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Context |
Allows the node to pass data through that is relevant to the node, such as Delta Time, or Inertialization requests. |
Node |
Allows the node to pass itself through this pin. Typically you will want to convert this pin to a specific node type using a Convert function. |
Set Sequence (Evaluator Library) |
Set the current Animation Sequence to be played by the connected Sequence Evaluator node. |
Set Sequence (Player Library) |
Set the current Animation Sequence to be played by the connected Sequence Player node. |
Set Sequence with Inertial Blending (Evaluator Library) |
Set the current Animation Sequence to be played by the connected Sequence Evaluator node using an Inertial Blend with the specified duration. |
Set Sequence with Interior Blending (Player Library) |
Set the current Animation Sequence to be played by the connected Sequence Player node using an Inertial Blend with the specified duration. |
Set Explicit Time (Evaluator Library) |
Set the current accumulated time of the connected Sequence Evaluator node. |
Update Context |
Connect the Function node's Context pin to provide the Set State node with the requisite context for its operation, such as the delta time, and the current place in AnimGraph. |
Node |
Set the node reference for the Set State node to use as a binding, the playrate, and the current playback time. Ensure this node is connected to a Convert to Animation State Machine node to properly set the State Machine from the function graph. When the function is bound directly to a State Machine node, you can use the pure Convert to Animation State Machine node (green). When the node is not connected directly to a state machine node, you must use the Convert to Animation State Machine function node (blue). |
Target State |
Set the State the engine plays when this node becomes active. You can bind this pin using a dynamic value, or input a State's name using the field on the node. |
Duration |
Set the duration of the transition blend from the Current State to the Target State. A value of 0.0 will result in an immediate transition, while larger values will result in slower transitions. |
Blend Type |
Set the type of blend the node will use to transition the animations between states. You can select from the following options: Standard Blend: Performs a linear blend. Inertialization: Performs an Inertialized blend. |
Blend Profile |
Set a blend profile to apply to the blend. |
Alpha Blend Option |
Set the Alpha blend option to customize the animation blending. |
Custom Blend Curve |
Set a curve asset to be used as a blend curve. |
Update Context |
Set the Get State node's context in the graph using the Function node's Context pin. This pin transfers information such as the delta time, and the current place in AnimGraph. |
Node |
Set the node reference for the Set State node to use as a binding, the playrate, and the current playback time. |
Return Value |
Returns the current Animation State's name as a string value. |
Update Context |
Set the Get State node's context in the graph using the Function node's Context pin. This pin transfers information such as the delta time, and the current place in AnimGraph. |
Node |
Set the node reference for the Set State node to use as a binding, the playrate, and the current playback time. |
Return Value |
Returns a boolean of whether or not the state is blending In or Out. |
Remarks |
Constraints |
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