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STextEntryPopup::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/STextEntryPopup.h
Slate
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/STextEntryPopup.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< STextEntryPopup >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
STextEntryPopup::FocusDefaultWidget
/Engine/Source/Runtime/Slate/Public/Widgets/Input/STextEntryPopup.h
the widget that we want to be focused when the popup is shown
Slate
void FocusDefaultWidget()
[]
STextEntryPopup::SetError
/Engine/Source/Runtime/Slate/Public/Widgets/Input/STextEntryPopup.h
If InError is a non-empty string the TextBox will use the ErrorReporting widget provided during construction If no error reporting was provided, the TextBox will create a default error reporter.
Slate
void SetError ( const [FText](API\Runtime\Core\Internationalization\FText) & InError )
[]
STextEntryPopup::SetError
/Engine/Source/Runtime/Slate/Public/Widgets/Input/STextEntryPopup.h
If InError is a non-empty string the TextBox will use the ErrorReporting widget provided during construction If no error reporting was provided, the TextBox will create a default error reporter.
Slate
void SetError ( const [FString](API\Runtime\Core\Containers\FString) & InError )
[]
STextEntryPopup
/Engine/Source/Runtime/Slate/Public/Widgets/Input/STextEntryPopup.h
Simple text entry popup, usually used within a MenuStack
Slate
class STextEntryPopup : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "TSharedPtr<SVe...", "name": "Box", "description": "Allows for inserting additional widgets that extend the functionality of the Popup" }, { "type": "TSharedPtr< cla...", "name": "ErrorReporting", "description": "SomeWidget used for error reporting" } ]
SVirtualJoystick::AddControl
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Slate
void AddControl ( const [FControlInfo](API\Runtime\Slate\Widgets\Input\SVirtualJoystick\FControlInfo) & Control )
[]
SVirtualJoystick::AlignBoxIntoScreen
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Slate
static void AlignBoxIntoScreen ( FVector2D & Position, const FVector2D & Size, const FVector2D & ScreenSize )
[]
SVirtualJoystick::ClearControls
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Slate
void ClearControls()
[]
SVirtualJoystick::ComputeThumbPosition
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Slate
FVector2D ComputeThumbPosition ( int32 ControlIndex, const FVector2D & LocalCoord, float * OutDistanceToTouchSqr, float * OutDistanceToEdgeSqr )
[]
SVirtualJoystick::ComputeDesiredSize
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
LeafWidgets should compute their DesiredSize based solely on their visual representation. There is no need to take child widgets into account as LeafWidgets have none by definition. For example, the TextBlock widget simply measures the area necessary to display its text with the given font and font size.
Slate
virtual FVector2D ComputeDesiredSize ( float ) const
[]
SVirtualJoystick::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Widgets\Input\SVirtualJoystick\FArguments) & InArgs )
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Slate
typedef FArguments WidgetArgsType
[]
EVirtualJoystickState
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Slate
enum EVirtualJoystickState { State_Active, State_CountingDownToInactive, State_CountingDownToReset, State_Inactive, State_WaitForStart, State_CountingDownToStart, }
[]
SVirtualJoystick::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Slate
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SVirtualJoystick >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SVirtualJoystick::FControlData::Reset
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Reset the control to a centered/inactive state
Slate
void Reset&40;&41;
[]
FControlData
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
The settings and current state of each zone we render
Slate
struct FControlData
[ { "type": "bool", "name": "bHasBeenPositioned", "description": "Whether or not we need position the control against the geometry" }, { "type": "bool", "name": "bNeedUpdatedCenter", "description": "Whether or not to update center position" }, { "type": "bool", "name": "bSendOneMoreEvent", "description": "Whether or not to send one last \"release\" event next tick" }, { "type": "int32", "name": "CapturedPointerIndex", "description": "Which pointer index is interacting with this control right now, or -1 if not interacting" }, { "type": "FVector2D", "name": "CorrectedCenter", "description": "The corrected actual center of the control" }, { "type": "FVector2D", "name": "CorrectedInputScale", "description": "The corrected scale for control input" }, { "type": "FVector2D", "name": "CorrectedInteractionSize", "description": "The corrected size of a the interactable area around Center" }, { "type": "FVector2D", "name": "CorrectedThumbSize", "description": "The corrected size of the thumb that can be re-centered within InteractionSize area" }, { "type": "FVector2D", "name": "CorrectedVisualSize", "description": "The corrected size of a joystick that can be re-centered within InteractionSize area" }, { "type": "float", "name": "ElapsedTime", "description": "Time to activate joystick" }, { "type": "FControlInfo", "name": "Info", "description": "Control settings" }, { "type": "FVector2D", "name": "NextCenter", "description": "Visual center to be updated" }, { "type": "FVector2D", "name": "ThumbPosition", "description": "The position of the thumb, in relation to the VisualCenter" }, { "type": "FVector2D", "name": "VisualCenter", "description": "For recentered joysticks, this is the re-center location" } ]
FControlInfo
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
The settings of each zone we render
Slate
struct FControlInfo
[ { "type": "FKey", "name": "AltInputKey", "description": "The secondary input (for sticks, this is the vertical/Y input, unused for buttons)" }, { "type": "bool", "name": "bTreatAsButton", "description": "If true, this joystick will be treated as a simple press-release button" }, { "type": "FVector2D", "name": "Center", "description": "The actual center of the control" }, { "type": "TSharedPtr<ISl...", "name": "Image1", "description": "The brush to use to draw the background for joysticks, or unclicked for buttons" }, { "type": "TSharedPtr<ISl...", "name": "Image2", "description": "The brush to use to draw the thumb for joysticks, or clicked for buttons" }, { "type": "FVector2D", "name": "InputScale", "description": "The scale for control input" }, { "type": "FVector2D", "name": "InteractionSize", "description": "The size of a the interactable area around Center" }, { "type": "FKey", "name": "MainInputKey", "description": "The input to send from this control (for sticks, this is the horizontal/X input)" }, { "type": "FVector2D", "name": "ThumbSize", "description": "The size of the thumb that can be re-centered within InteractionSize area" }, { "type": "FVector2D", "name": "VisualSize", "description": "The size of a joystick that can be re-centered within InteractionSize area" } ]
SVirtualJoystick::HandleDisplayMetricsChanged
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Callback for handling display metrics changes.
Slate
virtual void HandleDisplayMetricsChanged ( const [FDisplayMetrics](API\Runtime\ApplicationCore\GenericPlatform\FDisplayMetrics) & NewDisplayMetric )
[]
SVirtualJoystick::HandleTouch
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Process a touch event (on movement and possibly on initial touch) true if the touch was successful
Slate
virtual bool HandleTouch ( int32 ControlIndex, const FVector2D & LocalCoord, const FVector2D & ScreenSize )
[]
SVirtualJoystick::OnPaint
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Whenever possible, LeafWidgets should avoid dealing with layout properties. See TextBlock for an example.
Slate
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const
[]
SVirtualJoystick::OnTouchMoved
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Called when a touchpad touch is moved (finger moved)
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchMoved ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
SVirtualJoystick::OnTouchEnded
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Called when a touchpad touch is ended (finger lifted)
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchEnded ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
SVirtualJoystick::SetControls
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Slate
void SetControls ( const [TArray](API\Runtime\Core\Containers\TArray)< [FControlInfo](API\Runtime\Slate\Widgets\Input\SVirtualJoystick\FControlInfo) > & InControls )
[]
SVirtualJoystick::OnTouchStarted
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Called when a touchpad touch is started (finger down)
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchStarted ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
SVirtualJoystick::SetGlobalParameters
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Sets parameters that control all controls
Slate
void SetGlobalParameters ( float InActiveOpacity, float InInactiveOpacity, float InTimeUntilDeactive, float InTimeUntilReset, float InActivationDelay, bool InbPreventReCenter, float InStartupDelay )
[]
SVirtualJoystick::GetBaseOpacity
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Return the target opacity to lerp to given the current state
Slate
float GetBaseOpacity()
[]
SVirtualJoystick::SetJoystickVisibility
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Shows or hides the controls (for instance during cinematics)
Slate
void SetJoystickVisibility ( const bool bVisible, const bool bFade )
[]
SVirtualJoystick::SupportsKeyboardFocus
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
Slate
virtual bool SupportsKeyboardFocus() const
[]
SVirtualJoystick::ShouldDisplayTouchInterface
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Static function to return if external users should create/activate/etc a touch interface Note that this function is also used internally, so even if this returns false but anSVirtualJoystickis created, it won't actually show any controls
Slate
static bool ShouldDisplayTouchInterface()
[]
TControlArray
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
TArrayspecialization for controls. In the game only few joysticks presented so we can predict their count and store in memory in more efficient way
Slate
typedef [TArray](API\Runtime\Core\Containers\TArray)< T, TInlineAllocator< 2 >> TControlArray
[]
SVirtualJoystick::Tick
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
Slate
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SVirtualJoystick
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h
A virtual joystsick
Slate
class SVirtualJoystick : public [SLeafWidget](API\Runtime\SlateCore\Widgets\SLeafWidget)
[ { "type": "float", "name": "ActivationDelay", "description": "" }, { "type": "float", "name": "ActiveOpacity", "description": "Global settings from theUTouchInterface" }, { "type": "uint32: 1", "name": "bCenterOnEvent", "description": "If true, this zone will have it's \"center\" set when you touch it, otherwise the center will be set to the center of the zone" }, { "type": "uint32: 1", "name": "bPreventReCenter", "description": "If true, ignore re-centering" }, { "type": "uint32: 1", "name": "bVisible", "description": "True if the joystick should be visible" }, { "type": "TControlArray< ...", "name": "Controls", "description": "List of controls set by theUTouchInterface" }, { "type": "float", "name": "Countdown", "description": "Countdown until next state change" }, { "type": "float", "name": "CurrentOpacity", "description": "Target opacity" }, { "type": "float", "name": "InactiveOpacity", "description": "" }, { "type": "float", "name": "PreviousScalingFactor", "description": "Last used scaling value for" }, { "type": "float", "name": "StartupDelay", "description": "" }, { "type": "EVirtualJoystic...", "name": "State", "description": "The current state of all controls" }, { "type": "float", "name": "TimeUntilDeactive", "description": "" }, { "type": "float", "name": "TimeUntilReset", "description": "" } ]
SVirtualKeyboardEntry::ComputeDesiredSize
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Computes the desired size of this widget (SWidget) The widget's desired size
Slate
virtual FVector2D ComputeDesiredSize ( float ) const
[]
SVirtualKeyboardEntry::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Construct this widget
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Widgets\Input\SVirtualKeyboardEntry\FArguments) & InArgs )
[]
SVirtualKeyboardEntry::FArguments::ClearKeyboardFocusOnCommit
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Whether to clear keyboard focus when pressing enter to commit changes
Slate
WidgetArgsType & ClearKeyboardFocusOnCommit &40; const TAttribute< bool > & InAttribute &41;
[]
SVirtualKeyboardEntry::FArguments::ColorAndOpacity
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Text color and opacity
Slate
WidgetArgsType & ColorAndOpacity &40; const TAttribute< FSlateColor > & InAttribute &41;
[]
SVirtualKeyboardEntry::FArguments::Font
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Sets the font used to draw the text
Slate
WidgetArgsType & Font &40; const TAttribute< FSlateFontInfo > & InAttribute &41;
[]
SVirtualKeyboardEntry::FArguments::HintText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
The text that appears when there is nothing typed into the search box
Slate
WidgetArgsType & HintText &40; const TAttribute< FText > & InAttribute &41;
[]
SVirtualKeyboardEntry::FArguments::KeyboardType
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Sets the text content for this editable text widget
Slate
WidgetArgsType & KeyboardType &40; const TAttribute< EKeyboardType > & InAttribute &41;
[]
SVirtualKeyboardEntry::FArguments::MinDesiredWidth
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Minimum width that a text block should be
Slate
WidgetArgsType & MinDesiredWidth &40; const TAttribute< float > & InAttribute &41;
[]
SVirtualKeyboardEntry::FArguments::OnTextChanged
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Called whenever the text is changed programmatically or interactively by the user
Slate
WidgetArgsType & OnTextChanged &40; const FOnTextChanged & InDelegate &41;
[]
SVirtualKeyboardEntry::FArguments::OnTextCommitted
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Called whenever the text is committed. This happens when the user presses enter or the text box loses focus.
Slate
WidgetArgsType & OnTextCommitted &40; const FOnTextCommitted & InDelegate &41;
[]
SVirtualKeyboardEntry::FArguments::Text
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Sets the text content for this editable text widget
Slate
WidgetArgsType & Text &40; const TAttribute< FText > & InAttribute &41;
[]
SVirtualKeyboardEntry::FArguments::VirtualKeyboardOptions
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Sets additional arguments to be used by the virtual keyboard summoned by this widget
Slate
WidgetArgsType & VirtualKeyboardOptions &40; FVirtualKeyboardOptions InArg &41;
[]
SVirtualKeyboardEntry::FArguments::IsReadOnly
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Sets whether this text box can actually be modified interactively by the user
Slate
WidgetArgsType & IsReadOnly &40; const TAttribute< bool > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Slate
typedef FArguments WidgetArgsType
[]
SVirtualKeyboardEntry::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Slate
FArguments&40;&41;
[]
SVirtualKeyboardEntry::GetHintText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Returns the hint text. HintText
Slate
virtual [FText](API\Runtime\Core\Internationalization\FText) GetHintText() const
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SVirtualKeyboardEntry >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SVirtualKeyboardEntry::GetIsReadOnly
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Whether the user can edit the text.
Slate
bool GetIsReadOnly() const
[]
SVirtualKeyboardEntry::GetSelection
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Slate
virtual bool GetSelection ( int & OutSelStart, int & OutSelEnd )
[]
SVirtualKeyboardEntry::GetVirtualKeyboardOptions
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Returns additional virtual keyboard options
Slate
virtual [FVirtualKeyboardOptions](API\Runtime\Slate\Widgets\Input\FVirtualKeyboardOptions) GetVirtualKeyboardOptions() const
[]
SVirtualKeyboardEntry::GetText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Returns the text. Text
Slate
virtual [FText](API\Runtime\Core\Internationalization\FText) GetText() const
[]
SVirtualKeyboardEntry::GetVirtualKeyboardType
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Returns the virtual keyboard type. VirtualKeyboardType
Slate
virtual EKeyboardType GetVirtualKeyboardType() const
[]
SVirtualKeyboardEntry::HasTextChangedFromOriginal
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
whether the current text varies from the original
Slate
bool HasTextChangedFromOriginal() const
[]
SVirtualKeyboardEntry::OnFocusLost
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Called when this widget loses the keyboard focus. This event does not bubble.
Slate
virtual void OnFocusLost ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
SVirtualKeyboardEntry::OnFocusReceived
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
KEY INPUT Called when focus is given to this widget. This event does not bubble. Returns whether the event was handled, along with other possible actions
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnFocusReceived ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
SVirtualKeyboardEntry::RestoreOriginalText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Restores the text to the original state
Slate
void RestoreOriginalText()
[]
SVirtualKeyboardEntry::IsMultilineEntry
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Returns whether the entry is multi-line Whether the entry is multi-line
Slate
virtual bool IsMultilineEntry() const
[]
SVirtualKeyboardEntry::SetFont
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Sets the font used to draw the text
Slate
void SetFont ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) > & InNewFont )
[]
SVirtualKeyboardEntry::OnPaint
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Whenever possible, LeafWidgets should avoid dealing with layout properties. See TextBlock for an example.
Slate
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const
[]
SVirtualKeyboardEntry::SetSelectionFromVirtualKeyboard
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Slate
virtual void SetSelectionFromVirtualKeyboard ( int InSelStart, int InSelEnd )
[]
SVirtualKeyboardEntry::SetText
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Sets the text currently being edited
Slate
void SetText ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InNewText )
[]
SVirtualKeyboardEntry::SupportsKeyboardFocus
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
Slate
virtual bool SupportsKeyboardFocus() const
[]
SVirtualKeyboardEntry::SetTextFromVirtualKeyboard
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Sets the text to that entered by the virtual keyboard
Slate
virtual void SetTextFromVirtualKeyboard ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewText, ETextEntryType TextEntryType )
[]
SVirtualKeyboardEntry::SVirtualKeyboardEntry
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Constructor
Slate
SVirtualKeyboardEntry()
[]
SVirtualKeyboardEntry::Tick
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Ticks this widget. Override in derived classes, but always call the parent implementation.
Slate
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SVolumeControl::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
Construct the widget
Slate
void Construct ( const [SVolumeControl::FArguments](API\Runtime\Slate\Widgets\Input\SVolumeControl\FArguments) & InDeclaration )
[]
ESpeakerIcon
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
Slate
enum ESpeakerIcon { ES_Full, ES_Mid, ES_Low, ES_Off, ES_Muted, ES_MAX, }
[]
SVirtualKeyboardEntry
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualKeyboardEntry.h
Slate
class SVirtualKeyboardEntry : public [SLeafWidget](API\Runtime\SlateCore\Widgets\SLeafWidget), public [IVirtualKeyboardEntry](API\Runtime\Slate\Widgets\Input\IVirtualKeyboardEntry)
[]
SVolumeControl::FArguments::Muted
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
The mute state to display
Slate
WidgetArgsType & Muted &40; const TAttribute< bool > & InAttribute &41;
[]
SVolumeControl::FArguments::OnMuteChanged
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
Called when the mute state is changed by clicking the button
Slate
WidgetArgsType & OnMuteChanged &40; const FOnMuted & InDelegate &41;
[]
SVolumeControl::FArguments::OnVolumeChanged
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
Called when the volume is changed by slider or muting
Slate
WidgetArgsType & OnVolumeChanged &40; const FOnFloatValueChanged & InDelegate &41;
[]
SVolumeControl::FArguments::Style
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
The style to use to draw this volume control
Slate
WidgetArgsType & Style &40; const FVolumeControlStyle &42; InArg &41;
[]
SVolumeControl::FArguments::Volume
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
The volume to display
Slate
WidgetArgsType & Volume &40; const TAttribute< float > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
Slate
typedef FArguments WidgetArgsType
[]
SVolumeControl::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
Slate
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SVolumeControl >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FOnMuted
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
Slate
typedef TBaseDelegate_OneParam< void, bool > FOnMuted
[]
SVolumeControl::IsMuted
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
Slate
bool IsMuted() const
[]
SVolumeControl::GetVolume
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
Slate
float GetVolume() const
[]
SVolumeControl
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SVolumeControl.h
A Slate VolumeControl is a mute icon/button and volume slider.
Slate
class SVolumeControl : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
DefaultMaxFractionalDigits
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
The default maximum fractional digits
Slate
static const int32 DefaultMaxFractionalDigits = 6;
[]
DefaultMinFractionalDigits
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
The default minimum fractional digits
Slate
static const int32 DefaultMinFractionalDigits = 1;
[]
TDefaultNumericTypeInterface::GetMaxFractionalDigits
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Slate
virtual int32 GetMaxFractionalDigits() const
[]
TDefaultNumericTypeInterface::FromString
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Slate
virtual [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > FromString ( const [FString](API\Runtime\Core\Containers\FString) & InString, const NumericType & InExistingValue )
[]
TDefaultNumericTypeInterface::GetMinFractionalDigits
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Gets the minimum and maximum fractional digits.
Slate
virtual int32 GetMinFractionalDigits() const
[]
TDefaultNumericTypeInterface::IsCharacterValid
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Check whether the typed character is valid
Slate
virtual bool IsCharacterValid ( TCHAR InChar ) const
[]
TDefaultNumericTypeInterface::SetMinFractionalDigits
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Sets the minimum and maximum fractional digits - A minimum greater than 0 will always have that many trailing zeros
Slate
virtual void SetMinFractionalDigits ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TOptional](API\Runtime\Core\IO\TOptional)< int32 >> & NewValue )
[]
TDefaultNumericTypeInterface::ToString
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Convert the type to/from a string
Slate
virtual [FString](API\Runtime\Core\Containers\FString) ToString ( const NumericType & Value ) const
[]
TDefaultNumericTypeInterface::SetMaxFractionalDigits
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Slate
virtual void SetMaxFractionalDigits ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TOptional](API\Runtime\Core\IO\TOptional)< int32 >> & NewValue )
[]
TNumericUnitTypeInterface::FromString
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Attempt to parse a numeral with our units from the specified string.
Slate
virtual [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > FromString ( const [FString](API\Runtime\Core\Containers\FString) & ValueString, const NumericType & InExistingValue )
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TDefaultNumericTypeInterface
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Default numeric type interface
Slate
template<typename NumericType> struct TDefaultNumericTypeInterface : public [INumericTypeInterface< NumericType >](API\Runtime\Slate\Widgets\Input\INumericTypeInterface)
[ { "type": "int32", "name": "MaxFractionalDigits", "description": "The current maximum fractional digits" }, { "type": "int32", "name": "MinFractionalDigits", "description": "The current minimum fractional digits" } ]
TNumericUnitTypeInterface::IsCharacterValid
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Check whether the specified typed character is valid
Slate
virtual bool IsCharacterValid ( TCHAR InChar ) const
[]
TNumericUnitTypeInterface::SetupFixedDisplay
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Set up this interface to use a fixed display unit based on the specified value
Slate
void SetupFixedDisplay ( const NumericType & InValue )
[]
TNumericUnitTypeInterface::ToString
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Convert this type to a string
Slate
virtual [FString](API\Runtime\Core\Containers\FString) ToString ( const NumericType & Value ) const
[]
TNumericUnitTypeInterface::TNumericUnitTypeInterface
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Constructor
Slate
TNumericUnitTypeInterface ( EUnit InUnits )
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TNumericUnitTypeInterface
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
Numeric interface that specifies how to interact with a number in a specific unit. Include NumericUnitTypeInterface.inl for symbol definitions.
Slate
template<typename NumericType> struct TNumericUnitTypeInterface : public [TDefaultNumericTypeInterface< NumericType >](API\Runtime\Slate\Widgets\Input\TDefaultNumericTypeInterface)
[ { "type": "TOptional< EUni...", "name": "FixedDisplayUnits", "description": "Optional units that this type interface will be fixed on" }, { "type": "const EUnit", "name": "UnderlyingUnits", "description": "The underlying units which the numeric type are specified in." } ]