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Montage Notifies
Managing Your Notifies
Custom Notify Classes
Notify
Skeleton Notify
Notify State
Sync Marker
Montage Notify
Montage Notify Window
Disable Root Motion
Keyframe Editing
Common Notify Properties
Animation Notify Panel
Particle System / Niagara System
The Cascade or Niagara system to spawn for this Notify.
Location / Rotation / Scale Offset
An array of location, rotation, and scale transform properties to offset the system from its spawn point.
Attached
When spawned on a Socket, enabling this causes the particle system to follow the Socket for its full duration. Disabling this still spawns the particle system at the Socket location, but the system does not continue to follow the Socket.
Socket Name
You can specify a bone or Socket here, which spawns the particle system at its location. If nothing is specified here, then the system spawns at the root of the object.
Sound
The sound asset to play for this Notify. You can select the following assets: Sound Wave Sound Cue MetaSound Sound Bus
Volume Multiplier
A multiplier to increase or decrease the volume of the playing sound.
Pitch Multiplier
A multiplier to increase or decrease the pitch of the playing sound.
Follow
If enabled, the sound effect source follows the animated mesh as it moves. If disabled, the sound remains behind at the location it spawned.
Preview Ignore Attenuation
If enabled, sound attenuation is disabled when playing the sound. This setting is editor-only and does not impact normal sound attenuation operation when playing or simulating the game.
Attach Name
If Follow is enabled, you can specify a bone or Socket to attach to. If nothing is specified here, then the sound spawns at the root of the object.
Enable Normalized Notify Progress
When enabled, causes the Notify state to output a normalized (0-1) value over the duration of the Notify to the Niagara User Parameter specified in User Parameter. The parameter starts at 0 and interpolates to 1 upon the notify finishing. This property is useful if you want to link certain particle parameters to the lifetime of the notify.
User Parameter
The name of the Niagara User Parameter to drive if Enable Normalized Notify Progress is enabled.
Anim Curve Parameters
An array where you can link Animation Curve values to Niagara User Parameters. You can add items to the array by clicking Add (+), then specify the following properties: Anim Curve Name, which is the Animation Curve that drives the Niagara parameter. Niagara User Float, which is the Niagara User Parameter controlled by the Animation Curve.
PSTemplate
The AnimTrail Cascade Particle system to use.
First / Second Socket Name
You can specify a separate bone or Socket here for each property, which are used to define the attach points for the AnimTrail. This also defines the trail's default width, based on the distance between these two attach points.
Width Scale Mode
If Width Scale Curve is used, this defines the relative scale point of the trail's width. You can select the following options: From Centre, which scales the trail relative to the center point between the two sockets. From First Socket, which scales the trail relative to the location of the first Socket. From Second Socket, which scales the trail relative to the location of the second Socket.
Width Scale Curve
You can optionally specify an Animation Curve here, which can be used to animate the scale width of the trail during the animation. A value of 1.0 maintains the default width, higher numbers increase the width, and lower numbers decrease the width.
Render Geometry
Enables rendering of the main trail geometry, leave this enabled.
Render Spawn Points