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5,338 | com.informatimago.clext.run-program.asd | informatimago_lisp/clext/run-program/com.informatimago.clext.run-program.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: com.informatimago.clext.run-program.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; RUN-PROGRAM.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2015-03-15 <PJB> Created.
;;;;BUGS
;;;;LEGAL
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2013 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
;;;;**************************************************************************
(asdf:defsystem "com.informatimago.clext.run-program"
:description "An portable run-program function."
:author "Pascal J. Bourguignon"
:version "1.2.0"
:license "AGPL3"
:depends-on ("com.informatimago.common-lisp.cesarum")
:components ((:file "run-program"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
#+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.clext.run-program.test"))))
;;;; THE END ;;;;
| 1,793 | Common Lisp | .asd | 43 | 40.27907 | 106 | 0.610984 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | df7518d121db213b55afc461248cafd9afac51d64fc87d24c081a5daba00b5a0 | 5,338 | [
-1
] |
5,339 | com.informatimago.clext.run-program.test.asd | informatimago_lisp/clext/run-program/com.informatimago.clext.run-program.test.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;***************************************************************************
;;;;FILE: com.informatimago.clext.run-program.test.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: None
;;;;USER-INTERFACE: None
;;;;DESCRIPTION:
;;;;
;;;; This file defines the com.informatimago.clext.run-program.test system.
;;;; Tests the com.informatimago.clext.run-program system.
;;;;
;;;;USAGE:
;;;;
;;;;AUTHORS:
;;;; <PJB> Pascal J. Bourguignon
;;;;MODIFICATIONS:
;;;; 2015-02-23 <PJB> Created.
;;;;BUGS:
;;;;
;;;;LEGAL:
;;;;
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see <http://www.gnu.org/licenses/>
;;;;
;;;;***************************************************************************
(asdf:defsystem "com.informatimago.clext.run-program.test"
;; system attributes:
:description "Tests the com.informatimago.clext.run-program system."
:author "Pascal J. Bourguignon"
:maintainer "Pascal J. Bourguignon"
:licence "AGPL3"
;; component attributes:
:version "1.2.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Winter 2015")
((#:albert #:output-dir)
. "/tmp/documentation/com.informatimago.clext.run-program.test/")
((#:albert #:formats) "docbook")
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum"
"com.informatimago.clext.run-program")
:components ((:file "run-program-test"))
#+asdf3 :perform #+asdf3 (asdf:test-op
(operation system)
(declare (ignore operation system))
(dolist (p '( "COM.INFORMATIMAGO.CLEXT.RUN-PROGRAM.TEST"))
(let ((*package* (find-package p)))
(uiop:symbol-call p "TEST/ALL")))))
;;;; THE END ;;;;
| 2,884 | Common Lisp | .asd | 66 | 37.772727 | 86 | 0.555398 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | b526dcdb86daf987d102893742645ec94904d10e98af4661321467114f1211eb | 5,339 | [
-1
] |
5,341 | com.informatimago.objcl.test.asd | informatimago_lisp/objcl/com.informatimago.objcl.test.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;***************************************************************************
;;;;FILE: com.informatimago.objcl.test.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: None
;;;;USER-INTERFACE: None
;;;;DESCRIPTION:
;;;;
;;;; This file defines the com.informatimago.objcl.test system.
;;;; Tests the com.informatimago.objcl system.
;;;;
;;;;USAGE:
;;;;
;;;;AUTHORS:
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS:
;;;; 2015-02-23 <PJB> Created.
;;;;BUGS:
;;;;
;;;;LEGAL:
;;;;
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see <http://www.gnu.org/licenses/>
;;;;
;;;;***************************************************************************
(asdf:defsystem "com.informatimago.objcl.test"
;; system attributes:
:description "Tests the com.informatimago.objcl system."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.2.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Winter 2015")
((#:albert #:output-dir)
. "/tmp/documentation/com.informatimago.objcl.test/")
((#:albert #:formats) "docbook")
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum"
"com.informatimago.objcl")
:components ((:file "mac-roman-test" :depends-on ())
#+(and ccl darwin) (:file "objcl-test" :depends-on ()))
#+asdf3 :perform #+asdf3 (asdf:test-op
(operation system)
(declare (ignore operation system))
(dolist (p '("COM.INFORMATIMAGO.OBJCL.MAC-ROMAN.TEST"
#+(and ccl darwin) "COM.INFORMATIMAGO.OBJCL.TEST"))
(let ((*package* (find-package p)))
(uiop:symbol-call p "TEST/ALL")))))
;;;; THE END ;;;;
| 3,047 | Common Lisp | .asd | 68 | 38.147059 | 92 | 0.546523 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 4ceedb7ba0dbde9a624e89dc6afd0bb823bf9ad02a2aec4fc0096b08716fbf9d | 5,341 | [
-1
] |
5,342 | com.informatimago.objcl.cocoa-playground.asd | informatimago_lisp/objcl/com.informatimago.objcl.cocoa-playground.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: com.informatimago.objcl.cocoa-playground.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; Playground for Cocoa and ObjCL.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2012-04-22 <PJB> Added this header.
;;;;BUGS
;;;;LEGAL
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2012 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see http://www.gnu.org/licenses/
;;;;**************************************************************************
#+not-yet
(asdf:defsystem "com.informatimago.objcl.cocoa-playground"
;; system attribtues:
:description "Playground for Cocoa and ObjCL."
:long-description "
Playground for Cocoa and ObjCL.
"
:author "Pascal J. Bourguignon <[email protected]>"
:maitainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.9.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Spring 2011")
((#:albert #:output-dir) . "../documentation/com.informatimago.cocoa-playground/")
((#:albert #:formats) . ("docbook"))
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on (:com.informatimago.objcl)
:components ((:file "layout" :depends-on ())
(:file "cocoa" :depends-on ("layout"))))
;;;; THE END ;;;;
| 2,534 | Common Lisp | .asd | 57 | 40.45614 | 108 | 0.566114 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | a392135a1a39e0e2064f8ac5321b0dd4e17ca3269782a0eeee27c1e08a3431d5 | 5,342 | [
-1
] |
5,343 | com.informatimago.objcl.cocoa-playground.test.asd | informatimago_lisp/objcl/com.informatimago.objcl.cocoa-playground.test.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;***************************************************************************
;;;;FILE: com.informatimago.objcl.cocoa-playground.test.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: None
;;;;USER-INTERFACE: None
;;;;DESCRIPTION:
;;;;
;;;; This file defines the com.informatimago.objcl.cocoa-playground.test system.
;;;; Tests the com.informatimago.objcl.cocoa-playground system.
;;;;
;;;;USAGE:
;;;;
;;;;AUTHORS:
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS:
;;;; 2015-02-23 <PJB> Created.
;;;;BUGS:
;;;;
;;;;LEGAL:
;;;;
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see <http://www.gnu.org/licenses/>
;;;;
;;;;***************************************************************************
#+not-yet
(asdf:defsystem "com.informatimago.objcl.cocoa-playground.test"
;; system attributes:
:description "Tests the com.informatimago.objcl.cocoa-playground system."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.2.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Winter 2015")
((#:albert #:output-dir)
. "/tmp/documentation/com.informatimago.objcl.cocoa-playground.test/")
((#:albert #:formats) "docbook")
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.objcl.cocoa-playground"
"com.informatimago.common-lisp.cesarum")
:components ((:file "source-test" :depends-on nil))
#+asdf3 :perform #+asdf3 (asdf:test-op
(operation system)
(declare (ignore operation system))
(let ((*package* (find-package "TESTED-PACKAGE")))
(uiop:symbol-call "TESTED-PACKAGE"
"TEST/ALL"))))
;;;; THE END ;;;;
| 3,006 | Common Lisp | .asd | 67 | 38.656716 | 90 | 0.562479 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | a01a9b1f2cdc56afa778203f13bf226eb261651737109415a20f00d539a0cee3 | 5,343 | [
-1
] |
5,344 | com.informatimago.objcl.asd | informatimago_lisp/objcl/com.informatimago.objcl.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: com.informatimago.objcl.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; Reader macros and tools to program with Objective-C object libraries.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2012-04-22 <PJB> Added this header.
;;;;BUGS
;;;;LEGAL
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2012 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see http://www.gnu.org/licenses/
;;;;**************************************************************************
(asdf:defsystem "com.informatimago.objcl"
;; system attributes:
:description "Reader macros to implement an Objective-CL syntax."
:long-description "
Defines readers macros to provide an Objective-C -like syntax to wrap
over the Objective-C FFI.
Current implementation work only on ccl, but it should be extended to
cover generic FFI to both Apple and GNUstep objc2 runtimes.
"
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.12.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Spring 2014")
((#:albert #:output-dir) . "../documentation/com.informatimago.objc/")
((#:albert #:formats) . ("docbook"))
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum")
:components ((:file "packages" :depends-on ("objc-support"))
(:file "objc-support" :depends-on ())
(:file "mac-roman" :depends-on ("packages"))
. #+(and ccl darwin)
((:file "oclo-ccl" :depends-on ("packages" "objc-support"))
(:file "oclo" :depends-on ("packages" "objc-support" "oclo-ccl"))
(:file "objcl" :depends-on ("packages" "objc-support" "oclo" "mac-roman")))
#-(and ccl darwin)
())
#+adsf3 :in-order-to #+adsf3 ((asdf:test-op
(asdf:test-op "com.informatimago.objcl.test"))))
(eval-when (:compile-toplevel :load-toplevel :execute)
#-(and ccl darwin) (warn "System ~A is incomplete on ~A" :com.informatimago.objcl (lisp-implementation-type)))
;;;; THE END ;;;;
| 3,444 | Common Lisp | .asd | 70 | 44.442857 | 112 | 0.58076 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 3b8812e25adcde025bc69e1e22b133d1856ac7520ea7dfe49f8a36b7478bd7b4 | 5,344 | [
-1
] |
5,345 | com.ogamita.swig.asd | informatimago_lisp/objcl/gnu/com.ogamita.swig.asd | ;;;; -*- Mode: Lisp; Syntax: ANSI-Common-Lisp; Base: 10 -*-
#+(or (and ccl darwin) (and clisp macos))
(eval-when (:execute :compile-toplevel :load-toplevel)
(pushnew :macosx *features*))
(asdf:defsystem "com.ogamita.swig"
:description "This systems gathers CFFI packages generated by Swig."
:author "Pascal J. Bourguignon <[email protected]>"
:version "1.2.0"
:licence "AGPL3"
:properties ((#:author-email . "[email protected]")
(#:date . "Spring 2011")
((#:albert #:output-dir) . "../documentation/com.ogamita.swig/")
((#:albert #:formats) . ("docbook"))
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
:depends-on ("cffi")
:components (#-(and) (:file "packages")
#-(and) (:file "xcb" :depends-on ("packages"))
#+macosx (:file "coregraphics" :depends-on ("packages"))
#-(and) (:file "packages-exports" :depends-on (#-(and) "xcb"
#+macosx "coregraphics"))
#-(and #|not yet|#) (:file "gnu")
#-(and #|not yet|#) (:file "objc" :depends-on ("gnu"))))
;;;; THE END ;;;;
| 1,434 | Common Lisp | .asd | 25 | 44.88 | 92 | 0.480085 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 5abc223ee12ccd6687ae5b9349b753ba7f2ebbd21b4409f793dbcab663f824a8 | 5,345 | [
-1
] |
5,346 | com.ogamita.swig.test.asd | informatimago_lisp/objcl/gnu/com.ogamita.swig.test.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;***************************************************************************
;;;;FILE: com.ogamita.swig.test.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: None
;;;;USER-INTERFACE: None
;;;;DESCRIPTION:
;;;;
;;;; This file defines the com.ogamita.swig.test system.
;;;; Tests the com.ogamita.swig system.
;;;;
;;;;USAGE:
;;;;
;;;;AUTHORS:
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS:
;;;; 2015-02-23 <PJB> Created.
;;;;BUGS:
;;;;
;;;;LEGAL:
;;;;
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see <http://www.gnu.org/licenses/>
;;;;
;;;;***************************************************************************
(asdf:defsystem "com.ogamita.swig.test"
;; system attributes:
:description "Tests the com.ogamita.swig system."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.2.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Winter 2015")
((#:albert #:output-dir)
. "/tmp/documentation/com.ogamita.swig.test/")
((#:albert #:formats) "docbook")
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum"
"com.ogamita.swig")
:components ()
#+asdf3 :perform #+asdf3 (asdf:test-op
(operation system)
(declare (ignore operation system))
;; (let ((*package* (find-package "TESTED-PACKAGE")))
;; (uiop:symbol-call "TESTED-PACKAGE"
;; "TEST/ALL"))
))
;;;; THE END ;;;;
| 2,829 | Common Lisp | .asd | 67 | 36.044776 | 83 | 0.531159 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | fe1538f97e7487ac4dbd685a0579e1c259bc1fdf87090b2bfd69667793ebfd7d | 5,346 | [
-1
] |
5,419 | com.informatimago.languages.asd | informatimago_lisp/languages/com.informatimago.languages.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: com.informatimago.languages.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; ASD file to load the com.informatimago.languages libraries.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2015-07-21 <PJB> Created this .asd file.
;;;;BUGS
;;;;LEGAL
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see http://www.gnu.org/licenses/
;;;;**************************************************************************
(asdf:defsystem "com.informatimago.languages"
;; system attributes:
:description "This system aggregates Informatimago Common Lisp Languages systems."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.2.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Summer 2015")
((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages/")
((#:albert #:formats) . ("docbook"))
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
:depends-on #-mocl ("com.informatimago.languages.cxx"
"com.informatimago.languages.cpp"
"com.informatimago.languages.c11"
"com.informatimago.languages.lua"
"com.informatimago.languages.linc")
#+asdf-unicode :encoding #+asdf-unicode :utf-8
;; #+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.languages.test")))
)
;;;; THE END ;;;;
| 2,688 | Common Lisp | .asd | 57 | 42.561404 | 101 | 0.581431 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 21e62476b164e8f2ab434670e92ec7c0ac2cf50f5aa88b856650c99cd4179171 | 5,419 | [
-1
] |
5,420 | com.informatimago.languages.lua.test.asd | informatimago_lisp/languages/lua/com.informatimago.languages.lua.test.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;***************************************************************************
;;;;FILE: com.informatimago.languages.lua.test.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: None
;;;;USER-INTERFACE: None
;;;;DESCRIPTION:
;;;;
;;;; This file defines the com.informatimago.languages.lua.test system.
;;;; Tests the com.informatimago.languages.lua system.
;;;;
;;;;USAGE:
;;;;
;;;;AUTHORS:
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS:
;;;; 2015-02-23 <PJB> Created.
;;;;BUGS:
;;;;
;;;;LEGAL:
;;;;
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see <http://www.gnu.org/licenses/>
;;;;
;;;;***************************************************************************
(asdf:defsystem "com.informatimago.languages.lua.test"
;; system attributes:
:description "Tests the com.informatimago.languages.lua system."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.2.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Winter 2015")
((#:albert #:output-dir)
. "/tmp/documentation/com.informatimago.languages.lua.test/")
((#:albert #:formats) "docbook")
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum"
"com.informatimago.languages.lua")
:components ((:file "lua-scanner-test" :depends-on nil))
#+asdf3 :perform #+asdf3 (asdf:test-op
(operation system)
(declare (ignore operation system))
(let ((*package* (find-package "COM.INFORMATIMAGO.LANGUAGES.LUA.SCANNER.TEST")))
(uiop:symbol-call "COM.INFORMATIMAGO.LANGUAGES.LUA.SCANNER.TEST"
"TEST/ALL"))))
;;;; THE END ;;;;
| 2,998 | Common Lisp | .asd | 66 | 39.136364 | 108 | 0.561775 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 1cf2efae03e39d83669a5953c9e0a677b71e8afabde5d092b1ac916950264162 | 5,420 | [
-1
] |
5,421 | com.informatimago.languages.lua.asd | informatimago_lisp/languages/lua/com.informatimago.languages.lua.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: com.informatimago.lua.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; Defines the com.informatimago.lua system.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2012-02-24 <PJB> Added this header.
;;;;BUGS
;;;;LEGAL
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2012 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see http://www.gnu.org/licenses/
;;;;**************************************************************************
(asdf:defsystem "com.informatimago.languages.lua"
;; system attributes:
:description "LUA Scanner and Parser."
:long-description "
This system provides tools to manipulate LUA programs.
- A LUA Scanner.
- A LUA Parser.
- (eventually, possibly a LUA interpreter or translator to CL).
"
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.2.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Summer 2012")
((#:albert #:output-dir) . "../documentation/com.informatimago.lua/")
((#:albert #:formats) . ("docbook"))
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum"
"com.informatimago.common-lisp.parser"
"com.informatimago.rdp")
:components ((:file "package")
(:file "lua-scanner" :depends-on ("package"))
(:file "lua-parser" :depends-on ("package" "lua-scanner")))
#+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.languages.lua.test"))))
;;;; THE END ;;;;
| 2,819 | Common Lisp | .asd | 63 | 40.920635 | 102 | 0.588598 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 0fadf022225dbf7ccc3307c0c9bda030294638ae7505f1b43931114c0ae038ff | 5,421 | [
-1
] |
5,422 | com.informatimago.languages.cxx.test.asd | informatimago_lisp/languages/cxx/com.informatimago.languages.cxx.test.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;***************************************************************************
;;;;FILE: com.informatimago.languages.cxx.test.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: None
;;;;USER-INTERFACE: None
;;;;DESCRIPTION:
;;;;
;;;; This file defines the com.informatimago.languages.cxx.test system.
;;;; Tests the com.informatimago.languages.cxx system.
;;;;
;;;;USAGE:
;;;;
;;;;AUTHORS:
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS:
;;;; 2015-02-23 <PJB> Created.
;;;;BUGS:
;;;;
;;;;LEGAL:
;;;;
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see <http://www.gnu.org/licenses/>
;;;;
;;;;***************************************************************************
(asdf:defsystem "com.informatimago.languages.cxx.test"
;; system attributes:
:description "Tests the com.informatimago.languages.cxx system."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.2.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Winter 2015")
((#:albert #:output-dir)
. "/tmp/documentation/com.informatimago.languages.cxx.test/")
((#:albert #:formats) "docbook")
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum"
"com.informatimago.languages.cxx")
:components ()
#+asdf3 :perform #+asdf3 (asdf:test-op
(operation system)
(declare (ignore operation system))
;; (let ((*package* (find-package "TESTED-PACKAGE")))
;; (uiop:symbol-call "TESTED-PACKAGE"
;; "TEST/ALL"))
))
;;;; THE END ;;;;
| 2,934 | Common Lisp | .asd | 67 | 37.61194 | 83 | 0.545899 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 63b57af65681c58e137b25bc4d21b675608b0b168d55700ee52b3a0c11040f7d | 5,422 | [
-1
] |
5,423 | com.informatimago.languages.cxx.asd | informatimago_lisp/languages/cxx/com.informatimago.languages.cxx.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: com.informatimago.languages.cxx.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; ASD file to load the com.informatimago.languages.cxx library.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2010-10-31 <PJB> Created this .asd file.
;;;;BUGS
;;;;LEGAL
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2010 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see http://www.gnu.org/licenses/
;;;;**************************************************************************
(asdf:defsystem "com.informatimago.languages.cxx"
;; system attributes:
:description "Restricted C++ parser, used just to analyze the call graph of C++ functions and methods."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.4.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Autumn 2010")
((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages.cxx/")
((#:albert #:formats) . ("docbook"))
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum")
:components ((:file "cxx" :depends-on ()))
#+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.languages.cxx.test"))))
;;;; THE END ;;;;
| 2,538 | Common Lisp | .asd | 53 | 44.698113 | 105 | 0.589609 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 1250ffa2bbd1d2f2370d21d4ae1d9fa567541bc66e90b9c2d9f8c5b89753714d | 5,423 | [
-1
] |
5,424 | com.informatimago.languages.c11.asd | informatimago_lisp/languages/c11/com.informatimago.languages.c11.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: com.informatimago.languages.c11.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; ASD file to load the com.informatimago.languages.c11 library.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2015-06-28 <PJB> Created.
;;;;BUGS
;;;;LEGAL
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see http://www.gnu.org/licenses/
;;;;**************************************************************************
(asdf:defsystem "com.informatimago.languages.c11"
;; system attributes:
:description "A parser for the standard ANSI C 2011."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.2.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Summer 2015")
((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages.c11/")
((#:albert #:formats) . ("docbook"))
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum"
"com.informatimago.common-lisp.parser"
"com.informatimago.common-lisp.scanner"
"com.informatimago.tools.reader-macro"
"com.informatimago.languages.cpp"
"com.informatimago.rdp"
"yacc")
:components ((:file "packages" :depends-on ())
(:file "context" :depends-on ("packages"))
(:file "c11-scanner" :depends-on ("packages" "context"))
(:file "read-yacc" :depends-on ("packages"))
(:file "actions" :depends-on ("packages"))
(:file "c11-parser" :depends-on ("packages"
"read-yacc"
"context"
"c11-scanner"
"actions")))
#+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.languages.c11.test"))))
;;;; THE END ;;;;
| 3,366 | Common Lisp | .asd | 68 | 41.191176 | 105 | 0.531857 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | e62141187aa55c5ab51f39686db907c694a92c07c8aa7ffd77353c0efa248edb | 5,424 | [
-1
] |
5,425 | com.informatimago.languages.linc.asd | informatimago_lisp/languages/linc/com.informatimago.languages.linc.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: com.informatimago.languages.linc.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; ASD file for the Linc project.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2015-07-21 <PJB> Renamed the system to match hierarchy.
;;;; 2012-07-02 <PJB> Created.
;;;;BUGS
;;;;LEGAL
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2012 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
;;;;**************************************************************************
(asdf:defsystem "com.informatimago.languages.linc"
;; system attributes:
:description "LINC Is Not C, but almost. It allows writing C code as S-exps."
:long-description "
LINC Is Not C, but almost.
The purpose is to be able to use Common Lisp
at the meta-programming level to generate C sources.
Linc programs can also be executed and debugged in the
Common Lisp environment.
A linc file contains normal Common Lisp expressions,
and linc expressions. When compiling the linc file,
the Common Lisp expressions are executed, which will
generate a corresponding C source.
"
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.3.0"
:properties ((#:author-email . "[email protected]")
(#:date . "2007")
((#:albert #:output-dir) . "../documentation/com.informatimago.linc/")
((#:albert #:formats) . ("docbook"))
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
:depends-on ("babel"
"closer-mop"
"split-sequence"
"com.informatimago.common-lisp.cesarum")
:components ((:file "packages")
(:file "c-string-reader" :depends-on ("packages"))
(:file "readtable" :depends-on ("packages" "c-string-reader"))
(:file "c-syntax" :depends-on ("packages"))
(:file "c-operators" :depends-on ("packages" "c-syntax"))
;; Not yet (:file "c++-syntax" :depends-on ("packages"))
;; (:file "linc" :depends-on ("packages" "c-syntax" "c-operators"))
(:file "c-runtime" :depends-on ("packages"))
(:file "c-sexp-loader" :depends-on ("packages" "readtable" "c-runtime"))
(:file "c-sexp-compiler" :depends-on ("packages" "readtable" "c-runtime"))
(:file "c-sexp-translator" :depends-on ("packages" "readtable")))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
#+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.linc.test"))))
;;;; THE END ;;;;
| 3,826 | Common Lisp | .asd | 78 | 43.987179 | 96 | 0.581774 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 17de9b29a44b9698e46b57c521a3672643c57fecd0d6713d81136b45b375a022 | 5,425 | [
-1
] |
5,426 | com.informatimago.languages.linc.test.asd | informatimago_lisp/languages/linc/com.informatimago.languages.linc.test.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;***************************************************************************
;;;;FILE: com.informatimago.languages.linc.test.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: None
;;;;USER-INTERFACE: None
;;;;DESCRIPTION:
;;;;
;;;; This file defines the com.informatimago.linc.test system.
;;;; Tests the com.informatimago.linc system.
;;;;
;;;;USAGE:
;;;;
;;;;AUTHORS:
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2015-07-21 <PJB> Renamed the system to match hierarchy.
;;;; 2015-02-23 <PJB> Created.
;;;;BUGS:
;;;;
;;;;LEGAL:
;;;;
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see <http://www.gnu.org/licenses/>
;;;;
;;;;***************************************************************************
(asdf:defsystem "com.informatimago.languages.linc.test"
;; system attributes:
:description "Tests the com.informatimago.languages.linc system."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.2.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Winter 2015")
((#:albert #:output-dir)
. "/tmp/documentation/com.informatimago.linc.test/")
((#:albert #:formats) "docbook")
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
:depends-on ("com.informatimago.common-lisp.cesarum"
"com.informatimago.languages.linc")
:components ()
#+asdf-unicode :encoding #+asdf-unicode :utf-8
#+asdf3 :perform #+asdf3 (asdf:test-op
(operation system)
(declare (ignore operation system))
;; (let ((*package* (find-package "TESTED-PACKAGE")))
;; (uiop:symbol-call "TESTED-PACKAGE"
;; "TEST/ALL"))
))
;;;; THE END ;;;;
| 2,974 | Common Lisp | .asd | 68 | 37.632353 | 83 | 0.546488 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | bfffaab196c6cf0f776b8b8605964ff9da3d2a312bf53c9814a38365c30100ad | 5,426 | [
-1
] |
5,427 | com.informatimago.languages.cpp.test.asd | informatimago_lisp/languages/cpp/com.informatimago.languages.cpp.test.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: com.informatimago.languages.cpp.test.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; ASD file to test the com.informatimago.languages.cpp library.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2015-06-28 <PJB> Created.
;;;;BUGS
;;;;LEGAL
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see http://www.gnu.org/licenses/
;;;;**************************************************************************
(asdf:defsystem "com.informatimago.languages.cpp.test"
;; system attributes:
:description "Tests of the implementation of the C Pre Processor with some GNU cpp extensions."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.11.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Summer 2015")
((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages.cpp/")
((#:albert #:formats) . ("docbook"))
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum"
"com.informatimago.languages.cpp")
:components ((:file "packages" :depends-on ())
(:file "c-string-reader-test" :depends-on ("packages"))
(:file "cpp-test" :depends-on ("packages")))
#+asdf3 :perform #+asdf3 (asdf:test-op (o s)
(declare (ignore o s))
(dolist (p '("COM.INFORMATIMAGO.LANGUAGES.CPP"))
(let ((*package* (find-package p)))
(uiop:symbol-call p "TEST/ALL")))))
;;;; THE END ;;;;
| 2,995 | Common Lisp | .asd | 60 | 43.4 | 105 | 0.549267 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 6238523e60bc717cdca91bfe5b342f7ce472b6c58f96b7358dd37f8a06953ee2 | 5,427 | [
-1
] |
5,428 | com.informatimago.languages.cpp.asd | informatimago_lisp/languages/cpp/com.informatimago.languages.cpp.asd | ;;;; -*- mode:lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: com.informatimago.languages.cpp.asd
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; ASD file to load the com.informatimago.languages.cpp library.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2015-06-28 <PJB> Created.
;;;;BUGS
;;;;LEGAL
;;;; AGPL3
;;;;
;;;; Copyright Pascal J. Bourguignon 2015 - 2016
;;;;
;;;; This program is free software: you can redistribute it and/or modify
;;;; it under the terms of the GNU Affero General Public License as published by
;;;; the Free Software Foundation, either version 3 of the License, or
;;;; (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU Affero General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Affero General Public License
;;;; along with this program. If not, see http://www.gnu.org/licenses/
;;;;**************************************************************************
(asdf:defsystem "com.informatimago.languages.cpp"
;; system attributes:
:description "An implementation of the C Pre Processor with some GNU cpp extensions."
:author "Pascal J. Bourguignon <[email protected]>"
:maintainer "Pascal J. Bourguignon <[email protected]>"
:licence "AGPL3"
;; component attributes:
:version "1.11.0"
:properties ((#:author-email . "[email protected]")
(#:date . "Summer 2015")
((#:albert #:output-dir) . "/tmp/documentation/com.informatimago.languages.cpp/")
((#:albert #:formats) . ("docbook"))
((#:albert #:docbook #:template) . "book")
((#:albert #:docbook #:bgcolor) . "white")
((#:albert #:docbook #:textcolor) . "black"))
#+asdf-unicode :encoding #+asdf-unicode :utf-8
:depends-on ("com.informatimago.common-lisp.cesarum"
"com.informatimago.common-lisp.scanner"
"babel")
:components ((:file "packages" :depends-on ())
(:file "c-string-reader" :depends-on ("packages"))
(:file "cpp-macro" :depends-on ("packages"))
(:file "token" :depends-on ("packages" "cpp-macro"))
(:file "built-in-macros" :depends-on ("packages" "cpp-macro" "token"))
(:file "pragma-gcc" :depends-on ("packages" "cpp-macro" "token"))
(:file "expression" :depends-on ("packages"
"cpp-macro" "token"
"c-string-reader"))
(:file "cpp" :depends-on ("packages"
"cpp-macro" "token"
"built-in-macros"
"pragma-gcc"
"c-string-reader"
"expression")))
#+adsf3 :in-order-to #+adsf3 ((asdf:test-op (asdf:test-op "com.informatimago.languages.cpp.test"))))
;;;; THE END ;;;;
| 3,616 | Common Lisp | .asd | 69 | 42.289855 | 105 | 0.511425 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | e5742b9124e33d3261f51b85a53e302be6a6953f09f4a837ed4a01cd7b4673cb | 5,428 | [
-1
] |
5,429 | ccl.sh | informatimago_lisp/ccl.sh | #!/bin/bash
LC_CTYPE=en_US.UTF-8 ccl --quiet --no-init --eval '(DECLAIM (OPTIMIZE (SAFETY 3) (DEBUG 3) (SPEED 0) (SPACE 0)))' --eval '(load "compile.lisp")' --eval '(ccl:quit)'
| 185 | Common Lisp | .cl | 2 | 91.5 | 172 | 0.601093 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 58e1d93255339bd396ac8659f6c671a0379ef251445b10aabd08712158c12338 | 5,429 | [
-1
] |
5,432 | clean-cl.el | informatimago_lisp/future/clean-cl.el |
(defvar *rewrite-rules* '())
(defmacro define-rewrite-rule (name antecedent --> consequent)
`(push )
)
(define-rewrite-rule setq-setf
(setq (?n exprs (?+ ?ax)))
--> `(setf ,@exprs))
(define-rewrite-rule setf-setf
((?n before (?* ?ax))
(setf (?n exprs1 (?+ ?ax)))
(setf (?n exprs2 (?+ ?ax)))
(?n after (?* ?ax)))
--> `(setf ,@exprs1 ,@exprs2))
(
(map-sexps file
(lambda (sexp start end)
)
:deeply t
:aton nil))
| 500 | Common Lisp | .cl | 19 | 20.578947 | 62 | 0.51797 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | f2a496e172a3f672e0878aac169911eb68d779010a2c31a148ddd27bcfe77c6e | 5,432 | [
-1
] |
5,461 | rpcls.txt | informatimago_lisp/small-cl-pgms/rpsls/rpcls.txt |
a>b rock paper scisors lizard spock
rock = crushes crushes
paper covers = disproves
scisors cut = decapitate
lizard eats = poisons
spock vaporises smashes =
| 308 | Common Lisp | .cl | 6 | 49.833333 | 56 | 0.41806 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | e134658fffaf9df5d484d11f7a3be8e055dde2a50ea345fa8ed9e41764d5f588 | 5,461 | [
-1
] |
5,462 | pipe-article-en.txt | informatimago_lisp/clext/pipe-article-en.txt | .. comment: -*- mode:rst; coding:utf-8 -*-
================================================================================
Stream Pipe
================================================================================
.. meta::
:description: A Common Lisp package providing a buffered pipe with input and output streams.
:keywords: common lisp,lisp,stream,pipe,gray streams,bordeaux-threads
:author: Pascal Bourguignon
‚ù°
Stream Pipe
================================================================================
Here is a new package, ``"COM.INFORMATIMAGO.CLEXT.PIPE"`` that implements
a unidirectional pipe using ``"BORDEAUX-THREADS"`` and ``"TRIVIAL-GRAY-STREAM"``.
The data written to the ``PIPE-OUTPUT-STREAM`` is queued (if a maximum
queue-size is specified for the stream, then the writing
thread may block if the buffer is full).
The data queued can be read from the ``PIPE-INPUT-STREAM``. If the
queue is empty, then the reading stream may block (unless it
used ``LISTEN``, ``READ-CHAR-NO-HANG``, etc).
When the stream is closed, one can still read from it until
the end of file is reached.
Multiple threads may read or write to the same pipe.
To demonstrate the use of pipes, the ``"COM.INFORMATIMAGO.CLEXT.FILTER"``
package exports a GREP function that processes ``*STANDARD-INPUT*`` and
writes to ``*STANDARD-OUTPUT*``, and a FILTER macro that builds a pipe
chain of any number of forms, each running in its own thread (but the
last one which runs in the calling thread).
It also provides a function IN that reads a text file and writes it to
``*STANDARD-OUTPUT*``, and a function OUT that reads ``*STANDARD-INPUT*`` and
writes it to a file. (They correspond to the unix redirections ``<`` ``>``
and ``>>``).
``COM.INFORMATIAMGO.COMMON-LISP.INTERACTIVE.BROWSER:MORE`` and ``CAT``
have been updated to read from ``*STANDARD-INPUT*`` when no file is
given, thus working as filters.
::
user1> (pprint (macroexpand-1 '(filter (in #P"~/tmp/misc/wang")
(grep "LISP" :line-number t)
(out "/tmp/wl.txt"))))
(let ((#1=#:|pipe77885| (com.informatimago.clext.pipe:make-pipe
:buffer-size com.informatimago.clext.filter::*buffer-size*)))
(bordeaux-threads:make-thread
(lambda nil
(unwind-protect
(filter (in #P"/Users/pjb/tmp/misc/wang") (grep "LISP" :line-number t))
(close *standard-output*)))
:initial-bindings
(list (cons '*standard-output* (com.informatimago.clext.pipe:pipe-output-stream #1#))
(cons '*standard-input* *standard-input*)))
(let ((*standard-input* (com.informatimago.clext.pipe:pipe-input-stream #1#)))
(out "/tmp/wl.txt")))
; No value
user1>
Example
--------------------------------------------------------------------------------
::
cl-user> (mkupack :use '("COMMON-LISP"
"COM.INFORMATIMAGO.COMMON-LISP.INTERACTIVE.BROWSER"
"COM.INFORMATIMAGO.CLEXT.FILTER"))
#<Package "USER1">
user1> (filter (in #P"~/tmp/misc/wang"))
Hao Wang, logicien americain.
L'algorithme en question a ete publie en 1960 dans l'IBM Journal,
article intitule "Toward Mechanical Mathematics", avec des variantes et
une extension au calcul des predicats. Il s'agit ici du "premier
programme" de Wang, systeme "P".
L'article a ete ecrit en 1958, et les experiences effectuees sur IBM 704
- machine a lampes, 32 k mots de 36 bits, celle-la meme qui vit naitre
LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran
existait, mais il ne s'etait pas encore impose) et l'auteur estime que
"there is very little in the program that is not straightforward".
Il observe que les preuves engendrees sont "essentiellement des arbres",
et annonce que la machine a demontre 220 theoremes du calcul des
propositions (tautologies) en 3 minutes. Il en tire argument pour la
superiorite d'une approche algorithmique par rapport a une approche
heuristique comme celle du "Logic Theorist" de Newell, Shaw et Simon (a
partir de 1956 sur la machine JOHNNIAC de la Rand Corporation): un debat
qui dure encore...
Cet algorithme a ete popularise par J. McCarthy, comme exemple-fanion
d'application de LISP. Il figure dans le manuel de la premiere version
de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars
1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual"
publie en 1962 par MIT Press, un des maitres-livres de l'Informatique.
nil
user1> (filter (in #P"~/tmp/misc/wang") (grep "LISP"))
LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran
d'application de LISP. Il figure dans le manuel de la premiere version
de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars
1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual"
nil
user1> (filter (in #P"~/tmp/misc/wang") (grep "program" :case-insensitive t))
programme" de Wang, systeme "P".
LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran
"there is very little in the program that is not straightforward".
1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual"
nil
user1> (filter (in #P"~/tmp/misc/wang")
(grep " " :line-number t)
(let ((*terminal-height* 7)) (more)))
1:Hao Wang, logicien americain.
2:
3:L'algorithme en question a ete publie en 1960 dans l'IBM Journal,
4:article intitule "Toward Mechanical Mathematics", avec des variantes et
5:une extension au calcul des predicats. Il s'agit ici du "premier
6:programme" de Wang, systeme "P".
7:
8:L'article a ete ecrit en 1958, et les experiences effectuees sur IBM 704
Type RETURN for next page:
9:- machine a lampes, 32 k mots de 36 bits, celle-la meme qui vit naitre
10:LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran
11:existait, mais il ne s'etait pas encore impose) et l'auteur estime que
12:"there is very little in the program that is not straightforward".
13:
14:Il observe que les preuves engendrees sont "essentiellement des arbres",
15:et annonce que la machine a demontre 220 theoremes du calcul des
Type RETURN for next page:
16:propositions (tautologies) en 3 minutes. Il en tire argument pour la
17:superiorite d'une approche algorithmique par rapport a une approche
18:heuristique comme celle du "Logic Theorist" de Newell, Shaw et Simon (a
19:partir de 1956 sur la machine JOHNNIAC de la Rand Corporation): un debat
20:qui dure encore...
21:
22:Cet algorithme a ete popularise par J. McCarthy, comme exemple-fanion
Type RETURN for next page:
23:d'application de LISP. Il figure dans le manuel de la premiere version
24:de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars
25:1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual"
26:publie en 1962 par MIT Press, un des maitres-livres de l'Informatique.
27:
28:
29:
Type RETURN for next page:
; No value
user1> (filter (in #P"~/tmp/misc/wang") (grep "LISP" :line-number t) (out "/tmp/wl.txt"))
nil
user1> (cat "/tmp/wl.txt")
10:LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran
23:d'application de LISP. Il figure dans le manuel de la premiere version
24:de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars
25:1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual"
; No value
user1>
Sources
--------------------------------------------------------------------------------
These new packages are available on gitlab and github; and they'll be
distributed in `quicklisp`.
::
git clone https://gitlab.com/com-informatimago/com-informatimago.git informatimago
`Informatimago Public Common Lisp Libraries <http://www.informatimago.com/develop/lisp/index.html>`_
.. comment: THE END
| 8,286 | Common Lisp | .cl | 149 | 49.959732 | 100 | 0.656667 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | ebc2f642c1794248d4f0e13728df725ad5eeec1d9b9856468d5657f3cda1310a | 5,462 | [
-1
] |
5,466 | pipe-article-fr.txt | informatimago_lisp/clext/pipe-article-fr.txt | .. comment: -*- mode:rst; coding:utf-8 -*-
================================================================================
Tuyau de flux
================================================================================
.. meta::
:description: Un paquetage Common Lisp fournissant un tuyau tamponé avec un flux d'entrée et un flux de sortie.
:keywords: common lisp,lisp,stream,pipe,gray streams,bordeaux-threads
:author: Pascal Bourguignon
❡
Tuyau de flux
================================================================================
Voici un nouveau paquetage, ``"COM.INFORMATIMAGO.CLEXT.PIPE"`` qui
implémente un tube unidirectionel («pipe») basé sur
``"BORDEAUX-THREADS"`` et ``"TRIVIAL-GRAY-STREAM"``.
Les données écrites sur le flux de sortie ``PIPE-OUTPUT-STREAM`` sont
mise en queue (si une taille de queue maximale est spécifiée, alors le
fil qui écrit peut être bloqué lorsque le tampon est plein).
Les données dans la queue peuvent être lues du flux d'entrée
``PIPE-INPUT-STREAM``. Si la queue est vide, alors le fil lecteur
pourra être bloqué jusqu'à ce que des données soient disponibles
(à moins que ``LISTEN``, ``READ-CHAR-NO-HANG``, etc ne soient utilisés).
Quand le flux de sortie est fermé, on peut encore lire les données
dans la queue avec le flux d'entrée jusqu'à ce que la fin de fichier
soit atteinte.
Plusieurs fils peuvent lire ou écrire sur le même tuyau.
Pour démontrer l'utilisation de ces tuyaux, le paquetage
``"COM.INFORMATIMAGO.CLEXT.FILTER"`` exporte une fonction ``GREP`` qui
lit ``*STANDARD-INPUT*`` et écrit sur ``*STANDARD-OUTPUT*``, et une
macro ``FILTER`` qui construit une chaîne de tuyau contenant n'importe
quel nombre de formes, chacune tournant dans son fil propre (sauf la
dernière qui est évaluée dans le fil appelant)
Il fournit aussi une fonction ``IN`` qui lit un fichier texte et le
copie sur ``*STANDARD-OUTPUT*``, et une fonction ``OUT`` qui lit
``*STANDARD-INPUT*`` let le copie dans un fichier. (Elles
correspondent aux redirections `unix` : ``<`` ``>`` et ``>>``).
``COM.INFORMATIAMGO.COMMON-LISP.INTERACTIVE.BROWSER:MORE`` et ``CAT``
ont été mises à jours pour être capable de lire ``*STANDARD-INPUT*``
quand aucun fichier n'est donné, et fonctionnant ainsi comme filtres.
::
user1> (pprint (macroexpand-1 '(filter (in #P"~/tmp/misc/wang")
(grep "LISP" :line-number t)
(out "/tmp/wl.txt"))))
(let ((#1=#:|pipe77885| (com.informatimago.clext.pipe:make-pipe
:buffer-size com.informatimago.clext.filter::*buffer-size*)))
(bordeaux-threads:make-thread
(lambda nil
(unwind-protect
(filter (in #P"/Users/pjb/tmp/misc/wang") (grep "LISP" :line-number t))
(close *standard-output*)))
:initial-bindings
(list (cons '*standard-output* (com.informatimago.clext.pipe:pipe-output-stream #1#))
(cons '*standard-input* *standard-input*)))
(let ((*standard-input* (com.informatimago.clext.pipe:pipe-input-stream #1#)))
(out "/tmp/wl.txt")))
; No value
user1>
Exemple
--------------------------------------------------------------------------------
::
cl-user> (mkupack :use '("COMMON-LISP"
"COM.INFORMATIMAGO.COMMON-LISP.INTERACTIVE.BROWSER"
"COM.INFORMATIMAGO.CLEXT.FILTER"))
#<Package "USER1">
user1> (filter (in #P"~/tmp/misc/wang"))
Hao Wang, logicien americain.
L'algorithme en question a ete publie en 1960 dans l'IBM Journal,
article intitule "Toward Mechanical Mathematics", avec des variantes et
une extension au calcul des predicats. Il s'agit ici du "premier
programme" de Wang, systeme "P".
L'article a ete ecrit en 1958, et les experiences effectuees sur IBM 704
- machine a lampes, 32 k mots de 36 bits, celle-la meme qui vit naitre
LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran
existait, mais il ne s'etait pas encore impose) et l'auteur estime que
"there is very little in the program that is not straightforward".
Il observe que les preuves engendrees sont "essentiellement des arbres",
et annonce que la machine a demontre 220 theoremes du calcul des
propositions (tautologies) en 3 minutes. Il en tire argument pour la
superiorite d'une approche algorithmique par rapport a une approche
heuristique comme celle du "Logic Theorist" de Newell, Shaw et Simon (a
partir de 1956 sur la machine JOHNNIAC de la Rand Corporation): un debat
qui dure encore...
Cet algorithme a ete popularise par J. McCarthy, comme exemple-fanion
d'application de LISP. Il figure dans le manuel de la premiere version
de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars
1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual"
publie en 1962 par MIT Press, un des maitres-livres de l'Informatique.
nil
user1> (filter (in #P"~/tmp/misc/wang") (grep "LISP"))
LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran
d'application de LISP. Il figure dans le manuel de la premiere version
de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars
1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual"
nil
user1> (filter (in #P"~/tmp/misc/wang") (grep "program" :case-insensitive t))
programme" de Wang, systeme "P".
LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran
"there is very little in the program that is not straightforward".
1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual"
nil
user1> (filter (in #P"~/tmp/misc/wang")
(grep " " :line-number t)
(let ((*terminal-height* 7)) (more)))
1:Hao Wang, logicien americain.
2:
3:L'algorithme en question a ete publie en 1960 dans l'IBM Journal,
4:article intitule "Toward Mechanical Mathematics", avec des variantes et
5:une extension au calcul des predicats. Il s'agit ici du "premier
6:programme" de Wang, systeme "P".
7:
8:L'article a ete ecrit en 1958, et les experiences effectuees sur IBM 704
Type RETURN for next page:
9:- machine a lampes, 32 k mots de 36 bits, celle-la meme qui vit naitre
10:LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran
11:existait, mais il ne s'etait pas encore impose) et l'auteur estime que
12:"there is very little in the program that is not straightforward".
13:
14:Il observe que les preuves engendrees sont "essentiellement des arbres",
15:et annonce que la machine a demontre 220 theoremes du calcul des
Type RETURN for next page:
16:propositions (tautologies) en 3 minutes. Il en tire argument pour la
17:superiorite d'une approche algorithmique par rapport a une approche
18:heuristique comme celle du "Logic Theorist" de Newell, Shaw et Simon (a
19:partir de 1956 sur la machine JOHNNIAC de la Rand Corporation): un debat
20:qui dure encore...
21:
22:Cet algorithme a ete popularise par J. McCarthy, comme exemple-fanion
Type RETURN for next page:
23:d'application de LISP. Il figure dans le manuel de la premiere version
24:de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars
25:1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual"
26:publie en 1962 par MIT Press, un des maitres-livres de l'Informatique.
27:
28:
29:
Type RETURN for next page:
; No value
user1> (filter (in #P"~/tmp/misc/wang") (grep "LISP" :line-number t) (out "/tmp/wl.txt"))
nil
user1> (cat "/tmp/wl.txt")
10:LISP a la meme epoque. Le programme a ete ecrit en assembleur (Fortran
23:d'application de LISP. Il figure dans le manuel de la premiere version
24:de LISP (LISP 1, sur IBM 704 justement, le manuel est date de Mars
25:1960), et il a ete repris dans le celebre "LISP 1.5 Programmer's Manual"
; No value
user1>
Sources
--------------------------------------------------------------------------------
Ces nouveaux paquetages sont disponibles sur gitlab ou github; et seront
distribué dans une prochaine mise à jour de `quicklisp`.
::
git clone https://gitlab.com/com-informatimago/com-informatimago.git informatimago
`Informatimago Public Common Lisp Libraries <http://www.informatimago.com/develop/lisp/index.html>`_
.. comment: THE END
| 8,698 | Common Lisp | .cl | 153 | 51.03268 | 114 | 0.662807 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | d1d4f148d929acea035f8836fae13c1e1d7398b934e9cd29489006e7d7b104b2 | 5,466 | [
-1
] |
5,481 | bt-ccl-debug.org | informatimago_lisp/clext/telnet/bt-ccl-debug.org | # -*- mode:org -*-
* Debugging a dead-lock in a program using =bordeaux-threads= in =ccl=.
We have a program with three threads:
#+BEGIN_EXAMPLE
cl-user> (list-threads)
1) #<process Telnet REPL Client #1 DOWN LAYER(22) [semaphore wait] #x302002A4903D>
2) #<process Telnet REPL Client #1(21) [semaphore wait] #x302002A469FD>
3) #<process Telnet REPL Server(20) [Active] #x30200291EB5D>
4) …
#+END_EXAMPLE
The server thread listens to connections and forks client threads for
accepted connections.
The client thread forks a down layer thread that loops reading bytes
from the client socket, and forwarding them up the protocol layers, up
to a buffer in a =TELNET-STREAM= Gray stream.
The client thread then goes on into a REPL loop using the
=TELNET-STREAM= Gray stream as =*TERMINAL-IO*=. Writing back to
=*TERMINAL-IO*= goes down to the client socket in this client thread.
Unfortunately, when sending a byte to the upper layer, the down layer
thread hangs waiting for the stream-lock. Who has locked this stream?
Neither =ccl= nor =bordeaux-threads= are very helpful in debugging that…
** Recording the thread and function that holds an lock
What we'd want, is to know what threads are holding a lock. So we will
implement a macro shadowing =BT:WITH-LOCK-HELD=, to record that
information into a weak hash-table. Happily, =ccl= has native weak
hash-tables so we don't have to use
=com.informatimago.clext.closer-weak=.
#+BEGIN_CODE lisp
#+(and ccl debug-condition-variables)
(defpackage "COM.INFORMATIMAGO.BORDEAUX-THREAD.PATCH"
(:use "COMMON-LISP" "BORDEAUX-THREADS")
(:shadow "MAKE-CONDITION-VARIABLE" "WITH-LOCK-HELD")
(:export "MAKE-CONDITION-VARIABLE" "WITH-LOCK-HELD")
(:documentation "Implements MAKE-CONDITION-VARIABLE on ccl to print the name,
and WITH-LOCK-HELD to record the locking thread."))
(defpackage "COM.INFORMATIMAGO.CLEXT.TELNET.STREAM"
(:use "COMMON-LISP" "BORDEAUX-THREADS" …)
#+(and ccl debug-condition-variables)
(:shadowing-import-from "COM.INFORMATIMAGO.BORDEAUX-THREAD.PATCH"
"MAKE-CONDITION-VARIABLE" "WITH-LOCK-HELD")
(:export "TELNET-STREAM" …))
(defpackage "COM.INFORMATIMAGO.CLEXT.TELNET.REPL"
(:use "COMMON-LISP" "BORDEAUX-THREADS" …)
#+(and ccl debug-condition-variables)
(:shadowing-import-from "COM.INFORMATIMAGO.BORDEAUX-THREAD.PATCH"
"MAKE-CONDITION-VARIABLE" "WITH-LOCK-HELD")
(:export "START-REPL-SERVER" …))
#+END_CODE
In addition to recording the current thread, we also get the name of
the caller function from =ccl:backtrace-as-list=.
We use a =PRINT-OBJECT :AROUND= method to print the locking threads
when it's available
#+BEGIN_CODE lisp
(in-package "COM.INFORMATIMAGO.BORDEAUX-THREAD.PATCH")
(defvar *status* (make-hash-table :weak :key :test 'eq))
(defun caller () (third (ccl:backtrace-as-list)))
(defmacro with-lock-held ((place) &body body)
(let ((vlock (gensym)))
`(let ((,vlock ,place))
(ccl:with-lock-grabbed (,vlock)
(push (list :locking (caller) (bt:current-thread)) (gethash ,vlock *status* '()))
(unwind-protect
(progn ,@body)
(pop (gethash ,vlock *status* '())))))))
(defmethod print-object :around ((lock ccl::recursive-lock) stream)
(let ((status (gethash lock *status*)))
(if status
(print-unreadable-object (lock stream :identity t :type t)
(format stream "~S :status ~S" (ccl:lock-name lock) status))
(call-next-method))))
#+END_CODE
Then when the dead-lock occurs, we can have a look at the status of
the various locks, and notice immediately our culprit stream lock that
is held by not once but TWICE by the same thread! =ccl= only has
recursive locks, and =bt:with-lock-held= uses the native locking
mechanism, which is a recursive lock. But now, it is clear what
functions are involved in this double locking and the solution will be
obvious: split =input-buffer-fetch-octet= into an inner function that
assumes the lock is already held, and use this in %stream-read-char.
Problem solved.
#+BEGIN_EXAMPLE
(map nil 'print (com.informatimago.common-lisp.cesarum.utility:hash-table-entries *status*))
(#<recursive-lock "down-layer" [ptr @ #x605080] #x3020028D45FD>)
(#<recursive-lock "Telnet REPL Server Lock" [ptr @ #x10D880] #x30200279729D>)
(#<recursive-lock "telnet-stream" :status ((:locking
(funcall "#<STANDARD-METHOD COM.INFORMATIMAGO.CLEXT.TELNET.STREAM::INPUT-BUFFER-FETCH-OCTET (COM.INFORMATIMAGO.CLEXT.TELNET.STREAM:TELNET-STREAM T)>" "#<TELNET-STREAM #x3020028D75CD>" "NIL")
#<process Telnet REPL Client #1(21) [semaphore wait] #x3020028D192D>)
(:locking
(com.informatimago.clext.telnet.stream::%stream-read-char "#<TELNET-STREAM #x3020028D75CD>" "NIL")
#<process Telnet REPL Client #1(21) [semaphore wait] #x3020028D192D>)) #x3020028D74BD>
(:locking
(funcall "#<STANDARD-METHOD COM.INFORMATIMAGO.CLEXT.TELNET.STREAM::INPUT-BUFFER-FETCH-OCTET (COM.INFORMATIMAGO.CLEXT.TELNET.STREAM:TELNET-STREAM T)>" "#<TELNET-STREAM #x3020028D75CD>" "NIL")
#<process Telnet REPL Client #1(21) [semaphore wait] #x3020028D192D>)
(:locking
(com.informatimago.clext.telnet.stream::%stream-read-char "#<TELNET-STREAM #x3020028D75CD>" "NIL")
#<process Telnet REPL Client #1(21) [semaphore wait] #x3020028D192D>)) nil
#+END_EXAMPLE
** Naming Condition Variables
In addition, =ccl= condition-variables are not named;
=bordeaux-threads= ignores the name parameter. So we shadow
=make-condition-variable= and record the name of the condition
variables in a weak hash-table, and add a =print-object :around=
method to print this name when available. This is very convenient
when *inspecting* threads, to see on what condition variable they're
actually waiting.
#+BEGIN_CODE lisp
(in-package "COM.INFORMATIMAGO.BORDEAUX-THREAD.PATCH")
(defvar *names* (make-hash-table :weak :key :test 'eq))
(defun make-condition-variable (&key name)
(let ((semaphore (ccl:make-semaphore)))
(setf (gethash semaphore *names*) name)
semaphore))
(defmethod print-object :around ((semaphore ccl:semaphore) stream)
(let ((name (gethash semaphore *names*)))
(if name
(print-unreadable-object (semaphore stream :identity t :type t)
(format stream ":NAME ~S" name))
(call-next-method))))
#+END_CODE
| 6,644 | Common Lisp | .cl | 119 | 49.773109 | 236 | 0.700648 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | ac4382b9ac673d1e31ee7f071ffe7a6bf95d031a84c3cfc68ae95b8e4a7fd871 | 5,481 | [
-1
] |
5,491 | objcl.el | informatimago_lisp/objcl/objcl.el | ;; -*- mode:emacs-lisp -*-
(defun cl-indent (symbol num-forms)
"
Put on the SYMBOL and its lower case and upper case variants
a 'lisp-indent-function property set to NUM-FORMS.
"
(dolist (property '(lisp-indent-function common-lisp-indent-function))
(put symbol property num-forms)
(put (intern (string-downcase (symbol-name symbol))) property num-forms)
(put (intern (string-upcase (symbol-name symbol))) property num-forms)))
(dolist (table (list lisp-mode-syntax-table lisp-interaction-mode-syntax-table))
(modify-syntax-entry ?\[ "(] " table)
(modify-syntax-entry ?\] ")[ " table))
(cl-indent 'class 2)
(cl-indent 'method 3)
(cl-indent 'class-method 3)
;;;; THE END ;;;;
| 706 | Common Lisp | .cl | 17 | 38.941176 | 80 | 0.705279 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 9e9f5bc1c9451979962bc754ce6b6e9543869bc9bd5769c1c27035ab81cae5e1 | 5,491 | [
-1
] |
5,498 | ibcl-notes.txt | informatimago_lisp/common-lisp/lisp/ibcl-notes.txt | .. comment: -*- mode:rst -*-
cf. how clisp debugger is written?
Those are a few notes about ibcl, stepper and future possible projects.
Purpose
#######
The general purpose would be to have an integrated development
environment providing sophisticated tools for Common Lisp development
including:
- source level steppers, tracers, debuggers,
- embedded editors.
Eventually, tools involving global analysis (type inference, tree
shakers), project structuring tools (the code would be edited in a
code browser (kind of like the Smalltalk browser), and would be
automatically saved into files by the system).
Maintaining an in-image source database serves several purposes:
- allows for interactive development, at the REPL, and after the fact
saving of the sources forms to external files.
- having the source accessible allows for sophisticated development
tools.
Notably, it allows automatic and dynamic rewriting and processing of
the source code by development tools.
Sexp Sources
============
The advantage of keeping the source Sexp is that it simple and
directly accessible and processable.
The inconvenient is that we don't keep comments, reader macros and
indenting. Also, it may be harder to keep the real source form. The
old IBCL prototype catches the source Sexps from various CL ``def*`` macro
calls, not from the real source macro call, that may expand to one or
more CL ``def*`` macro calls. Also, it's easy to write source form that
build lisp objects (including functions), without going thru CL ``def*``
macros (eg. ``make-package``, ``(setf symbol-function)``, etc.).
Text Sources
============
The inconvenients are:
- the text form is bigger than the Sexp form (there are already 360 MB
of ``.lisp``/``.asd`` sources in ``~/quicklisp``).
- each processing the text form requires re-reading it (which requires
to keep track of the read-time ``*package*`` and the ``*readtable*``
with its set of activated reader macros, taking into account the
possibility that the old ``*package*`` is deleted (and possibly
re-created), and which means that the same text source may become
invalid.
Therefore we may also want to keep the derived Sexp source in
parallel.
The advantage is that we keep the comments, reader macros and
indenting.
Text Sources + CL + Emacs + Slime
=================================
The current setup includes:
- text source files in the host file system.
- a Common Lisp implementation, usually compiling the lisp sources
into write-only binary.
- Swank/Slime to interface the CL implementation with emacs.
- emacs text editor.
Several difficuties appears in this setup, because of the indirection
between the source code and the tools used to develop them.
- emacs is a text editor, even with the addition of paredit, it's not
really a structured editor; even if we don't want or need to edit
directly the sexp structure, emacs doesn't provide tools to edit
eg. toplevel forms with no relation to file system files.
- CL implementations may or may not keep track of the source file and
position for each compiled function (and perhaps subexpression).
Notably they don't keep the source text for forms entered at the REPL
(and what REPL? slime REPL or the ``*inferior-lisp*`` REPL?).
- slime needs information from the CL implementation to jump to the
file positions corresponding to the debugging frames. It cannot
provide stepping or other sophisticated source-level debugging
features.
Project
###########
- comments ``;…``, ``#|…|#``, ``#+(or)…``, ``#-(and)…``.
- other standard or user reader macros ``#.…``, ``#x…``, ``#b…`` etc.
- indenting, or rather, line splitting, since indenting is done
automatically.
The editing unit shall be the toplevel form. Text source blocks shall
contain a single toplevel form, or a single toplevel comment block.
If an editing block is validated containing several toplevel forms, it's
split into as many toplevel forms.
Source Persistence
==================
The text source can be kept in files when it comes from files. Then
we only need the pathname and file positions to refer to it.
In the case of the REPL, we can read and keep the text, or save it to
a dribble file.
Project structure
====================
File based structure
--------------------
Quicklisp:
A DAG of interdependent asdf systems.
ASDF:
A DAG of interdependent lisp files.
Lisp:
A set of packages. There may be circularities in package
dependencies, but not in the source files: defpackage forms cannot
define a circular dependency, (and notably, redefining a package
in a second defpackage is unspecified), but other toplevel forms
can establish later circular dependencies. So while the set of
packages may form a graph in general, the text source of
defpackage forms is a DAG. The evaluation of each toplevel form
builds one or more objects.
The toplevel forms are read each in a specific package, and in a
specific order. However, this order can be infered.
Image based structure
---------------------
This kind of project is built in memory and the objects composing it
form a graph in general. There's no need to save them in files that
will have to be loaded in a specific order (DAG). The editing units
are kept to allow for the editing of the objects.
In this structure persistence is assured by saving the whole image.
Saving the editing units would pose the problem of reloading them,
since they may have circular dependencies. (There may be a way to
still load them automatically despite the circular dependencies, by
loading the cycles repeatitively until a fixed point is reached).
Reading
===============
Reading from a file
----------------------
We may wrap each reader macro to take note of the file and positions
of the text processed by the reader macro.
Reading from the REPL
----------------------
Reading from the REPL or other non-file based streams, we need to wrap
the stream to save the text that is processed by the reader macros.
This can be done with gray streams, or by a hook in the lisp reader.
This way to save the editing unit can also be used when reading from
the file.
(Note: not only read-char, but read-line or read-sequence; cf. gray
streams).
Read-Eval
---------
Once the text is read, a lisp object "source form" and an editing unit
(text and/or file & positions) are produced by the lisp reader.
Notice: only a single object reference is returned by the lisp reader.
When reading "(a . (b . nil))", we have five lisp objects: two conses
and three symbols. The two conses can be associated with that editing
unit (and even, to different positions). The symbols could also be
associated with this editing unit and positions, but they would have
also other associations with other editing units, unless we want to
identify the place where the symbol was interned first, which wouldn't
be too useful. But the point is that with: ::
(defparameter *a* '(a . (b . nil))) ; line 1
(defparameter *b* (cdr *a*)) ; line 2
- The source of the value of ``*a*`` is line 1.
- The source of the value of ``*b*`` is line 1 too!
- The source of the definition of ``*b*`` is line 2.
The source form is evaluated. It may contain macros that are
macroexpanded. This may create and register several lisp objects
(packages, variables, functions, methods, etc, and other lisp
objects). All those lisp objects could be associated with the source
form and the editing unit. Collecting all the lisp objects created by
the evaluation of a source form would require access to the
implementation (or the use of an interpreter).
::
(package 'x)
(symbol-value 'x)
(symbol-function 'x)
(find-class 'x)
type 'x
(find-method (function x) …) ; <---
(color 'x)
(thingy 'x)
(grammar 'x)
(etc 'x)
Each object created has a "source". A function that creates an object
at run-time may be considered the source of that object. So asking
where this object has been created, we can return this function, or
even this function call: ::
(defun f (ch)
(list (string ch)))
;; ^1 ^2
(f #\x) --> ("x")
- Source of ("x") is function call ^1 in function F. (Why not a call
to CL:CONS in CL:LIST?)
- Source of "x" is function call ^2 in function F.
Saving sources
--------------
The COM.INFORMATIMAGO.COMMON-LISP.LISP.CL-SAVING-DEFINES package
defines CL macros to record source sexp.
::
---- -------------------------- ----------- ----------- ------
time source-type name
---- -------------------------- ----------- ----------- ------
done DEFPACKAGE :package string
actually we could generate the defpackage form
from the package object.
done DEFVAR :variable symbol
done DEFPARAMETER :variable symbol
done DEFCONSTANT :variable symbol
done DEFINE-SYMBOL-MACRO :variable symbol
done DEFSTRUCT :type symbol
constructors, predicates and accessors:
we won't trace into them.
done DEFCLASS :type symbol
accessors: we won't trace into them.
done DEFTYPE :type symbol
done DEFINE-CONDITION runtime :type symbol
accessors and report functions:
we won't trace into them.
done DEFINE-COMPILER-MACRO compilation symbol
can be :compiler-macro or :setf-compiler-macro
done DEFINE-MODIFY-MACRO compilation :function symbol
done DEFINE-SETF-EXPANDER compilation :setf-mac symbol
done DEFSETF compilation :setf-mac symbol
done DEFMACRO compilation :function symbol
done DEFINE-METHOD-COMBINATION runtime :meth-comb symbol
done DEFUN runtime :function symbol or (setf symbol)
done DEFGENERIC runtime :function symbol or (setf symbol)
DEFMETHOD runtime :method symbol or (setf symbol)
methods need method-qualifiers and specializer in addition to the symbol.
---- -------------------------- ----------- ----------- ------
We store the source forms to the symbol-plist.
When the stepper needs to walk the source to generate a stepping
function, it takes the source form, process it, and redefine the
symbol, putting a property indicating that the stepped form is
the current definition.
When we want to remove the stepping form, we just re-evaluate the
source form. ⚠ this works only for toplevel forms, not for clozure:
(let ((x 42))
(defun f () x))
--> (source 'f 'function :package *package*) --> (defun f () x)
(source '(m () (t t)) :method) --> (defmethod m (x y) …)
(source '(m () (t t)) :setf-method) --> (defmethod (setf m) (new-value x) …)
(source '((setf m) () (t t)) :method) --> (defmethod (setf m) (new-value x) …)
(source '(m (:around) (string integer)) :method) --> (defmethod m :around ((x string) (n integer)) …)
remove-method
rename-package
delete-package
Tools
######
Code Browser
============
Editor
======
Interpreter
===========
Stepper
=======
Tracer
======
Source Debugger
================
- Insert break points (at function call, function exit, at specific
forms).
- Inspection of the stack frames.
- REPL in the scope of a given frame.
- Invoke restarts.
- Continue execution ("run").
- Continue tracing.
- Step Over the next form.
- Step Into the next form.
- We could also add the ability to "jump" to a specific form with some
limits.
Compiler to LLVM
================
We can dream, can't we?
.. comment: -----------------------------------------------
-------------
-
.
| 12,370 | Common Lisp | .cl | 261 | 43.83908 | 105 | 0.668842 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 2b543566bf7f86f42a41259cb531b55e2d4483a91e4378a2c7eee59cd8b04858 | 5,498 | [
-1
] |
5,504 | languages-in-cl.txt | informatimago_lisp/languages/languages-in-cl.txt | There are a lot of languages that are implemented in Common Lisp.
Now, unfortunately, it's often only the early implementation of a language that is written in Lisp.
cl-python
http://common-lisp.net/project/clpython/
There's a r4rs scheme implementation named Pseudo.
http://www.cliki.net/PseudoScheme
An early implementation of Yale Haskell.
http://www.cliki.net/Yale%20Haskell
"In ~2003, Mozilla's CVS tree still contains the original implementation of Javascript... written in Common Lisp."
Well, the mozilla/js2/semantics/README that I just checked-out from mozilla CVS says:
js/semantics contains experimental code used to generate LR(1) and LALR(1)
grammars for JavaScript as well as compile and check formal semantics for
JavaScript. The semantics can be executed directly or printed into either
HTML or Microsoft Word RTF formats.
You may also be interested in Zeta-C although it's not written in Common Lisp http://www.cliki.net/Zeta-C.
maxima (which implements a mathematical language similar to macsyma, ie. similar to mathematica, octave or mathlab).
http://maxima.sourceforge.net/
acl2 (which is a theorem prover) implements a lisp-like language in CL.
http://www.cs.utexas.edu/~moore/acl2/
Qi is implemented in Common Lisp.
http://en.wikipedia.org/wiki/Qi_%28programming_language%29
Here is a toy implementation of BASIC in CL:
http://www.informatimago.com/develop/lisp/com/informatimago/small-cl-pgms/basic/
And the implementation L.S.E (Langage Symbolique d'Enseignement, a French programming language of the 70's):
http://nasium-lse.ogamita.com/
http://fossil.nasium-lse.ogamita.com/nasium-lse/dir?ci=tip
And a few more, see http://www.cliki.net/programming%20language
| 1,717 | Common Lisp | .cl | 27 | 61.481481 | 116 | 0.800119 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 28405a116ad93b01a27c8ad8d506fcfd1c441f5982d8cecf5bba92d728a997cf | 5,504 | [
-1
] |
5,505 | test-include.sexpc | informatimago_lisp/languages/linc/test-include.sexpc |
(include "foo.h")
(include <foo.h>)
(include "foo.h" "bar.h" <baz.h>)
(include)
(include "foo\".h")
(include <foo>bar.h>)
(include "good1.h" "foo\".h" "good2.h")
(include <good1.h> <foo>bar.h> <good2.h>)
| 207 | Common Lisp | .cl | 8 | 24.5 | 41 | 0.622449 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 5f4b611db0fe32be59fa0a65a97ff685f550be11d860c8e2960b09b2c04754f6 | 5,505 | [
-1
] |
5,506 | test-include.expected | informatimago_lisp/languages/linc/test-include.expected | /* ------------------------- DO NOT EDIT! --------------------------------- */
/* WARNING: This file is generated automatically by LINC from the source */
/* file test-include.sexpc */
/* ------------------------- DO NOT EDIT! --------------------------------- */
#include "foo.h"
#include <foo.h>
#include "foo.h"
#include "bar.h"
#include <baz.h>
| 402 | Common Lisp | .cl | 9 | 43.555556 | 78 | 0.385204 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 8b456bad9b58fdb4bfe1ba6b3751ea984a2e194ba3185aeadb6169c4dc5b1d05 | 5,506 | [
-1
] |
5,507 | include-macro.h | informatimago_lisp/languages/cpp/tests/include-macro.h | #define S(X) SS(X)
#define SS(X) # X
#define C(X,Y,Z) X##Y##Z
#define F(X,Y) S(X##Y)
#include F(tests/def,ine.h)
#include F(tests/def,\
ine.h)
| 154 | Common Lisp | .cl | 7 | 19.428571 | 27 | 0.585034 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 7cd63241c2ed3916bb2b7676e281b1c1ce6d727de1b3adce475d3df885895575 | 5,507 | [
-1
] |
5,509 | Makefile | informatimago_lisp/Makefile | #******************************************************************************
#FILE: Makefile
#LANGUAGE: make
#SYSTEM: UNIX
#USER-INTERFACE: None
#DESCRIPTION
#
# This Makefile tells how to compile the lisp libraries.
#
# Input variables are:
#
# $(PREFIX) where the non-lisp stuff will be installed
# such as in $(PREFIX)/bin/, $(PREFIX)/lib/.
#
#
# It will be created a subdirectory in this
# $(PREFIX) named after the library:
#
#
#AUTHORS
# <PJB> Pascal J. Bourguignon
#MODIFICATIONS
# 2001-06-19 <PJB> Reorganized and simplified.
#LEGAL
# AGPL3
#
# Copyright Pascal J. Bourguignon 2012 - 2016
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>
#******************************************************************************
all::
include implementations.mk
help::
@printf 'NOTE: Most of this makefile is obsolete.\n Please use ASDF or QUICKLISP to compile and load these systems.\n'
help::
@for c in $(COMPILERS) ; do printf $(HELP_FMT) "compile-with-$$c" "Compile with $$c." ; done
@printf $(HELP_FMT) 'all' 'Compile with all the available compilers.'
# Let's compile with all the available compilers ( $(GCL) not yet ).
all:: \
compile-with-$(CLISP) \
compile-with-$(ECL) \
compile-with-$(SBCL) \
compile-with-$(OPENMCL) \
compile-with-$(CMUCL) \
compile-with-$(ALLEGRO) \
compile-with-$(ABCL) \
compile-with-$(CCL)
# compile-with-$(CMUCL) breaks on decode-raw-cardinal in bencode...
# compile-with-$(ALLEGRO) fails on posix-regexp out of memory...
# compile-with-$(ABCL) chokes on unicode!
# compile-with-$(CCL) doesn't run from Makefile (it runs well from the shell!).
#PREFIX=/usr/local
#PACKAGES:=$(shell get-directory SHARE_LISP | sed -e 's-/$$--')/packages
PREFIX=$(HOME)/quicklisp/local-projects
PACKAGES=$(PREFIX)
PACKAGE_PATH=com/informatimago
MODULES= announces common-lisp clext clmisc clisp susv3 rdp small-cl-pgms/botihn
help::
@printf $(HELP_FMT) 'show-variables' 'Shows the variables'
show-variables::
@printf $(VAR_FMT) 'Where non-lisp stuff will be installed:' PREFIX "$(PREFIX)"
@printf $(VAR_FMT) 'Where lisp packages are installed.' PACKAGES "$(PACKAGES)"
@printf $(VAR_FMT) 'Subpath for this library.' PACKAGE_PATH "$(PACKAGE_PATH)"
@printf $(VAR_FMT) 'List of sub-modules of this project.' MODULES "$(MODULES)"
.PHONY::show-variables
MM=$(MAKE) $(MFLAGS) PREFIX=$(PREFIX)
clean::
find . \( -name \*.fasl -o -name \*.o -o -name \*.[dl]x64fsl \) -exec rm {} \;
help::
@printf $(HELP_FMT) 'clean' 'Clean in each submodule directory.'
clean::
@for module in $(MODULES) ; do \
if [ -r "$$module/Makefile" ] ; then \
printf $(LINE) ;\
printf ";;;;;; CLEANING $$module\n" ;\
$(MM) MODULE_PATH=$(PACKAGES)/$(PACKAGE_PATH)/$$module -C $$module clean ;\
fi ;\
done
@find . \( -name \*.abcl-tmp \) -exec rm {} \;
@printf $(LINE)
help::
@printf $(HELP_FMT) 'install' 'Install each submodule directory specific stuff,'
@printf $(HELP_FMT_2) 'then copy the whole library to '"$(PACKAGES)/$(PACKAGE_PATH)"
install::
@echo "Obsolete. Use quicklisp."
@exit 1
# @for module in $(MODULES) ; do \
# printf $(LINE) ;\
# printf ";;;;;; INSTALLING STUFF SPECIFIC TO $$module \n" ;\
# $(MM) MODULE_PATH=$(PACKAGES)/$(PACKAGE_PATH)/$$module -C $$module install ;\
# done
# @printf $(LINE)
# @for module in $(MODULES) ; do \
# printf 'Installing the sources to %s\n' "$(PACKAGES)/$(PACKAGE_PATH)/$$module" ;\
# mkdir -p "$(PACKAGES)/$(PACKAGE_PATH)/$$module" || true ;\
# rm -rf "$(PACKAGES)/$(PACKAGE_PATH)/$$module/"* ;\
# tar --exclude \*~ -cf - $$module | tar -C "$(PACKAGES)/$(PACKAGE_PATH)/" -xf - ;\
# done
# @printf $(LINE)
help::
@printf $(HELP_FMT) 'systems' 'Analyses the sources and generates the ASDF systems.'
@printf $(HELP_FMT) 'summaries' 'Analyses the sources and generates the summary.html files.'
systems system system.asd summaries summary summary.html:
@echo not implemented yet
@false
.PHONY::systems system summaries summary
help::
@printf $(HELP_FMT) 'tags' 'Generate the TAGS file, for emacs.'
etags tags TAGS::
find $$(pwd) \( \
-name '[^#.]*.lisp' -o -name '[^#.]*.lsp' -o -name '[^#.]*.cl' \
-o -name '[^#.]*.h' -o -name '[^#.]*.c' -o -name '[^#.]*.m' \
-o -name '[^#.]*.hh' -o -name '[^#.]*.cc' -o -name '[^#.]*.mm' \
\) -print \
| tee -a /dev/stderr -a /dev/stdout \
| etags -
@printf ';; Done.\n'
.PHONY::etags tags TAGS
WEBDOCDIR="$(HOME)/public_html/sites/com.informatimago.www"
help::
@printf $(HELP_FMT) 'doc' 'Generates documentation lispdoc and upload.'
@printf $(HELP_FMT) 'documentation' 'Generates the README.pdf file.'
@printf $(HELP_FMT) 'html' 'Generates the html files.'
@printf $(HELP_FMT) 'lispdoc' "Generates the lispdoc documentation (in $(WEBDOCDIR))."
@printf $(HELP_FMT) 'upload' "Uploads $(WEBDOCDIR) to the web hosting server."
doc:documentation
documentation:readme
readme: README.pdf README.html README.md
doc-upload:documentation lispdoc upload
lispdoc:$(WEBDOCDIR)/develop/lisp/doc
html:: README.html
$(MAKE) $(MFLAGS) -C clext/ html
$(MAKE) $(MFLAGS) -C small-cl-pgms/ html
.PHONY::doc documentation readme doc-upload lispdoc html
$(WEBDOCDIR)/develop/lisp/doc:
$(MAKE) $(MFLAGS) -C lispdoc
upload:
$(MAKE) $(MFLAGS) -C $(WEBDOCDIR) update upload
.PHONY::upload
README.md:README
pandoc -f rst -t markdown_github -o README.md README
README.html:README
( rst2html.py README > out.html && mv out.html README.html ) \
|| ( rst2html README > out.html && mv out.html README.html )
README.pdf:README
rst2pdf README
help::
@printf $(HELP_FMT) 'show-pdfs' 'Opens README.pdf'
showpdf show-pdfs:README.pdf
open README.pdf
.PHONY::showpdf show
help::
@printf $(HELP_FMT) 'quicklisp-tag' 'Update the quicklisp tag on the remote repositories.'
help::
@printf $(HELP_FMT) 'try' 'Try to compile all systems with sbcl and write report.'
try:
$(call eval_with_sbcl,'(progn (load #P"~/quicklisp/setup.lisp") (funcall (find-symbol "QUICKLOAD" "QL") :com.informatimago.tools.try-systems) (funcall (find-symbol "TRY-SYSTEMS" "COM.INFORMATIMAGO.TOOLS.TRY-SYSTEMS")))')
help::
@printf $(HELP_FMT) 'system-index.txt' 'Builds a list of all asd files.'
clean::
-rm -f system-index.txt
system-index.txt:
@find * -name \*.asd | while read line ; do echo "$${#line}:$${line}" ; done | sort -t: -k 1n | awk -F: '{print $$2;}' > system-index.txt
# quicklisp-tag: quicklisp-tag-remove quicklisp-tag-add
#
# quicklisp-tag-remove:
# git tag -d quicklisp
# git push origin :refs/tags/quicklisp
# git push github :refs/tags/quicklisp
# git push gitlab :refs/tags/quicklisp
# git push framasoft :refs/tags/quicklisp
#
# quicklisp-tag-add:
# git tag -f -s quicklisp -m 'current version for quicklisp'
# git push --tags framasoft
# git push --tags gitlab
# git push --tags github
# git push --tags origin
# .PHONY::quicklisp-tag quicklisp-tag-remove quicklisp-tag-add
#### THE END ####
| 7,793 | Common Lisp | .l | 191 | 39.167539 | 221 | 0.654726 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | d0d8623054bf140bcab2a573baac615846b20073f760908bd21b446ef17505a9 | 5,509 | [
-1
] |
5,513 | README.html | informatimago_lisp/README.html | <?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="generator" content="Docutils 0.12: http://docutils.sourceforge.net/" />
<title></title>
<style type="text/css">
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:Author: David Goodger ([email protected])
:Id: $Id: html4css1.css 7614 2013-02-21 15:55:51Z milde $
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<body>
<div class="document">
<!-- comment: -*- mode:rst; coding:utf-8 -*- -->
<div class="section" id="informatimago-public-common-lisp-libraries">
<h1>Informatimago Public Common Lisp Libraries</h1>
<p>common-lisp/</p>
<blockquote>
<p>The sublibrary systems provided by this library should contain
only pure conformant Common Lisp packages.</p>
<p>They should compile and run in all Common Lisp compliant
implementations, and should have make use of no external package
(eg. compatibility library) and no other (implementation
dependant) package than COMMON-LISP. They should not use #+/#- to
activate or disable implementation specific code. [There remains
some packages using #+/#- with implementations specific variants,
we're working on removing these forms].</p>
</blockquote>
<p>clext/</p>
<blockquote>
<p>Common Lisp Extensions.</p>
<p>This directory contains Common-Lisp packages that are
mostly portable, but that use some extensions,
packages out of the Common-Lisp specifications, like
GRAY or other portability libraries.</p>
</blockquote>
<p>clmisc/</p>
<blockquote>
Miscellaneous Common Lisp packages.</blockquote>
<p>clisp/</p>
<blockquote>
clisp specific packages.</blockquote>
<p>susv3/</p>
<blockquote>
POSIX API (clisp specific for now).</blockquote>
<p>tools/</p>
<blockquote>
Various tools to help developing and compiling these packages.
(Mostly obsolete since the introduction of ASDF and Quicklisp).</blockquote>
<p>rdp/</p>
<blockquote>
Simple Recursive-Descent Parser.</blockquote>
<p>objcl/</p>
<blockquote>
Objective-CL reader macros.</blockquote>
<p>small-cl-pgms/</p>
<blockquote>
Various small lisp programs and proof-of-concept demos.
Those are not gathered with ASDF system definitions.</blockquote>
</div>
<div class="section" id="repository">
<h1>Repository</h1>
<p>These libraries can be obtained from the <cite>git</cite> repository at
<a class="reference external" href="https://gitlab.com/com-informatimago/com-informatimago/">https://gitlab.com/com-informatimago/com-informatimago/</a></p>
<pre class="literal-block">
git clone https://gitlab.com/com-informatimago/com-informatimago.git informatimago
</pre>
<p>They're also available thru <a class="reference external" href="http://quicklisp.org/">quicklisp</a>:</p>
<pre class="literal-block">
(ql:quickload :com.informatimago.common-lisp)
(ql:quickload :com.informatimago.clext)
(ql:quickload :com.informatimago.clmisc)
#+clisp (ql:quickload :com.informatimago.clisp)
#+clisp (ql:quickload :com.informatimago.susv3)
(ql:quickload :com.informatimago.rdp)
#+(and ccl darwin) (ql:quickload :com.informatimago.objcl)
(ql:quickload :com.informatimago)
</pre>
</div>
<div class="section" id="documentation">
<h1>Documentation</h1>
<p>You may
<a class="reference external" href="http://www.informatimago.com/develop/lisp/doc/">browse the documentation</a>,
or you may also
<a class="reference external" href="https://gitlab.com/com-informatimago/com-informatimago/tree/master">browse the sources at gitlab</a>.</p>
</div>
<div class="section" id="bug-reports-patches">
<h1>Bug Reports & Patches</h1>
<p>Bug reports may be <a class="reference external" href="https://gitlab.com/com-informatimago/com-informatimago/issues">posted on gitlab issues</a>, and <a class="reference external" href="https://gitlab.com/com-informatimago/com-informatimago/merge_requests">merge requests for patches on gitlab</a>.
Alternatively, they may be sent to <a class="reference external" href="mailto:pjb@informatimago.com">the author</a>.</p>
</div>
<div class="section" id="authors-license">
<h1>Authors & License</h1>
<p>All this code is authored by Pascal J. Bourguignon, apart from:</p>
<ul class="simple">
<li>the system <cite>com.informatimago.lisp-reader.package</cite> which is authored
by Zach Beane and modified by Pascal J. Bourguignon.</li>
<li>the system <cite>com.informatimago.lispdoc</cite> which is authored by Sven Van
Caekenberghe and modified by Pascal J. Bourguignon.</li>
</ul>
<p>All this code is released under the <a class="reference external" href="http://www.gnu.org/licenses/agpl-3.0.html">GNU AFFERO GENERAL PUBLIC LICENSE</a> apart from:</p>
<ul class="simple">
<li>the system <cite>com.informatimago.lisp-reader.package</cite> which is released
under the <a class="reference external" href="https://tldrlegal.com/license/bsd-2-clause-license-%28freebsd%29#fulltext">BSD 2-clause license</a>. The original parts of the
<cite>com.informatimago.lisp-reader.package</cite> system are: Copyright (c) 2012
Zachary Beane <<a class="reference external" href="mailto:xach@xach.com">xach@xach.com</a>>, All Rights Reserved</li>
<li>the <cite>system com.informatimago.lispdoc</cite> which is released under the <a class="reference external" href="https://tldrlegal.com/license/lisp-lesser-general-public-license#fulltext">LLGPL license</a>.</li>
</ul>
<blockquote>
The original web site referenced from <a class="reference external" href="http://www.cliki.net/LispDoc">cliki</a>
seems to have disappared (dead
links), so a tarball containing a copy of the original sources is
included in the git repository.</blockquote>
</div>
<div class="section" id="references">
<h1>References</h1>
<ul class="simple">
<li>AGPL: <a class="reference external" href="http://www.gnu.org/licenses/agpl-3.0.html">http://www.gnu.org/licenses/agpl-3.0.html</a></li>
<li>Common Lisp: <a class="reference external" href="http://en.wikipedia.org/wiki/Common_lisp">http://en.wikipedia.org/wiki/Common_lisp</a></li>
<li>Common Lisp Wiki: <a class="reference external" href="http://cliki.net">http://cliki.net</a></li>
<li>Pascal J. Bourguignon: <a class="reference external" href="mailto:pjb@informatimago.com">mailto:pjb@informatimago.com</a> <a class="reference external" href="http://www.informatimago.com/">http://www.informatimago.com/</a></li>
<li>Quicklisp: <a class="reference external" href="http://quicklisp.org/">http://quicklisp.org/</a></li>
<li>Zach Beane: <a class="reference external" href="http://xach.com/">http://xach.com/</a></li>
</ul>
</div>
<div class="section" id="todo">
<h1>TODO</h1>
<ul class="simple">
<li>create a library for low level utilities (eg. proper-list-p) that
are used by several libraries to break circular dependencies.</li>
</ul>
<!-- comment : THE END -->
</div>
</div>
</body>
</html>
| 13,636 | Common Lisp | .l | 385 | 33.483117 | 303 | 0.740223 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | c9ddd37e9e4539bef1f1dbcaf32a07ddc33628b80bbd430be2ba372758533cfe | 5,513 | [
-1
] |
5,514 | implementations.mk | informatimago_lisp/implementations.mk | #******************************************************************************
#FILE: implementations.mk
#LANGUAGE: make
#SYSTEM: UNIX
#USER-INTERFACE: None
#DESCRIPTION
# This Makefile defines targets to batch compile lisp programs with
# various implementations.
#AUTHORS
# <PJB> Pascal J. Bourguignon
#MODIFICATIONS
# 2010-11-07 <PJB> Removed cruft.
# 2010-06-27 <PJB> Factorized out from */Makefile.
# 2001-06-19 <PJB> Reorganized and simplified.
#LEGAL
# Copyright Pascal J. Bourguignon 1992 - 2010
#
# This script is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This script is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public
# License along with this library; see the file COPYING.LIB.
# If not, write to the Free Software Foundation,
# 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#******************************************************************************
# SHELL=/bin/bash -x
TOP:=$(dir $(lastword $(MAKEFILE_LIST)))
SRCROOT=$(shell cd $(TOP) ; pwd)
all::
help::
LINE = ';;;;;;======================================================================\n'
HELP_FMT = 'make %-25s \# %s\n'
HELP_FMT_2 = ' \# %s\n'
VAR_FMT = '\# %s\n\n%20s = %s\n\n'
help::
@printf $(HELP_FMT) 'show-variables' 'Prints each parameter make variable its value.'
show-variables::
LC_CTYPE = en_US.UTF-8
DECLAIMS = '(declaim (optimize (safety 3) (debug 3) (speed 0) (space 0)))'
COMPILES = '(load "compile.lisp")'
# COMPILES = '(load "'$$(pwd)/'compile.lisp")'
show-variables::
@printf $(VAR_FMT) 'LC_CTYPE setting used to compile.' LC_CTYPE $(LC_CTYPE)
@printf $(VAR_FMT) 'a DECLAIM form used set optimization.' DECLAIMS $(DECLAIMS)
@printf $(VAR_FMT) 'a load form to compile the library.' COMPILES $(COMPILES)
CC := gcc
AWK := awk
EGREP := egrep
WISH := wish
ABCL := abcl
ALLEGRO := alisp
CCL := ccl
CLISP := clisp
CMUCL := lisp
ECL := ecl
GCL := gcl
OPENMCL := openmcl
SBCL := sbcl
COMPILERS = $(ABCL) $(ALISP) $(CCL) $(CLISP) $(CMUCL) $(ECL) $(OPENMCL) $(SBCL)
ABCL_FLAGS := --batch --noinform --noinit
ALLEGRO_FLAGS := -q
CCL_FLAGS := --quiet --no-init
CLISP_FLAGS := -ansi -q -norc -Kfull -E iso-8859-1 -Efile UTF-8 -Eterminal UTF-8 -on-error debug
CMUCL_FLAGS := -noinit -nositeinit -eval '(setf extensions:*gc-verbose* nil)'
ECL_FLAGS := -norc
GCL_FLAGS := -norc
OPENMCL_FLAGS :=
SBCL_FLAGS := --noinform --sysinit /dev/null --userinit /dev/null --eval '(declaim (optimize (sb-ext::inhibit-warnings 3)))'
ABCL_EVAL := --eval
ALLEGRO_EVAL := -e
CLISP_EVAL := -x
CMUCL_EVAL := -eval
ECL_EVAL := -eval
GCL_EVAL := -eval
CCL_EVAL := --eval
OPENMCL_EVAL := --eval
SBCL_EVAL := --eval
ABCL_EXIT := --eval '(extensions:quit)'
ALLEGRO_EXIT := -e '(excl::exit-lisp 0)'
CLISP_EXIT := -x '(ext:quit 0)'
CMUCL_EXIT := -eval '(extensions:quit)'
ECL_EXIT := -eval '(system:quit)'
GCL_EXIT := -eval '(error "How do we quit from gcl?")'
CCL_EXIT := --eval '(ccl:quit)'
OPENMCL_EXIT := --eval '(ccl:quit)'
SBCL_EXIT := --eval '(sb-ext:quit)'
eval_with_abcl = LC_CTYPE=$(LC_CTYPE) $(ABCL) $(ABCL_FLAGS) --eval $(DECLAIMS) --eval $(1) $(ABCL_EXIT)
eval_with_allegro = LC_CTYPE=$(LC_CTYPE) $(ALLEGRO) $(ALLEGRO_FLAGS) -e $(DECLAIMS) -e $(1) $(ALLEGRO_EXIT)
eval_with_clisp = LC_CTYPE=$(LC_CTYPE) $(CLISP) $(CLISP_FLAGS) -x $(DECLAIMS) -x $(1) $(CLISP_EXIT)
eval_with_cmucl = LC_CTYPE=$(LC_CTYPE) $(CMUCL) $(CMUCL_FLAGS) -eval $(DECLAIMS) -eval $(1) $(CMUCL_EXIT)
eval_with_ecl = LC_CTYPE=$(LC_CTYPE) $(ECL) $(ECL_FLAGS) -eval $(DECLAIMS) -eval $(1) $(ECL_EXIT)
eval_with_gcl = LC_CTYPE=$(LC_CTYPE) $(GCL) $(GCL_FLAGS) -eval $(DECLAIMS) -eval $(1) $(GCL_EXIT)
eval_with_ccl = LC_CTYPE=$(LC_CTYPE) $(CCL) $(CCL_FLAGS) --eval $(DECLAIMS) --eval $(1) $(CCL_EXIT)
eval_with_openmcl = LC_CTYPE=$(LC_CTYPE) $(OPENMCL) $(OPENMCL_FLAGS) --eval $(DECLAIMS) --eval $(1) $(OPENMCL_EXIT)
eval_with_sbcl = LC_CTYPE=$(LC_CTYPE) $(SBCL) $(SBCL_FLAGS) --eval $(DECLAIMS) --eval $(1) $(SBCL_EXIT)
ABCL_COMMAND = $(call eval_with_abcl,$(COMPILES))
ALLEGRO_COMMAND = $(call eval_with_allegro,$(COMPILES))
CLISP_COMMAND = $(call eval_with_clisp,$(COMPILES))
CMUCL_COMMAND = $(call eval_with_cmucl,$(COMPILES))
ECL_COMMAND = $(call eval_with_ecl,$(COMPILES))
GCL_COMMAND = $(call eval_with_gcl,$(COMPILES))
CCL_COMMAND = $(call eval_with_ccl,$(COMPILES))
OPENMCL_COMMAND = $(call eval_with_openmcl,$(COMPILES))
SBCL_COMMAND = $(call eval_with_sbcl,$(COMPILES))
all:: show-compilers
help::
@printf $(HELP_FMT) 'show-compilers' 'Shows the list of available compilers.'
show-compilers:
@printf ';;;; Absent compilers: '
@for compiler in $(COMPILERS) ; do\
if type -p $$compiler >/dev/null 2>&1 ; then \
true ;\
else \
printf '%s ' $$compiler ;\
fi ;\
done
@printf '\n;;;; Would compile with: '
@for compiler in $(COMPILERS) ; do \
if type -p $$compiler >/dev/null 2>&1 ; then \
printf '%s ' $$compiler ;\
fi ;\
done
@printf '\n'
help::
@printf $(HELP_FMT) 'show-compilers-verbose' 'Shows the list of available compilers, their versions, and the command used to compile.'
show-compilers-verbose:
@printf ';;;; Absent compilers: '
@for compiler in $(COMPILERS) ; do\
if type -p $$compiler >/dev/null 2>&1 ; then \
true ;\
else \
printf '%s ' $$compiler ;\
fi ;\
done
@printf '\n;;;; Would compile with these compiler versions: \n'
@for compiler in $(COMPILERS) ; do $(MAKE) -s $${compiler}-version ; done
@printf '\n;;;; Would compile with these commands: \n'
@for compiler in $(COMPILERS) ; do $(MAKE) -s $${compiler}-command ; done
@printf '\n'
LISP_VERSION='(progn (format t "~A ~A~%" (lisp-implementation-type) (lisp-implementation-version)) (finish-output))'
$(ABCL)-version: ; -@type -p $(ABCL) >/dev/null 2>&1 && $(ABCL) $(ABCL_FLAGS) --eval $(LISP_VERSION) $(ABCL_EXIT)
$(ALLEGRO)-version: ; -@type -p $(ALLEGRO) >/dev/null 2>&1 && $(ALLEGRO) $(ALLEGRO_FLAGS) -e $(LISP_VERSION) $(ALLEGRO_EXIT)
$(CLISP)-version: ; -@type -p $(CLISP) >/dev/null 2>&1 && $(CLISP) $(CLISP_FLAGS) -x $(LISP_VERSION) $(CLISP_EXIT)
$(CMUCL)-version: ; -@type -p $(CMUCL) >/dev/null 2>&1 && $(CMUCL) $(CMUCL_FLAGS) -eval $(LISP_VERSION) $(CMUCL_EXIT)
$(ECL)-version: ; -@type -p $(ECL) >/dev/null 2>&1 && $(ECL) $(ECL_FLAGS) -eval $(LISP_VERSION) $(ECL_EXIT)
$(GCL)-version: ; -@type -p $(GCL) >/dev/null 2>&1 && $(GCL) $(GCL_FLAGS) -eval $(LISP_VERSION) $(GCL_EXIT)
$(CCL)-version: ; -@type -p $(CCL) >/dev/null 2>&1 && $(CCL) $(CCL_FLAGS) --eval $(LISP_VERSION) $(CCL_EXIT)
$(OPENMCL)-version: ; -@type -p $(OPENMCL) >/dev/null 2>&1 && $(OPENMCL) $(OPENMCL_FLAGS) --eval $(LISP_VERSION) $(OPENMCL_EXIT)
$(SBCL)-version: ; -@type -p $(SBCL) >/dev/null 2>&1 && $(SBCL) $(SBCL_FLAGS) --eval $(LISP_VERSION) $(SBCL_EXIT)
help::
@for compiler in $(COMPILERS) ; do printf $(HELP_FMT) "$${compiler}-command" "Shows the command used to compile with $${compiler}." ; done
$(ABCL)-command: ; @echo "$(ABCL_COMMAND)"
$(ALLEGRO)-command: ; @echo "$(ALLEGRO_COMMAND)"
$(CLISP)-command: ; @echo "$(CLISP_COMMAND)"
$(CMUCL)-command: ; @echo "$(CMUCL_COMMAND)"
$(ECL)-command: ; @echo "$(ECL_COMMAND)"
$(GCL)-command: ; @echo "$(GCL_COMMAND)"
$(CCL)-command: ; @echo "$(CCL_COMMAND)"
$(OPENMCL)-command: ; @echo "$(OPENMCL_COMMAND)"
$(SBCL)-command: ; @echo "$(SBCL_COMMAND)"
compile-with-$(ABCL):
@printf '\n\n\n\n'$(LINE)
@if type -p $(ABCL) >/dev/null 2>&1 ; then \
echo ';;;; Compiling with Armed Bear Common Lisp' ;\
$(ABCL_COMMAND) ;\
fi
compile-with-$(ALLEGRO):
@printf '\n\n\n\n'$(LINE)
@if type -p $(ALLEGRO) >/dev/null 2>&1 ; then \
echo ';;;; Compiling with Allegro Common Lisp' ;\
$(ALLEGRO_COMMAND) ;\
fi
compile-with-$(CLISP):
@printf '\n\n\n\n'$(LINE)
@if type -p $(CLISP) >/dev/null 2>&1 ; then \
echo ';;;; Compiling with clisp Common Lisp' ;\
$(CLISP_COMMAND) 2>&1 | $(AWK) -f $(SRCROOT)/post-clisp.awk ;\
fi
compile-with-$(CMUCL):
@printf '\n\n\n\n'$(LINE)
@if type -p $(CMUCL) >/dev/null 2>&1 ; then \
echo ';;;; Compiling with Carmegie-Mellon University Common Lisp' ;\
$(CMUCL_COMMAND) 2>&1 | $(AWK) '/^; Converted /{next;} /^; Byte Compiling /{next;} /^; Compiling Creation Form/{next;} /^; Converted /{next;} {print;}' ;\
fi
compile-with-$(ECL):
@printf '\n\n\n\n'$(LINE)
@if type -p $(ECL) >/dev/null 2>&1 ; then \
echo ';;;; Compiling with Embeddable Common Lisp' ;\
$(ECL_COMMAND) ;\
fi
compile-with-$(GCL):
@printf '\n\n\n\n'$(LINE)
@printf 'gcl is not implemented yet.'
@false
@if type -p $(GCL) >/dev/null 2>&1 ; then \
echo ';;;; Compiling with GNU Common Lisp' ;\
$(GCL_COMMAND) ;\
fi
compile-with-$(CCL):
@printf '\n\n\n\n'$(LINE)
@if type -p $(CCL) >/dev/null 2>&1 ; then \
echo ';;;; Compiling with Clozure Common Lisp' ;\
$(CCL_COMMAND) ;\
fi
compile-with-$(OPENMCL):
@printf '\n\n\n\n'$(LINE)
@if type -p $(OPENMCL) >/dev/null 2>&1 ; then \
echo ';;;; Compiling with Open Macintosh Common Lisp' ;\
$(OPENMCL_COMMAND) ;\
fi
compile-with-$(SBCL):
@printf '\n\n\n\n'$(LINE)
@if type -p $(SBCL) >/dev/null 2>&1 ; then \
echo ';;;; Compiling with Steel-Banks Common Lisp' ;\
$(SBCL_COMMAND) 2>&1 | $(EGREP) -v '^(; compiling top level form|; recognizing )' ;\
fi
#### THE END ####
| 10,326 | Common Lisp | .l | 224 | 44.383929 | 156 | 0.587797 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 658e61b5391416367dbdc503709e2c45d02c6c797bf5aea56aa3a964b830178a | 5,514 | [
-1
] |
5,516 | Makefile | informatimago_lisp/announces/Makefile | all: \
001-relative-package.pdf
clean:
-@rm -f 001-relative-package.pdf
001-relative-package.pdf:001-relative-package.txt
rst2pdf 001-relative-package.txt 001-relative-package.pdf
open 001-relative-package.pdf
| 217 | Common Lisp | .l | 7 | 29 | 58 | 0.816425 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 55f8a34fb3a6bd386aaa219c629904543101f55f642195499512b6d92a75dac2 | 5,516 | [
-1
] |
5,517 | 001-relative-package.txt | informatimago_lisp/announces/001-relative-package.txt | .. comment: -*- mode:rst;coding:utf-8 -*-
Announce
================================================================================
A conforming implementation of Allegro CL hierarchical packages.
--------------------------------------------------------------------------------
The package com.informatimago.common-lisp.lisp.relative-package
implements hierarchical packages / package-names.
cf. `<http://franz.com/support/documentation/8.1/doc/packages.htm#relative-2>`_
A better system might be: `Advanced Readtable <http://quickdocs.org/advanced-readtable/>`_
Package structure vs. name structure
--------------------------------------------------------------------------------
The hierarchial packages as implemented by `Allegro CL`, introduce an
inconsistency in the children-parent relationship between *packages*.
On the one hand, ``RELATIVE-PACKAGE-NAME-TO-PACKAGE`` and
``PACKAGE-PARENT`` enforce that the parent of a package be an existing
package, and therefore when we have two packages: ``"R.A1.A2.A3.X"``
and ``"R.B1.B2.B3.Y"``, then cannot refer one to the other using the
relative package *name* ``....B1.B2.B3.Y`` or ``....A1.A2.A3.X`` if
there are no package named ``"R.A1.A2.A3"`` ``"R.A1.A2"`` ``"R.A1"``
or ``"R.B1.B2.B3"`` ``"R.B1.B2"`` ``"R.B1"``.
On the other hand, ``PACKAGE-CHILDREN`` ``:RECURSE`` ``T`` will
gladly return in its result, packages selected on the only basis of
their package *name* having a given prefix, regardless whether *they* have
a parent. So with only the two packages ``"R.A1.A2.A3.X"`` and
``"R.B1.B2.B3.Y"``, ``(package-children "R")`` will return
``(#<package "R.A1.A2.A3.X"> #<package "R.B1.B2.B3.Y">)``, but
``(mapcar 'package-parent (package-children "R"))`` will signal an
error.
Furthermore, if packages where "hierarchical", and really "have"
children, shouldn't ``DELETE-PACKAGE`` also delete the children of a
package bar leaving them parentless?
A parent-children relationship would be a run-time entity, while
refering to another package using a relative *name* would be a
read-time operation. Do we need the former?
This package implements `Allegro`\'s "hierarchical" packages, but IMO, it
would be better to base the operations on package NAMES rather than on
an implied or effective parent-children relationship between *packages*.
(But I've added a ``*disable-useless-parent-package-check*`` variable
that can be set to true to disable the error on missing parents).
For example, in Allegro's reference implementation it's indicated that
``RELATIVE-PACKAGE-NAME-TO-PACKAGE`` should be fast because used at
read-time. Well, it would be faster if we didn't test for the
existence of all the intermediary parent packages!
Another advantage of basing a design of relative package names only on
NAMES, is that it would be a smaller extension on the `CL` standard, and
therefore risking fewer unseen consequences (such as ``DELETE-PACKAGE``
having to delete the children packages).
On the other hand, one advantage on insisting on the existence of
intermediary packages, is that it allows to create a border around
relative package pathnames, to effectively prevent refering packages
outside of a sub-hierarchy (cf. in ``relative-package-test.lisp`` how
it's done by avoiding the creation of the ``".TEST.NONE"`` package).
Relative package names are insufficient
--------------------------------------------------------------------------------
Relative packages are useful to provide short names to packages that
are related. However, when using library packages with structured
names, they are not useful, since we are actually crossing to other
package name trees: ::
(in-package :com.ogamita.nasium-lse.os)
(com.informatimago.common-lisp.cesarum.string:prefixp "Insu" "Insufficient!")
For this, we need local nicknames.
(such as in `Advanced Readtable <http://quickdocs.org/advanced-readtable/>`_).
Local nicknames could also be merged with relative package names to
imply local nicknames for all children and grand children of the local
nicknamed packages. ::
(in-package :com.ogamita.nasium-lse.os)
(add-local-nickname :com.informatimago.common-lisp.cesarum :cesarum)
(cesarum.string:prefixp "Su" "Sufficient!")
Example
--------------------------------------------------------------------------------
Note: funny thing, `ccl` ignores ``*print-case*`` and escapes the
dots in package names when there's a reader macro on ``#\.``.
::
cl-user> (ql:quickload :com.informatimago.common-lisp.lisp.relative-package)
To load "com.informatimago.common-lisp.lisp.relative-package":
Load 1 ASDF system:
com.informatimago.common-lisp.lisp.relative-package
; Loading "com.informatimago.common-lisp.lisp.relative-package"
(:com.informatimago.common-lisp.lisp.relative-package)
cl-user> (asdf:oos 'asdf:test-op :com.informatimago.common-lisp.lisp.relative-package)
(test/package-children) 9 tests, 9 successes.
(test/package-parent) 19 tests, 19 successes.
(test/find-package) 19 tests, 19 successes.
(test/symbol-from-split-token) 12 tests, 12 successes.
(test/all) 59 tests, 59 successes.
#<test-op >
#<asdf/plan:sequential-plan #x3020024E0CDD>
cl-user> (in-package :com.informatimago.common-lisp.lisp.relative-package)
#<Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.RELATIVE-PACKAGE">
relative-package> (enable-relative-package-names)
t
relative-package> (setf *disable-useless-parent-package-check* t)
t
relative-package> ...lisp-reader.reader:*readtable*
#<COM\.INFORMATIMAGO\.COMMON-LISP\.LISP-READER\.READER:readtable #x3020009364BD>
relative-package> (...cesarum.string:prefixp "suf" "sufficient")
t
relative-package> ...cesarum.ascii:US
31
relative-package> (in-package :cl-user)
#<Package "COMMON-LISP-USER">
cl-user>
.. comment: THE END
| 5,993 | Common Lisp | .l | 103 | 55.466019 | 90 | 0.689496 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 8a22f35b110020c6705e74df4f06f4763c1187ee4742ecd56bd36f4e5e6f2303 | 5,517 | [
-1
] |
5,518 | Makefile | informatimago_lisp/susv3/Makefile | # Makefile stub.
PREFIX=/usr/local
all::
install::
#### THE END ####
| 69 | Common Lisp | .l | 5 | 12.8 | 17 | 0.65625 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 2f99b6e595c9092a4d086e8ae5fd946691f3a7e00eb8e1f2621a15b9c7dd163c | 5,518 | [
-1
] |
5,520 | summary.html | informatimago_lisp/susv3/summary.html | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- -*- coding:iso-safe-unix -*- -->
<!-- -*- coding:iso-safe-unix -*- -->
<html>
<head>
<title>Summary</title>
<meta HTTP-EQUIV="Content-Type" content="text/html;charset=US-ASCII"></head>
<body>
<li>
<tt>
<b>
<a href="tools.lisp">COM.INFORMATIMAGO.SUSV3.TOOLS</a></b></tt>
<pre>
Utilities for implementing SUSV3 API.
</pre></li>
<li>
<tt>
<b>
<a href="dirent.lisp">COM.INFORMATIMAGO.SUSV3.DIRENT</a></b></tt>
<pre>
SUSv3 dirent functions.
</pre></li>
<li>
<tt>
<b>
<a href="ipc.lisp">COM.INFORMATIMAGO.SUSV3.IPC</a></b></tt>
<pre>
An API over SUSV3-XSI IPC.
Note: The number of queues in a system is limited.
An application could use the message type as a recipient address.
cliini: There's always another way to achieve the same thing.
But it's the lisp way to offer nice and intuitive interfaces
to achieve the stuff, otherwise we might all be using assembler.
[2005-01-02 20:30:53]
</pre></li>
<li>
<tt>
<b>
<a href="process.lisp">COM.INFORMATIMAGO.SUSV3.PROCESS</a></b></tt>
<pre>
Multiprocessing for clisp.
This package doesn't implement threads like in other Common-Lisp
implementations. Rather it uses plain unix processes.
This has sever implications for IPC: there is no shared memory,
all inter-process communication must go thru pipes or sockets.
http://www.franz.com/support/documentation/7.0/doc/multiprocessing.htm
</pre></li></body></html> | 1,464 | Common Lisp | .l | 47 | 30.106383 | 102 | 0.735689 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 4b7f4b766b6c2e0412284e97ea8c72fb958c25fb1b018186422cd35d0a914928 | 5,520 | [
-1
] |
5,527 | rename.el | informatimago_lisp/future/rename.el | ;;;; -*- mode:emacs-lisp;coding:utf-8 -*-
;;;;**************************************************************************
;;;;FILE: rename.el
;;;;LANGUAGE: emacs lisp
;;;;SYSTEM: POSIX
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; (mapcar (lambda (pat)
;;;; (update-informatimago-in-files
;;;; (file-expand-wildcards pat)))
;;;; '("/home/pjb/src/public/lisp/clext/*.lisp"
;;;; "/home/pjb/src/public/lisp/cl-posix/*.lisp"
;;;; "/home/pjb/src/public/lisp/clisp/*.lisp"
;;;; "/home/pjb/src/public/lisp/clmisc/*.lisp"
;;;; "/home/pjb/src/public/lisp/sbcl/*.lisp"
;;;; "/home/pjb/src/public/lisp/susv3/*.lisp"))
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal J. Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2010-11-02 <PJB> Created.
;;;;BUGS
;;;;LEGAL
;;;; GPL
;;;;
;;;; Copyright Pascal J. Bourguignon 2010 - 2016
;;;;
;;;; This program is free software; you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License
;;;; as published by the Free Software Foundation; either version
;;;; 2 of the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be
;;;; useful, but WITHOUT ANY WARRANTY; without even the implied
;;;; warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
;;;; PURPOSE. See the GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public
;;;; License along with this program; if not, write to the Free
;;;; Software Foundation, Inc., 59 Temple Place, Suite 330,
;;;; Boston, MA 02111-1307 USA
;;;;**************************************************************************
(require 'cl)
(defmacro defparameter (symbol &optional initvalue docstring)
`(progn
(defvar ,symbol nil ,docstring)
(setq ,symbol ,initvalue)))
(defparameter *informatimago-replacements*
'(("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(passwd\\|group\\|aliases\\)\\>" "\\1unix.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(rfc3548\\)\\>" "\\1rfc3548.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(rfc2822\\)\\>" "\\1rfc2822.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(regexp-posix\\|regexp-emacs\\)\\>" "\\1regexp.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(tree-to-ascii\\|picture\\|cons-to-ascii\\)\\>" "\\1picture.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(scanner\\|parser\\)\\>" "\\1parser.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(web-cache\\|rfc2047\\|repl\\|iso646\\|iso15924\\|isbn\\|graf\\|dictionary\\|database\\|avl\\)\\>" "\\1obsolete-or-incomplepte.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(make-depends\\)\\>" "\\1make-depends.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(generic-cl\\)\\>" "\\1lisp.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(source-text\\)\\>" "\\1lisp-text.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(source-form\\)\\>" "\\1lisp-sexp.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(reader\\)\\>" "\\1lisp-reader.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(invoice\\)\\>" "\\1invoice.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(interactive\\|browser\\)\\>" "\\1interactive.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(htrans\\|hquery\\)\\>" "\\1http.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(parse-html\\)\\>" "\\1html-parser.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(html\\)\\>" "\\1html-generator.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(html401\\|html-entities\\)\\>" "\\1html-base.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(memory\\|heap\\)\\>" "\\1heap.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(graph-dot\\)\\>" "\\1graphviz.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(stream\\|peek-stream\\|float-binio\\|file\\|cache\\)\\>" "\\1file.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(ed\\)\\>" "\\1ed.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(tree-to-diagram\\)\\>" "\\1diagram.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(data-encoding\\|data-encoding-test\\)\\>" "\\1data-encoding.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(cxx\\)\\>" "\\1cxx.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(csv\\)\\>" "\\1csv.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(version\\|utility\\|update-iso3166\\|tea\\|string\\|raiden\\|queue\\|pmatch\\|package\\|message-queue\\|llrbtree\\|list\\|iso639a\\|iso4217\\|iso3166\\|iana-character-sets\\|graph\\|ecma048\\|dll\\|dictionary\\|date\\|combination\\|character-sets\\|bset\\|brelation\\|ascii\\|array\\|activity\\)\\>" "\\1cesarum.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(rib\\|iban\\)\\>" "\\1bank.\\2")
("\\<\\(com\\.informatimago\\.common-lisp\\.\\)\\(primes\\)\\>" "\\1arithmetic.\\2")))
(defmacro* with-file (file-and-options &body body)
"
find-file or find-file-literally, process body, and optionally save the buffer
and kill it.
save is not done if body exits exceptionnaly.
kill is always done as specified.
FILE-AND-OPTION: either an atom evaluated to a path,
or (path &key (save t) (kill t) (literal nil))
"
(if (atom file-and-options)
`(with-file (,file-and-options) ,@body)
;; destructuring-bind is broken, we cannot give anything else than nil
;; as default values:
(destructuring-bind (path &key (save nil savep) (kill nil killp)
(literal nil literalp))
file-and-options
(unless savep (setf save t))
(unless killp (setf kill t))
`(unwind-protect
(progn
(,(if literal 'find-file-literally 'find-file) ,path)
(prog1 (save-excursion ,@body)
,(when save `(save-buffer 1))))
,(when kill
`(kill-buffer (current-buffer)))))))
(defun multifile-replace-regexp (regexp to-string files &optional delimited)
"Replace the all occurences of `regexp' by `to-string' in all the `files'.
`delimited', if non-nil, means replace only matches surrounded by word boundaries.
"
(dolist (file files)
(with-file (file :save t :kill nil)
(message "Processing %S" file)
(beginning-of-buffer)
(replace-regexp regexp to-string delimited))))
(defun update-informatimago-in-files (files)
(dolist (replacement *informatimago-replacements*)
(multifile-replace-regexp (first replacement) (second replacement) files)))
(defun generate-replacements ()
;; This function uses stuff in
;; http://www.informatimago.com/develop/emacs/index.html
;; http://git.informatimago.com/viewgit/index.php?a=summary&p=public/emacs
(let* ((files
'(
("common-lisp" "arithmetic" "primes.lisp")
("common-lisp" "bank" "iban.lisp")
("common-lisp" "bank" "rib.lisp")
("common-lisp" "cesarum" "activity.lisp")
("common-lisp" "cesarum" "array.lisp")
("common-lisp" "cesarum" "ascii.lisp")
("common-lisp" "cesarum" "brelation.lisp")
("common-lisp" "cesarum" "bset.lisp")
("common-lisp" "cesarum" "character-sets.lisp")
("common-lisp" "cesarum" "combination.lisp")
("common-lisp" "cesarum" "date.lisp")
("common-lisp" "cesarum" "dictionary.lisp")
("common-lisp" "cesarum" "dll.lisp")
("common-lisp" "cesarum" "ecma048.lisp")
("common-lisp" "cesarum" "graph.lisp")
("common-lisp" "cesarum" "iana-character-sets.lisp")
("common-lisp" "cesarum" "iso3166.lisp")
("common-lisp" "cesarum" "iso4217.lisp")
("common-lisp" "cesarum" "iso639a.lisp")
("common-lisp" "cesarum" "list.lisp")
("common-lisp" "cesarum" "llrbtree.lisp")
("common-lisp" "cesarum" "message-queue.lisp")
("common-lisp" "cesarum" "package.lisp")
("common-lisp" "cesarum" "pmatch.lisp")
("common-lisp" "cesarum" "queue.lisp")
("common-lisp" "cesarum" "raiden.lisp")
("common-lisp" "cesarum" "string.lisp")
("common-lisp" "cesarum" "tea.lisp")
("common-lisp" "cesarum" "update-iso3166.lisp")
("common-lisp" "cesarum" "utility.lisp")
("common-lisp" "cesarum" "version.lisp")
("common-lisp" "csv" "csv.lisp")
("common-lisp" "cxx" "cxx.lisp")
("common-lisp" "data-encoding" "data-encoding-test.lisp")
("common-lisp" "data-encoding" "data-encoding.lisp")
("common-lisp" "diagram" "tree-to-diagram.lisp")
("common-lisp" "ed" "ed.lisp")
("common-lisp" "file" "cache.lisp")
("common-lisp" "file" "file.lisp")
("common-lisp" "file" "float-binio.lisp")
("common-lisp" "file" "peek-stream.lisp")
("common-lisp" "file" "stream.lisp")
("common-lisp" "graphviz" "graph-dot.lisp")
("common-lisp" "heap" "heap.lisp")
("common-lisp" "heap" "memory.lisp")
("common-lisp" "html-base" "html-entities.lisp")
("common-lisp" "html-base" "html401.lisp")
("common-lisp" "html-generator" "html.lisp")
("common-lisp" "html-parser" "parse-html.lisp")
("common-lisp" "http" "hquery.lisp")
("common-lisp" "http" "htrans.lisp")
("common-lisp" "interactive" "browser.lisp")
("common-lisp" "interactive" "interactive.lisp")
("common-lisp" "invoice" "invoice.lisp")
("common-lisp" "lisp-reader" "reader.lisp")
("common-lisp" "lisp-sexp" "source-form.lisp")
("common-lisp" "lisp-text" "source-text.lisp")
("common-lisp" "lisp" "generic-cl.lisp")
("common-lisp" "make-depends" "make-depends.lisp")
("common-lisp" "obsolete-or-incomplepte" "avl.lisp")
("common-lisp" "obsolete-or-incomplepte" "database.lisp")
("common-lisp" "obsolete-or-incomplepte" "dictionary.lisp")
("common-lisp" "obsolete-or-incomplepte" "graf.lisp")
("common-lisp" "obsolete-or-incomplepte" "isbn.lisp")
("common-lisp" "obsolete-or-incomplepte" "iso15924.lisp")
("common-lisp" "obsolete-or-incomplepte" "iso646.lisp")
("common-lisp" "obsolete-or-incomplepte" "repl.lisp")
("common-lisp" "obsolete-or-incomplepte" "rfc2047.lisp")
("common-lisp" "obsolete-or-incomplepte" "web-cache.lisp")
("common-lisp" "parser" "parser.lisp")
("common-lisp" "parser" "scanner.lisp")
("common-lisp" "picture" "cons-to-ascii.lisp")
("common-lisp" "picture" "picture.lisp")
("common-lisp" "picture" "tree-to-ascii.lisp")
("common-lisp" "regexp" "regexp-emacs.lisp")
("common-lisp" "regexp" "regexp-posix.lisp")
("common-lisp" "rfc2822" "rfc2822.lisp")
("common-lisp" "rfc3548" "rfc3548.lisp")
("common-lisp" "unix" "aliases.lisp")
("common-lisp" "unix" "group.lisp")
("common-lisp" "unix" "passwd.lisp")
))
(paths (mapcar (lambda (item)
(format "/home/pjb/src/public/lisp/%s/%s/%s"
(first item) (second item) (third item)))
files)))
(mapcar (lambda (class)
(let* ((lib (first (first class)))
(sublib (second (first class)))
(packages (mapcar (lambda (item) (pathname-name* (third item))) class))
(regexp (with-output-to-string
(princ (format "\\<\\(com\\.informatimago\\.%s\\.\\)\\(" lib))
(princ (first packages))
(dolist (package (rest packages))
(princ "\\|")
(princ package))
(princ "\\)\\>"))))
(list regexp (concat "\\1" sublib ".\\2"))))
(equivalence-classes files (lambda (a b) (and (string= (second a) (second b))
(string= (first a) (first b))))))))
;;;; THE END ;;;;
| 12,675 | Common Lisp | .l | 222 | 47.797297 | 371 | 0.546669 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 18d3f30284525f24f81393761aa1fc021eb1d5e1f7f528c660628ef2f49eddf3 | 5,527 | [
-1
] |
5,537 | rue_saint_lazarre.kml | informatimago_lisp/future/kml/rue_saint_lazarre.kml | <?xml version="1.0" encoding="UTF-8"?>
<kml xmlns="http://www.opengis.net/kml/2.2"
xmlns:gx="http://www.google.com/kml/ext/2.2"
xmlns:atom="http://www.w3.org/2005/Atom">
<Document>
<open>1</open>
<visibility>1</visibility>
<name><![CDATA[rue_saint_lazarre]]></name>
<atom:author><atom:name><![CDATA[Created by Google My Tracks on Android.]]></atom:name></atom:author>
<Style id="track">
<LineStyle><color>7f0000ff</color><width>4</width></LineStyle>
<IconStyle>
<scale>1.3</scale>
<Icon><href>http://earth.google.com/images/kml-icons/track-directional/track-0.png</href></Icon>
</IconStyle>
</Style>
<Style id="start"><IconStyle>
<scale>1.3</scale>
<Icon><href>http://maps.google.com/mapfiles/kml/paddle/grn-circle.png</href></Icon>
<hotSpot x="32" y="1" xunits="pixels" yunits="pixels"/>
</IconStyle></Style>
<Style id="end"><IconStyle>
<scale>1.3</scale>
<Icon><href>http://maps.google.com/mapfiles/kml/paddle/red-circle.png</href></Icon>
<hotSpot x="32" y="1" xunits="pixels" yunits="pixels"/>
</IconStyle></Style>
<Style id="statistics"><IconStyle>
<scale>1.3</scale>
<Icon><href>http://maps.google.com/mapfiles/kml/pushpin/ylw-pushpin.png</href></Icon>
<hotSpot x="20" y="2" xunits="pixels" yunits="pixels"/>
</IconStyle></Style>
<Style id="waypoint"><IconStyle>
<scale>1.3</scale>
<Icon><href>http://maps.google.com/mapfiles/kml/pushpin/blue-pushpin.png</href></Icon>
<hotSpot x="20" y="2" xunits="pixels" yunits="pixels"/>
</IconStyle></Style>
<Schema id="schema">
<gx:SimpleArrayField name="power" type="int">
<displayName><![CDATA[Power (W)]]></displayName>
</gx:SimpleArrayField>
<gx:SimpleArrayField name="cadence" type="int">
<displayName><![CDATA[Cadence (rpm)]]></displayName>
</gx:SimpleArrayField>
<gx:SimpleArrayField name="heart_rate" type="int">
<displayName><![CDATA[Heart rate (bpm)]]></displayName>
</gx:SimpleArrayField>
</Schema>
<Placemark>
<name><![CDATA[rue_saint_lazarre (Start)]]></name>
<description><![CDATA[]]></description>
<TimeStamp><when>2013-12-12T09:57:03.357Z</when></TimeStamp>
<styleUrl>#start</styleUrl>
<Point>
<coordinates>2.329783,48.876475</coordinates>
</Point>
</Placemark>
<Placemark id="tour">
<name><![CDATA[rue_saint_lazarre]]></name>
<description><![CDATA[test]]></description>
<styleUrl>#track</styleUrl>
<ExtendedData>
<Data name="type"><value><![CDATA[walking]]></value></Data>
</ExtendedData>
<gx:MultiTrack>
<altitudeMode>absolute</altitudeMode>
<gx:interpolate>1</gx:interpolate>
<gx:Track>
<when>2013-12-12T09:57:03.357Z</when>
<gx:coord>2.329783 48.876475</gx:coord>
<when>2013-12-12T09:59:06.252Z</when>
<gx:coord>2.329823 48.876416</gx:coord>
<when>2013-12-12T09:59:17.998Z</when>
<gx:coord>2.33033 48.876009</gx:coord>
<when>2013-12-12T10:00:11.818Z</when>
<gx:coord>2.330355 48.876095</gx:coord>
<when>2013-12-12T10:00:34.358Z</when>
<gx:coord>2.330694 48.876177</gx:coord>
<when>2013-12-12T10:01:10.672Z</when>
<gx:coord>2.33068 48.876137</gx:coord>
<when>2013-12-12T10:01:15.448Z</when>
<gx:coord>2.330462 48.876</gx:coord>
<when>2013-12-12T10:01:35.959Z</when>
<gx:coord>2.330492 48.876052</gx:coord>
<when>2013-12-12T10:01:40.951Z</when>
<gx:coord>2.330828 48.876201</gx:coord>
<when>2013-12-12T10:03:46.203Z</when>
<gx:coord>2.330729 48.876172</gx:coord>
<when>2013-12-12T10:03:51.377Z</when>
<gx:coord>2.330676 48.876133</gx:coord>
<when>2013-12-12T10:04:04.718Z</when>
<gx:coord>2.330644 48.87611</gx:coord>
<when>2013-12-12T10:04:09.568Z</when>
<gx:coord>2.330258 48.875949</gx:coord>
<when>2013-12-12T10:04:37.833Z</when>
<gx:coord>2.330155 48.875928</gx:coord>
<when>2013-12-12T10:04:46.491Z</when>
<gx:coord>2.330115 48.875935</gx:coord>
<when>2013-12-12T10:05:26.697Z</when>
<gx:coord>2.330107 48.875976</gx:coord>
<when>2013-12-12T10:05:26.825Z</when>
<gx:coord>2.329811 48.876438</gx:coord>
<when>2013-12-12T10:06:56.739Z</when>
<gx:coord>2.329808 48.876452</gx:coord>
<ExtendedData>
<SchemaData schemaUrl="#schema">
</SchemaData>
</ExtendedData>
</gx:Track>
</gx:MultiTrack>
</Placemark>
<Placemark>
<name><![CDATA[rue_saint_lazarre (End)]]></name>
<description><![CDATA[Created by Google My Tracks on Android.
Name: rue_saint_lazarre
Activity type: walking
Description: test
Total distance: 0.28 km (0.2 mi)
Total time: 09:59
Moving time: 01:02
Average speed: 1.68 km/h (1.0 mi/h)
Average moving speed: 16.06 km/h (10.0 mi/h)
Max speed: 16.06 km/h (10.0 mi/h)
Average pace: 35:38 min/km (57:21 min/mi)
Average moving pace: 3:44 min/km (6:01 min/mi)
Fastest pace: 3:44 min/km (6:01 min/mi)
Max elevation: -9223372036854775808 m (-9223372036854775808 ft)
Min elevation: 9223372036854775807 m (9223372036854775807 ft)
Elevation gain: 0 m (0 ft)
Max grade: 0 %
Min grade: 0 %
Recorded: 12/12/2013 10:56
]]></description>
<TimeStamp><when>2013-12-12T10:06:56.739Z</when></TimeStamp>
<styleUrl>#end</styleUrl>
<Point>
<coordinates>2.329808,48.876452</coordinates>
</Point>
</Placemark>
</Document>
</kml>
| 4,881 | Common Lisp | .l | 140 | 33.857143 | 101 | 0.733122 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 7116f7ef38bb20dbbfbd75b0da1fffe0c7c00c9498381bf6c64e1c8c9d44cece | 5,537 | [
-1
] |
5,577 | summary.html | informatimago_lisp/clmisc/summary.html | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- -*- coding:iso-safe-unix -*- -->
<!-- -*- coding:iso-safe-unix -*- -->
<html>
<head>
<title>Summary</title>
<meta HTTP-EQUIV="Content-Type" content="text/html;charset=US-ASCII"></head>
<body>
<li>
<tt>
<b>
<a href="resource-utilization.lisp">COM.INFORMATIMAGO.CLMISC.RESOURCE-UTILIZATION</a></b></tt>
<pre>
Display resource utilisation summary.
This package exports a macro that gather resource utilization statistics
and report them.
Usage:
(reporting-sru (:job-origin (remote-client) :stream (remote-stream))
(do-something-lengthy))
(reporting-sru (:job-origin (remote-client) :stream (remote-stream)
:report-to (lambda (cpu-time sys-time device-i/o paging-i/o
job-origin &key (stream t))
(SUMMARY-RESOURCE-UTILIZATION
cpu-time sys-time device-i/o paging-i/o
job-origin :stream stream)))
(do-something-lengthy))
Example:
(reporting-sru (:job-origin "REPL")
(asdf-load :com.informatimago.clext))
prints:
Summary of resource utilization
-------------------------------
CPU time: 0.300 sec Device I/O: 175
Overhead CPU: 0.012 sec Paging I/O: 1
CPU model: AMD Athlon(tm) Processor 6.4.2 1200.303 MHz (2402.66 bogomips)
Job origin: REPL
</pre></li></body></html> | 1,338 | Common Lisp | .l | 37 | 35.081081 | 102 | 0.695686 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 7dfb1683e8da352745e2522472587f5bcc969678c07f61bcbd3a69f42250630a | 5,577 | [
-1
] |
5,646 | asdf.el | informatimago_lisp/tools/asdf.el |
(defun files-in-directory (directory file-type recursive)
"Return a list of paths relative to `directory' of the files in the `directory'.
`file-type' is the extension of the files returned.
When `recursive' appends also the files in the sub-directory and in
the sub-sub-directory.
"
(mapcar (lambda (path)
(if (string= (subseq path 0 (length directory))
directory)
(subseq path (length directory))
path))
(append (file-expand-wildcards (format "%s*.%s" directory file-type))
(when recursive
(append
(file-expand-wildcards (format "%s*%s*.%s" directory df file-type))
(file-expand-wildcards (format "%s*%s*%s*.%s" directory df df file-type)))))))
(defun make-component-list (paths &optional dependencies)
(mapcar (lambda (path)
`(:file ,path ,@(let ((entry (assoc* path dependencies :test (function string=))))
(when entry (cdr entry)))))
paths))
(defvar *source-file-type* "lisp")
(defun insert-component-list (&optional recursive)
(interactive "P")
(loop with directory = (file-name-directory (buffer-file-name))
with df = (subseq (file-name-as-directory directory)
(length (directory-file-name directory)))
for component in (make-component-list
(mapcar (function file-name-sans-extension)
(files-in-directory directory *source-file-type* recursive)))
for sep = "(" then "\n "
initially (insert ":components ")
finally (insert ")\n")
do (insert (format "%s%S" sep component))))
| 1,764 | Common Lisp | .l | 34 | 40.058824 | 99 | 0.583479 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 8a466807e3e5aa4111c92188319db768fae6f43426360aa634d47a0c7dec3265 | 5,646 | [
-1
] |
5,665 | Makefile | informatimago_lisp/tools/make/Makefile | NAME = make-print-vars
TEST_MAKEFILE ?= /build/pbourguignon/work/build.devel/.makedump
all:$(NAME)
$(NAME) --help \
&& $(NAME) --mangle $(TEST_MAKEFILE) > m.sed \
&& $(NAME) $(TEST_MAKEFILE) > $(TEST_MAKEFILE)-vars
$(NAME):$(NAME).lisp
ccl < generate-exe.lisp >$(NAME).log 2>$(NAME).err || ( cat $(NAME).err ; exit 200 )
clean:
-rm -f *.lx64fsl
-rm -f *.out *.err
-rm -f system-index.txt
| 410 | Common Lisp | .l | 12 | 32.083333 | 85 | 0.617722 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | f4f2b55ee57e47f8f8bfa5fafb48343bb0abee9cd1bd49e4d88723c88812d43f | 5,665 | [
-1
] |
5,684 | Makefile | informatimago_lisp/clisp/Makefile | #*****************************************************************************
#FILE: Makefile
#LANGUAGE: make
#SYSTEM: posix
#USER-INTERFACE: none
#DESCRIPTION
#
# This makefile compiles additionnal code for the clisp specific packages.
#
#AUTHORS
# <PJB> Pascal Bourguignon
#MODIFICATIONS
# 2010-06-27 <PJB> Factorized out into ../implementations.mk
# 2003-05-04 <PJB> Added this header.
#BUGS
#LEGAL
# AGPL3
#
# Copyright Pascal Bourguignon 2003 - 2016
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see http://www.gnu.org/licenses/
#*****************************************************************************
PREFIX = /usr/local
all:: libraw-memory.so
# Libraries are loaded at run-time, so they must be installed
# in some public place, or distributed along with the applications.
# There would be no point to keeping them in asdf-binary-location places.
raw-memory-lib.o:raw-memory-lib.c
$(CC) -shared -fPIC -g -O3 -c -o $@ $<
libraw-memory.so:raw-memory-lib.o
if [ $(shell uname) = Darwin ] ;\
then $(LD) -dynamic -o $@ $< ;\
else $(LD) -shared -fPIC -g -o $@ $< ;\
fi
install::
-mkdir $(PREFIX)/lib
install -m 644 libraw-memory.so $(PREFIX)/lib/libraw-memory.so
#### THE END ####
| 1,888 | Common Lisp | .l | 49 | 37.265306 | 80 | 0.641571 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | b86df21d57f5a2e26bbde1033fd3949affe816603672378a284b24c5f9214f1a | 5,684 | [
-1
] |
5,688 | summary.html | informatimago_lisp/clisp/summary.html | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- -*- coding:iso-safe-unix -*- -->
<!-- -*- coding:iso-safe-unix -*- -->
<html>
<head>
<title>Summary</title>
<meta HTTP-EQUIV="Content-Type" content="text/html;charset=US-ASCII"></head>
<body>
<li>
<tt>
<b>
<a href="syslog.lisp">COM.INFORMATIMAGO.CLISP.SYSLOG</a></b></tt>
<pre>
FFI to syslog.
</pre></li>
<li>
<tt>
<b>
<a href="disk.lisp">COM.INFORMATIMAGO.CLISP.DISK</a></b></tt>
<pre>This package exports disk management functions,
</pre></li>
<li>
<tt>
<b>
<a href="string.lisp">COM.INFORMATIMAGO.CLISP.STRING</a></b></tt>
<pre>This module exports string functions.
</pre></li>
<li>
<tt>
<b>
<a href="fifo-stream.lisp">COM.INFORMATIMAGO.CLISP.FIFO-STREAM</a></b></tt>
<pre>
A fifo stream: all input is buffered and restituted as output.
</pre></li>
<li>
<tt>
<b>
<a href="iotask.lisp">COM.INFORMATIMAGO.CLISP.IOTASK</a></b></tt>
<pre>
Encapsulates clisp socket-status.
</pre></li>
<li>
<tt>
<b>
<a href="rfc1413.lisp">COM.INFORMATIMAGO.CLISP.RFC1413</a></b></tt>
<pre>
Implements a ident protocol client.
</pre></li>
<li>
<tt>
<b>
<a href="raw-memory.lisp">COM.INFORMATIMAGO.CLISP.RAW-MEMORY</a></b></tt>
<pre>
Peek and Poke.
</pre></li>
<li>
<tt>
<b>
<a href="susv3.lisp">COM.INFORMATIMAGO.CLISP.SUSV3</a></b></tt>
<pre>
An implementation of SUSv3 for clisp.
The Open Group Base Specifications Issue 6
IEEE Std 1003.1, 2003 Edition
http://www.opengroup.org/onlinepubs/007904975/index.html
Rules:
- The various scalar types are all mapped to INTEGER.
[There is a multitude of scalar type declaration in
the C POSIX API (pid_t, gid_t, mode_t, etc) because
C has modulo integers. Lisp have true integers, so
they're not useful.]
http://www.opengroup.org/onlinepubs/009695399/xrat/xsh_chap02.html#tag_03_02_12
- symbol are upcased, underlines replaced with dash,
structure field prefixes are removed.
Constant names are NOT decorated by any '+'.
- pointers: addresses are returned as integers.
[It's easiest to keep addresses as integers instead of
fighting with the various FFI notions of a pointer.]
- errors are reported as result/errno.
</pre></li>
<li>
<tt>
<b>
<a href="susv3-mc3.lisp">COM.INFORMATIMAGO.CLISP.SUSV3-MC3</a></b></tt>
<pre>
An implementation of SUSV3-MC3 for clisp.
Implemented:
mmap/munmap
</pre></li>
<li>
<tt>
<b>
<a href="susv3-xsi.lisp">COM.INFORMATIMAGO.CLISP.SUSV3-XSI</a></b></tt>
<pre>
This packages exports SUSV3 XSI functions.
This is the CLISP specific implementation of the SUSV3 XSI API.
The Open Group Base Specifications Issue 6
IEEE Std 1003.1, 2003 Edition
http://www.opengroup.org/onlinepubs/007904975/index.html
Implemented:
ftw
msgget/msgctl/msgsnd/msgrcv
shmget/shmctl/shmat/shmdt
</pre></li>
<li>
<tt>
<b>
<a href="script.lisp">COM.INFORMATIMAGO.CLISP.SCRIPT</a></b></tt>
<pre>This module exports some functions usefull when writting clisp scripts.
</pre></li>
<li>
<tt>
<b>
<a href="shell.lisp">COM.INFORMATIMAGO.CLISP.SHELL</a></b></tt>
<pre>This package export shell primitives (fork, pipe, redirections, exec).
</pre></li>
<li>
<tt>
<b>
<a href="xterm.lisp">COM.INFORMATIMAGO.CLISP.XTERM</a></b></tt>
<pre>
This package exports functions to open xterm streams.
</pre></li></body></html> | 3,249 | Common Lisp | .l | 122 | 25.581967 | 102 | 0.735662 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 666a5d0d0eded12dcec11db0a70c6da998718326222b6dd2b9f9ada767ef2151 | 5,688 | [
-1
] |
5,689 | raw-memory-lib.c | informatimago_lisp/clisp/raw-memory-lib.c | /*****************************************************************************
FILE: raw-memory-lib.c
LANGUAGE: c
SYSTEM: POSIX
USER-INTERFACE: NONE
DESCRIPTION
Peek and poke.
AUTHORS
<PJB> Pascal J. Bourguignon <[email protected]>
MODIFICATIONS
2010-11-04 <PJB> Beautified. Made use of uint*_t types from <stdint.h>.
2004-12-05 <PJB> Created.
BUGS
LEGAL
GPL
Copyright Pascal J. Bourguignon 2004 - 2010
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version
2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*****************************************************************************/
#include <stdint.h>
uint8_t peek8 (const uint8_t * address){ return(*address); }
uint16_t peek16(const uint16_t* address){ return(*address); }
uint32_t peek32(const uint32_t* address){ return(*address); }
uint64_t peek64(const uint64_t* address){ return(*address); }
void poke8 (uint8_t * address,uint8_t value){ (*address)=value; }
void poke16(uint16_t* address,uint16_t value){ (*address)=value; }
void poke32(uint32_t* address,uint32_t value){ (*address)=value; }
void poke64(uint64_t* address,uint64_t value){ (*address)=value; }
/**** THE END ****/
| 1,853 | Common Lisp | .l | 39 | 44.410256 | 78 | 0.651885 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | f98c38322fc1181d9145437050189e0eab30e0b27d5f2b0b3c17a5b0f1daece2 | 5,689 | [
-1
] |
5,694 | syslog.c | informatimago_lisp/clisp/syslog.c | #include "clisp.h"
extern object module__syslog__object_tab[];
subr_t module__syslog__subr_tab[1];
uintC module__syslog__subr_tab_size = 0;
subr_initdata_t module__syslog__subr_tab_initdata[1];
object module__syslog__object_tab[1];
object_initdata_t module__syslog__object_tab_initdata[1];
uintC module__syslog__object_tab_size = 0;
extern void (openlog)();
extern void (syslog)();
extern void (closelog)();
void module__syslog__init_function_1(module)
var module_t* module;
{ }
void module__syslog__init_function_2(module)
var module_t* module;
{
register_foreign_function(&openlog,"openlog",1024);
register_foreign_function(&syslog,"syslog",1024);
register_foreign_function(&closelog,"closelog",1024);
}
| 722 | Common Lisp | .l | 21 | 32.619048 | 57 | 0.74964 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 45e11f6231ff6550e99ec032b7ca8258fac0ebaa93f419a98e328c9f8dd395a3 | 5,694 | [
-1
] |
5,721 | wang.html.in | informatimago_lisp/small-cl-pgms/wang.html.in | <div class="document" id="wang"
title="Old LISP programs still run in Common Lisp"
description="Old LISP program running in Common Lisp"
author="Pascal J. Bourguignon"
keywords="LISP 1.5, Common Lisp, Lisp, Wang algorithm"
language="en">
<!-- elizagen https://groups.google.com/forum/message/raw?msg=comp.lang.lisp/D8sCCn1WZO4/Ciu6tqCgOvUJ -->
<h1>Old LISP programs still run in Common Lisp</h1>
<p>Actually, any Common Lisp implementation can be applied with
almost all Lisp material from any time, thanks to the concensual
approach of the Common Lisp standard.</p>
<p>For example, here is how you can run a lisp program written in
1960 in a Common Lisp of 2014. Rendez-vous in 28 years to see
how you can run a 1996 perl program in perl 2042...</p>
<p>This Wang's algorithm has been popularized by John McCarthy as an
application of LISP, published in the manual of the first version
of LISP, LISP 1 implémenté sur IBM 704, dated March 1960.
<a href="http://community.computerhistory.org/scc/projects/LISP/book/LISP%20I%20Programmers%20Manual.pdf">LISP 1 Programmer's Manual, page 32</a>
(and also reproduced in
<a href="http://community.computerhistory.org/scc/projects/LISP/book/LISP%201.5%20Programmers%20Manual.pdf#page=52">LISP
1.5 Programmer's Manual, Chapter VIII, page 52: A Complete LISP
Program - the Wang Algorithm for the Propositional
Calculus.</a>). </p>
<pre class="code">
----(wang-cl.lisp)------------------------------------------------------
(shadow '(trace untrace))
(defun trace (functions) (eval `(cl:trace ,@functions)))
(defun untrace (functions) (eval `(cl:untrace ,@functions)))
(defun define (definitions)
(dolist (def definitions)
(eval (if (and (consp (second def)) (eq 'lambda (car (second def))))
`(progn (defun ,(first def) ,@(cdr (second def)))
(defparameter ,(first def) ,(second def)))
`(defparameter ,(first def) ,(second def))))))
(defun stop (arguments) (throw 'driver-end-of-deck nil))
(defun fin (arguments) (throw 'driver-end-of-deck nil))
(defun test (arguments) (princ arguments) (terpri))
(defun driver (path)
(with-open-file (cards path)
(catch 'driver-end-of-deck
(loop (let ((first-char (read-char cards)))
(if (char= #\* first-char)
(read-line cards) ; comment
(progn
(unread-char first-char cards)
(let* ((command (read cards))
(arguments (if (member command '(stop fin test))
(list (read-line cards))
(read cards))))
(print (apply command arguments))))))))))
(driver "wang.job")
----(wang.job)----------------------------------------------------------
* M948-1207 LEVIN, LISP, TEST, 2,3,250,0
TEST WANG ALGORITHM FOR THE PROPOSITIONAL CALCULUS
DEFINE ((
(THEOREM (LAMBDA (S) (TH1 NIL NIL (CADR S) (CADDR S))))
(TH1 (LAMBDA (A1 A2 A C) (COND ((NULL A)
(TH2 A1 A2 NIL NIL C)) (T
(OR (MEMBER (CAR A) C) (COND ((ATOM (CAR A))
(TH1 (COND ((MEMBER (CAR A) A1) A1)
(T (CONS (CAR A) A1))) A2 (CDR A) C))
(T (TH1 A1 (COND ((MEMBER (CAR A) A2) A2)
(T (CONS (CAR A) A2))) (CDR A) C))))))))
(TH2 (LAMBDA (A1 A2 C1 C2 C) (COND
((NULL C) (TH A1 A2 C1 C2))
((ATOM (CAR C)) (TH2 A1 A2 (COND
((MEMBER (CAR C) C1) C1) (T
(CONS (CAR C) C1))) C2 (CDR C)))
(T (TH2 A1 A2 C1 (COND ((MEMBER
(CAR C) C2) C2) (T (CONS (CAR C) C2)))
(CDR C))))))
(TH (LAMBDA (A1 A2 C1 C2) (COND ((NULL A2) (AND (NOT (NULL C2))
(THR (CAR C2) A1 A2 C1 (CDR C2)))) (T (THL (CAR A2) A1 (CDR A2)
C1 C2)))))
(THL (LAMBDA (U A1 A2 C1 C2) (COND
((EQ (CAR U) (QUOTE NOT)) (TH1R (CADR U) A1 A2 C1 C2))
((EQ (CAR U) (QUOTE AND)) (TH2L (CDR U) A1 A2 C1 C2))
((EQ (CAR U) (QUOTE OR)) (AND (TH1L (CADR U) A1 A2 C1 C2)
(TH1L (CADDR U) A1 A2 C1 C2) ))
((EQ (CAR U) (QUOTE IMPLIES)) (AND (TH1L (CADDR U) A1 A2 C1
C2) (TH1R (CADR U) A1 A2 C1 C2) ))
((EQ (CAR U) (QUOTE EQUIV)) (AND (TH2L (CDR U) A1 A2 C1 C2)
(TH2R (CDR U) A1 A2 C1 C2) ))
(T (ERROR (LIST (QUOTE THL) U A1 A2 C1 C2)))
)))
(THR (LAMBDA (U A1 A2 C1 C2) (COND
((EQ (CAR U) (QUOTE NOT)) (TH1L (CADR U) A1 A2 C1 C2))
((EQ (CAR U) (QUOTE AND)) (AND (TH1R (CADR U) A1 A2 C1 C2)
(TH1R (CADDR U) A1 A2 C1 C2) ))
((EQ (CAR U) (QUOTE OR)) (TH2R (CDR U) A1 A2 C1 C2))
((EQ (CAR U) (QUOTE IMPLIES)) (TH11 (CADR U) (CADDR U)
A1 A2 C1 C2))
((EQ (CAR U) (QUOTE EQUIV)) (AND (TH11 (CADR U) (CADDR U)
A1 A2 C1 C2) (TH11 (CADDR U) (CADR U) A1 A2 C1 C2) ))
(T (ERROR (LIST (QUOTE THR) U A1 A2 C1 C2)))
)))
(TH1L (LAMBDA (V A1 A2 C1 C2) (COND
((ATOM V) (OR (MEMBER V C1)
(TH (CONS V A1) A2 C1 C2) ))
(T (OR (MEMBER V C2) (TH A1 (CONS V A2) C1 C2) ))
)))
(TH1R (LAMBDA (V A1 A2 C1 C2) (COND
((ATOM V) (OR (MEMBER V A1)
(TH A1 A2 (CONS V C1) C2) ))
(T (OR (MEMBER V A2) (TH A1 A2 C1 (CONS V C2))))
)))
(TH2L (LAMBDA (V A1 A2 C1 C2) (COND
((ATOM (CAR V)) (OR (MEMBER (CAR V) C1)
(TH1L (CADR V) (CONS (CAR V) A1) A2 C1 C2)))
(T (OR (MEMBER (CAR V) C2) (TH1L (CADR V) A1 (CONS (CAR V)
A2) C1 C2)))
)))
(TH2R (LAMBDA (V A1 A2 C1 C2) (COND
((ATOM (CAR V)) (OR (MEMBER (CAR V) A1)
(TH1R (CADR V) A1 A2 (CONS (CAR V) C1) C2)))
(T (OR (MEMBER (CAR V) A2) (TH1R (CADR V) A1 A2 C1
(CONS (CAR V) C2))))
)))
(TH11 (LAMBDA (VI V2 A1 A2 C1 C2) (COND
((ATOM VI) (OR (MEMBER VI C1) (TH1R V2 (CONS VI A1) A2 C1
C2)))
(T (OR (MEMBER VI C2) (TH1R V2 A1 (CONS VI A2) C1 C2)))
)))
))
TRACE ((THEOREM TH1 TH2 TH THL THR TH1L TH1R TH2L TH2R TH11))
THEOREM
((ARROW (P) ((OR P Q))))
UNTRACE ((THEOREM TH1 TH2 THR THL TH1L TH1R TH2L TH2R TH11))
THEOREM
((ARROW ((OR A (NOT B))) ((IMPLIES (AND P Q) (EQUIV P Q))) ))
STOP))) ))) ))) )))
FIN END OF LISP RUN M948-1207 LEVIN
------------------------------------------------------------------------
[60]> (load"wang-cl.lisp")
;; Loading file wang-cl.lisp ...
WANG ALGORITHM FOR THE PROPOSITIONAL CALCULUS
NIL
WARNING: DEFUN/DEFMACRO: redefining TH; it was traced!
NIL
;; Tracing function THEOREM.
;; Tracing function TH1.
;; Tracing function TH2.
;; Tracing function TH.
;; Tracing function THL.
;; Tracing function THR.
;; Tracing function TH1L.
;; Tracing function TH1R.
;; Tracing function TH2L.
;; Tracing function TH2R.
;; Tracing function TH11.
(THEOREM TH1 TH2 TH THL THR TH1L TH1R TH2L TH2R TH11)
1. Trace: (THEOREM '(ARROW (P) ((OR P Q))))
2. Trace: (TH1 'NIL 'NIL '(P) '((OR P Q)))
3. Trace: (TH1 '(P) 'NIL 'NIL '((OR P Q)))
4. Trace: (TH2 '(P) 'NIL 'NIL 'NIL '((OR P Q)))
5. Trace: (TH2 '(P) 'NIL 'NIL '((OR P Q)) 'NIL)
6. Trace: (TH '(P) 'NIL 'NIL '((OR P Q)))
7. Trace: (THR '(OR P Q) '(P) 'NIL 'NIL 'NIL)
8. Trace: (TH2R '(P Q) '(P) 'NIL 'NIL 'NIL)
8. Trace: TH2R ==> (P)
7. Trace: THR ==> (P)
6. Trace: TH ==> (P)
5. Trace: TH2 ==> (P)
4. Trace: TH2 ==> (P)
3. Trace: TH1 ==> (P)
2. Trace: TH1 ==> (P)
1. Trace: THEOREM ==> (P)
(P)
(THEOREM TH1 TH2 THR THL TH1L TH1R TH2L TH2R TH11)
1. Trace: (TH 'NIL '((OR A (NOT B))) 'NIL '((IMPLIES (AND P Q) (EQUIV P Q))))
2. Trace: (TH '(A) 'NIL 'NIL '((IMPLIES (AND P Q) (EQUIV P Q))))
3. Trace: (TH '(A) '((AND P Q)) 'NIL '((EQUIV P Q)))
4. Trace: (TH '(Q P A) 'NIL 'NIL '((EQUIV P Q)))
4. Trace: TH ==> (P A)
3. Trace: TH ==> (P A)
2. Trace: TH ==> (P A)
2. Trace: (TH 'NIL '((NOT B)) 'NIL '((IMPLIES (AND P Q) (EQUIV P Q))))
3. Trace: (TH 'NIL 'NIL '(B) '((IMPLIES (AND P Q) (EQUIV P Q))))
4. Trace: (TH 'NIL '((AND P Q)) '(B) '((EQUIV P Q)))
5. Trace: (TH '(Q P) 'NIL '(B) '((EQUIV P Q)))
5. Trace: TH ==> (P)
4. Trace: TH ==> (P)
3. Trace: TH ==> (P)
2. Trace: TH ==> (P)
1. Trace: TH ==> (P)
(P)
;; Loaded file wang-cl.lisp
T
[61]>
</pre>
<p>Note, the output obviously differ in the form, but the semantics
are the same, notably the result of the theorem function calls is
"true" both in 2014 Common Lisp and in 1966 LISP 1.5. </p>
<p>You may also download the sources here:</p>
<ul>
<li><a href="wang-cl.lisp">wang-cl.lisp</a>
<li><a href="wang.job">wang.job</a>
</ul>
</div>
| 8,545 | Common Lisp | .l | 199 | 37.351759 | 149 | 0.559312 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 699d1cf19fd64874e499f16b56b07fac37f92daffbda384b1481b3e16f2e33be | 5,721 | [
-1
] |
5,731 | Makefile | informatimago_lisp/small-cl-pgms/Makefile | #### -*- mode:makefile-gmake;coding:utf-8 -*-
####****************************************************************************
####FILE: Makefile
####LANGUAGE: makefile-gmake
####SYSTEM: POSIX
####USER-INTERFACE: NONE
####DESCRIPTION
####
#### Makefile for the small-cl-pgms.
####
####AUTHORS
#### <PJB> Pascal J. Bourguignon <[email protected]>
####MODIFICATIONS
#### 2013-01-12 <PJB> Added this header. Cleaned up targets.
####BUGS
####LEGAL
#### AGPL3
####
#### Copyright Pascal J. Bourguignon 2013 - 2013
####
#### This program is free software: you can redistribute it and/or modify
#### it under the terms of the GNU Affero General Public License as published by
#### the Free Software Foundation, either version 3 of the License, or
#### (at your option) any later version.
####
#### This program is distributed in the hope that it will be useful,
#### but WITHOUT ANY WARRANTY; without even the implied warranty of
#### MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#### GNU Affero General Public License for more details.
####
#### You should have received a copy of the GNU Affero General Public License
#### along with this program. If not, see <http://www.gnu.org/licenses/>.
####****************************************************************************
PREFIX=/usr/local
HELPFORMAT="make %-20s \# %s\n"
all::help
# html target is one of the main target: it prepares the files needed
# for the web site.
generate::html
.PHONY:: generate
help::
@printf $(HELPFORMAT) html "Generates html files from .html.in documents."
index.html.in:init.lisp index.lisp Makefile
clisp -norc -q -ansi -E utf-8 \
-x '(progn (setf *load-verbose* nil) (load "index.lisp") (values))' \
| tr -d '\015'\
| sed -e 's/^;.*//' -e '/^NIL$$/d' \
> index.html.in
html-files:index.html.in
$(MAKE) $(MFLAGS) -C botihn html
find . -name \*.html.in -print \
| while read file ; do \
echo ../tools/html-wrap-document.lisp \< "$$file" \> "$$(echo $$file | sed -e 's/\.in$$//')" ;\
../tools/html-wrap-document.lisp < "$$file" > "$$(echo $$file | sed -e 's/\.in$$//')" ;\
done
html: html-files access-rights
.PHONY::html html-files
help::
@printf $(HELPFORMAT) access-rights "Sets the access-rights for publication."
access-rights:
publish .
.PHONY:: access-rights
help::
@printf $(HELPFORMAT) clean "Erase backup and fasl files."
clean:
-rm -rf *~ *.[ld]x*fsl what-implementation
help::
@printf $(HELPFORMAT) cleanall "make clean and erase targets."
cleanall:clean
-rm -rf $(TARGETS)
.PHONY:: cleanall
help::
@printf $(HELPFORMAT) install "Installs everything in PREFIX=$(PREFIX)"
install:install-what-implementation
help::
@printf $(HELPFORMAT) what-implementation "Builds the what-implementation executable."
wi what-implementation:what-implementation.lisp
( echo '(load (compile-file "what-implementation.lisp"))';\
echo '(com.informatimago.small-cl-pgms.what-implementation:generate-server-executable "what-implementation")' ) | ccl -n
.PHONY:: wi
help::
@printf $(HELPFORMAT) install-what-implementation "Install the what-implementation executable."
install-what-implementation:what-implementation
chmod 755 what-implementation
cp -p what-implementation $(PREFIX)/bin 2> /dev/null || ( rm $(PREFIX)/bin/what-implementation && cp -p what-implementation $(PREFIX)/bin )
.PHONY:: install-what-implementation
#### THE END ####
| 3,466 | Common Lisp | .l | 87 | 38.275862 | 140 | 0.659726 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 8a876fd6dccffdb7f703808e0067e4a9e55b5ff97c7acd7d202d630151388c4e | 5,731 | [
-1
] |
5,739 | index.html.in | informatimago_lisp/small-cl-pgms/index.html.in |
<div class="document" id="small-cl-pgms" title="Common-Lisp Small Programs and Tidbits" author="Pascal J. Bourguignon" description="Small Common-Lisp Programs and Tidbits" keywords="software,logiciel,programas,GPL,LGPL,Lisp,Common-Lisp" language="en">
<h1>Common-Lisp Small Programs and Tidbits</h1>
<h2>Downloading the sources</h2>
<p>The sources of these small Common-Lisp
programs can be downloaded via <a href="http://git-scm.com/">git</a>. Use the following command to fetch them:</p>
<pre>
mkdir com
git clone https://git.gitorious.org/com-informatimago/com-informatimago.git com/informatimago
ls com/informatimago/small-cl-pgms
</pre>
<h2>Lisp History</h2>
<p></p>
<h3>The original LISP</h3>
<p>Implements the lisp of AIM-8 (4 MARCH 1959 by John McCarthy).</p>
<ul>
<li><a href="aim-8/">The LISP of the AI Memo 8</a></li></ul>
<h3>LISP 1.5 Sources</h3>
<p>The sources of LISP 1.5 in machine readable form.
They are now available with:
git clone http://git.informatimago.com/public/lisp15</p>
<ul>
<li><a href="http://groups.google.com/group/comp.lang.lisp/browse_frm/thread/67b1cabdf271870c?pli=1">Original announce</a></li>
<li><a href="http://www.softwarepreservation.org/projects/LISP/index.html#LISP_I_and_LISP_1.5_for_IBM_704,_709,_7090_">Software preservation</a></li></ul>
<h3>A Parser for M-expressions</h3>
<p>Implements a parser and a REPL for the M-expressions defined
in AIM-8 (4 MARCH 1959 by John McCarthy).</p>
<ul>
<li><a href="m-expression/">A Parser for M-expressions</a></li></ul>
<h3>Old LISP programs still run in Common Lisp</h3>
<p>The Wang's algorithm, implemented in LISP 1 on IBM 704
in March 1960 still runs well on Common Lisp in 2006.</p>
<ul>
<li><a href="wang.html">Wang's Algorithm in LISP 1, runs on COMMON-LISP</a></li></ul>
<h2>Lisp Cookbook</h2>
<p></p>
<h3>Image Based Development</h3>
<p></p>
<ul>
<li><a href="ibcl/">A package that saves the definitions typed at the REPL</a></li></ul>
<h3>Small Simple Structural Editor</h3>
<p>This is a simple structural editor to edit lisp
sources considered as syntactic forests.</p>
<ul>
<li><a href="sedit/">A Structural Editor</a></li></ul>
<h3>Recursive Descent Parser Generator</h3>
<p>But not so ugly. Can generate the parser in lisp and in pseudo-basic.</p>
<ul>
<li><a href="rdp/">A Quick and Dirty Recursive Descent Parser Generator</a></li></ul>
<h2>Lisp Curiosities</h2>
<p></p>
<h3>Common-Lisp quines</h3>
<p>Three Common-Lisp quines (autogenerating programs).</p>
<ul>
<li><a href="quine.lisp">quine.lisp</a></li></ul>
<h3>Intersection between Common-Lisp, Emacs-Lisp and R5RS Scheme</h3>
<p>A unique program that can be run on Common Lisp,
Emacs Lisp or R5RS Scheme.</p>
<ul>
<li><a href="intersection-r5rs-common-lisp-emacs-lisp/">intersection-r5rs-common-lisp-emacs-lisp/</a></li></ul>
<h2>Lisp Tidbits</h2>
<p></p>
<h3>Author Signature</h3>
<p>This program computes an "author signature" from a text, with
the algorithm from http://unix.dsu.edu/~johnsone/comp.html</p>
<ul>
<li><a href="author-signature.lisp">author-signature.lisp</a></li></ul>
<h3>Demographic Simulator</h3>
<p>Assuming an Adam and an Eve 20 years old each, assuming the
current US life table, and assuming an "intensive"
reproduction rate, with gene selection, simulate the population
growth during 80 years and draw the final age pyramid.</p>
<ul>
<li><a href="douze.lisp">douze.lisp</a></li></ul>
<h3>Common-Lisp quines</h3>
<p>Three Common-Lisp quines (autogenerating programs).</p>
<ul>
<li><a href="quine.lisp">quine.lisp</a></li></ul>
<h3>BASIC</h3>
<p></p>
<ul>
<li><a href="basic/">A Quick, Dirty and Ugly Basic interpreter.</a></li></ul>
<h3>Brainfuck</h3>
<p></p>
<ul>
<li><a href="brainfuck/">A brainfuck virtual machine, and brainfuck compiler.</a></li></ul>
<h2>Little Games</h2>
<p></p>
<h3>Solitaire</h3>
<p>A solitaire playing program. The user just watch the
program play solitaire.</p>
<ul>
<li><a href="solitaire.lisp">solitaire.lisp</a></li></ul>
<h3>Conway's Life Game</h3>
<p>A small life game program.</p>
<ul>
<li><a href="life.lisp">life.lisp</a></li></ul>
<h3>Cube Puzzle</h3>
<p>This program tries to resolve the Cube Puzzle, where a cube
composed of 27 smaller cubes linked with a thread must be
recomposed.</p>
<ul>
<li><a href="cube.lisp">cube.lisp</a></li></ul>
<h3>Sudoku Solver</h3>
<p></p>
<ul>
<li><a href="sudoku-solver/">This program solves sudoku boards.</a></li></ul>
<h3>Geek Day</h3>
<p>The famous Geek Day games by userfriendly.org's Illiad.
See: http://ars.userfriendly.org/cartoons/?id=20021215</p>
<ul>
<li><a href="geek-day/geek-day.lisp">geek-day/geek-day.lisp</a></li>
<li><a href="geek-day/Makefile">geek-day/Makefile</a></li>
<li><a href="geek-day/README">geek-day/README</a></li></ul></div>
| 4,715 | Common Lisp | .l | 113 | 40.707965 | 251 | 0.728261 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 75aece832c12d9d21f4dfcbc859d24143ac1efc6ac2370652bbf7d9c79ea6338 | 5,739 | [
-1
] |
5,746 | examples.aim-8 | informatimago_lisp/small-cl-pgms/aim-8/examples.aim-8 | ;;;; -*- mode:lisp -*-
;;;;**************************************************************************
;;;;FILE: examples.aim-8
;;;;LANGUAGE: Common-Lisp
;;;;SYSTEM: Common-Lisp
;;;;USER-INTERFACE: NONE
;;;;DESCRIPTION
;;;;
;;;; Transcription in AIM-8 LISP of the programs presented in AIM-8.
;;;;
;;;;AUTHORS
;;;; <PJB> Pascal Bourguignon <[email protected]>
;;;;MODIFICATIONS
;;;; 2006-08-23 <PJB> Transcribed from AIM-8.
;;;;**************************************************************************
;;; ----------------------------------------
;;; The differential function:
;;; ----------------------------------------
(define maplist
(lambda (x f)
(cond ((null x) nil)
(t (combine (f x) (maplist (rest x) f))))))
(define diff
(lambda (y x)
(cond
((atom y)
(cond ((eq y x) (quote one))
(t (quote zero))))
((eq (first y) (quote plus))
(combine (quote plus) (maplist (rest y) (lambda (a) (diff (first a) x)))))
((eq (first y) (quote times))
(combine (quote plus)
(maplist
(rest y)
(lambda (a) (combine (quote times)
(maplist
(rest y)
(lambda (w) (cond ((not (eq a w)) (first w))
(t (diff (first w) x))
)))))))))))
(diff (quote (plus (times a x) b)) (quote x))
(diff (quote (plus (times a x x) (times b x) c)) (quote x))
(diff (quote (plus (times 2 x) (times 2 x x))) (quote x))
(diff (quote (plus (times 2 x x) (times 4 x u) (times 2 y y))) (quote x))
;;; ----------------------------------------
;;; The Turing machine:
;;; ----------------------------------------
(define find
(lambda (st sy qs)
(cond
((null qs) nil)
((and (eq (first (first qs)) st)
(eq (first (rest (first qs))) sy)) (rest (rest (first qs))))
(t (find st sy (rest qs))))))
(define move
(lambda (m nsy tape dir)
;; tape = (current-symbol left right)
(cond
((eq dir 'l)
(combine
(cond
((null (first (rest tape))) (first (rest m)))
(t (first (first (rest tape)))))
(combine
(cond ((null (first (rest tape))) nil)
(t (rest (first (rest tape)))) )
(combine
(combine nsy (first (rest (rest tape))))
nil))))
((eq dir 'r)
(combine
(cond ((null(first (rest (rest tape)))) (first (rest m)))
(t (first (first (rest (rest tape))))))
(combine
(combine nsy (first(rest tape)))
(combine
(cond ((null (first (rest (rest tape)))) nil)
(t (rest (first (rest (rest tape))))))
nil)))))))
(define succ
(lambda (m c)
(cond
((null (find (first c)
(first (rest c))
(rest (rest m)))) nil)
(t (combine
(first (rest (rest (find (first c)
(first (rest c))
(rest (rest m))))))
(move m
(first (find (first c)
(first (rest c))
(rest (rest m))))
(rest c)
(first (rest (find (first c)
(first (rest c))
(rest (rest m)))))))))))
(define turing (lambda (m tape) (tu m (combine (first m) tape))))
(define tu
(lambda (m c)
(cond ((null (succ m c)) (rest c))
(t (tu m (succ m c))))))
(define tape (0 (1 1 1 1 b b) (1 1 0 b)))
(define m (0 b
(0 0 b r 0)
(0 1 b r 1)
(0 b 0 r 2)
(1 0 b r 1)
(1 1 b r 0)
(1 b 1 r 2)))
(define c (0 ; state
0 (1 1 1 1 b b) (1 1 0 b))) ; tape
;; (turing m c) ; slow
;;; ----------------------------------------
;;; Lisp Self-applied
;;; ----------------------------------------
(load (quote "aim-8.aim-8"))
(repl
(quote
( (define maplist
(lambda (x f)
(cond ((null x) nil)
(t (combine (f x) (maplist (rest x) f))))))
(define diff
(lambda (y x)
(cond
((atom y)
(cond ((eq y x) (quote one))
(t (quote zero))))
((eq (first y) (quote plus))
(combine (quote plus)
(maplist (rest y) (lambda (a) (diff (first a) x)))))
((eq (first y) (quote times))
(combine (quote plus)
(maplist
(rest y)
(lambda (a) (combine
(quote times)
(maplist
(rest y)
(lambda (w) (cond
((not (eq a w)) (first w))
(t (diff (first w) x))
)))))))))))
(diff (quote (plus (times a x) b)) (quote x)) ; slow
)))
| 5,828 | Common Lisp | .l | 146 | 26.184932 | 83 | 0.336691 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | d59c65f1c343f04ccad048c7a7e2c4b6d94046a0bf20a57fa6844ea0b55c259e | 5,746 | [
-1
] |
5,748 | aim-8.html.in | informatimago_lisp/small-cl-pgms/aim-8/aim-8.html.in | <div class="document" id="aim-8"
title="RECURSIVE FUNCTIONS OF SYMBOLIC EXPRESSIONS AND THEIR COMPUTATION BY MACHINE"
description="AIM-8"
author="John McCarthy"
keywords="LISP, AIM-8, AI Memo-8, John McCarthy,recursive function, symbolic expression, computation, turing machine, lambda calculus, computer history, programming language history"
language="en">
<p>Here is a transcription into machine readable form of the
original <a href="ftp://publications.ai.mit.edu/ai-publications/pdf/AIM-008.pdf">
AI Memo 8, AIM-008.pdf</a></p>
<p>Also available as <a href="aim-8.txt.gz">compressed text file (utf-8)</a>.</p>
<pre class="text"><big>
<hr>
March 23, 1959
Artificial intelligence Project---RLE and MIT Computation Center
Memo 8
RECURSIVE FUNCTIONS OF SYMBOLIC EXPRESSIONS AND THEIR COMPUTATION
BY MACHINE
by J. McCarthy
An Error in Memo 8
The definition of eval given on page 15 has two errors,
one of which is typographical and the other conceptual. The
typographical error is in the definition of evcon where
"1⟶" and "T⟶" should be interchanged.
The second error is in evlam. The program as it stands
will not work if a quoted expressoin contains a symbol which
also acts as a variable bound by the lambda. This can be
corrected by using insteaad of subst in evlam a function subsq
defined by
subsq=λ[[x;y;z];[null[z]⟶⋀;atom[z]⟶
[y=z⟶x;l⟶z];first[z]=QUOTE⟶z;l⟶
combine[subsq[x;y;first[z]];subsq[x;y;rest[x]]]]]
<hr>
March 4, 1959
Artificial intelligence Project---RLE and MIT Computation Center
Memo 8
RECURSIVE FUNCTIONS OF SYMBOLIC EXPRESSIONS AND THEIR COMPUTATION
BY MACHINE
by J. McCarthy
The attached paper is a description of the LISP system
starting with the machine-independent system of recursive
functions of symbolic expressions. This seems to be a better
point of view for looking at the system than the original
programming approach. After revision, the paper will be sub-
mitted for publication in a logic or computing journal.
This memorandum contains only the machine independent
parts of the system. The representation of S-expressions in
the computer and the system for representing S-functions by
computer subroutines will be added.
<hr>
-1-
RECURSIVE FUNCTIONS OF SYMBOLIC EXPRESSIONS AND THEIR
COMPUTATION BY MACHINE
by J. McCarthy, MIT Computation Center
1. Introduction
A programming system called LISP (for LISt Processor)
has been developed for the IBM 704 computer by the Artificial
Intelligence Group at MIT. The system was designed to facili-
tate experiments with a proposed system called the Advice Taker
whereby a machine could be instructed in declarative as well
as imperative sentences and could exhibit "common sense" in
carrying out its instructions. The original proposal for the
Advice Taker is contained in reference 1. The main require-
ment was a programming system for manipulating expressions
representing formalized declarative and imperative sentences
so that the ADvice Taker system could make deductions.
The development of the LISP system went through several
stages of simplification in the course of its development and
was eventually seen to be based on a scheme for representing
the partial recursive functions of a certain class of symbolic
expressions. This representation is independent of the IBM 704
or any other electronic computer and it now seems expedient
to expound the system starting with the class of expressions
called S-expressions and the functions called S-functions.
In this paper, we first describe the class of S-expressions
and S-functions. Then we describe the representation of
S-functions by S-expressions which enables us to prove that
all computable partial functions have been obtained, to obtain
a universal S-function, and to exhibit a set of questions
about S-expressions which cannot be decided by an S-function.
We describe the representation of the system in the IBM 704,
including the representation of S-expressions by list structures
similar to those used by Newell, Simon, and Shaw (see refer-
ence 2), and the representation of S-functions by subroutines.
Finally, we give some applications to symbolic calculations
including analytic differentiation, proof checking, and
compiling including a description of the present status of
the LISP compiler itself which is being written in the system.
Although we have not carried out the development of
<hr>
-2-
recursive function theory in terms of S-functions and their
representation by S-expressions beyond the simplest theorems,
it seems that formulation of this theory in terms of S-func-
tions has important advantages. Devices such as Gödel number-
ing are unnecessary and so is the construction of particular
Turing machines. (These constructions are all artificial in
terms of what is intended to be accomplished by them). The
advantage stems from the fact that functions of symbolic
expressoins are easily and briefly described as S-expressions
and the representation of S-functions by S-expressions is
trivial. Moreover, in a large class of cases the S-expression
representations of S-functions translate directly into effi-
cient machine programs for the computation of the functions.
Although, the functions described in the manner of this paper
include all computable functions of S-expressions, describe
many important processes in a very convenient way, and compile
into fast running programs for carrying out the processes;
there are other kinds of processes whose description by S-func-
tions is inconvenient and for which the S-functions once found
do not naturally compile into efficient programs. For this
reason, the LISP system includes the possibility of combining
S-functions into Fortran or IAL-like programs. Even this
will not provide the flexibility of description of processes
hoped for from the Advice Taker system which is beyond the
scope of this paper.
2. Recursive Functions of Symbolic Expressions
In this section we define the S-expressions and the
S-functions. (Actually they are partial functions. The
distinction between a partial function and a function that
the former need not be defined for all arguments because, for
example, the computation process defining it may not terminate.)
2.1. S-expressions
The expression with which we shall deal are formed
using the special characters "," and "(" and ")" and an
infinite set of distinguishable atomic symbols p₁,p₂,p₃,....
<hr>
-3-
The S-expressions are formed according to the following
recursive rules.
1. The atomic symbols p₁ p₂ etc are S-expressions.
2. A null expression ⋀ is also admitted.
3. If e is an S-expression so is (e).
4. If e₁ and (e₂) are S-expressions so is (e₁,e₂).
In what follows we shall use sequences of capital Latin
letters as atomic symbols. Since we never juxatpose them with-
out intervening commas they cannot cause confusion by running
together. Some examples of S-expressions are;
AB
(AB,A)
(AB,A,,C,)
((AB,C),A,(BC,(B,B)))
2.2 Elementary functions and predicates
The functions we shall need are built up from certain
elementary ones according to certain recursive rules.
There are three elementary predicates:
1. null[e]
null[e] is true if and only if S-expression e is the
null expression ⋀. (We shall use square brackets and semi-colons
for writing functions of S-expressions since parentheses and
commas have been pre-empted. When writing about functions in
general we may continue to use parentheses and commas.)
2. atom[e]
atom[e] is true if and only if the S-expression is
an atomic symbol.
3. p₁=p₂
p₁=p₂ is defined only when p₁ and p₂ are both atomic
symbols in which case it is true if and only if they are the
same symbol. This predicate expresses the distinguishability
of the symbols.
There are three basic functions of S-expressions whose
values are S-expressions.
4. first[e]
first[e] is defined for S-expressions which are
neither null nor atomic. If e has the form (e₁,e₂) where e₁
is an expression, then first[e]=e₁. If e has the form (e₁)
wehre e₁ is an S-expression again we have first[e]=e₁.
<hr>
-4-
Some examples are:
first[(A,B)]=A
first[A] is undefined
first[(A)]=A
first[((A,B),C,D)]=(A,B)
5. rest[e]
rest[e] is also defined for S-expressions which are
neither null nor atomic. If e has the form (e₁,e₂) where e₁
is an S-expression, then rest[e]=(e₂). If e has the form (e₁)
wehre e₁ is an S-expression we have rest[e]=⋀.
Some examples are:
rest[(A,B)]=(B)
rest[(A)]=⋀
rest[(A,B,C)]=(B,C)
6. combine[e₁;e₂]
combine[e₁;e₂] is defined when e₂ is not atomic.
When e₂ has the form (e₃), then combine[e₁;e₂]=(e₁,e₃)
When e₂ is ⋀ we have combine[e₁;e₂]=(e₁).
Some examples are:
combine[A;⋀]=(A)
combine[(A,B);(B,C)]=((A,B),B,C)
The functions first, rest and combine are related by the
relations
first[combine[e₁;e₂]]=e₁
rest[combine[e₁;e₂]]=e₂
combine[first[e];rest[e]]=e
whenever all the quantities involved are defined.
2.3 Functional Expressions and Functions formed from the
elementary functions by composition.
Additional functions may be obtained by composing the
elementary functions of the preceding section. These functions
are decribed by expressions in the meta-language which should
not be confused with the S-expressions being manipulated. For
example, the expression first[rest[e]] debute the second sub-
expression of the S-expression e, e.g. first[rest[(A,B,C)]]=B.
In general compositions of first and rest give sub-expressions of
an S-expression in a given position within the expression and
<hr>
-5-
compositions of combine form S-expressions from their sub-
expressions. For example, combine[x;combine[y;combine[z,⋀]]]
forms as sequence of three ters from the terms, e.g. combine
[A;combine[(B,C);combine[A,⋀]]]=(A,(B,C),A).
In order to be able to name compositions of functions and
not merely functional expressions (forms) we use the Church
λ-notation. If ℰ is a functional expression and x₁,...,xn are
variables which may occur in ℰ, then λ[[x₁,...,xn],] denotes
the function of n variables that maps x₁,...,xn into ℰ. For
example, λ[[x],first[rest[x]]] is the function which selects the
second element of a list and we have λ[[x],first[rest[x]]][(A,
[B,C],A)]=[B,C]. λ[[x];[A,B]] is the constant function that
maps every S-expression into [A,B].
The variables occuring in the list of a λ-expression are
bound and replacing such a variable throughout a λ-expression
by a new variable does not change the function represented.
Thus λ[[x,y], combine[x,combine[y,⋀]]] is the same function as
λ[[u,v], combine[u,combine[v,⋀]]] but different from λ[[y,x],
combine[x,combine[y,⋀]]].
If some of the variables in a functional expressoin or
form are bound by λ's and others are not, we get a function
dependent on parameters or from another point of view a form
whose value is a function when values have been assigned to
the variables.
2.4 Conditional Expressions
Let p₁,p₂,...,pk be expressions representing propositions
and let e₁,...,ek be arbitrary expressions. The expression
[p₁⟶e₁,...pk⟶ek] is called a conditional expression and its
value is determined from the values assigned to the variables
occuring in it as follows: If the value of p₁ is not defined
neither is that of the conditional expression. If p₁ is defined
and true the value of the conditional expression is that of e₁
if the latter is defined and otherwise is undefined. If p₁ is
defined and false, then the value of [p₁⟶e₁,...,pk⟶ek] is that
of [p₂⟶e₂,...pk⟶ek]. Finally if pk is false the value of
[pk⟶ek] is undefined.
An example of a conditional expression is [null[x]⟶⋀;
atom[x]⟶⋀;1⟶first[x]]. The "1" occuring in the above
expression is the propositional constant "truth". We also use
<hr>
-6-
"0" for the propositional constant "falsehood". When used as then
last proposition in a conditional expression "1" may be read
"in all remaining cases". The expression given is a sort of
extension of the expressoin first[x] which is defined for all
S-expressions. We could define a corresponding function by
first_a=λ[[x]; [null[x]⟶⋀;atom[x]⟶⋀;1⟶first[x]]].
It is very important to note that for a conditional
expressoin to be defined it is not necessary for all of its
sub-expressions to be defined. If p₁ is defined and true and
e₁ is defined, the conditional expression [p₁⟶e₁,...,pk⟶ek]
is defined even if none of the other p's or e's is defined.
If p₁ is defined and false, p₂ is defined and true and e₂ is
defined, the expression is defined even if e₁ and all the other
p's and e's are undefined.
The propositional connectives ∧ and ∨ and ∼ may be defined
in terms of conditional expressions. We have p₁∧p₂=[p₁⟶[p₂
⟶1,1⟶0],1⟶0] and p₁∨p₂=[p₁⟶1,p₂⟶1,1⟶0] and ∼p=[p⟶0,1⟶1]
There is a slight difference between the connecetives defined
this way and the ordinary connectives. Suppose that p₁ is
defined and true but p₂ is undefined. Then p₁∨p₂ is defined
and true but p₂∨p₁ is undefined.
2.5 Recursive Function Definitions
The functions which can be obtained from the elementary
functions and predicates by composition and conditional expres-
sions form a limited class. As we have decribed them they are
not defined for all S-expressions but if we modified the
definitions of the elementary functions so that the undefined
cases are defined in some trivial way, as in the example of the
pervious section, the would be always defined.
Additional functions may be defined by writing definitions
of the form,
f=λ[[x₁,...,xn],ℰ] where the expression ℰ may contain the
symbol f itself. A function f defined in this way is to be
computed for a given argument is to be computed by substitution
of the argument into the expression and attempting to evaluate
the resulting expression. When a conditional expression is
encountered we evaluate p's until we find a true p and then
evaluate the corresponding e. No attempt is made
<hr>
-7-
to evaluate later p's or any e except the one corresponding
to the first e. It may happen that in evaluating for given
values of the variables it is unnecessary to evaluate any
expression involving the defined function f. In this case,
the evaluation may be completed and the function defined for
this argument. If expressions involving f do have to be
evaluated we substitute the arguments of f and again proceed
to evaluate. The process may or may not terminate. For
those arguments for which the process does terminate the
function is defined.
We shall illustrate this concept by several examples:
1. Our first example is a function which gives the
first symbol of an expression:
We defined
ff=λ[[x];[null[x]∨atom[x]⟶x;1⟶ff[first[x]]]]
Let us trace the computation of ff[(((A),B),C)]. We have
ff[(((A),B),C)]=[null[(((A),B),C)]∨atom[(((A),B),C)]⟶x;
1⟶ff[first[(((A),B),C)]]]]
=ff[((A),B)]
=[null[((A),B)]∨atom[((A),B)]⟶((A),B);1⟶ff[first[((A),B)]]]
=ff[(A)]
=[null[(A)]∨atom[(A)]⟶(A);1⟶ff[first[(A)]]]
=ff[A]
=[null[A]∨atom[A]⟶A;1⟶ff[first[A]]]
=A
* Note that it does not matter that first A occuring in the
next to last step is undefined.
2. The second example is a function which gives the result
of substituting the expression x for the symbol y in the expres-
sion s. We define
subst=λ[[x;y;s];[null[s]⟶⋀;atom[s]⟶[y=s⟶x;1⟶s];1⟶
combine[subst[x;y;first[s]];subst[x;y;rest[s]]]]]
We shall illustrate teh application of this definition by
computing subst[(A,B);X;((X,A),C)]. In order to make the tracing
shorter we shall give the situation at each recursion and leave
it to the reader to substitute the definition of each subst
expression and to check the determination of which case of the
<hr>
-8-
conditional is applicable. We have
subst[(A,B);X;((X,A),C)]=
=combine[subst[(A,B);X;(X,A)];subst[(A,B);X;(C)]]
=combine[combine[subst[(A,B);X;X];subst[(A,B);X;(A)]];combine[
subst[(A,B);X;C];subst[(A,B);X;⋀]]]
=combine[combine[(A,B);combine[subst[(A,B);X;A];subst[(A,B)
;X;⋀]]];combine[C;⋀]]
=combine[combine[(A,B);combine[A;⋀]];(C)]
=(((A,B),A),C)
2.6 Functions with Functions as arguments
If we allow variables representing functions to occur in
expressions and create functions by incorporating these variables
as arguments of λ's we can define certain functions more concisely
than without this facility. However, as we shall show later no
additional S-function become definable.
As an example of this facility we define a function maplist [x,f]
where x is an S-expression and f is a function from S-expres-
sions to S-expressions. We have
maplist=λ[[x,f];[null[x]⟶⋀;1⟶combine[f[x];maplist[rest[x];f]]]]
The usefulness of maplist is illustrated byb formulas for
the partial derivative with respect to x of expressions involving
sums and products of x and other variables. The S-expressions
we shall differentiate are formed as follow:
1. An atomic symbol is an allowed expression.
2. If e₁;e₂;...;en are allowed expressions so are (PLUS,e₁,
...,en) and (TIMES,e₁,...,en) and represent the sum and product
respectively of e₁;...;en
This is essentially the Polish notation for functions except
that the inclusion of parentheses and commas allows functions of
variable numbers of arguments. An example of an allowed
expression is
(TIMES,X,(PLUS,X,A),Y)
the conventional algebraic notation for which is X(X+A)Y
Our differentiation formula is
diff=λ[[y;x];[atom[y]⟶[y=x]⟶ONE;1⟶ZERO];
first[y]=PLUS⟶combine[PLUS;maplist[rest[y];λ[[z];diff[
first[z];x]]]];first[y]=TIMES⟶combine[PLUS;maplist[
rest[y];λ[[z];combine[TIMES;maplist[rest[y];λ[[w];[z≠w
⟶first[w];1⟶diff[first[w];x]]]]]]]]]
<hr>
-9-
The derivative of the above expression computed by this
formula is
(PLUS,(TIMES,ONE,(PLUS,ONE,ZERO),Y),(TIMES,X,(PLUS,ONE,ZERO),Y),
(TIMES,X,(PLUS,X,ZERO),ZERO))
2.7 Labelled Expressions
The λ-notation used for naming functions is inadequate
for naming recursive functions. For example, if the function
named as the second argument of a maplist is to be allowed to
be recursive an additional notation is required.
We define label[s;e] where s is a symbol and e is an
expression to be the same as the exression e except that
if s occurs as a sub-expression of e it is understood to
refer to the exression e. The symbol s is bound in label
[s;e] and has no significance outside this expression. Label
acts as a quantifier with respect to its first argument but a
quantifier of a different sort from λ. As an example
label[subst;λ[[x;y;s];[null[s]⟶⋀;atom[s]⟶
[y=s⟶x;1⟶s];1⟶combine[subst[x;y;first[s]];
subst[x;y;rest[s]]]]]]
is a name suitable for inclusion in a maplist of the substitu-
tion function mentioned earlier.
2.8 Computable Functions
In this section we shall show that all functions compu-
table by Turing machine are expressable as S-functions. If,
as we contend, S-functions are a more suitable device for
developing a theory of computability than Turing machines,
the proof in this section is out of place and should be re-
placed by a plausibility argument similar to what is called
"Turing's thesis" to the effect that S-functions satisfy our
intuitive notion of effectively computable functions. The
reader unfamiliar with Turing machines should skip this section.
Nevertheless, Turing machines are well entrenched at present
so we shall content ourselves with showing that any function
computable by turing machine is an S-function. This is done
as follows:
1. We give a way of describing the instantaneous con-
figurations of a Turing machine calculation by an S-expression.
This S-expression must describe the turing machine, its
<hr>
-10-
internal state, the tape, and the square on the tape being
read.
2. We give an S-function succ whose arguments is an
instantaneous configuration and whose value is the immediately
succeeding configuration if there is one and otherwise is 0.
3. We construct from succ another S-function, turing,
whose arguments are a Turing machine, with a canonical initial
state and an initial tape in a standard position and whose
value is defined exactly when the corresponding Turing machine
calculation terminates and in that case is the final tape.
We shall consider Turing machines as given by sets of
quintuples. Each quintuple consists of a state,
a symbol read, a symbol to be printed, a direction of motion
and a new state. The states are represented by a finite set
of symbols, the symbols which may occur by another finite set
of symbols (it doesn't matter whether these sets overlap) and
the two directions by the symbols "L" and "R". A quintuple is
then represented by an S-expression (st,sy,nsy,dir,nst).
The Turing machine is represented by an S-expression. (ist,
blank,quin1,...quink) were ist represents the canonical
initial state, blank is the symbol used for a blank square
(squares beyond the region explicitly represented in the
S-expression for a tape are assumed to be blank and are read
that way when reached). As an example, we give the representa-
tion of a Turing machine which moves to the right on a tape
and computes the parity of the number of 1's on the tape ignoring
0's and stopping when it comes to a blank square:
(0,B,(0,0,B,R,0),(0,1,B,R,1),(0,B,0,R,2),(1,0,B,R,1),(1,1,B,R,0),
(1,B,1,R,2))
The machine is assumed to stop if there is no quintuple with a
given symbol state pair so that the above machine stops as soon
as it enters state 2.
A Turing machine tape is represented by an S-expression as
follows: The symbols on the squares to the right of the scanned
square are given in a list v, the symbols to the left of the
scanned square in a list u and the scanned symbol as a quantity w.
These care combined in a list (w,u,v). This the tape ...bb1101⓪10b...
is represented by the expression
(0,(1,0,1,b,b),(1,1,0,b))
<hr>
-11-
We adjoin the state to this triplet to make a quadruplet
(s,w,u,v) which describes the instantaneous configuration of a
machine.
The function succ[m;c] whose arguments are a Turing machine
m and a configuration c has as value the immediately suc-
ceeding configuration of c provided the state-symbol pair is
listed among the quintuplets of m and otherwise has value zero.
succ is defined with the aid of auxiliary functions. The
first of these find[st;sy;qs] given the triplet (nsy;dir;nst)
which consists of the last 3 terms of the quintuplet of m which
contains (st,sy) as its first two elements. The recursive
definition is simplified by defining find [st;sy;qs] where
qs=rest[rest[m]] since qs then represents the list of quintuplets
of m. We have find[st;sy;qs]=[null[qs]⟶0;first[first[qs]]
=st∧first[rest[first[qs]]]=sy⟶rest[rest[first[qs]]];1⟶find
[st;sy;rest[qs]]]
The new auxiliary function is move[m;nsy;tape;dir] which
gives a new tape triplet obtained by writing nsy on the scanned
square of tape, and moving in the direction dir.
move[m;nsy;tape;dir]=[dir=L⟶combine[[
null[first[rest[tape]]]⟶first[rest[m]];1⟶first[first[rest[tape]]]
];combine[[null[first[rest[tape]]]⟶⋀;1⟶
rest[first[rest[tape]]]];combine[combine[nsy;
first[rest[rest[tape]]]];⋀]]];dir=R⟶
combine[[null[first[rest[rest[tape]]]]⟶
first[rest[m]];1⟶first[first[rest[rest[tape]]]]];
combine[combine[nsy;first[rest[tape]]];
combine[[null[first[rest[rest[tape]]]]⟶⋀;1⟶
rest[first[rest[rest[tape]]]]];⋀]]]]
The reader should not be alarmed at the monstrous size of
the last formula. It rises mainly from the compositions of first
and rest required to select the proper elements of the structure
representing the tape. Later we shall descrirbe ways of writing
such expressions more concisely.
We now have
succ[m;c]=[find[first[c];first[rest[c]];rest[rest[m]]]
=0⟶0;1⟶combine[first[rest[rest[find[
first[c];first[rest[c]];rest[rest[m]]]]]];
move[m;first[find[first[c];first[rest[c]];
rest[rest[m]]]];rest[c];first[rest[find[
first[c];first[rest[c]];rest[rest[m]]]]]]]]
<hr>
-12-
Finally we define
turing[m;tape]=tu[m;combine[first[m];tape]]
where
tu[m;c]=[succ[m;c]=0⟶rest[c];1⟶tu[m;succ[m;c]]]
We reiterate that these definitions can be greatly shortened
by some devices that will be discussed in the sections on the
machines computation of S-functions.
<hr>
-13-
3. Lisp Self-applied
The S-functions have been described by a class of expres-
sions which has been informally introduced. Let us call these
expressions F-expressions. If we provide a way of translating
F-expressions into S-expressions, we can use S-functions to
represent certain functions and predicates of S-expressions.
First we shall describe this translation.
3.1 Representation of S-functions as S-expressions.
The representation is determined by the following rules.
1. Constant S-expressions can occur as parts of the
F-expressions representing S-functions. An S-expression ℰ is
represented by the S-expression. (QUOTE,ℰ)
2. Variables and function names which were represented
by strings of lower case letters are represented by the cor-
responding strings of the corresponding upper case letters.
Thus we have FIRST, REST and COMBINE, and we shall use X,Y
etc. for variables.
3. A form is represented by an S-expression whose first
term is the name of the main function and whose remaining terms
are the argumetns of the function. Thus combin[first[x];
rest[x]] is represented by (COMBINE,(FIRST,X),(REST,X))
4. The null S-expression ⋀ is named NIL.
5. The truth values 1 and 0 are denoted by T and F.
The conditional expressoin
write[p₁⟶e₁,p₂⟶e₂,...pk⟶ek]
is repersented by
(COND,(p₁,e₁),(p₂,e₂),...(pk,ek))
6. λ[[x;..;s];ℰ] is represented by (LAMBDA,(X,...,S),ℰ)
7. label[α;ℰ] is represented by (LABEL,α,ℰ)
8. x=y is represented by (EQ,X,Y)
With these conventions the substitution function mentioned
earlier whose F-expression is
label[subst;λ[[x;y;s];[null[s]⟶⋀;atom[s]⟶
[y=s⟶x;1⟶s];1⟶combine[subst[x;y;first[s]];
subst[x;y;rest[s]]]]]]
is represented by the S-expression.
(LABEL,SUBST,(LAMBDA,(X,Y,Z),(COND,((NULL,
Z),NIL),((ATOM,Z),(COND)((EQ,Y,Z),X),(1,Z))),
(1,(COMBINE,(SUBST,X,Y,(FIRST,Z)),
(SUBST,X,Y,(REST,Z))))))
<hr>
-14-
This notation is rather formidable for a human to read,
and when we come to the computer form of the system we will
see how it can be made easier by adding some features to the
read and print routines without changing the internal compu-
tation processes.
3.2. A Function of S-expressions which is not an S-function.
It was mentioned in section 2.5 that an S-function is not
defined for values of its arguments for which the process of
evaluation does not terminate. It is easy to give examples
of S-functions which are defined for all arguments, or examples
which are defined for no arguments, or examples which are
defined for some arguments. It would be nicie to be able to
determine whether a given S-function is defined for given
arguments. Consider, then, the function def[f;s] whose value
is 1 if the S-function whose corresponding S-expression is f
is defined for the list of arguments s and is zero otherwise.
We assert that def[f,s] is not an S-function. (If we
assume Turing machine theory this is an obvious consequence
of the results of section 2.8, but in support of the contentions
that S-functions are a good vehicule for expounding the theory
of recursive functions we give a separate proof).
Theorem: def[f;s] is not an S-function.
Proof: Suppose the contrary. Consider the function
g=λ[[f];[∼def[f;f]⟶1;1⟶first[⋀]]]
If def were an S-function g would also be an S-function.
For any S-function u with S-expression u' g[u'] is 1 if u[u']
undefined and is undefined otherwise.
Consider now g[g'] where g' is an S-expression for g. Assume
first that g[g'] were defined. This is precisely the condi-
tion that g' be the kind of S-expression for which g is
undefined. Contrawise, were g[g'] undefined g' would be the
kind of S-expression for which g is defined.
Thus our assumption that def[f;s] is an S-function leads
to a contradiction.
The proof is the same as the corresponding proof in
Turing machine theory. The simplicity of the rules by which
S-functions are represented as S-expressions makes the develop-
ment from scratch simplier, however.
<hr>
-15-
3.3 The Universal S-Function, Apply
There is an S-function apply such that if f is an
S-expression for an S-function φ and args is a list of the
form (arg1,...,arg n) where arg1,---,arg n are arbitrary
S-expressions then apply[f,args] and φ[arg1;...;argn]
are defined for the same values of arg1,...arg n and are
equal when defined.
apply is defined by
apply[f;args]=eval[combine[f;args]]
eval is defined by
eval[e]=[
first[e]=NULL⟶[null[eval[first[rest[e]]]]⟶T;1⟶F]
first[e]=ATOM⟶[atom[eval[first[rest[e]]]]⟶T;1⟶F]
first[e]=EQ⟶eval[first[rest[e]]]=eval[first[rest[rest[e]]]]⟶T;
1⟶F]
first[e]=QUOTE⟶first[rest[e]];
first[e]=FIRST⟶first[eval[first[rest[e]]]];
first[e]=REST⟶rest[eval[first[rest[e]]]];
first[e]=COMBINE⟶combine[eval[first[rest[e]]];eval[first[rest[rest
[e]]]]];
first[e]=COND⟶evcon[rest[e]];
first[first[e]]=LAMBDA⟶evlam[first[rest[first[e]]];first[rest[rest
[first[e]]]];rest[e]];
first[first[e]]=LABEL⟶eval[combine[subst[first[e];first[rest
[first[e]]];first[rest[rest[first[e]]]]];rest[e]]]]
where: evcon[c]=[eval[first[first[c]]]=1⟶eval[first[rest[first[c]]]];
T⟶evcon[rest[c]]]
and
evlam[vars;exp;args]=[null[vars]⟶eval[exp];1⟶evlam[
rest[vars];subst[first[args];first[vars];exp];rest[args]]]
The proof of the above assertion is by induction on the
subexpressions of e. The process described by the above
functions is exactly the process used in the hand-worked
examples of section 2.5.
<hr>
-16-
4. Variants of Lisp
There are a number of ways of defining functions of
symbolic expressions which are quite similar to the system
we have adopted. Each of them involves three basic functions,
conditional expressions and recursive function definitions,
but the class of expressions corresponding to S-expressions
differs and sod o the precise definitions of the functions.
We shall describe two fo these variants.
4.1 Linear Lisp
The L-expressions are defined as follows:
1. A finite list of characters is admited.
2. Any string of admited characters in an L-expres-
sion. This includes the null string denoted by ⋀
There are three functions of strings
1. first[x] is the first character of the string x.
first[⋀] is undefined.
For example, first [ABC]=A.
2. rest[x] is the string of characters remaining when
the first character of the string is deleted.
rest[⋀] is undefined.
For example, rest[ABC]=BC
3. combine[x;y] is the string formed by prefixing the
character x to the string y.
For example, combine[A;BC]=ABC
There are three predicates on strings
1. char[x], x is a single character
2. null[x], x is the null string
3. x=y, defined for x and y characters.
The advantage of linear Lisp is that no cahracters are
given special roles as are parentheses and comma in Lisp.
This permits computations with any notation which can be
written linearly. The disadvantage of linear Lisp is that
the extraction of sub-expressions is a fairly involed rather
than an elementary operation. It is not hard to write in
linear lisp functions corresponding to the basic functions of
Lisp so that mathematically linear Lisp includes Lisp. This
turns otu to be the most convenient way of programming more
complicated manipulations. However, it tunrs out that if the
functions are to be represented by computer routines Lisp is
essentially faster.
<hr>
-17-
4.2 Binary Lisp
The unsymmetrical status of first and rest may be a
source of uneasiness. If we admit only two element lists
then we can define
first[(e₁,e₂)]=e₁
rest[(e₁,e₂)]=e₂
combine[e₁;e₂]=(e₁,e₂)
We need only two predicates, equality for symbols and
atom. The null list can be dispensed with. This system is
easier until we try to represent functions by expressions which
is, after all, the principal application; moreover, in order
to apply the system to itself we need to be abel to write
functions.
<hr>
</big>
</pre>
</div>
| 34,404 | Common Lisp | .l | 678 | 45.792035 | 187 | 0.727949 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 56224bd27fa0c1bfe4e40adf908dae840d254d53288fef36c34e5da51d67c688 | 5,748 | [
-1
] |
5,749 | index.html.in | informatimago_lisp/small-cl-pgms/aim-8/index.html.in | <div class="document" id="original-lisp"
title="The Original LISP"
description="AIM-8, The Original LISP"
author="Pascal J. Bourguignon"
keywords="LISP, Common Lisp, AIM-8, John McCarthy"
language="en">
<h1>The original LISP</h1>
<p>Here is an implementation of the Original LISP as documented in
<QUOTE><PRE class="text">
March 4, 1959
Artificial Intelligence Project--RLE and MIT Computation Center
Memo 8
RECURSIVE FUNCTIONS OF SYMBOLIC EXPRESSIONS AND THEIR COMPUTATION
BY MACHINE
by J. McCarthy
</PRE></QUOTE>
<ul>
<li><a href="aim-8.html">A transcription into machine readable form
(HTML and text)</a></li>
<li><a href="ftp://publications.ai.mit.edu/ai-publications/pdf/AIM-008.pdf">
AI Memo 8, AIM-008.pdf</a></li>
<li><a href="http://www.ai.mit.edu/research/publications/browse/0000browse.shtml">
CSAIL Digital Archive - Artificial Intelligence Laboratory Series,
Publications 0 through 99</a></li>
<li><a href="http://www-formal.stanford.edu/jmc/history/lisp/lisp.html">
History of Lisp</a> by John McCarthy</li>
</ul></P>
<p>The only symbols predefined are: DEFINE, LAMBDA, LABEL, COND, COMBINE,
FIRST, REST, NULL, ATOM, EQ, NIL, T, and QUOTE. </p>
<p>The file <A HREF="aim-8.lisp">aim-8.lisp</A>
contains an implementation in Common-Lisp.</p>
<p>The file <A HREF="aim-8.aim-8">aim-8.aim-8</A>
contains an implementation in AIM-8 LISP.</p>
<p>The file <A HREF="examples.aim-8">examples.aim-8</A>
contains the other examples given in AIM-8: differential
and turing machine.</p>
<p>(It should be noted that "compiler" occurs 4 times in this Memo,
while "interpreter" doesn't appears.)</p>
<p>For more information about Lisp history, see the
<a href="http://community.computerhistory.org/scc/projects/LISP/">
Computer History Museum, History of Lisp</a></p>
<h2>Exemple</h2>
<pre class="dribble">
% <b>/usr/local/bin/clisp -norc -ansi </b>
i i i i i i i ooooo o ooooooo ooooo ooooo
I I I I I I I 8 8 8 8 8 o 8 8
I \ `+' / I 8 8 8 8 8 8
\ `-+-' / 8 8 8 ooooo 8oooo
`-__|__-' 8 8 8 8 8
| 8 o 8 8 o 8 8
------+------ ooooo 8oooooo ooo8ooo ooooo 8
Copyright (c) Bruno Haible, Michael Stoll 1992, 1993
Copyright (c) Bruno Haible, Marcus Daniels 1994-1997
Copyright (c) Bruno Haible, Pierpaolo Bernardi, Sam Steingold 1998
Copyright (c) Bruno Haible, Sam Steingold 1999-2000
Copyright (c) Sam Steingold, Bruno Haible 2001-2006
[1]> <b>(load (compile-file "aim-8.lisp"))</b>
;; Compiling file /local/users/pjb/src/public/small-cl-pgms/aim-8/aim-8.lisp ...
;; Wrote file /local/users/pjb/src/public/small-cl-pgms/aim-8/aim-8.fas
0 errors, 0 warnings
;; Loading file /local/users/pjb/src/public/small-cl-pgms/aim-8/aim-8.fas ...
;; Loaded file /local/users/pjb/src/public/small-cl-pgms/aim-8/aim-8.fas
T
[2]> <b>(aim-8:repl)</b>
You've got:
LAMBDA LABEL
COND AND OR NOT COMBINE FIRST REST
NULL ATOM EQ NIL T QUOTE
Extensions:
DEFINE RELOAD DUMP-ENVIRONMENT LOAD
QUIT
AIM-8> <b>(define maplist
(lambda (x f)
(cond ((null x) nil)
(t (combine (f x) (maplist (rest x) f))))))</b>
MAPLIST
AIM-8> <b>(define diff
(lambda (y x)
(cond
((atom y)
(cond ((eq y x) (quote one))
(t (quote zero))))
((eq (first y) (quote plus))
(combine (quote plus)
(maplist (rest y) (lambda (a) (diff (first a) x)))))
((eq (first y) (quote times))
(combine (quote plus)
(maplist
(rest y)
(lambda (a) (combine
(quote times)
(maplist
(rest y)
(lambda (w) (cond
((not (eq a w)) (first w))
(t (diff (first w) x))
)))))))))))</b>
DIFF
AIM-8> <b>(diff (quote (plus (times a x) b)) (quote x))</b>
(PLUS (PLUS (TIMES ZERO X) (TIMES A ONE)) ZERO)
AIM-8> <b>(diff (quote (plus (times a x x) (times b x) c)) (quote x))</b>
(PLUS (PLUS (TIMES ZERO X X) (TIMES A ONE X) (TIMES A X ONE))
(PLUS (TIMES ZERO X) (TIMES B ONE)) ZERO)
;; Beware, AIM-8 is defined with substitution evaluation.
;; Therefore, for each occurence of a variable, the whole expression
;; bound to this variable is evaluated again. This gives surprizing
;; results for procedures with side-effects like PRINT and READ.
;; Moreover, this has the effect of giving exponential complexities very easily.
AIM-8> <b>((lambda (x) (combine x (combine x nil))) (print (quote a)))</b>
A
A (A A)
AIM-8> <b>(quit)</b>
GOOD BYE
NIL
[3]> <b>(quit)</b>
Bye.
%
</pre>
</div>
| 5,308 | Common Lisp | .l | 119 | 36.260504 | 82 | 0.564048 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | ba939d8cd56ca42dbeb933fe2e7256a681e043d64ce685f8f8819b3c8f83c7db | 5,749 | [
-1
] |
5,752 | Makefile | informatimago_lisp/small-cl-pgms/intersection-r5rs-common-lisp-emacs-lisp/Makefile | #### -*- mode:makefile-gmake;coding:utf-8 -*-
####****************************************************************************
####FILE: Makefile
####LANGUAGE: makefile-gmake
####SYSTEM: POSIX
####USER-INTERFACE: NONE
####DESCRIPTION
####
#### Runs the intersection programs with various lisps/schemes.
####
####AUTHORS
#### <PJB> Pascal J. Bourguignon <[email protected]>
####MODIFICATIONS
#### 2012-12-31 <PJB> Created this Makefile.
####BUGS
####LEGAL
#### AGPL3
####
#### Copyright Pascal J. Bourguignon 2012 - 2012
####
#### This program is free software: you can redistribute it and/or
#### modify it under the terms of the GNU Affero General Public
#### License as published by the Free Software Foundation, either
#### version 3 of the License, or (at your option) any later
#### version.
####
#### This program is distributed in the hope that it will be useful,
#### but WITHOUT ANY WARRANTY; without even the implied warranty of
#### MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#### GNU Affero General Public License for more details.
####
#### You should have received a copy of the GNU Affero General Public License
#### along with this program. If not, see <http://www.gnu.org/licenses/>.
####****************************************************************************
LISP=clisp -ansi -norc -q
LISP_TAIL=
EMACS=emacs -Q --batch -l
EMACS_TAIL=-q
SCHEME=bigloo -no-hello -q -w -load
SCHEME_TAIL=-eval '(quit)'
LINE="======================================================================"
all: test-intersection-cl-el-r5rs test-intersection-cl-r5rs
test-intersection-cl-el-r5rs:
@printf "\n\n;;%s\n;; Test %s\n;;\n" "$(LINE)" "intersection-cl-el-r5rs"
@printf "\n;; %s\n" "Common Lisp"
$(LISP) intersection-cl-el-r5rs.lisp $(LISP_TAIL)
@printf "\n;; %s\n" "Emacs Lisp"
$(EMACS) intersection-cl-el-r5rs.lisp $(EMACS_TAIL)
@printf "\n;; %s\n" "Scheme"
$(SCHEME) intersection-cl-el-r5rs.lisp $(SCHEME_TAIL)
test-intersection-cl-r5rs:
@printf "\n\n;;%s\n;; Test %s\n;;\n" "$(LINE)" "intersection-cl-r5rs"
$(LISP) intersection-cl-r5rs.lisp
#### THE END ####
| 2,190 | Common Lisp | .l | 54 | 39.296296 | 80 | 0.593618 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 65bdc23c57e9d65ba00308eda9fee1a94f2025e259b976420a9193d48c458085 | 5,752 | [
-1
] |
5,753 | index.html.in | informatimago_lisp/small-cl-pgms/intersection-r5rs-common-lisp-emacs-lisp/index.html.in | <div class="document" id="intersection-r5rs-cl-el"
title="Intersection Common Lisp, Emacs Lisp and R5RS Scheme"
description="BASIC in Common Lisp"
author="Pascal J. Bourguignon"
keywords="Intersection, Common Lisp, Emacs Lisp, R5RS, Scheme, Lisp"
language="en">
<h1>Intersection Common Lisp, Emacs Lisp and R5RS Scheme</h1>
<p><a href="intersection-cl-el-r5rs.lisp">intersection-cl-el-r5rs.lisp</a></p>
<p>This lisp source file can be loaded and run on:
<ul>
<li> any Common Lisp conforming implementation, </li>
<li> any R5RS implementation,</li>
<li> GNU emacs (tested with emacs-23 and emacs-24).</li>
</ul>
</p>
<p>Example:
<pre class="code">
<span class="comint-highlight-prompt">[pjb@kuiper :0 intersection-r5rs-common-lisp-emacs-lisp]$ </span><span class="comint-highlight-input">make test-intersection-cl-el-r5rs</span>
;;======================================================================
;; Test intersection-cl-el-r5rs
;;
;; Common Lisp
clisp <span class="comment">-ansi</span> <span class="comment">-norc</span> <span class="comment">-q</span> intersection-cl-el-r5rs.lisp
(booted a lisp over common-lisp)
((fact 10) = 3628800)
;; Emacs Lisp
emacs <span class="comment">-Q</span> <span class="comment">--batch</span> <span class="comment">-l</span> intersection-cl-el-r5rs.lisp <span class="comment">-q</span>
(booted a lisp over emacs-lisp)
((fact 10) = 3628800)
;; Scheme
bigloo <span class="comment">-no-hello</span> <span class="comment">-q</span> <span class="comment">-w</span> <span class="comment">-load</span> intersection-cl-el-r5rs.lisp <span class="comment">-eval</span> '(quit)'
(booted a lisp over scheme)
((fact 10) = 3628800)
<span class="comint-highlight-prompt">[pjb@kuiper :0 intersection-r5rs-common-lisp-emacs-lisp]$</span></pre>
</div>
| 1,859 | Common Lisp | .l | 35 | 49.685714 | 218 | 0.674945 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 756c03ccdd4116168295e943063544118aba25a0ab08b30c28b6be578384f3a9 | 5,753 | [
-1
] |
5,755 | Makefile | informatimago_lisp/small-cl-pgms/botihn/Makefile | PREFIX=/usr/local
all::
doc::
clean::
install::
CSS="/default.css"
RSTHTMLOPT=\
--leave-comments \
--link-stylesheet --stylesheet=$(CSS)
all::botihn
botihn: com.informatimago.small-cl-pgms.botihn.asd botihn.lisp generate-application.lisp
ccl -norc < generate-application.lisp
install::botihn
install -m 755 botihn /usr/local/sbin/botihn
doc::html
pandoc -f rst -t asciidoc < botihn.txt > botihn-fr.asc
clean::
- rm -f botihn-fr.html botihn-fr.html.in botihn-fr.asc
html::botihn-fr.html
html.in::botihn-fr.html.in
botihn-fr.html.in:botihn.txt
rst2html $(RSTHTMLOPT) < botihn.txt | ../../tools/html-unwrap-document.lisp > botihn-fr.html.in
botihn-fr.html:botihn-fr.html.in
../../tools/html-wrap-document.lisp < $< > $@ || rm $@
.PHONY:doc html
#### THE END ####
| 780 | Common Lisp | .l | 26 | 28.269231 | 96 | 0.734859 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 16868293017cab53fa4d1f19c1662fcb51eb50e64e12c1a3129cc592243aa256 | 5,755 | [
-1
] |
5,758 | index.html.in | informatimago_lisp/small-cl-pgms/basic/index.html.in | <div class="document" id="basic"
title="A Quick, Dirty and Ugly BASIC implemented in Common Lisp"
description="BASIC in Common Lisp"
author="Pascal J. Bourguignon"
keywords="BASIC, Common Lisp, Lisp"
language="en">
<H1>BASIC</H1>
<H2>A Quick, Dirty and Ugly Basic interpreter</H2>
<p>This is a silly BASIC interpreter, implemented in Common Lisp.</p>
<p>The lines are tokenized and stored as-is in an array indexed by
the line number. When interpreting the program, the instructions
are parsed directly from there ; the expressions are parsed into
trees which are then evaluated.</p>
<p>The variables are stored into a hash table indexed by their
identifier (symbol). Undefined variables are taken as 0 or "".</p>
<p>We distinguish number and string variables depending on the presence
of a '$' character in the last position of the variable identifier.</p>
<p>Variables are reset by the command RUN. (A program can be
restarted without losing the variable using the GOTO or GOSUB
statements). Commands are not distinguished from statements and
may occur in a program. In particular, LOAD could be used to
load a subprogram overlay, and takes a line number where to jump
to. </p>
<p>Programs are loaded and saved in source form.</p>
<UL>
<LI><A HREF="basic.lisp">basic.lisp</A></LI>
<LI><A HREF="test1.basic">test1.basic</A></LI>
<LI><A HREF="test2.basic">test2.basic</A></LI>
</UL>
</div>
| 1,498 | Common Lisp | .l | 30 | 45.4 | 75 | 0.7183 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 1cd48e85dcbdf81cb81e73308f29f24a48c05ad939ecc04e4cbc9b81e86c8aaa | 5,758 | [
-1
] |
5,761 | index.html.in | informatimago_lisp/small-cl-pgms/sedit/index.html.in | <div class="document" id="sedit"
title="Sexp Edit"
description="A Simple Sexp Structure Editor."
author="Pascal J. Bourguignon"
keywords="Common Lisp, Lisp, Sexp, Editor, Structure Editor"
language="en">
<h1>A Simple Sexp Structure Editor</h1>
<p>This is a simple sexp structure editor to demonstrate how we can
edit lisp sources directly instead of going thru the
deserialization and serialization (converting the sexps into a
textual representation and using a text editor such as emacs).<p>
<p>This editor manipulates directly the sexp data structure.</p>
<ul>
<li><a href="sedit.lisp">sedit.lisp</a></li>
</ul>
<p>It is invoked as (sedit sexp), and returns the modified sexp.
(The sexp is modified destructively).</p>
<pre class="command">
(sedit (copy-tree '(an example)))
</pre>
<p>At each interaction loop, it prints the whole sexp, showing the selected
sub-sexp, and query a command. The list of commands are:</p>
<ul>
<li><tt> q quit </tt> to return the modified sexp from sedit.
<li><tt> i in </tt> to enter inside the selected list.
<li><tt> o out </tt> to select the list containing the selection.
<li><tt> f forward n next </tt> to select the sexp following the selection (or out).
<li><tt> b backward p previous</tt> to select the sexp preceding the selection (or out).
<li><tt> s insert </tt> to insert a new sexp before the selection.
<li><tt> r replace </tt> to replace the selection with a new sexp.
<li><tt> a add </tt> to add a new sexp after the selection.
<li><tt> x cut </tt> to cut the selection into a *clipboard*.
<li><tt> c copy </tt> to copy the selection into a *clipboard*.
<li><tt> y paste </tt> to paste the *clipboard* replacing the selection.
</ul>
Example:
<pre class="dribble">
C/IBCL-USER[4]> (sedit '())
Sexp Editor:
【NIL】
> r
replacement sexp: (let ((*package #.*package*)) (print 'hello))
【(LET ((*PACKAGE #<PACKAGE IMAGE-BASED-COMMON-LISP-USER>)) (PRINT (QUOTE HELLO)))】
> i
(【LET】 ((*PACKAGE #<PACKAGE IMAGE-BASED-COMMON-LISP-USER>)) (PRINT (QUOTE HELLO)))
> n
(LET 【((*PACKAGE #<PACKAGE IMAGE-BASED-COMMON-LISP-USER>))】 (PRINT (QUOTE HELLO)))
> i
(LET (【(*PACKAGE #<PACKAGE IMAGE-BASED-COMMON-LISP-USER>)】) (PRINT (QUOTE HELLO)))
> i
(LET ((【*PACKAGE】 #<PACKAGE IMAGE-BASED-COMMON-LISP-USER>)) (PRINT (QUOTE HELLO)))
> r
replacement sexp: *package*
(LET ((【*PACKAGE*】 #<PACKAGE IMAGE-BASED-COMMON-LISP-USER>)) (PRINT (QUOTE HELLO)))
> q
(LET ((*PACKAGE* #<PACKAGE IMAGE-BASED-COMMON-LISP-USER>)) (PRINT 'HELLO))
C/IBCL-USER[5]> (eval *)
HELLO
HELLO
C/IBCL-USER[6]>
</pre>
</div>
| 2,889 | Common Lisp | .l | 62 | 42.919355 | 92 | 0.651597 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 0906a65f35570a7cce8ee4b6189c21efa21971a04f36e7ed68865180b0969ad7 | 5,761 | [
-1
] |
5,765 | example-basic-dribble.txt | informatimago_lisp/small-cl-pgms/rdp/example-basic-dribble.txt | ;; Loading file /home/pjb/.clisprc.lisp ...
;; Reading ASDF packages from /home/pjb/asdf-central-registry.data...
; loading system definition from /usr/local/share/lisp/packages/net/sourceforge/cclan/asdf-install/asdf-install.asd into #<PACKAGE ASDF0>
; registering #<SYSTEM ASDF-INSTALL #x2048F146> as ASDF-INSTALL
0 errors, 0 warnings
[1]> (setf *print-circle* nil)
NIL
;;; First we load the parser generator.
[2]> (load"rdp.lisp")
;; Loading file rdp.lisp ...
;; Loaded file rdp.lisp
T
;;; Second we load the pseudo basic generator.
[5]> (load"rdp-basic-gen.lisp")
;; Loading file rdp-basic-gen.lisp ...
WARNING: The generic function #<STANDARD-GENERIC-FUNCTION GEN-BOILERPLATE> is
being modified, but has already been called.
;; Loaded file rdp-basic-gen.lisp
T
;;; Next, we load the grammar definition.
;;; This will generate the scanner and parser for that language.
;;; We could write: (with-open-file (*standard-output* "parser.bas"
;;; :direction :output :if-exists :supersede
;;; :if-does-not-exist :create)
;;; (load "example-basic.lisp"))
;;; to save the basic program into the file "parser.bas".
[6]> (load"example-basic.lisp")
;; Loading file example-basic.lisp ...
10 SCANSRC$="" : SCANFUN$="" : SCANPOS=0
20 CURTOK$="" : CURTXT$="" : CURPOS=0
30 SPACES$=
40 DEF SCANEOF : IF LEN(SCANSRC$)<=SCANPOS THEN RETURN 1 ELSE RETURN 0 : ENDFUN
50 SUB ACCEPT
60 IF TOKEN$ <> CURTOK$ THEN
70 PRINT "ERROR: AT POSITION",CURPOS,"EXPECTED ",TOKEN$," NOT ",CURTOK$
80 STOP
90 ELSE
100 ACCEPTOK$=CURTOK$:ACCEPTXT$=CURTXT$:ACCEPPOS$=CURPOS$
110 CALL SCANFUN$
120 ENDIF
130 ENDSUB
140 MAXCONS=100000
150 NIL=0:CONS=1:STRING=2:NUMBER=3
160 TYPELABEL$[NIL]="NIL"
170 TYPELABEL$[CONS]="CONS"
180 TYPELABEL$[STRING]="STRING"
190 TYPELABEL$[NUMBER]="NUMBER"
200 DIM TYPES[MAXCONS],CAR[MAXCONS],CDR[MAXCONS],STRINGS$[MAXCONS],NUMBERS[MAXCONS]
210 TYPES[NIL]=NIL:CAR[NIL]=NIL:CDR[NIL]=NIL:STRINGS$[NIL]="NIL":NUMBERS[NIL]=0
220 FREE=MAXCONS
230 SUB CONS
240 IF FREE<=1 THEN PRINT "ERROR: OUT OF CONS SPACE" : STOP : ENDIF
250 FREE=FREE-1
260 TYPES[FREE]=CONS
270 CAR[FREE]=NCAR
280 CDR[FREE]=NCDR
290 RES=FREE
300 ENDSUB
310 SUB MKSTR
320 IF FREE<=1 THEN PRINT "ERROR: OUT OF CONS SPACE" : STOP : ENDIF
330 FREE=FREE-1
340 TYPES[FREE]=STRING
350 STRING$[FREE]=NSTRING$
360 RES=FREE
370 ENDSUB
380 SUB MKNUM
390 IF FREE<=1 THEN PRINT "ERROR: OUT OF CONS SPACE" : STOP : ENDIF
400 FREE=FREE-1
410 TYPES[FREE]=NUMBER
420 NUMBER[FREE]=NNUMBER
430 RES=FREE
440 ENDSUB
450 SUB REVERSE
460 REV=0:TREV=NIL
470 WHILE LIST<>0
480 IF TYPES[LIST]<>CONS THEN
490 PRINT "ERROR: REVERSE EXPECTS A LIST, NOT A ",TYPELABEL$[TYPES[LIST]]
500 STOP
510 ELSE
520 NEW=CDR[LIST]
530 CDR[LIST]=REV:TYPES[LIST]=TREV
540 REV=LIST:TREV=CONS
550 LIST=NEW
560 ENDIF
570 ENDWHILE
580 RES=REV
590 ENDSUB
600 SUB SCANEXAMPLE
610 WHILE POS(SCANSRC$[SCANPOS],SPACES$)>0 : SCANPOS=SCANPOS+1 : ENDWHILE
620 CURPOS=SCANPOS
630 IF SCANEOF<>0 THEN
640 SCANPOS=LEN(SCANSRC$)
650 SCANTXT$="<END OF SOURCE>"
660 SCANTOK$=""
670 ELSE
680 REM ASSUMING THERE IS SOME WAY TO MATCH REGEXPS IN BASIC...
690 MATCHREGEXP "^\(procedure\>\|begin\>\|while\>\|const\>\|call\>\|then\>\|odd\>\|end\>\|var\>\|<=\|>=\|:=\|if\>\|do\>\|(\|)\|\*\|/\|+\|-\|#\|<\|>\|=\|,\|;\|\.\)" SCANSRC$,SCANPOS INTO START,END
700 IF START>0 THEN
710 SCANPOS=END
720 SCANTXT$=MID$(SCANSRC$,START,END)
730 SCANTOK$=SCANTXT$
740 ELSE
750 MATCHREGEXP "^\\([A-Za-z][A-Za-z0-9]*\\)" SCANSRC$,SCANPOS INTO START,END
760 IF START>0 THEN
770 SCANPOS=END
780 SCANTXT$=MID$(SCANSRC$,START,END)
790 SCANTOK$="IDENT"
800 ELSE
810 MATCHREGEXP "^\\(^\([-+]\?[0-9]\+\.[0-9]\+\([Ee][-+]\?[0-9]\+\)\?\)\\)" SCANSRC$,SCANPOS INTO START,END
820 IF START>0 THEN
830 SCANPOS=END
840 SCANTXT$=MID$(SCANSRC$,START,END)
850 SCANTOK$="REAL"
860 ELSE
870 MATCHREGEXP "^\\([-+]\?[0-9]\+\\)" SCANSRC$,SCANPOS INTO START,END
880 IF START>0 THEN
890 SCANPOS=END
900 SCANTXT$=MID$(SCANSRC$,START,END)
910 SCANTOK$="INTEGER"
920 ELSE
930 PRINT "ERROR: AT POSITION",CURPOS,"EXPECTED ",TOKEN$," NOT ",CURTOK$
940 STOP
950 ENDIF
960 ENDIF
970 ENDIF
980 ENDIF
990 ENDIF
1000 ENDSUB
1010 SUB PARSEPROGRAM
1020 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while" OR CURTOK$="procedure" OR CURTOK$="var" OR CURTOK$="const") THEN
1030 CALL PARSEBLOCK
1040 ELSE
1050 RET=NIL
1060 ENDIF
1070 L1A1=RES
1080 TOKEN$="." : CALL ACCEPT
1090 L1A2=RES
1100 A2=L1A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES
1110 A1=L1A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
1120 RES=A1
1130 ENDSUB
1140 SUB PARSEFACTOR
1150 IF (CURTOK$="IDENT") THEN
1160 TOKEN$="IDENT" : CALL ACCEPT
1170 ELSE
1180 IF (CURTOK$="INTEGER" OR CURTOK$="REAL") THEN
1190 IF (CURTOK$="INTEGER" OR CURTOK$="REAL") THEN
1200 CALL PARSENUMBER
1210 ELSE
1220 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
1230 STOP
1240 ENDIF
1250 ELSE
1260 IF (CURTOK$="(") THEN
1270 TOKEN$="(" : CALL ACCEPT
1280 L3A1=RES
1290 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN
1300 CALL PARSEEXPRESSION
1310 ELSE
1320 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
1330 STOP
1340 ENDIF
1350 L3A2=RES
1360 TOKEN$=")" : CALL ACCEPT
1370 L3A3=RES
1380 A3=L3A3:NCAR=A3:NCDR=NIL:CALL CONS:A0=RES
1390 A2=L3A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
1400 A1=L3A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
1410 RES=A2
1420 ELSE
1430 PRINT "ERROR: DID NOT EXPECT ",CURTOK$
1440 STOP
1450 ENDIF
1460 ENDIF
1470 ENDIF
1480 L2A1=RES
1490 A1=L2A1:NCAR=A1:NCDR=NIL:CALL CONS:A0=RES
1500 RES=A1
1510 ENDSUB
1520 SUB PARSETERM
1530 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(") THEN
1540 CALL PARSEFACTOR
1550 ELSE
1560 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
1570 STOP
1580 ENDIF
1590 L4A1=RES
1600 L5RES=NIL
1610 WHILE (CURTOK$="*" OR CURTOK$="/")
1620 IF (CURTOK$="*") THEN
1630 TOKEN$="*" : CALL ACCEPT
1640 ELSE
1650 IF (CURTOK$="/") THEN
1660 TOKEN$="/" : CALL ACCEPT
1670 ELSE
1680 PRINT "ERROR: DID NOT EXPECT ",CURTOK$
1690 STOP
1700 ENDIF
1710 ENDIF
1720 L6A1=RES
1730 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(") THEN
1740 CALL PARSEFACTOR
1750 ELSE
1760 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
1770 STOP
1780 ENDIF
1790 L6A2=RES
1800 A2=L6A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES
1810 A1=L6A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
1820 $0
1830 NCAR=RET:NCDR=L5RES:CALL CONS:L5RES=RES
1840 ENDWHILE
1850 LIST=L5RES:CALL REVERSE
1860 L4A2=RES
1870 A2=L4A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES
1880 A1=L4A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
1890 NCAR=A1:NCDR=A2:CALL CONS
1900 ENDSUB
1910 SUB PARSEEXPRESSION
1920 L8RES=NIL
1930 IF (CURTOK$="+" OR CURTOK$="-") THEN
1940 IF (CURTOK$="+") THEN
1950 TOKEN$="+" : CALL ACCEPT
1960 ELSE
1970 IF (CURTOK$="-") THEN
1980 TOKEN$="-" : CALL ACCEPT
1990 ELSE
2000 PRINT "ERROR: DID NOT EXPECT ",CURTOK$
2010 STOP
2020 ENDIF
2030 ENDIF
2040 ELSE
2050 RES=NIL
2060 ENDIF
2070 L7A1=RES
2080 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(") THEN
2090 CALL PARSETERM
2100 ELSE
2110 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
2120 STOP
2130 ENDIF
2140 L7A2=RES
2150 L9RES=NIL
2160 WHILE (CURTOK$="+" OR CURTOK$="-")
2170 IF (CURTOK$="+") THEN
2180 TOKEN$="+" : CALL ACCEPT
2190 ELSE
2200 IF (CURTOK$="-") THEN
2210 TOKEN$="-" : CALL ACCEPT
2220 ELSE
2230 PRINT "ERROR: DID NOT EXPECT ",CURTOK$
2240 STOP
2250 ENDIF
2260 ENDIF
2270 L10A1=RES
2280 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(") THEN
2290 CALL PARSETERM
2300 ELSE
2310 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
2320 STOP
2330 ENDIF
2340 L10A2=RES
2350 A2=L10A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES
2360 A1=L10A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
2370 NCAR=A2:NCDR=NIL:CALL CONS
2380 NCAR=A1:NCDR=RES:CALL CONS
2390 NCAR=RET:NCDR=L9RES:CALL CONS:L9RES=RES
2400 ENDWHILE
2410 LIST=L9RES:CALL REVERSE
2420 L7A3=RES
2430 A3=L7A3:NCAR=A3:NCDR=NIL:CALL CONS:A0=RES
2440 A2=L7A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
2450 A1=L7A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
2460 IF A1<>0 THEN
2470 NCAR=A2:NCDR=NIL:CALL CONS
2480 NCAR=A1:NCDR=RES:CALL CONS
2490 NCAR=RES
2500 ELSE
2510 NCAR=A2
2520 ENDIF
2530 NCDR=A3:CALL CONS
2540 TMP=RES
2550 NSTRING$="+":CALL MKSTR:NCAR=RES:NCDR=TMP:CALL CONS
2560 ENDSUB
2570 SUB PARSECONDITION
2580 IF (CURTOK$="odd") THEN
2590 TOKEN$="odd" : CALL ACCEPT
2600 L12A1=RES
2610 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN
2620 CALL PARSEEXPRESSION
2630 ELSE
2640 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
2650 STOP
2660 ENDIF
2670 L12A2=RES
2680 A2=L12A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES
2690 A1=L12A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
2700 NCAR=A2:NCDR=NIL:CALL CONS:TMP=RES
2710 NSTRING$="ODD":CALL MKSTR
2720 NCAR=RES:NCDR=TMP:CALL CONS
2730 ELSE
2740 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN
2750 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN
2760 CALL PARSEEXPRESSION
2770 ELSE
2780 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
2790 STOP
2800 ENDIF
2810 L13A1=RES
2820 IF (CURTOK$="=") THEN
2830 TOKEN$="=" : CALL ACCEPT
2840 ELSE
2850 IF (CURTOK$="#") THEN
2860 TOKEN$="#" : CALL ACCEPT
2870 ELSE
2880 IF (CURTOK$="<") THEN
2890 TOKEN$="<" : CALL ACCEPT
2900 ELSE
2910 IF (CURTOK$="<=") THEN
2920 TOKEN$="<=" : CALL ACCEPT
2930 ELSE
2940 IF (CURTOK$=">") THEN
2950 TOKEN$=">" : CALL ACCEPT
2960 ELSE
2970 IF (CURTOK$=">=") THEN
2980 TOKEN$=">=" : CALL ACCEPT
2990 ELSE
3000 PRINT "ERROR: DID NOT EXPECT ",CURTOK$
3010 STOP
3020 ENDIF
3030 ENDIF
3040 ENDIF
3050 ENDIF
3060 ENDIF
3070 ENDIF
3080 L13A2=RES
3090 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN
3100 CALL PARSEEXPRESSION
3110 ELSE
3120 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
3130 STOP
3140 ENDIF
3150 L13A3=RES
3160 A3=L13A3:NCAR=A3:NCDR=NIL:CALL CONS:A0=RES
3170 A2=L13A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
3180 A1=L13A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
3190 NCAR=A3:NCDR=NIL:CALL CONS
3200 NCAR=A1:NCDR=RES:CALL CONS
3210 NCAR=A2:NCDR=RES:CALL CONS
3220 ELSE
3230 PRINT "ERROR: DID NOT EXPECT ",CURTOK$
3240 STOP
3250 ENDIF
3260 ENDIF
3270 L11A1=RES
3280 A1=L11A1:NCAR=A1:NCDR=NIL:CALL CONS:A0=RES
3290 RES=A1
3300 ENDSUB
3310 SUB PARSENUMBER
3320 IF (CURTOK$="INTEGER") THEN
3330 TOKEN$="INTEGER" : CALL ACCEPT
3340 ELSE
3350 IF (CURTOK$="REAL") THEN
3360 TOKEN$="REAL" : CALL ACCEPT
3370 ELSE
3380 PRINT "ERROR: DID NOT EXPECT ",CURTOK$
3390 STOP
3400 ENDIF
3410 ENDIF
3420 L14A1=RES
3430 A1=L14A1:NCAR=A1:NCDR=NIL:CALL CONS:A0=RES
3440 RES=A1
3450 ENDSUB
3460 SUB PARSESTATEMENT
3470 L16RES=NIL
3480 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN
3490 IF (CURTOK$="IDENT") THEN
3500 TOKEN$="IDENT" : CALL ACCEPT
3510 L17A1=RES
3520 TOKEN$=":=" : CALL ACCEPT
3530 L17A2=RES
3540 IF (CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN
3550 CALL PARSEEXPRESSION
3560 ELSE
3570 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
3580 STOP
3590 ENDIF
3600 L17A3=RES
3610 A3=L17A3:NCAR=A3:NCDR=NIL:CALL CONS:A0=RES
3620 A2=L17A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
3630 A1=L17A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
3640 NCAR=A3:NCDR=NIL:CALL CONS
3650 NCAR=A1:NCDR=RES:CALL CONS
3660 TMP=RES:NSTRING$="LET":CALL MKSTR
3670 NCAR=RES:NCDR=TMP:CALL CONS
3680 ELSE
3690 IF (CURTOK$="call") THEN
3700 TOKEN$="call" : CALL ACCEPT
3710 L18A1=RES
3720 TOKEN$="IDENT" : CALL ACCEPT
3730 L18A2=RES
3740 A2=L18A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES
3750 A1=L18A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
3760 NCAR=A2:NCDR=NIL:CALL CONS
3770 TMP=RES:NSTRING$="CALL":CALL MKSTR
3780 NCAR=RES:NCDR=TMP:CALL CONS
3790 ELSE
3800 IF (CURTOK$="begin") THEN
3810 TOKEN$="begin" : CALL ACCEPT
3820 L19A1=RES
3830 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN
3840 CALL PARSESTATEMENT
3850 ELSE
3860 RET=NIL
3870 ENDIF
3880 L19A2=RES
3890 L20RES=NIL
3900 WHILE (CURTOK$=";")
3910 TOKEN$=";" : CALL ACCEPT
3920 L21A1=RES
3930 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN
3940 CALL PARSESTATEMENT
3950 ELSE
3960 RET=NIL
3970 ENDIF
3980 L21A2=RES
3990 A2=L21A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES
4000 A1=L21A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
4010 RES=A2
4020 NCAR=RET:NCDR=L20RES:CALL CONS:L20RES=RES
4030 ENDWHILE
4040 LIST=L20RES:CALL REVERSE
4050 L19A3=RES
4060 TOKEN$="end" : CALL ACCEPT
4070 L19A4=RES
4080 A4=L19A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES
4090 A3=L19A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES
4100 A2=L19A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
4110 A1=L19A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
4120 NCAR=A2:NCDR=A3:CALL CONS
4130 ELSE
4140 IF (CURTOK$="if") THEN
4150 TOKEN$="if" : CALL ACCEPT
4160 L22A1=RES
4170 IF (CURTOK$="odd" OR CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN
4180 CALL PARSECONDITION
4190 ELSE
4200 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
4210 STOP
4220 ENDIF
4230 L22A2=RES
4240 TOKEN$="then" : CALL ACCEPT
4250 L22A3=RES
4260 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN
4270 CALL PARSESTATEMENT
4280 ELSE
4290 RET=NIL
4300 ENDIF
4310 L22A4=RES
4320 A4=L22A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES
4330 A3=L22A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES
4340 A2=L22A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
4350 A1=L22A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
4360 NCAR=A4:NCDR=NIL:CALL CONS
4370 NCAR=A2:NCDR=RES:CALL CONS
4380 TMP=RES:NSTRING$="IF":CALL MKSTR
4390 NCAR=RES:NCDR=TMP:CALL CONS
4400 ELSE
4410 IF (CURTOK$="while") THEN
4420 TOKEN$="while" : CALL ACCEPT
4430 L23A1=RES
4440 IF (CURTOK$="odd" OR CURTOK$="IDENT" OR CURTOK$="INTEGER" OR CURTOK$="REAL" OR CURTOK$="(" OR CURTOK$="+" OR CURTOK$="-") THEN
4450 CALL PARSECONDITION
4460 ELSE
4470 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
4480 STOP
4490 ENDIF
4500 L23A2=RES
4510 TOKEN$="do" : CALL ACCEPT
4520 L23A3=RES
4530 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN
4540 CALL PARSESTATEMENT
4550 ELSE
4560 RET=NIL
4570 ENDIF
4580 L23A4=RES
4590 A4=L23A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES
4600 A3=L23A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES
4610 A2=L23A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
4620 A1=L23A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
4630 NCAR=A4:NCDR=NIL:CALL CONS
4640 NCAR=A2:NCDR=RES:CALL CONS
4650 TMP=RES:NSTRING$="WHILE":CALL MKSTR
4660 NCAR=RES:NCDR=TMP:CALL CONS
4670 ELSE
4680 PRINT "ERROR: DID NOT EXPECT ",CURTOK$
4690 STOP
4700 ENDIF
4710 ENDIF
4720 ENDIF
4730 ENDIF
4740 ENDIF
4750 ELSE
4760 RES=NIL
4770 ENDIF
4780 L15A1=RES
4790 A1=L15A1:NCAR=A1:NCDR=NIL:CALL CONS:A0=RES
4800 RES=A1
4810 ENDSUB
4820 SUB PARSEBLOCK
4830 L25RES=NIL
4840 IF (CURTOK$="const") THEN
4850 TOKEN$="const" : CALL ACCEPT
4860 L26A1=RES
4870 TOKEN$="IDENT" : CALL ACCEPT
4880 L26A2=RES
4890 TOKEN$="=" : CALL ACCEPT
4900 L26A3=RES
4910 IF (CURTOK$="INTEGER" OR CURTOK$="REAL") THEN
4920 CALL PARSENUMBER
4930 ELSE
4940 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
4950 STOP
4960 ENDIF
4970 L26A4=RES
4980 L27RES=NIL
4990 WHILE (CURTOK$=",")
5000 TOKEN$="," : CALL ACCEPT
5010 L28A1=RES
5020 TOKEN$="IDENT" : CALL ACCEPT
5030 L28A2=RES
5040 TOKEN$="=" : CALL ACCEPT
5050 L28A3=RES
5060 IF (CURTOK$="INTEGER" OR CURTOK$="REAL") THEN
5070 CALL PARSENUMBER
5080 ELSE
5090 PRINT "ERROR: UNEXPECTED TOKEN ",SCANTOK$
5100 STOP
5110 ENDIF
5120 L28A4=RES
5130 A4=L28A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES
5140 A3=L28A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES
5150 A2=L28A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
5160 A1=L28A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
5170 NCAR=A4:NCDR=NIL:CALL CONS
5180 NCAR=A2:NCDR=RES:CALL CONS
5190 NCAR=RET:NCDR=L27RES:CALL CONS:L27RES=RES
5200 ENDWHILE
5210 LIST=L27RES:CALL REVERSE
5220 L26A5=RES
5230 TOKEN$=";" : CALL ACCEPT
5240 L26A6=RES
5250 A6=L26A6:NCAR=A6:NCDR=NIL:CALL CONS:A0=RES
5260 A5=L26A5:NCAR=A5:NCDR=A0:CALL CONS:A0=RES
5270 A4=L26A4:NCAR=A4:NCDR=A0:CALL CONS:A0=RES
5280 A3=L26A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES
5290 A2=L26A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
5300 A1=L26A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
5310 NCAR=A4:NCDR=NIL:CALL CONS
5320 NCAR=A2:NCDR=RES:CALL CONS
5330 NCAR=RES:NCDR=A5:CALL CONS
5340 ELSE
5350 RES=NIL
5360 ENDIF
5370 L24A1=RES
5380 L29RES=NIL
5390 IF (CURTOK$="var") THEN
5400 TOKEN$="var" : CALL ACCEPT
5410 L30A1=RES
5420 TOKEN$="IDENT" : CALL ACCEPT
5430 L30A2=RES
5440 L31RES=NIL
5450 WHILE (CURTOK$=",")
5460 TOKEN$="," : CALL ACCEPT
5470 L32A1=RES
5480 TOKEN$="IDENT" : CALL ACCEPT
5490 L32A2=RES
5500 A2=L32A2:NCAR=A2:NCDR=NIL:CALL CONS:A0=RES
5510 A1=L32A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
5520 RES=A2
5530 NCAR=RET:NCDR=L31RES:CALL CONS:L31RES=RES
5540 ENDWHILE
5550 LIST=L31RES:CALL REVERSE
5560 L30A3=RES
5570 TOKEN$=";" : CALL ACCEPT
5580 L30A4=RES
5590 A4=L30A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES
5600 A3=L30A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES
5610 A2=L30A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
5620 A1=L30A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
5630 NCAR=A3:NCDR=NIL:CALL CONS
5640 NCAR=A2:NCDR=RES:CALL CONS
5650 ELSE
5660 RES=NIL
5670 ENDIF
5680 L24A2=RES
5690 L33RES=NIL
5700 WHILE (CURTOK$="procedure")
5710 TOKEN$="procedure" : CALL ACCEPT
5720 L34A1=RES
5730 TOKEN$="IDENT" : CALL ACCEPT
5740 L34A2=RES
5750 TOKEN$=";" : CALL ACCEPT
5760 L34A3=RES
5770 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while" OR CURTOK$="procedure" OR CURTOK$="var" OR CURTOK$="const") THEN
5780 CALL PARSEBLOCK
5790 ELSE
5800 RET=NIL
5810 ENDIF
5820 L34A4=RES
5830 TOKEN$=";" : CALL ACCEPT
5840 L34A5=RES
5850 A5=L34A5:NCAR=A5:NCDR=NIL:CALL CONS:A0=RES
5860 A4=L34A4:NCAR=A4:NCDR=A0:CALL CONS:A0=RES
5870 A3=L34A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES
5880 A2=L34A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
5890 A1=L34A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
5900 NCAR=A4:NCDR=NIL:CALL CONS
5910 NCAR=A2:NCDR=RES:CALL CONS
5920 TMP=RES:NSTRING$="PROCEDURE":CALL MKSTR
5930 NCAR=RES:NCDR=TMP:CALL CONS
5940 NCAR=RET:NCDR=L33RES:CALL CONS:L33RES=RES
5950 ENDWHILE
5960 LIST=L33RES:CALL REVERSE
5970 L24A3=RES
5980 IF (CURTOK$="IDENT" OR CURTOK$="call" OR CURTOK$="begin" OR CURTOK$="if" OR CURTOK$="while") THEN
5990 CALL PARSESTATEMENT
6000 ELSE
6010 RET=NIL
6020 ENDIF
6030 L24A4=RES
6040 A4=L24A4:NCAR=A4:NCDR=NIL:CALL CONS:A0=RES
6050 A3=L24A3:NCAR=A3:NCDR=A0:CALL CONS:A0=RES
6060 A2=L24A2:NCAR=A2:NCDR=A0:CALL CONS:A0=RES
6070 A1=L24A1:NCAR=A1:NCDR=A0:CALL CONS:A0=RES
6080 NCAR=A4:NCDR=NIL:CALL CONS
6090 NCAR=A3:NCDR=RES:CALL CONS
6100 NCAR=A2:NCDR=RES:CALL CONS
6110 NCAR=A1:NCDR=RES:CALL CONS
6120 TMP=RES:NSTRING$="BLOCK":CALL MKSTR
6130 NCAR=RES:NCDR=TMP:CALL CONS
6140 ENDSUB
6150 SUB PARSEEXAMPLE
6160 SCANSRC$=SOURCE$ : SCANPOS=0 : SCANFUN$="SCANEXAMPLE"
6170 CALL SCANFUN$
6180 CALL PARSEPROGRAM
6190 IF SCANEOF<>0 THEN
6200 PRINT "ERROR: END OF SOURCE NOT REACHED"
6210 STOP
6220 ENDIF
6230 ENDSUB
;; Loaded file example-basic.lisp
T
[7]>
;;; Parsing a source with this basic program would be done with:
SOURCE$= "
const abc = 123,
pi=3.141592e+0;
var a,b,c;
procedure gcd;
begin
while a # b do
begin
if a<b then b:=b-a ;
if a>b then a:=a-b
end
end;
begin
a:=42;
b:=30.0;
call gcd
end." : CALL PARSEXAMPLE
;;; The resulting parse tree is stored in the CAR,CDR,TYPES,STRING$ and NUMBER
;;; arrays, the root of the tree being pointed to by RES.
| 20,009 | Common Lisp | .l | 674 | 28.362018 | 201 | 0.733299 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 3003384e2b2e6a006c949eaeea28a5a8b60cbfa0d1103a80e29ecb5ccc2b12a2 | 5,765 | [
-1
] |
5,766 | index.html.in | informatimago_lisp/small-cl-pgms/rdp/index.html.in | <div class="document" id="rdp"
title="A Quick and Dirty Recursive Descent Parser Generator"
author="Pascal J. Bourguignon"
description="Pascal Bourguignon Web Page"
keywords="Recursive Descent Parser Generator,lisp,common lisp, basic"
language="en">
<H1>A Quick and Dirty Recursive Descent Parser Generator</H1>
<P>Here is a recursive descent parser generator, written in
<a href="http://www.cliki.net/">Common Lisp</a>.</p>
<P>It generates the scanner and parser in lisp, or in a pseudo-basic.
It is possible to add generation of the parser in other programming
languages.
</p>
<p>Files:
<ul>
<li>the <a href="rdp.lisp">sources of the parser generator</a></li>
<li>an <a href="example-lisp.lisp">example grammar with actions
to generate a lisp parser</a></li>
<li>an <a href="example-lisp-dribble.txt">example of the output of generator: a lisp recursive descent parser</a></li>
<br>
<li>the <a href="rdp-basic-gen.lisp">basic code generator</a></li>
<li>an <a href="example-basic.lisp">example grammar with actions
to generate a (pseudo) basic parser</a></li>
<li>an <a href="example-basic-dribble.txt">example of the output of generator: a (pseudo)basic recursive descent parser</a></li>
</ul></p>
<p><b>Note:</b> those are old files, an ancient version of RDP.
For real uses, get the current sources from gitorious; the RDP
Generator is now included in the com.informatimago repository:</p>
<pre class="commands">
git clone https://git.gitorious.org/com-informatimago/com-informatimago.git
</pre>
<p>or you can just get it with <a href="http://quicklisp.org/">quicklisp</a>:</p>
<pre class="commands">
(ql:quicklisp :com.informatimago.rdp)
</pre>
</div>
| 1,809 | Common Lisp | .l | 36 | 45.055556 | 134 | 0.695751 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 5cad3af3f37d2e0d7c42016bf7121c131961b3c96ef47574834e41bf2d61a439 | 5,766 | [
-1
] |
5,769 | Makefile | informatimago_lisp/small-cl-pgms/geek-day/Makefile | #*****************************************************************************
#FILE: Makefile
#LANGUAGE: makefile
#SYSTEM: POSIX
#USER-INTERFACE: NONE
#DESCRIPTION
#
# XXX
#
#AUTHORS
# <PJB> Pascal Bourguignon <[email protected]>
#MODIFICATIONS
# 2004-01-17 <PJB> Fixed Makefile.
# 2004-01-17 <PJB> Created
#BUGS
#LEGAL
# AGPL3
#
# Copyright Pascal Bourguignon 2004 - 2016
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see http://www.gnu.org/licenses/
#*****************************************************************************
CLISP_SCRIPTS = geek-day
CLISP_SOURCES = geek-day.lisp
geek-day_PKGNAME = COM.INFORMATIMAGO.COMMON-LISP.GEEK-DAY
geek-day_ROOT = geek-day.fas
geek-day_CLISP_OBJECTS = $(geek-day_ROOT)
SBCL_PROGRAMS = geek-day-sb
SBCL_SOURCES = geek-day.lisp
geek-day-sb_PKGNAME = COM.INFORMATIMAGO.COMMON-LISP.GEEK-DAY
geek-day-sb_ROOT = geek-day.fasl
geek-day-sb_SBCL_OBJECTS = $(geek-day-sb_ROOT)
CLISP_LINKINGSET = full
CLISP_FLAGS = $(CLISP_FLAGS_DEFAULT) -K $(CLISP_LINKINGSET)
CMUCL_FLAGS = $(CMUCL_FLAGS_DEFAULT)
SBCL_FLAGS = $(SBCL_FLAGS_DEFAULT)
all :: scripts programs
install :: all install-scripts install-programs
include $(MAKEDIR)/lisp
-include Makefile.depend
#### THE END ####
| 1,895 | Common Lisp | .l | 52 | 35.211538 | 80 | 0.670672 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | e91795287ac8440714d280bd00572458168ed95a013eb89b50dd72641252e391 | 5,769 | [
-1
] |
5,777 | index.html.in | informatimago_lisp/small-cl-pgms/m-expression/index.html.in | <div class="document" id="m-expression"
title="A Parser for M-Expressions"
description="M-Expressions, The Original LISP"
author="Pascal J. Bourguignon"
keywords="LISP, Common Lisp, M-Expressions"
language="en">
<h1>A Parser for M-Expressions</h1>
<p>Here is a parser for Lisp M-Expressions as documented in the
<a href="../aim-8/index.html">Memo 8, AIM-8</a></p>
<p>
A lot of lisp newbies ask for more conventionnal syntax for lisp.
Since day one, lisp was intended to have such a syntax: M-expressions.
</p>
<p>
Let's newbies play with them, and realize how impractical they are.
Note for example, that we cannot use macros anymore because
their syntax would need to be known by the M-expression parser,
like it's the case for <tt>lambda[[...];...]</tt>.
Macros were added later in lisp history.
</p>
<p>
Note that S-expressions can still be entered, as literal objects,
but using comma instead of space to separate the items in lists.
</p>
<p>The file <A HREF="m-expression.lisp">m-expression.lisp</A>
contains the M-expression parser and a REPL, in Common-Lisp.</p>
<h2>Exemple</h2>
<pre class="dribble">
% <b>/usr/local/bin/clisp -q -norc -ansi </b>
[1]> <b>(load"m-expression.lisp" :external-format #+clisp charset:utf-8 #+sbcl :utf-8)</b>
;; Loading file m-expression.lisp ...
;; Loaded file m-expression.lisp
T
[2]> <b>(m-repl)</b>
;; We are going to define a function that is exported by COMMON-LISP,
;; so let's shadow it first:
COMMON-LISP-USER[1]M-REPL> <b>shadow[SUBST];</b>
--> T
COMMON-LISP-USER[2]M-REPL> <b>label[subst;λ[[x;y;s];[null[s]->nil;atom[s]⟶
[y=s->x;1->s];1->combine[subst[x;y;first[s]];
subst[x;y;rest[s]]]]]];</b>
--> SUBST
;; S-expressions embedded in M-expressions must use comma as separator:
COMMON-LISP-USER[3]M-REPL> <b>subst[WATER;WINE;(MIX WATER AND WINE
INTO (MIXED WATER AND WINE))];</b>
SIMPLE-ERROR:
Unexpected S-CLOSE, not (:S-SYMBOL WATER)
at " AND WINE"
COMMON-LISP-USER[4]M-REPL> SIMPLE-ERROR:
Please terminate your m-expressions with a semi-colon, not (:S-OPEN)
COMMON-LISP-USER[5]M-REPL>
SIMPLE-ERROR:
Please terminate your m-expressions with a semi-colon, not (:S-SYMBOL WATER)
COMMON-LISP-USER[6]M-REPL>
SIMPLE-ERROR:
Please terminate your m-expressions with a semi-colon, not (:S-SYMBOL WINE)
COMMON-LISP-USER[7]M-REPL>
SIMPLE-ERROR:
Unexpected token in m-term: (:S-CLOSE)
at ")];"
COMMON-LISP-USER[8]M-REPL> <b>subst[WATER;WINE;(MIX,WATER,AND,WINE,
INTO,(MIXED,WATER,AND,WINE))];</b>
--> (MIX WATER AND WATER INTO (MIXED WATER AND WATER))
COMMON-LISP-USER[9]M-REPL> <b>subst[WINE;WATER;(MIX,WATER,AND,WINE,
INTO,(MIXED,WATER,AND,WINE))];</b>
--> (MIX WINE AND WINE INTO (MIXED WINE AND WINE))
COMMON-LISP-USER[10]M-REPL> <b>first[((A,B),C,D)]=(A,B);</b>
--> NIL
COMMON-LISP-USER[11]M-REPL> <b>combine[A;⋀];</b>
--> (A)
COMMON-LISP-USER[12]M-REPL> <b>quit[];</b>
NIL
[3]>
</pre>
</div>
| 3,175 | Common Lisp | .l | 75 | 37.946667 | 93 | 0.666884 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 9b8c47b45a8eaf8d440110687d2018d0b7a992e6ac1592aaddac5c2df12e280b | 5,777 | [
-1
] |
5,781 | 99botles.bf | informatimago_lisp/small-cl-pgms/brainfuck/99botles.bf | 99 Bottles of Beer in Urban Mueller's BrainF*** (The actual
name is impolite)
by Ben Olmstead
ANSI C interpreter available on the internet; due to
constraints in comments the address below needs to have the
stuff in parenthesis replaced with the appropriate symbol:
http://www(dot)cats(dash)eye(dot)com/cet/soft/lang/bf/
Believe it or not this language is indeed Turing complete!
Combines the speed of BASIC with the ease of INTERCAL and
the readability of an IOCCC entry!
>+++++++++[<+++++++++++>-]<[>[-]>[-]<<[>+>+<<-]>>[<<+>>-]>>>
[-]<<<+++++++++<[>>>+<<[>+>[-]<<-]>[<+>-]>[<<++++++++++>>>+<
-]<<-<-]+++++++++>[<->-]>>+>[<[-]<<+>>>-]>[-]+<<[>+>-<<-]<<<
[>>+>+<<<-]>>>[<<<+>>>-]>[<+>-]<<-[>[-]<[-]]>>+<[>[-]<-]<+++
+++++[<++++++<++++++>>-]>>>[>+>+<<-]>>[<<+>>-]<[<<<<<.>>>>>-
]<<<<<<.>>[-]>[-]++++[<++++++++>-]<.>++++[<++++++++>-]<++.>+
++++[<+++++++++>-]<.><+++++..--------.-------.>>[>>+>+<<<-]>
>>[<<<+>>>-]<[<<<<++++++++++++++.>>>>-]<<<<[-]>++++[<+++++++
+>-]<.>+++++++++[<+++++++++>-]<--.---------.>+++++++[<------
---->-]<.>++++++[<+++++++++++>-]<.+++..+++++++++++++.>++++++
++[<---------->-]<--.>+++++++++[<+++++++++>-]<--.-.>++++++++
[<---------->-]<++.>++++++++[<++++++++++>-]<++++.-----------
-.---.>+++++++[<---------->-]<+.>++++++++[<+++++++++++>-]<-.
>++[<----------->-]<.+++++++++++..>+++++++++[<---------->-]<
-----.---.>>>[>+>+<<-]>>[<<+>>-]<[<<<<<.>>>>>-]<<<<<<.>>>+++
+[<++++++>-]<--.>++++[<++++++++>-]<++.>+++++[<+++++++++>-]<.
><+++++..--------.-------.>>[>>+>+<<<-]>>>[<<<+>>>-]<[<<<<++
++++++++++++.>>>>-]<<<<[-]>++++[<++++++++>-]<.>+++++++++[<++
+++++++>-]<--.---------.>+++++++[<---------->-]<.>++++++[<++
+++++++++>-]<.+++..+++++++++++++.>++++++++++[<---------->-]<
-.---.>+++++++[<++++++++++>-]<++++.+++++++++++++.++++++++++.
------.>+++++++[<---------->-]<+.>++++++++[<++++++++++>-]<-.
-.---------.>+++++++[<---------->-]<+.>+++++++[<++++++++++>-
]<--.+++++++++++.++++++++.---------.>++++++++[<---------->-]
<++.>+++++[<+++++++++++++>-]<.+++++++++++++.----------.>++++
+++[<---------->-]<++.>++++++++[<++++++++++>-]<.>+++[<----->
-]<.>+++[<++++++>-]<..>+++++++++[<--------->-]<--.>+++++++[<
++++++++++>-]<+++.+++++++++++.>++++++++[<----------->-]<++++
.>+++++[<+++++++++++++>-]<.>+++[<++++++>-]<-.---.++++++.----
---.----------.>++++++++[<----------->-]<+.---.[-]<<<->[-]>[
-]<<[>+>+<<-]>>[<<+>>-]>>>[-]<<<+++++++++<[>>>+<<[>+>[-]<<-]
>[<+>-]>[<<++++++++++>>>+<-]<<-<-]+++++++++>[<->-]>>+>[<[-]<
<+>>>-]>[-]+<<[>+>-<<-]<<<[>>+>+<<<-]>>>[<<<+>>>-]<>>[<+>-]<
<-[>[-]<[-]]>>+<[>[-]<-]<++++++++[<++++++<++++++>>-]>>>[>+>+
<<-]>>[<<+>>-]<[<<<<<.>>>>>-]<<<<<<.>>[-]>[-]++++[<++++++++>
-]<.>++++[<++++++++>-]<++.>+++++[<+++++++++>-]<.><+++++..---
-----.-------.>>[>>+>+<<<-]>>>[<<<+>>>-]<[<<<<++++++++++++++
.>>>>-]<<<<[-]>++++[<++++++++>-]<.>+++++++++[<+++++++++>-]<-
-.---------.>+++++++[<---------->-]<.>++++++[<+++++++++++>-]
<.+++..+++++++++++++.>++++++++[<---------->-]<--.>+++++++++[
<+++++++++>-]<--.-.>++++++++[<---------->-]<++.>++++++++[<++
++++++++>-]<++++.------------.---.>+++++++[<---------->-]<+.
>++++++++[<+++++++++++>-]<-.>++[<----------->-]<.+++++++++++
..>+++++++++[<---------->-]<-----.---.+++.---.[-]<<<]
| 3,216 | Common Lisp | .l | 54 | 57.333333 | 61 | 0.12 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 9c6f061181f6b6db520cadb9492a27788accd5a43dc9bd3b5b5935e0f25a839b | 5,781 | [
-1
] |
5,782 | index.html.in | informatimago_lisp/small-cl-pgms/brainfuck/index.html.in | <div class="document" id="brainfuck"
title="Brainfuck in Lisp -- Lisp in Brainfuck"
description="BASIC in Common Lisp"
author="Pascal J. Bourguignon"
keywords="Brainfuck, Common Lisp, Lisp, virtual machine, compiler, emulator"
language="en">
<H1>Brainfuck in Lisp</H1>
<p>This file contains:
<ul>
<li>a brainfuck virtual machine in Lisp</li>
<li>a brainfuck optimizing compiler, translates to lisp and compiles
lisp to native code</li>
<li>a sketch for an implementation of a lisp on brainfuck. Nothing
much actually, some macros to generate brainfuck code from lisp,
some lisp "vm" primitives. I kind of abandonned this, given the
time complexity of any non-trivial brainfuck program and space
limitations of the brainfuck virtual machine (however, this
brainfuck to lisp compiler reduces the time complexities by using
some random access to the memory, so it might be practical. Not
that there is no limitation on the size of the
programs...).<br>Instead of implementing a lisp system over the
brainfuck virtual machine, it might be more practical to implement
a lisp compiler generating optimized brainfuck code.</li>
</ul>
</p>
<UL>
<LI><A HREF="bf.lisp">bf.lisp</A></LI>
<LI><A HREF="99botles.bf">99botles.bf -- the "99 Bottles" program in brainfuck</A></LI>
</UL>
</div>
| 1,444 | Common Lisp | .l | 30 | 41.6 | 91 | 0.695374 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 0566e3d2beaa9b2134eac3e5340fec029ffaeb512234134f8bea7005224a5359 | 5,782 | [
-1
] |
5,787 | Makefile | informatimago_lisp/small-cl-pgms/botil/Makefile | PREFIX=/usr/local
all::
doc::
clean::
install::
CSS="/default.css"
RSTHTMLOPT=\
--leave-comments \
--link-stylesheet --stylesheet=$(CSS)
all::botil
botil: com.informatimago.small-cl-pgms.botil.asd botil.lisp generate-application.lisp
ccl -norc < generate-application.lisp
disabled-doc::html
pandoc -f rst -t asciidoc < botil.txt >botil-fr.asc
clean::
- rm -f botil-fr.html botil-fr.html.in
html::botil-fr.html
html.in::botil-fr.html.in
botil-fr.html.in:botil.txt
rst2html $(RSTHTMLOPT) < botil.txt | ../../tools/html-unwrap-document.lisp > botil-fr.html.in
botil-fr.html:botil-fr.html.in
../../tools/html-wrap-document.lisp < $< > $@ || rm $@
.PHONY:doc html
#### THE END ####
| 695 | Common Lisp | .l | 24 | 27.25 | 94 | 0.72466 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 7f7733c57fa49b3140d797889c5027040d85ab6d91d15e5c01b319352e7bfd48 | 5,787 | [
-1
] |
5,792 | index.html.in | informatimago_lisp/small-cl-pgms/sudoku-solver/index.html.in | <div class="document" id="sudoku-solver"
title="Sudoku Solver"
description="Sudoku Solver in Common Lisp"
author="Pascal J. Bourguignon"
keywords="Brainfuck, Common Lisp, Lisp, virtual machine, compiler, emulator"
language="en">
<h1>Sudoku Solver</h1>
<p>This file contains a sudoku solver.</p>
<ul>
<li><a href="sudoku-solver.lisp">sudoku-solver.lisp</a></li>
</ul>
<p>Example:</p>
<pre class="dribble">
<span class="slime-repl-prompt">sudoku-solver> </span><span class="slime-repl-input">(use-package :com.informatimago.sudoku-solver)</span>
<span class="slime-repl-result"><span class="slime-repl-inputed-output">t</span></span><span class="slime-repl-result">
</span><span class="slime-repl-prompt">sudoku-solver> </span><span class="slime-repl-input">(</span><span class="cl-special-operator"><span class="slime-repl-input">let*</span></span><span class="slime-repl-input"> ((sudoku #2A((x x x 8 x 4 2 x x)
(6 x 8 x 2 x x x 4)
(2 1 x 6 5 3 x x 8)
(x 7 x 2 x 6 x 9 x)
(x x x x 3 x 1 x x)
(4 2 3 x x 9 x 5 7)
(x 6 x 4 1 5 7 x x)
(x x 7 x x 8 3 x x)
(x 5 9 x x x x 1 x))))
(</span><span class="cl-macro"><span class="slime-repl-input">multiple-value-bind</span></span><span class="slime-repl-input"> (solutions tries) (sudoku-solver sudoku)
(</span><span class="cl-function"><span class="slime-repl-input">terpri</span></span><span class="slime-repl-input">)
(sudoku-print sudoku)
(</span><span class="cl-function"><span class="slime-repl-input">format</span></span><span class="slime-repl-input"> </span><span class="cl-system-class"><span class="slime-repl-input">t</span></span><span class="slime-repl-input"> </span><span class="string"><span class="slime-repl-input">" has ~D solution~:*~P,~% found in ~D tries.~2%"</span></span><span class="slime-repl-input">
(</span><span class="cl-function"><span class="slime-repl-input">length</span></span><span class="slime-repl-input"> solutions) tries)
(</span><span class="cl-function"><span class="slime-repl-input">map</span></span><span class="slime-repl-input"> </span><span class="cl-type"><span class="slime-repl-input">nil</span></span><span class="slime-repl-input"> 'sudoku-print solutions)))
</span>
<span class="slime-repl-output">
+---+---+---+---+---+---+---+---+---+
| . 6 2 | . . 4 | . . . |
| + + | + + | + + |
| . . 1 | 7 . 2 | 6 . 5 |
| + + | + + | + + |
| . 8 . | . . 3 | . 7 9 |
+---+---+---+---+---+---+---+---+---+
| 8 . 6 | 2 . . | 4 . . |
| + + | + + | + + |
| . 2 5 | . 3 . | 1 . . |
| + + | + + | + + |
| 4 . 3 | 6 . 9 | 5 8 . |
+---+---+---+---+---+---+---+---+---+
| 2 . . | . 1 . | 7 3 . |
| + + | + + | + + |
| . . . | 9 . 5 | . . 1 |
| + + | + + | + + |
| . 4 8 | . . 7 | . . . |
+---+---+---+---+---+---+---+---+---+
has 1 solution,
found in 44 tries.
+---+---+---+---+---+---+---+---+---+
| 7 6 2 | 5 9 4 | 3 1 8 |
| + + | + + | + + |
| 3 9 1 | 7 8 2 | 6 4 5 |
| + + | + + | + + |
| 5 8 4 | 1 6 3 | 2 7 9 |
+---+---+---+---+---+---+---+---+---+
| 8 7 6 | 2 5 1 | 4 9 3 |
| + + | + + | + + |
| 9 2 5 | 4 3 8 | 1 6 7 |
| + + | + + | + + |
| 4 1 3 | 6 7 9 | 5 8 2 |
+---+---+---+---+---+---+---+---+---+
| 2 5 9 | 8 1 6 | 7 3 4 |
| + + | + + | + + |
| 6 3 7 | 9 4 5 | 8 2 1 |
| + + | + + | + + |
| 1 4 8 | 3 2 7 | 9 5 6 |
+---+---+---+---+---+---+---+---+---+
</span><span class="slime-repl-result"><span class="slime-repl-inputed-output">nil</span></span><span class="slime-repl-result">
</span><span class="slime-repl-prompt">sudoku-solver> </span>
</pre>
</div>
| 4,336 | Common Lisp | .l | 76 | 50.171053 | 405 | 0.425917 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | e06d7e7fccf6ef7c94e87f50b93f71adceb5d2b84d19718a679ce2cfd23bd280 | 5,792 | [
-1
] |
5,793 | index.html.in | informatimago_lisp/small-cl-pgms/ibcl/index.html.in | <div class="document" id="ibcl"
title="Common Lisp - Image Based Development"
description="Common Lisp - Image Based Development"
author="Pascal J. Bourguignon"
keywords="Common Lisp, Lisp, Lisp Image, Image Based Common Lisp, IBCL"
language="en">
<H1>Image Based Development</H1>
<p>The package <tt>IBCL</tt> exports the same symbols as <tt>COMMON-LISP</tt>, but for
some of the functions of macros modified to track of the source
of the definitions and to be able to edit them from the image,
and to save them in files.</p>
<p>The package <tt>IBCL-USER</tt> is a virgin package using <tt>IBCL</tt> instead of <tt>CL</tt>.</p>
<p>One can work at the REPL, define variables with
<tt>DEFCONSTANT</tt>, <tt>DEFVAR</tt>, <tt>DEFPARAMETER</tt>, macros with <tt>DEFMACRO</tt>,
and functions with <tt>DEFUN</tt>, edit macro and function definitions
with <tt>ED</tt>, and save the image with <tt>SAVE-IMAGE</tt>.</p>
<p>The function <tt>LIST-PACKAGES-WITH-SOURCES</tt> returns a list of packages
where some of these variables or functions are defined.
The function <tt>SOURCE</tt> returns the source form of the given
variable or function.
The function <tt>SAVE-SOURCES</tt> saves the definitions in a package,
or all the definitions to a file or stream.</p>
<p>A recent complete implementation of IBCL can be found in the
<a href="https://gitorious.org/com-informatimago/com-informatimago">
Informatimago Common Lisp Library at gitorious</a>, specifically:
<a
href="https://gitorious.org/com-informatimago/com-informatimago/trees/master/common-lisp/lisp">
com.informatimago.common-lisp.lisp</a>.
<p>You can load it in a Common Lisp implementation with
<a href="http://www.quicklisp.org/">quicklisp</a>:</p>
<pre class="dribble">
cl-user> (ql:quickload :com.informatimago.common-lisp.lisp.ibcl)
To load "com.informatimago.common-lisp.lisp.ibcl":
Load 1 ASDF system:
com.informatimago.common-lisp.lisp.ibcl
; Loading "com.informatimago.common-lisp.lisp.ibcl"
[package com.informatimago.common-lisp.lisp.image-based-common-lisp]
[package com.informatimago.common-lisp.lisp.image-based-common-lisp-user]
(:com.informatimago.common-lisp.lisp.ibcl)
cl-user> (in-package :ibcl-user)
#<Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.IMAGE-BASED-COMMON-LISP-USER">
image-based-common-lisp-user> (defun f (x)
(if (zerop x)
1
(* x (f (1- x)))))
f
image-based-common-lisp-user> (source 'f :function)
(defun f (x) (if (zerop x) 1 (* x (f (1- x)))))
#<Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.IMAGE-BASED-COMMON-LISP-USER">
image-based-common-lisp-user> (defvar f 42)
f
image-based-common-lisp-user> (source 'f :variable)
(defvar f 42)
#<Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.IMAGE-BASED-COMMON-LISP-USER">
image-based-common-lisp-user> (defun (setf f) (newval) (setf f newval))
(setf f)
image-based-common-lisp-user> (source '(setf f) :function)
(defun (setf f) (newval) (setf f newval))
#<Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.IMAGE-BASED-COMMON-LISP-USER">
image-based-common-lisp-user> (in-package :cl-user)
#<Package "COM.INFORMATIMAGO.COMMON-LISP.LISP.IMAGE-BASED-COMMON-LISP-USER">
image-based-common-lisp-user> (cl:in-package :cl-user)
#<Package "COMMON-LISP-USER">
cl-user>
</pre>
<p>Old proof-of-concept source:
<UL>
<LI><A HREF="ibcl.lisp">ibcl.lisp</A></LI>
<LI><A HREF="ibcl-bootstrap.lisp">ibcl-bootstrap.lisp</A>
A script to generate an executable image using
IMAGE-BASED-COMMON-LISP instead of COMMON-LISP.
For <a href="http://clisp.cons.org/">clisp</a>
or <a href="http://sbcl.sourceforge.net/">sbcl</a>.</LI>
</UL>
</p>
</div>
| 3,899 | Common Lisp | .l | 76 | 46.473684 | 103 | 0.700157 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 926daa38846d96756665e2ea842d080d9c2c2b19c08608816977e51464a87111 | 5,793 | [
-1
] |
5,798 | Makefile | informatimago_lisp/small-cl-pgms/botvot/Makefile | PREFIX=/usr/local
all::
doc::
clean::
install::
all::botvot
botvot: com.informatimago.small-cl-pgms.botvot.asd botvot.lisp generate-application.lisp
ccl --no-init --load generate-application.lisp --eval '(ccl:quit)'
install::botvot
install -m 755 botvot /usr/local/sbin/botvot
# pandoc -f org -t asciidoc < botvot.org > botvot-fr.asc
.PHONY:doc html
#### THE END ####
| 376 | Common Lisp | .l | 13 | 27.384615 | 89 | 0.748603 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 1654130cb85aa1c59910f1313f4970ff702ffb7acaede755ea87859d551e9710 | 5,798 | [
-1
] |
5,801 | index.html.in | informatimago_lisp/small-cl-pgms/playtomo-stonedge/index.html.in | <div class="document" id="playtomo-stonedge"
title="An implementation of the Playtomo Stonedge game, with its solver"
description="An implementation of the Playtomo Stonedge game, with its solver."
author="Pascal J. Bourguignon"
keywords="Common Lisp, Lisp, game, playtomo, stonedge, solver"
language="en">
<H1>An implementation of the Playtomo Stonedge game, with its solver</H1>
<p>This is an implementation of the Playtomo Stonedge Game, and its
solver.
See <a href="http://www.playtomo.com/">http://www.playtomo.com/</a>
(not much here when I went); Download the playtomo games on
BlackBerry.
<UL>
<LI><A HREF="playtomo-stonedge.lisp">playtomo-stonedge.lisp</A></LI>
</UL>
</p>
<p>Playtomo's implementation is nicer (graphical), but here, we
provide a solver that will find all the solutions to a given
level. <strong>Even nicer!</strong></p>
<pre class="text">
+---+
block |BBB|
+---+
empty cell | |
+---+
solid cell |SSS|
+---+
red button cell |[R]|
+---+
blue button cell |[B]|
+---+
ice cell |,,,|
+---+
target cell |TTT|
+---+
closed door | / |
+---+
open door |---|
+---+
</pre>
<p>To move the block, use:</p>
<pre class="text">
8 i
4 6 or j l
2 k
</pre>
<p>Example:</p>
<pre class="dribble">
CL-USER> (stonedge *level-39*)
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / |CCC|[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | | / |SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |BBB|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 8
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / |CCC|[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | | / |SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |BBB| | | | | |SSS|SSS| | |
+---+---+---+---+BBB+---+---+---+---+---+---+---+---+---+
| | | | |BBB|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 8
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / |CCC|[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |BBB| | | | | | / |SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 8
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / |CCC|[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|BBB| | | | | |SSS| | | |
+---+---+---+---+BBB+---+---+---+---+---+---+---+---+---+
| | | | |BBB| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | | / |SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 8
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|BBB|---|[R]| / |CCC|[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | | / |SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 6
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]|BBBBBBB|---|CCC|[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | | / |SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 6
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]|---|[R]|BBB|CCC|[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | | / |SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 6
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]|---|[R]|---|BBBBBBB|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 4
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]|---|[R]|BBB| |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 4
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]|BBBBBBB| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 4
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|BBB| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 4
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |BBBBBBB|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 2
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |BBBBBBB|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 6
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|BBB| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 2
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |BBB| | | | | |SSS| | | |
+---+---+---+---+BBB+---+---+---+---+---+---+---+---+---+
| | | | |BBB| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 2
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |BBB| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 2
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |BBB|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+BBB+---+---+---+---+---+---+---+---+---+
| | | | |BBB|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 6
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|BBB| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+BBB+---+---+---+---+---+---+---+---+
| | | | |SSS|BBB| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 2
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |BBB|CCC|SSS|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 6
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS|BBBBBBB|CCC|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 6
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS| |SSS|BBB|SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 6
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |CCC|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS| |SSS| |BBBBBBB| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 8
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | |BBBBBBB| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS| |SSS| |SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 8
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |BBBBBBB|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS| |SSS| |SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 6
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|BBB| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS| |SSS| |SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 8
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |---|BBB| | |
+---+---+---+---+---+---+---+---+---+---+---+BBB+---+---+
| | | | |SSS| | | | | |SSS|BBB| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS| |SSS| |SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 4
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|[B]| / |[R]| / | |[R]|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | |,,,|,,,|SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS| | | | | |BBB|SSS| | |
+---+---+---+---+---+---+---+---+---+---+BBB+---+---+---+
| | | | |SSS| | | | | |BBB|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |,,,|SSS| | | |SSS|TTT|SSS| | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | |SSS|SSS| | | | |SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |SSS| |SSS| |SSS|SSS| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Your move: 2
You win!
; No value
CL-USER> (solve-problem *level-39*)
(NUMBER OF STATES = 990)
((:WIN 10 5 10 5 :CLOSED :CLOSED :CLOSED :CLOSED :CLOSED :CLOSED :OPEN)
(:FRONT :FRONT :FRONT :FRONT :RIGHT :RIGHT :RIGHT :LEFT :LEFT :LEFT :LEFT
:BACK :RIGHT :BACK :BACK :BACK :RIGHT :BACK :RIGHT :RIGHT :RIGHT :FRONT
:FRONT :RIGHT :FRONT :LEFT :BACK))
((:WIN 10 5 10 5 :OPEN :CLOSED :CLOSED :CLOSED :CLOSED :CLOSED :OPEN)
(:FRONT :FRONT :FRONT :FRONT :RIGHT :RIGHT :RIGHT :LEFT :LEFT :LEFT :LEFT
:RIGHT :LEFT :BACK :RIGHT :BACK :BACK :BACK :RIGHT :BACK :RIGHT :RIGHT :RIGHT
:FRONT :FRONT :RIGHT :FRONT :LEFT :BACK))
((:WIN 10 5 10 5 :CLOSED :CLOSED :OPEN :CLOSED :CLOSED :CLOSED :OPEN)
(:FRONT :FRONT :FRONT :FRONT :RIGHT :RIGHT :RIGHT :LEFT :LEFT :LEFT :LEFT
:RIGHT :RIGHT :LEFT :LEFT :BACK :RIGHT :BACK :BACK :BACK :RIGHT :BACK :RIGHT
:RIGHT :RIGHT :FRONT :FRONT :RIGHT :FRONT :LEFT :BACK))
((:WIN 10 5 10 5 :OPEN :CLOSED :OPEN :CLOSED :CLOSED :CLOSED :OPEN)
(:FRONT :FRONT :FRONT :FRONT :RIGHT :RIGHT :RIGHT :LEFT :LEFT :LEFT :LEFT
:RIGHT :RIGHT :LEFT :LEFT :RIGHT :LEFT :BACK :RIGHT :BACK :BACK :BACK :RIGHT
:BACK :RIGHT :RIGHT :RIGHT :FRONT :FRONT :RIGHT :FRONT :LEFT :BACK))
Real time: 0.288899 sec.
Run time: 0.288956 sec.
Space: 6520144 Bytes
GC: 1, GC time: 0.009999 sec.
NIL
CL-USER>
</pre>
</div>
| 48,705 | Common Lisp | .l | 887 | 53.549042 | 84 | 0.084468 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 3fe4f3cf1af1d03d20c5c7f54f991111fcbaae143ca92ae20f3ae4ae469860e9 | 5,801 | [
-1
] |
5,803 | index.html.in | informatimago_lisp/small-cl-pgms/rpsls/index.html.in | <div class="document" id="rpsls"
title="Rock, Paper, Scissors, Gun, Dynamite, Nuke, Lightning, Devil, Dragon, Alien, Water, Bowl, Air, Moon, Sponge, Wolf, Cockroach, Tree, Man, Woman, Monkey, Snake, Axe, Fire, Sun"
description="Rock, Paper, Scissors, Gun, Dynamite, Nuke, Lightning, Devil, Dragon, Alien, Water, Bowl, Air, Moon, Sponge, Wolf, Cockroach, Tree, Man, Woman, Monkey, Snake, Axe, Fire, Sun, Lisard, Lizard, Spock"
author="Pascal J. Bourguignon"
keywords="Common Lisp, Lisp, game, Rock, Paper, Scissors, Gun, Dynamite, Nuke, Lightning, Devil, Dragon, Alien, Water, Bowl, Air, Moon, Sponge, Wolf, Cockroach, Tree, Man, Woman, Monkey, Snake, Axe, Fire, Sun, Lisard, Lizard, Spock"
language="en">
<h1>Rock, Paper, Scissors, Gun, Dynamite, Nuke, Lightning, Devil, Dragon, Alien, Water, Bowl, Air, Moon, Sponge, Wolf, Cockroach, Tree, Man, Woman, Monkey, Snake, Axe, Fire, Sun</h1>
<p>This little program implements Rock, Paper, Scissor style games.</p>
<p>Graphs are defined for:</p>
<ul>
<li>Rock, Paper, Scissor;</li>
<li>Rock, Paper, Scissor, Lizard, Spock; and</li>
<li>Rock, Paper, Scissors, Gun, Dynamite, Nuke, Lightning, Devil, Dragon, Alien, Water, Bowl, Air, Moon, Sponge, Wolf, Cockroach, Tree, Man, Woman, Monkey, Snake, Axe, Fire, Sun. (see the <a href="rpsls-25.jpg">table</a>)</li>
</ul>
<UL>
<LI><A HREF="rpsls.lisp">rpsls.lisp</A></LI>
</ul>
<p>Example:</p>
<pre class="dribble">
CL-USER> (RPSLS:main RPSLS::*rock-paper-scissors-gun-dynamite-nuke-lightning-devil-dragon-alien-water-bowl-air-moon-sponge-wolf-cockroach-tree-man-woman-monkey-snake-axe-fire-sun*)
Please choose an item amongst:
quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman
> air
You chose AIR.
Computer chose MAN.
Man breathes air.
Therefore you lose.
Please choose an item amongst:
quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman
> man
You chose MAN.
Computer chose MOON.
Man travels to moon.
Therefore you win.
Please choose an item amongst:
quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman
> moon
You chose MOON.
Computer chose WATER.
Moon has no water.
Therefore you win.
Please choose an item amongst:
quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman
> water
You chose WATER.
Computer chose WOLF.
Wolf drinks water.
Therefore you lose.
Please choose an item amongst:
quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman
> wolf
You chose WOLF.
Computer chose FIRE.
Fire burns wolf.
Therefore you lose.
Please choose an item amongst:
quit air alien axe bowl cockroach devil dragon dynamite fire gun lightning man monkey moon nuke paper rock scissors snake sponge sun tree water wolf woman
> quit
You won 2 of 6 games.
Computer won 3 of 6 games.
2
3
1
6
CL-USER>
</pre>
</div>
| 3,309 | Common Lisp | .l | 67 | 47.164179 | 237 | 0.75348 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 157b208ab217cee2c8fc50124a62260956b6d1cadd0a2a76d816c17e644dd59a | 5,803 | [
-1
] |
5,804 | rps101.html | informatimago_lisp/small-cl-pgms/rpsls/rps101.html | <html>
<head>
<title="RPS-101 on umop.com - All 101 Gestures">
</head>
<body bgcolor=FFFFFF LINK=333333 VLINK=333333 text="georgia">
<center>
<font size=+3 color=000000><b>1 - DYNAMITE</b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
OUTCLASSES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
CLEARS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
CREATES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
EXPLODES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
EXPLODES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
EXPLODES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
EXPLODES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
EXPLODES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
SMOKE BLOTS OUT <a href="http://www.umop.com/rps101/13.htm">SUN</a>
</td>
<td><font size=-1 color=000000>
EXPLODES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
EXPLODES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
EXPLODES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
EXPLODES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
EXPLODES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
EXPLODES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
</td>
<td><font size=-1 color=000000>
EXPLODES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
EXPLODES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
EXPLODES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
EXPLODES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
EXPLODES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
EXPLODES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
EXPLODES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
EXPLODES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
EXPLODES <a href="http://www.umop.com/rps101/39.htm">TRAIN</a>
</td>
<td><font size=-1 color=000000>
EXPLODES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
EXPLODES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
EXPLODES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
EXPLODES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
EXPLODES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
EXPLODES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EXPLODES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
EXPLODES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
EXPLODES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a></td>
</tr></table>
<p>
<font size=+3 color=000000><b>2 - TORNADO</b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
OUTCLASSES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
IS AIR <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
DESTROYS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
CHALLENGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
</td>
<td><font size=-1 color=000000>
STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
DESTROYS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
DESTROYS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
DESTROYS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/27.htm" target="blank">PORCUPINE</a>
</td>
<td><font size=-1 color=000000>
SWEEPS AWAY <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
DESTROYS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
DERAILS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/40.htm">CAR</a>
</td>
<td><font size=-1 color=000000>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
SWEEPS AWAY <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
WRECKS HOME OF <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
CONFOUNDS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a>
</td></tr></table>
<p>
<font size=+3 color=000000><b>3 - QUICKSAND </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
BECOMES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
TOO BIG FOR <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
PROTECTS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
REMOVES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
ENGULFS <a href="http://www.umop.com/rps101/15.htm">FIRE</a>
</td>
<td><font size=-1 color=000000>
SWALLOWS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
CLOSES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
ENGULFS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
SURROUNDS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
PROTECTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SUFFOCATES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
</td>
<td><font size=-1 color=000000>
SWALLOWS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
RUINS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
RUINS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a> (TRACK)<br>
SWALLOWS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
ENGULFS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
</td>
<td><font size=-1 color=000000>
SWALLOWS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
TOPPLES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/48.htm">BIRD</a> (NEST)<br>
SWALLOWS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
THREATENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a></td>
</tr></table>
<p>
<font size=+3 color=000000><b>4 - PIT </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
SWALLOWS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
TOO DEEP FOR <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
PROTECTS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
REMOVES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
CONTAINS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
</td>
<td><font size=-1 color=000000>
ENDANGERS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
ENGULFS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
BECOMES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
PROTECTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
CONTAINS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
</td>
<td><font size=-1 color=000000>
SWALLOWS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
WRECKS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
WRECKS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
ECHOES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
</td>
<td><font size=-1 color=000000>
PREVENTS <a href="http://www.umop.com/rps101/43.htm">TREE</a> (GROWTH)<br>
SWALLOWS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/48.htm">BIRD</a> (NEST)<br>
CONTAINS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
THREATENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/54.htm">CROSS</a>
</td></tr></table>
<p>
<font size=+3 color=000000><b>5 - CHAIN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
HOLDS DOWN <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
GUARDS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
NICKS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
PINS DOWN <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CHOKES FOR <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
PROTECTS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
HOLDS DOWN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
HOLDS DOWN <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
LOCKS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
</td>
<td><font size=-1 color=000000>
DULLS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
IMMUNE TO <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
LOCKS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
NICKS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
KEEPS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SMASHES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
LOCKS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
STRONGER THAN <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
CONSTRICTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
</td>
<td><font size=-1 color=000000>
RESTRAINS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
LOCKS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
HOLDS BACK <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
HOLDS BACK <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
CLINKS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
LOCKS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
AROUND <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
</td>
<td><font size=-1 color=000000>
PROTECTS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
CRUSHES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
RESTRAINS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
CRUSHES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
SMOOSHES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
CRUSHES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
CRUSHES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
PUZZLES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
HOLDS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>6 - GUN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
TARGETS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
TARGETS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
SHOOTS AT <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
SHOOTS AT <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
<a href="http://www.umop.com/rps101/15.htm">FIRE</a>S<br>
OUTCLASSES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
CLOSES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
</td>
<td><font size=-1 color=000000>
DEADLIER THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
SHOOTS THROUGH <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SHOOTS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
FIRES INTO <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
SHOOTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
SHOOTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
SHOOTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
SHOOTS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
SHOOTS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
SHOOTS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
</td>
<td><font size=-1 color=000000>
SHOOTS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
SHOOTS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
SHOOTS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
SHOOTS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SHOOTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
SHOOTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
HOLDS UP <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
HIJACKS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
SHOOTS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> TIRES<br>
TARGETS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
BLASTS APART <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
</td>
<td><font size=-1 color=000000>
SHOOTS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
SHOOTS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
SHOOTS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SHOOTS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
SHOOTS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
SHOOTS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
SHOOTS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
SPLATTERS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
THREATENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
<a href="http://www.umop.com/rps101/54.htm">CROSS</a>HAIR<br>
ROBS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
(SILVER BULLET) SHOOTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>7 - LAW </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
RESTRICTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
RESTRICTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
SET IN STONE (<a href="http://www.umop.com/rps101/10.htm">ROCK</a>)<br>
PREVENTS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
PROTECTS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
EXPLAINS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
RESTRICTS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
RESTRICTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
MAKES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> SAFE<br>
PROVIDES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a>S<br>
MAKES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a> SAFE<br>
RESTRICTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
</td>
<td><font size=-1 color=000000>
PUTS YOU IN <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
MAKES <a href="http://www.umop.com/rps101/21.htm">AXE</a> SAFE<br>
KEEPS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
RESTRICTS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
PROTECTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
PROTECTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
PROTECTS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
PROTECTS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
</td>
<td><font size=-1 color=000000>
PROTECTS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
PROTECTS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
PROTECTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
PROTECTS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
RESTRICTS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
MAKES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> SAFE<br>
PROTECTS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
PROTECTS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
</td>
<td><font size=-1 color=000000>
PROTECTS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
PROTECTS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
PROTECTS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
PROTECTS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
PROTECTS RARE <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
KILLS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
CONFOUNDS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
RESPECTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
CHASES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CLEANS LIKE <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>8 - WHIP </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
SNAGS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
SHATTERS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
MARKS UP <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
BURNS LIKE <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
SHATTERS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
BURNS LIKE <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
SNAGS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
SNAGS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
SHATTERS <a href="http://www.umop.com/rps101/19.htm">POISON</a> BOTTLE<br>
OPENS <a href="http://www.umop.com/rps101/20.htm">CAGE</a> DOOR<br>
</td>
<td><font size=-1 color=000000>
SNAGS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SMASHES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
BREAKS INTO <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
STRONGER THAN <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
SCARES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
SCARES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
CRACKS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
TORTURES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
TORTURES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
TORTURES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
TORTURES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
</td>
<td><font size=-1 color=000000>
THWARTS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
TORTURES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SCARES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
TORTURES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
BREAKS INTO <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
HOLDS UP <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
SMASHES <a href="http://www.umop.com/rps101/40.htm">CAR</a> WINDOW<br>
RESTRICTS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
SNAGS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
AROUND <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
SPLATTERS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
KILLS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
DRIVES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
</td>
<td><font size=-1 color=000000>
SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
KILLS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
KILLS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
SPLATTERS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
SPLATTERS<a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
INTIMIDATES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
THREATENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
FORCES YOU ONTO <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
ROBS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
THWARTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
RIPS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
FRIGHTENS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>9 - SWORD </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
IN THE STONE (<a href="http://www.umop.com/rps101/10.htm">ROCK</a>)<br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
SCARS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
CHOPS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
(FLAMING) HAS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
FASTER THAN <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
FASTER THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
PICKS <a href="http://www.umop.com/rps101/20.htm">CAGE</a> LOCK<br>
OUTCLASSES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
</td>
<td><font size=-1 color=000000>
BREAKS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SMITES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
PROTECTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
CHOPS UP <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
STABS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
STABS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
STABS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
SLAYS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
SLAYS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
SLAYS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
SLAYS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
STABS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
</td>
<td><font size=-1 color=000000>
STABS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
STABS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
STABS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
UNHOOKS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a> CARS<br>
PUNCTURES <a href="http://www.umop.com/rps101/40.htm">CAR</a> TIRES<br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
PUNCTURES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> TIRES<br>
CARVES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
CUTS UP <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
STABS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
SLICES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
DICES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
</td>
<td><font size=-1 color=000000>
STABS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
GUTS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
MINCES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
JULIENNES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
CHOPS UP <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
SERVES <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
IMPALES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CHOPS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
DEFENDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
SPREADS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>10 - ROCK </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
INDICATES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
BUILDS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
SHADES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
SMASHES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
POUNDS OUT <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
DULLS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
SMASHES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a> WINDOW<br>
SMASHES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
SMASHES <a href="http://www.umop.com/rps101/19.htm">POISON</a> BOTTLE<br>
CRUSHES <a href="http://www.umop.com/rps101/20.htm">CAGE</a> LOCK<br>
CHIPS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
MARKS ETERNAL <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
</td>
<td><font size=-1 color=000000>
CRUSHES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
BUILDS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
CRUSHES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
CONTAINS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
CRUSHES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
HITS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
CRUSHES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
CRUSHES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
CRUSHES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
CRUSHES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
CRUSHES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
CRUSHES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
CRUSHES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
</td>
<td><font size=-1 color=000000>
CRUSHES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
CRUSHES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
BUILDS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
BLOCKS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
SMASHES <a href="http://www.umop.com/rps101/40.htm">CAR</a> WINDOW<br>
GRINDS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
CRUSHES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/43.htm">TREE</a> ROOTS<br>
BLOCKS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a> ROOTS<br>
HITS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
CRUSHES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
CRUSHES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
HITS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
</td>
<td><font size=-1 color=000000>
SMOOSHES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
SQUISHES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
SQUISHES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
CRUSHES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
SOLID <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
(RARE) COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
ENCASES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CRUSHES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
SMASHES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a> WINDOW<br>
SPLATTERS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
CRUSHES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>11 - DEATH </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
KNOWS NO <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
CLAIMS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
RUINS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
COOLS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
DISMANTLES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
SADDENS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
NOT CAUSED BY <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
<a href="http://www.umop.com/rps101/19.htm">POISON</a>S ALL LIFE<br>
INSIDE <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
CARRIES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
- REST IN <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
CRASHES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
</td>
<td><font size=-1 color=000000>
CRUMBLES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
CLAIMS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
COOLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
CLAIMS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
FEEDS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
CLAIMS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
CLAIMS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
CLAIMS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
CLAIMS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
CLAIMS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
CLAIMS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
CLAIMS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
CLAIMS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
</td>
<td><font size=-1 color=000000>
CLAIMS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
SADDENS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
STOPS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
CRASHES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
RATTLE <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
CRASHES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
CLAIMS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
CLAIMS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
CLAIMS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
CLAIMS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
CLAIMS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
CLAIMS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
CLAIMS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
</td>
<td><font size=-1 color=000000>
CLAIMS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
CLAIMS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
CLAIMS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
SADDENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ON THE <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
(FUNERAL) COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
ELUDES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
DRIES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
SADDENS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
SPOILS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
CRUMBLES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
CRUMBLES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>12 - WALL </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
SHADES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
BLOCKS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
BLOCKS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
TOO THICK FOR <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
SHELF HOLDS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
NOT AFFECTED BY <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
CREATES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
RESISTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
PREVENTS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
(FIREWALL) PROTECTS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
</td>
<td><font size=-1 color=000000>
BLOCKS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SHELF HOLDS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
BLOCKS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
BLOCKS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
BLOCKS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
BLOCKS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
BLOCKS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
BLOCKS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
BLOCKS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
</td>
<td><font size=-1 color=000000>
SUPPORTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
BLOCKS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
BLOCKS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
BLOCKS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/43.htm">TREE</a> ROOTS<br>
BLOCKS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a> ROOTS<br>
BLOCKS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
BLOCKS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
BLOCKS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
BLOCKS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
BLOCKS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
</td>
<td><font size=-1 color=000000>
HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
CHALLENGES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
SURROUNDS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
BLOCKS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
TOO BIG FOR <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
SHELF HOLDS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
SHELF HOLDS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
SHELF HOLDS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>13 - SUN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
RUINS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
MADE OF <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
WARMS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> WORKER<br>
SHINES ON <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
MELTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
NOT AFFECTED BY <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
HEATS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
MELTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
EMBODIES <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
COOKS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
SHINES ON <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
WARMS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
</td>
<td><font size=-1 color=000000>
WARMS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
WARMS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
WARMS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
WARMS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
WARMS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
WARMS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
WARMS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
WARMS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
WARMS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
WARMS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
WARMS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
WARMS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
WARMS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
</td>
<td><font size=-1 color=000000>
SHINES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
SHINES ON <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
SHINES ON <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
FEEDS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
FEEDS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
WARMS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
WARMS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
WARMS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
WARMS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
WARMS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
WARMS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
WARMS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
</td>
<td><font size=-1 color=000000>
WARMS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
WARMS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
SHINES ON <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
SAVES <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
KILLS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
DRIES UP <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
SHINES ON <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
MELTS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
SHINES IN <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
SHINES THROUGH <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
BURNS OFF <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
ABOVE <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>14 - CAMERA </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
CAPTURES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
CAPTURES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
CAPTURES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
CAPTURES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
CAPTURES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
DOWNLOADS ONTO <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
CAPTURES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
</td>
<td><font size=-1 color=000000>
CAPTURES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
CAPTURES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
CAPTURES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
CAPTURES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
CAPTURES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
CAPTURES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
CAPTURES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
CAPTURES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
CAPTURES <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
</td>
<td><font size=-1 color=000000>
CAPTURES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
CAPTURES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
CAPTURES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
CAPTURES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
CAPTURES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
CAPTURES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
CAPTURES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
CAPTURES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
CAPTURES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
</td>
<td><font size=-1 color=000000>
CAPTURES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
HAS <a href="http://www.umop.com/rps101/54.htm">CROSS</a>HAIR<br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
CAPTURES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
CAPTURES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
PICTURES USE <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
CAPTURES <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
CAPTURES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
CAPTURES <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>15 - FIRE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
MELTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
DESTROYS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
MELTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
BOILS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
MELTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
MELTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
BREAKS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
BURNS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
BURNS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
BURNS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
BOILS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
BURNS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
</td>
<td><font size=-1 color=000000>
BURNS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
BURNS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
BURNS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
BURNS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
BURNS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
BURNS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
BURNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
BURNS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
BURNS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
BURNS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
BURNS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
BURNS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
BURNS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
</td>
<td><font size=-1 color=000000>
CRACKLING <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
BURNS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
BURNS DOWN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
COOKS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
COOKS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
BURNS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
BURNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
COOKS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
COOKS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
BURNS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
BURNS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
BURNS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
THREATENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
</td>
<td><font size=-1 color=000000>
BURNS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
BURNS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
THWARTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
BURNS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
BURNS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
MELTS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
BURNS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
BURNS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
CREATES SMOKE <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
CONSUMES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
(CAMPFIRE) BY <a href="http://www.umop.com/rps101/64.htm">MOON</a>LIGHT<br>
BURNS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>16 - CHAINSAW </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
DESTROYS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
MORE DIRECT THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
CUTS THROUGH <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
GLEEFULLY RAVAGES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
RUINS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
CHOPS UP <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPLATTERS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
KILLS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
KILLS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
</td>
<td><font size=-1 color=000000>
KILLS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
WOUNDS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
WOUNDS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
WOUNDS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
WOUNDS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
WOUNDS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
WOUNDS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SCARES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
WOUNDS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
DESTROYS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
HOLDS UP <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
DESTROYS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
</td>
<td><font size=-1 color=000000>
DESTROYS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
CUTS DOWN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
DICES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
KILLS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
WOUNDS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
WOUNDS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
SPLATTERS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
SLICES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
DICES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
BURNS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
MAKES WAY FOR <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
CHOPS DOWN <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
</td>
<td><font size=-1 color=000000>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
BEHEADS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CUTS UP <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
SPLATTERS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
TEARS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
TEARS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
PRODUCES <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
USER DRINKS <a href="http://www.umop.com/rps101/64.htm">MOON</a>SHINE<br>
CUTS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
MASSACRE <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>17 - SCHOOL </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
CHILDREN USE <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
IS <a href="http://www.umop.com/rps101/20.htm">CAGE</a> FOR CHILDREN<br>
MAKES YOU SHARPER THAN <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
REQUIRES <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
USES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
</td>
<td><font size=-1 color=000000>
TEACHES ABOUT <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
TRAINS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
TEACHES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
TEACHES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
TEACHES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
AWAY FROM <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
<a href="http://www.umop.com/rps101/39.htm">TRAIN</a>S<br>
TEACHES <a href="http://www.umop.com/rps101/40.htm">CAR</a> USE<br>
BELL MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
TEACHES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> SAFETY<br>
</td>
<td><font size=-1 color=000000>
YARD HAS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
NOURISHES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
EDUCATES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
BANS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
LUNCH <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
</td>
<td><font size=-1 color=000000>
PLAY ABOUT <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
KITCHEN HAS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
IGNORES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
KITCHEN HAS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
HAS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
MAKES YOU WRITE <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
TEACHES ABOUT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
YARD HAS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
SHOWS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>18 - SCISSORS </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
MORE DIRECT THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
PICK LOCK OF <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
SHARPER THAN <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
CUT <a href="http://www.umop.com/rps101/22.htm">PEACE</a> SYMBOL<br>
STAB <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a> KEYS<br>
CARVE INTO <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
STAB <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPURT <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
STAB <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
STAB <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
CUT <a href="http://www.umop.com/rps101/29.htm">MONKEY</a>'S HAIR<br>
CUT <a href="http://www.umop.com/rps101/30.htm">KING</a>'S HAIR<br>
</td>
<td><font size=-1 color=000000>
CUT <a href="http://www.umop.com/rps101/31.htm">QUEEN</a>'S HAIR<br>
CUT <a href="http://www.umop.com/rps101/32.htm">PRINCE</a>'S HAIR<br>
CUT <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a>' HAIR<br>
CUT <a href="http://www.umop.com/rps101/34.htm">POLICE</a>'S HAIR<br>
CUT <a href="http://www.umop.com/rps101/35.htm">WOMAN</a>'S HAIR<br>
CUT <a href="http://www.umop.com/rps101/36.htm">BABY</a>'S HAIR<br>
CUT <a href="http://www.umop.com/rps101/37.htm">MAN</a>'S HAIR<br>
CARVE INTO <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
TRIM DRESS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
STAB <a href="http://www.umop.com/rps101/40.htm">CAR</a> TIRE<br>
MAKE SNIPPING <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
STAB <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> TIRE<br>
CARVE INTO <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
</td>
<td><font size=-1 color=000000>
CUT <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
STAB <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
CUT <a href="http://www.umop.com/rps101/46.htm">WOLF</a>'S HAIR<br>
CUT <a href="http://www.umop.com/rps101/47.htm">CAT</a>'S HAIR<br>
STAB <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
GUT <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
STAB <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
STAB <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
STAB <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
CUT <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a>'S HAIR<br>
CARVE INTO <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
CUT UP <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
IMPALE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
</td>
<td><font size=-1 color=000000>
CUT UP <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
CARVE INTO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
SPREAD <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
CUT UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
CUT <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
SWISH THROUGH <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
ALERT <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a> SECURITY<br>
REFLECT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
CUT <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
CUT <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
CLOG <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
SWISH THROUGH <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>19 - POISON </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
FASTER THAN <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
ON <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
RUINS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
ENDANGERS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
KILLS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
TARGETS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
KILLS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
KILLS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
KILLS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
KILLS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
KILLS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
</td>
<td><font size=-1 color=000000>
KILLS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
KILLS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
KILLS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
KILLS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
KILLS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
KILLS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
ENDANGERS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
ENDANGERS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
IMPAIRS <a href="http://www.umop.com/rps101/40.htm">CAR</a> USE<br>
MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
KILLS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
KILLS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
IN <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
</td>
<td><font size=-1 color=000000>
KILLS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
KILLS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
KILLS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
KILLS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
KILLS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
KILLS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
KILLS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
KILLS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
ENDANGERS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
BRINGS RED <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
KNOCKS OUT <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
IN <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
</td>
<td><font size=-1 color=000000>
ENDANGERS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
IN <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
IN <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
SOAKS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
IN ACID RAIN <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
ENDANGERS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
BY <a href="http://www.umop.com/rps101/64.htm">MOON</a>LIGHT<br>
KILLS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
ON <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
CAN BE <a href="http://www.umop.com/rps101/68.htm">AIR</a>BORNE<br>
ENDANGERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>20 - CAGE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
NOT AFFECTED BY <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
KEEPS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
CONTAINS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
MORE FORTIFIED THAN <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
TRAPS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
BOILS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
TRAPS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
TRAPS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
TRAPS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
TRAPS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
TRAPS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
TRAPS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
</td>
<td><font size=-1 color=000000>
TRAPS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
TRAPS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
IMPRISONS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
TRAPS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
IMPRISONS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
BECOMES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
STRUCTURE IN <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
(ROLLCAGE) PROTECTS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
DOOR MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
CONTAINS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
CONTAINS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
TRAPS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
</td>
<td><font size=-1 color=000000>
TRAPS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
TRAPS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
TRAPS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
TRAPS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
TRAPS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
TRAPS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
TRAPS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
MAKES YOU <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
TRAPS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
SADDENS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
</td>
<td><font size=-1 color=000000>
HAS NO <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
HAS NO <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
HAS NO <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
<a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S FREEDOM<br>
STRUCTURE IN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a>LIGHT<br>
HAS NO <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
HAS NO <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HAS POOR <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
STAGNATES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
TEACHES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
HAS NO <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>21 - AXE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
CHOPS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
SIEGES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
CHOPS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPLATTERS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
CHOPS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
CHOPS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
CLEAVES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
CLEAVES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
CLEAVES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
CLEAVES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
CLEAVES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
</td>
<td><font size=-1 color=000000>
CLEAVES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
CLEAVES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
HURTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
CLEAVES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
HOLDS UP <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
CHOPS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
CHOPS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
CHOPS DOWN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
CHOPS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
CHOPS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
CLEAVES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
</td>
<td><font size=-1 color=000000>
CHOPS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
CHOPS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
CHOPS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
CHOPS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
CHOPS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
CLEAVES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
CLEARS WAY FOR <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
CHOPS DOWN <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
BEHEADS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CHOPS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
CHOPS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
</td>
<td><font size=-1 color=000000>
CHOPS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
CHOPS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
CREATES BLOOD <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
REFLECTS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
CHOPS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
CHOPS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
SMASHES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
FLIES THROUGH <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
CHANGES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
CHOPS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
CHOPS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>22 - PEACE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
CLEANS UP <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
PROTECTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPILLS NO <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
PROTECTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
COMFORTS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
COMFORTS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
COMFORTS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
COMFORTS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
KEEPING <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
</td>
<td><font size=-1 color=000000>
COMFORTS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
COMFORTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
PROTECTS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
WITHOUT <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
CHOPS DOWN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
NURTURES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
PROTECTS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
PROTECTS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
PROTECTS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
</td>
<td><font size=-1 color=000000>
PROTECTS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
PROTECTS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
PROTECTS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
PROTECTS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
OF MIND (<a href="http://www.umop.com/rps101/52.htm">BRAIN</a>)<br>
PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
BE WITH YOU ON <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
SAVES <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
BORES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CLEANSES LIKE <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
BE WITH YOU IN <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
PURIFIES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
INSPIRES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
</td>
<td><font size=-1 color=000000>
INSPIRES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
CLEARS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
PROTECTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
BY <a href="http://www.umop.com/rps101/64.htm">MOON</a>LIGHT<br>
PROTECTS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
ALLOWS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
CLEANS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
CLEANS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
SAVES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
INSPIRES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
CLEANS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
CLEANS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>23 - COMPUTER </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
DEPICTS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
DEPICTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
BOILS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
DEPICTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
ENRAGES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
CONFUSES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
CONFUSES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
CONFUSES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
CONFUSES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
AIDS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
CONFUSES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
</td>
<td><font size=-1 color=000000>
PREVENTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
CONFUSES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
IN EVERY <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
CONTROLS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
ENHANCES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
DESIGNS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
DEPICTS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
TURNS BRAIN INTO <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
DEPICTS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
DEPICTS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
DEPICTS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
DEPICTS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
</td>
<td><font size=-1 color=000000>
SCREENSAVER <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
TIRES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
SHRINKS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
DEPICTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
IS TIME <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
ACCOUNTS FOR <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
SEXIER THAN <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
WRITES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
KILLS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
</td>
<td><font size=-1 color=000000>
DEPICTS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
GUIDES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
DEPICTS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
DEPICTS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
DOWNLOADS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
IS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
MEASURES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
SHRINKS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
DOWNLOADS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>24 - CASTLE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
HOUSES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
COSTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
PROTECTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
HOUSES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
HOUSES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
HOUSES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
HOUSES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
HOUSES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
ENLISTS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
TOWERS OVER <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
HOUSES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
</td>
<td><font size=-1 color=000000>
TOWERS OVER <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
ECHOES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
TALLER THAN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
CONTAINS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
CONTAINS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
PROTECTS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
HOUSES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
HOUSES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
CONTAINS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
</td>
<td><font size=-1 color=000000>
HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
INTIMIDATES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
TOWERS OVER <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
TALLER THAN <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
HOUSES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
IS MONEY <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
TALLER THAN <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
CONTAINS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
IN <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
IN <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
IN THE <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S<br>
</td>
<td><font size=-1 color=000000>
PRICIER THAN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
GROUNDS HAVE <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
DISPLACES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
CONTAINS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
CONTAINS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
CONTAINS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
HAS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>25 - SNAKE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
POISONS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
SCARES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
BITES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
BITES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
BITES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
BITES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
BITES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
BITES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
BITES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SCARES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
BITES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
</td>
<td><font size=-1 color=000000>
CREEPS INTO <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
CREEPS INTO <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
RATTLES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
ENTANGLES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
CLIMBS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a> EGGS<br>
BITES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
BITES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a> EGGS<br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
</td>
<td><font size=-1 color=000000>
EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
INTIMIDATES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
CLIMBS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
CHARMS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
CREEPS INTO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
NESTS IN <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
NOT AFFECTED BY <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
ON A <a href="http://www.umop.com/rps101/63.htm">PLANE</a><br>
</td>
<td><font size=-1 color=000000>
NOCTURNAL WITH <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
IN THE <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HIDES IN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
HIDES IN <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
SLEEPS IN <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
TIPS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
SPILLS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
HUNTS DESPITE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>26 - BLOOD </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
POWERS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
POWERS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
POWERS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
POWERS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
POWERS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
POWERS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
POWERS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
POWERS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
POWERS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
POWERS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
POWERS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
STAINS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
</td>
<td><font size=-1 color=000000>
COARSES LIKE <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
STAINS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
STAINS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
MARKS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
STAINS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
POWERS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
POWERS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
POWERS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
POWERS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
POWERS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
POWERS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
POWERS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
</td>
<td><font size=-1 color=000000>
POWERS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
DONATIONS FOR <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ON THE <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
<a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
FEEDS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
STAINS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
STAINS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
STAINS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
STAINS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
STAINS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
RED <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
TURNS AROUND <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
RED <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
</td>
<td><font size=-1 color=000000>
COVERS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
FILLS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
CONSUMES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
RED <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
STAINS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
DRIPS IN <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
DRIPS IN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRIPS IN <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
FLOWS LIKE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
THICKER THAN <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>27 - PORCUPINE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
PRICKS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
PRICKS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
PRICKS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
PRICKS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
PRICKS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
PRICKS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
PRICKS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
PRICKS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
PRICKS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
PRICKS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
SCURRIES INTO <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
CREEPS ONTO <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
</td>
<td><font size=-1 color=000000>
PUNCTURES <a href="http://www.umop.com/rps101/40.htm">CAR</a> TIRES<br>
MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
PUNCTURES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a> TIRES<br>
LIVES AMONG <a href="http://www.umop.com/rps101/43.htm">TREE</a>S<br>
EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
PRICKS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
PRICKS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
PRICKS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
PRICKS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
</td>
<td><font size=-1 color=000000>
ANNOYS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
MAKES YOU <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
SHREDS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
PRICKS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CATCHES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
SCURRIES INTO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
LICKS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
SHREDS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
SHREDS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
MAKES FART <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
HUNTS BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
EATS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
</td>
<td><font size=-1 color=000000>
TEARS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
SCRUBS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
SLEEPS IN <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
TIPS OVER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
TIPS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
SPILLS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
HUNTS DESPITE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>28 - VULTURE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
EATS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
EATS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
EATS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
EATS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
EATS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
EATS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
EATS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
EATS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
EATS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
</td>
<td><font size=-1 color=000000>
MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
LARGER THAN <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
EATS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
EATS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
IS LARGE <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
ANNOYS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
</td>
<td><font size=-1 color=000000>
PERCHES ON <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
CARRIES OFF <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
DELIVERS TO <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CARRIES OFF <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
TEARS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
TEARS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
FLIES AMONG <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S<br>
FLIES LIKE <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
HUNTS BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
LANDS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
SHREDS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
</td>
<td><font size=-1 color=000000>
DOESN'T NEED <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
SCRATCHES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
TIPS OVER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
TIPS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
SPILLS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
HUNTS DESPITE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
SPOTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>29 - MONKEY </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
FLINGS POOP AT <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
FLINGS POOP AT <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
FLINGS POOP AT <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
FLINGS POOP AT <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
FLINGS POOP AT <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
FLINGS POOP AT <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SCARES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
FLINGS POOP AT <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
CLIMBS ON <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
CLIMBS ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
CLIMBS ON <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
</td>
<td><font size=-1 color=000000>
CLIMBS ON <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
CLIMBS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
SCARES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
ENRAGES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
IRRITATES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
CLIMBS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
</td>
<td><font size=-1 color=000000>
SHREDS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
IRRITATES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
RIPS UP <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
CLIMBS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
RIPS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
RIPS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
SHRIEKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
SCREECHES AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
SITS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
RIPS OUT <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
GOES EVERYWHERE BUT <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
</td>
<td><font size=-1 color=000000>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
SMASHES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
SMASHES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
SMASHES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
CHUGS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
DOESN'T MIND <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
SMASHES <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
GLARES AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
SHRIEKS AT <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
INFURIATES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>30 - KING </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
RULES OVER <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
RULES OVER <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
RULES OVER <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
GOVERNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
RULES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SIRES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
RULES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
TAXES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
RIDES IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
OUTLAWS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
</td>
<td><font size=-1 color=000000>
OWNS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
RULES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ERECTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
HAS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
</td>
<td><font size=-1 color=000000>
COULD BE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
OWNS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
FUNDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
INSPIRES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
</td>
<td><font size=-1 color=000000>
DECLARES FLAT <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
OUTLAWS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
WALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>31 - QUEEN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
RULES OVER <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
RULES OVER <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
GOVERNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
RULES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
HAS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
RULES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
TAXES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
RIDES IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
OUTLAWS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
OWNS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
</td>
<td><font size=-1 color=000000>
EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
RULES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ERECTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
HAS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
COULD BE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
</td>
<td><font size=-1 color=000000>
OWNS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
FUNDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
INSPIRES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
</td>
<td><font size=-1 color=000000>
ROCKS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
WALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
BOSOM IS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>32- PRINCE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
RULES OVER <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
GOVERNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
RULES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SIRES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
RULES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
LIVES IN <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
RIDES IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
OWNS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
</td>
<td><font size=-1 color=000000>
EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
RULES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
WEARS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
HAS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
COULD BE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
OWNS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
</td>
<td><font size=-1 color=000000>
ATTENDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
INSPIRES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
</td>
<td><font size=-1 color=000000>
EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
WALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
OF DARKNESS IS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>33 - PRINCESS </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
GOVERNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
RULES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
HAS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
RULES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
LIVES IN <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
RIDES IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
OWNS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
</td>
<td><font size=-1 color=000000>
TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
RULES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
HAS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
COULD BE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
OWNS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
ATTENDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
</td>
<td><font size=-1 color=000000>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
INSPIRES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
</td>
<td><font size=-1 color=000000>
DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
WALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
ENTHRALLS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
SUBDUES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>34 - POLICE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
ARRESTS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SAVES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
ARRESTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
COMMANDEERS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
IMPOUNDS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
ARRESTS <a href="http://www.umop.com/rps101/41.htm">NOISE</a>MAKER<br>
RECOVERS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
CLIMBS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
TRANQUILIZES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
</td>
<td><font size=-1 color=000000>
SAVES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
EATS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
RECOVERS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
COULD BE <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CLEANS WITH <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
PATROLS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
</td>
<td><font size=-1 color=000000>
<a href="http://www.umop.com/rps101/60.htm">BOOK</a>S 'EM<br>
FILES <a href="http://www.umop.com/rps101/61.htm">PAPER</a>WORK<br>
LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
INSPIRES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
RECOVERS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
</td>
<td><font size=-1 color=000000>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
WORKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
HAS A <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
DISBELIEVES IN <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
DISBELIEVES IN <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
RECOVERS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>35 - WOMAN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
HAS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
TEMPTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
LIVES IN <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
DRIVES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
PLANTS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
</td>
<td><font size=-1 color=000000>
OWNS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
OWNS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
LIVES IN <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
SPENDS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
BECOMES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CLEANS WITH <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
ATTENDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
READS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
</td>
<td><font size=-1 color=000000>
WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
ALIGNS WITH <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
WATCHES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
</td>
<td><font size=-1 color=000000>
WALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
WATCHES <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DEBUNKS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DISPROVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
ENTHRALLS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
TEMPTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
WEARS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
HAIR COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>36 - BABY </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
TIRES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
LIVES IN <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
RIDES IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
CARRIED ON <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
UP IN A <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
THROWS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
CHASES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
RIDES ON <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
</td>
<td><font size=-1 color=000000>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
LIVES IN <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
MAKES PARENTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
BECOMES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
EATS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
DISRUPTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
TEARS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
RIPS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
</td>
<td><font size=-1 color=000000>
MAKES GAS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
ANNOYS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
CRAWLS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
<a href="http://www.umop.com/rps101/67.htm">TOILET</a> TRAINED<br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
RUINS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
SPILLS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
PLAYS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
</td>
<td><font size=-1 color=000000>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DRAWS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DRAWS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
SUBDUES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
PLAYS WITH <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
PLAYS WITH <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>37 - MAN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
LIVES IN <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
RIDES ON <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
DRIVES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
RIDES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
PLANTS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
EATS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
EATS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
TAMES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
OWNS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
FLIPS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
</td>
<td><font size=-1 color=000000>
STEPS ON <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
STEPS ON <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
LIVES IN <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
HANGS ON <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
SPENDS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
BECOMES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CLEANS WITH <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
ATTENDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
READS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
</td>
<td><font size=-1 color=000000>
FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
TRAVELS TO <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
WATCHES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
EATS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
DRINKS FROM <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
PLAYS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
</td>
<td><font size=-1 color=000000>
WATCHES <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DEBUNKS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DISPROVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
DENOUNCES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
SLAYS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
MINES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
REFINES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
MINES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
EXORCISES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>38 - HOME </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
COZIER THAN <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
BLOCKS <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
YARD HAS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
GARDEN HAS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
YARD HAS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
KEEPS OUT <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
CONTAINS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
CONTAINS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
CONTAINS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
</td>
<td><font size=-1 color=000000>
HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
REQUIRES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a>S<br>
POPULATES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
CONTAINS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
BLOCKS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CONTAINS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
COZIER THAN <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
CONTAINS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
CONTAINS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
CONTAINS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
BLOCKS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
COZIER THAN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
</td>
<td><font size=-1 color=000000>
BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
YARD HAS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
HAS CENTRAL <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
CONTAINS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
CONTAINS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
CONTAINS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
CONTAINS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
PLUMBS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
HAS <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
</td>
<td><font size=-1 color=000000>
BLOCKS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
BLOCKS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
KEEPS OUT <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
ATOP <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
DENOUNCES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
BLOCKS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
ENVIED BY <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
HAS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>39 - TRAIN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
FASTER THAN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
FASTER THAN <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
AROUND <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
CONTAINS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
SCARES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
SCARES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
CONTAINS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
</td>
<td><font size=-1 color=000000>
REQUIRES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a>S<br>
SERVES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
<a href="http://www.umop.com/rps101/54.htm">CROSS</a>ING<br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CARRIES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
COZIER THAN <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
CONTAINS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
CONTAINS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
CONTAINS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
CREATES <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
SAFER THAN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
REFLECTS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
</td>
<td><font size=-1 color=000000>
WHIZZES THROUGH <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
IS <a href="http://www.umop.com/rps101/68.htm">AIR</a> CONDITIONED<br>
TRAVELS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
CARRIES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
CARRIES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
CARRIES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
SELLS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
PLUMBS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
HAS <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
</td>
<td><font size=-1 color=000000>
ATTRACTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
AMUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
AMUSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
CRASHES THROUGH <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>40 - CAR </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
FASTER THAN <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
HITS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
CARRIES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
HITS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
SCARES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
HITS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
HITS <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
CARRIES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
HOUSES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
REQUIRES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a>S<br>
</td>
<td><font size=-1 color=000000>
CONGESTS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
<a href="http://www.umop.com/rps101/54.htm">CROSS</a>ES<br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
IS MONEY <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
COZIER THAN <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
SEXIER THAN <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
HAS <a href="http://www.umop.com/rps101/60.htm">BOOK</a> VALUE<br>
HAS <a href="http://www.umop.com/rps101/61.htm">PAPER</a>WORK<br>
CREATES <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
TO <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
REFLECTS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
DESTROYS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
</td>
<td><font size=-1 color=000000>
IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HAS NO <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
IS <a href="http://www.umop.com/rps101/68.htm">AIR</a> CONDITIONED<br>
TRAVELS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
RADIO PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
CARRIES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
HAS <a href="http://www.umop.com/rps101/72.htm">CUP</a> HOLDER<br>
MAKES <a href="http://www.umop.com/rps101/73.htm">BEER</a> RUN<br>
DRIVES IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
COOLANT IS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
CAN HAVE <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
</td>
<td><font size=-1 color=000000>
INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
INSPIRES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
AMUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
AMUSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
WRECKS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
TO <a href="http://www.umop.com/rps101/90.htm">MATH</a> CLASS<br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>41 - NOISE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
KNOCKS OVER <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
IN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
LOCATES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
SCARES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
SCARES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
LOCATES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
KILLS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
STIMULATES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
ANNOYS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
</td>
<td><font size=-1 color=000000>
MAKES YOU <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
FINE COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
ANNOYS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
ENVELOPS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
DISRUPTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
MELTS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
RUINS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
HEARD THROUGH <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
HEARD THROUGH <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
DISRUPTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
TRAVELS TO <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
TRACK IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
</td>
<td><font size=-1 color=000000>
OF BROKEN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
PERMEATES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
HEARD ACROSS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
AMPLIFIED <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
THROUGH <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
THROUGH <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
HEARD IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
ACROSS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
SPECTRUM <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
</td>
<td><font size=-1 color=000000>
DISRUPTS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
ECHOES ACROSS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
SUMMONS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
LOCATES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
LOCATES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
LOCATES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
LOUDER THAN <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
HEARD OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
WAVE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
NAVIGATES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>42 - BICYCLE</b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
HITS <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
RUNS OVER <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
SCARES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
SCARES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SCARES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
RUNS OVER <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
RUNS OVER <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
RUNS OVER <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
STIMULATES <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
ACROSS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
<a href="http://www.umop.com/rps101/54.htm">CROSS</a>ING<br>
</td>
<td><font size=-1 color=000000>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CARRIES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
TO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
CARRIES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
CARRIES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
DELIVERS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
MAKES DUST <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
SAFER THAN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
REFLECTS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
RIDES IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HAS NO <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
</td>
<td><font size=-1 color=000000>
DISPLACES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
ACROSS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
CARRIES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
HELMET IS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
WINS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
RIDES IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
SPLASHES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
INSPIRES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
</td>
<td><font size=-1 color=000000>
CLIMBS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
AMUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
SHINES LIKE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
USES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
WINS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
FASTER THAN <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
HOPS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
TO <a href="http://www.umop.com/rps101/90.htm">MATH</a> CLASS<br>
CONFUSES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
STIMULATES <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>43 - TREE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
TALLER THAN <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
SHELTERS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
SHELTERS <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
TRAPS <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
HOUSES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
SHELTERS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
HOUSES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
SHELTERS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS NO <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
BEAUTIFIES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
BUILDS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
DOESN'T GROW <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
</td>
<td><font size=-1 color=000000>
HIDES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
OUTLIVES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
SHADES <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
CREATES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
CREATES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
BLOCKS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
DIVERTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
GROWS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
BECOMES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
PRODUCES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
</td>
<td><font size=-1 color=000000>
GROWS ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
WOOD CREATES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
WOOD CREATES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
WOOD CREATES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
LOVES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
BLOCKS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
ENSNARES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
ENSNARES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SHIP<br>
SHELTERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
GROWS ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
</td>
<td><font size=-1 color=000000>
IMPRISONS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
SHELTERS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
ROOTS HIDE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
ROOTS HIDE <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
ROOTS HIDE <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
IMPRISONS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
TALLER THAN <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
WISER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
TALLER THAN <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAS NO <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>44 - TURNIP </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
THROWN AT <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
THROWN AT <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
THROWN AT <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
THROWN AT <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
SIMPLER THAN <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
SQUASHES <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
SQUASHES <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS NO <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
FEEDS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ROOTS FORM <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
THROWN AT <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
</td>
<td><font size=-1 color=000000>
TASTIER THAN <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
THROWN AT <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
IN <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
RECIPE <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
STAINS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
GAS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
IN <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a> FOOD<br>
GROWS DESPITE <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
GROWS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
STAINS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
ENDS UP IN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
ODORIZES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
GROWS ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
</td>
<td><font size=-1 color=000000>
THROWN AT <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
STAINS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
STAINS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
FALLS IN <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
LOVES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
THROWN AT <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
FLAVOR <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
THROWN AT <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DISGUSTS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
GROWS ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
DISGUSTS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
</td>
<td><font size=-1 color=000000>
THROWN AT <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
ROOTS HIDE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
ROOTS HIDE <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
ROOTS HIDE <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
DISGUSTS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
GROWS ALONG <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
HEALTHIER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
THROWN AT <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
GOOD FOR <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>45 - DUCK </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
FLIES FROM <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
INTIMIDATES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
LARGER THAN <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
FEEDS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
DISGUSTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
EATS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
</td>
<td><font size=-1 color=000000>
DISRUPTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
RECIPE <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
CARRIES OFF <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
FLIES IN <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
BLOCKS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
NESTS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
GOES EVERYHERE BUT <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
RUINS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
</td>
<td><font size=-1 color=000000>
TIPS OVER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
TIPS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
LOVES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
DOESN'T INTEREST <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
AT <a href="http://www.umop.com/rps101/83.htm">DRAGON</a> RESTAURANT<br>
</td>
<td><font size=-1 color=000000>
SWALLOWS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
LAYS <a href="http://www.umop.com/rps101/86.htm">GOLD</a> EGG<br>
DOESN'T INTEREST <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
HUNT <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
ON WIRE DESPITE <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
BITES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>46 - WOLF </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
CHASES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
CHASES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
FRIGHTENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
STEALS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
AMUSES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
RIPS UP <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
DISRUPTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
</td>
<td><font size=-1 color=000000>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
RIPS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
RIPS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
CREATES DUST <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
HOWLS AT <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
HOWLS AT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
DOESN'T USE <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
BITES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
DRINKS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
</td>
<td><font size=-1 color=000000>
KNOCKS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
LOVES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
HOWLS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
CHASES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
CAUSES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
BITES <a href="http://www.umop.com/rps101/82.htm">SATAN</a>'S HEINY<br>
OUTRUNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
</td>
<td><font size=-1 color=000000>
SWALLOWS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
SWALLOWS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
BITES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a>'S HEINY<br>
HOPS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
RAVAGES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>47 - CAT </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
CHASES <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
AMUSES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ACTS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
STEALS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
ENTERTAINS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
PLAYS WITH <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
DISRUPTS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
LICKS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
</td>
<td><font size=-1 color=000000>
RIPS UP <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
RIPS UP <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
CREATES DUST <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
RIDES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
HUNTS BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
DOESN'T USE <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
GUT <a href="http://www.umop.com/rps101/70.htm">GUITAR</a> STRINGS<br>
DRINKS FROM <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
KNOCKS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
</td>
<td><font size=-1 color=000000>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
HATES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
SLEEPS ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
ALLERGY KILLS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
RECOGNIZES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
PLAYS WITH <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
</td>
<td><font size=-1 color=000000>
COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
RECOGNIZES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
ATOP <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
HAIR RUINS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
9 LIVES DESPITE <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
9 LIVES DESPITE <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
OUTRUNS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS SPIRITUAL <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
CHASES <a href="http://www.umop.com/rps101/97.htm">LASER</a> DOT<br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>48 - BIRD </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
EATS <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
BEAUTIFIES <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
PERCHES ON <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
ESCAPES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
CARRIES OFF <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
PERCHES ON <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
DIRTIES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
CARRIES OFF <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
</td>
<td><font size=-1 color=000000>
NESTS IN <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
FLIES ABOVE <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FLIES LIKE <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
HUNTS BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
DOESN'T USE <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
NESTS IN <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
BATHES IN <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
KNOCKS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
</td>
<td><font size=-1 color=000000>
FLIES ABOVE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
RECOGNIZES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
FASTER THAN <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
CARRIES OFF <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
</td>
<td><font size=-1 color=000000>
RECOGNIZES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
BRAINED <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
PERCHES ON <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
ON WIRE DESPITE <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
ESCAPES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS SPIRITUAL <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
DODGES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
OF PEACE PREVENTS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>49 - FISH </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
EATS <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
EATS <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
FEEDS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
THROWN AT <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
AMUSES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
SWIMS OVER <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
FEEDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
IN <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
RECIPE <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
SOAKS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
</td>
<td><font size=-1 color=000000>
MAKES UNDERSEA <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FEEDS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
IN SEA <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
DOESN'T USE <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES OCCASIONAL <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
SOAKS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
<a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
SWIMS IN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
</td>
<td><font size=-1 color=000000>
BREATHES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
IS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a> TROUT<br>
HIDES FROM <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
IN <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a> LAKE<br>
UNAWARE OF <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
EYES LIKE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br>
COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
</td>
<td><font size=-1 color=000000>
SWIMS UNDER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
DIVES FROM <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
DIVES FROM <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
DISGUSTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS SPIRITUAL <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
DODGES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
DODGES TORPEDO <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>50 - SPIDER </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
BIGGER THAN <a href="http://www.umop.com/rps101/51.htm">COCKROACH</a><br>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
FRIGHTENS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
CRAWLS UP <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
ENTERTAINS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
NESTS IN <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
CREEPS INTO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
CRAWLS ACROSS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
BEHIND <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
CRAWLS ACROSS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
WEB LIKE <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
</td>
<td><font size=-1 color=000000>
CREEPS INTO <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
LIVES BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HIDES IN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
HIDES IN <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
HIDES UNDER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
CRAWLS INTO <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
IN YOUR <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
DOESN'T MIND <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
</td>
<td><font size=-1 color=000000>
CRAWLS ACROSS <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
UNDETECTED BY <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
DESPITE <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
AMUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
AMUSES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
EYES LIKE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br>
WEB LIKE <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
AMUSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
CRAWLS OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
</td>
<td><font size=-1 color=000000>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
CRAWLS OVER <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
AMUSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS <a href="http://www.umop.com/rps101/96.htm">POWER</a> OF FEAR<br>
DODGES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
CREEPS INTO <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>51 - COCKROACH </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
HAS <a href="http://www.umop.com/rps101/52.htm">BRAIN</a><br>
ANNOYS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
CRAWLS UP <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
NESTS IN <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
AMUSES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
NESTS IN <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
CREEPS INTO <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
CRAWLS ACROSS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
BEHIND <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
NESTS BETWEEN <a href="http://www.umop.com/rps101/61.htm">PAPER</a>S<br>
SWARMS LIKE <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
CREEPS INTO <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
</td>
<td><font size=-1 color=000000>
NOCTURNAL WITH <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
NESTS IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HIDES IN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
HIDES IN <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
HIDES UNDER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
CRAWLS INTO <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
IN YOUR <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
DOESN'T MIND <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
CRAWLS ACROSS <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
</td>
<td><font size=-1 color=000000>
UNAWARE OF <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
STOWS AWAY WITH <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
STOWS AWAY WITH <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
DESPITE <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
AMUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
EATS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a> EGGS<br>
CRAWLS ACROSS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br>
CRAWLS ACROSS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
CRAWLS ACROSS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
MAKES MEN <a href="http://www.umop.com/rps101/87.htm">DEVIL</a>S<br>
CRAWLS OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
NESTS IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
</td>
<td><font size=-1 color=000000>
DOESN'T NEED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
CRAWLS OVER <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
AMUSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS SURVIVAL <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
TOO NUMEROUS FOR <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
CREEPS INTO <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
CREEPS INTO <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>52 - BRAIN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
BUILDS <a href="http://www.umop.com/rps101/53.htm">COMMUNITY</a><br>
ENVISIONS <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
DESIRES <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
FOILS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
LIKE <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
BUILDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
INVENTS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
WRITES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
WRITES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
NAMES <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
INVENTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
TRAVELS TO <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
</td>
<td><font size=-1 color=000000>
LANDSCAPES <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
DIRECTS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
INVENTS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
CLEANS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
DISCOVERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
LEARNS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
INVENTS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
INVENTS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
BREWS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
ADAPTS TO <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
REFINES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
INVENTS <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
REPLICATES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
</td>
<td><font size=-1 color=000000>
PERCEIVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
OUTSMARTS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
WRITES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
CONQUERS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
INVENTS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
CONCOCTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
DESIRES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br>
DESIRES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
DESIRES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
INVENTS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
BUILDS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
DESIGNS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
PERFORMS <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
</td>
<td><font size=-1 color=000000>
INVENTS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
REGULATES <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
HARNESSES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
FOILS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
<a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
INVENTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
INVENTS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
CONQUERS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
INVENTS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
INVENTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
INVENTS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>53 - COMMUNITY </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
GATHERS BY <a href="http://www.umop.com/rps101/54.htm">CROSS</a><br>
MAKES <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
HUNTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
USES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
BUILDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EATS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
LIBRARY <a href="http://www.umop.com/rps101/60.htm">BOOK</a>S<br>
NEWS<a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
POPULATION <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FINANCES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
GATHERS BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
GATHERS IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
</td>
<td><font size=-1 color=000000>
PRODUCES <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
POLLUTES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
POPULATES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
USES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
USES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
ADAPTS TO <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
POLLUTES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
WATCHES <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
LOOKS AT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
SPOTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
</td>
<td><font size=-1 color=000000>
HUNTS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
LIVES ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
REBUKES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
HUNTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
POSSESSES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br>
POSSESSES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
POSSESSES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
REBUKES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
BUILDS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
PLAYS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
CENSUS USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
USES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>S<br>
</td>
<td><font size=-1 color=000000>
HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
SURVIVES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
HUNTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
USES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
USES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
BANS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
POLLUTES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
FUNDS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
FUNDS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
USES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>54 - CROSS </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
COSTS <a href="http://www.umop.com/rps101/55.htm">MONEY</a><br>
THWARTS <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
IMPALES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
ATOP <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
IMPALES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
ON GOOD <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
DRAWN ON <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
CLEARS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S<br>
BLESSES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
TRACKS ON <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
ERECTED IN <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
ON <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
</td>
<td><font size=-1 color=000000>
BLESSES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
WINDS MOVE <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
BLESSES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
BLESSES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
BLESSES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
ON HOLY <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
ADORNS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
WINDS BRING <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
BLESSES HOLY <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
HANGS OVER <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DOESN'T INTEREST <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DOESN'T INTEREST<a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
</td>
<td><font size=-1 color=000000>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
ATOP <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
DENOUNCES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
DENOUNCES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
JEWELRY HOLDS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
MADE OF <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
MADE OF <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
DENOUNCES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
TEARS DOWN <a href="http://www.umop.com/rps101/88.htm">FENCE</a>S<br>
PLATFORM <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
ADDS FOR <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
SECTION DIAGRAM OF <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
YOUR <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
</td>
<td><font size=-1 color=000000>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
THWARTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
REPRESENTS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
REFLECTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
BANS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
LIGHTS UP <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
BLESSES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
BLESSES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
FINGERS BEFORE <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
FINGERS BEFORE <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
ABOVE <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>55 - MONEY </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
BRIBES <a href="http://www.umop.com/rps101/56.htm">VAMPIRE</a><br>
HIRES <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
FUNDS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
EVADES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a>FINGERS<br>
FUNDS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
FUNDS NEWS<a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
CLEARS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S<br>
BANKRUPTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
FUNDS TRIP TO <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
LANDSCAPES <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
FUNDS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
FIXES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
</td>
<td><font size=-1 color=000000>
POLLUTES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
CONQUERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
FUNDS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a> LESSONS<br>
FILLS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
FILLS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
IMPORTS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
FLOWS LIKE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
FLOATS ON <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
CORRUPTS <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
HAS NEW <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a> COLORS<br>
DOESN'T INTEREST <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DOESN'T INTEREST <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
</td>
<td><font size=-1 color=000000>
BUYS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
BRINGS SOULS TO <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
ENTHRALLS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
MINES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
IS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
IS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
MAKES MEN <a href="http://www.umop.com/rps101/87.htm">DEVIL</a>S<br>
REPAIRS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
DEVELOPS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
FUNDS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
TRICKS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
</td>
<td><font size=-1 color=000000>
VANISHES LIKE <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
BRIBES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
BRINGS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
FUNDS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
FUNDS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
DEBT <a href="http://www.umop.com/rps101/99.htm">SKY</a> HIGH<br>
FUNDS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
FUNDS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
FUNDS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
FOR <a href="http://www.umop.com/rps101/2.htm">TORNADO</a> REPAIRS<br>
DEBT IS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
<a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>56 - VAMPIRE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
DISCARDS <a href="http://www.umop.com/rps101/57.htm">SPONGE</a><br>
ANGERS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
DISCARDS <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
IN <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
WRITES ON <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
PREFERS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FLIES ON <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
LIVES BY <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
WALKS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
USES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
BREATHES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
</td>
<td><font size=-1 color=000000>
LEGENDARY ACROSS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
PLAYS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
DISCARDS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
DISCARDS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
SEDUCES WITH <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
STALKS IN <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DISCARDS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
NEVER SEES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
BEFORE <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
BEFORE <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
</td>
<td><font size=-1 color=000000>
DEFINES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
OUTLIVES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
SEDUCES WITH <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
OWNS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
OWNS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
DEFINES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
TEACHES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
BEFORE <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAS IMMORTAL <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
RESISTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
</td>
<td><font size=-1 color=000000>
OUTLIVES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS GREAT <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
FLIES IN <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
SURVIVES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
FLIES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
FLIES IN <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
LIVES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
ESCAPES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>57 - SPONGE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
CLEANS <a href="http://www.umop.com/rps101/58.htm">CHURCH</a><br>
SOPS UP <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
SOAKS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
SOAKS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
DENSER THAN <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
CLEANS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
LOOKS LIKE <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
SITS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
CLEANS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
CLEANS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
USES <a href="http://www.umop.com/rps101/68.htm">AIR</a> POCKETS<br>
LIVES ON <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
</td>
<td><font size=-1 color=000000>
CLEANS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
CLEANS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
CLEANS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
ABSORBS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
ABSORBS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
ABSORBS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
BOB ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
CREATES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
CLEANS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
PILE <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
CLEANSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
</td>
<td><font size=-1 color=000000>
CLEANSES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
CLEANS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
CLEANS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
CLEANS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
CLEANSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
CLEANS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
CLEANS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
DOESN'T USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
CLEANS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAS NO <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
CLEANSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
</td>
<td><font size=-1 color=000000>
HAS CLEANING <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
CLEANS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
CLEANS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
CLEANS <a href="http://www.umop.com/rps101/99.htm">SKY</a>LIGHT<br>
CLEANS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
CLEANS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SOAKS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
CLEANS AFTER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
CLEANS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
CLEANS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
CLEANS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>58 - CHURCH </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
BLESSES <a href="http://www.umop.com/rps101/59.htm">BUTTER</a><br>
TEACHES <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
PROGRAM <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
DISPELLS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
BLESSES <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
SITS ON <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
BANS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
CLEARS THE <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
ACROSS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
BANS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
</td>
<td><font size=-1 color=000000>
HAS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
WORSHIPS WITH <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
FROWNS ON <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
BLESSES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
BLOCKS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DISBELIEVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
ATOP <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
RENOUNCES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
HUNTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
</td>
<td><font size=-1 color=000000>
COLLECTS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
COLLECTS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
COLLECTS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
RENOUNCES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
HAS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
BANS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
ACCOUNTS USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
FROWNS ON <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HEALS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
HUNTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS HEALING <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
</td>
<td><font size=-1 color=000000>
BANS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
BANS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
LIGHTS UP <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
BANS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
BANS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
TOO BIG FOR <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
THREATENS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
BINDS LIKE <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
BANS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
CREATES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>59 - BUTTER </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
STAINS <a href="http://www.umop.com/rps101/60.htm">BOOK</a><br>
STAINS <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
AROMA <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
FOR <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a> FOOD<br>
COLOR OF <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
FLAVORS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
STAINS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
ENDS UP IN <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
AROMA FILLS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
USED ACROSS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
GREASES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
FILLS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
</td>
<td><font size=-1 color=000000>
FILLS <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
RUINS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
RESISTS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
RESISTS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
SMEARS <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
GREASE <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
SMEARS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
TRIPS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
POPCORN <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
DISGUSTS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
DISGUSTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
SMEARS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
</td>
<td><font size=-1 color=000000>
SMEARS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
SMEARS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
DISGUSTS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
STAINS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
RUINS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
ACCOUNTS USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
TRIPS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
BAD FOR <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
BEFORE <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
SURVIVES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
TRIPS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
FLAVOR <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
SMEARS <a href="http://www.umop.com/rps101/97.htm">LASER</a> OPTICS<br>
</td>
<td><font size=-1 color=000000>
GREASES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
SMEARS <a href="http://www.umop.com/rps101/99.htm">SKY</a>LIGHT<br>
GREASES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
GREASES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
COATS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
TASTE <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
FILLS HUNGER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
GREASES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
GREASES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
STAINS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
GREASES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>60 - BOOK </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
USES <a href="http://www.umop.com/rps101/61.htm">PAPER</a><br>
ABOUT <a href="http://www.umop.com/rps101/62.htm">CLOUD</a>S<br>
ABOUT <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a>S<br>
ABOUT <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
ABOUT <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
BETTER THAN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
ENTERTAINS ON <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
MAKES MUSTY <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
ABOUT <a href="http://www.umop.com/rps101/69.htm">PLANET</a>S<br>
TEACHES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
ABOUT <a href="http://www.umop.com/rps101/71.htm">BOWL</a>S<br>
ABOUT <a href="http://www.umop.com/rps101/72.htm">CUP</a>S<br>
</td>
<td><font size=-1 color=000000>
ABOUT <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
JACKET RESISTS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
BETTER THAN <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
DEPICTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
ON <a href="http://www.umop.com/rps101/78.htm">UFO</a>S<br>
ABOUT <a href="http://www.umop.com/rps101/79.htm">ALIEN</a>S<br>
OF <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
ABOUT <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
ABOUT <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
ABOUT <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
ABOUT <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
ABOUT <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
</td>
<td><font size=-1 color=000000>
ABOUT <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
ABOUT <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
SITS ON <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
BETTER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
TEACHES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
ABOUT <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>S<br>
ABOUT THE <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
ABOUT <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ABOUT <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
ABOUT <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
KNOWLEDGE IS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
ABOUT <a href="http://www.umop.com/rps101/97.htm">LASER</a>S<br>
ABOUT <a href="http://www.umop.com/rps101/98.htm">NUKE</a>S<br>
</td>
<td><font size=-1 color=000000>
EXPLAINS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
ABOUT <a href="http://www.umop.com/rps101/100.htm">TANK</a>S<br>
ABOUT <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a>S<br>
EXPLAINS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
EXPLAINS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
STORY HAS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
FILLS BOREDOM <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br>
ABOUT <a href="http://www.umop.com/rps101/6.htm">GUN</a>S<br>
OF <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
MAKES YOU SMART AS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
ABOUT <a href="http://www.umop.com/rps101/9.htm">SWORD</a>S<br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>61 - PAPER </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
FANS <a href="http://www.umop.com/rps101/62.htm">CLOUD</a><br>
<a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
<a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
COVERS <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
REVIEWS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
<a href="http://www.umop.com/rps101/67.htm">TOILET</a> COVER<br>
FANS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
ABOUT <a href="http://www.umop.com/rps101/69.htm">PLANET</a>S<br>
WRAPS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
MACHE <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
<a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
<a href="http://www.umop.com/rps101/73.htm">BEER</a> LABEL<br>
</td>
<td><font size=-1 color=000000>
BLOCKS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
FLOATS ON <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
MORE INFO THAN <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
CUTOUT OF <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DISPROVES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DISPROVES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
CONTAINS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
PILE <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
REBUKES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
REBUKES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
RECEIPT FOR <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
NOTE FOR <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
NOTE FOR <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
</td>
<td><font size=-1 color=000000>
REBUKES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
THROWN OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
LABEL FOR <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
TESTS <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
DESCRIBES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
CUTOUT OF <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
DEFINES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
DEFINES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
ABOUT <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
ABOUT <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
DEFINES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
DEFINES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
CONFETTI FILLS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
</td>
<td><font size=-1 color=000000>
ABOUT <a href="http://www.umop.com/rps101/100.htm">TANK</a>S<br>
ABOUT <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a>S<br>
ENCASES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
PREDICTS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
COVERS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br>
OUTLAWS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
EXPLAINS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
WRAPS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
WRAPS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
COVERS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>62 - CLOUD </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
DIVERTS <a href="http://www.umop.com/rps101/63.htm">AIRPLANE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
OVER <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
RUINS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
SURROUNDS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
MADE OF <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
COVERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
ADORNS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
RAINS IN <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
RAINS IN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
RAINS IN <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
PRODUCES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
</td>
<td><font size=-1 color=000000>
CONTAINS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
BLOCKS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
BLOCKS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
BLOCKS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SHIP<br>
DESPITE <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
INDICATES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
OVER <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
OVER <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
OVER <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
OVER <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
INDICATES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
</td>
<td><font size=-1 color=000000>
OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
CANCELS <a href="http://www.umop.com/rps101/90.htm">MATH</a> CLASS<br>
OVER <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
MAKES <a href="http://www.umop.com/rps101/92.htm">HEART</a> DOUBTFUL<br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
BRINGS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
OVER <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
DISRUPTS SOLAR <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
NOT AFFECTED BY <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
DIVERTS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
DECORATES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
OVER <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
</td>
<td><font size=-1 color=000000>
OVER <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
RAINS ON <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
BECOMES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br>
TOO FAR FOR <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
OVER <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
OVER <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
OVER <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
INDICATES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>63 - AIRPLANE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
ECLIPSES <a href="http://www.umop.com/rps101/64.htm">MOON</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
SHOWS <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HAS <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
FLIES THROUGH <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
TRAVELS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
CARRIES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
CARRIES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
CARRIES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
SERVES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
HAS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
</td>
<td><font size=-1 color=000000>
HAS <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
SPOTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
SPOTS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SHIP<br>
INSPIRES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
SCARIER THAN <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
FASTER THAN <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
SCARIER THAN <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
</td>
<td><font size=-1 color=000000>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
PILOT USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
HAS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a> PILOT<br>
STOPS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
CONSUMES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
CARRIES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
CARRIES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
TRAVERSES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
OUTFLIES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
</td>
<td><font size=-1 color=000000>
FLIES OVER <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
BANS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
HAS MANY <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br>
BANS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
BANS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAN CAUSE <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>64 - MOON </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
HAS NO <a href="http://www.umop.com/rps101/65.htm">GRASS</a><br>
IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
HAS NO <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
HAS NO <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
ORBITS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
ADORNS <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
SHAPED LIKE <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
-SHINE IN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
-SHINE STRONGER THAN <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
FAR ABOVE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
HAS NO <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
</td>
<td><font size=-1 color=000000>
FAR ABOVE <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
HOUSES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
HOUSES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
SHINES ON <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
FAR ABOVE <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
CONFUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
SHINES ON <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
SHINES LIKE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
TERRIFIES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
FAR ABOVE <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
PATROL <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
</td>
<td><font size=-1 color=000000>
LANDER USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
LANDER USES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>ICS<br>
-LIGHT WALK WITH SWEET<a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
HAS NO <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
FAR ABOVE <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
FAR ABOVE <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
VISIT USES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
TOO FAR FOR <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
TOO FAR FOR <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
ADORNS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
FAR ABOVE <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
TOO FAR FOR <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SUFFOCATES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
</td>
<td><font size=-1 color=000000>
FAR ABOVE <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
FAR ABOVE <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
CRATER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
FAR ABOVE <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
TOO FAR FOR <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
HAS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br>
FAR ABOVE <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
ADORNS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
IS GIANT <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
SYMBOLIZES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
FAR ABOVE <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
ECLIPSES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>65 - GRASS </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
BLURRY IN <a href="http://www.umop.com/rps101/66.htm">FILM</a><br>
BECOMES <a href="http://www.umop.com/rps101/67.htm">TOILET</a><br>
PRODUCES <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
COVERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
INSPIRES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
FILLS <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
HIDES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
STRONGER THAN <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
LOVES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
DRINKS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
INSPIRES <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
CAUSES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a> VISION<br>
</td>
<td><font size=-1 color=000000>
CAUSES <a href="http://www.umop.com/rps101/78.htm">UFO</a> SIGHTING<br>
CAUSES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SIGHTING<br>
MORE VISCERAL THAN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
GROWS ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
INSPIRES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
CAUSES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a> SIGHTING<br>
HIDES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
HIDES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
HIDES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
INSPIRES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a> MUSIC<br>
OVERGROWS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
INSPIRES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
UNLOCKS <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
</td>
<td><font size=-1 color=000000>
TURNS YOU INTO <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
SPEEDS UP <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
SURVIVES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
STARTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a> CONVERSATION<br>
BRINGS FLOWER <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
TOO WIDESPREAD FOR <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
INSPIRES <a href="http://www.umop.com/rps101/98.htm">NUKE</a> RALLY<br>
SMOKE CLOUDS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
GIVES COVER FROM <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
TOO ROUGH FOR <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
</td>
<td><font size=-1 color=000000>
HIDES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
HIDES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
HIDES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
HIDES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
CONSTRUCTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
HIDES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
OVERGROWS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
ANNUAL DESPITE <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
OVERGROWS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
PREFERS MODERATE <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
BLURRY IN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>66 - FILM </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
IN THE CAN (<a href="http://www.umop.com/rps101/67.htm">TOILET</a>)<br>
DEVELOPER SPOILS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
ENTERTAINS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
SCORE USES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
COVERS SUPER<a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
COVERS WORLD <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
- SINGING IN THE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
COATS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
BEFORE <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
HAS TECHNICOLOR <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
ABOUT <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
</td>
<td><font size=-1 color=000000>
ABOUT <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
DISRUPTS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
SET ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
ABOUT <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
ABOUT <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
ABOUT <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a> THIEVES<br>
PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
PRICIER THAN<a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
ABOUT <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
PROJECTED ON <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
BASED ON <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
TEACHES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
ABOUT <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>S<br>
</td>
<td><font size=-1 color=000000>
HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
TEACHES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ABOUT <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
FEATURES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
GRANTS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
BECOMES <a href="http://www.umop.com/rps101/97.htm">LASER</a> MEDIA<br>
DEPICTS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
EARNINGS <a href="http://www.umop.com/rps101/99.htm">SKY</a> HIGH<br>
RENTS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
RENTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
EFFECTS USE <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
ABOUT <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
SCENE WITH <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
</td>
<td><font size=-1 color=000000>
IS THE <a href="http://www.umop.com/rps101/4.htm">PIT</a>S<br>
EDITS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a>ED<br>
RENTS <a href="http://www.umop.com/rps101/6.htm">GUN</a>S<br>
ABOUT <a href="http://www.umop.com/rps101/7.htm">LAW</a>MEN<br>
HERO USES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
HERO USES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
STARRING THE <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
GLORIFIES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
PROJECTED ON <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
PRODUCTION PREFERS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
FILLS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
CAPTURES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>67 - TOILET </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
SPOILS <a href="http://www.umop.com/rps101/68.htm">AIR</a><br>
POLLUTES <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
-MOUTHED <a href="http://www.umop.com/rps101/70.htm">GUITAR</a>IST<br>
<a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
HOLDS MORE THAN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
SOON CONTAINS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
CATCHES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
USES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
LESS OFFENSIVE THAN <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
HOLDS <a href="http://www.umop.com/rps101/78.htm">UFO</a></FONT><FONT SIZE=-2 COLOR=000000> (Unidentified Floating Object)</font><br>
<font size=-1 COLOR=000000>INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
</td>
<td><font size=-1 color=000000>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
HOLDS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
SMELLS OF <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
CONFUSES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
HIDES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
CONTAINS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
SMELLS LIKE <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
CAN BE <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
DISRUPTS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
EASIER THAN <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
CONFUSES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>S<br>
GOOD FOR <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
</td>
<td><font size=-1 color=000000>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
LESS STINKY THAN <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS STINK <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
REFLECTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
SMELLS LIKE <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
STINKS <a href="http://www.umop.com/rps101/99.htm">SKY</a> HIGH<br>
<a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
NEED DIVERTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
STINKIER THAN <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
CONTAINS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
IS THE <a href="http://www.umop.com/rps101/4.htm">PIT</a>S<br>
</td>
<td><font size=-1 color=000000>
USES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
RESISTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
FLUSHES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
RESISTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
HARD AS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
SMELLS OF <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
MORE LEGAL THAN <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
BETTER WITHOUT <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
FLUSHES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
DOUSES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
RESISTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>68 - AIR </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
COVERS <a href="http://www.umop.com/rps101/69.htm">PLANET</a><br>
<a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
TIPS OVER <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
TIPS OVER <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
STALES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
CREATES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
EVAPORATES <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
HEADED <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
SUSPENDS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
CHOKES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
CHOKES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ECHOES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
</td>
<td><font size=-1 color=000000>
CHILLS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
CHOKES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
FREEZES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
SCATTERS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a>S<br>
COOLS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
COOLS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
CHOKES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
WOBBLES <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
FREEZES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
SCATTERS <a href="http://www.umop.com/rps101/90.htm">MATH</a> HOMEWORK<br>
TARNISHES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
FEEDS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
</td>
<td><font size=-1 color=000000>
CONDUCTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
FREEZES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
MAKES WIND <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
WEAKENS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
BLOWS ASTRAY <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
BECOMES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
<a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
TOSSES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
BLOWS OUT <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
CREATES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
ESCAPES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
FILLS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
TARNISHES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
</td>
<td><font size=-1 color=000000>
TARNISHES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
SCATTERS <a href="http://www.umop.com/rps101/7.htm">LAW</a> PAPERS<br>
ECHOES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
TARNISHES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
ERODES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CARRIES SMELL OF <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
BUFFETS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
COOLS HEAT OF <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
KNOCKS OVER <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
SPREADS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
ECHOES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
HEADED <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a>KIDS<br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>69 - PLANET </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
REVERES <a href="http://www.umop.com/rps101/70.htm">GUITAR</a><br>
DECORATES <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
DECORATES <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
DRINKS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
DEVELOPS <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
WATCHES <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
DIVERSE AS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
HOUSES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
HOUSES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
IN <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
</td>
<td><font size=-1 color=000000>
REBUKES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
REBUKES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
CREATES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
CREATES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
CREATES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
REBUKES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
BUILDS <a href="http://www.umop.com/rps101/88.htm">FENCE</a>S<br>
PLAYS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a>S<br>
ORBIT USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
USES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a>S<br>
HAS <a href="http://www.umop.com/rps101/92.htm">HEART</a>LAND<br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
</td>
<td><font size=-1 color=000000>
REBUKES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS UNTOLD <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
SURVIVES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
SURVIVES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
CRATER IS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
SUPPORTS FOOD <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
SURVIVES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
</td>
<td><font size=-1 color=000000>
ABOVE OUR <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br>
<a href="http://www.umop.com/rps101/8.htm">WHIP</a>S ABOUND AXIS<br>
SURVIVES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
RENEWS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
SUPPORTS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
ORBITS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
TOO BIG FOR <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
MANTLE CONTAINS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
GOES TO <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
USES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>70 - GUITAR </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
AT HOLLYWOOD <a href="http://www.umop.com/rps101/71.htm">BOWL</a><br>
FILLS DONATION <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
NOTES LIKE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
ECHOES ACROSS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
SONG ABOUT <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
GROUP <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ACCOMPANIES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
ECHOES ACROSS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
INVOKES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
</td>
<td><font size=-1 color=000000>
SUBDUES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
SHINES LIKE <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
ALBUM GOES <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
ALBUM GOES <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
INVOKES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
HEARD OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a>S<br>
SOUNTRACKS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
NOTES USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
CONFUSES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
PLAYED WITH <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
FINGERED LIKE <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
HYPNOTIZES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
</td>
<td><font size=-1 color=000000>
<a href="http://www.umop.com/rps101/96.htm">POWER</a> BALLAD<br>
CONCERT USES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
RALLIES AGAINST <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
ECHOES ACROSS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
RALLIES AGAINST <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
RALLIES AGAINST <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
RALLIES AGAINST <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
CHEERS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a> VICTIM<br>
FLOATS IN <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
ECHOES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
RALLIES AGAINST <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
</td>
<td><font size=-1 color=000000>
ACCOMPANIES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
STAYS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
PLAYS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
SONG ABOUT <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
ECHOES OFF <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
ON <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
SOUNDS LIKE <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
DISTRACTS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
STRINGS RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
<a href="http://www.umop.com/rps101/19.htm">POISON</a>S EARS<br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>71 - BOWL </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
BIGGER THAN <a href="http://www.umop.com/rps101/72.htm">CUP</a><br>
-ING INSPIRES <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
CATCHES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
HOLDS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
SITS ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
SHAPES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
SHAPES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SHIP<br>
BLESSES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
HOLDS FOOD <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
BLESSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
DROWNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
</td>
<td><font size=-1 color=000000>
HOLDS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
MADE OF <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
MADE OF <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
BLESSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
SITS ON <a href="http://www.umop.com/rps101/88.htm">FENCE</a>S<br>
-ING <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
PARABOLIC <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
SPLASHES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HOLDS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
FOCUSES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
FOCUSES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
DROWNS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
FOCUSES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
</td>
<td><font size=-1 color=000000>
REFLECTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
ENCASES CORE OF <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
SHAPED <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
TURRETED <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
SHAPED <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a> COCKPIT<br>
SPLASHES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SHAPED <a href="http://www.umop.com/rps101/2.htm">TORNADO</a> SHELTER<br>
FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
EMERGES FROM WELL <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
HOLDS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
SPLASHES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
</td>
<td><font size=-1 color=000000>
SPLASHES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
MADE OF <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
BLESSING TRANSCENDS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
SMASHES AGAINST <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
FOCUSES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
LENSED <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
SNUFFS OUT <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
SPLASHES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
-ING AFTER <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
SPLASHES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
HOLDS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
RATTLES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>72 - CUP </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
HOLDS <a href="http://www.umop.com/rps101/73.htm">BEER</a><br>
CATCHES <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
HOLDS <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
SITS ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
REFLECTS <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
SHAPES <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
SHAPES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a> SHIP<br>
ACCOMPANIES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
FOR CLIMBING <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
BLESSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
HOLDS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
</td>
<td><font size=-1 color=000000>
MADE OF <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
MADE OF <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
BLESSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
SITS ON <a href="http://www.umop.com/rps101/88.htm">FENCE</a>S<br>
SPLASHES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
FOR <a href="http://www.umop.com/rps101/90.htm">MATH</a> CHAMP<br>
SPLASHES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HAND OVER <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
FOCUSES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HOLDS HOLY <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
REFLECTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
</td>
<td><font size=-1 color=000000>
SHAPED <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
REFLECTS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
EARS FOR <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
EARS FOR <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
EARS FOR <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
EARS FOR <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
SHAPED <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
HOLDS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
SPLASHES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
TOASTS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
EARS FOR <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
COMMANDS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
</td>
<td><font size=-1 color=000000>
MADE OF <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
TOASTS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
SMASHES AGAINST <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
LENSED <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
SPLASHES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
SPLASHES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
FOR <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a> RECORD<br>
SPLASHES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
HOLDS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
RATTLES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
SPLASHES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>73 - BEER </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
DESPITE <a href="http://www.umop.com/rps101/74.htm">RAIN</a><br>
TASTIER THAN <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
SITS ON <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
FLAVOR <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
INVOKES <a href="http://www.umop.com/rps101/78.htm">UFO</a> SIGHTING<br>
CHOKES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
LOGO HAS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
LOGO DEPICTS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
LOGO HAS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
LOGO HAS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
</td>
<td><font size=-1 color=000000>
COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
DRINKER IS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
SITS ON <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
INSPIRES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
MEASURED WITH <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
AFFECTS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
LOGO DEPICTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
CHOKES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
GIVES FALSE <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
DIFFRACTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
IS BRAIN <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
</td>
<td><font size=-1 color=000000>
NO MATTER WHAT <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
AFFECTS <a href="http://www.umop.com/rps101/100.htm">TANK</a> DRIVING<br>
AFFECTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a> DRIVING<br>
SOAKS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
AFTER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
FILLS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
RUSTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
INSPIRES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
INSPIRES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
RUSTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
ROLLING <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
</td>
<td><font size=-1 color=000000>
TOASTS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
ON THE <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
CATCHES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
INSPIRES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
BY THE <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
AFFECTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> USE<br>
ANGERS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
RUSTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
CAN BE <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
RUSTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
RUSTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
BRINGS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>74 - RAIN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
MADE OF <a href="http://www.umop.com/rps101/75.htm">WATER</a><br>
INSPIRES <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
CREATES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DIVERTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DROWNS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
ON THE <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
DROWNS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
DROWNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
CLEANS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
CLEANS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
CLEANS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
</td>
<td><font size=-1 color=000000>
DROWNS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
RUSTS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
INSPIRES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
MEASURED WITH <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
SADDENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
BRINGS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
DROWNS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
BLACKS OUT <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
DIFFRACTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
DIVERTS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
DARKENS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
</td>
<td><font size=-1 color=000000>
FALLS ON <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
DIVERTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SOAKS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
BRINGS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
CREATES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
FILLS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
RUSTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
RUSTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
SOAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a> PAPERS<br>
SOAKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
RUSTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
ERODES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
MAKES LONELY <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
</td>
<td><font size=-1 color=000000>
LEAKS THROUGH <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
RUINS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
DOUSES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
THWARTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> USE<br>
CLOSES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
RUSTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
ACIDIC <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
RUSTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
RUSTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>75 - WATER </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
DAMAGES <a href="http://www.umop.com/rps101/76.htm">TV</a><br>
CREATES <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DIVERTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
TOXIC TO <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ANSWERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
RAINS ON <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
DROWNS <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
DROWNS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
CLEANS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
CLEANS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
CLEANS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
DROWNS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
</td>
<td><font size=-1 color=000000>
RISES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
DAMAGES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
MEASURED WITH <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
STRENGTHENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
DROWNS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
CREATES HYDRO <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
DIFFRACTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
REFLECTS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
</td>
<td><font size=-1 color=000000>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SOAKS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SPOUT <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
FLOATS ON <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
FILLS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
RUSTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
RUSTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
HAS <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br>
SOAKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
RUSTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
ERODES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
CLEANS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
</td>
<td><font size=-1 color=000000>
REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
RUINS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
DOUSES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
FLOODS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
LEAK CLOSES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
RUSTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
DILUTES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
RUSTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
RUSTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
INSPIRES <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
FLOODS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>76 - TV </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
COLOR <a href="http://www.umop.com/rps101/77.htm">RAINBOW</a><br>
DEBUNKS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
DEBUNKS <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
DELIVERS <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
BROADCAST OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
ABOUT <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
ABOUT <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
SHARP AS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
WIRES ARE <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
WIRES ARE <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
INSPIRES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
BROADCAST OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
</td>
<td><font size=-1 color=000000>
BEFORE <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
TECH USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
BEFORE <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
BAD FOR <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
ABOUT <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
CONSUMES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
MEDIA USES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
ABOUT <a href="http://www.umop.com/rps101/98.htm">NUKE</a>S<br>
REPLACES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
GUIDES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
NEWS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
</td>
<td><font size=-1 color=000000>
CHARACTER SAYS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
PREDICTS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
TIME <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
IS THE <a href="http://www.umop.com/rps101/4.htm">PIT</a>S<br>
STOLEN DESPITE <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
GLORIFIES <a href="http://www.umop.com/rps101/6.htm">GUN</a>S<br>
REGULATORS MAKE <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br>
SHARP AS A <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
ABOUT <a href="http://www.umop.com/rps101/9.htm">SWORD</a>S<br>
AIRS <a href="http://www.umop.com/rps101/10.htm">ROCK</a> CONCERT<br>
GLORIFIES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
HANGS ON <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
ABOUT <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
</td>
<td><font size=-1 color=000000>
<a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
REPORTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
AIRS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> FILM<br>
TEACHES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
IS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
TURNS ROOM INTO <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
SHOW <a href="http://www.umop.com/rps101/21.htm">AXE</a>D<br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
BEFORE <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
ABOUT <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
RUN BY <a href="http://www.umop.com/rps101/25.htm">SNAKE</a>S<br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>77 - RAINBOW </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
ATTRACTS <a href="http://www.umop.com/rps101/78.htm">UFO</a><br>
INTRIGUES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
ENHANCES <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
IRRITATES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
OVER <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
INDICATES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
POINTS TO <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
POINTS TO <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
IRRITATES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
COLORED <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
</td>
<td><font size=-1 color=000000>
OPTICS USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
OVER <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
CHEERS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
WIRED <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
AFTER <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
IRRITATES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
<a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
COLORED <a href="http://www.umop.com/rps101/97.htm">LASER</a>S<br>
AFTER <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
DECORATES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
OVER <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
OVER <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
OVER <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
</td>
<td><font size=-1 color=000000>
AFTER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
COLOR <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
RESISTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
DESPITE <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
SHARP AS A <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
OVER <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
OVER <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
DESPITE <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
HITS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
DIFFRACTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
CHALLENGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
</td>
<td><font size=-1 color=000000>
OVER <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
OVER <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
OVER <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
COLORED <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
BEYOND <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
RESISTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
INDICATES <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
COLORED <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
OVER <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
COLORED <a href="http://www.umop.com/rps101/25.htm">SNAKE</a>S<br>
AFTER <a href="http://www.umop.com/rps101/26.htm">BLOOD</a>SHED<br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>78 - UFO </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
CARRIES <a href="http://www.umop.com/rps101/79.htm">ALIEN</a><br>
DESPITE <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
SPIES ON <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
USES <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
MADE OF <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
MADE OF <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
USES ADVANCED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
</td>
<td><font size=-1 color=000000>
COMMANDS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
ABDUCTS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
SHOOTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
USES ADVANCED <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
SHOOTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
STEALS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
FLIES ACROSS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
EVADES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
RESISTS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
</td>
<td><font size=-1 color=000000>
FLIES OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
RESISTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BREAKS PHYSICAL <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
RESISTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
FLIES TO <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
EVADES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
</td>
<td><font size=-1 color=000000>
RESISTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
EVADES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
RESISTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
USES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
ABDUCTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
COLLECTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>79 - ALIEN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
DOESN'T USE <a href="http://www.umop.com/rps101/80.htm">PRAYER</a><br>
TERRAFORMS <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
STEALS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
COLORED <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
COLORED <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
UNAWARE OF <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
USES ADVANCED <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
COMMANDS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
</td>
<td><font size=-1 color=000000>
DISSECTS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
SHOOTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
USES ADVANCED <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
SHOOTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
DISARMS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
FROM <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
DISPELS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
SOLIDIFIES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
</td>
<td><font size=-1 color=000000>
FLIES OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BREAKS PHYSICAL <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
FLIES TO <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
EVADES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
</td>
<td><font size=-1 color=000000>
VAPORIZES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
IMMUNE TO <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
USES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
EXPLORES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
HAS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
VAPORIZES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>80 - PRAYER </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
ATOP <a href="http://www.umop.com/rps101/81.htm">MOUNTAIN</a><br>
CASTS OUT <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
SUBDUES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
FOR <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
FOR <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
FOR <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
CASTS OUT <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
TO WIN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
FOR <a href="http://www.umop.com/rps101/90.htm">MATH</a> GRADE<br>
ROUTINE LIKE <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
HEALS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
</td>
<td><font size=-1 color=000000>
FOR LOW <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a> BILL<br>
FASTER THAN <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
DISPELS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
IS SPIRITUAL <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
MORE ACCURATE THAN <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
AGAINST <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
TO <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
AGAINST <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
AGAINST <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
AGAINST <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
AGAINST <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
SOLIDIFIES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
</td>
<td><font size=-1 color=000000>
BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
AGAINST <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
FOR FAIR <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
AGAINST <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
AGAINST <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
ATOP <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
AGAINST <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
FOR <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
NOT CAPTURED ON <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
AGAINST <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
AGAINST <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
STARTS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
</td>
<td><font size=-1 color=000000>
FOR STRAIGHT <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a> CUT<br>
HEALS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
IN <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
AGAINST <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
BRINGS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SALVAGES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
IN <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
REBUKES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
CALMS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
PROTECTS LIKE <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
DISPELS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
CONFUSES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>81 - MOUNTAIN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
HOUSES <a href="http://www.umop.com/rps101/82.htm">SATAN</a><br>
HOUSES <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
CONTAINS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
CONTAINS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
CONTAINS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
HOUSES <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
TALLER THAN <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
HEIGHT <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
TOO ROUGH FOR <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
STIMULATES <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
</td>
<td><font size=-1 color=000000>
ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
HOUSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
REPRESENTS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
TOO BIG FOR <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
FILLS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
TOO STEEP FOR <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
TOO HIGH FOR <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
BIGGER THAN <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
CONTAINS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
HIDES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
CAN'T BE <a href="http://www.umop.com/rps101/5.htm">CHAIN</a>ED<br>
</td>
<td><font size=-1 color=000000>
ECHOES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
ECHOES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
UNAFFECTED BY <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
MADE OF <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
TRANSCENDS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
FORMS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
CHALLENGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
SURVIVES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
RISES ABOVE <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
UNAFFECTED BY <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
</td>
<td><font size=-1 color=000000>
UNAFFECTED BY <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
STANDS IN <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
TALLER THAN <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
HOUSES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
HOUSES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
HOUSES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
HOUSES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
CHALLENGES OLD <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b> 82 - SATAN </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
COMMANDS <a href="http://www.umop.com/rps101/83.htm">DRAGON</a><br>
LIKES KING <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
TEMPTS WITH <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
TEMPTS WITH <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
COMMANDS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
INSPIRES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
GOOD AT <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
DARKENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
DOESN'T NEED <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
BRINGS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
</td>
<td><font size=-1 color=000000>
COMMANDS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
DARKENS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
COMMANDS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
DISPELS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
COMMANDS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
UN<a href="http://www.umop.com/rps101/5.htm">CHAIN</a>ED<br>
LAUGHS AT <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
</td>
<td><font size=-1 color=000000>
KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
CRACKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
HURLS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
AFTER <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
CURSES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
EVADES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
COMMANDS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
EVADES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
ENTHRALLS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a>KIDS<br>
LAUGHS AT <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
</td>
<td><font size=-1 color=000000>
ESCAPES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
PREVENTS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
LAUGHS AT <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
HAS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
IS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
POISONS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
SHARPER THAN <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
IS SOUL <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
OWNS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
POSSESSES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
POSSESSES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>83 - DRAGON </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
HOARDS <a href="http://www.umop.com/rps101/84.htm">DIAMOND</a><br>
HOARDS <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
HOARDS <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
COMMANDS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
IN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
DOESN'T USE <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
TORCHES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
<a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
BREATHES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
TORCHES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
</td>
<td><font size=-1 color=000000>
HAS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
BEFORE <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
BEFORE <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
FLIES ACROSS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
BEFORE <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
BEFORE <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
BEFORE <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
TOO BIG FOR <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
ESCAPES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
RESISTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
</td>
<td><font size=-1 color=000000>
TORCHES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
RESISTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
ATOP <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
FLIES ACROSS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
BEFORE <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
BREATHES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
BEFORE <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
TORCHES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
BREATH IS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
ESCAPES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
</td>
<td><font size=-1 color=000000>
RESISTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
BEFORE <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
BIGGER THAN <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
TORCHES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
TORCHES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
ANGERS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
ANGERS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
EATS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>84 - DIAMOND </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
PRICIER THAN <a href="http://www.umop.com/rps101/85.htm">PLATINUM</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
IMPRISONS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
HARDER THAN <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
GEOMETRIC <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
WINS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
WITHSTANDS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
WITHSTANDS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
ENTHRALLS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
FOCUSES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
</td>
<td><font size=-1 color=000000>
DIFFRACTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
WITH LUCY IN <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
HARDER THAN <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
ENGRAVES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
HIDES IN <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
HIDES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
HARDER THAN <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
RESISTS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BRIBES <a href="http://www.umop.com/rps101/7.htm">LAW</a>MAN<br>
RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
</td>
<td><font size=-1 color=000000>
ENGRAVES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
HARDEST <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
'TILL <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
ENGRAVES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
CATCHES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
RESISTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
MORE DESIRABLE THAN <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
ENGRAVES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
ENGRAVES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
ENGRAVES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
</td>
<td><font size=-1 color=000000>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
DECORATES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
CHARMS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
SHARPER THAN <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
HYPNOTIZES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
ADORNS <a href="http://www.umop.com/rps101/30.htm">KING</a>'S CROWN<br>
ADORNS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a>'S CROWN<br>
ADORNS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a>'S CROWN<br>
ADORNS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a>' CROWN<br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>85 - PLATINUM </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
PRICIER THAN <a href="http://www.umop.com/rps101/86.htm">GOLD</a><br>
TEMPTS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
FUNDS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
MARKET USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
WIRED <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
WINS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
ENTHRALLS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
WIRED <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
</td>
<td><font size=-1 color=000000>
WIRED <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
REFLECTS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
WIRED <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
DECORATES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
HIDES IN <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
HIDES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
<a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
DECORATES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BRIBES <a href="http://www.umop.com/rps101/7.htm">LAW</a>MAN<br>
RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
DECORATES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
</td>
<td><font size=-1 color=000000>
RARER THAN <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
DECORATES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
RESISTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
MORE DESIRABLE THAN <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
COATED <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
COATED <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
DECORATES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
</td>
<td><font size=-1 color=000000>
WIRED <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
FUNDS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
CHARMS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
HARDER THAN <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
HYPNOTIZES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
ADORNS <a href="http://www.umop.com/rps101/30.htm">KING</a>'S CROWN<br>
ADORNS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a>'S CROWN<br>
ADORNS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a>'S CROWN<br>
ADORNS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a>' CROWN<br>
BADGED <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>86 - GOLD </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
TEMPTS <a href="http://www.umop.com/rps101/87.htm">DEVIL</a><br>
FUNDS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
MARKET USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
PLATED <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
WINS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
ENTHRALLS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
CONDUCTS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
WIRED <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
WIRED <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
</td>
<td><font size=-1 color=000000>
REFLECTS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
FUNDS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
FUNDS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
SURVIVES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
HIDES IN <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
HIDES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
<a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
PLATED <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BRIBES <a href="http://www.umop.com/rps101/7.htm">LAW</a>MAN<br>
RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
DECORATES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
RARER THAN <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
</td>
<td><font size=-1 color=000000>
OUTLASTS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
PLATED <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
PRICIER THAN <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
RESISTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
MORE DESIRABLE THAN <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
PLATED <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
PLATED <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
PLATED <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
WIRED <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
</td>
<td><font size=-1 color=000000>
FUNDS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
CHARMS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
OUTLASTS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
HARDER THAN <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
HYPNOTIZES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
ADORNS <a href="http://www.umop.com/rps101/30.htm">KING</a>'S CROWN<br>
ADORNS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a>'S CROWN<br>
ADORNS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a>'S CROWN<br>
ADORNS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a>' CROWN<br>
BADGED <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
ENTHRALLS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>87 - DEVIL </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
HOPS <a href="http://www.umop.com/rps101/88.htm">FENCE</a><br>
INSPIRES <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
QUIZZES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
GLITCHES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
DARKENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CUTS <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
BRINGS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
COMMANDS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
HAS <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
REWIRES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
INSPIRES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
DARKENS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
</td>
<td><font size=-1 color=000000>
DRIVES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
CRASHES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
LIGHTS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
COMMANDS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
LURES INTO <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
HIDES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
INSPIRES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
CRACKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
WEILDS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
HURLS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
AFTER <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
</td>
<td><font size=-1 color=000000>
IN THE <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
CURSES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
BLURS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
COMMANDS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
WEILDS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
SKIPS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
USES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
ESCAPES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
WEILDS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
HACKS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
HAS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
</td>
<td><font size=-1 color=000000>
EATS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a>S<br>
POISONS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
SHARPER THAN <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
IS SOUL <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
BURNS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
TEMPTS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
TEMPTS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
TEMPTS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
TEMPTS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
EVADES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
POSSESSES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
POSSESSES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>88 - FENCE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
GUARDS <a href="http://www.umop.com/rps101/89.htm">VIDEO GAME</a><br>
HEIGHT <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
BLOCKS <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
SADDENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
BLOCKS <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
AROUND <a href="http://www.umop.com/rps101/96.htm">POWER</a> COMPANY<br>
BLOCKS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
GUARDS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
BLOCKS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
</td>
<td><font size=-1 color=000000>
GUARDS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
GUARDS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
ABOVE <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
AROUND <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
MADE OF <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
GUARDS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BREAKS ZONING <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
RESISTS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
MADE OF <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
GUARDS FROM <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
FORMS <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
</td>
<td><font size=-1 color=000000>
BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
CONFUSES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a> FOCUS<br>
SURROUNDS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
GUARDS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
AROUND <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
RESISTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
SURROUNDS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
RESISTS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
PROTECTS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
AROUND <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
AROUND <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
</td>
<td><font size=-1 color=000000>
GUARDS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a> SUPPLY<br>
BLOCKS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
BLOCKS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
AROUND <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
AROUND <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
AROUND <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
AROUND <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
BLOCKS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
AROUND <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
AROUND <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
AROUND <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>89 - VIDEO GAME </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
CODE USES <a href="http://www.umop.com/rps101/90.htm">MATH</a><br>
TURNS YOU INTO <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
AFFECTS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
CONFUSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
CONSUMES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
HAS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
HAS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
SIMULATES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
HAS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
HAS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
</td>
<td><font size=-1 color=000000>
HAS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
GRAPHICS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
MENTAL <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
MENTAL <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
HAS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> WEAPON<br>
USES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BREAKS FCC <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
HAS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
HAS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
<a href="http://www.umop.com/rps101/10.htm">ROCK</a> SOUNDTRACK<br>
RESTARTS AFTER <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
SIMULATES <a href="http://www.umop.com/rps101/12.htm">WALL</a>S<br>
REPLACES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
</td>
<td><font size=-1 color=000000>
MULTIPLE <a href="http://www.umop.com/rps101/14.htm">CAMERA</a> ANGLES<br>
CATCHES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
HAS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
AFTER <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
MORE FUN THAN <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
MENTAL <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
MENTAL <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
HAS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
ON <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
BEFORE <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
CABLES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
GLORIFIES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
</td>
<td><font size=-1 color=000000>
RESISTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
SOLD BY <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
STARS <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
HAS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
HAS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
HAS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
HAS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
DISTRACTS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
ENTERTAINS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
CONFUSES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
ENTERTAINS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
CLUTTERS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>90 - MATH </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
NAVIGATES <a href="http://www.umop.com/rps101/91.htm">ROBOT</a><br>
DARKENS <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
CALCULATES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
CALCULATES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
CONFUSES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
BRAIN <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
FORMULATES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
FORMULATES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
CLASS DENIES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
NAVIGATES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
NAVIGATES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
MEASURES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
</td>
<td><font size=-1 color=000000>
PREDICTS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
TEST LIKE <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
IS THE <a href="http://www.umop.com/rps101/4.htm">PIT</a>S<br>
USES NUMBER <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
TEST INSPIRES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
FORMULATES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
WHIZ SHARP AS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
MEASURES <a href="http://www.umop.com/rps101/9.htm">SWORD</a> SWING<br>
SCHOOLHOUSE <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
TRANSCENDS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
MEASURES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
CALCULATES <a href="http://www.umop.com/rps101/13.htm">SUN</a> PATH<br>
SHAPES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a> LENS<br>
</td>
<td><font size=-1 color=000000>
MEASURES <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
DIRECTS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a> USE<br>
BORES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
GUIDES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
MEASURES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
MENTAL <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
WHIZ SHARPER THAN <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
IS <a href="http://www.umop.com/rps101/22.htm">PEACE</a>FUL<br>
ON <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
MEASURES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
MEASURES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
CALCULATES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a> COUNT<br>
COUNTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a> QUILLS<br>
</td>
<td><font size=-1 color=000000>
TEST ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
ENRAGES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
CONFUSES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
CONFUSES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
CONFUSES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
CONFUSES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
CONFUSES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
CONFUSES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
CONFUSES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
CONFUSES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
AFTER <a href="http://www.umop.com/rps101/38.htm">HOME</a>ROOM<br>
WORD PROBLEM W/<a href="http://www.umop.com/rps101/39.htm">TRAIN</a>S<br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>91 - ROBOT </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
ENVIES <a href="http://www.umop.com/rps101/92.htm">HEART</a><br>
USES <a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
SHOOTS <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
TRAMPLES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
CONSUMES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
SHOOTS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
LAUNCHES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
POLLUTES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
PILOTS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
PILOTS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
THROWS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
CHASES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
</td>
<td><font size=-1 color=000000>
DETECTS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
CLIMBS OUT OF <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
FIRES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
THREE <a href="http://www.umop.com/rps101/7.htm">LAW</a>S<br>
RESISTS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
CARRIES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
HURLS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
SMASHES THROUGH <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
REFLECTS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
HAS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
</td>
<td><font size=-1 color=000000>
CARRIES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
TRAMPLES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
CARRIES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
RESISTS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
BENDS BARS OF <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
CARRIES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
USES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
EXPLORES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
STEPS ON <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
HAS NO <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
STEPS ON <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
RESISTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
</td>
<td><font size=-1 color=000000>
SCARES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
FRIGHTENS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
FRIGHTENS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
FRIGHTENS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
FRIGHTENS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
TRAMPLES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
CARRIES OFF <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
CARRIES OFF <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
OVERTHROWS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
ENHANCES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
BUILDS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
BUILDS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>92 - HEART </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
USES BIO<a href="http://www.umop.com/rps101/93.htm">ELECTRICITY</a><br>
SURVIVES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
PITIES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
PROVIDES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
<a href="http://www.umop.com/rps101/97.htm">LASER</a> SURGERY<br>
BANS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
CLEARS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
BANS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
SOARS LIKE <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
BANS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
RESCUES FROM <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
</td>
<td><font size=-1 color=000000>
SURVIVES <a href="http://www.umop.com/rps101/4.htm">PIT</a>FALLS<br>
UN<a href="http://www.umop.com/rps101/5.htm">CHAIN</a>ED<br>
BANS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
UPHOLDS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
STAYS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
STAYS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
LIKE A <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
TRANSCENDS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
KNOWS NO <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
OF THE <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
GUIDES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
ON <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
BANS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
</td>
<td><font size=-1 color=000000>
EXCELS AT <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
GUIDES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
BANS <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
TRANSCENDS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
STAYS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
UPHOLDS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
EXCELS AT <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
BUILDS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
RESISTS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
PUMPS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
OUTSMARTS <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
OUTSMARTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
GUIDES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
</td>
<td><font size=-1 color=000000>
GUIDES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
GUIDES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
GUIDES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
GUIDES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
BOLSTERS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
GUIDES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
PROTECTS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
GUIDES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
BUILDS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
PREFERS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
INVENTS ECO <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>93 - ELECTRICITY </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
PRODUCES <a href="http://www.umop.com/rps101/94.htm">LIGHTNING</a><br>
FRIES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
PRODUCES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
POWERS <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
CHARGES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
NATURAL <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
ENVELOPS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
CHARGES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
BRIGHTENS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
</td>
<td><font size=-1 color=000000>
STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br>
CHARGES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
HAS PHYSICAL <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
FRIES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
CHARGES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
POWERS <a href="http://www.umop.com/rps101/10.htm">ROCK</a> MUSIC<br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
IN <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
REPLICATES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
POWERS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
BILLS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
</td>
<td><font size=-1 color=000000>
CHARGES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
MIXES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
CHARGES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
CHARGES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
BILLS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
IN CABLE <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
FRIES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
FRIES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
REPELS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
ELECTROCUTES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
ELECTROCUTES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
</td>
<td><font size=-1 color=000000>
ELECTROCUTES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
ELECTROCUTES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
ELECTROCUTES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
ELECTROCUTES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
ELECTROCUTES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
ELECTROCUTES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
ELECTROCUTES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
BILLS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
CHARGES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>94 - LIGHTNING </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
STRIKES <a href="http://www.umop.com/rps101/95.htm">MEDUSA</a><br>
PRODUCES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
DECORATES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
STRIKES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
STRIKES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
IGNITES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
ENVELOPS <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
CREATES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
CREATES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br>
</td>
<td><font size=-1 color=000000>
CHARGES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
HAS PHYSICAL <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
FRIES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
STRIKES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
SPLITS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
STRIKES THROUGH <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
STORM BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
CHALLENGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
STRIKES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
CHARGES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
</td>
<td><font size=-1 color=000000>
DEADLIER THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
CHARGES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
CHARGES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
SHORT-CIRCUITS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
STRIKES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
STRIKES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
COOKS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
STRIKES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
STRIKES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
STRIKES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
STRIKES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
STRIKES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
</td>
<td><font size=-1 color=000000>
STRIKES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
STRIKES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
STRIKES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
STRIKES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SCARES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
STRIKES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
STRIKES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
STRIKES <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
(GREASED) <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
STRIKES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
STRIKES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>95 - MEDUSA </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
CRAVES <a href="http://www.umop.com/rps101/96.htm">POWER</a><br>
BEFORE <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
BEFORE <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
CURSES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
RESISTS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
EVADES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
BEFORE <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
HIDES FROM <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
PLANTS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
LIVES IN <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
BEFORE <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
</td>
<td><font size=-1 color=000000>
BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
CRACKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
WEILDS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
HURLS <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
HIDES BEHIND <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
CURSES <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
BEFORE <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
BEFORE <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
RUNS WITH <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
DEADLIER THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
</td>
<td><font size=-1 color=000000>
ESCAPES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
WEILDS <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
BEFORE <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
TERRORIZES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
HEAD <a href="http://www.umop.com/rps101/25.htm">SNAKE</a>S<br>
FREEZES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
PETRIFIES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
PETRIFIES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
PETRIFIES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
PETRIFIES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
PETRIFIES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
PETRIFIES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
</td>
<td><font size=-1 color=000000>
PETRIFIES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
PETRIFIES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
PETRIFIES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
PETRIFIES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
PETRIFIES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
TERRIFIES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
BEFORE <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
BEFORE <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
SCREECHES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
BEFORE <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
HIDES BEHIND <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
DISCARDS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>96 - POWER </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
CHARGES <a href="http://www.umop.com/rps101/97.htm">LASER</a><br>
CHARGES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
LINES CLUTTER <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
ENGAGES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
DEPLOYS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
PLANTS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
PLANT SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
CLEARS <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
LIGHTS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
STRUGGLE FOOD <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
PLAY WITH <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
IMPOSES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
</td>
<td><font size=-1 color=000000>
CRACKS <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
WEILDS <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
MOVES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
OF LIFE AND <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
IN <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
OF <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
CHARGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
TO <a href="http://www.umop.com/rps101/15.htm">FIRE</a> YOU<br>
CLEARS WITH <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
SUPERINTENDS <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
CHARGES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
ASSISSINATES W/<a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
IMPOSES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
</td>
<td><font size=-1 color=000000>
GIVES YOU THE <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
BREAKS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
CRASHES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
SEIGES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
HUNGRY <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SACRIFICES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
FRIES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
HUNGRY <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
FRIES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
OVERTHROWS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
OVERTHROWS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
SUPPLANTS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
SUPPLANTS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
</td>
<td><font size=-1 color=000000>
GOVERNS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
CORRUPTS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
ELECTROCUTES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
CORRUPTS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
LIGHTS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
RUNS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
PLANT IN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
OUTPERFORMS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
CONSUMES <a href="http://www.umop.com/rps101/43.htm">TREE</a>S<br>
COOKS <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
COOKS <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>97 - LASER </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
GUIDES <a href="http://www.umop.com/rps101/98.htm">NUKE</a><br>
TRAVERSES <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
TARGETS <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
TARGETS <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
PENETRATES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
BURNS OFF <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
LIGHTS <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br>
<a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
UPHOLDS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
</td>
<td><font size=-1 color=000000>
OUTCLASSES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
BURNS THROUGH <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
BURNS THROUGH <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
HAS POWER OF <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
BURNS <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
TEACHES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
MELTS <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
MORE EXACT THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
MELTS <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
OUTLCASSES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
</td>
<td><font size=-1 color=000000>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
BACKS UP <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
TARGETS <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
FRIES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
COOKS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
FRIES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
FRIES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
FRIES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
TARGETS <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
TARGETS <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
TARGETS <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
TARGETS <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
HELPS <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
</td>
<td><font size=-1 color=000000>
TARGETS <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
TARGETS <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
TARGETS <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
TARGETS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
TARGETS <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
TARGETS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
ZAP <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
MELTS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
BURNS THROUGH <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
DISCINTIGRATES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
FRIES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
FRIES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>98 - NUKE </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
POISONS <a href="http://www.umop.com/rps101/99.htm">SKY</a><br>
INCINERATES <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
INCINERATES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
INCINERATES <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
EMERGES FROM <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
STARTS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a> REACTION<br>
OUTCLASSES <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
BREAKS <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
INCINERATES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
INCINERATES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
</td>
<td><font size=-1 color=000000>
INCINERATES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
INCINERATES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
HAS POWER OF <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
INCINERATES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
STARTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
INCINERATES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
INCINERATES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
INCINERATES <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
INCINERATES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
BREAKS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
</td>
<td><font size=-1 color=000000>
INCINERATES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
INCINERATES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
INCINERATES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
INCINERATES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
INCINERATES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
INCINERATES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
INCINERATES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
</td>
<td><font size=-1 color=000000>
INCINERATES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
INCINERATES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
INCINERATES <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
INCINERATES <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
INCINERATES <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
INCINERATES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
INCINERATES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
INCINERATES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
INCINERATES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>99 - SKY </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
ABOVE <a href="http://www.umop.com/rps101/100.htm">TANK</a><br>
ABOVE <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
ABOVE <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
HOUSES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
ABOVE <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
EVADES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
ABOVE <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
ABOVE <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
IS LIMIT OF <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
ABOVE <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
ABOVE <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
ABOVE <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
</td>
<td><font size=-1 color=000000>
TRANSCENDS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
ABOVE <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
SURROUNDS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
CHALLENGES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
ABOVE <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
ABOVE <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
ABOVE <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
ABOVE <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
ABOVE <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
EVADES <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
ABOVE <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
AT <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
ABOVE <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
</td>
<td><font size=-1 color=000000>
ABOVE <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
ABOVE <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
ABOVE <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
ABOVE <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
ABOVE <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
ABOVE <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
ABOVE <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
ABOVE <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
ABOVE <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
ABOVE <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
ABOVE <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
ABOVE <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
ABOVE <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
</td>
<td><font size=-1 color=000000>
ABOVE <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
ABOVE <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
ABOVE <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
ABOVE <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES NO <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
ABOVE <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
ABOVE <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
ABOVE <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
ABOVE <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
ABOVE <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
ABOVE <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
ABOVE <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>100 - TANK </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
OUTCLASSES <a href="http://www.umop.com/rps101/101.htm">HELICOPTER</a><br>
RESISTS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
SURVIVES <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
PLOWS OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
CREATES <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
HAS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
IMPOSES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
CRUMBLES <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
BRINGS <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
</td>
<td><font size=-1 color=000000>
CRUMBLES <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
CLOUD BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
CRUSHES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
RESISTS <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
CRUMBLES <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
CRUSHES <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
MORE DIRECT THAN <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
SMASHES THROUGH <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
BREAKS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
FLATTENS <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
SEIGES <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
</td>
<td><font size=-1 color=000000>
FLATTENS <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
SPILLS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a><br>
SQUASHES <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
ATTRACTS <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
SQUISHES <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
SQUASHES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
SQUASHES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
SQUASHES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
SQUASHES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
OUTCLASSES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
SQUASHES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
SQUASHES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
SQUASHES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
</td>
<td><font size=-1 color=000000>
FLATTENS <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
BARRELS THOUGH <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
FLATTENS <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
FLATTENS <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
KNOCKS DOWN <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
PULVERIZES <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
SQUASHES <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
SQUASHES <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
SQUASHES <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
SQUASHES <a href="http://www.umop.com/rps101/48.htm">BIRD</a> NEST<br>
SQUOOSHES <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
</td></tr></table>
<p>
<font size=+3 color=000000><b>101 - HELICOPTER </b></font>
<p>
<table width=75%>
<tr align="center">
<td><font size=-1 color=000000>
DROPS <a href="http://www.umop.com/rps101/1.htm">DYNAMITE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/2.htm">TORNADO</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/3.htm">QUICKSAND</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/4.htm">PIT</a><br>
BREAKS <a href="http://www.umop.com/rps101/5.htm">CHAIN</a><br>
HAS <a href="http://www.umop.com/rps101/6.htm">GUN</a><br>
IMPOSES <a href="http://www.umop.com/rps101/7.htm">LAW</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/8.htm">WHIP</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/9.htm">SWORD</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/10.htm">ROCK</a><br>
CAUSES <a href="http://www.umop.com/rps101/11.htm">DEATH</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/12.htm">WALL</a><br>
</td>
<td><font size=-1 color=000000>
CLOUD BLOCKS <a href="http://www.umop.com/rps101/13.htm">SUN</a><br>
CARRIES <a href="http://www.umop.com/rps101/14.htm">CAMERA</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/15.htm">FIRE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/16.htm">CHAINSAW</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/17.htm">SCHOOL</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/18.htm">SCISSORS</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/19.htm">POISON</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/20.htm">CAGE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/21.htm">AXE</a><br>
DISTURBS <a href="http://www.umop.com/rps101/22.htm">PEACE</a><br>
USES <a href="http://www.umop.com/rps101/23.htm">COMPUTER</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/24.htm">CASTLE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/25.htm">SNAKE</a><br>
</td>
<td><font size=-1 color=000000>
GETS <a href="http://www.umop.com/rps101/26.htm">BLOOD</a> PUMPING<br>
FLIES OVER <a href="http://www.umop.com/rps101/27.htm">PORCUPINE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/28.htm">VULTURE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/29.htm">MONKEY</a><br>
CARRIES <a href="http://www.umop.com/rps101/30.htm">KING</a><br>
CARRIES <a href="http://www.umop.com/rps101/31.htm">QUEEN</a><br>
CARRIES <a href="http://www.umop.com/rps101/32.htm">PRINCE</a><br>
CARRIES <a href="http://www.umop.com/rps101/33.htm">PRINCESS</a><br>
CARRIES <a href="http://www.umop.com/rps101/34.htm">POLICE</a><br>
CARRIES <a href="http://www.umop.com/rps101/35.htm">WOMAN</a><br>
CARRIES <a href="http://www.umop.com/rps101/36.htm">BABY</a><br>
CARRIES <a href="http://www.umop.com/rps101/37.htm">MAN</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/38.htm">HOME</a><br>
</td>
<td><font size=-1 color=000000>
FASTER THAN <a href="http://www.umop.com/rps101/39.htm">TRAIN</a><br>
FASTER THAN <a href="http://www.umop.com/rps101/40.htm">CAR</a><br>
MAKES <a href="http://www.umop.com/rps101/41.htm">NOISE</a><br>
FASTER THAN <a href="http://www.umop.com/rps101/42.htm">BICYCLE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/43.htm">TREE</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/44.htm">TURNIP</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/45.htm">DUCK</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/46.htm">WOLF</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/47.htm">CAT</a><br>
FASTER THAN <a href="http://www.umop.com/rps101/48.htm">BIRD</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/49.htm">FISH</a><br>
FLIES OVER <a href="http://www.umop.com/rps101/50.htm">SPIDER</a><br>
</td></tr></table>
<p>
<a href="http://www.umop.com/rps101.htm"><img border=0 src="http://www.umop.com/rps101/back.png" alt="Back to RPS-101"></a><p>
<a href="http://www.umop.com"><img border=0 src="http://www.umop.com/rps101/umop.gif" alt="Back to umop.com"></a><br>
<font size=-2 color=000000>(c)2006 David C. Lovelace</font>
</body>
</html>
| 365,814 | Common Lisp | .l | 6,374 | 56.357546 | 133 | 0.688917 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 13d5f82a8dead80a4df9aa5d86985a0f4c80458d5a48b4db61017df1d0ad53a6 | 5,804 | [
-1
] |
5,819 | Makefile | informatimago_lisp/clext/Makefile | PREFIX=/usr/local
all::
doc::
install::
include ../implementations.mk
CSS="/default.css"
RSTHTMLOPT=\
--leave-comments \
--link-stylesheet --stylesheet=$(CSS)
doc::documentation
documentation::html pipe-article-fr.asc pipe-article-en.asc
html::pipe-article-fr.html pipe-article-en.html
html.in::pipe-article-fr.html.in pipe-article-en.html.in
clean::
-@rm -f pipe-article-fr.asc pipe-article-en.asc pipe-article-fr.html.in pipe-article-en.html.in pipe-article-fr.html pipe-article-en.html
pipe-article-fr.asc:pipe-article-fr.txt
pandoc -f rst -t asciidoc < pipe-article-fr.txt >pipe-article-fr.asc
pipe-article-en.asc:pipe-article-en.txt
pandoc -f rst -t asciidoc < pipe-article-en.txt >pipe-article-en.asc
pipe-article-fr.html.in:pipe-article-fr.txt
rst2html $(RSTHTMLOPT) < pipe-article-fr.txt |../tools/html-unwrap-document.lisp > pipe-article-fr.html.in
pipe-article-en.html.in:pipe-article-en.txt
rst2html $(RSTHTMLOPT) < pipe-article-en.txt |../tools/html-unwrap-document.lisp > pipe-article-en.html.in
pipe-article-fr.html:pipe-article-fr.html.in
../tools/html-wrap-document.lisp < pipe-article-fr.html.in > pipe-article-fr.html
pipe-article-en.html:pipe-article-en.html.in
../tools/html-wrap-document.lisp < pipe-article-en.html.in > pipe-article-en.html
.PHONY:doc documentation html html.in
#### THE END ####
| 1,335 | Common Lisp | .l | 29 | 44.482759 | 138 | 0.769823 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | b892811fe10c1c285aeedc14f3c567b98da94274f4c7b56339bb41744865b3ca | 5,819 | [
-1
] |
5,823 | summary.html | informatimago_lisp/clext/summary.html | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- -*- coding:iso-safe-unix -*- -->
<!-- -*- coding:iso-safe-unix -*- -->
<html>
<head>
<title>Summary</title>
<meta HTTP-EQUIV="Content-Type" content="text/html;charset=US-ASCII"></head>
<body>
<li>
<tt>
<b>
<a href="closer-weak.lisp">COM.INFORMATIMAGO.CLEXT.CLOSER-WEAK</a></b></tt>
<pre>
Closer to Weak objects.
Implements the specification: http://clisp.cons.org/impnotes/weak.html
for Common Lisp implementations that have weak-pointers.
WEAK-OR-RELATION is a primitive that cannot be implemented propertly
without implementation support.
Currently work on:
clisp full support
cmucl partial support (missing WEAK-OR-RELATION)
sbcl partial support (missing WEAK-OR-RELATION)
Read-time Features:
:WEAK-TEST When testing, call the garbage collector
to break weak pointers sooner.
:DEBUG-WEAK When compiling on clisp, use this implementation
instead of the native one.
</pre></li></body></html> | 1,021 | Common Lisp | .l | 28 | 35.5 | 102 | 0.745473 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 095197b96fa201dbe20d6e34541ccc2f3d0f9a3b6666527cc927b880b78d9321 | 5,823 | [
-1
] |
5,853 | ulong.c | informatimago_lisp/clext/pkcs11/ulong.c | #include <stdio.h>
#include <limits.h>
int main()
{
unsigned long x = ~0;
unsigned long y = (unsigned long) -1;
printf("%lu\n", x);
printf("%lu\n", y);
printf("%lu\n", ULONG_MAX);
printf("%lu bytes\n", sizeof(x));
printf("%lu bits\n", sizeof(x) * CHAR_BIT);
return 0;
}
| 303 | Common Lisp | .l | 13 | 19.846154 | 48 | 0.572414 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | c089c03f67482e7e763661997f600829d0efb3281cb85a7f7937eb5bd4b77d16 | 5,853 | [
-1
] |
5,855 | Makefile | informatimago_lisp/clext/pkcs11/Makefile | all:ulong test-find-objects
ulong:ulong.c
gcc $(DEBUG_FLAGS) -I. -L. -o $@ $<
run::ulong
@ ./ulong && echo status = $$?
clean::
-rm -f ulong test-find-objects
-rm -f core
-rm -f *.lx64fsl *.dx64fsl *.o
DEBUG_FLAGS = -O0 -g3 -ggdb3 -g -ggdb -gdwarf
INCLUDES = -I$(HOME)/opt/include -I/usr/local/include -I. -I/usr/include/pkcs11-helper-1.0
LIBDIRS = -L$(HOME)/opt/lib -L/usr/local/lib -L.
LIBRARIES = -ldl
LDFLAGS += $(DEBUG_FLAGS) $(LIBDIRS)
CFLAGS += $(DEBUG_FLAGS) $(INCLUDES)
test-find-objects.o:test-find-objects.c
gcc $(DEBUG_FLAGS) $(CFLAGS) -c -o test-find-objects.o test-find-objects.c
test-find-objects:test-find-objects.o
gcc $(DEBUG_FLAGS) $(LDFLAGS) -o test-find-objects test-find-objects.o $(LIBRARIES)
run::test-find-objects
gdb test-find-objects
TEST_CERT_DIR=%TEST_CERT_DIR%
TESTCERT=test-cert
TESTKEY=test-key
certificate:
openssl req -config $(TESTCERT).options -new \
-x509 -sha256 -newkey rsa:2048 -nodes \
-keyout $(TESTKEY).pem -out $(TESTCERT).pem -days 3650
openssl x509 -in $(TESTCERT).pem -text -noout
@echo '# to install certificate use:'
@echo cp "$(TESTCERT).pem" "$(TEST_CERT_DIR)/Test_x509_cert_info.pem"
@echo cp Certificat-d-authentification1.pem "$(TEST_CERT_DIR)/Test_x509_cert_info.pem"
| 1,289 | Common Lisp | .l | 32 | 38.625 | 93 | 0.6874 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 2b516ccfb786dc1f6f7ef29a9403a8b91e8c1de35ce9836d80232397a4f195ab | 5,855 | [
-1
] |
5,895 | Makefile | informatimago_lisp/objcl/Makefile | all:documentation.pdf
documentation.pdf:documentation.rst
rst2pdf documentation.rst
documentation.html:documentation.rst
rst2html documentation.rst > documentation.html
showpdf show-pdfs:documentation.pdf
open documentation.pdf
html:documentation.html
.PHONY:show-pdf showpdf html
| 289 | Common Lisp | .l | 9 | 30.222222 | 48 | 0.883636 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 471573f2cab22baa6b5916f66741fc79ae7790b71a55d4ff4e2d261dee941c01 | 5,895 | [
-1
] |
5,909 | Makefile | informatimago_lisp/objcl/gnu/Makefile | all:
@echo "# choose:"
@echo "make linux"
linux:objc.lisp
INCLUDES= -I. -I/usr/lib/gcc/x86_64-linux-gnu/4.7/include/
OPTS=-fPIC -g -c
objc.lisp:objc.i Makefile
swig $(INCLUDES) -Dobjc_EXPORT=extern -cffi -generate-typedef -swig-lisp objc.i
( sed \
-e 1i\\ -e '(in-package "COM.INFORMATIMAGO.OBJC.GNU")' \
-e 's/&body/cl:&/g' \
-e 's/#oL/0/g' \
-e 's/\([0-9]\+\)U\?L\+/\1/g' \
-e 's/(cl:- \([0-9]\+\) 1)/(cl:- -\1 1)/g' \
-e '/(cl:defconstant _C_/d' \
< objc.lisp ;\
sed \
-n \
-e 's/#define \(_C_[^ ]*\) *'\''\(.\)'\'' *$$/(cl:defconstant \1 #\\\2)/p' \
< /usr/lib/gcc/x86_64-linux-gnu/4.7/include/objc/runtime.h \
) > objc.new && mv objc.new objc.lisp
# objc_wrap.o:objc_wrap.c
#### THE END ####
| 738 | Common Lisp | .l | 23 | 29.347826 | 80 | 0.552408 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 91eaf8237e2a4bb85c221062be0ea0d861d9005ef1942c292879cba6e6a7ab3c | 5,909 | [
-1
] |
5,910 | Makefile | informatimago_lisp/objcl/objc/Makefile | all:objc.lisp
# Darwin:
SWIG=/usr/local/bin/swig
OBJC_INCLUDES=
DEFINES=-D__OBJC2__=1 -DOBJC2_UNAVAILABLE=
# Linux:
#SWIG=/usr/bin/swig
#SWIG=/data/languages/swig/bin/swig
# OBJC_INCLUDES=-I/usr/lib/gcc/x86_64-linux-gnu/4.4/include
DEFINES=
INCLUDES=-I/usr/include $(OBJC_INCLUDES)
SWIG_OPTIONS=-cffi -swig-lisp -generate-typedef
objc-raw.lisp:objc.i Makefile
$(SWIG) $(SWIG_OPTIONS) $(INCLUDES) $(DEFINES) objc.i
sed \
< objc.lisp > objc-raw.lisp
rm objc.lisp
objc.lisp:objc-raw.lisp Makefile lispify-objc
./lispify-objc < objc-raw.lisp > objc.lisp
clean:
- rm -f objc-raw.lisp
CC=/opt/llvm/bin/objc -isysroot /
CFLAGS=
#CFLAGS=-v
#CFLAGS=-fblocks
# -I/opt/llvm/lib/objc/3.3/include
LDFLAGS=-L/opt/llvm/lib -lobjc
ast:ast.c Makefile
@ true $(CC) $(CFLAGS) -I. -g3 -ggdb3 -E -o /dev/stdout ast.c
@ $(CC) $(CFLAGS) -I. -g3 -ggdb3 -o ast ast.c $(LDFLAGS)
test-ast:ast
@ LD_LIBRARY_PATH=/opt/llvm/lib:$LD_LIBRARY_PATH ./ast --test example.c
run-ast:ast
@ LD_LIBRARY_PATH=/opt/llvm/lib:$LD_LIBRARY_PATH ./ast example.c
#### THE END ####
| 1,058 | Common Lisp | .l | 35 | 28.514286 | 72 | 0.719246 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | b320a1ee54b008413fa18a1da1dca579c6bec76da345123f4da730a430690a39 | 5,910 | [
-1
] |
5,911 | generalities.html | informatimago_lisp/cl-posix/generalities.html | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Generalities about the Common-Lisp-POSIX API</title>
<meta http-equiv="Content-Type"
content="text/html; charset=iso-8859-1">
<meta name="author"
content="Pascal J. Bourguignon">
<meta http-equiv="Reply-to"
name="Reply-to"
content="[email protected]">
<meta http-equiv="Description"
name="description"
content="Generalities about the Common-Lisp-POSIX API">
<meta name="keywords"
content="Common-Lisp,POSIX">
</head>
<body>
<h1 align=center>Generalities about the Common-Lisp-POSIX API</h1>
<p>Note: This page gather some remarks made by people on news:comp.lang.lisp
<ol>
<li><a href="dirent.html">dirent</a>
</ol>
<h2>Principles</h2>
<p>We're not merging Common-Lisp and POSIX!
<p>We want to have access to POSIX primitives from Common-Lisp
applications as easily as from a C application. The POSIX API being
the Operating System Interface for the applications.
<p>In particular, we won't convert between PATHNAMES and strings
containing unix paths, and we won't convert between unix file
descriptors and Common-Lisp streams. (There may already exist such a
conversion function in the Common-Lisp implementation extension
packages).
<h2>Packages</h2>
<h3>The main API</h3>
<p>This API is defined by the Single UNIX Specification version 3.
<p>It is recommended that the various implementations reside in
packages named like:
<pre>
COM.INFORMATIMAGO.COMMON-LISP.SUSV3
NET.SOURCEFORGE.CLISP.SUSV3
COM.SMART-LISP-CORP.SUSV3
</pre>
<p>The user can then choose one implementation or the other, and
re-nickname it to the reserved package name <code>SUSV3</code>.
<p>Note: The package name <code>POSIX</code> is already taken in various
implementations. Moreover, it's not descriptive enough.
<p>Alternative:
<ul>
<li>Perhaps it should be named: <code>SUS3</code>.
</ul>
<h3>Extensions</h3>
<p>SUSv3 defines various optional or extension API.
(See <a href="http://www.opengroup.org/onlinepubs/007904975/help/codes.html">codes</a>).
<p>These extensions will be defined in additional packages nicknamed:
<pre>
Nickname: Example of package name:
------------- -------------------------------
SUSV3-ADV COM.INFORMATIMAGO.COMMON-LISP.SUSV3.ADV
SUSV3-AIO COM.INFORMATIMAGO.COMMON-LISP.SUSV3.AIO
SUSV3-BAR COM.INFORMATIMAGO.COMMON-LISP.SUSV3.BAR
SUSV3-CPT etc...
SUSV3-CS
SUSV3-FSC
SUSV3-IP6
SUSV3-MC1 (See: abreviation of a combination of options)
SUSV3-MC2 (See: abreviation of a combination of options)
SUSV3-MC3 (See: abreviation of a combination of options)
SUSV3-MF
SUSV3-MF-SHM (A combination)
SUSV3-ML
SUSV3-MR
SUSV3-MON
SUSV3-MPR
SUSV3-MSG
SUSV3-MX
SUSV3-PIO
SUSV3-PS
SUSV3-RS
SUSV3-RTS
SUSV3-REM
SUSV3-SHM
SUSV3-SIO
SUSV3-SPI
SUSV3-SPN
SUSV3-SS
SUSV3-TCT
SUSV3-TEF
SUSV3-THR
SUSV3-TMO
SUSV3-TMR
SUSV3-TPI
SUSV3-TPP
SUSV3-TPS
SUSV3-TRC
SUSV3-TRI
SUSV3-TRL
SUSV3-TSA
SUSV3-TSF
SUSV3-TSH
SUSV3-TSP
SUSV3-TSS
SUSV3-TYM
SUSV3-XSI
SUSV3-XSR
</pre>
<p>Some code may not be relevant to a Common-Lisp API.
<p>Alternatives:
<ul>
<li> Use the *FEATURES* system.
<p>I don't like this option, leading to the use of #+ and #-.
</ul>
<p>Note: When defining lisp structures, we put all the fields, even
the optional ones that will be used only when the optional feature is
available.
<!--
The reason is because a given lisp application may be
compiled or run on different SUSv3 systems with different sets of options.
-->
<p>[***SEE***: We need a mean to determine if a given extension is available.
<p>Should each package export an AVAILABLE-P predicate? ]
<h2>The Symbols</h2>
<p>A symbol name is derived from the C binding's name, by:
<ol>
<li> uppercasing, then
<li> replacing underscore (#\_) characters with the hyphen (#\-)
<li> where the fields of a C structure all have a common prefix
(for example, "st_"), we omit it.
<li> constant names get prefix and suffix '+'s.
</ol>
<p>No other changes to "Lispify" symbol names are made, so <code>creat()</code>
becomes <code>CREAT</code>, not <code>CREATE</code>.
<h2>Parameters</h2>
<p>Lisp constants, types, and structures are defined corresponding to
the constants, types and structures in the C API.
<p>The API is defined in terms of Common-Lisp.
<ol>
<li> length arguments are omitted or optional where the sensible value
is obvious. For example:
<pre>
(read fd buffer &optional (length (length buffer))) => bytes-read
</pre>
<li> where C simulates "out" parameters using pointers (for instance,
in pipe() or socketpair()) we shall use multiple return values
instead, primary return value always first, then the others in left to
right order.
<p>[***SEE***: This doesn't apply to data transfer functions that fill buffers.]
</ol>
<p>Note: We won't allow passing pathnames as unix path string
parameters. Common-Lisp pathnames are messy, no two implementation
can agree on their exact semantic, so it would defeat portability.
<h2>Return values</h2>
<p>The return value is usually the same as for the C binding, except in
error cases: where the C function is defined as returning some
sentinel value and setting "errno" on error, we instead signal a
condition of type SYSCALL-ERROR. The actual error value ("errno") is
stored in this condition and can be accessed with SYSCALL-ERRNO.
[***SEE***: some interface to strerror, to get the user-readable translation
of the error number]
<p>We do not automatically translate the returned value into "Lispy"
objects - for example, POSIX:OPEN returns a small integer, not a
stream.
<p>Rationale: This is an interface to POSIX, not a high-level interface
that uses POSIX, and many people using it will actually want to mess
with the file descriptors directly. People needing Lispy interfaces
can implement them atop this - or indeed, use the existing COMMON-LISP
package, which already has many high-level constructs built on top of
the operating system.
<h2>Issues</h2>
<ul>
<li>Constants may be replaced by keywords (for example: error codes).
<li>What to do with variable-length functions
like execvp()? Do they take a list, or vector or either?
Don't forget that execlp etc. IMHO have no place in a foreign language
binding. These are just C wrappers to execv(), execve() and execv().
<li>there are functions whose semantics are to initialize a C object,
like sigemptyset(). You probably want to keep it that way, rather
than turn sigemptyset() into a constructor that returns a a brand
new, empty signal set. Or it could have both behaviors: the set
could be returned as a second value, which is identical to the
optional argument if it is present, or a new object if the
argument is missing.
<li>(Seems to be more a FFI issue):
<p>Similarly, interfacing to [f]printf() is superfluous. vfprintf() is
mandatory when coming from a foreign language. Which is *not* to say
that there should be no POSIX:PRINTF. I'm all in favour of it! But it
is more likely to expand to a call to vprintf(), especially in some
implementations which create calls at run-time, instead of
generating compile-time native-code.
<pre>
(defun posix:fprintf (fp format &rest args)
(posix:vfprintf fp format (coerce args 'vector)))
</pre>
<p>A compiler-macro optimization might handle the case when posix:printf
is called literally, i.e. with a known number of arguments, on those
systems which generate native-code.
<p>I have yet to see non-wrapper FFI definitions for variable-arg functions.
<p>
Which leads to another question: how to deal with [vsnf]printf and its
sisters' arguments which are all polymorphic??
<ol>
<li><pre>
(typecase
((unsigned-int 32) ...
(signed-int 32) ...
single-float ...
string ...
(array fixnum)
(array ...
...
FFI-pointer
</pre>
<li> ?
</ol>
<li>
There are a few cases where C parameters are "optional out",
e.g. sigaction(). C programmers can elect to pass in either a NULL or
a data pointer. I'm not sure whether this is covered by your rule.
<p>
sigaction() is more like [newact] [oldact] whereas &optional always
implies [newact [oldact]], i.e. you cannot leave out the first.
The performance penalty of choosing to always create and return a
sigact structure vs. the C programmer's freedom to choose is debatable.
<li>
Also, reading into Lisp string buffers may be very
problematic. E.g. CLISP internally uses 16 or 32 bit characters
because it supports UNICODE, whereas most western day-to-day use
involves one byte ASCII or ISO-8859-1.
Do you plan to support reading into existing Lisp strings as part of
your API? Or would you just return new strings (using which encoding?)?
<p>
Note: SUSv3 has provision of locales and multibytes characters!
<li>
</ul>
<h2>References</h2>
<ul>
<li>
<a href="http://www.franz.com/support/documentation/6.2/doc/os-interface.htm">
Franz Lisp -- OS Interface</a>
<br>(Would be a nice base to implement a SUSV3 package on Franz Lisp!).
</ul>
</body>
</html>
<!-- generalities.html == 2003-06-14 09:35:24 == pascal -->
| 9,777 | Common Lisp | .l | 244 | 35.897541 | 90 | 0.708047 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 0621d1dc005e252d0f45f96550ccd94053dad8cea400d08f7783cde885a12ea2 | 5,911 | [
-1
] |
5,912 | dirent.html | informatimago_lisp/cl-posix/dirent.html | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Free Software by Pascal J. Bourguignon</title>
<meta http-equiv="Content-Type"
content="text/html; charset=iso-8859-1">
<meta name="author"
content="Pascal J. Bourguignon">
<meta http-equiv="Reply-to"
name="Reply-to"
content="[email protected]">
<meta http-equiv="Description"
name="description"
content="Common-Lisp-POSIX API - dirent">
<meta name="keywords"
content="Common-Lisp,POSIX,SUSv3,dirent">
</head>
<body>
<h1 align=center>Common-Lisp-POSIX API - SUSv3 - dirent</h1>
<p><a href="susv3.lisp">Fetch an implementation</a>
of the dirent API for CLISP (using the LINUX package).
<h2>Common-Lisp Specific Definitions</h2>
<h3>Type SUSV3:BOUND-STRING</h3>
<p>[***SEE***: Find a better name!]
<pre>
(DEFTYPE BOUND-STRING (MIN MAX)
"A TYPE REPRESENTING STRINGS OF MINIMUM SIZE MIN AND MAXIMUM SIZE MAX."
(IF (= (EVAL MIN) (EVAL MAX))
`(STRING ,(EVAL MIN))
`STRING) ;; TODO: (OR (STRING MIN) (STRING (1+ MIN)) ... (STRING MAX))
);;BOUND-STRING
</pre>
<h3>Condition SYSV3:SYSCALL-ERROR</h3>
<pre>
(DEFINE-CONDITION SYSCALL-ERROR ()
(
(ERRNO :INITARG :ERRNO
:ACCESSOR SYSCALL-ERRNO
:TYPE (SIGNED-BYTE 32))
));;SYSCALL-ERROR
</pre>
<h2>SUSv3 Definitions</h2>
<h3>
<a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/sys/types.h.html">
sys/types.h</a></h3>
<h4>Type SUSV3:BLKCNT-T</h4>
<pre>
(DEFTYPE SUSV3:BLKCNT-T ()
"Used for file block counts."
;; implementation dependent
);;SUSV3:BLKCNT-T
(ASSERT (SUBTYPEP 'SUSV3:BLKCNT-T 'INTEGER)</pre>
<h4>Type SUSV3:BLKSIZE-T</h4>
<pre>
(DEFTYPE SUSV3:BLKSIZE-T ()
"Used for block sizes."
;; implementation dependent
);;SUSV3:BLKSIZE-T
(ASSERT (SUBTYPEP 'SUSV3:BLKSIZE-T 'INTEGER)</pre>
<h4>Type SUSV3-XSI:CLOCK-T</h4>
<pre>
(DEFTYPE SUSV3-XSI:CLOCK-T ()
"Used for system times in clock ticks or CLOCKS_PER_SEC; see <time.h> ."
;; implementation dependent
);;SUSV3-XSI:CLOCK-T
(ASSERT (SUBTYPEP 'SUSV3-XSI:CLOCK-T '(OR INTEGER FLOAT))</pre>
<h4>Type SUSV3-TMR:CLOCKID-T</h4>
<pre>
(DEFTYPE SUSV3-TMR:CLOCKID-T ()
"Used for clock ID type in the clock and timer functions."
;; implementation dependent
);;SUSV3-TMR:CLOCKID-T
</pre>
<h4>Type SUSV3:DEV-T</h4>
<pre>
(DEFTYPE SUSV3:DEV-T ()
"Used for device IDs."
;; implementation dependent
);;SUSV3:DEV-T
</pre>
<h4>Type SUSV3-XSI:FSBLKCNT-T</h4>
<pre>
(DEFTYPE SUSV3-XSI:FSBLKCNT-T ()
"Used for file system block counts."
;; implementation dependent
);;SUSV3-XSI:FSBLKCNT-T
(ASSERT (SUBTYPEP 'SUSV3-XSI:FSBLKCNT-T '(INTEGER 0))</pre>
<h4>Type SUSV3-XSI:FSFILCNT-T</h4>
<pre>
(DEFTYPE SUSV3-XSI:FSFILCNT-T ()
"Used for file system file counts."
;; implementation dependent
);;SUSV3-XSI:FSFILCNT-T
(ASSERT (SUBTYPEP 'SUSV3-XSI:FSFILCNT-T '(INTEGER 0))</pre>
<h4>Type SUSV3:GID-T</h4>
<pre>
(DEFTYPE SUSV3:GID-T ()
"Used for group IDs."
;; implementation dependent
);;SUSV3:GID-T
(ASSERT (SUBTYPEP 'SUSV3:GID-T 'INTEGER)</pre>
<h4>Type SUSV3-XSI:ID-T</h4>
<pre>
(DEFTYPE SUSV3-XSI:ID-T ()
"Used as a general identifier; can be used to contain at least a pid_t, uid_t, or gid_t."
;; implementation dependent
);;SUSV3-XSI:ID-T
(ASSERT (AND (SUBTYPEP 'SUSV3-XSI:ID-T 'INTEGER)
(SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:PID-T)
(SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:UID-T)
(SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:GID-T)))
)
</pre>
<h4>Type SUSV3:INO-T</h4>
<pre>
(DEFTYPE SUSV3:INO-T ()
"Used for file serial numbers."
;; implementation dependent
);;SUSV3:INO-T
(ASSERT (SUBTYPEP 'SUSV3:INO-T '(INTEGER 0))</pre>
<h4>Type SUSV3-XSI:KEY-T</h4>
<pre>
(DEFTYPE SUSV3-XSI:KEY-T ()
"Used for XSI interprocess communication."
;; implementation dependent
);;SUSV3-XSI:KEY-T
</pre>
<h4>Type SUSV3:MODE-T</h4>
<pre>
(DEFTYPE SUSV3:MODE-T ()
"Used for some file attributes."
;; implementation dependent
);;SUSV3:MODE-T
(ASSERT (SUBTYPEP 'SUSV3:MODE-T 'INTEGER)</pre>
<h4>Type SUSV3:NLINK-T</h4>
<pre>
(DEFTYPE SUSV3:NLINK-T ()
"Used for link counts."
;; implementation dependent
);;SUSV3:NLINK-T
(ASSERT (SUBTYPEP 'SUSV3:NLINK-T 'INTEGER)</pre>
<h4>Type SUSV3:OFF-T</h4>
<pre>
(DEFTYPE SUSV3:OFF-T ()
"Used for file sizes."
;; implementation dependent
);;SUSV3:OFF-T
(ASSERT (SUBTYPEP 'SUSV3:OFF-T 'INTEGER)</pre>
<h4>Type SUSV3:PID-T</h4>
<pre>
(DEFTYPE SUSV3:PID-T ()
"Used for process IDs and process group IDs."
;; implementation dependent
);;SUSV3:PID-T
(ASSERT (SUBTYPEP 'SUSV3:PID-T 'INTEGER)</pre>
<h4>Type SUSV3-THR:PTHREAD-ATTR-T</h4>
<pre>
(DEFTYPE SUSV3-THR:PTHREAD-ATTR-T ()
"Used to identify a thread attribute object."
;; implementation dependent
);;SUSV3-THR:PTHREAD-ATTR-T
</pre>
<h4>Type SUSV3-BAR:PTHREAD-BARRIER-T</h4>
<pre>
(DEFTYPE SUSV3-BAR:PTHREAD-BARRIER-T ()
"Used to identify a barrier."
;; implementation dependent
);;SUSV3-BAR:PTHREAD-BARRIER-T
</pre>
<h4>Type SUSV3-BAR:PTHREAD-BARRIERATTR-T</h4>
<pre>
(DEFTYPE SUSV3-BAR:PTHREAD-BARRIERATTR-T ()
"Used to define a barrier attributes object."
;; implementation dependent
);;SUSV3-BAR:PTHREAD-BARRIERATTR-T
</pre>
<h4>Type SUSV3-THR:PTHREAD-COND-T</h4>
<pre>
(DEFTYPE SUSV3-THR:PTHREAD-COND-T ()
"Used for condition variables."
;; implementation dependent
);;SUSV3-THR:PTHREAD-COND-T
</pre>
<h4>Type SUSV3-THR:PTHREAD-CONDATTR-T</h4>
<pre>
(DEFTYPE SUSV3-THR:PTHREAD-CONDATTR-T ()
"Used to identify a condition attribute object."
;; implementation dependent
);;SUSV3-THR:PTHREAD-CONDATTR-T
</pre>
<h4>Type SUSV3-THR:PTHREAD-KEY-T</h4>
<pre>
(DEFTYPE SUSV3-THR:PTHREAD-KEY-T ()
"Used for thread-specific data keys."
;; implementation dependent
);;SUSV3-THR:PTHREAD-KEY-T
</pre>
<h4>Type SUSV3-THR:PTHREAD-MUTEX-T</h4>
<pre>
(DEFTYPE SUSV3-THR:PTHREAD-MUTEX-T ()
"Used for mutexes."
;; implementation dependent
);;SUSV3-THR:PTHREAD-MUTEX-T
</pre>
<h4>Type SUSV3-THR:PTHREAD-MUTEXATTR-T</h4>
<pre>
(DEFTYPE SUSV3-THR:PTHREAD-MUTEXATTR-T ()
"Used to identify a mutex attribute object."
;; implementation dependent
);;SUSV3-THR:PTHREAD-MUTEXATTR-T
</pre>
<h4>Type SUSV3-THR:PTHREAD-ONCE-T</h4>
<pre>
(DEFTYPE SUSV3-THR:PTHREAD-ONCE-T ()
"Used for dynamic package initialization."
;; implementation dependent
);;SUSV3-THR:PTHREAD-ONCE-T
</pre>
<h4>Type SUSV3-THR:PTHREAD-RWLOCK-T</h4>
<pre>
(DEFTYPE SUSV3-THR:PTHREAD-RWLOCK-T ()
"Used for read-write locks."
;; implementation dependent
);;SUSV3-THR:PTHREAD-RWLOCK-T
</pre>
<h4>Type SUSV3-THR:PTHREAD-RWLOCKATTR-T</h4>
<pre>
(DEFTYPE SUSV3-THR:PTHREAD-RWLOCKATTR-T ()
"Used for read-write lock attributes."
;; implementation dependent
);;SUSV3-THR:PTHREAD-RWLOCKATTR-T
</pre>
<h4>Type SUSV3-SPI:PTHREAD-SPINLOCK-T</h4>
<pre>
(DEFTYPE SUSV3-SPI:PTHREAD-SPINLOCK-T ()
"Used to identify a spin lock."
;; implementation dependent
);;SUSV3-SPI:PTHREAD-SPINLOCK-T
</pre>
<h4>Type SUSV3-THR:PTHREAD-T</h4>
<pre>
(DEFTYPE SUSV3-THR:PTHREAD-T ()
"Used to identify a thread."
;; implementation dependent
);;SUSV3-THR:PTHREAD-T
</pre>
<h4>Type SUSV3:SIZE-T</h4>
<pre>
(DEFTYPE SUSV3:SIZE-T ()
"Used for sizes of objects."
;; implementation dependent
);;SUSV3:SIZE-T
(ASSERT (SUBTYPEP 'SUSV3:SIZE-T '(INTEGER 0))</pre>
<h4>Type SUSV3:SSIZE-T</h4>
<pre>
(DEFTYPE SUSV3:SSIZE-T ()
"Used for a count of bytes or an error indication."
;; implementation dependent
);;SUSV3:SSIZE-T
(ASSERT (AND (SUBTYPEP 'SUSV3:SSIZE-T 'INTEGER)
(SUBTYPEP (INTEGER -1 SUSV3:SSIZE-MAX) SUSV3:SSIZE-T)))
)
</pre>
<h4>Type SUSV3-XSI:SUSECONDS-T</h4>
<pre>
(DEFTYPE SUSV3-XSI:SUSECONDS-T ()
"Used for time in microseconds."
;; implementation dependent
);;SUSV3-XSI:SUSECONDS-T
</pre>
<h4>Type SUSV3:TIME-T</h4>
<pre>
(DEFTYPE SUSV3:TIME-T ()
"Used for time in seconds."
;; implementation dependent
);;SUSV3:TIME-T
(ASSERT (SUBTYPEP 'SUSV3:TIME-T '(OR INTEGER FLOAT))</pre>
<h4>Type SUSV3-TMR:TIMER-T</h4>
<pre>
(DEFTYPE SUSV3-TMR:TIMER-T ()
"Used for timer ID returned by timer_create()."
;; implementation dependent
);;SUSV3-TMR:TIMER-T
</pre>
<h4>Type SUSV3-TRC:TRACE-ATTR-T</h4>
<pre>
(DEFTYPE SUSV3-TRC:TRACE-ATTR-T ()
"Used to identify a trace stream attributes object."
;; implementation dependent
);;SUSV3-TRC:TRACE-ATTR-T
</pre>
<h4>Type SUSV3-TRC:TRACE-EVENT-ID-T</h4>
<pre>
(DEFTYPE SUSV3-TRC:TRACE-EVENT-ID-T ()
"Used to identify a trace event type."
;; implementation dependent
);;SUSV3-TRC:TRACE-EVENT-ID-T
</pre>
<h4>Type SUSV3-TRC-TEF:TRACE-EVENT-SET-T</h4>
<pre>
(DEFTYPE SUSV3-TRC-TEF:TRACE-EVENT-SET-T ()
"Used to identify a trace event type set."
;; implementation dependent
);;SUSV3-TRC-TEF:TRACE-EVENT-SET-T
</pre>
<h4>Type SUSV3-TRC:TRACE-ID-T</h4>
<pre>
(DEFTYPE SUSV3-TRC:TRACE-ID-T ()
"Used to identify a trace stream."
;; implementation dependent
);;SUSV3-TRC:TRACE-ID-T
</pre>
<h4>Type SUSV3:UID-T</h4>
<pre>
(DEFTYPE SUSV3:UID-T ()
"Used for user IDs."
;; implementation dependent
);;SUSV3:UID-T
(ASSERT (SUBTYPEP 'SUSV3:UID-T 'INTEGER)</pre>
<h4>Type SUSV3-XSI:USECONDS-T</h4>
<pre>
(DEFTYPE SUSV3-XSI:USECONDS-T ()
"Used for time in microseconds."
;; implementation dependent
);;SUSV3-XSI:USECONDS-T
</pre>
<h3>
<a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/limits.h.html">
limits.h</a></h3>
<h4>Constant SUSV3:+NAME-MAX+</h4>
<pre>
(DEFCONSTANT SUSV3:+NAME-MAX+
"Maximum number of bytes in a filename (not including terminating null)."
;; implementation dependent.
)
(ASSERT (<= SUSV3:+POSIX-NAME-MAX+ SUSV3:+NAME-MAX+))
;; [XSI]:
(ASSERT (<= SUSV3:+XOPEN-NAME-MAX+ SUSV3:+NAME-MAX+))
</pre>
<h3>
<a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/dirent.h.html">
dirent.h</a></h3>
<!--
(generate-type '(DIR
()
"A type representing a directory stream.\n Note: this is NOT a Common-Lisp stream."))
-->
<h4>Type SUSV3:DIR</h4>
<pre>
(DEFTYPE SUSV3:DIR ()
"A type representing a directory stream.
Note: this is NOT a Common-Lisp stream."
;; opaque
);;SUSV3:DIR
</pre>
<h4>Type SUSV3:DIRENT</h4>
<pre>
(DEFSTRUCT SUSV3:DIRENT
(INO 0 :TYPE SUSV3:INO-T) ;; [XSI] File serial number
(NAME "" :TYPE (SUSV3:BOUND-STRING 0 SUSV3:+NAME-MAX+)) ;; Name of entry
);;SUSV3:DIRENT
</pre>
<h4>Function SUSV3:OPENDIR</h4>
<pre>
(DECLAIM (FTYPE (FUNCTION (STRING) (OR NULL DIR)) SUSV3:OPENDIR))
(DEFUN SUSV3:OPENDIR (PATH)
;; implementation dependent
)
</pre>
<h4>Function SUSV3:READDIR</h4>
<pre>
(DECLAIM (FTYPE (FUNCTION (DIR) (OR NULL DIRENT)) SUSV3:READDIR))
(DEFUN READDIR (DIR-STREAM)
;; implementation dependent
)
</pre>
<h4>Function SUSV3:REWINDDIR</h4>
<pre>
(DECLAIM (FTYPE (FUNCTION (DIR) NIL) SUSV3:REWINDDIR))
(DEFUN REWINDDIR (DIR-STREAM)
;; implementation dependent
(VALUES)
)
</pre>
<h4>Function SUSV3:CLOSEDIR</h4>
<pre>
(DECLAIM (FTYPE (FUNCTION (DIR) NIL) SUSV3:CLOSEDIR))
(DEFUN CLOSEDIR (DIR-STREAM)
;; implementation dependent
(VALUES)
)
</pre>
<h4>Function SYSV3-TSF:READDIR-R</h4>
<p>[***SEE***: Must we implement this function? Or is it C-specific API?
<!-- ;; readdir_r ;; TSF ;; not implemented, do we need it? -->
<h4>Function SYSV3-XSI:SEEKDIR</h4>
<pre>
(DECLAIM (FTYPE (FUNCTION (DIR INTEGER) NIL) SYSV3-XSI:SEEKDIR))
(DEFUN SEEKDIR (DIR-STREAM POSITION)
;; implementation dependent
(VALUES)
)
</pre>
<h4>Function SYSV3-XSI:TELLDIR</h4>
<pre>
(DECLAIM (FTYPE (FUNCTION (DIR) INTEGER) SYSV3-XSI:TELLDIR))
(DEFUN TELLDIR (DIR-STREAM)
;; implementation dependent
)
</pre>
</body>
</html>
<!-- dirent.html == 2003-06-14 09:59:59 == pascal -->
| 12,538 | Common Lisp | .l | 413 | 26.1477 | 96 | 0.668851 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 8403d63fafb64a8f3eeea6b28213264c7807f86b7d368163eb39aab6c4ba97a6 | 5,912 | [
-1
] |
5,913 | gen-spec.el | informatimago_lisp/cl-posix/gen-spec.el |
(defun c-name->lisp-name (c-name kind)
(let ((lisp-name (substitute (character "-") (character "_")
(string-upcase (string c-name)))))
(if (eq :constant kind)
(format "+%s+" lisp-name)
lisp-name)
));;c-name->lisp-name
(defun generate-type (desc)
(let ((c-name (first desc))
(options (second desc))
(description (third desc))
(supertype (fourth desc))
(assertions (fifth desc))
(lisp-name)
(pack-ext))
(setq lisp-name (c-name->lisp-name c-name :type))
(setq pack-ext
(cond
((null options) "")
((= 1 (length options))
(format "-%s" (car options)))
((eq 'AND (car options))
(format "-%s" (unsplit-string
(mapcar (function string) (cdr options) )
"-")))
((eq 'OR (car options))
(format "-{%s}" (unsplit-string
(mapcar (function string) (cdr options))
",")))))
(insert (format "<h4>Type SUSV3%s:%s</h4>\n\n" pack-ext lisp-name))
(insert (format "<pre>\n (DEFTYPE SUSV3%s:%s ()\n \"%s\"\n"
pack-ext lisp-name description))
(insert (format " ;; implementation dependent\n );;SUSV3%s:%s\n\n"
pack-ext lisp-name))
(when supertype
(push (format "(SUBTYPEP 'SUSV3%s:%s '%s)" pack-ext lisp-name supertype)
assertions))
(when assertions
(insert " (ASSERT ")
(if (= 1 (length assertions))
(insert (format "%s" (car assertions)))
(progn
(insert (format "(AND %s" (car assertions)))
(dolist (ass (cdr assertions))
(insert (format "\n %s" ass)))
(insert "))\n"))
(insert ")\n")))
(insert "</pre>\n\n")
));;generate-type
(dolist
(desc
'(
(blkcnt_t
()
"Used for file block counts."
INTEGER)
(blksize_t
()
"Used for block sizes."
INTEGER)
(clock_t
(XSI)
"Used for system times in clock ticks or CLOCKS_PER_SEC; see <time.h> ."
(OR INTEGER FLOAT))
(clockid_t
(TMR)
"Used for clock ID type in the clock and timer functions.")
(dev_t
()
"Used for device IDs.")
(fsblkcnt_t
(XSI)
"Used for file system block counts."
(INTEGER 0))
(fsfilcnt_t
(XSI)
"Used for file system file counts."
(INTEGER 0))
(gid_t
()
"Used for group IDs."
INTEGER)
(id_t
(XSI)
"Used as a general identifier; can be used to contain at least a pid_t, uid_t, or gid_t."
INTEGER
("(SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:PID-T)"
"(SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:UID-T)"
"(SUBTYPEP 'SUSV3-XSI:ID-T 'SUSV3:GID-T)"))
(ino_t
()
"Used for file serial numbers."
(INTEGER 0))
(key_t
(XSI)
"Used for XSI interprocess communication.")
(mode_t
()
"Used for some file attributes."
INTEGER)
(nlink_t
()
"Used for link counts."
INTEGER)
(off_t
()
"Used for file sizes."
INTEGER)
(pid_t
()
"Used for process IDs and process group IDs."
INTEGER)
(pthread_attr_t
(THR)
"Used to identify a thread attribute object.")
(pthread_barrier_t
(BAR)
"Used to identify a barrier.")
(pthread_barrierattr_t
(BAR)
"Used to define a barrier attributes object.")
(pthread_cond_t
(THR)
"Used for condition variables.")
(pthread_condattr_t
(THR)
"Used to identify a condition attribute object.")
(pthread_key_t
(THR)
"Used for thread-specific data keys.")
(pthread_mutex_t
(THR)
"Used for mutexes.")
(pthread_mutexattr_t
(THR)
"Used to identify a mutex attribute object.")
(pthread_once_t
(THR)
"Used for dynamic package initialization.")
(pthread_rwlock_t
(THR)
"Used for read-write locks.")
(pthread_rwlockattr_t
(THR)
"Used for read-write lock attributes.")
(pthread_spinlock_t
(SPI)
"Used to identify a spin lock.")
(pthread_t
(THR)
"Used to identify a thread.")
(size_t
()
"Used for sizes of objects."
(INTEGER 0))
(ssize_t
()
"Used for a count of bytes or an error indication."
INTEGER
("(SUBTYPEP (INTEGER -1 SUSV3:SSIZE-MAX) SUSV3:SSIZE-T)"))
(suseconds_t
(XSI)
"Used for time in microseconds.")
(time_t
()
"Used for time in seconds."
(OR INTEGER FLOAT))
(timer_t
(TMR)
"Used for timer ID returned by timer_create().")
(trace_attr_t
(TRC)
"Used to identify a trace stream attributes object.")
(trace_event_id_t
(TRC)
"Used to identify a trace event type.")
(trace_event_set_t
(AND TRC TEF)
"Used to identify a trace event type set.")
(trace_id_t
(TRC)
"Used to identify a trace stream.")
(uid_t
()
"Used for user IDs."
INTEGER)
(useconds_t
(XSI)
"Used for time in microseconds.")
))
(generate-type desc))
;;;; gen-spec.el -- 2003-06-14 09:40:40 -- pascal ;;;;
| 5,728 | Common Lisp | .l | 192 | 20.510417 | 97 | 0.504463 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | efce39cfb4133613331fd4d633aac3f1fe3d6637376cbebba32a9fea64e2545f | 5,913 | [
-1
] |
5,914 | test.html | informatimago_lisp/cl-posix/test.html | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Common-Lisp-Posix</title>
<meta http-equiv="Content-Type"
content="text/html; charset=iso-8859-1">
<meta name="author"
content="Pascal J. Bourguignon">
<meta http-equiv="Reply-to"
name="Reply-to"
content="[email protected]">
<meta http-equiv="Description"
name="description"
content="Common-Lisp-Posix API specification">
</head>
<h1 align="center">Common-Lisp-Posix</h1>
<p>Testing an HTML object:
<p>
<center>
<object
data="http://www.opengroup.org/onlinepubs/009695399/functions/bind.html"
type="text/html"
class="opengroup"
width="80%"
height="512">
</center>
<p>Comment Here.
</body>
</html>
<!-- index.html == 2003-06-14 08:17:06 == pascal -->
| 887 | Common Lisp | .l | 30 | 25.333333 | 90 | 0.643365 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 53d8b46a0efa8c13a6fa27bfd9a7294c111e0abdd0a9175651fb41f407f04741 | 5,914 | [
-1
] |
5,916 | index.html | informatimago_lisp/cl-posix/index.html | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Common-Lisp-Posix</title>
<meta http-equiv="Content-Type"
content="text/html; charset=iso-8859-1">
<meta name="author"
content="Pascal J. Bourguignon">
<meta http-equiv="Reply-to"
name="Reply-to"
content="[email protected]">
<meta http-equiv="Description"
name="description"
content="Common-Lisp-Posix API specification">
</head>
<h1 align="center">Common-Lisp-Posix</h1>
<p>The Common-Lisp-Posix project has two purposes:
<ul>
<li>The main purpose is to define a Common-Lisp SUSv3/POSIX API.
<li>The secondary purpose is to write a couple of reference
implementations for <a href="http://sbcl.sourceforge.net/">sbcl</a>
and <a href="http://clisp.sourceforge.net/">clisp</a>.
</ul>
<p>The programming language will be Common-Lisp.
<p>The target OSes will be all SuSv3/POSIX compliant OSes.
<p>One reference implementation may use the UFFI package.
<hr>
<ol>
<li><a href="generalities.html">Generalities</a>
</ol>
<hr>
<a href="http://www.unix.org/version3/overview.html">
The Single UNIX Specification Version 3
</a>
consists of:
<ul>
<li> <a href="http://www.opengroup.org/onlinepubs/007904975/index.html">
The Open Group Base Specifications, Issue 6.
</a>, which contains the following Technical Standards:
<ul>
<li>Base Definitions, Issue 6 (XBD)
<li>Shell and Utilities, Issue 6 (XCU)
<li>System Interfaces, Issue 6 (XSH)
<li>Rationale (Informative)
</ul>
<li>and the X/Open Curses, Issue 4, Version 2 specification.
</ul>
<p>The <a href="http://www.opengroup.org/onlinepubs/007904975/frontmatter/preface.html"> Preface </a> of the The Open Group Base Specifications, Issue 6 lists the following principle that guided the development of that standard:
<ul>
<li><em>Application-Oriented</em>
<blockquote> The basic goal was to promote portability of application
programs across UNIX system environments by developing a clear,
consistent, and unambiguous standard for the interface
specification of a portable operating system based on the UNIX
system documentation. This standard codifies the common, existing
definition of the UNIX system.
</blockquote>
<p>We keep this principle verbatim for this Common-Lisp API.
<li><em>Interface, Not Implementation</em>
<blockquote> This standard defines an interface, not an
implementation. No distinction is made between library functions
and system calls; both are referred to as functions. No details of
the implementation of any function are given (although historical
practice is sometimes indicated in the RATIONALE
section). Symbolic names are given for constants (such as signals
and error numbers) rather than numbers.
</blockquote>
<p>We keep this principle verbatim for this Common-Lisp API.
<li><em> Source, Not Object, Portability</em>
<blockquote> This standard has been written so that a program written
and translated for execution on one conforming implementation may
also be translated for execution on another conforming
implementation. This standard does not guarantee that executable
(object or binary) code will execute under a different conforming
implementation than that for which it was translated, even if the
underlying hardware is identical.
</blockquote>
<p>We keep this principle verbatim for this Common-Lisp API.
<li> The C Language
<blockquote> The system interfaces and header definitions are written
in terms of the standard C language as specified in the ISO C
standard.
</blockquote>
<p> Of course, this principle is replaced by:
<li><em>The Common-Lisp Language</em>
<p>The system interfaces and header definitions are written
in terms of the standard Common-Lisp language as specified in the
<a href="http://www.lisp.org/HyperSpec/FrontMatter/index.html">
ANSI Common Lisp standard.</a>
</blockquote>
<li><em> No Superuser, No System Administration</em>
<blockquote>There was no intention to specify all aspects of an
operating system. System administration facilities and functions
are excluded from this standard, and functions usable only by the
superuser have not been included. Still, an implementation of the
standard interface may also implement features not in this
standard. This standard is also not concerned with hardware
constraints or system maintenance.
</blockquote>
<p>We keep this principle verbatim for this Common-Lisp API.
<li><em> Minimal Interface, Minimally Defined</em>
<blockquote>In keeping with the historical design principles of the
UNIX system, the mandatory core facilities of this standard have
been kept as minimal as possible. Additional capabilities have
been added as optional extensions.
</blockquote>
<p>We keep this principle verbatim for this Common-Lisp API.
<li><em> Broadly Implementable</em>
<blockquote> The developers of this standard endeavored to make all
specified functions implementable across a wide range of
existing and potential systems, including:
<ol>
<li> All of the current major systems that are ultimately
derived from the original UNIX system code (Version 7 or later)
<li> Compatible systems that are not derived from the original
UNIX system code
<li>Emulations hosted on entirely different operating systems
<li> Networked systems
<li>Distributed systems
<li>Systems running on a broad range of hardware
</ol>
No direct references to this goal appear in this standard, but
some results of it are mentioned in the Rationale (Informative)
volume.
</blockquote>
<p>We keep this principle verbatim for this Common-Lisp API.
<li> Minimal Changes to Historical Implementations
<p>There is no known POSIX API for Common-Lisp,
no Historical Implementations.
<p>However, beyond lispifying the C POSIX API, we endeavour to specify
minimal change with respect to the C POSIX API: given some simple rules,
a programmer knowing the C POSIX API should be able to program easily
with the Common-Lisp POSIX API.
<li> Minimal Changes to Existing Application Code
<p>There is no known Common-Lisp application using a POSIX API,
safe perhaps for a few applications using API such as the LINUX
package in CLISP or the UNIX package in SBCL...
</ul>
<h2>References</h2>
<ul>
<li><a href=""> <!-- http://cl-posix.sourceforge.net/"> -->
Common-Lisp POSIX on SourceForge</a> (not yet).
<li><a href="http://www.cliki.net/Common-Lisp-POSIX">
Common-Lisp POSIX on Cliki</a>
<li><a href="http://www.unix.org/version3/">
The Single UNIX Specification, Version 3 </a>
<li><a href="http://www.opengroup.org/onlinepubs/007904975/index.html">
The Open Group Base Specifications, Issue 6. </a>
<li><a href="http://www.lisp.org/HyperSpec/FrontMatter/index.html">
ANSI Common-Lisp (HyperSpec)</a>
<li><a href="http://clisp.sourceforge.net/">CLISP</a>
<li><a href="http://sbcl.sourceforge.net/">SBCL</a>
</ul>
<hr>
<small>
</body>
</html>
<!-- index.html == 2003-06-14 08:17:06 == pascal -->
| 7,428 | Common Lisp | .l | 158 | 42.379747 | 229 | 0.735458 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 358310fb7464077ce5eff91244991b87dd83f77a57b8f969c8b5f3c586500ecf | 5,916 | [
-1
] |
5,919 | Makefile | informatimago_lisp/common-lisp/Makefile | #*****************************************************************************
#FILE: Makefile
#LANGUAGE: make
#SYSTEM: posix
#USER-INTERFACE: none
#DESCRIPTION
#
# This makefile compiles my pure Common-Lisp packages.
#
#AUTHORS
# <PJB> Pascal Bourguignon
#MODIFICATIONS
# 2010-06-27 <PJB> Factorized out into ../implementations.mk
# 2003-05-04 <PJB> Added this header.
#BUGS
#LEGAL
# AGPL3
#
# Copyright Pascal Bourguignon 2003 - 2016
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see http://www.gnu.org/licenses/
#*****************************************************************************
PREFIX=/usr/local
all:: doc
include ../implementations.mk
help::
@printf $(HELP_FMT) 'doc' 'Generate documentation.'
doc::documentation
documentation:: README.pdf
html:: README.html
help::
@printf $(HELP_FMT) 'iana-character-sets.data' 'Downloads the IANA character sets data file.'
iana-character-sets.data:
wget http://www.iana.org/assignments/character-sets -O $@
help::
@printf $(HELP_FMT) 'system-graph.ps' 'Generate graph of systems.'
@printf $(HELP_FMT) 'system-graph.eps' 'Generate graph of systems.'
@printf $(HELP_FMT) 'system-graph.dot' 'Generate graph of systems.'
clean::
-@rm -f system-graph.dot system-graph.ps system-graph.eps
system-graph.dot:Makefile gen-lib-graph.lisp $(shell find . -name \*.asd)
ccl -n -e '(handler-case (progn (load "gen-lib-graph.lisp") (ccl:quit)) (error (err) (princ err *error-output*) (terpri *error-output*) (ccl:quit 1)))'
system-graph.ps:system-graph.dot
dot -Tps -o system-graph.ps system-graph.dot
system-graph.eps:system-graph.ps
ps2epsi system-graph.ps system-graph.eps
lc -u system-graph.eps
help::
@printf $(HELP_FMT) 'README.pdf' 'Generate README.'
clean::
-@rm -f README.html README.pdf
README.pdf:README system-graph.eps
rst2pdf < README > README.pdf
README.html:README system-graph.eps
rst2html < README > README.html
compile::
./compile.sh
install::
.PHONY:doc documentation html compile
#### THE END ####
| 2,651 | Common Lisp | .l | 71 | 35.985915 | 153 | 0.688059 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 6cb1ab3d11405e3e936057a41f6ed736fb8671ed8ac374c202e20858bd8b69ac | 5,919 | [
-1
] |
5,920 | summary.html | informatimago_lisp/common-lisp/summary.html | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- -*- coding:mule-utf-8-unix -*- -->
<!-- -*- coding:mule-utf-8-unix -*- -->
<html>
<head>
<title>Summary</title>
<meta HTTP-EQUIV="Content-Type" content="text/html;charset=UTF-8"></head>
<body>
<li>
<tt>
<b>
<a href="package.lisp">COM.INFORMATIMAGO.COMMON-LISP.PACKAGE</a></b></tt>
<pre>Exports a DEFINE-PACKAGE macro and LOAD-PACKAGE function
(amongst others) that map packages names (styled as:
COM.INFORMATIMAGO.COMMON-LISP.PACKAGE to logical pathnames in
the "PACKAGES" virtual host:
"PACKAGES:COM;INFORMATIMAGO;COMMON-LISP;PACKAGE.LISP"
The object files are mapped to:
"PACKAGES:COM;INFORMATIMAGO;COMMON-LISP;~
OBJ-${IMPL_TYPE}-${IMPL_VERS}-${MACH_TYPE} ;PACKAGE.${OBJECT-TYPE}"
Improvements over DEFPACKAGE include:
- allow to specify packages refered to (used) while not
importing ("inheriting") any of it symbols; (:USE package)
- allow to do it while renaming (nicknaming) the package;
(:USE package :AS nickname)
- allow to specify that all symbols exported by a given package
are to be imported. (:FROM package :IMPORT :ALL)
The first and second points help declare package dependencies without
using the deprecated REQUIRE, PROVIDE and *MODULES*. This is done
by implementing a systematic way to load packages (from a PACKAGE:
logical host with logical pathname translations).
This allows MAKE-DEPENDS to build automatically the dependency graph,
and LOAD-PACKAGE to load automatically the dependencies without
the need to write an ASDF or DEFSYSTEM file.
The last point, along with the (:FROM package :IMPORT symbol...) form
correct the naming of the :USE clause of DEFPACKAGE.
Other more obscure clauses of DEFPACKAGE (:SHADOW,
:SHADOWING-IMPORT-FROM, :INTERN) have no equivalent
to provide a more controled package management.
</pre></li>
<li>
<tt>
<b>
<a href="source-form.lisp">COM.INFORMATIMAGO.COMMON-LISP.SOURCE-FORM</a></b></tt>
<pre>This package exports functions to parse and manipulate
Common Lisp sources as lisp forms (such as in macros).
</pre></li>
<li>
<tt>
<b>
<a href="reader.lisp">COM.INFORMATIMAGO.COMMON-LISP.READER</a></b></tt>
<pre>
Implements the Common Lisp Reader.
We implement a Common Lisp Reader to be able to read lisp sources.
First, we implement a complete standard compliant lisp reader,
with additionnal hooks (token parser).
A READTABLE-PARSE-TOKEN function takes a TOKEN as argument, and
must return two values:
- A boolean indicating whether the it could parse the token,
- a parsed lisp object it could, or an error message (string) if not.
See also the TOKEN functions, CONSTITUENT-TRAIT, SYNTAX-TABLE and
CHARACTER-DESCRIPTION...
</pre></li>
<li>
<tt>
<b>
<a href="source-text.lisp">COM.INFORMATIMAGO.COMMON-LISP.SOURCE-TEXT</a></b></tt>
<pre>
This package exports functions to read and manipulate
Common Lisp sources. Most of the text source properties
are kept (file position, line number, comments, feature
tests, etc), while no package is created and no symbol is
interned (TODO: but perhaps keywords?)
</pre></li>
<li>
<tt>
<b>
<a href="version.lisp">COM.INFORMATIMAGO.COMMON-LISP.VERSION</a></b></tt>
<pre>
This package exports functions to get and compare lisp
implementation versions.
</pre></li>
<li>
<tt>
<b>
<a href="script.lisp">COM.INFORMATIMAGO.COMMON-LISP.SCRIPT</a></b></tt>
<pre>
This file defines utilities for lisp scripts.
</pre></li>
<li>
<tt>
<b>
<a href="utility.lisp">COM.INFORMATIMAGO.COMMON-LISP.UTILITY</a></b></tt>
<pre>This package exports some utility & syntactic sugar functions & macros.
</pre></li>
<li>
<tt>
<b>
<a href="ascii.lisp">COM.INFORMATIMAGO.COMMON-LISP.ASCII</a></b></tt>
<pre>
Some ASCII code utilities.
Examples:
(bytes= buffer #.(ascii-bytes "HELO ") :end1 (min 5 (length buffer)))
(bytes= buffer #"HELO " :end1 (min 5 (length buffer)))
</pre></li>
<li>
<tt>
<b>
<a href="ecma048.lisp">COM.INFORMATIMAGO.COMMON-LISP.ECMA048</a></b></tt>
<pre>
This package loads the ECMA-048 standard text and from
this specifications can generate functions returning
the control sequences defined in the standard.
The user must call for example:
(generate-all-functions :verbose *compile-verbose*
:compile t
:export t
:8-bit t
:print nil
:result-type '(vector (unsigned-byte 8))))
to get the code function defined in the current package (*package*).
Note: ECMA-048 should be identical to ISO-6429.
</pre></li>
<li>
<tt>
<b>
<a href="list.lisp">COM.INFORMATIMAGO.COMMON-LISP.LIST</a></b></tt>
<pre>This module exports some list utility functions.
</pre></li>
<li>
<tt>
<b>
<a href="dll.lisp">COM.INFORMATIMAGO.COMMON-LISP.DLL</a></b></tt>
<pre>
A doubly-linked list.
</pre></li>
<li>
<tt>
<b>
<a href="queue.lisp">COM.INFORMATIMAGO.COMMON-LISP.QUEUE</a></b></tt>
<pre>This module exports a queue type. This is a structure optimized for
FIFO operations, keeping a pointer to the head and the tail of a list.
</pre></li>
<li>
<tt>
<b>
<a href="array.lisp">COM.INFORMATIMAGO.COMMON-LISP.ARRAY</a></b></tt>
<pre>
This package exports some array utility functions.
</pre></li>
<li>
<tt>
<b>
<a href="string.lisp">COM.INFORMATIMAGO.COMMON-LISP.STRING</a></b></tt>
<pre>This package exports some string utility functions.
</pre></li>
<li>
<tt>
<b>
<a href="stream.lisp">COM.INFORMATIMAGO.COMMON-LISP.STREAM</a></b></tt>
<pre>
This package exports some stream utility functions.
</pre></li>
<li>
<tt>
<b>
<a href="file.lisp">COM.INFORMATIMAGO.COMMON-LISP.FILE</a></b></tt>
<pre>
This package exports some file utility functions.
binary-file-contents, sexp-file-contents, text-file-contents, and
string-list-text-file-contents are accessors.
They can be used with setf to store data into the file.
(push 'hi (sexp-file-contents file :if-does-not-exist '()))
(incf (sexp-file-contents version-file :if-does-not-exist 0))
</pre></li>
<li>
<tt>
<b>
<a href="peek-stream.lisp">COM.INFORMATIMAGO.COMMON-LISP.PEEK-STREAM</a></b></tt>
<pre>
This package exports a class named PEEK-STREAM that encapsulates
a stream and a buffer in such a way that reading, peeking or
unreading characters can be done in any number and in any order.
We don't use gray stream to keep it pure Common-Lisp.
The I/O methods are GETCHAR, UNGETCHAR and NEXTCHAR to avoid
name clashes with un-generic READ-CHAR, UNREAD-CHAR and PEEK-CHAR.
</pre></li>
<li>
<tt>
<b>
<a href="scanner.lisp">COM.INFORMATIMAGO.COMMON-LISP.SCANNER</a></b></tt>
<pre>
An abstract scanner class.
</pre></li>
<li>
<tt>
<b>
<a href="parser.lisp">COM.INFORMATIMAGO.COMMON-LISP.PARSER</a></b></tt>
<pre>
An abstract parser class.
</pre></li>
<li>
<tt>
<b>
<a href="llrbtree.lisp">COM.INFORMATIMAGO.COMMON-LISP.LLRBTREE</a></b></tt>
<pre>
Implementation of Left Leaning Red Black Trees.
Robert Sedgewick's algorithms.
http://www.cs.princeton.edu/~rs
</pre></li>
<li>
<tt>
<b>
<a href="bset.lisp">COM.INFORMATIMAGO.COMMON-LISP.BSET</a></b></tt>
<pre>
Set of (integer 0 *) implemented with array of bitsets.
(Inspired by Modula-2 cocktail-9309/reuse/src/Set.md)
</pre></li>
<li>
<tt>
<b>
<a href="brelation.lisp">COM.INFORMATIMAGO.COMMON-LISP.BRELATION</a></b></tt>
<pre>
This package implements a relation abstract data type
based on an array of bset.
It can represent only relations between two positive
and bounded integers.
(Inspired by Modula-2 cocktail-9309/reuse/src/Relations.md).
</pre></li>
<li>
<tt>
<b>
<a href="graph.lisp">COM.INFORMATIMAGO.COMMON-LISP.GRAPH</a></b></tt>
<pre>
Graph class.
This is a CLOS based implementation of graphs.
It comes from an emacs/eieio implementation used to analyze
CVS versioning graph.
Subclasses exist to generate dot files, and Diagram! files.
</pre></li>
<li>
<tt>
<b>
<a href="graph-dot.lisp">COM.INFORMATIMAGO.COMMON-LISP.GRAPH-DOT</a></b></tt>
<pre>
Generate dot files from graphs (graph-class).
</pre></li>
<li>
<tt>
<b>
<a href="graph-diagram.lisp">COM.INFORMATIMAGO.COMMON-LISP.GRAPH-DIAGRAM</a></b></tt>
<pre>
Generate dot files from graphs (graph-class). <em>incomplete</em>
</pre></li>
<li>
<tt>
<b>
<a href="combination.lisp">COM.INFORMATIMAGO.COMMON-LISP.COMBINATION</a></b></tt>
<pre>
This package exports three classes to generate lazily combinations,
and arrangement with and without repeatition (permutations).
(Sorry about the comments that are untranslated from C++ to Lisp).
</pre></li>
<li>
<tt>
<b>
<a href="pmatch.lisp">COM.INFORMATIMAGO.COMMON-LISP.PMATCH</a></b></tt>
<pre>
Sexp Pattern Matcher.
</pre></li>
<li>
<tt>
<b>
<a href="picture.lisp">COM.INFORMATIMAGO.COMMON-LISP.PICTURE</a></b></tt>
<pre>ASCII-ART primitives.
A picture is an array of characters.
There are primitives to draw points, lines, rectangles,
circles and ellipses, and strings.
The coordinate system is the direct one:
- x increases toward the right,
- y increases toward the top. Bottom left is (0,0).
</pre></li>
<li>
<tt>
<b>
<a href="memory.lisp">COM.INFORMATIMAGO.COMMON-LISP.MEMORY</a></b></tt>
<pre>
This packages exports a memory abstract class
and a concrete subclass implemented as a lisp array of unsigned bytes.
</pre></li>
<li>
<tt>
<b>
<a href="heap.lisp">COM.INFORMATIMAGO.COMMON-LISP.HEAP</a></b></tt>
<pre>
This package implements a heap for "common" data
in shared memory segments.
There is a garbage collector, and lisp data types.
</pre></li>
<li>
<tt>
<b>
<a href="activity.lisp">COM.INFORMATIMAGO.COMMON-LISP.ACTIVITY</a></b></tt>
<pre>This package implements a kind of co-routine monitor.
An activity is a closure that is called at specified times (T+k*P).
It should return before processing can go on. This package is
implemented in pure Common Lisp and allows to schedule independent
"tasks" portably, as long as you can split each task in small chunks,
timewise.
See the comment at the end of this file for a example of use.
</pre></li>
<li>
<tt>
<b>
<a href="message-queue.lisp">COM.INFORMATIMAGO.COMMON-LISP.MESSAGE-QUEUE</a></b></tt>
<pre>
Abstract interface to a message queue.
</pre></li>
<li>
<tt>
<b>
<a href="float-binio.lisp">COM.INFORMATIMAGO.COMMON-LISP.FLOAT-BINIO</a></b></tt>
<pre>
This package encodes and decodes arrays of float into arrays
of signed-byte 32 in order to do binary I/O.
</pre></li>
<li>
<tt>
<b>
<a href="data-encoding.lisp">COM.INFORMATIMAGO.COMMON-LISP.DATA-ENCODING</a></b></tt>
<pre>
This package exports functions to encode and decode data
in a byte vector buffer.
</pre></li>
<li>
<tt>
<b>
<a href="cons-to-ascii.lisp">COM.INFORMATIMAGO.COMMON-LISP.CONS-TO-ASCII</a></b></tt>
<pre>
This packages draws ASCIi art cons cell diagrams.
</pre></li>
<li>
<tt>
<b>
<a href="tree-to-ascii.lisp">COM.INFORMATIMAGO.COMMON-LISP.TREE-TO-ASCII</a></b></tt>
<pre>This modules draws a tree onto an ASCII-ART picture (pict.lisp)
The tree drawn is a list whose car is the node displayed, and
whose cdr is the list of children.
</pre></li>
<li>
<tt>
<b>
<a href="tree-to-diagram.lisp">COM.INFORMATIMAGO.COMMON-LISP.TREE-TO-DIAGRAM</a></b></tt>
<pre>This module generates a Diagram text file drawing a tree.
The tree drawn is a list whose car is the node displayed, and
whose cdr is the list of children.
</pre></li>
<li>
<tt>
<b>
<a href="rfc2822.lisp">COM.INFORMATIMAGO.COMMON-LISP.RFC2822</a></b></tt>
<pre>
RFC0822/RFC2822 support funtions.
RFC822 STANDARD FOR THE FORMAT OF ARPA INTERNET TEXT MESSAGES
RFC2822 Internet Message Format
RFC822 in fixnum words:
In transmission, message lines are separated by CRLF.
Header lines are separated from body lines by an empty line (CRLFCRLF).
Header lines may be cut by replacing any space or tab by CRLF, (space or tab).
Field name consists of any ASCII printable character but space and colon,
followed by a colon.
Field body begins immediately after the colon. (Customary space included).
NOTE: rfc2822 forbid spaces between field name and colon,
but it IS possible in rfc822 to insert spaces here.
(For example, see Annex A of RFC822).
</pre></li>
<li>
<tt>
<b>
<a href="rfc3548.lisp">COM.INFORMATIMAGO.COMMON-LISP.RFC3548</a></b></tt>
<pre>
This packages exports functions to encode an decode text blocks
according to the encoding described in:
RFC3548: The Base16, Base32, and Base64 Data Encodings
BASE64-ENCODE (READ-BYTE WRITE-CHAR)
BASE64-DECODE (READ-CHAR WRITE-BYTE &KEY (IGNORE-INVALID-INPUT NIL))
FILEBASE64-ENCODE (READ-BYTE WRITE-CHAR)
FILEBASE64-DECODE (READ-CHAR WRITE-BYTE &KEY (IGNORE-INVALID-INPUT NIL))
BASE32-ENCODE (READ-BYTE WRITE-CHAR)
BASE32-DECODE (READ-CHAR WRITE-BYTE &KEY (IGNORE-INVALID-INPUT NIL))
BASE16-ENCODE (READ-BYTE WRITE-CHAR)
BASE16-DECODE (READ-CHAR WRITE-BYTE &KEY (IGNORE-INVALID-INPUT NIL))
READ-BYTE: A FUNCTION TAKING NO ARGUMENT AND RETURNING A
BYTE (INTEGER 0 255) OR NIL FOR EOF. IT MAY BE
CALLED SEVERAL TIMES AFTER EOF AND SHOULD KEEP
RETURNING NIL.
WRITE-BYTE: A FUNCTION TAKING ONE BYTE (INTEGER 0 255) ARGUMENT
USED TO COLLECT DECODED BYTES.
READ-CHAR: A FUNCTION TAKING NO ARGUMENT AND RETURNING A
CHARACTER OR NIL FOR EOF. IT MAY BE CALLED
SEVERAL TIMES AFTER EOF AND SHOULD KEEP RETURNING
NIL. ONLY CHARACTERS WHOSE CODE IS BETWEEN 0 AND
255 SHOULD BE RETURNED.
WRITE-CHAR: A FUNCTION TAKING ONE CHARACTER ARGUMENT, USED TO
COLLECT ENCODED BYTES.
IGNORE-INVALID-INPUT:
WHEN TRUE, ANY INVALID CHARACTER OR PADDING IS IGNORED
AND PROCESSING CONTINUES AS IF IT DID NOT OCCUR.
WHEN NIL, SUCH AN OCCURENCE WOULD RAISE AN ERROR.
BASE64-ENCODE-BYTES (BYTES &KEY LINE-WIDTH (NEW-LINE +NEW-LINE+))
BASE64-DECODE-BYTES (ENCODED &KEY IGNORE-CRLF IGNORE-INVALID-INPUT)
FILEBASE64-ENCODE-BYTES (BYTES &KEY LINE-WIDTH (NEW-LINE +NEW-LINE+))
FILEBASE64-DECODE-BYTES (ENCODED &KEY IGNORE-CRLF IGNORE-INVALID-INPUT)
BASE32-ENCODE-BYTES (BYTES &KEY LINE-WIDTH (NEW-LINE +NEW-LINE+))
BASE32-DECODE-BYTES (ENCODED &KEY IGNORE-CRLF IGNORE-INVALID-INPUT)
BASE16-ENCODE-BYTES (BYTES &KEY LINE-WIDTH (NEW-LINE +NEW-LINE+))
BASE16-DECODE-BYTES (ENCODED &KEY IGNORE-CRLF IGNORE-INVALID-INPUT)
BYTES: A VECTOR OF (UNSIGNED-BYTE 8).
ENCODED: A STRING.
LINE-WIDTH: NIL OR AN INTEGER INDICATING THE LINE WIDTH.
THE STRING NEW-LINE WILL BE INSERTED AFTER THAT
MANY CHARACTERS HAVE BEEN WRITTEN ON A GIVEN LINE.
NEW-LINE: A STRING CONTAIING THE NEW-LINE CHARACTER OR CHARACTERS.
THE DEFAULT +NEW-LINE+ IS (FORMAT NIL "~%").
IGNORE-CRLF:
When true, ASCII characters LF and CR are not passed to
the decoding function. When NIL, they're passed, and
if invalid input is not ignored, an error would be raised.
IGNORE-INVALID-INPUT:
Passed to the decoding function. See above.
The encoding functions take a vector of bytes
and return an encoded string.
The decoding functions take an encoded string
and return a vector of bytes.
To encode a string, characters must be converted to bytes, and
to decode a string, bytes must be converted to characters.
This must be done accordingly to the characeter set encoding.
</pre></li>
<li>
<tt>
<b>
<a href="iso639a.lisp">COM.INFORMATIMAGO.COMMON-LISP.ISO639A</a></b></tt>
<pre>
This package exports functions and data to process
iso639a language codes.
</pre></li>
<li>
<tt>
<b>
<a href="iso3166.lisp">COM.INFORMATIMAGO.COMMON-LISP.ISO3166</a></b></tt>
<pre>
This package exports functions and data to process
iso3166 country codes.
</pre></li>
<li>
<tt>
<b>
<a href="iso4217.lisp">COM.INFORMATIMAGO.COMMON-LISP.ISO4217</a></b></tt>
<pre>
This package exports functions and data to process
iso4217 currency codes.
</pre></li>
<li>
<tt>
<b>
<a href="character-sets.lisp">COM.INFORMATIMAGO.COMMON-LISP.CHARACTER-SETS</a></b></tt>
<pre>
This package exports functions to manage character-sets,
character encodings, coding systems and external format.
It's all the same, but each everybody likes to have his own terms...
The base character set repertoire will be the IANA one, published at:
http://www.iana.org/assignments/character-sets
</pre></li>
<li>
<tt>
<b>
<a href="html-entities.lisp">COM.INFORMATIMAGO.COMMON-LISP.HTML-ENTITIES</a></b></tt>
<pre>
ISO 8879:1986 SGML entities (HTML 3.2).
(Related to, but distinct from: ISO 8859-1).
</pre></li>
<li>
<tt>
<b>
<a href="html.lisp">COM.INFORMATIMAGO.COMMON-LISP.HTML</a></b></tt>
<pre>Generating HTML pages.
See also:
<a href=http://www.cliki.net/HTML-from-sexpr>cliki HTML from sexpr</a>
</pre></li>
<li>
<tt>
<b>
<a href="hquery.lisp">COM.INFORMATIMAGO.COMMON-LISP.HQUERY</a></b></tt>
<pre>
This packages exports utility routines for web applications.
</pre></li>
<li>
<tt>
<b>
<a href="database.lisp">COM.INFORMATIMAGO.COMMON-LISP.DATABASE</a></b></tt>
<pre>
A Lisp Database access layer.
This package defines a generic API to access databases.
</pre></li>
<li>
<tt>
<b>
<a href="parse-html.lisp">COM.INFORMATIMAGO.COMMON-LISP.PARSE-HTML</a></b></tt>
<pre>
A Simple HTML parser.
</pre></li>
<li>
<tt>
<b>
<a href="cache.lisp">COM.INFORMATIMAGO.COMMON-LISP.CACHE</a></b></tt>
<pre>
A generic disk-based cache.
</pre></li>
<li>
<tt>
<b>
<a href="aliases.lisp">COM.INFORMATIMAGO.COMMON-LISP.ALIASES</a></b></tt>
<pre>
This package exports a function to read sendmail aliases files.
(setf db (load-aliases [file]))
(save-aliases db [file])
(db-records db) --> list-of-records
(make-alias name address-list) --> record
(make-comment text) --> record
(find-record-if db predicate) --> record
(alias-record db name) --> record
(comment-record-containing db substring) --> record
(insert-record db record [:before record] [:after record])
(delete-record db record)
(list-all-aliases db) --> ("name1" "name2" ...)
(alias-addresses db name) --> list
(setf (alias-addresses db name) list)
(insert-alias db name type value [:before record] [:after record])
(delete-alias db name)
</pre></li>
<li>
<tt>
<b>
<a href="passwd.lisp">COM.INFORMATIMAGO.COMMON-LISP.PASSWD</a></b></tt>
<pre>
This package exports a function to read unix passwd files.
</pre></li>
<li>
<tt>
<b>
<a href="group.lisp">COM.INFORMATIMAGO.COMMON-LISP.GROUP</a></b></tt>
<pre>
This package exports a function to read unix group files.
</pre></li>
<li>
<tt>
<b>
<a href="primes.lisp">COM.INFORMATIMAGO.COMMON-LISP.PRIMES</a></b></tt>
<pre>
Compute primes and factorize numbers.
</pre></li>
<li>
<tt>
<b>
<a href="tea.lisp">COM.INFORMATIMAGO.COMMON-LISP.TEA</a></b></tt>
<pre>
Implementation of the TEA
<a href=http://www.simonshepherd.supanet.com/tea.htm>Tiny Encryption Algorith</a>
</pre></li>
<li>
<tt>
<b>
<a href="raiden.lisp">COM.INFORMATIMAGO.COMMON-LISP.RAIDEN</a></b></tt>
<pre>
Implements the Raiden block cipher.
</pre></li>
<li>
<tt>
<b>
<a href="make-depends.lisp">COM.INFORMATIMAGO.COMMON-LISP.MAKE-DEPENDS</a></b></tt>
<pre>This script generates dependencies for lisp sources, based on
(require) sexps, a load-path, a set of logical pathname translations
and ad-hoc processing.
Object files can be either elisp compiled (.elc) or clisp compiled
(.fas), cmucl compiled (.x86f), or sbcl compiled (.fasl).
and source files can be either elisp (.el) or clisp or cmucl (.lisp,
.lsp, .cl), and elisp sources may (require) common-lisp files
(.lisp, .lsp, .cl extensions for sources, but .elc compiled form).
</pre></li>
<li>
<tt>
<b>
<a href="cxx.lisp">COM.INFORMATIMAGO.COMMON-LISP.CXX</a></b></tt>
<pre>
Parsing C++ sources.
This is a restricted parser, used just to analyze
the call graph of C++ functions and methods.
</pre></li>
<li>
<tt>
<b>
<a href="csv.lisp">COM.INFORMATIMAGO.COMMON-LISP.CSV</a></b></tt>
<pre>
This package reads and writes CSV files.
</pre></li>
<li>
<tt>
<b>
<a href="iban.lisp">COM.INFORMATIMAGO.COMMON-LISP.IBAN</a></b></tt>
<pre>
This class is an Internationnal Bank Account Number,
according to European standard.
<a href=http://www.ecbs.org/iban/iban.htm>IBAN Format</a>
</pre></li>
<li>
<tt>
<b>
<a href="rib.lisp">COM.INFORMATIMAGO.COMMON-LISP.RIB</a></b></tt>
<pre>
This class is a French "Relevé d'Identité Banquaire", composed of
three codes and a control key value: (banque, branch-code, account-
number, check-digits).
</pre></li>
<li>
<tt>
<b>
<a href="invoice.lisp">COM.INFORMATIMAGO.COMMON-LISP.INVOICE</a></b></tt>
<pre>This package exports classes and functions used for accounting:
invoices, customers/providers, movements, taxes...
</pre></li>
<li>
<tt>
<b>
<a href="browser.lisp">COM.INFORMATIMAGO.COMMON-LISP.BROWSER</a></b></tt>
<pre>
This package exports a function to browse the directory hierarchy
and load lisp files, and a few interactive commands:
CD, PWD, PUSHD, POPD, MKDIR,
LS, CAT, MORE, CP, MV, MAKE, GREP.
</pre></li>
<li>
<tt>
<b>
<a href="ed.lisp">COM.INFORMATIMAGO.COMMON-LISP.ED</a></b></tt>
<pre>ed(1) in COMMON-LISP.
Real men do it with magnets. ed is for girly men.
This is a clone of the unix ed(1) editor written in pure Common-Lisp.
Since Common-Lisp does not define any process management functions,
all !command forms are taken as Lisp forms instead of sh(1) commands.
These forms are executed within a (LAMBDA (*INPUT*) command) with
the *INPUT* argument bound to a mutable list of inmutable input strings,
one per line. The result of the returning form in command must be
a list of string, the list of resulting lines to be inserted into the
buffer or to be printed on the terminal.
For the rest, the aim is to be 100% user-interface compatible with ed(1).
<a href=http://www.gnu.org/fun/jokes/ed.msg.html>Ed, man! !man ed</a>
Can you imagine that some Common-Lisp implementations DON'T provide
any editor (in conformity with the Common-Lisp specifications)?
Not complete (waiting for a REGEXP package). But otherwise
functional enough.
</pre></li>
<li>
<tt>
<b>
<a href="interactive.lisp">COM.INFORMATIMAGO.COMMON-LISP.INTERACTIVE</a></b></tt>
<pre>
This package defines various interactive commands.
It also re-exports some functions from BROWSER and PACKAGE.
</pre></li></body></html> | 21,844 | Common Lisp | .l | 669 | 31.562033 | 102 | 0.751504 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 218d6cc8af9ef28fb8a7775064599eb1b49e2ae0d2a296247ef27c54ef6dea32 | 5,920 | [
-1
] |
5,923 | compile.sh | informatimago_lisp/common-lisp/compile.sh | #!/bin/sh
ccl -n -e '(load "compile-with-asdf.lisp")' -e '(ccl:quit)'
clisp -norc -x '(load "compile-with-asdf.lisp")' -x '(ext:quit)'
ecl -norc -eval '(load "compile-with-asdf.lisp")' -eval '(ext:quit)'
sbcl --no-userinit --eval '(load "compile-with-asdf.lisp")' --eval '(sb-ext:quit)'
#### THE END ####
| 353 | Common Lisp | .l | 6 | 57.5 | 82 | 0.542029 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | d8868026a3dcbaa943ca10ebb2b94348704b3c688e4fca84172437e9a70bc1b5 | 5,923 | [
-1
] |
5,972 | ed-tutorial.txt | informatimago_lisp/common-lisp/ed/ed-tutorial.txt | BABYL OPTIONS: -*- rmail -*-
Version: 5
Labels:
Note: This is the header of an rmail file.
Note: If you are seeing it in rmail,
Note: it means the file has no messages in it.
0, unseen,,
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Newsgroups: comp.editors,comp.os.linux.misc
From: Alan Connor <[email protected]>
Subject: Ed(1) Tutorial
Reply-To: [email protected]
User-Agent: slrn/0.9.7.3 (Linux)
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Message-ID: <[email protected]>
Date: Sat, 07 Feb 2004 23:30:20 GMT
NNTP-Posting-Host: 63.187.193.13
X-Complaints-To: [email protected]
X-Trace: newsread1.news.pas.earthlink.net 1076196620 63.187.193.13 (Sat, 07 Feb 2004 15:30:20 PST)
NNTP-Posting-Date: Sat, 07 Feb 2004 15:30:20 PST
Organization: EarthLink Inc. -- http://www.EarthLink.net
Xref: news.easynet.es comp.editors:14069 comp.os.linux.misc:83684
A lot more people would use Ed if they knew how it worked.
------------------------------------------------------
(that ^ should be the top line in the file)
These are the original Ed tutorials by Brian W. Kernighan, originally
published in 1978.
This material was copyrighted in 1979 by Bell Telephone Laboratories,
Incorporated. Currently, the copyright is held jointly by Lucent Technologies
Inc. and AT&T Corporation. All rights reserved.
I use GNU Ed (version 0.2) and have included notes about its
behavior and usage, as well as other comments, in [......].
These should be relevant to other more recent versions of Ed, too.
The only other occurrences of [.....] will be found in references to
the 'character classes' [a-z] etc.
GNU and other more recent Eds have a lot of commands that aren't covered
here, but if you go through the tutorial you will have no problem under-
standing the Man/Info pages.
Some pointers on using ed in scripts, or feeding ed commands from scripts
and the commandline, are found between the the first and second tutorials.
Otherwise, these documents are very close to the original.
The numbers in front of the headings in the Table of Contents
are the line numbers where the section begins.
Enter the number and you are there.
Then enter ".,+35p" and that line and the next 35 will be displayed.
[Enter the number followed by a "z" and it and the page below it will be
displayed. Add "zn" and the line numbers will be included.]
A word to the wise: When learning Ed, and you have just entered a command
that you are not sure of? Then hit "u" to undo it and re-read the section
with something like -20zn and try again.
----------------------------------------------------
Table of Contents [added]
119 A Tutorial Introduction to the UNIX Text Editor
147 Introduction
199 Creating Text -- the Append command ``a''
277 Error Messages -- ``?''
290 Writing text out as a file -- the Write command
328 Leaving ed -- the Quit command ``q''
341 Exercise 1:
361 Reading text from a file -- the Edit command ``e''
389 The read command ``r''
417 Exercise 2:
450 The ``z'' command -- display the next N lines [ added ]
458 Printing the contents of the buffer -- the Print command ``p''
525 Exercise 3:
537 The current line -- ``Dot'' or ``.''
644 Deleting lines: the ``d'' command
672 Exercise 4:
702 Modifying text: the Substitute command ``s''
798 Exercise 5:
828 Context searching -- ``/ . . . /''
954 Exercise 6:
1009 Change and Insert -- ``c'' and ``i''
1058 Exercise 7:
1093 Moving text around: the ``m'' command
1133 The global commands ``g'' and ``v''
1172 Special Characters
1328 Summary of Commands and Line Numbers
1422 Scripting and the Commandline With Ed [added]
1474 Advanced Editing on UNIX
1508 1. INTRODUCTION
1540 2. SPECIAL CHARACTERS
1554 The List command `l'
1596 The Substitute Command `s'
1645 The Undo Command `u'
1655 The Metacharacter `.'
1853 The Dollar Sign `$'
1915 The Circumflex `^'
1949 The Star `*'
2087 The Brackets `[ ]'
2153 The Ampersand `&'
2212 Substituting Newlines
2255 Joining Lines
2283 Rearranging a Line with \( ... \)
2335 3. LINE ADDRESSING IN THE EDITOR
2371 Address Arithmetic
2436 Repeated Searches
2484 Default Line Numbers and the Value of Dot
2665 Interrupting the Editor
2688 4. GLOBAL COMMANDS
2779 Multiline Global Commands
2826 5. CUT AND PASTE WITH UNIX COMMANDS
2846 Changing the Name of a File
2870 Making a Copy of a File
2911 Removing a File
2989 Adding Something to the End of a File
3020 6. CUT AND PASTE WITH THE EDITOR
3027 Filenames
3080 Inserting One File into Another
3107 Writing out Part of a File
3159 Moving Lines Around
3240 Marks
3273 Copying Lines
3306 The Temporary Escape `!'
3328 7. SUPPORTING TOOLS
3339 Grep
3397 Editing Scripts
3431 Sed
3472 References
=======================================================================
A Tutorial Introduction to the UNIX Text Editor
Brian W. Kernighan
Bell Laboratories
Murray Hill, New Jersey 07974
ABSTRACT
Almost all text input on the UNIX operating
system is done with the texteditor ed.
This memorandum is a tutorial guide to
help beginners get started with text editing.
Although it does not cover everything,
it does discuss enough for most users' day
today needs. This includes printing,
appending, changing, deleting, moving and
inserting entire lines of text; reading
and writing files; context searching and line
addressing; the substitute command; the
global commands; and the use of special char
acters for advanced editing.
September 21, 1978
UNIX is a Trademark of Bell Laboratories.
Introduction
Ed is a ``text editor'', that is, an interactive pro
gram for creating and modifying ``text'', using direc
tions provided by a user at a terminal. The text is
often a document like this one, or a program or
perhaps data for a program.
This introduction is meant to simplify learning ed.
The recommended way to learn ed is to read this
document, simultaneously using ed to follow the
examples, then to read the description in section I of
the UNIX Programmer's Manual, all the while experi
menting with ed. (Solicitation of advice from experi
enced users is also useful.)
Do the exercises! They cover material not com
pletely discussed in the actual text. An appendix
summarizes the commands.
Disclaimer
This is an introduction and a tutorial. For this
reason, no attempt is made to cover more than a part
of the facilities that ed offers (although this fraction
includes the most useful and frequently used parts).
When you have mastered the Tutorial, try Advanced
Editing on UNIX. Also, there is not enough space to
explain basic UNIX procedures. We will assume that
you know how to log on to UNIX, and that you have
at least a vague understanding of what a file is. For
more on that, read UNIX for Beginners.
You must also know what character to type as the
endofline on your particular terminal. This charac
ter is the RETURN key on most terminals.
Throughout, we will refer to this character, whatever
it is, as RETURN.
Getting Started
We'll assume that you have logged in to your
system and it has just printed the prompt character,
usually either a $ or a %. The easiest way to get ed
is to type
ed (followed by a return)
You are now ready to go -- ed is waiting for you to
tell it what to do.
Creating Text -- the Append command ``a''
As your first problem, suppose you want to create
some text starting from scratch. Perhaps you are typ
ing the very first draft of a paper; clearly it will have
to start somewhere, and undergo modifications later.
This section will show how to get some text in, just
to get started. Later we'll talk about how to change
it.
When ed is first started, it is rather like working
with a blank piece of paper -- there is no text or
information present. This must be supplied by the
person using ed; it is usually done by typing in the
text, or by reading it into ed from a file. We will
start by typing in some text, and return shortly to how
to read files.
First a bit of terminology. In ed jargon, the text
being worked on is said to be ``kept in a buffer.''
Think of the buffer as a work space, if you like, or
simply as the information that you are going to be
editing. In effect the buffer is like the piece of paper,
on which we will write things, then change some of
them, and finally file the whole thing away for
another day.
The user tells ed what to do to his text by typing
instructions called ``commands.'' Most commands
consist of a single letter, which must be typed in
lower case. Each command is typed on a separate
line. (Sometimes the command is preceded by infor
mation about what line or lines of text are to be
affected -- we will discuss these shortly.) Ed makes
no response to most commands -- there is no prompt
ing or typing of messages like ``ready''. (This
silence is preferred by experienced users, but some
times a hangup for beginners.)
The first command is append, written as the letter
a
all by itself. It means ``append (or add) text lines to
the buffer, as I type them in.'' Appending is rather
like writing fresh material on a piece of paper.
So to enter lines of text into the buffer, just type
an a followed by a RETURN, followed by the lines of
text you want, like this:
a
Now is the time
for all good men
to come to the aid of their party.
| 9,496 | Common Lisp | .l | 227 | 40.572687 | 299 | 0.771686 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 1f87117a8a7278ed85d604e2c2a17673b968a546523569e6cb2a592d1870dbd0 | 5,972 | [
-1
] |
5,993 | iata-companies-gvacodcomp.html | informatimago_lisp/common-lisp/obsolete-or-incomplete/iata-companies-gvacodcomp.html | <HTML>
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<P><CENTER> </CENTER></P>
<P><CENTER><FONT COLOR="#bd6402" SIZE="+3">C</FONT><FONT COLOR="#bd6402"
SIZE="+2">OMPAGNIES </FONT><FONT COLOR="#bd6402" SIZE="+3">A</FONT><FONT
COLOR="#bd6402" SIZE="+2">ERIENNES</FONT></CENTER></P>
<P><CENTER><FONT COLOR="#bd6402" SIZE="+2">... Code "IATA"</FONT></CENTER></P>
<P><CENTER><TABLE WIDTH="332" HEIGHT="24" BORDER="0" CELLSPACING="0"
CELLPADDING="0">
<TR>
<TD WIDTH="169" HEIGHT="23">
<UL>
<LI><FONT SIZE="-1"><A HREF="gvacodcomp.html">Code > compagnie</A></FONT>
</UL>
</TD>
<TD WIDTH="162" HEIGHT="23">
<UL>
<LI><FONT SIZE="-1"><A HREF="http://www.abm.fr/avion/gvacodcomp1.html">Compagnie >
code</A></FONT>
</UL>
</TD>
</TR>
</TABLE></CENTER></P>
<BLOCKQUOTE>
<P><FONT SIZE="-1">Le "Code IATA" est un système
international qui attribue deux lettres (parfois trois ou incluant
un chiffre) aux compagnies aériennes (ex. : AF pour Air
France). On retrouve ces références sur les billets,
les écrans d'information aux aéroports, les guides
horaires des compagnies, et aussi parfois les brochures d'agences.
Pour des détails sur les compagnies ci-dessous, vous pouvez
vous reporter à leurs <A HREF="http://www.abm.fr/avion/gvawebcomp.html">sites
web</A>.<BR>
Un même système de codification existe aussi pour
les <A HREF="http://www.abm.fr/avion/gvacodapt.html">villes et aéroports</A></FONT></P>
<P><CENTER><FONT SIZE="-1"><BR>
<B><IMG SRC="http://www.abm.fr/images/2000/02.gif" WIDTH="7" HEIGHT="9" ALIGN="BOTTOM"
BORDER="0" NATURALSIZEFLAG="3"></B></FONT><FONT COLOR="#ffffff"
SIZE="-1">.</FONT><FONT SIZE="-1"> <A HREF="http://www3.travel.com.au/everest/index.cgi?E=bedecoder"
TARGET="_blank">Recherche du nom</A> d'une compagnie d'après
son code.</FONT></CENTER></P>
<P> </P>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="563" BORDER="0" CELLSPACING="0" CELLPADDING="0"
HEIGHT="1367">
<TR>
<TD VALIGN="TOP" WIDTH="189" HEIGHT="1366">
<P><FONT SIZE="+1"> </FONT><B><FONT COLOR="#0000ff">.A.</FONT></B><FONT
SIZE="-1"><BR>
AA : American Airlines <BR>
AAF : Aigle Azur<BR>
AC : Air Canada<BR>
AE : Mandarin Airlines<BR>
AF : Air France<BR>
AH : Air Algérie <BR>
AI : Air India <BR>
AM : Aero Mexico <BR>
AQ : Aloha Airlines <BR>
AR : Aerolineas Argentinas <BR>
AT : Royal Air Maroc <BR>
AU : Austral<BR>
AV : Avianca <BR>
AY : Finnair <BR>
AZ : Alitalia<BR>
A5 : Air Linair<BR>
A9 : Georgian Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.B.</FONT></B><FONT SIZE="-1"><BR>
BA : British Airways <BR>
BD : British Midland<BR>
BE : British European<BR>
BG : Bangladesh Biman<BR>
BI : Royal Brunei<BR>
BIE : Air Méditerranée<BR>
BJ : Nouvelair<BR>
BL : Belair<BR>
BM : Air Sicilia<BR>
BO : Bouraq Airlines<BR>
BP : Air Botswana<BR>
BPA : Blue Panorama<BR>
BR : Eva Air<BR>
BS : British International<BR>
BU : Braathens<BR>
BV : Sun Air<BR>
BW : BWIA<BR>
BY : Britannia Airways<BR>
B2 : Belavia<BR>
B4 : Bhoja Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.C.</FONT></B><FONT SIZE="-1"><BR>
CA : Air China <BR>
CB : Scot Airways<BR>
CC : Macair Airlines<BR>
CI : China Airlines <BR>
CJ : China Northern Airlines<BR>
CK : Gambia Airways<BR>
CM : Copa<BR>
CO : Continental Airlines<BR>
CR : AMC Aviation<BR>
CRL : Corsair <BR>
CU : Cubana <BR>
CX : Cathay <BR>
CY : Cyprus Airways<BR>
CZ : China Southern Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.D.<BR>
</FONT></B><FONT SIZE="-1">DB : Brit'Air <BR>
DC : Golden Air<BR>
DE : Condor<BR>
DI : Deutsche BA<BR>
DK : Eastland Air<BR>
DL : Delta Airlines<BR>
DM : Maerks Air <BR>
DO : Air Vallée<BR>
DS : Air Sénégal <BR>
DT : TAAG<BR>
DU : Hemus Air<BR>
DX : Danair<BR>
DYE : Dynamic Airlines<BR>
D2 : Skyline<BR>
D3 : Daallo Airways<BR>
D7 : Dinar Lineas Aereas</FONT></P>
<P><B><FONT COLOR="#0000ff">.E.<BR>
</FONT></B><FONT SIZE="-1">EI : Aer Lingus <BR>
EF : Far Eastern<BR>
EG : Japan Asia Airways<BR>
EK : Emirates <BR>
EN : Air Dolomiti<BR>
EQ : Tame<BR>
ET : Ethiopian Airlines <BR>
EU : Ecuatoriana <BR>
EW : Eurowings<BR>
EZ : Sun-Air<BR>
EZY : Easyjet<BR>
E5 : Samara Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.F.</FONT></B><FONT SIZE="-1"><BR>
FB : Balkan Air<BR>
FG : Ariana Afghani <BR>
FH : Futura International<BR>
FI : Icelandair <BR>
FJ : Air Pacific<BR>
FM : Shanghai Airlines<BR>
FR : Ryanair<BR>
FV : Pulkovo Airlines<BR>
F3 : Flying Enterprise<BR>
F9 : Frontier Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.G.<BR>
</FONT></B><FONT SIZE="-1">GA : Garuda <BR>
GD : Taesa<BR>
GE : Transasia Airways<BR>
GF : Gulf Air<BR>
GG : Tamair<BR>
GH : Ghana Airways<BR>
GL : Greenlandair<BR>
GN : Air Gabon<BR>
GT : GB Airways<BR>
GU : Aviateca<BR>
GUY : Air Guyane<BR>
GV : Riga Airlines<BR>
GY : Guyana Airways<BR>
G7 : Gandalf Airlines<BR>
G8 : Gujarat Airways</FONT></P>
<P><B><FONT COLOR="#0000ff">.H.<BR>
</FONT></B><FONT SIZE="-1">HA : Hawaiian Airlines <BR>
HF : Hapag Lloyd<BR>
HH : Islandsflug<BR>
HM : Air Seychelles <BR>
HO : Antinea Airlines<BR>
HP : America West Airlines<BR>
HR : Hahn Air<BR>
HV : Transavia Airlines<BR>
HY : Uzbekistan Airlines<BR>
H4 : Hainan Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.I.<BR>
</FONT></B><FONT SIZE="-1">IA : Iraqi Airways<BR>
IB : Iberia<BR>
IC : Indian Airlines</FONT></TD>
<TD VALIGN="TOP" WIDTH="15"></TD>
<TD VALIGN="TOP" WIDTH="185">
<P><B><FONT COLOR="#0000ff">.I.</FONT></B><I><FONT COLOR="#0000ff"
SIZE="-1"> </FONT><FONT COLOR="#0000ff" SIZE="-2">(suite)<BR>
</FONT></I><FONT SIZE="-1">IE : Solomon Airlines<BR>
IG : Meridiana<BR>
IH : Falcon Aviation<BR>
IL : Istanbul Airlines <BR>
IR : Iran Air <BR>
IU : Regional Air<BR>
IV : VG Airlines<BR>
IY : Yemenia<BR>
IZ : Arkia</FONT></P>
<P><B><FONT COLOR="#0000ff">.J.<BR>
</FONT></B><FONT SIZE="-1">JD : Japan Air System<BR>
JE : Manx Airlines<BR>
JJ : TAM<BR>
JK : Spanair <BR>
JL : Japan Airlines <BR>
JM : Air Jamaica<BR>
JO : Jalways<BR>
JP : Adria Airways<BR>
JU : JAT<BR>
J2 : Azal<BR>
J8 : Berjaya Air</FONT></P>
<P><B><FONT COLOR="#0000ff">.K.<BR>
</FONT></B><FONT SIZE="-1">KB : Druk Air<BR>
KD : Kendell Airlines<BR>
KE : Korean Airlines <BR>
KL : KLM <BR>
KM : Air Malta <BR>
KQ : Kenya Airways <BR>
KU : Kuwait Airways<BR>
KX : Cayman Airways<BR>
K2 : Kyrghyzstan Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.L.<BR>
</FONT></B><FONT SIZE="-1">LA : Lan Chile <BR>
LB : Lloyd Boliviano<BR>
LBT : Nouvelair Tunisie<BR>
LC : Loganair<BR>
LG : Luxair<BR>
LH : Lufthansa <BR>
LI : LIAT <BR>
LJ : Sierra National Airlines<BR>
LK : Air Luxor<BR>
LN : Lybian Arab Airlines<BR>
LO : LOT<BR>
LP : Lan Peru<BR>
LR : Lacsa<BR>
LT : LTU<BR>
LV : Albanian Airlines<BR>
LX : Swiss<BR>
LY : El Al<BR>
L9 : Air Mali</FONT></P>
<P><B><FONT COLOR="#0000ff">.M.<BR>
</FONT></B><FONT SIZE="-1">MA : Malev<BR>
MD : Air Madagascar <BR>
ME : Middle East Airlines<BR>
MF : Xiamen Airlines<BR>
MGX : Montenegro Airlines<BR>
MH : Malaysian Airlines<BR>
MJ : Lapa<BR>
MK : Air Mauritius <BR>
MLD : Air Moldova<BR>
MO : Calm Air<BR>
MP : Martinair<BR>
MR : Air Mauritanie <BR>
MS : Egyptair <BR>
MU : China Eastern Airlines<BR>
MX : Mexicana <BR>
MZ : Merpati<BR>
M3 : Rhenus Air</FONT></P>
<P><B><FONT COLOR="#0000ff">.N.<BR>
</FONT></B><FONT SIZE="-1">NB : Sterling Airways<BR>
NE : Sky Europe<BR>
NF : Air Vanuatu<BR>
NG : Lauda Air <BR>
NH : All Nippon Airways<BR>
NI : Portugalia<BR>
NK : Spirit Airlines<BR>
NT : Binter Canarias<BR>
NW : Northwest Airlines<BR>
NX : Air Macau<BR>
NZ : Air New-Zealand</FONT></P>
<P><B><FONT COLOR="#0000ff">.O.<BR>
</FONT></B><FONT SIZE="-1">OA : Olympic Airways<BR>
OH : Comair<BR>
OK : CSA<BR>
OM : Miat<BR>
ON : Air Nauru <BR>
OS : Austrian Airlines<BR>
OU : Croatia Airlines <BR>
OV : Estonian Air</FONT></P>
<P><B><FONT COLOR="#0000ff">.P.<BR>
</FONT></B><FONT SIZE="-1">PC : Air Fiji<BR>
PF : Palestinian Airlines<BR>
PG : Bangkok Airways<BR>
PGT : Pegasus<BR>
PH : Polynesian Airlines<BR>
PI : Sunflower Airlines<BR>
PJ : Air St Pierre<BR>
PK : PIA<BR>
PM : Tropic Air<BR>
PR : Philippines Airlines <BR>
PS : Ukraine Airlines <BR>
PU : Pluna<BR>
PV : Latvian Airlines <BR>
PX : Air Niugini<BR>
PY : Surinam Airways<BR>
PZ : Lineas Paraguyas<BR>
P5 : Aero Republica<BR>
P7 : East Line Airlines<BR>
P8 : Pantanal Linhas Aereas<BR>
P9 : Nas Air</FONT></P>
<P><B><FONT COLOR="#0000ff">.Q.<BR>
</FONT></B><FONT SIZE="-1">QC : Air Zaïre <BR>
QD : Grand Airways <BR>
QF : Qantas<BR>
QI : Cimber Air<BR>
QR : Qatar Airways<BR>
QU : Uganda Airlines<BR>
QV : Lao Aviation<BR>
QX : Horizon Air<BR>
QZ : Zambia Airways<BR>
Q2 : Minerva Airlines<BR>
Q4 : Mustique Airways<BR>
Q7 : Sobelair</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
<P><BR>
<BR>
<BR>
</P>
<P><FONT COLOR="#ffffff" SIZE="-1">.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
</FONT></P>
<P><FONT COLOR="#ffffff" SIZE="-1">.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
</FONT></P>
<P><FONT COLOR="#ffffff" SIZE="-1">.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
</FONT></P>
<P><FONT COLOR="#ffffff" SIZE="-1">.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
</FONT></P>
<P><FONT COLOR="#ffffff" SIZE="-1">.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
</FONT></P>
<P><FONT COLOR="#ffffff" SIZE="-1">.<BR>
</FONT></P>
<P><FONT COLOR="#ffffff" SIZE="-1">.<BR>
<BR>
</FONT></P>
<P><FONT COLOR="#ffffff" SIZE="-1">.<BR>
<BR>
</FONT></P>
<P><FONT SIZE="-1"><BR>
<BR>
</FONT></P>
<P><FONT COLOR="#ffffff" SIZE="-1">.</FONT></TD>
<TD VALIGN="TOP" WIDTH="158">
<P><B><FONT COLOR="#0000ff">.R.<BR>
</FONT></B><FONT SIZE="-1">RA : Royal Air Népal <BR>
RB : Syrian Arab Airlines <BR>
RG : Varig<BR>
RJ : Royal Jordanian <BR>
RN : Euralair <BR>
RO : Tarom<BR>
RZ : Sansa<BR>
R3 : Armenian Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.S.<BR>
</FONT></B><FONT SIZE="-1">SA : South African Airw.<BR>
SB : Air Calédonie <BR>
SC : Shandong Airlines<BR>
SD : Sudan Airways <BR>
SEU : Star Europe<BR>
SI : Silk Air <BR>
SK : SAS<BR>
SL : Rio Sul<BR>
SN : SNBA<BR>
SP : Air Açores<BR>
SQ : Singapore Airlines<BR>
SU : Aeroflot <BR>
SV : Saudi Arabian Airl.<BR>
SW : Air Namibia<BR>
SZ : China Southwest<BR>
S2 : Sahara Airlines<BR>
S7 : Siberia Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.T.</FONT></B><FONT SIZE="-1"><BR>
TA : Taca<BR>
TE : Lithuanian Airlines <BR>
TG : Thaï Airways <BR>
TH : British Regional<BR>
TJ : Tans Peru<BR>
TK : Turkish Airlines<BR>
TM : LAM Mozambique<BR>
TP : TAP- Air Portugal <BR>
TR : Transbrasil<BR>
TS : Air Transat<BR>
TU : Tunis Air<BR>
TV : Virgin<BR>
T3 : Eastern Airways<BR>
T6 : Tavrey Air<BR>
T7 : Twin Jet</FONT></P>
<P><B><FONT COLOR="#0000ff">.U.<BR>
</FONT></B><FONT SIZE="-1">UA : United Airlines <BR>
UB : Myanmar Airways <BR>
UC : Ladeco <BR>
UD : Hex Air<BR>
UG : Tuninter<BR>
UL : Srilankan<BR>
UM : Air Zimbabwe <BR>
UN : Transaero<BR>
UP : Bahamas Air<BR>
US : Us Air<BR>
UU : Air Austral<BR>
UX : Air Europa<BR>
UY : Cameroon Airlines<BR>
U3 : Travelair<BR>
U6 : Ural Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.V.<BR>
</FONT></B><FONT SIZE="-1">VA : Volare Airlines<BR>
VE : Avensa <BR>
VEX : Virgin Express<BR>
VJ : Kampuchea Airlines <BR>
VM : Régional Airlines <BR>
VN : Vietnam Airlines<BR>
VO : Tyrolean Airways<BR>
VP : Vasp <BR>
VR : TACV<BR>
VT : Air Tahiti<BR>
VW : Aeromar<BR>
V3 : Carpatair<BR>
V6 : Air Jet</FONT></P>
<P><B><FONT COLOR="#0000ff">.W.<BR>
</FONT></B><FONT SIZE="-1">WE : Rheintalflug<BR>
WF : Wideroe<BR>
WH : China Northwest <BR>
WL : Aeroperlas<BR>
WP : Aloha Airlines<BR>
WR : Royal Tongan<BR>
WT : Nigeria Airways<BR>
WY : Oman Air<BR>
WW : BMI Baby<BR>
WX : City Jet<BR>
WZ : West African Airl.<BR>
W5 : Tajikistan Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.X.<BR>
</FONT></B><FONT SIZE="-1">XJ : Mesaba Airlines<BR>
XK : Corse Méditerranée<BR>
X2 : China Xinhua Airlines<BR>
X5 : Cronus Air</FONT></P>
<P><B><FONT COLOR="#0000ff">.Y.</FONT></B><FONT SIZE="-1"><BR>
YT : Air Togo<BR>
YW : Air Nostrum<BR>
Y7 : Iran Asseman Airlines</FONT></P>
<P><B><FONT COLOR="#0000ff">.Z.</FONT></B><FONT SIZE="-1"><BR>
ZB : Monarch Airlines<BR>
ZC : Royal Swazi<BR>
ZL : Hazelton Airlines<BR>
ZN : Air Bourbon<BR>
ZS : Azzurra Air<BR>
ZU : Freedom Air<BR>
Z5 : GMG Airlines<BR>
Z8 : Mali Airways</FONT></P>
<P><B><FONT COLOR="#0000ff">.1...</FONT></B><FONT SIZE="-1"><BR>
2M : Moldavian Airlines<BR>
3Q : China Yunnan Airl.<BR>
3U : Sichuan Airlines<BR>
4G : Shenzhen Airlines<BR>
4U : Germanwings<BR>
4Y : Yute Air Alaska<BR>
5J : Cebu Pacific<BR>
5Y : Isles of Scilly Skybus<BR>
6A : Aviacsa<BR>
6E : City Air<BR>
6Q : Slovak Airlines<BR>
6V : LAC<BR>
7B : Kras Air<BR>
7H : Era Aviation<BR>
8A : Arctic Air<BR>
8B : Caribbean Star <BR>
8Q : Onur Air<BR>
8U : Afriqiyah Airways<BR>
9P : Pelangi Air</FONT></TD>
</TR>
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<h1>Cálculo del NIF</h1>
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<p>Mediante esta página puedes calcular el NIF (Número de Identificación Fiscal) a partir del DNI (válido solo para España).<br>
Con esta página solo he pretendido practicar un poco con JavaScript, en donde estoy dando mis
primeros pasos (tu navegador debe tener habilitado el javascript para que funcione). Los cálculos realizados, así como tu identidad NO van a quedar almacenados en ningún lugar, ni van a ser empleados con ningún fin, por lo que puedes utilizarlo libremente.<br>
Si detectas algún error, o tienes alguna sugerencia, te agradecería que me lo comunicaras con el fin de subsanarlo.<br></p>
<FORM NAME="Calculo" id="Calculo" action="Cnif.htm">
<center><h2><b>DNI : </b>
<INPUT TYPE="text" name="DNI" VALUE="00000000" maxlength="8" SIZE="8" onFocus="select()" onBlur="Calcula_NIF(this.form.DNI.value)"> -
<INPUT TYPE="text" name="letra" VALUE=" " SIZE="1" maxlength="1" readonly></h2><br>
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<hr>
<p>El procedimiento empleado para el cálculo consiste en hallar el módulo (o resto) de dividir el DNI por 23, es decir, dividir el DNI entre 23, eliminar los decimales y el número resultante multiplicarlo por 23, para finalmente calcular la diferencia entre el DNI y este número. el número resultante (comprendido entre 0 y 22) tiene una letra asignada (la secuencia no es correlativa). <b>¡Bastante sencillo! o ¿No?</b></p>
<p>Ante las muchas consultas que recibo sobre la secuencia, creo que lo mejor es ponerla aquí (de 0 a 22):</p>
<center><b>T R W A G M Y F P D X B N J Z S Q V H L C K E</b></center>
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| 4,301 | Common Lisp | .l | 79 | 52.367089 | 473 | 0.72184 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | c3f59007a61b271f72f7abbee7a7d692d86768c2e6cbf0451b2f59f100294ffc | 5,995 | [
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<table border="0" cellspacing="2" cellpadding="1"><tr><td> </td><td><h1>Codes for the
representation of names of scripts<br>Codes pour la représentation
des noms d’écritures</h1>
<hr>
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<div align="center"><h2>Table 1<br>
Alphabetical list of four-letter script codes<br>
Liste alphabétique des codets d’écriture à quatre lettres</h2>
</div>
<div align="center"><table border="1" cellspacing="2" cellpadding="1">
<tr><td style="background-color: #ffffcc"><b>Code</b></td><td><b>N°</b></td><td><b>English Name</b></td><td><b>Nom français</b></td><td><a href="http://www.unicode.org/Public/UNIDATA/PropertyValueAliases.txt"><b>Property Value Alias</b></a></td><td><b>Date</b></td></tr>
<tr> <td>Arab</td> <td>160</td> <td>Arabic</td> <td>arabe</td> <td>Arabic</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Armn</td> <td>230</td> <td>Armenian</td> <td>arménien</td> <td>Armenian</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Bali</td> <td>360</td> <td>Balinese</td> <td>balinais</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Batk</td> <td>365</td> <td>Batak</td> <td>batak</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Beng</td> <td>325</td> <td>Bengali</td> <td>bengalî</td> <td>Bengali</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Blis</td> <td>550</td> <td>Blissymbols</td> <td>symboles Bliss</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Bopo</td> <td>285</td> <td>Bopomofo</td> <td>bopomofo</td> <td>Bopomofo</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Brah</td> <td>300</td> <td>Brahmi</td> <td>brâhmî</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Brai</td> <td>570</td> <td>Braille</td> <td>braille</td> <td>Braille</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Bugi</td> <td>367</td> <td>Buginese</td> <td>bouguis</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Buhd</td> <td>372</td> <td>Buhid</td> <td>bouhide</td> <td>Buhid</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Cans</td> <td>440</td> <td>Unified Canadian Aboriginal Syllabics</td> <td>syllabaire autochtone canadien unifié</td> <td>Canadian​_Aboriginal</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Cham</td> <td>358</td> <td>Cham</td> <td>cham (čam, tcham)</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Cher</td> <td>445</td> <td>Cherokee</td> <td>tchérokî</td> <td>Cherokee</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Cirt</td> <td>291</td> <td>Cirth</td> <td>cirth</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Copt</td> <td>204</td> <td>Coptic</td> <td>copte</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Cprt</td> <td>403</td> <td>Cypriot</td> <td>syllabaire chypriote</td> <td>Cypriot</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Cyrl</td> <td>220</td> <td>Cyrillic</td> <td>cyrillique</td> <td>Cyrillic</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Cyrs</td> <td>221</td> <td>Cyrillic (Old Church Slavonic variant)</td> <td>cyrillique (variante slavonne)</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Deva</td> <td>315</td> <td>Devanagari (Nagari)</td> <td>dévanâgarî</td> <td>Devanagari</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Dsrt</td> <td>250</td> <td>Deseret (Mormon)</td> <td>déseret (mormon)</td> <td>Deseret</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Egyd</td> <td>070</td> <td>Egyptian demotic</td> <td>démotique égyptien</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Egyh</td> <td>060</td> <td>Egyptian hieratic</td> <td>hiératique égyptien</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Egyp</td> <td>050</td> <td>Egyptian hieroglyphs</td> <td>hiéroglyphes égyptiens</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Ethi</td> <td>430</td> <td>Ethiopic (Ge‘ez)</td> <td>éthiopique (éthiopien, ge‘ez, guèze)</td> <td>Ethiopic</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Geor</td> <td>240</td> <td>Georgian (Mkhedruli)</td> <td>géorgien (mkhédrouli)</td> <td>Georgian</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Glag</td> <td>225</td> <td>Glagolitic</td> <td>glagolitique</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Goth</td> <td>206</td> <td>Gothic</td> <td>gotique</td> <td>Gothic</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Grek</td> <td>200</td> <td>Greek</td> <td>grec</td> <td>Greek</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Gujr</td> <td>320</td> <td>Gujarati</td> <td>goudjarâtî (gujrâtî)</td> <td>Gujarati</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Guru</td> <td>310</td> <td>Gurmukhi</td> <td>gourmoukhî</td> <td>Gurmukhi</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Hang</td> <td>286</td> <td>Hangul (Hangŭl, Hangeul)</td> <td>hangûl (hangŭl, hangeul)</td> <td>Hangul</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Hani</td> <td>500</td> <td>Han (Hanzi, Kanji, Hanja)</td> <td>idéogrammes han</td> <td>Han</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Hano</td> <td>371</td> <td>Hanunoo (Hanunóo)</td> <td>hanounóo</td> <td>Hanunoo</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Hans</td> <td>501</td> <td>Han (Simplified variant)</td> <td>idéogrammes han (variante simplifiée)</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Hant</td> <td>502</td> <td>Han (Traditional variant)</td> <td>idéogrammes han (variante traditionnelle)</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Hebr</td> <td>125</td> <td>Hebrew</td> <td>hébreu</td> <td>Hebrew</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Hira</td> <td>410</td> <td>Hiragana</td> <td>hiragana</td> <td>Hiragana</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Hmng</td> <td>450</td> <td>Pahawh Hmong</td> <td>pahawh hmong</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Hrkt</td> <td>412</td> <td>(alias for Hiragana + Katakana)</td> <td>(alias pour hiragana + katakana)</td> <td>Katakana​_Or​_Hiragana</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Hung</td> <td>176</td> <td>Old Hungarian</td> <td>ancien hongrois</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Inds</td> <td>610</td> <td>Indus (Harappan)</td> <td>indus</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Ital</td> <td>210</td> <td>Old Italic (Etruscan, Oscan, etc.)</td> <td>ancien italique (étrusque, osque, etc.)</td> <td>Old​_Italic</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Java</td> <td>361</td> <td>Javanese</td> <td>javanais</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Kali</td> <td>357</td> <td>Kayah Li</td> <td>kayah li</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Kana</td> <td>411</td> <td>Katakana</td> <td>katakana</td> <td>Katakana</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Khar</td> <td>305</td> <td>Kharoshthi</td> <td>kharochthî</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Khmr</td> <td>355</td> <td>Khmer</td> <td>khmer</td> <td>Khmer</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Knda</td> <td>345</td> <td>Kannada</td> <td>kannara (canara)</td> <td>Kannada</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Laoo</td> <td>356</td> <td>Lao</td> <td>laotien</td> <td>Lao</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Latf</td> <td>217</td> <td>Latin (Fraktur variant)</td> <td>latin (variante brisée)</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Latg</td> <td>216</td> <td>Latin (Gaelic variant)</td> <td>latin (variante gaélique)</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Latn</td> <td>215</td> <td>Latin</td> <td>latin</td> <td>Latin</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Lepc</td> <td>335</td> <td>Lepcha (Róng)</td> <td>lepcha (róng)</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Limb</td> <td>336</td> <td>Limbu</td> <td>limbou</td> <td>Limbu</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Lina</td> <td>400</td> <td>Linear A</td> <td>linéaire A</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Linb</td> <td>401</td> <td>Linear B</td> <td>linéaire B</td> <td>Linear​_B</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Mand</td> <td>140</td> <td>Mandaean</td> <td>mandéen</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Maya</td> <td>090</td> <td>Mayan hieroglyphs</td> <td>hiéroglyphes mayas</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Mero</td> <td>100</td> <td>Meroitic</td> <td>méroïtique</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Mlym</td> <td>347</td> <td>Malayalam</td> <td>malayâlam</td> <td>Malayalam</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Mong</td> <td>145</td> <td>Mongolian</td> <td>mongol</td> <td>Mongolian</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Mymr</td> <td>350</td> <td>Myanmar (Burmese)</td> <td>birman</td> <td>Myanmar</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Ogam</td> <td>212</td> <td>Ogham</td> <td>ogam</td> <td>Ogham</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Orkh</td> <td>175</td> <td>Orkhon</td> <td>orkhon</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Orya</td> <td>327</td> <td>Oriya</td> <td>oriyâ</td> <td>Oriya</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Osma</td> <td>260</td> <td>Osmanya</td> <td>osmanais</td> <td>Osmanya</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Perm</td> <td>227</td> <td>Old Permic</td> <td>ancien permien</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Phag</td> <td>331</td> <td>Phags-pa</td> <td>’phags pa</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Phnx</td> <td>115</td> <td>Phoenician</td> <td>phénicien</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Plrd</td> <td>282</td> <td>Pollard Phonetic</td> <td>phonétique de Pollard</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Qaaa</td> <td>900</td> <td>Reserved for private use (start)</td> <td>réservé à l’usage privé (début)</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Qabx</td> <td>949</td> <td>Reserved for private use (end)</td> <td>réservé à l’usage privé (fin)</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Roro</td> <td>620</td> <td>Rongorongo</td> <td>rongorongo</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Runr</td> <td>211</td> <td>Runic</td> <td>runique</td> <td>Runic</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Sara</td> <td>292</td> <td>Sarati</td> <td>sarati</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Shaw</td> <td>281</td> <td>Shavian (Shaw)</td> <td>shavien (Shaw)</td> <td>Shavian</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Sinh</td> <td>348</td> <td>Sinhala</td> <td>singhalais</td> <td>Sinhala</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Sylo</td> <td>316</td> <td>Syloti Nagri</td> <td>sylotî nâgrî</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Syrc</td> <td>135</td> <td>Syriac</td> <td>syriaque</td> <td>Syriac</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Syre</td> <td>138</td> <td>Syriac (Estrangelo variant)</td> <td>syriaque (variante estranghélo)</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Syrj</td> <td>137</td> <td>Syriac (Western variant)</td> <td>syriaque (variante occidentale)</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Syrn</td> <td>136</td> <td>Syriac (Eastern variant)</td> <td>syriaque (variante orientale)</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Tagb</td> <td>373</td> <td>Tagbanwa</td> <td>tagbanoua</td> <td>Tagbanwa</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Tale</td> <td>353</td> <td>Tai Le</td> <td>taï le</td> <td>Tai​_Le</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Talu</td> <td>354</td> <td>Tai Lue</td> <td>taï lue</td> <td> </td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Taml</td> <td>346</td> <td>Tamil</td> <td>tamoul</td> <td>Tamil</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Telu</td> <td>340</td> <td>Telugu</td> <td>télougou</td> <td>Telugu</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Teng</td> <td>290</td> <td>Tengwar</td> <td>tengwar</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Tfng</td> <td>120</td> <td>Tifinagh (Berber)</td> <td>tifinagh (berbère)</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Tglg</td> <td>370</td> <td>Tagalog</td> <td>tagal</td> <td>Tagalog</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Thaa</td> <td>170</td> <td>Thaana</td> <td>thâna</td> <td>Thaana</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Thai</td> <td>352</td> <td>Thai</td> <td>thaï</td> <td>Thai</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Tibt</td> <td>330</td> <td>Tibetan</td> <td>tibétain</td> <td>Tibetan</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Ugar</td> <td>040</td> <td>Ugaritic</td> <td>ougaritique</td> <td>Ugaritic</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Vaii</td> <td>470</td> <td>Vai</td> <td>vaï</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Visp</td> <td>280</td> <td>Visible Speech</td> <td>parole visible</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Xpeo</td> <td>030</td> <td>Old Persian</td> <td>cunéiforme persépolitain</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Xsux</td> <td>020</td> <td>Cuneiform, Sumero-Akkadian</td> <td>cunéiforme suméro-akkadien</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Yiii</td> <td>460</td> <td>Yi</td> <td>yi</td> <td>Yi</td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Zxxx</td> <td>997</td> <td>Code for unwritten languages</td> <td>codet pour les langues non écrites</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr> <td>Zyyy</td> <td>998</td> <td>Code for undetermined script</td> <td>codet pour écriture indéterminée</td> <td>Common</td> <td nowrap>2004-05-29
</td> </tr>
<tr> <td>Zzzz</td> <td>999</td> <td>Code for uncoded script</td> <td>codet pour écriture non codée</td> <td> </td> <td nowrap>2004-05-01
</td> </tr>
<tr><td style="background-color: #ffffcc"><b>Code</b></td><td><b>N°</b></td><td><b>English Name</b></td><td><b>Nom français</b></td><td><a href="http://www.unicode.org/Public/UNIDATA/PropertyValueAliases.txt"><b>Property Value Alias</b></a></td><td><b>Date</b></td></tr>
</table></div>
<p>
<hr>
<div align="center">
<font size="1" color="#666666">Copyright © 2004 ISO, Unicode, Inc., & Everson Typography. All Rights Reserved</font>
</div>
</td>
</tr>
</table>
</body>
</html>
| 16,828 | Common Lisp | .l | 168 | 96.875 | 297 | 0.613005 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | aa0b86ebbf0c77cfe574b767b54e7383600f988d11ff8552d9a80ff4eb325baf | 5,997 | [
-1
] |
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<P><CENTER><A HREF="http://www.abm.fr/avion/gvawebapt.html"><B><U><FONT SIZE="-1">AEROPORTS</FONT></U></B></A></CENTER></P>
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<P><CENTER><FONT COLOR="#bd6402" SIZE="+3">A</FONT><FONT COLOR="#bd6402"
SIZE="+2">EROPORTS</FONT></CENTER></P>
<P><CENTER><FONT COLOR="#bd6402" SIZE="+2">... Code IATA des
villes et aéroports</FONT></CENTER></P>
<P><CENTER><A HREF="gvacodapt.html#ancre1531501"><B><FONT SIZE="-1">A</FONT></B></A><B><FONT
SIZE="-1"> / <A HREF="gvacodapt.html#ancre1531501">B</A> / <A HREF="gvacodapt.html#ancre1533663">C</A>
/ <A HREF="gvacodapt.html#ancre1533663">D</A> / <A HREF="gvacodapt.html#ancre1535845">E</A>
/ <A HREF="gvacodapt.html#ancre1535845">F</A> / <A HREF="gvacodapt.html#ancre1539015">G</A>
/ <A HREF="gvacodapt.html#ancre1539015">H</A> / <A HREF="gvacodapt.html#ancre1540848">I</A>
/ <A HREF="gvacodapt.html#ancre1540848">J</A> / <A HREF="gvacodapt.html#ancre1543207">K</A>
/ <A HREF="gvacodapt.html#ancre1543207">L</A> /<BR>
<A HREF="gvacodapt.html#ancre1549686">M</A> /</FONT></B><FONT SIZE="-1"> <B><A
HREF="gvacodapt.html#ancre1549686">N</A> / <A HREF="gvacodapt.html#ancre1551805">O</A> /
<A HREF="gvacodapt.html#ancre1551805">P</A> / Q / <A HREF="gvacodapt.html#ancre1555015">R</A>
/ <A HREF="gvacodapt.html#ancre1555015">S</A> / <A HREF="gvacodapt.html#ancre1557184">T</A>
/ <A HREF="gvacodapt.html#ancre1557184">U</A> / <A HREF="gvacodapt.html#ancre1559379">V</A>
/ <A HREF="gvacodapt.html#ancre1559379">W</A> / X / <A HREF="gvacodapt.html#ancre1562322">Y</A>
/ <A HREF="gvacodapt.html#ancre1562322">Z</A></B></FONT></CENTER></P>
<BLOCKQUOTE>
<P><BR>
<FONT SIZE="-1">C'est un système international qui attribue
un code de trois lettres aux villes et aéroports (ex.
: TLS pour Toulouse).<BR>
On retrouve ces références sur les billets, les
écrans d'information aux aéroports, les guides
horaires des compagnies, et aussi parfois les brochures d'agences.
Un même système de codification existe aussi pour
les <A HREF="http://www.abm.fr/avion/gvacodcomp.html">compagnies aériennes.</A></FONT></P>
</BLOCKQUOTE>
<P><CENTER><B><FONT SIZE="-1"><IMG SRC="http://www.abm.fr/images/2000/02.gif"
WIDTH="7" HEIGHT="9" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3"></FONT></B><FONT
COLOR="#ffffff" SIZE="-1">.</FONT><FONT SIZE="-1"> <A HREF="http://www.uni-karlsruhe.de/~un9v/atm/ase.html"
TARGET="_blank">Recherche automatique</A> d'un code d'après
le nom de la ville/aéroport (et inverse).<BR>
</FONT><A NAME="ancre1531501"></A></CENTER></P>
<P><CENTER> </CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">A
- B</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<P><FONT SIZE="-1">ABJ <BR>
ACA <BR>
ACC<BR>
ACE<BR>
ADD<BR>
ADL<BR>
AGA<BR>
AGP<BR>
AJA<BR>
AKL<BR>
ALA<BR>
ALC<BR>
ALG<BR>
AMM<BR>
AMS<BR>
ANC<BR>
ANK<BR>
ANU<BR>
APW<BR>
AQJ<BR>
ASU<BR>
ATH<BR>
ATL<BR>
AUH<BR>
AVN<BR>
AYT</FONT></P>
<P> </P>
<P><FONT SIZE="-1"> </FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<P><FONT SIZE="-1">Abidjan, Côte d'Ivoire<BR>
Acapulco, Mexique <BR>
Accra, Ghana <BR>
Lanzarote, Canaries <BR>
Addis Abéba, Ethiopie <BR>
Adelaïde, Australie <BR>
Agadir, Maroc<BR>
Malaga, Espagne <BR>
Ajaccio <BR>
Auckland, Nlle Zélande <BR>
Alam-Ata, Kazakhstan <BR>
Alicante, Espagne <BR>
Alger, Algérie <BR>
Amman, Jordanie <BR>
Amsterdam, Pays-Bas <BR>
Anchorage, Alaska <BR>
Ankara, Turquie <BR>
Antigua<BR>
Apia, Samoa <BR>
Aqaba, Jordanie <BR>
Asuncion, Paraguay <BR>
Athènes, Grèce <BR>
Atlanta, USA <BR>
Abu Dhabi, Emirats <BR>
Avignon <BR>
Antalya, Turquie</FONT></P>
<P><FONT SIZE="-1"> </FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">BAH<BR>
BAK<BR>
BCN<BR>
BEL<BR>
BER<BR>
BES<BR>
BEY<BR>
BFS<BR>
BGF<BR>
BGO<BR>
BGW<BR>
BHX<BR>
BHZ<BR>
BIA<BR>
BJL<BR>
BIQ<BR>
BJM<BR>
BJS<BR>
BKK<BR>
BKO<BR>
BLQ<BR>
BNE<BR>
BNJ<BR>
BOD<BR>
BOG<BR>
BOM<BR>
BOS<BR>
BRU<BR>
BSB<BR>
BSL<BR>
BTS<BR>
BUD<BR>
BUE<BR>
BUH<BR>
BWI<BR>
BZR<BR>
BZV</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Bahrain, Emirats <BR>
Bakou, Azerbaïjan <BR>
Barcelone, Espagne<BR>
Belem, Brésil <BR>
Berlin, Allemagne <BR>
Brest<BR>
Beyrouth, Liban <BR>
Belfast, Irlande du Nord<BR>
Bangui, Centrafrique <BR>
Bergen, Norvège <BR>
Bagdad, Irak <BR>
Birmingham, Angleterre <BR>
Belo Horizonte, Brésil<BR>
Bastia<BR>
Banjul, Gambie <BR>
Biarritz<BR>
Bujumbura, Burundi <BR>
Pékin, Chine <BR>
Bangkok, Thaïlande <BR>
Bamako, Mali <BR>
Bologne, Italie <BR>
Brisbane, Australie <BR>
Bonn, Allemagne<BR>
Bordeaux <BR>
Bogota, Colombie <BR>
Bombay, Inde <BR>
Boston, USA <BR>
Bruxelles, Belgique <BR>
Brasilia, Brésil<BR>
Bâle, Suisse <BR>
Bratislava, Slovaquie <BR>
Budapest, Hongrie <BR>
Buenos-Aires, Argentine <BR>
Bucarest, Roumanie <BR>
Baltimore, USA <BR>
Béziers<BR>
Brazzaville, Congo</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1533663"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">C
- D</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">CAG<BR>
CAI<BR>
CAS<BR>
CAY<BR>
CCF<BR>
CCS<BR>
CCU<BR>
CDG<BR>
CFE<BR>
CFU<BR>
CGN<BR>
CHI<BR>
CKY<BR>
CLY<BR>
CMB<BR>
COO<BR>
COR<BR>
CPH<BR>
CPT<BR>
CTA<BR>
CTG<BR>
CUN<BR>
CVG</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Cagliari, Sardaigne<BR>
Le Caire, Egypte <BR>
Casablanca, Maroc <BR>
Cayenne, Guyane <BR>
Carcassonne<BR>
Caracas, Venezuela <BR>
Calcutta, Inde <BR>
Paris Charles de Gaulle<BR>
Clermont-Ferrand<BR>
Corfou, Grèce<BR>
Cologne, Allemagne <BR>
Chicago, USA<BR>
Conakry, Guinée <BR>
Calvi<BR>
Colombo, Sri-Lanka <BR>
Cotonou, Bénin <BR>
Cordoba, Argentine<BR>
Copenhague, Danemark<BR>
Le Cap, Afrique du Sud<BR>
Catane, Italie<BR>
Carthagène, Colombie<BR>
Cancun, Mexique<BR>
Cincinnati, USA</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">DAC<BR>
DAL<BR>
DAM<BR>
DAR<BR>
DEL<BR>
DEN<BR>
DFW<BR>
DJE<BR>
DKR<BR>
DLA<BR>
DOH<BR>
DOM<BR>
DPS<BR>
DRS<BR>
DRW<BR>
DTM<BR>
DTT<BR>
DUB<BR>
DUR<BR>
DUS<BR>
DXB</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Dhaka, Bangladesh<BR>
Dallas, USA<BR>
Damas, Syrie<BR>
Dar-es-Salam, Tanzanie <BR>
Delhi, Inde<BR>
Denver, USA<BR>
Dallas, USA<BR>
Djerba, Tunisie<BR>
Dakar, Sénégal<BR>
Douala, Cameroun<BR>
Doha, Qatar<BR>
Dominique<BR>
Denpasar, Indonésie<BR>
Dresde, Allemagne<BR>
Darwin, Australie<BR>
Dortmund, Allemagne<BR>
Détroit, USA<BR>
Dublin, Irlande<BR>
Durban, Afrique du Sud<BR>
Dusseldorf, Allemagne<BR>
Dubaï, Emirats</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1535845"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS"><BR>
E - F</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">EBB<BR>
EBU<BR>
EDI<BR>
ETH<BR>
ETZ<BR>
EWR</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Entebbe, Ouganda<BR>
Saint Etienne<BR>
Edimbourg, Ecosse <BR>
Eilat, Israël <BR>
Metz-Nancy<BR>
New-York Newark Apt</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">FAO<BR>
FDF<BR>
FEZ<BR>
FIH<BR>
FLR<BR>
FNA<BR>
FNC<BR>
FNI<BR>
FRA<BR>
FRJ<BR>
FUK</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Faro, Portugal<BR>
Fort-de-France, Martinique<BR>
Fez, Maroc<BR>
Kinshasa, Zaïre <BR>
Florence, Italie<BR>
Freetown, Sierra Leone<BR>
Funchal, Madère<BR>
Nîmes<BR>
Francfort, Allemagne<BR>
Fréjus<BR>
Fukuoka, Japon</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1539015"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">G
- H</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">GBE<BR>
GBI<BR>
GLA<BR>
GNB<BR>
GOA<BR>
GOT<BR>
GUA<BR>
GVA<BR>
GYE</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Gaborone, Botswana <BR>
Gibraltar<BR>
Glasgow, Ecosse <BR>
Grenoble<BR>
Gênes, Italie<BR>
Goteborg, Suède<BR>
Guatemala City, Guatemala<BR>
Genève, Suisse <BR>
Guayaquil, Equateur</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">HAJ<BR>
HAM<BR>
HAN<BR>
HAV<BR>
HEL<BR>
HER<BR>
HKG<BR>
HKP<BR>
HNL<BR>
HOU<BR>
HRE</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Hannovre, Allemagne<BR>
Hambourg, Allemagne<BR>
Hanoï, Vietnam<BR>
La Havane, Cuba<BR>
Helsinki, Finla nde<BR>
Héraklion, Crête<BR>
Hong-Kong<BR>
Pucket, Thaïlande<BR>
Honolulu, Hawaii<BR>
Houston, USA<BR>
Harare, Zimbabwe</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1540848"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">I
- J</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">IAD<BR>
IBZ<BR>
IEV<BR>
ISV<BR>
IST<BR>
IZM</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Washington Dulles, USA<BR>
Ibiza, Baléares<BR>
Kiev, Ukraine<BR>
Islamabad, Pakistan<BR>
Istanbul, Turquie<BR>
Izmir, Turquie</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">JED <BR>
JER<BR>
JFK<BR>
JIB<BR>
JKT<BR>
JMK<BR>
JNB<BR>
JOB<BR>
JRO<BR>
JTR</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Jeddah, Arabie Saoudite<BR>
Jersey<BR>
New York Kennedy Apt<BR>
Djibouti<BR>
Jakarta, Indonésie<BR>
Mykonos, Grèce<BR>
Johannesburg, Af. du sud<BR>
Yogyakarta, Indonésie<BR>
Kilimandjaro, Tanzanie<BR>
Santorin, Grèce</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1543207"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">K
- L</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">KEF<BR>
KCH<BR>
KGL<BR>
KHI<BR>
KIN<BR>
KMG<BR>
KRK<BR>
KRT<BR>
KTM<BR>
KUL<BR>
KWI</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Reykjavik, Islande<BR>
Kuching, Malaisie<BR>
Kigali, Rwanda<BR>
Karachi, Pakistan<BR>
Kingston, Jamaïque<BR>
Kunming, Chine<BR>
Cracovie, Pologne<BR>
Khartoum, Soudan<BR>
Kathmandou, Népal<BR>
Kuala Lumpur, Malaisie<BR>
Kuwait</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">LAD<BR>
LAS <BR>
LAX<BR>
LBV<BR>
LCA<BR>
LDE<BR>
LED<BR>
LEJ<BR>
LFW<BR>
LGA<BR>
LGW<BR>
LHR<BR>
LIG<BR>
LIL<BR>
LIM<BR>
LIS<BR>
LJU<BR>
LLW<BR>
LON<BR>
LOS<BR>
LPA<BR>
LPB<BR>
LRH<BR>
LRT<BR>
LTN<BR>
LUG<BR>
LUN<BR>
LUX<BR>
LXA<BR>
LXR<BR>
LYS</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Luanda, Angola<BR>
Las Vegas, USA<BR>
Los Angeles, USA<BR>
Libreville, Gabon<BR>
Larnaca, Chypre<BR>
Lourdes-Tarbes<BR>
St Petersburg, Russie<BR>
Leipzig, Allemagne<BR>
Lomé, Togo<BR>
New York La Guardia<BR>
Londres Gatwick<BR>
Londres Heathrow<BR>
Limoges<BR>
Lille<BR>
Lima, Pérou<BR>
Lisbonne, Portugal<BR>
Ljubljana, Slovénie<BR>
Lilongwe, Malawi<BR>
Londres, Angleterre<BR>
Lagos, Nigéria<BR>
Las Palmas, Canaries<BR>
La Paz, Bolivie<BR>
La Rochelle<BR>
Lorient<BR>
Londres Luton<BR>
Lugano, Suisse<BR>
Lusaka, Zambie<BR>
Luxembourg<BR>
Lhassa, Tibet<BR>
Luxor, Egypte<BR>
Lyon</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1549686"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">M
- N</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">MAA<BR>
MAD<BR>
MAL<BR>
MAN<BR>
MAO<BR>
MAR<BR>
MBA<BR>
MBJ<BR>
MCM<BR>
MCT<BR>
MDL<BR>
MEL<BR>
MEM<BR>
MES<BR>
MEX<BR>
MGA<BR>
MGQ<BR>
MIA<BR>
MIL<BR>
MIR<BR>
MLE<BR>
MLH<BR>
MNL<BR>
MOW<BR>
MPL<BR>
MPM<BR>
MRS<BR>
MRU<BR>
MSP<BR>
MSQ<BR>
MSY<BR>
MUC<BR>
MVD</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Madras, Inde<BR>
Madrid, Espagne<BR>
Malte<BR>
Manchester, Angleterre<BR>
Manaus, Brésil<BR>
Maracaibo, Vénézuela<BR>
Mombasa, Kenya<BR>
Montego Bay, Jamaïque<BR>
Monaco<BR>
Muscat, Oman<BR>
Mandalay, Birmanie<BR>
Melbourne, Australie<BR>
Memphis, USA<BR>
Medan, Indonésie<BR>
Mexico, Mexique<BR>
Managua, Nicaragua<BR>
Mogadiscio, Somalie <BR>
Miami, USA<BR>
Milan, Italie<BR>
Monastir, Tunisie<BR>
Malé, Maldives<BR>
Mulhouse<BR>
Manille, Philippines<BR>
Moscou, Russie<BR>
Montpellier<BR>
Maputo, Mozambique<BR>
Marseille<BR>
Maurice<BR>
Minneapolis, USA<BR>
Minsk, Bélarusse <BR>
New Orleans, USA<BR>
Munich, Allemagne<BR>
Montevideo, Uruguay</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">NAN<BR>
NAP<BR>
NAS<BR>
NBO<BR>
NCE<BR>
NDJ<BR>
NGO<BR>
NIM<BR>
NKC<BR>
NOU<BR>
NRT<BR>
NTE<BR>
NUE<BR>
NYC</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Nandi, Fidji<BR>
Naples, Italie<BR>
Nassau, Bahamas<BR>
Nairobi, Kenya<BR>
Nice<BR>
N'Djamena, Tchad<BR>
Nagoya, Japon<BR>
Niamey, Niger<BR>
Nouakchott, Mauritanie<BR>
Nouméa, Nlle Calédonie<BR>
Tokyo Narita, Japon<BR>
Nantes<BR>
Nuremberg, Allemagne<BR>
New York, USA</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1551805"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS"><BR>
O - P</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">ODS<BR>
OPO <BR>
ORK<BR>
ORL <BR>
ORY<BR>
OSA<BR>
OSL<BR>
OUA<BR>
OUD<BR>
OZZ</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Odessa, Ukraine<BR>
Porto, Portugal<BR>
Cork, Irlande<BR>
Orlando, USA<BR>
Paris Orly<BR>
Osaka, Japon<BR>
Oslo, Norvège<BR>
Ouagadougou, Burkina<BR>
Oujda, Maroc<BR>
Ouarzazate, Maroc</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">PAP<BR>
PAR<BR>
PDX<BR>
PER<BR>
PGF<BR>
PGX<BR>
PHC<BR>
PHL<BR>
PHX<BR>
PMI<BR>
PMO<BR>
PNH<BR>
POG<BR>
POM<BR>
POS<BR>
PPT<BR>
PRG<BR>
PSA<BR>
PTP<BR>
PTY<BR>
PUF</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Port-au-Prince, Haiti<BR>
Paris<BR>
Portland, USA<BR>
Perth, Australie<BR>
Perpignan<BR>
Périgueux<BR>
Port Harcourt, Nigéria<BR>
Philadelphie, USA<BR>
Phoenix, USA<BR>
Palma, Baléares <BR>
Palerme, Italie<BR>
Phom-Penh, Cambodge<BR>
Port Gentil, Gabon<BR>
Port Moresby, Papouasie<BR>
Port of Spain, Trinidad<BR>
Papeete, Tahiti<BR>
Prague, Rép. Tchèque<BR>
Pise/Florence, Italie<BR>
Pointe à Pitre, Guadeloupe<BR>
Panama City, Panama<BR>
Pau</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1555015"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">R
- S</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">RAK<BR>
RBA<BR>
RDZ<BR>
REC<BR>
RGN<BR>
RHO<BR>
RIO<BR>
RIX<BR>
RNS<BR>
ROM<BR>
RUH<BR>
RUN</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Marrakech, Maroc<BR>
Rabat, Maroc<BR>
Rodez<BR>
Recife, Brésil<BR>
Rangoon, Birmanie<BR>
Rhodes, Grèce<BR>
Rio de Janeiro, Brésil<BR>
Riga, Lettonie<BR>
Rennes<BR>
Rome, Italie<BR>
Riad, Arabie Saoudite<BR>
St Denis, Réunion</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">SAH<BR>
SAL<BR>
SAN<BR>
SAO<BR>
SCL<BR>
SCQ<BR>
SDQ<BR>
SEA<BR>
SEL<BR>
SEZ<BR>
SFA<BR>
SFG<BR>
SFO<BR>
SGN<BR>
SHA<BR>
SID<BR>
SIN<BR>
SJO<BR>
SJU<BR>
SLC<BR>
SLU<BR>
SNN<BR>
SOF<BR>
SOU<BR>
SPU<BR>
SRZ<BR>
SSA<BR>
STL<BR>
STN<BR>
STO<BR>
STR<BR>
SVQ<BR>
SXB<BR>
SXM<BR>
SYD<BR>
SZG</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Sanaa, Yémen<BR>
San Salvador, El Salvador<BR>
San Diego, USA<BR>
Sao Paulo, Brésil<BR>
Santiago, Chili<BR>
St Jacques Compost., Espagne<BR>
St Domingue<BR>
Seattle, USA<BR>
Séoul, Corée du sud<BR>
Mahé, Seychelles<BR>
Sfax, Tunisie<BR>
St Martin, Antilles Françaises<BR>
San Francisco, USA<BR>
Saïgon, Vietnam<BR>
Shangaï, Chine<BR>
Cap Vert<BR>
Singapour<BR>
SSan Jose, Costa-Rica<BR>
San Juan, Puerto Rico<BR>
Salt Lake City, USA<BR>
Ste Lucie<BR>
Shannon, Irlande<BR>
Sofia, Bulgarie<BR>
Southampton, Angleterre<BR>
Split, Croatie<BR>
Santa Cruz, Bolivie<BR>
Salvador, Brésil<BR>
St Louis, USA<BR>
Londres Stansted<BR>
Stockholm, Suède<BR>
Stuttgart, Allemagne<BR>
Séville, Espagne<BR>
Strasbourg<BR>
St Martin, Antilles Néerland.<BR>
Sydney, Australie<BR>
Salzbourg, Autriche</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1557184"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS">T
- U</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">TAS<BR>
TCI<BR>
THR<BR>
TIP<BR>
TLL<BR>
TLN<BR>
TLS<BR>
TLV<BR>
TNG<BR>
TNR<BR>
TOE<BR>
TPE<BR>
TRN<BR>
TUN<BR>
TYO</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Tashkent, Ouzbekistan<BR>
Ténérife, Canaries<BR>
Téhéran, Iran<BR>
Tripoli, Lybie<BR>
Tallin, Estonie<BR>
Toulon<BR>
Toulouse<BR>
Tel Aviv, Israël<BR>
Tanger, Maroc<BR>
Antananarivo, Madagascar<BR>
Tozeur, Tunisie<BR>
Taipeh, Taïwan<BR>
Turin, Italie<BR>
Tunis, Tunisie<BR>
Tokyo, Japon</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">UIO<BR>
UIP<BR>
ULN<BR>
UPG</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Quito, Equateur<BR>
Quimper<BR>
Ulan Bator, Mongolie<BR>
Ujung Pandang, Indonésie</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1559379"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS"><BR>
V - W</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">VCE<BR>
VIE<BR>
VLC<BR>
VNO<BR>
VTE</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Venise, Italie<BR>
Vienne, Autriche<BR>
Valence, Espagne<BR>
Vilnius, Lithuanie<BR>
Ventiane, Laos</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">WAS<BR>
WAW<BR>
WDH</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Washington, USA<BR>
Varsovie, Pologne<BR>
Windhoek, Namibie</FONT></TD>
</TR>
</TABLE><BR>
<A NAME="ancre1562322"></A></CENTER></P>
<BLOCKQUOTE>
<BLOCKQUOTE>
<P><B><U><FONT COLOR="#bd6402" SIZE="+1" FACE="Comic Sans MS"><BR>
Y - Z</FONT></U></B></P>
</BLOCKQUOTE>
</BLOCKQUOTE>
<P><CENTER><TABLE WIDTH="514" BORDER="0" CELLSPACING="1" CELLPADDING="0">
<TR>
<TD WIDTH="52" VALIGN="TOP">
<FONT SIZE="-1">YAO<BR>
YEA<BR>
YMQ<BR>
YMX<BR>
YOW<BR>
YQB<BR>
YTO<BR>
YUL<BR>
YVA<BR>
YVR<BR>
YWG<BR>
YYC</FONT></TD>
<TD WIDTH="192" VALIGN="TOP">
<FONT SIZE="-1">Yaoundé, Cameroun<BR>
Edmonton, Canada<BR>
Montréal, Canada<BR>
Montréal Mirabel<BR>
Ottawa, Canada<BR>
Québec, Canada<BR>
Toronto, Canada<BR>
Montréal Dorval<BR>
Moroni, Comores<BR>
Vancouver, Canada<BR>
Winnipeg, Canada<BR>
Calgary, Canada</FONT></TD>
<TD WIDTH="15" VALIGN="TOP">
</TD>
<TD WIDTH="60" VALIGN="TOP">
<FONT SIZE="-1">ZAG<BR>
ZRH</FONT></TD>
<TD WIDTH="188" VALIGN="TOP">
<FONT SIZE="-1">Zagreb, Croatie<BR>
Zurich, Suisse</FONT></TD>
</TR>
</TABLE></CENTER></P>
<P><CENTER> </CENTER></P>
<BLOCKQUOTE>
<P ALIGN=RIGHT><A HREF="gvacodapt.html#anchor2025585"><IMG SRC="http://www.abm.fr/images/2000/top.gif"
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</TR>
<TR>
</TR>
<TR>
</TR>
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| 31,498 | Common Lisp | .l | 1,050 | 21.727619 | 233 | 0.530371 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 1f4e77578babe29aae7191ef5e7b583cb3f73d94222f730d39bd8e68c42759b3 | 5,999 | [
-1
] |
6,001 | espana--codigo-cif.html | informatimago_lisp/common-lisp/obsolete-or-incomplete/espana--codigo-cif.html | <script>
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<title>Cálculo del CIF</title>
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<h1 align="center"><font color="#0000FF">Cálculo del CIF</font></h1>
<hr>
<basefont size="3" face="Arial,Helvetica">
<p>Muchos de vosotros me habeis hecho consultas acerca del CIF (Código de Identificiación Fiscal), que es un elemento de
identificación administrativa para empresas y organizaciones. A continuación os dejo la colaboración que me envió <I><B><A HREF="http://es.geocities.com/softcv">Carlos Valencia</A></B></I>. Aunque no hay mucho que calcular en el caso del CIF, la explicación que da es bastante completa y nos ayuda a entender lo que cada cosa significa.</P>
<P>El CIF consta de 9 dígitos:</P>
<BLOCKQUOTE><BLOCKQUOTE><BLOCKQUOTE><BLOCKQUOTE>
<Pre><B> _ _ _ _ _ _ _ _ _
|_| |_|_|_|_|_|_|_| |_|
^ ^ ^ ^
| |_ Números _| |
| |
| Dígito de control, un número ó letra: {Aó1,Bó2,Có3,Dó4,Eó5,Fó6,Gó7,Hó8,Ió9,Jó0}
|
Letra de tipo de Organización, una de las siguientes: {A,B,C,D,E,F,G,H,K,L,M,N,P,Q,S}
</B></Pre>
</BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE>
<P>El primer dígito es una letra que indica el tipo de la organización y puede ser una de los siguientes:</P>
<BLOCKQUOTE><BLOCKQUOTE><BLOCKQUOTE>
<P><B>A</B> - Sociedad Anónima.<BR>
<B>B</B> - Sociedad de responsabilidad limitada.<BR>
<B>C</B> - Sociedad colectiva.<BR>
<B>D</B> - Sociedad comanditaria.<BR>
<B>E</B> - Comunidad de bienes.<BR>
<B>F</B> - Sociedad cooperativa.<BR>
<B>G</B> - Asociación.<BR>
<B>H</B> - Comunidad de propietarios.<BR>
<B>K</B> - Formato antiguo.<BR>
<B>L</B> - Formato antiguo.<BR>
<B>M</B> - Formato antiguo.<BR>
<B>N</B> - Formato antiguo.<BR>
<B>P</B> - Corporación local.<BR>
<B>Q</B> - Organismo autónomo.<BR>
<B>S</B> - Organo de la administración.
</P>
</BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE>
<P>Los siete dígitos siguientes son números y el último es el dígito de control que puede ser un número ó una letra.</P>
<P>Las operaciones para calcular el dígito de control se realizan sobre los siete dígitos centrales y son las siguientes:</P>
<P>- Sumar los dígitos de la posiciones pares. Suma = A</P>
<P>- Para cada uno de los dígitos de la posiciones impares, multiplicarlo por 2 y sumar los dígitos del resultado.<BR>
Ej.: ( 8 * 2 = 16 --> 1 + 6 = 7 ). Acumular el resultado. Suma = B</P>
<P>- Sumar A + B = C</P>
<P>- Tomar sólo el dígito de las unidades de C y restárselo a 10. Esta resta nos da D.</P>
<P>- A partir de D ya se obtiene el dígito de control. Si ha de ser numérico es directamente D y si se trata de una letra se corresponde
con la relación:<BR>
A = 1, B = 2, C = 3, D = 4, E = 5, F = 6, G = 7, H = 8, I = 9, J = 0</P>
<P><B>Ejemplo</B> para el C.I.F. : A58818501</P>
<P>- Utilizamos los siete dígitos centrales = 5881850</P>
<P>- Sumamos los dígitos pares: A = 8 + 1 + 5 = 14</P>
<P>- Posiciones impares:<BR>
<BLOCKQUOTE><BLOCKQUOTE>
5 * 2 = 10 -> 1 + 0 = 1<BR>
8 * 2 = 16 -> 1 + 6 = 7<BR>
8 * 2 = 16 -> 1 + 6 = 7<BR>
0 * 2 = 0 -> = 0<BR>
Sumamos los resultados: B = 1 + 7 + 7 + 0 = 15<P></P>
</BLOCKQUOTE></BLOCKQUOTE>
<P>- Suma parcial: C = A + B = 14 + 15 = 29</P>
<P>- El dígito de las unidades de C es 9. Se lo restamos a 10 y nos da: D = 10 - 9 = 1</P>
<P>- Si el dígito de control ha de ser un número es 1 y si ha de ser una letra es la "A"</P>
<hr>
<form name="ValidarCIF">
Comprobar un CIF :
<input type="text" name="elCIF" onChange="CompruebaDatos(this)">
<input type="button" value="Validar" onClick="ValidaCIF(this.form)">
</form>
<hr>
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</body></html> | 6,321 | Common Lisp | .l | 103 | 58.291262 | 380 | 0.662217 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | e267602916926863355ca62f223fba1e53f7be0de371494da1b698e15a093a12 | 6,001 | [
-1
] |
6,006 | lambda-list-syntax.txt | informatimago_lisp/common-lisp/lisp-sexp/lambda-list-syntax.txt | # -*- mode:org -*-
* Lambda-List Syntax
#+BEGIN_EXAMPLE
boa-lambda-list
ordinary-lambda-list::= (var*
[&optional {var | (var [init-form [supplied-p-parameter]])}*]
[&rest var]
[&key {var | ({var | (keyword-name var)} [init-form [supplied-p-parameter]])}* [&allow-other-keys]]
[&aux {var | (var [init-form])}*])
generic-lambda-list::= (var*
[&optional {var | (var)}*]
[&rest var]
[&key {var | ({var | (keyword-name var)})}* [&allow-other-keys]])
specialized-lambda-list::= ({var | (var [specializer])}*
[&optional {var | (var [init-form [supplied-p-parameter]])}*]
[&rest var]
[&key {var | ({var | (keyword-name var)} [init-form [supplied-p-parameter]])}* [&allow-other-keys]]
[&aux {var | (var [init-form])}*])
reqvars::= var*
optvars::= [&optional {var | (var [init-form [supplied-p-parameter]])}*]
restvar::= [{&rest | &body} var]
keyvars::= [&key {var | ({var | (keyword-name var)} [init-form [supplied-p-parameter]])}*
[&allow-other-keys]]
auxvars::= [&aux {var | (var [init-form])}*]
envvar::= [&environment var]
wholevar::= [&whole var]
macro-lambda-list::= (wholevar envvar reqvars envvar optvars envvar
restvar envvar keyvars envvar auxvars envvar) |
(wholevar envvar reqvars envvar optvars envvar . var)
pattern::= destructuring-lambda-list
destructuring-lambda-list::= (wholevar reqvars optvars restvar keyvars auxvars)
| (wholevar reqvars optvars . var)
setf-lambda-list::= (var*
[&optional {var | (var [init-form [supplied-p-parameter]])}*]
[&rest var]
[&key {var | ({var | (keyword-name var)} [init-form [supplied-p-parameter]])}* [&allow-other-keys]]
[&environment var]
type-lambda-list ::= macro-lambda-list
modify-macro-lambda-list::= (var*
[&optional {var | (var [init-form [supplied-p-parameter]])}*]
[&rest var]
method-combination-lambda-list::= (wholevar var*
wholevar
[&optional {var | (var [init-form [supplied-p-parameter]])}*]
wholevar
[&rest var]
wholevar
[&key {var | ({var | (keyword-name var)} [init-form [supplied-p-parameter]])}* [&allow-other-keys]]
wholevar
[&aux {var | (var [init-form])}*]
wholevar)
#+END_EXAMPLE
* Parameter Methods
#+BEGIN_SRC lisp
lambda-list-mandatory-parameters
parameter-name
lambda-list-optional-parameters
parameter-name
parameter-initform-p
parameter-initform
parameter-indicator-p
parameter-indicator
lambda-list-rest-parameter
parameter-name
lambda-list-allow-other-keys-p
lambda-list-key-p
lambda-list-keyword-parameters
parameter-name
parameter-initform-p
parameter-initform
parameter-indicator-p
parameter-indicator
lambda-list-auxiliary-parameters
parameter-name
parameter-keyword-p
parameter-keyword
ensure-parameter-keyword
parameter-initform-p
parameter-initform
parameter-indicator-p
parameter-indicator
#+END_SRC
| 3,369 | Common Lisp | .l | 82 | 31.817073 | 115 | 0.58428 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 2870e38573384803f70153e29b9dfd7d09a347140b7cb38edaa0068bb7967b7d | 6,006 | [
-1
] |
6,072 | iso3166-cocucod.html | informatimago_lisp/common-lisp/cesarum/iso3166-cocucod.html | <HTML>
<HEAD>
<TITLE>Country with all currencies</TITLE>
</HEAD>
<BODY background="http://www.unece.org/cefact/images/ind_bck2.gif">
<table CELLSPACING="0" CELLPADDING="0" WIDTH="100%" height="20">
<TR VALIGN=TOP>
<td ALIGN="RIGHT" height="3"><b><font size="+2" color="#31CFFF"
face="arial, helvetica">Country and Currency Codes</font></b></td>
</tr>
</table>
<FONT FACE="Arial" COLOR=#000000>
<table width="100%">
<tr>
<td ALIGN="RIGHT"><img SRC="http://www.unece.org/cefact/images/hor_bar.gif" width="100%" height="5"></td>
</tr>
</table>
</FONT>
<div align="center">
<center>
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td height="86"><FONT COLOR=#000000 size="1"><br>
<font face="Verdana">
Country and currency code lists
are <a href="http://www.iso.ch">ISO</a> standards.<br>
Country Codes are defined in ISO 3166-1 and can be purchased from ISO. The ISO 3166/MA
Secretariat publishes on their Website <a href="http://www.iso.org/iso/en/prods-services/iso3166ma/index.html">
the latest, updated ISO country code list</a> in English and French.<br>
The country table published below is complete and up-to-date as of 23<sup>rd</sup>-12-2003 (according amendment 121).
The list can also be downloaded as ACCESS database table from our <a
href="http://www.unece.org/etrades/download/downindex.htm">download page</a>.</font></FONT></td>
</tr>
<tr>
<td height="16">
<hr>
</td>
</tr>
</center>
<tr>
<td height="15">
<p align="right"><i><font size="1">
Last Update:<!--webbot bot="Timestamp" S-Type="EDITED"
S-Format="%d %B %Y" startspan -->14 January 2004<!--webbot bot="Timestamp" endspan i-checksum="32365" -->
</font>
</i>
</td>
</tr>
</table>
</div>
<p align="center">
<B><FONT FACE="Arial" color=#31CFFF>Country with all currencies<br>
</font></B>
<table width="100%" cellpadding="0" height="4433">
<TR VALIGN=TOP>
<td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="38%" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Country<br>Name</FONT></td>
<td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="8%" align="center" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Alpha2<br>Code</FONT></td>
<td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="24%" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Currency<br>Name</FONT></td>
<td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="9%" align="center" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Currency<br>CodeA</FONT></td>
<td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="9%" align="center" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Currency<br>CodeN</FONT></td>
<td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF width="8%" align="center" height="34" ><FONT SIZE=2 color=#010FB6 face="Verdana">Minor<br>Unit</FONT></td>
<td BGCOLOR=#c0c0c0 BORDERCOLOR=#FFFFFF height="34" width="4%" align="center" ><font
color="#010FB6" size="1" face="Verdana">note</font></td>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">AFGHANISTAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Afghani</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AFN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" >
<font color="#000000" size="1" face="Verdana">
971</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">1 </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ALBANIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lek</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ALL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">008</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ALGERIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DZ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Algerian Dinar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DZD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">012</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">AMERICAN SAMOA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ANDORRA </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1"
face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ANGOLA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kwanza</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AOA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">973</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ANGUILLA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East
Carribbean Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XCD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">951</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ANTARCTICA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AQ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">No universal currency</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ANTIGUA AND BARBUDA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Carribean Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XCD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">951</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ARGENTINA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Argentine Peso</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ARS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">032</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font color="#000000" size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ARMENIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Armenian Dram</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AMD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">051</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ARUBA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Aruban Guilder</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AWG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">533</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">AUSTRALIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AUD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">036</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">AUSTRIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">AZERBAIJAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AZ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Azerbaijanian Manat</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AZM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">031</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BAHAMAS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Bahamian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BSD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">044</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BAHRAIN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Bahraini Dinar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BHD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">048</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">3</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BANGLADESH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Taka</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BDT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">050</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font color="#000000" size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BARBADOS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BB</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Barbados Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BBD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">052</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BELARUS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Belarussian Ruble</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BYR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">974</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">BELGIUM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1"
face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BELIZE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BZ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Belize Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BZD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">084</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BENIN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BJ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XOF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">952</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
2</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BERMUDA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Bermudian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BMD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">060</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
3</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BHUTAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Indian Rupee</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">INR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">356</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BHUTAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Ngultrum</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BTN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">064</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BOLIVIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Boliviano</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BOB</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">068</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BOLIVIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Mvdol</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BOV</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">984</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
4</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BOSNIA AND HERZEGOVINA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Convertible Marks</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BAM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">977</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BOTSWANA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Pula</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BWP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">072</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BOUVET ISLAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BV</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Norvegian Krone</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NOK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">578</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BRAZIL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Brazilian Real</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BRL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">986</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BRITISH INDIAN
OCEAN TERRITORY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BRUNEI DARUSSALAM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Brunei Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">096</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BULGARIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Bulgarian Lev</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BGN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">975</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BURKINA FASO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XOF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">952</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
2</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">BURUNDI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Burundi Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">BIF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">108</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CAMBODIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Riel</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KHR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">116</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CAMEROON</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XAF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">950</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
5</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CANADA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Canadian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CAD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">124</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CAPE VERDE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CV</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cape Verde Escudo</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CVE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">132</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CAYMAN ISLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cayman Islands Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KYD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">136</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CENTRAL AFRICAN REPUBLIC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XAF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">950</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
5</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CHAD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XAF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">950</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
5</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CHILE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Chilean Peso</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CLP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">152</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CHILE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Unidades de fomento</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CLF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">990</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
4</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CHINA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Yuan Renminbi</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CNY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">156</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CHRISTMAS ISLAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CX</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AUD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">036</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COCOS (KEELING) ISLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AUD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">036</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COLOMBIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Colombian Peso</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">COP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">170</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<tr>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COLOMBIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" >
<font color="#000000" size="1" face="Verdana">
Unidad de Valor Real</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">COU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">970</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COMOROS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Comoro Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KMF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">174</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CONGO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XAF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">950</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
5</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CONGO, THE
DEMOCRATIC REPUBLIC OF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Franc Congolais</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CDF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">976</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COOK ISLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Zealand Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NZD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">554</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COSTA RICA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Costa Rican Colon</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CRC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">188</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">COTE D'IVOIRE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XOF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">952</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
2</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CROATIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Croatian kuna</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HRK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">191</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CUBA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cuban Peso</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CUP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">192</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CYPRUS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cyprus Pound</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CYP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">196</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">CZECH
REPUBLIC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CZ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Czech Koruna</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CZK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">203</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">DENMARK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Danish Krone</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DKK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">208</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">DJIBOUTI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DJ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Djibouti Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DJF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">262</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">DOMINICA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XCD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">951</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">DOMINICAN REPUBLIC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Dominican Peso</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DOP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">214</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ECUADOR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">EGYPT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Egyptian Pound</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EGP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">818</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<tr>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">EL SALVADOR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SV</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">El Salvador Colon</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SVC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">222</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font size="1" face="Verdana">
7</font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">EL SALVADOR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SV</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US
Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font size="1" face="Verdana">
7</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">EQUATORIAL GUINEA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GQ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XAF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">950</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
5</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ERITREA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ER</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Nakfa</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ERN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">232</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ESTONIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kroon</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EEK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">233</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ETHIOPIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ET</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Ethiopian Birr</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ETB</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">230</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FALKLAND ISLANDS
(MALVINAS)</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">FK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Falkland Islands Pound</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">FKP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">238</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FAROE ISLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">FO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Danish Krone</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DKK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">208</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FIJI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">FJ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Fiji Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">FJD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">242</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FINLAND </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">FI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FRANCE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">FR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FRENCH
GUIANA </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FRENCH POLYNESIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFP Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XPF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">953</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">FRENCH
SOUTHERN TERRITORIES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GABON</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BEAC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XAF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">950</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
5</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GAMBIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Dalasi</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GMD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">270</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GEORGIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lari</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GEL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">981</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">GERMANY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GHANA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cedi</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GHC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">288</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GIBRALTAR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Gibraltar Pound</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GIP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">292</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">GREECE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GREENLAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Danish Krone</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">DKK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">208</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GRENADA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XCD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">951</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">GUADELOUPE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUAM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUATEMALA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Quetzal</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GTQ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">320</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUINEA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Guinea Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GNF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">324</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUINEA-BISSAU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Guinea-Bissau Peso</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GWP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">624</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUINEA-BISSAU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XOF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">952</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
4</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">GUYANA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Guyana Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GYD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">328</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HAITI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Gourde</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HTG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">332</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HAITI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HEARD ISLAND AND MCDONALD ISLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AUD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">036</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">HOLY SEE (VATICAN CITY STATE)</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">VA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HONDURAS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lempira</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HNL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">340</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HONG KONG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Hong Kong Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HKD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">344</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">HUNGARY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Forint</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">HUF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">348</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ICELAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Iceland Krona</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ISK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">352</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">INDIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Indian Rupee</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">INR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">356</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">INDONESIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ID</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rupiah</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IDR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">360</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">IRAN, ISLAMIC REPUBLIC OF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Iranian Rial</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IRR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">364</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">IRAQ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IQ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Iraqi Dinar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IQD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">368</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">3</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">IRELAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ISRAEL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Israeli Sheqel</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ILS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">376</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
8</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">ITALY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">IT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">JAMAICA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">JM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Jamaican Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">JMD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">388</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">JAPAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">JP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Yen</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">JPY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">392</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">JORDAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">JO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Jordanian Dinar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">JOD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">400</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">3</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KAZAKHSTAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KZ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tenge</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KZT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">398</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KENYA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kenyan Shilling</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">404</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KIRIBATI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AUD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">036</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KOREA,
DEMOCRATIC PEOPLE'S REPUBLIC OF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">North Korean Won</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KPW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">408</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KOREA, REPUBLIC OF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Won</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KRW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">410</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KUWAIT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kuwaiti Dinar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KWD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">414</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">3</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">KYRGYZSTAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Som</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KGS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">417</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LAO PEOPLE'S DEMOCRATIC REPUBLIC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kip</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LAK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">418</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LATVIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LV</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Latvian Lats</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LVL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">428</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LEBANON</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LB</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lebanese Pound</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LBP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">422</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LESOTHO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rand</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ZAR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">710</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LESOTHO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Loti</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LSL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">426</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LIBERIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Liberian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LRD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">430</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LIBYAN ARAB JAMAHIRIYA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lybian Dinar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LYD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">434</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">3</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LIECHTENSTEIN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Swiss Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CHF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">756</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">LITHUANIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lithuanian Litas</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LTL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">440</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">LUXEMBOURG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MACAO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Pataca</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MOP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">446</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="17" ><font color="#000000" size="1" face="Verdana"><span style="letter-spacing: -1pt">MACEDONIA, THE FORMER YUGOSLAV REPUBLIC OF</span></font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="17" ><font
color="#000000" size="1" face="Verdana">MK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="17" ><font color="#000000" size="1" face="Verdana">Denar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="17" ><font
color="#000000" size="1" face="Verdana">MKD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="17" ><font
color="#000000" size="1" face="Verdana">807</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="17"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="17" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<tr>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MADAGASCAR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" >
<font color="#000000" size="1" face="Verdana">
Ariary</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MGA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" >
<font color="#000000" size="1" face="Verdana">
969</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">9 </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MADAGASCAR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Malagasy Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MGF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">450</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MALAWI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kwacha</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MWK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">454</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MALAYSIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Malaysian Ringgit</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MYR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">458</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MALDIVES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MV</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rufiyaa</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MVR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">462</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MALI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ML</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XOF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">952</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
2</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MALTA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Maltese Lira</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MTL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">470</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MARSHALL ISLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">MARTINIQUE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MQ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MAURITANIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Ouguiya</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MRO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">478</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MAURITIUS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Mauritius Rupee</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">480</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">MAYOTTE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">YT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MEXICO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MX</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Mexican Peso</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MXN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">484</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MEXICO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MX</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana"><span style="letter-spacing: -1.0">Mexican Unidad de Inversion (UDI)</span></font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MXV</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">979</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
4</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MICRONESIA, FEDERATED STATES
OF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">FM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MOLDOVA, REPUBLIC
OF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Moldovan Leu</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MDL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">498</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">MONACO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MONGOLIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tugrik</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MNT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">496</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MONTSERRAT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XCD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">951</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MOROCCO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Moroccan Dirham</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MAD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">504</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MOZAMBIQUE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MZ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Metical</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MZM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">508</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">MYANMAR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kyat</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MMK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">104</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NAMIBIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rand</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ZAR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">710</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NAMIBIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Namibia Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NAD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">516</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NAURU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AUD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">036</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NEPAL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Nepalese Rupee</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NPR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">524</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">NETHERLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NETHERLANDS ANTILLES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Netherlands Antillan Guilder</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ANG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">532</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NEW CALEDONIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFP Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XPF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">953</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NEW ZEALAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NZ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Zealand Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NZD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">554</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NICARAGUA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Cordoba Oro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NIO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">558</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NIGER</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XOF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">952</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
2</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NIGERIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Naira</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NGN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">566</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NIUE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Zealand Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NZD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">554</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NORFOLK ISLAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AUD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">036</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NORTHERN MARIANA ISLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">NORWAY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Norwegian Krone</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NOK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">578</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">OMAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">OM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rial Omani</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">OMR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">512</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">3</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PAKISTAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Pakistan Rupee</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PKR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">586</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PALAU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PALESTINIAN TERRITORY, OCCUPIED</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font
size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PANAMA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Balboa</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PAB</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">590</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PANAMA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PAPUA NEW GUINEA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kina</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PGK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">598</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PARAGUAY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Guarani</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PYG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">600</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PERU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Nuevo Sol</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PEN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">604</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PHILIPPINES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Philippine Peso</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PHP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">608</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PITCAIRN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Zealand Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NZD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">554</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">POLAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Zloty</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PLN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">985</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">PORTUGAL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">PUERTO RICO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">QATAR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">QA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Qatari Rial</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">QAR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">634</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">REUNION</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">RE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ROMANIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">RO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Leu</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ROL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">642</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">RUSSIAN FEDERATION</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">RU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Russian Ruble</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">RUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">810</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana">10 </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">RUSSIAN FEDERATION</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">RU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Russian Ruble</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">RUB</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">643</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">RWANDA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">RW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rwanda Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">RWF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">646</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAINT HELENA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Saint Helena Pound</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SHP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">654</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAINT KITTS AND NEVIS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">KN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XCD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">951</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAINT LUCIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XCD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">951</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">SAINT PIERRE AND MIQUELON</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">PM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAINT VINCENT AND THE GRENADINES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">VC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">East Caribbean Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XCD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">951</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAMOA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">WS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tala</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">WST</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">882</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">SAN MARINO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAO TOME AND PRINCIPE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ST</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Dobra</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">STD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">678</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SAUDI ARABIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Saudi Riyal</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SAR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">682</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SENEGAL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XOF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">952</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
2</font></TD>
</TR>
<tr>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" >
<font color="#000000" size="1" face="Verdana">
SERBIA & MONTENEGRO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" >
<font color="#000000" size="1" face="Verdana">
CS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" >
<font size="1" face="Verdana">
Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" >
<font color="#000000" size="1" face="Verdana">
EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" >
<font color="#000000" size="1" face="Verdana">
978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> 11 </font></TD>
</tr>
<tr>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" >
<font color="#000000" size="1" face="Verdana">
SERBIA & MONTENEGRO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" >
<font color="#000000" size="1" face="Verdana">
CS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Serbian Dinar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" >
<font color="#000000" size="1" face="Verdana">
CSD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">891</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font size="1" face="Verdana"> 11 </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SEYCHELLES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Seychelles Rupee</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SCR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">690</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SIERRA LEONE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Leone</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SLL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">694</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SINGAPORE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Singapore Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SGD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">702</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SLOVAKIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Slovak Koruna</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SKK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">703</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SLOVENIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tolar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SIT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">705</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SOLOMON ISLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SB</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Solomon Islands Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SBD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">090</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SOMALIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Somali Shilling</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SOS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">706</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SOUTH AFRICA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ZA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Rand</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ZAR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">710</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana"><span style="letter-spacing: -1pt">SOUTH GEORGIA & THE SOUTH SANDWICH ISLANDS</span></font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana"> </font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font color="#000000" size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1"
face="Verdana">SPAIN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Euro</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EUR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">978</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font size="1"
face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SRI LANKA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Sri Lanka Rupee</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">LKR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">144</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SUDAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Sudanese Dinar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SDD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">736</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SURINAME</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Suriname Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SRD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" >
<font color="#000000" size="1" face="Verdana">
968</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font size="1" face="Verdana">
9</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SVALBARD AND JAN MAYEN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SJ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Norwegian Krone</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NOK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">578</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SWAZILAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SZ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Lilangeni</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SZL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">748</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SWEDEN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Swedish Krona</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SEK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">752</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SWITZERLAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Swiss Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">CHF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">756</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">SYRIAN ARAB REPUBLIC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Syrian Pound</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">SYP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">760</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TAIWAN, PROVINCE OF CHINA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Taiwan Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TWD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">901</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TAJIKISTAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TJ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1"
face="Verdana">Somoni</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TJS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">972</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TANZANIA, UNITED REPUBLIC OF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TZ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tanzanian Shilling</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TZS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">834</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">THAILAND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Baht</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">THB</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">764</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<tr>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana"> TIMOR-LESTE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US
Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</tr>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TOGO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFA Franc BCEAO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XOF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">952</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
2</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TOKELAU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">New Zealand Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">NZD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">554</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TONGA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Pa´anga</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TOP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">776</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TRINIDAD AND TOBAGO</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TT</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Trinidad and Tobago Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TTD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">780</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TUNISIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Tunisian Dinar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">788</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">3</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TURKEY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TR</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Turkish Lira</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TRL</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">792</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TURKMENISTAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Manat</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TMM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">795</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TURKS AND CAICOS ISLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TC</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">TUVALU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">TV</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Australian Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AUD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">036</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UGANDA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">UG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Uganda Shilling</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">UGX</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">800</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
12</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UKRAINE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">UA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Hryvnia</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">UAH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">980</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED ARAB EMIRATES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">UAE Dirham</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">AED</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">784</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED KINGDOM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GB</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Pound Sterling</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">GBP</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">826</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED STATES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">US</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED STATES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">US</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar (Same day)</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">998</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
4</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED STATES</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">US</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar (Next day)</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">997</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" >
<font color="#000000" size="1" face="Verdana">
4</font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UNITED STATES MINOR OUTLYING ISLANDS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">UM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">URUGUAY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">UY</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Peso Uruguayo</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">UYU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">858</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font color="#000000" size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">UZBEKISTAN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">UZ</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Uzbekistan Sum</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">UZS</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">860</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font color="#000000" size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">VANUATU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">VU</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Vatu</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">VUV</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">548</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">VENEZUELA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">VE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Bolivar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">VEB</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">862</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">VIET NAM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">VN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Dong</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">VND</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">704</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">VIRGIN ISLANDS, BRITISH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">VG</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">VIRGIN ISLANDS, U.S.</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">VI</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">US Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">USD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">840</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">WALLIS AND FUTUNA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">WF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">CFP Franc</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">XPF</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">953</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">0</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">WESTERN SAHARA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">EH</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Moroccan Dirham</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">MAD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">504</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">YEMEN</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">YE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Yemeni Rial</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">YER</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">886</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ZAMBIA</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ZM</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Kwacha</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ZMK</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">894</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
<TR VALIGN=TOP>
<TD BORDERCOLOR=#c0c0c0 width="38%" height="15" ><font color="#000000" size="1" face="Verdana">ZIMBABWE</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="8%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ZW</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="24%" height="15" ><font color="#000000" size="1" face="Verdana">Zimbabwe Dollar</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">ZWD</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="9%" align="center" height="15" ><font
color="#000000" size="1" face="Verdana">716</font></TD>
<TD BORDERCOLOR=#c0c0c0 align=center width="8%" height="15"><font
color="#000000" size="1" face="Verdana">2</font></TD>
<TD BORDERCOLOR=#c0c0c0 width="4%" height="15" align="center" ><font size="1" face="Verdana"> </font></TD>
</TR>
</TABLE>
<p><b><font size="2" face="Verdana">Notes:</font></b>
<ol style="font-family: Arial; font-size: 8pt">
<li>
<font face="Verdana" size="1">
Effective date is 7<sup>th</sup> October 2002. The conversion rate is 1AFN to 1000 AFA. The two codes will run concurent until 2<sup>nd </sup>January 2003.</font></li>
<font size="1">
<li><font face="Verdana" size="1">CFA Franc BCEAO; Responsible authority: Banque Centrale des États de l'Afrique de
l'Ouest.</font></li>
<li><font face="Verdana" size="1">Customarily known as Bermuda
Dollar.</font></li>
<li><font face="Verdana" size="1">Funds code.</font></li>
<li><font face="Verdana" size="1">CFA Franc BEAC; Responsible authority; Banque des États de l'Afrique
Centrale.</font></li>
<li><font face="Verdana">There is no current withdrawal date for TPE.</font></li>
<li><font face="Verdana">Effective on 1<sup>st</sup> January 2001. There is no current withdrawal date for SVC.</font></li>
<li><font face="Verdana" size="1">Currency name was effective 4th September 1985.</font></li>
<li><font face="Verdana" size="1">Effective on 1<sup>st</sup>January 2004.</font></li>
<li>
<font face="Verdana">
Will be suppressed on 1<sup>st </sup>January2004.</font></li>
<li>
<font face="Verdana">
Dinar is used in Serbia, Euro is used in Montenegro. Effective from February 2003.</font>
</li>
<li>
<font face="Verdana" size="1">The minor unit was changed from 0 to 2, for this edition, since the English Version of ISO 4217
had the wrong information.</font>
</li>
</ol>
<table border="1" cellpadding="0" cellspacing="0" width="100%" bgcolor="#EDFEFD" bordercolor="#D3FCFE">
<tr>
<td width="100%"><font color="#000080" face="Verdana" size="1">The
designations employed and the presentation of the material in this
electronic publication do not imply the expression of any opinion
whatsoever on the part of the Secretariat of the United Nations concerning
the legal status of any country, territory, city or area, or of its
authorities, or concerning the delimitations of its frontiers or
boundaries.</font></td>
</tr>
</table>
<p><i><font face="Verdana"><font size=-2>[</font><a href="http://www.unece.org/cefact/trafix/bdy_code.htm"><font
size="1">Back to Code list</font></a><font size=-2>]
[</font><a href="http://www.unece.org/cefact/trafix/bdy_recs.htm"><font size="1">Back to Recommendations</font></a><font size=-2>][</font><a href="cocucod.htm#Top"><font
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<center><font size="2">The Open Group Base Specifications Issue 6<br>
IEEE Std 1003.1-2001<br>
Copyright © 2001 The IEEE and The Open Group, All Rights reserved.</font></center>
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<hr size="2" noshade>
<h2><a name="tag_09"></a>Regular Expressions</h2>
<p>Regular Expressions (REs) provide a mechanism to select specific strings from a set of character strings.</p>
<p>Regular expressions are a context-independent syntax that can represent a wide variety of character sets and character set
orderings, where these character sets are interpreted according to the current locale. While many regular expressions can be
interpreted differently depending on the current locale, many features, such as character class expressions, provide for contextual
invariance across locales.</p>
<p>The Basic Regular Expression (BRE) notation and construction rules in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03">Basic Regular Expressions</a> shall
apply to most utilities supporting regular expressions. Some utilities, instead, support the Extended Regular Expressions (ERE)
described in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_04">Extended Regular Expressions</a> ; any exceptions for both cases are noted in the descriptions of
the specific utilities using regular expressions. Both BREs and EREs are supported by the Regular Expression Matching interface in
the System Interfaces volume of IEEE Std 1003.1-2001 under <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../functions/regcomp.html"><i>regcomp</i>()</a>, <a
href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../functions/regexec.html"><i>regexec</i>()</a>, and related functions.</p>
<h3><a name="tag_09_01"></a>Regular Expression Definitions</h3>
<p>For the purposes of this section, the following definitions shall apply:</p>
<h4><a name="tag_09_01_01"></a>entire regular expression</h4>
<p>The concatenated set of one or more BREs or EREs that make up the pattern specified for string selection.</p>
<h4><a name="tag_09_01_02"></a>matched</h4>
<p>A sequence of zero or more characters shall be said to be matched by a BRE or ERE when the characters in the sequence correspond
to a sequence of characters defined by the pattern.</p>
<p>Matching shall be based on the bit pattern used for encoding the character, not on the graphic representation of the character.
This means that if a character set contains two or more encodings for a graphic symbol, or if the strings searched contain text
encoded in more than one codeset, no attempt is made to search for any other representation of the encoded symbol. If that is
required, the user can specify equivalence classes containing all variations of the desired graphic symbol.</p>
<p>The search for a matching sequence starts at the beginning of a string and stops when the first sequence matching the expression
is found, where "first" is defined to mean "begins earliest in the string". If the pattern permits a variable number of
matching characters and thus there is more than one such sequence starting at that point, the longest such sequence is matched. For
example, the BRE <tt>"bb*"</tt> matches the second to fourth characters of the string <tt>"abbbc"</tt> , and the ERE
<tt>"(wee|week)(knights|night)"</tt> matches all ten characters of the string <tt>"weeknights"</tt> .</p>
<p>Consistent with the whole match being the longest of the leftmost matches, each subpattern, from left to right, shall match the
longest possible string. For this purpose, a null string shall be considered to be longer than no match at all. For example,
matching the BRE <tt>"\(.*\).*"</tt> against <tt>"abcdef"</tt> , the subexpression <tt>"(\1)"</tt> is <tt>"abcdef"</tt> , and
matching the BRE <tt>"\(a*\)*"</tt> against <tt>"bc"</tt> , the subexpression <tt>"(\1)"</tt> is the null string.</p>
<p>When a multi-character collating element in a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ) is
involved, the longest sequence shall be measured in characters consumed from the string to be matched; that is, the collating
element counts not as one element, but as the number of characters it matches.</p>
<h4><a name="tag_09_01_03"></a>BRE (ERE) matching a single character</h4>
<p>A BRE or ERE that shall match either a single character or a single collating element.</p>
<p>Only a BRE or ERE of this type that includes a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ) can
match a collating element.</p>
<h4><a name="tag_09_01_04"></a>BRE (ERE) matching multiple characters</h4>
<p>A BRE or ERE that shall match a concatenation of single characters or collating elements.</p>
<p>Such a BRE or ERE is made up from a BRE (ERE) matching a single character and BRE (ERE) special characters.</p>
<h4><a name="tag_09_01_05"></a>invalid</h4>
<p>This section uses the term "invalid" for certain constructs or conditions. Invalid REs shall cause the utility or function
using the RE to generate an error condition. When invalid is not used, violations of the specified syntax or semantics for REs
produce undefined results: this may entail an error, enabling an extended syntax for that RE, or using the construct in error as
literal characters to be matched. For example, the BRE construct <tt>"\{1,2,3\}"</tt> does not comply with the grammar. A
conforming application cannot rely on it producing an error nor matching the literal characters <tt>"\{1,2,3\}"</tt> .</p>
<h3><a name="tag_09_02"></a>Regular Expression General Requirements</h3>
<p>The requirements in this section shall apply to both basic and extended regular expressions.</p>
<p>The use of regular expressions is generally associated with text processing. REs (BREs and EREs) operate on text strings; that
is, zero or more characters followed by an end-of-string delimiter (typically NUL). Some utilities employing regular expressions
limit the processing to lines; that is, zero or more characters followed by a <newline>. In the regular expression processing
described in IEEE Std 1003.1-2001, the <newline> is regarded as an ordinary character and both a period and a
non-matching list can match one. The Shell and Utilities volume of IEEE Std 1003.1-2001 specifies within the individual
descriptions of those standard utilities employing regular expressions whether they permit matching of <newline>s; if not
stated otherwise, the use of literal <newline>s or any escape sequence equivalent produces undefined results. Those utilities
(like <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../utilities/grep.html"><i>grep</i></a>) that do not allow <newline>s to match are responsible for eliminating
any <newline> from strings before matching against the RE. The <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../functions/regcomp.html"><i>regcomp</i>()</a>
function in the System Interfaces volume of IEEE Std 1003.1-2001, however, can provide support for such processing
without violating the rules of this section.</p>
<p>The interfaces specified in IEEE Std 1003.1-2001 do not permit the inclusion of a NUL character in an RE or in the
string to be matched. If during the operation of a standard utility a NUL is included in the text designated to be matched, that
NUL may designate the end of the text string for the purposes of matching.</p>
<p>When a standard utility or function that uses regular expressions specifies that pattern matching shall be performed without
regard to the case (uppercase or lowercase) of either data or patterns, then when each character in the string is matched against
the pattern, not only the character, but also its case counterpart (if any), shall be matched. This definition of case-insensitive
processing is intended to allow matching of multi-character collating elements as well as characters, as each character in the
string is matched using both its cases. For example, in a locale where <tt>"Ch"</tt> is a multi-character collating element and
where a matching list expression matches such elements, the RE <tt>"[[.Ch.]]"</tt> when matched against the string <tt>"char"</tt>
is in reality matched against <tt>"ch"</tt> , <tt>"Ch"</tt> , <tt>"cH"</tt> , and <tt>"CH"</tt> .</p>
<p>The implementation shall support any regular expression that does not exceed 256 bytes in length.</p>
<h3><a name="tag_09_03"></a>Basic Regular Expressions</h3>
<h4><a name="tag_09_03_01"></a>BREs Matching a Single Character or Collating Element</h4>
<p>A BRE ordinary character, a special character preceded by a backslash, or a period shall match a single character. A bracket
expression shall match a single character or a single collating element.</p>
<h4><a name="tag_09_03_02"></a>BRE Ordinary Characters</h4>
<p>An ordinary character is a BRE that matches itself: any character in the supported character set, except for the BRE special
characters listed in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_03">BRE Special Characters</a> .</p>
<p>The interpretation of an ordinary character preceded by a backslash ( <tt>'\'</tt> ) is undefined, except for:</p>
<ul>
<li>
<p>The characters <tt>')'</tt> , <tt>'('</tt> , <tt>'{'</tt> , and <tt>'}'</tt></p>
</li>
<li>
<p>The digits 1 to 9 inclusive (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_06">BREs Matching Multiple Characters</a> )</p>
</li>
<li>
<p>A character inside a bracket expression</p>
</li>
</ul>
<h4><a name="tag_09_03_03"></a>BRE Special Characters</h4>
<p>A BRE special character has special properties in certain contexts. Outside those contexts, or when preceded by a backslash,
such a character is a BRE that matches the special character itself. The BRE special characters and the contexts in which they have
their special meaning are as follows:</p>
<dl compact>
<dt><tt>.[\</tt></dt>
<dd>The period, left-bracket, and backslash shall be special except when used in a bracket expression (see <a href=
"http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ). An expression containing a <tt>'['</tt> that is not preceded by a backslash and is not
part of a bracket expression produces undefined results.</dd>
<dt><tt>*</tt></dt>
<dd>The asterisk shall be special except when used:
<ul>
<li>
<p>In a bracket expression</p>
</li>
<li>
<p>As the first character of an entire BRE (after an initial <tt>'^'</tt> , if any)</p>
</li>
<li>
<p>As the first character of a subexpression (after an initial <tt>'^'</tt> , if any); see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_06">BREs Matching
Multiple Characters</a></p>
</li>
</ul>
</dd>
<dt><tt>^</tt></dt>
<dd>The circumflex shall be special when used as:
<ul>
<li>
<p>An anchor (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> )</p>
</li>
<li>
<p>The first character of a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> )</p>
</li>
</ul>
</dd>
<dt><tt>$</tt></dt>
<dd>The dollar sign shall be special when used as an anchor.</dd>
</dl>
<h4><a name="tag_09_03_04"></a>Periods in BREs</h4>
<p>A period ( <tt>'.'</tt> ), when used outside a bracket expression, is a BRE that shall match any character in the supported
character set except NUL.</p>
<h4><a name="tag_09_03_05"></a>RE Bracket Expression</h4>
<p>A bracket expression (an expression enclosed in square brackets, <tt>"[]"</tt> ) is an RE that shall match a single collating
element contained in the non-empty set of collating elements represented by the bracket expression.</p>
<p>The following rules and definitions apply to bracket expressions:</p>
<ol>
<li>
<p>A bracket expression is either a matching list expression or a non-matching list expression. It consists of one or more
expressions: collating elements, collating symbols, equivalence classes, character classes, or range expressions. The right-bracket
( <tt>']'</tt> ) shall lose its special meaning and represent itself in a bracket expression if it occurs first in the list (after
an initial circumflex ( <tt>'^'</tt> ), if any). Otherwise, it shall terminate the bracket expression, unless it appears in a
collating symbol (such as <tt>"[.].]"</tt> ) or is the ending right-bracket for a collating symbol, equivalence class, or character
class. The special characters <tt>'.'</tt> , <tt>'*'</tt> , <tt>'['</tt> , and <tt>'\'</tt> (period, asterisk, left-bracket, and
backslash, respectively) shall lose their special meaning within a bracket expression.</p>
<p>The character sequences <tt>"[."</tt> , <tt>"[="</tt> , and <tt>"[:"</tt> (left-bracket followed by a period, equals-sign, or
colon) shall be special inside a bracket expression and are used to delimit collating symbols, equivalence class expressions, and
character class expressions. These symbols shall be followed by a valid expression and the matching terminating sequence
<tt>".]"</tt> , <tt>"=]"</tt> , or <tt>":]"</tt> , as described in the following items.</p>
</li>
<li>
<p>A matching list expression specifies a list that shall match any single-character collating element in any of the expressions
represented in the list. The first character in the list shall not be the circumflex; for example, <tt>"[abc]"</tt> is an RE that
matches any of the characters <tt>'a'</tt> , <tt>'b'</tt> , or <tt>'c'</tt> . It is unspecified whether a matching list expression
matches a multi-character collating element that is matched by one of the expressions.</p>
</li>
<li>
<p>A non-matching list expression begins with a circumflex ( <tt>'^'</tt> ), and specifies a list that shall match any
single-character collating element except for the expressions represented in the list after the leading circumflex. For example,
<tt>"[^abc]"</tt> is an RE that matches any character except the characters <tt>'a'</tt> , <tt>'b'</tt> , or <tt>'c'</tt> . It is
unspecified whether a non-matching list expression matches a multi-character collating element that is not matched by any of the
expressions. The circumflex shall have this special meaning only when it occurs first in the list, immediately following the
left-bracket.</p>
</li>
<li>
<p>A collating symbol is a collating element enclosed within bracket-period ( <tt>"[."</tt> and <tt>".]"</tt> ) delimiters.
Collating elements are defined as described in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/xbd_chap07.html#tag_07_03_02_04"><i>Collation Order</i></a> . Conforming
applications shall represent multi-character collating elements as collating symbols when it is necessary to distinguish them from
a list of the individual characters that make up the multi-character collating element. For example, if the string <tt>"ch"</tt> is
a collating element defined using the line:</p>
<blockquote>
<pre>
<tt>collating-element <ch-digraph> from "<c><h>"
</tt>
</pre>
</blockquote>
<p>in the locale definition, the expression <tt>"[[.ch.]]"</tt> shall be treated as an RE containing the collating symbol
<tt>'ch'</tt> , while <tt>"[ch]"</tt> shall be treated as an RE matching <tt>'c'</tt> or <tt>'h'</tt> . Collating symbols are
recognized only inside bracket expressions. If the string is not a collating element in the current locale, the expression is
invalid.</p>
</li>
<li>
<p>An equivalence class expression shall represent the set of collating elements belonging to an equivalence class, as described in
<a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/xbd_chap07.html#tag_07_03_02_04"><i>Collation Order</i></a> . Only primary equivalence classes shall be recognized. The
class shall be expressed by enclosing any one of the collating elements in the equivalence class within bracket-equal (
<tt>"[="</tt> and <tt>"=]"</tt> ) delimiters. For example, if <tt>'a'</tt> , <tt>'à'</tt> , and <tt>'â'</tt> belong to
the same equivalence class, then <tt>"[[=a=]b]"</tt> , <tt>"[[=à=]b]"</tt> , and <tt>"[[=â=]b]"</tt> are each
equivalent to <tt>"[aàâb]"</tt> . If the collating element does not belong to an equivalence class, the equivalence
class expression shall be treated as a collating symbol.</p>
</li>
<li>
<p>A character class expression shall represent the union of two sets:</p>
<ol type="a">
<li>
<p>The set of single-character collating elements whose characters belong to the character class, as defined in the <i>LC_CTYPE</i>
category in the current locale.</p>
</li>
<li>
<p>An unspecified set of multi-character collating elements.</p>
</li>
</ol>
<p>All character classes specified in the current locale shall be recognized. A character class expression is expressed as a
character class name enclosed within bracket-colon ( <tt>"[:"</tt> and <tt>":]"</tt> ) delimiters.</p>
<p>The following character class expressions shall be supported in all locales:</p>
<blockquote>
<pre>
<tt>[:alnum:] [:cntrl:] [:lower:] [:space:]
[:alpha:] [:digit:] [:print:] [:upper:]
[:blank:] [:graph:] [:punct:] [:xdigit:]
</tt>
</pre>
</blockquote>
<p>In addition, character class expressions of the form:</p>
<blockquote>
<pre>
<tt>[:</tt><i>name</i><tt>:]
</tt>
</pre>
</blockquote>
<p>are recognized in those locales where the <i>name</i> keyword has been given a <b>charclass</b> definition in the
<i>LC_CTYPE</i> category.</p>
</li>
<li>
<p>In the POSIX locale, a range expression represents the set of collating elements that fall between two elements in the collation
sequence, inclusive. In other locales, a range expression has unspecified behavior: strictly conforming applications shall not rely
on whether the range expression is valid, or on the set of collating elements matched. A range expression shall be expressed as the
starting point and the ending point separated by a hyphen ( <tt>'-'</tt> ).</p>
<p>In the following, all examples assume the POSIX locale.</p>
<p>The starting range point and the ending range point shall be a collating element or collating symbol. An equivalence class
expression used as a starting or ending point of a range expression produces unspecified results. An equivalence class can be used
portably within a bracket expression, but only outside the range. If the represented set of collating elements is empty, it is
unspecified whether the expression matches nothing, or is treated as invalid.</p>
<p>The interpretation of range expressions where the ending range point is also the starting range point of a subsequent range
expression (for example, <tt>"[a-m-o]"</tt> ) is undefined.</p>
<p>The hyphen character shall be treated as itself if it occurs first (after an initial <tt>'^'</tt> , if any) or last in the list,
or as an ending range point in a range expression. As examples, the expressions <tt>"[-ac]"</tt> and <tt>"[ac-]"</tt> are
equivalent and match any of the characters <tt>'a'</tt> , <tt>'c'</tt> , or <tt>'-'</tt> ; <tt>"[^-ac]"</tt> and <tt>"[^ac-]"</tt>
are equivalent and match any characters except <tt>'a'</tt> , <tt>'c'</tt> , or <tt>'-'</tt> ; the expression <tt>"[%--]"</tt>
matches any of the characters between <tt>'%'</tt> and <tt>'-'</tt> inclusive; the expression <tt>"[--@]"</tt> matches any of the
characters between <tt>'-'</tt> and <tt>'@'</tt> inclusive; and the expression <tt>"[a--@]"</tt> is either invalid or equivalent to
<tt>'@'</tt> , because the letter <tt>'a'</tt> follows the symbol <tt>'-'</tt> in the POSIX locale. To use a hyphen as the starting
range point, it shall either come first in the bracket expression or be specified as a collating symbol; for example,
<tt>"[][.-.]-0]"</tt> , which matches either a right bracket or any character or collating element that collates between hyphen and
0, inclusive.</p>
<p>If a bracket expression specifies both <tt>'-'</tt> and <tt>']'</tt> , the <tt>']'</tt> shall be placed first (after the
<tt>'^'</tt> , if any) and the <tt>'-'</tt> last within the bracket expression.</p>
</li>
</ol>
<h4><a name="tag_09_03_06"></a>BREs Matching Multiple Characters</h4>
<p>The following rules can be used to construct BREs matching multiple characters from BREs matching a single character:</p>
<ol>
<li>
<p>The concatenation of BREs shall match the concatenation of the strings matched by each component of the BRE.</p>
</li>
<li>
<p>A subexpression can be defined within a BRE by enclosing it between the character pairs <tt>"\("</tt> and <tt>"\)"</tt> . Such a
subexpression shall match whatever it would have matched without the <tt>"\("</tt> and <tt>"\)"</tt> , except that anchoring within
subexpressions is optional behavior; see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> . Subexpressions can be arbitrarily
nested.</p>
</li>
<li>
<p>The back-reference expression <tt>'\n'</tt> shall match the same (possibly empty) string of characters as was matched by a
subexpression enclosed between <tt>"\("</tt> and <tt>"\)"</tt> preceding the <tt>'\n'</tt> . The character <tt>'n'</tt> shall be a
digit from 1 through 9, specifying the <i>n</i>th subexpression (the one that begins with the <i>n</i>th <tt>"\("</tt> from the
beginning of the pattern and ends with the corresponding paired <tt>"\)"</tt> ). The expression is invalid if less than <i>n</i>
subexpressions precede the <tt>'\n'</tt> . For example, the expression <tt>"\(.*\)\1$"</tt> matches a line consisting of two
adjacent appearances of the same string, and the expression <tt>"\(a\)*\1"</tt> fails to match <tt>'a'</tt> . When the referenced
subexpression matched more than one string, the back-referenced expression shall refer to the last matched string. If the
subexpression referenced by the back-reference matches more than one string because of an asterisk ( <tt>'*'</tt> ) or an interval
expression (see item (5)), the back-reference shall match the last (rightmost) of these strings.</p>
</li>
<li>
<p>When a BRE matching a single character, a subexpression, or a back-reference is followed by the special character asterisk (
<tt>'*'</tt> ), together with that asterisk it shall match what zero or more consecutive occurrences of the BRE would match. For
example, <tt>"[ab]*"</tt> and <tt>"[ab][ab]"</tt> are equivalent when matching the string <tt>"ab"</tt> .</p>
</li>
<li>
<p>When a BRE matching a single character, a subexpression, or a back-reference is followed by an interval expression of the format
<tt>"\{m\}"</tt> , <tt>"\{m,\}"</tt> , or <tt>"\{m,n\}"</tt> , together with that interval expression it shall match what repeated
consecutive occurrences of the BRE would match. The values of <i>m</i> and <i>n</i> are decimal integers in the range 0 <=
<i>m</i><= <i>n</i><= {RE_DUP_MAX}, where <i>m</i> specifies the exact or minimum number of occurrences and <i>n</i>
specifies the maximum number of occurrences. The expression <tt>"\{m\}"</tt> shall match exactly <i>m</i> occurrences of the
preceding BRE, <tt>"\{m,\}"</tt> shall match at least <i>m</i> occurrences, and <tt>"\{m,n\}"</tt> shall match any number of
occurrences between <i>m</i> and <i>n</i>, inclusive.</p>
<p>For example, in the string <tt>"abababccccccd"</tt> the BRE <tt>"c\{3\}"</tt> is matched by characters seven to nine, the BRE
<tt>"\(ab\)\{4,\}"</tt> is not matched at all, and the BRE <tt>"c\{1,3\}d"</tt> is matched by characters ten to thirteen.</p>
</li>
</ol>
<p>The behavior of multiple adjacent duplication symbols ( <tt>'*'</tt> and intervals) produces undefined results.</p>
<p>A subexpression repeated by an asterisk ( <tt>'*'</tt> ) or an interval expression shall not match a null expression unless this
is the only match for the repetition or it is necessary to satisfy the exact or minimum number of occurrences for the interval
expression.</p>
<h4><a name="tag_09_03_07"></a>BRE Precedence</h4>
<p>The order of precedence shall be as shown in the following table:</p>
<center>
<table border="1" cellpadding="3" align="center">
<tr valign="top">
<th colspan="2" align="center">
<p class="tent"><b>BRE Precedence (from high to low)</b></p>
</th>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Collation-related bracket symbols</p>
</td>
<td align="left">
<p class="tent">[==] [::] [..]</p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Escaped characters</p>
</td>
<td align="left">
<p class="tent">\<special character></p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Bracket expression</p>
</td>
<td align="left">
<p class="tent">[]</p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Subexpressions/back-references</p>
</td>
<td align="left">
<p class="tent">\(\) \n</p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Single-character-BRE duplication</p>
</td>
<td align="left">
<p class="tent">* \{m,n\}</p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Concatenation</p>
</td>
<td align="left">
<p class="tent"> </p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Anchoring</p>
</td>
<td align="left">
<p class="tent">^ $</p>
</td>
</tr>
</table>
</center>
<h4><a name="tag_09_03_08"></a>BRE Expression Anchoring</h4>
<p>A BRE can be limited to matching strings that begin or end a line; this is called "anchoring". The circumflex and dollar sign
special characters shall be considered BRE anchors in the following contexts:</p>
<ol>
<li>
<p>A circumflex ( <tt>'^'</tt> ) shall be an anchor when used as the first character of an entire BRE. The implementation may treat
the circumflex as an anchor when used as the first character of a subexpression. The circumflex shall anchor the expression (or
optionally subexpression) to the beginning of a string; only sequences starting at the first character of a string shall be matched
by the BRE. For example, the BRE <tt>"^ab"</tt> matches <tt>"ab"</tt> in the string <tt>"abcdef"</tt> , but fails to match in the
string <tt>"cdefab"</tt> . The BRE <tt>"\(^ab\)"</tt> may match the former string. A portable BRE shall escape a leading circumflex
in a subexpression to match a literal circumflex.</p>
</li>
<li>
<p>A dollar sign ( <tt>'$'</tt> ) shall be an anchor when used as the last character of an entire BRE. The implementation may treat
a dollar sign as an anchor when used as the last character of a subexpression. The dollar sign shall anchor the expression (or
optionally subexpression) to the end of the string being matched; the dollar sign can be said to match the end-of-string following
the last character.</p>
</li>
<li>
<p>A BRE anchored by both <tt>'^'</tt> and <tt>'$'</tt> shall match only an entire string. For example, the BRE <tt>"^abcdef$"</tt>
matches strings consisting only of <tt>"abcdef"</tt> .</p>
</li>
</ol>
<h3><a name="tag_09_04"></a>Extended Regular Expressions</h3>
<p>The extended regular expression (ERE) notation and construction rules shall apply to utilities defined as using extended regular
expressions; any exceptions to the following rules are noted in the descriptions of the specific utilities using EREs.</p>
<h4><a name="tag_09_04_01"></a>EREs Matching a Single Character or Collating Element</h4>
<p>An ERE ordinary character, a special character preceded by a backslash, or a period shall match a single character. A bracket
expression shall match a single character or a single collating element. An ERE matching a single character enclosed in parentheses
shall match the same as the ERE without parentheses would have matched.</p>
<h4><a name="tag_09_04_02"></a>ERE Ordinary Characters</h4>
<p>An ordinary character is an ERE that matches itself. An ordinary character is any character in the supported character set,
except for the ERE special characters listed in <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_04_03">ERE Special Characters</a> . The interpretation of an
ordinary character preceded by a backslash ( <tt>'\'</tt> ) is undefined.</p>
<h4><a name="tag_09_04_03"></a>ERE Special Characters</h4>
<p>An ERE special character has special properties in certain contexts. Outside those contexts, or when preceded by a backslash,
such a character shall be an ERE that matches the special character itself. The extended regular expression special characters and
the contexts in which they shall have their special meaning are as follows:</p>
<dl compact>
<dt><tt>.[\(</tt></dt>
<dd>The period, left-bracket, backslash, and left-parenthesis shall be special except when used in a bracket expression (see <a
href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ). Outside a bracket expression, a left-parenthesis immediately followed by a
right-parenthesis produces undefined results.</dd>
<dt><tt>)</tt></dt>
<dd>The right-parenthesis shall be special when matched with a preceding left-parenthesis, both outside a bracket expression.</dd>
<dt><tt>*+?{</tt></dt>
<dd>The asterisk, plus-sign, question-mark, and left-brace shall be special except when used in a bracket expression (see <a href=
"http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ). Any of the following uses produce undefined results:
<ul>
<li>
<p>If these characters appear first in an ERE, or immediately following a vertical-line, circumflex, or left-parenthesis</p>
</li>
<li>
<p>If a left-brace is not part of a valid interval expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_04_06">EREs Matching Multiple Characters</a>
)</p>
</li>
</ul>
</dd>
<dt><tt>|</tt></dt>
<dd>The vertical-line is special except when used in a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> ).
A vertical-line appearing first or last in an ERE, or immediately following a vertical-line or a left-parenthesis, or immediately
preceding a right-parenthesis, produces undefined results.</dd>
<dt><tt>^</tt></dt>
<dd>The circumflex shall be special when used as:
<ul>
<li>
<p>An anchor (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_04_09">ERE Expression Anchoring</a> )</p>
</li>
<li>
<p>The first character of a bracket expression (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket Expression</a> )</p>
</li>
</ul>
</dd>
<dt><tt>$</tt></dt>
<dd>The dollar sign shall be special when used as an anchor.</dd>
</dl>
<h4><a name="tag_09_04_04"></a>Periods in EREs</h4>
<p>A period ( <tt>'.'</tt> ), when used outside a bracket expression, is an ERE that shall match any character in the supported
character set except NUL.</p>
<h4><a name="tag_09_04_05"></a>ERE Bracket Expression</h4>
<p>The rules for ERE Bracket Expressions are the same as for Basic Regular Expressions; see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_05">RE Bracket
Expression</a> .</p>
<h4><a name="tag_09_04_06"></a>EREs Matching Multiple Characters</h4>
<p>The following rules shall be used to construct EREs matching multiple characters from EREs matching a single character:</p>
<ol>
<li>
<p>A concatenation of EREs shall match the concatenation of the character sequences matched by each component of the ERE. A
concatenation of EREs enclosed in parentheses shall match whatever the concatenation without the parentheses matches. For example,
both the ERE <tt>"cd"</tt> and the ERE <tt>"(cd)"</tt> are matched by the third and fourth character of the string
<tt>"abcdefabcdef"</tt> .</p>
</li>
<li>
<p>When an ERE matching a single character or an ERE enclosed in parentheses is followed by the special character plus-sign (
<tt>'+'</tt> ), together with that plus-sign it shall match what one or more consecutive occurrences of the ERE would match. For
example, the ERE <tt>"b+(bc)"</tt> matches the fourth to seventh characters in the string <tt>"acabbbcde"</tt> . And,
<tt>"[ab]+"</tt> and <tt>"[ab][ab]*"</tt> are equivalent.</p>
</li>
<li>
<p>When an ERE matching a single character or an ERE enclosed in parentheses is followed by the special character asterisk (
<tt>'*'</tt> ), together with that asterisk it shall match what zero or more consecutive occurrences of the ERE would match. For
example, the ERE <tt>"b*c"</tt> matches the first character in the string <tt>"cabbbcde"</tt> , and the ERE <tt>"b*cd"</tt> matches
the third to seventh characters in the string <tt>"cabbbcdebbbbbbcdbc"</tt> . And, <tt>"[ab]*"</tt> and <tt>"[ab][ab]"</tt> are
equivalent when matching the string <tt>"ab"</tt> .</p>
</li>
<li>
<p>When an ERE matching a single character or an ERE enclosed in parentheses is followed by the special character question-mark (
<tt>'?'</tt> ), together with that question-mark it shall match what zero or one consecutive occurrences of the ERE would match.
For example, the ERE <tt>"b?c"</tt> matches the second character in the string <tt>"acabbbcde"</tt> .</p>
</li>
<li>
<p>When an ERE matching a single character or an ERE enclosed in parentheses is followed by an interval expression of the format
<tt>"{m}"</tt> , <tt>"{m,}"</tt> , or <tt>"{m,n}"</tt> , together with that interval expression it shall match what repeated
consecutive occurrences of the ERE would match. The values of <i>m</i> and <i>n</i> are decimal integers in the range 0 <=
<i>m</i><= <i>n</i><= {RE_DUP_MAX}, where <i>m</i> specifies the exact or minimum number of occurrences and <i>n</i>
specifies the maximum number of occurrences. The expression <tt>"{m}"</tt> matches exactly <i>m</i> occurrences of the preceding
ERE, <tt>"{m,}"</tt> matches at least <i>m</i> occurrences, and <tt>"{m,n}"</tt> matches any number of occurrences between <i>m</i>
and <i>n</i>, inclusive.</p>
<p>For example, in the string <tt>"abababccccccd"</tt> the ERE <tt>"c{3}"</tt> is matched by characters seven to nine and the ERE
<tt>"(ab){2,}"</tt> is matched by characters one to six.</p>
</li>
</ol>
<p>The behavior of multiple adjacent duplication symbols ( <tt>'+'</tt> , <tt>'*'</tt> , <tt>'?'</tt> , and intervals) produces
undefined results.</p>
<p>An ERE matching a single character repeated by an <tt>'*'</tt> , <tt>'?'</tt> , or an interval expression shall not match a null
expression unless this is the only match for the repetition or it is necessary to satisfy the exact or minimum number of
occurrences for the interval expression.</p>
<h4><a name="tag_09_04_07"></a>ERE Alternation</h4>
<p>Two EREs separated by the special character vertical-line ( <tt>'|'</tt> ) shall match a string that is matched by either. For
example, the ERE <tt>"a((bc)|d)"</tt> matches the string <tt>"abc"</tt> and the string <tt>"ad"</tt> . Single characters, or
expressions matching single characters, separated by the vertical bar and enclosed in parentheses, shall be treated as an ERE
matching a single character.</p>
<h4><a name="tag_09_04_08"></a>ERE Precedence</h4>
<p>The order of precedence shall be as shown in the following table:</p>
<center>
<table border="1" cellpadding="3" align="center">
<tr valign="top">
<th colspan="2" align="center">
<p class="tent"><b>ERE Precedence (from high to low)</b></p>
</th>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Collation-related bracket symbols</p>
</td>
<td align="left">
<p class="tent">[==] [::] [..]</p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Escaped characters</p>
</td>
<td align="left">
<p class="tent">\<special character></p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Bracket expression</p>
</td>
<td align="left">
<p class="tent">[]</p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Grouping</p>
</td>
<td align="left">
<p class="tent">()</p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Single-character-ERE duplication</p>
</td>
<td align="left">
<p class="tent">* + ? {m,n}</p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Concatenation</p>
</td>
<td align="left">
<p class="tent"> </p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Anchoring</p>
</td>
<td align="left">
<p class="tent">^ $</p>
</td>
</tr>
<tr valign="top">
<td align="left">
<p class="tent">Alternation</p>
</td>
<td align="left">
<p class="tent">|</p>
</td>
</tr>
</table>
</center>
<p>For example, the ERE <tt>"abba|cde"</tt> matches either the string <tt>"abba"</tt> or the string <tt>"cde"</tt> (rather than the
string <tt>"abbade"</tt> or <tt>"abbcde"</tt> , because concatenation has a higher order of precedence than alternation).</p>
<h4><a name="tag_09_04_09"></a>ERE Expression Anchoring</h4>
<p>An ERE can be limited to matching strings that begin or end a line; this is called "anchoring". The circumflex and dollar sign
special characters shall be considered ERE anchors when used anywhere outside a bracket expression. This shall have the following
effects:</p>
<ol>
<li>
<p>A circumflex ( <tt>'^'</tt> ) outside a bracket expression shall anchor the expression or subexpression it begins to the
beginning of a string; such an expression or subexpression can match only a sequence starting at the first character of a string.
For example, the EREs <tt>"^ab"</tt> and <tt>"(^ab)"</tt> match <tt>"ab"</tt> in the string <tt>"abcdef"</tt> , but fail to match
in the string <tt>"cdefab"</tt> , and the ERE <tt>"a^b"</tt> is valid, but can never match because the <tt>'a'</tt> prevents the
expression <tt>"^b"</tt> from matching starting at the first character.</p>
</li>
<li>
<p>A dollar sign ( <tt>'$'</tt> ) outside a bracket expression shall anchor the expression or subexpression it ends to the end of a
string; such an expression or subexpression can match only a sequence ending at the last character of a string. For example, the
EREs <tt>"ef$"</tt> and <tt>"(ef$)"</tt> match <tt>"ef"</tt> in the string <tt>"abcdef"</tt> , but fail to match in the string
<tt>"cdefab"</tt> , and the ERE <tt>"e$f"</tt> is valid, but can never match because the <tt>'f'</tt> prevents the expression
<tt>"e$"</tt> from matching ending at the last character.</p>
</li>
</ol>
<h3><a name="tag_09_05"></a>Regular Expression Grammar</h3>
<p>Grammars describing the syntax of both basic and extended regular expressions are presented in this section. The grammar takes
precedence over the text. See the Shell and Utilities volume of IEEE Std 1003.1-2001, <a href=
"http://www.opengroup.org/onlinepubs/007904975/basedefs/../utilities/xcu_chap01.html#tag_01_10">Section 1.10, Grammar Conventions</a>.</p>
<h4><a name="tag_09_05_01"></a>BRE/ERE Grammar Lexical Conventions</h4>
<p>The lexical conventions for regular expressions are as described in this section.</p>
<p>Except as noted, the longest possible token or delimiter beginning at a given point is recognized.</p>
<p>The following tokens are processed (in addition to those string constants shown in the grammar):</p>
<dl compact>
<dt><b>COLL_ELEM_SINGLE</b></dt>
<dd><br>
Any single-character collating element, unless it is a <b>META_CHAR</b>.</dd>
<dt><b>COLL_ELEM_MULTI</b></dt>
<dd>Any multi-character collating element.</dd>
<dt><b>BACKREF</b></dt>
<dd>Applicable only to basic regular expressions. The character string consisting of <tt>'\'</tt> followed by a single-digit
numeral, <tt>'1'</tt> to <tt>'9'</tt> .</dd>
<dt><b>DUP_COUNT</b></dt>
<dd>Represents a numeric constant. It shall be an integer in the range 0 <= <b>DUP_COUNT</b> <= {RE_DUP_MAX}. This token is
only recognized when the context of the grammar requires it. At all other times, digits not preceded by <tt>'\'</tt> are treated as
<b>ORD_CHAR</b>.</dd>
<dt><b>META_CHAR</b></dt>
<dd>One of the characters:
<dl compact>
<dt><tt>^</tt></dt>
<dd>When found first in a bracket expression</dd>
<dt><tt>-</tt></dt>
<dd>When found anywhere but first (after an initial <tt>'^'</tt> , if any) or last in a bracket expression, or as the ending range
point in a range expression</dd>
<dt><tt>]</tt></dt>
<dd>When found anywhere but first (after an initial <tt>'^'</tt> , if any) in a bracket expression</dd>
</dl>
</dd>
<dt><b>L_ANCHOR</b></dt>
<dd>Applicable only to basic regular expressions. The character <tt>'^'</tt> when it appears as the first character of a basic
regular expression and when not <b>QUOTED_CHAR</b>. The <tt>'^'</tt> may be recognized as an anchor elsewhere; see <a href=
"http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> .</dd>
<dt><b>ORD_CHAR</b></dt>
<dd>A character, other than one of the special characters in <b>SPEC_CHAR</b>.</dd>
<dt><b>QUOTED_CHAR</b></dt>
<dd>In a BRE, one of the character sequences:
<blockquote>
<pre>
<tt>\^ \. \* \[ \$ \\
</tt>
</pre>
</blockquote>
<p>In an ERE, one of the character sequences:</p>
<blockquote>
<pre>
<tt>\^ \. \[ \$ \( \) \|
\* \+ \? \{ \\
</tt>
</pre>
</blockquote>
</dd>
<dt><b>R_ANCHOR</b></dt>
<dd>(Applicable only to basic regular expressions.) The character <tt>'$'</tt> when it appears as the last character of a basic
regular expression and when not <b>QUOTED_CHAR</b>. The <tt>'$'</tt> may be recognized as an anchor elsewhere; see <a href=
"http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> .</dd>
<dt><b>SPEC_CHAR</b></dt>
<dd>For basic regular expressions, one of the following special characters:
<dl compact>
<dt><tt>.</tt></dt>
<dd>Anywhere outside bracket expressions</dd>
<dt><tt>\</tt></dt>
<dd>Anywhere outside bracket expressions</dd>
<dt><tt>[</tt></dt>
<dd>Anywhere outside bracket expressions</dd>
<dt><tt>^</tt></dt>
<dd>When used as an anchor (see <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> ) or when first in a bracket expression</dd>
<dt><tt>$</tt></dt>
<dd>When used as an anchor</dd>
<dt><tt>*</tt></dt>
<dd>Anywhere except first in an entire RE, anywhere in a bracket expression, directly following <tt>"\("</tt> , directly following
an anchoring <tt>'^'</tt></dd>
</dl>
<p>For extended regular expressions, shall be one of the following special characters found anywhere outside bracket
expressions:</p>
<blockquote>
<pre>
<tt>^ . [ $ ( ) |
* + ? { \
</tt>
</pre>
</blockquote>
<p>(The close-parenthesis shall be considered special in this context only if matched with a preceding open-parenthesis.)</p>
</dd>
</dl>
<h4><a name="tag_09_05_02"></a>RE and Bracket Expression Grammar</h4>
<p>This section presents the grammar for basic regular expressions, including the bracket expression grammar that is common to both
BREs and EREs.</p>
<pre>
<tt>%token ORD_CHAR QUOTED_CHAR DUP_COUNT
<br>
%token BACKREF L_ANCHOR R_ANCHOR
<br>
%token Back_open_paren Back_close_paren
/* '\(' '\)' */
<br>
%token Back_open_brace Back_close_brace
/* '\{' '\}' */
<br>
/* The following tokens are for the Bracket Expression
grammar common to both REs and EREs. */
<br>
%token COLL_ELEM_SINGLE COLL_ELEM_MULTI META_CHAR
<br>
%token Open_equal Equal_close Open_dot Dot_close Open_colon Colon_close
/* '[=' '=]' '[.' '.]' '[:' ':]' */
<br>
%token class_name
/* class_name is a keyword to the LC_CTYPE locale category */
/* (representing a character class) in the current locale */
/* and is only recognized between [: and :] */
<br>
%start basic_reg_exp
%%
<br>
/* --------------------------------------------
Basic Regular Expression
--------------------------------------------
*/
basic_reg_exp : RE_expression
| L_ANCHOR
| R_ANCHOR
| L_ANCHOR R_ANCHOR
| L_ANCHOR RE_expression
| RE_expression R_ANCHOR
| L_ANCHOR RE_expression R_ANCHOR
;
RE_expression : simple_RE
| RE_expression simple_RE
;
simple_RE : nondupl_RE
| nondupl_RE RE_dupl_symbol
;
nondupl_RE : one_char_or_coll_elem_RE
| Back_open_paren RE_expression Back_close_paren
| BACKREF
;
one_char_or_coll_elem_RE : ORD_CHAR
| QUOTED_CHAR
| '.'
| bracket_expression
;
RE_dupl_symbol : '*'
| Back_open_brace DUP_COUNT Back_close_brace
| Back_open_brace DUP_COUNT ',' Back_close_brace
| Back_open_brace DUP_COUNT ',' DUP_COUNT Back_close_brace
;
<br>
/* --------------------------------------------
Bracket Expression
-------------------------------------------
*/
bracket_expression : '[' matching_list ']'
| '[' nonmatching_list ']'
;
matching_list : bracket_list
;
nonmatching_list : '^' bracket_list
;
bracket_list : follow_list
| follow_list '-'
;
follow_list : expression_term
| follow_list expression_term
;
expression_term : single_expression
| range_expression
;
single_expression : end_range
| character_class
| equivalence_class
;
range_expression : start_range end_range
| start_range '-'
;
start_range : end_range '-'
;
end_range : COLL_ELEM_SINGLE
| collating_symbol
;
collating_symbol : Open_dot COLL_ELEM_SINGLE Dot_close
| Open_dot COLL_ELEM_MULTI Dot_close
| Open_dot META_CHAR Dot_close
;
equivalence_class : Open_equal COLL_ELEM_SINGLE Equal_close
| Open_equal COLL_ELEM_MULTI Equal_close
;
character_class : Open_colon class_name Colon_close
;
</tt>
</pre>
<p>The BRE grammar does not permit <b>L_ANCHOR</b> or <b>R_ANCHOR</b> inside <tt>"\("</tt> and <tt>"\)"</tt> (which implies that
<tt>'^'</tt> and <tt>'$'</tt> are ordinary characters). This reflects the semantic limits on the application, as noted in <a href=
"http://www.opengroup.org/onlinepubs/007904975/basedefs/#tag_09_03_08">BRE Expression Anchoring</a> . Implementations are permitted to extend the language to interpret <tt>'^'</tt> and
<tt>'$'</tt> as anchors in these locations, and as such, conforming applications cannot use unescaped <tt>'^'</tt> and <tt>'$'</tt>
in positions inside <tt>"\("</tt> and <tt>"\)"</tt> that might be interpreted as anchors.</p>
<h4><a name="tag_09_05_03"></a>ERE Grammar</h4>
<p>This section presents the grammar for extended regular expressions, excluding the bracket expression grammar. <basefont size=
"2"></p>
<dl>
<dt><b>Note:</b></dt>
<dd>The bracket expression grammar and the associated <b>%token</b> lines are identical between BREs and EREs. It has been omitted
from the ERE section to avoid unnecessary editorial duplication.</dd>
</dl>
<basefont size="3">
<pre>
<tt>%token ORD_CHAR QUOTED_CHAR DUP_COUNT
%start extended_reg_exp
%%
<br>
/* --------------------------------------------
Extended Regular Expression
--------------------------------------------
*/
extended_reg_exp : ERE_branch
| extended_reg_exp '|' ERE_branch
;
ERE_branch : ERE_expression
| ERE_branch ERE_expression
;
ERE_expression : one_char_or_coll_elem_ERE
| '^'
| '$'
| '(' extended_reg_exp ')'
| ERE_expression ERE_dupl_symbol
;
one_char_or_coll_elem_ERE : ORD_CHAR
| QUOTED_CHAR
| '.'
| bracket_expression
;
ERE_dupl_symbol : '*'
| '+'
| '?'
| '{' DUP_COUNT '}'
| '{' DUP_COUNT ',' '}'
| '{' DUP_COUNT ',' DUP_COUNT '}'
;
</tt>
</pre>
<p>The ERE grammar does not permit several constructs that previous sections specify as having undefined results:</p>
<ul>
<li>
<p><b>ORD_CHAR</b> preceded by <tt>'\'</tt></p>
</li>
<li>
<p>One or more <i>ERE_dupl_symbol</i>s appearing first in an ERE, or immediately following <tt>'|'</tt> , <tt>'^'</tt> , or
<tt>'('</tt></p>
</li>
<li>
<p><tt>'{'</tt> not part of a valid <i>ERE_dupl_symbol</i></p>
</li>
<li>
<p><tt>'|'</tt> appearing first or last in an ERE, or immediately following <tt>'|'</tt> or <tt>'('</tt> , or immediately preceding
<tt>')'</tt></p>
</li>
</ul>
<p>Implementations are permitted to extend the language to allow these. Conforming applications cannot use such constructs.</p>
<hr size="2" noshade>
<center><font size="2"><!--footer start-->
UNIX ® is a registered Trademark of The Open Group.<br>
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"http://www.opengroup.org/onlinepubs/007904975/basedefs/../utilities/contents.html">XCU</a> | <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../functions/contents.html">XSH</a> | <a href="http://www.opengroup.org/onlinepubs/007904975/basedefs/../xrat/contents.html">XRAT</a>
]</font></center>
<!--footer end-->
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| 50,720 | Common Lisp | .l | 876 | 55.4121 | 291 | 0.705682 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | c6fb7aa76ffe256bce131e06bf0d32b25324a58b021117cf65cea8b918c97072 | 6,124 | [
-1
] |
6,159 | Makefile | informatimago_lisp/driver/test-ll/Makefile |
all:hw1 hw2 hw3
hw1:hw.lisp hello.lisp word.lisp
ll -o hw1 hello.lisp word.lisp hw.lisp
hw2:hw.lisp hello.ol word.ol
ll -o hw2 hw.lisp -l hello.ol -l word.ol
hw3:hello.lisp libhw.ol
ll -o hw3 hello.lisp libhw.ol
libhw.ol: hello.lisp word.lisp
ll -o libhw.ol hello.lisp word.lisp
hello.ol:hello.lisp
ll -c -o hello.ol hello.lisp
word.ol:word.lisp
ll -c word.lisp
| 379 | Common Lisp | .l | 13 | 27 | 42 | 0.753501 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 524ed0925a85b0ceaf7000400a4a862ea0477f04764e311a71877014434f82ff | 6,159 | [
-1
] |
6,169 | Makefile | informatimago_lisp/lispdoc/Makefile | all:
( echo '(ql:quickload :com.informatimago.lispdoc)' ;\
echo '(com.informatimago.lispdoc.run:doc)' ;\
echo '(ccl::quit)' ) | ccl
textdoc:
( echo '(ql:quickload :com.informatimago.lispdoc)' ;\
echo '(com.informatimago.lispdoc.run:doc :doc-directory "/tmp/doc/" :target-class (quote com.informatimago.lispdoc.generate.text:text-documentation))' ;\
echo '(ccl::quit)' ) | ccl
| 391 | Common Lisp | .l | 8 | 46 | 156 | 0.696335 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 3fd43243be635e9beef99164f7b436320833bd9606ef4b016c866b5fe4b901cf | 6,169 | [
-1
] |
6,193 | test-1.lua | informatimago_lisp/languages/lua/test-1.lua |
-- Including class.lua since the require and set path calls for lua tend to fail for some people, who knows why.
-- class.lua (http://lua-users.org/wiki/SimpleLuaClasses)
function class(base,ctor)
local c = {} -- a new class instance
if not ctor and type(base) == 'function' then
ctor = base
base = nil
elseif type(base) == 'table' then
-- our new class is a shallow copy of the base class!
for i,v in pairs(base) do
c[i] = v
end
c._base = base
end
-- the class will be the metatable for all its objects,
-- and they will look up their methods in it.
c.__index = c
-- expose a ctor which can be called by <classname>(<args>)
local mt = {}
mt.__call = function(class_tbl,...)
local obj = {}
setmetatable(obj,c)
if ctor then
ctor(obj,unpack(arg))
else
-- make sure that any stuff from the base class is initialized!
if base and base.init then
base.init(obj,unpack(arg))
end
end
return obj
end
c.init = ctor
c.is_a = function(self,klass)
local m = getmetatable(self)
while m do
if m == klass then return true end
m = m._base
end
return false
end
setmetatable(c,mt)
return c
end
-- - - - - - - - - - - - - - - - - - - - -
-- ================================
-- netClient class
-- ================================
-- Author Yoda
-- This class simplifies management of multiple simultaneous incoming connections
-- Has basic password protection but does not implement any compression or encryption
netClient = class(function(nc, con) nc:constructor(con) end)
function netClient:constructor( con )
self.password_required = password_required; -- boolean if we require a password
self.connection = con; -- our connection object
self.t_received = g_time; -- the last time we received a msg, for timeout purposes
-- Configure for no blocking operations
if self.connection then
self.connection:settimeout(0.0);
self.connection:setoption("tcp-nodelay",true);
end
end
function netClient:transmit( data )
if not self.password_required then
if self.connection then
self.connection:send(data);
end
end
end
function netClient:receive()
local received_data = {};
-- Check for password sent
if self.password_required and self.connection then
local Line = self.connection:receive('*l');
if Line==listener_password then
self.password_required = false;
end
end
if not self.password_required then
if self.connection then
local Line = self.connection:receive('*l');
while nil~=Line do
self.t_received=g_time;
if Line~="" then
received_data[1+#received_data] = Line;
end
Line=self.connection:receive('*l');
end
end
end
return received_data;
end
function netClient:isConnected()
if g_time-self.t_received>1.0 then
return false;
end
return true;
end
-- Can optionally be called before destroying the object
function netClient:destructor()
if self.connection then
self.connection:close();
end
end | 3,211 | Common Lisp | .l | 104 | 25.740385 | 113 | 0.656814 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | ebfb3d75158bea0e16dc136feae3f28cf76a0b777389d05a84b733048d3c0b85 | 6,193 | [
-1
] |
6,206 | c11-scanner.lex | informatimago_lisp/languages/c11/c11-scanner.lex |
D [0-9]
L [a-zA-Z_]
H [a-fA-F0-9]
E [Ee][+-]?{D}+
FS (f|F|l|L)
IS (u|U|l|L)*
%{
#include <stdio.h>
#include "y.tab.h"
void count();
%}
%%
"/*" { comment(); }
"auto" { count(); return(AUTO); }
"break" { count(); return(BREAK); }
"case" { count(); return(CASE); }
"char" { count(); return(CHAR); }
"const" { count(); return(CONST); }
"continue" { count(); return(CONTINUE); }
"default" { count(); return(DEFAULT); }
"do" { count(); return(DO); }
"double" { count(); return(DOUBLE); }
"else" { count(); return(ELSE); }
"enum" { count(); return(ENUM); }
"extern" { count(); return(EXTERN); }
"float" { count(); return(FLOAT); }
"for" { count(); return(FOR); }
"goto" { count(); return(GOTO); }
"if" { count(); return(IF); }
"int" { count(); return(INT); }
"long" { count(); return(LONG); }
"register" { count(); return(REGISTER); }
"return" { count(); return(RETURN); }
"short" { count(); return(SHORT); }
"signed" { count(); return(SIGNED); }
"sizeof" { count(); return(SIZEOF); }
"static" { count(); return(STATIC); }
"struct" { count(); return(STRUCT); }
"switch" { count(); return(SWITCH); }
"typedef" { count(); return(TYPEDEF); }
"union" { count(); return(UNION); }
"unsigned" { count(); return(UNSIGNED); }
"void" { count(); return(VOID); }
"volatile" { count(); return(VOLATILE); }
"while" { count(); return(WHILE); }
{L}({L}|{D})* { count(); return(check_type()); }
0[xX]{H}+{IS}? { count(); return(CONSTANT); }
0{D}+{IS}? { count(); return(CONSTANT); }
{D}+{IS}? { count(); return(CONSTANT); }
L?'(\\.|[^\\'])+' { count(); return(CONSTANT); } /* ' */
{D}+{E}{FS}? { count(); return(CONSTANT); }
{D}*"."{D}+({E})?{FS}? { count(); return(CONSTANT); }
{D}+"."{D}*({E})?{FS}? { count(); return(CONSTANT); }
L?\"(\\.|[^\\"])*\" { count(); return(STRING_LITERAL); } /* " */
"..." { count(); return(ELLIPSIS); }
">>=" { count(); return(RIGHT_ASSIGN); }
"<<=" { count(); return(LEFT_ASSIGN); }
"+=" { count(); return(ADD_ASSIGN); }
"-=" { count(); return(SUB_ASSIGN); }
"*=" { count(); return(MUL_ASSIGN); }
"/=" { count(); return(DIV_ASSIGN); }
"%=" { count(); return(MOD_ASSIGN); }
"&=" { count(); return(AND_ASSIGN); }
"^=" { count(); return(XOR_ASSIGN); }
"|=" { count(); return(OR_ASSIGN); }
">>" { count(); return(RIGHT_OP); }
"<<" { count(); return(LEFT_OP); }
"++" { count(); return(INC_OP); }
"--" { count(); return(DEC_OP); }
"->" { count(); return(PTR_OP); }
"&&" { count(); return(AND_OP); }
"||" { count(); return(OR_OP); }
"<=" { count(); return(LE_OP); }
">=" { count(); return(GE_OP); }
"==" { count(); return(EQ_OP); }
"!=" { count(); return(NE_OP); }
";" { count(); return(';'); }
("{"|"<%") { count(); return('{'); }
("}"|"%>") { count(); return('}'); }
"," { count(); return(','); }
":" { count(); return(':'); }
"=" { count(); return('='); }
"(" { count(); return('('); }
")" { count(); return(')'); }
("["|"<:") { count(); return('['); }
("]"|":>") { count(); return(']'); }
"." { count(); return('.'); }
"&" { count(); return('&'); }
"!" { count(); return('!'); }
"~" { count(); return('~'); }
"-" { count(); return('-'); }
"+" { count(); return('+'); }
"*" { count(); return('*'); }
"/" { count(); return('/'); }
"%" { count(); return('%'); }
"<" { count(); return('<'); }
">" { count(); return('>'); }
"^" { count(); return('^'); }
"|" { count(); return('|'); }
"?" { count(); return('?'); }
[ \t\v\n\f] { count(); }
. { /* ignore bad characters */ }
%%
yywrap()
{
return(1);
}
comment()
{
char c, c1;
loop:
while ((c = input()) != '*' && c != 0)
putchar(c);
if ((c1 = input()) != '/' && c != 0)
{
unput(c1);
goto loop;
}
if (c != 0)
putchar(c1);
}
int column = 0;
void count()
{
int i;
for (i = 0; yytext[i] != '\0'; i++)
if (yytext[i] == '\n')
column = 0;
else if (yytext[i] == '\t')
column += 8 - (column % 8);
else
column++;
ECHO;
}
int check_type()
{
/*
* pseudo code --- this is what it should check
*
* if (yytext == type_name)
* return(TYPE_NAME);
*
* return(IDENTIFIER);
*/
/*
* it actually will only return IDENTIFIER
*/
return(IDENTIFIER);
}
| 4,198 | Common Lisp | .l | 149 | 26.765101 | 64 | 0.492292 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 594b18c3b8f51d6b398fbeb11cc2d00f09187b3fd8125b04a393e5db647d797a | 6,206 | [
-1
] |
6,220 | Makefile | informatimago_lisp/languages/linc/Makefile |
TEST_SEXPC = \
test-expressions.sexpc \
test-include.sexpc \
test-statements.sexpc \
test-types.sexpc \
test-macros.sexpc
TEST_C = \
test-c-array.c \
test-c-empty-struct-union.c \
test-c-struct-bit.c
TEST_C_GEN = \
$(TEST_SEXPC:.sexpc=.c)
TEST_O = \
$(TEST_C:.c=.o) \
$(TEST_C_GEN:.c=.o)
TEST_PROGRAMS = \
$(TEST_O:.o=)
all:$(TEST_PROGRAMS)
help:
@printf "make clean\n"
clean:
-rm -rf *.o *.dSYM $(TEST_PROGRAMS) $(TEST_O) $(TEST_C_GEN)
-rm -rf test-include-dummy.c
$(TEST_C_GEN):$(TEST_SEXPC)
ccl --load generate.lisp --eval '(quit)'
.c.o: ; $(CC) -Werror -Wall -c -o $@ $^
test-c-array:test-c-array.o
test-c-empty-struct-union:test-c-empty-struct-union.o
test-c-struct-bit:test-c-struct-bit.o
test-expressions:test-expressions.o
test-include:test-include.o
test-statements:test-statements.o
test-types:test-types.o
test-include.o:test-include.c
cmp test-include.c test-include.expected
echo 'int main(){return 0;}' > test-include-dummy.c
$(CC) -Werror -Wall -c -o test-include.o test-include-dummy.c
| 1,034 | Common Lisp | .l | 37 | 26.081081 | 62 | 0.706301 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | eaeb672172b1a84d96514c1d8c0fa2ca2459425bc6f1615fa5a4d9256ac4d8a7 | 6,220 | [
-1
] |
6,225 | example.c | informatimago_lisp/languages/linc/example.c |
/*
Here is a little function
*/
string_t string_add(string_t a,string_t b){
{
int av;
int bv;
string_t res=malloc(2+max(strlen(a),strlen(b)));
sscanf(a,"%d",&av);
sscanf(b,"%d",&bv);
sprintf(res,"%d",a+b);
return(res);
}
}
/*
Here is another function.
Slightly bigger this time.
(* 42 12)
*/
void test(){
if(nAllocation>1){
nData=BcMem_Allocate(sizeof(char)*nAllocation);
if(copy){
nLength=MINIMUM(nAllocation-1,this->dlength);
BcMem_Copy(this->data,nData,nLength*sizeof(char));
}else
nLength=0;
}else{
nAllocation=1;
nData=BcMem_Allocate(sizeof(char)*nAllocation);
nLength=0;
}
nData[nLength]=(char)0;
BcMem_Deallocate((void**)&this->data);
this->data=nData;
this->dlength=nLength;
this->allocation=nAllocation;
{
double test=(1+2+3+4)*5/4/3/2*(5-4-3-2)*+a*-b**c*~d*!e*+(1+a)*-(2+b)**(c+3)*~(4+d)*!(e<0);
printf("%d\n",test);
}
return(this);
}
| 1,064 | Common Lisp | .l | 43 | 18.651163 | 98 | 0.553045 | informatimago/lisp | 20 | 6 | 0 | AGPL-3.0 | 9/19/2024, 11:26:28 AM (Europe/Amsterdam) | 3fdb4a5a1be155d23925e1b3d71f5dd8b870e307078d6465387b85827c58b877 | 6,225 | [
-1
] |
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