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!= !:
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Name!=Blast Name!:"Blast"
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<= <:
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Triangles<=92 Triangles<:92
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>= >:
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Triangles>=92 Triangles>:92
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OR || |
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Blast OR Type:Blueprint !Blast || Path:Testing Name:"Blast" | Path:Testing...
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AND && &
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Blast AND Type:Blueprint !Blast || Path:Testing Name:"Blast" | Path:Testing...
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NOT !
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NOT Blast ! "Blast"
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-Blast -"Blast"
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+Blast +"Blast"
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...ast ..."ast"
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Bla... "Bla"...
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Most keys available for searching come from Asset metadata that was extracted from the Asset registry. However, there are several special keys that exist for all Asset types. These special keys only support Equal or NotEqual comparison operators.
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Strings can either be quoted (single or double) or not quoted. Quoted strings can contain nested quotes; however, you must use a backslash ( \ ) to exit any nested quotes. The main difference between using unquoted and quoted strings is that quoted strings can use spaces and special characters in search terms. By default, they will perform partial string matches unless a TextCmpExact or TextCmpAnchor operator is used to modify the behavior.
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Below are some examples using single and double quotes and backslashes:
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A literal backslash ( \ ) must be used to escape using another backslash.
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Hovering over an Asset's name in the Content Browser will display its metadata.
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Example metadata for a Texture Asset.
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Different Assets may list different metadata specific to that type, so Static Meshes would be different than a Skeletal Mesh.
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You can use any type of metadata to search for Assets with that characteristic. Your search should use the following syntax:
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[Metadata Name] [Operator] [String or Numeric Value]
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For example:
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Triangles>=10500
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Type==Skeletal
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UVChannels>2
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CollisionPrims!=0
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Metadata is not case-sensitive, but it does require no spacing between characters. For example, if you want to search for Morph Target, you should use MorphTarget.
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A basic search takes a metadata object and uses an Operator to test against a string or value.
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For example:
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To search for any Asset that has more than 1500 triangles, you would use Triangles>1500.
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To search for all Blueprint Assets, you would use Type==Blueprint.
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By using the AND, OR, and NOT operators, you can test against multiple search operations at once. For example, to search for any Asset that is using a Translucent Material that is using the Default Lit Shading Model, you would use the following syntax:
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By using the AND operator, both operations testing the Blend Mode and Shading Model must evaluate to true to display any results.
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When you use the OR operator, either operation can independently evaluate to true to display its result. For example,not every Material using a Translucent Blend Mode will be using Default Lit. For complex advanced searches, Operators of the same type always combine together. Parentheses can resolve the ambiguity when you start using different operator types. For example, we can perform two searches and then evaluate them to display results. The first operation will evaluate any Material that is Translucent and Default Lit:
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The second operation will evaluate any Material that is a Deferred Decal and that doesn't use Scene Color:
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You can use parentheses to evaluate the results of both of these searches, like so:
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Special Keys
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Strings
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Asset Metadata
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Basic Search Example
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Advanced Search Examples
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Equal (Binary)
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= == :
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Tests whether the value returned for a given key is equal to the specified vaDlue.
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Name="Blast" Name==Blast Name:Bla...
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NotEqual (Binary)
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