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Same LAN, Same Subnet
Same LAN, Different Subnet
Configuring the Editor
Configuring the Server
Configuring the Server
Configuring the Editor
Code Example:
[/Script/UdpMessaging.UdpMessagingSettings] EnableTransport=True UnicastEndpoint=192.168.0.73:0 MulticastEndpoint=230.0.0.1:50000 MulticastTimeToLive=1 EnableTunnel=False TunnelUnicastEndpoint= TunnelMulticastEndpoint=
Remarks
Press+to add a new item to the list, and set the value of the new item to the IP address and port that you set up for your server's unicast endpoint.
Development Requirements
This page contains the software development kit (SDK) requirements needed to develop Unreal Engine (UE) projects for Android devices, as well as compatible hardware for the current version of UE.
Different stores have their own target SDK minimum requirements, which may differ from that mentioned above.
UE supports Android devices meeting the following specifications:
Recommended: SDK 33 Minimum: SDK 30
Recommended: SDK 32 Minimum: SDK 30
While SDK 30 is the minimum needed to compile on your system, SDK 26 is the minimum SDK you can target for shipping projects on devices.
Current Development Requirements
Version History
Current SDK Information
Current Compatible Devices
5.3
Flamingo 2022.2.1 Patch 2 May 24, 2023
Recommended: SDK 33 Minimum: SDK 30
NDK r25b
5.1-5.2
Android Studio 4.0
Recommended: SDK 32 Minimum: SDK 30
NDK r25b
While SDK 30 is the minimum needed to compile on your system, SDK 26 is the minimum SDK you can target for shipping projects on devices.
5.0
Android Studio 4.0
SDK 23
NDK r21e
Remarks
Minimum SDK version required to use Android File Server (AFS) is 26.
Blend Nodes
In the AnimGraph of a character's Animation Blueprint you can use blend nodes to blend multiple source animation poses together to create new animation poses.
With each blend node you can input multiple animation poses using the node's pose input pins, to generate a blended pose that will be accessible from the node's output pose pin.
Some Blend Nodes can accept and blend more than two animation poses, with these nodes you can right-click the node in the AnimGraph and select Add Blend Pin to add another pose input pin.
You can also remove additional pose input pins by right-clicking the specific input pin you want to remove and selecting Remove Blend Pin from the context menu.
While using blend nodes, you can control the degree of blending with an Alpha value. You can manually assign a blend node's alpha value, by selecting the variable input node, or the alpha property in the node's details panel, and entering a value. You can also assign a blend node's alpha by connecting an alpha variable node to the alpha input pin in the AnimGraph. An alpha value of zero will typically favor the primary pose, while a value of 1 will favor the secondary pose.
Using more advanced blend nodes that can incorporate additional animation data, you can create unique animation blending results in your project. Here you will find a reference to the available blend nodes you can use to blend animation poses in Unreal Engine.
Categorized with a gray title color, standard blend nodes perform simple blends of animation poses based on node specific parameters. Here you can reference a list of the standard blend nodes that you can use in your project to blend animation poses in the AnimGraph
Both the Apply Additive and the Apply Mesh Space Additive nodes add an additive pose to a base-normal animation pose, based on an alpha value.
Using the nodes input pins, you can connect a base pose and an additive pose with which to apply.
Apply Additive nodes are also affected by the LOD Threshold system. You can adjust the LOD level threshold that the blend occurs in the Apply Additive and Apply Mesh Space Additive's Details panel.