text
stringlengths
0
17.2k
512
64
0.75
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AIOP_High
Animations, Textures, Shader Code
1
AIOP_Normal
Async Pak Reads
2
AIOP_BelowNormal
Geometry Streaming
3
AIOP_Low
4
AIOP_MIN
Remarks
Chunks of audio are read from the disk using instances ofIAsyncReadRequest, similarly to your texture streaming and geometry streaming systems. Because of this, you can prioritize audio chunk loading above or below other streaming systems in the engine using the cvarau.streamcaching.ReadRequestPriority. This value can be set from 0 to 4, where 0 is the highest priority and 4 is the lowest. The default value for cached audio streaming requests is2.
Animating with Control Rig
Once you have finished rigging your Control Rig, you can animate it in various ways, such as directly in Sequencer, or more procedurally with Animation Blueprints.
This document provides an overview of these animation methods, their tools, and features.
A Control Rig can be interacted with and animated in Sequencer. You can either add a new Control Rig capable character to your sequence, or add the Control Rig to a currently existing character.
Begin animating a Control Rig by dragging the Control Rig Asset from the Content Browser into your level. This will open a new Sequencer, and add the Skeletal Mesh with Control Rig tracks to it.
If your Sequencer already contains a Skeletal Mesh Actor and you want to add a Control Rig to it, then click the Add (+) Track button on the Skeletal Mesh Track, and select Control Rig > Asset-Based Control Rig > Your Control Rig.
Expanding the Control Rig Track will reveal the list of controls that can be animated. Selecting a control here will also select it in the Viewport, and conversely selecting the control in the Viewport will select the Track.
Controls can be Keyframed similar to most objects in Sequencer. Additionally, pressing the S Key with a Control selected will create a Transform keyframe on the selected control at the current playhead time.
Sequencer supports the display and animation of multiple Control Rigs at the same time. All Control Rigs and their Controls will display in the viewport and the Anim Outliner. You can also change their visibility by clicking the eyeball icon to show or hide the Control Rig.
The following features are available to help you animate your Control Rig in Unreal Engine.
Animation Mode
Enable Animation Mode to provide an animator-friendly workspace and tools in Unreal Engine.
Control Rig in Animation Blueprints
Procedurally affect your Control Rig by using it in Animation Blueprints.
FK Control Rig
Quickly edit animation without needing Control Rig Assets using FK Control Rig.
Constraints
Attach the position, orientation, or scale of an object to other objects using a variety of constraints.
Space Switching