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SObjectTableRow::FArguments::operator[]
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
[]
SObjectTableRow::FArguments::FArguments
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
FArguments&40;&41;
[]
SObjectTableRow::FArguments::OnUnhovered
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
WidgetArgsType & OnUnhovered &40; const FOnRowHovered & InDelegate &41;
[]
FArguments
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
struct FArguments : public [TSlateBaseNamedArgs< SObjectTableRow< ItemType > >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
WidgetArgsType
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
typedef FArguments WidgetArgsType
[]
SObjectTableRow::GetContent
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
the content of this table row
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetContent()
[]
SObjectTableRow::GetIndentLevel
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
how nested the item associated with this row when it is in a TreeView
UMG
virtual int32 GetIndentLevel() const
[]
SObjectTableRow::GetItemForThis
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
const ItemType * GetItemForThis ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITypedTableView](API\Runtime\Slate\Framework\Views\ITypedTableView)< ItemType >> & OwnerTable ) const
[]
SObjectTableRow::GetSelectionMode
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Called to query the selection mode for the row
UMG
virtual [ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) GetSelectionMode() const
[]
SObjectTableRow::GetIndexInList
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
The index of the item for which this widget was generated
UMG
virtual int32 GetIndexInList()
[]
SObjectTableRow::GetOwningListView
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
virtual [UListViewBase](API\Runtime\UMG\Components\UListViewBase) * GetOwningListView() const
[]
SObjectTableRow::GetRowSizeForColumn
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
the size for the specified column name
UMG
virtual FVector2D GetRowSizeForColumn ( const [FName](API\Runtime\Core\UObject\FName) & InColumnName ) const
[]
SObjectTableRow::GetWiresNeededByDepth
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
BitArray where each entry corresponds to whether this item needs a vertical wire draw for that depth.
UMG
virtual [TBitArray](API\Runtime\Core\Containers\TBitArray) GetWiresNeededByDepth() const
[]
SObjectTableRow::GetUserWidget
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
virtual [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetUserWidget() const
[]
SObjectTableRow::InitializeRow
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Called when the row has been generated and associated with an item in the owning table. Any attempts to access the item associated with the row prior to this (i.e. inConstruct()) will fail, as the association is not yet established in the owning table.
UMG
virtual void InitializeRow()
[]
SObjectTableRow::InitializeObjectRow
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
virtual void InitializeObjectRow()
[]
SObjectTableRow::IsItemExpanded
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
true if the corresponding item is expanded; false otherwise
UMG
virtual bool IsItemExpanded() const
[]
SObjectTableRow::IsItemSelectable
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
bool IsItemSelectable() const
[]
SObjectTableRow::IsItemSelected
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
True if the corresponding item is selected; false otherwise
UMG
virtual bool IsItemSelected() const
[]
SObjectTableRow::IsLastChild
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
true if this item is the last direct descendant of its parent.
UMG
virtual bool IsLastChild() const
[]
SObjectTableRow::NotifyItemExpansionChanged
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
virtual void NotifyItemExpansionChanged ( bool bIsExpanded )
[]
SObjectTableRow::OnDragDetected
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Called when Slate detects that a widget started to be dragged. Usage: A widget can ask Slate to detect a drag. OnMouseDown() reply withFReply::Handled().DetectDrag( SharedThis(this) ). Slate will either send anOnDragDetected()event or do nothing. If the user releases a mouse button or leaves the widget before a drag is triggered (maybe user started at the very edge) then no event will be sent.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectTableRow::OnItemSelectionChanged
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
virtual void OnItemSelectionChanged ( bool bIsItemSelected )
[]
SObjectTableRow::OnMouseButtonDoubleClick
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Called when a mouse button is double clicked. Override this in derived classes. Returns whether the event was handled, along with other possible actions
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
SObjectTableRow::OnMouseButtonDown
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectTableRow::OnMouseButtonUp
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectTableRow::OnMouseLeave
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.
UMG
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectTableRow::OnMouseEnter
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
The system will use this event to notify a widget that the cursor has entered it. This event is uses a custom bubble strategy.
UMG
virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectTableRow::OnTouchEnded
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Called when a touchpad touch is ended (finger lifted)
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchEnded ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
SObjectTableRow::OnTouchStarted
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Called when a touchpad touch is started (finger down)
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchStarted ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
SObjectTableRow::Private_OnExpanderArrowShiftClicked
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Called when the expander arrow for this row is shift+clicked
UMG
virtual void Private_OnExpanderArrowShiftClicked()
[]
SObjectTableRow::ResetObjectRow
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
virtual void ResetObjectRow()
[]
SObjectTableRow::ResetRow
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Called when the row has been released from the owning table and is no longer associated with any items therein. Only relevant if the row widgets are pooled or otherwise referenced/kept alive outside the owning table. Otherwise, the row is destroyed.
UMG
virtual void ResetRow()
[]
SObjectTableRow::SupportsKeyboardFocus
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
UMG
virtual bool SupportsKeyboardFocus() const
[]
SObjectTableRow::ToggleExpansion
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Toggle the expansion of the item associated with this row
UMG
virtual void ToggleExpansion()
[]
SObjectTableRow::SetIndexInList
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
virtual void SetIndexInList ( int32 InIndexInList )
[]
SObjectTableRow::~SObjectTableRow
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
virtual ~SObjectTableRow()
[]
SObjectTableRow
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Note: Much of the implementation here matches STableRowexactly, so refer there if looking for additional information.
UMG
template<typename ItemType> class SObjectTableRow : public [SObjectWidget](API\Runtime\UMG\Slate\SObjectWidget), public [IObjectTableRow](API\Runtime\UMG\Slate\IObjectTableRow)
[ { "type": "FOnRowHovered", "name": "OnHovered", "description": "" }, { "type": "FOnRowHovered", "name": "OnUnhovered", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "OwnerListView", "description": "" }, { "type": "TWeakPtr<IType...", "name": "OwnerTablePtr", "description": "" } ]
SObjectWidget::AddReferencedObjects
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
UMG
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
SObjectWidget::ComputeDesiredSize
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation. The desired size.
UMG
virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const
[]
SObjectWidget::Construct
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
void Construct ( const [FArguments](API\Runtime\UMG\Slate\SObjectWidget\FArguments) & InArgs, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * InWidgetObject )
[]
SObjectWidget::FArguments::Content
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
NamedSlotProperty< FArguments > Content&40;&41;
[]
SObjectWidget::FArguments::operator[]
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
[]
WidgetArgsType
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
typedef FArguments WidgetArgsType
[]
SObjectWidget::FArguments::FArguments
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
struct FArguments : public [TSlateBaseNamedArgs< SObjectWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SObjectWidget::IsInteractable
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Is this widget interactive or not? Defaults to false
UMG
virtual bool IsInteractable() const
[]
SObjectWidget::GetWidgetObject
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
[UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetWidgetObject() const
[]
SObjectWidget::OnAnalogValueChanged
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when an analog value changes on a button that supports analog Returns whether the event was handled, along with other possible actions
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnAnalogValueChanged ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FAnalogInputEvent](API\Runtime\SlateCore\Input\FAnalogInputEvent) & InAnalogInputEvent )
[]
SObjectWidget::GetReferencerName
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Overload this method to report a name for your referencer
UMG
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
SObjectWidget::OnDragCancelled
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
void OnDragCancelled ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, [UDragDropOperation](API\Runtime\UMG\Blueprint\UDragDropOperation) * Operation )
[]
SObjectWidget::OnCursorQuery
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
The system asks each widget under the mouse to provide a cursor. This event is bubbled.FCursorReply::Unhandled()if the event is not handled; returnFCursorReply::Cursor()otherwise.
UMG
virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & CursorEvent ) const
[]
SObjectWidget::OnDragDetected
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when Slate detects that a widget started to be dragged. Usage: A widget can ask Slate to detect a drag. OnMouseDown() reply withFReply::Handled().DetectDrag( SharedThis(this) ). Slate will either send anOnDragDetected()event or do nothing. If the user releases a mouse button or leaves the widget before a drag is triggered (maybe user started at the very edge) then no event will be sent.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectWidget::OnDragEnter
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
The concession is to return a can_handled/cannot_handle boolean rather than a fullFReply. A reply that indicated whether the contents of the DragDropEvent can potentially be processed by this widget.
UMG
virtual void OnDragEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SObjectWidget::OnDragLeave
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called during drag and drop when the drag leaves a widget.
UMG
virtual void OnDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SObjectWidget::OnDragOver
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called during drag and drop when the the mouse is being dragged over a widget. A reply that indicated whether this event was handled.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragOver ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SObjectWidget::OnFocusLost
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when this widget loses focus. This event does not bubble.
UMG
virtual void OnFocusLost ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
SObjectWidget::OnFocusReceived
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
KEY INPUT Called when focus is given to this widget. This event does not bubble. Returns whether the event was handled, along with other possible actions
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnFocusReceived ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
SObjectWidget::OnFocusChanging
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called whenever a focus path is changing on all the widgets within the old and new focus paths
UMG
virtual void OnFocusChanging ( const [FWeakWidgetPath](API\Runtime\SlateCore\Layout\FWeakWidgetPath) & PreviousFocusPath, const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & NewWidgetPath, const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
SObjectWidget::OnDrop
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when the user is dropping something onto a widget; terminates drag and drop. A reply that indicated whether this event was handled.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDrop ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SObjectWidget::OnKeyChar
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called after a character is entered while this widget has keyboard focus Returns whether the event was handled, along with other possible actions
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyChar ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FCharacterEvent](API\Runtime\SlateCore\Input\FCharacterEvent) & InCharacterEvent )
[]
SObjectWidget::OnKeyDown
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SObjectWidget::OnKeyUp
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called after a key is released when this widget has focus Returns whether the event was handled, along with other possible actions
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SObjectWidget::OnMotionDetected
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when motion is detected (controller or device) e.g. Someone tilts or shakes their controller.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMotionDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FMotionEvent](API\Runtime\SlateCore\Input\FMotionEvent) & InMotionEvent )
[]
SObjectWidget::OnMouseButtonDoubleClick
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when a mouse button is double clicked. Override this in derived classes. Returns whether the event was handled, along with other possible actions
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
SObjectWidget::OnMouseButtonDown
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectWidget::OnMouseButtonUp
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectWidget::OnMouseCaptureLost
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when this widget had captured the mouse, but that capture has been revoked for some reason.
UMG
virtual void OnMouseCaptureLost ( const [FCaptureLostEvent](API\Runtime\SlateCore\Input\FCaptureLostEvent) & CaptureLostEvent )
[]
SObjectWidget::OnMouseEnter
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
The system will use this event to notify a widget that the cursor has entered it. This event is uses a custom bubble strategy.
UMG
virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectWidget::OnMouseLeave
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.
UMG
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectWidget::OnMouseMove
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
The system calls this method to notify the widget that a mouse moved within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectWidget::OnNavigation
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when navigation is requested e.g. Left Joystick, Direction Pad, Arrow Keys can generate navigation events.
UMG
virtual [FNavigationReply](API\Runtime\SlateCore\Input\FNavigationReply) OnNavigation ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FNavigationEvent](API\Runtime\SlateCore\Input\FNavigationEvent) & InNavigationEvent )
[]
SObjectWidget::OnMouseWheel
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when the mouse wheel is spun. This event is bubbled. Returns whether the event was handled, along with other possible actions
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseWheel ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectWidget::OnPaint
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint. The maximum layer ID attained by this widget or any of its children.
UMG
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const
[]
SObjectWidget::OnPreviewMouseButtonDown
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Use this event sparingly as preview events generally make UIs more difficult to reason about.
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnPreviewMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SObjectWidget::OnPreviewKeyDown
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
This event is primarily to allow parent widgets to consume an event before a child widget processes it and it should be used only when there is no better design alternative. Returns whether the event was handled, along with other possible actions
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnPreviewKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SObjectWidget::OnTouchEnded
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when a touchpad touch is ended (finger lifted)
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchEnded ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
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SObjectWidget::OnTouchForceChanged
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when a touchpad touch force changes
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchForceChanged ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & TouchEvent )
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SObjectWidget::OnTouchGesture
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
TOUCH and GESTURES Called when the user performs a gesture on trackpad. This event is bubbled. Returns whether the event was handled, along with other possible actions
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchGesture ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & GestureEvent )
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SObjectWidget::OnTouchStarted
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when a touchpad touch is started (finger down)
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchStarted ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
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SObjectWidget::OnTouchMoved
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Called when a touchpad touch is moved (finger moved)
UMG
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchMoved ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
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SObjectWidget::ResetWidget
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
void ResetWidget()
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SObjectWidget::SetPadding
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
void SetPadding ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FMargin](API\Runtime\SlateCore\Layout\FMargin) > & InMargin )
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SObjectWidget::SupportsKeyboardFocus
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
UMG
virtual bool SupportsKeyboardFocus() const
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SObjectWidget::Tick
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
SWidgetTick override. Note this will not be called if bCanTick is set to false by the UserWidget
UMG
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
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SObjectWidget
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
TheSObjectWidgetallows UMG to insert anSWidgetinto the hierarchy that manages the lifetime of the UMGUWidgetthat created it. Once theSObjectWidgetis destroyed it frees the reference it holds to TheUWidgetallowing it to be garbage collected. It also forwards the slate events to theUUserWidgetso that it can forward them to listeners.
UMG
class SObjectWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[ { "type": "TObjectPtr<UUs...", "name": "WidgetObject", "description": "TheUWidgetthat created thisSObjectWidgetwho needs to be kept alive." } ]
SObjectWidget::~SObjectWidget
/Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h
UMG
virtual ~SObjectWidget()
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SRetainerWidget::Advanced_AsInvalidationRoot
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
virtual const [FSlateInvalidationRoot](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationRoot) * Advanced_AsInvalidationRoot() const
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SRetainerWidget::Advanced_IsInvalidationRoot
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
virtual bool Advanced_IsInvalidationRoot() const
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SRetainerWidget::ComputeDesiredSize
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation. The desired size.
UMG
virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const
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SRetainerWidget::CustomPrepass
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
virtual bool CustomPrepass ( float LayoutScaleMultiplier )
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SRetainerWidget::Construct
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
Constructor
UMG
void Construct ( const [FArguments](API\Runtime\UMG\Slate\SRetainerWidget\FArguments) & Args )
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SRetainerWidget::Debug_GetChildrenForReflector
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
Returns all Widgets, including widget hidden from the invalidation system. This is used by the WidgetReflector.
UMG
virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * Debug_GetChildrenForReflector()
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EPaintRetainedContentResult
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
enum EPaintRetainedContentResult { NotPainted, Painted, Queued, TextureSizeTooBig, TextureSizeZero, }
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SRetainerWidget::FArguments::Content
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
NamedSlotProperty< FArguments > Content&40;&41;
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SRetainerWidget::FArguments::operator[]
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
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SRetainerWidget::FArguments::Phase
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
WidgetArgsType & Phase &40; int32 InArg &41;
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SRetainerWidget::FArguments::PhaseCount
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
WidgetArgsType & PhaseCount &40; int32 InArg &41;
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SRetainerWidget::FArguments::RenderOnInvalidation
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
WidgetArgsType & RenderOnInvalidation &40; bool InArg &41;
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SRetainerWidget::FArguments::RenderOnPhase
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
WidgetArgsType & RenderOnPhase &40; bool InArg &41;
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