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Context
Allows the node to pass data through that is relevant to the node, such as Delta Time, or Inertialization requests.
Node
Allows the node to pass itself through this pin. Typically you will want to convert this pin to a specific node type using a Convert function.
Set Sequence (Evaluator Library)
Set the current Animation Sequence to be played by the connected Sequence Evaluator node.
Set Sequence (Player Library)
Set the current Animation Sequence to be played by the connected Sequence Player node.
Set Sequence with Inertial Blending (Evaluator Library)
Set the current Animation Sequence to be played by the connected Sequence Evaluator node using an Inertial Blend with the specified duration.
Set Sequence with Interior Blending (Player Library)
Set the current Animation Sequence to be played by the connected Sequence Player node using an Inertial Blend with the specified duration.
Set Explicit Time (Evaluator Library)
Set the current accumulated time of the connected Sequence Evaluator node.
Update Context
Connect the Function node's Context pin to provide the Set State node with the requisite context for its operation, such as the delta time, and the current place in AnimGraph.
Node
Set the node reference for the Set State node to use as a binding, the playrate, and the current playback time. Ensure this node is connected to a Convert to Animation State Machine node to properly set the State Machine from the function graph. When the function is bound directly to a State Machine node, you can use the pure Convert to Animation State Machine node (green). When the node is not connected directly to a state machine node, you must use the Convert to Animation State Machine function node (blue).
Target State
Set the State the engine plays when this node becomes active. You can bind this pin using a dynamic value, or input a State's name using the field on the node.
Duration
Set the duration of the transition blend from the Current State to the Target State. A value of 0.0 will result in an immediate transition, while larger values will result in slower transitions.
Blend Type
Set the type of blend the node will use to transition the animations between states. You can select from the following options: Standard Blend: Performs a linear blend. Inertialization: Performs an Inertialized blend.
Blend Profile
Set a blend profile to apply to the blend.
Alpha Blend Option
Set the Alpha blend option to customize the animation blending.
Custom Blend Curve
Set a curve asset to be used as a blend curve.
Update Context
Set the Get State node's context in the graph using the Function node's Context pin. This pin transfers information such as the delta time, and the current place in AnimGraph.
Node
Set the node reference for the Set State node to use as a binding, the playrate, and the current playback time.
Return Value
Returns the current Animation State's name as a string value.
Update Context
Set the Get State node's context in the graph using the Function node's Context pin. This pin transfers information such as the delta time, and the current place in AnimGraph.
Node
Set the node reference for the Set State node to use as a binding, the playrate, and the current playback time.
Return Value
Returns a boolean of whether or not the state is blending In or Out.
Remarks
Constraints