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SUniformGridPanel::OnArrangeChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformGridPanel.h
Panels arrange their children in a space described by the AllottedGeometry parameter. The results of the arrangement should be returned by appending aFArrangedWidgetpair for every child widget. See StackPanel for an example
Slate
virtual void OnArrangeChildren ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren ) const
[]
SUniformGridPanel::SetSlotPadding
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformGridPanel.h
See SlotPadding attribute
Slate
void SetSlotPadding ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FMargin](API\Runtime\SlateCore\Layout\FMargin) > InSlotPadding )
[]
SUniformGridPanel::SetMinDesiredSlotHeight
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformGridPanel.h
See MinDesiredSlotHeight attribute
Slate
void SetMinDesiredSlotHeight ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > InMinDesiredSlotHeight )
[]
SUniformGridPanel::SetMinDesiredSlotWidth
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformGridPanel.h
See MinDesiredSlotWidth attribute
Slate
void SetMinDesiredSlotWidth ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > InMinDesiredSlotWidth )
[]
SUniformGridPanel::Slot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformGridPanel.h
Used by declarative syntax to create a Slot in the specified Column, Row.
Slate
static [FSlot::FSlotArguments](API\Runtime\Slate\Widgets\Layout\SUniformGridPanel\FSlot\FSlotArguments) Slot ( int32 Column, int32 Row )
[]
SUniformGridPanel
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformGridPanel.h
A panel that evenly divides up available space between all of its children.
Slate
class SUniformGridPanel : public [SPanel](API\Runtime\SlateCore\Widgets\SPanel)
[]
SUniformWrapPanel::AddSlot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
[FScopedWidgetSlotArguments](API\Runtime\Slate\Widgets\Layout\SUniformWrapPanel\FScopedWidgetSlotArguments) AddSlot()
[]
SUniformGridPanel::SUniformGridPanel
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformGridPanel.h
Slate
SUniformGridPanel()
[]
SUniformWrapPanel::ClearChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Removes all slots from the panel
Slate
void ClearChildren()
[]
SUniformWrapPanel::ComputeDesiredSize
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
A Panel's desired size in the space required to arrange of its children on the screen while respecting all of the children's desired sizes and any layout-related options specified by the user. See StackPanel for an example. The desired size.
Slate
virtual FVector2D ComputeDesiredSize ( float ) const
[]
SUniformWrapPanel::ComputeUniformCellSize
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
FVector2D ComputeUniformCellSize() const
[]
SUniformWrapPanel::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Widgets\Layout\SUniformWrapPanel\FArguments) & InArgs )
[]
SUniformWrapPanel::FArguments::EvenRowDistribution
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
If the distribution to evenly distribute down rows
Slate
WidgetArgsType & EvenRowDistribution &40; const TAttribute< bool > & InAttribute &41;
[]
SUniformWrapPanel::FArguments::HAlign
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
How to distribute the elements among any extra space in a given row
Slate
WidgetArgsType & HAlign &40; const TAttribute< EHorizontalAlignment > & InAttribute &41;
[]
SUniformWrapPanel::FArguments::MaxDesiredSlotWidth
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
The minimum desired width of the slots
Slate
WidgetArgsType & MaxDesiredSlotWidth &40; const TAttribute< float > & InAttribute &41;
[]
SUniformWrapPanel::FArguments::MinDesiredSlotHeight
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
The minimum desired height of the slots
Slate
WidgetArgsType & MinDesiredSlotHeight &40; const TAttribute< float > & InAttribute &41;
[]
SUniformWrapPanel::FArguments::MaxDesiredSlotHeight
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
The minimum desired height of the slots
Slate
WidgetArgsType & MaxDesiredSlotHeight &40; const TAttribute< float > & InAttribute &41;
[]
SUniformWrapPanel::FArguments::MinDesiredSlotWidth
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
The minimum desired width of the slots
Slate
WidgetArgsType & MinDesiredSlotWidth &40; const TAttribute< float > & InAttribute &41;
[]
SUniformWrapPanel::FArguments::NumColumnsOverride
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
The number of columns for the wrapped panel
Slate
WidgetArgsType & NumColumnsOverride &40; const TAttribute< int32 > & InAttribute &41;
[]
SUniformWrapPanel::FArguments::operator+
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
WidgetArgsType & operator&43; &40; typename FSlot::FSlotArguments & SlotToAdd &41;
[]
SUniformWrapPanel::FArguments::operator+
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
WidgetArgsType & operator&43; &40; typename FSlot::FSlotArguments && SlotToAdd &41;
[]
SUniformWrapPanel::FArguments::SlotPadding
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Padding given to each slot
Slate
WidgetArgsType & SlotPadding &40; const TAttribute< FMargin > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
typedef FArguments WidgetArgsType
[]
SUniformWrapPanel::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SUniformWrapPanel >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[ { "type": "TArray< typenam...", "name": "_Slots", "description": "Slot type supported by this panel" } ]
SUniformWrapPanel::FSlot::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
void Construct &40; const FChildren & SlotOwner, FSlotArguments && InArgs &41;
[]
FScopedWidgetSlotArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
typedef [TPanelChildren](API\Runtime\SlateCore\Layout\TPanelChildren)< [FSlot](API\Runtime\Slate\Widgets\Layout\SUniformWrapPanel\FSlot) >::[FScopedWidgetSlotArguments](API\Runtime\Slate\Widgets\Layout\SUniformWrapPanel\FScopedWidgetSlotArguments) FScopedWidgetSlotArguments
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
typedef FSlot::FSlotArguments WidgetArgsType
[]
SUniformWrapPanel::FSlot::FSlot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
FSlot&40;&41;
[]
FSlot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Stores the per-child info for this panel type
Slate
struct FSlot : public [TSlotBase< FSlot >](API\Runtime\SlateCore\TSlotBase), public [TAlignmentWidgetSlotMixin< FSlot >](API\Runtime\SlateCore\Layout\TAlignmentWidgetSlotMixin)
[]
SUniformWrapPanel::GetChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
All widgets must provide a way to access their children in a layout-agnostic way. Panels store their children in Slots, which creates a dilemma. Most panels can store their children in a TPanelChildren, where the Slot class provides layout information about the child it stores. In that case GetChildren should simply return the TPanelChildren. See StackPanel for an example.
Slate
virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren()
[]
SUniformWrapPanel::GetEvenRowDistribution
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
bool GetEvenRowDistribution()
[]
FSlotArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
struct FSlotArguments : public [TSlotBase< FSlot >::FSlotArguments](API\Runtime\SlateCore\TSlotBase\FSlotArguments), public [TAlignmentWidgetSlotMixin< FSlot >::FSlotArgumentsMixin](API\Runtime\SlateCore\Layout\TAlignmentWidgetSlotMixin\FSlotArgumentsMixin)
[]
SUniformWrapPanel::GetHorizontalAlignment
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
EHorizontalAlignment GetHorizontalAlignment()
[]
SUniformWrapPanel::GetWidgetClass
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
virtual const [FSlateWidgetClassData](API\Runtime\SlateCore\Widgets\FSlateWidgetClassData) & GetWidgetClass() const
[]
SUniformWrapPanel::OnArrangeChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Panels arrange their children in a space described by the AllottedGeometry parameter. The results of the arrangement should be returned by appending aFArrangedWidgetpair for every child widget. See StackPanel for an example
Slate
virtual void OnArrangeChildren ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren ) const
[]
PrivateParentType
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
typedef [SPanel](API\Runtime\SlateCore\Widgets\SPanel) PrivateParentType
[]
SUniformWrapPanel::RemoveSlot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Removes a slot from this panel which contains the specifiedSWidgetThe true if the slot was removed and false if no slot was found matching the widget
Slate
bool RemoveSlot ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & SlotWidget )
[]
SUniformWrapPanel::SetEvenRowDistribution
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
See EvenRowDistribution attribute
Slate
void SetEvenRowDistribution ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InEvenRowDistribution )
[]
SUniformWrapPanel::SetHorizontalAlignment
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
See HAlign attribute
Slate
void SetHorizontalAlignment ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< EHorizontalAlignment > InHAlignment )
[]
PrivateThisType
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
typedef [SUniformWrapPanel](API\Runtime\Slate\Widgets\Layout\SUniformWrapPanel) PrivateThisType
[]
SUniformWrapPanel::SetMinDesiredSlotHeight
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
See MinDesiredSlotHeight attribute
Slate
void SetMinDesiredSlotHeight ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > InMinDesiredSlotHeight )
[]
SUniformWrapPanel::SetMaxDesiredSlotHeight
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
See MinDesiredSlotHeight attribute
Slate
void SetMaxDesiredSlotHeight ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > InMaxDesiredSlotHeight )
[]
SUniformWrapPanel::SetMaxDesiredSlotWidth
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
See MinDesiredSlotWidth attribute
Slate
void SetMaxDesiredSlotWidth ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > InMaxDesiredSlotWidth )
[]
SUniformWrapPanel::SetMinDesiredSlotWidth
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
See MinDesiredSlotWidth attribute
Slate
void SetMinDesiredSlotWidth ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > InMinDesiredSlotWidth )
[]
SUniformWrapPanel::SetNumColumnsOverride
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
See NumColumnsOverride attribute
Slate
void SetNumColumnsOverride ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< int32 > InNumColumnsOverride )
[]
SUniformWrapPanel::Slot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Used by declarative syntax to create a Slot.
Slate
static [FSlot::FSlotArguments](API\Runtime\Slate\Widgets\Layout\SUniformWrapPanel\FSlot\FSlotArguments) Slot()
[]
Super
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
typedef [SPanel](API\Runtime\SlateCore\Widgets\SPanel) Super
[]
SUniformWrapPanel::StaticWidgetClass
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
static const [FSlateWidgetClassData](API\Runtime\SlateCore\Widgets\FSlateWidgetClassData) & StaticWidgetClass()
[]
ThisClass
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
typedef [SUniformWrapPanel](API\Runtime\Slate\Widgets\Layout\SUniformWrapPanel) ThisClass
[]
SUniformWrapPanel::SUniformWrapPanel
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
Slate
SUniformWrapPanel()
[]
SUniformWrapPanel::SetSlotPadding
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
See SlotPadding attribute
Slate
void SetSlotPadding ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FMargin](API\Runtime\SlateCore\Layout\FMargin) > InSlotPadding )
[]
SUniformWrapPanel
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SUniformWrapPanel.h
A panel that evenly divides up available space between all of its children.
Slate
class SUniformWrapPanel : public [SPanel](API\Runtime\SlateCore\Widgets\SPanel)
[]
SWidgetSwitcher::AddSlot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Adds a slot to the widget switcher at the specified location.
Slate
[FScopedWidgetSlotArguments](API\Runtime\Slate\Widgets\Layout\SWidgetSwitcher\FScopedWidgetSlotArguments) AddSlot ( int32 SlotIndex )
[]
SWidgetSwitcher::ComputeDesiredSize
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
A Panel's desired size in the space required to arrange of its children on the screen while respecting all of the children's desired sizes and any layout-related options specified by the user. See StackPanel for an example. The desired size.
Slate
virtual FVector2D ComputeDesiredSize ( float ) const
[]
SWidgetSwitcher::ComputeVolatility
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Recomputes the volatility of the widget. If you have additional state you automatically want to make the widget volatile, you should sample that information here.
Slate
virtual bool ComputeVolatility() const
[]
SWidgetSwitcher::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Constructs the widget.
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Widgets\Layout\SWidgetSwitcher\FArguments) & InArgs )
[]
SWidgetSwitcher::FArguments::operator+
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
WidgetArgsType & operator&43; &40; typename FSlot::FSlotArguments & SlotToAdd &41;
[]
SWidgetSwitcher::FArguments::operator+
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
WidgetArgsType & operator&43; &40; typename FSlot::FSlotArguments && SlotToAdd &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
typedef FArguments WidgetArgsType
[]
SWidgetSwitcher::FArguments::WidgetIndex
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Holds the index of the initial widget to be displayed (INDEX_NONE = default).
Slate
WidgetArgsType & WidgetIndex &40; const TAttribute< int32 > & InAttribute &41;
[]
SWidgetSwitcher::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SWidgetSwitcher >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[ { "type": "TArray< typenam...", "name": "_Slots", "description": "" } ]
FSlot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
typedef [FBasicLayoutWidgetSlot](API\Runtime\SlateCore\Layout\FBasicLayoutWidgetSlot) FSlot
[]
FScopedWidgetSlotArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
typedef [TPanelChildren](API\Runtime\SlateCore\Layout\TPanelChildren)< [FSlot](API\Runtime\Slate\Widgets\Layout\SWidgetSwitcher\FSlot) >::[FScopedWidgetSlotArguments](API\Runtime\Slate\Widgets\Layout\SWidgetSwitcher\FScopedWidgetSlotArguments) FScopedWidgetSlotArguments
[]
SWidgetSwitcher::GetActiveSlot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
const [FSlot](API\Runtime\Slate\Widgets\Layout\SWidgetSwitcher\FSlot) * GetActiveSlot() const
[]
SWidgetSwitcher::GetActiveWidget
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Gets the active widget. Active widget.
Slate
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetActiveWidget() const
[]
SWidgetSwitcher::GetActiveWidgetIndex
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Gets the slot index of the currently active widget. The slot index, or INDEX_NONE if no widget is active.
Slate
int32 GetActiveWidgetIndex() const
[]
SWidgetSwitcher::GetChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
All widgets must provide a way to access their children in a layout-agnostic way. Panels store their children in Slots, which creates a dilemma. Most panels can store their children in a TPanelChildren, where the Slot class provides layout information about the child it stores. In that case GetChildren should simply return the TPanelChildren. See StackPanel for an example.
Slate
virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren()
[]
SWidgetSwitcher::GetNumWidgets
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Gets the number of widgets that this switcher manages. Number of widgets.
Slate
int32 GetNumWidgets() const
[]
SWidgetSwitcher::GetTypedChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
[TPanelChildren](API\Runtime\SlateCore\Layout\TPanelChildren)< [FSlot](API\Runtime\Slate\Widgets\Layout\SWidgetSwitcher\FSlot) > & GetTypedChildren()
[]
SWidgetSwitcher::GetWidget
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Gets the widget in the specified slot. The widget, or nullptr if the slot does not exist.
Slate
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetWidget ( int32 SlotIndex ) const
[]
SWidgetSwitcher::GetWidgetIndex
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Gets the slot index of the specified widget. The slot index, or INDEX_NONE if the widget does not exist.
Slate
int32 GetWidgetIndex ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Widget ) const
[]
SWidgetSwitcher::OnArrangeChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Panels arrange their children in a space described by the AllottedGeometry parameter. The results of the arrangement should be returned by appending aFArrangedWidgetpair for every child widget. See StackPanel for an example
Slate
virtual void OnArrangeChildren ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren ) const
[]
SWidgetSwitcher::RemoveSlot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Removes a slot with the corresponding widget in it. Returns the index where the widget was found, otherwise -1.
Slate
int32 RemoveSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > WidgetToRemove )
[]
SWidgetSwitcher::Slot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Creates a new widget slot. A new slot.
Slate
static [FSlot::FSlotArguments](API\Runtime\SlateCore\FSlotBase\FSlotArguments) Slot()
[]
SWidgetSwitcher::SetActiveWidgetIndex
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Activates the widget at the specified index.
Slate
void SetActiveWidgetIndex ( int32 Index )
[]
SWidgetSwitcher::SetActiveWidget
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Sets the active widget.
Slate
void SetActiveWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Widget )
[]
SWidgetSwitcher::ValidatePathToChild
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
virtual bool ValidatePathToChild ( [SWidget](API\Runtime\SlateCore\Widgets\SWidget) * InChild )
[]
SWidgetSwitcher::SWidgetSwitcher
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
Slate
SWidgetSwitcher()
[]
SWidgetSwitcher
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWidgetSwitcher.h
A widget switcher is like a tab control, but without tabs. At most one widget is visible at time.
Slate
class SWidgetSwitcher : public [SPanel](API\Runtime\SlateCore\Widgets\SPanel)
[]
bIsCloseButtonActive
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Slate
static bool bIsCloseButtonActive = true;
[]
CloseButtonStyle
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Slate
static [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) CloseButtonStyle;
[]
SWindowTitleBarArea::ComputeDesiredSize
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
A Panel's desired size in the space required to arrange of its children on the screen while respecting all of the children's desired sizes and any layout-related options specified by the user. See StackPanel for an example. The desired size.
Slate
virtual FVector2D ComputeDesiredSize ( float ) const
[]
SWindowTitleBarArea::Construct
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Widgets\Layout\SWindowTitleBarArea\FArguments) & InArgs )
[]
SWindowTitleBarArea::FArguments::Content
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
The widget content presented by theSWindowTitleBarArea
Slate
NamedSlotProperty< FArguments > Content&40;&41;
[]
SWindowTitleBarArea::FArguments::HAlign
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Horizontal alignment of content in the area allotted to theSWindowTitleBarAreaby its parent
Slate
WidgetArgsType & HAlign &40; EHorizontalAlignment InArg &41;
[]
SWindowTitleBarArea::FArguments::Padding
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Padding between theSWindowTitleBarAreaand the content that it presents. Padding affects desired size.
Slate
WidgetArgsType & Padding &40; const TAttribute< FMargin > & InAttribute &41;
[]
SWindowTitleBarArea::FArguments::operator[]
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Slate
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
[]
SWindowTitleBarArea::FArguments::RequestToggleFullscreen
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Called when the maximize/restore button or double click needs to toggle fullscreen. We don't have access to GEngine inSWindowTitleBarArea, so the GameLayerManager or UMG widget will handle this.
Slate
WidgetArgsType & RequestToggleFullscreen &40; const FSimpleDelegate & InDelegate &41;
[]
SWindowTitleBarArea::FArguments::VAlign
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Vertical alignment of content in the area allotted to theSWindowTitleBarAreaby its parent
Slate
WidgetArgsType & VAlign &40; EVerticalAlignment InArg &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Slate
typedef FArguments WidgetArgsType
[]
SWindowTitleBarArea::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Slate
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SWindowTitleBarArea >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SWindowTitleBarArea::GetChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
All widgets must provide a way to access their children in a layout-agnostic way. Panels store their children in Slots, which creates a dilemma. Most panels can store their children in a TPanelChildren, where the Slot class provides layout information about the child it stores. In that case GetChildren should simply return the TPanelChildren. See StackPanel for an example.
Slate
virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren()
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FSlot
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Slate
typedef [FSingleWidgetChildrenWithBasicLayoutSlot](API\Runtime\SlateCore\Layout\FSingleWidgetChildrenWithBasicLa-) FSlot
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SWindowTitleBarArea::GetWindowZoneOverride
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Called when the mouse is moved over the widget's window, to determine if we should report whether OS-specific features should be active at this location (such as a title bar grip, system menu, etc.) Usually you should not need to override this function. The window "zone" the cursor is over, orEWindowZone::Unspecifiedif no special behavior is needed
Slate
virtual [EWindowZone::Type](API\Runtime\ApplicationCore\GenericPlatform\EWindowZone__Type) GetWindowZoneOverride() const
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MaximizeButtonStyle
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Slate
static [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) MaximizeButtonStyle;
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MinimizeButtonStyle
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Slate
static [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) MinimizeButtonStyle;
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SWindowTitleBarArea::OnArrangeChildren
/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h
Panels arrange their children in a space described by the AllottedGeometry parameter. The results of the arrangement should be returned by appending aFArrangedWidgetpair for every child widget. See StackPanel for an example
Slate
virtual void OnArrangeChildren ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren ) const
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