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Finally, you must create logic to drive theYawandPitchvalues on the Aim Offset. Depending on your player controls, this logic can be created in several different ways. For this example, you can useproperty accessto output data from the pawn's base aim rotation.
Android
Unreal Engine supports publishing to Android mobile devices and has several features to help in publishing to the Google Play Store. This section contains guides for setting up your Android development environment, how to use Android features and services, and how to prepare your game to ship.
Different stores have their own target SDK minimum requirements, which may differ from that mentioned above.
The current version of Unreal Engine supports Android devices meeting the following specifications:
Setting Up Android SDK and NDK
How to set up your Android development environment for Unreal Engine
Android Quick Start
Setting up for development for the Android platform.
Setting Up Your Android Device For Development
Going over how to set your Android devices up for Unreal Engine development.
Using Google Play Achievements
Using Google Play Achievements to increase player engagement.
Using Ad Mob In-Game Ads on Android
Using the AdMob in-game advertisement system on Android.
Android Manifest Control
Setting up and using the Android Mainfest file.
Using In-App Purchases on Android
Using in-app purchases to offer additional paid content for your Android game.
Using Google Play Services Leaderboards
Using leaderboards in your game.
Android Virtual Keyboard
Going over setting up the Android Virtual Keyboard.
Android Development Reference
How to install different Android SDKs, set environment variables, and work with texture formats.
Android Vulkan Mobile Renderer
Information about Vulkan compatibility and how to use the Vulkan mobile renderer in Android projects
Setting up Android Launch Screens
Overview of setting up optional custom Android Launch screens for Android projects.
Signing Projects for Release
Getting your project ready for Release to the Google Play store.
Google Play Asset Delivery Reference
API reference and implementation guidelines for the GooglePAD API
Packaging Android Projects
Taking a look at packaging your final Android project.
Android Configuration Rules System
Taking a look at using the Android Configuration Rules System in your UE projects.
Customizing Device Profiles and Scalability for Android
A reference for device profile rules and scalability settings.
Debugging Android Projects
How to debug your Android project in Android Studio
Debugging with AGDE in Visual Studio
Use AGDE to debug Android projects in Visual Studio
Android File Server