text
stringlengths 0
715
|
---|
Brain.Screen.drawLine(240, 0, 240, 240);
|
Brain.Screen.setPenColor(white);
|
Brain.Screen.setPenWidth(2);
|
int originX = 240;
|
int originY = 120;
|
float scale = 2;
|
for (int i = 0; i < x.size() - 1; i++) {
|
Brain.Screen.drawLine(x.at(i) * scale + originX, 240 - (y.at(i) * scale + originY), x.at(i + 1) * scale + originX, 240 - (y.at(i + 1) * scale + originY));
|
}
|
//draw robot as dot
|
Brain.Screen.setPenColor(red);
|
Brain.Screen.drawCircle(x.at(x.size() - 1) * scale + originX, 240 - (y.at(x.size() - 1) * scale + originY), 5);
|
}
|
/*template for a thread/task (task is a higher level abstraction of thread):
|
int myTaskCallback() {
|
while (true) {
|
//do something
|
wait(25, msec);
|
}
|
// A task's callback must return an int, even though the code will never get
|
// here. You must return an int here. Tasks can exit, but this one does not.
|
return 0;
|
}
|
in some other function like main():
|
task myTask = task(myTaskCallback);
|
*/
|
int updatePosition() {
|
//keep track of position over time
|
std::vector<int> x;
|
std::vector<int> y;
|
while (true) {
|
//odometry, yay!
|
//caclulate the robot's absolute position
|
//first calculate the change since last time
|
float changeLeft = LeftEncoder.position(degrees) - prevLeftEncoder;
|
float changeRight = RightEncoder.position(degrees) - prevRightEncoder;
|
float changeBack = BackEncoder.position(degrees) - prevBackEncoder;
|
prevLeftEncoder = LeftEncoder.position(degrees);
|
prevRightEncoder = RightEncoder.position(degrees);
|
prevBackEncoder = BackEncoder.position(degrees);
|
//convert the changes to inches
|
//degrees * (1 revolution / 360 degrees) * (pi * 2.75" (diameter of wheel) / 1 revolution) = inches
|
//although the actual wheel size differs by a small amount, it was 2.73 for the first half of the second week of summer camp
|
//after that it is off by 1.021836:1 difference (back wheel)
|
//for the right wheel our new ratio is 1.011
|
float distLeft = (float)changeLeft / 360 * M_PI * 2.75;
|
float distRight = (float)changeRight / 360 * M_PI * 2.75;
|
float distBack = (float)changeBack / 360 * M_PI * 2.75;
|
//calculates the change in angle according to an equation derived in the notebook
|
float changeInAngle = (distLeft- distRight) / (sideWheelRadius * 2);
|
float newAngle = angle + changeInAngle;
|
//now calculate the change in translational offset
|
//x is forward, so a changeX of +2.5 means the robot moved directly forward 2.5 inches
|
//y is sideways, left is positive. Think of a cartesian coordinate system.
|
float changeX = 0; //we need a third tracking wheel for this
|
float changeY = 0; //set to zero initially
|
//we avoid a divide by zero error by splitting the code based on whether the change in angle is zero or not
|
if (changeInAngle == 0) {
|
changeY = distBack; //there was no turning, so the lateral change in position is interepereted simply
|
changeX = distRight;
|
} else {
|
//now you have to account for the fact that going forward while turning changes the position differently
|
changeX = 2 * sin(changeInAngle / 2) * ((distRight / changeInAngle) + sideWheelRadius);
|
changeY = 2 * sin(changeInAngle / 2) * ((distBack / changeInAngle) + backWheelRadius);
|
}
|
//now convert local position change to global position
|
//the local coordinate system is offset from the global one by (angle + newAngle) / 2
|
//first convert to polar coordinates
|
float radius = sqrt(changeY * changeY + changeX * changeX);
|
float globalAngle = atan2(changeY, changeX) + (angle + newAngle) / 2;
|
//now convert back to local coordinates
|
float changeGlobalX = cos(globalAngle) * radius;
|
float changeGlobalY = sin(globalAngle) * radius;
|
//update global position
|
pos[0] += changeGlobalX;
|
pos[1] += changeGlobalY;
|
angle += changeInAngle;
|
//graph the robot's position if necessary
|
if (drawMode == 3) {
|
x.push_back(pos[0]);
|
y.push_back(pos[1]);
|
drawRobotPath(x, y);
|
}
|
wait(4, msec);
|
}
|
return 0;
|
}
|
int flywheelVelocityControl(){
|
int prevError = 0; //previous error
|
float motorPower = 0; //between 0 and 1, the proportion of motor power applied (.7 = 70% power
|
float prevMotorPower = 0; //previous motor power, used to limit the slew rate
|
float powerAtZero = 0; //the tbh variable, the best guess of the flywheel power to use
|
std::vector<int> velocityHistory; //keep track of velocity over time
|
std::vector<int> powerHistory; //keep track of motor power over time
|
//this task keeps track of the velocity of the flywheel and manages the motor power input
|
while (true) {
|
//first, get the current velocity of the flywheel. 5:1 gear ratio
|
int speed = Flywheel.velocity(rpm) * 5;
|
int error = flywheelTargetRPM - speed;
|
//now for the tbh (take back half) algorithm
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.