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Delete Slot |
Deletes the Slot. |
Duplicate Slot |
Duplicates the Slot track and its contents into a new Slot track. |
Preview Slot |
If you have more than one Slot track, enabling this will cause the contents of this Slot to preview in the Viewport. |
Slot Manager |
Opens the Slot Manager panel. |
Remarks |
For more information on Network Projects, see theNetwork Multiplayerdocumentation. |
Add a Collision Hull to a Static Mesh Using the Auto Convex Collision Tool |
In the following How-To we will take a look at using the Auto Convex Collision tool to automatically create collision for Static Meshes. |
The Auto Convex Tool also uses a newer version of V-HACD library that should give more accurate results. |
First open up the Static Mesh you want to add collision to in the Static Meshes Editor. For this example, we will be using the SM_Rock Mesh that comes with the Starter Content. |
Next, open up the Auto Convex Collision tool by going to Collision > Auto Convex Collision. This will open up the Auto Convex Collision in the lower right-hand corner of the Static Mesh Editor. |
Inside of the Auto Convex Collision tool set the following parameters with the following settings: |
When all of the above settings have been input, click the Apply button to begin the collision creation process. |
Computation of the collision will now run as background task in the Static Mesh Editor. The progress of the collision creation will be shown in the following progress window. |
When completed you can view the new collision, if not already enabled, by clicking on the Collision icon and then selecting the Simple Collision option from the drop-down list. |
The following image sequence shows what type of results you get when increasing the values of the Auto Convex Collision from the default settings to the maximum settings allowed. |
Steps |
End Result |
Hull Count |
32 |
Max Hull Verts |
16 |
Hull Precision |
50,000 |
Remarks |
Auto Convex Collision Settings Results |
AI Controllers |
Remarks |
While thePlayerControllerrelies on the human player to make decisions on what to do, theAIControlleris more focused on responding to input from the environment and game world. The job of the AIController is to observe the world around it and make decisions and react accordingly without explicit input from a human player. |
Android Material Quality - Vulkan |
This setting forces Roughness input value to 1. |
Enabling this can improve performance. |
This forces the Metallic input value to 0. |
Forward Rendering Overrides |
Discard Quality During Cook |
Discard quality during cook. |
Enable Quality Override |
Enable quality override. |
Force Fully Rough |
This setting forces Roughness input value to 1. Enabling this can improve performance. |
Force Non-Metal |
This forces the Metallic input value to 0. |
Disable Lightmap Directionality |
Disable lightmap directionality. |
Force Low Quality Reflections |
Subsets and Splits
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