informatimago_lisp/common-lisp/obsolete-or-incomplete/espana--codigo-nif.html
<script> var logDomain = 'www.telepolis.com'; var logChannel = 'miweb'; var logPath = window.location.href; var i=logPath.indexOf("http://"); if (i>=0) logPath = logPath.substr(i+7); var logPage = ""; </script> <script src="http://www.eresmas.com/js/logs.js"></script> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html><head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="keywords" content="Calculo del NIF a partir del DNI para España"> <title>C&aacute;lculo del NIF</title> <script type="text/javascript" src="http://club.telepolis.com/jagar1/scripts/calculos.js"></script> <SCRIPT TYPE="text/javascript" SRC="http://club.telepolis.com/jagar1/scripts/Correo.js"></script> <style type="text/css"> <!-- body { background-color: #FFFFCC; color: black; font-family: Verdana, Geneva, Arial, Helvetica, sans-serif; font-size: 12px; margin: 20px } h1 { text-align: center; color: #0000FF; } --> </style> </head> <body onLoad="document.Calculo.DNI.focus();"> <NOSCRIPT>No funcionaran los botones.</NOSCRIPT> <h1>C&aacute;lculo del NIF</h1> <hr> <p>Mediante esta p&aacute;gina puedes calcular el NIF (N&uacute;mero de Identificaci&oacute;n Fiscal) a partir del DNI (v&aacute;lido solo para Espa&ntilde;a).<br> Con esta p&aacute;gina solo he pretendido practicar un poco con JavaScript, en donde estoy dando mis primeros pasos (tu navegador debe tener habilitado el javascript para que funcione). Los c&aacute;lculos realizados, as&iacute; como tu identidad NO van a quedar almacenados en ning&uacute;n lugar, ni van a ser empleados con ning&uacute;n fin, por lo que puedes utilizarlo libremente.<br> Si detectas alg&uacute;n error, o tienes alguna sugerencia, te agradecer&iacute;a que me lo comunicaras con el fin de subsanarlo.<br></p> <FORM NAME="Calculo" id="Calculo" action="Cnif.htm"> <center><h2><b>DNI : </b> <INPUT TYPE="text" name="DNI" VALUE="00000000" maxlength="8" SIZE="8" onFocus="select()" onBlur="Calcula_NIF(this.form.DNI.value)"> - <INPUT TYPE="text" name="letra" VALUE=" " SIZE="1" maxlength="1" readonly></h2><br> <INPUT TYPE="button" VALUE="Calcular" NAME="Calcular" onClick="Calcula_NIF(this.form.DNI.value)"> </center></FORM> <hr> <p>El procedimiento empleado para el c&aacute;lculo consiste en hallar el m&oacute;dulo (o resto) de dividir el DNI por 23, es decir, dividir el DNI entre 23, eliminar los decimales y el n&uacute;mero resultante multiplicarlo por 23, para finalmente calcular la diferencia entre el DNI y este n&uacute;mero. el n&uacute;mero resultante (comprendido entre 0 y 22) tiene una letra asignada (la secuencia no es correlativa). <b>&iexcl;Bastante sencillo! o &iquest;No?</b></p> <p>Ante las muchas consultas que recibo sobre la secuencia, creo que lo mejor es ponerla aqu&iacute; (de 0 a 22):</p> <center><b>T R W A G M Y F P D X B N J Z S Q V H L C K E</b></center> <P>En el <A HREF="http://club.telepolis.com/jagar1/msdlw.htm">Area de Descarga</A> podeis encontrar un programilla para Windows que calcula el NIF.</P> <hr> <table align="center" cellpadding="20"> <tr><td> <SCRIPT TYPE="text/javascript"> <!-- Correo_Grafico("Imagenes/Correo.gif"); --> </SCRIPT></td> <td><i>Correo electr&oacute;nico: <SCRIPT TYPE="text/javascript"> <!-- Correo(); --> </SCRIPT> </i><br>Actualizado 27-Noviembre-2004</td> <td><iframe align="center" src="http://club.telepolis.com/jagar1/Botonera.htm" frameborder="0" width=170 height=50 scrolling="no"></iframe></td> </tr> <tr><td> <!-- INICIO GeoPromos.com - 468x60 -- jagar.webcindario.com/index.htm --> <iframe src="http://delivery.geopromos.com/show/?247481.49378@1138" frameborder="no" border="0" MARGINWIDTH="0" MARGINHEIGHT="0" SCROLLING="no" width="468" height="60"> <a href=http://www.geopromos.com/escaparate/noiframehref.asp?247481.49378 target=_blank ><img src=http://www.geopromos.com/escaparate/noiframeimg.asp?1 width=468 height=60 border=0></a> <br><a href=http://www.geopromos.com>Programas de afiliados gestionados por Geopromos.com: ganar dinero con pago por click (CPC), sms, dialers...</a> </iframe> <!-- FIN GeoPromos.com - 468x60 -- jagar.webcindario.com/index.htm --> </td></tr> </table> <HR> </body></html>
4,301
Common Lisp
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0.72184
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
c3f59007a61b271f72f7abbee7a7d692d86768c2e6cbf0451b2f59f100294ffc
5,995
[ -1 ]
5,997
iso15924-codes.html
informatimago_lisp/common-lisp/obsolete-or-incomplete/iso15924-codes.html
<!doctype HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Language" content="en-gb"> <meta name="VI60_defaultClientScript" content="JavaScript"> <meta name="keywords" content=" iso 15924, script codes, registration authority, maintenance agency"> <title> ISO 15924 - Alphabetical Code List </title> <link rel="stylesheet" type="text/css" href="http://www.unicode.org/webscripts/standard_styles.css"> <! style type="text/css"> <!-- p { } h2 { font-family: Arial; color: #000066; font-style: italic; font-weight: bold } h3 { font-family: Arial; color: #000066; font-style: italic; font-weight: bold } h4 { font-family: Arial; color: #000066; font-style: italic; font-weight: bold } td { font-family: Arial } a:link { color: #666666 } a:visited { color: #333333 } a:active { color: #666666 } a:hover { color: #000066 } --> </style> </head> <body topmargin="0" leftmargin="0" marginwidth="0" marginheight="0"> <form action="http://www.unicode.org/webscripts/POST"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tr> <td class="icon"> <a href="http://www.unicode.org/"><img border="0" src="http://www.unicode.org/webscripts/logo60s2.gif" align="middle" alt="[Unicode]" width="34" height="33"></a>&nbsp;&nbsp;<a class="bar" href="http://www.unicode.org/iso15924/codelists.html"><font size="3">ISO 15924 Code Lists</font></a> </td> <td class="bar"> <a href="http://www.unicode.org/iso15924/codelists.html" class="bar">Previous</a> | <a href="http://www.unicode.org/iso15924/index.html" class="bar">RA Home</a> | <a href="http://www.unicode.org/iso15924/iso15924-num.html" class="bar">Next</a></a> </td> </tr> </table> </td> </tr> <tr> <td class="gray">&nbsp;</td> </tr> </table> </form> <table border="0" cellspacing="2" cellpadding="1"><tr><td>&nbsp;</td><td><h1>Codes for the representation of names of scripts<br>Codes pour la représentation des noms d’écritures</h1> <hr> <a name="top"></a> <div align="center"><h2>Table 1<br> Alphabetical list of four-letter script codes<br> Liste alphabétique des codets d’écriture à quatre lettres</h2> </div> <div align="center"><table border="1" cellspacing="2" cellpadding="1"> <tr><td style="background-color: #ffffcc"><b>Code</b></td><td><b>N°</b></td><td><b>English Name</b></td><td><b>Nom français</b></td><td><a href="http://www.unicode.org/Public/UNIDATA/PropertyValueAliases.txt"><b>Property Value Alias</b></a></td><td><b>Date</b></td></tr> <tr> <td>Arab</td> <td>160</td> <td>Arabic</td> <td>arabe</td> <td>Arabic</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Armn</td> <td>230</td> <td>Armenian</td> <td>arménien</td> <td>Armenian</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Bali</td> <td>360</td> <td>Balinese</td> <td>balinais</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Batk</td> <td>365</td> <td>Batak</td> <td>batak</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Beng</td> <td>325</td> <td>Bengali</td> <td>bengalî</td> <td>Bengali</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Blis</td> <td>550</td> <td>Blissymbols</td> <td>symboles Bliss</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Bopo</td> <td>285</td> <td>Bopomofo</td> <td>bopomofo</td> <td>Bopomofo</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Brah</td> <td>300</td> <td>Brahmi</td> <td>brâhmî</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Brai</td> <td>570</td> <td>Braille</td> <td>braille</td> <td>Braille</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Bugi</td> <td>367</td> <td>Buginese</td> <td>bouguis</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Buhd</td> <td>372</td> <td>Buhid</td> <td>bouhide</td> <td>Buhid</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Cans</td> <td>440</td> <td>Unified Canadian Aboriginal Syllabics</td> <td>syllabaire autochtone canadien unifié</td> <td>Canadian&#x200B;_Aboriginal</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Cham</td> <td>358</td> <td>Cham</td> <td>cham (čam, tcham)</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Cher</td> <td>445</td> <td>Cherokee</td> <td>tchérokî</td> <td>Cherokee</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Cirt</td> <td>291</td> <td>Cirth</td> <td>cirth</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Copt</td> <td>204</td> <td>Coptic</td> <td>copte</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Cprt</td> <td>403</td> <td>Cypriot</td> <td>syllabaire chypriote</td> <td>Cypriot</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Cyrl</td> <td>220</td> <td>Cyrillic</td> <td>cyrillique</td> <td>Cyrillic</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Cyrs</td> <td>221</td> <td>Cyrillic (Old Church Slavonic variant)</td> <td>cyrillique (variante slavonne)</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Deva</td> <td>315</td> <td>Devanagari (Nagari)</td> <td>dévanâgarî</td> <td>Devanagari</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Dsrt</td> <td>250</td> <td>Deseret (Mormon)</td> <td>déseret (mormon)</td> <td>Deseret</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Egyd</td> <td>070</td> <td>Egyptian demotic</td> <td>démotique égyptien</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Egyh</td> <td>060</td> <td>Egyptian hieratic</td> <td>hiératique égyptien</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Egyp</td> <td>050</td> <td>Egyptian hieroglyphs</td> <td>hiéroglyphes égyptiens</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Ethi</td> <td>430</td> <td>Ethiopic (Ge‘ez)</td> <td>éthiopique (éthiopien, ge‘ez, guèze)</td> <td>Ethiopic</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Geor</td> <td>240</td> <td>Georgian (Mkhedruli)</td> <td>géorgien (mkhédrouli)</td> <td>Georgian</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Glag</td> <td>225</td> <td>Glagolitic</td> <td>glagolitique</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Goth</td> <td>206</td> <td>Gothic</td> <td>gotique</td> <td>Gothic</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Grek</td> <td>200</td> <td>Greek</td> <td>grec</td> <td>Greek</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Gujr</td> <td>320</td> <td>Gujarati</td> <td>goudjarâtî (gujrâtî)</td> <td>Gujarati</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Guru</td> <td>310</td> <td>Gurmukhi</td> <td>gourmoukhî</td> <td>Gurmukhi</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Hang</td> <td>286</td> <td>Hangul (Hangŭl, Hangeul)</td> <td>hangûl (hangŭl, hangeul)</td> <td>Hangul</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Hani</td> <td>500</td> <td>Han (Hanzi, Kanji, Hanja)</td> <td>idéogrammes han</td> <td>Han</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Hano</td> <td>371</td> <td>Hanunoo (Hanunóo)</td> <td>hanounóo</td> <td>Hanunoo</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Hans</td> <td>501</td> <td>Han (Simplified variant)</td> <td>idéogrammes han (variante simplifiée)</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Hant</td> <td>502</td> <td>Han (Traditional variant)</td> <td>idéogrammes han (variante traditionnelle)</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Hebr</td> <td>125</td> <td>Hebrew</td> <td>hébreu</td> <td>Hebrew</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Hira</td> <td>410</td> <td>Hiragana</td> <td>hiragana</td> <td>Hiragana</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Hmng</td> <td>450</td> <td>Pahawh Hmong</td> <td>pahawh hmong</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Hrkt</td> <td>412</td> <td>(alias for Hiragana + Katakana)</td> <td>(alias pour hiragana + katakana)</td> <td>Katakana&#x200B;_Or&#x200B;_Hiragana</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Hung</td> <td>176</td> <td>Old Hungarian</td> <td>ancien hongrois</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Inds</td> <td>610</td> <td>Indus (Harappan)</td> <td>indus</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Ital</td> <td>210</td> <td>Old Italic (Etruscan, Oscan, etc.)</td> <td>ancien italique (étrusque, osque, etc.)</td> <td>Old&#x200B;_Italic</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Java</td> <td>361</td> <td>Javanese</td> <td>javanais</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Kali</td> <td>357</td> <td>Kayah Li</td> <td>kayah li</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Kana</td> <td>411</td> <td>Katakana</td> <td>katakana</td> <td>Katakana</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Khar</td> <td>305</td> <td>Kharoshthi</td> <td>kharochthî</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Khmr</td> <td>355</td> <td>Khmer</td> <td>khmer</td> <td>Khmer</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Knda</td> <td>345</td> <td>Kannada</td> <td>kannara (canara)</td> <td>Kannada</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Laoo</td> <td>356</td> <td>Lao</td> <td>laotien</td> <td>Lao</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Latf</td> <td>217</td> <td>Latin (Fraktur variant)</td> <td>latin (variante brisée)</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Latg</td> <td>216</td> <td>Latin (Gaelic variant)</td> <td>latin (variante gaélique)</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Latn</td> <td>215</td> <td>Latin</td> <td>latin</td> <td>Latin</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Lepc</td> <td>335</td> <td>Lepcha (Róng)</td> <td>lepcha (róng)</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Limb</td> <td>336</td> <td>Limbu</td> <td>limbou</td> <td>Limbu</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Lina</td> <td>400</td> <td>Linear A</td> <td>linéaire A</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Linb</td> <td>401</td> <td>Linear B</td> <td>linéaire B</td> <td>Linear&#x200B;_B</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Mand</td> <td>140</td> <td>Mandaean</td> <td>mandéen</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Maya</td> <td>090</td> <td>Mayan hieroglyphs</td> <td>hiéroglyphes mayas</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Mero</td> <td>100</td> <td>Meroitic</td> <td>méroïtique</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Mlym</td> <td>347</td> <td>Malayalam</td> <td>malayâlam</td> <td>Malayalam</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Mong</td> <td>145</td> <td>Mongolian</td> <td>mongol</td> <td>Mongolian</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Mymr</td> <td>350</td> <td>Myanmar (Burmese)</td> <td>birman</td> <td>Myanmar</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Ogam</td> <td>212</td> <td>Ogham</td> <td>ogam</td> <td>Ogham</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Orkh</td> <td>175</td> <td>Orkhon</td> <td>orkhon</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Orya</td> <td>327</td> <td>Oriya</td> <td>oriyâ</td> <td>Oriya</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Osma</td> <td>260</td> <td>Osmanya</td> <td>osmanais</td> <td>Osmanya</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Perm</td> <td>227</td> <td>Old Permic</td> <td>ancien permien</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Phag</td> <td>331</td> <td>Phags-pa</td> <td>’phags pa</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Phnx</td> <td>115</td> <td>Phoenician</td> <td>phénicien</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Plrd</td> <td>282</td> <td>Pollard Phonetic</td> <td>phonétique de Pollard</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Qaaa</td> <td>900</td> <td>Reserved for private use (start)</td> <td>réservé à l’usage privé (début)</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Qabx</td> <td>949</td> <td>Reserved for private use (end)</td> <td>réservé à l’usage privé (fin)</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Roro</td> <td>620</td> <td>Rongorongo</td> <td>rongorongo</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Runr</td> <td>211</td> <td>Runic</td> <td>runique</td> <td>Runic</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Sara</td> <td>292</td> <td>Sarati</td> <td>sarati</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Shaw</td> <td>281</td> <td>Shavian (Shaw)</td> <td>shavien (Shaw)</td> <td>Shavian</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Sinh</td> <td>348</td> <td>Sinhala</td> <td>singhalais</td> <td>Sinhala</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Sylo</td> <td>316</td> <td>Syloti Nagri</td> <td>sylotî nâgrî</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Syrc</td> <td>135</td> <td>Syriac</td> <td>syriaque</td> <td>Syriac</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Syre</td> <td>138</td> <td>Syriac (Estrangelo variant)</td> <td>syriaque (variante estranghélo)</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Syrj</td> <td>137</td> <td>Syriac (Western variant)</td> <td>syriaque (variante occidentale)</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Syrn</td> <td>136</td> <td>Syriac (Eastern variant)</td> <td>syriaque (variante orientale)</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Tagb</td> <td>373</td> <td>Tagbanwa</td> <td>tagbanoua</td> <td>Tagbanwa</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Tale</td> <td>353</td> <td>Tai Le</td> <td>taï le</td> <td>Tai&#x200B;_Le</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Talu</td> <td>354</td> <td>Tai Lue</td> <td>taï lue</td> <td>&nbsp;</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Taml</td> <td>346</td> <td>Tamil</td> <td>tamoul</td> <td>Tamil</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Telu</td> <td>340</td> <td>Telugu</td> <td>télougou</td> <td>Telugu</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Teng</td> <td>290</td> <td>Tengwar</td> <td>tengwar</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Tfng</td> <td>120</td> <td>Tifinagh (Berber)</td> <td>tifinagh (berbère)</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Tglg</td> <td>370</td> <td>Tagalog</td> <td>tagal</td> <td>Tagalog</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Thaa</td> <td>170</td> <td>Thaana</td> <td>thâna</td> <td>Thaana</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Thai</td> <td>352</td> <td>Thai</td> <td>thaï</td> <td>Thai</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Tibt</td> <td>330</td> <td>Tibetan</td> <td>tibétain</td> <td>Tibetan</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Ugar</td> <td>040</td> <td>Ugaritic</td> <td>ougaritique</td> <td>Ugaritic</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Vaii</td> <td>470</td> <td>Vai</td> <td>vaï</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Visp</td> <td>280</td> <td>Visible Speech</td> <td>parole visible</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Xpeo</td> <td>030</td> <td>Old Persian</td> <td>cunéiforme persépolitain</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Xsux</td> <td>020</td> <td>Cuneiform, Sumero-Akkadian</td> <td>cunéiforme suméro-akkadien</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Yiii</td> <td>460</td> <td>Yi</td> <td>yi</td> <td>Yi</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Zxxx</td> <td>997</td> <td>Code for unwritten languages</td> <td>codet pour les langues non écrites</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr> <td>Zyyy</td> <td>998</td> <td>Code for undetermined script</td> <td>codet pour écriture indéterminée</td> <td>Common</td> <td nowrap>2004-05-29 </td> </tr> <tr> <td>Zzzz</td> <td>999</td> <td>Code for uncoded script</td> <td>codet pour écriture non codée</td> <td>&nbsp;</td> <td nowrap>2004-05-01 </td> </tr> <tr><td style="background-color: #ffffcc"><b>Code</b></td><td><b>N°</b></td><td><b>English Name</b></td><td><b>Nom français</b></td><td><a href="http://www.unicode.org/Public/UNIDATA/PropertyValueAliases.txt"><b>Property Value Alias</b></a></td><td><b>Date</b></td></tr> </table></div> <p> <hr> <div align="center"> <font size="1" color="#666666">Copyright © 2004 ISO, Unicode, Inc., &amp; Everson Typography. All Rights Reserved</font> </div> </td> </tr> </table> </body> </html>
16,828
Common Lisp
.l
168
96.875
297
0.613005
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
aa0b86ebbf0c77cfe574b767b54e7383600f988d11ff8552d9a80ff4eb325baf
5,997
[ -1 ]
5,999
iata-aeroports-gvacodapt.html
informatimago_lisp/common-lisp/obsolete-or-incomplete/iata-aeroports-gvacodapt.html
<HTML> <HEAD> <META NAME="GENERATOR" CONTENT="Adobe PageMill 3.0 Win"> <TITLE>Code des villes et a&eacute;roports du monde</TITLE> </HEAD> <BODY BGCOLOR="#ffdd75"> <P><CENTER><A NAME="anchor2025585"></A><TABLE WIDTH="745" BORDER="0" CELLSPACING="0" CELLPADDING="0" HEIGHT="500"> <TR> <TD ALIGN="CENTER" BGCOLOR="#ffffff" HEIGHT="95" WIDTH="122"> <FONT SIZE="-1"><A HREF="http://www.abm.fr/pratique/langue.html"><IMG SRC="http://www.abm.fr/images/2000/gtolang.GIF" WIDTH="91" HEIGHT="81" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3"></A></FONT> </TD> <TD WIDTH="2" HEIGHT="95"></TD> <TD WIDTH="615" ALIGN="CENTER" BGCOLOR="#f9f7b7" HEIGHT="95"> <IFRAME height=60 width=468 Marginwidth=0 marginheight=0 hspace=0 vspace=0 frameborder=0 scrolling=no bordercolor="#000000" SRC="http://fl01.ct2.comclick.com/aff_frame.ct2?id_regie=1&num_editeur=28&num_site=1&num_emplacement=1"> <SCRIPT type="text/JavaScript" src="http://fl01.ct2.comclick.com/aff_js_src.ct2?id_regie=1&num_editeur=28&num_site=1&num_emplacement=1"></SCRIPT><NOSCRIPT> <A HREF="http://fl01.ct2.comclick.com/click_url.ct2?id_regie=1&num_editeur=28&num_site=1&num_emplacement=1" TARGET="_blank"><IMG SRC="http://fl01.ct2.comclick.com/aff_url.ct2?id_regie=1&num_editeur=28&num_site=1&num_emplacement=1" BORDER="0" ALIGN="BOTTOM" WIDTH="50"></A> </NOSCRIPT> </IFRAME><BR> <FONT SIZE="-2"><A HREF="http://www.abm.fr/Pub/tarifpub.html">espace &agrave; louer, devenez annonceur !</A></FONT></TD> </TR> <TR> <TD WIDTH="122" HEIGHT="2" BGCOLOR="#ffdd75"></TD> <TD WIDTH="2" HEIGHT="2" BGCOLOR="#ffdd75"></TD> <TD WIDTH="615" HEIGHT="2" BGCOLOR="#ffdd75"></TD> </TR> <TR> <TD WIDTH="122" ROWSPAN="3" VALIGN="TOP" BGCOLOR="#f9f7b7"> <P><CENTER>&nbsp;</CENTER></P> <P><CENTER>&nbsp;</CENTER></P> <P><CENTER><A HREF="http://www.abm.fr/avion/gvawebapt.html"><B><U><FONT SIZE="-1">AEROPORTS</FONT></U></B></A></CENTER></P> <P><CENTER><B><FONT COLOR="#ff0505" SIZE="-1" FACE="Comic Sans MS"><MAP NAME="indexaptMap41"> <AREA SHAPE="rect" COORDS="1,137,110,188" HREF="http://www.abm.fr/pratique/vldgvadom.html"> <AREA SHAPE="rect" COORDS="2,87,110,137" HREF="gvacodapt.html"> <AREA SHAPE="rect" COORDS="1,37,109,86" HREF="http://www.abm.fr/avion/gvawebapt.html"> <AREA SHAPE="rect" COORDS="0,0,113,37" HREF="http://www.abm.fr/avion/gvaorycdg.html"> </MAP><IMG SRC="http://www.abm.fr/avion/Images/2000/indexapt.GIF" WIDTH="110" HEIGHT="189" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3" USEMAP="#indexaptMap41" ISMAP></FONT></B></CENTER></TD> <TD WIDTH="2" ROWSPAN="3"></TD> <TD ROWSPAN="3" VALIGN="TOP" BGCOLOR="#ffffff" WIDTH="615"> <P><CENTER>&nbsp; <MAP NAME="baretourMap42"> <AREA SHAPE="rect" COORDS="467,2,533,24" HREF="http://www.abm.fr/courrier.html"> <AREA SHAPE="rect" COORDS="374,2,462,22" HREF="http://www.abm.fr/abm/forum.html"> <AREA SHAPE="rect" COORDS="304,2,369,23" HREF="http://www.abm.fr/recit.html"> <AREA SHAPE="rect" COORDS="242,2,298,21" HREF="http://www.abm.fr/avion/gvasommaire.html"> <AREA SHAPE="rect" COORDS="174,0,237,21" HREF="http://www.abm.fr/voyprat.html"> <AREA SHAPE="rect" COORDS="124,0,168,22" HREF="http://www.abm.fr/info.html"> <AREA SHAPE="rect" COORDS="60,2,117,24" HREF="http://www.abm.fr/memb.html"> <AREA SHAPE="rect" COORDS="2,1,56,22" HREF="http://www.abm.fr/index.html"> </MAP><IMG SRC="http://www.abm.fr/images/2000/baretour.gif" WIDTH="532" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3" USEMAP="#baretourMap42" ISMAP></CENTER></P> <P><CENTER>&nbsp;</CENTER></P> <P><CENTER><FONT COLOR="#bd6402" SIZE="+3">A</FONT><FONT COLOR="#bd6402" SIZE="+2">EROPORTS</FONT></CENTER></P> <P><CENTER><FONT COLOR="#bd6402" SIZE="+2">... Code IATA des villes et a&eacute;roports</FONT></CENTER></P> <P><CENTER><A HREF="gvacodapt.html#ancre1531501"><B><FONT SIZE="-1">A</FONT></B></A><B><FONT SIZE="-1"> / <A HREF="gvacodapt.html#ancre1531501">B</A> / <A HREF="gvacodapt.html#ancre1533663">C</A> / <A HREF="gvacodapt.html#ancre1533663">D</A> / <A HREF="gvacodapt.html#ancre1535845">E</A> / <A HREF="gvacodapt.html#ancre1535845">F</A> / <A HREF="gvacodapt.html#ancre1539015">G</A> / <A HREF="gvacodapt.html#ancre1539015">H</A> / <A HREF="gvacodapt.html#ancre1540848">I</A> / <A HREF="gvacodapt.html#ancre1540848">J</A> / <A HREF="gvacodapt.html#ancre1543207">K</A> / <A HREF="gvacodapt.html#ancre1543207">L</A> /<BR> <A HREF="gvacodapt.html#ancre1549686">M</A> /</FONT></B><FONT SIZE="-1"> <B><A HREF="gvacodapt.html#ancre1549686">N</A> / <A HREF="gvacodapt.html#ancre1551805">O</A> / <A HREF="gvacodapt.html#ancre1551805">P</A> / Q / <A HREF="gvacodapt.html#ancre1555015">R</A> / <A HREF="gvacodapt.html#ancre1555015">S</A> / <A HREF="gvacodapt.html#ancre1557184">T</A> / <A HREF="gvacodapt.html#ancre1557184">U</A> / <A HREF="gvacodapt.html#ancre1559379">V</A> / <A HREF="gvacodapt.html#ancre1559379">W</A> / X / <A HREF="gvacodapt.html#ancre1562322">Y</A> / <A HREF="gvacodapt.html#ancre1562322">Z</A></B></FONT></CENTER></P> <BLOCKQUOTE> <P><BR> <FONT SIZE="-1">C'est un syst&egrave;me international qui attribue un code de trois lettres aux villes et a&eacute;roports (ex. : TLS pour Toulouse).<BR> On retrouve ces r&eacute;f&eacute;rences sur les billets, les &eacute;crans d'information aux a&eacute;roports, les guides horaires des compagnies, et aussi parfois les brochures d'agences. Un m&ecirc;me syst&egrave;me de codification existe aussi pour les <A HREF="http://www.abm.fr/avion/gvacodcomp.html">compagnies a&eacute;riennes.</A></FONT></P> </BLOCKQUOTE> <P><CENTER><B><FONT SIZE="-1"><IMG SRC="http://www.abm.fr/images/2000/02.gif" WIDTH="7" HEIGHT="9" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3"></FONT></B><FONT COLOR="#ffffff" SIZE="-1">.</FONT><FONT SIZE="-1"> <A HREF="http://www.uni-karlsruhe.de/~un9v/atm/ase.html" TARGET="_blank">Recherche automatique</A> d'un code d'apr&egrave;s le nom de la ville/a&eacute;roport (et inverse).<BR> </FONT><A NAME="ancre1531501"></A></CENTER></P> <P><CENTER>&nbsp;</CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">A - B</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <P><FONT SIZE="-1">ABJ <BR> ACA <BR> ACC<BR> ACE<BR> ADD<BR> ADL<BR> AGA<BR> AGP<BR> AJA<BR> AKL<BR> ALA<BR> ALC<BR> ALG<BR> AMM<BR> AMS<BR> ANC<BR> ANK<BR> ANU<BR> APW<BR> AQJ<BR> ASU<BR> ATH<BR> ATL<BR> AUH<BR> AVN<BR> AYT</FONT></P> <P>&nbsp;</P> <P><FONT SIZE="-1">&nbsp;</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <P><FONT SIZE="-1">Abidjan, C&ocirc;te d'Ivoire<BR> Acapulco, Mexique <BR> Accra, Ghana <BR> Lanzarote, Canaries <BR> Addis Ab&eacute;ba, Ethiopie <BR> Adela&iuml;de, Australie <BR> Agadir, Maroc<BR> Malaga, Espagne <BR> Ajaccio <BR> Auckland, Nlle Z&eacute;lande <BR> Alam-Ata, Kazakhstan <BR> Alicante, Espagne <BR> Alger, Alg&eacute;rie <BR> Amman, Jordanie <BR> Amsterdam, Pays-Bas <BR> Anchorage, Alaska <BR> Ankara, Turquie <BR> Antigua<BR> Apia, Samoa <BR> Aqaba, Jordanie <BR> Asuncion, Paraguay <BR> Ath&egrave;nes, Gr&egrave;ce <BR> Atlanta, USA <BR> Abu Dhabi, Emirats <BR> Avignon <BR> Antalya, Turquie</FONT></P> <P><FONT SIZE="-1">&nbsp;</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">BAH<BR> BAK<BR> BCN<BR> BEL<BR> BER<BR> BES<BR> BEY<BR> BFS<BR> BGF<BR> BGO<BR> BGW<BR> BHX<BR> BHZ<BR> BIA<BR> BJL<BR> BIQ<BR> BJM<BR> BJS<BR> BKK<BR> BKO<BR> BLQ<BR> BNE<BR> BNJ<BR> BOD<BR> BOG<BR> BOM<BR> BOS<BR> BRU<BR> BSB<BR> BSL<BR> BTS<BR> BUD<BR> BUE<BR> BUH<BR> BWI<BR> BZR<BR> BZV</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Bahrain, Emirats <BR> Bakou, Azerba&iuml;jan <BR> Barcelone, Espagne<BR> Belem, Br&eacute;sil <BR> Berlin, Allemagne <BR> Brest<BR> Beyrouth, Liban <BR> Belfast, Irlande du Nord<BR> Bangui, Centrafrique <BR> Bergen, Norv&egrave;ge <BR> Bagdad, Irak <BR> Birmingham, Angleterre <BR> Belo Horizonte, Br&eacute;sil<BR> Bastia<BR> Banjul, Gambie <BR> Biarritz<BR> Bujumbura, Burundi <BR> P&eacute;kin, Chine <BR> Bangkok, Tha&iuml;lande <BR> Bamako, Mali <BR> Bologne, Italie <BR> Brisbane, Australie <BR> Bonn, Allemagne<BR> Bordeaux <BR> Bogota, Colombie <BR> Bombay, Inde <BR> Boston, USA <BR> Bruxelles, Belgique <BR> Brasilia, Br&eacute;sil<BR> B&acirc;le, Suisse <BR> Bratislava, Slovaquie <BR> Budapest, Hongrie <BR> Buenos-Aires, Argentine <BR> Bucarest, Roumanie <BR> Baltimore, USA <BR> B&eacute;ziers<BR> Brazzaville, Congo</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1533663"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">C - D</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">CAG<BR> CAI<BR> CAS<BR> CAY<BR> CCF<BR> CCS<BR> CCU<BR> CDG<BR> CFE<BR> CFU<BR> CGN<BR> CHI<BR> CKY<BR> CLY<BR> CMB<BR> COO<BR> COR<BR> CPH<BR> CPT<BR> CTA<BR> CTG<BR> CUN<BR> CVG</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Cagliari, Sardaigne<BR> Le Caire, Egypte <BR> Casablanca, Maroc <BR> Cayenne, Guyane <BR> Carcassonne<BR> Caracas, Venezuela <BR> Calcutta, Inde <BR> Paris Charles de Gaulle<BR> Clermont-Ferrand<BR> Corfou, Gr&egrave;ce<BR> Cologne, Allemagne <BR> Chicago, USA<BR> Conakry, Guin&eacute;e <BR> Calvi<BR> Colombo, Sri-Lanka <BR> Cotonou, B&eacute;nin <BR> Cordoba, Argentine<BR> Copenhague, Danemark<BR> Le Cap, Afrique du Sud<BR> Catane, Italie<BR> Carthag&egrave;ne, Colombie<BR> Cancun, Mexique<BR> Cincinnati, USA</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">DAC<BR> DAL<BR> DAM<BR> DAR<BR> DEL<BR> DEN<BR> DFW<BR> DJE<BR> DKR<BR> DLA<BR> DOH<BR> DOM<BR> DPS<BR> DRS<BR> DRW<BR> DTM<BR> DTT<BR> DUB<BR> DUR<BR> DUS<BR> DXB</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Dhaka, Bangladesh<BR> Dallas, USA<BR> Damas, Syrie<BR> Dar-es-Salam, Tanzanie <BR> Delhi, Inde<BR> Denver, USA<BR> Dallas, USA<BR> Djerba, Tunisie<BR> Dakar, S&eacute;n&eacute;gal<BR> Douala, Cameroun<BR> Doha, Qatar<BR> Dominique<BR> Denpasar, Indon&eacute;sie<BR> Dresde, Allemagne<BR> Darwin, Australie<BR> Dortmund, Allemagne<BR> D&eacute;troit, USA<BR> Dublin, Irlande<BR> Durban, Afrique du Sud<BR> Dusseldorf, Allemagne<BR> Duba&iuml;, Emirats</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1535845"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS"><BR> E - F</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">EBB<BR> EBU<BR> EDI<BR> ETH<BR> ETZ<BR> EWR</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Entebbe, Ouganda<BR> Saint Etienne<BR> Edimbourg, Ecosse <BR> Eilat, Isra&euml;l <BR> Metz-Nancy<BR> New-York Newark Apt</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">FAO<BR> FDF<BR> FEZ<BR> FIH<BR> FLR<BR> FNA<BR> FNC<BR> FNI<BR> FRA<BR> FRJ<BR> FUK</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Faro, Portugal<BR> Fort-de-France, Martinique<BR> Fez, Maroc<BR> Kinshasa, Za&iuml;re <BR> Florence, Italie<BR> Freetown, Sierra Leone<BR> Funchal, Mad&egrave;re<BR> N&icirc;mes<BR> Francfort, Allemagne<BR> Fr&eacute;jus<BR> Fukuoka, Japon</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1539015"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">G - H</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">GBE<BR> GBI<BR> GLA<BR> GNB<BR> GOA<BR> GOT<BR> GUA<BR> GVA<BR> GYE</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Gaborone, Botswana <BR> Gibraltar<BR> Glasgow, Ecosse <BR> Grenoble<BR> G&ecirc;nes, Italie<BR> Goteborg, Su&egrave;de<BR> Guatemala City, Guatemala<BR> Gen&egrave;ve, Suisse <BR> Guayaquil, Equateur</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">HAJ<BR> HAM<BR> HAN<BR> HAV<BR> HEL<BR> HER<BR> HKG<BR> HKP<BR> HNL<BR> HOU<BR> HRE</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Hannovre, Allemagne<BR> Hambourg, Allemagne<BR> Hano&iuml;, Vietnam<BR> La Havane, Cuba<BR> Helsinki, Finla nde<BR> H&eacute;raklion, Cr&ecirc;te<BR> Hong-Kong<BR> Pucket, Tha&iuml;lande<BR> Honolulu, Hawaii<BR> Houston, USA<BR> Harare, Zimbabwe</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1540848"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">I - J</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">IAD<BR> IBZ<BR> IEV<BR> ISV<BR> IST<BR> IZM</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Washington Dulles, USA<BR> Ibiza, Bal&eacute;ares<BR> Kiev, Ukraine<BR> Islamabad, Pakistan<BR> Istanbul, Turquie<BR> Izmir, Turquie</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">JED <BR> JER<BR> JFK<BR> JIB<BR> JKT<BR> JMK<BR> JNB<BR> JOB<BR> JRO<BR> JTR</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Jeddah, Arabie Saoudite<BR> Jersey<BR> New York Kennedy Apt<BR> Djibouti<BR> Jakarta, Indon&eacute;sie<BR> Mykonos, Gr&egrave;ce<BR> Johannesburg, Af. du sud<BR> Yogyakarta, Indon&eacute;sie<BR> Kilimandjaro, Tanzanie<BR> Santorin, Gr&egrave;ce</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1543207"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">K - L</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">KEF<BR> KCH<BR> KGL<BR> KHI<BR> KIN<BR> KMG<BR> KRK<BR> KRT<BR> KTM<BR> KUL<BR> KWI</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Reykjavik, Islande<BR> Kuching, Malaisie<BR> Kigali, Rwanda<BR> Karachi, Pakistan<BR> Kingston, Jama&iuml;que<BR> Kunming, Chine<BR> Cracovie, Pologne<BR> Khartoum, Soudan<BR> Kathmandou, N&eacute;pal<BR> Kuala Lumpur, Malaisie<BR> Kuwait</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">LAD<BR> LAS <BR> LAX<BR> LBV<BR> LCA<BR> LDE<BR> LED<BR> LEJ<BR> LFW<BR> LGA<BR> LGW<BR> LHR<BR> LIG<BR> LIL<BR> LIM<BR> LIS<BR> LJU<BR> LLW<BR> LON<BR> LOS<BR> LPA<BR> LPB<BR> LRH<BR> LRT<BR> LTN<BR> LUG<BR> LUN<BR> LUX<BR> LXA<BR> LXR<BR> LYS</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Luanda, Angola<BR> Las Vegas, USA<BR> Los Angeles, USA<BR> Libreville, Gabon<BR> Larnaca, Chypre<BR> Lourdes-Tarbes<BR> St Petersburg, Russie<BR> Leipzig, Allemagne<BR> Lom&eacute;, Togo<BR> New York La Guardia<BR> Londres Gatwick<BR> Londres Heathrow<BR> Limoges<BR> Lille<BR> Lima, P&eacute;rou<BR> Lisbonne, Portugal<BR> Ljubljana, Slov&eacute;nie<BR> Lilongwe, Malawi<BR> Londres, Angleterre<BR> Lagos, Nig&eacute;ria<BR> Las Palmas, Canaries<BR> La Paz, Bolivie<BR> La Rochelle<BR> Lorient<BR> Londres Luton<BR> Lugano, Suisse<BR> Lusaka, Zambie<BR> Luxembourg<BR> Lhassa, Tibet<BR> Luxor, Egypte<BR> Lyon</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1549686"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">M - N</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">MAA<BR> MAD<BR> MAL<BR> MAN<BR> MAO<BR> MAR<BR> MBA<BR> MBJ<BR> MCM<BR> MCT<BR> MDL<BR> MEL<BR> MEM<BR> MES<BR> MEX<BR> MGA<BR> MGQ<BR> MIA<BR> MIL<BR> MIR<BR> MLE<BR> MLH<BR> MNL<BR> MOW<BR> MPL<BR> MPM<BR> MRS<BR> MRU<BR> MSP<BR> MSQ<BR> MSY<BR> MUC<BR> MVD</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Madras, Inde<BR> Madrid, Espagne<BR> Malte<BR> Manchester, Angleterre<BR> Manaus, Br&eacute;sil<BR> Maracaibo, V&eacute;n&eacute;zuela<BR> Mombasa, Kenya<BR> Montego Bay, Jama&iuml;que<BR> Monaco<BR> Muscat, Oman<BR> Mandalay, Birmanie<BR> Melbourne, Australie<BR> Memphis, USA<BR> Medan, Indon&eacute;sie<BR> Mexico, Mexique<BR> Managua, Nicaragua<BR> Mogadiscio, Somalie <BR> Miami, USA<BR> Milan, Italie<BR> Monastir, Tunisie<BR> Mal&eacute;, Maldives<BR> Mulhouse<BR> Manille, Philippines<BR> Moscou, Russie<BR> Montpellier<BR> Maputo, Mozambique<BR> Marseille<BR> Maurice<BR> Minneapolis, USA<BR> Minsk, B&eacute;larusse <BR> New Orleans, USA<BR> Munich, Allemagne<BR> Montevideo, Uruguay</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">NAN<BR> NAP<BR> NAS<BR> NBO<BR> NCE<BR> NDJ<BR> NGO<BR> NIM<BR> NKC<BR> NOU<BR> NRT<BR> NTE<BR> NUE<BR> NYC</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Nandi, Fidji<BR> Naples, Italie<BR> Nassau, Bahamas<BR> Nairobi, Kenya<BR> Nice<BR> N'Djamena, Tchad<BR> Nagoya, Japon<BR> Niamey, Niger<BR> Nouakchott, Mauritanie<BR> Noum&eacute;a, Nlle Cal&eacute;donie<BR> Tokyo Narita, Japon<BR> Nantes<BR> Nuremberg, Allemagne<BR> New York, USA</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1551805"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS"><BR> O - P</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">ODS<BR> OPO <BR> ORK<BR> ORL <BR> ORY<BR> OSA<BR> OSL<BR> OUA<BR> OUD<BR> OZZ</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Odessa, Ukraine<BR> Porto, Portugal<BR> Cork, Irlande<BR> Orlando, USA<BR> Paris Orly<BR> Osaka, Japon<BR> Oslo, Norv&egrave;ge<BR> Ouagadougou, Burkina<BR> Oujda, Maroc<BR> Ouarzazate, Maroc</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">PAP<BR> PAR<BR> PDX<BR> PER<BR> PGF<BR> PGX<BR> PHC<BR> PHL<BR> PHX<BR> PMI<BR> PMO<BR> PNH<BR> POG<BR> POM<BR> POS<BR> PPT<BR> PRG<BR> PSA<BR> PTP<BR> PTY<BR> PUF</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Port-au-Prince, Haiti<BR> Paris<BR> Portland, USA<BR> Perth, Australie<BR> Perpignan<BR> P&eacute;rigueux<BR> Port Harcourt, Nig&eacute;ria<BR> Philadelphie, USA<BR> Phoenix, USA<BR> Palma, Bal&eacute;ares <BR> Palerme, Italie<BR> Phom-Penh, Cambodge<BR> Port Gentil, Gabon<BR> Port Moresby, Papouasie<BR> Port of Spain, Trinidad<BR> Papeete, Tahiti<BR> Prague, R&eacute;p. Tch&egrave;que<BR> Pise/Florence, Italie<BR> Pointe &agrave; Pitre, Guadeloupe<BR> Panama City, Panama<BR> Pau</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1555015"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">R - S</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">RAK<BR> RBA<BR> RDZ<BR> REC<BR> RGN<BR> RHO<BR> RIO<BR> RIX<BR> RNS<BR> ROM<BR> RUH<BR> RUN</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Marrakech, Maroc<BR> Rabat, Maroc<BR> Rodez<BR> Recife, Br&eacute;sil<BR> Rangoon, Birmanie<BR> Rhodes, Gr&egrave;ce<BR> Rio de Janeiro, Br&eacute;sil<BR> Riga, Lettonie<BR> Rennes<BR> Rome, Italie<BR> Riad, Arabie Saoudite<BR> St Denis, R&eacute;union</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">SAH<BR> SAL<BR> SAN<BR> SAO<BR> SCL<BR> SCQ<BR> SDQ<BR> SEA<BR> SEL<BR> SEZ<BR> SFA<BR> SFG<BR> SFO<BR> SGN<BR> SHA<BR> SID<BR> SIN<BR> SJO<BR> SJU<BR> SLC<BR> SLU<BR> SNN<BR> SOF<BR> SOU<BR> SPU<BR> SRZ<BR> SSA<BR> STL<BR> STN<BR> STO<BR> STR<BR> SVQ<BR> SXB<BR> SXM<BR> SYD<BR> SZG</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Sanaa, Y&eacute;men<BR> San Salvador, El Salvador<BR> San Diego, USA<BR> Sao Paulo, Br&eacute;sil<BR> Santiago, Chili<BR> St Jacques Compost., Espagne<BR> St Domingue<BR> Seattle, USA<BR> S&eacute;oul, Cor&eacute;e du sud<BR> Mah&eacute;, Seychelles<BR> Sfax, Tunisie<BR> St Martin, Antilles Fran&ccedil;aises<BR> San Francisco, USA<BR> Sa&iuml;gon, Vietnam<BR> Shanga&iuml;, Chine<BR> Cap Vert<BR> Singapour<BR> SSan Jose, Costa-Rica<BR> San Juan, Puerto Rico<BR> Salt Lake City, USA<BR> Ste Lucie<BR> Shannon, Irlande<BR> Sofia, Bulgarie<BR> Southampton, Angleterre<BR> Split, Croatie<BR> Santa Cruz, Bolivie<BR> Salvador, Br&eacute;sil<BR> St Louis, USA<BR> Londres Stansted<BR> Stockholm, Su&egrave;de<BR> Stuttgart, Allemagne<BR> S&eacute;ville, Espagne<BR> Strasbourg<BR> St Martin, Antilles N&eacute;erland.<BR> Sydney, Australie<BR> Salzbourg, Autriche</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1557184"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">T - U</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">TAS<BR> TCI<BR> THR<BR> TIP<BR> TLL<BR> TLN<BR> TLS<BR> TLV<BR> TNG<BR> TNR<BR> TOE<BR> TPE<BR> TRN<BR> TUN<BR> TYO</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Tashkent, Ouzbekistan<BR> T&eacute;n&eacute;rife, Canaries<BR> T&eacute;h&eacute;ran, Iran<BR> Tripoli, Lybie<BR> Tallin, Estonie<BR> Toulon<BR> Toulouse<BR> Tel Aviv, Isra&euml;l<BR> Tanger, Maroc<BR> Antananarivo, Madagascar<BR> Tozeur, Tunisie<BR> Taipeh, Ta&iuml;wan<BR> Turin, Italie<BR> Tunis, Tunisie<BR> Tokyo, Japon</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">UIO<BR> UIP<BR> ULN<BR> UPG</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Quito, Equateur<BR> Quimper<BR> Ulan Bator, Mongolie<BR> Ujung Pandang, Indon&eacute;sie</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1559379"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS"><BR> V - W</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">VCE<BR> VIE<BR> VLC<BR> VNO<BR> VTE</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Venise, Italie<BR> Vienne, Autriche<BR> Valence, Espagne<BR> Vilnius, Lithuanie<BR> Ventiane, Laos</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">WAS<BR> WAW<BR> WDH</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Washington, USA<BR> Varsovie, Pologne<BR> Windhoek, Namibie</FONT></TD> </TR> </TABLE><BR> <A NAME="ancre1562322"></A></CENTER></P> <BLOCKQUOTE> <BLOCKQUOTE> <P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS"><BR> Y - Z</FONT></U></B></P> </BLOCKQUOTE> </BLOCKQUOTE> <P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0"> <TR> <TD WIDTH="52" VALIGN="TOP"> <FONT SIZE="-1">YAO<BR> YEA<BR> YMQ<BR> YMX<BR> YOW<BR> YQB<BR> YTO<BR> YUL<BR> YVA<BR> YVR<BR> YWG<BR> YYC</FONT></TD> <TD WIDTH="192" VALIGN="TOP"> <FONT SIZE="-1">Yaound&eacute;, Cameroun<BR> Edmonton, Canada<BR> Montr&eacute;al, Canada<BR> Montr&eacute;al Mirabel<BR> Ottawa, Canada<BR> Qu&eacute;bec, Canada<BR> Toronto, Canada<BR> Montr&eacute;al Dorval<BR> Moroni, Comores<BR> Vancouver, Canada<BR> Winnipeg, Canada<BR> Calgary, Canada</FONT></TD> <TD WIDTH="15" VALIGN="TOP"> &nbsp;</TD> <TD WIDTH="60" VALIGN="TOP"> <FONT SIZE="-1">ZAG<BR> ZRH</FONT></TD> <TD WIDTH="188" VALIGN="TOP"> <FONT SIZE="-1">Zagreb, Croatie<BR> Zurich, Suisse</FONT></TD> </TR> </TABLE></CENTER></P> <P><CENTER>&nbsp;</CENTER></P> <BLOCKQUOTE> <P ALIGN=RIGHT><A HREF="gvacodapt.html#anchor2025585"><IMG SRC="http://www.abm.fr/images/2000/top.gif" WIDTH="35" HEIGHT="32" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3"></A></BLOCKQUOTE> </TD> </TR> <TR> </TR> <TR> </TR> </TABLE></CENTER> </BODY> </HTML>
31,498
Common Lisp
.l
1,050
21.727619
233
0.530371
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
1f4e77578babe29aae7191ef5e7b583cb3f73d94222f730d39bd8e68c42759b3
5,999
[ -1 ]
6,001
espana--codigo-cif.html
informatimago_lisp/common-lisp/obsolete-or-incomplete/espana--codigo-cif.html
<script> var logDomain = 'www.telepolis.com'; var logChannel = 'miweb'; var logPath = window.location.href; var i=logPath.indexOf("http://"); if (i>=0) logPath = logPath.substr(i+7); var logPage = ""; </script> <script src="http://www.eresmas.com/js/logs.js"></script> <html><head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="keywords" content="DNI NIF CIF Jagar Calculo"> <title>C&aacute;lculo del CIF</title> <script type="text/javascript" src="http://club.telepolis.com/jagar1/scripts/calculos.js"></script> <SCRIPT TYPE="text/javascript" SRC="http://club.telepolis.com/jagar1/scripts/Correo.js"></script> </head> <body bgcolor="#C0C0C0" text="#0F0F0F" onUnload="Cerrar()"> <embed src="http://club.telepolis.com/jagar1/musica/Barbie.mid" loop="TRUE" autostart="true" hidden="true" width="0" height="0"></EMBED> <h1 align="center"><font color="#0000FF">C&aacute;lculo del CIF</font></h1> <hr> <basefont size="3" face="Arial,Helvetica"> <p>Muchos de vosotros me habeis hecho consultas acerca del CIF (C&oacute;digo de Identificiaci&oacute;n Fiscal), que es un elemento de identificaci&oacute;n administrativa para empresas y organizaciones. A continuaci&oacute;n os dejo la colaboraci&oacute;n que me envi&oacute; <I><B><A HREF="http://es.geocities.com/softcv">Carlos Valencia</A></B></I>. Aunque no hay mucho que calcular en el caso del CIF, la explicaci&oacute;n que da es bastante completa y nos ayuda a entender lo que cada cosa significa.</P> <P>El CIF consta de 9 d&iacute;gitos:</P> <BLOCKQUOTE><BLOCKQUOTE><BLOCKQUOTE><BLOCKQUOTE> <Pre><B> _ _ _ _ _ _ _ _ _ |_| |_|_|_|_|_|_|_| |_| ^ ^ ^ ^ | |_ Números _| | | | | Dígito de control, un número ó letra: {Aó1,Bó2,Có3,Dó4,Eó5,Fó6,Gó7,Hó8,Ió9,Jó0} | Letra de tipo de Organización, una de las siguientes: {A,B,C,D,E,F,G,H,K,L,M,N,P,Q,S} </B></Pre> </BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE> <P>El primer d&iacute;gito es una letra que indica el tipo de la organizaci&oacute;n y puede ser una de los siguientes:</P> <BLOCKQUOTE><BLOCKQUOTE><BLOCKQUOTE> <P><B>A</B> - Sociedad An&oacute;nima.<BR> <B>B</B> - Sociedad de responsabilidad limitada.<BR> <B>C</B> - Sociedad colectiva.<BR> <B>D</B> - Sociedad comanditaria.<BR> <B>E</B> - Comunidad de bienes.<BR> <B>F</B> - Sociedad cooperativa.<BR> <B>G</B> - Asociaci&oacute;n.<BR> <B>H</B> - Comunidad de propietarios.<BR> <B>K</B> - Formato antiguo.<BR> <B>L</B> - Formato antiguo.<BR> <B>M</B> - Formato antiguo.<BR> <B>N</B> - Formato antiguo.<BR> <B>P</B> - Corporaci&oacute;n local.<BR> <B>Q</B> - Organismo aut&oacute;nomo.<BR> <B>S</B> - Organo de la administraci&oacute;n. </P> </BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE> <P>Los siete d&iacute;gitos siguientes son n&uacute;meros y el &uacute;ltimo es el d&iacute;gito de control que puede ser un n&uacute;mero &oacute; una letra.</P> <P>Las operaciones para calcular el d&iacute;gito de control se realizan sobre los siete d&iacute;gitos centrales y son las siguientes:</P> <P>- Sumar los d&iacute;gitos de la posiciones pares. Suma = A</P> <P>- Para cada uno de los d&iacute;gitos de la posiciones impares, multiplicarlo por 2 y sumar los d&iacute;gitos del resultado.<BR> Ej.: ( 8 * 2 = 16 --&gt; 1 + 6 = 7 ). Acumular el resultado. Suma = B</P> <P>- Sumar A + B = C</P> <P>- Tomar s&oacute;lo el d&iacute;gito de las unidades de C y rest&aacute;rselo a 10. Esta resta nos da D.</P> <P>- A partir de D ya se obtiene el d&iacute;gito de control. Si ha de ser num&eacute;rico es directamente D y si se trata de una letra se corresponde con la relaci&oacute;n:<BR> A = 1, B = 2, C = 3, D = 4, E = 5, F = 6, G = 7, H = 8, I = 9, J = 0</P> <P><B>Ejemplo</B> para el C.I.F. : A58818501</P> <P>- Utilizamos los siete d&iacute;gitos centrales = 5881850</P> <P>- Sumamos los d&iacute;gitos pares: A = 8 + 1 + 5 = 14</P> <P>- Posiciones impares:<BR> <BLOCKQUOTE><BLOCKQUOTE> 5 * 2 = 10 -&gt; 1 + 0 = 1<BR> 8 * 2 = 16 -&gt; 1 + 6 = 7<BR> 8 * 2 = 16 -&gt; 1 + 6 = 7<BR> 0 * 2 = 0 -&gt; = 0<BR> Sumamos los resultados: B = 1 + 7 + 7 + 0 = 15<P></P> </BLOCKQUOTE></BLOCKQUOTE> <P>- Suma parcial: C = A + B = 14 + 15 = 29</P> <P>- El d&iacute;gito de las unidades de C es 9. Se lo restamos a 10 y nos da: D = 10 - 9 = 1</P> <P>- Si el d&iacute;gito de control ha de ser un n&uacute;mero es 1 y si ha de ser una letra es la &quot;A&quot;</P> <hr> <form name="ValidarCIF"> Comprobar un CIF : <input type="text" name="elCIF" onChange="CompruebaDatos(this)"> <input type="button" value="Validar" onClick="ValidaCIF(this.form)"> </form> <hr> <table align="center" cellpadding="20" valign="middle"> <tr><td><a href="mailto:[email protected]"><img src="http://club.telepolis.com/jagar1/gif/Correo.gif" align="left" alt="E-mail" height="50" width="50" border="0"></a><br></td> <td><i>Correo electr&oacute;nico: <SCRIPT TYPE="text/javascript"> Correo(); </SCRIPT> </i><br> Actualizado 06-Julio-2003 </td> <td><a href="javascript:history.back();" target="_top" onMouseOver="self.status='Volver Atr&aacute;s'; return true" onClick="history.back(); self.status='Volviendo Atr&aacute;s'; return true" onMouseOut="self.status=''; return true"> <img src="http://club.telepolis.com/jagar1/gif/atras.gif" alt="Atr&aacute;s" width="40" height="40" border="0" align="top"></a></td> <td><a href="http://club.telepolis.com/jagar1/default.htm" target="_top" onMouseOver="self.status='Volver a la P&aacute;gina de Principal'; return true" onClick="self.status='Volviendo a la P&aacute;gina Principal'; return true" onMouseOut="self.status=''; return true"> <img src="http://club.telepolis.com/jagar1/gif/pag_inic.gif" alt="P&aacute;gina Inicial" width="40" height="40" border="0" align="top"></a></td> <td><a href="javascript:history.forward();" onMouseOver="self.status='Ir Adelante'; return true" onClick="self.status='Vamos all&aacute'; return true" onMouseOut="self.status=''; return true"> <img src="http://club.telepolis.com/jagar1/gif/adelante.gif" alt="Adelante" width="40" height="40" border="0" align="top"></a></td> </tr></table> <HR> </body></html>
6,321
Common Lisp
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informatimago/lisp
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0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
e267602916926863355ca62f223fba1e53f7be0de371494da1b698e15a093a12
6,001
[ -1 ]
6,006
lambda-list-syntax.txt
informatimago_lisp/common-lisp/lisp-sexp/lambda-list-syntax.txt
# -*- mode:org -*- * Lambda-List Syntax #+BEGIN_EXAMPLE boa-lambda-list ordinary-lambda-list::= (var* [&optional {var | (var [init-form [supplied-p-parameter]])}*] [&rest var] [&key {var | ({var | (keyword-name var)} [init-form [supplied-p-parameter]])}* [&allow-other-keys]] [&aux {var | (var [init-form])}*]) generic-lambda-list::= (var* [&optional {var | (var)}*] [&rest var] [&key {var | ({var | (keyword-name var)})}* [&allow-other-keys]]) specialized-lambda-list::= ({var | (var [specializer])}* [&optional {var | (var [init-form [supplied-p-parameter]])}*] [&rest var] [&key {var | ({var | (keyword-name var)} [init-form [supplied-p-parameter]])}* [&allow-other-keys]] [&aux {var | (var [init-form])}*]) reqvars::= var* optvars::= [&optional {var | (var [init-form [supplied-p-parameter]])}*] restvar::= [{&rest | &body} var] keyvars::= [&key {var | ({var | (keyword-name var)} [init-form [supplied-p-parameter]])}* [&allow-other-keys]] auxvars::= [&aux {var | (var [init-form])}*] envvar::= [&environment var] wholevar::= [&whole var] macro-lambda-list::= (wholevar envvar reqvars envvar optvars envvar restvar envvar keyvars envvar auxvars envvar) | (wholevar envvar reqvars envvar optvars envvar . var) pattern::= destructuring-lambda-list destructuring-lambda-list::= (wholevar reqvars optvars restvar keyvars auxvars) | (wholevar reqvars optvars . var) setf-lambda-list::= (var* [&optional {var | (var [init-form [supplied-p-parameter]])}*] [&rest var] [&key {var | ({var | (keyword-name var)} [init-form [supplied-p-parameter]])}* [&allow-other-keys]] [&environment var] type-lambda-list ::= macro-lambda-list modify-macro-lambda-list::= (var* [&optional {var | (var [init-form [supplied-p-parameter]])}*] [&rest var] method-combination-lambda-list::= (wholevar var* wholevar [&optional {var | (var [init-form [supplied-p-parameter]])}*] wholevar [&rest var] wholevar [&key {var | ({var | (keyword-name var)} [init-form [supplied-p-parameter]])}* [&allow-other-keys]] wholevar [&aux {var | (var [init-form])}*] wholevar) #+END_EXAMPLE * Parameter Methods #+BEGIN_SRC lisp lambda-list-mandatory-parameters parameter-name lambda-list-optional-parameters parameter-name parameter-initform-p parameter-initform parameter-indicator-p parameter-indicator lambda-list-rest-parameter parameter-name lambda-list-allow-other-keys-p lambda-list-key-p lambda-list-keyword-parameters parameter-name parameter-initform-p parameter-initform parameter-indicator-p parameter-indicator lambda-list-auxiliary-parameters parameter-name parameter-keyword-p parameter-keyword ensure-parameter-keyword parameter-initform-p parameter-initform parameter-indicator-p parameter-indicator #+END_SRC
3,369
Common Lisp
.l
82
31.817073
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0.58428
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
2870e38573384803f70153e29b9dfd7d09a347140b7cb38edaa0068bb7967b7d
6,006
[ -1 ]
6,072
iso3166-cocucod.html
informatimago_lisp/common-lisp/cesarum/iso3166-cocucod.html
<HTML> <HEAD> <TITLE>Country with all currencies</TITLE> </HEAD> <BODY background="http://www.unece.org/cefact/images/ind_bck2.gif"> <table CELLSPACING="0" CELLPADDING="0" WIDTH="100%" height="20"> <TR VALIGN=TOP> <td ALIGN="RIGHT" height="3"><b><font size="+2" color="#31CFFF" face="arial, helvetica">Country and Currency Codes</font></b></td> </tr> </table> <FONT FACE="Arial" COLOR=#000000> <table width="100%"> <tr> <td ALIGN="RIGHT"><img SRC="http://www.unece.org/cefact/images/hor_bar.gif" width="100%" height="5"></td> </tr> </table> </FONT> <div align="center"> <center> <table border="0" cellpadding="0" cellspacing="0"> <tr> <td height="86"><FONT COLOR=#000000 size="1"><br> <font face="Verdana"> Country and currency code lists are <a href="http://www.iso.ch">ISO</a> standards.<br> Country Codes are defined in ISO 3166-1 and can be purchased from ISO. The ISO 3166/MA Secretariat publishes on their Website <a href="http://www.iso.org/iso/en/prods-services/iso3166ma/index.html"> the latest, updated ISO country code list</a> in English and French.<br> The country table published below is complete and up-to-date as of 23<sup>rd</sup>-12-2003 (according amendment 121). The list can also be downloaded as ACCESS database table from our <a href="http://www.unece.org/etrades/download/downindex.htm">download page</a>.</font></FONT></td> </tr> <tr> <td height="16"> <hr> </td> </tr> </center> <tr> <td height="15"> <p align="right"><i><font size="1"> Last Update:<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B %Y" startspan -->14 January 2004<!--webbot bot="Timestamp" endspan i-checksum="32365" --> </font> </i> </td> </tr> </table> </div> <p align="center"> <B><FONT FACE="Arial" color=#31CFFF>Country with all currencies<br> </font></B> <table width="100%" cellpadding="0" height="4433"> <TR VALIGN=TOP> <td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="38%" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Country<br>Name</FONT></td> <td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="8%" align="center" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Alpha2<br>Code</FONT></td> <td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="24%" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Currency<br>Name</FONT></td> <td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="9%" align="center" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Currency<br>CodeA</FONT></td> <td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="9%" align="center" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Currency<br>CodeN</FONT></td> <td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="8%" align="center" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Minor<br>Unit</FONT></td> <td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF height="34" width="4%" align="center" ><font color="#010FB6" size="1" face="Verdana">note</font></td> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">AFGHANISTAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Afghani</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AFN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" > <font color="#000000" size="1" face="Verdana"> 971</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">1&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ALBANIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lek</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ALL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">008</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ALGERIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DZ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Algerian Dinar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DZD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">012</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">AMERICAN SAMOA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ANDORRA&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ANGOLA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kwanza</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AOA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">973</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ANGUILLA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Carribbean Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XCD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">951</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ANTARCTICA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AQ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">No universal&nbsp;currency</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ANTIGUA AND BARBUDA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Carribean&nbsp;Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XCD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">951</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ARGENTINA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Argentine Peso</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ARS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">032</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font color="#000000" size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ARMENIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Armenian Dram</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AMD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">051</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ARUBA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Aruban Guilder</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AWG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">533</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">AUSTRALIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AUD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">036</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">AUSTRIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">AZERBAIJAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AZ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Azerbaijanian Manat</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AZM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">031</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BAHAMAS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Bahamian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BSD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">044</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BAHRAIN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Bahraini Dinar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BHD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">048</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">3</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BANGLADESH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Taka</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BDT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">050</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font color="#000000" size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BARBADOS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BB</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Barbados Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BBD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">052</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BELARUS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Belarussian Ruble</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BYR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">974</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BELGIUM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BELIZE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BZ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Belize Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BZD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">084</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BENIN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BJ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XOF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">952</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 2</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BERMUDA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Bermudian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BMD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">060</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 3</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BHUTAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Indian Rupee</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">INR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">356</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BHUTAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Ngultrum</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BTN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">064</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BOLIVIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Boliviano</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BOB</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">068</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BOLIVIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Mvdol</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BOV</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">984</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 4</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BOSNIA AND HERZEGOVINA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Convertible Marks</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BAM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">977</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BOTSWANA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Pula</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BWP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">072</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BOUVET ISLAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BV</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Norvegian Krone</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NOK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">578</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BRAZIL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Brazilian Real</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BRL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">986</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BRITISH INDIAN OCEAN TERRITORY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BRUNEI&nbsp;DARUSSALAM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Brunei Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">096</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BULGARIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Bulgarian Lev</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BGN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">975</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BURKINA FASO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XOF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">952</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 2</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BURUNDI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Burundi Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">BIF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">108</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CAMBODIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Riel</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KHR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">116</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CAMEROON</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XAF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">950</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 5</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CANADA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Canadian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CAD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">124</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CAPE VERDE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CV</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cape Verde Escudo</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CVE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">132</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CAYMAN&nbsp;ISLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cayman Islands Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KYD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">136</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CENTRAL AFRICAN REPUBLIC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XAF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">950</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 5</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CHAD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XAF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">950</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 5</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CHILE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Chilean Peso</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CLP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">152</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CHILE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Unidades de fomento</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CLF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">990</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 4</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CHINA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Yuan Renminbi</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CNY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">156</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CHRISTMAS ISLAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CX</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AUD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">036</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COCOS&nbsp;(KEELING) ISLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AUD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">036</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COLOMBIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Colombian Peso</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">COP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">170</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <tr> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COLOMBIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" > <font color="#000000" size="1" face="Verdana"> Unidad de Valor Real</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">COU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">970</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COMOROS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Comoro Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KMF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">174</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CONGO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XAF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">950</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 5</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CONGO, THE DEMOCRATIC REPUBLIC OF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Franc Congolais</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CDF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">976</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COOK ISLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Zealand Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NZD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">554</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COSTA RICA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Costa Rican Colon</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CRC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">188</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COTE D'IVOIRE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XOF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">952</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 2</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CROATIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Croatian kuna</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HRK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">191</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CUBA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cuban Peso</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CUP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">192</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CYPRUS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cyprus Pound</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CYP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">196</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CZECH REPUBLIC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CZ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Czech Koruna</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CZK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">203</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">DENMARK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Danish Krone</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DKK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">208</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">DJIBOUTI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DJ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Djibouti Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DJF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">262</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">DOMINICA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XCD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">951</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">DOMINICAN REPUBLIC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Dominican Peso</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DOP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">214</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ECUADOR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">EGYPT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Egyptian Pound</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EGP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">818</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <tr> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">EL SALVADOR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SV</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">El Salvador Colon</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SVC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">222</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font size="1" face="Verdana"> 7</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">EL SALVADOR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SV</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font size="1" face="Verdana"> 7</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">EQUATORIAL GUINEA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GQ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XAF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">950</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 5</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ERITREA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ER</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Nakfa</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ERN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">232</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ESTONIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kroon</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EEK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">233</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ETHIOPIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ET</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Ethiopian Birr</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ETB</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">230</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FALKLAND ISLANDS (MALVINAS)</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">FK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Falkland Islands Pound</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">FKP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">238</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FAROE&nbsp;ISLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">FO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Danish Krone</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DKK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">208</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FIJI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">FJ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Fiji Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">FJD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">242</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FINLAND&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">FI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FRANCE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">FR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FRENCH GUIANA&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FRENCH POLYNESIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFP Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XPF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">953</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FRENCH SOUTHERN TERRITORIES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GABON</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XAF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">950</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 5</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GAMBIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Dalasi</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GMD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">270</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GEORGIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lari</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GEL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">981</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GERMANY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GHANA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cedi</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GHC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">288</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GIBRALTAR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Gibraltar Pound</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GIP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">292</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GREECE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GREENLAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Danish Krone</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">DKK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">208</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GRENADA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XCD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">951</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUADELOUPE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUAM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUATEMALA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Quetzal</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GTQ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">320</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUINEA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Guinea Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GNF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">324</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUINEA-BISSAU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Guinea-Bissau Peso</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GWP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">624</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUINEA-BISSAU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XOF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">952</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 4</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUYANA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Guyana Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GYD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">328</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HAITI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Gourde</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HTG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">332</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HAITI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HEARD ISLAND AND MCDONALD ISLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AUD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">036</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HOLY SEE (VATICAN CITY STATE)</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">VA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HONDURAS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lempira</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HNL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">340</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HONG KONG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Hong Kong Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HKD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">344</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HUNGARY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Forint</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">HUF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">348</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ICELAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Iceland Krona</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ISK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">352</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">INDIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Indian Rupee</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">INR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">356</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">INDONESIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ID</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rupiah</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IDR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">360</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">IRAN, ISLAMIC REPUBLIC OF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Iranian Rial</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IRR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">364</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">IRAQ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IQ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Iraqi Dinar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IQD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">368</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">3</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">IRELAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ISRAEL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Israeli Sheqel</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ILS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">376</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 8</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ITALY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">IT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">JAMAICA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">JM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Jamaican Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">JMD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">388</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">JAPAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">JP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Yen</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">JPY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">392</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">JORDAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">JO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Jordanian Dinar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">JOD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">400</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">3</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KAZAKHSTAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KZ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tenge</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KZT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">398</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KENYA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kenyan Shilling</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">404</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KIRIBATI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AUD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">036</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KOREA, DEMOCRATIC PEOPLE'S REPUBLIC OF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">North Korean Won</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KPW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">408</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KOREA,&nbsp;REPUBLIC OF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Won</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KRW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">410</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KUWAIT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kuwaiti Dinar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KWD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">414</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">3</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KYRGYZSTAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Som</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KGS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">417</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LAO PEOPLE'S DEMOCRATIC REPUBLIC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kip</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LAK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">418</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LATVIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LV</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Latvian Lats</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LVL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">428</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LEBANON</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LB</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lebanese Pound</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LBP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">422</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LESOTHO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rand</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ZAR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">710</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LESOTHO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Loti</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LSL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">426</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LIBERIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Liberian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LRD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">430</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LIBYAN ARAB JAMAHIRIYA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lybian Dinar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LYD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">434</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">3</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LIECHTENSTEIN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Swiss Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CHF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">756</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LITHUANIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lithuanian Litas</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LTL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">440</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LUXEMBOURG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MACAO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Pataca</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MOP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">446</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="17" ><font color="#000000" size="1" face="Verdana"><span style="letter-spacing: -1pt">MACEDONIA,&nbsp;THE FORMER YUGOSLAV REPUBLIC OF</span></font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="17" ><font color="#000000" size="1" face="Verdana">MK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="17" ><font color="#000000" size="1" face="Verdana">Denar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="17" ><font color="#000000" size="1" face="Verdana">MKD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="17" ><font color="#000000" size="1" face="Verdana">807</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="17"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="17" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <tr> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MADAGASCAR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" > <font color="#000000" size="1" face="Verdana"> Ariary</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MGA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" > <font color="#000000" size="1" face="Verdana"> 969</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">9&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MADAGASCAR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Malagasy Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MGF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">450</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MALAWI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kwacha</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MWK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">454</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MALAYSIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Malaysian Ringgit</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MYR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">458</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MALDIVES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MV</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rufiyaa</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MVR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">462</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MALI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ML</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XOF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">952</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 2</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MALTA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Maltese Lira</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MTL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">470</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MARSHALL ISLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MARTINIQUE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MQ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MAURITANIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Ouguiya</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MRO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">478</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MAURITIUS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Mauritius Rupee</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">480</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MAYOTTE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">YT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MEXICO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MX</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Mexican Peso</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MXN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">484</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MEXICO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MX</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana"><span style="letter-spacing: -1.0">Mexican Unidad de Inversion (UDI)</span></font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MXV</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">979</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 4</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MICRONESIA, FEDERATED STATES OF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">FM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MOLDOVA, REPUBLIC OF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Moldovan Leu</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MDL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">498</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MONACO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MONGOLIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tugrik</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MNT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">496</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MONTSERRAT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XCD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">951</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MOROCCO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Moroccan Dirham</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MAD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">504</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MOZAMBIQUE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MZ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Metical</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MZM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">508</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MYANMAR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kyat</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MMK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">104</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NAMIBIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rand</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ZAR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">710</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NAMIBIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Namibia Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NAD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">516</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NAURU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AUD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">036</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NEPAL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Nepalese Rupee</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NPR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">524</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NETHERLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NETHERLANDS ANTILLES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Netherlands Antillan Guilder</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ANG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">532</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NEW CALEDONIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFP Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XPF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">953</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NEW ZEALAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NZ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Zealand Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NZD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">554</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NICARAGUA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cordoba Oro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NIO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">558</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NIGER</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XOF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">952</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 2</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NIGERIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Naira</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NGN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">566</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NIUE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Zealand Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NZD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">554</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NORFOLK&nbsp;ISLAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AUD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">036</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NORTHERN MARIANA&nbsp;ISLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NORWAY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Norwegian Krone</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NOK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">578</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">OMAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">OM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rial Omani</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">OMR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">512</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">3</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PAKISTAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Pakistan Rupee</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PKR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">586</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PALAU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PALESTINIAN TERRITORY, OCCUPIED</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PANAMA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Balboa</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PAB</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">590</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PANAMA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PAPUA NEW GUINEA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kina</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PGK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">598</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PARAGUAY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Guarani</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PYG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">600</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PERU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Nuevo Sol</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PEN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">604</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PHILIPPINES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Philippine Peso</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PHP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">608</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PITCAIRN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Zealand Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NZD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">554</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">POLAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Zloty</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PLN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">985</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PORTUGAL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PUERTO RICO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">QATAR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">QA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Qatari Rial</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">QAR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">634</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">REUNION</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">RE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ROMANIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">RO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Leu</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ROL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">642</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">RUSSIAN FEDERATION</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">RU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Russian Ruble</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">RUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">810</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">10&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">RUSSIAN FEDERATION</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">RU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Russian Ruble</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">RUB</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">643</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">RWANDA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">RW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rwanda Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">RWF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">646</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAINT HELENA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Saint Helena Pound</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SHP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">654</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAINT KITTS AND NEVIS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">KN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XCD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">951</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAINT LUCIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XCD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">951</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAINT PIERRE AND MIQUELON</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">PM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAINT VINCENT AND THE GRENADINES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">VC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XCD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">951</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAMOA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">WS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tala</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">WST</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">882</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAN MARINO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAO TOME AND PRINCIPE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ST</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Dobra</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">STD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">678</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAUDI ARABIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Saudi Riyal</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SAR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">682</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SENEGAL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XOF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">952</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 2</font></TD> </TR> <tr> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" > <font color="#000000" size="1" face="Verdana"> SERBIA &amp; MONTENEGRO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" > <font color="#000000" size="1" face="Verdana"> CS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" > <font size="1" face="Verdana"> Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" > <font color="#000000" size="1" face="Verdana"> EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" > <font color="#000000" size="1" face="Verdana"> 978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;11&nbsp;</font></TD> </tr> <tr> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" > <font color="#000000" size="1" face="Verdana"> SERBIA &amp; MONTENEGRO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" > <font color="#000000" size="1" face="Verdana"> CS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Serbian Dinar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" > <font color="#000000" size="1" face="Verdana"> CSD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">891</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font size="1" face="Verdana">&nbsp;11&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SEYCHELLES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Seychelles Rupee</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SCR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">690</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SIERRA LEONE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Leone</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SLL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">694</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SINGAPORE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Singapore Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SGD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">702</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SLOVAKIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Slovak Koruna</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SKK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">703</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SLOVENIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tolar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SIT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">705</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SOLOMON ISLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SB</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Solomon Islands Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SBD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">090</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SOMALIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Somali Shilling</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SOS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">706</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SOUTH AFRICA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ZA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rand</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ZAR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">710</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana"><span style="letter-spacing: -1pt">SOUTH GEORGIA &amp; THE SOUTH SANDWICH ISLANDS</span></font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">&nbsp;</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font color="#000000" size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SPAIN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EUR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">978</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SRI LANKA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Sri Lanka Rupee</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">LKR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">144</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SUDAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Sudanese Dinar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SDD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">736</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SURINAME</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Suriname Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SRD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" > <font color="#000000" size="1" face="Verdana"> 968</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font size="1" face="Verdana"> 9</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SVALBARD AND JAN MAYEN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SJ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Norwegian Krone</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NOK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">578</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SWAZILAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SZ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lilangeni</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SZL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">748</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SWEDEN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Swedish Krona</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SEK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">752</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SWITZERLAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Swiss Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">CHF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">756</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SYRIAN ARAB REPUBLIC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Syrian Pound</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">SYP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">760</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TAIWAN, PROVINCE OF CHINA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Taiwan Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TWD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">901</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TAJIKISTAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TJ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Somoni</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TJS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">972</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TANZANIA,&nbsp;UNITED&nbsp;REPUBLIC OF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TZ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tanzanian Shilling</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TZS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">834</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">THAILAND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Baht</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">THB</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">764</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <tr> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana"> TIMOR-LESTE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </tr> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TOGO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XOF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">952</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 2</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TOKELAU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Zealand Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">NZD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">554</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TONGA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Pa´anga</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TOP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">776</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TRINIDAD AND TOBAGO</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TT</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Trinidad and Tobago Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TTD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">780</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TUNISIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tunisian Dinar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">788</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">3</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TURKEY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TR</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Turkish Lira</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TRL</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">792</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TURKMENISTAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Manat</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TMM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">795</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TURKS AND CAICOS&nbsp;ISLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TC</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TUVALU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">TV</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AUD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">036</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UGANDA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">UG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Uganda Shilling</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">UGX</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">800</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 12</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UKRAINE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">UA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Hryvnia</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">UAH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">980</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED ARAB EMIRATES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">UAE Dirham</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">AED</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">784</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED KINGDOM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GB</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Pound Sterling</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">GBP</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">826</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED STATES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">US</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED STATES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">US</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar (Same day)</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">998</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 4</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED STATES</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">US</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar (Next day)</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">997</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" > <font color="#000000" size="1" face="Verdana"> 4</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED STATES MINOR OUTLYING ISLANDS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">UM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">URUGUAY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">UY</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Peso Uruguayo</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">UYU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">858</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font color="#000000" size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UZBEKISTAN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">UZ</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Uzbekistan Sum</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">UZS</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">860</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font color="#000000" size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">VANUATU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">VU</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Vatu</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">VUV</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">548</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">VENEZUELA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">VE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Bolivar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">VEB</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">862</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">VIET NAM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">VN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Dong</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">VND</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">704</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">VIRGIN ISLANDS, BRITISH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">VG</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">VIRGIN ISLANDS, U.S.</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">VI</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">WALLIS AND FUTUNA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">WF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFP Franc</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">XPF</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">953</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">0</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">WESTERN SAHARA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">EH</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Moroccan Dirham</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">MAD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">504</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">YEMEN</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">YE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Yemeni Rial</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">YER</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">886</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ZAMBIA</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ZM</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kwacha</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ZMK</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">894</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp;</font></TD> </TR> <TR VALIGN=TOP> <TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ZIMBABWE</font></TD> <TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ZW</font></TD> <TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Zimbabwe Dollar</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">ZWD</font></TD> <TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">716</font></TD> <TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD> <TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">&nbsp; </font></TD> </TR> </TABLE> <p><b><font size="2" face="Verdana">Notes:</font></b> <ol style="font-family: Arial; font-size: 8pt"> <li> <font face="Verdana" size="1"> Effective date is 7<sup>th</sup> October 2002. The conversion rate is 1AFN to 1000 AFA. The two codes will run concurent until 2<sup>nd </sup>January 2003.</font></li> <font size="1"> <li><font face="Verdana" size="1">CFA Franc BCEAO; Responsible authority: Banque Centrale des &Eacute;tats de l'Afrique de l'Ouest.</font></li> <li><font face="Verdana" size="1">Customarily known as Bermuda Dollar.</font></li> <li><font face="Verdana" size="1">Funds code.</font></li> <li><font face="Verdana" size="1">CFA Franc BEAC; Responsible authority; Banque des &Eacute;tats de l'Afrique Centrale.</font></li> <li><font face="Verdana">There is no current withdrawal date for TPE.</font></li> <li><font face="Verdana">Effective on 1<sup>st</sup> January 2001. There is no current withdrawal date for SVC.</font></li> <li><font face="Verdana" size="1">Currency name was effective 4th September 1985.</font></li> <li><font face="Verdana" size="1">Effective on 1<sup>st</sup>January 2004.</font></li> <li> <font face="Verdana"> Will be suppressed on 1<sup>st </sup>January2004.</font></li> <li> <font face="Verdana"> Dinar is used in Serbia, Euro is used in Montenegro. Effective from February 2003.</font> </li> <li> <font face="Verdana" size="1">The minor unit was changed from 0 to 2, for this edition, since the English Version of ISO 4217 had the wrong information.</font> </li> </ol> <table border="1" cellpadding="0" cellspacing="0" width="100%" bgcolor="#EDFEFD" bordercolor="#D3FCFE"> <tr> <td width="100%"><font color="#000080" face="Verdana" size="1">The designations employed and the presentation of the material in this electronic publication do not imply the expression of any opinion whatsoever on the part of the Secretariat of the United Nations concerning the legal status of any country, territory, city or area, or of its authorities, or concerning the delimitations of its frontiers or boundaries.</font></td> </tr> </table> <p><i><font face="Verdana"><font size=-2>[</font><a href="http://www.unece.org/cefact/trafix/bdy_code.htm"><font size="1">Back to Code list</font></a><font size=-2>] [</font><a href="http://www.unece.org/cefact/trafix/bdy_recs.htm"><font size="1">Back to Recommendations</font></a><font size=-2>][</font><a href="cocucod.htm#Top"><font size="1">Top</font></a></font><font size=-2><font face="Verdana">]</font></p> </BODY> </HTML>
233,598
Common Lisp
.l
3,538
63.062182
197
0.665352
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
b0fe6b6eb91e0ebb050686c27e5d4dfba870868be783a907b2c2993950369ba0
6,072
[ -1 ]
6,124
regexp.xbd_chap09.html
informatimago_lisp/common-lisp/regexp/regexp.xbd_chap09.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta name="generator" content="HTML Tidy, see www.w3.org"> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="http://www.opengroup.org/onlinepubs/007904975/basedefs/style.css"><!-- Generated by The Open Group's rhtm tool v1.2.1 --> <!-- Copyright (c) 2001 The Open Group, All Rights Reserved --> <title>Regular Expressions</title> </head> <body bgcolor="white"> <basefont size="3"> <!--header start--> <center><font size="2">The Open Group Base Specifications Issue 6<br> IEEE Std 1003.1-2001<br> Copyright &copy; 2001 The IEEE and The Open Group, All Rights reserved.</font></center> <!--header end--> <hr size="2" noshade> <h2><a name="tag_09"></a>Regular Expressions</h2> <p>Regular Expressions (REs) provide a mechanism to select specific strings from a set of character strings.</p> <p>Regular expressions are a context-independent syntax that can represent a wide variety of character sets and character set orderings, where these character sets are interpreted according to the current locale. While many regular expressions can be interpreted differently depending on the current locale, many features, such as character class expressions, provide for contextual invariance across locales.</p> <p>The Basic Regular Expression (BRE) notation and construction rules in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03">Basic Regular Expressions</a> shall apply to most utilities supporting regular expressions. Some utilities, instead, support the Extended Regular Expressions (ERE) described in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_04">Extended Regular Expressions</a> ; any exceptions for both cases are noted in the descriptions of the specific utilities using regular expressions. Both BREs and EREs are supported by the Regular Expression Matching interface in the System Interfaces volume of IEEE&nbsp;Std&nbsp;1003.1-2001 under <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../functions/regcomp.html"><i>regcomp</i>()</a>, <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../functions/regexec.html"><i>regexec</i>()</a>, and related functions.</p> <h3><a name="tag_09_01"></a>Regular Expression Definitions</h3> <p>For the purposes of this section, the following definitions shall apply:</p> <h4><a name="tag_09_01_01"></a>entire regular expression</h4> <p>The concatenated set of one or more BREs or EREs that make up the pattern specified for string selection.</p> <h4><a name="tag_09_01_02"></a>matched</h4> <p>A sequence of zero or more characters shall be said to be matched by a BRE or ERE when the characters in the sequence correspond to a sequence of characters defined by the pattern.</p> <p>Matching shall be based on the bit pattern used for encoding the character, not on the graphic representation of the character. This means that if a character set contains two or more encodings for a graphic symbol, or if the strings searched contain text encoded in more than one codeset, no attempt is made to search for any other representation of the encoded symbol. If that is required, the user can specify equivalence classes containing all variations of the desired graphic symbol.</p> <p>The search for a matching sequence starts at the beginning of a string and stops when the first sequence matching the expression is found, where &quot;first&quot; is defined to mean &quot;begins earliest in the string&quot;. If the pattern permits a variable number of matching characters and thus there is more than one such sequence starting at that point, the longest such sequence is matched. For example, the BRE <tt>"bb*"</tt> matches the second to fourth characters of the string <tt>"abbbc"</tt> , and the ERE <tt>"(wee|week)(knights|night)"</tt> matches all ten characters of the string <tt>"weeknights"</tt> .</p> <p>Consistent with the whole match being the longest of the leftmost matches, each subpattern, from left to right, shall match the longest possible string. For this purpose, a null string shall be considered to be longer than no match at all. For example, matching the BRE <tt>"\(.*\).*"</tt> against <tt>"abcdef"</tt> , the subexpression <tt>"(\1)"</tt> is <tt>"abcdef"</tt> , and matching the BRE <tt>"\(a*\)*"</tt> against <tt>"bc"</tt> , the subexpression <tt>"(\1)"</tt> is the null string.</p> <p>When a multi-character collating element in a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ) is involved, the longest sequence shall be measured in characters consumed from the string to be matched; that is, the collating element counts not as one element, but as the number of characters it matches.</p> <h4><a name="tag_09_01_03"></a>BRE (ERE) matching a single character</h4> <p>A BRE or ERE that shall match either a single character or a single collating element.</p> <p>Only a BRE or ERE of this type that includes a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ) can match a collating element.</p> <h4><a name="tag_09_01_04"></a>BRE (ERE) matching multiple characters</h4> <p>A BRE or ERE that shall match a concatenation of single characters or collating elements.</p> <p>Such a BRE or ERE is made up from a BRE (ERE) matching a single character and BRE (ERE) special characters.</p> <h4><a name="tag_09_01_05"></a>invalid</h4> <p>This section uses the term &quot;invalid&quot; for certain constructs or conditions. Invalid REs shall cause the utility or function using the RE to generate an error condition. When invalid is not used, violations of the specified syntax or semantics for REs produce undefined results: this may entail an error, enabling an extended syntax for that RE, or using the construct in error as literal characters to be matched. For example, the BRE construct <tt>"\{1,2,3\}"</tt> does not comply with the grammar. A conforming application cannot rely on it producing an error nor matching the literal characters <tt>"\{1,2,3\}"</tt> .</p> <h3><a name="tag_09_02"></a>Regular Expression General Requirements</h3> <p>The requirements in this section shall apply to both basic and extended regular expressions.</p> <p>The use of regular expressions is generally associated with text processing. REs (BREs and EREs) operate on text strings; that is, zero or more characters followed by an end-of-string delimiter (typically NUL). Some utilities employing regular expressions limit the processing to lines; that is, zero or more characters followed by a &lt;newline&gt;. In the regular expression processing described in IEEE&nbsp;Std&nbsp;1003.1-2001, the &lt;newline&gt; is regarded as an ordinary character and both a period and a non-matching list can match one. The Shell and Utilities volume of IEEE&nbsp;Std&nbsp;1003.1-2001 specifies within the individual descriptions of those standard utilities employing regular expressions whether they permit matching of &lt;newline&gt;s; if not stated otherwise, the use of literal &lt;newline&gt;s or any escape sequence equivalent produces undefined results. Those utilities (like <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../utilities/grep.html"><i>grep</i></a>) that do not allow &lt;newline&gt;s to match are responsible for eliminating any &lt;newline&gt; from strings before matching against the RE. The <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../functions/regcomp.html"><i>regcomp</i>()</a> function in the System Interfaces volume of IEEE&nbsp;Std&nbsp;1003.1-2001, however, can provide support for such processing without violating the rules of this section.</p> <p>The interfaces specified in IEEE&nbsp;Std&nbsp;1003.1-2001 do not permit the inclusion of a NUL character in an RE or in the string to be matched. If during the operation of a standard utility a NUL is included in the text designated to be matched, that NUL may designate the end of the text string for the purposes of matching.</p> <p>When a standard utility or function that uses regular expressions specifies that pattern matching shall be performed without regard to the case (uppercase or lowercase) of either data or patterns, then when each character in the string is matched against the pattern, not only the character, but also its case counterpart (if any), shall be matched. This definition of case-insensitive processing is intended to allow matching of multi-character collating elements as well as characters, as each character in the string is matched using both its cases. For example, in a locale where <tt>"Ch"</tt> is a multi-character collating element and where a matching list expression matches such elements, the RE <tt>"[[.Ch.]]"</tt> when matched against the string <tt>"char"</tt> is in reality matched against <tt>"ch"</tt> , <tt>"Ch"</tt> , <tt>"cH"</tt> , and <tt>"CH"</tt> .</p> <p>The implementation shall support any regular expression that does not exceed 256 bytes in length.</p> <h3><a name="tag_09_03"></a>Basic Regular Expressions</h3> <h4><a name="tag_09_03_01"></a>BREs Matching a Single Character or Collating Element</h4> <p>A BRE ordinary character, a special character preceded by a backslash, or a period shall match a single character. A bracket expression shall match a single character or a single collating element.</p> <h4><a name="tag_09_03_02"></a>BRE Ordinary Characters</h4> <p>An ordinary character is a BRE that matches itself: any character in the supported character set, except for the BRE special characters listed in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_03">BRE Special Characters</a> .</p> <p>The interpretation of an ordinary character preceded by a backslash ( <tt>'\'</tt> ) is undefined, except for:</p> <ul> <li> <p>The characters <tt>')'</tt> , <tt>'('</tt> , <tt>'{'</tt> , and <tt>'}'</tt></p> </li> <li> <p>The digits 1 to 9 inclusive (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_06">BREs Matching Multiple Characters</a> )</p> </li> <li> <p>A character inside a bracket expression</p> </li> </ul> <h4><a name="tag_09_03_03"></a>BRE Special Characters</h4> <p>A BRE special character has special properties in certain contexts. Outside those contexts, or when preceded by a backslash, such a character is a BRE that matches the special character itself. The BRE special characters and the contexts in which they have their special meaning are as follows:</p> <dl compact> <dt><tt>.[\</tt></dt> <dd>The period, left-bracket, and backslash shall be special except when used in a bracket expression (see <a href= "http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ). An expression containing a <tt>'['</tt> that is not preceded by a backslash and is not part of a bracket expression produces undefined results.</dd> <dt><tt>*</tt></dt> <dd>The asterisk shall be special except when used: <ul> <li> <p>In a bracket expression</p> </li> <li> <p>As the first character of an entire BRE (after an initial <tt>'^'</tt> , if any)</p> </li> <li> <p>As the first character of a subexpression (after an initial <tt>'^'</tt> , if any); see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_06">BREs Matching Multiple Characters</a></p> </li> </ul> </dd> <dt><tt>^</tt></dt> <dd>The circumflex shall be special when used as: <ul> <li> <p>An anchor (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> )</p> </li> <li> <p>The first character of a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> )</p> </li> </ul> </dd> <dt><tt>$</tt></dt> <dd>The dollar sign shall be special when used as an anchor.</dd> </dl> <h4><a name="tag_09_03_04"></a>Periods in BREs</h4> <p>A period ( <tt>'.'</tt> ), when used outside a bracket expression, is a BRE that shall match any character in the supported character set except NUL.</p> <h4><a name="tag_09_03_05"></a>RE Bracket Expression</h4> <p>A bracket expression (an expression enclosed in square brackets, <tt>"[]"</tt> ) is an RE that shall match a single collating element contained in the non-empty set of collating elements represented by the bracket expression.</p> <p>The following rules and definitions apply to bracket expressions:</p> <ol> <li> <p>A bracket expression is either a matching list expression or a non-matching list expression. It consists of one or more expressions: collating elements, collating symbols, equivalence classes, character classes, or range expressions. The right-bracket ( <tt>']'</tt> ) shall lose its special meaning and represent itself in a bracket expression if it occurs first in the list (after an initial circumflex ( <tt>'^'</tt> ), if any). Otherwise, it shall terminate the bracket expression, unless it appears in a collating symbol (such as <tt>"[.].]"</tt> ) or is the ending right-bracket for a collating symbol, equivalence class, or character class. The special characters <tt>'.'</tt> , <tt>'*'</tt> , <tt>'['</tt> , and <tt>'\'</tt> (period, asterisk, left-bracket, and backslash, respectively) shall lose their special meaning within a bracket expression.</p> <p>The character sequences <tt>"[."</tt> , <tt>"[="</tt> , and <tt>"[:"</tt> (left-bracket followed by a period, equals-sign, or colon) shall be special inside a bracket expression and are used to delimit collating symbols, equivalence class expressions, and character class expressions. These symbols shall be followed by a valid expression and the matching terminating sequence <tt>".]"</tt> , <tt>"=]"</tt> , or <tt>":]"</tt> , as described in the following items.</p> </li> <li> <p>A matching list expression specifies a list that shall match any single-character collating element in any of the expressions represented in the list. The first character in the list shall not be the circumflex; for example, <tt>"[abc]"</tt> is an RE that matches any of the characters <tt>'a'</tt> , <tt>'b'</tt> , or <tt>'c'</tt> . It is unspecified whether a matching list expression matches a multi-character collating element that is matched by one of the expressions.</p> </li> <li> <p>A non-matching list expression begins with a circumflex ( <tt>'^'</tt> ), and specifies a list that shall match any single-character collating element except for the expressions represented in the list after the leading circumflex. For example, <tt>"[^abc]"</tt> is an RE that matches any character except the characters <tt>'a'</tt> , <tt>'b'</tt> , or <tt>'c'</tt> . It is unspecified whether a non-matching list expression matches a multi-character collating element that is not matched by any of the expressions. The circumflex shall have this special meaning only when it occurs first in the list, immediately following the left-bracket.</p> </li> <li> <p>A collating symbol is a collating element enclosed within bracket-period ( <tt>"[."</tt> and <tt>".]"</tt> ) delimiters. Collating elements are defined as described in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/xbd_chap07.html#tag_07_03_02_04"><i>Collation Order</i></a> . Conforming applications shall represent multi-character collating elements as collating symbols when it is necessary to distinguish them from a list of the individual characters that make up the multi-character collating element. For example, if the string <tt>"ch"</tt> is a collating element defined using the line:</p> <blockquote> <pre> <tt>collating-element &lt;ch-digraph&gt; from "&lt;c&gt;&lt;h&gt;" </tt> </pre> </blockquote> <p>in the locale definition, the expression <tt>"[[.ch.]]"</tt> shall be treated as an RE containing the collating symbol <tt>'ch'</tt> , while <tt>"[ch]"</tt> shall be treated as an RE matching <tt>'c'</tt> or <tt>'h'</tt> . Collating symbols are recognized only inside bracket expressions. If the string is not a collating element in the current locale, the expression is invalid.</p> </li> <li> <p>An equivalence class expression shall represent the set of collating elements belonging to an equivalence class, as described in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/xbd_chap07.html#tag_07_03_02_04"><i>Collation Order</i></a> . Only primary equivalence classes shall be recognized. The class shall be expressed by enclosing any one of the collating elements in the equivalence class within bracket-equal ( <tt>"[="</tt> and <tt>"=]"</tt> ) delimiters. For example, if <tt>'a'</tt> , <tt>'&agrave;'</tt> , and <tt>'&acirc;'</tt> belong to the same equivalence class, then <tt>"[[=a=]b]"</tt> , <tt>"[[=&agrave;=]b]"</tt> , and <tt>"[[=&acirc;=]b]"</tt> are each equivalent to <tt>"[a&agrave;&acirc;b]"</tt> . If the collating element does not belong to an equivalence class, the equivalence class expression shall be treated as a collating symbol.</p> </li> <li> <p>A character class expression shall represent the union of two sets:</p> <ol type="a"> <li> <p>The set of single-character collating elements whose characters belong to the character class, as defined in the <i>LC_CTYPE</i> category in the current locale.</p> </li> <li> <p>An unspecified set of multi-character collating elements.</p> </li> </ol> <p>All character classes specified in the current locale shall be recognized. A character class expression is expressed as a character class name enclosed within bracket-colon ( <tt>"[:"</tt> and <tt>":]"</tt> ) delimiters.</p> <p>The following character class expressions shall be supported in all locales:</p> <blockquote> <pre> <tt>[:alnum:] [:cntrl:] [:lower:] [:space:] [:alpha:] [:digit:] [:print:] [:upper:] [:blank:] [:graph:] [:punct:] [:xdigit:] </tt> </pre> </blockquote> <p>In addition, character class expressions of the form:</p> <blockquote> <pre> <tt>[:</tt><i>name</i><tt>:] </tt> </pre> </blockquote> <p>are recognized in those locales where the <i>name</i> keyword has been given a <b>charclass</b> definition in the <i>LC_CTYPE</i> category.</p> </li> <li> <p>In the POSIX locale, a range expression represents the set of collating elements that fall between two elements in the collation sequence, inclusive. In other locales, a range expression has unspecified behavior: strictly conforming applications shall not rely on whether the range expression is valid, or on the set of collating elements matched. A range expression shall be expressed as the starting point and the ending point separated by a hyphen ( <tt>'-'</tt> ).</p> <p>In the following, all examples assume the POSIX locale.</p> <p>The starting range point and the ending range point shall be a collating element or collating symbol. An equivalence class expression used as a starting or ending point of a range expression produces unspecified results. An equivalence class can be used portably within a bracket expression, but only outside the range. If the represented set of collating elements is empty, it is unspecified whether the expression matches nothing, or is treated as invalid.</p> <p>The interpretation of range expressions where the ending range point is also the starting range point of a subsequent range expression (for example, <tt>"[a-m-o]"</tt> ) is undefined.</p> <p>The hyphen character shall be treated as itself if it occurs first (after an initial <tt>'^'</tt> , if any) or last in the list, or as an ending range point in a range expression. As examples, the expressions <tt>"[-ac]"</tt> and <tt>"[ac-]"</tt> are equivalent and match any of the characters <tt>'a'</tt> , <tt>'c'</tt> , or <tt>'-'</tt> ; <tt>"[^-ac]"</tt> and <tt>"[^ac-]"</tt> are equivalent and match any characters except <tt>'a'</tt> , <tt>'c'</tt> , or <tt>'-'</tt> ; the expression <tt>"[%--]"</tt> matches any of the characters between <tt>'%'</tt> and <tt>'-'</tt> inclusive; the expression <tt>"[--@]"</tt> matches any of the characters between <tt>'-'</tt> and <tt>'@'</tt> inclusive; and the expression <tt>"[a--@]"</tt> is either invalid or equivalent to <tt>'@'</tt> , because the letter <tt>'a'</tt> follows the symbol <tt>'-'</tt> in the POSIX locale. To use a hyphen as the starting range point, it shall either come first in the bracket expression or be specified as a collating symbol; for example, <tt>"[][.-.]-0]"</tt> , which matches either a right bracket or any character or collating element that collates between hyphen and 0, inclusive.</p> <p>If a bracket expression specifies both <tt>'-'</tt> and <tt>']'</tt> , the <tt>']'</tt> shall be placed first (after the <tt>'^'</tt> , if any) and the <tt>'-'</tt> last within the bracket expression.</p> </li> </ol> <h4><a name="tag_09_03_06"></a>BREs Matching Multiple Characters</h4> <p>The following rules can be used to construct BREs matching multiple characters from BREs matching a single character:</p> <ol> <li> <p>The concatenation of BREs shall match the concatenation of the strings matched by each component of the BRE.</p> </li> <li> <p>A subexpression can be defined within a BRE by enclosing it between the character pairs <tt>"\("</tt> and <tt>"\)"</tt> . Such a subexpression shall match whatever it would have matched without the <tt>"\("</tt> and <tt>"\)"</tt> , except that anchoring within subexpressions is optional behavior; see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> . Subexpressions can be arbitrarily nested.</p> </li> <li> <p>The back-reference expression <tt>'\n'</tt> shall match the same (possibly empty) string of characters as was matched by a subexpression enclosed between <tt>"\("</tt> and <tt>"\)"</tt> preceding the <tt>'\n'</tt> . The character <tt>'n'</tt> shall be a digit from 1 through 9, specifying the <i>n</i>th subexpression (the one that begins with the <i>n</i>th <tt>"\("</tt> from the beginning of the pattern and ends with the corresponding paired <tt>"\)"</tt> ). The expression is invalid if less than <i>n</i> subexpressions precede the <tt>'\n'</tt> . For example, the expression <tt>"\(.*\)\1$"</tt> matches a line consisting of two adjacent appearances of the same string, and the expression <tt>"\(a\)*\1"</tt> fails to match <tt>'a'</tt> . When the referenced subexpression matched more than one string, the back-referenced expression shall refer to the last matched string. If the subexpression referenced by the back-reference matches more than one string because of an asterisk ( <tt>'*'</tt> ) or an interval expression (see item (5)), the back-reference shall match the last (rightmost) of these strings.</p> </li> <li> <p>When a BRE matching a single character, a subexpression, or a back-reference is followed by the special character asterisk ( <tt>'*'</tt> ), together with that asterisk it shall match what zero or more consecutive occurrences of the BRE would match. For example, <tt>"[ab]*"</tt> and <tt>"[ab][ab]"</tt> are equivalent when matching the string <tt>"ab"</tt> .</p> </li> <li> <p>When a BRE matching a single character, a subexpression, or a back-reference is followed by an interval expression of the format <tt>"\{m\}"</tt> , <tt>"\{m,\}"</tt> , or <tt>"\{m,n\}"</tt> , together with that interval expression it shall match what repeated consecutive occurrences of the BRE would match. The values of <i>m</i> and <i>n</i> are decimal integers in the range 0 &lt;= <i>m</i>&lt;= <i>n</i>&lt;= {RE_DUP_MAX}, where <i>m</i> specifies the exact or minimum number of occurrences and <i>n</i> specifies the maximum number of occurrences. The expression <tt>"\{m\}"</tt> shall match exactly <i>m</i> occurrences of the preceding BRE, <tt>"\{m,\}"</tt> shall match at least <i>m</i> occurrences, and <tt>"\{m,n\}"</tt> shall match any number of occurrences between <i>m</i> and <i>n</i>, inclusive.</p> <p>For example, in the string <tt>"abababccccccd"</tt> the BRE <tt>"c\{3\}"</tt> is matched by characters seven to nine, the BRE <tt>"\(ab\)\{4,\}"</tt> is not matched at all, and the BRE <tt>"c\{1,3\}d"</tt> is matched by characters ten to thirteen.</p> </li> </ol> <p>The behavior of multiple adjacent duplication symbols ( <tt>'*'</tt> and intervals) produces undefined results.</p> <p>A subexpression repeated by an asterisk ( <tt>'*'</tt> ) or an interval expression shall not match a null expression unless this is the only match for the repetition or it is necessary to satisfy the exact or minimum number of occurrences for the interval expression.</p> <h4><a name="tag_09_03_07"></a>BRE Precedence</h4> <p>The order of precedence shall be as shown in the following table:</p> <center> <table border="1" cellpadding="3" align="center"> <tr valign="top"> <th colspan="2" align="center"> <p class="tent"><b>BRE Precedence (from high to low)</b></p> </th> </tr> <tr valign="top"> <td align="left"> <p class="tent">Collation-related bracket symbols</p> </td> <td align="left"> <p class="tent">[==] [::] [..]</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Escaped characters</p> </td> <td align="left"> <p class="tent">\&lt;special character&gt;</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Bracket expression</p> </td> <td align="left"> <p class="tent">[]</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Subexpressions/back-references</p> </td> <td align="left"> <p class="tent">\(\) \n</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Single-character-BRE duplication</p> </td> <td align="left"> <p class="tent">* \{m,n\}</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Concatenation</p> </td> <td align="left"> <p class="tent">&nbsp;</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Anchoring</p> </td> <td align="left"> <p class="tent">^ $</p> </td> </tr> </table> </center> <h4><a name="tag_09_03_08"></a>BRE Expression Anchoring</h4> <p>A BRE can be limited to matching strings that begin or end a line; this is called &quot;anchoring&quot;. The circumflex and dollar sign special characters shall be considered BRE anchors in the following contexts:</p> <ol> <li> <p>A circumflex ( <tt>'^'</tt> ) shall be an anchor when used as the first character of an entire BRE. The implementation may treat the circumflex as an anchor when used as the first character of a subexpression. The circumflex shall anchor the expression (or optionally subexpression) to the beginning of a string; only sequences starting at the first character of a string shall be matched by the BRE. For example, the BRE <tt>"^ab"</tt> matches <tt>"ab"</tt> in the string <tt>"abcdef"</tt> , but fails to match in the string <tt>"cdefab"</tt> . The BRE <tt>"\(^ab\)"</tt> may match the former string. A portable BRE shall escape a leading circumflex in a subexpression to match a literal circumflex.</p> </li> <li> <p>A dollar sign ( <tt>'$'</tt> ) shall be an anchor when used as the last character of an entire BRE. The implementation may treat a dollar sign as an anchor when used as the last character of a subexpression. The dollar sign shall anchor the expression (or optionally subexpression) to the end of the string being matched; the dollar sign can be said to match the end-of-string following the last character.</p> </li> <li> <p>A BRE anchored by both <tt>'^'</tt> and <tt>'$'</tt> shall match only an entire string. For example, the BRE <tt>"^abcdef$"</tt> matches strings consisting only of <tt>"abcdef"</tt> .</p> </li> </ol> <h3><a name="tag_09_04"></a>Extended Regular Expressions</h3> <p>The extended regular expression (ERE) notation and construction rules shall apply to utilities defined as using extended regular expressions; any exceptions to the following rules are noted in the descriptions of the specific utilities using EREs.</p> <h4><a name="tag_09_04_01"></a>EREs Matching a Single Character or Collating Element</h4> <p>An ERE ordinary character, a special character preceded by a backslash, or a period shall match a single character. A bracket expression shall match a single character or a single collating element. An ERE matching a single character enclosed in parentheses shall match the same as the ERE without parentheses would have matched.</p> <h4><a name="tag_09_04_02"></a>ERE Ordinary Characters</h4> <p>An ordinary character is an ERE that matches itself. An ordinary character is any character in the supported character set, except for the ERE special characters listed in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_04_03">ERE Special Characters</a> . The interpretation of an ordinary character preceded by a backslash ( <tt>'\'</tt> ) is undefined.</p> <h4><a name="tag_09_04_03"></a>ERE Special Characters</h4> <p>An ERE special character has special properties in certain contexts. Outside those contexts, or when preceded by a backslash, such a character shall be an ERE that matches the special character itself. The extended regular expression special characters and the contexts in which they shall have their special meaning are as follows:</p> <dl compact> <dt><tt>.[\(</tt></dt> <dd>The period, left-bracket, backslash, and left-parenthesis shall be special except when used in a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ). Outside a bracket expression, a left-parenthesis immediately followed by a right-parenthesis produces undefined results.</dd> <dt><tt>)</tt></dt> <dd>The right-parenthesis shall be special when matched with a preceding left-parenthesis, both outside a bracket expression.</dd> <dt><tt>*+?{</tt></dt> <dd>The asterisk, plus-sign, question-mark, and left-brace shall be special except when used in a bracket expression (see <a href= "http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ). Any of the following uses produce undefined results: <ul> <li> <p>If these characters appear first in an ERE, or immediately following a vertical-line, circumflex, or left-parenthesis</p> </li> <li> <p>If a left-brace is not part of a valid interval expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_04_06">EREs Matching Multiple Characters</a> )</p> </li> </ul> </dd> <dt><tt>|</tt></dt> <dd>The vertical-line is special except when used in a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ). A vertical-line appearing first or last in an ERE, or immediately following a vertical-line or a left-parenthesis, or immediately preceding a right-parenthesis, produces undefined results.</dd> <dt><tt>^</tt></dt> <dd>The circumflex shall be special when used as: <ul> <li> <p>An anchor (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_04_09">ERE Expression Anchoring</a> )</p> </li> <li> <p>The first character of a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> )</p> </li> </ul> </dd> <dt><tt>$</tt></dt> <dd>The dollar sign shall be special when used as an anchor.</dd> </dl> <h4><a name="tag_09_04_04"></a>Periods in EREs</h4> <p>A period ( <tt>'.'</tt> ), when used outside a bracket expression, is an ERE that shall match any character in the supported character set except NUL.</p> <h4><a name="tag_09_04_05"></a>ERE Bracket Expression</h4> <p>The rules for ERE Bracket Expressions are the same as for Basic Regular Expressions; see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> .</p> <h4><a name="tag_09_04_06"></a>EREs Matching Multiple Characters</h4> <p>The following rules shall be used to construct EREs matching multiple characters from EREs matching a single character:</p> <ol> <li> <p>A concatenation of EREs shall match the concatenation of the character sequences matched by each component of the ERE. A concatenation of EREs enclosed in parentheses shall match whatever the concatenation without the parentheses matches. For example, both the ERE <tt>"cd"</tt> and the ERE <tt>"(cd)"</tt> are matched by the third and fourth character of the string <tt>"abcdefabcdef"</tt> .</p> </li> <li> <p>When an ERE matching a single character or an ERE enclosed in parentheses is followed by the special character plus-sign ( <tt>'+'</tt> ), together with that plus-sign it shall match what one or more consecutive occurrences of the ERE would match. For example, the ERE <tt>"b+(bc)"</tt> matches the fourth to seventh characters in the string <tt>"acabbbcde"</tt> . And, <tt>"[ab]+"</tt> and <tt>"[ab][ab]*"</tt> are equivalent.</p> </li> <li> <p>When an ERE matching a single character or an ERE enclosed in parentheses is followed by the special character asterisk ( <tt>'*'</tt> ), together with that asterisk it shall match what zero or more consecutive occurrences of the ERE would match. For example, the ERE <tt>"b*c"</tt> matches the first character in the string <tt>"cabbbcde"</tt> , and the ERE <tt>"b*cd"</tt> matches the third to seventh characters in the string <tt>"cabbbcdebbbbbbcdbc"</tt> . And, <tt>"[ab]*"</tt> and <tt>"[ab][ab]"</tt> are equivalent when matching the string <tt>"ab"</tt> .</p> </li> <li> <p>When an ERE matching a single character or an ERE enclosed in parentheses is followed by the special character question-mark ( <tt>'?'</tt> ), together with that question-mark it shall match what zero or one consecutive occurrences of the ERE would match. For example, the ERE <tt>"b?c"</tt> matches the second character in the string <tt>"acabbbcde"</tt> .</p> </li> <li> <p>When an ERE matching a single character or an ERE enclosed in parentheses is followed by an interval expression of the format <tt>"{m}"</tt> , <tt>"{m,}"</tt> , or <tt>"{m,n}"</tt> , together with that interval expression it shall match what repeated consecutive occurrences of the ERE would match. The values of <i>m</i> and <i>n</i> are decimal integers in the range 0 &lt;= <i>m</i>&lt;= <i>n</i>&lt;= {RE_DUP_MAX}, where <i>m</i> specifies the exact or minimum number of occurrences and <i>n</i> specifies the maximum number of occurrences. The expression <tt>"{m}"</tt> matches exactly <i>m</i> occurrences of the preceding ERE, <tt>"{m,}"</tt> matches at least <i>m</i> occurrences, and <tt>"{m,n}"</tt> matches any number of occurrences between <i>m</i> and <i>n</i>, inclusive.</p> <p>For example, in the string <tt>"abababccccccd"</tt> the ERE <tt>"c{3}"</tt> is matched by characters seven to nine and the ERE <tt>"(ab){2,}"</tt> is matched by characters one to six.</p> </li> </ol> <p>The behavior of multiple adjacent duplication symbols ( <tt>'+'</tt> , <tt>'*'</tt> , <tt>'?'</tt> , and intervals) produces undefined results.</p> <p>An ERE matching a single character repeated by an <tt>'*'</tt> , <tt>'?'</tt> , or an interval expression shall not match a null expression unless this is the only match for the repetition or it is necessary to satisfy the exact or minimum number of occurrences for the interval expression.</p> <h4><a name="tag_09_04_07"></a>ERE Alternation</h4> <p>Two EREs separated by the special character vertical-line ( <tt>'|'</tt> ) shall match a string that is matched by either. For example, the ERE <tt>"a((bc)|d)"</tt> matches the string <tt>"abc"</tt> and the string <tt>"ad"</tt> . Single characters, or expressions matching single characters, separated by the vertical bar and enclosed in parentheses, shall be treated as an ERE matching a single character.</p> <h4><a name="tag_09_04_08"></a>ERE Precedence</h4> <p>The order of precedence shall be as shown in the following table:</p> <center> <table border="1" cellpadding="3" align="center"> <tr valign="top"> <th colspan="2" align="center"> <p class="tent"><b>ERE Precedence (from high to low)</b></p> </th> </tr> <tr valign="top"> <td align="left"> <p class="tent">Collation-related bracket symbols</p> </td> <td align="left"> <p class="tent">[==] [::] [..]</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Escaped characters</p> </td> <td align="left"> <p class="tent">\&lt;special character&gt;</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Bracket expression</p> </td> <td align="left"> <p class="tent">[]</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Grouping</p> </td> <td align="left"> <p class="tent">()</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Single-character-ERE duplication</p> </td> <td align="left"> <p class="tent">* + ? {m,n}</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Concatenation</p> </td> <td align="left"> <p class="tent">&nbsp;</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Anchoring</p> </td> <td align="left"> <p class="tent">^ $</p> </td> </tr> <tr valign="top"> <td align="left"> <p class="tent">Alternation</p> </td> <td align="left"> <p class="tent">|</p> </td> </tr> </table> </center> <p>For example, the ERE <tt>"abba|cde"</tt> matches either the string <tt>"abba"</tt> or the string <tt>"cde"</tt> (rather than the string <tt>"abbade"</tt> or <tt>"abbcde"</tt> , because concatenation has a higher order of precedence than alternation).</p> <h4><a name="tag_09_04_09"></a>ERE Expression Anchoring</h4> <p>An ERE can be limited to matching strings that begin or end a line; this is called &quot;anchoring&quot;. The circumflex and dollar sign special characters shall be considered ERE anchors when used anywhere outside a bracket expression. This shall have the following effects:</p> <ol> <li> <p>A circumflex ( <tt>'^'</tt> ) outside a bracket expression shall anchor the expression or subexpression it begins to the beginning of a string; such an expression or subexpression can match only a sequence starting at the first character of a string. For example, the EREs <tt>"^ab"</tt> and <tt>"(^ab)"</tt> match <tt>"ab"</tt> in the string <tt>"abcdef"</tt> , but fail to match in the string <tt>"cdefab"</tt> , and the ERE <tt>"a^b"</tt> is valid, but can never match because the <tt>'a'</tt> prevents the expression <tt>"^b"</tt> from matching starting at the first character.</p> </li> <li> <p>A dollar sign ( <tt>'$'</tt> ) outside a bracket expression shall anchor the expression or subexpression it ends to the end of a string; such an expression or subexpression can match only a sequence ending at the last character of a string. For example, the EREs <tt>"ef$"</tt> and <tt>"(ef$)"</tt> match <tt>"ef"</tt> in the string <tt>"abcdef"</tt> , but fail to match in the string <tt>"cdefab"</tt> , and the ERE <tt>"e$f"</tt> is valid, but can never match because the <tt>'f'</tt> prevents the expression <tt>"e$"</tt> from matching ending at the last character.</p> </li> </ol> <h3><a name="tag_09_05"></a>Regular Expression Grammar</h3> <p>Grammars describing the syntax of both basic and extended regular expressions are presented in this section. The grammar takes precedence over the text. See the Shell and Utilities volume of IEEE&nbsp;Std&nbsp;1003.1-2001, <a href= "http://www.opengroup.org/onlinepubs/007904975/basedefs/../utilities/xcu_chap01.html#tag_01_10">Section 1.10, Grammar Conventions</a>.</p> <h4><a name="tag_09_05_01"></a>BRE/ERE Grammar Lexical Conventions</h4> <p>The lexical conventions for regular expressions are as described in this section.</p> <p>Except as noted, the longest possible token or delimiter beginning at a given point is recognized.</p> <p>The following tokens are processed (in addition to those string constants shown in the grammar):</p> <dl compact> <dt><b>COLL_ELEM_SINGLE</b></dt> <dd><br> Any single-character collating element, unless it is a <b>META_CHAR</b>.</dd> <dt><b>COLL_ELEM_MULTI</b></dt> <dd>Any multi-character collating element.</dd> <dt><b>BACKREF</b></dt> <dd>Applicable only to basic regular expressions. The character string consisting of <tt>'\'</tt> followed by a single-digit numeral, <tt>'1'</tt> to <tt>'9'</tt> .</dd> <dt><b>DUP_COUNT</b></dt> <dd>Represents a numeric constant. It shall be an integer in the range 0 &lt;= <b>DUP_COUNT</b> &lt;= {RE_DUP_MAX}. This token is only recognized when the context of the grammar requires it. At all other times, digits not preceded by <tt>'\'</tt> are treated as <b>ORD_CHAR</b>.</dd> <dt><b>META_CHAR</b></dt> <dd>One of the characters: <dl compact> <dt><tt>^</tt></dt> <dd>When found first in a bracket expression</dd> <dt><tt>-</tt></dt> <dd>When found anywhere but first (after an initial <tt>'^'</tt> , if any) or last in a bracket expression, or as the ending range point in a range expression</dd> <dt><tt>]</tt></dt> <dd>When found anywhere but first (after an initial <tt>'^'</tt> , if any) in a bracket expression</dd> </dl> </dd> <dt><b>L_ANCHOR</b></dt> <dd>Applicable only to basic regular expressions. The character <tt>'^'</tt> when it appears as the first character of a basic regular expression and when not <b>QUOTED_CHAR</b>. The <tt>'^'</tt> may be recognized as an anchor elsewhere; see <a href= "http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> .</dd> <dt><b>ORD_CHAR</b></dt> <dd>A character, other than one of the special characters in <b>SPEC_CHAR</b>.</dd> <dt><b>QUOTED_CHAR</b></dt> <dd>In a BRE, one of the character sequences: <blockquote> <pre> <tt>\^ \. \* \[ \$ \\ </tt> </pre> </blockquote> <p>In an ERE, one of the character sequences:</p> <blockquote> <pre> <tt>\^ \. \[ \$ \( \) \| \* \+ \? \{ \\ </tt> </pre> </blockquote> </dd> <dt><b>R_ANCHOR</b></dt> <dd>(Applicable only to basic regular expressions.) The character <tt>'$'</tt> when it appears as the last character of a basic regular expression and when not <b>QUOTED_CHAR</b>. The <tt>'$'</tt> may be recognized as an anchor elsewhere; see <a href= "http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> .</dd> <dt><b>SPEC_CHAR</b></dt> <dd>For basic regular expressions, one of the following special characters: <dl compact> <dt><tt>.</tt></dt> <dd>Anywhere outside bracket expressions</dd> <dt><tt>\</tt></dt> <dd>Anywhere outside bracket expressions</dd> <dt><tt>[</tt></dt> <dd>Anywhere outside bracket expressions</dd> <dt><tt>^</tt></dt> <dd>When used as an anchor (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> ) or when first in a bracket expression</dd> <dt><tt>$</tt></dt> <dd>When used as an anchor</dd> <dt><tt>*</tt></dt> <dd>Anywhere except first in an entire RE, anywhere in a bracket expression, directly following <tt>"\("</tt> , directly following an anchoring <tt>'^'</tt></dd> </dl> <p>For extended regular expressions, shall be one of the following special characters found anywhere outside bracket expressions:</p> <blockquote> <pre> <tt>^ . [ $ ( ) | * + ? { \ </tt> </pre> </blockquote> <p>(The close-parenthesis shall be considered special in this context only if matched with a preceding open-parenthesis.)</p> </dd> </dl> <h4><a name="tag_09_05_02"></a>RE and Bracket Expression Grammar</h4> <p>This section presents the grammar for basic regular expressions, including the bracket expression grammar that is common to both BREs and EREs.</p> <pre> <tt>%token ORD_CHAR QUOTED_CHAR DUP_COUNT <br> %token BACKREF L_ANCHOR R_ANCHOR <br> %token Back_open_paren Back_close_paren /* '\(' '\)' */ <br> %token Back_open_brace Back_close_brace /* '\{' '\}' */ <br> /* The following tokens are for the Bracket Expression grammar common to both REs and EREs. */ <br> %token COLL_ELEM_SINGLE COLL_ELEM_MULTI META_CHAR <br> %token Open_equal Equal_close Open_dot Dot_close Open_colon Colon_close /* '[=' '=]' '[.' '.]' '[:' ':]' */ <br> %token class_name /* class_name is a keyword to the LC_CTYPE locale category */ /* (representing a character class) in the current locale */ /* and is only recognized between [: and :] */ <br> %start basic_reg_exp %% <br> /* -------------------------------------------- Basic Regular Expression -------------------------------------------- */ basic_reg_exp : RE_expression | L_ANCHOR | R_ANCHOR | L_ANCHOR R_ANCHOR | L_ANCHOR RE_expression | RE_expression R_ANCHOR | L_ANCHOR RE_expression R_ANCHOR ; RE_expression : simple_RE | RE_expression simple_RE ; simple_RE : nondupl_RE | nondupl_RE RE_dupl_symbol ; nondupl_RE : one_char_or_coll_elem_RE | Back_open_paren RE_expression Back_close_paren | BACKREF ; one_char_or_coll_elem_RE : ORD_CHAR | QUOTED_CHAR | '.' | bracket_expression ; RE_dupl_symbol : '*' | Back_open_brace DUP_COUNT Back_close_brace | Back_open_brace DUP_COUNT ',' Back_close_brace | Back_open_brace DUP_COUNT ',' DUP_COUNT Back_close_brace ; <br> /* -------------------------------------------- Bracket Expression ------------------------------------------- */ bracket_expression : '[' matching_list ']' | '[' nonmatching_list ']' ; matching_list : bracket_list ; nonmatching_list : '^' bracket_list ; bracket_list : follow_list | follow_list '-' ; follow_list : expression_term | follow_list expression_term ; expression_term : single_expression | range_expression ; single_expression : end_range | character_class | equivalence_class ; range_expression : start_range end_range | start_range '-' ; start_range : end_range '-' ; end_range : COLL_ELEM_SINGLE | collating_symbol ; collating_symbol : Open_dot COLL_ELEM_SINGLE Dot_close | Open_dot COLL_ELEM_MULTI Dot_close | Open_dot META_CHAR Dot_close ; equivalence_class : Open_equal COLL_ELEM_SINGLE Equal_close | Open_equal COLL_ELEM_MULTI Equal_close ; character_class : Open_colon class_name Colon_close ; </tt> </pre> <p>The BRE grammar does not permit <b>L_ANCHOR</b> or <b>R_ANCHOR</b> inside <tt>"\("</tt> and <tt>"\)"</tt> (which implies that <tt>'^'</tt> and <tt>'$'</tt> are ordinary characters). This reflects the semantic limits on the application, as noted in <a href= "http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> . Implementations are permitted to extend the language to interpret <tt>'^'</tt> and <tt>'$'</tt> as anchors in these locations, and as such, conforming applications cannot use unescaped <tt>'^'</tt> and <tt>'$'</tt> in positions inside <tt>"\("</tt> and <tt>"\)"</tt> that might be interpreted as anchors.</p> <h4><a name="tag_09_05_03"></a>ERE Grammar</h4> <p>This section presents the grammar for extended regular expressions, excluding the bracket expression grammar. <basefont size= "2"></p> <dl> <dt><b>Note:</b></dt> <dd>The bracket expression grammar and the associated <b>%token</b> lines are identical between BREs and EREs. It has been omitted from the ERE section to avoid unnecessary editorial duplication.</dd> </dl> <basefont size="3"> <pre> <tt>%token ORD_CHAR QUOTED_CHAR DUP_COUNT %start extended_reg_exp %% <br> /* -------------------------------------------- Extended Regular Expression -------------------------------------------- */ extended_reg_exp : ERE_branch | extended_reg_exp '|' ERE_branch ; ERE_branch : ERE_expression | ERE_branch ERE_expression ; ERE_expression : one_char_or_coll_elem_ERE | '^' | '$' | '(' extended_reg_exp ')' | ERE_expression ERE_dupl_symbol ; one_char_or_coll_elem_ERE : ORD_CHAR | QUOTED_CHAR | '.' | bracket_expression ; ERE_dupl_symbol : '*' | '+' | '?' | '{' DUP_COUNT '}' | '{' DUP_COUNT ',' '}' | '{' DUP_COUNT ',' DUP_COUNT '}' ; </tt> </pre> <p>The ERE grammar does not permit several constructs that previous sections specify as having undefined results:</p> <ul> <li> <p><b>ORD_CHAR</b> preceded by <tt>'\'</tt></p> </li> <li> <p>One or more <i>ERE_dupl_symbol</i>s appearing first in an ERE, or immediately following <tt>'|'</tt> , <tt>'^'</tt> , or <tt>'('</tt></p> </li> <li> <p><tt>'{'</tt> not part of a valid <i>ERE_dupl_symbol</i></p> </li> <li> <p><tt>'|'</tt> appearing first or last in an ERE, or immediately following <tt>'|'</tt> or <tt>'('</tt> , or immediately preceding <tt>')'</tt></p> </li> </ul> <p>Implementations are permitted to extend the language to allow these. Conforming applications cannot use such constructs.</p> <hr size="2" noshade> <center><font size="2"><!--footer start--> UNIX &reg; is a registered Trademark of The Open Group.<br> POSIX &reg; is a registered Trademark of The IEEE.<br> [ <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../mindex.html">Main Index</a> | <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../basedefs/contents.html">XBD</a> | <a href= "http://www.opengroup.org/onlinepubs/007904975/basedefs/../utilities/contents.html">XCU</a> | <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../functions/contents.html">XSH</a> | <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../xrat/contents.html">XRAT</a> ]</font></center> <!--footer end--> <hr size="2" noshade> </body> </html>
50,720
Common Lisp
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9/19/2024, 11:26:28 AM (Europe/Amsterdam)
c6fb7aa76ffe256bce131e06bf0d32b25324a58b021117cf65cea8b918c97072
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informatimago_lisp/driver/test-ll/Makefile
all:hw1 hw2 hw3 hw1:hw.lisp hello.lisp word.lisp ll -o hw1 hello.lisp word.lisp hw.lisp hw2:hw.lisp hello.ol word.ol ll -o hw2 hw.lisp -l hello.ol -l word.ol hw3:hello.lisp libhw.ol ll -o hw3 hello.lisp libhw.ol libhw.ol: hello.lisp word.lisp ll -o libhw.ol hello.lisp word.lisp hello.ol:hello.lisp ll -c -o hello.ol hello.lisp word.ol:word.lisp ll -c word.lisp
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Common Lisp
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AGPL-3.0
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informatimago_lisp/lispdoc/Makefile
all: ( echo '(ql:quickload :com.informatimago.lispdoc)' ;\ echo '(com.informatimago.lispdoc.run:doc)' ;\ echo '(ccl::quit)' ) | ccl textdoc: ( echo '(ql:quickload :com.informatimago.lispdoc)' ;\ echo '(com.informatimago.lispdoc.run:doc :doc-directory "/tmp/doc/" :target-class (quote com.informatimago.lispdoc.generate.text:text-documentation))' ;\ echo '(ccl::quit)' ) | ccl
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AGPL-3.0
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6,193
test-1.lua
informatimago_lisp/languages/lua/test-1.lua
-- Including class.lua since the require and set path calls for lua tend to fail for some people, who knows why. -- class.lua (http://lua-users.org/wiki/SimpleLuaClasses) function class(base,ctor) local c = {} -- a new class instance if not ctor and type(base) == 'function' then ctor = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a ctor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl,...) local obj = {} setmetatable(obj,c) if ctor then ctor(obj,unpack(arg)) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj,unpack(arg)) end end return obj end c.init = ctor c.is_a = function(self,klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c,mt) return c end -- - - - - - - - - - - - - - - - - - - - - -- ================================ -- netClient class -- ================================ -- Author Yoda -- This class simplifies management of multiple simultaneous incoming connections -- Has basic password protection but does not implement any compression or encryption netClient = class(function(nc, con) nc:constructor(con) end) function netClient:constructor( con ) self.password_required = password_required; -- boolean if we require a password self.connection = con; -- our connection object self.t_received = g_time; -- the last time we received a msg, for timeout purposes -- Configure for no blocking operations if self.connection then self.connection:settimeout(0.0); self.connection:setoption("tcp-nodelay",true); end end function netClient:transmit( data ) if not self.password_required then if self.connection then self.connection:send(data); end end end function netClient:receive() local received_data = {}; -- Check for password sent if self.password_required and self.connection then local Line = self.connection:receive('*l'); if Line==listener_password then self.password_required = false; end end if not self.password_required then if self.connection then local Line = self.connection:receive('*l'); while nil~=Line do self.t_received=g_time; if Line~="" then received_data[1+#received_data] = Line; end Line=self.connection:receive('*l'); end end end return received_data; end function netClient:isConnected() if g_time-self.t_received>1.0 then return false; end return true; end -- Can optionally be called before destroying the object function netClient:destructor() if self.connection then self.connection:close(); end end
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9/19/2024, 11:26:28 AM (Europe/Amsterdam)
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c11-scanner.lex
informatimago_lisp/languages/c11/c11-scanner.lex
D [0-9] L [a-zA-Z_] H [a-fA-F0-9] E [Ee][+-]?{D}+ FS (f|F|l|L) IS (u|U|l|L)* %{ #include <stdio.h> #include "y.tab.h" void count(); %} %% "/*" { comment(); } "auto" { count(); return(AUTO); } "break" { count(); return(BREAK); } "case" { count(); return(CASE); } "char" { count(); return(CHAR); } "const" { count(); return(CONST); } "continue" { count(); return(CONTINUE); } "default" { count(); return(DEFAULT); } "do" { count(); return(DO); } "double" { count(); return(DOUBLE); } "else" { count(); return(ELSE); } "enum" { count(); return(ENUM); } "extern" { count(); return(EXTERN); } "float" { count(); return(FLOAT); } "for" { count(); return(FOR); } "goto" { count(); return(GOTO); } "if" { count(); return(IF); } "int" { count(); return(INT); } "long" { count(); return(LONG); } "register" { count(); return(REGISTER); } "return" { count(); return(RETURN); } "short" { count(); return(SHORT); } "signed" { count(); return(SIGNED); } "sizeof" { count(); return(SIZEOF); } "static" { count(); return(STATIC); } "struct" { count(); return(STRUCT); } "switch" { count(); return(SWITCH); } "typedef" { count(); return(TYPEDEF); } "union" { count(); return(UNION); } "unsigned" { count(); return(UNSIGNED); } "void" { count(); return(VOID); } "volatile" { count(); return(VOLATILE); } "while" { count(); return(WHILE); } {L}({L}|{D})* { count(); return(check_type()); } 0[xX]{H}+{IS}? { count(); return(CONSTANT); } 0{D}+{IS}? { count(); return(CONSTANT); } {D}+{IS}? { count(); return(CONSTANT); } L?'(\\.|[^\\'])+' { count(); return(CONSTANT); } /* ' */ {D}+{E}{FS}? { count(); return(CONSTANT); } {D}*"."{D}+({E})?{FS}? { count(); return(CONSTANT); } {D}+"."{D}*({E})?{FS}? { count(); return(CONSTANT); } L?\"(\\.|[^\\"])*\" { count(); return(STRING_LITERAL); } /* " */ "..." { count(); return(ELLIPSIS); } ">>=" { count(); return(RIGHT_ASSIGN); } "<<=" { count(); return(LEFT_ASSIGN); } "+=" { count(); return(ADD_ASSIGN); } "-=" { count(); return(SUB_ASSIGN); } "*=" { count(); return(MUL_ASSIGN); } "/=" { count(); return(DIV_ASSIGN); } "%=" { count(); return(MOD_ASSIGN); } "&=" { count(); return(AND_ASSIGN); } "^=" { count(); return(XOR_ASSIGN); } "|=" { count(); return(OR_ASSIGN); } ">>" { count(); return(RIGHT_OP); } "<<" { count(); return(LEFT_OP); } "++" { count(); return(INC_OP); } "--" { count(); return(DEC_OP); } "->" { count(); return(PTR_OP); } "&&" { count(); return(AND_OP); } "||" { count(); return(OR_OP); } "<=" { count(); return(LE_OP); } ">=" { count(); return(GE_OP); } "==" { count(); return(EQ_OP); } "!=" { count(); return(NE_OP); } ";" { count(); return(';'); } ("{"|"<%") { count(); return('{'); } ("}"|"%>") { count(); return('}'); } "," { count(); return(','); } ":" { count(); return(':'); } "=" { count(); return('='); } "(" { count(); return('('); } ")" { count(); return(')'); } ("["|"<:") { count(); return('['); } ("]"|":>") { count(); return(']'); } "." { count(); return('.'); } "&" { count(); return('&'); } "!" { count(); return('!'); } "~" { count(); return('~'); } "-" { count(); return('-'); } "+" { count(); return('+'); } "*" { count(); return('*'); } "/" { count(); return('/'); } "%" { count(); return('%'); } "<" { count(); return('<'); } ">" { count(); return('>'); } "^" { count(); return('^'); } "|" { count(); return('|'); } "?" { count(); return('?'); } [ \t\v\n\f] { count(); } . { /* ignore bad characters */ } %% yywrap() { return(1); } comment() { char c, c1; loop: while ((c = input()) != '*' && c != 0) putchar(c); if ((c1 = input()) != '/' && c != 0) { unput(c1); goto loop; } if (c != 0) putchar(c1); } int column = 0; void count() { int i; for (i = 0; yytext[i] != '\0'; i++) if (yytext[i] == '\n') column = 0; else if (yytext[i] == '\t') column += 8 - (column % 8); else column++; ECHO; } int check_type() { /* * pseudo code --- this is what it should check * * if (yytext == type_name) * return(TYPE_NAME); * * return(IDENTIFIER); */ /* * it actually will only return IDENTIFIER */ return(IDENTIFIER); }
4,198
Common Lisp
.l
149
26.765101
64
0.492292
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
594b18c3b8f51d6b398fbeb11cc2d00f09187b3fd8125b04a393e5db647d797a
6,206
[ -1 ]
6,220
Makefile
informatimago_lisp/languages/linc/Makefile
TEST_SEXPC = \ test-expressions.sexpc \ test-include.sexpc \ test-statements.sexpc \ test-types.sexpc \ test-macros.sexpc TEST_C = \ test-c-array.c \ test-c-empty-struct-union.c \ test-c-struct-bit.c TEST_C_GEN = \ $(TEST_SEXPC:.sexpc=.c) TEST_O = \ $(TEST_C:.c=.o) \ $(TEST_C_GEN:.c=.o) TEST_PROGRAMS = \ $(TEST_O:.o=) all:$(TEST_PROGRAMS) help: @printf "make clean\n" clean: -rm -rf *.o *.dSYM $(TEST_PROGRAMS) $(TEST_O) $(TEST_C_GEN) -rm -rf test-include-dummy.c $(TEST_C_GEN):$(TEST_SEXPC) ccl --load generate.lisp --eval '(quit)' .c.o: ; $(CC) -Werror -Wall -c -o $@ $^ test-c-array:test-c-array.o test-c-empty-struct-union:test-c-empty-struct-union.o test-c-struct-bit:test-c-struct-bit.o test-expressions:test-expressions.o test-include:test-include.o test-statements:test-statements.o test-types:test-types.o test-include.o:test-include.c cmp test-include.c test-include.expected echo 'int main(){return 0;}' > test-include-dummy.c $(CC) -Werror -Wall -c -o test-include.o test-include-dummy.c
1,034
Common Lisp
.l
37
26.081081
62
0.706301
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
eaeb672172b1a84d96514c1d8c0fa2ca2459425bc6f1615fa5a4d9256ac4d8a7
6,220
[ -1 ]
6,225
example.c
informatimago_lisp/languages/linc/example.c
/* Here is a little function */ string_t string_add(string_t a,string_t b){ { int av; int bv; string_t res=malloc(2+max(strlen(a),strlen(b))); sscanf(a,"%d",&av); sscanf(b,"%d",&bv); sprintf(res,"%d",a+b); return(res); } } /* Here is another function. Slightly bigger this time. (* 42 12) */ void test(){ if(nAllocation>1){ nData=BcMem_Allocate(sizeof(char)*nAllocation); if(copy){ nLength=MINIMUM(nAllocation-1,this->dlength); BcMem_Copy(this->data,nData,nLength*sizeof(char)); }else nLength=0; }else{ nAllocation=1; nData=BcMem_Allocate(sizeof(char)*nAllocation); nLength=0; } nData[nLength]=(char)0; BcMem_Deallocate((void**)&this->data); this->data=nData; this->dlength=nLength; this->allocation=nAllocation; { double test=(1+2+3+4)*5/4/3/2*(5-4-3-2)*+a*-b**c*~d*!e*+(1+a)*-(2+b)**(c+3)*~(4+d)*!(e<0); printf("%d\n",test); } return(this); }
1,064
Common Lisp
.l
43
18.651163
98
0.553045
informatimago/lisp
20
6
0
AGPL-3.0
9/19/2024, 11:26:28 AM (Europe/Amsterdam)
3fdb4a5a1be155d23925e1b3d71f5dd8b870e307078d6465387b85827c58b877
6,225
[ -1 ]