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ISettingsEditorModel::GetSelectedSection
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h
Gets the selected settings section. The selected section, if any.
SettingsEditor
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISettingsSection](API\Developer\Settings\ISettingsSection) > & GetSelectedSection() const
[]
ISettingsEditorModel::GetSettingsContainer
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h
Gets the settings container. The settings container.
SettingsEditor
const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISettingsContainer](API\Developer\Settings\ISettingsContainer) > & GetSettingsContainer() const
[]
ISettingsEditorModel::OnSelectionChanged
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h
Returns a delegate that is executed when the selected settings section has changed. The delegate.
SettingsEditor
FSimpleMulticastDelegate & OnSelectionChanged()
[]
ISettingsEditorModel::SelectSection
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h
SelectPreviousSection
SettingsEditor
void SelectSection ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISettingsSection](API\Developer\Settings\ISettingsSection) > & Section )
[]
ISettingsEditorModel::~ISettingsEditorModel
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h
Virtual destructor.
SettingsEditor
virtual ~ISettingsEditorModel()
[]
ISettingsEditorModel
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h
The settings editor view model stores the view state for the Settings Editor UI. Instances of this interface can be passed to Settings Editors in order to provide access to the settings container being added and to perform various user actions, such as setting the currently selected settings section.
SettingsEditor
class ISettingsEditorModel
[]
ISettingsEditorModelPtr
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h
Type definition for shared pointers to instances ofISettingsEditorModel.
SettingsEditor
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISettingsEditorModel](API\Developer\SettingsEditor\ISettingsEditorModel) > ISettingsEditorModelPtr
[]
ISettingsEditorModelRef
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h
Type definition for shared references to instances ofISettingsEditorModel.
SettingsEditor
typedef [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISettingsEditorModel](API\Developer\SettingsEditor\ISettingsEditorModel) > ISettingsEditorModelRef
[]
ISettingsEditorModule::CreateEditor
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h
CreateModel
SettingsEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateEditor ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISettingsEditorModel](API\Developer\SettingsEditor\ISettingsEditorModel) > & Model )
[]
ISettingsEditorModule::CreateModel
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h
CreateEditor
SettingsEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISettingsEditorModel](API\Developer\SettingsEditor\ISettingsEditorModel) > CreateModel ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISettingsContainer](API\Developer\Settings\ISettingsContainer) > & SettingsContainer )
[]
ISettingsEditorModule::OnApplicationRestartRequired
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h
Called when the settings have been changed such that an application restart is required for them to be fully applied
SettingsEditor
void OnApplicationRestartRequired()
[]
ISettingsEditorModule::SetRestartApplicationCallback
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h
Set the delegate that should be called when a setting editor needs to restart the application
SettingsEditor
void SetRestartApplicationCallback ( FSimpleDelegate InRestartApplicationDelegate )
[]
ISettingsEditorModule::~ISettingsEditorModule
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h
Virtual destructor.
SettingsEditor
virtual ~ISettingsEditorModule()
[]
ISettingsEditorModule
/Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h
Interface for settings editor modules.
SettingsEditor
class ISettingsEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
AddNoteToDisplayShaderParameterStructureOnCppSide
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Adds a note to CompilerOutput.Error about where the shader parameter structure is on C++ side.
ShaderCompilerCommon
void AddNoteToDisplayShaderParameterStructureOnCppSide ( const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * ParametersStructure, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput )
[]
AddUnboundShaderParameterError
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Adds an error to CompilerOutput.Error about a shader parameters that could not be bound.
ShaderCompilerCommon
void AddUnboundShaderParameterError ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & CompilerInput, const [FShaderParameterParser](API\Runtime\RenderCore\FShaderParameterParser) & ShaderParameterParser, const [FString](API\Runtime\Core\Containers\FString) & ParameterBindingName, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput )
[]
BuildResourceTableMapping
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Deprecated* No longer supported; use version of function that accepts aFShaderResourceTableMapinstead
ShaderCompilerCommon
PRAGMA_DISABLE_DEPRECATION_WARNINGSbool BuildResourceTableMapping ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), FResourceTableEntry > & ResourceTableMap, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUniformBufferEntry](API\Runtime\RenderCore\FUniformBufferEntry) > & UniformBufferMap, [TBitArray](API\Runtime\Core\Containers\TBitArray)<> & UsedUniformBufferSlots, [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap, [FShaderCompilerResourceTable](API\Runtime\RenderCore\FShaderCompilerResourceTable) & OutSRT )
[]
BuildResourceTableMapping
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
This function looks for resources specified in ResourceTableMap in the parameter map, adds them to the resource table, and removes them from the parameter map. If a resource is used from a currently unmapped uniform buffer we allocate a slot for it from UsedUniformBufferSlots. Returns false if there's any internal error.
ShaderCompilerCommon
bool BuildResourceTableMapping ( const [FShaderResourceTableMap](API\Runtime\RenderCore\FShaderResourceTableMap) & ResourceTableMap, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUniformBufferEntry](API\Runtime\RenderCore\FUniformBufferEntry) > & UniformBufferMap, [TBitArray](API\Runtime\Core\Containers\TBitArray)<> & UsedUniformBufferSlots, [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap, [FShaderCompilerResourceTable](API\Runtime\RenderCore\FShaderCompilerResourceTable) & OutSRT )
[]
BuildResourceTableTokenStream
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Builds a token stream out of the resource map. The resource map is one of the arrays generated by BuildResourceTableMapping. The token stream is used at runtime to gather resources from tables and bind them to the appropriate slots.
ShaderCompilerCommon
void BuildResourceTableTokenStream ( const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InResourceMap, int32 MaxBoundResourceTable, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & OutTokenStream, bool bGenerateEmptyTokenStreamIfNoResources )
[]
CompileOfflineMali
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Calls 'Mali Offline Compiler' to compile the glsl source code and extract the generated instruction count
ShaderCompilerCommon
void CompileOfflineMali ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput, const ANSICHAR * ShaderSource, const int32 SourceSize, bool bVulkanSpirV, const ANSICHAR * VulkanSpirVEntryPoint )
[]
ConvertFromFP32ToFP16
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
bool ConvertFromFP32ToFP16 ( [FString](API\Runtime\Core\Containers\FString) & InOutSourceCode, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutErrors )
[]
CrossCompiler::EShaderConductorIR
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Intermediate representation languages for ShaderConductor disassembly output.
ShaderCompilerCommon
namespace CrossCompiler { enum EShaderConductorIR { Spirv, Dxil, } }
[]
CrossCompiler::EShaderConductorLanguage
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Target high level languages for ShaderConductor output.
ShaderCompilerCommon
namespace CrossCompiler { enum EShaderConductorLanguage { Hlsl, Glsl, Essl, Metal_macOS, Metal_iOS, } }
[]
CrossCompiler::Match
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { bool CrossCompiler::Match ( const ANSICHAR *& Str, ANSICHAR Char ) }
[]
CrossCompiler::Match
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { bool CrossCompiler::Match ( const TCHAR *& Str, ANSICHAR Char ) }
[]
CrossCompiler::Match
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { bool CrossCompiler::Match ( const ANSICHAR *& Str, const ANSICHAR * Sub ) }
[]
CrossCompiler::Match
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { bool CrossCompiler::Match ( const TCHAR *& Str, const TCHAR * Sub ) }
[]
CrossCompiler::ParseIdentifier
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { bool CrossCompiler::ParseIdentifier ( const ANSICHAR *& Str, [FString](API\Runtime\Core\Containers\FString) & OutStr ) }
[]
CrossCompiler::ParseIdentifier
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { bool CrossCompiler::ParseIdentifier ( const TCHAR *& Str, [FString](API\Runtime\Core\Containers\FString) & OutStr ) }
[]
CrossCompiler::ParseIntegerNumber
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { template<typename T> bool CrossCompiler::ParseIntegerNumber ( const ANSICHAR *& Str, T & OutNum ) }
[]
CrossCompiler::ParseIntegerNumber
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { template<typename T> bool CrossCompiler::ParseIntegerNumber ( const TCHAR *& Str, T & OutNum ) }
[]
CrossCompiler::ParseSignedNumber
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { bool CrossCompiler::ParseSignedNumber ( const ANSICHAR *& Str, int32 & OutNum ) }
[]
CrossCompiler::ParseSignedNumber
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { bool CrossCompiler::ParseSignedNumber ( const TCHAR *& Str, int32 & OutNum ) }
[]
CrossCompiler::ParseString
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { bool CrossCompiler::ParseString ( const ANSICHAR *& Str, [FString](API\Runtime\Core\Containers\FString) & OutStr ) }
[]
CrossCompiler::ParseString
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
namespace CrossCompiler { bool CrossCompiler::ParseString ( const TCHAR *& Str, [FString](API\Runtime\Core\Containers\FString) & OutStr ) }
[]
CullGlobalUniformBuffers
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Culls global uniform buffer entries from the parameter map.
ShaderCompilerCommon
void CullGlobalUniformBuffers ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUniformBufferEntry](API\Runtime\RenderCore\FUniformBufferEntry) > & UniformBufferMap, [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap )
[]
DumpDebugBlobDetail
/Engine/Source/Developer/ShaderCompilerCommon/Public/DXCUtils.inl
ShaderCompilerCommon
static void DumpDebugBlobDetail ( IDxcBlob * Blob, const TCHAR * BlobName )
[]
DumpDebugShaderBinary
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
void DumpDebugShaderBinary ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, void * InData, int32 InDataByteSize, const [FString](API\Runtime\Core\Containers\FString) & FileExtension )
[]
DumpDebugShaderBinary
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
void DumpDebugShaderBinary ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, void * InData, int32 InDataByteSize, const [FString](API\Runtime\Core\Containers\FString) & FileName, const [FString](API\Runtime\Core\Containers\FString) & FileExtension )
[]
DumpDebugShaderDisassembledDxil
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
void DumpDebugShaderDisassembledDxil ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, void * InData, int32 InDataByteSize, const [FString](API\Runtime\Core\Containers\FString) & FileExtension )
[]
DumpDebugShaderDisassembledSpirv
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
void DumpDebugShaderDisassembledSpirv ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, void * InData, int32 InDataByteSize, const [FString](API\Runtime\Core\Containers\FString) & FileExtension )
[]
DumpDebugShaderText
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
void DumpDebugShaderText ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, const [FString](API\Runtime\Core\Containers\FString) & InSource, const [FString](API\Runtime\Core\Containers\FString) & FileExtension )
[]
DumpDebugShaderText
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
void DumpDebugShaderText ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, ANSICHAR * InSource, int32 InSourceLength, const [FString](API\Runtime\Core\Containers\FString) & FileExtension )
[]
DumpDebugShaderText
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
void DumpDebugShaderText ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, ANSICHAR * InSource, int32 InSourceLength, const [FString](API\Runtime\Core\Containers\FString) & FileName, const [FString](API\Runtime\Core\Containers\FString) & FileExtension )
[]
EShaderConductorTarget
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
enum EShaderConductorTarget { Dxil, Spirv, }
[]
FBaseShaderFormat::OutputDebugData
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Implement to output debug info for a single compile job; only called if SupportsIndependentPreprocessing returns true. This will be called for all jobs (including those found in the job cache) but only if debug info is enabled for the job. Note that any debug info output in CompilePreprocessedShader will only be done for the job that actually executes the compile step, as such any debug outputs that are desirable for all jobs should be written by this function. A BaseShaderFormat implementation is provided in ShaderCompilerCommon which dumps preprocessed and stripped USFs along with the hash of the shader code in an OutputHash.txt file; if no additional custom debug output is required the shader format can inherit fromFBaseShaderFormatinstead ofIShaderFormat.
ShaderCompilerCommon
virtual void OutputDebugData ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, const [FShaderPreprocessOutput](API\Runtime\RenderCore\FShaderPreprocessOutput) & PreprocessOutput, const [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output ) const
[]
FBaseShaderFormat
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
class FBaseShaderFormat : public [IShaderFormat](API\Developer\TargetPlatform\Interfaces\IShaderFormat)
[]
FDebugShaderDataOptions::GetDebugShaderPath
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
[FString](API\Runtime\Core\Containers\FString) GetDebugShaderPath ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input ) const
[]
FDebugShaderDataOptions
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FDebugShaderDataOptions
[ { "type": "union UE::Shade...", "name": "@14765", "description": "" }, { "type": "TArray<FAdditi...", "name": "AdditionalOutputs", "description": "" }, { "type": "TFunction<FStr...", "name": "AppendPostSource", "description": "" }, { "type": "TFunction<FStr...", "name": "AppendPreSource", "description": "" }, { "type": "bool", "name": "bSourceOnly", "description": "" }, { "type": "const TCHAR \u0004...", "name": "FilenamePrefix", "description": "" }, { "type": "uint32", "name": "HlslCCFlags", "description": "" }, { "type": "const TCHAR \u0004...", "name": "OverrideBaseFilename", "description": "" } ]
FDiagnosticMessage
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderMinifier.h
ShaderCompilerCommon
struct FDiagnosticMessage
[ { "type": "int32", "name": "Column", "description": "" }, { "type": "FString", "name": "File", "description": "" }, { "type": "int32", "name": "Line", "description": "" }, { "type": "FString", "name": "Message", "description": "" }, { "type": "int32", "name": "Offset", "description": "" } ]
FDiagnostics
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderMinifier.h
ShaderCompilerCommon
struct FDiagnostics
[ { "type": "TArray<FDiagno...", "name": "Errors", "description": "" }, { "type": "TArray<FDiagno...", "name": "Warnings", "description": "" } ]
FDllHandle::FDllHandle
/Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h
ShaderCompilerCommon
FDllHandle ( const TCHAR * InFilename )
[]
FDllHandle::~FDllHandle
/Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h
ShaderCompilerCommon
virtual ~FDllHandle()
[]
FDllHandle
/Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h
ShaderCompilerCommon
struct FDllHandle : public [FRefCountedObject](API\Runtime\Core\Templates\FRefCountedObject)
[]
FDxcModuleWrapper::GetModuleVersionHash
/Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h
ShaderCompilerCommon
uint32 GetModuleVersionHash() const
[]
FDxcModuleWrapper::FDxcModuleWrapper
/Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h
ShaderCompilerCommon
FDxcModuleWrapper()
[]
FDxcModuleWrapper::~FDxcModuleWrapper
/Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h
ShaderCompilerCommon
virtual ~FDxcModuleWrapper()
[]
FDxcModuleWrapper
/Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h
ShaderCompilerCommon
class FDxcModuleWrapper
[]
FAdditionalOutput
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FAdditionalOutput
[ { "type": "const TCHAR \u0004...", "name": "BaseFileName", "description": "" }, { "type": "const TCHAR \u0004...", "name": "Data", "description": "" } ]
FAccelerationStructure
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FAccelerationStructure
[ { "type": "FString", "name": "Name", "description": "" }, { "type": "int32", "name": "Offset", "description": "" } ]
FAttribute
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FAttribute
[ { "type": "int32", "name": "Index", "description": "" }, { "type": "FString", "name": "Name", "description": "" } ]
FPackedGlobal
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FPackedGlobal
[ { "type": "int32", "name": "Count", "description": "" }, { "type": "FString", "name": "Name", "description": "" }, { "type": "int32", "name": "Offset", "description": "" }, { "type": "ANSICHAR", "name": "PackedType", "description": "" } ]
FMember
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FMember
[]
FInOut
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FInOut
[ { "type": "int32", "name": "ArrayCount", "description": "" }, { "type": "int32", "name": "Index", "description": "" }, { "type": "FString", "name": "Name", "description": "" }, { "type": "FString", "name": "Type", "description": "" } ]
FPackedUB
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Struct FUniform
ShaderCompilerCommon
struct FPackedUB
[ { "type": "FAttribute", "name": "Attribute", "description": "" }, { "type": "TArray<FMember...", "name": "Members", "description": "" } ]
FPackedUBCopy
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FPackedUBCopy
[ { "type": "int32", "name": "Count", "description": "" }, { "type": "int32", "name": "DestOffset", "description": "" }, { "type": "ANSICHAR", "name": "DestPackedType", "description": "" }, { "type": "int32", "name": "DestUB", "description": "" }, { "type": "int32", "name": "SourceOffset", "description": "" }, { "type": "int32", "name": "SourceUB", "description": "" } ]
FUAV
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FUAV
[ { "type": "int32", "name": "Count", "description": "" }, { "type": "FString", "name": "Name", "description": "" }, { "type": "int32", "name": "Offset", "description": "" } ]
FSampler
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FSampler
[ { "type": "int32", "name": "Count", "description": "" }, { "type": "FString", "name": "Name", "description": "" }, { "type": "int32", "name": "Offset", "description": "" }, { "type": "TArray<FString...", "name": "SamplerStates", "description": "" } ]
FHlslccHeader::ParseCustomHeaderEntries
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
After the standard header, different backends can output their own info.
ShaderCompilerCommon
virtual bool ParseCustomHeaderEntries ( const ANSICHAR *& ShaderSource )
[]
FHlslccHeader::Read
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
bool Read ( const ANSICHAR *& ShaderSource, int32 SourceLen )
[]
FHlslccHeader::ReadCopies
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
static bool ReadCopies ( const ANSICHAR *& ShaderSource, bool bGlobals, [TArray](API\Runtime\Core\Containers\TArray)< [FPackedUBCopy](API\Developer\ShaderCompilerCommon\FHlslccHeader\FPackedUBCopy) > & OutCopies )
[]
FHlslccHeader::ReadInOut
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
static bool ReadInOut ( const ANSICHAR *& ShaderSource, [TArray](API\Runtime\Core\Containers\TArray)< [FInOut](API\Developer\ShaderCompilerCommon\FHlslccHeader\FInOut) > & OutAttributes )
[]
FHlslccHeader::FHlslccHeader
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
FHlslccHeader()
[]
FHlslccHeader::~FHlslccHeader
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
virtual ~FHlslccHeader()
[]
FHlslccHeader
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
ShaderCompilerCommon
struct FHlslccHeader
[ { "type": "TArray<FAccele...", "name": "AccelerationStructures", "description": "" }, { "type": "TArray<FInOut...", "name": "Inputs", "description": "" }, { "type": "FString", "name": "Name", "description": "" }, { "type": "uint32[3]", "name": "NumThreads", "description": "" }, { "type": "TArray<FInOut...", "name": "Outputs", "description": "" }, { "type": "TArray<FPacked...", "name": "PackedGlobals", "description": "TArrayUniforms;." }, { "type": "TArray<FPacked...", "name": "PackedUBCopies", "description": "" }, { "type": "TArray<FPacked...", "name": "PackedUBGlobalCopies", "description": "" }, { "type": "TArray<FPacked...", "name": "PackedUBs", "description": "" }, { "type": "TArray<FSample...", "name": "Samplers", "description": "" }, { "type": "TArray<FAttrib...", "name": "SamplerStates", "description": "" }, { "type": "TArray<FUAV>", "name": "UAVs", "description": "" }, { "type": "TArray<FAttrib...", "name": "UniformBlocks", "description": "" } ]
FHlslccHeaderWriter::EncodePackedGlobalType
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
static [EPackedTypeName](API\Runtime\RenderCore\CrossCompiler__EPackedTypeName) EncodePackedGlobalType ( const SpvReflectTypeDescription & TypeDescription, bool bHalfPrecision )
[]
FHlslccHeaderWriter::ToString
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
Returns the finalized meta data.
ShaderCompilerCommon
[FString](API\Runtime\Core\Containers\FString) ToString() const
[]
FHlslccHeaderWriter::WriteAccelerationStructures
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteAccelerationStructures ( const TCHAR * ResourceName, uint32 BindingIndex )
[]
FHlslccHeaderWriter::WriteArgumentBuffers
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteArgumentBuffers ( uint32 BindingIndex, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & ResourceIndices )
[]
FHlslccHeaderWriter::WriteInputAttribute
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteInputAttribute ( const SpvReflectInterfaceVariable & Attribute )
[]
FHlslccHeaderWriter::WriteCompilerInfo
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteCompilerInfo ( const TCHAR * CompilerName )
[]
FHlslccHeaderWriter::WriteInputAttribute
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteInputAttribute ( const TCHAR * AttributeName, const TCHAR * TypeSpecifier, int32 Location, bool bLocationPrefix, bool bLocationSuffix )
[]
FHlslccHeaderWriter::WriteNumThreads
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteNumThreads ( uint32 NumThreadsX, uint32 NumThreadsY, uint32 NumThreadsZ )
[]
FHlslccHeaderWriter::WriteOutputAttribute
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteOutputAttribute ( const SpvReflectInterfaceVariable & Attribute )
[]
FHlslccHeaderWriter::WriteOutputAttribute
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteOutputAttribute ( const TCHAR * AttributeName, const TCHAR * TypeSpecifier, int32 Location, bool bLocationPrefix, bool bLocationSuffix )
[]
FHlslccHeaderWriter::WritePackedGlobal
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WritePackedGlobal ( const SpvReflectBlockVariable & Variable )
[]
FHlslccHeaderWriter::WritePackedGlobal
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WritePackedGlobal ( const TCHAR * ResourceName, [EPackedTypeName](API\Runtime\RenderCore\CrossCompiler__EPackedTypeName) PackedType, uint32 ByteOffset, uint32 ByteSize )
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FHlslccHeaderWriter::WritePackedUB
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WritePackedUB ( uint32 BindingIndex )
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FHlslccHeaderWriter::WritePackedUB
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WritePackedUB ( const [FString](API\Runtime\Core\Containers\FString) & UBName, uint32 BindingIndex )
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FHlslccHeaderWriter::WritePackedUBCopy
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WritePackedUBCopy ( uint32 SourceCB, uint32 SourceOffset, uint32 DestCBIndex, uint32 DestCBPrecision, uint32 DestOffset, uint32 Size, bool bGroupFlattenedUBs )
[]
FHlslccHeaderWriter::WritePackedUBField
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WritePackedUBField ( const TCHAR * ResourceName, uint32 ByteOffset, uint32 ByteSize )
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FHlslccHeaderWriter::WritePackedUBField
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WritePackedUBField ( const [FString](API\Runtime\Core\Containers\FString) & UBName, const TCHAR * ResourceName, uint32 ByteOffset, uint32 ByteSize )
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FHlslccHeaderWriter::WritePackedUBGlobalCopy
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WritePackedUBGlobalCopy ( uint32 SourceCB, uint32 SourceOffset, uint32 DestCBIndex, uint32 DestCBPrecision, uint32 DestOffset, uint32 Size, bool bGroupFlattenedUBs )
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FHlslccHeaderWriter::WriteSideTable
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteSideTable ( const TCHAR * ResourceName, uint32 SideTableIndex )
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FHlslccHeaderWriter::WriteSamplerState
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteSamplerState ( const TCHAR * ResourceName, uint32 BindingIndex )
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FHlslccHeaderWriter::WriteSourceInfo
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteSourceInfo ( const TCHAR * VirtualSourceFilePath, const TCHAR * EntryPointName )
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FHlslccHeaderWriter::WriteSRV
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteSRV ( const TCHAR * ResourceName, uint32 BindingIndex, uint32 Count )
[]
FHlslccHeaderWriter::WriteSRV
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteSRV ( const TCHAR * ResourceName, uint32 BindingIndex, uint32 Count, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AssociatedResourceNames )
[]
FHlslccHeaderWriter::WriteUAV
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteUAV ( const TCHAR * ResourceName, uint32 BindingIndex, uint32 Count )
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FHlslccHeaderWriter::WriteUniformBlock
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
ShaderCompilerCommon
void WriteUniformBlock ( const TCHAR * ResourceName, uint32 BindingIndex )
[]