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For instructions on how to obtain the UE source code, see our documentation on Downloading Unreal Engine Source Code. |
API Overview |
Configure Automatic Title-Managed Achievements |
Read |
More Information |
Functions |
Primary Structs |
General Syntax |
Configuration Example |
Achievement Definition |
Achievement State |
Header File |
Function Parameters and Return Types |
QueryAchievementDefinitions |
Query all achievement definitions for this title. |
GetAchievementIds |
Retrieve the achievement IDs for achievements cached by QueryAchievementDefinitions. |
GetAchievementDefinition |
Retrieve an achievement definition with the provided achievement ID cached by QueryAchievementDefinitions. |
QueryAchievementStates |
Query the state of all achievements for the provided player. |
GetAchievementState |
Retrieve the state of an achievement by ID for the provided player. |
UnlockAchievements |
Manually unlock provided achievements. |
DisplayAchievementUI |
Launch the platform UI for the provided achievement. |
OnAchievementStateUpdated |
Event triggered when a player's achievement state changes. |
AchievementId |
FString |
Unique achievement ID. |
UnlockedDisplayName |
FText |
Localized display name of this achievement used once it is unlocked. |
UnlockedDescription |
FText |
Localized description of this achievement used once it is unlocked. |
LockedDisplayName |
FText |
Localized display name of this achievement used while it is locked. |
LockedDescription |
FText |
Localized description of this achievement used while it is locked. |
FlavorText |
FText |
Localized flavor text. |
UnlockedIconUrl |
FString |
URL of the icon for this achievement used once it is unlocked. |
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