className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
ISettingsEditorModel::GetSelectedSection | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h | Gets the selected settings section.
The selected section, if any. | SettingsEditor | const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISettingsSection](API\Developer\Settings\ISettingsSection) > & GetSelectedSection() const | [] |
ISettingsEditorModel::GetSettingsContainer | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h | Gets the settings container.
The settings container. | SettingsEditor | const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISettingsContainer](API\Developer\Settings\ISettingsContainer) > & GetSettingsContainer() const | [] |
ISettingsEditorModel::OnSelectionChanged | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h | Returns a delegate that is executed when the selected settings section has changed.
The delegate. | SettingsEditor | FSimpleMulticastDelegate & OnSelectionChanged() | [] |
ISettingsEditorModel::SelectSection | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h | SelectPreviousSection | SettingsEditor | void SelectSection ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISettingsSection](API\Developer\Settings\ISettingsSection) > & Section ) | [] |
ISettingsEditorModel::~ISettingsEditorModel | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h | Virtual destructor. | SettingsEditor | virtual ~ISettingsEditorModel() | [] |
ISettingsEditorModel | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h | The settings editor view model stores the view state for the Settings Editor UI. Instances of this interface can be passed to Settings Editors in order to provide access to the settings container being added and to perform various user actions, such as setting the currently selected settings section. | SettingsEditor | class ISettingsEditorModel | [] |
ISettingsEditorModelPtr | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h | Type definition for shared pointers to instances ofISettingsEditorModel. | SettingsEditor | typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISettingsEditorModel](API\Developer\SettingsEditor\ISettingsEditorModel) > ISettingsEditorModelPtr | [] |
ISettingsEditorModelRef | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h | Type definition for shared references to instances ofISettingsEditorModel. | SettingsEditor | typedef [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISettingsEditorModel](API\Developer\SettingsEditor\ISettingsEditorModel) > ISettingsEditorModelRef | [] |
ISettingsEditorModule::CreateEditor | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h | CreateModel | SettingsEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateEditor ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISettingsEditorModel](API\Developer\SettingsEditor\ISettingsEditorModel) > & Model ) | [] |
ISettingsEditorModule::CreateModel | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h | CreateEditor | SettingsEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISettingsEditorModel](API\Developer\SettingsEditor\ISettingsEditorModel) > CreateModel ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISettingsContainer](API\Developer\Settings\ISettingsContainer) > & SettingsContainer ) | [] |
ISettingsEditorModule::OnApplicationRestartRequired | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h | Called when the settings have been changed such that an application restart is required for them to be fully applied | SettingsEditor | void OnApplicationRestartRequired() | [] |
ISettingsEditorModule::SetRestartApplicationCallback | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h | Set the delegate that should be called when a setting editor needs to restart the application | SettingsEditor | void SetRestartApplicationCallback ( FSimpleDelegate InRestartApplicationDelegate ) | [] |
ISettingsEditorModule::~ISettingsEditorModule | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h | Virtual destructor. | SettingsEditor | virtual ~ISettingsEditorModule() | [] |
ISettingsEditorModule | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h | Interface for settings editor modules. | SettingsEditor | class ISettingsEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
AddNoteToDisplayShaderParameterStructureOnCppSide | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | Adds a note to CompilerOutput.Error about where the shader parameter structure is on C++ side. | ShaderCompilerCommon | void AddNoteToDisplayShaderParameterStructureOnCppSide ( const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * ParametersStructure, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput ) | [] |
AddUnboundShaderParameterError | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | Adds an error to CompilerOutput.Error about a shader parameters that could not be bound. | ShaderCompilerCommon | void AddUnboundShaderParameterError ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & CompilerInput, const [FShaderParameterParser](API\Runtime\RenderCore\FShaderParameterParser) & ShaderParameterParser, const [FString](API\Runtime\Core\Containers\FString) & ParameterBindingName, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput ) | [] |
BuildResourceTableMapping | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | Deprecated* No longer supported; use version of function that accepts aFShaderResourceTableMapinstead | ShaderCompilerCommon | PRAGMA_DISABLE_DEPRECATION_WARNINGSbool BuildResourceTableMapping ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), FResourceTableEntry > & ResourceTableMap, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUniformBufferEntry](API\Runtime\RenderCore\FUniformBufferEntry) > & UniformBufferMap, [TBitArray](API\Runtime\Core\Containers\TBitArray)<> & UsedUniformBufferSlots, [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap, [FShaderCompilerResourceTable](API\Runtime\RenderCore\FShaderCompilerResourceTable) & OutSRT ) | [] |
BuildResourceTableMapping | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | This function looks for resources specified in ResourceTableMap in the parameter map, adds them to the resource table, and removes them from the parameter map. If a resource is used from a currently unmapped uniform buffer we allocate a slot for it from UsedUniformBufferSlots. Returns false if there's any internal error. | ShaderCompilerCommon | bool BuildResourceTableMapping ( const [FShaderResourceTableMap](API\Runtime\RenderCore\FShaderResourceTableMap) & ResourceTableMap, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUniformBufferEntry](API\Runtime\RenderCore\FUniformBufferEntry) > & UniformBufferMap, [TBitArray](API\Runtime\Core\Containers\TBitArray)<> & UsedUniformBufferSlots, [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap, [FShaderCompilerResourceTable](API\Runtime\RenderCore\FShaderCompilerResourceTable) & OutSRT ) | [] |
BuildResourceTableTokenStream | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | Builds a token stream out of the resource map. The resource map is one of the arrays generated by BuildResourceTableMapping. The token stream is used at runtime to gather resources from tables and bind them to the appropriate slots. | ShaderCompilerCommon | void BuildResourceTableTokenStream ( const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InResourceMap, int32 MaxBoundResourceTable, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & OutTokenStream, bool bGenerateEmptyTokenStreamIfNoResources ) | [] |
CompileOfflineMali | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | Calls 'Mali Offline Compiler' to compile the glsl source code and extract the generated instruction count | ShaderCompilerCommon | void CompileOfflineMali ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput, const ANSICHAR * ShaderSource, const int32 SourceSize, bool bVulkanSpirV, const ANSICHAR * VulkanSpirVEntryPoint ) | [] |
ConvertFromFP32ToFP16 | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | bool ConvertFromFP32ToFP16 ( [FString](API\Runtime\Core\Containers\FString) & InOutSourceCode, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutErrors ) | [] |
|
CrossCompiler::EShaderConductorIR | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h | Intermediate representation languages for ShaderConductor disassembly output. | ShaderCompilerCommon | namespace CrossCompiler { enum EShaderConductorIR { Spirv, Dxil, } } | [] |
CrossCompiler::EShaderConductorLanguage | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h | Target high level languages for ShaderConductor output. | ShaderCompilerCommon | namespace CrossCompiler { enum EShaderConductorLanguage { Hlsl, Glsl, Essl, Metal_macOS, Metal_iOS, } } | [] |
CrossCompiler::Match | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { bool CrossCompiler::Match ( const ANSICHAR *& Str, ANSICHAR Char ) } | [] |
|
CrossCompiler::Match | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { bool CrossCompiler::Match ( const TCHAR *& Str, ANSICHAR Char ) } | [] |
|
CrossCompiler::Match | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { bool CrossCompiler::Match ( const ANSICHAR *& Str, const ANSICHAR * Sub ) } | [] |
|
CrossCompiler::Match | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { bool CrossCompiler::Match ( const TCHAR *& Str, const TCHAR * Sub ) } | [] |
|
CrossCompiler::ParseIdentifier | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { bool CrossCompiler::ParseIdentifier ( const ANSICHAR *& Str, [FString](API\Runtime\Core\Containers\FString) & OutStr ) } | [] |
|
CrossCompiler::ParseIdentifier | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { bool CrossCompiler::ParseIdentifier ( const TCHAR *& Str, [FString](API\Runtime\Core\Containers\FString) & OutStr ) } | [] |
|
CrossCompiler::ParseIntegerNumber | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { template<typename T> bool CrossCompiler::ParseIntegerNumber ( const ANSICHAR *& Str, T & OutNum ) } | [] |
|
CrossCompiler::ParseIntegerNumber | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { template<typename T> bool CrossCompiler::ParseIntegerNumber ( const TCHAR *& Str, T & OutNum ) } | [] |
|
CrossCompiler::ParseSignedNumber | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { bool CrossCompiler::ParseSignedNumber ( const ANSICHAR *& Str, int32 & OutNum ) } | [] |
|
CrossCompiler::ParseSignedNumber | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { bool CrossCompiler::ParseSignedNumber ( const TCHAR *& Str, int32 & OutNum ) } | [] |
|
CrossCompiler::ParseString | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { bool CrossCompiler::ParseString ( const ANSICHAR *& Str, [FString](API\Runtime\Core\Containers\FString) & OutStr ) } | [] |
|
CrossCompiler::ParseString | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | namespace CrossCompiler { bool CrossCompiler::ParseString ( const TCHAR *& Str, [FString](API\Runtime\Core\Containers\FString) & OutStr ) } | [] |
|
CullGlobalUniformBuffers | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | Culls global uniform buffer entries from the parameter map. | ShaderCompilerCommon | void CullGlobalUniformBuffers ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUniformBufferEntry](API\Runtime\RenderCore\FUniformBufferEntry) > & UniformBufferMap, [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap ) | [] |
DumpDebugBlobDetail | /Engine/Source/Developer/ShaderCompilerCommon/Public/DXCUtils.inl | ShaderCompilerCommon | static void DumpDebugBlobDetail ( IDxcBlob * Blob, const TCHAR * BlobName ) | [] |
|
DumpDebugShaderBinary | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | void DumpDebugShaderBinary ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, void * InData, int32 InDataByteSize, const [FString](API\Runtime\Core\Containers\FString) & FileExtension ) | [] |
|
DumpDebugShaderBinary | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | void DumpDebugShaderBinary ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, void * InData, int32 InDataByteSize, const [FString](API\Runtime\Core\Containers\FString) & FileName, const [FString](API\Runtime\Core\Containers\FString) & FileExtension ) | [] |
|
DumpDebugShaderDisassembledDxil | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | void DumpDebugShaderDisassembledDxil ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, void * InData, int32 InDataByteSize, const [FString](API\Runtime\Core\Containers\FString) & FileExtension ) | [] |
|
DumpDebugShaderDisassembledSpirv | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | void DumpDebugShaderDisassembledSpirv ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, void * InData, int32 InDataByteSize, const [FString](API\Runtime\Core\Containers\FString) & FileExtension ) | [] |
|
DumpDebugShaderText | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | void DumpDebugShaderText ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, const [FString](API\Runtime\Core\Containers\FString) & InSource, const [FString](API\Runtime\Core\Containers\FString) & FileExtension ) | [] |
|
DumpDebugShaderText | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | void DumpDebugShaderText ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, ANSICHAR * InSource, int32 InSourceLength, const [FString](API\Runtime\Core\Containers\FString) & FileExtension ) | [] |
|
DumpDebugShaderText | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | void DumpDebugShaderText ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, ANSICHAR * InSource, int32 InSourceLength, const [FString](API\Runtime\Core\Containers\FString) & FileName, const [FString](API\Runtime\Core\Containers\FString) & FileExtension ) | [] |
|
EShaderConductorTarget | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | enum EShaderConductorTarget { Dxil, Spirv, } | [] |
|
FBaseShaderFormat::OutputDebugData | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | Implement to output debug info for a single compile job; only called if SupportsIndependentPreprocessing returns true. This will be called for all jobs (including those found in the job cache) but only if debug info is enabled for the job. Note that any debug info output in CompilePreprocessedShader will only be done for the job that actually executes the compile step, as such any debug outputs that are desirable for all jobs should be written by this function. A BaseShaderFormat implementation is provided in ShaderCompilerCommon which dumps preprocessed and stripped USFs along with the hash of the shader code in an OutputHash.txt file; if no additional custom debug output is required the shader format can inherit fromFBaseShaderFormatinstead ofIShaderFormat. | ShaderCompilerCommon | virtual void OutputDebugData ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, const [FShaderPreprocessOutput](API\Runtime\RenderCore\FShaderPreprocessOutput) & PreprocessOutput, const [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output ) const | [] |
FBaseShaderFormat | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | class FBaseShaderFormat : public [IShaderFormat](API\Developer\TargetPlatform\Interfaces\IShaderFormat) | [] |
|
FDebugShaderDataOptions::GetDebugShaderPath | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | [FString](API\Runtime\Core\Containers\FString) GetDebugShaderPath ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input ) const | [] |
|
FDebugShaderDataOptions | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FDebugShaderDataOptions | [
{
"type": "union UE::Shade...",
"name": "@14765",
"description": ""
},
{
"type": "TArray<FAdditi...",
"name": "AdditionalOutputs",
"description": ""
},
{
"type": "TFunction<FStr...",
"name": "AppendPostSource",
"description": ""
},
{
"type": "TFunction<FStr...",
"name": "AppendPreSource",
"description": ""
},
{
"type": "bool",
"name": "bSourceOnly",
"description": ""
},
{
"type": "const TCHAR \u0004...",
"name": "FilenamePrefix",
"description": ""
},
{
"type": "uint32",
"name": "HlslCCFlags",
"description": ""
},
{
"type": "const TCHAR \u0004...",
"name": "OverrideBaseFilename",
"description": ""
}
] |
|
FDiagnosticMessage | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderMinifier.h | ShaderCompilerCommon | struct FDiagnosticMessage | [
{
"type": "int32",
"name": "Column",
"description": ""
},
{
"type": "FString",
"name": "File",
"description": ""
},
{
"type": "int32",
"name": "Line",
"description": ""
},
{
"type": "FString",
"name": "Message",
"description": ""
},
{
"type": "int32",
"name": "Offset",
"description": ""
}
] |
|
FDiagnostics | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderMinifier.h | ShaderCompilerCommon | struct FDiagnostics | [
{
"type": "TArray<FDiagno...",
"name": "Errors",
"description": ""
},
{
"type": "TArray<FDiagno...",
"name": "Warnings",
"description": ""
}
] |
|
FDllHandle::FDllHandle | /Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h | ShaderCompilerCommon | FDllHandle ( const TCHAR * InFilename ) | [] |
|
FDllHandle::~FDllHandle | /Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h | ShaderCompilerCommon | virtual ~FDllHandle() | [] |
|
FDllHandle | /Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h | ShaderCompilerCommon | struct FDllHandle : public [FRefCountedObject](API\Runtime\Core\Templates\FRefCountedObject) | [] |
|
FDxcModuleWrapper::GetModuleVersionHash | /Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h | ShaderCompilerCommon | uint32 GetModuleVersionHash() const | [] |
|
FDxcModuleWrapper::FDxcModuleWrapper | /Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h | ShaderCompilerCommon | FDxcModuleWrapper() | [] |
|
FDxcModuleWrapper::~FDxcModuleWrapper | /Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h | ShaderCompilerCommon | virtual ~FDxcModuleWrapper() | [] |
|
FDxcModuleWrapper | /Engine/Source/Developer/ShaderCompilerCommon/Public/DXCWrapper.h | ShaderCompilerCommon | class FDxcModuleWrapper | [] |
|
FAdditionalOutput | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FAdditionalOutput | [
{
"type": "const TCHAR \u0004...",
"name": "BaseFileName",
"description": ""
},
{
"type": "const TCHAR \u0004...",
"name": "Data",
"description": ""
}
] |
|
FAccelerationStructure | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FAccelerationStructure | [
{
"type": "FString",
"name": "Name",
"description": ""
},
{
"type": "int32",
"name": "Offset",
"description": ""
}
] |
|
FAttribute | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FAttribute | [
{
"type": "int32",
"name": "Index",
"description": ""
},
{
"type": "FString",
"name": "Name",
"description": ""
}
] |
|
FPackedGlobal | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FPackedGlobal | [
{
"type": "int32",
"name": "Count",
"description": ""
},
{
"type": "FString",
"name": "Name",
"description": ""
},
{
"type": "int32",
"name": "Offset",
"description": ""
},
{
"type": "ANSICHAR",
"name": "PackedType",
"description": ""
}
] |
|
FMember | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FMember | [] |
|
FInOut | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FInOut | [
{
"type": "int32",
"name": "ArrayCount",
"description": ""
},
{
"type": "int32",
"name": "Index",
"description": ""
},
{
"type": "FString",
"name": "Name",
"description": ""
},
{
"type": "FString",
"name": "Type",
"description": ""
}
] |
|
FPackedUB | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | Struct FUniform | ShaderCompilerCommon | struct FPackedUB | [
{
"type": "FAttribute",
"name": "Attribute",
"description": ""
},
{
"type": "TArray<FMember...",
"name": "Members",
"description": ""
}
] |
FPackedUBCopy | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FPackedUBCopy | [
{
"type": "int32",
"name": "Count",
"description": ""
},
{
"type": "int32",
"name": "DestOffset",
"description": ""
},
{
"type": "ANSICHAR",
"name": "DestPackedType",
"description": ""
},
{
"type": "int32",
"name": "DestUB",
"description": ""
},
{
"type": "int32",
"name": "SourceOffset",
"description": ""
},
{
"type": "int32",
"name": "SourceUB",
"description": ""
}
] |
|
FUAV | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FUAV | [
{
"type": "int32",
"name": "Count",
"description": ""
},
{
"type": "FString",
"name": "Name",
"description": ""
},
{
"type": "int32",
"name": "Offset",
"description": ""
}
] |
|
FSampler | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FSampler | [
{
"type": "int32",
"name": "Count",
"description": ""
},
{
"type": "FString",
"name": "Name",
"description": ""
},
{
"type": "int32",
"name": "Offset",
"description": ""
},
{
"type": "TArray<FString...",
"name": "SamplerStates",
"description": ""
}
] |
|
FHlslccHeader::ParseCustomHeaderEntries | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | After the standard header, different backends can output their own info. | ShaderCompilerCommon | virtual bool ParseCustomHeaderEntries ( const ANSICHAR *& ShaderSource ) | [] |
FHlslccHeader::Read | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | bool Read ( const ANSICHAR *& ShaderSource, int32 SourceLen ) | [] |
|
FHlslccHeader::ReadCopies | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | static bool ReadCopies ( const ANSICHAR *& ShaderSource, bool bGlobals, [TArray](API\Runtime\Core\Containers\TArray)< [FPackedUBCopy](API\Developer\ShaderCompilerCommon\FHlslccHeader\FPackedUBCopy) > & OutCopies ) | [] |
|
FHlslccHeader::ReadInOut | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | static bool ReadInOut ( const ANSICHAR *& ShaderSource, [TArray](API\Runtime\Core\Containers\TArray)< [FInOut](API\Developer\ShaderCompilerCommon\FHlslccHeader\FInOut) > & OutAttributes ) | [] |
|
FHlslccHeader::FHlslccHeader | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | FHlslccHeader() | [] |
|
FHlslccHeader::~FHlslccHeader | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | virtual ~FHlslccHeader() | [] |
|
FHlslccHeader | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h | ShaderCompilerCommon | struct FHlslccHeader | [
{
"type": "TArray<FAccele...",
"name": "AccelerationStructures",
"description": ""
},
{
"type": "TArray<FInOut...",
"name": "Inputs",
"description": ""
},
{
"type": "FString",
"name": "Name",
"description": ""
},
{
"type": "uint32[3]",
"name": "NumThreads",
"description": ""
},
{
"type": "TArray<FInOut...",
"name": "Outputs",
"description": ""
},
{
"type": "TArray<FPacked...",
"name": "PackedGlobals",
"description": "TArrayUniforms;."
},
{
"type": "TArray<FPacked...",
"name": "PackedUBCopies",
"description": ""
},
{
"type": "TArray<FPacked...",
"name": "PackedUBGlobalCopies",
"description": ""
},
{
"type": "TArray<FPacked...",
"name": "PackedUBs",
"description": ""
},
{
"type": "TArray<FSample...",
"name": "Samplers",
"description": ""
},
{
"type": "TArray<FAttrib...",
"name": "SamplerStates",
"description": ""
},
{
"type": "TArray<FUAV>",
"name": "UAVs",
"description": ""
},
{
"type": "TArray<FAttrib...",
"name": "UniformBlocks",
"description": ""
}
] |
|
FHlslccHeaderWriter::EncodePackedGlobalType | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | static [EPackedTypeName](API\Runtime\RenderCore\CrossCompiler__EPackedTypeName) EncodePackedGlobalType ( const SpvReflectTypeDescription & TypeDescription, bool bHalfPrecision ) | [] |
|
FHlslccHeaderWriter::ToString | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | Returns the finalized meta data. | ShaderCompilerCommon | [FString](API\Runtime\Core\Containers\FString) ToString() const | [] |
FHlslccHeaderWriter::WriteAccelerationStructures | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteAccelerationStructures ( const TCHAR * ResourceName, uint32 BindingIndex ) | [] |
|
FHlslccHeaderWriter::WriteArgumentBuffers | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteArgumentBuffers ( uint32 BindingIndex, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & ResourceIndices ) | [] |
|
FHlslccHeaderWriter::WriteInputAttribute | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteInputAttribute ( const SpvReflectInterfaceVariable & Attribute ) | [] |
|
FHlslccHeaderWriter::WriteCompilerInfo | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteCompilerInfo ( const TCHAR * CompilerName ) | [] |
|
FHlslccHeaderWriter::WriteInputAttribute | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteInputAttribute ( const TCHAR * AttributeName, const TCHAR * TypeSpecifier, int32 Location, bool bLocationPrefix, bool bLocationSuffix ) | [] |
|
FHlslccHeaderWriter::WriteNumThreads | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteNumThreads ( uint32 NumThreadsX, uint32 NumThreadsY, uint32 NumThreadsZ ) | [] |
|
FHlslccHeaderWriter::WriteOutputAttribute | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteOutputAttribute ( const SpvReflectInterfaceVariable & Attribute ) | [] |
|
FHlslccHeaderWriter::WriteOutputAttribute | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteOutputAttribute ( const TCHAR * AttributeName, const TCHAR * TypeSpecifier, int32 Location, bool bLocationPrefix, bool bLocationSuffix ) | [] |
|
FHlslccHeaderWriter::WritePackedGlobal | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WritePackedGlobal ( const SpvReflectBlockVariable & Variable ) | [] |
|
FHlslccHeaderWriter::WritePackedGlobal | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WritePackedGlobal ( const TCHAR * ResourceName, [EPackedTypeName](API\Runtime\RenderCore\CrossCompiler__EPackedTypeName) PackedType, uint32 ByteOffset, uint32 ByteSize ) | [] |
|
FHlslccHeaderWriter::WritePackedUB | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WritePackedUB ( uint32 BindingIndex ) | [] |
|
FHlslccHeaderWriter::WritePackedUB | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WritePackedUB ( const [FString](API\Runtime\Core\Containers\FString) & UBName, uint32 BindingIndex ) | [] |
|
FHlslccHeaderWriter::WritePackedUBCopy | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WritePackedUBCopy ( uint32 SourceCB, uint32 SourceOffset, uint32 DestCBIndex, uint32 DestCBPrecision, uint32 DestOffset, uint32 Size, bool bGroupFlattenedUBs ) | [] |
|
FHlslccHeaderWriter::WritePackedUBField | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WritePackedUBField ( const TCHAR * ResourceName, uint32 ByteOffset, uint32 ByteSize ) | [] |
|
FHlslccHeaderWriter::WritePackedUBField | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WritePackedUBField ( const [FString](API\Runtime\Core\Containers\FString) & UBName, const TCHAR * ResourceName, uint32 ByteOffset, uint32 ByteSize ) | [] |
|
FHlslccHeaderWriter::WritePackedUBGlobalCopy | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WritePackedUBGlobalCopy ( uint32 SourceCB, uint32 SourceOffset, uint32 DestCBIndex, uint32 DestCBPrecision, uint32 DestOffset, uint32 Size, bool bGroupFlattenedUBs ) | [] |
|
FHlslccHeaderWriter::WriteSideTable | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteSideTable ( const TCHAR * ResourceName, uint32 SideTableIndex ) | [] |
|
FHlslccHeaderWriter::WriteSamplerState | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteSamplerState ( const TCHAR * ResourceName, uint32 BindingIndex ) | [] |
|
FHlslccHeaderWriter::WriteSourceInfo | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteSourceInfo ( const TCHAR * VirtualSourceFilePath, const TCHAR * EntryPointName ) | [] |
|
FHlslccHeaderWriter::WriteSRV | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteSRV ( const TCHAR * ResourceName, uint32 BindingIndex, uint32 Count ) | [] |
|
FHlslccHeaderWriter::WriteSRV | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteSRV ( const TCHAR * ResourceName, uint32 BindingIndex, uint32 Count, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AssociatedResourceNames ) | [] |
|
FHlslccHeaderWriter::WriteUAV | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteUAV ( const TCHAR * ResourceName, uint32 BindingIndex, uint32 Count ) | [] |
|
FHlslccHeaderWriter::WriteUniformBlock | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h | ShaderCompilerCommon | void WriteUniformBlock ( const TCHAR * ResourceName, uint32 BindingIndex ) | [] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.