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20,799 | end.lisp | borodust_post-man/src/state/end.lisp | (cl:in-package :post-man)
(defclass endgame-state (input-handling-state)
((boxes-collected :initform (error ":boxes-collected missing")
:initarg :boxes-collected)
(seconds-spent :initform (error ":seconds-spent missing")
:initarg :seconds-spent)
(level :initform (error ":level missing")
:initarg :level)
(stat-font :initform (gamekit:make-font :retro 36))
(continue-font :initform (gamekit:make-font :retro 42))))
(defmethod gamekit:post-initialize ((this endgame-state)))
(defmethod gamekit:draw ((this endgame-state))
(with-slots (boxes-collected seconds-spent level
stat-font continue-font)
this
(bodge-canvas:clear-buffers *background*)
(draw-splash)
(gamekit:with-pushed-canvas ()
(gamekit:translate-canvas (- (/ (gamekit:viewport-width) 2) 190) 180)
(gamekit:draw-text (format nil "Level:~27T~D" level)
*origin*
:font stat-font
:fill-color *foreground*)
(gamekit:translate-canvas 0 40)
(gamekit:draw-text (format nil "Time spent:~23T~D:~2,'0d"
(truncate (/ seconds-spent 60))
(mod (truncate seconds-spent) 60))
*origin*
:font stat-font
:fill-color *foreground*)
(gamekit:translate-canvas 0 40)
(gamekit:draw-text (format nil "Boxes placed:~20T~D" boxes-collected) *origin*
:font stat-font
:fill-color *foreground*))
(gamekit:with-pushed-canvas ()
(gamekit:translate-canvas (- (/ (gamekit:viewport-width) 2) 230)
80)
(gamekit:draw-text "PRESS ENTER OR START" *origin*
:font continue-font
:fill-color *foreground*))))
(defun go-to-menu ()
(gamekit.fistmachine:transition-to 'main-menu-state))
(defmethod gamekit.input-handler:button-pressed ((this endgame-state)
(button (eql :enter)))
(go-to-menu))
(defmethod gamekit.input-handler:button-pressed ((this endgame-state)
(button (eql :gamepad-start)))
(go-to-menu))
| 2,333 | Common Lisp | .lisp | 48 | 34.833333 | 84 | 0.560933 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 0f3d706de05dc35d82e69675876f1eb3994a85d021b583033074bd3da98e4933 | 20,799 | [
-1
] |
20,800 | init.lisp | borodust_post-man/src/state/init.lisp | (cl:in-package :post-man)
(defclass init-state () ())
(defmethod gamekit:post-initialize ((this init-state))
(gamekit:prepare-resources :retro :splash
:rob-o-man-front :rob-o-man-back
:rob-o-man-right :rob-o-man-left
:bogdan-front :bogdan-back
:bogdan-right :bogdan-left
:box :floor
:horizontal-rack :horizontal-rack-active
:vertical-rack :vertical-rack-active
:menu-tune :gameplay-tune
:capture-tune :user-action :box-pick-up :box-drop))
(defmethod gamekit:draw ((this init-state))
(with-slots (ui-font) this
(bodge-canvas:clear-buffers *background*)
(gamekit:translate-canvas (- (/ (gamekit:viewport-width) 2) 120)
120)
(gamekit:scale-canvas 3 3)
(let ((alpha (+ 0.2 (abs (* 0.8 (cos (bodge-util:real-time-seconds)))))))
(bodge-canvas:with-alpha (alpha)
(gamekit:draw-text "LOADING..." *origin*
:fill-color *foreground*)))))
(defmethod gamekit:notice-resources ((this init-state) &rest resources)
(declare (ignore this resources))
(gamekit.fistmachine:transition-to 'main-menu-state))
| 1,351 | Common Lisp | .lisp | 26 | 36.961538 | 80 | 0.548975 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | c45cd4633b4698895ff81b0da7858aaea5df6e8400055e6fa097c8aae77a296f | 20,800 | [
-1
] |
20,801 | box.lisp | borodust_post-man/src/object/box.lisp | (cl:in-package :post-man)
(defclass box (positionable renderable) ())
(defmethod render ((this box))
(gamekit:with-pushed-canvas ()
(translate-position (position-of this))
(gamekit:scale-canvas 0.5 0.5)
(gamekit:draw-image *origin* :box)))
(defun play-box-pick-up-sound ()
(gamekit:play-sound :box-pick-up))
(defun play-box-drop-sound ()
(gamekit:play-sound :box-drop))
| 396 | Common Lisp | .lisp | 11 | 32.636364 | 43 | 0.70557 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 54760d4af04c8a5ca999c833151caed224f9ed477ce4a59833ae2bcfa0cd5414 | 20,801 | [
-1
] |
20,802 | level.lisp | borodust_post-man/src/object/level.lisp | (cl:in-package :post-man)
(defparameter *floor-color* (gamekit:vec4 0.3 0.3 0.3 1))
(defparameter *obstacle-count* (truncate (* *grid-size* 1.5)))
(defclass level (positionable renderable)
((obstacle-map :initform (make-hash-table :test 'equal))
(object-map :initform (make-hash-table))
(objectives :initform (make-array 0 :adjustable t :fill-pointer t)))
(:default-initargs :position (gamekit:vec2 (1+ *grid-size*) (1+ *grid-size*))))
(defun cell->position (cell)
(gamekit:vec2 (car cell) (cdr cell)))
(defun position->cell (position)
(cons (truncate (gamekit:x position))
(truncate (gamekit:y position))))
(defun %level-obstacle-exists (level cell)
(with-slots (obstacle-map) level
(let ((x (car cell))
(y (cdr cell)))
(or (< x 0) (>= x *grid-size*)
(< y 0) (>= y *grid-size*)
(gethash cell obstacle-map)))))
(defun %find-adjacent-cells (level node)
(with-slots (obstacle-map) level
(destructuring-bind (grid-x . grid-y) node
(flet ((%get (x y)
(let ((cell (cons x y)))
(unless (%level-obstacle-exists level cell)
cell))))
(remove-if #'null (list (%get (1+ grid-x) grid-y)
(%get grid-x (1+ grid-y))
(%get (1- grid-x) grid-y)
(%get grid-x (1- grid-y))))))))
(defun %find-adjacent-obstacles (level node)
(with-slots (obstacle-map) level
(destructuring-bind (grid-x . grid-y) node
(flet ((%get (x y)
(%level-obstacle-exists level (cons x y))))
(remove-duplicates (list (%get (1+ grid-x) grid-y)
(%get grid-x (1+ grid-y))
(%get (1- grid-x) grid-y)
(%get grid-x (1- grid-y))))))))
(defun find-adjacent-obstacles (level position)
(with-slots (obstacle-map) level
(let* ((x (truncate (gamekit:x position)))
(y (truncate (gamekit:y position)))
(cell (cons x y)))
(%find-adjacent-obstacles level cell))))
(defun level-obstacle-exists (level position)
(with-slots (obstacle-map) level
(let* ((x (truncate (gamekit:x position)))
(y (truncate (gamekit:y position)))
(cell (cons x y)))
(%level-obstacle-exists level cell))))
(defun level-renderable-objects (level)
(with-slots (object-map) level
(loop for object being the hash-key of object-map
collect object)))
(defun find-level-path (level start goal)
(let ((start-x (truncate (gamekit:x start)))
(start-y (truncate (gamekit:y start)))
(goal-x (truncate (gamekit:x goal)))
(goal-y (truncate (gamekit:y goal))))
(flet ((%path-cost (node goal)
(bodge-math:vector-length (bodge-math:subt
(bodge-math:vec2 (car node) (cdr node))
(bodge-math:vec2 (car goal) (cdr goal)))))
(%node-children (node)
(%find-adjacent-cells level node))
(%to-vec2 (cell)
(gamekit:vec2 (car cell) (cdr cell))))
(mapcar #'%to-vec2
(find-node-path (cons start-x start-y) (cons goal-x goal-y)
:heuristic-cost #'%path-cost
:path-cost #'%path-cost
:node-children #'%node-children
:node-equal #'equal)))))
(defun %obstacle-fits-p (level cell &optional (configuration '((0 . 0))))
(not (loop with (cell-x . cell-y) = cell
for (relative-x . relative-y) in configuration
for x = (+ relative-x cell-x)
for y = (+ relative-y cell-y)
thereis (%level-obstacle-exists level (cons x y)))))
(defun %find-level-random-cell (level &optional (configuration '((0 . 0))))
(with-slots (obstacle-map) level
(flet ((%gen ()
(cons (random-integer *grid-size*) (random-integer *grid-size*)))
(%collides (cell)
(not (%obstacle-fits-p level cell configuration))))
(loop for cell = (%gen)
while (%collides cell)
finally (return cell)))))
(defun find-level-random-position (level &optional (configuration '((0 . 0))))
(let ((cell (%find-level-random-cell level configuration)))
(gamekit:vec2 (car cell) (cdr cell))))
(defun find-level-random-path (level position)
(find-level-path level position (find-level-random-position level)))
(defun %add-object (level object cell)
(with-slots (obstacle-map object-map objectives) level
(let ((configuration (obstacle-of object)))
(when (%obstacle-fits-p level cell configuration)
(loop with (cell-x . cell-y) = cell
for (x-offset . y-offset) in configuration
for obstacle-cell = (cons (+ cell-x x-offset) (+ cell-y y-offset))
do (setf (gethash obstacle-cell obstacle-map) object))
(setf (gethash object object-map) configuration)
(when (typep object 'objective)
(vector-push-extend object objectives))
(update-position object (cell->position cell))
object))))
(defun add-object (level object position)
(%add-object level object (position->cell position)))
(defun spawn-object (level object)
(let ((cell (%find-level-random-cell level (obstacle-of object))))
(%add-object level object cell)))
(defun remove-object (level object)
(with-slots (object-map obstacle-map objectives) level
(when-let ((configuration (gethash object object-map)))
(remhash object object-map)
(loop with object-x = (truncate (gamekit:x (position-of object)))
and object-y = (truncate (gamekit:y (position-of object)))
for (offset-x . offset-y) in configuration
for cell = (cons (+ object-x offset-x) (+ object-y offset-y))
do (remhash cell obstacle-map))
(when (typep object 'objective)
(deletef objectives object))))
object)
(defun spawn-vertical-rack (level)
(spawn-object level (make-instance 'vertical-rack)))
(defun spawn-horizontal-rack (level)
(spawn-object level (make-instance 'horizontal-rack)))
(defun fill-level (level)
(loop repeat *obstacle-count*
if (oddp (random-integer 2))
do (spawn-vertical-rack level)
else
do (spawn-horizontal-rack level)))
(defmethod initialize-instance :after ((this level) &key)
(fill-level this))
(defun pick-objective (level)
(with-slots (objectives) level
(let ((objective (aref objectives (random-integer (length objectives)))))
(activate objective))))
(defmethod render ((this level))
(let ((side (* *grid-size* *grid-cell-width*)))
(gamekit:draw-rect *origin* side side :fill-paint *floor-color*)))
| 6,848 | Common Lisp | .lisp | 144 | 38.201389 | 82 | 0.597084 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | b70c3f9e72bc2e69ca4cde19c16911177f0aa73f1b47d9c24f5cc7205fa7c22a | 20,802 | [
-1
] |
20,803 | rob-o-man.lisp | borodust_post-man/src/object/rob-o-man.lisp | (cl:in-package :post-man)
(defparameter *rob-o-man-free-speed* 3)
(defparameter *rob-o-man-carry-speed* 2)
(defclass rob-o-man (being)
((inventory :initform nil))
(:default-initargs :speed *rob-o-man-free-speed*
:color (gamekit:vec4 0.1 0.4 0.1 1)))
(defmethod update ((this rob-o-man))
(call-next-method)
(with-slots (inventory) this
(let ((next-direction (select-direction *gameplay*)))
(if (or (not next-direction)
(level-obstacle-exists *level*
(gamekit:add (next-position-of this)
(direction->vector next-direction))))
(move-being this nil)
(move-being this next-direction)))
(when inventory
(update-position inventory (position-of this)))))
(defmethod render ((this rob-o-man))
(with-slots (inventory) this
(gamekit:with-pushed-canvas ()
(when inventory
(when-let ((direction (direction-of this)))
(case direction
(:up (gamekit:translate-canvas 0 10) (render inventory))))))
(gamekit:with-pushed-canvas ()
(translate-position (position-of this))
(gamekit:translate-canvas -9 0)
(gamekit:scale-canvas 0.5 0.5)
(if-let ((direction (direction-of this)))
(case direction
(:up (gamekit:draw-image *origin* :rob-o-man-back))
(:down (gamekit:draw-image *origin* :rob-o-man-front))
(:left (gamekit:draw-image *origin* :rob-o-man-left))
(:right (gamekit:draw-image *origin* :rob-o-man-right)))
(gamekit:draw-image *origin* :rob-o-man-front)))
(when inventory
(if-let ((direction (direction-of this)))
(case direction
(:down (gamekit:translate-canvas 0 -2) (render inventory))
(:left (gamekit:translate-canvas -4 0) (render inventory))
(:right (gamekit:translate-canvas 4 0) (render inventory)))
(render inventory)))))
(defmethod interact ((this rob-o-man) (object box))
(with-slots (inventory) this
(play-box-pick-up-sound)
(setf inventory (remove-object *level* object))
(update-speed this *rob-o-man-carry-speed*)
(remove-renderable *gameplay* inventory)
(pick-objective *level*)))
(defmethod interact ((this rob-o-man) (object rack))
(with-slots (inventory) this
(when (activatedp object)
(play-box-drop-sound)
(destroy inventory)
(setf inventory nil)
(update-speed this *rob-o-man-free-speed*)
(deactivate object))))
| 2,539 | Common Lisp | .lisp | 59 | 34.898305 | 87 | 0.621709 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | bc5c577df1c734a232fb1492b37c081ad6f8a192d9640ee7359a2f8cf5dd1671 | 20,803 | [
-1
] |
20,804 | being.lisp | borodust_post-man/src/object/being.lisp | (cl:in-package :post-man)
(defvar *directions* '((:up . :down)
(:down . :up)
(:left . :right)
(:right . :left)))
(defclass being (updatable positionable bounded renderable)
((direction :initform nil :reader direction-of)
(next-position :reader next-position-of)
(color :initform (gamekit:vec4 0.5 0.5 0.5 1) :initarg :color)
(speed :initform 1 :initarg :speed))
(:default-initargs :bound (gamekit:vec2 1 1)))
(defmethod initialize-instance :after ((this being) &key)
(with-slots (next-position) this
(setf next-position (position-of this))))
(defun direction->vector (direction)
(ecase direction
(:up (gamekit:vec2 0 1))
(:down (gamekit:vec2 0 -1))
(:left (gamekit:vec2 -1 0))
(:right (gamekit:vec2 1 0))))
(defun move-being (being next-direction)
(with-slots (direction next-position) being
(when (and next-direction
(or (eq direction (alexandria:assoc-value *directions* next-direction))
(not direction)))
(setf direction next-direction
next-position (gamekit:add next-position
(direction->vector next-direction))))))
(defun update-speed (being new-speed)
(with-slots (speed) being
(setf speed new-speed)))
(defmethod render ((this being))
(with-slots (direction color) this
(gamekit:with-pushed-canvas ()
(translate-position (position-of this))
(gamekit:draw-rect *origin*
*grid-cell-width* *grid-cell-width*
:fill-paint color)
(case direction
(:up (gamekit:translate-canvas 0 10))
(:down (gamekit:translate-canvas 0 -10))
(:left (gamekit:translate-canvas -10 0))
(:right (gamekit:translate-canvas 10 0)))
(gamekit:draw-circle (gamekit:vec2 12 22) 3
:fill-paint *foreground*)
(gamekit:draw-circle (gamekit:vec2 20 22) 3
:fill-paint *foreground*)
(gamekit:draw-rect (gamekit:vec2 7 6) 18 8
:fill-paint *foreground*))))
(defmethod update ((this being))
(with-slots (direction next-position speed) this
(call-next-method)
(when direction
(let ((vector (gamekit:subt next-position (position-of this))))
(if (>= 0 (bodge-math:dot (direction->vector direction) vector))
(progn
(setf direction nil)
(update-position this next-position))
(let ((path-delta (ge.ng:mult (ge.ng:normalize vector)
(* *update-delta-time* speed))))
(update-position this (gamekit:add (position-of this) path-delta))))))))
| 2,753 | Common Lisp | .lisp | 61 | 34.967213 | 86 | 0.595069 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 931dd5221e3c7c6bf615449caae668715248e1223f47da3b3d7460cbe8cf9163 | 20,804 | [
-1
] |
20,805 | rack.lisp | borodust_post-man/src/object/rack.lisp | (cl:in-package :post-man)
(defclass rack (positionable objective renderable) ())
(defgeneric %render-rack (rack))
(defgeneric %render-active-rack (rack))
(defmethod render ((this rack))
(translate-position (position-of this))
(gamekit:scale-canvas 0.5 0.5)
(if (activatedp this)
(%render-active-rack this)
(%render-rack this)))
(defclass vertical-rack (rack) ())
(defmethod obstacle-of ((this vertical-rack))
'((0 . 0) (0 . 1)))
(defmethod %render-active-rack ((this vertical-rack))
(gamekit:draw-image *origin* :vertical-rack-active))
(defmethod %render-rack ((this vertical-rack))
(gamekit:draw-image *origin* :vertical-rack))
(defclass horizontal-rack (rack) ())
(defmethod obstacle-of ((this horizontal-rack))
'((0 . 0) (1 . 0)))
(defmethod %render-active-rack ((this horizontal-rack))
(gamekit:draw-image *origin* :horizontal-rack-active))
(defmethod %render-rack ((this horizontal-rack))
(gamekit:draw-image *origin* :horizontal-rack))
| 997 | Common Lisp | .lisp | 24 | 38.25 | 56 | 0.716245 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 337997d1eff3fab001bb7b5e60f08350013e9d7d0762cab72b6241ab6b0a84a2 | 20,805 | [
-1
] |
20,806 | object.lisp | borodust_post-man/src/object/object.lisp | (cl:in-package :post-man)
(declaim (special *update-delta-time*))
(defgeneric destroy (object)
(:method (object) (declare (ignore object))))
;;;
;;; RENDERABLE
;;;
(defgeneric render (object))
(defgeneric register-renderable (state renderable))
(defgeneric remove-renderable (state renderable))
(defclass renderable () ())
(defmethod initialize-instance :after ((this renderable) &key)
(register-renderable *gameplay* this))
(defmethod destroy :before ((this renderable))
(remove-renderable *gameplay* this))
(defmethod render :around (object)
(declare (ignore object))
(gamekit:with-pushed-canvas ()
(call-next-method)))
;;;
;;; UPDATABLE
;;;
(defclass updatable ()
((last-update-time :initform nil)))
(defgeneric update (updatable)
(:method (updatable)))
(defun delta-time (updatable)
(with-slots (last-update-time) updatable
(if last-update-time
(- (bodge-util:real-time-seconds) last-update-time)
0)))
(defmethod update :around ((this updatable))
(with-slots (last-update-time) this
(let* ((now (bodge-util:real-time-seconds))
(*update-delta-time* (if last-update-time
(- now last-update-time)
0)))
(unwind-protect
(call-next-method)
(setf last-update-time now)))))
;;;
;;; POSITIONABLE
;;;
(defclass positionable ()
((position :initform (gamekit:vec2 0 0) :initarg :position :reader position-of)))
(defun update-position (positionable position)
(with-slots ((this-position position)) positionable
(setf (gamekit:x this-position) (gamekit:x position)
(gamekit:y this-position) (gamekit:y position))))
;;;
;;; MOVABLE
;;;
(defclass movable (updatable positionable)
((speed :initform 0 :initarg :speed)
(direction :initform nil)))
(defun move-object (object direction)
(with-slots ((this-direction direction)) object
(setf (gamekit:x this-direction) (gamekit:x direction)
(gamekit:y this-direction) (gamekit:y direction))))
(defun next-position (movable)
(with-slots (speed direction position) movable
(gamekit:add position (gamekit:mult (bodge-math:normalize direction)
speed
(delta-time movable)))))
;;;
;;; BOUNDED
;;;
(defclass bounded ()
((bound :initarg :bound :initform (error ":bound missing") :reader bound-of)))
(defun collidingp (this that)
(let ((this-position (position-of this))
(that-position (position-of that))
(this-bound (bound-of this))
(that-bound (bound-of that)))
(and (< (gamekit:x this-position)
(+ (gamekit:x that-position)
(gamekit:x that-bound)))
(> (+ (gamekit:x this-position)
(gamekit:x this-bound))
(gamekit:x that-position))
(< (gamekit:y this-position)
(+ (gamekit:y that-position)
(gamekit:y that-bound)))
(> (+ (gamekit:y this-position)
(gamekit:y this-bound))
(gamekit:y that-position)))))
;;;
;;; INTERACTABLE
;;;
(defgeneric interact (this that)
(:method (this that) (declare (ignore this that))))
;;;
;;; OBSTACLE
;;;
(defgeneric obstacle-of (object)
(:method (object)
(declare (ignore object))
'((0 . 0))))
;;;
;;; OBJECTIVE
;;;
(defclass objective ()
((activated :initform nil :reader activatedp)))
(defgeneric activatedp (objective)
(:method ((this objective))
(slot-value this 'activated)))
(defgeneric activate (objective)
(:method ((this objective))
(with-slots (activated) this
(setf activated t))))
(defgeneric deactivate (objective)
(:method ((this objective))
(with-slots (activated) this
(setf activated nil))))
(defgeneric objective-reached (state))
(defgeneric player-captured (state))
(defmethod deactivate :around (object)
(let ((was-active (activatedp object)))
(prog1 (call-next-method)
(when (and was-active (not (activatedp object)))
(objective-reached *gameplay*)))))
(defun play-user-action-sound ()
(gamekit:play-sound :user-action))
| 4,159 | Common Lisp | .lisp | 123 | 28.252033 | 83 | 0.648608 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 7ab501d88f441bc32fe2eed2759432afdd46d394123aa21b3c0aad8129dd2dab | 20,806 | [
-1
] |
20,807 | bogdan.lisp | borodust_post-man/src/object/bogdan.lisp | (cl:in-package :post-man)
(defclass bogdan (being)
((path :initform nil)
(pause :initform 0))
(:default-initargs :speed 1 :color (gamekit:vec4 0.4 0.1 0.1 1)))
(defmethod render ((this bogdan))
(gamekit:with-pushed-canvas ()
(translate-position (position-of this))
(gamekit:translate-canvas -5 0)
(gamekit:scale-canvas 0.5 0.5)
(if-let ((direction (direction-of this)))
(case direction
(:up (gamekit:draw-image *origin* :bogdan-back))
(:down (gamekit:draw-image *origin* :bogdan-front))
(:left (gamekit:draw-image *origin* :bogdan-left))
(:right (gamekit:draw-image *origin* :bogdan-right)))
(gamekit:draw-image *origin* :bogdan-front))))
(defmethod update ((this bogdan))
(call-next-method)
(with-slots (path pause) this
(decf pause *update-delta-time*)
(if path
(unless (direction-of this)
(let* ((next-cell (pop path))
(vector (gamekit:subt next-cell (position-of this))))
(move-being this (cond
((> (gamekit:x vector) 0.5) :right)
((< (gamekit:x vector) -0.5) :left)
((> (gamekit:y vector) 0.5) :up)
((< (gamekit:y vector) -0.5) :down)))))
(when (< pause 0)
(setf path (find-level-random-path *level* (position-of this)))
(setf pause (+ (random-float 10.0) 1.0)))))
(when (collidingp this *player*)
(player-captured *gameplay*)))
| 1,526 | Common Lisp | .lisp | 35 | 34.257143 | 73 | 0.57037 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 7a0cc11e91aee34ed92d01c0ffadcbae38e99c39f0e6050bc384bbba0f4d1249 | 20,807 | [
-1
] |
20,808 | post-man.asd | borodust_post-man/post-man.asd | (pushnew :bodge-gl2 *features*)
(asdf:defsystem :post-man
:description "Autumn Lisp Game Jam 2019 entry"
:author ""
:license "GPLv3"
:depends-on (:alexandria
:trivial-gamekit
:trivial-gamekit-fistmachine
:trivial-gamekit-input-handler
:bodge-heap
:random-state
:babel)
:pathname "src/"
:serial t
:components ((:file "packages")
(:file "util")
(:file "resources")
(:file "main")
(:module :object
:serial t
:components ((:file "object")
(:file "being")
(:file "box")
(:file "rack")
(:file "bogdan")
(:file "level")
(:file "rob-o-man")))
(:module :state
:serial t
:components ((:file "state")
(:file "init")
(:file "pause-menu")
(:file "gameplay")
(:file "end")
(:file "main-menu")
(:file "credits")))))
| 1,293 | Common Lisp | .asd | 36 | 18.472222 | 50 | 0.373408 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | ea6bc1f58acda200b91c29020952868659db38f26ce09913058d79b6f14d4372 | 20,808 | [
-1
] |
20,810 | .travis.yml | borodust_post-man/.travis.yml | language: common-lisp
sudo: false
addons:
apt:
packages:
- zip
env:
global:
- GAMEKIT_SYSTEM_NAME: post-man
- GAMEKIT_APPLICATION_PACKAGE: post-man
- GAMEKIT_APPLICATION_MAIN_CLASS: post-man
- PATH: ~/.bodge/bin/:$PATH
- GAMEKIT_TARGET_PACKAGE: $GAMEKIT_SYSTEM_NAME-x86-64-$TRAVIS_OS_NAME-$TRAVIS_BRANCH.zip
- GAMEKIT_BUILD_DIR: /tmp/$GAMEKIT_SYSTEM_NAME
- secure: "kFHYnZN0WK3jd5Am+dimOLoaQ3TnUC/bbQC8s1sH5gvB/N09XtfJHyUS8zNhfxBdWSCjQqSBrXqJiRnGIIA46TWjqYMfxkCYTiWgCMpxuWZnaW3EDMUvYrXnzXKhREQH9bFNOdQXGyz3JHwGXovxwfjG9/SaSIIKSTNv9F3TK2faKd/SXd8xUGvCc+Sx2LaFOx3Q7ETAaCujDpmmycfqZ6/8dhWikVpT8e2gN57cSBbKiIBObJMDbLqhaCjcY8VwsTjmSHD5p+LpzJXhXvrQdbdDiyPsndu4tzJ5Afzzk596utQS7Jhv7dF4GIa6zSjKeYVDcHQY1hkGDFXbE8Y0x2lEzpTqGJvzVn8dOFG67NIw4IG8uvNNpPuMBs+1WuAGL7219eQQpnBbWvbHnduNT41izoYFtBTLCOL2OEd2punSFZyrGr6LAZyasSTs/+NnVlx/qPMnTDRJJTep8TVvj/wo51JkRTGbHaYPMRnUU6oi+UrHGjbinSJP3rUkI645mAfp31ab4mEPFZJRQuWZ6JyFpLTUjd5SVrID6Zni35x6lw5+UK/9YW+mM99b0EM3T+UNUNdEYMKTB4XzAXCgcuuz/O+6uWOtX86jsLN4DJPa5FvLQuA1ymOSt26HD2c+P9ICJCvny6jFuOhqflZp5K3c8+/fQ6Rtu0O+ivPj+ok="
branches:
only:
- "/^v\\d+(\\.\\d+)+$/"
cache:
directories:
- $HOME/Library/Caches/Homebrew
os:
- linux
- osx
before_install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi
install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install git-lfs; fi
- curl -L http://bodge.borodust.org/files/install.sh | sh
- git lfs install && git lfs pull
- lisp install-testing-dist
script:
- >
lisp build-gamekit-system
$GAMEKIT_SYSTEM_NAME $GAMEKIT_APPLICATION_PACKAGE $GAMEKIT_APPLICATION_MAIN_CLASS
$TRAVIS_BUILD_DIR
$GAMEKIT_BUILD_DIR
before_deploy:
- mv "$GAMEKIT_BUILD_DIR/$GAMEKIT_SYSTEM_NAME.zip" $GAMEKIT_TARGET_PACKAGE
deploy:
provider: releases
api-key: $GITHUB_TOKEN
file: $GAMEKIT_TARGET_PACKAGE
skip_cleanup: true
overwrite: true
on:
tags: true
| 1,921 | Common Lisp | .l | 47 | 37.787234 | 698 | 0.789163 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 6589f9267614f36c70e8ceb75c76b673172a85f8dc442831b31188bab13566d5 | 20,810 | [
-1
] |
20,811 | .appveyor.yml | borodust_post-man/.appveyor.yml | image:
- Visual Studio 2013
platform:
- x64
environment:
global:
GAMEKIT_SYSTEM_NAME: post-man
GAMEKIT_APPLICATION_PACKAGE: post-man
GAMEKIT_APPLICATION_MAIN_CLASS: post-man
GAMEKIT_ARTIFACT: $(GAMEKIT_SYSTEM_NAME)-x86-64-windows-$(APPVEYOR_REPO_TAG_NAME).zip
GAMEKIT_BUILD_DIR: $(TMP)\$(GAMEKIT_SYSTEM_NAME)
skip_non_tags: true
branches:
only:
- master
- "/^v\\d+(\\.\\d+)+$/"
install:
- set PATH=C:\msys64\usr\bin\;%PATH%
- pacman --noconfirm -Syu
- pacman --noconfirm -S zip mingw-w64-x86_64-git-lfs
- git lfs install
- git lfs pull
- curl -L http://bodge.borodust.org/files/install.sh | sh -s ccl
- sh -c "$HOME/.bodge/bin/lisp install-testing-dist"
build_script:
- >
sh -c "$HOME/.bodge/bin/lisp build-gamekit-system
%GAMEKIT_SYSTEM_NAME% %GAMEKIT_APPLICATION_PACKAGE% %GAMEKIT_APPLICATION_MAIN_CLASS%
$(cygpath -m '%APPVEYOR_BUILD_FOLDER%')
$(cygpath -m '%GAMEKIT_BUILD_DIR%')"
- mv %GAMEKIT_BUILD_DIR%\%GAMEKIT_SYSTEM_NAME%.zip %GAMEKIT_ARTIFACT%
artifacts:
- path: "%GAMEKIT_ARTIFACT%"
name: release_archive
deploy:
provider: GitHub
release: $(APPVEYOR_REPO_TAG_NAME)
tag: $(APPVEYOR_REPO_TAG_NAME)
description: $(APPVEYOR_REPO_COMMIT_MESSAGE)
auth_token:
secure: Z5XWjDOBlCrmfz3SQAjnLKtdgI5B2b/owJhRPNWYGrI+qwVNbBc4cZiroBZReWP7
artifact: release_archive
force_update: true
draft: false
prerelease: false
on:
appveyor_repo_tag: true
| 1,454 | Common Lisp | .l | 47 | 27.531915 | 89 | 0.713162 | borodust/post-man | 2 | 1 | 0 | GPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 88c875cef598705677e84d72dd6d5e380ec706ddc88c16f6b0ebf74c8ec0be87 | 20,811 | [
-1
] |
20,841 | package.lisp | ahungry_sdl-blub/package.lisp | ;;;; package.lisp
(defpackage #:sdl-blub
(:use #:cl #:sdl #:glyphs))
;;(:use #:cl #:lispbuilder-sdl-gfx #:sdl #:glyphs))
| 124 | Common Lisp | .lisp | 4 | 29.25 | 51 | 0.613445 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 856a7078459a621cc88338dd067b4bde214a937854b4eaf70a69d9d789a52090 | 20,841 | [
-1
] |
20,842 | sdl-blub.lisp | ahungry_sdl-blub/sdl-blub.lisp | ;;;; sdl-blub.lisp
(in-package #:sdl-blub)
;;; "sdl-blub" goes here. Hacks and glory await!
;; Tutorials/docs here: http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSDL#The_Game_Loop
;; Standalone (eventually) here: http://code.google.com/p/lispbuilder/wiki/StandAloneExecutables
(in-readtable glyphs:syntax)
(ƒ get-animation
"down" → #(7 6 7 8)
"right" → #(4 3 4 5)
"left" → #(10 9 10 11)
"up" → #(1 0 1 2)
α → #(7))
(defparameter *frame-index* 0)
(defparameter *x* 0)
(defparameter *y* 0)
(defparameter *px* 0)
(defparameter *py* 0)
(defparameter *sprites* '())
(defun clear-and-set-global-assets ()
(defparameter *cells* nil)
(defparameter *img-player* nil)
(defparameter *img-bg* nil)
(defparameter *bg-layers* (make-array 7 :initial-element nil)) ;; 7 layer mmmm
(defparameter *img-bg-layer-0* nil)
(defparameter *img-bg-layer-1* nil)
(defparameter *img-bg-layer-2* nil)
(defparameter *img-bg-layer-3* nil)
(defparameter *img-bg-foreground* nil)
(defparameter *img-bg-foreground-1* nil)
(defparameter *img-bg-frame* 0)
(defparameter *asset-path* (format nil "~a~a" (user-homedir-pathname) "src/lisp/sdl-blub/assets"))
(defparameter *old-sprite-scale* 3)
(defparameter *sprite-scale* 3)
(defparameter *bg-color* (color :r #x53 :g #x4e :b #x15))
)
(clear-and-set-global-assets)
(defun draw-interior-room ()
(let* ((base-color '(90 90 90))
(wall-color (mapcar (λ α → (round (* α 1.5))) base-color))
(base-color (color :r (car base-color) :g (cadr base-color) :b (caddr base-color)))
(wall-color (color :r (car wall-color) :g (cadr wall-color) :b (caddr wall-color)))
(floor-color (color :r 90 :g 50 :b 50)))
(clear-display floor-color)
;; Draw the back wall
(sdl:draw-filled-polygon '(#(130 0) #(480 0) #(480 250) #(0 250))
:color base-color)
;; Draw a side wall
(sdl:draw-filled-polygon '(#(0 0) #(130 0) #(130 250) #(0 400))
:color wall-color)
;; Draw another side wall
(sdl:draw-filled-polygon '(#(480 0) #(480 250) #(600 400) #(600 0))
:color wall-color)
;; Draw lines to make it appear thicker
(let ((line-color (color :r 0 :g 0 :b 0)))
(sdl:draw-shape '(#(130 0) #(130 250) #(480 250) #(480 0)) :color line-color)
(sdl:draw-line #(130 250) #(0 400) :color line-color :aa t)
(sdl:draw-line #(480 250) #(600 400) :color line-color :aa t)
(sdl:draw-line #(130 251) #(0 401) :color line-color :aa t)
(sdl:draw-line #(480 251) #(600 401) :color line-color :aa t))
))
(defclass BG-Layer ()
((Source-image
:accessor Source-image
:initarg :Source-image
:initform "some.png")
(Scale
:accessor Scale
:initarg :Scale
:initform 1)
(GL-Texture
:accessor GL-Texture
:initarg :GL-Texture
:initform nil)
(X-size
:accessor X-size
:initarg :X-size
:initform 1000)
(Y-size
:accessor Y-size
:initarg :Y-size
:initform 1000)
(Y-offset
:accessor Y-offset
:initarg :Y-offset
:initform 0))
(:documentation "A background layer for parallax scrolling"))
(defmethod bg-scaled-width (BG-Layer)
"Get the scaled width of the object"
(round (* (x-size BG-Layer) (scale BG-Layer))))
(defun set-global-img (index file-path scale y-offset)
"Load up an image unless it is already set"
(unless (aref *bg-layers* index)
(let* ((image (lispbuilder-sdl-image:load-image
(format nil "~a/~a" *asset-path* file-path)))
;;(image (sdl:convert-to-display-format
;; :surface (lispbuilder-sdl-gfx:zoom-surface scale scale
;; :surface image)))
(bg-layer (make-instance 'BG-Layer
:source-image image
:scale scale
:gl-texture (load-a-texture (format nil "~a/~a" *asset-path* file-path))
:x-size (sdl:width image)
:y-size (sdl:height image)
:y-offset y-offset)))
(setf (aref *bg-layers* index) bg-layer))))
(defclass Sprite ()
((Source-image
:accessor Source-image
:initarg :Source-image
:initform "some.png")
(Surface-image
:accessor Surface-image
:initarg :Surface-image
:initform nil)
(GL-Texture
:accessor GL-Texture
:initarg :GL-Texture
:initform nil)
(Scale
:accessor Scale
:initarg :Scale
:initform 1)
(Old-scale
:accessor Old-scale
:initarg :Old-scale
:initform 1)
(X-loc
:accessor X-loc
:initarg :X-loc
:initform 0)
(Y-loc
:accessor Y-loc
:initarg :Y-loc
:initform 400)
(X-dir
:accessor X-dir
:initarg :X-dir
:initform 0)
(Y-dir
:accessor Y-dir
:initarg :Y-dir
:initform 0)
(Animation-cell
:accessor Animation-cell
:initarg :Animation-cell
:initform 7)
(Frame-index
:accessor Frame-index
:initarg :Frame-index
:initform 0))
(:documentation "A sprite image"))
(defmethod animation ((sprite Sprite))
"Cycle through the cells for the sprites"
(with-accessors ((scale Scale)
(old-scale Old-scale)
(x X-loc)
(y Y-loc)
(x-dir X-dir)
(y-dir Y-dir)
(frame-index Frame-index)
(animation-cell Animation-cell)
(surface-image Surface-image)) sprite
(incf frame-index)
(setf scale (max .01 (float (/ (round (* 10 (/ y 100))) 10))))
;; Randomly walk around a small percent of the time
(let* ((walk? (random 100))
(px (if (> walk? 90) (1- (random 3)) x-dir))
(py (if (> walk? 90) (1- (random 3)) y-dir)))
;; Additional chance to not go up/down
(when (> (random 100) 90) (setf py 0))
(setf x-dir px y-dir py)
(setf x (+ x (* 4 px)))
(setf y (+ y (* 2 py)))
(when (< y (* 270 (/ *resolution-height* 700))) (setf y (* 270 (/ *resolution-height* 700))))
(when (> y (* .9 *resolution-height*)) (setf y (* .9 *resolution-height*)))
(when (< x -1600) (setf x -1600))
(when (> x 2600) (setf x 2600))
(let* ((direction
(apply (λ -1 → "left" 1 → "right" α → (apply (λ -1 → "up" 1 → "down") (list py))) (list px)))
(animation (get-animation direction)))
(when (> frame-index (1- (length animation)))
(setf frame-index 0))
(setf animation-cell (aref animation frame-index))
))))
(defmethod sprite-layer ((sprite Sprite))
"Get the appropriate index layer for a sprite"
(forest-layer (y-loc Sprite)))
(defmethod get-sprite-img ((sprite Sprite))
"Return the surface image, unless it is not set, then set it and
return."
(if (Surface-image Sprite)
(Surface-image Sprite)
(let* ((image (lispbuilder-sdl-image:load-image
(format nil "~a/~a" *asset-path* (Source-image Sprite))))
(image (sdl:convert-to-display-format
:surface (lispbuilder-sdl-gfx:zoom-surface (Scale Sprite) (Scale Sprite)
:surface image))))
(setf (Surface-image Sprite) image))))
(defmethod get-sprite-gl-texture ((sprite Sprite))
"Return the gl texture, unless it is not set, then set it and
return."
(if (GL-Texture Sprite)
(GL-Texture Sprite)
(let* ((image (load-a-texture (format nil "~a/~a" *asset-path* (Source-image Sprite)))))
(setf (GL-Texture Sprite) image))))
(defun forest-sprites ()
"Fill out the forest sprites"
(setf *sprites*
(loop for file in
(ψ (mapcar #'namestring
(directory
(format nil "~a/~a" *asset-path* "24x32-sprites-by-svet/all/*.*")))
~".*assets/(.\*)"~ → |"\\1"|)
collect (make-instance 'Sprite :source-image file))))
(forest-sprites)
(ƒ in-range (and (> α αb) (< α αc)) → t α → nil)
(ƒ forest-layer
(in-range α 0 (* (/ *resolution-height* 600) 230)) → 0
(in-range α (* (/ *resolution-height* 600) 230) (* (/ *resolution-height* 600) 280)) → 1
(in-range α (* (/ *resolution-height* 600) 280) (* (/ *resolution-height* 600) 380)) → 2
α → 3)
(defun draw-bg ()
(set-global-img 0 "bg/glitch-sampler/forest/sky_p.png" .1 -400 2900)
(set-global-img 1 "bg/glitch-sampler/forest/bg_2_p.png" .4 -50 3100)
(set-global-img 2 "bg/glitch-sampler/forest/bg_1_p.png" .5 -280 2600)
(set-global-img 3 "bg/glitch-sampler/forest/middleground_p.png" 1 -950 2900)
(set-global-img 4 "bg/glitch-sampler/forest/middleplus_p.png" .8 500 2200)
(set-global-img 5 "bg/glitch-sampler/forest/foreground_p.png" 1.2 -220 2400)
(let ((x (* *x* -2))
(sprites-p nil)
(x-divisor 8)
(player-layer (forest-layer *y*))
(layers (remove nil *bg-layers*)))
(loop for layer across layers
for lc from 0
do (progn
(sdl:draw-surface-at (source-image layer)
(vector (round (/ x x-divisor))
(y-offset layer)))
(sdl:draw-surface-at (source-image layer)
(vector (round (/ (- x (bg-scaled-width layer)) (max 1 x-divisor)))
(y-offset layer)))
(sdl:draw-surface-at (source-image layer)
(vector (round (/ (+ x (bg-scaled-width layer)) (max 1 x-divisor)))
(y-offset layer)))
;; Add a transparent fill to simulate darkness
(when (< lc 4)
(lispbuilder-sdl-gfx:draw-filled-polygon '(#(0 0) #(800 0) #(800 600) #(0 600))
:color (color :r 0 :g 0 :b 0 :a 75)))
(setf x-divisor (/ x-divisor 2))
(loop for sprite in *sprites*
when (eq lc (sprite-layer sprite))
do (progn
(animation sprite)
(sdl:draw-surface-at (get-sprite-img sprite)
(vector (round (/ (+ x (x-loc sprite)) (max 1 x-divisor)))
(y-loc sprite))
:cell (animation-cell sprite))))
(when (and (not sprites-p) ;; Draw the player sprite in the appropriate z axis
(eq player-layer lc))
(setf sprites-p t)
(sdl-animation))))
(unless sprites-p (sdl-animation))
))
(defun sdl-animation ()
(setf *sprite-scale* (max .01 (float (/ (round (* 10 (/ *y* 100))) 10))))
(let* ((spw (max 1 (floor (* *sprite-scale* 24))))
(sph (max 1 (ceiling (* *sprite-scale* 32))))
(rows 4)
(cols 3))
(unless (eq *sprite-scale* *old-sprite-scale*)
(setf *old-sprite-scale* *sprite-scale*
*img-player* nil))
(unless *img-player*
(setf *img-player* (lispbuilder-sdl-image:load-image
(format nil "~a/24x32-sprites-by-svet/Heroes/Fighter-F-01.png" *asset-path*)
:color-key-at #(0 0)))
(setf *img-player* (sdl:convert-to-display-format
:surface (lispbuilder-sdl-gfx:zoom-surface *sprite-scale* *sprite-scale*
:surface *img-player*)))
(setf *cells* (loop for y from 0 to (* sph (1- rows)) by sph
append (loop for x from 0 to (* spw (1- cols)) by spw
collect (list x y spw sph))))
(setf (sdl:cells *img-player*) *cells*))
(setf *x* (+ *x* (* 10 *px*)))
(setf *y* (+ *y* (* 5 *py*)))
(when (< *y* 100) (setf *y* 100))
(when (> *y* 520) (setf *y* 520))
(when (< *x* -1600) (setf *x* -1600))
(when (> *x* 2600) (setf *x* 2600))
(let* ((direction
(apply (λ -1 → "left" 1 → "right" α → (apply (λ -1 → "up" 1 → "down") (list *py*))) (list *px*)))
(animation (get-animation direction)))
(when (> *frame-index* (1- (length animation)))
(setf *frame-index* 0))
(lispbuilder-sdl:draw-surface-at *img-player* `#(388 ,*y*) :cell (aref animation *frame-index*))
(incf *frame-index*))))
(defun sdl-main ()
(sdl:with-init ()
(sdl:window 800 600 :title-caption "Blub"
:fps (make-instance 'sdl:fps-fixed :target-frame-rate 20))
(sdl-mixer:OPEN-AUDIO)
(let ((music (sdl-mixer:load-music (format nil "~a/~a" *asset-path* "sample.mp3"))))
(sdl-mixer:play-music music :loop t)
;;(setf (frame-rate) 15)
(sdl:update-display)
(sdl:with-events ()
(:quit-event ()
(sdl-mixer:halt-music)
(sdl-mixer:free music)
(sdl-mixer:close-audio)
(clear-and-set-global-assets)
t)
(:key-down-event ()
(when (key-down-p :sdl-key-escape) (push-quit-event))
(when (or (key-down-p :sdl-key-down)
(key-down-p :sdl-key-s)) (setf *py* 1))
(when (or (key-down-p :sdl-key-up)
(key-down-p :sdl-key-w)) (setf *py* -1))
(when (or (key-down-p :sdl-key-right)
(key-down-p :sdl-key-d)) (setf *px* 1))
(when (or (key-down-p :sdl-key-a)
(key-down-p :sdl-key-left)) (setf *px* -1))
t)
(:key-up-event ()
(unless (or (key-down-p :sdl-key-down)
(key-down-p :sdl-key-s)
(key-down-p :sdl-key-w)
(key-down-p :sdl-key-up)) (setf *py* 0))
(unless (or (key-down-p :sdl-key-left)
(key-down-p :sdl-key-a)
(key-down-p :sdl-key-d)
(key-down-p :sdl-key-right)) (setf *px* 0))
t)
(:mouse-motion-event (:X mouse-x :Y mouse-y)
(clear-display *bg-color*)
(draw-box-* (- mouse-x (/ 50 2)) (- mouse-y (/ 50 2)) 50 50 :color *bg-color*))
(:idle ()
(clear-display *bg-color*)
(draw-bg)
(sdl:update-display))
(:video-expose-event () (sdl:update-display))))))
(defmacro restartable (&body body)
"Helper macro since we use continue restarts a lot
[remember to hit C in slime or pick the restart so errors don't kill the app]"
`(restart-case
(progn ,@body)
(continue () :report "Continue")))
(defun load-a-texture (filename)
"Read a texture (image file) and load it as an OpenGL texture"
(let* ((texture (car (gl:gen-textures 1)))
(image (sdl-image:load-image filename)))
(gl:bind-texture :texture-2d texture)
(gl:tex-parameter :texture-2d :generate-mipmap t)
(gl:tex-parameter :texture-2d :texture-min-filter :linear-mipmap-linear)
(sdl-base::with-pixel (pix (sdl:fp image))
;; Only 24 or 32 bit images work, if this errors out convert it
(let ((texture-format (ecase (sdl-base::pixel-bpp pix)
(1 :luminance)
(2 :luminance-alpha)
(3 :rgb)
(4 :rgba))))
(assert (and (= (sdl-base::pixel-pitch pix)
(* (sdl:width image) (sdl-base::pixel-bpp pix)))
(zerop (rem (sdl-base::pixel-pitch pix) 4))))
(gl:tex-image-2d :texture-2d 0 :rgba
(sdl:width image) (sdl:height image)
0
texture-format
:unsigned-byte (sdl-base::pixel-data pix))))
texture))
(defun my-rectangle (&key (texcoords '(0 0 1 1)))
(gl:with-primitive :quads
(gl:tex-coord (elt texcoords 0) (elt texcoords 3))
(gl:vertex -1 -1 0)
(gl:tex-coord (elt texcoords 2) (elt texcoords 3))
(gl:vertex 1 -1 0)
(gl:tex-coord (elt texcoords 2) (elt texcoords 1))
(gl:vertex 1 1 0)
(gl:tex-coord (elt texcoords 0) (elt texcoords 1))
(gl:vertex -1 1 0)))
(defparameter *gl-sprite-cells* nil)
(defun set-sprite-gl-coords ()
"Create a cell based sprite sheet off sprites and return cropped result"
(let ((width 153)
(height 128)
(w 24)
(h 32)
(rows 4)
(cols 3))
(loop for y from 0 to (1- (* rows h)) by h
append
(loop for x from 0 to (1- (* cols w)) by w
collect (mapcar #'float
(list (+ .01 (/ x width)) ;; Start Left
(/ y height) ;; Start Top
(- (+ (/ x width) (/ w width)) .01) ;; Width
(+ (/ y height) (/ h height)))))))) ;; Height
(defun get-sprite-gl-coords (cell)
"Pull out the appropriate sprite area"
(if *gl-sprite-cells* (nth cell *gl-sprite-cells*)
(progn
(setf *gl-sprite-cells* (set-sprite-gl-coords))
(get-sprite-gl-coords cell))))
(defun get-sprite-gl-coords-portrait ()
"Pull out the appropriate sprite area for the portrait"
(list .5 .02 .95 .55))
(defun get-nearest-sprite (x y range)
"Loop across and pull nearest sprite"
(loop for sprite in *sprites*
when (and (in-range (x-loc sprite) (- x range) (+ x range))
(in-range (y-loc sprite) (- y range) (+ y range)))
collect sprite))
(defun gl-walk ()
(setf *sprite-scale* (max .01 (float (/ (round (* 10 (/ *y* 100))) 10))))
(setf *x* (+ *x* (* 20 *px*)))
(setf *y* (+ *y* (* 10 *py*)))
(when (< *y* (* 270 (/ *resolution-height* 700))) (setf *y* (* 270 (/ *resolution-height* 700))))
(when (> *y* (* .9 *resolution-height*)) (setf *y* (* .9 *resolution-height*)))
(when (< *x* -1600) (setf *x* -1600))
(when (> *x* 2600) (setf *x* 2600))
(let* ((direction
(apply (λ -1 → "left" 1 → "right" α → (apply (λ -1 → "up" 1 → "down") (list *py*))) (list *px*)))
(animation (get-animation direction)))
(when (> *frame-index* (1- (length animation)))
(setf *frame-index* 0))
(setf *active-cell* (aref animation *frame-index*))
(incf *frame-index*)))
(defparameter *resolution-width* 1000)
(defparameter *resolution-height* 700)
(defun set-forest-layers ()
"Set up the 7 parallax scroll layers"
(setf *bg-layers* (make-array 7 :initial-element nil))
(set-global-img 0 "bg/glitch-sampler/forest/sky.png" .8 -680)
(set-global-img 1 "bg/glitch-sampler/forest/bg_2.png" .8 -480)
(set-global-img 2 "bg/glitch-sampler/forest/bg_1.png" 1.2 -950)
(set-global-img 3 "bg/glitch-sampler/forest/middleground.png" 2 -1200)
(set-global-img 4 "bg/glitch-sampler/forest/middleplus.png" 1.6 800)
(set-global-img 5 "bg/glitch-sampler/forest/foreground.png" 2.4 0))
(defun set-abbey-layers ()
"Set up the 7 parallax scroll layers"
(setf *bg-layers* (make-array 7 :initial-element nil))
(set-global-img 0 "bg/glitch-sampler/abbey/sky.png" 1 0)
(set-global-img 1 "bg/glitch-sampler/abbey/bg_2.png" 1 0)
(set-global-img 2 "bg/glitch-sampler/abbey/bg_1.png" 1 0)
(set-global-img 3 "bg/glitch-sampler/abbey/middleground.png" 1 0)
(set-global-img 4 "bg/glitch-sampler/abbey/middleplus.png" 1 0)
;(set-global-img 5 "bg/glitch-sampler/abbey/foreground.png" 2.4 0))
)
(defparameter *vecto-star* nil)
(defparameter *left-portrait* nil)
(defparameter *right-portrait* nil)
(defun set-large-portrait ()
"Set the portrait for player chats"
(setf *left-portrait* (load-a-texture "~/src/lisp/sdl-blub/assets/portraits/Fighter-M-01-l.png"))
(setf *right-portrait* (load-a-texture "~/src/lisp/sdl-blub/assets/portraits/Fighter-M-01-r.png")))
;; Macro courtesy of http://3bb.cc/tutorials/cl-opengl/textures-part-4.html
(defmacro with-vecto-canvas-as-texture ((width height) &body body)
(let ((texture (gensym "TEXTURE-")))
`(vecto:with-canvas (:width ,width :height ,height)
;; run some vecto code
,@body
;; and load the result into a texture
(let ((,texture (car (gl:gen-textures 1))))
(gl:bind-texture :texture-2d ,texture)
(gl:tex-parameter :texture-2d :texture-min-filter :linear)
(gl:tex-parameter :texture-2d :generate-mipmap t)
(gl:tex-parameter :texture-2d :texture-min-filter :linear-mipmap-linear)
(gl:tex-image-2d :texture-2d 0 :rgba 300 300
0 :rgba :unsigned-byte
(vecto::image-data vecto::*graphics-state*))
,texture))))
(defun vecto-star ()
(setf *vecto-star*
(with-vecto-canvas-as-texture (300 300)
(let ((size 100)
(angle 0)
(step (* 2 (/ (* pi 2) 5))))
(vecto:translate size size)
(vecto:move-to 0 size)
(dotimes (i 5)
(setf angle (+ angle step))
(vecto:line-to (* (sin angle) size)
(* (cos angle) size)))
(vecto:even-odd-clip-path)
(vecto:end-path-no-op)
(flet ((circle (distance)
(vecto:set-rgba-fill distance 0 0
(- 1.0 distance))
(vecto:centered-circle-path 0 0 (* size distance))
(vecto:fill-path)))
(loop for i downfrom 1.0 by 0.05
repeat 20 do
(circle i)))))))
(defparameter *words-texture* nil)
(defparameter *words* nil)
(defparameter *words-time* 0)
(defun say (words)
"Say something, but don't do this more than once a second"
(unless (or (equal *words* words)
(> 1 (- (get-universal-time) *words-time*)))
(setf *words-texture*
(with-vecto-canvas-as-texture (300 300)
(let ((font (vecto:get-font (format nil "~a/~a" *asset-path* "fonts/kenpixel.ttf"))))
(vecto:set-rgba-fill 1 1 1 .9)
(vecto:set-font font 8)
(vecto:draw-string 0 0 words))))
(setf *words* words
*words-time* (get-universal-time))))
(defun draw ()
"Draw a frame"
(gl:clear :color-buffer-bit)
(gl:color 1 1 1)
(let ((x-divisor 8))
(loop for layer across (remove nil *bg-layers*)
for lc from 0
do (progn
(gl:with-pushed-matrix ;; The backgrounds
(with-accessors ((gl-texture GL-Texture)
(scale Scale)
(x-size X-size)
(y-size Y-size)
(y-offset Y-offset)) layer
(gl:translate (* -2 (/ *x* *resolution-width* .5 x-divisor))
(- (/ y-offset *resolution-height*))
0)
(gl:scale (* scale (/ x-size *resolution-width*))
(* scale (/ y-size *resolution-height*))
0)
(gl:bind-texture :texture-2d gl-texture)
(gl:tex-parameter :texture-2d :texture-min-filter :nearest)
(gl:tex-parameter :texture-2d :texture-mag-filter :nearest)
(setf x-divisor (/ x-divisor 2))
(my-rectangle)))
(loop for sprite in *sprites*
when (eq lc (sprite-layer sprite))
do (progn
(animation sprite)
(gl:with-pushed-matrix ;; The sprite guys
(with-accessors ((x-loc X-loc)
(y-loc Y-loc)
(animation-cell Animation-cell)
(scale Scale)
(gl-texture GL-Texture)) sprite
(let ((x-coord (round (/ (+ (* -2 *x*) (* 2 x-loc)) (max 1 x-divisor) .5)))
(y-coord y-loc))
(gl:translate (/ x-coord *resolution-width*)
(- 1 (/ y-coord *resolution-height* .5))
0)
(gl:scale (* scale (/ 20 *resolution-width*))
(* scale (/ 32 *resolution-height*))
0)
(gl:bind-texture :texture-2d (get-sprite-gl-texture sprite))
(gl:tex-parameter :texture-2d :texture-min-filter :nearest)
(gl:tex-parameter :texture-2d :texture-mag-filter :nearest)
(my-rectangle :texcoords (get-sprite-gl-coords animation-cell)))))))
(when (eq lc (forest-layer *y*))
(gl:with-pushed-matrix ;; The player sprite
(gl:translate 0
(- 1 (/ *y* *resolution-height* .5)) 0)
(gl:scale (* *sprite-scale* (/ 20 *resolution-width*))
(* *sprite-scale* (/ 32 *resolution-height*)) 0) ;; How large it is
;; Spin in a circle
(flet ((little-star ()
(gl:with-pushed-matrix
(gl:scale .51 .51 0)
(gl:translate .3 -.5 0)
(gl:translate (* 2.0 (sin (/ (sdl:sdl-get-ticks) 500.0)))
(* .2 (cos (/ (sdl:sdl-get-ticks) 500.0)))
0)
;; Draw a little star
(gl:bind-texture :texture-2d *vecto-star*)
(my-rectangle)
(gl:with-pushed-matrix
(gl:rotate (/ (sdl:sdl-get-ticks) 5.0) 0 0 1)
(my-rectangle)
(gl:rotate (/ (sdl:sdl-get-ticks) 5.0) 0 0 1)
(my-rectangle)
))))
;; Star in back
(when (> (cos (/ (sdl:sdl-get-ticks) 500.0)) 0) (little-star))
(gl:bind-texture :texture-2d *player-texture*)
(gl:tex-parameter :texture-2d :texture-min-filter :nearest)
(gl:tex-parameter :texture-2d :texture-mag-filter :nearest)
(my-rectangle :texcoords (get-sprite-gl-coords *active-cell*))
;; Star in front
(when (< (cos (/ (sdl:sdl-get-ticks) 500.0)) 0) (little-star))
)
)
))))
(let ((speaker (car (get-nearest-sprite *x* *y* 100))))
(when speaker
(say (format nil "I'm at x: ~a y: ~a, you are at x: ~a y: ~a"
(x-loc speaker) (y-loc speaker) *x* *y*))
(gl:with-pushed-matrix ;; Display the text being said
(gl:translate .35 .2 0)
(gl:bind-texture :texture-2d *words-texture*)
(gl:tex-parameter :texture-2d :texture-min-filter :nearest)
(gl:tex-parameter :texture-2d :texture-mag-filter :nearest)
(my-rectangle))
(gl:with-pushed-matrix ;; Draw the speaker portrait
(gl:translate -.80 -.75 0)
(gl:scale .1 .15 0)
(gl:bind-texture :texture-2d (gl-texture speaker))
(gl:tex-parameter :texture-2d :texture-min-filter :nearest)
(gl:tex-parameter :texture-2d :texture-mag-filter :nearest)
(my-rectangle :texcoords (get-sprite-gl-coords-portrait)))
(gl:with-pushed-matrix ;; Draw the big avatar
(gl:translate -.7 -.55 0)
(gl:scale .5 1 0)
(gl:bind-texture :texture-2d *left-portrait*)
(my-rectangle))
(gl:with-pushed-matrix ;; Draw the other big avatar
(gl:translate .7 -.55 0)
(gl:scale .5 1 0)
(gl:bind-texture :texture-2d *right-portrait*)
(my-rectangle))
))
(gl:flush)
(sdl:update-display))
(defun init ()
(ψ *sprites* α → (setf (GL-Texture α) nil)) ;; Clear sprite textures
(gl:enable :blend)
(gl:blend-func :src-alpha :one-minus-src-alpha)
(gl:enable :texture-2d)
(vecto-star)
(set-large-portrait)
(say "Welcome...")
(set-forest-layers))
(defparameter *active-cell* 7)
(defparameter *player-texture* nil)
(defun opengl-main ()
"Test drawing with opengl"
;; Tutorial found at http://3bb.cc/tutorials/cl-opengl/
(sdl:with-init ()
(sdl:window *resolution-width* *resolution-height*
:title-caption "Blub Game!"
:flags sdl:sdl-opengl
:opengl t
:fps (make-instance 'sdl:fps-fixed :target-frame-rate 20))
(sdl-mixer:OPEN-AUDIO)
(setf cl-opengl-bindings:*gl-get-proc-address* #'sdl-cffi::sdl-gl-get-proc-address)
;; Texture fails beyond 2000 resolution on laptop for some reason (may need to resize)
(let ((*player-texture* (load-a-texture "~/src/lisp/sdl-blub/assets/24x32-sprites-by-svet/all/Mage-F-01.png"))
(music (sdl-mixer:load-music (format nil "~a/~a" *asset-path* "sample.mp3"))))
(init)
(sdl-mixer:play-music music :loop t)
(sdl:with-events ()
(:quit-event ()
;; Moved this to end outside function loop
;(sdl-mixer:halt-music)
;(sdl-mixer:free music)
;(sdl-mixer:close-audio)
t)
(:key-down-event ()
(when (key-down-p :sdl-key-escape) (push-quit-event))
(when (or (key-down-p :sdl-key-down)
(key-down-p :sdl-key-s)) (setf *py* 1))
(when (or (key-down-p :sdl-key-up)
(key-down-p :sdl-key-w)) (setf *py* -1))
(when (or (key-down-p :sdl-key-right)
(key-down-p :sdl-key-d)) (setf *px* 1))
(when (or (key-down-p :sdl-key-a)
(key-down-p :sdl-key-left)) (setf *px* -1))
t)
(:key-up-event ()
(unless (or (key-down-p :sdl-key-down)
(key-down-p :sdl-key-s)
(key-down-p :sdl-key-w)
(key-down-p :sdl-key-up)) (setf *py* 0))
(unless (or (key-down-p :sdl-key-left)
(key-down-p :sdl-key-a)
(key-down-p :sdl-key-d)
(key-down-p :sdl-key-right)) (setf *px* 0))
t)
(:idle ()
;; this lets slime keep working while the main loop is running
;; in sbcl using the :fd-handler swank:*communication-style*
;; [something similar might help in other lisps]
(gl-walk)
#+(and sbcl (not sb-thread)) (restartable
(sb-sys:serve-all-events 0))
(restartable (draw))))
;; Release textures
(gl:delete-textures
(append
(list *player-texture* *words-texture* *vecto-star*)
(mapcar (λ α → (GL-Texture α)) *sprites*)
(loop for l across (remove nil *bg-layers*) collect (GL-Texture l))))
;; Release audio if it was missed in quit event
(sdl-mixer:halt-music)
(sdl-mixer:free music)
(sdl-mixer:close-audio)
;; Clear out sprites to make sure they reload textures
(ψ *sprites* α → (setf (GL-Texture α) nil))
)))
| 32,093 | Common Lisp | .lisp | 696 | 33.778736 | 114 | 0.520271 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | ee703fd5662be93a0d50af19925842f77933033877a6f5d096d70c9323138b30 | 20,842 | [
-1
] |
20,843 | sdl-blub.asd | ahungry_sdl-blub/sdl-blub.asd | ;;;; sdl-blub.asd
(asdf:defsystem #:sdl-blub
:description "Describe sdl-blub here"
:author "Your Name <[email protected]>"
:license "Specify license here"
:depends-on (#:lispbuilder-sdl
#:lispbuilder-sdl-gfx
#:lispbuilder-sdl-image
#:lispbuilder-sdl-mixer
#:cl-opengl
#:vecto
#:glyphs)
:serial t
:components ((:file "package")
(:file "sdl-blub")))
| 470 | Common Lisp | .asd | 15 | 22.466667 | 45 | 0.557269 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 7faeea7122617a6556fd3ebe4e59aa9f276abd18cb5e993207117294dd82cc5d | 20,843 | [
-1
] |
20,848 | Glitch All 1362 Public Location Preview images.html | ahungry_sdl-blub/assets/bg/glitch-sampler/Glitch All 1362 Public Location Preview images.html | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html><head><meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>Glitch 1362 Locations</title><
</head>
<body>
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alink="#ccccff" link="#ccccff" vlink="#ff99ff">
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| 154,355 | Common Lisp | .l | 1,370 | 111.667883 | 121 | 0.749871 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | c9b78b4706a7d11ca6052a6b360f1c105d9f70b520f722a5c936ac6215d6b5e2 | 20,848 | [
-1
] |
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| 28,930 | Common Lisp | .l | 900 | 27.757778 | 203 | 0.651124 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 0a3c2aa52f904cf8e9e1a02e4b233bcf674f6f2f4647089f1c99e9090c99cacf | 20,849 | [
-1
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| 360,210 | Common Lisp | .l | 11,131 | 25.420178 | 203 | 0.54076 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | ab37bd7f77789e6a39efb5317fb49e702097fb213f46e1471fb2d4c8eeaf3ec1 | 20,850 | [
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| 50,071 | Common Lisp | .l | 1,533 | 26.026093 | 213 | 0.549405 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 0f2038c870f4ef82dea35528c889d9e4e8df6220a0b0ec0422630fc9c0d23562 | 20,851 | [
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] |
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<int id="PHFKGTOEK4D24VC">1351285817</int>
<int id="PUVOSKG9QRE2KK7">1351285828</int>
<int id="PUVI7ERSRHF2COM">1351285931</int>
<int id="PUVHPAD7L5N292B">1351285932</int>
<int id="PHV19OKESO62P13">1351285937</int>
<int id="PUVHT82E1AP2E7H">1351285967</int>
<int id="PCRE15VHINS1RJI">1351286219</int>
<int id="PUV9KVP449E244L">1351286221</int>
<int id="PA93S1AM4RD29RK">1351286237</int>
<int id="PUV7PBQ7RUB3UL1">1351286310</int>
<int id="PUVM19VOMK93FOP">1351286332</int>
<int id="PHFPPJFJTVC2RK0">1351286345</int>
<int id="PUV8PBHEH5K2E9N">1351286356</int>
<int id="PHVU651LED82STP">1351286437</int>
<int id="PUVC3KF8A8H2L2T">1351286450</int>
<int id="PUVQEFLSU9C3SN2">1351286453</int>
<int id="PUV766GM4TE2A3Q">1351286556</int>
<int id="PHFBI3VT2ED2M4J">1351286557</int>
<int id="PUVT5TK2G6D28QU">1351286601</int>
<int id="PUVP41OFVCC332T">1351286603</int>
<int id="PUV70B01CBG27J4">1351286635</int>
<int id="PUVH597T7DC32E1">1351286682</int>
<int id="PIF9OIVS9863SMF">1351286690</int>
<int id="PUV9QFOV3ME2DOV">1351286715</int>
<int id="PIFOGO1FNV5327P">1351286723</int>
<int id="PUV6M92FD0H2KGM">1351286762</int>
<int id="PHFJAE8FQVC2RNH">1351286809</int>
<int id="PUVEGG4T2FG2UCD">1351286813</int>
<int id="PHVIBHO8RN02DFH">1351286892</int>
<int id="PA97IHVNBHD2L6Q">1351286924</int>
<int id="PM120IAKPK123LN">1351287304</int>
<int id="PCRNH6RCVNS1072">1351287305</int>
<int id="PUV64C3J17C3LFP">1351287306</int>
<int id="PCR31L66BAO1BOV">1351287311</int>
<int id="PUVPTF7N2DG203S">1351287400</int>
<int id="PHVDI42UF942SOA">1351287546</int>
<int id="PCR6QLN3RVT1329">1351287549</int>
<int id="PUVUEFJABRG2LND">1351287550</int>
<int id="PA984LGOCKD26UK">1351287903</int>
<int id="PUVEUMROI7D2IPU">1351287982</int>
<int id="PHVJLT7S99527G2">1351287997</int>
<int id="PUV7V1U0L7C3SCQ">1351288024</int>
<int id="PCR1I23C34U1ASQ">1351288156</int>
<int id="PUVQN4IADGG28KK">1351288157</int>
<int id="PHVPQQ4OL992INR">1351288187</int>
<int id="PUVLBC6O27F2FKP">1351288621</int>
<int id="PM1MUFMEJD226ST">1351288622</int>
<int id="PHVCP3261Q62SK4">1351288922</int>
<int id="PCRE8LITINS1E3I">1351288926</int>
<int id="PCRT0VFI6OS14VF">1351288952</int>
<int id="PUV333V527D2942">1351289049</int>
<int id="PUVOJ8VCPKE2MOC">1351289054</int>
<int id="PUV3OPF597D2D8R">1351289127</int>
<int id="PHVMUHUM3N622HJ">1351289475</int>
<int id="PHVFADFGDT728AA">1351289484</int>
<int id="PCRICS10PNS1LHA">1351289714</int>
<int id="PUVONSK33OB3H64">1351289717</int>
<int id="PUVIGNDPK9C36T1">1351289862</int>
<int id="PCRGCU1RLNS19KK">1351289863</int>
<int id="PCR8ERDNDUT16L4">1351289928</int>
<int id="PUVSVMTPFIJ2M6B">1351289928</int>
<int id="PHVDGRB8JD92GR6">1351290422</int>
<int id="PHVPL6K28F7295D">1351290423</int>
<int id="PUV2EGMNAHS2OQC">1351290429</int>
<int id="PUV5EGOEJFC3J8F">1351290830</int>
<int id="PA9HSMK86ID2F1A">1351290832</int>
<int id="PUVCC56TLB7395A">1351290839</int>
<int id="PCR4KMJVCAO1OQ7">1351290842</int>
<int id="PCR4U1ICDAO1A8D">1351290843</int>
<int id="PHV4THU2C792M0S">1351290852</int>
<int id="PHV2N3G3AF825OC">1351290929</int>
<int id="PUVR30DTCEC3I46">1351290936</int>
<int id="PUVQRGOM9SB3MLA">1351291074</int>
<int id="PUVMRHDRT483OEH">1351291076</int>
<int id="PA9F3EHI36E2JIG">1351291444</int>
<int id="PA9MO59D5CI2BG6">1351291470</int>
<int id="PUV5SMGPEHG2DP8">1351291483</int>
<int id="PHV6C84JR2821C3">1351291502</int>
<int id="PUVNCT5TL5D2BB4">1351291510</int>
<int id="PUVSVDEIMTG26B0">1351291516</int>
<int id="PUV160O6FLB3KF2">1351291557</int>
<int id="PUV9QUSLBJE2G5N">1351291580</int>
<int id="PUVI4EDKGAJ207T">1351291660</int>
<int id="PUVUII6QVHF26B7">1351291678</int>
<int id="PUVA2RGKSPK263G">1351291722</int>
<int id="PUV8RO3SQNH2JH4">1351291788</int>
<int id="PA9CP0I8H6E2VH9">1351291830</int>
<int id="PUV473G116D2GUS">1351291841</int>
<int id="PHV7FR190MB2I9S">1351291995</int>
<int id="PUV6GUJ9FSH2EUV">1351292072</int>
<int id="PUVPC6D8RGC3EU9">1351292074</int>
<int id="PUV22S2QJIF2GFM">1351292078</int>
<int id="PHVKLAV9JEC2F4B">1351292098</int>
<int id="PUVTGC3IF1A3Q4N">1351292344</int>
<int id="PUV3JOQHDGB322T">1351292346</int>
<int id="PCRDFPF4INS1J1N">1351292490</int>
<int id="PUVGMGQU96830RT">1351292493</int>
<int id="PUVKP5SOG7D29S2">1351292609</int>
<int id="PUVVI4BTHBJ28F1">1351292631</int>
<int id="PUVRDR9OBDN29DF">1351292661</int>
<int id="PCROHCP0JDV1QRP">1351292662</int>
<int id="PHFP13C56FD2BL8">1351292893</int>
<int id="PIF25G8LLR53DPA">1351292949</int>
<int id="PUVKTVFVK983BMQ">1351292950</int>
<int id="PHVSBDCV7B52ELU">1351292964</int>
<int id="PCR4U07B1UJ1FBQ">1351292969</int>
<int id="PUVC77TNAEC356A">1351292993</int>
<int id="PUV76BIV41O20KD">1351293366</int>
<int id="PCRIMC1IPNS1PKK">1351293368</int>
<int id="PUVFQ836U9E2IAS">1351293380</int>
<int id="PHFLMIVO2UC2HK7">1351293472</int>
<int id="PUVII91M9DH2QVN">1351293475</int>
<int id="PIFOLMB0UO53FA2">1351293745</int>
<int id="PUVSBBQBFV632TL">1351293985</int>
<int id="PHF274E9E0D23V6">1351294043</int>
<int id="PA9E1LMNLSD2EOO">1351294044</int>
<int id="PHVG2J362992RNS">1351294058</int>
<int id="PUVML5U8C9C3CL5">1351294432</int>
<int id="PUVEO0HVO0B3E00">1351294433</int>
<int id="PUVMCPKNL0F22UT">1351295227</int>
<int id="PUVFN2LHIHC3LN7">1351295229</int>
<int id="PUVJU69IKJC3BOE">1351295256</int>
<int id="PA97PHPM54E2M0U">1351295259</int>
<int id="PUVKMVKGUCG2PM3">1351295261</int>
<int id="PUVMVUMOSQH2GS2">1351295385</int>
<int id="PCRIELI3PNS1E5L">1351295387</int>
<int id="PCR4GK24TCV152E">1351295627</int>
<int id="PCR93R35SSJ1MOP">1351295877</int>
<int id="PUV1LO4CFVB30OI">1351296182</int>
<int id="PHFNCFTVB4D2DNN">1351296183</int>
<int id="PUVNL8P6R7F26RP">1351296184</int>
<int id="PUVQMCE3D9D2K8E">1351296614</int>
<int id="PIF14GJO15D1P84">1351296740</int>
<int id="PUVIPP0HFCG2V6I">1351296743</int>
<int id="PUV39DUPENE2ATB">1351296821</int>
<int id="PUV4I9MA47C3RAV">1351296826</int>
<int id="PUVGVR7AN9D2JDR">1351297164</int>
<int id="PUV80H86I7D2V4P">1351297169</int>
<int id="PUVSR02QSV831TJ">1351297231</int>
<int id="PHV3J76JGS62RF5">1351297232</int>
<int id="PUVJU9MT7E93N5U">1351297233</int>
<int id="PUVB2GCOIC938H2">1351297262</int>
<int id="PUVKI6O4OCC30P5">1351297367</int>
<int id="PCRA67IB8LL1MCE">1351297494</int>
<int id="PHFH9VGQB2D2IUC">1351297504</int>
<int id="PUVPVK0ILAE2PDG">1351297969</int>
<int id="PHVERH6QNU621I8">1351298117</int>
<int id="PUV1P773GVP2RUR">1351298143</int>
<int id="PCRA8QN2LEV1QTF">1351298200</int>
<int id="PA9VHKNCKQD2LUN">1351298268</int>
<int id="PUVUJR1UUTG2SJP">1351298271</int>
<int id="PUVMUKUEHRE2KME">1351298396</int>
<int id="PUVOA5NB5QB3FRD">1351298535</int>
<int id="PUV6H82RC8H2CIH">1351298565</int>
<int id="PUVTKEDO69G2IAT">1351298947</int>
<int id="PIFL0PPUT663NPS">1351298970</int>
<int id="PHVR0962PO02QFU">1351299538</int>
<int id="PUVCRM7PT6L2AO8">1351299540</int>
<int id="PUVRESL85SE2FP5">1351299542</int>
<int id="PHVO3NBD2N522CI">1351299544</int>
<int id="PHVJR6H2J652Q9K">1351299563</int>
<int id="PIF6LVBP7L53SOB">1351299566</int>
<int id="PCR9V2I0FUT1DVV">1351299566</int>
</object>
<object id="25-05-28">
<int id="PHF5DILG53D2JVK">1351299639</int>
<int id="PUVCRM7PT6L2AO8">1351299661</int>
<int id="PIFO2D7B5063UBC">1351299664</int>
<int id="PHF43603F4D2I2C">1351299682</int>
<int id="PCR9V2I0FUT1DVV">1351299683</int>
<int id="PHVR0962PO02QFU">1351299694</int>
<int id="PHF5EJAB10D2JP8">1351299997</int>
<int id="PHVF66LO2RA20PQ">1351300032</int>
<int id="PUVA5NTG3AG2UR1">1351300034</int>
<int id="PUVF8DJVCU93K98">1351300055</int>
<int id="PM1VP9MKT602436">1351300076</int>
<int id="PCRNH6RCVNS1072">1351300078</int>
<int id="PUVMUKUEHRE2KME">1351300101</int>
<int id="PUV5E5K85LB37M1">1351300120</int>
<int id="PA9ADGI5MND20Q0">1351300134</int>
<int id="PUVIFPAIL5D2AVL">1351300586</int>
<int id="PCRQIDJL0IV1DPS">1351300587</int>
<int id="PUV8MKGHU6C3GIB">1351300984</int>
<int id="PHVR7F201F72EUM">1351301346</int>
<int id="PCR101KU5UP1EAG">1351301369</int>
<int id="PCRG4AJDLNS1TTP">1351301393</int>
<int id="PCRE77SPB0U14V3">1351301806</int>
<int id="PIFTG82475631EI">1351301807</int>
<int id="PUV6M92FD0H2KGM">1351301813</int>
<int id="PUVUS0QNKOA3MC5">1351301878</int>
<int id="PHV3J76JGS62RF5">1351301886</int>
<int id="PUV9MDBBBQB3SPA">1351301902</int>
<int id="PUVI9G9O9EH2KM5">1351301952</int>
<int id="PCRI874MONS12T3">1351301972</int>
<int id="PUV15KDOAK930M3">1351302004</int>
<int id="PCR1I23C34U1ASQ">1351302252</int>
<int id="PUVH7H58HMC3MF3">1351302256</int>
<int id="PHVQJ78CUCC2FM3">1351302553</int>
<int id="PUVHT82E1AP2E7H">1351302553</int>
<int id="PHVIKAFLJS62FVP">1351302680</int>
<int id="PA9J5LA451E2LSE">1351302704</int>
<int id="PHF76FGJ7FD2QP4">1351302833</int>
<int id="PM1HDTV02402DBO">1351303021</int>
<int id="PIFN1P22MDB1MHK">1351303021</int>
<int id="PA9AAQRSQ1E2VC8">1351303638</int>
<int id="PUVP214BUKB3SKD">1351303809</int>
<int id="PUVDM3K3CCG2ERK">1351303811</int>
<int id="PA9856NM2KD20N0">1351303836</int>
<int id="PHFINSK9JCD29H5">1351303908</int>
<int id="PUVKKRET75B328O">1351303910</int>
<int id="PHFRTI9GS0D2QGA">1351304058</int>
<int id="PUVOS88N9N9342Q">1351304078</int>
<int id="PUVJRGCG59F2913">1351304079</int>
<int id="PUVUJR1UUTG2SJP">1351304102</int>
<int id="PDO6QS7KMDT2LJH">1351304347</int>
<int id="PHF1VMDO9DD2AK3">1351304348</int>
<int id="PUVG2EDJV8G2ADK">1351304465</int>
<int id="PA9G3OP2QUD2H9O">1351304507</int>
<int id="PIFKD2G62R531FC">1351304724</int>
<int id="PCR7T82R11K14AP">1351304740</int>
<int id="PUVANK930CC3FME">1351304774</int>
<int id="PUVI45UO8LF292D">1351304777</int>
<int id="PA9CVBGOMJD2NT4">1351304920</int>
<int id="PUV3QB0U8AC3K1D">1351304926</int>
<int id="PUVH6BK7FGK2AHQ">1351305004</int>
<int id="PUVJ86DSLSM2BDC">1351305010</int>
<int id="PUVBBEV6LP735IR">1351305014</int>
<int id="PUVBUB7PT9E2HLL">1351305073</int>
<int id="PA9PPLUHPJD24UQ">1351305083</int>
<int id="PUVLMJROMC93TFF">1351305087</int>
<int id="PA9SEU1KQ5E2M49">1351305698</int>
<int id="PUVTBBTJFSG2NC1">1351305720</int>
<int id="PUVRL3OSO7G2VV4">1351306029</int>
<int id="PUVHBURKAIB3UKH">1351306376</int>
<int id="PA9F3EHI36E2JIG">1351306410</int>
<int id="PUVJMUGHVLN2761">1351306919</int>
<int id="PUV9AQKGSO73GDM">1351306921</int>
<int id="PHF624MH10D2RFE">1351306950</int>
<int id="PHV2GBROGF82MRS">1351308558</int>
<int id="PHV2FDTQK362HC8">1351308639</int>
<int id="PUVOICGABL93PAP">1351308912</int>
<int id="PA9QGBL6FSD20U9">1351308988</int>
<int id="PCRFDQOCKNS1LIS">1351309000</int>
<int id="PUV1D62CP6D2M64">1351309176</int>
<int id="PUV3D7EIFJB30QV">1351309176</int>
<int id="PUVSR01EJCG2G0N">1351309934</int>
<int id="PUV5K74TLDF28AF">1351309935</int>
<int id="PUVCJ3V3R7D2N88">1351310560</int>
<int id="PUVF02HO6AG2E66">1351311095</int>
<int id="PHVVO7CASCB21O5">1351311406</int>
<int id="PA9U72RMPID224K">1351311565</int>
<int id="PIFNHNBDMK63AN5">1351312410</int>
<int id="PUVT0ELSEMJ2UHR">1351312853</int>
<int id="PUV71L8MAS73Q8K">1351312890</int>
<int id="PHF4I93610D2TI2">1351312905</int>
</object>
<object id="25-05-29">
<int id="PHVPL6K28F7295D">1351314055</int>
<int id="PM11J0LUK902GQV">1351314173</int>
<int id="PA9PPLUHPJD24UQ">1351314174</int>
<int id="PHFEQQV20UC2ES4">1351314361</int>
<int id="PUVCC56TLB7395A">1351314362</int>
<int id="PCRU2USI8VT1IH3">1351314423</int>
<int id="PUV2EGMNAHS2OQC">1351314480</int>
<int id="PUVRKF7GK5F23CF">1351314827</int>
<int id="PUVCJ3V3R7D2N88">1351314828</int>
<int id="PCRNH6RCVNS1072">1351315350</int>
<int id="PUVBHQ89NBM2HAR">1351315445</int>
<int id="PCR1I23C34U1ASQ">1351315449</int>
<int id="PHFS0IK652D2K0L">1351315726</int>
<int id="PUVFICB3E7D2UAI">1351315743</int>
<int id="PUV82ADNCFC3578">1351315751</int>
<int id="PA95OL41KGD267A">1351315752</int>
<int id="PUV6M92FD0H2KGM">1351315777</int>
<int id="PHVPD72CABA2UCJ">1351315805</int>
<int id="PUVSVDEIMTG26B0">1351315812</int>
<int id="PA9NJ72CFKD2B40">1351316059</int>
<int id="PUV2IHARV7F2GRE">1351316064</int>
<int id="PHFBMADAEAD2JND">1351316112</int>
<int id="PA9VHKNCKQD2LUN">1351316860</int>
<int id="PUVTBBTJFSG2NC1">1351316860</int>
<int id="PHFQG5V7V2D2RK5">1351317054</int>
<int id="PA9QA8RBRPD22NK">1351317055</int>
<int id="PUVHPAD7L5N292B">1351317059</int>
<int id="PUV5EVLD0KF2669">1351317108</int>
<int id="PUVSBITHB7I24U6">1351317114</int>
<int id="PHFINSK9JCD29H5">1351317955</int>
<int id="PHV47UC3OL72KBN">1351318586</int>
<int id="PUVD3I2GH9C3515">1351318592</int>
<int id="PHF6Q76POED2L4A">1351318604</int>
<int id="PUV13H7I2OA3SER">1351318612</int>
<int id="PHFKVVPRI2D2CGO">1351318727</int>
<int id="PHV7MNV1VO62BC4">1351318782</int>
<int id="PCRR6HQFR0U1SRC">1351319946</int>
<int id="PUVRO6CA60I2RT3">1351319951</int>
<int id="PHFN8I5UBCD2C6Q">1351319971</int>
<int id="PCR2JJS38PS1MON">1351319994</int>
<int id="PHVH5L6GPN62JOU">1351320045</int>
<int id="PA92MJIOKQD2IMA">1351320253</int>
<int id="PUVI7ERSRHF2COM">1351321788</int>
<int id="PUVS0VLJ9G93E96">1351321795</int>
<int id="PUVESOHKE9C311B">1351322732</int>
<int id="PA9FUUC2K3E2DRG">1351322734</int>
<int id="PIFG7LQVTG6356J">1351324036</int>
<int id="PUVBOED1JQQ2CBG">1351324333</int>
<int id="PIF66D21EB41T3G">1351325451</int>
<int id="PIF2EL2VKF016N3">1351325698</int>
<int id="PA95R91ABUD2CMS">1351325701</int>
<int id="PHFVCRK8V4D22NS">1351327143</int>
<int id="PIF9R57T8P53I85">1351327144</int>
<int id="PHF31BRLV4D27G0">1351327747</int>
<int id="PUV76BIV41O20KD">1351327750</int>
<int id="PUVEC3IR9MB3PHK">1351327765</int>
<int id="PHV3Q0F55E22URQ">1351328304</int>
<int id="PCRT0VFI6OS14VF">1351328307</int>
</object>
<object id="25-05-30">
<int id="PHVEQLLACJ32T3A">1351328404</int>
<int id="PA9VHKNCKQD2LUN">1351328406</int>
<int id="PUV14N2LA8D2JIJ">1351329660</int>
<int id="PUVB87P7KQ93S9Q">1351329662</int>
<int id="PHFU4OO79AD2ENQ">1351330004</int>
<int id="PUVI4EDKGAJ207T">1351330004</int>
<int id="PCR42DQMSCV1P9O">1351330253</int>
<int id="PUV8726GUNH2L21">1351330253</int>
<int id="PUVNL18UKJC3JTG">1351330408</int>
<int id="PUV5EVLD0KF2669">1351330408</int>
<int id="PUVGFFOBSHC3J5A">1351331434</int>
<int id="PUVMVOG3H1832L4">1351331434</int>
<int id="PUVKTS44N2C3KDO">1351331500</int>
<int id="PUV3F8Q8P9D2Q5T">1351333100</int>
<int id="PUVHPAD7L5N292B">1351333100</int>
<int id="PA9E9SC8Q0E2TV1">1351336047</int>
<int id="PHFKGTOEK4D24VC">1351336574</int>
<int id="PUVE8P3162C3IVC">1351336574</int>
<int id="PUVHOL349JJ22U4">1351338700</int>
<int id="PUVVJAMNBDC3SIR">1351338700</int>
<int id="PCRJNG7VCDV1MVM">1351339305</int>
<int id="PUV91D8F1NB3VMH">1351339308</int>
<int id="PUVJ86DSLSM2BDC">1351339549</int>
<int id="PUVI9G9O9EH2KM5">1351339550</int>
<int id="PHVJLT7S99527G2">1351339792</int>
<int id="PHF4RCL6T3D2GAC">1351339853</int>
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<int id="PHVL1LRBAD92ENO">1351343772</int>
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<int id="PHVVR6I43M72BB2">1351347422</int>
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<int id="PHF248O600D2SNR">1351348187</int>
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<int id="PUVFEENQHQ8386F">1351348637</int>
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<int id="PA94QV6SBPD25Q4">1351353709</int>
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<int id="PHVMUHUM3N622HJ">1351354716</int>
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<int id="PHVR7F201F72EUM">1351355693</int>
<int id="PA9HSMK86ID2F1A">1351355725</int>
<int id="PCR10CGI60N1LG6">1351356119</int>
<int id="PUVCAJTDPFH203K">1351356507</int>
<int id="PUVKD8A9OEA31OM">1351356508</int>
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<int id="PUVC8AD0CEK258Q">1351356962</int>
<int id="PUVUVN6H8F934GS">1351356966</int>
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<object id="25-05-32">
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<object id="25-05-33">
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<object id="25-05-34">
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<object id="25-05-35">
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<object id="streaking_increments">
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<int id="PUVCAJTDPFH203K">1352337920</int>
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<int id="PA9TADD9FPD233C">1352338223</int>
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<int id="PUVEH0CBNJC3KB7">1352345210</int>
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<int id="PHFA1DO113D27OI">1352349112</int>
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<int id="PUV70FRRB3F23EU">1352350465</int>
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<int id="PHFKVVPRI2D2CGO">1352379378</int>
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<int id="PCRIMC1IPNS1PKK">1352392993</int>
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<int id="PUV2BCEC5CG2V5L">1352393504</int>
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| 87,679 | Common Lisp | .l | 2,444 | 31.246727 | 208 | 0.672146 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | b38cb67a83afa7f2a6ed896792f3aa400e3066679fa10e43323c0e95dcc8b56a | 20,852 | [
-1
] |
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| 19,183 | Common Lisp | .l | 672 | 24.165179 | 205 | 0.621684 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 25fbdaed2a205440eb8d9005b6aad2ab66b3c788cda2c1ebdaff9d063442417c | 20,853 | [
-1
] |
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| 174,814 | Common Lisp | .l | 5,115 | 27.413099 | 209 | 0.559585 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 48698a7713dfbccadb016dcfbc6f0f34927fe737a629648e7862795d10986e9d | 20,854 | [
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| 46,436 | Common Lisp | .l | 1,356 | 29.669617 | 201 | 0.65854 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 1aab78ca4f7ca4cdd511dc37652d073319e8b6fd29708254336c8d5a8cafddc4 | 20,855 | [
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| 373,305 | Common Lisp | .l | 11,155 | 26.664455 | 207 | 0.546 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 926194adaf3f38724b058aee3727997122c1dc29b5a4269eb78772eb66daaf2e | 20,857 | [
-1
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| 27,581 | Common Lisp | .l | 924 | 25.32684 | 203 | 0.624339 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | fc8102a99e795019d5a0dca5bbb08b41856bf5bcfdc7747d7f837a2fea01dc4d | 20,858 | [
-1
] |
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| 33,895 | Common Lisp | .l | 1,043 | 27.956855 | 200 | 0.64544 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 1442a20b1c700b8f61251a31cb3c1b1e045fe7827b7c61429023942c2a1606b8 | 20,859 | [
-1
] |
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| 206,035 | Common Lisp | .l | 6,137 | 26.786541 | 205 | 0.550736 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | c0dcbc79228e7285602a5750328d7d19710fe42061ce00228dd3cd1fe28d1b5f | 20,860 | [
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| 189,826 | Common Lisp | .l | 5,485 | 27.805287 | 207 | 0.562951 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | e8bde1a331c1a2a0a9875dc7f43753b5130c82f2cf1f54eba8c240b05f04d34e | 20,861 | [
-1
] |
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<int id="PUVBJ5MA9VA36PP">1351273272</int>
<int id="PUVS00IIIJ932CP">1351273368</int>
<int id="PUVBUB7PT9E2HLL">1351273368</int>
<int id="PUVEC3IR9MB3PHK">1351273434</int>
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<int id="PIFSMKNBOG63N0R">1351273725</int>
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<int id="PUV750ROV3C3V32">1351274318</int>
<int id="PCR1B40C2RL1V0V">1351274318</int>
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<int id="PHFVJO6A4BD2VKU">1351274845</int>
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<int id="PHVR0962PO02QFU">1351274943</int>
<int id="PHFINSK9JCD29H5">1351275201</int>
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<object id="25-05-32">
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| 65,948 | Common Lisp | .l | 1,815 | 31.746556 | 202 | 0.67321 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | d259304b671af1a846a2da10c3a27f2802b287288fa18e6c5458a72487c2acbe | 20,862 | [
-1
] |
20,863 | LHV15C8IEQ322UG.xml | ahungry_sdl-blub/assets/bg/glitch-sampler/GHV15C8IEQ322UG Firabiz Flaunts-vertical climbing rock/LHV15C8IEQ322UG.xml | <game_object tsid="LHV15C8IEQ322UG" ts="1364236154151" label="Firabiz Flaunts" class_tsid="town" hubid="85" moteid="9" letime="3g8et8k9" rbtime="25h9v8dn" upd_gs="gs6" load_time="2013-03-25 11:19:00.000">
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| 69,316 | Common Lisp | .l | 1,916 | 31.51096 | 204 | 0.670994 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | cd6691e721da06892536a77bee84a6b61d7b86608e8d6009f7e71b73b8847d25 | 20,863 | [
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| 198,756 | Common Lisp | .l | 5,928 | 26.71778 | 209 | 0.548572 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 35bd8565548f2f334ede4cc961ffc23a7b826a476155201873d1f93b80ed6177 | 20,864 | [
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| 44,790 | Common Lisp | .l | 1,348 | 28.640208 | 201 | 0.652594 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 557a3a5cfa86bd5c189f168931c16c95f49482feda723ac579bd0a9406bf802e | 20,865 | [
-1
] |
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| 109,225 | Common Lisp | .l | 3,225 | 27.091783 | 206 | 0.557142 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | e5792db502b6ff72231bb73993c39453fa1b9ea7470becbd153695c54b0f9a82 | 20,866 | [
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| 45,570 | Common Lisp | .l | 1,369 | 28.669102 | 199 | 0.652678 | ahungry/sdl-blub | 2 | 1 | 0 | AGPL-3.0 | 9/19/2024, 11:28:00 AM (Europe/Amsterdam) | 05605e61199ee8d8ee4a6bced2c08a00ef50d20006df1fb9f6630fd2ecd0f95c | 20,868 | [
-1
] |
20,869 | kenpixel_high_square.ttf | ahungry_sdl-blub/assets/fonts/kenpixel_high_square.ttf |