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1909.00442
Alexander Dockhorn
Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez-Liebana
Learning Local Forward Models on Unforgiving Games
4 pages, 3 figures, 3 tables, accepted at IEEE COG 2019
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper examines learning approaches for forward models based on local cell transition functions. We provide a formal definition of local forward models for which we propose two basic learning approaches. Our analysis is based on the game Sokoban, where a wrong action can lead to an unsolvable game state. Therefore, an accurate prediction of an action's resulting state is necessary to avoid this scenario. In contrast to learning the complete state transition function, local forward models allow extracting multiple training examples from a single state transition. In this way, the Hash Set model, as well as the Decision Tree model, quickly learn to predict upcoming state transitions of both the training and the test set. Applying the model using a statistical forward planner showed that the best models can be used to satisfying degree even in cases in which the test levels have not yet been seen. Our evaluation includes an analysis of various local neighbourhood patterns and sizes to test the learners' capabilities in case too few or too many attributes are extracted, of which the latter has shown do degrade the performance of the model learner.
[ { "version": "v1", "created": "Sun, 1 Sep 2019 18:25:14 GMT" } ]
1,567,555,200,000
[ [ "Dockhorn", "Alexander", "" ], [ "Lucas", "Simon M.", "" ], [ "Volz", "Vanessa", "" ], [ "Bravi", "Ivan", "" ], [ "Gaina", "Raluca D.", "" ], [ "Perez-Liebana", "Diego", "" ] ]
1909.00621
Sarah Alice Gaggl
Sarah A. Gaggl and Thomas Linsbichler and Marco Maratea and Stefan Woltran
Design and Results of the Second International Competition on Computational Models of Argumentation
submitted to Artificial Intelligence
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Argumentation is a major topic in the study of Artificial Intelligence. Since the first edition in 2015, advancements in solving (abstract) argumentation frameworks are assessed in competition events, similar to other closely related problem solving technologies. In this paper, we report about the design and results of the Second International Competition on Computational Models of Argumentation, which has been jointly organized by TU Dresden (Germany), TU Wien (Austria), and the University of Genova (Italy), in affiliation with the 2017 International Workshop on Theory and Applications of Formal Argumentation. This second edition maintains some of the design choices made in the first event, e.g. the I/O formats, the basic reasoning problems, and the organization into tasks and tracks. At the same time, it introduces significant novelties, e.g. three additional prominent semantics, and an instance selection stage for classifying instances according to their empirical hardness.
[ { "version": "v1", "created": "Mon, 2 Sep 2019 09:23:48 GMT" } ]
1,567,555,200,000
[ [ "Gaggl", "Sarah A.", "" ], [ "Linsbichler", "Thomas", "" ], [ "Maratea", "Marco", "" ], [ "Woltran", "Stefan", "" ] ]
1909.00690
Maria Maleshkova
Sebastian R. Bader and Maria Maleshkova
The Semantic Asset Administration Shell
15 pages, pre-print of Semantics 2019
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The disruptive potential of the upcoming digital transformations for the industrial manufacturing domain have led to several reference frameworks and numerous standardization approaches. On the other hand, the Semantic Web community has made significant contributions in the field, for instance on data and service description, integration of heterogeneous sources and devices, and AI techniques in distributed systems. These two streams of work are, however, mostly unrelated and only briefly regard each others requirements, practices and terminology. We contribute to closing this gap by providing the Semantic Asset Administration Shell, an RDF-based representation of the Industrie 4.0 Component. We provide an ontology for the latest data model specification, created a RML mapping, supply resources to validate the RDF entities and introduce basic reasoning on the Asset Administration Shell data model. Furthermore, we discuss the different assumptions and presentation patterns, and analyze the implications of a semantic representation on the original data. We evaluate the thereby created overheads, and conclude that the semantic lifting is manageable, also for restricted or embedded devices, and therefore meets the needs of Industrie 4.0 scenarios.
[ { "version": "v1", "created": "Mon, 2 Sep 2019 12:38:58 GMT" } ]
1,567,555,200,000
[ [ "Bader", "Sebastian R.", "" ], [ "Maleshkova", "Maria", "" ] ]
1909.01128
Tomi Janhunen
Tomi Janhunen, Michael Sioutis
Allen's Interval Algebra Makes the Difference
Part of DECLARE 19 proceedings
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Allen's Interval Algebra constitutes a framework for reasoning about temporal information in a qualitative manner. In particular, it uses intervals, i.e., pairs of endpoints, on the timeline to represent entities corresponding to actions, events, or tasks, and binary relations such as precedes and overlaps to encode the possible configurations between those entities. Allen's calculus has found its way in many academic and industrial applications that involve, most commonly, planning and scheduling, temporal databases, and healthcare. In this paper, we present a novel encoding of Interval Algebra using answer-set programming (ASP) extended by difference constraints, i.e., the fragment abbreviated as ASP(DL), and demonstrate its performance via a preliminary experimental evaluation. Although our ASP encoding is presented in the case of Allen's calculus for the sake of clarity, we suggest that analogous encodings can be devised for other point-based calculi, too.
[ { "version": "v1", "created": "Tue, 3 Sep 2019 12:56:15 GMT" } ]
1,567,555,200,000
[ [ "Janhunen", "Tomi", "" ], [ "Sioutis", "Michael", "" ] ]
1909.01645
Antonio Lieto
Antonio Lieto
Heterogeneous Proxytypes Extended: Integrating Theory-like Representations and Mechanisms with Prototypes and Exemplars
10 pages, 1 figure, BICA Conference
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The paper introduces an extension of the proposal according to which conceptual representations in cognitive agents should be intended as heterogeneous proxytypes. The main contribution of this paper is in that it details how to reconcile, under a heterogeneous representational perspective, different theories of typicality about conceptual representation and reasoning. In particular, it provides a novel theoretical hypothesis - as well as a novel categorization algorithm called DELTA - showing how to integrate the representational and reasoning assumptions of the theory-theory of concepts with the those ascribed to the prototype and exemplars-based theories.
[ { "version": "v1", "created": "Wed, 4 Sep 2019 09:30:54 GMT" } ]
1,567,641,600,000
[ [ "Lieto", "Antonio", "" ] ]
1909.01794
Albert Harm Schrotenboer
Albert H. Schrotenboer, Susanne Wruck, Iris F. A. Vis, Kees Jan Roodbergen
Integration of returns and decomposition of customer orders in e-commerce warehouses
Authors' preprint
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In picker-to-parts warehouses, order picking is a cost- and labor-intensive operation that must be designed efficiently. It comprises the construction of order batches and the associated order picker routes, and the assignment and sequencing of those batches to multiple order pickers. The ever-increasing competitiveness among e-commerce companies has made the joint optimization of this order picking process inevitable. Inspired by the large number of product returns and the many but small-sized customer orders, we address a new integrated order picking process problem. We integrate the restocking of returned products into regular order picking routes and we allow for the decomposition of customer orders so that multiple batches may contain products from the same customer order. We thereby generalize the existing models on order picking processing. We provide Mixed Integer Programming (MIP) formulations and a tailored adaptive large neighborhood search heuristic that, amongst others, exploits these MIPs. We propose a new set of practically-sized benchmark instances, consisting of up to 5547 to be picked products and 2491 to be restocked products. On those large-scale instances, we show that integrating the restocking of returned products into regular order picker routes results in cost-savings of 10 to 15%. Allowing for the decomposition of the customer orders' products results in cost savings of up to 44% compared to not allowing this. Finally, we show that on average cost-savings of 17.4% can be obtained by using our ALNS instead of heuristics typically used in practice.
[ { "version": "v1", "created": "Sun, 1 Sep 2019 11:12:26 GMT" } ]
1,567,641,600,000
[ [ "Schrotenboer", "Albert H.", "" ], [ "Wruck", "Susanne", "" ], [ "Vis", "Iris F. A.", "" ], [ "Roodbergen", "Kees Jan", "" ] ]
1909.01801
Paul Kantor
Paul B. Kantor
Soft Triangles for Expert Aggregation
10 pp. 5 figures. 1 Table. Research Technical Report. This is really about elicitation -- the MSC class is not a very good fit This revision corrects and error in Eq 14, and adds one missing citation
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We consider the problem of eliciting expert assessments of an uncertain parameter. The context is risk control, where there are, in fact, three uncertain parameters to be estimates. Two of these are probabilities, requiring the that the experts be guided in the concept of "uncertainty about uncertainty." We propose a novel formulation for expert estimates, which relies on the range and the median, rather than the variance and the mean. We discuss the process of elicitation, and provide precise formulas for these new distributions.
[ { "version": "v1", "created": "Mon, 2 Sep 2019 18:33:40 GMT" }, { "version": "v2", "created": "Thu, 22 Oct 2020 16:27:40 GMT" } ]
1,603,411,200,000
[ [ "Kantor", "Paul B.", "" ] ]
1909.02810
Henry Prakken
Alejandro J. Garcia, Henry Prakken, Guillermo R. Simari
A Comparative Study of Some Central Notions of ASPIC+ and DeLP
To appear in Theory and Practice of Logic Programming (TPLP). In the second uploaded version a small typo was corrected in Example 8
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
This paper formally compares some central notions from two well-known formalisms for rule-based argumentation, DeLP and ASPIC+. The comparisons especially focus on intuitive adequacy and inter-translatability, consistency, and closure properties. As for differences in the definitions of arguments and attack, it turns out that DeLP's definitions are intuitively appealing but that they may not fully comply with Caminada and Amgoud's rationality postulates of strict closure and indirect consistency. For some special cases, the DeLP definitions are shown to fare better than ASPIC+. Next, it is argued that there are reasons to consider a variant of DeLP with grounded semantics, since in some examples its current notion of warrant arguably has counterintuitive consequences and may lead to sets of warranted arguments that are not admissible. Finally, under some minimality and consistency assumptions on ASPIC+ arguments, a one-to-many correspondence between ASPIC+ arguments and DeLP arguments is identified in such a way that if the DeLP warranting procedure is changed to grounded semantics, then DeLP notion of warrant and ASPIC+'s notion of justification are equivalent. This result is proven for three alternative definitions of attack.
[ { "version": "v1", "created": "Fri, 6 Sep 2019 10:37:48 GMT" }, { "version": "v2", "created": "Wed, 11 Sep 2019 06:43:01 GMT" } ]
1,568,246,400,000
[ [ "Garcia", "Alejandro J.", "" ], [ "Prakken", "Henry", "" ], [ "Simari", "Guillermo R.", "" ] ]
1909.03094
Michael Green
Michael Cerny Green, Ahmed Khalifa, Gabriella A.B. Barros, Tiago Machado and Julian Togelius
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
15 pages, 4 figures, 2 tables, 1 algorithm, 1 equation
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied to several games within the General Video Game Artificial Intelligence (GVG-AI) framework. In a user study, human-identified mechanics are compared against system-identified critical mechanics to verify alignment between humans and the system. The results of the study demonstrate that the new method is able to match humans with higher consistency than baseline. Our system is further validated by comparing MCTS agents augmented with critical mechanics and vanilla MCTS agents on $4$ games from GVG-AI. Our new playtrace method shows a significant performance improvement over the baseline for all 4 tested games. The proposed method also shows either matched or improved performance over the old method, demonstrating that playtrace information is responsible for more complete critical mechanic discovery.
[ { "version": "v1", "created": "Fri, 6 Sep 2019 19:12:45 GMT" }, { "version": "v2", "created": "Thu, 6 Feb 2020 23:15:48 GMT" }, { "version": "v3", "created": "Tue, 15 Sep 2020 12:36:34 GMT" } ]
1,600,214,400,000
[ [ "Green", "Michael Cerny", "" ], [ "Khalifa", "Ahmed", "" ], [ "Barros", "Gabriella A. B.", "" ], [ "Machado", "Tiago", "" ], [ "Togelius", "Julian", "" ] ]
1909.03373
Dong Li
Dong Li, Bo Ouyang, Duanpo Wu, Yaonan Wang
Artificial intelligence empowered multi-AGVs in manufacturing systems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
AGVs are driverless robotic vehicles that picks up and delivers materials. How to improve the efficiency while preventing deadlocks is the core issue in designing AGV systems. In this paper, we propose an approach to tackle this problem.The proposed approach includes a traditional AGV scheduling algorithm, which aims at solving deadlock problems, and an artificial neural network based component, which predict future tasks of the AGV system, and make decisions on whether to send an AGV to the predicted starting location of the upcoming task,so as to save the time of waiting for an AGV to go to there first when the upcoming task is created. Simulation results show that the proposed method significantly improves the efficiency as against traditional method, up to 20% to 30%.
[ { "version": "v1", "created": "Sun, 8 Sep 2019 02:41:19 GMT" } ]
1,568,073,600,000
[ [ "Li", "Dong", "" ], [ "Ouyang", "Bo", "" ], [ "Wu", "Duanpo", "" ], [ "Wang", "Yaonan", "" ] ]
1909.03616
Ryuta Arisaka
Ryuta Arisaka, Makoto Hagiwara, Takayuki Ito
Formulating Manipulable Argumentation with Intra-/Inter-Agent Preferences
No major change except for some stylistic change
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
From marketing to politics, exploitation of incomplete information through selective communication of arguments is ubiquitous. In this work, we focus on development of an argumentation-theoretic model for manipulable multi-agent argumentation, where each agent may transmit deceptive information to others for tactical motives. In particular, we study characterisation of epistemic states, and their roles in deception/honesty detection and (mis)trust-building. To this end, we propose the use of intra-agent preferences to handle deception/honesty detection and inter-agent preferences to determine which agent(s) to believe in more. We show how deception/honesty in an argumentation of an agent, if detected, would alter the agent's perceived trustworthiness, and how that may affect their judgement as to which arguments should be acceptable.
[ { "version": "v1", "created": "Mon, 9 Sep 2019 03:29:11 GMT" }, { "version": "v2", "created": "Sun, 15 Sep 2019 03:45:12 GMT" } ]
1,568,678,400,000
[ [ "Arisaka", "Ryuta", "" ], [ "Hagiwara", "Makoto", "" ], [ "Ito", "Takayuki", "" ] ]
1909.03983
Debarpita Santra
Debarpita Santra, S. K. Basu, J. K. Mondal, Subrata Goswami
Lattice-Based Fuzzy Medical Expert System for Low Back Pain Management
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Low Back Pain (LBP) is a common medical condition that deprives many individuals worldwide of their normal routine activities. In the absence of external biomarkers, diagnosis of LBP is quite challenging. It requires dealing with several clinical variables, which have no precisely quantified values. Aiming at the development of a fuzzy medical expert system for LBP management, this research proposes an attractive lattice-based knowledge representation scheme for handling imprecision in knowledge, offering a suitable design methodology for a fuzzy knowledge base and a fuzzy inference system. The fuzzy knowledge base is constructed in modular fashion, with each module capturing interrelated medical knowledge about the relevant clinical history, clinical examinations and laboratory investigation results. This approach in design ensures optimality, consistency and preciseness in the knowledge base and scalability. The fuzzy inference system, which uses the Mamdani method, adopts the triangular membership function for fuzzification and the Centroid of Area technique for defuzzification. A prototype of this system has been built using the knowledge extracted from the domain expert physicians. The inference of the system against a few available patient records at the ESI Hospital, Sealdah has been checked. It was found to be acceptable by the verifying medical experts.
[ { "version": "v1", "created": "Mon, 9 Sep 2019 16:44:51 GMT" } ]
1,568,073,600,000
[ [ "Santra", "Debarpita", "" ], [ "Basu", "S. K.", "" ], [ "Mondal", "J. K.", "" ], [ "Goswami", "Subrata", "" ] ]
1909.03987
Debarpita Santra
Debarpita Santra, Jyotsna Kumar Mandal, Swapan Kumar Basu, Subrata Goswami
Addressing Design Issues in Medical Expert System for Low Back Pain Management: Knowledge Representation, Inference Mechanism, and Conflict Resolution Using Bayesian Network
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Aiming at developing a medical expert system for low back pain management, the paper proposes an efficient knowledge representation scheme using frame data structures, and also derives a reliable resolution logic through Bayesian Network. When a patient comes to the intended expert system for diagnosis, the proposed inference engine outputs a number of probable diseases in sorted order, with each disease being associated with a numeric measure to indicate its possibility of occurrence. When two or more diseases in the list have the same or closer possibility of occurrence, Bayesian Network is used for conflict resolution. The proposed scheme has been validated with cases of empirically selected thirty patients. Considering the expected value 0.75 as level of acceptance, the proposed system offers the diagnostic inference with the standard deviation of 0.029. The computational value of Chi-Squared test has been obtained as 11.08 with 12 degree of freedom, implying that the derived results from the designed system conform the homogeneity with the expected outcomes. Prior to any clinical investigations on the selected low back pain patients, the accuracy level (average) of 73.89% has been achieved by the proposed system, which is quite close to the expected clinical accuracy level of 75%.
[ { "version": "v1", "created": "Mon, 9 Sep 2019 16:55:30 GMT" } ]
1,568,073,600,000
[ [ "Santra", "Debarpita", "" ], [ "Mandal", "Jyotsna Kumar", "" ], [ "Basu", "Swapan Kumar", "" ], [ "Goswami", "Subrata", "" ] ]
1909.04171
Joshua Bertram
Joshua R. Bertram and Peng Wei
An Efficient Algorithm for Multiple-Pursuer-Multiple-Evader Pursuit/Evasion Game
submitted to ACC2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a method for pursuit/evasion that is highly efficient and and scales to large teams of aircraft. The underlying algorithm is an efficient algorithm for solving Markov Decision Processes (MDPs) that supports fully continuous state spaces. We demonstrate the algorithm in a team pursuit/evasion setting in a 3D environment using a pseudo-6DOF model and study performance by varying sizes of team members. We show that as the number of aircraft in the simulation grows, computational performance remains efficient and is suitable for real-time systems. We also define probability-to-win and survivability metrics that describe the teams' performance over multiple trials, and show that the algorithm performs consistently. We provide numerical results showing control inputs for a typical 1v1 encounter and provide videos for 1v1, 2v2, 3v3, 4v4, and 10v10 contests to demonstrate the ability of the algorithm to adapt seamlessly to complex environments.
[ { "version": "v1", "created": "Mon, 9 Sep 2019 21:46:31 GMT" } ]
1,568,160,000,000
[ [ "Bertram", "Joshua R.", "" ], [ "Wei", "Peng", "" ] ]
1909.04256
Zhe Xu
Zhe Xu and Ufuk Topcu
Transfer of Temporal Logic Formulas in Reinforcement Learning
IJCAI'19
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Transferring high-level knowledge from a source task to a target task is an effective way to expedite reinforcement learning (RL). For example, propositional logic and first-order logic have been used as representations of such knowledge. We study the transfer of knowledge between tasks in which the timing of the events matters. We call such tasks temporal tasks. We concretize similarity between temporal tasks through a notion of logical transferability, and develop a transfer learning approach between different yet similar temporal tasks. We first propose an inference technique to extract metric interval temporal logic (MITL) formulas in sequential disjunctive normal form from labeled trajectories collected in RL of the two tasks. If logical transferability is identified through this inference, we construct a timed automaton for each sequential conjunctive subformula of the inferred MITL formulas from both tasks. We perform RL on the extended state which includes the locations and clock valuations of the timed automata for the source task. We then establish mappings between the corresponding components (clocks, locations, etc.) of the timed automata from the two tasks, and transfer the extended Q-functions based on the established mappings. Finally, we perform RL on the extended state for the target task, starting with the transferred extended Q-functions. Our results in two case studies show, depending on how similar the source task and the target task are, that the sampling efficiency for the target task can be improved by up to one order of magnitude by performing RL in the extended state space, and further improved by up to another order of magnitude using the transferred extended Q-functions.
[ { "version": "v1", "created": "Tue, 10 Sep 2019 03:11:05 GMT" } ]
1,568,160,000,000
[ [ "Xu", "Zhe", "" ], [ "Topcu", "Ufuk", "" ] ]
1909.04307
Thommen George Karimpanal
Thommen George Karimpanal, Santu Rana, Sunil Gupta, Truyen Tran and Svetha Venkatesh
Learning Transferable Domain Priors for Safe Exploration in Reinforcement Learning
IJCNN, 2020 (To appear)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Prior access to domain knowledge could significantly improve the performance of a reinforcement learning agent. In particular, it could help agents avoid potentially catastrophic exploratory actions, which would otherwise have to be experienced during learning. In this work, we identify consistently undesirable actions in a set of previously learned tasks, and use pseudo-rewards associated with them to learn a prior policy. In addition to enabling safer exploratory behaviors in subsequent tasks in the domain, we show that these priors are transferable to similar environments, and can be learned off-policy and in parallel with the learning of other tasks in the domain. We compare our approach to established, state-of-the-art algorithms in both discrete as well as continuous environments, and demonstrate that it exhibits a safer exploratory behavior while learning to perform arbitrary tasks in the domain. We also present a theoretical analysis to support these results, and briefly discuss the implications and some alternative formulations of this approach, which could also be useful in certain scenarios.
[ { "version": "v1", "created": "Tue, 10 Sep 2019 06:03:52 GMT" }, { "version": "v2", "created": "Wed, 11 Sep 2019 13:09:56 GMT" }, { "version": "v3", "created": "Wed, 5 Feb 2020 00:02:49 GMT" }, { "version": "v4", "created": "Mon, 10 Feb 2020 23:46:32 GMT" }, { "version": "v5", "created": "Sun, 13 Sep 2020 05:15:00 GMT" } ]
1,600,128,000,000
[ [ "Karimpanal", "Thommen George", "" ], [ "Rana", "Santu", "" ], [ "Gupta", "Sunil", "" ], [ "Tran", "Truyen", "" ], [ "Venkatesh", "Svetha", "" ] ]
1909.04405
Damien Pellier
D. H\"oller, G. Behnke, P. Bercher, S. Biundo, H. Fiorino, D. Pellier, R. Alford
Hierarchical Planning in the IPC
null
Workshop on the International Planning Competition (ICAPS), 2019
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Over the last year, the amount of research in hierarchical planning has increased, leading to significant improvements in the performance of planners. However, the research is diverging and planners are somewhat hard to compare against each other. This is mostly caused by the fact that there is no standard set of benchmark domains, nor even a common description language for hierarchical planning problems. As a consequence, the available planners support a widely varying set of features and (almost) none of them can solve (or even parse) any problem developed for another planner. With this paper, we propose to create a new track for the IPC in which hierarchical planners will compete. This competition will result in a standardised description language, broader support for core features of that language among planners, a set of benchmark problems, a means to fairly and objectively compare HTN planners, and for new challenges for planners.
[ { "version": "v1", "created": "Tue, 10 Sep 2019 11:02:56 GMT" } ]
1,568,160,000,000
[ [ "Höller", "D.", "" ], [ "Behnke", "G.", "" ], [ "Bercher", "P.", "" ], [ "Biundo", "S.", "" ], [ "Fiorino", "H.", "" ], [ "Pellier", "D.", "" ], [ "Alford", "R.", "" ] ]
1909.05546
Blai Bonet
Blai Bonet, Hector Geffner
Learning First-Order Symbolic Representations for Planning from the Structure of the State Space
Proc. ECAI-2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
One of the main obstacles for developing flexible AI systems is the split between data-based learners and model-based solvers. Solvers such as classical planners are very flexible and can deal with a variety of problem instances and goals but require first-order symbolic models. Data-based learners, on the other hand, are robust but do not produce such representations. In this work we address this split by showing how the first-order symbolic representations that are used by planners can be learned from non-symbolic inputs that encode the structure of the state space. The representation learning problem is formulated as the problem of inferring planning instances over a common but unknown first-order domain that account for the structure of the observed state space. This means to infer a complete first-order representation (i.e. general action schemas, relational symbols, and objects) that explains the observed state space structures. The inference problem is cast as a two-level combinatorial search where the outer level searches for values of a small set of hyperparameters and the inner level, solved via SAT, searches for a first-order symbolic model. The framework is shown to produce general and correct first-order representations for standard problems like Gripper, Blocksworld, and Hanoi from input graphs that encode the flat state-space structure of a single instance.
[ { "version": "v1", "created": "Thu, 12 Sep 2019 10:13:08 GMT" }, { "version": "v2", "created": "Tue, 19 Nov 2019 23:11:44 GMT" }, { "version": "v3", "created": "Thu, 20 Feb 2020 15:45:42 GMT" } ]
1,582,243,200,000
[ [ "Bonet", "Blai", "" ], [ "Geffner", "Hector", "" ] ]
1909.05628
Theophanes Raptis Mr
T. E. Raptis
Hidden Structure in the Solutions Set of the N Queens Problem
16 pages, 7 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Some preliminary results are reported on the equivalence of any n-queens problem with the roots of a Boolean valued quadratic form via a generic dimensional reduction scheme. It is then proven that the solutions set is encoded in the entries of a special matrix. Further examination reveals a direct association with pointwise Boolean fractal operators applied on certain integer sequences associated with this matrix suggesting the presence of an underlying special geometry of the solutions set.
[ { "version": "v1", "created": "Fri, 26 Jul 2019 17:16:37 GMT" } ]
1,568,332,800,000
[ [ "Raptis", "T. E.", "" ] ]
1909.05912
Daniel Neider
Zhe Xu, Ivan Gavran, Yousef Ahmad, Rupak Majumdar, Daniel Neider, Ufuk Topcu and Bo Wu
Joint Inference of Reward Machines and Policies for Reinforcement Learning
Fixed incorrect references in proof of Lemma 4
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Incorporating high-level knowledge is an effective way to expedite reinforcement learning (RL), especially for complex tasks with sparse rewards. We investigate an RL problem where the high-level knowledge is in the form of reward machines, i.e., a type of Mealy machine that encodes the reward functions. We focus on a setting in which this knowledge is a priori not available to the learning agent. We develop an iterative algorithm that performs joint inference of reward machines and policies for RL (more specifically, q-learning). In each iteration, the algorithm maintains a hypothesis reward machine and a sample of RL episodes. It derives q-functions from the current hypothesis reward machine, and performs RL to update the q-functions. While performing RL, the algorithm updates the sample by adding RL episodes along which the obtained rewards are inconsistent with the rewards based on the current hypothesis reward machine. In the next iteration, the algorithm infers a new hypothesis reward machine from the updated sample. Based on an equivalence relationship we defined between states of reward machines, we transfer the q-functions between the hypothesis reward machines in consecutive iterations. We prove that the proposed algorithm converges almost surely to an optimal policy in the limit if a minimal reward machine can be inferred and the maximal length of each RL episode is sufficiently long. The experiments show that learning high-level knowledge in the form of reward machines can lead to fast convergence to optimal policies in RL, while standard RL methods such as q-learning and hierarchical RL methods fail to converge to optimal policies after a substantial number of training steps in many tasks.
[ { "version": "v1", "created": "Thu, 12 Sep 2019 19:09:13 GMT" }, { "version": "v2", "created": "Tue, 8 Feb 2022 20:02:19 GMT" } ]
1,644,451,200,000
[ [ "Xu", "Zhe", "" ], [ "Gavran", "Ivan", "" ], [ "Ahmad", "Yousef", "" ], [ "Majumdar", "Rupak", "" ], [ "Neider", "Daniel", "" ], [ "Topcu", "Ufuk", "" ], [ "Wu", "Bo", "" ] ]
1909.06017
George Leu
George Leu and Jiangjun Tang
On educating machines
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Machine education is an emerging research field that focuses on the problem which is inverse to machine learning. To date, the literature on educating machines is still in its infancy. A fairly low number of methodology and method papers are scattered throughout various formal and informal publication avenues, mainly because the field is not yet well coalesced (with no well established discussion forums or investigation pathways), but also due to the breadth of its potential ramifications and research directions. In this study we bring together the existing literature and organise the discussion into a small number of research directions (out of many) which are to date sufficiently explored to form a minimal critical mass that can push the machine education concept further towards a standalone research field status.
[ { "version": "v1", "created": "Fri, 13 Sep 2019 03:39:53 GMT" } ]
1,568,592,000,000
[ [ "Leu", "George", "" ], [ "Tang", "Jiangjun", "" ] ]
1909.06427
Richard Freedman
Richard G. Freedman, Yi Ren Fung, Roman Ganchin, Shlomo Zilberstein
Responsive Planning and Recognition for Closed-Loop Interaction
Accepted for presentation at the AAAI 2019 Fall Symposium Series, in the symposium for Artificial Intelligence and Human-Robot Interaction for Service Robots in Human Environments
null
null
AI-HRI/2019/24
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Many intelligent systems currently interact with others using at least one of fixed communication inputs or preset responses, resulting in rigid interaction experiences and extensive efforts developing a variety of scenarios for the system. Fixed inputs limit the natural behavior of the user in order to effectively communicate, and preset responses prevent the system from adapting to the current situation unless it was specifically implemented. Closed-loop interaction instead focuses on dynamic responses that account for what the user is currently doing based on interpretations of their perceived activity. Agents employing closed-loop interaction can also monitor their interactions to ensure that the user responds as expected. We introduce a closed-loop interactive agent framework that integrates planning and recognition to predict what the user is trying to accomplish and autonomously decide on actions to take in response to these predictions. Based on a recent demonstration of such an assistive interactive agent in a turn-based simulated game, we also discuss new research challenges that are not present in the areas of artificial intelligence planning or recognition alone.
[ { "version": "v1", "created": "Fri, 13 Sep 2019 20:11:16 GMT" } ]
1,568,678,400,000
[ [ "Freedman", "Richard G.", "" ], [ "Fung", "Yi Ren", "" ], [ "Ganchin", "Roman", "" ], [ "Zilberstein", "Shlomo", "" ] ]
1909.07893
Rocsildes Canoy
Rocsildes Canoy and Tias Guns
Vehicle routing by learning from historical solutions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The goal of this paper is to investigate a decision support system for vehicle routing, where the routing engine learns from the subjective decisions that human planners have made in the past, rather than optimizing a distance-based objective criterion. This is an alternative to the practice of formulating a custom VRP for every company with its own routing requirements. Instead, we assume the presence of past vehicle routing solutions over similar sets of customers, and learn to make similar choices. The approach is based on the concept of learning a first-order Markov model, which corresponds to a probabilistic transition matrix, rather than a deterministic distance matrix. This nevertheless allows us to use existing arc routing VRP software in creating the actual route plans. For the learning, we explore different schemes to construct the probabilistic transition matrix. Our results on a use-case with a small transportation company show that our method is able to generate results that are close to the manually created solutions, without needing to characterize all constraints and sub-objectives explicitly. Even in the case of changes in the client sets, our method is able to find solutions that are closer to the actual route plans than when using distances, and hence, solutions that would require fewer manual changes to transform into the actual route plan.
[ { "version": "v1", "created": "Tue, 17 Sep 2019 15:36:10 GMT" } ]
1,568,764,800,000
[ [ "Canoy", "Rocsildes", "" ], [ "Guns", "Tias", "" ] ]
1909.08234
EPTCS
Sarthak Ghosh (Stony Brook University), C. R. Ramakrishnan (Stony Brook University)
Value of Information in Probabilistic Logic Programs
In Proceedings ICLP 2019, arXiv:1909.07646
EPTCS 306, 2019, pp. 71-84
10.4204/EPTCS.306.14
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In medical decision making, we have to choose among several expensive diagnostic tests such that the certainty about a patient's health is maximized while remaining within the bounds of resources like time and money. The expected increase in certainty in the patient's condition due to performing a test is called the value of information (VoI) for that test. In general, VoI relates to acquiring additional information to improve decision-making based on probabilistic reasoning in an uncertain system. This paper presents a framework for acquiring information based on VoI in uncertain systems modeled as Probabilistic Logic Programs (PLPs). Optimal decision-making in uncertain systems modeled as PLPs have already been studied before. But, acquiring additional information to further improve the results of making the optimal decision has remained open in this context. We model decision-making in an uncertain system with a PLP and a set of top-level queries, with a set of utility measures over the distributions of these queries. The PLP is annotated with a set of atoms labeled as "observable"; in the medical diagnosis example, the observable atoms will be results of diagnostic tests. Each observable atom has an associated cost. This setting of optimally selecting observations based on VoI is more general than that considered by any prior work. Given a limited budget, optimally choosing observable atoms based on VoI is intractable in general. We give a greedy algorithm for constructing a "conditional plan" of observations: a schedule where the selection of what atom to observe next depends on earlier observations. We show that, preempting the algorithm anytime before completion provides a usable result, the result improves over time, and, in the absence of a well-defined budget, converges to the optimal solution.
[ { "version": "v1", "created": "Wed, 18 Sep 2019 07:01:28 GMT" } ]
1,568,851,200,000
[ [ "Ghosh", "Sarthak", "", "Stony Brook University" ], [ "Ramakrishnan", "C. R.", "", "Stony\n Brook University" ] ]
1909.08235
EPTCS
Craig Olson, Yuliya Lierler
Information Extraction Tool Text2ALM: From Narratives to Action Language System Descriptions
In Proceedings ICLP 2019, arXiv:1909.07646
EPTCS 306, 2019, pp. 87-100
10.4204/EPTCS.306.16
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this work we design a narrative understanding tool Text2ALM. This tool uses an action language ALM to perform inferences on complex interactions of events described in narratives. The methodology used to implement the Text2ALM system was originally outlined by Lierler, Inclezan, and Gelfond (2017) via a manual process of converting a narrative to an ALM model. It relies on a conglomeration of resources and techniques from two distinct fields of artificial intelligence, namely, natural language processing and knowledge representation and reasoning. The effectiveness of system Text2ALM is measured by its ability to correctly answer questions from the bAbI tasks published by Facebook Research in 2015. This tool matched or exceeded the performance of state-of-the-art machine learning methods in six of the seven tested tasks. We also illustrate that the Text2ALM approach generalizes to a broader spectrum of narratives.
[ { "version": "v1", "created": "Wed, 18 Sep 2019 07:02:45 GMT" } ]
1,568,851,200,000
[ [ "Olson", "Craig", "" ], [ "Lierler", "Yuliya", "" ] ]
1909.08240
EPTCS
David Spies (University of Alberta), Jia-Huai You (University of Alberta), Ryan Hayward (University of Alberta)
Mutex Graphs and Multicliques: Reducing Grounding Size for Planning
In Proceedings ICLP 2019, arXiv:1909.07646
EPTCS 306, 2019, pp. 140-153
10.4204/EPTCS.306.20
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present an approach to representing large sets of mutual exclusions, also known as mutexes or mutex constraints. These are the types of constraints that specify the exclusion of some properties, events, processes, and so on. They are ubiquitous in many areas of applications. The size of these constraints for a given problem can be overwhelming enough to present a bottleneck for the solving efficiency of the underlying solver. In this paper, we propose a novel graph-theoretic technique based on multicliques for a compact representation of mutex constraints and apply it to domain-independent planning in ASP. As computing a minimum multiclique covering from a mutex graph is NP-hard, we propose an efficient approximation algorithm for multiclique covering and show experimentally that it generates substantially smaller grounding size for mutex constraints in ASP than the previously known work in SAT.
[ { "version": "v1", "created": "Wed, 18 Sep 2019 07:04:54 GMT" } ]
1,568,851,200,000
[ [ "Spies", "David", "", "University of Alberta" ], [ "You", "Jia-Huai", "", "University of\n Alberta" ], [ "Hayward", "Ryan", "", "University of Alberta" ] ]
1909.08252
EPTCS
Liu Liu, Miroslaw Truszczynski
Encoding Selection for Solving Hamiltonian Cycle Problems with ASP
In Proceedings ICLP 2019, arXiv:1909.07646
EPTCS 306, 2019, pp. 302-308
10.4204/EPTCS.306.35
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
It is common for search and optimization problems to have alternative equivalent encodings in ASP. Typically none of them is uniformly better than others when evaluated on broad classes of problem instances. We claim that one can improve the solving ability of ASP by using machine learning techniques to select encodings likely to perform well on a given instance. We substantiate this claim by studying the hamiltonian cycle problem. We propose several equivalent encodings of the problem and several classes of hard instances. We build models to predict the behavior of each encoding, and then show that selecting encodings for a given instance using the learned performance predictors leads to significant performance gains.
[ { "version": "v1", "created": "Wed, 18 Sep 2019 07:09:45 GMT" } ]
1,568,851,200,000
[ [ "Liu", "Liu", "" ], [ "Truszczynski", "Miroslaw", "" ] ]
1909.08549
Sandra Zimmer
Sebastian Fl\"ugge, Sandra Zimmer, Uwe Petersohn
Knowledge representation and diagnostic inference using Bayesian networks in the medical discourse
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
For the diagnostic inference under uncertainty Bayesian networks are investigated. The method is based on an adequate uniform representation of the necessary knowledge. This includes both generic and experience-based specific knowledge, which is stored in a knowledge base. For knowledge processing, a combination of the problem-solving methods of concept-based and case-based reasoning is used. Concept-based reasoning is used for the diagnosis, therapy and medication recommendation and evaluation of generic knowledge. Exceptions in the form of specific patient cases are processed by case-based reasoning. In addition, the use of Bayesian networks allows to deal with uncertainty, fuzziness and incompleteness. Thus, the valid general concepts can be issued according to their probability. To this end, various inference mechanisms are introduced and subsequently evaluated within the context of a developed prototype. Tests are employed to assess the classification of diagnoses by the network.
[ { "version": "v1", "created": "Wed, 18 Sep 2019 16:16:17 GMT" }, { "version": "v2", "created": "Sat, 8 Oct 2022 10:45:02 GMT" } ]
1,665,446,400,000
[ [ "Flügge", "Sebastian", "" ], [ "Zimmer", "Sandra", "" ], [ "Petersohn", "Uwe", "" ] ]
1909.08552
Dries Van Daele
Dries Van Daele, Nicholas Decleyre, Herman Dubois, Wannes Meert
An Automated Engineering Assistant: Learning Parsers for Technical Drawings
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
From a set of technical drawings and expert knowledge, we automatically learn a parser to interpret such a drawing. This enables automatic reasoning and learning on top of a large database of technical drawings. In this work, we develop a similarity based search algorithm to help engineers and designers find or complete designs more easily and flexibly. This is part of an ongoing effort to build an automated engineering assistant. The proposed methods make use of both neural methods to learn to interpret images, and symbolic methods to learn to interpret the structure in the technical drawing and incorporate expert knowledge.
[ { "version": "v1", "created": "Wed, 18 Sep 2019 16:22:08 GMT" } ]
1,568,851,200,000
[ [ "Van Daele", "Dries", "" ], [ "Decleyre", "Nicholas", "" ], [ "Dubois", "Herman", "" ], [ "Meert", "Wannes", "" ] ]
1909.08794
Rajabi Masoumi Mina
Mina Rajabi, Saeed Hossani, Fatemeh Dehghani
A literature review on current approaches and applications of fuzzy expert systems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The main purposes of this study are to distinguish the trends of research in publication exits for the utilisations of the fuzzy expert and knowledge-based systems that is done based on the classification of studies in the last decade. The present investigation covers 60 articles from related scholastic journals, International conference proceedings and some major literature review papers. Our outcomes reveal an upward trend in the up-to-date publications number, that is evidence of growing notoriety on the various applications of fuzzy expert systems. This raise in the reports is mainly in the medical neuro-fuzzy and fuzzy expert systems. Moreover, another most critical observation is that many modern industrial applications are extended, employing knowledge-based systems by extracting the experts' knowledge.
[ { "version": "v1", "created": "Thu, 19 Sep 2019 03:56:49 GMT" } ]
1,568,937,600,000
[ [ "Rajabi", "Mina", "" ], [ "Hossani", "Saeed", "" ], [ "Dehghani", "Fatemeh", "" ] ]
1909.09291
Monireh Dabaghchian
Monireh Dabaghchian, Amir Alipour-Fanid, Kai Zeng
Intelligent Policing Strategy for Traffic Violation Prevention
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Police officer presence at an intersection discourages a potential traffic violator from violating the law. It also alerts the motorists' consciousness to take precaution and follow the rules. However, due to the abundant intersections and shortage of human resources, it is not possible to assign a police officer to every intersection. In this paper, we propose an intelligent and optimal policing strategy for traffic violation prevention. Our model consists of a specific number of targeted intersections and two police officers with no prior knowledge on the number of the traffic violations in the designated intersections. At each time interval, the proposed strategy, assigns the two police officers to different intersections such that at the end of the time horizon, maximum traffic violation prevention is achieved. Our proposed methodology adapts the PROLA (Play and Random Observe Learning Algorithm) algorithm [1] to achieve an optimal traffic violation prevention strategy. Finally, we conduct a case study to evaluate and demonstrate the performance of the proposed method.
[ { "version": "v1", "created": "Fri, 20 Sep 2019 01:39:17 GMT" } ]
1,569,196,800,000
[ [ "Dabaghchian", "Monireh", "" ], [ "Alipour-Fanid", "Amir", "" ], [ "Zeng", "Kai", "" ] ]
1909.09362
Zhe Zeng Miss
Zhe Zeng, Fanqi Yan, Paolo Morettin, Antonio Vergari, Guy Van den Broeck
Hybrid Probabilistic Inference with Logical Constraints: Tractability and Message Passing
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Weighted model integration (WMI) is a very appealing framework for probabilistic inference: it allows to express the complex dependencies of real-world hybrid scenarios where variables are heterogeneous in nature (both continuous and discrete) via the language of Satisfiability Modulo Theories (SMT); as well as computing probabilistic queries with arbitrarily complex logical constraints. Recent work has shown WMI inference to be reducible to a model integration (MI) problem, under some assumptions, thus effectively allowing hybrid probabilistic reasoning by volume computations. In this paper, we introduce a novel formulation of MI via a message passing scheme that allows to efficiently compute the marginal densities and statistical moments of all the variables in linear time. As such, we are able to amortize inference for arbitrarily rich MI queries when they conform to the problem structure, here represented as the primal graph associated to the SMT formula. Furthermore, we theoretically trace the tractability boundaries of exact MI. Indeed, we prove that in terms of the structural requirements on the primal graph that make our MI algorithm tractable - bounding its diameter and treewidth - the bounds are not only sufficient, but necessary for tractable inference via MI.
[ { "version": "v1", "created": "Fri, 20 Sep 2019 07:56:29 GMT" }, { "version": "v2", "created": "Mon, 30 Sep 2019 07:19:49 GMT" } ]
1,569,888,000,000
[ [ "Zeng", "Zhe", "" ], [ "Yan", "Fanqi", "" ], [ "Morettin", "Paolo", "" ], [ "Vergari", "Antonio", "" ], [ "Broeck", "Guy Van den", "" ] ]
1909.09616
Hankz Hankui Zhuo
Xinghua Zheng, Ming Tang, Hankz Hankui Zhuo, Kevin X. Wen
Repositioning Bikes with Carrier Vehicles and Bike Trailers in Bike Sharing Systems
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Bike Sharing Systems (BSSs) have been adopted in many major cities of the world due to traffic congestion and carbon emissions. Although there have been approaches to exploiting either bike trailers via crowdsourcing or carrier vehicles to reposition bikes in the ``right'' stations in the ``right'' time, they do not jointly consider the usage of both bike trailers and carrier vehicles. In this paper, we aim to take advantage of both bike trailers and carrier vehicles to reduce the loss of demand with regard to the crowdsourcing of bike trailers and the fuel cost of carrier vehicles. In the experiment, we exhibit that our approach outperforms baselines in several datasets from bike sharing companies.
[ { "version": "v1", "created": "Fri, 20 Sep 2019 17:09:29 GMT" } ]
1,569,196,800,000
[ [ "Zheng", "Xinghua", "" ], [ "Tang", "Ming", "" ], [ "Zhuo", "Hankz Hankui", "" ], [ "Wen", "Kevin X.", "" ] ]
1909.09742
Paul Tarau
Paul Tarau and Eduardo Blanco
Dependency-based Text Graphs for Keyphrase and Summary Extraction with Applications to Interactive Content Retrieval
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We build a bridge between neural network-based machine learning and graph-based natural language processing and introduce a unified approach to keyphrase, summary and relation extraction by aggregating dependency graphs from links provided by a deep-learning based dependency parser. We reorganize dependency graphs to focus on the most relevant content elements of a sentence, integrate sentence identifiers as graph nodes and after ranking the graph, we extract our keyphrases and summaries from its largest strongly-connected component. We take advantage of the implicit structural information that dependency links bring to extract subject-verb-object, is-a and part-of relations. We put it all together into a proof-of-concept dialog engine that specializes the text graph with respect to a query and reveals interactively the document's most relevant content elements. The open-source code of the integrated system is available at https://github.com/ptarau/DeepRank . Keywords: graph-based natural language processing, dependency graphs, keyphrase, summary and relation extraction, query-driven salient sentence extraction, logic-based dialog engine, synergies between neural and symbolic processing.
[ { "version": "v1", "created": "Fri, 20 Sep 2019 23:57:31 GMT" } ]
1,569,542,400,000
[ [ "Tarau", "Paul", "" ], [ "Blanco", "Eduardo", "" ] ]
1909.09758
Yue Ning
Ameya Vaidya, Feng Mai, Yue Ning
Empirical Analysis of Multi-Task Learning for Reducing Model Bias in Toxic Comment Detection
ICWSM 2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the recent rise of toxicity in online conversations on social media platforms, using modern machine learning algorithms for toxic comment detection has become a central focus of many online applications. Researchers and companies have developed a variety of models to identify toxicity in online conversations, reviews, or comments with mixed successes. However, many existing approaches have learned to incorrectly associate non-toxic comments that have certain trigger-words (e.g. gay, lesbian, black, muslim) as a potential source of toxicity. In this paper, we evaluate several state-of-the-art models with the specific focus of reducing model bias towards these commonly-attacked identity groups. We propose a multi-task learning model with an attention layer that jointly learns to predict the toxicity of a comment as well as the identities present in the comments in order to reduce this bias. We then compare our model to an array of shallow and deep-learning models using metrics designed especially to test for unintended model bias within these identity groups.
[ { "version": "v1", "created": "Sat, 21 Sep 2019 01:27:32 GMT" }, { "version": "v2", "created": "Thu, 26 Sep 2019 14:49:42 GMT" }, { "version": "v3", "created": "Fri, 27 Mar 2020 16:37:43 GMT" } ]
1,585,526,400,000
[ [ "Vaidya", "Ameya", "" ], [ "Mai", "Feng", "" ], [ "Ning", "Yue", "" ] ]
1909.09964
Sai Krishna Rallabandi
SaiKrishna Rallabandi
On Controlled DeEntanglement for Natural Language Processing
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Latest addition to the toolbox of human species is Artificial Intelligence(AI). Thus far, AI has made significant progress in low stake low risk scenarios such as playing Go and we are currently in a transition toward medium stake scenarios such as Visual Dialog. In my thesis, I argue that we need to incorporate controlled de-entanglement as first class object to succeed in this transition. I present mathematical analysis from information theory to show that employing stochasticity leads to controlled de-entanglement of relevant factors of variation at various levels. Based on this, I highlight results from initial experiments that depict efficacy of the proposed framework. I conclude this writeup by a roadmap of experiments that show the applicability of this framework to scalability, flexibility and interpretibility.
[ { "version": "v1", "created": "Sun, 22 Sep 2019 08:13:47 GMT" } ]
1,569,542,400,000
[ [ "Rallabandi", "SaiKrishna", "" ] ]
1909.10031
Peilun Wu
Peilun Wu and Hui Guo
LuNet: A Deep Neural Network for Network Intrusion Detection
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Network attack is a significant security issue for modern society. From small mobile devices to large cloud platforms, almost all computing products, used in our daily life, are networked and potentially under the threat of network intrusion. With the fast-growing network users, network intrusions become more and more frequent, volatile and advanced. Being able to capture intrusions in time for such a large scale network is critical and very challenging. To this end, the machine learning (or AI) based network intrusion detection (NID), due to its intelligent capability, has drawn increasing attention in recent years. Compared to the traditional signature-based approaches, the AI-based solutions are more capable of detecting variants of advanced network attacks. However, the high detection rate achieved by the existing designs is usually accompanied by a high rate of false alarms, which may significantly discount the overall effectiveness of the intrusion detection system. In this paper, we consider the existence of spatial and temporal features in the network traffic data and propose a hierarchical CNN+RNN neural network, LuNet. In LuNet, the convolutional neural network (CNN) and the recurrent neural network (RNN) learn input traffic data in sync with a gradually increasing granularity such that both spatial and temporal features of the data can be effectively extracted. Our experiments on two network traffic datasets show that compared to the state-of-the-art network intrusion detection techniques, LuNet not only offers a high level of detection capability but also has a much low rate of false positive-alarm.
[ { "version": "v1", "created": "Sun, 22 Sep 2019 15:34:27 GMT" }, { "version": "v2", "created": "Sun, 6 Oct 2019 16:40:12 GMT" } ]
1,570,492,800,000
[ [ "Wu", "Peilun", "" ], [ "Guo", "Hui", "" ] ]
1909.10090
Amro Najjar
Yazan Mualla, Amro Najjar, Timotheus Kampik, Igor Tchappi, St\'ephane Galland, Christophe Nicolle
Towards Explainability for a Civilian UAV Fleet Management using an Agent-based Approach
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper presents an initial design concept and specification of a civilian Unmanned Aerial Vehicle (UAV) management simulation system that focuses on explainability for the human-in-the-loop control of semi-autonomous UAVs. The goal of the system is to facilitate the operator intervention in critical scenarios (e.g. avoid safety issues or financial risks). Explainability is supported via user-friendly abstractions on Belief-Desire-Intention agents. To evaluate the effectiveness of the system, a human-computer interaction study is proposed.
[ { "version": "v1", "created": "Sun, 22 Sep 2019 20:34:09 GMT" } ]
1,569,542,400,000
[ [ "Mualla", "Yazan", "" ], [ "Najjar", "Amro", "" ], [ "Kampik", "Timotheus", "" ], [ "Tchappi", "Igor", "" ], [ "Galland", "Stéphane", "" ], [ "Nicolle", "Christophe", "" ] ]
1909.10157
Zhaoyi Pei Mr
Zhaoyi Pei, Piaosong Hao, Meixiang Quan, Muhammad Zuhair Qadir, Guo Li
Active collaboration in relative observation for Multi-agent visual SLAM based on Deep Q Network
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper proposes a unique active relative localization mechanism for multi-agent Simultaneous Localization and Mapping(SLAM),in which a agent to be observed are considered as a task, which is performed by others assisting that agent by relative observation. A task allocation algorithm based on deep reinforcement learning are proposed for this mechanism. Each agent can choose whether to localize other agents or to continue independent SLAM on it own initiative. By this way, the process of each agent SLAM will be interacted by the collaboration. Firstly, based on the characteristics of ORBSLAM, a unique observation function which models the whole MAS is obtained. Secondly, a novel type of Deep Q network(DQN) called MAS-DQN is deployed to learn correspondence between Q Value and state-action pair,abstract representation of agents in MAS are learned in the process of collaboration among agents. Finally, each agent must act with a certain degree of freedom according to MAS-DQN. The simulation results of comparative experiments prove that this mechanism improves the efficiency of cooperation in the process of multi-agent SLAM.
[ { "version": "v1", "created": "Mon, 23 Sep 2019 04:58:19 GMT" } ]
1,569,283,200,000
[ [ "Pei", "Zhaoyi", "" ], [ "Hao", "Piaosong", "" ], [ "Quan", "Meixiang", "" ], [ "Qadir", "Muhammad Zuhair", "" ], [ "Li", "Guo", "" ] ]
1909.10158
Hamidreza Shahidi
Hamidreza Shahidi, Ming Li, and Jimmy Lin
Two Birds, One Stone: A Simple, Unified Model for Text Generation from Structured and Unstructured Data
Accepted at ACL 2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A number of researchers have recently questioned the necessity of increasingly complex neural network (NN) architectures. In particular, several recent papers have shown that simpler, properly tuned models are at least competitive across several NLP tasks. In this work, we show that this is also the case for text generation from structured and unstructured data. We consider neural table-to-text generation and neural question generation (NQG) tasks for text generation from structured and unstructured data, respectively. Table-to-text generation aims to generate a description based on a given table, and NQG is the task of generating a question from a given passage where the generated question can be answered by a certain sub-span of the passage using NN models. Experimental results demonstrate that a basic attention-based seq2seq model trained with the exponential moving average technique achieves the state of the art in both tasks. Code is available at https://github.com/h-shahidi/2birds-gen.
[ { "version": "v1", "created": "Mon, 23 Sep 2019 05:07:06 GMT" }, { "version": "v2", "created": "Fri, 1 May 2020 01:29:26 GMT" } ]
1,588,550,400,000
[ [ "Shahidi", "Hamidreza", "" ], [ "Li", "Ming", "" ], [ "Lin", "Jimmy", "" ] ]
1909.10622
Behrouz Babaki
Behrouz Babaki, Golnoosh Farnadi, Gilles Pesant
Compiling Stochastic Constraint Programs to And-Or Decision Diagrams
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Factored stochastic constraint programming (FSCP) is a formalism to represent multi-stage decision making problems under uncertainty. FSCP models support factorized probabilistic models and involve constraints over decision and random variables. These models have many applications in real-world problems. However, solving these problems requires evaluating the best course of action for each possible outcome of the random variables and hence is computationally challenging. FSCP problems often involve repeated subproblems which ideally should be solved once. In this paper we show how identifying and exploiting these identical subproblems can simplify solving them and leads to a compact representation of the solution. We compile an And-Or search tree to a compact decision diagram. Preliminary experiments show that our proposed method significantly improves the search efficiency by reducing the size of the problem and outperforms the existing methods.
[ { "version": "v1", "created": "Mon, 23 Sep 2019 21:25:17 GMT" } ]
1,569,369,600,000
[ [ "Babaki", "Behrouz", "" ], [ "Farnadi", "Golnoosh", "" ], [ "Pesant", "Gilles", "" ] ]
1909.11025
Nicholas Hoernle
Nicholas Hoernle, Kobi Gal, Barbara Grosz, Leilah Lyons, Ada Ren, Andee Rubin
Interpretable Models for Understanding Immersive Simulations
To be published in IJCAI 2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper describes methods for comparative evaluation of the interpretability of models of high dimensional time series data inferred by unsupervised machine learning algorithms. The time series data used in this investigation were logs from an immersive simulation like those commonly used in education and healthcare training. The structures learnt by the models provide representations of participants' activities in the simulation which are intended to be meaningful to people's interpretation. To choose the model that induces the best representation, we designed two interpretability tests, each of which evaluates the extent to which a model's output aligns with people's expectations or intuitions of what has occurred in the simulation. We compared the performance of the models on these interpretability tests to their performance on statistical information criteria. We show that the models that optimize interpretability quality differ from those that optimize (statistical) information theoretic criteria. Furthermore, we found that a model using a fully Bayesian approach performed well on both the statistical and human-interpretability measures. The Bayesian approach is a good candidate for fully automated model selection, i.e., when direct empirical investigations of interpretability are costly or infeasible.
[ { "version": "v1", "created": "Tue, 24 Sep 2019 16:22:09 GMT" }, { "version": "v2", "created": "Mon, 4 May 2020 08:40:30 GMT" } ]
1,588,636,800,000
[ [ "Hoernle", "Nicholas", "" ], [ "Gal", "Kobi", "" ], [ "Grosz", "Barbara", "" ], [ "Lyons", "Leilah", "" ], [ "Ren", "Ada", "" ], [ "Rubin", "Andee", "" ] ]
1909.11173
Chris Amato
Christopher Amato and Andrea Baisero
Active Goal Recognition
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
To coordinate with other systems, agents must be able to determine what the systems are currently doing and predict what they will be doing in the future---plan and goal recognition. There are many methods for plan and goal recognition, but they assume a passive observer that continually monitors the target system. Real-world domains, where information gathering has a cost (e.g., moving a camera or a robot, or time taken away from another task), will often require a more active observer. We propose to combine goal recognition with other observer tasks in order to obtain \emph{active goal recognition} (AGR). We discuss this problem and provide a model and preliminary experimental results for one form of this composite problem. As expected, the results show that optimal behavior in AGR problems balance information gathering with other actions (e.g., task completion) such as to achieve all tasks jointly and efficiently. We hope that our formulation opens the door for extensive further research on this interesting and realistic problem.
[ { "version": "v1", "created": "Tue, 24 Sep 2019 21:00:13 GMT" } ]
1,569,456,000,000
[ [ "Amato", "Christopher", "" ], [ "Baisero", "Andrea", "" ] ]
1909.11581
Andrea Micheli
Alessandro Valentini, Andrea Micheli and Alessandro Cimatti
Temporal Planning with Intermediate Conditions and Effects
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Automated temporal planning is the technology of choice when controlling systems that can execute more actions in parallel and when temporal constraints, such as deadlines, are needed in the model. One limitation of several action-based planning systems is that actions are modeled as intervals having conditions and effects only at the extremes and as invariants, but no conditions nor effects can be specified at arbitrary points or sub-intervals. In this paper, we address this limitation by providing an effective heuristic-search technique for temporal planning, allowing the definition of actions with conditions and effects at any arbitrary time within the action duration. We experimentally demonstrate that our approach is far better than standard encodings in PDDL 2.1 and is competitive with other approaches that can (directly or indirectly) represent intermediate action conditions or effects.
[ { "version": "v1", "created": "Wed, 25 Sep 2019 16:16:51 GMT" } ]
1,569,456,000,000
[ [ "Valentini", "Alessandro", "" ], [ "Micheli", "Andrea", "" ], [ "Cimatti", "Alessandro", "" ] ]
1909.11604
Xudong Liu
Xudong Liu, Christian Fritz, Matthew Klenk
An Extensible and Personalizable Multi-Modal Trip Planner
Published in the Proceedings of the 32nd International Florida Artificial Intelligence Research Society Conference, 2019
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Despite a tremendous amount of work in the literature and in the commercial sectors, current approaches to multi-modal trip planning still fail to consistently generate plans that users deem optimal in practice. We believe that this is due to the fact that current planners fail to capture the true preferences of users, e.g., their preferences depend on aspects that are not modeled. An example of this could be a preference not to walk through an unsafe area at night. We present a novel multi-modal trip planner that allows users to upload auxiliary geographic data (e.g., crime rates) and to specify temporal constraints and preferences over these data in combination with typical metrics such as time and cost. Concretely, our planner supports the modes walking, biking, driving, public transit, and taxi, uses linear temporal logic to capture temporal constraints, and preferential cost functions to represent preferences. We show by examples that this allows the expression of very interesting preferences and constraints that, naturally, lead to quite diverse optimal plans.
[ { "version": "v1", "created": "Wed, 25 Sep 2019 16:38:49 GMT" } ]
1,569,456,000,000
[ [ "Liu", "Xudong", "" ], [ "Fritz", "Christian", "" ], [ "Klenk", "Matthew", "" ] ]
1909.11994
Filippo Bistaffa
Ewa Andrejczuk, Filippo Bistaffa, Christian Blum, Juan A. Rodr\'iguez-Aguilar, Carles Sierra
Synergistic Team Composition: A Computational Approach to Foster Diversity in Teams
Accepted version
Volume 182, 15 October 2019, page 104799
10.1016/j.knosys.2019.06.007
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Co-operative learning in heterogeneous teams refers to learning methods in which teams are organised both to accomplish academic tasks and for individuals to gain knowledge. Competencies, personality and the gender of team members are key factors that influence team performance. Here, we introduce a team composition problem, the so-called synergistic team composition problem (STCP), which incorporates such key factors when arranging teams. Thus, the goal of the STCP is to partition a set of individuals into a set of synergistic teams: teams that are diverse in personality and gender and whose members cover all required competencies to complete a task. Furthermore, the STCP requires that all teams are balanced in that they are expected to exhibit similar performances when completing the task. We propose two efficient algorithms to solve the STCP. Our first algorithm is based on a linear programming formulation and is appropriate to solve small instances of the problem. Our second algorithm is an anytime heuristic that is effective for large instances of the STCP. Finally, we thoroughly study the computational properties of both algorithms in an educational context when grouping students in a classroom into teams using actual-world data.
[ { "version": "v1", "created": "Thu, 26 Sep 2019 09:24:25 GMT" } ]
1,569,542,400,000
[ [ "Andrejczuk", "Ewa", "" ], [ "Bistaffa", "Filippo", "" ], [ "Blum", "Christian", "" ], [ "Rodríguez-Aguilar", "Juan A.", "" ], [ "Sierra", "Carles", "" ] ]
1909.12032
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw A. K{\l}opotek and S{\l}awomir T. Wierzcho\'n
Query Optimization Properties of Modified VBS
7 pages, 2 figures; published as: M.A. K{\l}opotek, S.T. Wierzcho\'n: Query optimization properties of modified Valuation-Based Systems. [in:] R. Trappl Ed.: Cybernetics and Systems . Proc. 13th European Meeting on Cybernetics and System Research, Vienna, 9-12 April 1996, Vol. I. Austrian Society for Cybernetic Studies, 1996, pp. 335-340
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Valuation-Based~System can represent knowledge in different domains including probability theory, Dempster-Shafer theory and possibility theory. More recent studies show that the framework of VBS is also appropriate for representing and solving Bayesian decision problems and optimization problems. In this paper after introducing the valuation based system (VBS) framework, we present Markov-like properties of VBS and a method for resolving queries to VBS.
[ { "version": "v1", "created": "Thu, 26 Sep 2019 11:23:41 GMT" } ]
1,569,542,400,000
[ [ "Kłopotek", "Mieczysław A.", "" ], [ "Wierzchoń", "Sławomir T.", "" ] ]
1909.12104
Blai Bonet
Blai Bonet and Hector Geffner
Action Selection for MDPs: Anytime AO* vs. UCT
Proceedings AAAI-12
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In the presence of non-admissible heuristics, A* and other best-first algorithms can be converted into anytime optimal algorithms over OR graphs, by simply continuing the search after the first solution is found. The same trick, however, does not work for best-first algorithms over AND/OR graphs, that must be able to expand leaf nodes of the explicit graph that are not necessarily part of the best partial solution. Anytime optimal variants of AO* must thus address an exploration-exploitation tradeoff: they cannot just "exploit", they must keep exploring as well. In this work, we develop one such variant of AO* and apply it to finite-horizon MDPs. This Anytime AO* algorithm eventually delivers an optimal policy while using non-admissible random heuristics that can be sampled, as when the heuristic is the cost of a base policy that can be sampled with rollouts. We then test Anytime AO* for action selection over large infinite-horizon MDPs that cannot be solved with existing off-line heuristic search and dynamic programming algorithms, and compare it with UCT.
[ { "version": "v1", "created": "Thu, 26 Sep 2019 13:51:26 GMT" } ]
1,569,542,400,000
[ [ "Bonet", "Blai", "" ], [ "Geffner", "Hector", "" ] ]
1909.12142
Blai Bonet
Florian Pommerening, Malte Helmert, Blai Bonet
Higher-Dimensional Potential Heuristics for Optimal Classical Planning
Proceedings AAAI-17
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Potential heuristics for state-space search are defined as weighted sums over simple state features. Atomic features consider the value of a single state variable in a factored state representation, while binary features consider joint assignments to two state variables. Previous work showed that the set of all admissible and consistent potential heuristics using atomic features can be characterized by a compact set of linear constraints. We generalize this result to binary features and prove a hardness result for features of higher dimension. Furthermore, we prove a tractability result based on the treewidth of a new graphical structure we call the context-dependency graph. Finally, we study the relationship of potential heuristics to transition cost partitioning. Experimental results show that binary potential heuristics are significantly more informative than the previously considered atomic ones.
[ { "version": "v1", "created": "Thu, 26 Sep 2019 14:24:17 GMT" } ]
1,569,542,400,000
[ [ "Pommerening", "Florian", "" ], [ "Helmert", "Malte", "" ], [ "Bonet", "Blai", "" ] ]
1909.12465
Hua Huang
Hua Huang, Adrian Barbu
Playing Atari Ball Games with Hierarchical Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Human beings are particularly good at reasoning and inference from just a few examples. When facing new tasks, humans will leverage knowledge and skills learned before, and quickly integrate them with the new task. In addition to learning by experimentation, human also learn socio-culturally through instructions and learning by example. In this way humans can learn much faster compared with most current artificial intelligence algorithms in many tasks. In this paper, we test the idea of speeding up machine learning through social learning. We argue that in solving real-world problems, especially when the task is designed by humans, and/or for humans, there are typically instructions from user manuals and/or human experts which give guidelines on how to better accomplish the tasks. We argue that these instructions have tremendous value in designing a reinforcement learning system which can learn in human fashion, and we test the idea by playing the Atari games Tennis and Pong. We experimentally demonstrate that the instructions provide key information about the task, which can be used to decompose the learning task into sub-systems and construct options for the temporally extended planning, and dramatically accelerate the learning process.
[ { "version": "v1", "created": "Fri, 27 Sep 2019 02:09:34 GMT" } ]
1,569,801,600,000
[ [ "Huang", "Hua", "" ], [ "Barbu", "Adrian", "" ] ]
1909.13430
Toby Walsh
Ian Gent, Toby Walsh
CSPLib: Twenty Years On
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In 1999, we introduced CSPLib, a benchmark library for the constraints community. Our CP-1999 poster paper about CSPLib discussed the advantages and disadvantages of building such a library. Unlike some other domains such as theorem proving, or machine learning, representation was then and remains today a major issue in the success or failure to solve problems. Benchmarks in CSPLib are therefore specified in natural language as this allows users to find good representations for themselves. The community responded positively and CSPLib has become a valuable resource but, as we discuss here, we cannot rest.
[ { "version": "v1", "created": "Mon, 30 Sep 2019 02:24:09 GMT" } ]
1,569,888,000,000
[ [ "Gent", "Ian", "" ], [ "Walsh", "Toby", "" ] ]
1909.13485
Joseph Y. Halpern
Joseph Y. Halpern
The Book of Why: Review
To appear in "Artificial Intelligence" journal
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This is a review of "The Book of Why", by Judea Pearl.
[ { "version": "v1", "created": "Mon, 30 Sep 2019 07:11:50 GMT" } ]
1,569,888,000,000
[ [ "Halpern", "Joseph Y.", "" ] ]
1909.13778
Blai Bonet
Blai Bonet and Hector Geffner
Causal Belief Decomposition for Planning with Sensing: Completeness Results and Practical Approximation
Proceedings IJCAI-13
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Belief tracking is a basic problem in planning with sensing. While the problem is intractable, it has been recently shown that for both deterministic and non-deterministic systems expressed in compact form, it can be done in time and space that are exponential in the problem width. The width measures the maximum number of state variables that are all relevant to a given precondition or goal. In this work, we extend this result both theoretically and practically. First, we introduce an alternative decomposition scheme and algorithm with the same time complexity but different completeness guarantees, whose space complexity is much smaller: exponential in the causal width of the problem that measures the number of state variables that are causally relevant to a given precondition, goal, or observable. Second, we introduce a fast, meaningful, and powerful approximation that trades completeness by speed, and is both time and space exponential in the problem causal width. It is then shown empirically that the algorithm combined with simple heuristics yields state-of-the-art real-time performance in domains with high widths but low causal widths such as Minesweeper, Battleship, and Wumpus.
[ { "version": "v1", "created": "Thu, 26 Sep 2019 13:53:21 GMT" } ]
1,569,888,000,000
[ [ "Bonet", "Blai", "" ], [ "Geffner", "Hector", "" ] ]
1909.13779
Blai Bonet
Blai Bonet and Hector Geffner
Factored Probabilistic Belief Tracking
Proceedings IJCAI-13
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The problem of belief tracking in the presence of stochastic actions and observations is pervasive and yet computationally intractable. In this work we show however that probabilistic beliefs can be maintained in factored form exactly and efficiently across a number of causally closed beams, when the state variables that appear in more than one beam obey a form of backward determinism. Since computing marginals from the factors is still computationally intractable in general, and variables appearing in several beams are not always backward-deterministic, the basic formulation is extended with two approximations: forms of belief propagation for computing marginals from factors, and sampling of non-backward-deterministic variables for making such variables backward-deterministic given their sampled history. Unlike, Rao-Blackwellized particle-filtering, the sampling is not used for making inference tractable but for making the factorization sound. The resulting algorithm involves sampling and belief propagation or just one of them as determined by the structure of the model.
[ { "version": "v1", "created": "Thu, 26 Sep 2019 12:48:25 GMT" } ]
1,569,888,000,000
[ [ "Bonet", "Blai", "" ], [ "Geffner", "Hector", "" ] ]
1910.00057
Goutham Ramakrishnan
Goutham Ramakrishnan, Yun Chan Lee, Aws Albarghouthi
Synthesizing Action Sequences for Modifying Model Decisions
null
null
10.1609/aaai.v34i04.5996
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
When a model makes a consequential decision, e.g., denying someone a loan, it needs to additionally generate actionable, realistic feedback on what the person can do to favorably change the decision. We cast this problem through the lens of program synthesis, in which our goal is to synthesize an optimal (realistically cheapest or simplest) sequence of actions that if a person executes successfully can change their classification. We present a novel and general approach that combines search-based program synthesis and test-time adversarial attacks to construct action sequences over a domain-specific set of actions. We demonstrate the effectiveness of our approach on a number of deep neural networks.
[ { "version": "v1", "created": "Mon, 30 Sep 2019 18:57:13 GMT" }, { "version": "v2", "created": "Fri, 4 Oct 2019 14:03:48 GMT" }, { "version": "v3", "created": "Wed, 9 Oct 2019 16:22:00 GMT" } ]
1,655,856,000,000
[ [ "Ramakrishnan", "Goutham", "" ], [ "Lee", "Yun Chan", "" ], [ "Albarghouthi", "Aws", "" ] ]
1910.00089
Marco Pegoraro
Marco Pegoraro and Wil M.P. van der Aalst
Mining Uncertain Event Data in Process Mining
18 pages, 7 figures, 3 tables, 13 references
ICPM (2019) 89-96
10.1109/ICPM.2019.00023
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Nowadays, more and more process data are automatically recorded by information systems, and made available in the form of event logs. Process mining techniques enable process-centric analysis of data, including automatically discovering process models and checking if event data conform to a certain model. In this paper we analyze the previously unexplored setting of uncertain event logs: logs where quantified uncertainty is recorded together with the corresponding data. We define a taxonomy of uncertain event logs and models, and we examine the challenges that uncertainty poses on process discovery and conformance checking. Finally, we show how upper and lower bounds for conformance can be obtained aligning an uncertain trace onto a regular process model.
[ { "version": "v1", "created": "Fri, 20 Sep 2019 08:38:52 GMT" }, { "version": "v2", "created": "Thu, 20 Feb 2020 09:28:00 GMT" }, { "version": "v3", "created": "Mon, 9 Mar 2020 15:53:22 GMT" }, { "version": "v4", "created": "Fri, 8 Apr 2022 08:57:34 GMT" } ]
1,649,635,200,000
[ [ "Pegoraro", "Marco", "" ], [ "van der Aalst", "Wil M. P.", "" ] ]
1910.00128
Toby Walsh
Toby Walsh
SAT vs CSP: a commentary
See https://freuder.wordpress.com/cp-anniversary-project/
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In 2000, I published a relatively comprehensive study of mappings between propositional satisfiability (SAT) and constraint satisfaction problems (CSPs) [Wal00]. I analysed four different mappings of SAT problems into CSPs, and two of CSPs into SAT problems. For each mapping, I compared the impact of achieving arc-consistency on the CSP with unit propagation on the corresponding SAT problems, and lifted these results to CSP algorithms that maintain (some level of ) arc-consistency during search like FC and MAC, and to the Davis- Putnam procedure (which performs unit propagation at each search node). These results helped provide some insight into the relationship between propositional satisfiability and constraint satisfaction that set the scene for an important and valuable body of work that followed. I discuss here what prompted the paper, and what followed.
[ { "version": "v1", "created": "Fri, 27 Sep 2019 13:17:17 GMT" } ]
1,569,974,400,000
[ [ "Walsh", "Toby", "" ] ]
1910.00309
Marek Szyku{\l}a
Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szyku{\l}a
A note on the empirical comparison of RBG and Ludii
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present an experimental comparison of the efficiency of three General Game Playing systems in their current versions: Regular Boardgames (RBG 1.0), Ludii~0.3.0, and a Game Description Language (GDL) propnet. We show that in general, RBG is currently the fastest GGP system. For example, for chess, we demonstrate that RBG is about 37 times faster than Ludii, and Ludii is about 3 times slower than a GDL propnet. Referring to the recent comparison [An Empirical Evaluation of Two General Game Systems: Ludii and RBG, CoG 2019], we show evidences that the benchmark presented there contains a number of significant flaws that lead to wrong conclusions.
[ { "version": "v1", "created": "Tue, 1 Oct 2019 11:24:02 GMT" }, { "version": "v2", "created": "Fri, 4 Oct 2019 17:52:21 GMT" } ]
1,570,406,400,000
[ [ "Kowalski", "Jakub", "" ], [ "Mika", "Maksymilian", "" ], [ "Sutowicz", "Jakub", "" ], [ "Szykuła", "Marek", "" ] ]
1910.00571
Felix Hill Mr
Felix Hill, Andrew Lampinen, Rosalia Schneider, Stephen Clark, Matthew Botvinick, James L. McClelland and Adam Santoro
Environmental drivers of systematicity and generalization in a situated agent
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The question of whether deep neural networks are good at generalising beyond their immediate training experience is of critical importance for learning-based approaches to AI. Here, we consider tests of out-of-sample generalisation that require an agent to respond to never-seen-before instructions by manipulating and positioning objects in a 3D Unity simulated room. We first describe a comparatively generic agent architecture that exhibits strong performance on these tests. We then identify three aspects of the training regime and environment that make a significant difference to its performance: (a) the number of object/word experiences in the training set; (b) the visual invariances afforded by the agent's perspective, or frame of reference; and (c) the variety of visual input inherent in the perceptual aspect of the agent's perception. Our findings indicate that the degree of generalisation that networks exhibit can depend critically on particulars of the environment in which a given task is instantiated. They further suggest that the propensity for neural networks to generalise in systematic ways may increase if, like human children, those networks have access to many frames of richly varying, multi-modal observations as they learn.
[ { "version": "v1", "created": "Tue, 1 Oct 2019 17:51:45 GMT" }, { "version": "v2", "created": "Mon, 28 Oct 2019 12:06:37 GMT" }, { "version": "v3", "created": "Tue, 4 Feb 2020 13:02:19 GMT" }, { "version": "v4", "created": "Wed, 19 Feb 2020 13:16:22 GMT" } ]
1,582,156,800,000
[ [ "Hill", "Felix", "" ], [ "Lampinen", "Andrew", "" ], [ "Schneider", "Rosalia", "" ], [ "Clark", "Stephen", "" ], [ "Botvinick", "Matthew", "" ], [ "McClelland", "James L.", "" ], [ "Santoro", "Adam", "" ] ]
1910.00614
Murugeswari Issakkimuthu
Murugeswari Issakkimuthu, Alan Fern, Prasad Tadepalli
The Choice Function Framework for Online Policy Improvement
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There are notable examples of online search improving over hand-coded or learned policies (e.g. AlphaZero) for sequential decision making. It is not clear, however, whether or not policy improvement is guaranteed for many of these approaches, even when given a perfect evaluation function and transition model. Indeed, simple counter examples show that seemingly reasonable online search procedures can hurt performance compared to the original policy. To address this issue, we introduce the choice function framework for analyzing online search procedures for policy improvement. A choice function specifies the actions to be considered at every node of a search tree, with all other actions being pruned. Our main contribution is to give sufficient conditions for stationary and non-stationary choice functions to guarantee that the value achieved by online search is no worse than the original policy. In addition, we describe a general parametric class of choice functions that satisfy those conditions and present an illustrative use case of the framework's empirical utility.
[ { "version": "v1", "created": "Tue, 1 Oct 2019 18:41:55 GMT" }, { "version": "v2", "created": "Mon, 7 Oct 2019 16:35:38 GMT" } ]
1,570,492,800,000
[ [ "Issakkimuthu", "Murugeswari", "" ], [ "Fern", "Alan", "" ], [ "Tadepalli", "Prasad", "" ] ]
1910.01380
Zhe Hou
Hadrien Bride, Jin Song Dong, Ryan Green, Zhe Hou, Brendan Mahony and Martin Oxenham
GRAVITAS: A Model Checking Based Planning and Goal Reasoning Framework for Autonomous Systems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
While AI techniques have found many successful applications in autonomous systems, many of them permit behaviours that are difficult to interpret and may lead to uncertain results. We follow the "verification as planning" paradigm and propose to use model checking techniques to solve planning and goal reasoning problems for autonomous systems. We give a new formulation of Goal Task Network (GTN) that is tailored for our model checking based framework. We then provide a systematic method that models GTNs in the model checker Process Analysis Toolkit (PAT). We present our planning and goal reasoning system as a framework called Goal Reasoning And Verification for Independent Trusted Autonomous Systems (GRAVITAS) and discuss how it helps provide trustworthy plans in an uncertain environment. Finally, we demonstrate the proposed ideas in an experiment that simulates a survey mission performed by the REMUS-100 autonomous underwater vehicle.
[ { "version": "v1", "created": "Thu, 3 Oct 2019 10:09:04 GMT" } ]
1,570,147,200,000
[ [ "Bride", "Hadrien", "" ], [ "Dong", "Jin Song", "" ], [ "Green", "Ryan", "" ], [ "Hou", "Zhe", "" ], [ "Mahony", "Brendan", "" ], [ "Oxenham", "Martin", "" ] ]
1910.01423
Zeynep Kiziltan
Alan M. Frisch, Brahim Hnich, Zeynep Kiziltan, Ian Miguel, Toby Walsh
A Commentary on "Breaking Row and Column Symmetries in Matrix Models"
Appeared in the virtual volume celebrating the first 25 years of the CP conference (https://freuder.wordpress.com/cp-anniversary-project/)
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
The CP 2002 paper entitled "Breaking Row and Column Symmetries in Matrix Models" by Flener et al. (https://link.springer.com/chapter/10.1007%2F3-540-46135-3_31) describes some of the first work for identifying and analyzing row and column symmetry in matrix models and for efficiently and effectively dealing with such symmetry using static symmetry-breaking ordering constraints. This commentary provides a retrospective on that work and highlights some of the subsequent work on the topic.
[ { "version": "v1", "created": "Thu, 3 Oct 2019 12:08:35 GMT" } ]
1,570,147,200,000
[ [ "Frisch", "Alan M.", "" ], [ "Hnich", "Brahim", "" ], [ "Kiziltan", "Zeynep", "" ], [ "Miguel", "Ian", "" ], [ "Walsh", "Toby", "" ] ]
1910.01539
Sandra Zimmer
Uwe Petersohn, Sandra Zimmer, Jens Lehmann
Method for the semantic indexing of concept hierarchies, uniform representation, use of relational database systems and generic and case-based reasoning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper presents a method for semantic indexing and describes its application in the field of knowledge representation. Starting point of the semantic indexing is the knowledge represented by concept hierarchies. The goal is to assign keys to nodes (concepts) that are hierarchically ordered and syntactically and semantically correct. With the indexing algorithm, keys are computed such that concepts are partially unifiable with all more specific concepts and only semantically correct concepts are allowed to be added. The keys represent terminological relationships. Correctness and completeness of the underlying indexing algorithm are proven. The use of classical relational databases for the storage of instances is described. Because of the uniform representation, inference can be done using case-based reasoning and generic problem solving methods.
[ { "version": "v1", "created": "Thu, 3 Oct 2019 14:54:13 GMT" }, { "version": "v2", "created": "Mon, 12 Jun 2023 17:02:57 GMT" } ]
1,686,614,400,000
[ [ "Petersohn", "Uwe", "" ], [ "Zimmer", "Sandra", "" ], [ "Lehmann", "Jens", "" ] ]
1910.01806
Ekaterina Nikonova
Ekaterina Nikonova, Jakub Gemrot
Deep Q-Network for Angry Birds
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Angry Birds is a popular video game in which the player is provided with a sequence of birds to shoot from a slingshot. The task of the game is to destroy all green pigs with maximum possible score. Angry Birds appears to be a difficult task to solve for artificially intelligent agents due to the sequential decision-making, non-deterministic game environment, enormous state and action spaces and requirement to differentiate between multiple birds, their abilities and optimum tapping times. We describe the application of Deep Reinforcement learning by implementing Double Dueling Deep Q-network to play Angry Birds game. One of our main goals was to build an agent that is able to compete with previous participants and humans on the first 21 levels. In order to do so, we have collected a dataset of game frames that we used to train our agent on. We present different approaches and settings for DQN agent. We evaluate our agent using results of the previous participants of AIBirds competition, results of volunteer human players and present the results of AIBirds 2018 competition.
[ { "version": "v1", "created": "Fri, 4 Oct 2019 06:11:45 GMT" }, { "version": "v2", "created": "Mon, 14 Oct 2019 09:29:15 GMT" } ]
1,571,097,600,000
[ [ "Nikonova", "Ekaterina", "" ], [ "Gemrot", "Jakub", "" ] ]
1910.02140
Abhishek Naik
Abhishek Naik, Roshan Shariff, Niko Yasui, Hengshuai Yao, Richard S. Sutton
Discounted Reinforcement Learning Is Not an Optimization Problem
Accepted for presentation at the Optimization Foundations of Reinforcement Learning Workshop at NeurIPS 2019
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Discounted reinforcement learning is fundamentally incompatible with function approximation for control in continuing tasks. It is not an optimization problem in its usual formulation, so when using function approximation there is no optimal policy. We substantiate these claims, then go on to address some misconceptions about discounting and its connection to the average reward formulation. We encourage researchers to adopt rigorous optimization approaches, such as maximizing average reward, for reinforcement learning in continuing tasks.
[ { "version": "v1", "created": "Fri, 4 Oct 2019 20:52:39 GMT" }, { "version": "v2", "created": "Sat, 16 Nov 2019 04:21:29 GMT" }, { "version": "v3", "created": "Wed, 27 Nov 2019 07:28:55 GMT" } ]
1,574,899,200,000
[ [ "Naik", "Abhishek", "" ], [ "Shariff", "Roshan", "" ], [ "Yasui", "Niko", "" ], [ "Yao", "Hengshuai", "" ], [ "Sutton", "Richard S.", "" ] ]
1910.02227
Richard Evans
Richard Evans, Jose Hernandez-Orallo, Johannes Welbl, Pushmeet Kohli, Marek Sergot
Making sense of sensory input
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper attempts to answer a central question in unsupervised learning: what does it mean to "make sense" of a sensory sequence? In our formalization, making sense involves constructing a symbolic causal theory that both explains the sensory sequence and also satisfies a set of unity conditions. The unity conditions insist that the constituents of the causal theory -- objects, properties, and laws -- must be integrated into a coherent whole. On our account, making sense of sensory input is a type of program synthesis, but it is unsupervised program synthesis. Our second contribution is a computer implementation, the Apperception Engine, that was designed to satisfy the above requirements. Our system is able to produce interpretable human-readable causal theories from very small amounts of data, because of the strong inductive bias provided by the unity conditions. A causal theory produced by our system is able to predict future sensor readings, as well as retrodict earlier readings, and impute (fill in the blanks of) missing sensory readings, in any combination. We tested the engine in a diverse variety of domains, including cellular automata, rhythms and simple nursery tunes, multi-modal binding problems, occlusion tasks, and sequence induction intelligence tests. In each domain, we test our engine's ability to predict future sensor values, retrodict earlier sensor values, and impute missing sensory data. The engine performs well in all these domains, significantly out-performing neural net baselines. We note in particular that in the sequence induction intelligence tests, our system achieved human-level performance. This is notable because our system is not a bespoke system designed specifically to solve intelligence tests, but a general-purpose system that was designed to make sense of any sensory sequence.
[ { "version": "v1", "created": "Sat, 5 Oct 2019 07:48:55 GMT" }, { "version": "v2", "created": "Tue, 14 Jul 2020 03:16:30 GMT" } ]
1,594,771,200,000
[ [ "Evans", "Richard", "" ], [ "Hernandez-Orallo", "Jose", "" ], [ "Welbl", "Johannes", "" ], [ "Kohli", "Pushmeet", "" ], [ "Sergot", "Marek", "" ] ]
1910.02240
Mingyang Geng
Mingyang Geng, Kele Xu, Yiying Li, Shuqi Liu, Bo Ding, Huaimin Wang
Attention-based Fault-tolerant Approach for Multi-agent Reinforcement Learning Systems
13 pages. arXiv admin note: text overlap with arXiv:1812.00922 by other authors
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The aim of multi-agent reinforcement learning systems is to provide interacting agents with the ability to collaboratively learn and adapt to the behavior of other agents. In many real-world applications, the agents can only acquire a partial view of the world. However, in realistic settings, one or more agents that show arbitrarily faulty or malicious behavior may suffice to let the current coordination mechanisms fail. In this paper, we study a practical scenario considering the security issues in the presence of agents with arbitrarily faulty or malicious behavior. Under these circumstances, learning an optimal policy becomes particularly challenging, even in the unrealistic case that an agent's policy can be made conditional upon all other agents' observations. To overcome these difficulties, we present an Attention-based Fault-Tolerant (FT-Attn) algorithm which selects correct and relevant information for each agent at every time-step. The multi-head attention mechanism enables the agents to learn effective communication policies through experience concurrently to the action policies. Empirical results have shown that FT-Attn beats previous state-of-the-art methods in some complex environments and can adapt to various kinds of noisy environments without tuning the complexity of the algorithm. Furthermore, FT-Attn can effectively deal with the complex situation where an agent needs to reach multiple agents' correct observation at the same time.
[ { "version": "v1", "created": "Sat, 5 Oct 2019 09:51:04 GMT" } ]
1,570,665,600,000
[ [ "Geng", "Mingyang", "" ], [ "Xu", "Kele", "" ], [ "Li", "Yiying", "" ], [ "Liu", "Shuqi", "" ], [ "Ding", "Bo", "" ], [ "Wang", "Huaimin", "" ] ]
1910.02481
Yuan Yang
Yuan Yang, Le Song
Learn to Explain Efficiently via Neural Logic Inductive Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The capability of making interpretable and self-explanatory decisions is essential for developing responsible machine learning systems. In this work, we study the learning to explain problem in the scope of inductive logic programming (ILP). We propose Neural Logic Inductive Learning (NLIL), an efficient differentiable ILP framework that learns first-order logic rules that can explain the patterns in the data. In experiments, compared with the state-of-the-art methods, we find NLIL can search for rules that are x10 times longer while remaining x3 times faster. We also show that NLIL can scale to large image datasets, i.e. Visual Genome, with 1M entities.
[ { "version": "v1", "created": "Sun, 6 Oct 2019 17:20:31 GMT" }, { "version": "v2", "created": "Mon, 25 Nov 2019 23:00:27 GMT" }, { "version": "v3", "created": "Tue, 18 Feb 2020 19:01:05 GMT" } ]
1,582,156,800,000
[ [ "Yang", "Yuan", "" ], [ "Song", "Le", "" ] ]
1910.02486
Orsolya Csisz\'ar
Orsolya Csisz\'ar, G\'abor Csisz\'ar, J\'ozsef Dombi
Interpretable neural networks based on continuous-valued logic and multicriteria decision operators
null
j.knosys.2020
10.1016/j.knosys.2020.105972
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Combining neural networks with continuous logic and multicriteria decision making tools can reduce the black box nature of neural models. In this study, we show that nilpotent logical systems offer an appropriate mathematical framework for a hybridization of continuous nilpotent logic and neural models, helping to improve the interpretability and safety of machine learning. In our concept, perceptrons model soft inequalities; namely membership functions and continuous logical operators. We design the network architecture before training, using continuous logical operators and multicriteria decision tools with given weights working in the hidden layers. Designing the structure appropriately leads to a drastic reduction in the number of parameters to be learned. The theoretical basis offers a straightforward choice of activation functions (the cutting function or its differentiable approximation, the squashing function), and also suggests an explanation to the great success of the rectified linear unit (ReLU). In this study, we focus on the architecture of a hybrid model and introduce the building blocks for future application in deep neural networks. The concept is illustrated with some toy examples taken from an extended version of the tensorflow playground.
[ { "version": "v1", "created": "Sun, 6 Oct 2019 18:20:59 GMT" }, { "version": "v2", "created": "Fri, 7 Feb 2020 07:39:08 GMT" } ]
1,588,291,200,000
[ [ "Csiszár", "Orsolya", "" ], [ "Csiszár", "Gábor", "" ], [ "Dombi", "József", "" ] ]
1910.03743
Haoran Wei
Haoran Wei, Yuanbo Wang, Lidia Mangu, Keith Decker
Model-based Reinforcement Learning for Predictions and Control for Limit Order Books
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We build a profitable electronic trading agent with Reinforcement Learning that places buy and sell orders in the stock market. An environment model is built only with historical observational data, and the RL agent learns the trading policy by interacting with the environment model instead of with the real-market to minimize the risk and potential monetary loss. Trained in unsupervised and self-supervised fashion, our environment model learned a temporal and causal representation of the market in latent space through deep neural networks. We demonstrate that the trading policy trained entirely within the environment model can be transferred back into the real market and maintain its profitability. We believe that this environment model can serve as a robust simulator that predicts market movement as well as trade impact for further studies.
[ { "version": "v1", "created": "Wed, 9 Oct 2019 01:42:27 GMT" } ]
1,570,665,600,000
[ [ "Wei", "Haoran", "" ], [ "Wang", "Yuanbo", "" ], [ "Mangu", "Lidia", "" ], [ "Decker", "Keith", "" ] ]
1910.03990
Mihai Boicu
Gheorghe Tecuci, Dorin Marcu, Mihai Boicu, Steven Meckl, Chirag Uttamsingh
Toward a Computational Theory of Evidence-Based Reasoning for Instructable Cognitive Agents
Presented at AAAI FSS-19: Artificial Intelligence in Government and Public Sector, Arlington, Virginia, USA. (8 pages)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Evidence-based reasoning is at the core of many problem-solving and decision-making tasks in a wide variety of domains. Generalizing from the research and development of cognitive agents in several such domains, this paper presents progress toward a computational theory for the development of instructable cognitive agents for evidence-based reasoning tasks. The paper also illustrates the application of this theory to the development of four prototype cognitive agents in domains that are critical to the government and the public sector. Two agents function as cognitive assistants, one in intelligence analysis, and the other in science education. The other two agents operate autonomously, one in cybersecurity and the other in intelligence, surveillance, and reconnaissance. The paper concludes with the directions of future research on the proposed computational theory.
[ { "version": "v1", "created": "Wed, 9 Oct 2019 13:52:03 GMT" } ]
1,570,665,600,000
[ [ "Tecuci", "Gheorghe", "" ], [ "Marcu", "Dorin", "" ], [ "Boicu", "Mihai", "" ], [ "Meckl", "Steven", "" ], [ "Uttamsingh", "Chirag", "" ] ]
1910.04040
Matthias Hutsebaut-Buysse
Matthias Hutsebaut-Buysse, Kevin Mets, Steven Latr\'e
Fast Task-Adaptation for Tasks Labeled Using Natural Language in Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Over its lifetime, a reinforcement learning agent is often tasked with different tasks. How to efficiently adapt a previously learned control policy from one task to another, remains an open research question. In this paper, we investigate how instructions formulated in natural language can enable faster and more effective task adaptation. This can serve as the basis for developing language instructed skills, which can be used in a lifelong learning setting. Our method is capable of assessing, given a set of developed base control policies, which policy will adapt best to a new unseen task.
[ { "version": "v1", "created": "Wed, 9 Oct 2019 15:01:05 GMT" } ]
1,570,665,600,000
[ [ "Hutsebaut-Buysse", "Matthias", "" ], [ "Mets", "Kevin", "" ], [ "Latré", "Steven", "" ] ]
1910.04376
Daochen Zha
Daochen Zha, Kwei-Herng Lai, Yuanpu Cao, Songyi Huang, Ruzhe Wei, Junyu Guo, Xia Hu
RLCard: A Toolkit for Reinforcement Learning in Card Games
AAAI-20 Workshop on Reinforcement Learning in Games
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
RLCard is an open-source toolkit for reinforcement learning research in card games. It supports various card environments with easy-to-use interfaces, including Blackjack, Leduc Hold'em, Texas Hold'em, UNO, Dou Dizhu and Mahjong. The goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse reward. In this paper, we provide an overview of the key components in RLCard, a discussion of the design principles, a brief introduction of the interfaces, and comprehensive evaluations of the environments. The codes and documents are available at https://github.com/datamllab/rlcard
[ { "version": "v1", "created": "Thu, 10 Oct 2019 05:56:16 GMT" }, { "version": "v2", "created": "Fri, 14 Feb 2020 17:23:55 GMT" } ]
1,581,897,600,000
[ [ "Zha", "Daochen", "" ], [ "Lai", "Kwei-Herng", "" ], [ "Cao", "Yuanpu", "" ], [ "Huang", "Songyi", "" ], [ "Wei", "Ruzhe", "" ], [ "Guo", "Junyu", "" ], [ "Hu", "Xia", "" ] ]
1910.04404
J\"org P. M\"uller
Sarit Kraus, Amos Azaria, Jelena Fiosina, Maike Greve, Noam Hazon, Lutz Kolbe, Tim-Benjamin Lembcke, J\"org P. M\"uller, S\"oren Schleibaum, Mark Vollrath
AI for Explaining Decisions in Multi-Agent Environments
This paper has been submitted to the Blue Sky Track of the AAAI 2020 conference. At the time of submission, it is under review. The tentative notification date will be November 10, 2019. Current version: Name of first author had been added in metadata
null
10.1609/aaai.v34i09.7077
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Explanation is necessary for humans to understand and accept decisions made by an AI system when the system's goal is known. It is even more important when the AI system makes decisions in multi-agent environments where the human does not know the systems' goals since they may depend on other agents' preferences. In such situations, explanations should aim to increase user satisfaction, taking into account the system's decision, the user's and the other agents' preferences, the environment settings and properties such as fairness, envy and privacy. Generating explanations that will increase user satisfaction is very challenging; to this end, we propose a new research direction: xMASE. We then review the state of the art and discuss research directions towards efficient methodologies and algorithms for generating explanations that will increase users' satisfaction from AI system's decisions in multi-agent environments.
[ { "version": "v1", "created": "Thu, 10 Oct 2019 07:37:29 GMT" }, { "version": "v2", "created": "Sat, 12 Oct 2019 21:20:35 GMT" } ]
1,614,297,600,000
[ [ "Kraus", "Sarit", "" ], [ "Azaria", "Amos", "" ], [ "Fiosina", "Jelena", "" ], [ "Greve", "Maike", "" ], [ "Hazon", "Noam", "" ], [ "Kolbe", "Lutz", "" ], [ "Lembcke", "Tim-Benjamin", "" ], [ "Müller", "Jörg P.", "" ], [ "Schleibaum", "Sören", "" ], [ "Vollrath", "Mark", "" ] ]
1910.04527
Vaishak Belle
Vaishak Belle
The Quest for Interpretable and Responsible Artificial Intelligence
This is a slightly edited version of an article to appear in The Biochemist, Portland Press, October 2019
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial Intelligence (AI) provides many opportunities to improve private and public life. Discovering patterns and structures in large troves of data in an automated manner is a core component of data science, and currently drives applications in computational biology, finance, law and robotics. However, such a highly positive impact is coupled with significant challenges: How do we understand the decisions suggested by these systems in order that we can trust them? How can they be held accountable for those decisions? In this short survey, we cover some of the motivations and trends in the area that attempt to address such questions.
[ { "version": "v1", "created": "Thu, 10 Oct 2019 12:56:14 GMT" } ]
1,570,752,000,000
[ [ "Belle", "Vaishak", "" ] ]
1910.04872
Rodolfo Corona
Rodolfo Corona, Stephan Alaniz, Zeynep Akata
Modeling Conceptual Understanding in Image Reference Games
Published in NeurIPS 2019
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the case between humans and machines. In this work, we present both an image reference game between a speaker and a population of listeners where reasoning about the concepts other agents can comprehend is necessary and a model formulation with this capability. We focus on reasoning about the conceptual understanding of others, as well as adapting to novel gameplay partners and dealing with differences in perceptual machinery. Our experiments on three benchmark image/attribute datasets suggest that our learner indeed encodes information directly pertaining to the understanding of other agents, and that leveraging this information is crucial for maximizing gameplay performance.
[ { "version": "v1", "created": "Thu, 10 Oct 2019 21:06:47 GMT" }, { "version": "v2", "created": "Tue, 19 Nov 2019 05:36:54 GMT" } ]
1,574,208,000,000
[ [ "Corona", "Rodolfo", "" ], [ "Alaniz", "Stephan", "" ], [ "Akata", "Zeynep", "" ] ]
1910.04999
Javier Segovia Aguas
Javier Segovia-Aguas, Sergio Jim\'enez, Anders Jonsson
Generalized Planning With Procedural Domain Control Knowledge
ICAPS 2016, 9 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Generalized planning is the task of generating a single solution that is valid for a set of planning problems. In this paper we show how to represent and compute generalized plans using procedural Domain Control Knowledge (DCK). We define a {\it divide and conquer} approach that first generates the procedural DCK solving a set of planning problems representative of certain subtasks and then compile it as callable procedures of the overall generalized planning problem. Our procedure calling mechanism allows nested and recursive procedure calls and is implemented in PDDL so that classical planners can compute and exploit procedural DCK. Experiments show that an off-the-shelf classical planner, using procedural DCK as callable procedures, can compute generalized plans in a wide range of domains including non-trivial ones, such as sorting variable-size lists or DFS traversal of binary trees with variable size.
[ { "version": "v1", "created": "Fri, 11 Oct 2019 07:16:04 GMT" } ]
1,571,011,200,000
[ [ "Segovia-Aguas", "Javier", "" ], [ "Jiménez", "Sergio", "" ], [ "Jonsson", "Anders", "" ] ]
1910.05126
Gyunam Park
Gyunam Park and Minseok Song
Prediction-based Resource Allocation using Bayesian Neural Networks and Minimum Cost and Maximum Flow Algorithm
The design of effect analysis on prediction accuracy is incomplete
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Predictive business process monitoring aims at providing predictions about running instances by analyzing logs of completed cases in a business process. Recently, a lot of research focuses on increasing productivity and efficiency in a business process by forecasting potential problems during its executions. However, most of the studies lack suggesting concrete actions to improve the process. They leave it up to the subjective judgment of a user. In this paper, we propose a novel method to connect the results from predictive business process monitoring to actual business process improvements. More in detail, we optimize the resource allocation in a non-clairvoyant online environment, where we have limited information required for scheduling, by exploiting the predictions. The proposed method integrates the offline prediction model construction that predicts the processing time and the next activity of an ongoing instance using Bayesian Neural Networks (BNNs) with the online resource allocation that is extended from the minimum cost and maximum flow algorithm. To validate the proposed method, we performed experiments using an artificial event log and a real-life event log from a global financial organization.
[ { "version": "v1", "created": "Fri, 11 Oct 2019 12:35:12 GMT" }, { "version": "v2", "created": "Wed, 22 Sep 2021 00:01:10 GMT" } ]
1,632,355,200,000
[ [ "Park", "Gyunam", "" ], [ "Song", "Minseok", "" ] ]
1910.06636
Guillaume Escamocher
Guillaume Escamocher, Barry O'Sullivan
Solving Logic Grid Puzzles with an Algorithm that Imitates Human Behavior
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present in this paper our solver for logic grid puzzles. The approach used by our algorithm mimics the way a human would try to solve the same problem. Every progress made during the solving process is accompanied by a detailed explanation of our program's reasoning. Since this reasoning is based on the same heuristics that a human would employ, the user can easily follow the given explanation.
[ { "version": "v1", "created": "Tue, 15 Oct 2019 10:18:07 GMT" } ]
1,571,184,000,000
[ [ "Escamocher", "Guillaume", "" ], [ "O'Sullivan", "Barry", "" ] ]
1910.06718
Rina Panigrahy
Rina Panigrahy
How does the Mind store Information?
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
How we store information in our mind has been a major intriguing open question. We approach this question not from a physiological standpoint as to how information is physically stored in the brain, but from a conceptual and algorithm standpoint as to the right data structures to be used to organize and index information. Here we propose a memory architecture directly based on the recursive sketching ideas from the paper "Recursive Sketches for Modular Deep Networks", ICML 2019 (arXiv:1905.12730), to store information in memory as concise sketches. We also give a high level, informal exposition of the recursive sketching idea from the paper that makes use of subspace embeddings to capture deep network computations into a concise sketch. These sketches form an implicit knowledge graph that can be used to find related information via sketches from the past while processing an event.
[ { "version": "v1", "created": "Thu, 3 Oct 2019 04:07:16 GMT" } ]
1,571,184,000,000
[ [ "Panigrahy", "Rina", "" ] ]
1910.06902
Kumar Sankar Ray
Sandip Paul, Kumar Sankar Ray, Diganta Saha
A Unified Framework for Nonmonotonic Reasoning with Vagueness and Uncertainty
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
An interval-valued fuzzy answer set programming paradigm is proposed for nonmonotonic reasoning with vague and uncertain information. The set of sub-intervals of $[0,1]$ is considered as truth-space. The intervals are ordered using preorder-based truth and knowledge ordering. The preorder based ordering is an enhanced version of bilattice-based ordering. The system can represent and reason with prioritized rules, rules with exceptions. An iterative method for answer set computation is proposed. The sufficient conditions for termination of iterations are identified for a class of logic programs using the notion of difference equations.
[ { "version": "v1", "created": "Tue, 1 Oct 2019 10:18:40 GMT" }, { "version": "v2", "created": "Thu, 2 Jan 2020 08:58:49 GMT" }, { "version": "v3", "created": "Fri, 3 Jan 2020 08:04:05 GMT" }, { "version": "v4", "created": "Wed, 5 Aug 2020 12:11:43 GMT" } ]
1,596,672,000,000
[ [ "Paul", "Sandip", "" ], [ "Ray", "Kumar Sankar", "" ], [ "Saha", "Diganta", "" ] ]
1910.07004
Tomer Libal
Tomer Libal and Alexander Steen
The NAI Suite -- Drafting and Reasoning over Legal Texts
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A prototype for automated reasoning over legal texts, called NAI, is presented. As an input, NAI accepts formalized logical representations of such legal texts that can be created and curated using an integrated annotation interface. The prototype supports automated reasoning over the given text representation and multiple quality assurance procedures. The pragmatics of the NAI suite as well its feasibility in practical applications is studied on a fragment of the Smoking Prohibition (Children in Motor Vehicles) (Scotland) Act 2016 of the Scottish Parliament.
[ { "version": "v1", "created": "Tue, 15 Oct 2019 18:57:11 GMT" } ]
1,571,270,400,000
[ [ "Libal", "Tomer", "" ], [ "Steen", "Alexander", "" ] ]
1910.08137
Christian Muise
Christian Muise, Tathagata Chakraborti, Shubham Agarwal, Ondrej Bajgar, Arunima Chaudhary, Luis A. Lastras-Montano, Josef Ondrej, Miroslav Vodolan, Charlie Wiecha
Planning for Goal-Oriented Dialogue Systems
42 pages, 17 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Generating complex multi-turn goal-oriented dialogue agents is a difficult problem that has seen a considerable focus from many leaders in the tech industry, including IBM, Google, Amazon, and Microsoft. This is in large part due to the rapidly growing market demand for dialogue agents capable of goal-oriented behaviour. Due to the business process nature of these conversations, end-to-end machine learning systems are generally not a viable option, as the generated dialogue agents must be deployable and verifiable on behalf of the businesses authoring them. In this work, we propose a paradigm shift in the creation of goal-oriented complex dialogue systems that dramatically eliminates the need for a designer to manually specify a dialogue tree, which nearly all current systems have to resort to when the interaction pattern falls outside standard patterns such as slot filling. We propose a declarative representation of the dialogue agent to be processed by state-of-the-art planning technology. Our proposed approach covers all aspects of the process; from model solicitation to the execution of the generated plans/dialogue agents. Along the way, we introduce novel planning encodings for declarative dialogue synthesis, a variety of interfaces for working with the specification as a dialogue architect, and a robust executor for generalized contingent plans. We have created prototype implementations of all components, and in this paper, we further demonstrate the resulting system empirically.
[ { "version": "v1", "created": "Thu, 17 Oct 2019 20:00:10 GMT" } ]
1,571,616,000,000
[ [ "Muise", "Christian", "" ], [ "Chakraborti", "Tathagata", "" ], [ "Agarwal", "Shubham", "" ], [ "Bajgar", "Ondrej", "" ], [ "Chaudhary", "Arunima", "" ], [ "Lastras-Montano", "Luis A.", "" ], [ "Ondrej", "Josef", "" ], [ "Vodolan", "Miroslav", "" ], [ "Wiecha", "Charlie", "" ] ]
1910.08243
Lee Martie
Lee Martie, Mohammad Arif Ul Alam, Gaoyuan Zhang, Ryan R. Anderson
Reflecting After Learning for Understanding
Presented at the Advances in Cognitive Systems conference (http://www.cogsys.org/conference/2019) and to be published in the Advances in Cognitive Systems journal (http://www.cogsys.org/journal)
Advances in Cognitive Systems 8 (2019) 53-71
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Today, image classification is a common way for systems to process visual content. Although neural network approaches to classification have seen great progress in reducing error rates, it is not clear what this means for a cognitive system that needs to make sense of the multiple and competing predictions from its own classifiers. As a step to address this, we present a novel framework that uses meta-reasoning and meta-operations to unify predictions into abstractions, properties, or relationships. Using the framework on images from ImageNet, we demonstrate systems that unify 41% to 46% of predictions in general and unify 67% to 75% of predictions when the systems can explain their conceptual differences. We also demonstrate a system in "the wild" by feeding live video images through it and show it unifying 51% of predictions in general and 69% of predictions when their differences can be explained conceptually by the system. In a survey given to 24 participants, we found that 87% of the unified predictions describe their corresponding images.
[ { "version": "v1", "created": "Fri, 18 Oct 2019 03:37:30 GMT" } ]
1,581,379,200,000
[ [ "Martie", "Lee", "" ], [ "Alam", "Mohammad Arif Ul", "" ], [ "Zhang", "Gaoyuan", "" ], [ "Anderson", "Ryan R.", "" ] ]
1910.08677
Atiye Alaeddini
Atiye Alaeddini and Daniel Klein
Optimal Immunization Policy Using Dynamic Programming
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Decisions in public health are almost always made in the context of uncertainty. Policy makers are responsible for making important decisions, faced with the daunting task of choosing from amongst many possible options. This task is called planning under uncertainty, and is particularly acute when addressing complex systems, such as issues of global health and development. Uncertainty leads to cautious or incorrect decisions that cost time, money, and human life. It is with this understanding that we pursue greater clarity on, and methods to address optimal policy making in health. Decision making under uncertainty is a challenging task, and all too often this uncertainty is averaged away to simplify results for policy makers. Our goal in this work is to implement dynamic programming which provides basis for compiling planning results into reactive strategies. We present here a description of an AI-based method and illustrate how this method can improve our ability to find an optimal vaccination strategy. We model the problem as a partially observable Markov decision process, POMDP and show how a re-active policy can be computed using dynamic programming. In this paper, we developed a framework for optimal health policy design in an uncertain dynamic setting. We apply a stochastic dynamic programming approach to identify the optimal time to change the health intervention policy and the value of decision relevant information for improving the impact of the policy.
[ { "version": "v1", "created": "Sat, 19 Oct 2019 01:52:52 GMT" }, { "version": "v2", "created": "Mon, 18 May 2020 16:09:58 GMT" } ]
1,589,846,400,000
[ [ "Alaeddini", "Atiye", "" ], [ "Klein", "Daniel", "" ] ]
1910.09311
Giuseppe Giacopelli
Giuseppe Giacopelli
Studying Topology of Time Lines Graph leads to an alternative approach to the Newcomb's Paradox
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Newcomb's paradox is one of the most known paradox in Game Theory about the Oracles. We will define the graph associated to the time lines of the Game. After this Studying its topology and using only the Expected Utility Principle we will formulate a solution of the paradox able to explain all the classical cases.
[ { "version": "v1", "created": "Tue, 15 Oct 2019 18:03:11 GMT" } ]
1,571,702,400,000
[ [ "Giacopelli", "Giuseppe", "" ] ]
1910.09437
Tahar M Kechadi
M-Tahar Kechadi, Kok Seng Low, G.Goncalves
Recurrent neural network approach for cyclic job shop scheduling problem
Journal of Manufacturing Systems, Volume 32, Issue 4, October 2013, Pages 689-699
null
10.1016/j.jmsy.2013.02.001
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
While cyclic scheduling is involved in numerous real-world applications, solving the derived problem is still of exponential complexity. This paper focuses specifically on modelling the manufacturing application as a cyclic job shop problem and we have developed an efficient neural network approach to minimise the cycle time of a schedule. Our approach introduces an interesting model for a manufacturing production, and it is also very efficient, adaptive and flexible enough to work with other techniques. Experimental results validated the approach and confirmed our hypotheses about the system model and the efficiency of neural networks for such a class of problems.
[ { "version": "v1", "created": "Mon, 21 Oct 2019 15:13:48 GMT" } ]
1,571,702,400,000
[ [ "Kechadi", "M-Tahar", "" ], [ "Low", "Kok Seng", "" ], [ "Goncalves", "G.", "" ] ]
1910.09755
Yash Pote
Yash Pote, Saurabh Joshi and Kuldeep S. Meel
Phase Transition Behavior of Cardinality and XOR Constraints
null
https://doi.org/10.24963/ijcai.2019/162
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The runtime performance of modern SAT solvers is deeply connected to the phase transition behavior of CNF formulas. While CNF solving has witnessed significant runtime improvement over the past two decades, the same does not hold for several other classes such as the conjunction of cardinality and XOR constraints, denoted as CARD-XOR formulas. The problem of determining the satisfiability of CARD-XOR formulas is a fundamental problem with a wide variety of applications ranging from discrete integration in the field of artificial intelligence to maximum likelihood decoding in coding theory. The runtime behavior of random CARD-XOR formulas is unexplored in prior work. In this paper, we present the first rigorous empirical study to characterize the runtime behavior of 1-CARD-XOR formulas. We show empirical evidence of a surprising phase-transition that follows a non-linear tradeoff between CARD and XOR constraints.
[ { "version": "v1", "created": "Tue, 22 Oct 2019 03:53:00 GMT" } ]
1,571,788,800,000
[ [ "Pote", "Yash", "" ], [ "Joshi", "Saurabh", "" ], [ "Meel", "Kuldeep S.", "" ] ]
1910.09986
Haodi Zhang
Haodi Zhang, Zihang Gao, Yi Zhou, Hao Zhang, Kaishun Wu, Fangzhen Lin
Faster and Safer Training by Embedding High-Level Knowledge into Deep Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Deep reinforcement learning has been successfully used in many dynamic decision making domains, especially those with very large state spaces. However, it is also well-known that deep reinforcement learning can be very slow and resource intensive. The resulting system is often brittle and difficult to explain. In this paper, we attempt to address some of these problems by proposing a framework of Rule-interposing Learning (RIL) that embeds high level rules into the deep reinforcement learning. With some good rules, this framework not only can accelerate the learning process, but also keep it away from catastrophic explorations, thus making the system relatively stable even during the very early stage of training. Moreover, given the rules are high level and easy to interpret, they can be easily maintained, updated and shared with other similar tasks.
[ { "version": "v1", "created": "Tue, 22 Oct 2019 13:56:47 GMT" } ]
1,571,788,800,000
[ [ "Zhang", "Haodi", "" ], [ "Gao", "Zihang", "" ], [ "Zhou", "Yi", "" ], [ "Zhang", "Hao", "" ], [ "Wu", "Kaishun", "" ], [ "Lin", "Fangzhen", "" ] ]
1910.10393
Shilpesh Garg
Shilpesh Garg
RTOP: A Conceptual and Computational Framework for General Intelligence
17 pages, added architecture and flow diagram
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A novel general intelligence model is proposed with three types of learning. A unified sequence of the foreground percept trace and the command trace translates into direct and time-hop observation paths to form the basis of Raw learning. Raw learning includes the formation of image-image associations, which lead to the perception of temporal and spatial relationships among objects and object parts; and the formation of image-audio associations, which serve as the building blocks of language. Offline identification of similar segments in the observation paths and their subsequent reduction into a common segment through merging of memory nodes leads to Generalized learning. Generalization includes the formation of interpolated sensory nodes for robust and generic matching, the formation of sensory properties nodes for specific matching and superimposition, and the formation of group nodes for simpler logic pathways. Online superimposition of memory nodes across multiple predictions, primarily the superimposition of images on the internal projection canvas, gives rise to Innovative learning and thought. The learning of actions happens the same way as raw learning while the action determination happens through the utility model built into the raw learnings, the utility function being the pleasure and pain of the physical senses.
[ { "version": "v1", "created": "Wed, 23 Oct 2019 07:40:19 GMT" }, { "version": "v2", "created": "Sat, 11 Jan 2020 09:56:58 GMT" } ]
1,578,960,000,000
[ [ "Garg", "Shilpesh", "" ] ]
1910.10547
Tahar M Kechadi
Nhien-An Le-Khac, Lamine M. Aouad, M-Tahar Kechadi
Knowledge Map: Toward a New Approach Supporting the Knowledge Management in Distributed Data Mining
Third International Conference on Autonomic and Autonomous Systems (ICAS'07)
null
10.1109/CONIELECOMP.2007.80
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Distributed data mining (DDM) deals with the problem of finding patterns or models, called knowledge, in an environment with distributed data and computations. Today, a massive amounts of data which are often geographically distributed and owned by different organisation are being mined. As consequence, a large mount of knowledge are being produced. This causes problems of not only knowledge management but also visualization in data mining. Besides, the main aim of DDM is to exploit fully the benefit of distributed data analysis while minimising the communication. Existing DDM techniques perform partial analysis of local data at individual sites and then generate a global model by aggregating these local results. These two steps are not independent since naive approaches to local analysis may produce an incorrect and ambiguous global data model. The integrating and cooperating of these two steps need an effective knowledge management, concretely an efficient map of knowledge in order to take the advantage of mined knowledge to guide mining the data. In this paper, we present "knowledge map", a representation of knowledge about mined knowledge. This new approach aims to manage efficiently mined knowledge in large scale distributed platform such as Grid. This knowledge map is used to facilitate not only the visualization, evaluation of mining results but also the coordinating of local mining process and existing knowledge to increase the accuracy of final model.
[ { "version": "v1", "created": "Wed, 23 Oct 2019 13:14:18 GMT" } ]
1,571,875,200,000
[ [ "Le-Khac", "Nhien-An", "" ], [ "Aouad", "Lamine M.", "" ], [ "Kechadi", "M-Tahar", "" ] ]
1910.12283
Chen Joya
Xianfeng Liang, Likang Wu, Joya Chen, Yang Liu, Runlong Yu, Min Hou, Han Wu, Yuyang Ye, Qi Liu, Enhong Chen
Long-term Joint Scheduling for Urban Traffic
KDD Cup 2019 Special PaddlePaddle Award
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recently, the traffic congestion in modern cities has become a growing worry for the residents. As presented in Baidu traffic report, the commuting stress index has reached surprising 1.973 in Beijing during rush hours, which results in longer trip time and increased vehicular queueing. Previous works have demonstrated that by reasonable scheduling, e.g, rebalancing bike-sharing systems and optimized bus transportation, the traffic efficiency could be significantly improved with little resource consumption. However, there are still two disadvantages that restrict their performance: (1) they only consider single scheduling in a short time, but ignoring the layout after first reposition, and (2) they only focus on the single transport. However, the multi-modal characteristics of urban public transportation are largely under-exploited. In this paper, we propose an efficient and economical multi-modal traffic scheduling scheme named JLRLS based on spatio -temporal prediction, which adopts reinforcement learning to obtain optimal long-term and joint schedule. In JLRLS, we combines multiple transportation to conduct scheduling by their own characteristics, which potentially helps the system to reach the optimal performance. Our implementation of an example by PaddlePaddle is available at https://github.com/bigdata-ustc/Long-term-Joint-Scheduling, with an explaining video at https://youtu.be/t5M2wVPhTyk.
[ { "version": "v1", "created": "Sun, 27 Oct 2019 15:16:59 GMT" } ]
1,572,307,200,000
[ [ "Liang", "Xianfeng", "" ], [ "Wu", "Likang", "" ], [ "Chen", "Joya", "" ], [ "Liu", "Yang", "" ], [ "Yu", "Runlong", "" ], [ "Hou", "Min", "" ], [ "Wu", "Han", "" ], [ "Ye", "Yuyang", "" ], [ "Liu", "Qi", "" ], [ "Chen", "Enhong", "" ] ]
1910.13012
Nick Petosa
Nick Petosa and Tucker Balch
Multiplayer AlphaZero
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning occurs solely through self-play. Many real-world applications (e.g., equity trading) require the consideration of a multiplayer environment. In this work, we suggest novel modifications of the AlphaZero algorithm to support multiplayer environments, and evaluate the approach in two simple 3-player games. Our experiments show that multiplayer AlphaZero learns successfully and consistently outperforms a competing approach: Monte Carlo tree search. These results suggest that our modified AlphaZero can learn effective strategies in multiplayer game scenarios. Our work supports the use of AlphaZero in multiplayer games and suggests future research for more complex environments.
[ { "version": "v1", "created": "Tue, 29 Oct 2019 00:06:01 GMT" }, { "version": "v2", "created": "Tue, 26 Nov 2019 03:02:04 GMT" }, { "version": "v3", "created": "Mon, 9 Dec 2019 06:20:54 GMT" } ]
1,575,936,000,000
[ [ "Petosa", "Nick", "" ], [ "Balch", "Tucker", "" ] ]
1910.13513
Minh Ho\`ang H\`a
Minh Ho\`ang H\`a, Tat Dat Nguyen, Thinh Nguyen Duy, Hoang Giang Pham, Thuy Do, Louis-Martin Rousseau
A new constraint programming model and a linear programming-based adaptive large neighborhood search for the vehicle routing problem with synchronization constraints
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We consider a vehicle routing problem which seeks to minimize cost subject to time window and synchronization constraints. In this problem, the fleet of vehicles is categorized into regular and special vehicles. Some customers require both vehicles' services, whose starting service times at the customer are synchronized. Despite its important real-world application, this problem has rarely been studied in the literature. To solve the problem, we propose a Constraint Programming (CP) model and an Adaptive Large Neighborhood Search (ALNS) in which the design of insertion operators is based on solving linear programming (LP) models to check the insertion feasibility. A number of acceleration techniques is also proposed to significantly reduce the computational time. The computational experiments show that our new CP model finds better solutions than an existing CP-based ANLS, when used on small instances with 25 customers and with a much shorter running time. Our LP-based ALNS dominates the cp-ALNS, in terms of solution quality, when it provides solutions with better objective values, on average, for all instance classes. This demonstrates the advantage of using linear programming instead of constraint programming when dealing with a variant of vehicle routing problems with relatively tight constraints, which is often considered to be more favorable for CP-based methods.
[ { "version": "v1", "created": "Fri, 18 Oct 2019 03:55:05 GMT" } ]
1,572,480,000,000
[ [ "Hà", "Minh Hoàng", "" ], [ "Nguyen", "Tat Dat", "" ], [ "Duy", "Thinh Nguyen", "" ], [ "Pham", "Hoang Giang", "" ], [ "Do", "Thuy", "" ], [ "Rousseau", "Louis-Martin", "" ] ]
1910.13701
Aakash Maroti
Aakash Maroti
RBED: Reward Based Epsilon Decay
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
$\varepsilon$-greedy is a policy used to balance exploration and exploitation in many reinforcement learning setting. In cases where the agent uses some on-policy algorithm to learn optimal behaviour, it makes sense for the agent to explore more initially and eventually exploit more as it approaches the target behaviour. This shift from heavy exploration to heavy exploitation can be represented as decay in the $\varepsilon$ value, where $\varepsilon$ depicts the how much an agent is allowed to explore. This paper proposes a new approach to this $\varepsilon$ decay where the decay is based on feedback from the environment. This paper also compares and contrasts one such approach based on rewards and compares it against standard exponential decay. The new approach, in the environments tested, produces more consistent results that on average perform better.
[ { "version": "v1", "created": "Wed, 30 Oct 2019 07:28:33 GMT" } ]
1,572,480,000,000
[ [ "Maroti", "Aakash", "" ] ]
1910.14217
EPTCS
Shakil M. Khan (Ryerson University), Mikhail Soutchanski (Ryerson University)
Towards A Logical Account of Epistemic Causality
In Proceedings CREST 2019, arXiv:1910.13641
EPTCS 308, 2019, pp. 1-16
10.4204/EPTCS.308.1
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reasoning about observed effects and their causes is important in multi-agent contexts. While there has been much work on causality from an objective standpoint, causality from the point of view of some particular agent has received much less attention. In this paper, we address this issue by incorporating an epistemic dimension to an existing formal model of causality. We define what it means for an agent to know the causes of an effect. Then using a counterexample, we prove that epistemic causality is a different notion from its objective counterpart.
[ { "version": "v1", "created": "Thu, 31 Oct 2019 02:29:44 GMT" } ]
1,572,566,400,000
[ [ "Khan", "Shakil M.", "", "Ryerson University" ], [ "Soutchanski", "Mikhail", "", "Ryerson\n University" ] ]
1911.00384
Tuan Dam
Tuan Dam, Pascal Klink, Carlo D'Eramo, Jan Peters, Joni Pajarinen
Generalized Mean Estimation in Monte-Carlo Tree Search
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We consider Monte-Carlo Tree Search (MCTS) applied to Markov Decision Processes (MDPs) and Partially Observable MDPs (POMDPs), and the well-known Upper Confidence bound for Trees (UCT) algorithm. In UCT, a tree with nodes (states) and edges (actions) is incrementally built by the expansion of nodes, and the values of nodes are updated through a backup strategy based on the average value of child nodes. However, it has been shown that with enough samples the maximum operator yields more accurate node value estimates than averaging. Instead of settling for one of these value estimates, we go a step further proposing a novel backup strategy which uses the power mean operator, which computes a value between the average and maximum value. We call our new approach Power-UCT, and argue how the use of the power mean operator helps to speed up the learning in MCTS. We theoretically analyze our method providing guarantees of convergence to the optimum. Finally, we empirically demonstrate the effectiveness of our method in well-known MDP and POMDP benchmarks, showing significant improvement in performance and convergence speed w.r.t. state of the art algorithms.
[ { "version": "v1", "created": "Fri, 1 Nov 2019 14:02:36 GMT" }, { "version": "v2", "created": "Mon, 13 Jul 2020 14:40:08 GMT" } ]
1,594,684,800,000
[ [ "Dam", "Tuan", "" ], [ "Klink", "Pascal", "" ], [ "D'Eramo", "Carlo", "" ], [ "Peters", "Jan", "" ], [ "Pajarinen", "Joni", "" ] ]
1911.00449
Xixi Li
Yun Bai, Suling Jia, Xixi Li
Research and application of time series algorithms in centralized purchasing data
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Based on the online transaction data of COSCO group's centralized procurement platform, this paper studies the clustering method of time series type data. The different methods of similarity calculation, different clustering methods with different K values are analysed, and the best clustering method suitable for centralized purchasing data is determined. The company list under the corresponding cluster is obtained. The time series motif discovery algorithm is used to model the centroid of each cluster. Through ARIMA method, we also made 12 periods of prediction for the centroid of each category. This paper constructs a matrix of "Customer Lifecycle Theory - Five Elements of Marketing ", and puts forward corresponding marketing suggestions for customers at different life cycle stages.
[ { "version": "v1", "created": "Fri, 1 Nov 2019 16:31:24 GMT" } ]
1,572,825,600,000
[ [ "Bai", "Yun", "" ], [ "Jia", "Suling", "" ], [ "Li", "Xixi", "" ] ]
1911.01156
Alun Preece
Frank Stein, Alun Preece
AAAI FSS-19: Artificial Intelligence in Government and Public Sector Proceedings
Post-symposium proceedings including 18 papers
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Proceedings of the AAAI Fall Symposium on Artificial Intelligence in Government and Public Sector, Arlington, Virginia, USA, November 7-8, 2019
[ { "version": "v1", "created": "Mon, 4 Nov 2019 12:26:51 GMT" }, { "version": "v2", "created": "Thu, 28 Nov 2019 08:07:11 GMT" } ]
1,575,244,800,000
[ [ "Stein", "Frank", "" ], [ "Preece", "Alun", "" ] ]
1911.01157
Luis Gal\'arraga
Luis Gal\'arraga and Julien Delaunay and Jean-Louis Dessalles
REMI: Mining Intuitive Referring Expressions on Knowledge Bases
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
A referring expression (RE) is a description that identifies a set of instances unambiguously. Mining REs from data finds applications in natural language generation, algorithmic journalism, and data maintenance. Since there may exist multiple REs for a given set of entities, it is common to focus on the most intuitive ones, i.e., the most concise and informative. In this paper we present REMI, a system that can mine intuitive REs on large RDF knowledge bases. Our experimental evaluation shows that REMI finds REs deemed intuitive by users. Moreover we show that REMI is several orders of magnitude faster than an approach based on inductive logic programming.
[ { "version": "v1", "created": "Mon, 4 Nov 2019 12:30:33 GMT" } ]
1,572,912,000,000
[ [ "Galárraga", "Luis", "" ], [ "Delaunay", "Julien", "" ], [ "Dessalles", "Jean-Louis", "" ] ]