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Set the depth of the geometry: how thick the letters are from front to back. |
Bevel |
Set the size of the bevel along the edges of the characters. |
Bevel Type |
Set the type of edge bevel: Linear for a sharp, flat bevel, or Half Circle for a rounded edge. |
Half Circle Segments |
Set the number of segments used to create the curve for the Half Circle bevel. |
Front Material |
Select the Material to use for shading the front surface of the letters. |
Bevel Material |
Select the Material to use for shading the surface of the bevel. |
Extrude Material |
Select the Material to use for shading the sides of the letters. |
Back Material |
Select the Material to use for shading the back of the letters. |
Font |
Select the True Type (TTF) or Open Type (OTF) font Asset you want to use for the letters. For more information about getting fonts into your Unreal Engine project, see Importing Fonts. |
Horizontal Alignment |
Align horizontal text to the Left, Center or Right with respect to the position of the Actor in 3D space. |
Vertical Alignment |
Align the text vertically to put the Top Line, Top, Bottom or Center of the letters at the position of the Actor in 3D space. |
Kerning |
Set additional space between each character. |
Line Spacing |
Set additional space between each line. |
Word Spacing |
Set additional space between each word. |
Max Width |
Set the maximum width of the text. |
Max Height |
Set the maximum height of the text. |
Scale Proportionally |
Locks the height and width of the letters to their current ratio. When enabled, any change to either the height or width of the letters applies to both. |
Enabled |
Determines whether the Text3DCharacterTransform Component updates the location, rotation, or scale of the letters based on the values in this section. Enabling this option adds some extra calculations for the CPU to carry out. Typically, you should only enable this setting for types of transforms that you actually need to animate. |
Progress |
Determines the overall progression of the text animation between the Begin and End states. At 0, the location, rotation, or scale of the text is at its Begin state. At 100, the location, rotation, or scale of the text is at its End state. Values in between interpolate the location, rotation, or scale proporationately in between the Begin and End states. If you create a Level Sequence to animate the letter-by-letter transforms over time, this is typically the setting that you will want to animate in your Level Sequence. |
Order |
Determines the direction in which the animation progresses across the letters in your text. Normal - The animation begins with the leftmost letter and progresses to the right. From Center - The animation begins with the letters in the center of the text and progresses outward in both directions. To Center - The animation begins with the outermost letters of the text and progresses inward toward the letters in the middle. Opposite - The animation begins with the rightmost letter and progresses to the left. |
Range |
Determines how much overlap there is between adjacent letters. At 0, each letter completes its transformation from the Begin state to the End state before the next letter begins to transform. At 100, all letters begin and end their transformations at the same time. Values in between create a partial overlap between each successive pair of letters. |
Begin |
Sets the desired initial state for the rotation or scale of the letters. All axis values are expressed in the local space of the Text 3D Actor. |
End or Distance |
Sets the desired end state for the location, rotation, or scale of the letters. |
Remarks |
For the location, theBeginposition of each letter is always determined by the position of the Text 3D Actor in the Level. |
Animation Sequences |
Subsets and Splits
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