text
stringlengths 0
17.2k
|
---|
Montage Notifies |
Managing Your Notifies |
Custom Notify Classes |
Notify |
Skeleton Notify |
Notify State |
Sync Marker |
Montage Notify |
Montage Notify Window |
Disable Root Motion |
Keyframe Editing |
Common Notify Properties |
Animation Notify Panel |
Particle System / Niagara System |
The Cascade or Niagara system to spawn for this Notify. |
Location / Rotation / Scale Offset |
An array of location, rotation, and scale transform properties to offset the system from its spawn point. |
Attached |
When spawned on a Socket, enabling this causes the particle system to follow the Socket for its full duration. Disabling this still spawns the particle system at the Socket location, but the system does not continue to follow the Socket. |
Socket Name |
You can specify a bone or Socket here, which spawns the particle system at its location. If nothing is specified here, then the system spawns at the root of the object. |
Sound |
The sound asset to play for this Notify. You can select the following assets: Sound Wave Sound Cue MetaSound Sound Bus |
Volume Multiplier |
A multiplier to increase or decrease the volume of the playing sound. |
Pitch Multiplier |
A multiplier to increase or decrease the pitch of the playing sound. |
Follow |
If enabled, the sound effect source follows the animated mesh as it moves. If disabled, the sound remains behind at the location it spawned. |
Preview Ignore Attenuation |
If enabled, sound attenuation is disabled when playing the sound. This setting is editor-only and does not impact normal sound attenuation operation when playing or simulating the game. |
Attach Name |
If Follow is enabled, you can specify a bone or Socket to attach to. If nothing is specified here, then the sound spawns at the root of the object. |
Enable Normalized Notify Progress |
When enabled, causes the Notify state to output a normalized (0-1) value over the duration of the Notify to the Niagara User Parameter specified in User Parameter. The parameter starts at 0 and interpolates to 1 upon the notify finishing. This property is useful if you want to link certain particle parameters to the lifetime of the notify. |
User Parameter |
The name of the Niagara User Parameter to drive if Enable Normalized Notify Progress is enabled. |
Anim Curve Parameters |
An array where you can link Animation Curve values to Niagara User Parameters. You can add items to the array by clicking Add (+), then specify the following properties: Anim Curve Name, which is the Animation Curve that drives the Niagara parameter. Niagara User Float, which is the Niagara User Parameter controlled by the Animation Curve. |
PSTemplate |
The AnimTrail Cascade Particle system to use. |
First / Second Socket Name |
You can specify a separate bone or Socket here for each property, which are used to define the attach points for the AnimTrail. This also defines the trail's default width, based on the distance between these two attach points. |
Width Scale Mode |
If Width Scale Curve is used, this defines the relative scale point of the trail's width. You can select the following options: From Centre, which scales the trail relative to the center point between the two sockets. From First Socket, which scales the trail relative to the location of the first Socket. From Second Socket, which scales the trail relative to the location of the second Socket. |
Width Scale Curve |
You can optionally specify an Animation Curve here, which can be used to animate the scale width of the trail during the animation. A value of 1.0 maintains the default width, higher numbers increase the width, and lower numbers decrease the width. |
Render Geometry |
Enables rendering of the main trail geometry, leave this enabled. |
Render Spawn Points |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.